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Black Torment
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Posted - 2006.03.29 23:13:00 -
[1]
Anyone else had this bug? Whilst ship is aligning for warp (before warping) missiles hit, and explode, but do no damage. No log entry or anything.
The oddest part is I've had occasions where it still works properly. 
Anyone else noticed this?
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Emiug
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Posted - 2006.03.31 08:50:00 -
[2]
ive bug reported this, moaned about this, even sent a plane over iceland describing this 'bug' (well maybe not that)
but apparently its a 'feature'
but as far as im concerned.....that missile just detonated on a target.... -------------------------------------------- My post is my post and has no bearing on my corporation or alliences feelings or standings |

Cyborg3201
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Posted - 2006.03.31 11:16:00 -
[3]
i also have this
VERY EASY TO DUPLICATE
so i its not a random " bug "
and you can still be hit when you are ging to warp so why cant you shoot some missles and go away with warp __________________________ Cybernetics in Motion |

Kyoko Sakoda
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Posted - 2006.03.31 18:03:00 -
[4]
Could maybe make guided missiles work while the drive is active but not unguided? (Torps, Rockets)
Learn what it means to be Caldari - www.omertasyndicate.com |
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BH Runner

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Posted - 2006.03.31 22:50:00 -
[5]
Are these missiles that you have fired, and have yet to arrive to their target before you engage your own warp drive?
If so, then it is intended. Missiles you fire, only do damage when your warp drive it offline. Prevents a system when you can warp in align warp out and launch volley as you go.
Reason being the detonate command for a missile collision is sent from your ship, requiring you not to be attempting to enter warp to do so.
If there is a different issue, please explain more thoroughly exactly whats occurring.
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Terradoct
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Posted - 2006.04.01 08:54:00 -
[6]
Originally by: BH Runner Are these missiles that you have fired, and have yet to arrive to their target before you engage your own warp drive?
If so, then it is intended. Missiles you fire, only do damage when your warp drive it offline. Prevents a system when you can warp in align warp out and launch volley as you go.
Reason being the detonate command for a missile collision is sent from your ship, requiring you not to be attempting to enter warp to do so.
If there is a different issue, please explain more thoroughly exactly whats occurring.
Then tell me why turrets are doing dmg when you activate your warp drive and speeding up for warp speed (80% of max velocity)?
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Nerio
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Posted - 2006.04.01 09:51:00 -
[7]
Presumably because the signal which is required to detonate a missile remotely isn't required since the turrets are on your ship.
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Hoshi
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Posted - 2006.04.02 12:21:00 -
[8]
Originally by: Nerio Presumably because the signal which is required to detonate a missile remotely isn't required since the turrets are on your ship.
I think he asked from a balance standpoint and not a technincal. Warping in, firing a missiles salvo and warp out again is nothing different from warping in, firing a gun salvo and warping out again. Missiles are already handicapped in this area as they need to hit before you warp away, to handicap them even more by making it so that they can't hit even before you entered warp is uncalled for. --------------------------------------------------------------------------------
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Spaceman Gene
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Posted - 2006.04.03 20:36:00 -
[9]
Originally by: Hoshi
Originally by: Nerio Presumably because the signal which is required to detonate a missile remotely isn't required since the turrets are on your ship.
I think he asked from a balance standpoint and not a technincal. Warping in, firing a missiles salvo and warp out again is nothing different from warping in, firing a gun salvo and warping out again. Missiles are already handicapped in this area as they need to hit before you warp away, to handicap them even more by making it so that they can't hit even before you entered warp is uncalled for.
Which potentially do the most damage per hit? Guns or missles?
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The Slayer
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Posted - 2006.04.03 20:50:00 -
[10]
Originally by: Spaceman Gene
Which potentially do the most damage per hit? Guns or missles?
Which is the longest piece of string, the one in my left, or right hand?
Single volley from missiles may well do more damage (not all the time with tech 2 ammo), but taking into account flight time you can probably get 2 - 3 volleys off whilst alinging with guns, all of which will hit. __________________________________
Your Dual 250mm Prototype I Gauss Gun perfectly strikes Estamel Tharchon, wrecking for 187.6 damage.
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Hoshi
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Posted - 2006.04.04 00:14:00 -
[11]
Originally by: Spaceman Gene
Originally by: Hoshi
Originally by: Nerio Presumably because the signal which is required to detonate a missile remotely isn't required since the turrets are on your ship.
I think he asked from a balance standpoint and not a technincal. Warping in, firing a missiles salvo and warp out again is nothing different from warping in, firing a gun salvo and warping out again. Missiles are already handicapped in this area as they need to hit before you warp away, to handicap them even more by making it so that they can't hit even before you entered warp is uncalled for.
Which potentially do the most damage per hit? Guns or missles?
Depends on what guns, range etc. But I highly doubt a raven can match the burst damage of a tempest, specialy since you basicly need to use cruise missiles to have even a remote chance of them reaching the target before it's too late. --------------------------------------------------------------------------------
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Kyoko Sakoda
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Posted - 2006.04.04 02:15:00 -
[12]
Since when are missiles triggered by their ship? Background wise, wouldn't it make more sense for the onboard tracking computers to determine when to blow up, hence "explosion radius"? 
Learn what it means to be Caldari - www.omertasyndicate.com |

Miss Overlord
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Posted - 2006.04.04 04:17:00 -
[13]
mmm perhaps the same rule for balancing reasons needs to be applied to drones - smartboms railgun projectiles and lasers as with missiles ocne warp drive engaged no dmg is done.
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The Wizz117
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Posted - 2006.04.04 09:22:00 -
[14]
yea fix it it sucks when u get jamed u have the same thing.
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Black Torment
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Posted - 2006.04.04 11:25:00 -
[15]
I agree with what was said above, guided missiles should still hit and do damage regardless of where the ship is due to onboard tracking computers.
It just makes no sense that a missile hits and explodes and does nothing.
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Shmitty
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Posted - 2006.04.04 18:14:00 -
[16]
Originally by: Black Torment I agree with what was said above, guided missiles should still hit and do damage regardless of where the ship is due to onboard tracking computers.
It just makes no sense that a missile hits and explodes and does nothing.
This also apparently affects the stealth bombers, if you cloak right before the missiles hit you get to watch them make a pretty explosion against the target but they/you get no dialogue and they take no damage at all..
At least the fireworks are pretty :P
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Emiug
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Posted - 2006.04.04 19:42:00 -
[17]
i can understand the stealth bombers, otherwise you could uncloak, lock,fire,cloak as quick as you could, meaning no targettd for you!
but
other missiles shouldnt have this -------------------------------------------- My post is my post and has no bearing on my corporation or alliences feelings or standings |

Shmitty
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Posted - 2006.04.04 22:56:00 -
[18]
Originally by: Emiug i can understand the stealth bombers, otherwise you could uncloak, lock,fire,cloak as quick as you could, meaning no targettd for you! but other missiles shouldnt have this
Well, from what i hear there's a distance limit (see the bomber threads) and depending on the ship it won't always work, and now your targetted and close enough that most weapons in the game (save smartbombs) can hit your paper-bomber :P
Reason i mention it is that they're probably related, as it's the EXACT same end result (missiles hitting for no damage, though sound + graphics are displayed to player and target).
So if it was a bomber-fix, such as making it so missiles don't hit when target lock is lost, it would explain the warp problem (target unlocked when warpin, no? Course it's not listed as a fix/previous bug, and the bombers might be allowed to do it and thereby also bugged :P
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