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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
RDevz
GoonWaffe Goonswarm Federation
165
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Posted - 2014.01.28 22:28:00 -
[301] - Quote
Bounce the server sooner rather than later to deploy the fix. Anyone that has to deal with standings on a day-by-day basis would thank you for it. ~ |
baltoxtdl
Science and Trade Institute Caldari State
0
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Posted - 2014.01.28 22:28:00 -
[302] - Quote
scripts do not work on ODLs at all. |
Harry Juana
Ship Trading Company Fidelas Constans
1
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Posted - 2014.01.28 22:29:00 -
[303] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
So rather leave the game unplayable for null/lo sec for 24hrs then to have some extended downtime.... ccp logic.... |
tigger digger
Boreel Enigma Rebel Alliance of New Eden
3
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Posted - 2014.01.28 22:33:00 -
[304] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Former programmer to programmer.. stuff happens dude.. We'll get over it. |
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CCP Tuxford
C C P C C P Alliance
617
|
Posted - 2014.01.28 22:35:00 -
[305] - Quote
baltoxtdl wrote:scripts do not work on ODLs at all.
I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Max Kolonko
High Voltage Industries Ash Alliance
376
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Posted - 2014.01.28 22:37:00 -
[306] - Quote
Change of Resistance presentation in Show Info caused Resistance to not show up in COMPARE TOOL for ships Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Tsalaroth
BRG Corp Ocularis Inferno
20
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Posted - 2014.01.28 22:37:00 -
[307] - Quote
CCP Tuxford wrote:tigger digger wrote:[quote=Jacksol Darnson] But you'd think they'd notice something like "Hey, why are my POS's guns shooting me?"
Me and another dev both had a go at reproing this and were unable to. There is some weirdness about what standings are relevant and the standings being cached and sentries having this weird tendancy to hold a grudge even though you've given people high enough standing but that isn't really new. There was however a display error where standings icon are no longer shown in chat but that is being fixed (has already been fixed actually) and probably created this confusion that standings were broken.
Gate has us listed as a Faction. |
DrNo8910
I N E X T R E M I S Circle-Of-Two
0
|
Posted - 2014.01.28 22:38:00 -
[308] - Quote
I CANT c Torpedo battery n small autoCannon, ammo cargo.
I CAN see Pulse laser battery and Cruise missle Battery ammo Cargo. |
baltoxtdl
Science and Trade Institute Caldari State
0
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Posted - 2014.01.28 22:40:00 -
[309] - Quote
CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not
1. 4 FN ODLs with range scripts loaded + scope rig II on dominix @ garde II = 49.5 km 2. 4 FN ODLs without scripts loaded + scope rig II on dominix @ garde II= 49.5 km
same happens if i load tracking scripts. tracking wont change at all.
Method of view stats on drones, undock, load scirpts, show info od drones in drone bay!
or ODLs are bugged, or drones stats are bugged. |
Erasmus Phoenix
Balls to the Walls No Response
46
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Posted - 2014.01.28 22:45:00 -
[310] - Quote
baltoxtdl wrote:CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not 1. 4 FN ODLs with range scripts loaded + scope rig II on dominix @ garde II = 49.5 km 2. 4 FN ODLs without scripts loaded + scope rig II on dominix @ garde II= 49.5 km same happens if i load tracking scripts. tracking wont change at all. Method of view stats on drones, undock, load scirpts, show info od drones in drone bay! or ODLs are bugged, or drones stats are bugged.
Viewing drone stats has always been rather screwy |
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CCP Tuxford
C C P C C P Alliance
617
|
Posted - 2014.01.28 22:46:00 -
[311] - Quote
baltoxtdl wrote:CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not 1. 4 FN ODLs with range scripts loaded + scope rig II on dominix @ garde II = 49.5 km 2. 4 FN ODLs without scripts loaded + scope rig II on dominix @ garde II= 49.5 km same happens if i load tracking scripts. tracking wont change at all. Method of view stats on drones, undock, load scirpts, show info od drones in drone bay! or ODLs are bugged, or drones stats are bugged.
