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Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.01 12:59:00 -
[1] - Quote
I just want to start out by saying that I know some things in EVE are the way they are due to game play specific reasons, but I feel that is not justification enough to explain it in the game universe and where it fits. It's breaking the fourth wall to use an out of game reason to justify something occurring in game. Something out of game can cause this change certainly, but it should be explained properly in game as well
The thing I love about science fiction is trying to figure out how the technology we are introduced to might work, and discussing it with other people.! As you will soon find out, I have been doing a lot of thinking and a lot of calculating, and I have come to the conclusion that something does not add up.
So, here we go.
Carriers and Dreadnaughts are capital ships, and are unable to go into highsec or use star gates, instead relying on a jump drive they have inbuilt.
Why is this? The most common reason you hear, on every wiki I could find is that "Carriers and Dreadnaughts are much too large to use star gates". Fair enough, they're called capital ships for a reason, they're large.
Freighters and Jump Freighters are also capital ships, but they are ships capable of using both star gates and entering high sec. This would mean they are not too big to use star gates.
How much does a Nidhoggur weigh? 1,014,750,000 kgs. 1.014 billion kgs How much does a Rhea/Charon weigh? 960,000,000 kgs. 0.96 billion kgs
This would lead us to believe that star gates cannot handle anything just over 960 million kgs. Does this mean that a Nidhoggur, a carrier well known to be "much too large to handle a stargate" lives to its reputation? No.
A Nidhoggur is approximately 5% heavier in mass than a Charon/Rhea Perhaps "far too large" means volume then? Perhaps it's too much volume and the Nidhoggur simply cant squeeze into a stargate A Charon is 30.76% bulkier in terms of raw m3 than a nidhoggur
It turns out, that when looking in depth, the Nidhoggur is not too bulky for the star gates at all, in fact, with a few slight modifications a nidhoggur could theoretically use a star gate no problem.
by simply shaving off 5% of the nidhoggurs mass, the impossible is made possible (80,000 m3 drone bay perhaps? 850 - 900k m3 ship maintenence array?)
I tried to figure out what the new specs of the nidhoggur would be by trimming off some of the capital construction parts, but as it turns out, all of the capital construction parts that make up the nidhoggur only make up 0.17% of the 1.014 billion kg ship. Lol. Maybe I just suck at math.
So where am I going with this? I personally think that the minmatar (and other race) engineers that designed the carriers failed by not trimming down the last 5 - 10% of the mass required to make star gate jumps possible. Either that or star gates should get just that little bit bigger.
So, even though capital ships should not be able to jump into highsec (due to the empires rejecting their right to use stargates), carriers should be able to jump through stargates that lead from nullsec - nullsec.
If you want to go a step further and say that the empires also control the stargates in nullsec, then here's the real kicker.
If capsuleer made stargates becomes possible in the future, which will mean that the empires do not control these stargates. Within a margin of 5% - 10%, Carriers and Dreadnaughts should be able to use star gates.
There will be no volume stopping them. There will be no mass stopping them (if they shed that 5% or the stargates decide to up the ante) and there will be no empires stopping them.
So, to make an extremely long post short. Capital ship star gate usage hype! 
Dispute my claims, call me out on my calculations, please, I would love to discuss this with people  |

Billy McCandless
The McCandless Clan Turing Tested
178
|
Posted - 2014.02.01 13:03:00 -
[2] - Quote
Ramone Ormand wrote:
Freighters and Jump Freighters are also capital ships
no dey aernt |

Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.01 13:05:00 -
[3] - Quote
Billy McCandless wrote:Ramone Ormand wrote:
Freighters and Jump Freighters are also capital ships
no dey aernt
Market -> Ships -> Capital Ships -> Jump Freighters/Freighters
Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship
so, ye dey aer |

Nevyn Auscent
Broke Sauce
1036
|
Posted - 2014.02.01 13:11:00 -
[4] - Quote
If you want a Psuedo lore reason. The warp drive 'footprint' of Carriers & Dreads is much larger, resulting in a distortion too large for a Stargate to manage. There, solved in a perfectly reasonable manner. No more issues. |

