| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:03:00 -
[1] - Quote
Because it is how it should be.
In fact it doesn't make sense that some omnipotent CONCORD tracking device can detect your presence within a system and making it a metagaming device.
In fact it doesn't make sense for such a mechnism to exist in the lore.
In fact it doesn't make sense to have everyone know about your presence the moment you jump in unless of course you speak into it.
In fact like a real life radio system you won't know who is listening until they speak something on air. And even then you do not know how long he is going to be on air or when did he leave.
CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming. |

Black Dranzer
55
|
Posted - 2011.11.10 03:05:00 -
[2] - Quote
Actually, come to think of it, weren't CCP meant to be doing something to nullsec local in time for Christmas? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
524
|
Posted - 2011.11.10 03:06:00 -
[3] - Quote
The only real issue with local is that you can see cloaked ships in there, and that they can see local while cloaked. Six months in the hole... it changes a man. |

Karn Dulake
Souls Must Be Trampled The.Alliance
78
|
Posted - 2011.11.10 03:06:00 -
[4] - Quote
(not this thread again) |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 03:07:00 -
[5] - Quote
Truth. And I would even extend this to include Low-Sec.
Along with this of course, some minor adjustments to the Directional Scanner (mainly not having to tap 'Scan' repeatedly.) |

Disfocate
Deep Core Mining Inc. Caldari State
21
|
Posted - 2011.11.10 03:07:00 -
[6] - Quote
Jodis Talvanen wrote:Because it is how it should be.
In fact it doesn't make sense that some omnipotent CONCORD tracking device can detect your presence within a system and making it a metagaming device.
In fact it doesn't make sense for such a mechnism to exist in the lore.
In fact it doesn't make sense to have everyone know about your presence the moment you jump in unless of course you speak into it.
In fact like a real life radio system you won't know who is listening until they speak something on air. And even then you do not know how long he is going to be on air or when did he leave.
CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming.
i support this product and or service.
If/when they remove local, I'll be sure to be providing lots of lolmails in recons and bombers for all! |

Krios Ahzek
45
|
Posted - 2011.11.10 03:08:00 -
[7] - Quote
It's already hard enough to find people in this game, please don't make it any harder to socialize with total strangers.
Nerfing local would do just that. I have no tears to cry. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
524
|
Posted - 2011.11.10 03:11:00 -
[8] - Quote
Krios Ahzek wrote:It's already hard enough to find people in this game, please don't make it any harder to socialize with total strangers.
Nerfing local would do just that.
Depends how they do it.
1. When a ship cloaks, it gets removed from local. 2. When a ship cloaks, it is no longer able to see local. You can't see them, they can't see you. 3. When a ship uncloaks, have a delay in being able to fire a cyno off to prevent abuse of that mechanic. Possible Black Ops exception.
There you go. Six months in the hole... it changes a man. |

Andski
GoonWaffe Goonswarm Federation
637
|
Posted - 2011.11.10 03:11:00 -
[9] - Quote
the npc corp alts have spoken |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:15:00 -
[10] - Quote
In fact, I am speaking about removing local for ALL systems.
It will make EVE a true space game with a realistic communication system like a real life radio. And not like "a system is just another map/arena" metagame thing.
It will make Jita less lag because of the list of names getting loaded every time.
I never understood the reason to have it IN THE FIRST PLACE. (If anything it should AT LEAST be delayed like any channels that have too many users. It should not be a GODMODE TRACKING DEVICE everyone can access. It is making EVE less spacey and more like a stupid chat room.
Make it more realistic. Make it more like a radio system.
It doesn't even make sense in the lore. There is no godmode tracking device in every single system that will track every single ship in it. In fact if such function exists WOULDN'T ALL PIRATES BE DETECTED AND ELIMINATED ANYWAY? HOW DO THEY HIDE IN "UNDETECTABLE POCKETS OF SPACE"?
REMOVE LOCAL |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 03:16:00 -
[11] - Quote
Andski wrote:the npc corp alts have spoken
Keep tellin yourself that Goonfleet |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:18:00 -
[12] - Quote
Krios Ahzek wrote:It's already hard enough to find people in this game, please don't make it any harder to socialize with total strangers.
Nerfing local would do just that. Because it is not hard to find people in this game, your post is invalid. |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:19:00 -
[13] - Quote
Andski wrote:the npc corp alts have spoken So? |

