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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Rise
C C P C C P Alliance
3802
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Posted - 2014.02.25 13:34:00 -
[1] - Quote
Mornin!
Below you will find the first pass on pirate faction frigates ready for public review. It is our hope to deliver a rebalance on all 15 non-SOE pirate faction ships this summer(yay). Before I lay out the numbers for the frigates as they stand currently, I want to talk a bit about the themes for each faction, where those themes stand in relation to the frigates, and how that might connect to the cruisers and battleships down the line.
Sansha: Sansha needs help. The Nightmare is getting used, mostly as a PVE platform, but the Succubus and Phantasm are among the least used ships in EVE. That means we have an opportunity to try something new! The theme we are currently excited about revolves around afterburners. By giving a substantial boost to the velocity bonus from afterburners we create an extremely powerful frigate, a lot of new options for the cruiser, and affect the Nightmare the least, which matches well with the impact we want.
Blood: This line is very similar in some ways to Sansha. We have a battleship in the Bhaalgorn with a unique and valuable niche and then a frigate and cruiser that almost no one uses. The main difference with Blood is that, when it comes to energy warfare, you get very different roles at different sizes even with the same bonus, so it can be difficult to find a way to tie all three together. What we are proposing at the moment is to change the web effectiveness bonus to web range for the Cruor and Ashimmu(which is a broadly useful bonus AND doesn't overlap with Serpentis AND matches the Bhaalgorn) and then to give all three "old NOS", that is, Energy Vampires would continue to leech from your target until their cap reaches zero, regardless of your own cap level. This would be role bonus functionality that stacks on top of the old bonus to energy turret damage as well as the NOS/Neut effectiveness bonus from Amarr. This should offer a lot of new and powerful options to Blood Raiders without having any negative impact on the Bhaalgorn's current role.
Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.
Serpentis: One of the strongest and most fun pirate factions at the moment is certainly Serpentis. We didn't want to make major changes in theme, but there is a big conversation that can be had about the web strength bonus. As it stands, at 10% per level, it is one of the strongest bonuses in the game and in the right situation it can feel downright broken. For now, I intend to leave it at full strength. While it is very powerful, I believe it delivers on the excitement and special feel that pirate factions ought to provide. If you disagree and feel that this bonus is having a negative impact on your gameplay please let us know and we can continue to weigh the pros and cons here as this balance pass continues.
Angel: And last we have the most popular pirate faction, which is doing pretty well at all three sizes. The biggest problem Angels face is direct competition with other Minmatar ships and a light case of OP. The Dramiel isn't getting any big changes and the other two Angel ships probably won't see any huge change in style or function either, but wait for later threads to discuss their specifics please.
For the frigs we are in a situation where there are two performing well (Dramiel and Daredevil) and 3 that are virtually unused. That means the buffs for those 3 (Succubus, Cruor, Worm) come in the form of pretty heavy attribute gains as well as re-design in terms of bonuses. In general this class is getting some updates to bring them into the post-tiericide world so things like base speed and lock range will get tweaks across the board.
Anyway, here you go, let us know what you think: (note: it's possible that there's typos or other small errors in these stat lists so if you notice something really odd just let me know)
SUCCUBUS
Amarr Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Caldari Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed
Role Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage)
Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers Fittings: 44 PWG(-14), 170 CPU(-5) Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23) Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09) Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5 Sensor strength: 13 Signature radius: 33(+2)
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CRUOR
Amarr Frigate Bonus: 15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus: 100% bonus to Small Energy Turret damage note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)
Slot layout: 4H, 3M, 3L; 2 turrets, 0 launchers Fittings: 50 PWG(-7), 140 CPU(+3) Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2) Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+.23) Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6 Sensor strength: 12 Signature radius: 35
========================================================================================
WORM
Gallente Frigate Bonus: 10% bonus ... |
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BadAssMcKill
Love Squad
641
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Posted - 2014.02.25 13:41:00 -
[2] - Quote
I think the DD could use a tad more lockrange http://i.imgur.com/6j6cIZE.gif-á |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
300
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Posted - 2014.02.25 13:42:00 -
[3] - Quote
This is good- and I love the idea for the sansha ones "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
mynnna
GoonWaffe Goonswarm Federation
3033
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Posted - 2014.02.25 13:43:00 -
[4] - Quote
To those curious (and old enough, to be fair), the plain english translation of the Cruor's bonus is "NOS fitted on this ship work like old pre-nerf NOS." Member of the Goonswarm Economic Warfare Cabal |
Mizhir
Euphoria Released Triumvirate.
