| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Evil Elroy
|
Posted - 2006.03.31 11:41:00 -
[1]
Edited by: Evil Elroy on 31/03/2006 11:40:32 ok Guys Its like this
Your sniping an Enemy Gate Camp in your Eagle from 200km + with multiple enemies there (30+) Your working in tandem with a covert ops who gives you your targets (eg: Interceptors / T1 Frigs ect)
However every now and again a Vagabond will MWD to your position to drive you off, But now problem - You simply warp in to a new position and attack
However on one attack an interceptor get very close - within 50 km and is MWD towards you (As soon as he gets you webbed and scrammed = your dead as the rest of the fleet are gonna wap in a pummell you 
This is the Question (at last lol) What is the BEST way of killing that intie therfore releasing his lock so you can escape ???????????? You will have very little time until the rest of his fleet warp in 
1) Nos (Limited Range - 12km i think - what if he scramms you from 20km) 2) T2 Assaults 3) T2 Heavies with presicion missles
Thanx for any Answers guys 
|

Professor McFly
|
Posted - 2006.03.31 11:45:00 -
[2]
I don't think there's any way you can solo kill that inty once he's in scramble range before his friends warp to him. __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

PuppetmasterX
|
Posted - 2006.03.31 11:47:00 -
[3]
Edited by: PuppetmasterX on 31/03/2006 11:47:42 ecm burst, will make him (and anything else that has a lock on you) loose lock -------------------------------------- 400x120@24000 bytes Maximum -Capsicum |

Professor McFly
|
Posted - 2006.03.31 11:54:00 -
[4]
Edited by: Professor McFly on 31/03/2006 11:54:19
Originally by: PuppetmasterX Edited by: PuppetmasterX on 31/03/2006 11:47:42 ecm burst, will make him (and anything else that has a lock on you) loose lock
6km range for the Tech II... strength 7. You'd be better off fitting 1 or 2 Multispectrals, although the OP did say he wants to kill. __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |

Toaster Oven
|
Posted - 2006.03.31 11:58:00 -
[5]
Do ECM Bursts even work? I've never used one but the limited range and sensor burst strength has me thinking they're all but useless.
Anyhow, I'd go with 2x Sensor Damper II + 2 Med Unstable Neuts. You'll completely zap an inty's cap before it gets into targeting range.
|

Ricky Baby
|
Posted - 2006.03.31 11:59:00 -
[6]
have support, ive found a few AF's on close support duties are very good at keeping the inty's away - or killing em when they get close, other options are to primary the cepters, and drop them on the way in ------------------------ Atomic Battle Penguins - Mercs for hire |

Hoshi
|
Posted - 2006.03.31 12:09:00 -
[7]
Originally by: Professor McFly Edited by: Professor McFly on 31/03/2006 11:54:19
Originally by: PuppetmasterX Edited by: PuppetmasterX on 31/03/2006 11:47:42 ecm burst, will make him (and anything else that has a lock on you) loose lock
6km range for the Tech II... strength 7. You'd be better off fitting 1 or 2 Multispectrals, although the OP did say he wants to kill.
Since Last patch they are affected by ECM skills so with level 4 skills it's 7.2 km optimal + 7.2 km falloff. That would make them effective upto at least 10-12 km. Also strenght are 8.4 with level 4, compare that to multispec II with strenght 5.76. --------------------------------------------------------------------------------
|

Elve Sorrow
|
Posted - 2006.03.31 12:14:00 -
[8]
Try Stabs.
|

Gunstar Zero
|
Posted - 2006.03.31 12:30:00 -
[9]
Originally by: Evil Elroy Edited by: Evil Elroy on 31/03/2006 11:40:32 ok Guys Its like this
Your sniping an Enemy Gate Camp in your Eagle from 200km + with multiple enemies there (30+) Your working in tandem with a covert ops who gives you your targets (eg: Interceptors / T1 Frigs ect)
However every now and again a Vagabond will MWD to your position to drive you off, But now problem - You simply warp in to a new position and attack
However on one attack an interceptor get very close - within 50 km and is MWD towards you (As soon as he gets you webbed and scrammed = your dead as the rest of the fleet are gonna wap in a pummell you 
This is the Question (at last lol) What is the BEST way of killing that intie therfore releasing his lock so you can escape ???????????? You will have very little time until the rest of his fleet warp in 
1) Nos (Limited Range - 12km i think - what if he scramms you from 20km) 2) T2 Assaults 3) T2 Heavies with presicion missles
Thanx for any Answers guys 
Double 90% Web + Tech 2 assault launchers with precision missiles.
Your problems is that as soon as he's there his buddies can warp to him / his can.
|

