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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Goliath
C C P C C P Alliance
2901

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Posted - 2016.02.17 14:45:22 -
[1] - Quote
Hi everyone,
Singularity has now been updated to include features for the March release. This thread is for general feedback, so please use feature-specific threads linked below where applicable.
Current Mirror: Taken from TQ 15th Feb, applied to Sisi 17th Feb.
Mass Tests: Will be announced later
Features and changes: Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release.
Team Astro Sparkle
- Project Discovery. Feedback in this thread, for details see this dev blog
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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RainReaper
RRN Assembly INC Straw Hat Legion
28
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Posted - 2016.02.17 17:27:02 -
[2] - Quote
CCP Goliath wrote:Hi everyone, Singularity has now been updated to include features for the March release. This thread is for general feedback, so please use feature-specific threads linked below where applicable. Current Mirror:Taken from TQ 15th Feb, applied to Sisi 17th Feb. Mass Tests:Will be announced later Features and changes:Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release. Team Astro Sparkle
- Project Discovery. Feedback in this thread, for details see this dev blog
do we have citadels in this release? |
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CCP Goliath
C C P C C P Alliance
2903

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Posted - 2016.02.17 17:30:25 -
[3] - Quote
So, we will be keeping the server in VIP for at least tonight, and resuming normal service as early as possible tomorrow. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Amak Boma
Dragon Factory
164
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Posted - 2016.02.17 17:31:52 -
[4] - Quote
cant you keep it running and fix later? give us time to atleast join or create alliances and setup sov rest can wait |

RainReaper
RRN Assembly INC Straw Hat Legion
28
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Posted - 2016.02.17 17:36:12 -
[5] - Quote
CCP Goliath wrote:So, we will be keeping the server in VIP for at least tonight, and resuming normal service as early as possible tomorrow. Sorry for the inconvenience.
im ok with this. BUT. do we have get to play with citadels? |

Destiny Dain2
Your Destiny Corporation
34
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Posted - 2016.02.17 18:24:59 -
[6] - Quote
RainReaper wrote:CCP Goliath wrote:So, we will be keeping the server in VIP for at least tonight, and resuming normal service as early as possible tomorrow. Sorry for the inconvenience. I'm ok with this. BUT! Do we get to play with citadels?
If I had to guess, I would say that we will not get to play with Citadels on Singularity. They do not want to take away from the expansion and give us an unfair advantage by be able to fully test it before TQ.
but, I would like them to put some non functioning Citadels around. That way I can at least stare at it in the game rather than pictures. |

RainReaper
RRN Assembly INC Straw Hat Legion
28
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Posted - 2016.02.17 18:28:05 -
[7] - Quote
Destiny Dain2 wrote:RainReaper wrote:CCP Goliath wrote:So, we will be keeping the server in VIP for at least tonight, and resuming normal service as early as possible tomorrow. Sorry for the inconvenience. I'm ok with this. BUT! Do we get to play with citadels? If I had to guess, I would say that we will not get to play with Citadels on Singularity. They do not want to take away from the expansion and give us an unfair advantage by be able to fully test it before TQ. ...But...Everyone can log in to singularity. How is that unfair? If they wanna test Citadels they go to singularity. If you dont have any intrest in structures they wont mess with them on either TQ or Singularity. |

Destiny Dain2
Your Destiny Corporation
34
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Posted - 2016.02.17 18:36:37 -
[8] - Quote
RainReaper wrote:Destiny Dain2 wrote:RainReaper wrote:CCP Goliath wrote:So, we will be keeping the server in VIP for at least tonight, and resuming normal service as early as possible tomorrow. Sorry for the inconvenience. I'm ok with this. BUT! Do we get to play with citadels? If I had to guess, I would say that we will not get to play with Citadels on Singularity. They do not want to take away from the expansion and give us an unfair advantage by be able to fully test it before TQ. ...But...Everyone can log in to singularity. How is that unfair? If they wanna test Citadels they go to singularity. If you dont have any intrest in structures they wont mess with them on either TQ or Singularity.
Don't ask me. I'm just guessing. |

