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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Silivar Karkun
Imperial Shipment Amarr Empire
156
|
Posted - 2014.02.25 17:45:00 -
[1] - Quote
Sansha: Sansha needs help. The Nightmare is getting used, mostly as a PVE platform, but the Succubus and Phantasm are among the least used ships in EVE. That means we have an opportunity to try something new! The theme we are currently excited about revolves around afterburners. By giving a substantial boost to the velocity bonus from afterburners we create an extremely powerful frigate, a lot of new options for the cruiser, and affect the Nightmare the least, which matches well with the impact we want.
can't say much about this, while i understand you want to give them something new, i dont see whats the use of an AB, well out of PvE situations, a bonus of optimal range could be good for it, its not like the nightmare is used with tachyons anyway.
the other could be a capacitor need for the lazors, but i dont think people would agree with that, think of it, the blood raiders are the slow, jamming pirates that use powerdrain and short range lasers to finish their enemies, the sansha are more oriented to be the long rangers that disable the enemies tracking and range so they cant shoot them from afar.
it makes more sense that the sansha's have a range bonus that adds to their good laser damage bonuses, that or a defensive bonus for them, the guristas already cover the resistance bonus, so they could have a shield boost bonus like the minmatar ships, another would be to increase their max velocity, so they can get better speeds both with an AB and a MW
Blood: This line is very similar in some ways to Sansha. We have a battleship in the Bhaalgorn with a unique and valuable niche and then a frigate and cruiser that almost no one uses. The main difference with Blood is that, when it comes to energy warfare, you get very different roles at different sizes even with the same bonus, so it can be difficult to find a way to tie all three together. What we are proposing at the moment is to change the web effectiveness bonus to web range for the Cruor and Ashimmu(which is a broadly useful bonus AND doesn't overlap with Serpentis AND matches the Bhaalgorn) and then to give all three "old NOS", that is, Energy Vampires would continue to leech from your target until their cap reaches zero, regardless of your own cap level. This would be role bonus functionality that stacks on top of the old bonus to energy turret damage as well as the NOS/Neut effectiveness bonus from Amarr. This should offer a lot of new and powerful options to Blood Raiders without having any negative impact on the Bhaalgorn's current role.
not much to discuss about blood raiders, i think the approach you're giving them is good, but i dont know how it pans out for PvE on this, i know they would be really cool for PvP of course
Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.
pigeonholing gurista ships to a kin/thermal damage hole would make them even less used, its like the current problem some people have with the kinetic damage bonus of caldari hulls, if you want something unique for the guristas, well, there are other options that hasnt been covered yet, and that is to add one aditional drone per lvl, the only subcap that can do that right now is the guardian vexor, while i see that its a special edition ship, i think the guristas would get a nice feature there |

Silivar Karkun
Imperial Shipment Amarr Empire
156
|
Posted - 2014.02.25 18:00:00 -
[2] - Quote
as people have pointed, the sansha need something to cover the capacitor problems, having shields+lazors+AB seems to be suicide, you could give it a bonus to laser cap consumption, or shield boosting amount, even a shield boost capacitor reduction, something that i've never heard in any other ship.
|

Silivar Karkun
Imperial Shipment Amarr Empire
156
|
Posted - 2014.02.25 18:11:00 -
[3] - Quote
X Gallentius wrote:Silivar Karkun wrote:as people have pointed, the sansha need something to cover the capacitor problems, having shields+lazors+AB seems to be suicide, you could give it a bonus to laser cap consumption, or shield boosting amount, even a shield boost capacitor reduction, something that i've never heard in any other ship.
Isn't that what the NOS bonus is supposed to do?
SANSHAS no blood raiders |

Silivar Karkun
Imperial Shipment Amarr Empire
157
|
Posted - 2014.02.25 18:20:00 -
[4] - Quote
other idea for the guristas:
gallente bonus: +1 aditional drone per lvl or 20% damage and hitpoints
caldari bonus: 4% to all shield resistances
role bonus: 100% missile max velocity and damage
notes: give the gila and the worm the same insane buffer that the rattlesnake gets, i mean, for example, the worm's shield HP could get increased to be more than the T2 versions of the merlin |

Silivar Karkun
Imperial Shipment Amarr Empire
157
|
Posted - 2014.02.25 18:29:00 -
[5] - Quote
sanshas:
caldari bonus: 10% reduction in shield booster capacitor need or 10% in laser capacitor need
amarr bonus: 7,5% laser optimal range and tracking
role bonus: 100% bonus to laser turret damage
|

Silivar Karkun
Imperial Shipment Amarr Empire
158
|
Posted - 2014.02.25 18:32:00 -
[6] - Quote
the thing is clear, you want the guristas to be unique?, give them a drone control bonus, no other (non special edition) subcap can do that...... |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:42:00 -
[7] - Quote
WORM
Gallente Frigate Bonus: +1 aditional drone per lvl or 20% drone damage and hitpoints
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 100% to rocket and light missile damage and max velocity
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 1100 / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): [b]50/50/[b] Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40 |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:46:00 -
[8] - Quote
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed and optimal range
Caldari Frigate Bonus: 7,5% reduction to shield boost capacitor need
Role Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage)
Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers Fittings: 44 PWG(-14), 170 CPU(-5) Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23) Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09) Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5 Sensor strength: 13 Signature radius: 33(+2) |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:53:00 -
[9] - Quote
Bagehi wrote:Not a hugely important thing, but I've always wondered why the Vigilant and Vindicator have green backgrounds and the Daredevil has the rust background of Minmatar/Cartel. Also, why the ship is colored Minmatar/Cartel while the other two have distinctive Guardian/Serpentis colors.
its from a lore standpoint, the daredevil was constructed from angel engineers and as such shares the same appearance than the dramiel, while not being minmatar focused, the daredevil has a minmatar origin, but its designed to be used for serpentis agents and as such shares the hybrid and armor bonuses of the other hulls, the vigilant and the vindicator where designs stolen from the gallente navy, and as such have a gallente origin, thus the different background on the icon |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:58:00 -
[10] - Quote
Riot Girl wrote:Silivar Karkun wrote:Caldari Frigate Bonus: 7,5% reduction to shield boost capacitor need lolwtf
i dont see why not |
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Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 19:06:00 -
[11] - Quote
the problem here is that the idea of Rise is to make them full drone users and take out the bonus to missiles, i think it would make more sense to give them a unique role with drones, and increase their missile bonus, make them shine with one or the other, or both......not make it yet another drone boat...
for the sanshas it could be either a tank bonus or an EWAR one, sansha's usually use tracking disruptors in missions, so it wouldnt be too crazy to think about replacing the 5% damage bonus for a 7,5% bonus to tracking disruptor effectivenes and range, and aditional to that, give them an aditional optimal range for lazors (tied to the 7,5% tracking bonus) |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 19:16:00 -
[12] - Quote
Bertrand Butler wrote:Silivar Karkun wrote:the problem here is that the idea of Rise is to make them full drone users and take out the bonus to missiles, i think it would make more sense to give them a unique role with drones, and increase their missile bonus, make them shine with one or the other, or both......not make it yet another drone boat... The worm got a damage buff for both missiles and drones. What are you talking about?
that bonus to kin and therm damage is garbage....... |

