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Antwon Stylez
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Posted - 2006.04.13 18:09:00 -
[1]
I am training Cruiser lvl 5 and i don't know weather im going to train for a Curse or a Zealot first. I'm 100% PvP, looking for a ship that would do good in small fleets and a little solo. I am leaning towards the Curse because of its diversity and i love NOS. However i would save myself about a month in training if i went to a Zealot because i dont have drone skills and i have weapon upgrades 5. But don't forget the main idea (Mini fleet or solo)
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Sjannapaul
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Posted - 2006.04.13 18:11:00 -
[2]
zealot
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Foomanshoe
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Posted - 2006.04.13 18:13:00 -
[3]
Curse, half the price and twice as deadly. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Slink Grinsdikild
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Posted - 2006.04.13 18:14:00 -
[4]
Its not like you need tons of SP to use Nosferatu, and the prerequisites for Recons is nice to have anyways. (Sig Analysis V etc.)
So train for both
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beautyispain
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Posted - 2006.04.13 18:21:00 -
[5]
Zealot first (given that you already have gunnary skills), Curse later.
It is no fun without lvl 5 recon, good ew skills and good drone skills anyways. Might as well use a geddon with noses and drones for same even better results and less price if you dont have those skill up.
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Yaro
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Posted - 2006.04.13 18:22:00 -
[6]
Curse will kill a zealot enytime...without any problems...
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Yaro
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Posted - 2006.04.13 18:24:00 -
[7]
I used to fly a zealot...but curse is lethal...faaaaar more lethal then a zealot...it drains over 300 cap every 6 seconds...from over 30k range...jamms the targed and boom...
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kessah
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Posted - 2006.04.13 18:58:00 -
[8]
You can pick a curse up for under a ton, i dont even wana guess with a zealot now.
Train for Curse imho, but tbh t2 ships all of them except ceptors and some AF's are totally overpriced. So i personally just used t1 latly unless you can afford the isk loss if you lose it.
tbh ive found that the curse and pilgrim are the only ships t2 i would pay for, theres ALOT of small\solo gangs that use full nos t1 ships, a zealot just wouldnt survive these days it would be sucked dry before you got off several volleys.
--------------------------------------------------------
http://www.eve-files.com/media/0604/Forever_pirate.wmv[/ur |

Katsumoto
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Posted - 2006.04.13 19:46:00 -
[9]
Curse is alot more fun than the zealot.
Curse has EW Tracking disruptor bonus that cripples zealots Nos Drones
Only thing to be scared about in a curse is another curse/drone ship. Also EW ships, but thinking about it, all ships fear EW. Not much of a problem in a curse tho because of its sensor strength.
"White light. Doo doo too doo. alcohol, alcohol, alcohol, white light!" |

R Dan
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Posted - 2006.04.13 19:52:00 -
[10]
Edited by: R Dan on 13/04/2006 19:52:48 no! go join the ranks of the zealot users :P go cue for 6 months :)
dont let people know my beloved curse is better! :P
I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran I thought it was bREe, omgi'mgivingawaymodroomsecwetsftl - Cortes when come back ... bring PIE. Me like PIE. -Capsicum |

Laythun
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Posted - 2006.04.13 19:57:00 -
[11]
Edited by: Laythun on 13/04/2006 19:56:58
Originally by: Yaro Curse will kill a zealot enytime...without any problems...
so true.
my setup drains over 600..
--------------------------------------------- If im flaming or not contributing im sorry, but im trying to get into th [23]
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xenorx
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Posted - 2006.04.13 20:08:00 -
[12]
Originally by: R Dan Edited by: R Dan on 13/04/2006 19:52:48 no! go join the ranks of the zealot users :P go cue for 6 months :)
dont let people know my beloved curse is better! :P
QFT The Curse and Pilgrim sux. Dont train for them. Not worth it. Now move along there is nothing to see here. No one can hear you scream in space, so STFU and die already. |

