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Sitri
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Posted - 2006.04.14 18:03:00 -
[1]
First of all I am not a pirate. Secondly, I don't have a problem with pirates.
I have read a lot about this dying art and don't want it to go. It makes EVE what it is.
One of the biggest complaints pirates have is the lack of a decent income from thei profession. I propose a solution which will increase their income and keep them happy without affecting the rest of us.
When a ship is destoyed a lot of the mods are destroyed with it. This is what the pirate is after, since ransoming doesn't work well.
How about a skill that will decrease the chance of the mods being destoryed? Make this a specialist skill taking a month to learn so no one but a dedicated pirate would bother with it.
This would, I believe, keep pirates happy and the rest of us on their toes 
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Flyyn
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Posted - 2006.04.14 18:04:00 -
[2]
You would need to Balance that skill with one that insures mods get destroyed....After all "balance" is important with game.
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Nyabinghi
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Posted - 2006.04.14 18:25:00 -
[3]
Over in the Features and Ideas I've been making suggestions for improved balance and gameplay in EVE. I suggested that it might be an idea for a player to be able to buy a special insurance against piracy. Meaning that if the player has such insurance. During an attack either side can initiate a chat window (quickly with the click of one button) where the pirate can make a ransom demand and the victum has to only accept or decline it. If accepted then the insurance company will agree to pay out to the pirate once the player with the insurance is safely out of harms way. Additionally it is possible that the pirate can make a demand over the insurace like the entire contents of a ship's cargo.
Though it sounds odd that an insurance company would agree to pay a terrorist, right now nothin in EVE as far as NPCs, the four empires, the storyline takes any notice or has any reaction to players who pirate and gank other players.
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HippoKing
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Posted - 2006.04.14 18:28:00 -
[4]
Originally by: Flyyn You would need to Balance that skill with one that insures mods get destroyed....After all "balance" is important with game.
no, no-one wants their modules destroyed in all cases
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |

HippoKing
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Posted - 2006.04.14 18:31:00 -
[5]
Edited by: HippoKing on 14/04/2006 18:32:26
Originally by: Nyabinghi Over in the Features and Ideas I've been making suggestions for improved balance and gameplay in EVE. I suggested that it might be an idea for a player to be able to buy a special insurance against piracy. Meaning that if the player has such insurance. During an attack either side can initiate a chat window (quickly with the click of one button) where the pirate can make a ransom demand and the victum has to only accept or decline it. If accepted then the insurance company will agree to pay out to the pirate once the player with the insurance is safely out of harms way. Additionally it is possible that the pirate can make a demand over the insurace like the entire contents of a ship's cargo.
nothing should be guaranteed. eve is about interacting with people - NPCs shouldn't get involved wherever possible. When ransoming, its trust at stake. If a pirate has a reputation for dishonouring ransoms, people won't pay him. Its all about reputation - we don't need (and i don't want) NPCs keeping scores
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |

Sitri
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Posted - 2006.04.14 18:38:00 -
[6]
Fair enough, you can put a skill in there that does the opposite but also take a month or so of dedicated training.
Personally, I don't think there should be such a skill. It should be something to help piracy and keep them happy.
As much as we hate them, they make EVE the game we love so much. Lets do something to keep em happy 
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Tobias Sjodin
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Posted - 2006.04.14 18:45:00 -
[7]
The pirates that don't earn enough, should pick another profession.
We need more smart pirates, not more thirteen year old people that whine about how they don't earn enough money.
A pirate can still mine, do missions, trade, etc. ; and if you specialize, and can't earn enough ISK, you should specialize in something else.
... or join a corp that tolerates whiners. ;]
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Double TaP
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Posted - 2006.04.14 18:48:00 -
[8]
Ransoming doesn't work anymore?
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Sitri
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Posted - 2006.04.14 18:53:00 -
[9]
Originally by: Tobias Sjodin The pirates that don't earn enough, should pick another profession.
We need more smart pirates, not more thirteen year old people that whine about how they don't earn enough money.
A pirate can still mine, do missions, trade, etc. ; and if you specialize, and can't earn enough ISK, you should specialize in something else.
... or join a corp that tolerates whiners. ;]
I'm just trying to suggest a way for pirates to increase their income and at the same time it won't affect the other players.
When we lose a ship, we lose all the mods etc so whether the pirate gets them or not, we still lose the isk.
