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Thread Statistics | Show CCP posts - 1 post(s) |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 03:52:00 -
[31] - Quote
Hershman wrote:Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant. The truth is;
- Removing local chat = Basic sandbox game principles
- Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)
- Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
- Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (AKA Goon worshipers)
- Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
- Local is rarely used for coordination, tactics and game immersion.
- Local chat has no logically sound use. It is a tool for idle chatting and spam.
That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.
Andski wrote:Obnoxious sniveling
Looks like I was right  |

Jodis Talvanen
State War Academy Caldari State
61
|
Posted - 2011.11.10 03:55:00 -
[32] - Quote
Hershman wrote:There are certainly several simple ways to improve it as a tool. For example, consecutive scanning intervals (or radar waves.)
I'm suspicious though that CCP may be adding a new feature to facilitate social interaction before this happens. Possibly an extension to Eve Gate functionality.
Yeah, a system wide "overview" if you will that updates automatically (like the on-grid overview) is a possible solution. |

Sara XIII
The Helljumpers
19
|
Posted - 2011.11.10 03:55:00 -
[33] - Quote
Would the removal of local have an adverse effect on bots?
 |

Wu Phat
Super Batungwaa Ninja Warriors
24
|
Posted - 2011.11.10 03:58:00 -
[34] - Quote
Stop stealing my thunder. My thread Bahhh, but yes down with local and down with bots. Goons will get the biggest benefit from this next patch with a swarm of ships larger than the Chinese army. Take away their eyes and let them roam space blind. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.11.10 04:00:00 -
[35] - Quote
No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest. |

Jodis Talvanen
State War Academy Caldari State
62
|
Posted - 2011.11.10 04:01:00 -
[36] - Quote
Politics is not my concern. Local just doesn't make any sense. |

Desert Ice78
Gryphon River Industries Bloodbound.
21
|
Posted - 2011.11.10 04:02:00 -
[37] - Quote
Karn Dulake wrote:(not this thread again)
Jesus H. Christ, not this thread again.
NO I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 04:05:00 -
[38] - Quote
Sara XIII wrote:Would the removal of local have an adverse effect on bots? 
I don't think Goonfleet guys really bot that much anyway... so it doesnt warrant their dramatic anxiousness. Personally I think really are afraid to lose grip of what makes them feel they have power. The sheepish blob-like group mentality. It's actually sad |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
95
|
Posted - 2011.11.10 04:05:00 -
[39] - Quote
Deryk Kyeld wrote:Jodis Talvanen wrote:Deryk Kyeld wrote:Some people like to forget this is a game and not a living in space simulator. This is a game of space, you are not making any point. I'm making a point that its a game, and not real life. CCP are the people that decide the lore of EVE, not you or anyone else. If they say there's infrastructure in known-space that keeps tabs of ships in the solar system then that's it. CCP will probably never remove local chat from K-Space so get over it and stop being a pathetic troll. CCP plans to deal with local before they start on the 0.0 infrastructure (which they were planning to do this winter before the monoclegate hit). Here's a quote by CCP Greyscale from this August:
CCP Greyscale wrote:Razin wrote:How can you do any "0.0 intel" development while avoiding the main problem with 0.0 intel? I mean, what is the purpose of all these deployable intel collecting structures if we have instant local? To make it even more OP?
Why not do it right the first time rather than count on some 'iteration' years from now? Haven't we been down this road before? This will all likely come after we deal with local, because that's a more pressing issue - it's just not covered explicitly here because it's too much of a "general mechanics" issue to be included in nullsec-specific planning. From Greyscale's statement it is evident that CCP does not consider the Local issue to be limited to 0.0. This is a very good thing. |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.10 04:10:00 -
[40] - Quote
Endeavour Starfleet wrote:No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest.
Removing local has its ups and downs, but this is a definite point of failure for the idea. Removing local would be a gigantic boon to large alliances, as if they need any more.
|

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:10:00 -
[41] - Quote
Endeavour Starfleet wrote:No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest.
Interesting, and how would you know being a 5 month new player with no KB or Emp. History that suggests you've been to nul.... 
If Goons are posting with their alts like this they must be desperate... |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:13:00 -
[42] - Quote
Commander TGK wrote:Removing local would be a gigantic boon to large alliances, as if they need any more.
Interesting, can you please list evidence to support this theory? |