I'm not actually 100% sure just heard a snippet of a conversation about it being a display error and I know how flaky attributes on drones are. Either way it is either a display error or somebody is already looking at it. Just to be sure I'll ask someone about it tomorrow. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Jim Nastik
Armed Aviation Club The Kadeshi
12
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Posted - 2014.01.28 22:46:00 -
[312] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
this is sooo sad... " extensive testing" LMAO
logging off as i ty
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Battle BV Master
Executor BV Sovereign Infinity
39
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Posted - 2014.01.28 22:50:00 -
[313] - Quote
Hey we're all mad. But I'd love a DEVs reasoning for waiting till tomorrow to fix things.
These forums clearly show that a large part of the player base has no problem with an emergency downtime to fix this problem instead of waiting.
So why wait CCP? |
j hext
sleep Deprivation INC. LLC Brothers of Tangra
1
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Posted - 2014.01.28 22:51:00 -
[314] - Quote
Hello,
The launcher will not update, so i can not log on. it get to stage 3/4 then goes no further, been waiting an hour now. this cant be right.
I've tried restarting my pc too.
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Gats
tech-legion WHY so DERP'D
2
|
Posted - 2014.01.28 23:02:00 -
[315] - Quote
Rollback pls ? This update is not ready for deployment , and thats stating it very politely. |
Blue Harrier
155
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Posted - 2014.01.28 23:08:00 -
[316] - Quote
DonGÇÖt know if this is a bug or just me being out of touch with how PI works now, but on one of my planets I deleted an Extractor Control Unit and replaced it in a new spot. Fine so far.
Now normally I would [Ctrl] click the icon and drag a link from the ECO to my Launch Platform, however this didnGÇÖt work (has this been changed), and I had to right click the ECU icon and select make a link from the menu, then drag the link across to the Launch Pad.
So change or bug?
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Azrael Acid
Pwn 'N Play Nulli Secunda
49
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Posted - 2014.01.28 23:10:00 -
[317] - Quote
CCP TomA wrote:Long story made short on how the standing issue hit the live server:
(yeah it's long but still is the short version...)
We were fixing a bug, a minor one, which involved objects disappearing from the overview when you had specific filters active. For example if you activated "filter alliance from overview", your own and your mates' cans would disappear.
The code that takes care of standings in the UI is old and hard to deal with so we started on implementing a fix back in early December, with in mind that we would deploy it as soon as possible on to our test servers, after the overview had received extensive testing by internal developers of course.
What we did not not spot at that time was that the chat would also be affected by this change and we are still a bit baffled that the issue did not get spotted in internal nor public testing with the change implemented such a long time ago...
We investigated the possibility of doing a live deployment to get this fixed but the possibility of interrupting the service for too long was too great, so sadly the fix will need to wait until tomorrow downtime.
My sincere apologies for creating this mess.
Soooo... confirming we are waiting until DT for a standings fix.
That sir, is absolutely ridiculous, considering the massive amount of fighting we've had in null sec recently. Obviously, there are people that would take advantage of this, and exploit it.
Also, confirming that either: A) You WILL be dealing with the thousands of petitions regarding this issue by not fixing it now. B) You're willing and able to revert any damage caused by not rolling and emergency DT to fix it now. And finally C) We'll all get some sort of half assed "gift" or some such other nonsense as compensation for what CCP did.
Thanks but no thanks. This is a player controlled game? My ass. We can't even control the client, let alone the game.
I suggest for starters, giving us all a month of free game time. Eat this month for your disaster.
Alternatively, you could always SHUT THE DAMMED SERVERS DOWN TO APPLY THE FIX.
Absolutely shameful. |
Ydnari
Estrale Frontiers Project Wildfire
293
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Posted - 2014.01.28 23:14:00 -
[318] - Quote
PI schematics information via Show Info on a PI product -> show info on a product by/consumed by schematic, no longer shows what the inputs or outputs are, or any information at all -- |
WurstFlunze
Breaking.Bad SpaceMonkey's Alliance
1
|
Posted - 2014.01.28 23:19:00 -
[319] - Quote
active escalations are gone! created support ticket. |
Boom Boom Longtime
EVE Corporation 6908469858 Heroes and Villains.
655
|
Posted - 2014.01.28 23:22:00 -
[320] - Quote
Received alliance maintenance bill notifcation today when I logged on after downloading patch.