Silivar Karkun
Imperial Shipment Amarr Empire
160
|
Posted - 2014.02.25 19:35:00 -
[13] - Quote
another idea for the sanshas:
SUCCUBUS
Amarr Frigate Bonus: 7,5% bonus to Small Energy Turret tracking, optimal and falloff
Caldari Frigate Bonus: 7,5 bonus to tracking disruptor effectivenes and optimal range
Role Bonus: 100% bonus to Small Energy Turret damage
Slot layout: 3H, 5M, 2L ; 2 turrets, 0 launchers Fittings: 44 PWG(-14), 170 CPU(-5) Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23) Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09) Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5 Sensor strength: 13 Signature radius: 33(+2) |

Silivar Karkun
Imperial Shipment Amarr Empire
160
|
Posted - 2014.02.25 19:49:00 -
[14] - Quote
PinkKnife wrote:Silivar Karkun wrote:another idea for the sanshas:
SUCCUBUS
Amarr Frigate Bonus: 7,5% bonus to Small Energy Turret tracking, optimal and falloff
Caldari Frigate Bonus: 7,5 bonus to tracking disruptor effectivenes and optimal range
Role Bonus: 100% bonus to Small Energy Turret damage
Slot layout: 3H, 5M, 2L ; 2 turrets, 0 launchers Fittings: 44 PWG(-14), 170 CPU(-5) Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23) Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09) Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5 Sensor strength: 13 Signature radius: 33(+2) And where, exactly will you fit the tank for this on top of the prop mod, and obligatory scram/web?
that's what i need to find, how about this layout:
2H, 6M, 2L
|

Silivar Karkun
Imperial Shipment Amarr Empire
160
|
Posted - 2014.02.25 20:09:00 -
[15] - Quote
CRUOR
Amarr Frigate Bonus: 15% bonus to Energy Vampire and Energy Neutralizer effectiveness and optimal range (?)
Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus: 100% bonus to Small Energy Turret damage note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)
Slot layout: 4H, 3M, 3L; 2 turrets, 0 launchers Fittings: 50 PWG(-7), 140 CPU(+3) Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2) Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+.23) Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6 Sensor strength: 12 Signature radius: 35
so, people was complaining about not enough neuting range? how about that? |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 20:40:00 -
[16] - Quote
another version for the guristas:
WORM
Gallente Frigate Bonus: 10% to drone damage and hitpoints
Caldari Frigate Bonus: 10% to rocket and light missile max velocity
Role Bonus: 50% bonus to drones, rockets and light missile damage
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 1100 / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): 10(-15) / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40
the ship gets at full lvl V skills a 100% of damage for drones and a 100% bonus to missiles, but sacrifices its 4% resistance bonus. as compensation the ship gets a buffer in line with the rattlesnake, i mean, gets large buffer for its ship class, in this case a more than 1000 shield HP |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 20:52:00 -
[17] - Quote
following the last iteration of the worm, since gurista ships would loose their resistance bonus, it would be cool to give it to the sanshas
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed
Caldari Frigate Bonus: 4% to all shield resistances
Role Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage)
Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers Fittings: 44 PWG(-14), 170 CPU(-5) Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23) Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09) Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5 Sensor strength: 13 Signature radius: 33(+2) |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 20:57:00 -
[18] - Quote
no im not gonna stop, those bonuses proposed for the guristas and the sanshas are awful, it will make them even less used than before....... |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 20:59:00 -
[19] - Quote
Marcel Devereux wrote:Silivar Karkun wrote:another version for the guristas:
WORM
Gallente Frigate Bonus: 10% to drone damage and hitpoints
Caldari Frigate Bonus: 10% to rocket and light missile max velocity
Role Bonus: 50% bonus to drones, rockets and light missile damage
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 1100 / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40
the ship gets at full lvl V skills a 100% of damage for drones and a 100% bonus to missiles, but sacrifices its 4% resistance bonus. as compensation the ship gets a buffer in line with the rattlesnake, i mean, gets large buffer for its ship class, in this case a more than 1000 shield HP Uh. I think that is a little too much damage. How about making the Caldari bonus the damage bonus and the role bonus a velocity a to missiles and drones.
something like this?
WORM
Gallente Frigate Bonus: 10% to drones, rocket and light missile damage
Caldari Frigate Bonus: 4% to all shield resistances
Role Bonus: 50% bonus to drones, rockets and light missile max velocity
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 1100 / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40 |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:09:00 -
[20] - Quote
Sanshas need a bonus that makes them unique but an AB bonus is strange for a caldari bonus, so its either an EWAR bonus or a shield related one.......
same for the Guristas, that kinetic/thermal bonus is just bad, it needs to be a real gallente related bonus, and the best approach should be a drone related bonus.......
the problem is that we need a drone bonus that hasnt been covered, but we cannot leave the missile bonuses uncovered |
|

