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Jim Raynor
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Posted - 2003.09.13 08:39:00 -
[1]
You need to up the agility especially on cruise missles, the stupid things circle around BATTLESHIPS and time out now wtf?
Useless.. ------
ROBBLE ROBBLE |
Jim Raynor
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Posted - 2003.09.13 09:17:00 -
[2]
could just be graphic artifacts, but i see missle icons circling every ship i fire cruise missles at. torps seem better still, cruise needs a boost in damage.
this version on chaos is very buggy atm ------
ROBBLE ROBBLE |
Roba
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Posted - 2003.09.13 09:46:00 -
[3]
I really do agree that cruise need a dmg boost. And yah missiles do suck now. For a while there they matched turrets in pwr but now its not so.
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Jim Raynor
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Posted - 2003.09.13 09:52:00 -
[4]
the ui is getting uglier btw..
missles might be ok.. i dunno, could just be a graphic glitch, the current chaos build is full of ui glitches and missing ship icons and space icons that shouldnt be there.. ect. ------
ROBBLE ROBBLE |
Jim Raynor
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Posted - 2003.09.13 09:57:00 -
[5]
Raven ROF bonus on seige launchers = broken. ------
ROBBLE ROBBLE |
Drutort
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Posted - 2003.09.13 10:17:00 -
[6]
man missiles better NOT SUCK...
last time i tested when they were making hte big changes... they wre still not who knows hwat... because the range matters in missiles a lot...
the farther away the longer the missiles travel etc... while the other person already fired off lots of shots at you...
and missiles can be destroyed... 3 ways... smart bombs defenders and locking onto them
and the normal "bullets" you cant stop LOL so missiles should be a lot stronger, just that people will have to make sure to have the counter measures with them
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
Jim Raynor
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Posted - 2003.09.13 10:21:00 -
[7]
Edited by: Jim Raynor on 13/09/2003 10:22:05 They so badly need to get rid of the lock onto missles to destroy them crap, that's just cheese im sorry. There's already plenty of ways to destroy missles, direct fire from turrets shouldn't be one of them..
If i want to disrupt turrets i have to equip my ship with multiple modules to do so, if people want to counter missles they need defeners or smart bombs, period. Click and destroy missles is just ridiculous CCP. ------
ROBBLE ROBBLE |
dalman
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Posted - 2003.09.13 11:09:00 -
[8]
/agree with Jim
Though I see the BP for siege launcher 1 is on market
M.I.A. since 2004-07-30 |
Other Minion
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Posted - 2003.09.13 11:15:00 -
[9]
I agree with jim. But I still want there to be a turret option for defending against missiles. Why can we have a turret type that is like the gattling guns that navy ships use against missiles. A small low powered turret with a fast autolock and fast fire rate, but has something like only a 10 km range. The player would have to activate it when the missile was in range and it would do the rest.
Would give a player an effective way to defend against say one missile but not be able to stop the wave of destruction a Raven launchs.
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dalman
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Posted - 2003.09.13 11:16:00 -
[10]
Ever tried to use an auto targeter on your ship???
M.I.A. since 2004-07-30 |
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illuminati
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Posted - 2003.09.13 12:08:00 -
[11]
Why not just say nearly everything is ****** on Chaos atm now, every build closer to Tranq patch gets worse and worse, hehe. They spend time changing chat window graphics and in the process they add 29 bugs to them.
Also the lagggg on Chaos atm is a monstrousity that even the bravest of timewasting wannabe-testers are having trouble coping with.
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Shock
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Posted - 2003.09.13 12:26:00 -
[12]
Missiles should be much stronger than any turret only cost so muchy you will only use them in case yoiu don't care how much it cost to destroy the opponent.
It's how missiles are meant.
It are smart devices carrying a large payloads. No way any projectile laser or hybrid should be able to match that.
On the other hand you should pay big time for it. --- soonÖ |
Solas
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Posted - 2003.09.13 15:52:00 -
[13]
You guys all want missiles to be more powerful than turrets. What happens to turrets then? Why would I even bother using turrets in pvp if missiles are more powerful? The Caldari ships would become automatically overpowered again. They already have all the tactical options because of their med slots, and if missiles become more damaging than turrets they will become too powerful. Missiles donĘt require hardly any any cap to use on top of all that.
