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Kejoga
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Posted - 2006.04.01 11:30:00 -
[1]
ok, I have been working my engineering skill (at level 3 now), and put a small capacitor battery in one of my medium slots. Oh, I also put a diagnostic something or other (game down, cant check name) in as well.
How else can I increase my power grid? I want to equip more stuff. 
Thanks
Kejoga
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Brastagi
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Posted - 2006.04.01 11:36:00 -
[2]
Use Reactor Control Unit module (RCU). An if you are using frigate or destroyer, use Micro Auxilary Power Control module (MAPC). But that one need some skills trained first. Better use RCU for while, it boost more powergrid than Power Diagnostic Unit/system module(PDU) ---------
The PIEs are there. The cAKe are here. Even the [23] are watching you... |

Hoshi
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Posted - 2006.04.01 12:11:00 -
[3]
Training engineering to level 4 or even 5 (very much worth it in the long run and also requierd for some things like Assault Ships) would be the first thing. But sometimes it's just very hard to fit some ships.
For example I was fitting a sniper Cormorant. 7x 150mm rail, 2x Sensor booster, 2x Tracking Computer. Even with Advanced Weapons upgrade level 4 I only had 0.25 pg left which meant I couldn't fit anything usefull in the lowslot. That setup would requier advanced weapons upgrade level 5 (which is about 1 month training...) to work.
You might have to rethink your setup, use smaller guns (125mm rails instead of 150mm etc) maybe and not fit a cap battery. I know cap batteries can be very nice for some ships but if they stop you from fitting what else you want they might not be worth it, you could go with cap rechargers instead for example. --------------------------------------------------------------------------------
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F'nog
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Posted - 2006.04.01 16:41:00 -
[4]
The above give good advice. Also, a Cap Battery does nothing for Power Grid.
Originally by: Bl4zer But, cmon, this is the Eve forums, we don't let facts get in the way of pointless speculation.
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Drizit
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Posted - 2006.04.01 19:13:00 -
[5]
Good advice about the cap battery Hoshi. Use them to reduce flight time when in a frig to courier stuff around. It allows a frig to only warp once instead of two or three times across some systems. Other than that, they are pretty useless. A cap recharger does a lot better and can mean the difference between running out of cap at crucial times (ie: tanking desperatly to keep the ship together) and having a ship that can tank for a long time without running the cap out too quick.
I have an Executor I use for courier work and put a 1mn MWD on it with a midslot cap recharger. I can take it up to 3km/s and leave it there all day since the cap settles at a mininmum of 29%. A cap battery would give me the boost for a longer time than without it, but the cap would eventually drain since the basic recharge rate is too slow to keep up.
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Neckbone
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Posted - 2006.04.02 00:37:00 -
[6]
Originally by: Drizit A cap recharger does a lot better and can mean the difference between running out of cap at crucial times (ie: tanking desperatly to keep the ship together) and having a ship that can tank for a long time without running the cap out too quick.
On Frigates & Destroyers, you will usually gain more cap/sec increase from a cap battery than you will a cap recharger. With base skills a Punisher gets the same boost from both, and anything with a lower base cap recharge gets a bigger boost from the battery. Just a pitfall many people don't consider. When the battery boosts your max cap by such a large amount, the corresponding base recharge rate jumps also.
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