RainReaper
RRN Assembly INC Straw Hat Legion
28
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Posted - 2016.02.17 18:45:01 -
[9] - Quote
Destiny Dain2 wrote:RainReaper wrote:Destiny Dain2 wrote:RainReaper wrote:CCP Goliath wrote:So, we will be keeping the server in VIP for at least tonight, and resuming normal service as early as possible tomorrow. Sorry for the inconvenience. I'm ok with this. BUT! Do we get to play with citadels? If I had to guess, I would say that we will not get to play with Citadels on Singularity. They do not want to take away from the expansion and give us an unfair advantage by be able to fully test it before TQ. ...But...Everyone can log in to singularity. How is that unfair? If they wanna test Citadels they go to singularity. If you dont have any intrest in structures they wont mess with them on either TQ or Singularity. Don't ask me. I'm just guessing. BTW I just have to ask. How useful do you think the cloning bay will be on a citadel? Cause im curently depating wheter to or not to have one on my medium citadel. A compresion and refining service module is a sure thing for now while i wait for the drilling platform to come out. But im not sure what use a clone bay will be... And its 10 blocks every hour for that one on top of the 5 each from the compression and refining services. |

Max Kolonko
WATAHA. Fidelas Constans
589
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Posted - 2016.02.17 20:04:45 -
[10] - Quote
RainReaper wrote:CCP Goliath wrote:Hi everyone, Singularity has now been updated to include features for the March release. This thread is for general feedback, so please use feature-specific threads linked below where applicable. Current Mirror:Taken from TQ 15th Feb, applied to Sisi 17th Feb. Mass Tests:Will be announced later Features and changes:Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release. Team Astro Sparkle
- Project Discovery. Feedback in this thread, for details see this dev blog
do we have citadels in this release?
As far as I know middle of March is not Spring, and "Citadel" is Spring expansion, so expect that at least after March release. :)
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Scotsman Howard
Lonetrek Blacksoul Federation Northern Army
23
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Posted - 2016.02.17 20:06:02 -
[11] - Quote
Max Kolonko wrote:
As far as I know middle of March is not Spring, and "Citadel" is Spring expansion, so expect that at least after March release. :)
With the weather we have been having, it might as well be :). |

RainReaper
RRN Assembly INC Straw Hat Legion
28
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Posted - 2016.02.17 20:27:09 -
[12] - Quote
Max Kolonko wrote:RainReaper wrote:CCP Goliath wrote:Hi everyone, Singularity has now been updated to include features for the March release. This thread is for general feedback, so please use feature-specific threads linked below where applicable. Current Mirror:Taken from TQ 15th Feb, applied to Sisi 17th Feb. Mass Tests:Will be announced later Features and changes:Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release. Team Astro Sparkle
- Project Discovery. Feedback in this thread, for details see this dev blog
do we have citadels in this release? As far as I know middle of March is not Spring, and "Citadel" is Spring expansion, so expect that at least after March release. :)
...uhhh march is part of the season spring. as is april and may. everyone ofcourse have their own definition of what spring is. ofcourse i dont know what CCP mean when they think of spring. i just tought that march might be the citadel release. and if i sound kinda unreadable right now sry. im completely empty in my head today. no energy att all. i need some painkillers... |
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CCP Goliath
C C P C C P Alliance
2907

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Posted - 2016.02.18 10:04:55 -
[13] - Quote
Going to trim this thread and lock it until we bring Sisi back up :)
No offense to anyone who has posted so far, just want to keep the thread neat so teams can get feedback easily.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
85
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Posted - 2016.02.18 15:56:36 -
[14] - Quote
CCP Goliath wrote:
Project Discovery. Will return on 19/02 with some new features and improvements from the mass test. New topic will be made when we go live on Singularity.
Is it possible that we get a list of the changes made? |

Mister Ripley
Ministry of War Amarr Empire
162
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Posted - 2016.02.18 16:19:03 -
[15] - Quote
Can you please move the handle of Commercial Billboards to the bottom rail? http://imgur.com/4sK1jcH |
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CCP Paradox
1442

