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Ginaz
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Posted - 2006.04.03 09:23:00 -
[61]
Edited by: Ginaz on 03/04/2006 09:24:56 Edited by: Ginaz on 03/04/2006 09:23:46 I have seen a falcon in action and its a very powerful gang support and very good solo, too. Sadly it lacks dmg and shares EW and Tanking slots.
I own a Pilgrim and this ship is something like a solopwnmobile. You can pick your fight. You can tank very well and with good drone skills, you can kill most BS. It even stands against a Apoc with Neuts. Recently had this kind of fight. he couldnt break my tank since i disrupted him and i couldnt dry his cap so he tanked me. That was some kind of worst case encounter and my pilgrim survived. Makes it a solopwnmobile for any pirate in my eyes. Why did i encounter the apoc? Warped to a complex Gate and uncloaked accidently, apoc just sitting nearby and i thought "cool lets fight"
My fitting is something like:
2 Named Med neuts 1 Named med nos 1 cov ops cloak
1 AB T2 1 +2 Scramble 1 Web 1 Balmer TD 1 Caldari Jammer
1 Med repper T2 1 EAN T2 1 Kin Hardener 1 therm Hardener 1 800mm Plate
Somehow i think that gallente and minnie got the short end of the stick if you want to fly those recons solo.....
The Pilgrim is awsome and like all cov ops recons, you can travel in low sec with agg flag running  - Veto. ftw!
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Shar Gath
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Posted - 2006.04.03 11:22:00 -
[62]
Originally by: Ginaz Edited by: Ginaz on 03/04/2006 09:24:56 Edited by: Ginaz on 03/04/2006 09:23:46 I have seen a falcon in action and its a very powerful gang support and very good solo, too.
exacly in what doing solo is it very good? you cant kill **** in it and it even suck in scanning due to no scanning time bonus. ---------------
SMOKE BUD MON!!! |

Famine Aligher'ri
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Posted - 2006.04.03 12:07:00 -
[63]
Originally by: Ginaz Edited by: Ginaz on 03/04/2006 09:24:56 Edited by: Ginaz on 03/04/2006 09:23:46 I have seen a falcon in action and its a very powerful gang support and very good solo, too. Sadly it lacks dmg and shares EW and Tanking slots.
I own a Pilgrim and this ship is something like a solopwnmobile. You can pick your fight. You can tank very well and with good drone skills, you can kill most BS. It even stands against a Apoc with Neuts. Recently had this kind of fight. he couldnt break my tank since i disrupted him and i couldnt dry his cap so he tanked me. That was some kind of worst case encounter and my pilgrim survived. Makes it a solopwnmobile for any pirate in my eyes. Why did i encounter the apoc? Warped to a complex Gate and uncloaked accidently, apoc just sitting nearby and i thought "cool lets fight"
My fitting is something like:
2 Named Med neuts 1 Named med nos 1 cov ops cloak
1 AB T2 1 +2 Scramble 1 Web 1 Balmer TD 1 Caldari Jammer
1 Med repper T2 1 EAN T2 1 Kin Hardener 1 therm Hardener 1 800mm Plate
Somehow i think that gallente and minnie got the short end of the stick if you want to fly those recons solo.....
The Pilgrim is awsome and like all cov ops recons, you can travel in low sec with agg flag running 
This is a joke right?
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Ginaz
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Posted - 2006.04.03 12:48:00 -
[64]
Edited by: Ginaz on 03/04/2006 12:49:24
Originally by: Famine Aligher'ri
Originally by: Ginaz
I have seen a falcon in action and its a very powerful gang support and very good solo, too. Sadly it lacks dmg and shares EW and Tanking slots.
I own a Pilgrim and this ship is something like a solopwnmobile. You can pick your fight. You can tank very well and with good drone skills, you can kill most BS. It even stands against a Apoc with Neuts. Recently had this kind of fight. he couldnt break my tank since i disrupted him and i couldnt dry his cap so he tanked me. That was some kind of worst case encounter and my pilgrim survived. Makes it a solopwnmobile for any pirate in my eyes. Why did i encounter the apoc? Warped to a complex Gate and uncloaked accidently, apoc just sitting nearby and i thought "cool lets fight"
My fitting is something like:
2 Named Med neuts 1 Named med nos 1 cov ops cloak
1 AB T2 1 +2 Scramble 1 Web 1 Balmer TD 1 Caldari Jammer
1 Med repper T2 1 EAN T2 1 Kin Hardener 1 therm Hardener 1 800mm Plate
Somehow i think that gallente and minnie got the short end of the stick if you want to fly those recons solo.....
The Pilgrim is awsome and like all cov ops recons, you can travel in low sec with agg flag running 
This is a joke right?
Tell me more, seems you haven eaten lot of recon-clue  Sure falcon lacks dps, it suxx solo and i dont know much about arazu and rapier  - Veto. ftw!