57943
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Posted - 2014.02.25 13:43:00 -
[5] - Quote
Interesting....
The new direction for Sansha and Guristas is odd, but interesting. Can't wait to test some of it. One Man Crew - Collective solo pvp |
Gempei
Marvinovi pratele Nulli Secunda
43
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Posted - 2014.02.25 13:43:00 -
[6] - Quote
kill all incursion ratters, problem solved |
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
402
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Posted - 2014.02.25 13:48:00 -
[7] - Quote
Damn nice, I will fly that Worm that has been in my hanger for years now. :) R.I.P. Vile Rat |
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CCP Rise
C C P C C P Alliance
3806
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Posted - 2014.02.25 13:50:00 -
[8] - Quote
BadAssMcKill wrote:I think the DD could use a tad more lockrange
E: Why does the Dram get such a huge PG nerf
The Dram was a typo, PG isn't changing.
DD got exactly a tad more lock range already =)
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Zaitsev Sabezan
Occupational Hazard Silent Infinity
11
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Posted - 2014.02.25 13:51:00 -
[9] - Quote
I like these changes. You've managed to boost usefulness while also increasing the individual flavor and uniqueness of the different factions, especially Sansha, Gurista and Blood. Can't wait to try them out. |
Omnathious Deninard
Novis Initiis
2213
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Posted - 2014.02.25 13:51:00 -
[10] - Quote
The Worm looks interesting, I will have to test this once it comes out. It looks like fun. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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GizzyBoy
Aperture Harmonics No Holes Barred
89
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Posted - 2014.02.25 13:52:00 -
[11] - Quote
reserved
CRUOR for all the fleets!! |
Weaselior
GoonWaffe Goonswarm Federation
6632
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Posted - 2014.02.25 13:52:00 -
[12] - Quote
Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these" Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
tgl3
Wormhole Engineers Greater Realms
467
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Posted - 2014.02.25 13:52:00 -
[13] - Quote
I really like these changes. The NOS change on the Blood ships is a very interesting one to have Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Gilbaron
Free-Space-Ranger Nulli Secunda
1208
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Posted - 2014.02.25 13:53:00 -
[14] - Quote
succubus:
kiters wet dream, but no range bonus. not sure. i wonder if you can strap a 10mn ab on it. if it's supposed to be a too-fast to track closerange brawler its still going to die once webbed.
cruor:
really cool bonus choice.
worm:
the pimped drone thing sounds cool for the Gila and the Rattlesnake. But pimped Warriors are only cool against frigs, not sure about pimped valkyries. If the guristas managed to build their own drone ship, why don't they have their own drones ?
daredevil:
the daredevil/cruor gang will be a scary thing
dramiel:
nothing to say
We are recruiting german-speaking PVP players, contact me :)
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Mr Doctor
Sex Machineguns Happy Cartel
94
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Posted - 2014.02.25 13:53:00 -
[15] - Quote
I like, though I think Cruor should get a range bonus on ewar, even if its just on nos and not neuts. As it stands the web bonus is useless when neuting and the neut bonus is useless while webbing....... yeah I know it helps you catch stuff but still.
Guristas could make Gila and Rattlesnake very interesting. Question is Gila 50m3 drone or 20? and Snake 75m3? Hmmmm! |
Morwennon
Aliastra Gallente Federation
86
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Posted - 2014.02.25 13:54:00 -
[16] - Quote
Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships? Ceterum censeo, the RLML and HML nerfs must be undone. |
Shantetha
Brutor Tribe Minmatar Republic
44
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Posted - 2014.02.25 14:00:00 -
[17] - Quote
Double ASB worms, it'll be the pvp 2xmerlin on crack.
Excited for the curor and succubus personally. |
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CCP Rise
C C P C C P Alliance
3807
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Posted - 2014.02.25 14:00:00 -
[18] - Quote
Morwennon wrote:Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships?
For now the plan is to leave them at the awkward 350. We did have a discussion about this and I don't feel really strongly either way. 400 is nicer for consistency and cleanliness but there also isn't a need for the power boost from the extra 50.