Real world comparisons donĘt matter but missiles do miss, and miss rather often. They have power but so does the forward gun of a battleship. Everyone wants there chosen weapon to be better than all the rest. I believe that they all should be balanced.
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Goldwind
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Posted - 2003.09.13 16:02:00 -
[14]
That Navy ship weapon to take out missiles is called CIWS (Close In Weapons System). It fires 3500 rounds per minute on low setting and 4500 rounds per minute on high setting. Only holds 3200 rounds in the drum though.
The 5" guns on a ship can take out a building in about 5 well place shots. Cost per round is about 1,000 US Dollars I think.
A Tomahawk Cruise Missile can take out the same building in 1, maybe 2 missiles. Cost per missile is 1.5 to 2 million US dollars.
Do the math from there.
The way they have made missiles so cheap to make now also, no, they should not have the destructive force they do in reality. If they up it that high, then they should cost an arm and a leg for them. Why should you be able to take out a BS with 10 missiles and only spend a few thoughsand isk to do it? Doesn't make sense to me. If, on the other hand, they do cost an arm and a leg, then yes, let them hurt me really bad.
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Bashier Tarr
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Posted - 2003.09.13 16:17:00 -
[15]
If you make missiles into _ber Vessels of Ballistic Destruction That Pop A Cruiser In One Shot (or _VBDTPACOS) you'll have two problems:
1) Missile boats like the Kestrel become even more useless, since they're just a huge money sink.
2) People with lots of money to spare (and there are quite a few) go about and buy a ton of _VBDTPACOS, mount a launcher in their Bship and go about wreaking havoc with no reprecussion (since their targets are dead)
I like missiles. The only thing they need is what Jim mentioned, more agility, except torps since those are (one would think at least) meant to be more like big rocket-propulsed crates of high explosives. And the upcoming reduction in size so we can carry sufficient amounts of missiles for long expeditions.
Gradient is hiring! Check our CoC here. |
Zyrla Bladestorm
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Posted - 2003.09.13 17:43:00 -
[16]
TomB was messing with the collision radius etc trying to get orbiting to work correctly, but then last night/this morning posted he'd gotten too enthusiastic and forgotten targeting and other factors used the same calculations .. so he's changing it back lol .. might be what caused the problem . ----- Apologys for any rambling that may have just occurred.
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Jim Raynor
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Posted - 2003.09.13 20:17:00 -
[17]
Quote: TomB was messing with the collision radius etc trying to get orbiting to work correctly, but then last night/this morning posted he'd gotten too enthusiastic and forgotten targeting and other factors used the same calculations .. so he's changing it back lol .. might be what caused the problem
Ah.. i think you just hit the nail on the head. That would explain why my missles weren't hitting like they used to.. they usually inflict damage at collision radius.. but now they're not striking until they actually hit the ship, and are very often missing and circling the ship.. would explain a lot.. needs to be changed back ASAP. ------
ROBBLE ROBBLE |
McWatt
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Posted - 2003.09.14 10:45:00 -
[18]
fix splash damage first. you can t use missile before this is done.
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Drutort
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Posted - 2003.09.15 02:26:00 -
[19]
Quote: That Navy ship weapon to take out missiles is called CIWS (Close In Weapons System). It fires 3500 rounds per minute on low setting and 4500 rounds per minute on high setting. Only holds 3200 rounds in the drum though.
The 5" guns on a ship can take out a building in about 5 well place shots. Cost per round is about 1,000 US Dollars I think.
A Tomahawk Cruise Missile can take out the same building in 1, maybe 2 missiles. Cost per missile is 1.5 to 2 million US dollars.
Do the math from there.
The way they have made missiles so cheap to make now also, no, they should not have the destructive force they do in reality. If they up it that high, then they should cost an arm and a leg for them. Why should you be able to take out a BS with 10 missiles and only spend a few thoughsand isk to do it? Doesn't make sense to me. If, on the other hand, they do cost an arm and a leg, then yes, let them hurt me really bad.
lol ya thats cause in todays world the missile is the highest tech
and it flies so much farther then any gun can fire... i think that is a big diff and it can do sooo much more dmg depending on the warehead i think
esp if it was a nuke support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
Mustafa Ken'Yova
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Posted - 2003.09.15 07:11:00 -
[20]
I dont see what is so rediculous about locking and firing at missles. It is in effect the same thing as firing at a ship just to a lesser degree of course. Though with the speed of missles now, locking / firing on them will have a much smaller window.
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