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Juicy Chanlin
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.12 13:37:00 -
[31] - Quote
Ensign X wrote:Kelduum Revaan wrote:Please accept it at your earliest convenience, Mr Toaster. OP, I suggest you pay the man... and soon. The following is a dramatic re-enactment of the what happened the last time somebody failed to pay the man his money. http://youtu.be/ZomwVcGt0LE
Rofl |

Juicy Chanlin
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.12 13:38:00 -
[32] - Quote
Double post |

Greasy Meat Curtains
42
|
Posted - 2011.11.13 08:34:00 -
[33] - Quote
Kelduum Revaan wrote:ShipToaster wrote: . . . Payment plan. . . . Director corpse: 50 million ISK (are they ever in space?)
Bonuses. In corp gank: 10 million ISK bonus. . . .
Ok, this was a difficult fight, but I finally got one! EVE Gate profile of target, Ship and PodThats 50 Million for a director corpse, and 20 million for an in-corp kill based on your post. Contract with showinfo of corpse.Please accept it at your earliest convenience, Mr Toaster.
Based on Revaan's dislike of anything in the Eve University going pop, the OP's ganking reward will **** him off immensely and I definitely sense some anger/hostility in Revaan's post. The lulz factor is even better when you know that the OP is just using Eve University to get to CCP.
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Poetic Stanziel
Arrakis Technology
285
|
Posted - 2011.11.13 09:22:00 -
[34] - Quote
Unigeddon begins. Awesome, Ship! :) EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Poetic Stanziel
Arrakis Technology
285
|
Posted - 2011.11.13 09:25:00 -
[35] - Quote
Khanh'rhh wrote:The highsec incursion in Aldrat is full of E-Uni members flying faction battleships and T3s.
The days when members left the Uni before they could properly solo level 4 missions is long, long over. If you want to impress people, who is easier to impress than newbies. Why so many unistas are year-old carebears. They get all the oohs and ahs over their shinies every day. Who's not going to feel better about themselves when that happens? :)
EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Poetic Stanziel
Arrakis Technology
285
|
Posted - 2011.11.13 09:34:00 -
[36] - Quote
el alasar wrote:@ShipToaster: - you should update the headline to inlude "bounty for EUNI ganking" so more people find it? I agree Ship. Create more visibility for this campaign. The current subject isn't very descriptive. Maybe call it "Griefing CCP - Bounties for E-Uni Ganking"
Quote:- why no bounty for T1 kills? this would give you most ganks i suppose? Because that is what a lot of them fly on their group roams and most are worth less than 3M ISK. That's what the newbies fly as well. And, I'm guessing, this isn't about ganking newbies. It's about ganking the dedicated carebears, the industrialists and L3/L4 missions runners, and the incursion runners, people who should have left the Uni a long time ago. EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Poetic Stanziel
Arrakis Technology
288
|
Posted - 2011.11.13 10:07:00 -
[37] - Quote
Xolani1990 wrote:PS: Can you give me a list of 20 characters in E-UNI who are not directors or else have official positions within the corp who are over a year in E-UNI? Should be easy if it's the "average" as you say. These are characters who are over a year old and who have no important role within the University. (Mentors area dime a dozen in the University and most labeled mentors do not have mentees nor have they ever. Same goes for personnel officers ... this is the fry cook position in the University.)
Anyhow, here are 37 names. I randomly picked 100 names and came up with 37 people. (The Uni removes anyone from the roster if they have been inactive for at least 3 months.)
Soknardalr Cade Windstalker Aroc SyllinBeh Xaver Mathis D'Arius Michaels Hermes Hestia Zenso Vici Valzodar Arnaldo DeSaucy Dromonator
Petragon XiV Rayner Vanguard Johnny Boyd Stephiano Mooguin Art'terra Maximin Grunhaus Studly McStudderson Sanata Ritic Gath Ra'nan
Restin Peace Yu Wen Pardon George Kaywinnet Fry Quintus Gracchus Craige Lordon Jen loo Syzygyone1 Zeyrix Amunsar
Litnor Keleg Amari Jackson Abarek Beko Honda Harlon Nayil Ion Shape
EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
49
|
Posted - 2011.11.13 10:12:00 -
[38] - Quote
I read this thread and all I see is QQ from a bunch of "highsec elite pvpers" because the uni deprives them of easy victims (because part of what the uni teaches is how not to fall victim to griefers, scammers, etc).
Ill admit I do my fair share of ganking, scamming, etc. but I dont go after newbies because its frankly no fun to go after newbies. Its a lot more fun when you gank that die hard macro miners 400 million isk hulk http://pwwn.eve-kill.net/?a=kill_detail&kll_id=11450037, or a freighter full of tengus (of which exactly zero dropped lol) http://pwwn.eve-kill.net/?a=kill_detail&kll_id=10909898, or scam a corp CEO out of multiple capital ships. |

Poetic Stanziel
Arrakis Technology
288
|
Posted - 2011.11.13 10:13:00 -
[39] - Quote
Theodoric Darkwind wrote:I read this thread and all I see is QQ from a bunch of "highsec elite pvpers" because the uni deprives them of easy victims (because part of what the uni teaches is how not to fall victim to griefers, scammers, etc). Ill admit I do my fair share of ganking, scamming, etc. but I dont go after newbies because its frankly no fun to go after newbies. Its a lot more fun when you gank that die hard macro miners 400 million isk hulk http://pwwn.eve-kill.net/?a=kill_detail&kll_id=11450037, or a freighter full of tengus (of which exactly zero dropped lol) http://pwwn.eve-kill.net/?a=kill_detail&kll_id=10909898, or scam a corp CEO out of multiple capital ships. This isn't about newbies though. Do you honestly think the Uni has 1200 newbies? Seriously, man, wake up.
EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Written Word
Dreddit Test Alliance Please Ignore
110
|
Posted - 2011.11.13 10:34:00 -
[40] - Quote
Why can't any of the crybabies in the thread do any of their own ganking?
I mean, it should be like, really easy right? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
56
|
Posted - 2011.11.13 13:00:00 -
[41] - Quote
Aren Dar wrote:Fighting only in safe situations with no chance of loss is pretty much the definition of a carebear, isn't it ? Actually, refusing to fight even in safe situations with no chance of loss is the definition of a carebear.
I like this idea. As to the naysayers, well, if we're given the choice of stopping ganks on our own volition or having the game mechanics forcefully changed to the same end, might as well go out shooting. At least we'll be able to say "told you so" when the game stagnates and dies.
EVE without non-consensual pvp...lol. Good luck making that work for longer than a year. |

Juicy Chanlin
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.13 15:14:00 -
[42] - Quote
Someone could explain to me why THEY care so much that someone else is willing to just play the game and carebear in it without wanting to pvp? As in why the f should I care if someone else that pays for the game the same as I do, would want to play it differently. I personally find ganking in hs to be something that should end up being removed from the game. After all. Why should someone else be forced to do something they have no interest in. You want to kill person x. Declare a war. But picking suicide ganking when the target has no warning and no way to defeat the attempt. I just don't see the allure. No skill involved. |

Mrs Sooperdudespaceman
Republic University Minmatar Republic
5
|
Posted - 2011.11.13 15:25:00 -
[43] - Quote
PROTECTING 1500 MAN ALLIANCES IS FOR THE GOOD OF THE COMMUNITY. |

Greasy Meat Curtains
48
|
Posted - 2011.11.13 16:12:00 -
[44] - Quote
Juicy Chanlin wrote:Someone could explain to me why THEY care so much that someone else is willing to just play the game and carebear in it without wanting to pvp? As in why the f should I care if someone else that pays for the game the same as I do, would want to play it differently. I personally find ganking in hs to be something that should end up being removed from the game. After all. Why should someone else be forced to do something they have no interest in. You want to kill person x. Declare a war. But picking suicide ganking when the target has no warning and no way to defeat the attempt. I just don't see the allure. No skill involved.
So based on your logic: what if my interest is ganking carebears, wouldn't removing that ability be forcing me to do something else I'm not interested in? Further, why the f should I care that some carebear paying for the game does not want to get ganked? Again, basing this on your logic. |

thrulinn
The Scope Gallente Federation
0
|
Posted - 2011.11.13 16:56:00 -
[45] - Quote
Juicy Chanlin wrote:Someone could explain to me why THEY care so much that someone else is willing to just play the game and carebear in it without wanting to pvp? As in why the f should I care if someone else that pays for the game the same as I do, would want to play it differently. I personally find ganking in hs to be something that should end up being removed from the game. After all. Why should someone else be forced to do something they have no interest in. You want to kill person x. Declare a war. But picking suicide ganking when the target has no warning and no way to defeat the attempt. I just don't see the allure. No skill involved.
Wild guess here, but look at all the other MMO game's out there, or coming out. Not one have PVP every ware. Not one has the ability to greaf/gank other player just because a few think its fun. In all my years playing different games, I have only seen one with this type of content, and that one change its style after a few years. As someone else said PVP is not for everyone, and I do see this game changing to meet/ attract new paying players. It been this way for what 10 years? give or take. The changes to high-sec grieffing in the last few week's lead's my self, and every one who starts a thread about WHY we need PVP, or let's grief so and so, say's this game might no longer be able to say as is, and CCP know's it, but will not admit it. They wan't to stay in business, attract new players, and they only have a few places to attract them. |

