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Thread Statistics | Show CCP posts - 15 post(s) |

Itago Gemulus
Station Spinners United
6
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Posted - 2014.02.25 14:10:00 -
[31] - Quote
elitatwo wrote:
It looks like the Worm has six effective drones which may look weak at first but will bite you were you sit on.
I don't fly any minmatar ships but the Blood Raider lineup with long range webs and the old NOS kinda 'feels' right with the Blood Raider lore.
2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P)
Gilbaron wrote:btw: any chance we can get 10 run BPCs from the LP stores for these ships ? :D +1 |

Imiarr Timshae
Funny Men In Funny Hats
151
|
Posted - 2014.02.25 14:12:00 -
[32] - Quote
Only shield tanked drone ship ingame that is viable.
"Lets take the redundant missile velocity bonus and make it a redundant missile damage bonus."
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Gilbaron
Free-Space-Ranger Nulli Secunda
1208
|
Posted - 2014.02.25 14:14:00 -
[33] - Quote
Darth Felin wrote:Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor and we already have more than enough frigates that have to fit MSE for tank.
Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets
the worm in it's proposed state has 6 effective drones. We are recruiting german-speaking PVP players, contact me :)
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Bob FromMarketing
ElitistOps Pandemic Legion
280
|
Posted - 2014.02.25 14:15:00 -
[34] - Quote
This looks awesome!
Rise, you should change the wording on the Cruor to
'Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level'
makes it easy to understand without hurting the English Language. |

Darth Felin
Monkey Attack Squad Goonswarm Federation
14
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Posted - 2014.02.25 14:15:00 -
[35] - Quote
Gilbaron wrote:[quote=Darth Felin] the worm in it's proposed state has 6 effective drones.
I know it and it is completely unrelated to my post, it is just boring mechanics |

Peter Powers
Terrorists of Dimensions Free 2 Play
203
|
Posted - 2014.02.25 14:19:00 -
[36] - Quote
i hate to be so negative, but you asked for opinions, an i have one:
unimaginative changes.
AB speed bonus for sansha makes sense how? Speed is a Minmatar thing, Minmatar, as in "can't afford as high-tech-as-other-races-so-goes-for-an-speed-option". While Sansha is one of the most technologically advanced factions in eve. What could have been some imaginative solution? how about some specific anti-drone ecm, that messes with bandwidths or drone control? That would actually sound like a technology sansha could have, doesn't it?
the blood changes actually make sense, even though they are not really creative.
guristas: drones used to be a gallente thing that amarr would sort-of-use-as-well-but-not-as-much-as-gallente.. but now we have amarr, gallente both drone operators.. so yeah, why not a lore wise caldari based faction being even more drone focused as well...
the blood change ends up being the only one that makes real sense, the other two don't really diversify those factions from the 4 main races, infact they seem to equal them out even more, rather than creating a rock paper scissors situation. 3rdPartyEve.net - your catalogue for 3rd party applications |

Itago Gemulus
Station Spinners United
6
|
Posted - 2014.02.25 14:20:00 -
[37] - Quote
Gilbaron wrote:Darth Felin wrote:Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor and we already have more than enough frigates that have to fit MSE for tank.
Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets the worm in it's proposed state has 6 effective drones.
How do you calculate 6 effective drones?
2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones |

Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 14:24:00 -
[38] - Quote
one thing i still find strange is the daredevil and dramiel drone usage...
serpentis - based on gallente thus should have drones angel - based on minnie whose frigs don't have drones .. seems too me you should switch the the ships around on drones..
Angels - is shield tanked according too ibis yet here has same armour as shields why? nerf armour focus on shields+speed+kiting - masters of projectiles ? ... not convinced maybe stronger falloff bonus? will whole line have tracking bonus?
Serpentis - is the line attack or combat? daredevil lacks tank (is it armour or shields?) and is much slower than dramiel - sort out drone issue as described above - is falloff bonus going too be a line bonus? .. vigilant/vindi/daredevil have different bonuses falloff or tracking
Gurista - 300% seems a little high perhaps some comparison too 5 50% bonused drones would help here to clarify its usefulness -i like the missile damage bonus .. my concern is how much dps comes from both sources maybe some stats here please? - also still has 10 slots ? drone boats -1 slot should apply here
Blood Raider - i think some neut/nos range bonus would help here perhaps in exchange for some strength so 10% range and strength
webs - 60% is still strong as basic ... most e-war is poor as basic TD's ecm etc... webs/neuts seem too be on there own here.. webs make TP's obsolete in most situations ... an unbonused web is more powerful than a bellicose TP in effect this is wrong .. 10% web strength is also too strong even if you reduced web strength too a basic 30-40%.... i believe you need to look at rebalancing webs before you release these..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Zomgnomnom
Royal Black Watch Highlanders Mordus Angels
24
|
Posted - 2014.02.25 14:28:00 -
[39] - Quote
This is the first time I have read a balance pass or a ship release in a long time and didn't instantly face palm. I hope the cruiser and battleship changes are this well thought through as well.
As always I'll reserve a final opinion for what actually gets released but thus far I'm pretty pleased. You left alone what wasn't broke, realigned some bonuses to where they should have been to begin with and tried some fun ideas on some of the most useless ships in the game. Kudos! |

Itago Gemulus
Station Spinners United
6
|
Posted - 2014.02.25 14:28:00 -
[40] - Quote
Harvey James wrote: Gurista - 300% seems a little high perhaps some comparison too 5 50% bonused drones would help here to clarify its usefulness -i like the missile damage bonus .. my concern is how much dps comes from both sources maybe some stats here please? - also still has 10 slots ? drone boats -1 slot should apply here
5 drones with 50% bonus = 7.5 effective drones 2 drones with 300% bonus = 8 effective drones |
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Maximus Andendare
Future Corps Sleeper Social Club
843
|
Posted - 2014.02.25 14:29:00 -
[41] - Quote
Initial thoughts are good. But, the web range bonus on the Cruor will be nice, but it doesn't synergize well with the neut/nos bonus, in that the range on the neut/nos will be ~1/2 of that of the web, making the web bonus moot once you have to get in range to take advantage of the other bonus on the hull. Has this been considered?
Also, the Sansha changes look great, and it'll really provide some dynamic play through clever use of ABs, small sigs and fun speeds. +1 there. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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Jenn aSide
STK Scientific Initiative Mercenaries
4874
|
Posted - 2014.02.25 14:29:00 -
[42] - Quote
Zomgnomnom wrote:This is the first time I have read a balance pass or a ship release in a long time and didn't instantly face palm. I hope the cruiser and battleship changes are this well thought through as well.
This  |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
546
|
Posted - 2014.02.25 14:29:00 -
[43] - Quote
Cruor looks sweet.
At first I was vastly underwhelmed by the direction for the Succubus. Then I read it again and realized the previous damage bonus had been rolled into the current role bonus (dps reserved) and a new per level AB velocity bonus added. So double velocity under AB (F-U webs) and same dps. This looks good.
I also like that a high slot got moved to a low. But the huge (-17MW really?) nerf to PG makes it pretty much mandatory to use it for a mAPC in order to use the utility high slot. Making it hard to fit the 10MN AB are we? ;) Free Ripley Weaver! |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
377
|
Posted - 2014.02.25 14:30:00 -
[44] - Quote
Itago Gemulus wrote:Gilbaron wrote:Darth Felin wrote:Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor and we already have more than enough frigates that have to fit MSE for tank.
Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets the worm in it's proposed state has 6 effective drones. How do you calculate 6 effective drones? 2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones
A ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha............... I can't breathe! |