This way, they have more of an incentive to do piracy and everyone is happy
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HippoKing
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Posted - 2006.04.14 18:55:00 -
[10]
personally, i'd rather see ransoming as a better alternative to pure ganking for loot, but i guess people want killmails now-a-days
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |

Desiderious
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Posted - 2006.04.14 19:07:00 -
[11]
Now heres an idea...If you 'destroy' a module wouldnt it simply degrade into minerals? How about have certain amounts of minerals (or wreckage that can be refined) that would equal the amount lost on the ship? Obviously this wouldnt work for blue prints, and the % on the refined amount would be considerably less then the total of the items lost. However I think it would provide an interesting gameplay element. However this may have to wait till wreckages are added, since this idea is what they are planning on implemanting I think.
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Sitri
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Posted - 2006.04.14 19:09:00 -
[12]
Ransoming doesn't work. Purely because while the pirate is demanding the ransom, the player is getting closer to the gate and jumps through.
The only way I could see that working is a module that stopped people jumping through gates but that won't happen as its simply too powerful.
This leaves pirates with only the option to shoot their prey 
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HippoKing
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Posted - 2006.04.14 19:16:00 -
[13]
Originally by: Sitri Ransoming doesn't work. Purely because while the pirate is demanding the ransom, the player is getting closer to the gate and jumps through.
yes, at gates, ransoming fails a lot of the time. But thats the cost of piracy on easy mode. Belt hunting has the ability to ransom to gain bigger rewards than just ganks. Increase the drop rate, and you buff the rewards for gate ganking, and remove the incentives to ransom in belts
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron |

Sitri
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Posted - 2006.04.14 19:22:00 -
[14]
Originally by: HippoKing
Originally by: Sitri Ransoming doesn't work. Purely because while the pirate is demanding the ransom, the player is getting closer to the gate and jumps through.
yes, at gates, ransoming fails a lot of the time. But thats the cost of piracy on easy mode. Belt hunting has the ability to ransom to gain bigger rewards than just ganks. Increase the drop rate, and you buff the rewards for gate ganking, and remove the incentives to ransom in belts
Yes but only if someone invests the time to learn the skills. I see no problem if someone has spent over a month training for it. They put the effort in, so they should be rewarded
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Blind Man
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Posted - 2006.04.14 19:49:00 -
[15]
Ship salvaging is coming in Kali. 
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Mighty Dread
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Posted - 2006.04.14 19:49:00 -
[16]
How about this: a module(s) that temporarily shuts down a gate? Obviously it would have to be a power hog and require high skill, additionally I think a Concord response would be activated so that players couldn't continue disrupting the gate for long periods of time.
But then again piracy doesn't need noob friendly assistance. Piracy shouldn't be an easy trade, by no means.
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Verone
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Posted - 2006.04.14 20:03:00 -
[17]
Originally by: Sitri This is what the pirate is after, since ransoming doesn't work well.
At this point, I stopped reading, because you couldn't be more fundementally wrong.
People who don't know how to pirate, don't think ransoming works well.
VETO MEMBER MOVIES
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Keta Min
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Posted - 2006.04.14 20:22:00 -
[18]
people that can't earn enough with piracy stop pirating and stop being competition for the ones that can. less competition, more income. it works fine.
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Masaaki Hatsumi
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Posted - 2006.04.14 20:26:00 -
[19]
play the bad guy and complaining you cant make a living out of it.
Anyone with that state of mind should not be pirating in the first place.
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Misaligned
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Posted - 2006.04.14 20:44:00 -
[20]
Here comes the waaambulance. http://www.eve-files.com/media/corp/abp/Misaligned.jpg
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Kryss Darkdust
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Posted - 2006.04.14 20:58:00 -
[21]
Edited by: Kryss Darkdust on 14/04/2006 20:59:24
Originally by: Sitri First of all I am not a pirate. Secondly, I don't have a problem with pirates.
I have read a lot about this dying art and don't want it to go. It makes EVE what it is.
One of the biggest complaints pirates have is the lack of a decent income from thei profession. I propose a solution which will increase their income and keep them happy without affecting the rest of us.
Besides no one is forcing you to be a pirate, if you don't like how much you make at it do something else. Personaly i won't miss pirates at all.