Wu Phat
Super Batungwaa Ninja Warriors
24
|
Posted - 2011.11.10 04:16:00 -
[43] - Quote
Hershman wrote:Sara XIII wrote:Would the removal of local have an adverse effect on bots?  I don't think Goonfleet guys really bot that much anyway... so it doesnt warrant their dramatic anxiousness. Personally I think really are afraid to lose grip of what makes them feel they have power. The sheepish blob-like group mentality. It's actually sad
Goons bot as much as everyone else in eve. |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:21:00 -
[44] - Quote
Wu Phat wrote:Hershman wrote:Sara XIII wrote:Would the removal of local have an adverse effect on bots?  I don't think Goonfleet guys really bot that much anyway... so it doesnt warrant their dramatic anxiousness. Personally I think really are afraid to lose grip of what makes them feel they have power. The sheepish blob-like group mentality. It's actually sad Goons bot as much as everyone else in eve.
I don't bot, does that mean they don't bot?
The variable of cause is pointless to argue. Who bots and who doesnt wouldnt change the fact that botters would find other loopholes and solution. Such as the story goes |

Andski
GoonWaffe Goonswarm Federation
643
|
Posted - 2011.11.10 04:34:00 -
[45] - Quote
Changing local as an "anti-botting countermeasure" doesn't justify changing one of the game's core mechanics. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.11.10 04:35:00 -
[46] - Quote
Hershman wrote:Endeavour Starfleet wrote:No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest. Interesting, and how would you know being a 5 month new player with no KB or Emp. History that suggests you've been to nul....  If Goons are posting with their alts like this they must be desperate...
Look at my post history. It tends to be against large alliances.
And there is a reason people use alts. AFK cloaky revenge is one. |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:40:00 -
[47] - Quote
Andski wrote:Changing local as an "anti-botting countermeasure" doesn't justify changing one of the game's core mechanics.
I just said botting is not relevant to removing local chat
Improving the game justifies removal of local |

Ladie Harlot
GoonWaffe Goonswarm Federation
870
|
Posted - 2011.11.10 04:43:00 -
[48] - Quote
Hershman wrote:Improving the game justifies removal of local Actually it only improves the game for people too lazy or bad to get kills in nullsec and blame local for their failings.
The artist formerly known as Ladie Scarlet. |

Jodis Talvanen
State War Academy Caldari State
63
|
Posted - 2011.11.10 04:44:00 -
[49] - Quote
Ladie Harlot wrote:Hershman wrote:Improving the game justifies removal of local Actually it only improves the game for people too lazy or bad to get kills in nullsec and blame local for their failings. Actually you're just another goon about to get blocked. |

Ladie Harlot
GoonWaffe Goonswarm Federation
870
|
Posted - 2011.11.10 04:47:00 -
[50] - Quote
Jodis Talvanen wrote:Ladie Harlot wrote:Hershman wrote:Improving the game justifies removal of local Actually it only improves the game for people too lazy or bad to get kills in nullsec and blame local for their failings. Actually you're just another goon about to get blocked. I can assure you that this is a blow to my self esteem.
The artist formerly known as Ladie Scarlet. |

Ladie Harlot
GoonWaffe Goonswarm Federation
871
|
Posted - 2011.11.10 04:51:00 -
[51] - Quote
Please random pubbie I've never heard of before don't block me. The artist formerly known as Ladie Scarlet. |

Ladie Harlot
GoonWaffe Goonswarm Federation
871
|
Posted - 2011.11.10 04:53:00 -
[52] - Quote
My posting must be freed The artist formerly known as Ladie Scarlet. |