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Posted - 2016.02.18 19:02:57 -
[16] - Quote
Yadaryon Vondawn wrote:CCP Goliath wrote:
Project Discovery. Will return on 19/02 with some new features and improvements from the mass test. New topic will be made when we go live on Singularity.
Is it possible that we get a list of the changes made?
Yes, I will be created a feedback thread tomorrow when we enable it. Quick teaser, we have worked on making it a responsive UI window so it can be resized.
CCP Paradox | EVE QA | Team Astro Sparkle
Always bet on the Drifters.
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Era'kanath
LankTech
25
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Posted - 2016.02.19 07:15:18 -
[17] - Quote
It would have been placed like that for a reason, so that the camera focuses on the center (the hologram) rather than the rail.
"The more we sweat in peacetime, the less we bleed in war."
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
86
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Posted - 2016.02.19 09:20:16 -
[18] - Quote
CCP Paradox wrote:Yadaryon Vondawn wrote:CCP Goliath wrote:
Project Discovery. Will return on 19/02 with some new features and improvements from the mass test. New topic will be made when we go live on Singularity.
Is it possible that we get a list of the changes made? Yes, I will be created a feedback thread tomorrow when we enable it. Quick teaser, we have worked on making it a responsive UI window so it can be resized.
Rejoice! Looking forward to the changes 
Bigger images, better tutorial, reward changes, level-up sounds/rewards here we come! |

Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
254
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Posted - 2016.02.21 12:09:15 -
[19] - Quote
any idea when we are going to see the march modual update on sisi? |
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CCP Claymore
C C P C C P Alliance
253

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Posted - 2016.02.22 14:28:49 -
[20] - Quote
RainReaper wrote:CCP Goliath wrote:Hi everyone, Singularity has now been updated to include features for the March release. This thread is for general feedback, so please use feature-specific threads linked below where applicable. Current Mirror:Taken from TQ 15th Feb, applied to Sisi 17th Feb. Mass Tests:Will be announced later Features and changes:Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release. Team Astro Sparkle
- Project Discovery. Feedback in this thread, for details see this dev blog
do we have citadels in this release?
No Citadels yet, see Team Game of Drones section for some for of the changes we are making around their components and skills, but not the full Citadels yet.
Quality Assurance Analyst
Team Game of Drones
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Ncc 1709
Fusion Enterprises Ltd Phoenix Company Alliance
256
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Posted - 2016.02.22 23:43:38 -
[21] - Quote
CCP Claymore wrote:RainReaper wrote:CCP Goliath wrote:Hi everyone, Singularity has now been updated to include features for the March release. This thread is for general feedback, so please use feature-specific threads linked below where applicable. Current Mirror:Taken from TQ 15th Feb, applied to Sisi 17th Feb. Mass Tests:Will be announced later Features and changes:Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release. Team Astro Sparkle
- Project Discovery. Feedback in this thread, for details see this dev blog
do we have citadels in this release? No Citadels yet, see Team Game of Drones section for some for of the changes we are making around their components and skills, but not the full Citadels yet.
happen to have a link to that? im not finding it all that easily any update on when march items will be on sisi? like the grapple ect?
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Doddy
Excidium.
951
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Posted - 2016.02.22 23:47:05 -
[22] - Quote
Ncc 1709 wrote:CCP Claymore wrote:RainReaper wrote:CCP Goliath wrote:Hi everyone, Singularity has now been updated to include features for the March release. This thread is for general feedback, so please use feature-specific threads linked below where applicable. Current Mirror:Taken from TQ 15th Feb, applied to Sisi 17th Feb. Mass Tests:Will be announced later Features and changes:Please note that most features will be added or enabled later and that the list does not necessarily comprise the entire content of the release. Team Astro Sparkle
- Project Discovery. Feedback in this thread, for details see this dev blog
do we have citadels in this release? No Citadels yet, see Team Game of Drones section for some for of the changes we are making around their components and skills, but not the full Citadels yet. happen to have a link to that? im not finding it all that easily any update on when march items will be on sisi? like the grapple ect?
It is in the op, they will add things to the op as they are added to the test.
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Sha'Quen Arsten
My hips are moving on their own Meme. Team. 6.
0
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Posted - 2016.02.23 05:09:03 -
[23] - Quote
The hype for citadels is real. |