When a ship is destoyed a lot of the mods are destroyed with it. This is what the pirate is after, since ransoming doesn't work well.
How about a skill that will decrease the chance of the mods being destoryed? Make this a specialist skill taking a month to learn so no one but a dedicated pirate would bother with it.
This would, I believe, keep pirates happy and the rest of us on their toes 
I'm sorry did I catch that correctly, did you say piracy is a dying art? did you say that pirates have a lack of income?
Listen no offense to any pirates, but 100% sure that a pirate can make 100 times what I make in a week, in a day. I roughly make 2-5 million per week and I know for certain pirates make a hell of a lot more then that. There is nothing wrong with pirate income, I think you guys are just getting greedy
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Kerry Rose
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Posted - 2006.04.14 21:31:00 -
[22]
Originally by: Kryss Darkdust Edited by: Kryss Darkdust on 14/04/2006 20:59:24
Originally by: Sitri First of all I am not a pirate. Secondly, I don't have a problem with pirates.
I have read a lot about this dying art and don't want it to go. It makes EVE what it is.
One of the biggest complaints pirates have is the lack of a decent income from thei profession. I propose a solution which will increase their income and keep them happy without affecting the rest of us.
Besides no one is forcing you to be a pirate, if you don't like how much you make at it do something else. Personaly i won't miss pirates at all.
When a ship is destoyed a lot of the mods are destroyed with it. This is what the pirate is after, since ransoming doesn't work well.
How about a skill that will decrease the chance of the mods being destoryed? Make this a specialist skill taking a month to learn so no one but a dedicated pirate would bother with it.
This would, I believe, keep pirates happy and the rest of us on their toes 
I'm sorry did I catch that correctly, did you say piracy is a dying art? did you say that pirates have a lack of income?
Listen no offense to any pirates, but 100% sure that a pirate can make 100 times what I make in a week, in a day. I roughly make 2-5 million per week and I know for certain pirates make a hell of a lot more then that. There is nothing wrong with pirate income, I think you guys are just getting greedy
I can get about 30 mil on a good day 
Originally by: Wrangler
If you use caps in the topic again I'll steal your shift and capslock keys. 
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Sitri
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Posted - 2006.04.14 21:39:00 -
[23]
I stand corrected. Pirates obviously make a lot of isk 
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Kahani Lyn
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Posted - 2006.04.14 21:40:00 -
[24]
Edited by: Kahani Lyn on 14/04/2006 21:40:19 That would be cool but people should also be able to scuttle their ships purposely destroying ALL modules and cargo.
Options: Scuttle Scuttle+Destroy modules (downs pod's shields) Scuttle all (also kills your pod, or some other penalty)
People should be able to stop their stuff from falling into enemy hands, but if you want to do that, there needs to be some sort of sacrifice.
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Arkanor
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Posted - 2006.04.14 21:43:00 -
[25]
Edited by: Arkanor on 14/04/2006 21:44:43
Originally by: Double TaP Ransoming doesn't work anymore?
A lot of people would rather get killed than give up cash, and likely get killed anyway. There has to be some form of trust for the ransom to work, and there is very little trust in Eve when you're locked/scrambled/jammed.
Not to mention its hard to catch people coming out of lowsec gates.
I don't know, I've been the victim of only one ransom attempt, and it failed miserably, I ran out of warp scrambler range on afterburner in an exequror . I imagine in 0.0 it works quite well. ________________________________________________
Originally by: Imperial Baddour I just lost my ship, and dont feel like playing anymore!
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Tehyarec
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Posted - 2006.04.14 22:13:00 -
[26]
Funny how all attempts to make criminal activities harder are insta-thwarted, and then people want to make piracy easier/more profitable. Riiight... something wrong with that picture?
Piracy earns you a ****load of isk if you know what you're doing. If you don't, do something else. Piracy shouldn't be every wannabe's make-a-billion-in-a-minute career option. There's quite enough pirates as it is given the total amount of players anyway. Piracy doesn't seem to be even remotely close to "dying" to me.
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Keta Min
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Posted - 2006.04.14 22:26:00 -
[27]
Originally by: Sitri I stand corrected. Pirates obviously make a lot of isk 
usually not 'a lot' compared to carebearing activities but it's enough if you do it right.