Yaro
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Posted - 2006.04.13 20:37:00 -
[13]
my setup drains over 600 ???? how the hell do u achieve this ?????
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lofty29
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Posted - 2006.04.13 20:48:00 -
[14]
Originally by: Yaro my setup drains over 600 ???? how the hell do u achieve this ?????
Laythun's a rich mofo with a full faction fitting on his  ---------------------------
Originally by: Oveur I see boobies! \o/
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Necrologic
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Posted - 2006.04.13 21:16:00 -
[15]
curse
*clap* |

Slink Grinsdikild
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Posted - 2006.04.13 21:58:00 -
[16]
Edited by: Slink Grinsdikild on 13/04/2006 21:59:08
Originally by: Yaro my setup drains over 600 ???? how the hell do u achieve this ?????
With them drain bonuses, Neuts > Nos.. 2 Neuts/1 Nos + Cap Injector ftw
Oh and, Necro. Your signature brings memories flooding back. D2 PKing ftw 
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Antwon Stylez
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Posted - 2006.04.14 00:40:00 -
[17]
thanks for the replys :D Curse sounds alot more fun to use just will take a little more to train.
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OrangeAfroMan
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Posted - 2006.04.14 00:45:00 -
[18]
Originally by: Yaro Curse will kill a zealot enytime...without any problems...
How does that make ANY difference whatsoever????
1v1ing the ships together is completely irrelivent to which is better overall and in different roles, so please, lets everyone stop saying that x ship will own y ship when they arent even in the same class.
BTW go with the Zealot :)
Originally by: Slink Grinsdikild CAPS LOCK IS THE CRUISE CONTROL FOR AWESOME
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Dash Ripcock
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Posted - 2006.04.14 01:27:00 -
[19]
A Curse will destroy a Zealot. Completely and utterly.
That said - the Zealot is a simply awesome ship to have in a gang. Quick and flexible with a big punch, I take my Zealot out for more general operations and the Curse for more specialised situations.
Save The Deimos |