Billy McCandless
The McCandless Clan Turing Tested
178
|
Posted - 2014.02.01 13:15:00 -
[5] - Quote
Ramone Ormand wrote:
Market -> Ships -> Capital Ships -> Jump Freighters/Freighters
Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship
so, ye dey aer
No yoo aer rong caps need cap skill and caant go into gate
dey arent the onny thing in rong payce in meerkat eether
|

Chaotix Morwen
Discord Immaterium Legio immortales CXCI
0
|
Posted - 2014.02.01 13:16:00 -
[6] - Quote
This is just postulation on my part, freighters and jump freighters are specifically designed to be able to move freely in high sec, it would be likely that due to this that they have a number of inbuilt systems designed to reduce the burden on the stargates, some kind of a heavy warp stabilizer and advanced computing system which greatly reduces the load on the gate and allows it to move something that is possibly vastly over its normal mass capabilities. Of course the cost of this ability is the inability to mount any more equipment as all of its power and cpu is required to run this stargate efficiency program.
Carriers however are designed to have specialized combat uses, to get a similar system operating in them would require far too much sacrifice of its combat modules. Even though the Nidhoggur only has a roughly 5% difference in mass from a Charon, with the theory posted above the difference between its mass and the gates mass capability will be far higher. which would explain why the various capital designers did not even attempt to design a combat capital with the capacity to operate gates (to do that they would essentially be building a battleship).
I don't have anything to backup what I've said above, but at the very least its a way to explain the game mechanics without stuffing up eve lore. |

Vyktor Abyss
Abyss Research Abyss Alliance
431
|
Posted - 2014.02.01 13:20:00 -
[7] - Quote
Jumping, combat agression and gate mechanics especially on low or null to highsec gates have always had *issues*. Remember eject and scooping to orca? Remember lowsec Nyxes on gates before HICs joined the game?
While I think it would be nice to see cap ships moving through gates too, too many game mechanics would need to be re-written.
So accept it how it is. |

Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.01 13:23:00 -
[8] - Quote
Billy McCandless wrote:Ramone Ormand wrote:
Market -> Ships -> Capital Ships -> Jump Freighters/Freighters
Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship
so, ye dey aer
No yoo aer rong caps need cap skill and caant go into gate dey arent the onny thing in rong payce in meerkat eether
http://eve.wikia.com/wiki/Category:Jump_Freighters
"a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnoughts, motherships and titans."
many people, including myself, would argue that the distinct part of a capital ship is the fact that it has a capital ship jump drive. Jump freighters have one, so can be defined as a capital ship. Just replace the word "charon" with "rhea" and hey pronto if you don't believe a charon is a capital ship (it is ) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8886
|
Posted - 2014.02.01 13:25:00 -
[9] - Quote
I guess that means black ops are capital ships then. My EVE Videos 59-15 |

Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.01 13:25:00 -
[10] - Quote
Vyktor Abyss wrote: Jumping, combat agression and gate mechanics especially on low or null to highsec gates have always had *issues*. Remember eject and scooping to orca? Remember lowsec Nyxes on gates before HICs joined the game?
While I think it would be nice to see cap ships moving through gates too, too many game mechanics would need to be re-written.
So accept it how it is.
I agree, I really do. Perhaps you didn't understand. I know why carriers/dreadnaughts can't go into highsec/use gates from a gameplay perspective, I was just arguing about purely the lore side of things. |

Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.01 13:26:00 -
[11] - Quote
James Amril-Kesh wrote:I guess that means black ops are capital ships then.
black ops do not use a capital class jump drive. They are therefore not capital class ships. |

Billy McCandless
The McCandless Clan Turing Tested
178
|
Posted - 2014.02.01 13:32:00 -
[12] - Quote
Ramone Ormand wrote: (it is  )
ramona pls |

Anomaly One
Imperial Academy Amarr Empire
197
|
Posted - 2014.02.01 13:36:00 -
[13] - Quote
Billy McCandless wrote:Ramone Ormand wrote:
Market -> Ships -> Capital Ships -> Jump Freighters/Freighters
Not to mention the fact that they (used to) require the capital ships skill. The fact that they no longer need this skill doesn't mean they're no longer a capital ship
so, ye dey aer
No yoo aer rong caps need cap skill and caant go into gate dey arent the onny thing in rong payce in meerkat eether
when is your sister coming back? Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Ydnari
Estrale Frontiers Project Wildfire
294
|
Posted - 2014.02.01 13:41:00 -
[14] - Quote
Ramone Ormand wrote:James Amril-Kesh wrote:I guess that means black ops are capital ships then. black ops do not use a capital class jump drive. They are therefore not capital class ships. Blueprint says they do  -- |

