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Gamer4liff
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Posted - 2006.03.29 01:44:00 -
[1]
Looking at what we have now, just compared to how things were when I started, a monumental amount of change has occurred. I myself started in the early part of 2004. So I pose these questions to those players who have been playing since beta:
What was it like?
What were the DEVs like?
What were S&S like?
What did you spend most of your time doing?
Overall what has kept you in EvE?
I just look back at the old patch notes and I can hardly imagine an eve without all the conveniences we have today, so please, enlighten me as to how has eve changed on the whole.
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Dark Shikari
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Posted - 2006.03.29 01:51:00 -
[2]
Edited by: Dark Shikari on 29/03/2006 01:51:15
I only played a few days in beta, and came back quite a while later, but for one, the map was broke at one point 
Imagine trying to navigate with no map whatsoever.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Eternal Fury
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Posted - 2006.03.29 02:02:00 -
[3]
If I recal right, there was no autopilot at one point. That was what made me descide not to get the game back then. I came back about 2 months ago. - -
"Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin slitting throats." H.L. Mencken.
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Raem Civrie
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Posted - 2006.03.29 02:02:00 -
[4]
In the alpha, you could expect being shot and killed by devs in titans. ---
Chairman of the Ice Mining Guild |

Marvin
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Posted - 2006.03.29 02:03:00 -
[5]
I'll tell you one thing... in_the_Beginning.jpg
it was painful....
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SpaceDrake Taleweaver
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Posted - 2006.03.29 02:09:00 -
[6]
Wish I still had screens of the old "circular" NeoCom. I always thought that was neat.
---
What use are actions if there's no one left to tell the tale afterward?... |

Xelios
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Posted - 2006.03.29 02:11:00 -
[7]
EVE has changed so much it's hard to keep track of it all, but some things that have changed since beta (been here since half way through beta):
Launchers used to be able to fire all missiles, so frigates could fit cruise missiles in standard launchers.
There was no autopilot in beta, or in early release. There were no highway gates in empire, a trip from Heimatar to Domain was about 30 jumps.
There was no escrow, and only a trade channel to sell things not listed on the market. About 30 seconds in that channel and you were due for a seizure as people spammed their stuff over and over and over again.
A certain corp called m0o frequently terrorized the n00b systems and were actually attacked by GM's in CONCORD ships. The GM's were slaughtered and ended up moving all the m0o members to random systems throughout EVE. A lot of exploit yelling was caused when m0o found some named gyrostabilizers that added 40% damage and ROF, fully stackable without penalty. Instapwn was the order of the day and many a noob cried exploit until the gyros were nerfed.
NPC convoys were actually profitable to hunt. You used to be able to kill them in a basic frigate, and they'd drop hundreds of original blueprints and even over a thousand Harvester mining drones at time (which turned into a goldmine for many players later on when the Harv drops were taken out).
ISK was much harder to come by, I mined for a week straight to get my first battleship and almost a week before that to get my first tier 3 cruiser. m0o had the first PVP operational battleship and that Dominix was a sight to behold for everyone who crossed it, until they died a few seconds later.
Stain used to have all the high end ores including arkonor and NPC stations in almost every system, that was nerfed in Castor and we still only have up to kernite =P
The Great War between SA and CA started shortly after release and continued for over 2 years, constant fighting over Catch and profitable mining systems as npc hunting wasn't nearly as profitable as it is now.
The devs were the same they are now, always adding to discussions, posting dev blogs, hosting frequent dev chats and so on. I'd say they were a little more involved with the community back then but that's no surprise for a beta/early release situation.
Ship and module production was largely monopolized by Taggart Transdimensional, a massive production corp who supplied probably 75% of the ships and modules in EVE. They also supplied m0o and other pirate corps in exchange for NAPs, though that was under the table.
EVE keeps me playing because it's like no other game out there. It's unique, run by a great company and best of all it's in space =D
Signature removed. -Zhuge ([email protected]) Woot.
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jamesw
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Posted - 2006.03.29 02:21:00 -
[8]
Edited by: jamesw on 29/03/2006 02:20:57
I'm pretty sure there was autopilot in beta. I remember the joy of typing "/cmd autopilot on" (i think it was) for the very first time and watching the ship take control of itself! A couple of patches later they even put in a button for it.
 --
Latest Vid: Bobbing for Xelas |

Corbin Devereux
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Posted - 2006.03.29 02:22:00 -
[9]
Originally by: Gamer4liff Looking at what we have now, just compared to how things were when I started, a monumental amount of change has occurred. I myself started in the early part of 2004. So I pose these questions to those players who have been playing since beta:
What was it like?
What were the DEVs like?
What were S&S like?
What did you spend most of your time doing?
Overall what has kept you in EvE?
I just look back at the old patch notes and I can hardly imagine an eve without all the conveniences we have today, so please, enlighten me as to how has eve changed on the whole.
No battleships, tech 2 anything, battlecruisers, shuttles, POS's, outposts etc. They had server wipes every week. There used to be ship decals. There also used to be a bug that caused litteraly 50+ error message popups for no reason. There was arkanor and bistot and such in empire in pretty much every 0.2 and under systems. You should see the size scordite gets if nobody mines it in a long time... Don't realy have the giant asteroids anymore due to so many people in the game. Asteroid belts didnt have a nice shape like now, they were just big blobs of asteroids. I got my ship stuck in one of the blobs when i went in to get a roid on the inside and it closed up behind me. No agents, no missions, no ship blueprints, mines still worked. The NPC's respawned infinitely and instantly so the only way you could mine was to use an exploit (now fixed) involving gremlin EMP rockets to bug the npc's so they stopped fighting. There was a bug where you'd get stuck in gates and not come out the other side. It happened at least twice a day at it's worst point. The NPC's didn't pay jack and there were no missions so you had to mine to make money. This wasnt as bad a problem as it seems since there was arkanor all over the place. The last day of beta the dev's gave everyone maxed skills and tons of money and there was mass carnage everywhere. This caused so many people to log in that the server spontaniously combusted and i missed it because i got booted every 5 minutes. When i started playing exequrors were uber combat ships. Eve was so different it's amasing. I could write a book about all the changes. I stopped playing because at release it was honestly a realy bad game. I said i'd come back when they added decent content and i could make a living fighting. I kept watch untill it seemed like a good time to come back. I've been back about a week and a half now and i'm very happy with the changes. Eve is a great game now. It still has it's flaws but it's far far far better than the game it was when i left. It sucks being a n00b again though. Someone buy me a brutix to cheer me up. 
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Xelios
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Posted - 2006.03.29 02:23:00 -
[10]
Edited by: Xelios on 29/03/2006 02:25:07 AFAIK that wasn't in until shortly after release, but I could be wrong. All I know is there was a time in beta where it didn't exist, I remember reading tons of posts wanting an autopilot feature put in, and after that it was highway gates =P
lol I remember the error messages, there were tons of bugs that would cause the screen to flood with 50+ error boxes at a time.
And when you could eve-mail and convo people without a charge, some people would flood a person with convos as soon as he jumped into a gate camp. That's really the only reason the 100isk charge was put in.
Signature removed. -Zhuge ([email protected]) Woot.
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Dark Shikari
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Posted - 2006.03.29 02:24:00 -
[11]
Originally by: Corbin Devereux There also used to be a bug that caused litteraly 50+ error message popups for no reason.
I don't remember much of the beta--my memory really sucks, tbh.
But when I read this, I had a MASSIVE flashback.
I... remember that...    
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Suze'Rain
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Posted - 2006.03.29 02:27:00 -
[12]
Edited by: Suze''Rain on 29/03/2006 02:30:25 when I were young, I had t' 'aul coal in a badger mk0, through camped systems, uphill both ways, wi' only basic cargo expanders on t' ship, being shot at by titans, and having to get out o t'pod t' push t' ship faster. An' then when we got t' our destinations, t' mill-*ahem* t' stations would be closed We did'nt 'ave autopilots, but 'ad to navigate there an' back wi a bit o' string and a telescope. we warped in to gates at 100 kilometres, cos t' abacuses on t' navigation computer could'nt work out 'ow to get closer 'an thar, and it took t' computer 'alf an hour to load oop the screen after we jumped systems cos of t' mines t' pirates had laid. Not t' coal mines, mind, but bluddy great explosive 'uns, and we'd wake up in a station before you could say "Ooh Bugger!".