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Kristoffon vonDrake
Forceful Resource Acquisition Inc
111
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Posted - 2014.02.25 14:00:00 -
[19] - Quote
I must say that I feared for this day afraid that all the good ships (dramiel, daredevil) would be ruined but I am now relieved. Good work Sir! May you continue on this path on the cruisers and battleships and not ruin the good ones! Thanks. |
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
402
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Posted - 2014.02.25 14:01:00 -
[20] - Quote
Weaselior wrote:Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these"
My understanding is after you assign the drones, the bonuses are from the assisted character. Am I wrong? Will the drones still get the ship bonuses even after being assigned? R.I.P. Vile Rat |
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Morwennon
Aliastra Gallente Federation
86
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Posted - 2014.02.25 14:01:00 -
[21] - Quote
CCP Rise wrote:Morwennon wrote:Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships? For now the plan is to leave them at the awkward 350. We did have a discussion about this and I don't feel really strongly either way. 400 is nicer for consistency and cleanliness but there also isn't a need for the power boost from the extra 50. 350 makes it impossible to use the third rig slot if you use a T2 damage rig, though :(
Interesting changes, although it'll be kind of hard to size them up meaningfully until someone releases modified fitting tools. I like the new racial themes. Ceterum censeo, the RLML and HML nerfs must be undone. |
Two step
Aperture Harmonics No Holes Barred
4450
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Posted - 2014.02.25 14:02:00 -
[22] - Quote
I'm kinda meh on the plan for the Bloodraiders. It might work OK with the cruor, but I worry about the Ashimmu. In both ships you have neut/nos amount bonuses but no range bonus, though perhaps the web range bonus will be enough to let you close with targets.
I do think it is hard to talk about the plan without seeing the changes for the cruisers though. If those work with the new plan, great. I don't fly many frigs, and am much more interested in cruiser changes. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Itago Gemulus
Station Spinners United
6
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Posted - 2014.02.25 14:04:00 -
[23] - Quote
Looks good. Cruor could use more web range. A small nerf to web strenght on DD could also be good (7.5% vs 10%) |
Jaro Essa
Dahkur Forge
10
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Posted - 2014.02.25 14:05:00 -
[24] - Quote
Mr Doctor wrote:Guristas could make Gila and Rattlesnake very interesting. Question is Gila 50m3 drone or 20? and Snake 75m3? Hmmmm! You'd think it would have to be 50m^3 for each, with the Gila getting a role bonus to heavies and the Rattlesnake to sentries (would certainly boost interest in that hull again after the omni nerf). A 20m^3 bay and bonus to mediums on the Gila would be far too underpowered, surely, though a bonus to heavies would not seem to resolve the problem that Rise mentions, that the Gila has been overshadowed by the Ishtar. Certainly keen to see where this goes! |
elitatwo
Congregatio
201
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Posted - 2014.02.25 14:06:00 -
[25] - Quote
Weeeeeeeeeeeh, I think I know where this is headed
I was hoping for the Sansha lineup to get a tad more teeth and the Succubus is on the right way and here comes the 'but', please leave the powergrid as it was, so she will be a very scary dual-prop pwn-mobile.
I think the Daredevil with six turrets is more scary than she is now, so it will be best to do a tactical withdrawl, once you have one on your d-scan.
The Worm now makes me curious what you have in store for the cruisers.
It looks like the Worm has six effective drones which may look weak at first but will bite you were you sit on.
I don't fly any minmatar ships but the Blood Raider lineup with long range webs and the old NOS kinda 'feels' right with the Blood Raider lore. signature |
Gilbaron
Free-Space-Ranger Nulli Secunda
1208
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Posted - 2014.02.25 14:07:00 -
[26] - Quote
btw: any chance we can get 10 run BPCs from the LP stores for these ships ? :D We are recruiting german-speaking PVP players, contact me :)
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Weaselior
GoonWaffe Goonswarm Federation
6634
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Posted - 2014.02.25 14:09:00 -
[27] - Quote
Kyt Thrace wrote:Weaselior wrote:Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these" My understanding is after you assign the drones, the bonuses are from the assisted character. Am I wrong? Will the drones still get the ship bonuses even after being assigned? They retain the bonus from the ship that launched them. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
8245
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Posted - 2014.02.25 14:09:00 -
[28] - Quote
Some exciting looking changes here, nice to see that they actually benefit and encourage small scale pvp for once.. the web changes to blood ships are nice to see, finally evens the race out a bit as far as utility. Also im in favour of keeping the web bonus for serps so please do :-) |
Darth Felin
Monkey Attack Squad Goonswarm Federation
14
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Posted - 2014.02.25 14:09:00 -
[29] - Quote
Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor. You can also move highslot to medium so we will have another shield tanker. Currently it is neither nor and to be honest you just don't need second nos with such bonus
Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets |
Jaari Val'Dara
Deep Core Mining Inc. Caldari State
72
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Posted - 2014.02.25 14:10:00 -
[30] - Quote
Yay, succubus is getting a boost. Gonna be a speedy little bugger.
How about a phantasm, is it getting a boost too? |
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