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:12:00 -
[21] - Quote
another:
WORM
Gallente Frigate Bonus: 10% to drone, rocket and light missile max velocity
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 100% to drone, rocket and light missile damage
dronebay is 25/25 still |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:16:00 -
[22] - Quote
Marcel Devereux wrote:
The double damage and resists bonus is a bit too much too. I was thinking something like:
Gallente Frigate Bonus: 10% to drone damage and hitpoints
Caldari Frigate Bonus: 10% to rocket and light missile damage
Role Bonus: 50% bonus to drones, rockets and light missile max velocity
hmmmmmm it makes sense yes, then we can put the 4% shield resistance bonus to the sanshas |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:30:00 -
[23] - Quote
please get rid of the kin/thermal bonus, even the kinetic bonus for caldari hulls is awful........ |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:33:00 -
[24] - Quote
WORM
Gallente Frigate Bonus: 10% to drone tracking and microwarpdrive speed
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 100% to drone, rocket and light missile damage
dronebay is 25/25 still
no limitations in its dronebay no limitations in the drone type, it should be a general thing.... |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:40:00 -
[25] - Quote
obligue me, im gonna keep posting until there's a general concensus, but those **** bonuses in the OP need to be taken off |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:41:00 -
[26] - Quote
Tyberius Franklin wrote:Grath Telkin wrote:Silivar Karkun wrote:WORM
Gallente Frigate Bonus: 10% to drone tracking and microwarpdrive speed
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 100% to drone, rocket and light missile damage
dronebay is 25/25 still
no limitations in its dronebay no limitations in the drone type, it should be a general thing.... This is literal garbage compared to whats proposed, just stop Bonus wise it's better in every way, to the point of being severely OP I'd think. Only think it lacks is room for spares.
that could be compensated by increasing the dronebay to 25/50, allows for an aditional flight of light drones, and some other nasty things |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:45:00 -
[27] - Quote
Grath Telkin wrote:Tyberius Franklin wrote:Grath Telkin wrote:Silivar Karkun wrote:WORM
Gallente Frigate Bonus: 10% to drone tracking and microwarpdrive speed
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 100% to drone, rocket and light missile damage
dronebay is 25/25 still
no limitations in its dronebay no limitations in the drone type, it should be a general thing.... This is literal garbage compared to whats proposed, just stop Bonus wise it's better in every way, to the point of being severely OP I'd think. Only think it lacks is room for spares. No its not, the drones in the OP hit harder, and have more hit points, yours does absolutely nothing better in any regard except your drones are faster, at which point who cares - WOO LOOK AT ME MAH MY DRONES GO FAST.
you gotta be kidding, 300% damage and hitpoints is absurd, and that for compensating with a garbage kin/therm bonus for missiles along with a nerf to its bandwidth, ***** please..... |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:52:00 -
[28] - Quote
its very simple:
your drones will have 50% better tracking and 50% extra speed
you will have 10 drones basically
you punch an extra with the power of 4 launchers and not limited to two damage types only
if the dronebay is increased to be 25/50 you have an extra flight of lights in case you loose the others....
the tradeoff here is that drones will get less HP i can change that too with the role bonus |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:53:00 -
[29] - Quote
here:
WORM
Gallente Frigate Bonus: 10% to drone tracking, optimal and microwarpdrive speed
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 100% to drone damage and hitpoints, rocket and light missile damage
bandwitdth and bay are 25/50 |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:57:00 -
[30] - Quote
woodall wrote:Silivar Karkun wrote:its very simple:
your drones will have 50% better tracking and 50% extra speed
you will have 10 drones basically
you punch an extra with the power of 4 launchers and not limited to two damage types only
if the dronebay is increased to be 25/50 you have an extra flight of lights in case you loose the others....
the tradeoff here is that drones will get less HP i can change that too with the role bonus You are literally insane. You seem to think that its balanced having a frig do just short of 300 dps with no damage mods whatsoever (an enyo can only achieve that with void fitted and a magstab). not only do you have that much dps, but you want a huge bonus to the damage application of 2/3's of it on top. How on earth can you think that is balanced.
oh but its not insane to think in drones with 3 times their damage and HP.....that's not insane..... |
|

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 21:58:00 -
[31] - Quote
Victoria Thorne wrote:Silivar Karkun wrote:here:
WORM
Gallente Frigate Bonus: 10% to drone tracking and microwarpdrive speed
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 100% to drone damage and hitpoints, rocket and light missile damage
bandwitdth and bay are 25/50 So... a 400 DPS tanky frigate. Not balanced.
i can nerf the role bonus then to 50% |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 22:00:00 -
[32] - Quote
here:
WORM
Gallente Frigate Bonus: 10% to drone tracking and microwarpdrive speed
Caldari Frigate Bonus: 4% to al shield resistances
Role Bonus: 50% to drone damage and hitpoints, rocket and light missile damage
bandwitdth and bay are 25/50
enough? |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 22:16:00 -
[33] - Quote
very well then, but someone propose a better set of bonuses instead of that garbage.......300% damage and hitpoints its not worth the change if the ship will be limited to two damage types in missiles and with a nerfed bandwidth |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 22:18:00 -
[34] - Quote
Leafar Nightfall wrote:I've taken a look at the Gila and one thing I noticed is that it is one of the few cruisers that can field large drones/sentry turrets, which is kind of "oversized" drones for its hull
That being said, none of the frigates can do that (field of mediums), so maybe the Gallente Frigate bonus could be a 5Mbits/s per level. That way you'd be able to field 5 Hammerheads at Gallente Frigate V, which is EXACLTY the same dps of "effective" 8 hobgoblins (158dps without mods). Of course, there are the differences in tracking and so on, but I think that would be fun. That would also give webs a good synergy since that would help both the missiles and the drones to apply DPS.
WORM
Gallente Frigate Bonus: 5Mbit/s Drone Bandwidth (was 5m3 Drone Bay Capacity per level)
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to Rocket and Light Missile velocity
a very interesting proposition.......but how about doubling the bandwidth directly and adding a tracking and speed bonus?, this could help the medium drones to chase and hit the target better...
i mean:
WORM
Gallente Frigate Bonus: 10% drone tracking and microwarpdrive speed
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 50% bonus to Rocket and Light Missile velocity
drone bandwidth/dronebay = 50/50
then the ship can field 5 lights or 5 meds, and can have the whole flight of meds or 2 flights of lights |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 22:40:00 -
[35] - Quote
Grath Telkin wrote:
I'm not understanding what you're not liking about these bonuses, I feel like there's something you're not understanding.
1. its pigeonholing the ship to use only two missile types, its like if they changed the missiles for hybrids pffff in that case they should add two turret hardpoints or change the bonus for hybrids and make them basically shield versions of gallente droneboats
2. 300% for drones is both absurd in lore explanation and in real aplication, 6 drones compressed in 2 only, bad idea, if you loose those 2 drones you practically loose a bit chunk of your DPS no matter if you can replace them, it makes more sense to have the normal 5 and enhance them all together.
|

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 22:49:00 -
[36] - Quote
i'd prefer to see a bonus to field more than 5 drones thant be limited to 2 drones making the work of 4 each one.......and not have a gimped bandwidth and be forced to 2 damage types in missiles just to be efective.... |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 23:22:00 -
[37] - Quote
very well if they're gonna make the missiles suck then at least it should balance with the drones:
WORM
Gallente Frigate Bonus: +5 aditional bandwidth per lvl
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 100% to drone damage and hitpoints
bandwidth/dronebay 10/50
the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles.....
drone DPS: (using all 3 T2 DDAs and Hobgoblin IIs)
330
missile DPS: (using T2 launchers and Fury missiles)
38,6
total DPS: 367
it should be enough and it sounds better IMO |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 23:26:00 -
[38] - Quote
Carmello Oskald wrote:Are the drone bays for the Guristas ships getting nerfed, or are we still going to have a large drone bay to play with even though we will only use 2 drones at a time? Also, will bandwith be nerfed on these ships?
if you see the worm in the OP its bandwidth was nerfed from 25 to 10, but it remained with its 25 m3 dronebay, basically it obligues you to use only 2 drones, but gives space to have more spare in case you loose them....
|