Sorry. Could'nt resist. Plus I'm allowed to take the mickey out of t'north. My grandad worked in t' mill, 'e did.
actually, I was'nt able to take part in the beta, cos I had a really bad connection at the time, but I was a forum w*ore waaay back, from the middle of 2000 (oh my god, 6 years?!) and watched the development of it, as the early screenshots broke cover, one at a time, and the development forums were absolutely jam-packed with ideas - scarily enough, a lot of those ideas are being explored still for development.
the ones I always remember with a smile are the fact that the original uber caldari combat wombat's frigate was the Bantam (!) the Tristan was reddish-brown, not greeny-blue, the speculation that This Station was a huge ship, or even a Titan (oops we were so wrong!) and speculation on the user interface - there once was a brilliant WinAmp skin that the devs released that I loved, all dark green metals and glowing red... we rather wondered if the UI would be some sort of control panel similar to that. Those were great times - and some wonderful discussions with Rinnywee in the ideas forums about audio and atmospheric ambient sound.
was a gret time, the forums were much less hostile, a lot of anticipation for an amazing game, with graphics that were completely beyond anything the MMO industry had ever seen. Nowadays they're long in the tooth and awfully simple, but then, oh god, you had to pick your jaw up off the ground.
course, when it comes to memories, I still wonder whatever happened to This design, which was modelled and seen, in one Screenshot here.
Ahh. when we were young 'uns... :)
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Corbin Devereux
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Posted - 2006.03.29 02:30:00 -
[13]
Originally by: Dark Shikari
Originally by: Corbin Devereux There also used to be a bug that caused litteraly 50+ error message popups for no reason.
I don't remember much of the beta--my memory really sucks, tbh.
But when I read this, I had a MASSIVE flashback.
I... remember that...    
We had a contest on the beta boards to see who could post a screenshot of the most popups. 
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Cabadrin
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Posted - 2006.03.29 02:32:00 -
[14]
Ah, it was crazy. The universe seemed huge, mainly because there were so few people in it. Belt pirates would regularly kick our butts, and cruisers were phenomenally expensive. I think the Moa was something like 80 million, so very few people had them. It was still fun, however, I remember small smartbombs would drop loot worth 600k, which was a ton back then, so everyone would look for that module 
Convoys dropped frigates or skillbooks, sometimes large amounts of drones (my biggest regreat was not hauling the 1500 elite mining drones I had dropped back in the first month) and other crazy loot. Bistot was in empire.
The DEVs didn't have all the character that they do now, though they still talked more than other developers. We didn't have a community manager, and Oveur didn't get drunk and spam the forums.
I spent most of my time killing cruisers and frigates in my Merlin. I used to passive shield tank that beast because I thought that I could better save my cap for weapons (lol). Overall everyone had no clue what they were doing hence I'm stuck with this poorly attributed character who I made the second day of release.
Things we didn't have at release: -Autopilot -Armor hardeners -Shield hardeners -Complexes -Missions -Battleship NPCs -Escrow -Most electronic warfare modules -Non-NPC stations in 0.0 -A clue
Among many other features we now take for granted.
What kept me in was the interactions between players and the amazing universe we all created! _______________________________________________
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Corbin Devereux
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Posted - 2006.03.29 02:34:00 -
[15]
Originally by: Suze'Rain the speculation that This Station was a huge ship, or even a Titan (oops we were so wrong!)
OMG It's not?! Damn i was hoping i'd see one flying around. I always thought it was a titan.
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Suze'Rain
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Posted - 2006.03.29 02:41:00 -
[16]
Originally by: Corbin Devereux
Originally by: Suze'Rain the speculation that This Station was a huge ship, or even a Titan (oops we were so wrong!)
OMG It's not?! Damn i was hoping i'd see one flying around. I always thought it was a titan.
sounds like my reaction, when I first warped to on, saw it, recognised the shape, and my instand reaction was "oh my god! heeeelp!"... swiftly followed by the "aww, damn" as I realised it was a station. Ah well, eh?
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Gamer4liff
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Posted - 2006.03.29 02:43:00 -
[17]
thanks for the responces, can more people post screenshots of what it was like back then?
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Corbin Devereux
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Posted - 2006.03.29 02:46:00 -
[18]
I remember when the thorax was implemented. I thought it was so uber lol. My ceo had one and i looked on from my lowly omen in envy. On related note i remember how my whole corp freaked out when he zoomed by our mining op in it with a MWD. None of us knew what a microwarp was at the time. We were all like "WTF how did he do that?! ".
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Corbin Devereux
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Posted - 2006.03.29 02:48:00 -
[19]
Edited by: Corbin Devereux on 29/03/2006 02:52:38
Originally by: Gamer4liff thanks for the responces, can more people post screenshots of what it was like back then?
I used to have a ton of screens from back then including an event during beta, corp mining ops and uber frigate PvP. I'm not sure what happened to that folder though...
Edit: Seriously, nobody else misses instadock?
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Cabadrin
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Posted - 2006.03.29 02:56:00 -
[20]
Some screens from rpgplanet:
The uber rifter! angel attack an asteroid belt ohnoes, two! _______________________________________________
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Corbin Devereux
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Posted - 2006.03.29 03:03:00 -
[21]
Edited by: Corbin Devereux on 29/03/2006 03:04:34
Originally by: Cabadrin Some screens from rpgplanet:
The uber rifter! angel attack an asteroid belt ohnoes, two!
Ooh, i forgot all about the old target icons. I miss the circle shaped shield/armor bar. Looks so much better than the current one.
Edit: That's not an original asteroid belt. Does anyone have a screen of one of the old school belts? The ones that were just a big random shaped clump of asteroids.
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Beringe
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Posted - 2006.03.29 03:04:00 -
[22]
Originally by: Xelios
A certain corp called m0o frequently terrorized the n00b systems and were actually attacked by GM's in CONCORD ships. The GM's were slaughtered and ended up moving all the m0o members to random systems throughout EVE. A lot of exploit yelling was caused when m0o found some named gyrostabilizers that added 40% damage and ROF, fully stackable without penalty. Instapwn was the order of the day and many a noob cried exploit until the gyros were nerfed.
Actually, the whole 'GMs in CONCORD ships' resulted in the m0o blockade being scattered and a few (at least one) m0o pilot being podded...they actually didn't stand any kind of chance against the nber ships of the devs.
But then, they were back the day after that. And soon after, their entire camp was teleported to some other system, which got a lot of criticism at the time.
As for the 40% damage mod, it wasn't quite like that. It was just that a certain heat sink had a bugged reaction with the surgical strike skill, resulting in a ridiculous damage modifier. It was fixed, but it didn't stop the slaughter in Mara/Passari. ------------------------------------------- "Never underestimate the power of language."
--Daitan Beringe, honorary director in charge of bottles-- |

Thaylon Sen
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Posted - 2006.03.29 03:07:00 -
[23]
Character resets nearly destroyed my soul 
Peace Out |