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Shar Gath
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Posted - 2006.04.03 13:19:00 -
[65]
Edited by: Shar Gath on 03/04/2006 13:19:48
Originally by: Ginaz
Tell me more, seems you haven eaten lot of recon-clue  Sure falcon lacks dps, it suxx solo and i dont know much about arazu and rapier 
it seems so, at least bout the falcon. ---------------
SMOKE BUD MON!!! |

Jet Collins
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Posted - 2006.04.04 18:32:00 -
[66]
Originally by: Famine Aligher'ri
1xWebber (Bonus rocks and much needed)
180 II's with no drones (EMP) - 96 DPS 180 II's with Medium Tech II (Minmatar/EMP) - 156 DPS Stabber with 180 II's ect = 189 DPS (to compare)
Just a couple question on the above things I have quoted. if i did it right.
You say webber bonuse is Much needed? Why is that if you are engaging your target up close? You have a cloak so wouldn't you just approch it until our in your desired close range? And in that case you wouldn't be useing any of the ships bonses besides the Cloak :(. Now with your ammo and drones I just want to be clear. In the Guns your useing EMP Ammo doign EMP and EM damage? And the Drones are EXP? because I don't think thier is a drone that does all the damge types that EMP ammo does?(Maybe I'm missing something)
And at the top of your statment you say why this ship maybe better than a Vagabon, than at the bottom you give the Stabber DPS. So I guess I missed why this ship is better than a Vagabone because I know a vaga can tank a heck of a lot better and can do a lot more damage than a stabber.
Now I understand your case is stong for using the 4 ECM's but when stating a case please be detailed and accurate in your statment, otherwise it is not that strong.
*Jet some times miss reads things and doesn't understand the message your trying to get accross. So sorry if I'm slow..... (I think just got a new sig)
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Famine Aligher'ri
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Posted - 2006.04.04 20:31:00 -
[67]
Originally by: Jet Collins
Originally by: Famine Aligher'ri
1xWebber (Bonus rocks and much needed)
180 II's with no drones (EMP) - 96 DPS 180 II's with Medium Tech II (Minmatar/EMP) - 156 DPS Stabber with 180 II's ect = 189 DPS (to compare)
Just a couple question on the above things I have quoted. if i did it right.
You say webber bonuse is Much needed? Why is that if you are engaging your target up close? You have a cloak so wouldn't you just approch it until our in your desired close range? And in that case you wouldn't be useing any of the ships bonses besides the Cloak :(. Now with your ammo and drones I just want to be clear. In the Guns your useing EMP Ammo doign EMP and EM damage? And the Drones are EXP? because I don't think thier is a drone that does all the damge types that EMP ammo does?(Maybe I'm missing something)
And at the top of your statment you say why this ship maybe better than a Vagabon, than at the bottom you give the Stabber DPS. So I guess I missed why this ship is better than a Vagabone because I know a vaga can tank a heck of a lot better and can do a lot more damage than a stabber.
Now I understand your case is stong for using the 4 ECM's but when stating a case please be detailed and accurate in your statment, otherwise it is not that strong.
*Jet some times miss reads things and doesn't understand the message your trying to get accross. So sorry if I'm slow..... (I think just got a new sig)
Yes a webber is needed even for CLOSE RANGE COMBAT. I can't stress enough the Rapier is a cruiser ship ok? That means it's prob not the ideal ship to fit against a battleship. What most cruiser pilots do is they fit "Anti-Frig" and "Anti-Cruiser" roles more than anything else. So why is there a webber on my Rapier if I have autocannons on? Well because it's needed to snare the target from
A) Stop them from getting on a gate if they engage (ECM stops damage) B) Tracking issues with Autocannons vs Inty's (Yes it's hard to track Intys not webbed) C) Drones/Gunnery can hit the target better E) Snare approuching targets who don't have Insta's D) Snare long range inty's/Frigs from above 10km (Crows example)
Please don't respond with a comment like "Well you need double web to be effective vs Inties".
For your second part on the guns/drones. I used EMP ammo as the gunnery ammo for the DPS statistics with Minmatar class drones which are explosive damage only. Not EMP damage Drones. I wish lol.
Lastly, I just used a Stabber as an example that had more gun slots than the Rapier and what there DPS was compared to the Rapier being cruisers are the typical target for a pvp rapier as well frigs. I rarely engage other HAC's but it's fisable and realiable being they too have weak sensor strengths. It's just more of a hassel being HAC's can of course tank longer than a stabber. Which means I could actually fail on my 20th jam cycle where as the stabber would be dead way before then. The reason I said a Rapier would hold up better vs a battleship is because a Vagabond would be dishing out great damage as well maybe taking more damage as well taking utility hits like heavy nos shots. A rapier on the other hand will have the power of ECM on it's side where it could jam the battleship and last longer in a fight compared to a hac. Damage wise HAC's will ultimatly suprass a Recon but the point is and it has worked before "Outlasting" the tank. I believe HAC's will be better vs more higher strength battleships and ECCM battleships better than my Rapier for the fact jam sucess is much lower (vs Scorpion/Caldari for example).
Like I said, ECM is very overpowering. 4 ECM tech II's is all you need to jam most all ships in the game. 4 ECM is all you need to jam everything below battlecruiser 90-100% fully every cycle. No matter what you think, you can't tank 3 autocannons + 4 medium drones before it fails. Just like a Inty can't tank 1 150mm Autocannon II from a Griffin that has 2 small nos and 2 racials on it.
