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Alcorak
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
15
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Posted - 2014.02.20 22:24:00 -
[1] - Quote
Just like the subject says, and relatively simple. If you're using your D-Scan, you probably aren't concerned with a range in km. I'd rather not need to do a whole bunch of mental math because my super-advanced FTL spaceship can't handle a unit conversion while I'm trying to find someone to shoot at.
Maybe provide an option-button for AU and km for those that like it the way it is. |
JetStream Drenard
EVE University Ivy League
18
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Posted - 2014.02.20 22:44:00 -
[2] - Quote
+1 |
Damien White
Sonnenlegion Shadow Cartel
84
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Posted - 2014.02.20 22:52:00 -
[3] - Quote
JetStream Drenard wrote:+1 QFT 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |
Noxisia Arkana
Deadspace Knights
184
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Posted - 2014.02.21 15:17:00 -
[4] - Quote
+1 Jeesus, how has this not been suggested already. |
Seliah
0mega.
29
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Posted - 2014.02.21 15:18:00 -
[5] - Quote
+1 !!! |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
540
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Posted - 2014.02.21 15:23:00 -
[6] - Quote
+1. Free Ripley Weaver! |
HTC NecoSino
Blackstar Privateers Disavowed.
66
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Posted - 2014.02.21 15:27:00 -
[7] - Quote
I can whole-heartedly support this idea. |
Domanique Altares
Rifterlings Point Blank Alliance
2455
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Posted - 2014.02.21 15:35:00 -
[8] - Quote
Noxisia Arkana wrote:+1 Jeesus, how has this not been suggested already.
Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care.
The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers.
OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Jason Irmitrij
Xirinum Xenotech
2
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Posted - 2014.02.21 17:17:00 -
[9] - Quote
+1
It would fit nicely to space sci-fi setting. Counting in bilions of kilometers is... just weird. AUs are better suitable for in-system distances, and could be nicely visualised (1 AU = distance of Earth from Sun; 8 minutes of travel at the speed of light = ~300.000 km/s). |
Jason Irmitrij
Xirinum Xenotech
2
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Posted - 2014.02.21 17:18:00 -
[10] - Quote
Domanique Altares wrote:Noxisia Arkana wrote:+1 Jeesus, how has this not been suggested already. Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care. The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers. OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it. So true... |
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paritybit
REPO.
257
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Posted - 2014.02.21 17:46:00 -
[11] - Quote
While you're at it, how about adding a slider as well. And a hotkey for increasing or decreasing the range. I don't want to have to move my had over to the number pad every time I need to change the range -- because I do it a lot.
At least until the whole mechanism is fixed. It's pretty bad. |
Noxisia Arkana
Deadspace Knights
187
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Posted - 2014.02.21 19:28:00 -
[12] - Quote
Domanique Altares wrote:Noxisia Arkana wrote:+1 Jeesus, how has this not been suggested already. Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care. The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers. OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it.
While you are probably right, I didn't see it in my search. Killjoy. Adding it to the little things thread is a great idea though. |
Krzysztof g00053
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.02.22 11:44:00 -
[13] - Quote
I find it annoying that I have to actually drag the direction slider from it's current position to the position i want it in rather then just clicking the spot on the slider that I want. It turns what should be a 1 step process into 3 |
HTC NecoSino
Blackstar Privateers Disavowed.
69
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Posted - 2014.02.24 21:58:00 -
[14] - Quote
Bumpage for awesome-sauce. |
Xe'Cara'eos
A Big Enough Lever
78
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Posted - 2014.02.24 23:16:00 -
[15] - Quote
Alcorak wrote:Just like the subject says, and relatively simple. If you're using your D-Scan, you probably aren't concerned with a range in km. I'd rather not need to do a whole bunch of mental math because my super-advanced FTL spaceship can't handle a unit conversion while I'm trying to find someone to shoot at.
Maybe provide an option-button for AU and km for those that like it the way it is.
hell yes! I'm for the option button - some of my safes on my alt are a certain distance from a certain object (I'm looking at you losec POCO!) and I might want to d-scan it |
Quinn Corvez
Probe Patrol Awakened.
217
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Posted - 2014.02.25 00:32:00 -
[16] - Quote
+1 |
Rowells
Unknown Soldiers Fidelas Constans
242
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Posted - 2014.02.25 00:36:00 -
[17] - Quote
But...but i thought everyone liked having a calculator on the table and a distance conversion formula? you guys are no fun |
KiithSoban
Big Johnson's
35
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Posted - 2014.02.25 01:02:00 -
[18] - Quote
-1
because D-scan is in km I learned two useful things:
largest 8 bit number is about 2.1 bil An AU is roughly 150,000,000 km.
makes me feel like I've wasted a little less of my life. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Kaerakh
Obscure Joke Implied
130
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Posted - 2014.02.25 01:09:00 -
[19] - Quote
Domanique Altares wrote:Noxisia Arkana wrote:+1 Jeesus, how has this not been suggested already. Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care. The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers. OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it.