Sevarus James
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Posted - 2006.03.29 03:13:00 -
[24]
I came in shortly after beta, and I'm kinda' surprised noone mentione this yet..(or I missed it), but there was no gate to gate jumping. For the first several months (until castor I believe), all jumps TO a gate were randomized points. You could land anywhere from right near the gate to a large distance away.
I remember travel 'out' into 0.0 you would always get placed quite a ways from the next gate, but on the way back, we used to call the travel 'slip'n'slide' as it was nearly insta'd travel coming into empire.
A 0.0 operation was a huge corp event as the logistics to haul/drill usually meant (for smaller corps) a week long+ event. (for those not in areas near npc stations.)
Back then haulers could really HAUL (as in speed), and some of the cat and mouse between pirates and indys trying to get 'through' were worthy of song. 
Things change, and we look back fondly, but some of the changes.....er, actually imho, MOST of the changes, have made EVE better. Not all, but then again, for every cry of 'fix it', there's going to be someone who actually likes things the way they are.
----- ------------ New sig coming soon "Ubuntu 5.10 cedega 5.1.1 and EVE= happy camper" |

Marvin
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Posted - 2006.03.29 03:14:00 -
[25]
Since you want screenies, I already posted another in my original post...and here's another, first corp sell effort to empire space....to buy cruisers...
firstSalesTripRa.jpg
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Kurtz
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Posted - 2006.03.29 04:25:00 -
[26]
I played beta a short while, but have continued since release.
The first few months of Eve were tumultuous. There were many patches, and even one rollback, which resulted in the devs promising never to rollback again. So far they have kept this promise.
Pre-castor was called by another name, Pollox, I think. During this time March 2003 through Castor release. I think was November 2003. Eve was controlled by the publishing company Simon & Schuster. The devs really did not start communicating much until development of Castor, and the regaining of Eve from Simon & Schuster.
The community leader Pre-Kieron was Pann. Purported to be a real female. She did a pretty good job, and it took Kieron a while to make his own mark, rather than just being PannÆs replacement.
Papa Smurf, who does not speak much on the forums now days used to be one of the most talkative, on par with Oveur now. I donÆt think Oveur came on board as an employee of CCP until the Castor release.
TomBÆs sardonic deadpan posting style has never changed.
There were no implants in the early game.
You exited warp at a somewhat random distance to a gate/station, between 40km and insta-dock/jump.
Afterburners and MWDÆs could be switched on upon exiting warp, and speed upon exit was your max speed. No acceleration.
All MWDÆs and ABÆs were the similar fitting requirements, and worked equally on Frigates to Battleships.
Bistot and Ark were available in low sec empire. However, my mining skills were so lame that it took a long time and a lot of work to capitalize. I sold megacyte and Zydrine to the NPC!
Ninja mining was invented. Jettison can mining was invented. AFK mining in an industrial was invented.
The market interface was very different, and I think still more appealing and better in statistical data presentation for trading purposes.
You could move target icons around. I still miss that.
You had no overview. You could use the scanner, and that radar thing. Folks got used to keeping the scanner window up in a corner where the radar was and used that like the overview. Which is how it originated.
The Blackbird was the best cruiser available. It was mass bugged and handled like frigate. You could fit 3 heavy launchers with torpedoes and hit anything for 400 damage times 3.
Defender missiles worked.
Drone interface was better/worse depending on whom you talk to.
Some skills used to train by using the skill. Example: flying a ship gave points in that ship skill. Afterburner, mechanic also did this. Not many, but over time, it added up.
Pre-Castor a huge day would have 3500 logged in. Many times towards the long wait for Castor to come out, low periods would be in the hundreds.
Zero sec, other than PF-346 was relatively safe. Often more safe than empire, as the player killers ran even more rampant in those days.
You jumped into a system to a point in space, which player killers bookmarked, then returned to in order to slay hundreds a day as there would be few jump in points in a system.
Sentry guns were not present very early on. But it was quickly realized that some form of automated response to protect gates and stations from player killers was required.
The early game patches mostly being aimed at reducing the wholesale slaughter of the playerbase by those who obtained enjoyment from doing just that.
Agent missions were almost exclusively courier, and provided no obvious long-term rewards.
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Solan
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Posted - 2006.03.29 05:17:00 -
[27]
Originally by: Kurtz
Agent missions were almost exclusively courier, and provided no obvious long-term rewards.
*sigh* Agents used to "reward" you with shuttle BPOs like water flowing from the faucet. In fact agents used to give out TONS of useless crap back in the day in obserd quantities.
Until rather recently agent windows didn't look anything like they do now. They used to be strictly text boxes that popped up. Sort of reminiscent of what eve-mail looks like.
EVE really has changed alot.
-Solan
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Benglada
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Posted - 2006.03.29 05:38:00 -
[28]
Edited by: Benglada on 29/03/2006 05:42:51 I remember when i could kill any 0.0 spawn in my moa..that owned.
Edit: Ill add some more
Market was only accesible in station
When you heard "cruiser" you cried and ran.
Market was only accesible in station and had to go thru a loading screen everytime you wnted to look at a new catagory..buying was a PAIN.
Battleships were the solo pwnmobiles
interceptors afs and frigates in general were totally and utterly useless... etc etc. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Resetgun
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Posted - 2006.03.29 05:57:00 -
[29]
If I remember right there was docking animation when you docked to station. You actually watched how your ship docked to station. It was cool first few times, but then it did become just repeative and unnecessary time sink. It is good thing that it is removed now.
Galaxy was much smaller at beta. Don't remember count - but something like one region or less.
Combat lag was awful. Once I did gather 3 other beta player to gang and we headed to system where was hostile NPC station. When we warped to station, there was NPCs with drones (total target count was 10 or something). Our game interface started automatically to target these targets. End result was catastrophic - game totally freezed and we logged back to pod (* SNIFF * I lost my first cruiser). So about 10 targets in combat was able to crash game.
All belts did have allkind roids: Arkonor, Bistot, Crokite, etc. Just waiting for you in nearby belt.
During downtimes all beta players gathered to IRC channel - sometimes also some developers visited in that channel (for example Pann). If I remember right, there wasn't daily downtime then... there was more "random" downtimes :)
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Corbin Devereux
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Posted - 2006.03.29 06:07:00 -
[30]
Oh yeah and range mods on ammo didn't work so everyone used antimatter all the time. I had a small and medium BPO of it too actualy.
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Reiisha
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Posted - 2006.03.29 06:41:00 -
[31]
Autopilot *was* both in beta and in retail, but not as a button. It was a chat function, something like /autop or soemthing....
But, for the rest, a shameless plug. Yes, it is relevant :)
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F'nog
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Posted - 2006.03.29 06:46:00 -
[32]
My time in Beta was short. It was a very different world back then. There was almost nothing out there when I joined in Beta 5. I had some fun experiementing with things, especially with gaining SPs from doing things like firing guns to up turret skills. But the world was pretty empty.
There wasn't much of a map, so you couldn't find anyone. There were only Angels that I knew about. You warped in at 60 km. There was no AP. There was the fun "Threat" window that opened up when someone targeted you. Belts were changing shape from patch to patch. Titans were just around the corner...
I didn't see much of the devs, but they were there, on the boards, although they didn't stand out like they do now with their gold bars and black backgrounds. So it was harder to tell who was who. But there was Pann, the Kieron of the day.
S&S sucked. The best way to illustrate this is the Beta 6 message: "Welcome to Eve. Everything is in the game and ready for launch!" Or something to that extent. At this point I don't think there were any Cruisers. There definitely weren't any BSes. There may have been some Indies. There were about 10 guns in total. Maybe 40 skills. Everyone who was in Beta 5 or before had a hearty chuckle at that, a chuckle that was tinged with fear at what CCP would release as a "finished" product, since only about 20% of the advertised content was available. By today's content standards there was about 5% of the game present.
I guess it's no surprise that I didn't join Eve until about 8 months later after Castor launched and there were actually things to do.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Arwen Atreides
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Posted - 2006.03.29 08:16:00 -
[33]
I remember there was a hotkey combo that allowed you to dock instantly. It was something like shift + C or something. Anyone remember?
Oh yeah, and I remember being chased by hundreds of concord cops in Yulai on the last day of beta after going on suicide rampage in a Mega. At that time concord didn't have the teeth they have now. You could actually run from them, and if you ran long enough they would give up their chase, even if you kept shooting people. That was fun. - |