el alasar
The Scope Gallente Federation
63
|
Posted - 2011.11.13 19:39:00 -
[46] - Quote
Destiny Corrupted wrote:EVE without non-consensual pvp...lol. Good luck making that work for longer than a year. i agree. but nobody is talking about wanting to take anyone the ability to attack anyone anywhere. non-consensual pvp is essential. furthermore, there are already places like low, null and wormholes where this is possible even without retribution through concord.
Juicy Chanlin wrote: I personally find ganking in hs to be something that should end up being removed from the game. how would you define ganking? if i tried a definition i would say "killing a target in the shortest amount of time using high alpha or maxed dps, possibly taking the own death into account (possibly through concord), usually not giving the victim any chance to fight back". - this is just a style of fighting, fitting and tactics. you cannot remove that from the game if the game opens up the possibility. BUT, you CAN change the factors involved, thus making ganking harder or something to consider more carefully. more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
56
|
Posted - 2011.11.13 23:09:00 -
[47] - Quote
el alasar wrote:Destiny Corrupted wrote:EVE without non-consensual pvp...lol. Good luck making that work for longer than a year. i agree. but nobody is talking about wanting to take anyone the ability to attack anyone anywhere. Look up like three posts bro. You even quoted him.
Juicy Chanlin wrote:I personally find ganking in hs to be something that should end up being removed from the game. After all. Why should someone else be forced to do something they have no interest in.
el alasar wrote:furthermore, there are already places like low, null and wormholes where this is possible even without retribution through concord. With a few rare, particular exceptions, not one of the three areas you mentioned constitute non-consensual pvp. One could say that a carebear stumbling into a wormholes and getting his spaceboat violenced would be one such exception, for example.
I would also like to go on and add that in the past few years, low/null pvp has been all but extinguished. Sometimes you see big blobs and supercapitals, but even that is rare nowadays. People have vested interests in their ISK farms and prefer to keep the peace. How about you ask CCP to address this before asking CCP to remove our one final avenue for enjoyment in this game? |

el alasar
The Scope Gallente Federation
63
|
Posted - 2011.11.13 23:22:00 -
[48] - Quote
Destiny Corrupted wrote:el alasar wrote:furthermore, there are already places like low, null and wormholes where this is possible even without retribution through concord. With a few rare, particular exceptions, not one of the three areas you mentioned constitute non-consensual pvp. One could say that a carebear stumbling into a wormholes and getting his spaceboat violenced would be one such exception, for example. I would also like to go on and add that in the past few years, low/null pvp has been all but extinguished. Sometimes you see big blobs and supercapitals, but even that is rare nowadays. People have vested interests in their ISK farms and prefer to keep the peace. How about you ask CCP to address this before asking CCP to remove our one final avenue for enjoyment in this game? so if i go into low pirates will not start to attack me? gate camps? waiting outside station for people undocking? probe out a mission runner's site? sounds very non-consensual to me...
so what are you saying? - people come to highsec to have pvp because they cant outside highsec? - they gank in highsec because they currently can, it is so easy and people there seldom fit buffers?
otherwise, i think you are saying all those places except highsec needs to be fixed... more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |

Juicy Chanlin
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.11.13 23:31:00 -
[49] - Quote
Greasy Meat Curtains wrote:Juicy Chanlin wrote:Someone could explain to me why THEY care so much that someone else is willing to just play the game and carebear in it without wanting to pvp? As in why the f should I care if someone else that pays for the game the same as I do, would want to play it differently. I personally find ganking in hs to be something that should end up being removed from the game. After all. Why should someone else be forced to do something they have no interest in. You want to kill person x. Declare a war. But picking suicide ganking when the target has no warning and no way to defeat the attempt. I just don't see the allure. No skill involved. So based on your logic: what if my interest is ganking carebears? Wouldn't removing that ability be forcing me to do something else I'm not interested in? Further, why the f should I care that some carebear paying for the game does not want to get ganked?
Except that I'd argue that your interests are an exploit of the game mechanics.. After all. if player 1 wanted to PVP he'd go into low/null/WH space. Now. The fact that you have let's say 20-30 seconds of free time before concord shows up in HS due to non-instant response times I would say are not the intention of the game. Sure you'll die. However, it's not at the hands of the person you're attacking, therefore, you're not really in the position to loose anything, thus, it's not a real PVP environment but a glitch in the system. |

