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Tentimes
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Posted - 2003.09.16 14:11:00 -
[1]
I've lost count of the dozens of things that are to be changed, fixed etc.
The roid spawn bug was acknowledged by Lekjart and he told us they were working on it. How come it isn't in the upcoming patch, according to the notes, and more inportantly WHY?
I would like an honest answer on this, as it has been studiously avoided, and I think it's being kept in the game deliberately as a blunt implement to kosh the economy with and restrict growth.
Thanks for any Dev reply.
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Tentimes
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Posted - 2003.09.16 14:25:00 -
[2]
They have been working on it for more than 4 patches now, and things much harder to change have been changed. As a programmer, my guess is it's a VERY simple piece of code or alg that grows the roids - my cat could write it.
They are delberately dtalling it as far as many of us can see.
I applaud the other changes and love the game, but this is really long past du fixing - along with the autopilot.
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Tentimes
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Posted - 2003.09.16 14:43:00 -
[3]
Edited by: Tentimes on 16/09/2003 14:55:37 Hmm... my cat is a *bit* better than that at writing code ;) I think we will have to agree to differ on this one my friend :)
DAts: I hope you're right. I would be very pleased.
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Tentimes
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Posted - 2003.09.17 08:56:00 -
[4]
Yes - I would guess it's one algorithm, it's already ready to go (and has been for soe weeks), but they are waiting to put it in the server and could do it at any time.
Fair enough, I can see that had they not broken the roidspawn, some people would have just kept getting richer and things would get out of control - but time is past for them to fix the real issue. I can see they are working on it - but at some stage they gotta have the guts to TRY something.
Tech II won't be perfect ewhatever way they launch it, and if they are upping npc damages, which equates to lost PC ships, then maybe it's a good time to put down the megacyte kosh and let the miners get on with their game. The curret control (baby roid spawning) is spoiling a valuable element of the game that many people specialise in, mining.
Again - I love this game and will try to be patient - I just think it's time for some honesty from hte devs. That whole tale they spun about the guy being on holiday that wrote some faulty code blah blah blah, now seems to be a deception and I don;t think it's a good way to inteact with the customers.
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Tentimes
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Posted - 2003.09.17 09:16:00 -
[5]
Not a wild and crazy conspiracy - just a simple and effective method of control :)
And I think it was Mr Happy, on the grassy knoll, with a pea-shooter btw ;)
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Tentimes
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Posted - 2003.09.17 11:09:00 -
[6]
Edited by: Tentimes on 17/09/2003 11:09:57 To the player who said he doesn't think roids are broke: Devs posted over six weeks ago it was broke and have made about 4 more comments since then. To paraphrase comments from Pann and Lekjart:
(1) Yes we know it's broke. The guy who writes that code is not here atm (follow speculation that he is i'll or on vacation) (2) 3 weeks later in reponse to "is the guy still on holiday? Sick? We found out the person fixing it was on paternity leave. LEkjart posted himself on having a new baby FFS :) (3) A couple more response to players were posted in the devblog COMMENTS section by Lekjart stating that "we can work on more thing at once you know" (see cloaking player comments)
etc etc
So - YES it IS broke and they have confirmed it, and have said for more than 6 weeks now that they are "working on it".
They have made changes to this spawning before, in fact 2 in the case of a week once. It could be changed, but if they had allowed things to go on EVERYONE including noobs woulda been in a BS about a month ago - so I can understand that bit. They were obviously trying to plow ppl down. Hopefully the pirate bit will cause more turnover of raw materials and allow mining for megacyte to become more feasable again by those of us without a BS :)
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Tentimes
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Posted - 2003.09.17 18:01:00 -
[7]
Lek - with this ongoing bug, plus the new changes...
how the hell do you expect people to get bistot? Please check back tomorrow and see what it's selling at.
At the moment my 2 characters are in base rearranging their inventory - my minign guild can;t mine, and neither can any of our contempories.
I really think you should pay more attention to this as it is now casing a HUGE problem in game, and should be addressed forthwith.
This is gonna turn out like EQ where ppl ni small corps can;t compete with Ubercorps - who for now are the only ones gonna be able to get bistot. I mean - now the people who already have BS are instantly at a disadvantage - where do you expect someone to get 2k mega now? By tomorrow I anticipate prices will be over 20k per unit. Mining is now impossible (well we had to give up with 2 BS protecting and being shot at at 200k range by NPC pirates with huge missile volloys).
This is a serios design flaw, and as lead designer I wish you would tackle it head on and do it quickly before ppl walk away.
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Tentimes
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Posted - 2003.09.18 00:13:00 -
[8]
I'm bumping this as we got a dev response form the main guy, and I'm not sure that ppl have heard the news on their opinion of why this bug is not to be fixed anytime soon...
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Tentimes
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Posted - 2003.09.19 19:20:00 -
[9]
Yea - frankly, I think I will just suspend my account until this is fixed if no more is said on it soon by the devs.
Right now mining is a mess and proposing they can't be bothered ixing it until deep core mining EVENTUALLY makes it out the door it TOTALLY unnaceptable.
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