Garia666
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Posted - 2006.03.29 08:25:00 -
[34]
When i joined there where only a 104 skilz
If your honorable brother tells you to cut your leg, you cut your leg. |

Sirilonwe
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Posted - 2006.03.29 08:49:00 -
[35]
Originally by: Cabadrin We didn't have a community manager [...]
Wrong, I for one remember Pann (which activated my beta account, because of a stupid mail problem. Direct from the beta IRC chan. Yup, thoses were the days). ____________________________________ Free ISP users, read this if you have connections problems [b]I'm on Eris side! |

Steven Dynahir
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Posted - 2006.03.29 09:22:00 -
[36]
Quote: Wrong, I for one remember Pann (which activated my beta account, because of a stupid mail problem. Direct from the beta IRC chan. Yup, thoses were the days).
Confirm that, activated my Beta account too when I won the Name the Fedo contest. Unfortunately the game was in such shape at that time, that with all my efforts I couldn't run it at all.
Figured it would take some time to work, came back on the day that the game could be purchased online. (And it worked)
--- Sell orders
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Karunel
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Posted - 2006.03.29 09:45:00 -
[37]
What I remember most about late alpha / early beta, don't remember which, is having to manually move into a "circle oflights" to dock. God it was awful. 
Also, the "News" section which basically was some kind of in-game boards without control, and the paintshop. 
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Maggot
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Posted - 2006.03.29 09:53:00 -
[38]
It was damn hard work to make money (for me anyway). I used to make a few ISK selling skill packs in Assah.
I have stayed in Eve because of the roleplay wars with teh ebil slavers.
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Pharuan
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Posted - 2006.03.29 14:29:00 -
[39]
Whenever I created my beta characters I put on santa hats. It was a holiday special.
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Logi3
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Posted - 2006.03.29 14:42:00 -
[40]
Stackable mods!!
Armageddon x8 250 Protos + Full dmg mods down low. ROF of something like 2 secs and doing super damage. People think battles are too short now? :)
Major camp spot for pirates was Pasari.. Pashari? Cant remember the spelling
Comming out of warp and firing up MWD to keep max speed out of warps, never stood a chance of getting webbed/scrambled
Flying a scorp with all the mids having MWD and doing something like 90k m/s :D
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Jowen Datloran
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Posted - 2006.03.29 15:02:00 -
[41]
I remember being in my first Ibis and going through the pilot "tutorial" if that's not too much to call it. I remember the Veldspar asteroid, "Target like this, mine like that." I remember the tutorial drone, "Target like this, shoot like that." Then you scooped up the drone you just had been combatting... I miss that drone now.
After completing the few tutorial missions, which btw. even back then already included the purchase of a civ. shield booster, I remember my agent referring me to another more than 40 jumps away.
I also remember the rush after downtime to get minerals sold to the NPC as orders were reseeded.
And losing one of the few ships in my career (a Probe) to The Reverend flying a Stabber in 0.4 system in the days before sentry guns of course. ---------------- Main as main can be.
Freelance producer of: Spike M hybrid ammo (1k/unit) Damnation command cruiser (200m/unit) Now with BYOM deal, see bio for details. |

Bubbaloo
|
Posted - 2006.03.29 15:03:00 -
[42]
when you could fit multiple MWD, those were the days.
Also before they gave out class sized ab and mwd, just was one ab and one mwd.
Remember when I got my thorax, damn it looked so cool, and i could take on everything and everyone, my old corps HQ was like 10jumps from m0o HQ, and our 0.0 spot took us through that space, still feel the adrenaline pumping going through that space on a Badger with instas and constantly watching the map to see if there was a gatecamp up. Bubbaloo - Raptus Regaliter |

Harisdrop
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Posted - 2006.03.29 15:28:00 -
[43]
Its best to forget those times. EVE and CCP and customers have grown soo much the only thing that came out of that time was that its history. Live for today its much better. -------------------------- I have big balls of Plasma coming out of my guns.
Come chat eveteamspeak.com
RSS |

Squall Derringer
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Posted - 2006.03.29 15:35:00 -
[44]
I got Eve because of a pic of the thorax i saw on some site. It and the Deimos is still my favorite ship.
I joined a little bit before Caster. Back then, the Thorax had a huge drone bay (2000 i think, back when a heave drone was 250). I bough my first cruiser after about 3 weeks of mining in a frig and almost lost it to Skillz a few min after i bought it.
I miss when you could put as many MWD on a ship as you could fit. I'd have races with my buddys.
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Kular
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Posted - 2006.03.29 16:05:00 -
[45]
I miss Pann sometimes, espcially DJ Doby's song about her
Alot has already been mentioned, some of my old favorites was how "explorer" was actually a career back then, because no-one knew where anything was. before complexes and lvl 4 missions, spawn points use to be the best hunting grounds, and they we're hard as hell to find.
Imagine no Overview, no scan probes, and the system scanner taking between 15-30min to finnish depending on how many objects we're being scanned... yeah exploring was fun
Nija mining bist in 0.0, that was the best form of mining, even when npc's spawned you could just warp between roids, mine a bit then keep warping away from the bastards!
I miss alot of the "bugs" or way things we're pre-Castor period, but Eve is much better now, and its sooo much more complex with stuff to do! www.AegisMilitia.com For God, Empire, and Sarum! |

Viktor Fyretracker
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Posted - 2006.03.29 16:56:00 -
[46]
fitting any missle in any launcher oh would i love to see the damage a 6x Assault Caracal could do with Torpedos as the ammo back then. sounds like it was an awsome period, kestrels packing cruise missles.
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Redundancy

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Posted - 2006.03.29 16:58:00 -
[47]
Originally by: Reiisha Autopilot *was* both in beta and in retail, but not as a button. It was a chat function, something like /autop or soemthing....
But, for the rest, a shameless plug. Yes, it is relevant :)
It turned up in the late beta phases, initially as "/cmd autopilot on" iirc. It didn't exist in earlier betas, nor was there the ability to set a destination and have it find the shortest route for you. People wrote their own to get around the problem, which eventually convinced CCP to do it.
I have enduring memories of incredibly long comprehensive threads about UI bugs and issues on the beta forums, as well as fairly bulky game design discussions (including the jump in point stuff). Incredible lag when people attacked Kwai and we got 80(?) or so people in a single area... Being able to sell to NPCs remotely, so you never needed to move trade goods... Docking by flying though the ring of lights at the correct speed... When the Eve map wasn't bigger than a few systems, and when it grew to around the size of a region...
Long time ago now, tis all getting a bit hazy.
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Deros
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Posted - 2006.03.29 17:16:00 -
[48]
Redundancy speaketh the truth, i think on my other PC (no access to it for another 4wks) that i have an old player made map and some other screenshots.
i remember in the beta being sent player created maps and data in order to navigate to systems with this that or the other in.
a big memory is beta 4 where i flew with the x-traders, in a large scale battle using cruisers to see what happened. that is what got me hooked on the game.
well that and i liked my cruise missile spamming, paradise v.... thorax, ah well, cant have it all i guess
8)
Deros
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qrac
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Posted - 2006.03.29 17:37:00 -
[49]
using stuff like afterburners and expanders gave u skillpoints. there was also a skill-training exploit. i remember submitting a bug report about duping too when my merlin's hold was overfilled with antimatter ammo. the bottom right radar broke the targetting reticles on my graphics card. ------------------------------------------- Boycott Starforce! |

