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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
367
|
Posted - 2014.01.31 08:48:00 -
[1] - Quote
It's in the title
Make warp core stabs an active module so if you get capped out they're useless.
Could also make them expensive cap wise by making the module cost a % of the amount of cap required to warp. Meaning they scale with ship size.
For warp core stab users. This would mean that you would only feel the negative effects of WCS's while they're active. As in - when you need them.
Fairly simple idea.
Feedback please. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1117
|
Posted - 2014.01.31 09:35:00 -
[2] - Quote
Spugg Galdon wrote:This would mean that you would only feel the negative effects of WCS's while they're active.
No. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
367
|
Posted - 2014.01.31 09:46:00 -
[3] - Quote
Gypsio III wrote:Spugg Galdon wrote:This would mean that you would only feel the negative effects of WCS's while they're active. No.
Don't you like the idea of being able to disable WCS's? |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2671
|
Posted - 2014.01.31 09:53:00 -
[4] - Quote
Might as well ask for them to be removed from the game, it is basically the same thing. Oh god. |

Maximus Aerelius
PROPHET OF ENIGMA
1217
|
Posted - 2014.01.31 10:02:00 -
[5] - Quote
The penalty to WCS's is the lack of targeting range...thus balanced. They use a Low slot which is also balanced as damage mods etc go in here.
Why is this needed? What "issue" does this aim to solve?
-1 from me I'm afraid, just not needed. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

dexington
Caldari Provisions Caldari State
1099
|
Posted - 2014.01.31 10:35:00 -
[6] - Quote
Spugg Galdon wrote:Don't you like the idea of being able to disable WCS's?
Fit more scrams... I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Julius Rigel
140
|
Posted - 2014.01.31 10:35:00 -
[7] - Quote
Spugg Galdon wrote:Don't you like the idea of being able to disable WCS's? You can offline them if you like. You can online them again later, although that's going to cost a bit of cap.
The whole point of warp stabs is to trade fitting and sensor resources for points in warp strength. You don't need to target stuff when you warp, so it would be pointless to have the drawback if it only reduced your targeting capabilities when you needed to warp.
If it's such a big problem, and offlining the stabs isn't an adequate solution for you, then just bring along a depot and fit stabs when you need to warp, then refit to something else when you don't.
You really have a lot of options already. Do YOU like to undock? |

Arthur Aihaken
Perkone Caldari State
2855
|
Posted - 2014.01.31 10:54:00 -
[8] - Quote
-1 for the reasons already listed. I am currently away, traveling through time and will be returning last week. |

Major Trant
CTRL-Q Iron Oxide.
665
|
Posted - 2014.01.31 11:01:00 -
[9] - Quote
Even if you can neut someone dry before they went to warp, the WCS would still remain effective until they complete their cycle and most ships would be long gone by then.
You haven't stated whether it should have a fast cycle time with minimal cap usage or long cycle time with large cap usage. Which is pretty relevant to the idea.
The cap issues created would particularly hurt new pilots with poor cap skills, when in travel fit mode.
Then you haven't even addressed the issue of AFK/Autopilot people.
I'm not offering any opinions on this. Just that the OP needs to consider all scenarios and issues, not post a half baked idea which doesn't even state the particular issue he is trying to address. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |

Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
311
|
Posted - 2014.01.31 12:35:00 -
[10] - Quote
+1 Also make WCS like mwds, they deactivate when scrammed. I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |

Gawain Edmond
Angry Mustellid
45
|
Posted - 2014.01.31 12:42:00 -
[11] - Quote
this idea is terrible and just an excuse to try and get pvp ships fitted with stabs again which was terrible in the first place they reason they are how they are is so pvp ships laugh at the idea of having them fitted if they're going out to a fight if you made them need cap all you'd do is if it was looking like you were going to lose you'd turn it on hit warp and then it dosen't matter if you don't make it to where you were going to warp to as it'd just drop you in a safe spot so you could wait for you cap to regen reload your guns and rep any damage
-infinity for this idea |

Xe'Cara'eos
A Big Enough Lever
63
|
Posted - 2014.01.31 12:48:00 -
[12] - Quote
Electrique Wizard wrote:+1 Also make WCS like mwds, they deactivate when scrammed.
rather defeats the object of WCS's, no?
if the original idea was true, you'd never turn them on until you needed them, so they become less of a penalty to fit..... which I disagree with, as I think they're balanced as is.
unleeeeeessssssss, you only get the extra warp core strength at the end of the cycle, if the module remains active, make it a large cap drain with LOOONG cycle time..... but then no-one would bother, I imagine.... |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
367
|
Posted - 2014.01.31 13:20:00 -
[13] - Quote
Gawain Edmond wrote:this idea is terrible and just an excuse to try and get pvp ships fitted with stabs again which was terrible in the first place they reason they are how they are is so pvp ships laugh at the idea of having them fitted if they're going out to a fight if you made them need cap all you'd do is if it was looking like you were going to lose you'd turn it on hit warp and then it dosen't matter if you don't make it to where you were going to warp to as it'd just drop you in a safe spot so you could wait for you cap to regen reload your guns and rep any damage
-infinity for this idea
The idea is that if you didn't have the capacitor available you wouldn't be able to turn it on. |

Major Trant
CTRL-Q Iron Oxide.
665
|
Posted - 2014.01.31 13:24:00 -
[14] - Quote
Spugg Galdon wrote:Gawain Edmond wrote:this idea is terrible and just an excuse to try and get pvp ships fitted with stabs again which was terrible in the first place they reason they are how they are is so pvp ships laugh at the idea of having them fitted if they're going out to a fight if you made them need cap all you'd do is if it was looking like you were going to lose you'd turn it on hit warp and then it dosen't matter if you don't make it to where you were going to warp to as it'd just drop you in a safe spot so you could wait for you cap to regen reload your guns and rep any damage
-infinity for this idea The idea is that if you didn't have the capacitor available you wouldn't be able to turn it on. So add a cap booster and you're gold.
You really haven't thought it through have you? CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |

Altrue
Exploration Frontier inc Brave Collective
972
|
Posted - 2014.01.31 13:57:00 -
[15] - Quote
If anything, WCS should keep their targeting (aka combat) penalties and gain a reduction to the cap needed to initiate warp, and a buff to warp speed.
They are warp stabilizers. They improve warp, not degrade it. Signature Tanking - Best Tanking. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1117
|
Posted - 2014.01.31 14:32:00 -
[16] - Quote
Spugg Galdon wrote:Gypsio III wrote:Spugg Galdon wrote:This would mean that you would only feel the negative effects of WCS's while they're active. No. Don't you like the idea of being able to disable WCS's?
I don't like the idea of being able to fit WCS without penalties. |

Caleb Seremshur
Capital Storm. JIHADASQUAD
197
|
Posted - 2014.01.31 15:04:00 -
[17] - Quote
Iterating on the idea wcs still gives penalty for equipping but no core stability until activatsd and then say usage us 10% of total cap pool. The idea as op suggested was to make wcs situational and not provide the get out jail free card it does now. Under current fw situations any quad wcs fit frigate would cap itself out and be unabke to warp in 2 cycles. A fair penalty for the possibility of escape under all normal circumstances if you ask me. LP store weapon cost rebalance |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
367
|
Posted - 2014.02.01 14:04:00 -
[18] - Quote
Caleb Seremshur wrote:Iterating on the idea wcs still gives penalty for equipping but no core stability until activatsd and then say usage us 10% of total cap pool. The idea as op suggested was to make wcs situational and not provide the get out jail free card it does now. Under current fw situations any quad wcs fit frigate would cap itself out and be unabke to warp in 2 cycles. A fair penalty for the possibility of escape under all normal circumstances if you ask me.
This is what I was suggesting. I don't want any of the penalties of using a WCS to be removed, I simply am suggesting that the module become an active module.
So, A ship would jump into a system and initiate a war... this costs cap. Said ship then activates their WCS's to escape pirates. However the cost of their initial warp and the cost of activating WCS's has capped them out meaning they can't activate all of their WCS's.
Other scenarios can be theory crafted.
I basically don't like the idea of multi stabbed ships being able to freely move around. |

Seranova Farreach
Biomass Negative
634
|
Posted - 2014.02.01 14:10:00 -
[19] - Quote
Gypsio III wrote:Spugg Galdon wrote:This would mean that you would only feel the negative effects of WCS's while they're active. No. this _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Seranova Farreach
Biomass Negative
634
|
Posted - 2014.02.01 14:11:00 -
[20] - Quote
Spugg Galdon wrote:It's in the title
Make warp core stabs an active module so if you get capped out they're useless.
Could also make them expensive cap wise by making the module cost a % of the amount of cap required to warp. Meaning they scale with ship size.
For warp core stab users. This would mean that you would only feel the negative effects of WCS's while they're active. As in - when you need them.
Fairly simple idea.
Feedback please.
Quit whining about Warp Core Stabs. fit more point or fly with Infinity point Heavy Dic. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
2676
|
Posted - 2014.02.01 15:00:00 -
[21] - Quote
Is an active WCS going to prevent you being pointed by an insta-lock gatecamp? Oh god. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
367
|
Posted - 2014.02.01 16:35:00 -
[22] - Quote
Seranova Farreach wrote:Spugg Galdon wrote:It's in the title
Make warp core stabs an active module so if you get capped out they're useless.
Could also make them expensive cap wise by making the module cost a % of the amount of cap required to warp. Meaning they scale with ship size.
For warp core stab users. This would mean that you would only feel the negative effects of WCS's while they're active. As in - when you need them.
Fairly simple idea.
Feedback please. Quit whining about Warp Core Stabs. fit more point or fly with Infinity point Heavy Dic.
I agree. These are the simple solutions and I do this. I'm just talking about an idea that might be interesting and improve or shake up gameplay.
Telling me to "quit whining" isn't valid or valuable feedback. I also haven't complained about WCS's at all. I've just proposed an idea to change them slightly to be active modules |

FT Diomedes
The Graduates RAZOR Alliance
341
|
Posted - 2014.02.01 16:54:00 -
[23] - Quote
I support making WCS an active mod, and costing cap, and retaining the current penalties it has. In other words, it keeps all the drawbacks it currently has AND the user has to turn it on for it to work http://eveion.blogspot.com/ |

Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
147
|
Posted - 2014.02.01 18:57:00 -
[24] - Quote
https://wiki.eveonline.com/en/wiki/Loser_(Chronicle)
Loser (Chronicle) wrote: In the meantime Victor activated his anti-scrambling unit - due to the strength of the Caldari scrambler it would take a full minute to de-scramble the warp drive.
Not to say that ANYTHING in any of the Eve lore actually applies to Eve. But there is an example of an active module WCS.
=) |

Iudicium Vastus
Incognito Holdings and Savings
230
|
Posted - 2014.02.01 20:33:00 -
[25] - Quote
Spugg Galdon wrote:
I basically don't like the idea of multi stabbed ships being able to freely move around.
You know, such a ship with a rack of stabs can't really do much else besides move around. Kinda the point of the so called travel fit. I doubt someone with 3-4 or more stabs is looking to run DEDs, missions, pvp, ratting, run logi, or anything else.
Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Sentamon
Imperial Academy Amarr Empire
1411
|
Posted - 2014.02.01 23:37:00 -
[26] - Quote
eww ~ Professional Forum Alt -á~ |
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