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 23:30:00 -
[39] - Quote
Galphii wrote:They're not just a couple of disposable weapons
but that's the point of drones, they should be disposable not permanent..... |

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 23:34:00 -
[40] - Quote
Riot Girl wrote:Silivar Karkun wrote:it should be enough and it sounds better IMO Sounds better than what? Why are you so determined to change the bonuses?
because those bonuses are awful, i do the work of proposing better bonuses without killing their current stats, drones are meant to be disposable, missiles are meant to be damage selectable, it doesnt make sense to pigeon hole the ship to be kinetic/thermal and obligue it to use 2 drones only just because they will have more damage and HP than the normal....... |
|

Silivar Karkun
Imperial Shipment Amarr Empire
161
|
Posted - 2014.02.25 23:39:00 -
[41] - Quote
Tyberius Franklin wrote:Silivar Karkun wrote:the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles..... Is there a good reason to want to have > 5 drones?
its a unique bonus, in fact, i would be better if the ship had a 50/50 drone configuration and had a +1 aditional drone while keeping the max velocity bonus for missiles.
its madness i mean, when they proposed the SoE ships people complained, now you defend that intent of balance for the pirate ships?, come on....... |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.25 23:47:00 -
[42] - Quote
Tyberius Franklin wrote:Silivar Karkun wrote:Tyberius Franklin wrote:Silivar Karkun wrote:the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles..... Is there a good reason to want to have > 5 drones? its a unique bonus, in fact, i would be better if the ship had a 50/50 drone configuration and had a +1 aditional drone while keeping the max velocity bonus for missiles. its madness i mean, when they proposed the SoE ships people complained, now you defend that intent of balance for the pirate ships?, come on....... Unique doesn't mean good. You've in no way justified calling that bonus "better." It was unjustified in the SOE threads and is similarly unjustified here.
people bitched about the astero and the stratios and the ship suffered it by nerfing them to field 4 drones, now the worm gets pigeonholed to a practically hybrid weapon damage hole for its missiles and to compensate they nerf its bandwidth to use 2 overpowered drones......that isnt better either..... |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.25 23:48:00 -
[43] - Quote
Arthur Aihaken wrote:When can we see the cruisers and battleships?
suddenly people doing L4s in a rattlesnake with only 2 sentries.......and only with kinetic/thermal ammo |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.25 23:50:00 -
[44] - Quote
at least change the missile bonus, if you're gonna **** it so much, give it hybrid damage bonuses and put it 2 turret hardpoints and kill the damn missile stuff already, it will still be limited to kinetic/thermal anyways, why bother.. |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:02:00 -
[45] - Quote
Methonash Qorranto wrote:Silivar Karkun wrote: suddenly people doing L4s in a rattlesnake with only 2 sentries.......and only with kinetic/thermal ammo
If we get what I'm [not-so-secretly] hoping for, the Rattler will become a non-sentry drone platform! ^^;
at its best and if it follows the line of the worm, it will be both for heavies and sentries, its not like its too hard to fit navigation computers or omnidirectionals....... |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:04:00 -
[46] - Quote
and i was expecting to get a rattlesnake for my missions, guess i'll have to save for a nestor instead....if not a nightmare..... |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:11:00 -
[47] - Quote
the ship will be harder if not impossible to gank due to its big pair of insane drones...... (?) |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:13:00 -
[48] - Quote
Tyberius Franklin wrote:Vaju Enki wrote:About the Worm, i think some of you are missing the point, overpowered is not a synonym of fun.
The Worm should remain a shield tanked frigate(Caldari) with 5/10 drones(Gallente), balance the ship bonus around this. Fun is subjective, for instance, drones with greater survivability would be more fun for me, which is what the current worm proposal gives.
drones are meant to be lost in combat, its the tradeoff of their functionality if you get jammed they still attack the enemy, they work as the weapon and as the ammo, |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:17:00 -
[49] - Quote
Vaju Enki wrote:Tyberius Franklin wrote:Vaju Enki wrote:About the Worm, i think some of you are missing the point, overpowered is not a synonym of fun.
The Worm should remain a shield tanked frigate(Caldari) with 5/10 drones(Gallente), balance the ship bonus around this. Fun is subjective, for instance, drones with greater survivability would be more fun for me, which is what the current worm proposal gives. 5/10 drones with better survivability would work, their is no need to have two super mega brutal drones of doom on the Worm.
allow the ship to have an upper lvl flight of drones, worm: 5 lights or 5 meds, gila (as it does right now): 5 mediums, 5 lights and even 5 heavies/sentries, Rattlesnake: 5 lights, medium, heavies or sentries......
this can be achieved by just doubling the dronebay and the bandwidth of the worm, so its 50/50, no need change its missile bonuses, maybe give it a bonus of tracking and speed so you dont have to put aditional modules or buff its missile capabilities by giving it a 25% damage bonus to missiles, not really much of a buff...... |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:23:00 -
[50] - Quote
Aglais wrote:What the balls are you doing to the Worm? What role is it filling? 50% damage bonus to TWO launchers?!
What happened? You all did spectacular on T1 frigates, you made T1 cruisers across the board useable. What changed at battlecruisers? Why didn't anyone notice the change at battleships? Why all of this super experimental crap? Why? Look, if you want Gurista ships to also bother with fitting missiles- you're going to need to give them at least one more launcher across the board, in addition to a damage bonus like that. Either that, or bump up that to a 100-125% damage bonus to these two damage types with two launchers, or 75%, or SOMETHING. Literally the only change I agree with for the Worm is the addition of PG and CPU- that'll at least open up new sorts of fits.
this |
|

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:26:00 -
[51] - Quote
WORM
Gallente Frigate Bonus: 10% drone damage and hitpoints
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 50% to rocket and light missile max velocity
drone bandwidth/drone bay: 50/50
basically a small brother for the gila, (as it should have been)....... |