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deathraider22
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Posted - 2006.04.04 21:39:00 -
[68]
Yes it is true the Falcon lacks firepower but I have successfully engaged cruisers and won on mutilpe occasions.(granted they are T1 cruisers). You just need to learn to fit the ship to do what you want it to. Im a cloaking ship so I can sneak up on you uncloak (with no penalty to locking time for the cloak=pure love) scramble and jam the sh*t out of them. Fitting missile launcher lets you chose your dmg type although with only 2 launchers you dont do much dmg but have you ever thought of fitting a med nos 2 in the spare slot its a long drawn out fight, well its not really a fight as the target cant do any dmg to you except for maybe drones but in my experience drones have yet to take me to armor or even close before the target died.
High: 2x named or T2 lanuchers 1xMed nos 2 1xcovert ops claok Mids: 1xAB named or T2 1x2pointdisruptor 3xmultis named or T2 1xspatial (caldari racial)named or T2 1xsensor booster named or T2 Lows: 1xmed rep2 1x800mm plate 1xback up array
This is a proven setup for me time and time again. It also rocks in gangs.
P.S. posted with alt so you all dont know me setup when you see me. :) |

LordMordred
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Posted - 2006.04.05 00:07:00 -
[69]
I have to disagree on some statements made against the Curse.
The shield tank on the curse is infact very worth it for solo or small gang action. Using an all T2 shield tank I can strug off any turret ships damage long enough to suck it dry. Then staggering my NOS to easily get cap recharge off my target to counter any drones. Fitting all out ECM on it I have tried, I found I liked the tank + 1 Caldari racial better.
I also carry a Caldari Racial Jammer to aide in countering missile boats. Changing to FOF's takes time, and pilots will panic at times and forget. If your in a group by the time they change ammo they are most likely dead anyways.
Using a Microwarp( ) to dictate range, I have killed Cap boosting Blasterthrons 1 on 1 in my curse. Draining their cap storage from well outside their effective range then moving in when they resort to cap boosters. With an Alpha Cap drain of around 600 with 4 named or T2 NOS, and 1 named or T2 Neut, you love it when they cap boost. I have my nos staggered at all times, whenever I would see a huge jump in my cap from these blaster boats, I knew it was time to give the neut a cycle. Even with their web on me, by the time I slowed down enough at hugging range, their cap was gone.
The only thing I won't fight 1 on 1 really is a Cereb, as it is true, the Curse can not take that much of a beating for very long even with a shield tank. If I don't get a jam off on it my life will be over in no time. Same way with P. Cruise spitting ravens. In group action you just have to hope that if you are called your shield tank will hold out just long enough to disable 1 or 2 of them with ECM and NOS. While your mates kill, or jam the rest.
On the otherhand, I've gone 50/50 against rooks/falcons (that start off in my NOS range, one of the reasons why I fear the Falcon and it's evil bag of cloaking tricks). If I can survive getting jammed just long enough to get my NOS and Neut on him or even get off a jam with my Caldari racial... I'll usually win the fight, as they don't hold up that well under drone fire.
But to the OP, Recons are fine. Each has it's role, and combined they are deadly. Throw in some HAC's, and they are near unstopable. -----
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Jet Collins
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Posted - 2006.04.05 12:49:00 -
[70]
Thanks for the quick responce of my questions Famine Aligher'ri. Just to be clear about the webbers I was not saying you do not need a webber for close range(I know how important a webber is) I was stating that it would apprear that you do need the bonuse that that ships gets for the webber since you are close range. From what I can tell a normal 10km webber with no ship bonuse would be just fine for your set up.
So I guess I'm just pointing out that you use none of the ship bonuses except the Cloak. Which is fine thier are many people using many ships that don't incorporate its bonuses.
Attually as a side note can you tell me on average how long it takes you to take out a cruiser, with that set up?
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Famine Aligher'ri
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Posted - 2006.04.05 20:45:00 -
[71]
Last cruiser fight I had was I think vs goonfleet's new corp. It was 2 on 1 (Stabber/Rifter vs Rapier). The stabber died in like a min or min/30 seconds after I locked. Rifter went next and died like in 20 seconds heh. Didn't take long but I don't think they were tanked. The longest cruiser fight I had that I didn't even win was vs a F-E Millenum Thorax. I engaged him and it lasted a bit. He was target jammed and dieing but I had to warp because like typical F-E they can't fight without help.
To the webbing statement. I know it sounds right that a normal standard webber would do the trick but you got to understand if you come out of covert-op cloaking you still have to wait a certain amount of seconds before you can lock (Recab time on cloaking devices). Then you have to wait for your locking time which obviously stacks to around 9 seconds before you can get a lock on a inty or so. That's enough time to actually get out of web range of 10km and tackle you with warp disruptors (20km).
Due to the stunning performance of the covert op style. Most people are indeed caught off guard or stunned. Me being -9.1 makes it cooler because they see the blinking red lights just appear beside them and get stunned by it (deer in headlights). So if you happen to see something magicaly appear beside you. Don't panic, just jump! You have all the time in the world. =)
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