Obviously you've never heard of Band of Brothers...
FYI, changing it to AU instead of kilometers would remove it from use as a precision instrument. I use it fairly often to gather intelligence on precise player locations without decloaking, warping everywhere, or deploying combat probes. measuring distance in KM is essential if I am going to keep using it as such. |
CW Itovuo
The Executioners Capital Punishment.
17
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Posted - 2014.02.25 05:00:00 -
[20] - Quote
+1 |
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Domanique Altares
Rifterlings Point Blank Alliance
2512
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Posted - 2014.02.25 09:21:00 -
[21] - Quote
Kaerakh wrote:Domanique Altares wrote:Noxisia Arkana wrote:+1 Jeesus, how has this not been suggested already. Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care. The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers. OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it. Obviously you've never heard of Band of Brothers... FYI, changing it to AU instead of kilometers would remove it from use as a precision instrument. I use it fairly often to gather intelligence on precise player locations without decloaking, warping everywhere, or deploying combat probes. measuring distance in KM is essential if I am going to keep using it as such.
Obviously you've never heard of reading comprehension.
Accuracy is why I suggested we include both in an updated d-scan, thereby providing flexibility. An AU slider provides your rough estimates, and the km based manual entry allows you to get your precision measurement.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Jinn Aideron
10
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Posted - 2014.02.25 13:01:00 -
[22] - Quote
You mean like this Post in Little Things thread? :)
There's a mockup too: Mockup Rub1.1 w/ added AU textfield
Vote it up. It's only a small change, and w/ great effect. G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
179
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Posted - 2014.02.25 13:30:00 -
[23] - Quote
I'd want to toggle between the both of them, sometimes KM is useful at short range. But we definitely need an AU option! |
Seliah
0mega.
31
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Posted - 2014.02.25 13:35:00 -
[24] - Quote
It's the kind of change that would probably take 15min to implement, a couple of hours to test thoroughly, and which would vastly improve the d-scan UI. Always pisses me off to know that we're prolly never gonna get it because ... well, I can't even think of a reason why this wouldn't be implemented at some point. |
HTC NecoSino
Blackstar Privateers Disavowed.
69
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Posted - 2014.02.25 20:11:00 -
[25] - Quote
Needs more awesomesauce bumps. |
Swiftstrike1
Swiftstrike Incorporated
502
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Posted - 2014.02.25 20:26:00 -
[26] - Quote
Approved. Again. Come on CCP, just do it already. How hard can it really be? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Swiftstrike1
Swiftstrike Incorporated
502
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Posted - 2014.02.25 20:38:00 -
[27] - Quote
The solution to this problem is simple. Consider these two simple truths:
- The maximum range of the Directional Scanner is just under 15 AU.
- Anything that is less than 15 Km away from you and isn't cloaked will show up on your overview.
With these things in mind, we arrive at a simple solution.
- If the user enters a number that is less than 15, the D-Scanner should interpret it as a value measured in AU
- If the user enters a number that is greater than or equal to 15, the D-Scanner should interpret it as a value measured in Km
The only potential problem with this solution would be that it would prevent players from dscanning at a range of less than 15km. If anyone can think of a situation where this would be a significant drawback, I'll be pleasantly surprised. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Jinn Aideron
13
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Posted - 2014.02.25 22:16:00 -
[28] - Quote
re:Swiftstrike1 There is elegance to your proposal! Not the least because it could happen under the hood, w/o any UI changes.*
However, I do see some issues with it:- Scanning in the few thousand km range (which is a thing, think grid-fu, etc.) would leave you with values like 0.000006 to enter. Which is not a usability improvement anymore.
- For small, but above 15, km distances you'd have to do the same on-the-fly AU conversion in your head we do now; and with fractions.
- Further, ranging would turn pretty inexact if you then were to only punch in approximate fractions, because the smaller your ranges become the more every single km counts.
Because of all the above, I still favor two textfields as suggested in this post/mockup. Which would give us the best of both worlds.
Your thoughts?
Best regards, Jinn
(*Maybe not completely: the textfield would have to go from integer formatting to float, and there'd have to be some kind of unit-in-use label. Minor, but so is a second field.) G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Clementina
Coreli Corporation
137
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Posted - 2014.02.26 00:18:00 -
[29] - Quote
This is a good idea, Maybe a toggle between kilometers and astronomical units so that people who got good under the current system can keep using their knowledge. |
Ayeshah Volfield
Republic Military School Minmatar Republic
47
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Posted - 2014.02.26 00:31:00 -
[30] - Quote
This and adding an option to load a profile not tied to your currently active overview profile. I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
269
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Posted - 2014.02.26 05:28:00 -
[31] - Quote
+1 for AU optionally input |
Mario Putzo
Welping and Dunking.
338
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Posted - 2014.02.26 05:40:00 -
[32] - Quote
1 Astronomical Unit = 149 597 871 kilometers
Open up the ingame calculator and do math its not hard guys the tools are already there!