I have alliance master wallet set to automatically pay the monthly bill with about a years worth of isk sitting in the wallet to cover.
Normally however I pay the bill manually on the day I receive the notification mail for peace of mind etc.
As of today, i no longer see the option to pay it manually so by default as it currently stands I have no option / choice other than to wait / rely on it to pay automatically on the due date as per current settings.
Looking for clarification if this is an offset / bug as a result of todays patch. Concord Approved Trader |
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Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
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Posted - 2014.01.28 23:22:00 -
[321] - Quote
Diaxis Blema wrote:Not going to talk about standings in All chat windows. Mainly I am concerned about the Scimitar and Oneiros. Both of these ships used to say bonus to remote tracking links. Now they say bonus to remote sensor booster. Is this a glitch/typo? Or is this the way CCP wanted to go with these ships? If so. Thanks for not using any lube. If it isn't then please fix.
Restating this once again. I mainly fly logistics. I would really like an update on this. |
Ahnor Redgail
Volition Cult The Volition Cult
1
|
Posted - 2014.01.28 23:24:00 -
[322] - Quote
A big ugly flashing icon in space when I select something. Great improvement! Not!
Video card freezing and crashing is also interesting. Updating driver now. |
Diaxis Blema
eat a big bowl of bics Brothers of Tangra
1
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Posted - 2014.01.28 23:25:00 -
[323] - Quote
WurstFlunze wrote:active escalations are gone! created support ticket.
Gone? Haven't gotten an escal in about a month. Made more than 2 bil ratting out in drones. So it isn't that I haven't been running sites. Both Patrols and Hordes. |
Falcon Anneto
Johnson and Johnsons Johnson and Johnsons Alliance
0
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Posted - 2014.01.28 23:42:00 -
[324] - Quote
Just had a Socket has been shutdown message that shut my game down in Niyabainen |
Kimo Khan
Blue Republic RvB - BLUE Republic
144
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Posted - 2014.01.28 23:44:00 -
[325] - Quote
Crashes 2 times in 15 minutes. Freezes up a few times. Not a good setting during a war. Seems to happen alot when warping to games. |
The SUP3RMAN
D3LTA FORC3
10
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Posted - 2014.01.28 23:54:00 -
[326] - Quote
my client is crashing my entire computer. i crahsed jumping through a gate, and now i cant even log on. D3LTA FORC3 CEO www.d3ltaforc3.com |
Baphommet
Solve Et Coagula
16
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Posted - 2014.01.28 23:59:00 -
[327] - Quote
Hello
My client has been updating for three hours, and at this rate will be updating for three more.
Usual patches take no more than 30 mins.
Right now I'm at : (2/4): CREATING EVE_ONLINE_681196-708191_WIN.PATCH 34.0% and I'm crawling at 0.1% /minute
Any idea what's wrong? How to fix? . |
J3ssica Alba
Federal Navy Academy Gallente Federation
1177
|
Posted - 2014.01.29 00:00:00 -
[328] - Quote
CCP Tuxford wrote:baltoxtdl wrote:scripts do not work on ODLs at all. I-¦m pretty sure they do. If you are doing a show info of your drones in space then that shows the base attributes (notice for example your drastically lower damage multiplier). If you do a show info of your drones in drone bay it shows updated attributes but I can't remember if it shows the effects of active modules or not
it shows no change at all, with the modules turned off, the modules active, script added, script removed .. stats are exactly the same. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Franky Saken
Mafia Redux Phobia.
27
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Posted - 2014.01.29 00:02:00 -
[329] - Quote
Don't know if this is already known but I got some footage of the following glitch (black boxes following the probe orbs):
http://www.youtube.com/watch?v=_UjCNvujQQs |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
150
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Posted - 2014.01.29 00:08:00 -
[330] - Quote
For anyone struggling with the update failing through the launcher you might want to try deleting the temporary checksums file from the configuration folder. On My PC the folder is here; C:\Users\Username\AppData\Local\CCP\EVE\c_programs_games_eve\ It worked for me and I tried a lot of other things first.
To the issue of the standings; mistakes happen but I would have preferred an emergency downtime over waiting till regular downtime. This issue is game breaking for pvp. |
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