Rutoo
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Posted - 2006.03.29 18:16:00 -
[50]
forgot about the insanely hard Gate rats in almost every system.
you would warp to gate, see 4-5 NPC rats and get popped, Made it hard to get outta a dead end system :) ________________________________ Club Seals Not Sandwichs |
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Druid R
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Posted - 2006.03.29 18:35:00 -
[51]
no cloaking when u landed in gate drop off point, remember sum pirates killing me, i was in my pod and scrambled b4 my screen had even loaded, they tried to ransom me but i smacked :( and they uttered the line 'say hello to your clone for me', wish i remembered who they were so could go kill em. I remember when destroyers came out (much later on) and everybody rushing to buy/uild em only to find out they were rubbish
Dru.
Welcome to the hijacked sig club. YARRR!!!11!one -Kaemonn I wanters, aren't getters. ohh. Oops. -Capsicum |

VonKaplanek III
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Posted - 2006.03.29 18:42:00 -
[52]
-Megacyte was going for 14k/each -insta appear on the other side of gates, if your computer sucked you wer dead before you even loaded the other side. -Aurohunen/Passari were BAD bAD bAD....ViceRoy gave me my first podding -Crilere stuff when cloaks came out and the empire BS spawns that we used to fight over in Miroitem, 6 x 250k Scorp BS was HUGE at the time!! If you managed to get a XL-C5 or an arbalest seige you were rich!! -The other chick voice we used to have -going to 0.0 with 2 mining ships and 10 haulers and coming back full and we were RICH!!!
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Aldor
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Posted - 2006.03.29 18:44:00 -
[53]
Well I joined the day it released to the US.
Like has been said the frigate was the best ship, the ONLY ship. PKing was the order of the day and mostly in syndicate. I remember when I got my first cruiser (Celestis). And chaining (yes you could do that then) Drug Barons was the best NPC hunting you could do (keep in mind the Drug Barons were what 60k? bounty). If you flew a Thorax you were pimp. Seeing a BS out in space was like seeing a Dread or capital ship now. People would come from nearby systems to see the BS.
When you wanted to go from one station to another to pickup a ship you had to buy a cheap ship (atron) and fly there and resell the ship you used to fly there with.
Item boosts were stackable with no penalty.
You could spend days in 0.0 and not see another person.
The most missed thing about old days was rat chaining. You could get a good chain going to where you never stopped killing rats. I remember I had a chain of 3 Barons and 4 frigates. I used a snipe setup and there would be a line of cargo cans from the spawn point to where I sat. The most cans I had at one time was 150 in a belt.
Then again like someone else said that was when there were less than 8k people on during peak times.
Good times, noodle salad.
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Saturn
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Posted - 2006.03.29 19:01:00 -
[54]
Its good to read about these things. Here are a few more from Early Eve (not in cronological order ).
1. ALL blueprints early on were originals and unlimited. You could copy the copy if you liked. I still have many but somewhere along the way they became "max run" BPC's.
2. Spodumain was an excellent ore and many miners made their money on Omber in a 1.0.
3. "Stamped Heat Sinks" stacked wonderfully with the "Surgical Strike" skill and knowing that was a HUGE advantage early on.
4. The release if Industrials was like releasing a fleet of limosene's to the beta community. If you had one you were the king in chat.
5. One of the big arguments then was "To train all my "Learning skills to lvl V or not" threads.
6. The Amarr "Champion" vote and resulting team frigate fights was a excellent early RP event that gave a few players a chance to make their mark in our Universe.
I have a few screen's that I might post if I can dig them up. Yesterday I looked through my characters likes and dislikes and there were still names from the beginning. Anyone remember "j0rt", "The Reverand", "Stavros" and their many m0o brothers.
Also does anyone remember what the Eve Client was called before it went gold hmmmm?  _________ "Our inmates are dedicated to producing the best license plates for your ships." -Saturn, Warden and CEO of Prison Corp |

Kurren
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Posted - 2006.03.29 19:03:00 -
[55]
Edited by: Kurren on 29/03/2006 19:04:54
Originally by: Corbin Devereux I remember when the thorax was implemented. I thought it was so uber lol. My ceo had one and i looked on from my lowly omen in envy. On related note i remember how my whole corp freaked out when he zoomed by our mining op in it with a MWD. None of us knew what a microwarp was at the time. We were all like "WTF how did he do that?! ".
HAHA, yeah, that Thorax... I thought it was uber... I've personally lost about 15 of them (give or take), but when I got my first one!! I almost crapped myself! I could literally spend hours just hoverng around it with the camera.
Originally by: Beringe
Originally by: Xelios
A certain corp called m0o frequently terrorized the n00b systems and were actually attacked by GM's in CONCORD ships. The GM's were slaughtered and ended up moving all the m0o members to random systems throughout EVE. A lot of exploit yelling was caused when m0o found some named gyrostabilizers that added 40% damage and ROF, fully stackable without penalty. Instapwn was the order of the day and many a noob cried exploit until the gyros were nerfed.
Actually, the whole 'GMs in CONCORD ships' resulted in the m0o blockade being scattered and a few (at least one) m0o pilot being podded...they actually didn't stand any kind of chance against the nber ships of the devs.
But then, they were back the day after that. And soon after, their entire camp was teleported to some other system, which got a lot of criticism at the time.
As for the 40% damage mod, it wasn't quite like that. It was just that a certain heat sink had a bugged reaction with the surgical strike skill, resulting in a ridiculous damage modifier. It was fixed, but it didn't stop the slaughter in Mara/Passari.
They did kill a Dev which prompted the UBERDEV Squad to roll in... if memory serves me correctly. The blockade was one of the most amazing things I'd ever seen... from a very far distance!!
Originally by: Bubbaloo when you could fit multiple MWD, those were the days.
OH MAN!! Being able to do 1500... 2000... in a Thorax... if only for a split second... it was so AWESOME!! Yeah, those were the days. --- --- --- ---
SobaKai.com
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dazedandconfused
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Posted - 2006.03.29 19:56:00 -
[56]
I played right when the game came out and then quit for a year or two and then came back, and what I remember is....
I remember attacking people and then docking right after.
I remember Lord Zapp killing me over and over with his Domi (the first bs I ever saw).
The map and trade system was very different from what I remember. I remember working my butt off just to buy a moa, and then getting it blown up, and then repeating etc etc.
I don't remember tracking at all, and I remember fitting lasers on my Moa.
I remember not having advanced learning skills or implants, and thus eagerly waiting for lvl 4 skills to finish as if they were level 5 skills.
I hauled robotics a lot and belt ratted.
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Calvert
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Posted - 2006.03.29 19:58:00 -
[57]
If I remember his name correctly then Scrappy Jack pwnd the forums. Was funny as hell. This thread sure brings some good and bad memories. |

Zaxx
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Posted - 2006.03.29 20:20:00 -
[58]
Originally by: Calvert If I remember his name correctly then Scrappy Jack pwnd the forums. Was funny as hell. This thread sure brings some good and bad memories.
Ahh Scrapyard Jack, the source of many coffee + keyboard disasters 
Originally by: Redundancy ...when people attacked Kwai...
A name that still causes terror to this day 
I still miss my MWD bestower. Oh, and the threat window (BleeeeeeeeeEEEP!). The one thing I really miss is when everything felt so big and empty, it was rare to get over 2000 online and I could often go for days without seeing anybody.
/me gets all nostalgic |