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Viktor Fyretracker
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Posted - 2006.04.14 23:12:00 -
[28]
Originally by: Mighty Dread How about this: a module(s) that temporarily shuts down a gate? Obviously it would have to be a power hog and require high skill, additionally I think a Concord response would be activated so that players couldn't continue disrupting the gate for long periods of time.
But then again piracy doesn't need noob friendly assistance. Piracy shouldn't be an easy trade, by no means.
that would be horribly unbalanced against someone who spent training time and isk on a ship that was fast enough to blast through your gate camp, would need a Gate Stabilizer Module that one could fit that makes the gate work reguardless.
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Lucas Garin
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Posted - 2006.04.14 23:51:00 -
[29]
How about this?
Leave it alone. Piracy is fine the way it is. Balanced, unbalanced, whatever. Those who choose to be pirates take on a criminal life. It should be harder than doing something legal. As in any profession, those who are good at it make a good living, and those who are not do not. Eve is about adapting and changing and evolving. I think piracy is alive and well in Eve, and nothing needs to be changed.
But hey, that's just me. 
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Urial Septim
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Posted - 2006.04.15 23:28:00 -
[30]
Piracy is great , even high sec pirating. well high sec ransoming. how? easy, steal a miners ore, who may have 2 or 3 cans tell him if he wants it back pay you money, if not youll blow the cans if he takes the ore back he gets flaged to you, you kill him and he looses his mining barge or what ever ship they may have. very easy to make money and lost of it.
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eLLioTT wave
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Posted - 2006.04.16 00:04:00 -
[31]
here's an idea,
no modules get destroyed, but no killmails get sent out either!! mwahahaah nerf killboards ftw they are killing / have killed the honor of fighting in eve |

JADE DRAG0NESS
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Posted - 2006.04.16 03:12:00 -
[32]
somehow i think that even if all modules were not destroyed and pirates everywhere got unbelevabaly rich they would still sit by gates poping people for shi-s and giggles why because its fun.
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Branco
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Posted - 2006.04.16 04:07:00 -
[33]
I think a more interesting idea is one module that renders the ship useless (can't move, can't fire, can't lock, etc) so that ransoms can be more effective?
I specifically like the idea of "jet your cargo or die".
And no, I'm not a pirate.
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M3ta7h3ad
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Posted - 2006.04.16 05:30:00 -
[34]
Originally by: Misaligned Here comes the waaambulance.
LOL :)
Quick someone call the care police! ----- If you kill all the wolves, your gonna end up with a crapload of bunnies, and by bunnies I mean stupid people Eve & Linux Woot! |

Sub rose
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Posted - 2006.04.16 10:25:00 -
[35]
Originally by: Branco
I think a more interesting idea is one module that renders the ship useless (can't move, can't fire, can't lock, etc) so that ransoms can be more effective?
I specifically like the idea of "jet your cargo or die".
And no, I'm not a pirate.
You dont think a module like that would be just an itsy witsy little bit overpowered? Besides you can already acheive this effect through scrams, webs, jammers, and no's. Yes it takes several moduals to acheive a complete lockdown on someone but rightly so. Surely such overwhelmingly powerful control over someone elses ship should come at a high price.
Personaly I believe the lack of ransoming and income is just as much down to the pirates attitudes themselves as it is the game system. Even if ransoming was directly built into the game I cant see many pirates taking advantage of it since its just easier and less risky t just blow your targets away and collect the loot. And maybe the reason you dont seem to make a lot of isk is because you only attack much smaller weaker targets than yourselves which will obviously be carrying lesser gear. Or if you do go for the big targets you do it 4 other mates in a gate gank and have to split the procedes. If you really want to make the big moola then let go of your security blankets and stop hiding behind the sofa and grab the game by the nuts. Sure you'll loose a lot till you really get your skills up but you'll have a lot more fun while you're at it 
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Manfred Doomhammer
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Posted - 2006.04.16 10:51:00 -
[36]
as someone mentioned ransoming doesnt happen because every l33t pirate goes for the killmails...
time to introduce ransom bills, the new way for epeen comparison... ----
Manfred Doomhammer CEO ShadowTec Inc.
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Solothores
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Posted - 2006.04.16 10:59:00 -
[37]
Would be nice if there was another option:
Instead of destroying a vessel, it would be nice if there was the option for boarding it. So when a vessel gets boarded, the original pilot gets ejected in his pod. The Ship from then on, floats without pilot in space, and can be taken over by anyone that has the skills, however he must leave his old ship back (So basically best is to use a shuttle here)
Now the circumstances under which a vessel can be boarded have to be defined into more detail. But I am sure one can come up with a working solution here.
