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Jaromatario
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Posted - 2006.08.29 17:14:00 -
[31]
High: 7 Heavy electron II
Med: 1 web 1 disruptor 1 electro chemical booster 1 mwd
Low: 2 med rep II 2 EANM II 1 MFS II
5 hammerhead II
60 kin 61 therm 75 em 45 exp
Tanks 255 dps and deals 475 dps
This needs pretty good skills but hey, you shouldent be in a BC without em :)
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Klondik
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Posted - 2006.10.01 13:34:00 -
[32]
Edited by: Klondik on 01/10/2006 13:43:55
Originally by: Jaromatario High: 7 Heavy electron II
Med: 1 web 1 disruptor 1 electro chemical booster 1 mwd
Low: 2 med rep II 2 EANM II 1 MFS II
5 hammerhead II
60 kin 61 therm 75 em 45 exp
Tanks 255 dps and deals 475 dps
This needs pretty good skills but hey, you shouldent be in a BC without em :)
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 105 | 23] Heavy Electron Blaster II [200xVoid M] X 7
MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive - [ 150 | 25] Medium Electrochemical Capacitor Booster I [1xCap Booster 800] - [ 1 | 18] Domination Stasis Webifier - [ 1 | 32] Faint Warp Prohibitor I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 150 | 21] True Sansha Medium Armor Repairer - [ 150 | 21] Dark Blood Medium Armor Repairer - [ 2 | 34] Shaqil's Modified Energized Adaptive Nano Membrane - [ 2 | 34] Shaqil's Modified Energized Adaptive Nano Membrane - [ 1 | 20] Shadow Serpentis Magnetic Field Stabilizer
DRONE BAY : ~~~~~~~~~~~~~~~
- Hammerhead II (Medium Scout Drone) X 5
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1238.0 / 1437.5 MW CPU : 447.8 / 531.25 tf Capacitor (regen) : 1617.188 Energy (400.0sec) Max Cap Regen : 9.91 per sec (approx.) Max Cap Needed : 58.035 per sec Velocity : 1037.445 m/sec Signature : 300.0 m Target Range : 57750.0 m Scan Resolution : 200.0 mm ECCM Magnetometric : 18.0 points Shield HP (regen) : 2500.0 (900.0sec) Max Shield Regen : 6.94 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 3375.6 Armor EM : 79.46 % Armor Explo : 53.79 % Armor Kinetic : 66.63 % Armor Thermal : 66.63 % Structure HP : 3750.0 Drone Capacity : 50.0 m3 Capacity : 400.0 Warp Max Distance : 187.66
==> 215.5 DPS <==
==> 363.3 DPS <== (with all the skills maxd)
As you can see from the above, this setup is very close to "Jaramatario", and as you can also see the dps doesnt even come close. So either the persons setup is wrong or I've done something wrong.
Thoughts and opinions always appreciated.
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Horza Otho
Minmatar Silver Star Federation
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Posted - 2006.10.01 17:24:00 -
[33]
7x neutron II 1x y-t mwd 1x fleeting web 1x 20k 1x injector 1x dcu 1x rcu 3x mfs 5x valk II
omg i luv that setup
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.10.01 21:18:00 -
[34]
Originally by: Klondik As you can see from the above, this setup is very close to "Jaramatario", and as you can also see the dps doesnt even come close. So either the persons setup is wrong or I've done something wrong.
Looks like you were testing on default armor resists rather than structure - max skilled brutix with 7 x Heavy Electron 2 (Void) and 1 x MFS II does 496dps from guns alone, 654 with Hammerhead II's.
Member of the Ex-KSC retard-spellers club. |

Father Weebles
Panzershrek
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Posted - 2006.10.01 21:45:00 -
[35]
Originally by: Horza Otho 7x neutron II 1x y-t mwd 1x fleeting web 1x 20k 1x injector 1x dcu 1x rcu 3x mfs 5x valk II
omg i luv that setup
why fit an injector if there's no rep?
"Welcome to EVE, where inflation is out of control." |

dhell
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Posted - 2006.10.26 09:34:00 -
[36]
How about:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 236 | 32] Heavy Neutron Blaster II > [ 236 | 32] Heavy Neutron Blaster II > [ 236 | 32] Heavy Neutron Blaster II > [ 236 | 32] Heavy Neutron Blaster II > [ 236 | 32] Heavy Neutron Blaster II > [ 236 | 32] Heavy Neutron Blaster II > [ 175 | 23] Medium 'Knave' I Energy Drain
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 50] 10MN MicroWarpdrive I > [ 1 | 21] X5 Prototype I Engine Enervator > [ 1 | 34] J5 Prototype Warp Inhibitor I > [ 150 | 25] Medium Electrochemical Capacitor Booster I
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 16] Reactor Control Unit II > [ 1 | 40] Armor Explosive Hardener I > [ 1 | 30] Magnetic Field Stabilizer II > [ 0 | 16] Reactor Control Unit II > [ 6 | 6] Small Armor Repairer II
with med T2 drones ofcourse.
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Riddick06
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Posted - 2006.10.26 11:48:00 -
[37]
I dont want to be rude but theres like 3 threads made specifically about brutix involving pvp in the Brutix setups page and since there hasnt been a patch out for like a year. Why cant u just read that and adjust. Brutix has pretty much the same setup in each post that involve three main parts to make it all work and thats blasters, mwd, and MAR II.
Why not ask for something more specific like "i want the pimpest brutix in eve with all the best faction fittings no expense spared" or "how would i fit a duo for sentry tanking to specifically kill bc's and below??" or "how would i fit a brutix for deep 0.0 solo travel without cap boosters fitted"
You work to a ships strengths if in doubt read its bonuses
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More Ahn
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Posted - 2006.11.27 02:33:00 -
[38]
Originally by: Rid****06 ... theres like 3 threads made specifically about brutix involving pvp in the Brutix setups page ...
This thread as of 11/26, is listed on that page. I believe it's more aimed at tech 2/high skill setups than the first one. Hard to say for sure though. |

Mephesto Nizal
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Posted - 2006.11.27 13:54:00 -
[39]
Edited by: Mephesto Nizal on 27/11/2006 13:54:34 does anyone ever fit a gang module, or what they were called again on brutii? Might be just enough to give an edge with a group
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