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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
160
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Posted - 2016.02.26 14:33:55 -
[31] - Quote
I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess. When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item. |
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CCP Claymore
C C P C C P Alliance
256
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Posted - 2016.02.27 13:03:04 -
[32] - Quote
Aivlis Eldelbar wrote:I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess. When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item.
Enter a bug report for this with pictures and I will take a look. Thank you.
Quality Assurance Analyst
Team Game of Drones
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
163
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Posted - 2016.02.27 21:38:48 -
[33] - Quote
CCP Claymore wrote:Aivlis Eldelbar wrote:I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess. When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item. Enter a bug report for this with pictures and I will take a look. Thank you.
I don't think that will be necessary, I found what was wrong with my input. I had c&p'd from an excel spreadsheet and it had carried over the thousand separators:
Tungsten Carbide946 Terahertz Metamaterials13,891
So the multibuy script only parsed the items and not the quantities. Having a >1000 number as the first quantity threw me off, as it did register correctly. Could I ask for it to be taught to deal with commas in the quantity field, for ease of use with a spreadsheet? |
Smuff Gallente
KarmaFleet Goonswarm Federation
0
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Posted - 2016.02.28 09:37:36 -
[34] - Quote
please don't mirror for atleast 15 days i want to play with my wyvern that is cooking |
Ghaustyl Kathix
Quantum Singularities Half Massed
76
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Posted - 2016.03.02 17:08:32 -
[35] - Quote
Re: Improved kill feedback, I thought just flashing was okay. Flashing, turning red, drawing that X and playing the sound all together are too much. I think drawing that X over the target is unnecessary. |
Darkblad
Hilfe is like Free Entertainment
427
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Posted - 2016.03.02 19:10:52 -
[36] - Quote
I noticed, they lack a marketGroup. That won't be an issue, right?
Edit:
The bluerpints do have a marketGroup, but lack attributes (just ignore the localized elements).
NPE-ISD-Übersetzt!
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
89
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Posted - 2016.03.02 22:16:42 -
[37] - Quote
Ghaustyl Kathix wrote:Re: Improved kill feedback, I thought just flashing was okay. Flashing, turning red, drawing that X and playing the sound all together are too much. I think drawing that X over the target is unnecessary.
Even the current blinking is already recognizable, the only time this can be confusing is during TiDi. I think that the new flash, X red detonating nuke is a bit overdone. It sort of...clashes(?) with how I see EVE. EVE is a game that I see as more mature, a older playerbase and so on and so forth. This kill animation simply feels off, it reminds me of a certain FPS game which I do not want to associate with EVE.
Just a feeling tho |
Amarisen Gream
Divine Demise Apocalypse Now.
215
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Posted - 2016.03.03 11:15:06 -
[38] - Quote
Do we have a thread/blog about the watchlist changes?
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Morwennon
Aliastra Gallente Federation
96
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Posted - 2016.03.04 01:17:20 -
[39] - Quote
The new Tech II ECM modules (and possibly their low meta counterparts as well) appear to be non-functional - they cannot be activated against targeted NPCs or player ships. |
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CCP Lebowski
C C P C C P Alliance
679
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Posted - 2016.03.04 16:28:58 -
[40] - Quote
Hey all, Singularity is in VIP while we troubleshoot some issues, I'll update here once we're open again.
Morwennon wrote:The new Tech II ECM modules (and possibly their low meta counterparts as well) appear to be non-functional - they cannot be activated against targeted NPCs or player ships. Should be fixed in the next build!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
679
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Posted - 2016.03.04 17:43:20 -
[41] - Quote
And we're back! Sorry for any inconvenience
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Darkblad
5
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Posted - 2016.03.04 22:02:28 -
[42] - Quote
Build 1015913 (TQ.RELEASE)
No change to this currently on live:
Darkblad wrote:http://updates.eveonline.com/date/2016-02-09/#2Vt4p not found on the New Eden Store. Like Tronhadard skins for cruiser and above. However, Seabeast skin licenses are also not listed (nor available for market orders) on the market. Seabeast skins actually can't be available anyway. The's not set to visible on Tranquiliy. Which ... designer skin (read: no unique texture, only different color values (and maybe transparency) will hit TQ first?
NPE-ISD-Übersetzt!
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
353
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Posted - 2016.03.07 05:40:36 -
[43] - Quote
Quote: The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu.
By the way, why is this being removed?
Running for CSM 11. You should vote for me.
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Darkblad
8
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Posted - 2016.03.07 09:41:25 -
[44] - Quote
Petrified wrote:By the way, why is this being removed? CCP Darwin explained the reasons in this post in another thread.
(something like the background of the old fullscreen map may work)
NPE-ISD-Übersetzt!
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Benito Arias
Angry Mustellid Decayed Orbit
112
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Posted - 2016.03.07 16:59:14 -
[45] - Quote
That taret destroyed aimation sequence is unnecessarily long. Wha I can see on my machine is 3 parts: 2 slow blinks, 4 fast blinks, and collapse into a dot with target name and active modules still dispalyed. I think parts 1 and 3 redundant. Parts 1 and 2 are doing the same thing in 2 different ways consequently and can be merged into one series of flashes. Part 3 is completely unnecessary, as it does not convey any information and just draws my attention to a nothing (that barely notoceable dot) with target name and active modules still shown under it. |
Darkblad
16
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Posted - 2016.03.07 20:20:38 -
[46] - Quote
the EVE-Hellp window (F12) still looks pretty much like it was before introduction of the Help Center
Two buttons, Create new Support Ticket and Go to Technical Help Center (beta)
For non-english client settings (German in this example), Create new Support Ticket is the only button available.
This is intended? The patch notes contain nothing about the creation/handling of tickets.
NPE-ISD-Übersetzt!
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