Lady Ayeipsia
Red Federation RvB - RED Federation
776
|
Posted - 2014.02.25 14:30:00 -
[45] - Quote
Um... Why are they reducing one of the best functions of the worm? The ship can function as frigate support fielding 2 light missile launchers and a full flight of armor or shield rep drones. Your natural caldari resist means you can save tank slots for support and be a useful ship. Plus you can drop a flight of light drones to aid in dps.
The new worm... You take a great support ship and turn it into a glorified frig brawler. You take a ship that could snipe with a lone bouncer, then switch to warriors for close and gimp it. This isn't a balance, it's an attempt to render a ship absolutely useless save for brawling. Why, just to find a new niche for a ship that was already a versatile drone bunny?
Sorry, I think the worm needs major revision. In the least, the bonuses should aid the worm as a drone support ship. Give a bonus to repping and ewar drones instead of just damage. Hell, this could even give gurista a special niche as the only race where ewar drones are good. 2 bonus webbing drones could actually slow a target and not face a stacking penalty that renders the 4th and 5th drones useless.
So sorry, the worm rebalance is the worst thoughtout idea. I have loved all the rebalance work so far, but this just feels like tge indy nerd where you were all tired, focused on a limited function, and did not realize the alternative uses of a ship. Instead, you create a nerd in the guise of a boost that renders a niche ship to a piece of junk. Spread the bonus to ewar and logi drones and then there may be some hope. Otherwise, why ever fly a worm when a tristan can do better for cheaper? |

Maximus Andendare
Future Corps Sleeper Social Club
843
|
Posted - 2014.02.25 14:30:00 -
[46] - Quote
The new Gurista bonus is nice, but I don't see the why? question answered. As in why would I use it over an Ishkur (and presumably an Ishtar/Domi)? Why use two strong drones vs five "enhanced" ones. I don't think the tracking/range bonuses on them will be overshadowed by stronger hp/damage ones.
Maybe we should give Guristas a bonus to ewar drones instead? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 14:31:00 -
[47] - Quote
Itago Gemulus wrote:Harvey James wrote: Gurista - 300% seems a little high perhaps some comparison too 5 50% bonused drones would help here to clarify its usefulness -i like the missile damage bonus .. my concern is how much dps comes from both sources maybe some stats here please? - also still has 10 slots ? drone boats -1 slot should apply here
5 drones with 50% bonus = 7.5 effective drones 2 drones with 300% bonus = 8 effective drones
mm.. im still not convinced by the bonus it seems it could be a little OP .. will the gila be bonused for heavies or medium drones?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Taleden
North Wind Local no. 612
74
|
Posted - 2014.02.25 14:32:00 -
[48] - Quote
These changes look decent so far, but I confess I'm a little disappointed that you're not taking this opportunity to balance the available racial blends -- we still have two Gal/Min and zero Cal/Min. Of course it's not necessarily mandatory to always have every combination represented, but it does feel like a missed opportunity. |

Swiftstrike1
Swiftstrike Incorporated
500
|
Posted - 2014.02.25 14:32:00 -
[49] - Quote
I think these changes look good. My only reservation is the afterburner theme for Sansha ships. In my experience, nobody uses afterburners outside of PvE. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

LT Alter
TunDraGon Backseat Promises
98
|
Posted - 2014.02.25 14:32:00 -
[50] - Quote
Where it comes to the serpentis faction I believe the bonus should stay and I'm happy to hear that it is. The reason being while it may be considered an OP bonus at times, it is one of the few bonuses that doesn't really scale well into larger fleets. The vindicator and the vigilant are one of those few parts of eve gameplay that remain best used in medium sized engagement and help the smaller gangs fight the big gangs.
If you don't get what I mean by that, the fact is at the large combat scale these faction bs just aren't as popular because of their restricted range for dmg application and on the low range of the webs, making it largely ineffective for use in the larger gangs, while in smaller gangs that remain very compact and efficient they become key role ships that help them immensely. |
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Zarnak Wulf
In Exile. Imperial Outlaws.
1535
|
Posted - 2014.02.25 14:32:00 -
[51] - Quote
I don't usually fly pirate frigates. The two that are effective - Dramiel and DD, tend to be kiters which is not my play style. They also tend to make people run more then fight in FW. I have to say though that the Succubus and Cruor look very interesting. I know that the Worm got a nice DPS an fitting grid boost- but it really looks like you are running out of ideas for drone ships and I find myself rolling my eyes. |

Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 14:33:00 -
[52] - Quote
also any chance of reducing prices on faction ships in general? paying 50 mil plus for a frig seems excessive Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1208
|
Posted - 2014.02.25 14:34:00 -
[53] - Quote
apparently :math: is hard We are recruiting german-speaking PVP players, contact me :)
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LT Alter
TunDraGon Backseat Promises
99
|
Posted - 2014.02.25 14:37:00 -
[54] - Quote
Swiftstrike1 wrote:I think these changes look good. My only reservation is the afterburner theme for Sansha ships. In my experience, nobody uses afterburners outside of PvE.
Afterburners have some great uses in PvP. For instance the old Armor Hac fleets which relied on low sig to survive, and also now that fact remains. Also the 100mn Afterburners on cruiser ships to allow for very fast speeds that can't be stopped by a scram. The afterburner bonus on frigates will be incredibly helpful in this platform and will result in some interesting aspects and fits. |

Michael Harari
Genos Occidere HYDRA RELOADED
1087
|
Posted - 2014.02.25 14:40:00 -
[55] - Quote
Sansha: Sounds cool
Blood Raiders: Sounds good. Proposed wording: "Nosferatus drain capacitor from targets with less capacitor than you"
Guristas: Sounds interesting, although Im not entirely sure if 2 highly bonused drones is better than 5 moderately bonused drones. It makes it easier for people who want to kill them, but have low locked targets or w/e. That said, the worm seems pretty OP atm, with 8 equivalent drones, a tank bonus, another 100 dps in rocks AND a large speed boost relative to now. That puts it at 316 dps, unheated, while having a big tank (for a frigate)
Serp: I disagree on the web strength bonus. 1 90% web is equal to 5 normal webs. 2 90% webs is unmatched by any number of normal webs. Simply put, the bonus description (50% stronger) is NOT what the bonus does at all (between 5 and infinity times stronger). I would nerf the web strength to 75%, and then give the line a set of application bonuses (tracking and falloff for all of them). We had a massive thread on there discussing 90% web bonuses. Simply put, 90% webs allow you to hit a maximally sig tanked interceptor with large guns, even assuming perfect piloting from the interceptor. Its a broken bonus.
The dd could also use more lock range.
Angel: Yeah, they are fine.
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Arya Regnar
Darwins Right Hand
365
|
Posted - 2014.02.25 14:41:00 -
[56] - Quote
Guys worm needs more lock range, drones are 60 km control range and worm can't even get 40 km.
It wouldn't be a game changer.
EvE-Mail me if you need anything.
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Hope Alar
Blue Tridents Sev3rance
0
|
Posted - 2014.02.25 14:42:00 -
[57] - Quote
I like the sansha pass. I am on the fence about the cruor pass. It seems a bit odd to just invite an older mechanic to use on those ships. It does make some interesting ideas for a fit though....(triple/dual rep with 2 nos?). I like the web range on the blood raiders though. I guess the guristas changes are ok, but I don't fly them at all. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
377
|
Posted - 2014.02.25 14:43:00 -
[58] - Quote
My only two issues are the disparity between web range bonus and neut/nos strength bonus on the Blood ships.
I feel that these should be the same bonus. Either strength or range. Not either or but you guys might be doing that on purpose.
My other issue is the fact that an AB speed bonus on a ship more or less welds and AB to the ship. Especially ships that are supposed to be shield tankers as dual prop shield fits are difficult to do. The bonus is a strong one though. I just don't see the point in fitting a MWD to a sansha ship anymore. hhhmmmmmm. Also, give us True Sansha afterburners to match the ships. |

Michael Harari
Genos Occidere HYDRA RELOADED
1087
|
Posted - 2014.02.25 14:43:00 -
[59] - Quote
Also I think the curor and succubus really dont need fitting nerfs. |

Mr Doctor
Sex Machineguns Happy Cartel
94
|
Posted - 2014.02.25 14:45:00 -
[60] - Quote
Arya Regnar wrote:Guys worm needs more lock range, drones are 60 km control range and worm can't even get 40 km.
It wouldn't be a game changer. As is true with many ships..... if you want to kite that far out, sacrifice something to increase lock range. |
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