Cheers Solo
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Manfred Doomhammer
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Posted - 2006.04.16 11:02:00 -
[38]
Originally by: Solothores Would be nice if there was another option:
Instead of destroying a vessel, it would be nice if there was the option for boarding it. So when a vessel gets boarded, the original pilot gets ejected in his pod. The Ship from then on, floats without pilot in space, and can be taken over by anyone that has the skills, however he must leave his old ship back (So basically best is to use a shuttle here)
Now the circumstances under which a vessel can be boarded have to be defined into more detail. But I am sure one can come up with a working solution here.
Cheers Solo
if that would be possible, id demand the undelayed self destruct as well
----
Manfred Doomhammer CEO ShadowTec Inc.
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Cypherous
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Posted - 2006.04.16 11:16:00 -
[39]
Originally by: Flyyn You would need to Balance that skill with one that insures mods get destroyed....After all "balance" is important with game.
QFT otherwise the victims will complain that they lose too much to the pirates, so all in all it would cancel each other out eventually.
O RLY?! --Jorauk Way cooler than Jorauk - Cortes |

Sensor Error
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Posted - 2006.04.16 11:20:00 -
[40]
Originally by: Nyabinghi
Random insurance idea
Pirate 1: Wanna make some isk? Pirate 2: Sure Pirate 1 piracy insures his ship at a cost of 20 million. Pirate 2 locks pirate 1 and ransoms for 30 million Pirate 1 accepts Pirate 2: Thanks! Pirate 2 hands 25 million to Pirate 1 Pirate 1: Your welcome! Wanna do it again? RABBLE RABBLE RABBLE!!!
------------------------------------------
Now run along and play with your dolls...
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HippoKing
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Posted - 2006.04.16 11:20:00 -
[41]
Originally by: Cypherous
Originally by: Flyyn You would need to Balance that skill with one that insures mods get destroyed....After all "balance" is important with game.
QFT otherwise the victims will complain that they lose too much to the pirates, so all in all it would cancel each other out eventually.
Am i the only one who thinks that skill is the stupidist idea ever? People don't want their modules destroyed when they pop: either they get their stuff back (eg. against NPCs or when killer is forced to retreat) in which case they want as much back as possible, or they lose it all, in which case it doesn't matter to them
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Sensor Error
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Posted - 2006.04.16 11:24:00 -
[42]
Originally by: Kahani Lyn Edited by: Kahani Lyn on 14/04/2006 21:40:19 That would be cool but people should also be able to scuttle their ships purposely destroying ALL modules and cargo.
This is called the self destruct feature.
Oh wait you say, it has a 120 second countdown timer?
Could it be that CCP ADDED the timer to stop people doing just what you're talking about? RABBLE RABBLE RABBLE!!!
------------------------------------------
Now run along and play with your dolls...
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Solothores
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Posted - 2006.04.16 11:27:00 -
[43]
Originally by: Manfred Doomhammer
if that would be possible, id demand the undelayed self destruct as well
Well you don't have to self destruct at all cost - but I don't see why you shouldn't be able to destruct it instantely. But to think about it longer, what if the ship computer systems have to be hacked first, before it can be flown, giving you the time to call for assistance or either get back to a nearby station, enter another vessel, return to them and give them a hard time. One could even go so far, that a counter pops up, notifying you how much time is left, before your vessel has been hacked, and can be accessed by others.
Just seems not right to me, that we have piracy in eve, but there isn't a way to board and steal other vessels, only destruction as a way of mean.
cheers Solo
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DeadRow
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Posted - 2006.04.16 11:46:00 -
[44]
Originally by: Blind Man Ship salvaging is coming in Kali. 
u mean like comet mining was coming in exodus?
Originally by: Eris Discordia TAKE COVER, HIDE YOUR SIGNATURE
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Mned Graydroggen
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Posted - 2006.04.16 12:07:00 -
[45]
the issue isnt that ransoming dont work. It works fine.
The realissue is as mentioned a few times already the so called 'pirates ' arent pirating at all but working on a ranking on some out of game killboard.
Remove killmails
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