Nana Skalski
Poseidaon
5664
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Posted - 2016.02.23 12:33:50 -
[24] - Quote
What about Seabeast SKINs? Where are they?
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Smuff Gallente
KarmaFleet Goonswarm Federation
0
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Posted - 2016.02.25 06:36:04 -
[25] - Quote
what about the CY117 mach skin on the china server any chance we can get it on TQ PLEASE i will pay you |

Amarisen Gream
Divine Demise Apocalypse Now.
210
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Posted - 2016.02.25 07:38:54 -
[26] - Quote
Changed PI/Mineral distribution on all structure components
I want more info please.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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CCP Claymore
C C P C C P Alliance
253

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Posted - 2016.02.25 09:48:10 -
[27] - Quote
Amarisen Gream wrote:Changed PI/Mineral distribution on all structure components
I want more info please.
My bad, I thought I had posted the link.
Will dig it out and post it.
Thank you.
Quality Assurance Analyst
Team Game of Drones
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Amarisen Gream
Divine Demise Apocalypse Now.
211
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Posted - 2016.02.25 14:02:40 -
[28] - Quote
CCP Claymore wrote:Amarisen Gream wrote:Changed PI/Mineral distribution on all structure components
I want more info please. My bad, I thought I had posted the link. Will dig it out and post it. Thank you.
Thank you! xoxo
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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CCP Claymore
C C P C C P Alliance
254

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Posted - 2016.02.25 15:24:46 -
[29] - Quote
Amarisen Gream wrote:CCP Claymore wrote:Amarisen Gream wrote:Changed PI/Mineral distribution on all structure components
I want more info please. My bad, I thought I had posted the link. Will dig it out and post it. Thank you. Thank you! xoxo
Link added to OP.
Quality Assurance Analyst
Team Game of Drones
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Altrue
Exploration Frontier inc
2001
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Posted - 2016.02.25 15:48:54 -
[30] - Quote
Complementary link
May be outdated.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
160
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Posted - 2016.02.26 14:33:55 -
[31] - Quote
I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess. When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item. |
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CCP Claymore
C C P C C P Alliance
256

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Posted - 2016.02.27 13:03:04 -
[32] - Quote
Aivlis Eldelbar wrote:I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess. When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item.
Enter a bug report for this with pictures and I will take a look. Thank you.
Quality Assurance Analyst
Team Game of Drones
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
163
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Posted - 2016.02.27 21:38:48 -
[33] - Quote
CCP Claymore wrote:Aivlis Eldelbar wrote:I don't see a specific thread for this, so I'll post here: the shopping list import feature is not parsing beyond the first linebreak in the input. It gets the first item and quantity right, but beyond that it's anyone's guess. When I tried changing the input to not contain breaks (ie: ItemA QtyA ItemB QtyB...) it didn't even get the first quantity right and didn't recognize anything past the first item. Enter a bug report for this with pictures and I will take a look. Thank you.
I don't think that will be necessary, I found what was wrong with my input. I had c&p'd from an excel spreadsheet and it had carried over the thousand separators:
Tungsten Carbide946 Terahertz Metamaterials13,891
So the multibuy script only parsed the items and not the quantities. Having a >1000 number as the first quantity threw me off, as it did register correctly. Could I ask for it to be taught to deal with commas in the quantity field, for ease of use with a spreadsheet? |

Smuff Gallente
KarmaFleet Goonswarm Federation
0
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Posted - 2016.02.28 09:37:36 -
[34] - Quote
please don't mirror for atleast 15 days i want to play with my wyvern that is cooking |

Ghaustyl Kathix
Quantum Singularities Half Massed
76
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Posted - 2016.03.02 17:08:32 -
[35] - Quote
Re: Improved kill feedback, I thought just flashing was okay. Flashing, turning red, drawing that X and playing the sound all together are too much. I think drawing that X over the target is unnecessary. |