Silivar Karkun
Imperial Shipment Amarr Empire
162
|
Posted - 2014.02.26 00:52:00 -
[52] - Quote
Kapytul Gaynez wrote:Seems like the people arguing for the "5 drone vanilla Worm" don't really explain why besides just repeating "That's how it is supposed to be!" ad naseum. Any chance one of them comes up with an actual reason besides "Cuz..."?
try to gank a frigate with to 2 "drones" that are basically closer to be frigates (if not destroyers) themselves.....try to look at that from the point of a bigger hull, how are you gonna stop that, with webs?, they would tank any damage done by your drones or smartbombs or other weapons.....while is easier to get rid of a flight of 5 drones in fact, its hard already (got ganked by an ishtar once, it was traumatizing) now imagine a ship with 2 drones with the tank and DPS of 4 each one, but with the rest of the statistics equal to any other light drone, they're practically immortal..... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 00:59:00 -
[53] - Quote
not gonna keep arguing about the bonuses, but think of it from the victim standpoint, wouldnt those dronesbe too hard (if not impossible) to destroy?, basically you're fighting 1v3, no imagine a small group of 3 worms, those are 16 drones worth of DPS right there.....so its like getting ganked by 9 ships... (3 ships each worm) |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 01:06:00 -
[54] - Quote
people is defending too much is ganking capabilities but are not taking in account how would be the counter for them |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 01:21:00 -
[55] - Quote
still on the side that Sansha ships should have a tracking disruption bonus instead of the AB bonus, yeah you can get good speeds with the AB but get webbed and the show stops, while with the other you get webbed but the enemy has its optimal and tracking ****** so it will be hard for it to get you, in fact, if you can get it tracking jammed before you're sold.... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 04:38:00 -
[56] - Quote
Raine Marelwe wrote:Michael Harari wrote:Raine Marelwe wrote:Michael Harari wrote:Raine Marelwe wrote:. Drop the missile focus (which encourages more creative use of the highs. Wouldn't Gallente-Caldari combo hulls favor hybrids, anyway?) You dont have to use the missile bonus  You must have 'missing the point' trained to V. How does "enabling more options" translate to "less creative fittings" Again, you had to go to some length to crop my post enough to be able to miss the point this thoroughly (and I have since edited the original to avoid similar derping), nonetheless, I'll bite: It is a function of opportunity cost. You seem to be the type to noisily proclaim that "Minerals I mine are FREEEEE!!", while blissfully ignorant of the fact that almost every decision anyone makes represents the sacrifice of an alternative. In this particular case, no new option has been 'enabled', as you put it; merely an old one has been 'subsidized'. This means that every other option is comparatively less attractive, as you now must sacrifice more (in the form of potential bonus missile damage) to take advantage of other available options.
suggested something similar to what you said (and several other possible versions), but its deaf ears, these people want their overpowered drone frigate.....they want a ship that counts as 3 instead of a balanced ship with a normal 5 drone flight that can actually be countered..... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 05:03:00 -
[57] - Quote
WORM
Gallente Frigate Bonus: 15% to drone damage and hitpoints
Caldari Frigate Bonus: 4% to all shield resistances
Role Bonus: 50% bonus to drone tracking, optimal falloff and microwarpdrive speed
Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers (unbonused)
drone bandwidth/drone bay : 25/50
say what you want i dont care, you're gonna just keep supporting that bad design anyways.........
100% aditional bonus to damage and hitpoints at lvl V, along with a bonus for the other statistics, 5 drones avaliable and space for an aditional flight.... 2 turret hardpoints added for people to choose other support weapons if they dont want to mess with missiles. |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 14:54:00 -
[58] - Quote
Spugg Galdon wrote:Garviel Tarrant wrote:Spugg Galdon wrote:To these people complaining about the Worm with only two drones. You guys aren't getting it. It's not a "gimmick". It's actually a very interesting concept.
The new Worm is essentially 3 ships. You have your main ship (the hull) and your two buddies (the drones) who are essentially attack frigates without EWAR.
This means it feels like you're in a small gang when flying solo in a Worm.
This concept being applied to the Gila and the Rattlesnake is extremely interesting. What are you on? O.o Those light drones with 300% HP bonus are gonna be as tough as attack frigates. Add a drone durability rig and they will be almost impossible to kill.... they will also be hitting very hard. It will be like having an extra 2 ships with you
and that's the main problem, that they are practically impossible to kill, and in that case you cannot counter the worm....now imagine a fleet of them...... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 15:00:00 -
[59] - Quote
Dav Varan wrote:Gypsio III wrote:A drone speed bonus really isn't that useful for the Worm. Yes, it lets your drones get to the target a bit quicker, but that's not really anything to write home about.
The other case is that it would let your drones chase down very fast ships - but they still wouldn't apply meaningful DPS to it, because of the tracking and pulsing-MWD problems. Try fitting a few DNCs and sending Warriors off after a linked frigate - they're fast enough to catch it, but too fast enough to maintain a stable range and hence apply their DPS.
Drone speed would be a pretty shoddy bonus. The usefulness of the nav bonus to drones it to make it faster to recall/redeploy drones that are being shot at, not neccessariliy to make the worm uber versus speed tanked frigs. On its own pretty scrub, but if its part of a compound hp/dps/nav bonus its fine. So nav bonus will be great for all pve as well as pvp against brawler frigs , all cruisers and up.
this, add a tracking, optimal and falloff bonus and apply it to the larger hulls, and the Gila and Rattlesnake would get more interesting to fly.... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 15:28:00 -
[60] - Quote
WORM
Gallente Frigate Bonus: 12% bonus to drone damage and hitpoints per lvl
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 90% to drone microwarpdrive speed, tracking, falloff range and optimal range
drone bandwidth/drone bay: 25/50
12% drone damage and hitpoints equals to 3 aditional drones at lvl V skills, thus giving 8 effective drones, the 90% bonus makes unnecesary to use other drone mods apart of the damage ones, so the ship can focus in tank or other uses for its midslots
90% == 3 DNAs II/Omnis II without stacking penalty (totals to 90% speed, 90% optimal and falloff and 45% tracking)
with those statistics:
5 hobs II == 264 DPS (using 3 DDAs II)
now add T2 LMLs with Fury == 264+39 == 303 DPS that without adding implants and links and aditional rigs (guess people will shove drone durability enhancers instead of any missile stuff)
for the worm it must not sound too much, but imagine what it would do for the Gila and the Rattlesnake
|
|

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 15:37:00 -
[61] - Quote
Medalyn Isis wrote:Mike Whiite wrote:Although I like most of the changes.
Couldn't we use the reballance to give the Shansa line somthing Caldari?
at the moment it's one of the least recognisable lines in Pirates ships.
a passive shield bonus or a EMC bonus would actualy turn it in a Anmar/Caldari ship, the only link it has now is the lore.
The Sansha ships take their heavy shield from the Caldari line, so a ship bonus giving it perhaps a signature reduction, or improvement in shield resistance would make some sense. I agree though, the AB is more minmatar, and is probably better suited to the Blood Raider ships. I'd much prefer Sansha to stick to their fundamental aspects which are having a heavy shield and delivering heavy damage. An afterburner really makes little sense. If you really want to give it something stand out then take the ECM aspect from caldari ships and perhaps give a bonus to ECM drones.
tieing it to the worm proposal above:
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed and optimal range
Caldari Frigate Bonus: 4% bonus to all shield resistances per lvl
Role Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage)
|

