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1. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Quaan wrote: So is this change actually coming anytime soon? Would like to know for :reasons:. :) I too have, uh, reasons for wanting to know whether these changes are going to be coming in, say, the next two months.
- by Morwennon - at 2017.06.22 10:14:20
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2. Sticky:Alliance Tournament XV: Seeding - in EVE Alliance Tournament Discussion [original thread]
MissBolyai wrote: Pretty sure Hydra should be ranked 37th AFAIK all seedings were allocated randomly except those for teams that qualified by placing in the top 16 last year. All bar one of last year's top 16 are competing this year, so no te...
- by Morwennon - at 2017.06.16 18:10:16
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3. Sticky:March release features now on Singularity - in Test Server Feedback [original thread]
The new Tech II ECM modules (and possibly their low meta counterparts as well) appear to be non-functional - they cannot be activated against targeted NPCs or player ships.
- by Morwennon - at 2016.03.04 01:17:20
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4. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
The falloff bonus is probably more useful than tracking for the RIfter, but I don't think that it's going to be enough to make it competitive in the current frigate meta.
- by Morwennon - at 2014.02.26 12:27:00
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5. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
NinjaStyle wrote: the Cruor will still be crap with the short neut range there is no meaning in the web range when you have to be within 10km just to neut anyways. i too find that all my targets conveniently situate themselves at my preferred...
- by Morwennon - at 2014.02.25 19:57:00
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6. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Morwennon wrote: Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships? For now the plan is to leave them at the awkward 350. We did have ...
- by Morwennon - at 2014.02.25 14:01:00
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7. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships?
- by Morwennon - at 2014.02.25 13:54:00
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8. Why freighter bumping in High Sec is an exploit - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: And when a stabber, packing much, much more kinetic energy than a freighter, slams into it, what should happen? A glass thrown at a brick wall has much more kinetic energy than the wall. What happens to the glass when i...
- by Morwennon - at 2014.02.07 00:43:00
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9. [Idea] Round Two - in Player Features and Ideas Discussion [original thread]
This is a bad idea for two reasons. First, all of the existing in-game coalitions are largely held together by out-of-game connections and media, so this wouldn't remove the CFC - they'd still be the biggest and most organized group in the game, t...
- by Morwennon - at 2014.01.31 16:27:00
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10. Combat Interceptors? - in Ships and Modules [original thread]
Naoru Kozan wrote: bubble trout wrote: Is the claw good? No, no it is not. Actually, it's one of the better combat ceptors. I always found it kind of underwhelming - the dps sucks balls. IMO, sader = ranis > claw >>> ra...
- by Morwennon - at 2014.01.30 22:03:00
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11. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: (I think it's necessary to point out that light missiles are ridiculously overpowered themselves in almost all attributes). Based on the gallente frigate lineup, which represent a sort of middle ground in terms of sig/spe...
- by Morwennon - at 2014.01.26 21:14:00
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12. Paladin short 1k dps - in Ships and Modules [original thread]
[Paladin, tach] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Internal Force Field Array I Heavy Capacitor Booster II, Cap B...
- by Morwennon - at 2014.01.25 16:38:00
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13. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Morwennon wrote: TrouserDeagle wrote: Spugg Galdon wrote: A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers it applies damage just fine without any of that A ...
- by Morwennon - at 2014.01.24 20:20:00
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14. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Spugg Galdon wrote: A dual paint single rigor HML Caracal using faction missiles applies damage just fine to cruisers it applies damage just fine without any of that A 3 BCS HML caracal shooting faction ammo at an ...
- by Morwennon - at 2014.01.24 16:50:00
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15. Apanake Mission Runners and Gankers - in Missions & Complexes [original thread]
Goldiiee wrote: Morwennon wrote: Failing a single mission, whether due to being ganked or for any other reason, doesn't "ruin" your standings. Wrong, When doing the Cosmos mission Arc failing any one mission can result in the loss of acc...
- by Morwennon - at 2014.01.23 08:37:00
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16. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Colt Blackhawk wrote: Why do you think it is always the same: Neutral loki and tengu jump in system and then the ceptors. Always the same... Offgrid boosting is dumb as all hell and needs to go but until that happens, the best solution to thi...
- by Morwennon - at 2014.01.22 22:45:00
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17. What Ship Balancing Does the Community Want to See Next? - in Player Features and Ideas Discussion [original thread]
Recons, then pirate faction ships, then black ops.
- by Morwennon - at 2014.01.22 15:51:00
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18. Apanake Mission Runners and Gankers - in Missions & Complexes [original thread]
Gimme more Cynos wrote: As I said in F&I : Currently, a mission runner faces more consequences than a ganker, which is ridiculous.. Yes, ruined standings is actually more of a penalty as what gankers are currently having, and this needs to ...
- by Morwennon - at 2014.01.22 14:11:00
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19. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Mizhir wrote: The old RLML was still OP. That may be your opinion, but there are absolutely no objective data to justify it - before Rubicon 1.0, it was selling far less than other medium missile launcher types, and for that matter far less ...
- by Morwennon - at 2014.01.21 17:45:00
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20. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Connall Tara wrote: ignoring them so much that he posts a new thread proposing an adaptation to the original concept to be released in 7 days from now on the understanding that the initial proposal was inefficient? Given that the original c...
- by Morwennon - at 2014.01.21 17:19:00
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