Feather Storm
Tindalosian Trading Consortium
0
|
Posted - 2011.11.10 05:06:00 -
[53] - Quote
Local is logical given the technology available in you ship. In fact in your capsule you you have a faster than light (instant in fact) computer network hookup capable of sending a copy of your personality across known space to be coded into your new clone. So local chat and all other communications channels we use in game have no need to be broadcast using radio or any other "primitive" broadcast methods, they are sent through the FTL fluid router network just like your personality when you die. The logical conclusion of this is that all of your chat channels are just that chat/IM channels sent through a computer network and CONCORD knows where your ship is because it tells then using the same FTL computer network. Rat ships don't have capsule pilots for the most part so are not hooked into the fluid router network.
I would say wormhole space dose not work this way because no one has paid/mandated CONCORD to update the system (or someone is paying them not to update the system) to include these areas. Think about it.
This also means from a lore perspective changing the way local and other chat channels behave is simply a software update for one reason or another (hackers are everywhere after all).
Remember fluid routers are small enough to fit in a capsule so who knows how many are installed on a frigate.
I mean really, radios. Those are short range backup systems or for use by non capsule pilots who just can't handle the influx of data we can. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
167
|
Posted - 2011.11.10 05:12:00 -
[54] - Quote
Jodis Talvanen wrote:Because it is how it should be.
In fact it doesn't make sense that some omnipotent CONCORD tracking device can detect your presence within a system and making it a metagaming device.
In fact it doesn't make sense for such a mechnism to exist in the lore.
In fact it doesn't make sense to have everyone know about your presence the moment you jump in unless of course you speak into it.
In fact like a real life radio system you won't know who is listening until they speak something on air. And even then you do not know how long he is going to be on air or when did he leave.
CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming.
All you are saying here is that your Hunting/Roaming technique is not working. You want local removed so that your technique works. This doesn't even rate as a bad idea. It's just beyond bad. Rethink your hunting/roaming strategy, stop calling for changes from CCP to make it easier for you.
(P.S. - Lady Harlot is wise, you would be foolish to block her and miss her direct and insightful posts) The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Trainwreck McGee
Ghost Ship Inc.
113
|
Posted - 2011.11.10 05:16:00 -
[55] - Quote
This thread is new
And seriously just stfu and move to a WH. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

FluffyDice
StarFckers Inc. The Jagged Alliance
40
|
Posted - 2011.11.10 05:21:00 -
[56] - Quote
I thought stargates were responsible for transmitting faster than light communications between systems. Therefore for the most part they should have an idea of where you are. Logging off though adds some lore complexity though.
I think thats the story reason cynos dont work in high sec also. They are a two part system involving the beacon and a transmission of location. The gates stop the transmission therefore cyno's dont work.
Edit: To be more relevant to the OP the idea of removing local is dumb from a PVP perspective because people would get tired very quickly of d-scan and probing. Wormholes work the way they do because they have to be scanned down first therefore limiting the amount of traffic. So anyone saying this is a great idea because of wormhole space experiences isn't that sharp. |

Michael Holmes Holmes
Starvin' Pilots Association The Serpents Eye Alliance
12
|
Posted - 2011.11.10 05:23:00 -
[57] - Quote
Yeah, all I see from the OP is tears because he can't do what he wants to do.
Local keeps balance in the game and allows even rookies a fighting chance to avoid getting ganked in null when they are about to undock.
We should all just ban you for acting so rudely on the forums. |

Feather Storm
Tindalosian Trading Consortium
0
|
Posted - 2011.11.10 05:29:00 -
[58] - Quote
FluffyDice wrote:I thought stargates were responsible for transmitting faster than light communications between systems. Therefore for the most part they should have an idea of where you are. Logging off though adds some lore complexity though.
I think thats the story reason cynos dont work in high sec also. They are a two part system involving the beacon and a transmission of location. The gates stop the transmission therefore cyno's dont work.
Edit: To be more relevant to the OP the idea of removing local is dumb from a PVP perspective because people would get tired very quickly of d-scan and probing. Wormholes work the way they do because they have to be scanned down first therefore limiting the amount of traffic. So anyone saying this is a great idea because of wormhole space experiences isn't that sharp.
You need to read the lore a little more closely. The info on fluid routers is on the second page of the article.
http://www.eveonline.com/background/communication/ |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 05:36:00 -
[59] - Quote
Yes its easy to log into alts and hurl insults at OP. Skip over facts and talk about lore.
So here are the facts again
Hershman wrote:Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant.
The truth is;
Removing local chat = Basic sandbox game principles Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.) Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?) Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (AKA Goon worshipers) Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.) Local is rarely used for coordination, tactics and game immersion. Local chat has no logically sound use. It is a tool for idle chatting and spam.
That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility. |

FluffyDice
StarFckers Inc. The Jagged Alliance
40
|
Posted - 2011.11.10 05:38:00 -
[60] - Quote
Well you learn something everyday. I cant say ive bothered to care about the lore since they stopped making chronicles so the memory has faded. |
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