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 15:47:00 -
[62] - Quote
Medalyn Isis wrote:Silivar Karkun wrote:Medalyn Isis wrote:The Sansha ships take their heavy shield from the Caldari line, so a ship bonus giving it perhaps a signature reduction, or improvement in shield resistance would make some sense. I agree though, the AB is more minmatar, and is probably better suited to the Blood Raider ships.
I'd much prefer Sansha to stick to their fundamental aspects which are having a heavy shield and delivering heavy damage. An afterburner really makes little sense. If you really want to give it something stand out then take the ECM aspect from caldari ships and perhaps give a bonus to ECM drones. tieing it to the worm proposal above: SUCCUBUS Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed and optimal rangeCaldari Frigate Bonus: 4% bonus to all shield resistances per lvlRole Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage) basically the Succubus gets an aditional range bonus, while getting more resistances, as the guristas get a bonus to compensate this loss, the Sanshas get more bulk on their shields Yes this makes a lot of sense, I would rather go with the shield resistances than an afterburner bonus, and then Amarr delivers all the energy weapon bonuses which makes a lot more sense. I still think it would be quite cool, and also quite 'sansha' for them to have bonused ecm drones though. But giving shield resistances is a good and safe option.
pulse nightmare with scorch, just saying :v
|

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 15:59:00 -
[63] - Quote
Thaddeus Eggeras wrote:I'm sorry to say CCP Rise, but these all seem like well thought out ideas that are good for once. I'm as shocked as you, amazing. But a till we see changes to the cruisers and battleships who really knows. I do think pirate faction frigates still won't stand up against AF like they once did, but these chances will make them better ships as a whole.
About the true missile pirate faction ship. I have talked about this before. As the SoE ships are Amarr/Gal, I'd say a Cald/Min pirate faction ship is in store, and making it into a true missile platform shouldn't be an issue. The issue is what faction would it be, and the bonuses to the ship. A whole new ship design be sweet also.
it would have to be a new faction cause there are not factions with that alignment for now, that or they add aditional story to either Thukkers or Ammatar...... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 16:11:00 -
[64] - Quote
something like this?
CRUOR
Amarr Frigate Bonus: 20% bonus to Energy Vampire and Energy Neutralizer effectiveness and optimal range
Minmatar Frigate Bonus: 20% bonus to rate of fire
Role Bonus: 100% bonus to Small Energy Turret damage
note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)
max velocity increased from 308 to 340-350 even 360 (?)
|

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 16:45:00 -
[65] - Quote
then i propose the following:
CRUOR
Amarr Frigate Bonus: 4% to all armor resistances
Minmatar Frigate Bonus: 20% to statis webifier and energy vampire effectivenes
Role Bonus: 100% to energy turret damage
note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)
max velocity increased from 308 to 340-350 even 360 (?)
the original blood raider doctrine was about draining and webbing the enemy while killing it with short ranged weapons, the bonuses above are based in that doctrine, 20% more resistances allows to get a bit more of tank at close range, while the 20% bonus to stasis webifier and energy vampire bonuses keep the enemy in a stop.
the drawback is that you have to get close to the enemy, in order to do so the ship gets a bit more of max velocity.... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 16:56:00 -
[66] - Quote
Justin Cody wrote:Bertrand Butler wrote:Some points about the Succubus.
1. The new role bonus combines both the old role and the race damage bonuses into one. You will get exactly the same DPS, learn to read bonuses.
2. The AB buff together with the 37.5% tracking bonus will result in an AB kiter that can dictate range with beams that track like pulses and mitigate damage via sig tanking.
3. If you fit the ship for scram brawl with pulses, it will still retain the weather gauge with one web applied on it against AC or blaster brawlers while hitting solidly with scorch in the OH range.
Overall, its a very interesting take on a hull that was plain garbage before the re-balance. Stop whining and start adapting your gameplay to the hull, not the opposite. 1) Yes DPS is identical and also crap 2) Yes that seems to be the intended meta but with crap dps its kinda meh 3) Pulses? It will die quickly. Terrible ship to brawl with. 4) the AB bonus is intriguing but without an agility bonus alongside it...or an optimal range bonus to make it truly useful for kiting as is suggested...it will of course be lack luster. The Succubus is still the worst of the faction frigates. Out DPS'd, out maneuvered, out-bonused (by ships witth actual combat bonuses like long webs and nos/neut efffectiveness, web effectiveness, drone dps and missile damage bonii or just plain ole better (Dramiel)). It offers nothing in terms of small gang or fleet combat that other ships don't do more effectively. Kite? Worm/Dram even rail daredevil. Hell use a slicer cause at least it gets an optimal range bonus. Brawl? The same. This ship is one of the most cap intensive ships with no payoff for it. Lasers **** cap into space. the cruor at least partially overcomes this with its spiffy new nos bonus. The Worm? Not cap intensive unless you try to active tank it. The Daredevil? Still the same...great defensive frigate/assault ship. The Dramiel is a great vanguard frigate/faction assault frigate. what should sansha do? Massive concentration on laser and shield systems. The damage bonus should be twice what it is (200%) with only two turrets (2=4 instead of 2=3.5) or something. Forget sansha AB speed, give it large base shield HP and a sig reduction bonus per level like an interceptor. Faction frigates are kind of hybrids of t2 and t1 ships. The faction bonuses are kind of like combining assault frigate and electronic attack ship bonuses in hulls that have assault frigate and interceptor hybrid properties. Of course the fact that sansha NPC rats still armor tank doesn't help the confused nature of sansha hulls in general. Probably should have combined the laser damage bonus with tracking disruptor bonuses making it stronger in a 1v1 fight than say a sentinel would be...and be more of a dangerous opponent in a 1v1 encounter. Oh wow 10mn version can do 5K! who gives a fark. unless it has stats proportionate to a 100mn Tengu with 400 compensation for rigs. At least then you might be able to fit some pulses and scorch and run around ninja'ing in and out of webs immune to scrams. But since it won't have the requisite 15K ehp for a frigate to do that...its useless. Not enough bulk shield...no ability to do dps. might as well fly a harpy or hawk to be honest. This offers no real advantage
what about this then:
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed and Optimal Range
Caldari Frigate Bonus: 20% to Tracking Disruptor effectivenes and Optimal Range
Role Bonus: 200% to small energy turret damage
slot layout: 3H/5M/2L one aditional med for putting the tracking disruptor, the rest of the meds are for tank/prop mods or whatever..... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 17:11:00 -
[67] - Quote
now that i see it:
CRUOR
Amarr Frigate Bonus: 20% to energy neutralizer and energy vampire effectivenes and optimal range
Caldari Frigate Bonus: 20% to stasis webifier optimal range and effectivenes
Role Bonus: 200% to small energy turret damage
slot layout: 3H/3M/4L, 2 turrets, 0 launchers
basically, the ship bonuses make it have 4 effective turrets, with the power of 2 neuts/vamps and 2 webs, 4 lows allow to give it a bit more of armor, if not more firepower.... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 17:23:00 -
[68] - Quote
Rowells wrote:Silivar Karkun wrote:now that i see it:
CRUOR
Amarr Frigate Bonus: 20% to energy neutralizer and energy vampire effectivenes and optimal range
Caldari Frigate Bonus: 20% to stasis webifier optimal range and effectivenes
Role Bonus: 200% to small energy turret damage
slot layout: 3H/3M/4L, 2 turrets, 0 launchers
basically, the ship bonuses make it have 4 effective turrets, with the power of 2 neuts/vamps and 2 webs, 4 lows allow to give it a bit more of armor, if not more firepower.... Refuse the bonus to effectiveness on the nos and no the dual range/effectiveness of the webs. The range itself is a strong trait and the effectiveness you suggested is 100% reduction in speed. Pick one or the other and if you pick web effectiveness the best you can argue is 90%.
CRUOR
Amarr Frigate Bonus: 20% to energy neutralizer and energy vampire effectivenes
Caldari Frigate Bonus: 20% to stasis webifier optimal range
Role Bonus: 200% to small energy turret damage
slot layout: 3H/3M/4L, 2 turrets, 0 launchers
like this?, 100% draining power, so counts as 2 nos/neuts but no aditional range, 100% bonus to the range of webifiers but no aditional jamming power |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 17:25:00 -
[69] - Quote
the difference is not too much from this one and the one proposed by Rise, just 35% more draining power, more damage and more tank... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 17:29:00 -
[70] - Quote
Medalyn Isis wrote:Silivar Karkun wrote: the 200% damage bonus gives the DPS of 4 turrets. People need to stop with all the incorrect mathematics before interjecting into balance discussions. A 200% bonus on 2 turrets would be the equivalent of 8 turrets. A 150% bonus is the equivalent of the current unchanged cruor's two damage bonuses put together. The proposed version is doing 10% less dps than the Cruor currently available on Tranquility right now.
the DareDevil has 2 turret hardpoints too and a 200%, this means that it would have the DPS of 8 turrets? i dont think so.....in that case the DD has too much raw firepower..... |
|