Native
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Posted - 2006.03.29 20:31:00 -
[59]
Originally by: Saturn Also does anyone remember what the Eve Client was called before it went gold hmmmm? 
Medusa 
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Krait
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Posted - 2006.03.29 20:38:00 -
[60]
Played since beta. Took a long break after the first major patch that changed the security rankings of the map that totalled our corps business model.
The absolute worst thing that was NOT in, was divisional folders for the corp hangar. This lead to massive corp thefts as there was no way to secure anything. The game was definately not ready for release, but that was because SSI and CCP were about to go bankrupt. SSI (U.S. distributor for EVE) did, CCP got the distribution rights back and managed to hang on. The game was so Alpha at release....if the game could have been released as promoted by marketing, it would make the current game truly suck. Probably the one thing that was done wrong that has had the longest effect was the ablity to make unlimited numbers of copies of the bpo's. Originally, the bp's were to be limited to three archival copies. This totally wrecked the economic model that everyone was expecting. I loved when the X-70MU system in Pure Blind was .9 with stations in the middle of 0.0. Anyway...looks like Kali is another step towards the original vision. _______________________________________________
...been there, done that |
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Misty Love
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Posted - 2006.03.29 21:05:00 -
[61]
beta was fun!!! I have some screenshots at home which I'll post soon as I get the chance. I wonder what happened to my character SolarStone :(
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Wrayeth
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Posted - 2006.03.29 21:20:00 -
[62]
Originally by: Kurren
Originally by: Bubbaloo when you could fit multiple MWD, those were the days.
OH MAN!! Being able to do 1500... 2000... in a Thorax... if only for a split second... it was so AWESOME!! Yeah, those were the days.
I had a raven up over 4000, once.  -Wrayeth
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Alexis Machine
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Posted - 2006.03.29 21:25:00 -
[63]
I remember the ctrl + Arrow keys could be used to change the angle of your ship. Great for naving around the 'roids we had back then. I think that was early beta?
I remember, right after launch, the great isogen falling in price because everyone knew omber was the way to go.
I remember when a pack of rifters was cause enough to crap yourself.
I remember when shuttles were introduced "as a placeholder for interbus"
I remember when reverse engineering was "in game, but we wont tell you how"
I remember how big the universe was due to lack of highways and players.
I remember being ****ed off because the shipping company made me miss the big launch day. And on that note, I remember the whining on the forums about how the US got the game later than the UK. 
Good times.
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Karash Amerius
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Posted - 2006.03.29 21:33:00 -
[64]
I remember there were only 2 systems connected by 1 gate. You would fly back and forth running into exception errors, and CTDs, but it was fun. Got me a Kessie and killed a few players. It was mainly work to be honest...our 'corp' at the time was pretty dedicated to finding bugs and ironing out issues.
I loved it when Tomb would come in with a Titan and just kill everyone near the station. The gunnery was not as advanced as it is now...so when you took 8 Tach hits, your little frig would just go pop :D
Like most games before they are released, there was a vast number of forum warriors that simply thought that once the game came out they would rule eve, as they ruled the forums. Saboath and some other "corps" were like this. It was a great community though...but much smaller.
However anyone who says they wish beta was back is smoking *****. CCP never should have launched when they did, but I understand the reasons. The game is great now...just missing a few things to make it truely a gem.
================================ OEC Now Recruiting Come live the life of a 'Merc' today! |

Karash Amerius
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Posted - 2006.03.29 21:37:00 -
[65]
Btw...for those that wonder where Pann went off to...she is the community manager for Auto Assault right now. She might specialize in pre-launch mgmt, I dont know.
================================ OEC Now Recruiting Come live the life of a 'Merc' today! |

Havelcek
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Posted - 2006.03.29 21:59:00 -
[66]
The only thing I remember from beta is the error message pop-ups. Constantly.
Its impossible to completely describe the scope of improvements done to this game since then. It went from seemingly like a garage-experiment to a world-class product. Glad I decided to come back.

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Derran
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Posted - 2006.03.29 22:09:00 -
[67]
You guys are gonna make my cry. I am feeling so nostalgic now. Me and my friends left EnB to join the Eve beta and we primarily mined. I still remember how it took us over a week mining arkanor in Katmurgur to be able to afford an AUGOROR. Back then there was no player driven market and megacyte sold for 4096 isk. And back then even a .4 system could have tough rats, not to mention the ones at the gates. I still remember the Augoror we spent weeks trying to buy (and which we shared in our group) running into a problem with some rats and getting close to using it and racing to save it in my little tristan. Fortunately I managed to help save it and it was quite the rush. It would have sucked to have spent all that time making all that money and have it go poof.
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Drakxter
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Posted - 2006.03.29 22:14:00 -
[68]
Originally by: Redundancy Docking by flying though the ring of lights at the correct speed...
I really really really miss that part 
Now a days docking is somewhat silly if you ask me 
Ohh the good old days.. hmm yes.. -------------
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Cetshwayo
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Posted - 2006.03.29 22:32:00 -
[69]
What better music to listen to than the Castor client startup music (before hitting connect) while reading all this. If only I had that bit of music i'm sure my memories of the game would come flooding back.
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Sid Carrera
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Posted - 2006.03.30 00:27:00 -
[70]
I played the beta almost from the beginning, starting from Medusa. That game was totally different game that Eve is now, and hardly worked at all most of the time. I stopped playing Eve few weeks after the release, because i found the game plain boring, until i returned about two years later. Now i have been taking 1 - 3 month breaks from Eve but i still keep returning to this game, if i have spare time. :)
I can remember that some beta tester was somehow able to fly Minmatar Titan, and docked it into a station which looked weird.
Unlimited money exploit was fun, but best ship you could buy was Maller or something.
Maller fitted with Tachyon beams was fun too.
Problems you have with this game today are nothing. :)
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Shiner BockBeer
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Posted - 2006.03.30 00:28:00 -
[71]
I had totally forgotten about the bit where you couldn't see all your modules at once and had to little buttons..
Beta was fun.
There was a point where NPCs didn't switch targets, so if you wanted to mine in 0.0, someone in a fast frig hopped into the belt, got everything's attention and then flew straight away from the belt for hours while everyone else mined and hauled.
I was my corp's official Master Baiter.
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Chiralos
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Posted - 2006.03.30 01:25:00 -
[72]
I remember when I logged on for the first time after sentry guns had been added. Scared the crap out of me because the only thing I use to see around gates were NPC rats.
I remember the early agent referral system - my start agent referred me to a new one about 10 jumps away, through some low-sec systems. I was so proud of crashing past the gate rats in my Executioner while they sniped at me. When they put in a fix for that I though "ahh, what a load of wusses".
I remember there used to be system, constellation and region maps on the market screens that showed you green blobs for good prices and red blobs for bad. And the Trade skill had some description like "improves NPC prices by 5% per level". I got mine up to 5 but I couldn't tell if it was doing anything or not.
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Hone
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Posted - 2006.03.30 01:41:00 -
[73]
Ahhh, The good old days..
I started in Beta and signed up a few days after it was released in the US. I remember....
- Stavros smack talking in the noob starter corp chat about the corp he was joining and everyon calling him an idiot. - The Tormentor was THE Amarr mining ship for awhile becaus of the hold size. - Having our first Omen come off the assembly line so we could mine with it in Penirgman. - When MASS was empire based - NPC's before they had missiles - Getting owned by NPC's when they got missiles. - Mining Ark in MAI. - When M00 was totally terrorizing EVE. - J0rt posting a screenshot on the forums of GM redwing's frozen corpse after he podded him. - The modulated heavy beam with stamped heatsinks was THE Amarr cruiser weapon/mod of choice. - Crystal range penalties did not apply so multifreq hit at max range. - No tracking - No insurance - The bestower with MWD fitted - MWD was one size fits all
EVE was totally different back then. I think it was alot more unforgiving. In some ways more fun but there wasnt as much diversity as now.
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Xelios
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Posted - 2006.03.30 02:44:00 -
[74]
Ahhh, so many memories 
Signature removed. -Zhuge ([email protected]) Woot.
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Llyth
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Posted - 2006.03.30 03:00:00 -
[75]
Originally by: Hone
- Stavros smack talking in the noob starter corp chat about the corp he was joining and everyon calling him an idiot. - When MASS was empire based - When M00 was totally terrorizing EVE. - J0rt posting a screenshot on the forums of GM redwing's frozen corpse after he podded him. - The modulated heavy beam with stamped heatsinks was THE Amarr cruiser weapon/mod of choice.
In some ways more fun but there wasnt as much diversity as now.
Now these bring back memories.
Wasnt it Yvew with J0rt that killed the GM? Shame so many m0o and pvpers are gone.
Whats a list of some old timers that are not here anymore? Joshua Calvert Zeal Dragon GFLTorque Fairlane Ecliptical Lord Zap ? Yvew
I think all these are gone, but I was SA and Pirate based so I am not sure if these are correct and what other's that helped make the game what it is today who are gone.
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jamesw
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Posted - 2006.03.30 03:12:00 -
[76]
oh man
This makes me want to see SiSi come back for a week or so running the 935 (release version) client/server... just for the memories!! --
Latest Vid: Bobbing for Xelas |

