| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 09:52:00 -
[1] - Quote
A high slot module that sends an burst of energy out in a 10 click radius. The burst distrup the cloaking device, and the cloak device will fail to operate, forcing it to decloak.
The downside of using the device is that it drains your shields by 45% since it use your shield energy to send out energy burst.
no shield, no burst. |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 10:27:00 -
[2] - Quote
Robert Caldera wrote:why?
to decloak ships ofcoz ? |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 10:28:00 -
[3] - Quote
Schnoo wrote:10 click? is that 10km? because if so, maybe you should get a smartbomb
are u saing it should be 15km, 20? 100 km ? |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 11:09:00 -
[4] - Quote
Schnoo wrote:no, i'm saying that if you want something that decloaks targets in such a small radius, you should take a look at smartbombs, which go as far as 10km
not on small smart-b if i am not mistaken.
The idea here was for ceptors even to have a better chance to decloak ships.
and i dont know if the pulse should have the same effect as smart-b has in high sec if it hits anything else than wt. |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 11:32:00 -
[5] - Quote
Daedalus Arcova wrote:Smartbombs don't decloak things.
Any module that could decloak ships at range would have to have some serious penalties to balance it. Something in the order of magnitude of being restricted to Heavy Interdictors, having a 5 minute cycle time and disabling all propulsion until the cycle ends, like a cyno.
thats a good idea, thats why i made it a suggestion the device would drain 45% of the shield.
This is very bad for a shieldtanker, having to deal with less shields when the t3 cruiser decloaks.  but ofcoz, lucky for him, he has backup at the gate  |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 11:58:00 -
[6] - Quote
Robert Caldera wrote:MasterDk78 wrote:Robert Caldera wrote:why? to decloak ships ofcoz ? you can already do this. a decently skilled ceptor pilot will decloak almost everything what jumps through a gate. no easy button for you.
there is allrdy a way to counter ecm, why not cloak? |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 13:48:00 -
[7] - Quote
Ingvar Angst wrote:There's nothing wrong with cloaks. They're already countered... by themselves. Ever get shot at or even targeted by a cloaked ship? No? There's a reason for that... they can't do a damned thing while cloaked.
Look, we know you'd love to make it easier for the cheap ganks at the gate camps. We understand that. But you're not going to get an "I Win Every Camp" button, so stop asking. If vessels are using cloaks to bust your camps then either their smarter than you or you're doing something wrong, or both. The penalties you list don't mean a damned thing against an unarmed hauler, so don't pretend losing shield is some great sacrifice.
Incredibly bad and poorly thought out idea. You should be embarassed for even typing it.
why is it every time i make an suggestion, people tend to think i am doing something wrong? that I dont know how to play, that i am a noob?
I just had an idea, and wanted to see if it could be brought to light. Its a damn shame evertime some1 makes an suggestion from an idea they had, only to be flamed. at this rate, the forum of ideas would only be made by flamers, or those who type bad things.
Have a decently way to write to ppl, dont think u talk like that to people in real life ? |

MasterDk78
Brotherhood of Heart and Steel Iron Heart Brotherhood
1
|
Posted - 2011.11.09 18:12:00 -
[8] - Quote
De'Veldrin wrote:MasterDk78 wrote:Daedalus Arcova wrote:Smartbombs don't decloak things.
Any module that could decloak ships at range would have to have some serious penalties to balance it. Something in the order of magnitude of being restricted to Heavy Interdictors, having a 5 minute cycle time and disabling all propulsion until the cycle ends, like a cyno. thats a good idea, thats why i made it a suggestion the device would drain 45% of the shield. This is very bad for a shieldtanker And it would mean **** all to an armortanker, which is what everyone would mount these modules on. Triple plated battleships with uncloak pulse would become standard at every gate camp. This is one of the ideas that you should just back away from, say you were drunk when you posted it, and hope everyone believes you.
i figured it was an good idea when i wrote it, but it would be nice with some polite responce to new thinkers. Ill not back up from what i started, but i do want to see this post closed, and ill stop posting from now on here in this topic, coz nothing nice has come out of it... |
| |
|