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 17:30:00 -
[71] - Quote
Itago Gemulus wrote:Medalyn Isis wrote:Silivar Karkun wrote: the 200% damage bonus gives the DPS of 4 turrets. People need to stop with all the incorrect mathematics before interjecting into balance discussions. A 200% bonus on 2 turrets would be the equivalent of 8 turrets. A 150% bonus is the equivalent of the current unchanged cruor's two damage bonuses put together. I agree that people need to stop with this incorrect math... 2 turrets with 200% bonus = 6 turrets not 8! 2+(2*200%) = 2+4 = 6
hmmmm in that case i need to change it back to 100%.... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 17:32:00 -
[72] - Quote
CRUOR
Amarr Frigate Bonus: 20% to energy neutralizer and energy vampire effectivenes
Caldari Frigate Bonus: 20% to stasis webifier optimal range
Role Bonus: 100% to small energy turret damage
slot layout: 3H/3M/4L, 2 turrets, 0 launchers
bad applied mathematics, this should be the final proposition:
the Cruor gets a 5% increase in its power drain bonus, so at lvl V skills you get the power of 2 neuts/vamps, the ship looses a highslot, and gets an aditional lowslots, so it gets aditional armor tank.......or more firepower if you want... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.26 21:05:00 -
[73] - Quote
Silivar Karkun wrote:WORM
Gallente Frigate Bonus: 12% bonus to drone damage and hitpoints per lvl
Caldari Frigate Bonus: 10% to rocket and light missile max velocity
Role Bonus: 90% to drone microwarpdrive speed, tracking, falloff range and optimal range
drone bandwidth/drone bay: 25/50
12% drone damage and hitpoints equals to 3 aditional drones at lvl V skills, thus giving 8 effective drones, the 90% bonus makes unnecesary to use other drone mods apart of the damage ones, so the ship can focus in tank or other uses for its midslots
90% == 3 DNCs II/Omnis II without stacking penalty (totals to 90% speed, 90% optimal and falloff and 45% tracking)
with those statistics:
5 hobs II == 264 DPS (using 3 DDAs II)
now add T2 LMLs with Fury == 264+39 == 303 DPS (309 with rockets and Rage) that without adding implants and links and aditional rigs (guess people will shove drone durability enhancers instead of any missile stuff)
as a tradeoff the ship looses its resistance bonus..
gona quote this again, think of it at the following, the difference in a shield droneboat is that it needs to decide either drone mods or tank mods if not other things, this doesnt happen in an armor ship that can just fit whatever number of mods they want without gimping their tanking capabilities.
with this proposition the Gila and the Rattlesnake can get more tank or put ganking mods without worrying about mods, the ship sacrifices its 4% resistance bonus for the bonus of having 3 non penalized drone mods included, thus allowing it to tank more than it should do in its current state, or include things like jamming modules and that stuff. at the same time the ship keeps the powr of 8 drones at lvl V skills and a missile range bonus, so players can both kite and brawl, depending on what they want to do |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.27 01:42:00 -
[74] - Quote
Kapytul Gaynez wrote:Fabulous Rod wrote:Tyberius Franklin wrote:Fabulous Rod wrote: If themes are continuous, rattlesnake torpedo viability will decrease significantly if the missile velocity bonus is removed. Additionally, a lot of overall DPS will also be lost for sentry and cruise missile users since the delay between a missiles launching and a target being exterminated will increase, significantly delaying the damage application on a new target.
The guristas have the only shield tanked and drone missile ship in the game. They are already unique and the apparently moronic devs want to move them in a "new and unique" direction after people have spent years training these overly skill intensive ships? **** that.
They still are shield tanked with missiles and drones. It's the same direction but with a new method that still uses all of those same skills in pretty much the same ways. Yes the Ham Gila/Torp RS/Rocket Worm will suffer range challenges, at the same time their peak damage output would go up (assuming the changes get carried upwards). In the case of sentries your instant damage goes up as well. lots of assumptions combined with negligence of significant nerfs. You aren't at all excited about the potential for Brawling Torp Rattler with Super Ogres/Berserkers?
no, not if that means only using 2 ******* drones.....and only scourge/inferno missiles/torpedoes..... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.27 02:29:00 -
[75] - Quote
something worth to mention is that pirate ships should reflect the doctrines of their NPC versions, never understood why they dont have bonuses for EWAR as the rats do:
-Sanshas:
caldari bonus: tracking disruptors
amarr bonus: laser tracking
role bonus: laser damage
-Blood Raiders:
minmatar bonus: web bonus
amarr bonus: energy drain systems
role bonus: laser damage
-Serpentis:
gallente bonus: sensor dampening
minmatar bonus: hybrid falloff
role bonus: hybrid damage
-Guristas:
gallente bonus: drones
caldari bonus: ECM
role bonus: drones or missiles
-Angels:
minmatar bonus: target painting
gallente bonus: projectile falloff
role bonus: projectile damage
of course this needs to be linked to a balance of EWAR modules cuz there seems to be an issue with the current performance of them....... |