Evil Elroy
|
Posted - 2006.03.31 12:33:00 -
[10]
WOW YU GUYS ROCK    
1 hour and multiple replies to my situ Keep em comin :)
This is why i loooooove this game (ummm or is it real life :))) 
|

Grimpak
|
Posted - 2006.03.31 12:36:00 -
[11]
Originally by: Elve Sorrow Try Stabs.
OH DEAR LAWD THE INSANITY!
you said the bad word! Burn him!
*fetches a pile of gas soaked twigs* ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
|

Elve Sorrow
|
Posted - 2006.03.31 12:39:00 -
[12]
Heh.
I've spend the last 5 days trying to catch a Fully Stabbed 200km Optimal Eagle thinking he's funny coz he can snipe our tech1 frigs with a Covert Ops buddy. And a Scimitar buddy if he's having a real field day.
And while its completely ghey, its damn effective.
|

FFGR
|
Posted - 2006.03.31 12:42:00 -
[13]
problem is that for 200km range (with t2 ammo) you need in your Medslots:
2x Sensor boosters II 1-2x Tracking computers
So that leaves you with 1-2 mislots.
You can ofc use the lowslot versions, but over the 4th module affecting the attribute it's useless.
A ceptor going for you from a gate 200km away from you moving at 5km/s would take 40 second going at a straight line (FRAG HIM !) to reach you at 0km (36s for scramble range). BUT due to your high tracking he needs to have a big transv, so it will take him about 4-6 seconds more to reach you.
Personally I wouldn't care much about that ceptor approaching (except if he/she is an idiot and approaches instead of manual driving), as you have to kill as many people as you can, that means killing the frigs that are sitting there, while you are watching for the transv of the target that is approaching you (you can put transv vel on the overview), if it drops, stop and fire your guns at him.
Typically, try to warpout when the scrambling frig is at about 30-35km from you.
Hoped this helped  _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |

Famine Aligher'ri
|
Posted - 2006.03.31 12:42:00 -
[14]
ECM or Damps. Don't waste time webbing a opponent 10km away then try to escape. He get's in ECM/Damp range you engage him with it. Then you warp out. I wouldn't suggest ECM bursts either, you will lose that eagle if you're that dumb
|

twit brent
|
Posted - 2006.03.31 12:53:00 -
[15]
Originally by: Elve Sorrow Try Stabs.
No
|

Evil Elroy
|
Posted - 2006.03.31 12:53:00 -
[16]
Originally by: FFGR problem is that for 200km range (with t2 ammo) you need in your Medslots:
2x Sensor boosters II 1-2x Tracking computers
So that leaves you with 1-2 mislots.
You can ofc use the lowslot versions, but over the 4th module affecting the attribute it's useless.
A ceptor going for you from a gate 200km away from you moving at 5km/s would take 40 second going at a straight line (FRAG HIM !) to reach you at 0km (36s for scramble range). BUT due to your high tracking he needs to have a big transv, so it will take him about 4-6 seconds more to reach you.
Personally I wouldn't care much about that ceptor approaching (except if he/she is an idiot and approaches instead of manual driving), as you have to kill as many people as you can, that means killing the frigs that are sitting there, while you are watching for the transv of the target that is approaching you (you can put transv vel on the overview), if it drops, stop and fire your guns at him.
Typically, try to warpout when the scrambling frig is at about 30-35km from you.
Hoped this helped 
Yes good one I understand that - eg: kill the appproching ceptor but What if he has a warp in spot and lands 50km away and then MWD towards you What about assault lauchers with high precision missiles ?
|

Elve Sorrow
|
Posted - 2006.03.31 12:59:00 -
[17]
Originally by: twit brent
Originally by: Elve Sorrow Try Stabs.
No
Denying their effectivity?
|

LUKEC
|
Posted - 2006.03.31 13:05:00 -
[18]
Originally by: Elve Sorrow
Originally by: twit brent
Originally by: Elve Sorrow Try Stabs.
No
Denying their effectivity?
I doubt. However if i have them on, i hide passive modules:P
Die, die, die. |

j0sephine
|
Posted - 2006.03.31 13:22:00 -
[19]
"What is the BEST way of killing that intie therfore releasing his lock so you can escape ????????????"
If he lands at 50 km... as long as you are pre-aligned you should have enough time to warp to another spot 200 km off, and snipe him from there. :s
Failing that it can be tricky since if it's long range inty then web+precision missiles won't do much. 1-2 multi ECM modules would possibly be most universal, since they work the same for all scrambling ranges, and aren't affected by target speed etc. Interceptors have low sensor strength, so it can work ok...
|