Poetic Stanziel
Arrakis Technology
293
|
Posted - 2011.11.13 23:37:00 -
[50] - Quote
Juicy Chanlin wrote: The fact that you have let's say 20-30 seconds of free time before concord shows up in HS due to non-instant response times I would say are not the intention of the game. What? The non-instant response times are completely the intention of the game, which is why response times vary depending on the security level of the system (e.g, faster in 1.0, much slower in 0.5). The game was coded purposefully in that manner, which makes it the intent of the designers.
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Juicy Chanlin
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.11.13 23:37:00 -
[51] - Quote
el alasar wrote:
so what are you saying? - people come to highsec to have pvp because they cant outside highsec? - they gank in highsec because they currently can, it is so easy and people there seldom fit buffers?
otherwise, i think you are saying all those places except highsec needs to be fixed...
I'd say that those that gank in high sec.. do if for exactly those reasons.
I consider ganking to be attacking someone knowing that they don't stand a chance and that it'll be concord thats going to kill you, strictly for the enjoyment of watching someone else's hard work go to waste. Whether it's the miner in the belt, or the guy heading to jita to sell his goods, he/she has NO control over the engagement since by the time he'd be able to react, the engagement is over. Sure, you get your ship blown up, but your target did not stand a fighting chance. So if you don't give your opponent a fighting chance, how could you claim to have skills if you're only engaging in 1 sided battles.
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Juicy Chanlin
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.11.13 23:38:00 -
[52] - Quote
Poetic Stanziel wrote:Juicy Chanlin wrote: The fact that you have let's say 20-30 seconds of free time before concord shows up in HS due to non-instant response times I would say are not the intention of the game. What? The non-instant response times are completely the intention of the game, which is why response times vary depending on the security level of the system (e.g, faster in 1.0, much slower in 0.5). The game was coded purposefully in that manner, which makes it the intent of the designers.
You're probably right on that respect, however, I really doubt that when it was coded in originally, it was done to allow players to suicide gank others. |

Juicy Chanlin
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.11.13 23:40:00 -
[53] - Quote
Hey Kelduum.. did you get paid yet?
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Poetic Stanziel
Arrakis Technology
293
|
Posted - 2011.11.13 23:43:00 -
[54] - Quote
Juicy Chanlin wrote:Poetic Stanziel wrote:Juicy Chanlin wrote: The fact that you have let's say 20-30 seconds of free time before concord shows up in HS due to non-instant response times I would say are not the intention of the game. What? The non-instant response times are completely the intention of the game, which is why response times vary depending on the security level of the system (e.g, faster in 1.0, much slower in 0.5). The game was coded purposefully in that manner, which makes it the intent of the designers. You're probably right on that respect, however, I really doubt that when it was coded in originally, it was done to allow players to suicide gank others. Ganking has always been apart of this game. WTF? This game was a lot more dangerous in the old days. CONCORD was made untankable and insta-gib, because in the old days you could tank them and escape them. They changed CONCORD to make ganking tougher, but not to eliminate it.
Do you think the designers wear bell-bottom jeans and flower petals in their hair? This is supposed to be a tough-ass game ... this isn't Star Trek Online.
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Poetic Stanziel
Arrakis Technology
293
|
Posted - 2011.11.13 23:44:00 -
[55] - Quote
Juicy Chanlin wrote:So if you don't give your opponent a fighting chance, how could you claim to have skills if you're only engaging in 1 sided battles. Ganking requires skill and coordination.
Guide to Highsec Ganking
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
56
|
Posted - 2011.11.14 00:01:00 -
[56] - Quote
el alasar wrote:so if i go into low pirates will not start to attack me? gate camps? waiting outside station for people undocking? probe out a mission runner's site? sounds very non-consensual to me... The majority of low-sec is empty. And yes, pvp in low can be quite non-consensual. You know you can be attacked at any time, and that the aggressor will go unpunished (aside from sec loss). The same goes for null, wormholes, and even high. There is plenty of people in each of the four categories who do not want to be killed. The question is, should they be exposed anyway, even if they want to have no part of it?
el alasar wrote:so what are you saying? - people come to highsec to have pvp because they cant outside highsec? - they gank in highsec because they currently can, it is so easy and people there seldom fit buffers?
otherwise, i think you are saying all those places except highsec needs to be fixed... A resounding "yes" on the first point. Not much a single person or a small gang/corporation can do nowadays what with the tendency to get a single T1 cruiser hot-dropped by two dozen supercaps. An exception can be made for wormholes, but wormholes are limited in the amount of residents/visitiors they have to be a true pvp environment.
Another yes for the second point. And whose fault is it that people there seldom fit buffers? They certainly can,, so why don't they?
I am indeed saying that those places need to be fixed. However, they need to be fixed before high-sec is fixed in any form (and any high-sec fixes must definitely not include the removal of non-consensual pvp).
Oh and, a big LOL at everything Juicy Chanlin says. Especially the claims of non-instant CONCORD response times being a "glitch in the system" and an "exploit of the game mechanics."
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Poetic Stanziel
Arrakis Technology
293
|
Posted - 2011.11.14 00:10:00 -
[57] - Quote
Destiny Corrupted wrote:Oh and, a big LOL at everything Juicy Chanlin says. Especially the claims of non-instant CONCORD response times being a "glitch in the system" and an "exploit of the game mechanics." This needs to be re-iterated.
EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