Darkblad
Hilfe is like Free Entertainment
427
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Posted - 2016.03.02 19:10:52 -
[36] - Quote
I noticed, they lack a marketGroup. That won't be an issue, right?
Edit:
The bluerpints do have a marketGroup, but lack attributes (just ignore the localized elements).
NPE-ISD-Übersetzt!
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
89
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Posted - 2016.03.02 22:16:42 -
[37] - Quote
Ghaustyl Kathix wrote:Re: Improved kill feedback, I thought just flashing was okay. Flashing, turning red, drawing that X and playing the sound all together are too much. I think drawing that X over the target is unnecessary.
Even the current blinking is already recognizable, the only time this can be confusing is during TiDi. I think that the new flash, X red detonating nuke is a bit overdone. It sort of...clashes(?) with how I see EVE. EVE is a game that I see as more mature, a older playerbase and so on and so forth. This kill animation simply feels off, it reminds me of a certain FPS game which I do not want to associate with EVE.
Just a feeling tho |

Amarisen Gream
Divine Demise Apocalypse Now.
215
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Posted - 2016.03.03 11:15:06 -
[38] - Quote
Do we have a thread/blog about the watchlist changes?
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Morwennon
Aliastra Gallente Federation
96
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Posted - 2016.03.04 01:17:20 -
[39] - Quote
The new Tech II ECM modules (and possibly their low meta counterparts as well) appear to be non-functional - they cannot be activated against targeted NPCs or player ships. |
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CCP Lebowski
C C P C C P Alliance
679

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Posted - 2016.03.04 16:28:58 -
[40] - Quote
Hey all, Singularity is in VIP while we troubleshoot some issues, I'll update here once we're open again.
Morwennon wrote:The new Tech II ECM modules (and possibly their low meta counterparts as well) appear to be non-functional - they cannot be activated against targeted NPCs or player ships. Should be fixed in the next build!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
679

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Posted - 2016.03.04 17:43:20 -
[41] - Quote
And we're back! Sorry for any inconvenience
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Darkblad
5
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Posted - 2016.03.04 22:02:28 -
[42] - Quote
Build 1015913 (TQ.RELEASE)
No change to this currently on live:
Darkblad wrote:http://updates.eveonline.com/date/2016-02-09/#2Vt4p not found on the New Eden Store. Like Tronhadard skins for cruiser and above. However, Seabeast skin licenses are also not listed (nor available for market orders) on the market. Seabeast skins actually can't be available anyway. The's not set to visible on Tranquiliy. Which ... designer skin (read: no unique texture, only different color values (and maybe transparency) will hit TQ first?
NPE-ISD-Übersetzt!
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
353
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Posted - 2016.03.07 05:40:36 -
[43] - Quote
Quote: The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu.
By the way, why is this being removed?
Running for CSM 11. You should vote for me.
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Darkblad
8
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Posted - 2016.03.07 09:41:25 -
[44] - Quote
Petrified wrote:By the way, why is this being removed? CCP Darwin explained the reasons in this post in another thread.
(something like the background of the old fullscreen map may work)
NPE-ISD-Übersetzt!
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Benito Arias
Angry Mustellid Decayed Orbit
112
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Posted - 2016.03.07 16:59:14 -
[45] - Quote
That taret destroyed aimation sequence is unnecessarily long. Wha I can see on my machine is 3 parts: 2 slow blinks, 4 fast blinks, and collapse into a dot with target name and active modules still dispalyed. I think parts 1 and 3 redundant. Parts 1 and 2 are doing the same thing in 2 different ways consequently and can be merged into one series of flashes. Part 3 is completely unnecessary, as it does not convey any information and just draws my attention to a nothing (that barely notoceable dot) with target name and active modules still shown under it. |

Darkblad
16
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Posted - 2016.03.07 20:20:38 -
[46] - Quote
the EVE-Hellp window (F12) still looks pretty much like it was before introduction of the Help Center
Two buttons, Create new Support Ticket and Go to Technical Help Center (beta)
For non-english client settings (German in this example), Create new Support Ticket is the only button available.
This is intended? The patch notes contain nothing about the creation/handling of tickets.
NPE-ISD-Übersetzt!
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