Chaotix Morwen
Discord Immaterium Legio immortales CXCI
0
|
Posted - 2014.02.01 13:46:00 -
[15] - Quote
Id dare say that black ops ships are a very experimental technology, having no alternative due to their uncommon nature they are forced to use a capital jump drive that is reconfigured for their own mass and power requirements. This would make them a fair exception to the ruling of capital parts make a capital ship. |

Billy McCandless
The McCandless Clan Turing Tested
178
|
Posted - 2014.02.01 13:48:00 -
[16] - Quote
Anomaly One wrote: when is your sister coming back?
Ma grownded hur for pushin me down da stayrs but is nun mi business how long she sez |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
221
|
Posted - 2014.02.01 14:01:00 -
[17] - Quote
I find myself wondering why capitals are not allowed in High sec. Anybody got a justification for that?
|

Chaotix Morwen
Discord Immaterium Legio immortales CXCI
0
|
Posted - 2014.02.01 14:52:00 -
[18] - Quote
RAIN Arthie wrote:I find myself wondering why capitals are not allowed in High sec. Anybody got a justification for that?
Empire space does not allow independent cynos to be used in their territory as this can obviously lead to a great loss of internal security, imagine your territory being jumped into by super heavy ships capable of untold destruction whenever an uppity capsuleer felt like it. If you have the capacity to stop said cynos you most definitely would. As for the caps simply using the gates to get in, Ive already supplied a theory earlier in this thread.
In terms of gameplay capitals aren't allowed into high sec for a few reasons. They are very powerful ships and would easily dominate any pve aspect of the game. Any hi-sec wars would become super cap blob wars. Additionally one of the inherent risks of owning a capital ship is whenever you use it you always have a chance of losing it, if they were granted hi-sec access this would of obviously not be true. |

Silivar Karkun
We are not bad. Just unlucky Goonswarm Federation
150
|
Posted - 2014.02.01 16:43:00 -
[19] - Quote
CCP could enable capital ships to traverse high sec but they would be limited in what they can do of course:
-they would still need to use cynos
-they wouldnt be able to remote repair
-they wouldnt be able to launch drones/fighters or use EWAR, energy disruption and weapon modules
-they would be locked from mission sites and anomalies/DED sites...
-they can repair themselves and use propulsion methods
-capital ships can interact in duels and defend if agressed by players, its the only moment where they have combat enabled
the idea is that while not in wardecs or being attacked, capital ships would only serve as hauling ships, they have the permission to pass and defend themselves if attacked, but they wont be able to do any PvE content, mining included, since their place should be out of high sec |

Chinwe Rhei
Tribal Liberation Force Minmatar Republic
73
|
Posted - 2014.02.01 16:50:00 -
[20] - Quote
A wizard did it. |

Tippia
Sunshine and Lollipops
19096
|
Posted - 2014.02.01 17:34:00 -
[21] - Quote
Ramone Ormand wrote:Freighters and Jump Freighters are also capital ships GǪexcept that they share none of the features that distinguish capital ships from non-capitals.
Capships are not allowed in highsec becaues they would offer too much safety for their pilots and because they have no role to fill there. It's really as simple as that.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
994
|
Posted - 2014.02.01 20:33:00 -
[22] - Quote
Ramone Ormand (long rant deleted) So, to make an extremely long post short. Capital ship star gate usage hype! [:lol: wrote:
Why?
What is it that want do do?
Start there and you'll find out why it's a bad idea.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Rastafarian God
21
|
Posted - 2014.02.02 01:27:00 -
[23] - Quote
Chaotix Morwen wrote:This is just postulation on my part, freighters and jump freighters are specifically designed to be able to move freely in high sec, it would be likely that due to this that they have a number of inbuilt systems designed to reduce the burden on the stargates, some kind of a heavy warp stabilizer and advanced computing system which greatly reduces the load on the gate and allows it to move something that is possibly vastly over its normal mass capabilities. Of course the cost of this ability is the inability to mount any more equipment as all of its power and cpu is required to run this stargate efficiency program.
Carriers however are designed to have specialized combat uses, to get a similar system operating in them would require far too much sacrifice of its combat modules. Even though the Nidhoggur only has a roughly 5% difference in mass from a Charon, with the theory posted above the difference between its mass and the gates mass capability will be far higher. which would explain why the various capital designers did not even attempt to design a combat capital with the capacity to operate gates (to do that they would essentially be building a battleship).
I don't have anything to backup what I've said above, but at the very least its a way to explain the game mechanics without stuffing up eve lore.
You are forgetting that an Orca is a capitol ships as well, and that an Orca is basically a nerffed down Carrier for highsec with mining bonuses instead of PVP bonuses. So a lot of what you said still does not make sense.
:)
|

Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.02 01:50:00 -
[24] - Quote
Ok, I have returned.
I think some people are misinterpreting what i'm trying to say here. I know why carriers are not let into highsec from a gameplay perspective, too overpowered, no roles in their, CONCORD would never allow it, etc.
I've come to the conclusion that CONCORD and the empires have bottlenecked star gates, making freighters the limit for being able to jump through.
I would also like to discuss the warp drive "foot print' and freighter electronic systems theory, as was mentioned before and I think this also helps prove that CONCORD interferes with the star gates.
For the 'foot print'/electronic systems theory to hold, 1 of 2 things must happen:
1) A carriers mass is multiplied when attempting to jump due to it's 'foot print' 2) A freighters mass is mitigated when attempting to jump due to its electronic systems
This would also have effects not only in star gates, but in wormholes since wormholes and stargates are fundamentally the same.
If you bring a freighter through a wormhole, the full 960 million kgs are added to the wormholes mass limit before collapsing If you bring a carrier through a wormhole, its mass is not multiplied due to a "foot print" when jumping through. If it was, a carrier would be the best thing to use to roll a hole.
So, seeing that this theory is limited to only star gates, I cannot see it holding.
Another thing to consider: the mass of all of the materials only made up less than 1% of the carriers actual mass. With 99% of it being unaccounted for, I think this left over mass would be the warp drive 'footprint' you are referring to. Therefore, with this warp drive footprint, the carrier is only 5% over the mass limit.
Thank you all for the responses! I do like thinking over different theories, possibilities, etc. But I still believe it is capsuleer made (with no CONCORD interferance) capital ship jump use hype!
Finally to answer Lors Dornicks question "what is it that you want to do?" I am not trying to change anything. This is all speculations and calculations. This is by no means a thread to tell CCP to let carriers into highsec. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8890
|
Posted - 2014.02.02 02:21:00 -
[25] - Quote
Ramone Ormand wrote:James Amril-Kesh wrote:I guess that means black ops are capital ships then. black ops do not use a capital class jump drive. They are therefore not capital class ships. Then I get to say that jump freighters don't either.
But because they do (and so do black ops) that means it's not a distinguishing feature that makes a ship a capital ship. My EVE Videos 59-15 |

Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.02 02:37:00 -
[26] - Quote
James Amril-Kesh wrote:Ramone Ormand wrote:James Amril-Kesh wrote:I guess that means black ops are capital ships then. black ops do not use a capital class jump drive. They are therefore not capital class ships. Then I get to say that jump freighters don't either. But because they do (and so do black ops) that means it's not a distinguishing feature that makes a ship a capital ship.
A black ops ship is an upgrade from a battleship sized hull. A Jump Freighter is an upgrade from a capital ship sized hull
https://wiki.eveonline.com/en/wiki/Freighter "They are capital sized ships and are very slow to move"
http://eve.wikia.com/wiki/Category:Jump_Freighters "Their main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnoughts, motherships and titans."
Use of a capital class jump drive + being a capital sized ship = capital ship
Fine, I take back what I said then, a black ops uses a capital jump drive. It's not a capital ship though, it's a modified battleship.
|