Andski
GoonWaffe Goonswarm Federation
637
|
Posted - 2011.11.10 03:20:00 -
[14] - Quote
maybe you should post from your main |

Andski
GoonWaffe Goonswarm Federation
637
|
Posted - 2011.11.10 03:20:00 -
[15] - Quote
because removing local is a stupid ******* idea that will do nothing for the game |

Deryk Kyeld
Veteran Defense Initiative Imperium Directive
25
|
Posted - 2011.11.10 03:21:00 -
[16] - Quote
Some people like to forget this is a game and not a living in space simulator. |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:22:00 -
[17] - Quote
Andski wrote:because removing local is a stupid ******* idea that will do nothing for the game
Because you are a goon, your post is invalid.
It doesn't make sense anyway even if you're not a goon.
But the fact that you're a goon makes it worse. |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:23:00 -
[18] - Quote
Deryk Kyeld wrote:Some people like to forget this is a game and not a living in space simulator. This is a game of space, you are not making any point. |

Andski
GoonWaffe Goonswarm Federation
637
|
Posted - 2011.11.10 03:23:00 -
[19] - Quote
Jodis Talvanen wrote:Andski wrote:because removing local is a stupid ******* idea that will do nothing for the game Because you are a goon, your post is invalid. It doesn't make sense anyway even if you're not a goon. But the fact that you're a goon makes it worse.
because I am a goon, my opinion is more important than yours |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:24:00 -
[20] - Quote
Andski wrote:maybe you should post from your main I post from whatever I like, your post is irrelevant |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:26:00 -
[21] - Quote
Andski wrote:Jodis Talvanen wrote:Andski wrote:because removing local is a stupid ******* idea that will do nothing for the game Because you are a goon, your post is invalid. It doesn't make sense anyway even if you're not a goon. But the fact that you're a goon makes it worse. because I am a goon, my opinion is more important than yours
Nope. You're just an annoyance. And you're blocked.
Back to topic! |

Andski
GoonWaffe Goonswarm Federation
637
|
Posted - 2011.11.10 03:26:00 -
[22] - Quote
and that's why nobody ever cares for these "remove local" threads |

ACE McFACE
Blue Republic RvB - BLUE Republic
59
|
Posted - 2011.11.10 03:26:00 -
[23] - Quote
Quick! To Features and Ideas! ZE GOGGLES, ZEY DO NOTHING! (Not wearing them so don't waste your time reading this sig) |

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
32
|
Posted - 2011.11.10 03:28:00 -
[24] - Quote
Jodis Talvanen wrote: CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming.
My dear cousin Jodis please stop posting. You are embarrassing our family name. |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:30:00 -
[25] - Quote
Ogi Talvanen wrote:Jodis Talvanen wrote: CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming.
My dear cousin Jodis please stop posting. You are embarrassing our family name. I'm going to change my name. |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 03:40:00 -
[26] - Quote
Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant.
The truth is;
- Removing local chat = Basic sandbox game principles
- Local chat allows death-grip control over large areas with fewer people. (Which is the reason Goonswarm is so fearful of the idea.)
- Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
- Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (See Goonfleet whine so much here.)
- Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
- Local is rarely used for coordination, tactics and game immersion.
- Local chat has no logically sound use. It is a tool for idle chatting and spam.
That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility. |

Deryk Kyeld
Veteran Defense Initiative Imperium Directive
25
|
Posted - 2011.11.10 03:40:00 -
[27] - Quote
Jodis Talvanen wrote:Deryk Kyeld wrote:Some people like to forget this is a game and not a living in space simulator. This is a game of space, you are not making any point.
I'm making a point that its a game, and not real life. CCP are the people that decide the lore of EVE, not you or anyone else. If they say there's infrastructure in known-space that keeps tabs of ships in the solar system then that's it. CCP will probably never remove local chat from K-Space so get over it and stop being a pathetic troll. |

Jodis Talvanen
State War Academy Caldari State
60
|
Posted - 2011.11.10 03:44:00 -
[28] - Quote
Hershman wrote:Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant. The truth is;
- Removing local chat = Basic sandbox game principles
- Local chat allows death-grip control over large areas with fewer people. (Which is the reason Goonswarm is so fearful of the idea.)
- Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
- Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (See Goonfleet whine so much here.)
- Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
- Local is rarely used for coordination, tactics and game immersion.
- Local chat has no logically sound use. It is a tool for idle chatting and spam.
That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.
Thanks for the info. So that means we need to get D-scan out of beta first. |

Andski
GoonWaffe Goonswarm Federation
641
|
Posted - 2011.11.10 03:48:00 -
[29] - Quote
as an alternative, perhaps CCP should add an area of space that has delayed local
perhaps it could be accessible through something like a "wormhole?" |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 03:49:00 -
[30] - Quote
There are certainly several simple ways to improve it as a tool. For example, consecutive scanning intervals (or radar waves.)
I'm suspicious though that CCP may be adding a new feature to facilitate social interaction before this happens. Possibly an extension to Eve Gate functionality. |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 03:52:00 -
[31] - Quote
Hershman wrote:Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant. The truth is;
- Removing local chat = Basic sandbox game principles
- Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)
- Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
- Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (AKA Goon worshipers)
- Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
- Local is rarely used for coordination, tactics and game immersion.
- Local chat has no logically sound use. It is a tool for idle chatting and spam.
That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.
Andski wrote:Obnoxious sniveling
Looks like I was right  |

Jodis Talvanen
State War Academy Caldari State
61
|
Posted - 2011.11.10 03:55:00 -
[32] - Quote
Hershman wrote:There are certainly several simple ways to improve it as a tool. For example, consecutive scanning intervals (or radar waves.)
I'm suspicious though that CCP may be adding a new feature to facilitate social interaction before this happens. Possibly an extension to Eve Gate functionality.
Yeah, a system wide "overview" if you will that updates automatically (like the on-grid overview) is a possible solution. |

Sara XIII
The Helljumpers
19
|
Posted - 2011.11.10 03:55:00 -
[33] - Quote
Would the removal of local have an adverse effect on bots?
 |

Wu Phat
Super Batungwaa Ninja Warriors
24
|
Posted - 2011.11.10 03:58:00 -
[34] - Quote
Stop stealing my thunder. My thread Bahhh, but yes down with local and down with bots. Goons will get the biggest benefit from this next patch with a swarm of ships larger than the Chinese army. Take away their eyes and let them roam space blind. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.11.10 04:00:00 -
[35] - Quote
No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest. |

Jodis Talvanen
State War Academy Caldari State
62
|
Posted - 2011.11.10 04:01:00 -
[36] - Quote
Politics is not my concern. Local just doesn't make any sense. |

Desert Ice78
Gryphon River Industries Bloodbound.
21
|
Posted - 2011.11.10 04:02:00 -
[37] - Quote
Karn Dulake wrote:(not this thread again)
Jesus H. Christ, not this thread again.
NO I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |

Hershman
G-Weezy
63
|
Posted - 2011.11.10 04:05:00 -
[38] - Quote
Sara XIII wrote:Would the removal of local have an adverse effect on bots? 
I don't think Goonfleet guys really bot that much anyway... so it doesnt warrant their dramatic anxiousness. Personally I think really are afraid to lose grip of what makes them feel they have power. The sheepish blob-like group mentality. It's actually sad |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
95
|
Posted - 2011.11.10 04:05:00 -
[39] - Quote
Deryk Kyeld wrote:Jodis Talvanen wrote:Deryk Kyeld wrote:Some people like to forget this is a game and not a living in space simulator. This is a game of space, you are not making any point. I'm making a point that its a game, and not real life. CCP are the people that decide the lore of EVE, not you or anyone else. If they say there's infrastructure in known-space that keeps tabs of ships in the solar system then that's it. CCP will probably never remove local chat from K-Space so get over it and stop being a pathetic troll. CCP plans to deal with local before they start on the 0.0 infrastructure (which they were planning to do this winter before the monoclegate hit). Here's a quote by CCP Greyscale from this August:
CCP Greyscale wrote:Razin wrote:How can you do any "0.0 intel" development while avoiding the main problem with 0.0 intel? I mean, what is the purpose of all these deployable intel collecting structures if we have instant local? To make it even more OP?
Why not do it right the first time rather than count on some 'iteration' years from now? Haven't we been down this road before? This will all likely come after we deal with local, because that's a more pressing issue - it's just not covered explicitly here because it's too much of a "general mechanics" issue to be included in nullsec-specific planning. From Greyscale's statement it is evident that CCP does not consider the Local issue to be limited to 0.0. This is a very good thing. |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.10 04:10:00 -
[40] - Quote
Endeavour Starfleet wrote:No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest.
Removing local has its ups and downs, but this is a definite point of failure for the idea. Removing local would be a gigantic boon to large alliances, as if they need any more.
|

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:10:00 -
[41] - Quote
Endeavour Starfleet wrote:No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest.
Interesting, and how would you know being a 5 month new player with no KB or Emp. History that suggests you've been to nul.... 
If Goons are posting with their alts like this they must be desperate... |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:13:00 -
[42] - Quote
Commander TGK wrote:Removing local would be a gigantic boon to large alliances, as if they need any more.
Interesting, can you please list evidence to support this theory? |

Wu Phat
Super Batungwaa Ninja Warriors
24
|
Posted - 2011.11.10 04:16:00 -
[43] - Quote
Hershman wrote:Sara XIII wrote:Would the removal of local have an adverse effect on bots?  I don't think Goonfleet guys really bot that much anyway... so it doesnt warrant their dramatic anxiousness. Personally I think really are afraid to lose grip of what makes them feel they have power. The sheepish blob-like group mentality. It's actually sad
Goons bot as much as everyone else in eve. |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:21:00 -
[44] - Quote
Wu Phat wrote:Hershman wrote:Sara XIII wrote:Would the removal of local have an adverse effect on bots?  I don't think Goonfleet guys really bot that much anyway... so it doesnt warrant their dramatic anxiousness. Personally I think really are afraid to lose grip of what makes them feel they have power. The sheepish blob-like group mentality. It's actually sad Goons bot as much as everyone else in eve.
I don't bot, does that mean they don't bot?
The variable of cause is pointless to argue. Who bots and who doesnt wouldnt change the fact that botters would find other loopholes and solution. Such as the story goes |

Andski
GoonWaffe Goonswarm Federation
643
|
Posted - 2011.11.10 04:34:00 -
[45] - Quote
Changing local as an "anti-botting countermeasure" doesn't justify changing one of the game's core mechanics. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
32
|
Posted - 2011.11.10 04:35:00 -
[46] - Quote
Hershman wrote:Endeavour Starfleet wrote:No thanks. Removing local will be a boon to AFK cloaking and huge alliances. If you want stuff on your killboard then go into a Fleet fight. With Tidi it wont be a lagfest. Interesting, and how would you know being a 5 month new player with no KB or Emp. History that suggests you've been to nul....  If Goons are posting with their alts like this they must be desperate...
Look at my post history. It tends to be against large alliances.
And there is a reason people use alts. AFK cloaky revenge is one. |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 04:40:00 -
[47] - Quote
Andski wrote:Changing local as an "anti-botting countermeasure" doesn't justify changing one of the game's core mechanics.
I just said botting is not relevant to removing local chat
Improving the game justifies removal of local |