Mahavy Seth
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Posted - 2006.04.14 21:32:00 -
[20]
Edited by: Mahavy Seth on 14/04/2006 21:32:31 I am not very expert yet... but I have doubt that a Curse can kill a zealot so easly...
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Krulla
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Posted - 2006.04.14 21:37:00 -
[21]
Originally by: Mahavy Seth Edited by: Mahavy Seth on 14/04/2006 21:32:31 I am not very expert yet... but I have doubt that a Curse can kill a zealot so easly...
Well.. the Curse will have emptied the Zealot's cap in 2-3 cycles of the nosferatu.. so...
Respect the Domi. Or else.
SIG HIJACK!!11 RAWRR!!1- IMMY
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KilROCK
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Posted - 2006.04.14 21:37:00 -
[22]
Originally by: Mahavy Seth Edited by: Mahavy Seth on 14/04/2006 21:32:31 I am not very expert yet... but I have doubt that a Curse can kill a zealot so easly...
Tracking disruptor, already zealot start to struggle, being able to nos it down in 12 second to 0 cap. Dead Zealot.
Originally by: KilROCK I make sigs, evemail me if interested.
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Mahavy Seth
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Posted - 2006.04.14 21:43:00 -
[23]
Originally by: Krulla
Originally by: Mahavy Seth Edited by: Mahavy Seth on 14/04/2006 21:32:31 I am not very expert yet... but I have doubt that a Curse can kill a zealot so easly...
Well.. the Curse will have emptied the Zealot's cap in 2-3 cycles of the nosferatu.. so...
A Curse equipped with 4 NOS (you need at least 1 turret for deal real damage), at maximized skills drain 288 Cap every 6 seconds... A Zealot with Medium Cap Booster II get 800 Cap every 15 seconds... also, the zealot have enought low slots to fit a very good armor tanking (passive resistences) and 2 Capacitor Relay...
It is only theory yeah, and personally I think that the curse have the upper hand, cause even the jammer you can fit in a curse... but it is not a sure win...
Consider also that if you are away, zealot can warp away... if you are close, how much time the zealot need to break your tank with T2 Crystals and skill maximized?
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Krulla
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Posted - 2006.04.14 21:54:00 -
[24]
Originally by: Mahavy Seth
Originally by: Krulla
Originally by: Mahavy Seth Edited by: Mahavy Seth on 14/04/2006 21:32:31 I am not very expert yet... but I have doubt that a Curse can kill a zealot so easly...
Well.. the Curse will have emptied the Zealot's cap in 2-3 cycles of the nosferatu.. so...
A Curse equipped with 4 NOS (you need at least 1 turret for deal real damage), at maximized skills drain 288 Cap every 6 seconds... A Zealot with Medium Cap Booster II get 800 Cap every 15 seconds... also, the zealot have enought low slots to fit a very good armor tanking (passive resistences) and 2 Capacitor Relay...
It is only theory yeah, and personally I think that the curse have the upper hand, cause even the jammer you can fit in a curse... but it is not a sure win...
Consider also that if you are away, zealot can warp away... if you are close, how much time the zealot need to break your tank with T2 Crystals and skill maximized?
Why do you need a turret? Drones ftw. Also, most zealots don't fit cap boosters or tanks, but full gank setups. This makes them even easier to kill.
Respect the Domi. Or else.
SIG HIJACK!!11 RAWRR!!1- IMMY
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Mahavy Seth
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Posted - 2006.04.14 21:59:00 -
[25]
Originally by: Krulla
Originally by: Mahavy Seth
Originally by: Krulla
Originally by: Mahavy Seth Edited by: Mahavy Seth on 14/04/2006 21:32:31 I am not very expert yet... but I have doubt that a Curse can kill a zealot so easly...
Well.. the Curse will have emptied the Zealot's cap in 2-3 cycles of the nosferatu.. so...
A Curse equipped with 4 NOS (you need at least 1 turret for deal real damage), at maximized skills drain 288 Cap every 6 seconds... A Zealot with Medium Cap Booster II get 800 Cap every 15 seconds... also, the zealot have enought low slots to fit a very good armor tanking (passive resistences) and 2 Capacitor Relay...
It is only theory yeah, and personally I think that the curse have the upper hand, cause even the jammer you can fit in a curse... but it is not a sure win...
Consider also that if you are away, zealot can warp away... if you are close, how much time the zealot need to break your tank with T2 Crystals and skill maximized?
Why do you need a turret? Drones ftw. Also, most zealots don't fit cap boosters or tanks, but full gank setups. This makes them even easier to kill.
Well, setup is a personal thing... if someone make a total gank sniper tempest and then get killed by 2 interceptors, this not mean that the tempest is ****...
Also, consider the scenarios... we are talking like if 2 pilots meet in an arena and fight 1vs1 zealot vs curse... but this is an unlike scenario... Drone can be destroyed (and after that you are unarmed), and a 5 NOS setup mean that you fly in a gang... cause if you go alone with drone and NOS only, pray to meet just 1 enemy at a time... (you cannot even NPC)..
5 NOS setuop (but even 4 NOS setup) seem a Specialized Gang setup... talk solo... in a gang a zealot can be fitted even better for counter the NOS.
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fairimear
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Posted - 2006.04.14 22:11:00 -
[26]
both, zealot first
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Agent2 Holtze
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Posted - 2006.04.14 22:40:00 -
[27]
Originally by: Yaro my setup drains over 600 ???? how the hell do u achieve this ?????
neutralizers =)
@ recon lvl 4 you drain 63 cap per 6 sec with a regular nos
With Corpum A it's a bit lower as they got longer range, but lower nos amount.
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Sku1ly
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Posted - 2006.04.15 01:31:00 -
[28]
I don't like the curse.
Please don't buy them.
STK-S Website |

nahtoh
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Posted - 2006.04.15 01:43:00 -
[29]
Originally by: Mahavy Seth
Originally by: Krulla
Originally by: Mahavy Seth Edited by: Mahavy Seth on 14/04/2006 21:32:31 I am not very expert yet... but I have doubt that a Curse can kill a zealot so easly...
Well.. the Curse will have emptied the Zealot's cap in 2-3 cycles of the nosferatu.. so...
A Curse equipped with 4 NOS (you need at least 1 turret for deal real damage), at maximized skills drain 288 Cap every 6 seconds... A Zealot with Medium Cap Booster II get 800 Cap every 15 seconds... also, the zealot have enought low slots to fit a very good armor tanking (passive resistences) and 2 Capacitor Relay...
It is only theory yeah, and personally I think that the curse have the upper hand, cause even the jammer you can fit in a curse... but it is not a sure win...
Consider also that if you are away, zealot can warp away... if you are close, how much time the zealot need to break your tank with T2 Crystals and skill maximized?
Fly with a Gal recon lachsis and watch his locking range fall through the floor ;).
I reckon a couple of recons in a gang of varied types will be a real nasty handful  ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Hast
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Posted - 2006.04.15 01:46:00 -
[30]
train for a zealot so curse prices stay low 
I cheat in poker |

digitalnationalist
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Posted - 2006.04.15 02:15:00 -
[31]
K i know that putting a Curse vs. Zealot is irrelivent to the main question of this post... but seriously a Curse 99 out of 100 times will pwn a zealot.
1. The NOS will drain the zealot clean, therefore; the guns can't shoot and the zealot can't run its tank
2. 2 tracking disrupter II's and the zealot can't hit **** (besides the fact its totally NOS'ed and can't run its guns anyway)
But then again, i know this doesn't mean you should train for a curse first. It all depends on what type of fightings gonna go on....
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Liucinda
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Posted - 2006.04.15 02:36:00 -
[32]
Curse - 100M Zealot - 180M
so train for curse 
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Linavin
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Posted - 2006.04.15 06:23:00 -
[33]
Zealot first since you have the skills, Curse afterwards ---
Originally by: Sarmaul nm, that says lub not lube
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Yaro
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Posted - 2006.04.15 11:31:00 -
[34]
I hate ppl making comments when they never flown the ship and never ever pvp-ed...SO PLEASE...if u r a carebear...do not make comments about pvp ships...
Thank you
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dazedandconfused
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Posted - 2006.04.15 11:35:00 -
[35]
Just because a curse will a kill a zealot any time doesn't mean it is better. I would go for a zealot first because then you can head straight for an absolution :D.
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dazedandconfused
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Posted - 2006.04.15 11:36:00 -
[36]
Originally by: Liucinda Curse - 100M Zealot - 180M
so train for curse 
Should train for ships on basis of cost? weak :P
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Kamate
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Posted - 2006.04.15 13:54:00 -
[37]
I personally would never just train for one or the other...I would do both, but for which one first seems the question. I would instead of answering the question shoot one back to you. As has been said above what kind of fighting do you forsee...a lot of solo pvping or gang assistance. Adding a Zealot to a gang adds a lot of midrange punch and flexibility...while adding the curse gives a really well rounded ship to cripple enemies...
EW + Nos + drones + extended nos range....that is like a kick to the knees to your enemies, and adds maybe more to the gang than a bit more dps would, depending on your typical gang compositions.
Depends on your own personal preferences and gameplay desires, more than anything else...you really cant go wrong...both are great ships.
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Devoras2
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Posted - 2006.04.15 15:27:00 -
[38]
Curse, nuff said.
And they call me slow.... hey! Thats an insult! |

Rychek
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Posted - 2006.04.15 21:05:00 -
[39]
did I miss where the original poster said:
"which one would win in a head to head solo battle?"
Because everyone seems to think thats the basis upon which he should decide.
Look they are both great ships. I think the answer should be based on what you need to get out of them. If you need something that is more flexible, go for the zealot. If you are already trained in other ships that can fill some of the niche areas of the game, then go for the curse.
Big fleet battles, small scale battles, solo, escort, ratting, etc. These are all the things I would consider in relation to what I said earlier.
As to actual advice on which ships fits which of the roles better, Ill leave that to someone with more experience flying them than me.
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digitalnationalist
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Posted - 2006.04.16 01:15:00 -
[40]
^^ whoever said that its all personal preference (im too lazy to go back and look) said it right. IMHO curses can defend for themselves better. What i mean is if u get called primary, youd probably want to be in a curse more than a zealot... but here it is in simple terms
More Damage: Zealot More diverse: Curse Tank: Depends
Just decide for yourself 
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Laythun
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Posted - 2006.04.16 01:28:00 -
[41]
Originally by: Agent2 Holtze
Originally by: Yaro my setup drains over 600 ???? how the hell do u achieve this ?????
neutralizers =)
@ recon lvl 4 you drain 63 cap per 6 sec with a regular nos
With Corpum A it's a bit lower as they got longer range, but lower nos amount.
Talismans are your friend.
i do...
63 cap every 5 sec 324 neut every 10 sec
2 neut 3 nos..
around 1000 cap in 10 sec
--------------------------------------------- If im flaming or not contributing im sorry, but im trying to get into th [23]
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Space Samuri
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Posted - 2006.04.16 07:22:00 -
[42]
curse
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Lucian Alucard
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Posted - 2006.04.16 07:40:00 -
[43]
Pilgrim ftw tbh ----------------------------------------------- Done is done Yes, there will be no taking back Every journey must come to an end All hail to the Gunslinger Beyond our reach, out of control |

Dash Ripcock
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Posted - 2006.04.18 11:42:00 -
[44]
I'd go for the Zealot personally, then work towards the Curse. The latter is a specialist ship that controls the field against same-sized turret ships (or even turret BS), but she isn't very tough and if a fight gets messy and you end up with drones all over you then you better find a nice planet to align to.
Meanwhile the Zealot, whilst very vulnerable to the Curse and other Recons, is a very well-rounded gunboat that makes for excellent gang support or a frigate killer. She's fast, tough and agile with almost instantaneous damage (even in extended fights I find my Zealot well above the BS in the gang killmail because she lets rip with everything from the word 'Go'). So, she's more useful for more situations where a Curse is very useful in certain situations.
The Firing Range |

MOS DEF
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Posted - 2006.04.18 11:45:00 -
[45]
Curse definatly. That's one deadly ship and affordable. Tops i was fighting 5 ppl and they had not the slightest chance to keep me scrambled. As long you aren't jammed only a few ships can really harm you. Stay away from cerberus and drone boads tho.
Zealot is just a 180 million DPS ship. Not bad at all but the curse is much more then that. On the other hand curse dmg output is low so you shouldn't compare those 2 ships. Both are good at what they were made for.
You suggest go for curse and then train for zealot.
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Zillah Proudfoot
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Posted - 2006.05.18 08:02:00 -
[46]
Originally by: MOS DEF Zealot is just a 180 million DPS ship. Not bad at all but the curse is much more then that.
Not bad!? That's awesome. I want a ship that does 180 million damage per second. Zealot ftw! 
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Joerd Toastius
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Posted - 2006.05.18 08:38:00 -
[47]
Originally by: Katsumoto Curse is alot more fun than the zealot.
Curse has EW Tracking disruptor bonus that cripples zealots Nos Drones
Only thing to be scared about in a curse is another curse/drone ship. Also EW ships, but thinking about it, all ships fear EW. Not much of a problem in a curse tho because of its sensor strength.
Or missiles :P
Guy a few posts above me has it right though. Train for a Pilgrim, because they are sexy.
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xPreatorianx
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Posted - 2006.05.18 08:49:00 -
[48]
Quote: Not bad!? That's awesome. I want a ship that does 180 million damage per second. Zealot ftw!
He meant as in Price m8 
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DeadDuck
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Posted - 2006.05.18 10:20:00 -
[49]
It depends what you want the ship for.
In general the Curse will kill the Zealot on a 1vs1... to dam advantages now for the curse side, if you manage to escape the jamming (almost impossible) you will have to deal whit the nos/neutralizers and the disruptors ...
If you going solo to pvp go for the curse, if you go for gang PVP you can bring both, but the Zealot will be so much better.
If you want to NPC, go for the Zealot ...
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LWMaverick
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Posted - 2006.05.18 10:23:00 -
[50]
Originally by: Yaro Curse will kill a zealot enytime...without any problems...
What has that to do with anything?
Anyways... Train for both, but Curse might be a bit more fun.
/Mav
Spirits in the night! ALLLLL NIGHT!!! |

Epsilon 1
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Posted - 2006.05.18 10:35:00 -
[51]
Both.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Meridius
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Posted - 2006.05.18 10:48:00 -
[52]
Originally by: Laythun
Originally by: Agent2 Holtze
Originally by: Yaro my setup drains over 600 ???? how the hell do u achieve this ?????
neutralizers =)
@ recon lvl 4 you drain 63 cap per 6 sec with a regular nos
With Corpum A it's a bit lower as they got longer range, but lower nos amount.
Talismans are your friend.
i do...
63 cap every 5 sec 324 neut every 10 sec
2 neut 3 nos..
around 1000 cap in 10 sec
Overkill against anything smaller then a BS imo. It also will leave you without cap to tank with... - _____
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Valea Silpha
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Posted - 2006.05.18 10:53:00 -
[53]
As NOS is probably getting a counter module in Kali i'd been a bit more circumspect before sinking cash into a ship whose primary value (as a mini domi) may well get nerfed. At the moment the curse is uberest, becuse obviously another nos/drone/ewar was entirely called for... like the ishtar isn't good enough.
Anyways ... i wouldn't go out solo in a curse, just beucase bigger, uglier nos bunnies with bigger nastier drones are out there. But its pretty good in a small gang with that long range nos and drones of doomage.
The zealot is still a nasty NASTY thing to come across. It HARMS stuff.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Ris Dnalor
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Posted - 2006.05.18 12:53:00 -
[54]
Originally by: Meridius
Originally by: Laythun
Originally by: Agent2 Holtze
Originally by: Yaro my setup drains over 600 ???? how the hell do u achieve this ?????
neutralizers =)
@ recon lvl 4 you drain 63 cap per 6 sec with a regular nos
With Corpum A it's a bit lower as they got longer range, but lower nos amount.
Talismans are your friend.
i do...
63 cap every 5 sec 324 neut every 10 sec
2 neut 3 nos..
around 1000 cap in 10 sec
Overkill against anything smaller then a BS imo. It also will leave you without cap to tank with...
would be a fun shock affect & there is still a significant nos affect with 3 -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000 -- heh, remember when this actually was a rare thing? tralala
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Eyeshadow
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Posted - 2006.05.18 13:43:00 -
[55]
Originally by: Meridius Overkill against anything smaller then a BS imo. It also will leave you without cap to tank with...
True in a 1on1 situation. In a group fight though you can cycle the neuts between targets and screw multiples over. But anyway, i dont like fitting tons of neuts and having to use a cap injector
I use 3 nos, 1 neut. Gives me enough cap to run dual rep + neut. Plus my nos have 4.2 cycle time with mix talisman set (3 LG, 3 normal).
As to the OP, they do different things. Zealot is a damage dealer, Curse is used to shut down the opposition. Decide what you want and train for it. Might aswell get both though tbh
My Latest Vid (18/04/06) |

Yeux Gris
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Posted - 2006.05.21 06:45:00 -
[56]
after taking down two bs's in my curse i find that the biggest weakness of the curse is also its main strength.
yeah nos for dual armour repper is all good. draining the target dry of cap is all good tilll you relise you dont have the cap to power your dual armour repper.
the other day I completed a contract on a raven. I barely took it out with my curse. when he ran dry of cap i almost did too.
i had to use my cap wisely. so i could keep him scrambled and my armour repper going . he got me to 20% armour. thank goodness for 400 tung plates :)
but all in all the ship is great best vs gun boats... as if you did not know that :P
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wanted new player to eve to make isk. condtions apply. mail me ingame if int |
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