el alasar
The Scope Gallente Federation
63
|
Posted - 2011.11.14 00:43:00 -
[58] - Quote
Destiny Corrupted wrote:There is plenty of people in each of the four categories who do not want to be killed. The question is, should they be exposed anyway, even if they want to have no part of it? sorry, what do you mean? how do you think it should be?
Destiny Corrupted wrote:A resounding "yes" on the first point. Not much a single person or a small gang/corporation can do nowadays what with the tendency to get a single T1 cruiser hot-dropped by two dozen supercaps. An exception can be made for wormholes, but wormholes are limited in the amount of residents/visitiors they have to be a true pvp environment. uhm... what do you suggest? ideas? i havent really thought about that yet... concord in lowsec? no supercaps in low? both sound very undesirable?
Destiny Corrupted wrote:I am indeed saying that those places need to be fixed. However, they need to be fixed before high-sec is fixed in any form (and any high-sec fixes must definitely not include the removal of non-consensual pvp).
Oh and, a big LOL at everything Juicy Chanlin says. Especially the claims of non-instant CONCORD response times being a "glitch in the system" and an "exploit of the game mechanics."
agreed. but not sure why "before" is needed. CCP decides in its own non-predictable ways anyway ;)
currently, system security status being the only determining factor for concord response time seems dreary. why not factor in the victim's sec status? maybe also the aggressor's? and why is system sec status (even in highsec) static first place? shouldnt it depend on how "secure" (how many combats / non-consensual pvp) there has been recently? maybe you could also pay concord a weekly fee for faster response time? maybe you could bribe concord to arrive a little later?
still, even with fitted buffers, i honestly feel ganking is too easily done - with too few isk invested (even if insurance payout was removed). look at how easily and often freighters are taken down, and ganking some pve BS is just scary easy to do. if a freighter having a break-even of about 1 bil at around 170k EHP, what are you "allowed" to fit on a pve-fit BS having around 60-140k EHP??? sure, you could say "dont fit those mods" and "prices are just market driven"... more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |

Cerulean Ice
EVE University Ivy League
8
|
Posted - 2011.11.14 00:49:00 -
[59] - Quote
Poetic Stanziel wrote:... The Uni removes anyone from the roster if they have been inactive for at least 3 months ... If you're going to claim nonsense, at least get the facts right. In quite plain English, for those who are interested, here is the EVE University Inactive Member Policy.
Uni Wiki wrote:"members who have been inactive (not logged in) for 1 calendar month are removed from the corp"
Edit: Kelduum, have you been paid yet? Can I kill a few directors and collect on this too? :D |

Poetic Stanziel
Arrakis Technology
293
|
Posted - 2011.11.14 01:05:00 -
[60] - Quote
Cerulean Ice wrote:Poetic Stanziel wrote:... The Uni removes anyone from the roster if they have been inactive for at least 3 months ... If you're going to claim nonsense, at least get the facts right. In quite plain English, for those who are interested, here is the EVE University Inactive Member Policy. Uni Wiki wrote:"members who have been inactive (not logged in) for 1 calendar month are removed from the corp" Whatever, asswipe. My point was that the list did not consist of any characters who have been languishing in the Uni for years. You remove 'em after a month. Great. Even better than the the three months I thought it was. The list is super fresh then.
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