Evil Elroy
|
Posted - 2006.03.31 13:34:00 -
[20]
Edited by: Evil Elroy on 31/03/2006 13:34:39
Originally by: j0sephine "What is the BEST way of killing that intie therfore releasing his lock so you can escape ????????????"
If he lands at 50 km... as long as you are pre-aligned you should have enough time to warp to another spot 200 km off, and snipe him from there. :s
Failing that it can be tricky since if it's long range inty then web+precision missiles won't do much. 1-2 multi ECM modules would possibly be most universal, since they work the same for all scrambling ranges, and aren't affected by target speed etc. Interceptors have low sensor strength, so it can work ok...
If he lands at 50 km... as long as you are pre-aligned you should have enough time to warp to another spot 200 km off, and snipe him from there.
and there we have it I knew you BOB dudes were good i think thats the answer
|

Gunstar Zero
|
Posted - 2006.03.31 14:14:00 -
[21]
Originally by: FFGR problem is that for 200km range (with t2 ammo) you need in your Medslots:
A ceptor going for you from a gate 200km away from you moving at 5km/s would take 40 second going at a straight line (FRAG HIM !) to reach you at 0km (36s for scramble range).
10km/s here :)
|

PuppetmasterX
|
Posted - 2006.03.31 16:43:00 -
[22]
Edited by: PuppetmasterX on 31/03/2006 16:45:03 Edited by: PuppetmasterX on 31/03/2006 16:44:33 The range on the ecm bursts applies to the ships that are locked (in this case only you, and your always under that range from yourself... ) , not the ships that are targeting. I found ecm bursts to be a nice way out when you should be dead. Especially when being tackled by multiple intys. Activate the burst they loose lock you warp away.
P.S. Havent tried this in a while, but im pretty sure this is the way they work. -------------------------------------- 400x120@24000 bytes Maximum -Capsicum |

Malthros Zenobia
|
Posted - 2006.04.01 01:34:00 -
[23]
Originally by: Elve Sorrow
Originally by: twit brent
Originally by: Elve Sorrow Try Stabs.
No
Denying their effectivity?
I don't see how stabs are going to help him kill an inty...
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Imode
|
Posted - 2006.04.01 07:47:00 -
[24]
The answer is, slap your covert ops pilot over the head for making you warp in so close to the inty.
Barring that, you should have plenty time to warp out again unless you have bad luck and the inty was already MWD'ing in your direction. ____________________________ Signature file size to large, please keep it under 24000 bytes - Petwraith How's this? -imo
|

Elve Sorrow
|
Posted - 2006.04.01 09:43:00 -
[25]
Originally by: Malthros Zenobia I don't see how stabs are going to help him kill an inty...
It's quite simple really. The first step towards killing that inty is staying alive yourself. Stabs make it 99% impossible to be caught unless you screw up.
|

Crellion
|
Posted - 2006.04.01 11:17:00 -
[26]
Have 2 Eagles at POS... warp in with the 250II eagle a few times kill and quickly out. The come back with the dual web Ions II eagle and let the ceptors catch you...
I died twice like that to the same guy... granted 2 months apart but I should have remembered all the same..
Btw: An Eagle using spike can not hit a ceptor doing very fast transversal even at 200kms ... evn if the Eagle is boosted by logistics (cause logistic support and tracking computers - enhancers stack)
|

Evil Elroy
|
Posted - 2006.04.01 14:09:00 -
[27]
Originally by: Crellion Have 2 Eagles at POS... warp in with the 250II eagle a few times kill and quickly out. The come back with the dual web Ions II eagle and let the ceptors catch you...
I died twice like that to the same guy... granted 2 months apart but I should have remembered all the same..
Btw: An Eagle using spike can not hit a ceptor doing very fast transversal even at 200kms ... evn if the Eagle is boosted by logistics (cause logistic support and tracking computers - enhancers stack)
You have got to be kidding my friend surely you mean a transversal of 2000 not 200
i was hitting 4200 in my Crow running almost diagonal (40-45% run in) towards a Hostile Eagle at 120km
He PWND me in 3 Vollies using spike m I dont understand how you make out he wont hit you The Eagle pilots i know all have Motion Prediction 5
You would die quickly to them unless you warped out
The only way to stop these guys is to have a warp in point where an intie can get close enuff to scram and web - then the damage dealers warp in and pwn
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |