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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Onictus
Silver Snake Enterprise Fatal Ascension
820
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Posted - 2014.02.13 01:05:00 -
[1] - Quote
Ptraci wrote:Josef Djugashvilis wrote:Sarah Nalelmir wrote:Its sad that CFC are allowed to own so much of Null. There should be a limit on what can be cvlaimed by a particular corp/alliance.
I would prefer to see an even spread of corps/alliances rather than just one big blob of colour. CFC have, negotiated, earned, or fought for the space they own. Good for them. And they've whined and complained to the devs (cough alliance wardec costs cough not to mention many little nerfs here and there) when things threaten to make them play eve on normal mode again.
CFC used those very mechanics against -A-, its was somewhat amusing having 45 alliances wardeccing at once......none of which mattered when all of those market campers come to null anyway, so meh. |
Onictus
Silver Snake Enterprise Fatal Ascension
821
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Posted - 2014.02.13 03:30:00 -
[2] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:SMT008 wrote:La Nariz wrote: Its nerf highsec because highsec is too good to the point it depopulated nullsec.
Are you sure it has nothing to do with the very boring state of the sov game ? Nothing to do with the "Side with us or be wrecked by thousands of unstoppable caps" ? Nothing to do with the fact that nullsecs' only interest for structures that can't get more than 200 dudes in fleet is PVE content and the occasional skirmish roam ? I have never heard of anyone saying "Alright, nullsec is too boring to me, I'll live and have fun in highsec, I'm so excited !". Never ever. What can one do in highsec ? Missions ? Mining ? Incursion ? Missions are boring. Really boring. And aren't worth more ISK/H than decent nullsec PVE content. Mining ? Really ? I don't even need to talk about that. Incursions ? Yeah, that I can understand, Incursions are probably one of the most interesting thing to do in highsec... Industry ? Alright, you can build, transport, invent, copy and whatnot in Highsec. And it's a lot more practical to do it in highsec than it is in nullsec. That's the only thing I would nerf highsec on, because on every other front highsec is really boring and doesn't have as much content as nullsec tbh. So why have 80% of bots moved into high sec? The numbers are all there. High sec is simply better for earning isk than null sov space. I have to had it to you. You are consistent with your lies. It does not matter how outrageous and wrong your statement is, you are working from Orwell's and tea party's playbook of "no matter how ridiculous the lie, if you say it long enough and loud enough, a lot of people will believe you".
His "lies" are backed up by CCP at fanfest.
Not just high sec, caldari high sec to be specific. |
Onictus
Silver Snake Enterprise Fatal Ascension
821
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Posted - 2014.02.13 04:53:00 -
[3] - Quote
Your Dad Naked wrote:Baltec, soloing L4s in hi-sec will not earn you 120 mil/hour. If you are very quick maybe you'll get 50?
I pull 95+ and hour in high sec with a sub 20mil SP toon
...thats why I do it. |
Onictus
Silver Snake Enterprise Fatal Ascension
823
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Posted - 2014.02.13 23:12:00 -
[4] - Quote
Speedkermit Damo wrote:
This, It's the same with escalations. They're all shite basically.
Not to mention a huge pain in the ass chasing them across three regions which may or may not be blue. Not everyone has a spare carrier to ninja anomaly with. |
Onictus
Silver Snake Enterprise Fatal Ascension
823
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Posted - 2014.02.14 04:34:00 -
[5] - Quote
Infinity Ziona wrote:La Nariz wrote:Infinity Ziona wrote:Mallak Azaria wrote:Infinity Ziona wrote:You can't destroy anything in Sov space so there is no "thousand pinpricks". A trillion isk worth of ships will fail to kill even a hundred million isk POCO. Sov null is more secure than a 1.0 high sec system. I destroyed an ESS last week. Since when are ESS sov structures? That depends on the definition of sov and when. No it doesn't. The ESS is not a sov structure like a POCO, TCU, POS, or Outpost. Sov Structures all have one thing in common. They send a message to the owner when they're attacked.
POCOs aren't sov structures either.