Honestly though...how this hasn't been an option since day 1 is kinda crazy.
I would like to see Short Scan/Long scan toggle as well. |
Alvatore DiMarco
Capricious Endeavours Ltd
1801
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Posted - 2014.02.26 05:57:00 -
[33] - Quote
CCP Karkur was actually asked about this directly during a stream. She more or less said "I'd rather see a whole new DScan tool created than to keep patching and tweaking the old one." |
Sable Moran
Moran Light Industries
350
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Posted - 2014.02.26 08:44:00 -
[34] - Quote
I believe this thread needs another +1 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Samillian
Angry Mustellid
442
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Posted - 2014.02.26 08:50:00 -
[35] - Quote
Should have been done years ago.
+1 NBSI shall be the whole of the Law |
Sublime Rage
Righteous Immortal Pew Darwins Lemmings
1405
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Posted - 2014.02.26 09:10:00 -
[36] - Quote
+1 |
Jinn Aideron
17
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Posted - 2014.02.26 14:25:00 -
[37] - Quote
Alvatore DiMarco wrote:CCP Karkur was actually asked about this directly during a stream. She more or less said "I'd rather see a whole new DScan tool created than to keep patching and tweaking the old one." I share her sentiment.
But I also, personally, fell into the trap of postponing quality of life improvements into 'the next big thing'. The latter suffering delays and feature creep until you eventually look back and say to yourself, "Man, I should've added that one small thing right away."
A very small change, outright requested, improving use of a frequented and consequential game mechanic for 40,000 players if only for 6 months to come? That's worth an hour wrangling the code in my books. And maybe even the three additional to jump through attached organizational hoops.
For me, the allure is in a very small change, and a large number of people affected by its positive fallout.
Small because all the existing can stay in place! The underlying scan code can still exclusively use the current km textfield's back-end as it does now. The scan button needs no changes, it'll kickoff a query to the km field as before and do its thing with that same value. Sole addition would be listening to focus-loss on both UI textfields, and convert-updating the respective other on this event, mimicking user input sans focus changes. And yes, it'd have to be inserted in the chain before the already in-place onValueChange auto-execute scan.
That's it.
Short of building a loop, I cannot see (right now, please correct me if wrong) how this could break anything functional because it doesn't touch on anything functional. As for the UI, I trust they have the experience to make it right first try. And even if something unexpected creeps in ("goto fail" anyone? ), it'll be a layout break, not functional.
(Disclaimer: I'm first to admit all the above as void the moment someone source privy points out "yeah, but more involved, done differently, historic code". Just if it isn't, let us have this change, pretty please with cherry on top. ) Mockup DScan Rubicon_1.1 w/ added AU textfield Related forum post G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
HTC NecoSino
Blackstar Privateers Disavowed.
70
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Posted - 2014.02.26 17:10:00 -
[38] - Quote
Hey.. HEY.. CCP..... *tapping toe* |
Solumon Caar
Senex Legio
4
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Posted - 2014.02.26 18:39:00 -
[39] - Quote
+1. This is a no-brainer.
In terms of scale KM means nothing on dscan. AU does.
Thanks OP. And as someone else said, "How has this not been suggested before?".
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Jinn Aideron
17
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Posted - 2014.02.26 21:38:00 -
[40] - Quote
I'll just leave this here: CCP Karkur tweets DScan change for Sisi.
Can't believe it took me full 9 minutes to catch this tweet!
Also, her edited(?) Little Things preview post:
- The Directional Scanner has now 2 input fields (km and AU) and a slider for range input. The 3 inputs are connected so when one is changed, the other ones update.
- The angle slider in the D-scanner as been changed so it's non-linear and has even steps to make it easier to select the lower angles
Isn't this just the best thing ever? G¥ñ Mockup DScan Rubicon_1.1 w/ added AU textfield Related forum post G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
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HTC NecoSino
Blackstar Privateers Disavowed.
70
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Posted - 2014.02.27 13:31:00 -
[41] - Quote
Let the easy combat-scanning commence! |
Protoburger
The Red Circle Inc.
8
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Posted - 2014.02.27 14:11:00 -
[42] - Quote
Wooho finally !!! https://forums.eveonline.com/default.aspx?g=posts&t=325233 http://themittani.com/news/ui-upgrades-rubicon-13
screenshot: http://i.imgur.com/XSCiqex.jpg
gg |
Pew Terror
Green Associates
96
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Posted - 2014.02.27 18:51:00 -
[43] - Quote
KiithSoban wrote:-1
because D-scan is in km I learned two useful things:
largest 8 bit number is about 2.1 bil An AU is roughly 150,000,000 km.
makes me feel like I've wasted a little less of my life.
the largest natural number representable by an 8bit unsigned integer is actually 255 (2^8). Signed 32bit integer representations are roughyl 2.1bil (2^31).
Conclusion: Poster learned only one thing. Proportionally higher fraction of life wasted. |
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