Silivar Karkun
Imperial Shipment Amarr Empire
163
|
Posted - 2014.02.27 03:06:00 -
[76] - Quote
Kapytul Gaynez wrote:Mournful Conciousness wrote:Kapytul Gaynez wrote:ECM bonus would give us a 3rd ECM BS... Do we really need a third? The only remotely comparable battleship would be the Widow, which requires a great deal of training and does not offer the longevity or damage potential of an equivalent rattlesnake. The scopion has a very different role - ECM at extreme range, while the rattlesnake lends itself to brawling. I think the rattlesnake would be a more favourable choice, unless you happened to need the ability to bridge covops ships. ECM would give it a way to control the engagement while being strong enough to stay if it wished. Perhaps a bonus to ECM burst only (range and strength) - that would be reasonable, allowing the ship to punch above its weight at the vanguard of a small to medium fleet. I think that eats into the widow's niche pretty substantially and I don't think there is enough clamor for ecm BS's to warrant 3 small variants. I could be alone in that line of thought though. Where I am not alone is thinking that 3x new ECM ships would too much and basically ruin most low-sec fights that are already at about 50/50 shot of having a falcon involved.
that is more of the situation of the EWAR right now, until CCP balances EWAR as a whole then its an option that cannot be taken in account right now...... |

Silivar Karkun
Imperial Shipment Amarr Empire
164
|
Posted - 2014.02.28 21:14:00 -
[77] - Quote
still saying, the Sanshas should have a caldari bonus for SHIELD TANKING!........either 4% aditional resistances, shield boost amount or a new bonus for shield tanking modules....... |

Silivar Karkun
Imperial Shipment Amarr Empire
165
|
Posted - 2014.03.01 03:30:00 -
[78] - Quote
Mike Voidstar wrote:Actually, Shield HP +% would be a good Sansha flavor bonus.
As far as I can remember, the only %HP hull bonus is the Damnation armor, so Sansha being a marriage of Caldari and Amarr might do the same thing to the shields.
Obviously, care would have to be taken here. Big shields can get quite the passive regen rate, and as the Damnation shows it does not take much with that kind of bonus to push your HP into the realms of silly.
I said from the beginning that the AB bonus should be the role bonus, and the Caldari bonus should be something thematic relating to that race.
nice point there, and its lore based because the background of sansha ships is that they were designed to be enduring hulls, taking in account where they come from, Sansha should have put a good effort in tanking the ship. so a buffer bonus would be interesting......
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed
Caldari Frigate Bonus: 10% bonus to shield hitpoints per lvl
Role Bonus: 150% bonus to Small Energy Turret damage (was 100% energy turret damage) |

Silivar Karkun
Imperial Shipment Amarr Empire
166
|
Posted - 2014.03.01 15:33:00 -
[79] - Quote
Mike Voidstar wrote:I am not about to worry what a given bonus will do to the cruisers or battleships. These things can be adjusted on those hulls when the time comes. These ships follow themes, they are not cloned and just made bigger.
My main worry with a %hp shield bonus is the passive Regen. At some point you can get enough shields that you have the regen of a booster without actually having a booster. I dont think this will be much of an issue with a frigates limited slots though, so 10%/level is probably fine. It bears watching though. I am not terribly pleased with a tracking bonus as both Amarr and Caldari favor optimal range bonuses on their turrets. I can see where a tracking bonus is needed at the boosted AB speed, but I am not sure that it would not be better to have them pull some range, fly at something other than 100% when fireing, or other pilot skill solutions to that problem. I would like to see this:
SUCCUBUS
Amarr Frigate Bonus: 30% bonus to Small Energy Turret damage per level
Caldari Frigate Bonus: 10% bonus to shield hitpoints per lvl
Role Bonus: 100% bonus to Afterburner Velocity 35% bonus to Small Energy Turret Optimal Range (or tracking if it determined this is really needed, not just better)
too much bonuses for a single hull(no more Nestors pls)....you either leave the optimal bonus or the AB bonus.......in fact:
SUCCUBUS
Amarr Frigate Bonus: 7,5% to small energy turret Optimal Range and Tracking Speed
Caldari Frigate Bonus: 10% bonus to shield hitpoints per lvl
Role Bonus: 150% bonus to small energy turret damage
this should do the trick......that 7,5% bonus would have a really good synergy with T2 Crystals, specially Conflagration... |

Silivar Karkun
Imperial Shipment Amarr Empire
167
|
Posted - 2014.03.01 22:51:00 -
[80] - Quote
then just change the AB bonus for an optimal range bonus, maybe increase its max velocity or something, but the AB bonus still sounds like out of place for a CALDARI bonus...... |
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Silivar Karkun
Imperial Shipment Amarr Empire
174
|
Posted - 2014.03.05 14:56:00 -
[81] - Quote
Batelle wrote:Meytal wrote:CCP Rise wrote:As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. This is why people are talking about the Gila and Rattlesnake; you said each Guristas ships not just the Worm. And it's a horrible idea for the reasons already mentioned; it adds an impossible-to-balance situation regarding sentry drones, which I think you guys could use a little less of. Why is this impossible to balance? The ship goes from 7.5 effective drones to 8, assuming theres a restriction capping it at 2 active drones. Quote: What about using Guristas to solve other real drone problems, instead of rehashing a tired, old buff: time to apply damage to target. If drones could be on target almost as quickly as they are launched, that would go a long way to giving Guristas a very useful drone buff.
There's no reason guristas needs to solve this instead of it being fixed for all drones.
the Rattlesnake is a brick, now that brick has 2 overpowered sentries, suddenly, take in account the drone bay of the Rattlesnake is unchanged, that thing would become a mini carrier, now imagine a fleet of them doing spidertanking and deploying each one 2 drones, subcapital slowcats (?) |
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