TheKiller8
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Posted - 2006.03.30 03:25:00 -
[77]
Cruise missile kestrel packs!!! :D :D :D
.: Click 2 See My Flash Animations :. |

GAC
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Posted - 2006.03.30 03:37:00 -
[78]
things from the alpha and before.
eve's unoffcial mascots richard simmons, peter pan and of course jesus. pictures of flaming badgers !!!
kwai and moo posting 300 posts an hour seeing who could spam better.
devs coming in the eve chanel after a few beers for some colourful chat 
everyone trying to understand ral when he had been drinking.
missle spammage in game, and the super **** mining raven with 54'000m3's of cargo.
50 frigates ibis and bantams taking on a megathron with light missles and light lasers
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Alexis Machine
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Posted - 2006.03.30 03:49:00 -
[79]
Originally by: GAC things from the alpha and before.
eve's unoffcial mascots richard simmons, peter pan and of course jesus. pictures of flaming badgers !!!
I wish I still had the pic "Tomb's nerf bat of *** abaddon" I giggle everytime I think of that sig. Which.. oddly.. is often. 
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Zyrla Bladestorm
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Posted - 2006.03.30 03:55:00 -
[80]
Quote: Incredible lag when people attacked Kwai and we got 80(?) or so people in a single area...
And then he went and blew us all up with a bunch of tech V smartbombs 
Yeah that was fun  . ----- Apologies for any rambling that may have just occurred.
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deathfighter
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Posted - 2006.03.30 04:49:00 -
[81]
Any one remembers the bug that yur ship looked like an asteroid. was very very funy.
Cruise kestrel was very hot.
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Mangold
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Posted - 2006.03.30 06:41:00 -
[82]
Life before the "stop" button? Getting stuck on a station, gate or roid in warp and not being able to cancel warp. Happened a couple of times.
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Exelon Bei
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Posted - 2006.03.30 07:21:00 -
[83]
Originally by: Marvin Edited by: Marvin on 29/03/2006 02:43:07 Edited by: Marvin on 29/03/2006 02:32:18 I'll tell you one thing... in_the_Beginning.jpg
it was painful for mining...And...
CloseCall.jpg
Painful for hunting in 0.0.... Cruisers were a luxery and not readily available on the market, frigates the only viable way to make a living in 0.0 the first few weeks, NPC's were a bit bugged if I recall..but then again I'm too old to remember this stuff...
Whatsthe difference between the M-12 standard launcher and the TE-2100 missile bay in the merling cargo hold? -------------------------------------------------
2006.01.24 20:00:59<t>notify<t>You have initiated the self-destruct of your Capsule. It wi |

Cityzen X
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Posted - 2006.03.30 07:38:00 -
[84]
Originally by: Mangold Life before the "stop" button? Getting stuck on a station, gate or roid in warp and not being able to cancel warp. Happened a couple of times.
ctrl + space did work back then didnt it?
Btw, the first stop button was the best one so far ;) This is a signature, anyone wanna make me a real one? |
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GM Ender

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Posted - 2006.03.30 07:40:00 -
[85]
Quote: - J0rt posting a screenshot on the forums of GM redwing's frozen corpse after he podded him.
Actually, his name was GM Ravenwing, and yes, that was not our finest hour. I have nightmares still....
Of course, that was back in the day when the GM's were not invulnerable like they are now.
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Exelon Bei
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Posted - 2006.03.30 08:01:00 -
[86]
Edited by: Exelon Bei on 30/03/2006 08:02:18
Originally by: Cabadrin Some screens from rpgplanet:
The uber rifter! angel attack an asteroid belt ohnoes, two!
Isn't that a Wolf/jaguar?
Or did they change the rifter modell?
EDIT: lol...never knew there were rookieship pirats  -------------------------------------------------
2006.01.24 20:00:59<t>notify<t>You have initiated the self-destruct of your Capsule. It wi |

Domatavus Fallatus
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Posted - 2006.03.30 08:17:00 -
[87]
Edited by: Domatavus Fallatus on 30/03/2006 08:21:14
Originally by: jamesw Edited by: jamesw on 29/03/2006 02:20:57
I'm pretty sure there was autopilot in beta. I remember the joy of typing "/cmd autopilot on" (i think it was) for the very first time and watching the ship take control of itself! A couple of patches later they even put in a button for it.

omg... yes... that was sooooooooooooooo great.... i remember watching ap fly around for me... hehe
i also remember hunting cruiser npcs with rifter in beta having hybrids fit on it :P -----
Quote: Ohar Niell > where is my module? Ohar Niell > what is this round thing
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FireFoxx80
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Posted - 2006.03.30 08:38:00 -
[88]
I remember the pesky beachball bug, cruise kestrels, mines, mwd stacking :)
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Messerschmitt facility
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Posted - 2006.03.30 08:39:00 -
[89]
Ah Castor... good old days... _________________________________
A conclusion is the place where you got tired of thinking...
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Sha'blach
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Posted - 2006.03.30 08:41:00 -
[90]
<-- alpha tester and still going strong... you want some background - I'll give you background - 2 regions, and a hell of alot of lag. ------------ Atlantis Earth Studio Jovian Chronicles
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Kintac
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Posted - 2006.03.30 09:32:00 -
[91]
Well, I started EVE in May 2003.
I started myself mining in my starter system with my starter ship. I had to go 20times to the belt to afford my first ship. I thing it was a Tristan. Soon I joined my first corp. And for the first time we had great fun. We mined together, we chated. These times were the best times in EVE.
We¦ve been a small corp, but we also went to 0.0, SU-8A4, nice system. Crokite, Dark Ochre. There were only <= 100k NPC pirates. Well I took my Bestower, fitted a Mining Laser and mined it.
The universe consists of about 3500 people. Server boots, popups were normal, so don¦t complain about CCP in our days.
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Benglada
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Posted - 2006.03.30 09:32:00 -
[92]
Originally by: GM Ender
Quote: - J0rt posting a screenshot on the forums of GM redwing's frozen corpse after he podded him.
Actually, his name was GM Ravenwing, and yes, that was not our finest hour. I have nightmares still....
Of course, that was back in the day when the GM's were not invulnerable like they are now.
Wth? First gm forum post..EVER? Never seen one, and iv been playing since castor.. :O ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Sirilonwe
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Posted - 2006.03.30 09:59:00 -
[93]
Originally by: Saturn Also does anyone remember what the Eve Client was called before it went gold hmmmm? 
I remember the "Gemini" name... not sure if it was the beta name or not. ____________________________________ Free ISP users, read this if you have connections problems [b]I'm on Eris side! |