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Onictus
Silver Snake Enterprise Fatal Ascension
825
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Posted - 2014.02.15 00:00:00 -
[6] - Quote
Pinky Hops wrote:Gizznitt Malikite wrote:Rhes wrote:Actually that's a horrible idea. Marlona is just mad that they lost the war. There are currently no drawbacks to teleportation in EvE, and this is something that should exist. To be honest, I really don't care about the movement of capitals via teleportation, but I very much think bridging needs to have some limits similar to Marlona's suggestion. Goons would be forced to actually strategically position and defend borders, so it's a bad idea. It would give new alliances a fighting chance. It would be AWFUL for goons - they will never support it. The current status quo of defending and attacking anything from anywhere benefits them far too much for them to ever want that changed.
LOL
Yeah so what happens when the CFC goes offensive. We can dump the the N3's active numbers plus TEST, and pretty much every large FW and Pirate entity wherever we need to.
Who is going to slow that down? |
Onictus
Silver Snake Enterprise Fatal Ascension
825
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Posted - 2014.02.15 00:12:00 -
[7] - Quote
Gizznitt Malikite wrote:
The main idea is that multi-front wars will matter. Travel between fronts would generally involve FiS as opposed to teleportation (i.e. jump mechanics), making it very hard to fight on several fronts, especially since your travel routes can be intercepted more easily.
.....oh so who can support more fronts? Anything that "helps the little guy" helps the big guys more.
So some medium sized alliance manages to take a system what stops the CFC from diverting a couple fleets and steam rolling them back into NPC null/Low sec wherever they came from. With 30 some odd thousand members we can zerg down most allainces quickly and easily.
Removing the timers would just make it faster because the smaller guy wouldn't have the time to batphone.
Removing jump mechanics just makes it MORE ******* annoying to live in null. Ever been to Paragon Soul, or Cache, or The Spire they are 4+ REGIONS deep into null, + a region sometimes two of null sec. Removing the ability to get **** in and out would just mean that the game is more annoying that its worth. |
Onictus
Silver Snake Enterprise Fatal Ascension
825
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Posted - 2014.02.15 00:22:00 -
[8] - Quote
Marlona Sky wrote:Onictus wrote:So some medium sized alliance manages to take a system what stops the CFC from diverting a couple fleets and steam rolling them back into NPC null/Low sec wherever they came from. The same thing that allowed them to take the systems to begin with.
I can't be the only one that sees the humor of a member of NC.....of ALL alliances.....calling to nerf jump drives.
Not like that is your schtick or anything. |
Onictus
Silver Snake Enterprise Fatal Ascension
826
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Posted - 2014.02.15 01:08:00 -
[9] - Quote
Gizznitt Malikite wrote:
I think we should look for insight from long term veterans that enjoyed nullsec prior to jump drive ships, or at least prior to JFs.
I think me and my four other accounts would say the hell with it. Logistics is already like 40% of my time, moving for deployment, keeping cyno chains where they need to be and getting things in to market/out of market.
Anymore and its just not worth it, I don't want to play logistics online, I ******* HATE move ops.
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Onictus
Silver Snake Enterprise Fatal Ascension
832
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Posted - 2014.02.15 17:46:00 -
[10] - Quote
Your Dad Naked wrote:
Basically what I see happening is: Massive coalitions don't want to have to commit to the logistics that would be required to defend their space without 24 hour timers. As a result these coalitions control more space than they usually would be able to defend in a game without timers.
God damned right. Without the timers there is NO safety, where are you going to PARK the logistics? Going to leave 8bil in JF in a station that any swinging **** with a couple supers can knock over in a matter of minutes?
I'm not.
Null would be a ghost town outside of jump range from null, NO ONE would be able to hold anything because because you wouldn't be able to dock, and if you did you would only keep the ship you were sitting in because (again) you never know if you are going to be able to redock when you leave or log or jump clone (you can remove JC rights as well). So great if you have an NPC pocket or low sec near by, what about the 19 or 20 regions that are three or four regions deep?
Your Dad Naked wrote: Considering the current state of null - where these massive coalitions own almost everything - I don't see how this change would be bad. It would force them to either increase their logistics or to cut down on how many systems they own, opening the landscape up to more players.
The landscape is perfectly open, you just have to play the game. If you don't like the game as put forth by the SOV holding alliances that DID the work already, tough noodles, keep your ass in Empire. |
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Onictus
Silver Snake Enterprise Fatal Ascension
832
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Posted - 2014.02.15 18:08:00 -
[11] - Quote
Mourn LeBlade wrote:Nullsec is for neck-beards too timid for wormholes.
And by the way, the abdominal toning and tanning booth is working splendidly.
More like don't want to make the logistics MORE annoying.....not to mention the constant scanning get old quite quickly. |
Onictus
Silver Snake Enterprise Fatal Ascension
832
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Posted - 2014.02.15 18:43:00 -
[12] - Quote
Sentamon wrote:La Nariz wrote:The bottom line of all of this is... The bottom line is that highsec needs to be majorly BUFFED to the point that allows people to build up a massive armada in highsec alone to take on your coalition. Considering you're recruited or allied just about everyone interested in nullsec, I'm estimating something like a 100x buff to save nullsec from the crapper.
What the crap?
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Onictus
Silver Snake Enterprise Fatal Ascension
832
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Posted - 2014.02.15 19:15:00 -
[13] - Quote
Infinity Ziona wrote:Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage. I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have. When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure. It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space.
Yeah so.
What is it to you? You couldn't defend PB if you v wanted to, the same way Unclaimed and Tribe couldn't.....if a pair of +1000 man alliances couldn't hold PB you and you yen alts damn sure couldn't.
You know the trick to PB? You need to hold our at least have standings with whomever holds Querious AND Delve our you have no way back to empire without going through 50 jumps off hostile space.
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Onictus
Silver Snake Enterprise Fatal Ascension
833
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Posted - 2014.02.15 23:22:00 -
[14] - Quote
Infinity Ziona wrote:Onictus wrote:Infinity Ziona wrote:Benny Ohu wrote:Kimmi Chan wrote:Is there an alternative? During the HED-GP fight there were a dozen threads about how to fix the broken nature of Sov and power projection. I don't want the little guy dicked over. I also don't want to **** over CFC into having to re-win the space they've earned. But doesn't something have to give? i don't want to comment on sov mechanics. i'm just pointing out (again) that ziona has absolutely no interest in any 'little guy', ziona just wants to be able to destroy cfc pocos without having to fight the players who own them. and is unable to consider what that change'd do to the 'little guy' who owns structures Lol. What a load of garbage. I don't have any interest in POCOs per see. I didn't even bother trying to take down its 10,0000,000 hp because the stupid thing would reinforce. The point I was making regarding the POCO was how bad of a system it shows EvE to have. When Goons bought Period basis, there were no Goons at all in the region for months. My point was despite zero Goons within 100 jumps Nobody would have been able to destroy anything because trying to, despite no Goons, the POCO would have sent an email instantly, then become invulnerable for 24 + hours and by that time Goons could dump a crapload of ships on whoever was trying to destroy the structure. It clearly showed how big alliances could "claim" regions anywhere in EvE, and despite having no forces anywhere nearby completely stifle any chance of anyone who could and would use that space from having any space. Yeah so. What is it to you? You couldn't defend PB if you v wanted to, the same way Unclaimed and Tribe couldn't.....if a pair of +1000 man alliances couldn't hold PB you and your ten alts damn sure couldn't. You know the trick to PB? You need to hold our at least have standings with whomever holds Querious AND Delve our you have no way back to empire without going through 50 jumps off hostile space. "Yeah so" . . . It clearly shows you didn't earn your space and the only reason you keep it is because timers and auto emails along with power projection allows you to. In short these big blocs are completely propped up not by hard work and effort but by timers. Without automatic emails and timers to protect "your PB" and not a CFC in sight for months, that space would have been taken by people who would have fought for it and used it. CFC are simply riding the timer gravy train for everything it's worth. It's why you get all constipated and outraged when anyone criticizes timers.
I didn't earn my space?
Sure, I ground every damn system that we are sitting on. You, know that Fountain war thing.....ended with the biggest battle eve had ever seen at the time. My home system is 6VDT.
How many systems have ground down? You may also not that I'm not actually in Goonswarm, they are a different alliance.
Timers have little do with no one attacking PB, the simple fact is that its so remote no one wanted it. Tribe was holding the area, when TEST went **** up they evac'd at top speed. N3 was already up to the ears with space...contrary to the popular Goon's have half the space narrative, N3 and PL were in control of more regions than the CFC was until the Halloween war.
So they didn't want it, the CFC didn't really want it, -DD- and -A- were busy rebuilding Catch and Solar was busy moving into Querious.
So who exactly was going to jump through either -DD- / -A- and Solar, or the CFC to GET to it? Remember you can't reach PB from any low sec its two regions deep, the only NPC space nearby is Stain/Delve and the CFC as a whole was cleaning up the mess TEST left when they bailed on Delve and hauled ass for Curse.
Sorry the fact don't match your bullshit.
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Onictus
Silver Snake Enterprise Fatal Ascension
833
|
Posted - 2014.02.15 23:23:00 -
[15] - Quote
Malcanis wrote:
Fountain is pretty bloccy though.
Yeah just what we need more squatters sitting in Fountain core to clean up after |
Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 00:41:00 -
[16] - Quote
Vespiidius wrote:Malcanis wrote:La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. Depending on exactly what you mean by "nerf", it might help a little but fundamentally the fact is that EVE is only 7 minutes wide. This is the fundamental problem with Null. CCP has to do something to nerf the ability for massive alliances, for any alliance to project power. Taking territory and or resources far from your center should be a major undertaking. No alliance has a prayer of growth as long as they can be dropped upon from the other side of the map in the time it takes to grab a sandwich and coffee. Myanna wrote an awesome piece addressing with an interesting solution this which I believe can be found on the evenews24 site.
yeah Nerf jump drives ....
......Great idea until you need a market. |
Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 02:07:00 -
[17] - Quote
Vespiidius wrote:
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
Local production doesn't take off because in comparison to Empire its EXTRAORDINARILY limited.
When I was in empire the leader of my coalition was a making hurricanes.......1700 at a time, so exactly HOW many outposts would you need for that? So what is the ROI when you need to build trillions in stations just to get going, THEN you have to have materials. Where the crap is that going to come from, AND without jump drives? Are we expected to run freighters back and forth? Because babysitting a frighter warping at 2AU the 38 jumps from Fountain to High Sec one way doesn't strike me as fun.
Quote: Amarr Factory Outpost Platform Blueprint
Corporation offices: 4 Manufacturing (booster/other) slots: 10/20 30% bonus on manufacturing time Research (ME / PE / Copy / Invention) slots: 1/1/1/0 Outpost specific upgrades: * up to 9 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 4 additional ME, PE and copy slots & a speedup of production efficiency research * up to 7 additional corporation office slots * add on and upgrade - up to 30% refinery
....and look you get all of 24 slots.....only 15 or which MAX can be manufacturing
You want to see the high sec umbilical? That is why its GROSSLY inefficient to build anything in SOV null, hence why only Super Caps and Titans are built out there at all in bulk, the rest is made in Empire. I can't actually fathom what it would take to attempt to keep up with the ship losses of FA alone if we had to produce locally.
http://eve-kill.net/?a=alliance_detail&all_id=1709&view=losses&m=12&y=2013
Look at that ONE month 2800 ship losses, do you want to move that around? I don't and I'm willing to bet the logics guys don't either. They are already up to their eyeballs trying to keep the POSs fueled (ever completely fill a large tower) stont in the JB network and fuel for the capital fleets as they move around......and I burned about 30,000 topes today by myself. |
Onictus
Silver Snake Enterprise Fatal Ascension
834
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Posted - 2014.02.16 02:11:00 -
[18] - Quote
Ninteen Seventy-Nine wrote: But that's why people visit GD and not F&I, because no one is interested in real solutions, just bitching about other people.
Yeah **** F&I CCP has NO interest in listening to it. They post up things after the Incursion mea culpa, but that is about it. Go read the Nestor thread, or HAC thread, or the Interceptor thread(s)
Hundreds of pages of feedback to basically get "yeah, well we are reading this, but we are going to make this live anyway to gather more data"
GTFO
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Onictus
Silver Snake Enterprise Fatal Ascension
835
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Posted - 2014.02.16 03:15:00 -
[19] - Quote
Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones.
...and watch the industrials scream, because most would be forced into POSs, POSs tend to get reinforced etc etc.
All discussed before. |
Onictus
Silver Snake Enterprise Fatal Ascension
837
|
Posted - 2014.02.16 03:42:00 -
[20] - Quote
Linkxsc162534 wrote:
Perhaps argue that between some regions theres spatial rifts that capships have trouble jumping over. Perhaps they wouldn't be permanent either, just switch around week to week at random causing breaks in cynochains (or at least they have to go around a bit).
Holy crap you people MUST be engineers. Complicating the hell out of everything for no good reason.
If you must do a regional jump structure just increase the ranges between the regions. If you have ever moved between Catch and Querious you have seen this. That issue is that you need a carrier to jump between 4-0 in Catch and 49- in Querious, you have use a MIDPOINT to go one gate jump, and that one gate jump is outside of Titan/Black Ops bridge range at 12 LY to the nearest system.
Seen here http://www.eve-icsc.com/jumptools/jumpplanner.php?ship=Thanatos&jdc=4&jfc=4&jf=0&fromsystem=4-07MU&waypoints0=49-U6U&waypoints1=
If you must just apply those sorts of distances a Carrier is the longest jumper in the game and at JDC V it can go at best 14 some odd light years. Dreads can jump 11 max, same with JFs, Roques and whatnot 9 for a super a little under 8 for a Titan or Blops (they bridge 10 LY)
:edit
That is also the reason that the carrier is about THE most useful hull class for us hardcore dirty blobbers, I use that **** on everything. |
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Onictus
Silver Snake Enterprise Fatal Ascension
837
|
Posted - 2014.02.16 03:53:00 -
[21] - Quote
Ninteen Seventy-Nine wrote:
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh.
Feels pretty damn big when you have to set up the cyno chain.
I was about halfway through when the alliance put a chain up to go 5 jumps.........I was at it for about two hours, and what was going to have to happen was that I was going to have to light three cynos, and then burn the last leg with one......43 jumps and half of that a pretty gnarly area.
Go go alliance cyno chains, space is plenty big when you have to do the legwork. |
Onictus
Silver Snake Enterprise Fatal Ascension
838
|
Posted - 2014.02.16 05:12:00 -
[22] - Quote
Linkxsc162534 wrote:
Ironically... I am an ME (though at work I do more EE)
But yes the argument stands, simple spreading out systems can easily knock down a bit of the jumping huge fleets problem, with it still being a viable tactic.
I'm a computer type now, but I was a tech for a lot of years first, so I spend a fair amount of time at work reining in big heads that like to....erm.....over sophisticate damn near everything.
In short it would make capital movement a LOT harder if you have ever tried to get to Cobalt Edge from North or Querious from the east by jump drive its a significant venture. There are a couple way to go about it. Either spread the systems which makes it murder to do logistics, spread the regions, or reduce the jump range on combat classed capitals.
.....however, I'm loath to say that dreads need any form of a nerf, and carriers are a quality of life thing. .....and logistics guys, FFS I'm not sure how they don't burn out to start with, many do, that is why they are so valuable.
Even then going on this premise is mostly crap anyway. Where does the little guy fit into null sec? He doesn't its not a little guy kind of place, and no amount of reducing force projection is going to change that, all that would be accomplished is that you would slow the game down. Wars would still happen just as they do now, the blob will still be the blob, it just makes pretty much EVERY factor of living in nullsec MORE ******* aggravating.
I've been out of game for about 6 weeks with a move, so today I got logged in got back to my deployed assets and got them to the staging system. Took about 25 minute of travel time, swapping a couple fleets to get on chains going the right direction and such.
I moved a grand total of 5 ships, Now considering that one was a battleship that leg between the last two jumps would have taken 10 minutes ....to go ten jumps.....and then the return lap in nub ships? That is an hour out of my day to move 5 ships. No one's Alliance is going to say "You know what, that is going to be hard to move," it doesn't happen. The alliances say, get your gear here, caps join this fleet, sub-caps find a convoy.
Nothing changes, its just MORE aggravating. |
Onictus
Silver Snake Enterprise Fatal Ascension
852
|
Posted - 2014.02.16 22:51:00 -
[23] - Quote
Barbara Nichole wrote:baltec1 wrote: So why have 80% of bots moved into high sec?
The numbers are all there. High sec is simply better for earning isk than null sov space.
This is an old argument and it's flawed. Your numbers do not say what you think they are saying. The only reason there were more botters in high sec is because they could control their losses easier while afk. (btw the numbers of botters anywhere in game is greatly reduced) The profit from mining in null sec still out shines anything in high sec.. but there are fewer people in null sec who care to mine. I know people who mined exclusively in null sec.. and they were very rich. I mined in null sec for the first years of my eve life and it was profitable beyond belief...but residence in null sec is not a done deal. ...no one should know this better than you. It was a fanfest statment from CCP
...flawed how? |
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