Ladie Harlot
GoonWaffe Goonswarm Federation
870
|
Posted - 2011.11.10 04:43:00 -
[48] - Quote
Hershman wrote:Improving the game justifies removal of local Actually it only improves the game for people too lazy or bad to get kills in nullsec and blame local for their failings.
The artist formerly known as Ladie Scarlet. |

Jodis Talvanen
State War Academy Caldari State
63
|
Posted - 2011.11.10 04:44:00 -
[49] - Quote
Ladie Harlot wrote:Hershman wrote:Improving the game justifies removal of local Actually it only improves the game for people too lazy or bad to get kills in nullsec and blame local for their failings. Actually you're just another goon about to get blocked. |

Ladie Harlot
GoonWaffe Goonswarm Federation
870
|
Posted - 2011.11.10 04:47:00 -
[50] - Quote
Jodis Talvanen wrote:Ladie Harlot wrote:Hershman wrote:Improving the game justifies removal of local Actually it only improves the game for people too lazy or bad to get kills in nullsec and blame local for their failings. Actually you're just another goon about to get blocked. I can assure you that this is a blow to my self esteem.
The artist formerly known as Ladie Scarlet. |

Ladie Harlot
GoonWaffe Goonswarm Federation
871
|
Posted - 2011.11.10 04:51:00 -
[51] - Quote
Please random pubbie I've never heard of before don't block me. The artist formerly known as Ladie Scarlet. |

Ladie Harlot
GoonWaffe Goonswarm Federation
871
|
Posted - 2011.11.10 04:53:00 -
[52] - Quote
My posting must be freed The artist formerly known as Ladie Scarlet. |

Feather Storm
Tindalosian Trading Consortium
0
|
Posted - 2011.11.10 05:06:00 -
[53] - Quote
Local is logical given the technology available in you ship. In fact in your capsule you you have a faster than light (instant in fact) computer network hookup capable of sending a copy of your personality across known space to be coded into your new clone. So local chat and all other communications channels we use in game have no need to be broadcast using radio or any other "primitive" broadcast methods, they are sent through the FTL fluid router network just like your personality when you die. The logical conclusion of this is that all of your chat channels are just that chat/IM channels sent through a computer network and CONCORD knows where your ship is because it tells then using the same FTL computer network. Rat ships don't have capsule pilots for the most part so are not hooked into the fluid router network.
I would say wormhole space dose not work this way because no one has paid/mandated CONCORD to update the system (or someone is paying them not to update the system) to include these areas. Think about it.
This also means from a lore perspective changing the way local and other chat channels behave is simply a software update for one reason or another (hackers are everywhere after all).
Remember fluid routers are small enough to fit in a capsule so who knows how many are installed on a frigate.
I mean really, radios. Those are short range backup systems or for use by non capsule pilots who just can't handle the influx of data we can. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
167
|
Posted - 2011.11.10 05:12:00 -
[54] - Quote
Jodis Talvanen wrote:Because it is how it should be.
In fact it doesn't make sense that some omnipotent CONCORD tracking device can detect your presence within a system and making it a metagaming device.
In fact it doesn't make sense for such a mechnism to exist in the lore.
In fact it doesn't make sense to have everyone know about your presence the moment you jump in unless of course you speak into it.
In fact like a real life radio system you won't know who is listening until they speak something on air. And even then you do not know how long he is going to be on air or when did he leave.
CCP please remove the local list and local count. The starmap statistics is MORE THAN ENOUGH for metagaming.
All you are saying here is that your Hunting/Roaming technique is not working. You want local removed so that your technique works. This doesn't even rate as a bad idea. It's just beyond bad. Rethink your hunting/roaming strategy, stop calling for changes from CCP to make it easier for you.
(P.S. - Lady Harlot is wise, you would be foolish to block her and miss her direct and insightful posts) The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Trainwreck McGee
Ghost Ship Inc.
113
|
Posted - 2011.11.10 05:16:00 -
[55] - Quote
This thread is new
And seriously just stfu and move to a WH. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