Lucian Alucard
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Posted - 2006.03.30 11:06:00 -
[94]
Things I miss....
The original bb,the rax when it had missle hard points,when Tachs were the gawd guns,when an osprey was something to be reckoned with,PIE chasing Tank around forever, Mara and Passari nuf said,Torp skipping bug,having you ibis randomly turn into a hodge podge of CONCORD and Caldari ships,when there was no little to no concord at all,the yulai massacre,the Cieleri ((or however the hevk u spell it)), Miner 2s selling for millions,Crazy Jovian admirals going on road trips,the alpha numeric designations of all 0.0 reigons AND the original Eve-Online walk through book ((which I own pointing out that the Phoon had the same bonuses practically as the cyclone has atm)) ----------------------------------------------- Done is done Yes, there will be no taking back Every journey must come to an end All hail to the Gunslinger Beyond our reach, out of control |

bullwyff
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Posted - 2006.03.30 11:38:00 -
[95]
Edited by: bullwyff on 30/03/2006 11:42:37 I remember
Killing rats in frigate was so much fun
Having systems that dropped good loot
Moving to Curse after playing 2 weeks (and having the greatest time of my life in EVE)
My first pvp fight with Tank CEO in OSY-UD
Looking for hidden belts and mining Zydrine and Megacyte with the tons
MoO terrorising EVE
Starting up Curse Alliance (By the way where are you Xirtamvotf havent seen you for a long time you still playing??)
old friends like Embalm3r The monk Benton Bracarion and all my old corpies from the Adamite Inheritance
I miss those times was thinking about moving back to 0.0 but i dont know anyone out there anymore
Zydrine selling for 1000isk
Why didnt i make screen shots hell i dont forgive myself for that.
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The Colonel
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Posted - 2006.03.30 12:07:00 -
[96]
Edited by: The Colonel on 30/03/2006 12:09:53 Edited by: The Colonel on 30/03/2006 12:07:54 I joined beta 5 I think. I remember approaching gates no autopilot and having to right click and 'approach' each gate then keep right clicking waiting for the 'jump' option to appear. I remember Tank sitting outside the station blowing up everyone who undocked.
The final day of beta there was a big free for all with either free or very cheap ships? Remember spending all evening until switch off throwing torps everywere.
On release I remember the countless arguments about the fixed NPC buy price of minerals and the apparant 'market griefing' of people setting up region wide buy orders at way under the 'npc price'. Very funny. I made most of my early cash this way.
Splash damage from missiles and smart bombs setting off sentry guns.
Logging off in space your ship just stayed put for a minute or so then vanished, rather than warping away.
Torp firing blackbirds
Jump in point camps
0 space being a genuine adventure, vast, empty, unexplored. I remember taking a frigate picking a system on the edge of the map and spending a night getting there to explore.
News of M0o gate camps spread like wild fire and was a real exciting element to the game, now theyre so common it's almost boring.
Sadly I dont remember much more, I just remember what it felt like rather than finer details.
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Tredegar
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Posted - 2006.03.30 15:06:00 -
[97]
AH, the good old days.....
May/June 03 here. Let's see, what can I remember?
1. There were only about 1/3 the T1 BPOs on the market as there are now. 2. No advanced learning skills. The put jump drive operation at an exhorbitant cost of 11 mil. For two and a half years it served no purpose. 3. The miner 2 fiasco because a Dev screwed up. 4. When you jumped into a system you jumped in at one particular point. Pirates would wait at that point and start ganking people as soon as they jumped. You had no cloaking ability then. 5. The most people I would see online was about 4500. 6. Scordite roids that were HUGE. I mean they would hide other asteroids and the only way to get to those was to mine the scordite rocks away. 7. Insurance, when it did come out only lasted for a week. 8. The promise of being able to reverse engineer a module was quite alluring, and disappointing.... (Gives the evil eye to CCP on this point). 9. Low sec empire space was actually fairly safe. 10. The renting lab slots for 1K a piece and once you had it you would not be charged again for it. You never would lose it unless you gave it up either. 11. Local Hull Cargo Expander (WTF is that?) But it does give megacyte and zydrine when recycled.... 12. Zydrine went for 1K each. I could go on and on, but you see how interesting it was. We were all noobs and enjoyed the hell out learning the system.
"I may be a craven little coward, but I'm a greedy craven little coward." Daffy Duck |

Helplessandlost
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Posted - 2006.03.30 16:31:00 -
[98]
I started in March 04 and many of the things here bring back memories for me too...
The ones I can think of that I miss the most:
* Moving the targets around on your screen. * Dual MWD's - now I hardly ever use MWD's at all * Huge asteroids, one type of each, everywhere * Being able to explore in an empty vastness.
Could probably add many more but a lot of been covered already.
------------------------------------------------
"Don't take life too seriously, nobody gets out alive!"
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Draaken
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Posted - 2006.03.30 17:10:00 -
[99]
Originally by: Rutoo forgot about the insanely hard Gate rats in almost every system.
I remember they were pretty mean even when I started (Feb '04), I remember a Gurista (2.5k bounty) kill my first Merlin at a gate in 0.7 space or so, boy was I mad! Paid them back in kind since then, though...  *looks at his -8.6 standings with Guristas before skills  ____________________ first!!1!! -Capsicum |

Tuwile Naldai
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Posted - 2006.03.30 17:42:00 -
[100]
How about when there were lots of ships around extra ship models would spawn on top of your ship. Often looked like a mass of random ships. I remember when I first started playing this happened to me with a mining drone and I thought it was trying to attack me or something.
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Padaxes
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Posted - 2006.03.30 17:54:00 -
[101]
Exploring was fun and even profitable back in the early days. A guy I used to exchange exploring tactics with (StievieW) set up a site called Explore Eve where people bought book marks to interesting / profitable places.
These days every dead space complex has eye candy in it but back then these things were hard to find, and all the more impressive and exciting for it.
I used to spend weeks just exploring, logging all my finds and selling the bookmarks.
Once I found a station with rat spawns that was so far away it took me 3 hours flying in a MWD frigate. Then I had to triangulate its position using smaller and smaller angled scans, no scan probes in those days. It was such an achievment when i found it even though it wasnt that profitable (small spawn), I knew I had found something no one else in Eve had ever seen.
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Paigan
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Posted - 2006.03.30 18:06:00 -
[102]
As a software developer, i find these stories very interesting.
In many aspects, the game is still beta even nowadays. What is described here sounds like not even alpha stage.
Even so people payed for it? Ever heard the term "Banana software - ripens at the customer" ?
Quite revealing ^^ -- This game is still in beta stage |

Dufas
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Posted - 2006.03.30 18:09:00 -
[103]
Edited by: Dufas on 30/03/2006 18:14:50 I started about 2 weeks after eve hit the selves in the US...beginning of may 2003 i beleive...i really liked when shuttles first came out they went to warp then spun around backwards....pirates camping the JIP (jump in point) at the system next to amarr..a 1.0 next to a .4 i think it was and they had to change the system to a higher sec status.....the sa/ca war was still the best fun with the huge fleet battles almost every day...and mining ark in empire was fun too .. and chaining rats was litterly chaining them as they would get to the point of respawing instantly...2 of us had so many cans in 1 belt in jfix you couldnt see the rats respawning....ahhh the good old days  __________
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Sandra Tseng
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Posted - 2006.03.30 18:22:00 -
[104]
I started somewhere in 2003. EvE: The second Genesis I played caldari and never left caldari space so I did not see many other ships or races. It was a tough job to get your first frig. Mining was the only way. Bantam was the only real choice. Kestrel had turrets and I remember when they brought missiles into the game. They were VERY expensive so you quickly got bankrupt if you fought a lot. I remember being so god damn angry when they changed Kestrel to an all out missile carrier. Then came the Merlin and saved me. The new OOBAH frig.
I remember Osprey was the first cruiser - impossible to get for a solo player. Our corp mined and mined and just as we got one they did a char whipe ;]
And when the Moa was first released it was just an NPC ship for the Caldari Navy, and we speculated if it "might be released for players" same with Blackbird.
I quit the day beta closed and came back just as EXODUS was released. --------------------------
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