Tippia
Sunshine and Lollipops
19099
|
Posted - 2014.02.02 02:44:00 -
[27] - Quote
Ramone Ormand wrote:https://wiki.eveonline.com/en/wiki/Freighter "They are capital sized ships and are very slow to move" Capital sized ship Gëá capital ship.
Quote:http://eve.wikia.com/wiki/Category:Jump_Freighters "Their main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnoughts, motherships and titans." GǪsame as a Jump Freighter.
Quote:Use of a capital class jump drive + being a capital sized ship = capital ship GǪexcept that it doesn't share any of the characteristics of capital ships that separate them from subcaps. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ramone Ormand
The Scope Gallente Federation
11
|
Posted - 2014.02.02 02:51:00 -
[28] - Quote
Tippia wrote:Ramone Ormand wrote:https://wiki.eveonline.com/en/wiki/Freighter "They are capital sized ships and are very slow to move" Capital sized ship Gëá capital ship. Quote:http://eve.wikia.com/wiki/Category:Jump_Freighters "Their main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnoughts, motherships and titans." GǪsame as a Jump Freighter. Quote:Use of a capital class jump drive + being a capital sized ship = capital ship GǪexcept that it doesn't share any of the characteristics of capital ships that separate them from subcaps.
Then we're back to square one. If a capital sized ship is able to jump through a star gate, but a capital ship is not due to it's size, can you not see that there is an inconsistency there?
Ok, characteristics of capital ships that seperate them from subcaps:
- much larger (except for the freighter, you are putting it under the "sub cap" section here) - can use a jump drive (barring the black ops ship) - cannot use a star gate
so, the only characteristic of a capital ship that does not have another ship in the game that can do the same thing is being unable to use a stargate.
Why? CONCORD? Then we're back to square 2. Capsuleer made star gates will allow carriers and dreadnoughts through them, as CONCORD will have no say in what does and doesn't go through. |

Tippia
Sunshine and Lollipops
19099
|
Posted - 2014.02.02 03:12:00 -
[29] - Quote
Ramone Ormand wrote:Then we're back to square one. If a capital sized ship is able to jump through a star gate, but a capital ship is not due to it's size, can you not see that there is an inconsistency there? No, because it's just irrelevant lore.
Quote:Ok, characteristics of capital ships that seperate them from subcaps:
- much larger (except for the freighter, you are putting it under the "sub cap" section here) - can use a jump drive (barring the black ops ship) - cannot use a star gate - Requires the Capital Ships skill. - Can fit X-large modules. - Uses X-large rigs. - Can't be built in highsec.
Game balance. All the reason you ever need. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Infinity Ziona
Cloakers
1591
|
Posted - 2014.02.02 03:47:00 -
[30] - Quote
The reason is simple.
When capitals were introduced they could be built in and enter high sec. I believe that cyno's could also be lit in high sec. 100% of the player base could use them, as is fair since 100% of the player base pay for the development of EVE.
Now unfortunately, there is a very tiny whiny portion of the player base that feel entitled to 100% of the development of EVE while denying most of the development to the majority of the player base. Lets call this tiny portion Poop Socking Nerds or PSN's. The latter group we'll call the Ignored Subscribers of EvE or ISE's.
So when caps were released everything was fair, however the PSN's cried and whined and grovelled to CCP to make caps only available to them, and to remove caps from use by the ISE's. CCP being best mates with a lot of the PSN's (due to the way the company seems to mix inappropriately with PSN's - Case in Point Link) decided that was a good idea.
Some of the arguments were along the lines of Caps can do missions! Caps can insta-shot ships. Caps crash into stations (lore BS) but not really were worthy of the bytes they wasted on the interwebs. They were **** poor arguments made for the xpress purpose of removing content paid for by all and giving it to a very small segment of CCP's best mates - the PSN's or null sec crowd.
The simple fact is there is absolutely no reason for caps not to be able to enter high sec. But like everything in EVE if the PSN want something exclusively they're conveniently flown to Iceland every once in a while, likely go boozing with the devs after having their private chats and get what they want.
If CCP was to be transparent, fair and give everyone equal content for their subscriptions they would do away with their arbitrary prejudicial limitations, do away with their rigged system of "electing" CSM's (I'd be happy to volunteer to be a CSM, I have been playing since 2003, have a good understanding of the game, have alternate views about what should be happening, but currently while I could probably get 1k votes, the big alliances can get up to 37k x 3 (with alts)). So what you have is a CSM that is entirely for PSN's and nobody else.
In short if you want to know why anything in EVE is the way it is, look to the CSM, look to the alliance influence on CPP and look to the vote rigging whenever elections come around.
The best thing to do is ignore the CCP / Alliance Cronism and try to enjoy the game as best you can. Things won't change. |
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