FluffyDice
StarFckers Inc. The Jagged Alliance
40
|
Posted - 2011.11.10 05:21:00 -
[56] - Quote
I thought stargates were responsible for transmitting faster than light communications between systems. Therefore for the most part they should have an idea of where you are. Logging off though adds some lore complexity though.
I think thats the story reason cynos dont work in high sec also. They are a two part system involving the beacon and a transmission of location. The gates stop the transmission therefore cyno's dont work.
Edit: To be more relevant to the OP the idea of removing local is dumb from a PVP perspective because people would get tired very quickly of d-scan and probing. Wormholes work the way they do because they have to be scanned down first therefore limiting the amount of traffic. So anyone saying this is a great idea because of wormhole space experiences isn't that sharp. |

Michael Holmes Holmes
Starvin' Pilots Association The Serpents Eye Alliance
12
|
Posted - 2011.11.10 05:23:00 -
[57] - Quote
Yeah, all I see from the OP is tears because he can't do what he wants to do.
Local keeps balance in the game and allows even rookies a fighting chance to avoid getting ganked in null when they are about to undock.
We should all just ban you for acting so rudely on the forums. |

Feather Storm
Tindalosian Trading Consortium
0
|
Posted - 2011.11.10 05:29:00 -
[58] - Quote
FluffyDice wrote:I thought stargates were responsible for transmitting faster than light communications between systems. Therefore for the most part they should have an idea of where you are. Logging off though adds some lore complexity though.
I think thats the story reason cynos dont work in high sec also. They are a two part system involving the beacon and a transmission of location. The gates stop the transmission therefore cyno's dont work.
Edit: To be more relevant to the OP the idea of removing local is dumb from a PVP perspective because people would get tired very quickly of d-scan and probing. Wormholes work the way they do because they have to be scanned down first therefore limiting the amount of traffic. So anyone saying this is a great idea because of wormhole space experiences isn't that sharp.
You need to read the lore a little more closely. The info on fluid routers is on the second page of the article.
http://www.eveonline.com/background/communication/ |

Hershman
G-Weezy
64
|
Posted - 2011.11.10 05:36:00 -
[59] - Quote
Yes its easy to log into alts and hurl insults at OP. Skip over facts and talk about lore.
So here are the facts again
Hershman wrote:Let's consider the cold hard facts Jodis. Whether its lore or space simulation is subjective and frankly irrelevant.
The truth is;
Removing local chat = Basic sandbox game principles Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.) Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?) Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (AKA Goon worshipers) Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.) Local is rarely used for coordination, tactics and game immersion. Local chat has no logically sound use. It is a tool for idle chatting and spam.
That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility. |

FluffyDice
StarFckers Inc. The Jagged Alliance
40
|
Posted - 2011.11.10 05:38:00 -
[60] - Quote
Well you learn something everyday. I cant say ive bothered to care about the lore since they stopped making chronicles so the memory has faded. |

Stan Smith
Remenent British Federation
16
|
Posted - 2011.11.10 06:06:00 -
[61] - Quote
there's no way for concord to know you're in a system? you have to travel through stargates! they know what system you're in because you've traveled through a gate and concord knows in what system you're in. its just like the way you can be tracked with something like ezpass, smart tag, whatever it's called. there's a record of you getting on the road, and a record of you getting off. no record of you leaving, there's a good chance you're on the road. if you use a stargate, you should appear in local
pirates get into highsec via jump bridges of some sort, therefore their presence is not known by the gate watchers
there, i just gave you two lore reasons why you should keep local |

FluffyDice
StarFckers Inc. The Jagged Alliance
40
|
Posted - 2011.11.10 06:09:00 -
[62] - Quote
I though the story with concord was the ever useful "jovians showed them how" explanation? |

Wen Jaibao
Aperture Harmonics K162
5
|
Posted - 2011.11.10 06:18:00 -
[63] - Quote
Stan Smith wrote:there's no way for concord to know you're in a system? you have to travel through stargates! they know what system you're in because you've traveled through a gate and concord knows in what system you're in. its just like the way you can be tracked with something like ezpass, smart tag, whatever it's called. there's a record of you getting on the road, and a record of you getting off. no record of you leaving, there's a good chance you're on the road. if you use a stargate, you should appear in local
pirates get into highsec via jump bridges of some sort, therefore their presence is not known by the gate watchers
there, i just gave you two lore reasons why you should keep local
All of that is indeed supported by lore and I support and accept that, especially in empire space.
So explain to me why, according to the lore, I would appear in local after entering system from a wormhole.
|

Kietay Ayari
Monopoly Money Operations
27
|
Posted - 2011.11.10 06:21:00 -
[64] - Quote
I would not mind if they removed the list of players in Local, but please don't remove the ability to talk in Local... If I cannot talk to the people killing me what is the point in dying? Thank you in advance. Ferox #1 |

Sicex
0
|
Posted - 2011.11.10 07:47:00 -
[65] - Quote
This is an old topic to be sure... but I have always thought it would be so lovely as a predator.
Expect tidal waves of miners' tears as now they can only start to react if we jump into their belt, etc... would love to see the adaptations.
On the plus side, it supports the RP community immensely as it would develop a true sense of hi sec or 'civilized space' WITH a local chat channel, versus the unsupported 'wild space' of low sec WITHOUT the local chat channel.
The main negative to the devs is that is makes low sec that much scarier. The Golden Idea that will win all the iskies is how to move hi sec players into low sec. Unfortunately making low sec harder and scarier is not difficult to non-combat pilots... |

EI Digin
Dreddit Test Alliance Please Ignore
205
|
Posted - 2011.11.10 07:49:00 -
[66] - Quote
its like a god damn broken record in this forum |

Sicex
0
|
Posted - 2011.11.10 07:51:00 -
[67] - Quote
EI Digin wrote:its like a god damn broken record in this forum
Those that recognize the cycle also recognize it's pointless to point it out. |

EI Digin
Dreddit Test Alliance Please Ignore
205
|
Posted - 2011.11.10 07:52:00 -
[68] - Quote
Sicex wrote:EI Digin wrote:its like a god damn broken record in this forum Those that recognize the cycle also recognize it's pointless to point it out.
you are blowing my feeble goonpet mind |

Xavier Quo
Ministry of War Amarr Empire
10
|
Posted - 2011.11.10 10:58:00 -
[69] - Quote
hi sec should have it in lo sec it should be intermittent/unreliable or not there npc null, maybe shouldn't have it null local channel should be controlled by sov holder (i.e. they choose to be on it or not but you don't, and you don't see it) local should be hackable/manipulatable with a module &/or skill (to remove yourself from it)
like the cloaking idea
going out into the great unknown and still having a little cast iron accurate and up to date list of whose in the system without any explanation of how it works, what kind of signals you are giving out (esp if you set up your ship to be hard to probe, lol) or who owns it is incredibly jarring. |

Ladie Harlot
GoonWaffe Goonswarm Federation
897
|
Posted - 2011.11.10 11:00:00 -
[70] - Quote
Xavier Quo wrote:null local channel should be controlled by sov holder (i.e. they choose to be on it or not but you don't, and you don't see it)
This is the first good idea in the thread.
The artist formerly known as Ladie Scarlet. |

Mr Kidd
Center for Advanced Studies Gallente Federation
143
|
Posted - 2011.11.10 11:12:00 -
[71] - Quote
Andski wrote:because removing local is a stupid ******* idea that will do nothing for the game
I just spent a few days ominously afk cloaked in someone's WH with very dramatic effects. Local had nothing to do with it. Noone needs local except the bots. You just have to remind the inhabitants occasionally that you're there. And there are a plethora of ways to do so: kill the occasional and random PI hauler, mining hulk, show up on dscan. We want breast augmentations and sluttier clothing in the NeX! |

Arrs Grazznic
Poena Executive Solutions
6
|
Posted - 2011.11.10 12:05:00 -
[72] - Quote
Jodis Talvanen wrote:REMOVE LOCAL I wonder why no one has thought of this before?  |

Soldarius
Peek-A-Boo Bombers
73
|
Posted - 2011.11.10 12:05:00 -
[73] - Quote
Confirming that instant and omniscient local needs to go away. PvEers might have to have a CAP (combat air patrol) to protect them. OR god forbid, they have to PvP fit their ships.
Don't be stupid and you won't get killed. It's way to easy to stay safe in nulsec. The last time I got killed doing a PvE activity was because I was half asleep ratting in a pipe system. Never even noticed the red in local until he literally popped up on grid in my sanctum. lol, was like, wtf is that? Since when do Guristas fly Cynabals? Why does that strange new rat have a red tag?
Yeah, was funny. Cool story and all that.
Point is that if you don't take unnecessary risks, you don't get killed needlessly. Also, this is an MMO, not a single-player game. IF you try to solo Eve, you will get involuntarily corn-holed. So HTFU and adapt.
IF you are worried about not having someone to talk to, then there must be something wrong with you. You have corp chat, alliance chat (if you're in one) constellation chat, region chat, and any number of voluntary and public corp chats you can join. There is no shortage of chat channels, so stop using that as an excuse.
"I need local intel to find gudfites!" Yeah, starmap is your friend. Along with actual friends who go out and scout you some fights. You still have your intel channels. Put your intel alt on the friggin gate instead of at a safe.
Get rid of instant local intel!
"How do you kill that which has no life?" |

MaiLina KaTar
Katar Corp
19
|
Posted - 2011.11.10 12:28:00 -
[74] - Quote
Sicex wrote:The main negative to the devs is that is makes low sec that much scarier. The Golden Idea that will win all the iskies is how to move hi sec players into low sec. Unfortunately making low sec harder and scarier is not difficult to non-combat pilots... Removing local would in fact make it easier to move around.
It's much harder right now where everyone and their mum will instantly see you the moment you pop up somewhere. It's impossible to conceal your movement due to local and starmap instantly alerting everyone to your presence.
Furthermore, people should stop believing the stupid hype that removing local would somehow affect social aspects. Players can create chat channels at will. That's all you really need to know to be sure that removing local would have no impact at all on your ability to find and socialize with people.
Removal of local would hurt the major alliances in some ways. That much is true. It's also a good thing. |

Solstice Project
Cult of Personality
112
|
Posted - 2011.11.10 12:59:00 -
[75] - Quote
Lock for no-content please. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
529
|
Posted - 2011.11.10 13:17:00 -
[76] - Quote
Mr Kidd wrote:Andski wrote:because removing local is a stupid ******* idea that will do nothing for the game I just spent a few days ominously afk cloaked in someone's WH with very dramatic effects. Local had nothing to do with it. Noone needs local except the bots. You just have to remind the inhabitants occasionally that you're there. And there are a plethora of ways to do so: kill the occasional and random PI hauler, mining hulk, show up on dscan.
Notice how you never see any threads whing about people afk cloaked in a wormhole? The problem isn't local... it's that you can't hide from local. Even when you're cloaked they can see you. Change that and you add a whole new dynamic to the game. I still think that The Ultimate Guide to Life, the Universe and Cloaking is a concept that would really add a lot to the game... it would keep some of the dangers of null there, it would kick bots right in the balls, it would add a whole element to small scale PvP and covops groups would be able to actually hunt like they're covert... it would be good. Six months in the hole... it changes a man. |
|

CCP Phantom
C C P C C P Alliance
143

|
Posted - 2011.11.10 13:36:00 -
[77] - Quote
Please do not create duplicate threads about the same topic, thank you.
Thread locked.
Discussions about this topic can be continued here. CCP Phantom - German Community Coordinator |
|
| |
|
| Pages: 1 2 3 :: [one page] |