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Mythosen
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Posted - 2006.04.06 19:07:00 -
[1]
"You can only lose by failing to explain to your pilots how to allign"
I hear this alot and am pretty new to the game only grouping once so far. What does alligning mean plz?
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Myiesha
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Posted - 2006.04.06 19:13:00 -
[2]
In general what this means is to point your ship in the direction you want to warp if something goes bad. For example if your set to warp to Gate XYZ , then your ship should be flying towards Gate XYZ.
You can do this a number of ways. One of which is to manualy double click in that direction and fly that way. The other is to start a warp sequence then hit all stop when your ship starts to accelerate after it turns and lines up.
Any methoud you use, allows you warp in a matter of secounds.. Rather then having to turn and face the direction you want to go before accelerating. For Frigates this isnt a big deal, but it can save your hide in a bigger ship.
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Friedrick Psitalon
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Posted - 2006.04.06 19:15:00 -
[3]
To align your ship means to point it in the direction you are going when you warp. A ship takes time - particularly when zooming around in combat, especially for large ships - to rotate so that it is facing the proper direction to warp out. If you align your ship ahead of time and fight from a stationary position, if things go bad it becomes quite easy to simply slap the autopilot (or select a point in system) and warp out.
I find the easiest way to do this is to actually initiate a warp and watch the speed meter. When I see it starting to climb rapidly, I know the ship is aligned and that I'm ramping up my speed to warp out. I then hit ctrl-space (crash stop) and the warp cancels. Voila! I'm aligned when the time comes. _______________________________________________ The Dead Parrot Shoppe is always looking for players, new and old, who value intelligence, humor, and fun over ego, kills, and skills. Contact me. :) |

Prant
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Posted - 2006.04.07 07:15:00 -
[4]
Originally by: Friedrick Psitalon
I find the easiest way to do this is to actually initiate a warp and watch the speed meter. When I see it starting to climb rapidly, I know the ship is aligned and that I'm ramping up my speed to warp out. I then hit ctrl-space (crash stop) and the warp cancels. Voila! I'm aligned when the time comes.
This part here strikes me as a bad idea. I haven't tried...not surprising since it strikes me as a bad idea, but OK I haven't tried it, and don't plan to.
You do not want to be sitting motionless in combat, particularly a combat which is serious enough that you think you are going to have to warp out and therefore need to be aligned. You always want to keep your transversal velocity as high as you can.
So if you try this particular technique, it seems to me that you need to then get the ship moving again real quick...and it would be better not to have stopped it in the first place. The alternate technique of choosing a distant destination you will warp to and double clicking in its direction seems like a better way to go about this to me.
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Chemo Queen
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Posted - 2006.04.07 11:31:00 -
[5]
Originally by: Prant
Originally by: Friedrick Psitalon
I find the easiest way to do this is to actually initiate a warp and watch the speed meter. When I see it starting to climb rapidly, I know the ship is aligned and that I'm ramping up my speed to warp out. I then hit ctrl-space (crash stop) and the warp cancels. Voila! I'm aligned when the time comes.
This part here strikes me as a bad idea. I haven't tried...not surprising since it strikes me as a bad idea, but OK I haven't tried it, and don't plan to.
You do not want to be sitting motionless in combat, particularly a combat which is serious enough that you think you are going to have to warp out and therefore need to be aligned. You always want to keep your transversal velocity as high as you can.
So if you try this particular technique, it seems to me that you need to then get the ship moving again real quick...and it would be better not to have stopped it in the first place. The alternate technique of choosing a distant destination you will warp to and double clicking in its direction seems like a better way to go about this to me.
you can still fly TOWARDS the place you are alligned to...... just BS take a long time to align for jump, but if you are already pointing to the gate/station/planet and travelling at full speeed, warp is quicker to achieve.
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Stein Voorhees
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Posted - 2006.04.07 11:32:00 -
[6]
Edited by: Stein Voorhees on 07/04/2006 11:32:36 You're right if you are in a fast moving frigate (or similar). You want to keep your transversal as high as possible. However, in these ships, it doesn't take you very long to align anyway.
But....
If you are in a slow moving ship (I'm in a ferrox Battlecruiser at the moment) then no matter how hard you try, you are never going to get an advantageous transversal. Also, it takes you a long time to align when you try to warp (as you are so slow). So, you are not making life any easier for the enemy being stationary but by pre-aligning and then keeping in the orientation you can warp out almost immediately if things get too nasty.
Hope that helps,
Stein
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Friedrick Psitalon
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Posted - 2006.04.07 11:35:00 -
[7]
::points up at what Stein said::
For Frigates, Destroyers, and maybe Cruisers(probably only the faster ones) holding still is a bad idea, becuase as an above poster said - speed is life. For a floating target like a heavier cruiser, battlecruiser, battleship.... you're not zooming around faster than anyone can track you anyhow.
Just hold still, take it like a man... and be ready to jump out. ;) _______________________________________________ The Dead Parrot Shoppe is always looking for players, new and old, who value intelligence, humor, and fun over ego, kills, and skills. Contact me. :) |

Myiesha
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Posted - 2006.04.07 14:19:00 -
[8]
There is never any reason to hold still.. Stopping is a VERY bad idea.
However once your aligned even if you hit all-stop... simple kick your speed up to max and keep traveling in that line. Your still aligned and you can warp in no time.
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Crobain Stalker
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Posted - 2006.04.07 16:02:00 -
[9]
Originally by: Myiesha
There is never any reason to hold still.. Stopping is a VERY bad idea.
What about when mining in lo-sec, especially in to a Jet can. You want to be stationary and aligend surely
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Myiesha
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Posted - 2006.04.07 16:04:00 -
[10]
You got me there. :) I was thinking along the combat lines as I hate mining.
If your mining you have little choice but to stop... doesnt mean its a good idea to do if someones shooting at you :)
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