Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Freelancer117
So you want to be a Hero
109
|
Posted - 2014.01.31 14:14:00 -
[1] - Quote
Damage Control is a weird module, I love it to near death, really I DO !
It saved my ship plenty of time from either npc's (yes was drinking) ganks (yes was semi afk) or pvp (that little extra hull hp hah)
However now that CCP want to Overheating active modules and maybe add more time into Immersion in the game,
it is time to think about what to do with our beloved damage control modules.
This is a long term view I have with many other about how we fly our ships, do we just plug in a pod and solo pilot a Titan,
Or does a titan actually have some staff at hand to help out in piloting such a large vessel
Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2624
|
Posted - 2014.01.31 14:43:00 -
[2] - Quote
https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Freelancer117
So you want to be a Hero
109
|
Posted - 2014.01.31 15:02:00 -
[3] - Quote
Steve Ronuken wrote:https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
http://www.youtube.com/watch?v=cvENBtwXHKA
CCP is flying a stealth bomber, with a capsuleer flying it (Mr G ) CCP Mimic said; so why are we all cramped in to a one SB ?
Minimum Crew (Capsuleer) in frigate 1-3 (correctly displayed hehe) and a max of 10 GÇô 40.
Yep, with a Stat. Avg. Survivor Rate < 5% no wonder Mimic says: How do I get out of this chicken sh!t outfit
Anyways, it won't be easy to figure out how to replace DCU's with ship crews, especially when it involves the crew number stats.
But we still should move forward to finally have ship crews in the game for also immersion not on some out of game website. Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Freelancer117
So you want to be a Hero
109
|
Posted - 2014.01.31 15:33:00 -
[4] - Quote
Freelancer117 wrote: Anyways, it won't be easy to figure out how to replace DCU's with ship crews, especially when it involves the crew number stats.
You could think about a low slot Life Support module that can be scripted with ship crew
Every ship class can only fit a specific script crew, the Life Support Module can also come in varieties to allow different ahip crew levels.
So you fly a hound, and want the best ship crew for pvp; Buy a tech 2 life support module from the market to fit a max ship crew level 5, and script it with an elite frigate crew Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Arsala
Minmatar Mining and Manufacturing.
0
|
Posted - 2014.02.02 01:45:00 -
[5] - Quote
no, I think this is a bad idea. The whole eve concept of Pod Pilots and immortals is that we are able to live beyond death with clones and the pod is the center of control for these ships in which the pilot sits and controls every thing. To add crews to the ship would only take a unique idea that is eve and make it a wanna be star trek.
plus the game has so many different mechanic system in it already that the learning cure is one of the most high for an MMO out there, lets not add more on top of that and make it even harder to get more players. |
Liyra Agittain
Augmented Strategic Unlimited Touched by Destiny
0
|
Posted - 2014.02.02 14:35:00 -
[6] - Quote
I'm pretty new to the EVE universe and therefore don't fully understand the canon, but if everything in the evelopedia is in fact canon, then our ships should have crews in keeping with such canon. However I can see why they have omitted that, giving how complex the game already is (though this probably should've been in the game from the beginning). I agree though that if done properly it would add deeper immersion and strategy to the way we fly and maybe even buy ships, probably even a needed change but I doubt many veteran players would go for that. Ultimately I think its too late to add ship crews but they probably should've been there from the start. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |