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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Jon Joringer
Zero-K
108
|
Posted - 2014.02.25 18:38:00 -
[301] - Quote
Still not sold on the Blood line. I'm a bit OCD about things, so I definitely appreciate that Blood bonuses are the same up the whole line, but that just doesn't seem to work.
Bhaalgorn works because heavy neuts/nos and its guns have the same range profile as its range bonused webs (not to mention it has the mid-slots to field more than one web, so it effectively usually has a stength bonus as well). Great! Ashimmu's gun range with Scorch will work with range bonused webs, but its neuts/nos are going to be useless at those ranges. The Cruor is even worse off because its guns don't even have enough range to take advantage of range bonused webs, let alone its even shorter ranged neuts/nos.
I'm just struggling to see how you think the Cruor/Ashimmu are going to be used. At one range, half its bonuses are useless, at another, the other half of its bonuses are useless. |

Damien White
Sonnenlegion Shadow Cartel
115
|
Posted - 2014.02.25 18:38:00 -
[302] - Quote
Can someone explain to me the reason behind a tracking buff for a frigate? 97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

Michael Harari
Genos Occidere HYDRA RELOADED
1100
|
Posted - 2014.02.25 18:39:00 -
[303] - Quote
Damien White wrote:Can someone explain to me the reason behind a tracking buff for a frigate?
So it can track better? |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2803
|
Posted - 2014.02.25 18:40:00 -
[304] - Quote
Damien White wrote:Can someone explain to me the reason behind a tracking buff for a frigate? 200% AB velocity?
Oh god. |

Bertrand Butler
Cras es Noster
228
|
Posted - 2014.02.25 18:42:00 -
[305] - Quote
Mournful Conciousness wrote:
The fact that your flight will do the equivalent damage of 8 drones until an equivalent of 4 of them are killed eludes you? Or the fact that your frigate stores now the equivalent of 20 scout drones?
If I understand you correctly you are saying that the 2-drone solution creates a longer delay before drone damage is reduced by someone killing your drones, whereas in the 5-drone solution your damage is reduced more linearly.
None of this was lost on me (thank you for the unnecessary implied ad-hominem). I cannot see that it will have a significant effect on overall damage output when replacement drones are used during the course of a fight.
Mechanics (and sniping) aside, my position remains unanswered. In what narrative would the same drones suddenly become 4 times as strong merely by being controlled by a given ship?[/quote]
No ad-hominem intended, really. Sorry for that, my english is not perfect.
What I am trying to say is that if you do the math, the overall damage output will be much higher. Even with adjustments for multiple targeting/weapon cycling. More benefits for the bonus would be added resilience against EoE (sbs) and npcs, server optimization if/when scaling becomes an issue, good scaling of rigs like the drone durability enhancer for example (that went unused due to a nasty CPU bite, more effective drone bay capacity (20 scout drones for the new worm etc).
The downsides for this change would be a nerf to versatility when using the hull as a drone boat (by tying the bonus to a specific drone type and removing effective bandwidth for other types).
Overall, I really like it, and can already think of a couple of PvP applications that will make the hull very good (hell, the Taipan was better than it before the change).
Regarding your lore/narrative objection, think about all hulls that get big bonuses, from turrets/launchers to rep modules etc. Thats the same turrets and launchers used in other ships without getting the bonus. |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:42:00 -
[306] - Quote
WORM
Gallente Frigate Bonus: +1 aditional drone per lvl or 20% drone damage and hitpoints
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: 100% to rocket and light missile damage and max velocity
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 1100 / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): [b]50/50/[b] Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40 |

Tertiacero
North Eastern Swat Pandemic Legion
15
|
Posted - 2014.02.25 18:43:00 -
[307] - Quote
I would personally love to see the vigilant get a small buff to lock range (enough to make rails a viable option) and have the ashimmu's pg and cpu opened up a tiny bit, enough to cover the difference in meta 4 and t2 plates.
Other than that, looks good so far. |

Ghost Hunter
True Slave Foundations Shaktipat Revelators
128
|
Posted - 2014.02.25 18:45:00 -
[308] - Quote
The Succubus still looks like garbage to me, if I'm honest.
Dual prop fits is an idea, but you're looking at plating the lows or making it a pure speedy glass cannon. Dramiel does both better with more reliable damage projection. MSE tankibus likes the AB changes, so heavy tackle against slow targets is a thing until it gets 2 or more webs thrown down on it, or gut shot by a neutralizer. Usual frigate problem there, though.
What considerations are there for making the Succubus a synergy frigate? A logi-repair bonus or repair receiving bonus that incentivizes groups over single ship powerhousing? It would fit the Sansha MO more, and more squarely place the Succubus in the 'assault frigate' level rather than the awkward inbetween with interceptors it exists at.
(Why the Immolator got the shield rep bonus over the heavier Succubus still baffles me) True Slave Foundations Overseer
-ò |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 18:45:00 -
[309] - Quote
Tertiacero wrote:I would personally love to see the vigilant get a small buff to lock range (enough to make rails a viable option) and have the ashimmu's pg and cpu opened up a tiny bit, enough to cover the difference in meta 4 and t2 plates.
Other than that, looks good so far.
the short lock range is precisely to stop you from using rails on serpentis ships. it hasn't worked, so they should reduce it even further, or drop the bonus to only blasters. |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:46:00 -
[310] - Quote
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed and optimal range
Caldari Frigate Bonus: 7,5% reduction to shield boost capacitor need
Role Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage)
Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers Fittings: 44 PWG(-14), 170 CPU(-5) Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23) Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09) Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5 Sensor strength: 13 Signature radius: 33(+2) |
|

Harvey James
The Sengoku Legacy
651
|
Posted - 2014.02.25 18:48:00 -
[311] - Quote
Bertrand Butler wrote:Mournful Conciousness wrote: If I understand you correctly you are saying that the 2-drone solution creates a longer delay before drone damage is reduced by someone killing your drones, whereas in the 5-drone solution your damage is reduced more linearly.
None of this was lost on me (thank you for the unnecessary implied ad-hominem). I cannot see that it will have a significant effect on overall damage output when replacement drones are used during the course of a fight.
Mechanics (and sniping) aside, my position remains unanswered. In what narrative would the same drones suddenly become 4 times as strong merely by being controlled by a given ship?
No ad-hominem intended, really. Sorry for that, my english is not perfect. What I am trying to say is that if you do the math, the overall damage output will be much higher. Even with adjustments for multiple targeting/weapon cycling. More benefits for the bonus would be added resilience against EoE (sbs) and npcs, server optimization if/when scaling becomes an issue, good scaling of rigs like the drone durability enhancer for example (that went unused due to a nasty CPU bite), more effective drone bay capacity (20 scout drones for the new worm) etc. The downsides for this change would be a nerf to versatility when using the hull as a support drone boat (by tying the bonus to a specific drone type and removing effective bandwidth for other types). Overall, I really like it, and can already think of a couple of PvP applications that will make the hull very good (hell, the Taipan was better than it before the change). Regarding your lore/narrative objection, think about all hulls that get big bonuses, from turrets/launchers to rep modules etc. Thats the same turrets and launchers used in other ships without getting the bonus.
i think the best option is too reduce the bonus and gear it towards 3 drones instead Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
42
|
Posted - 2014.02.25 18:48:00 -
[312] - Quote
CCP Rise wrote:Mornin!
Sansha: Sansha needs help. The Nightmare is getting used, mostly as a PVE platform, but the Succubus and Phantasm are among the least used ships in EVE. That means we have an opportunity to try something new! The theme we are currently excited about revolves around afterburners. By giving a substantial boost to the velocity bonus from afterburners we create an extremely powerful frigate, a lot of new options for the cruiser, and affect the Nightmare the least, which matches well with the impact we want.
SUCCUBUS
Amarr Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed
Caldari Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 125% bonus to Small Energy Turret damage (was 100% energy turret damage)
All looks nice but, I must admit, I was hoping you might give them (Sansha) a passive armour regeneration (more Borg like). After all the Sansha's keep dropping armour mods. |

BeBopAReBop RhubarbPie
NBrio plugging holes
264
|
Posted - 2014.02.25 18:49:00 -
[313] - Quote
Harvey James wrote:TrouserDeagle wrote:Tikktokk Tokkzikk wrote:The Dramiel needs something special other than "OP Firetail", in my opinion. Sansha got afterburners, Blood Raiders got webs and nosferatu, Guristas got super drones, Serpentis got 90% web and Angel got what? I wouldn't mind a nerf to the Angel ships if we got a special bonus like the other pirate races. actual effective projectile turrets, ridiculous speed, sig, agility and scan res should be enough to make a decent ship. if not though, I'm voting for split weapons, provided that light missiles are fixed before any more missile frigates are made. split weapons and being able to armour tank ... these are minnie traits .. the angel line needs more uniqueness and distinction away from minnie ships I just want my blaster / rockets bonused ship that can only hull tank. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Bagehi
Sniggerdly Pandemic Legion
252
|
Posted - 2014.02.25 18:49:00 -
[314] - Quote
Not a hugely important thing, but I've always wondered why the Vigilant and Vindicator have green backgrounds and the Daredevil has the rust background of Minmatar/Cartel. Also, why the ship is colored Minmatar/Cartel while the other two have distinctive Guardian/Serpentis colors. |

Teoshen
Transcendent Innovations Incorporated The.Spanish.Inquisition
3
|
Posted - 2014.02.25 18:49:00 -
[315] - Quote
Connor Frost wrote:First I will state that the Rattlesnake is hands down my favorite ship in the game. That goes for PVP and PVE and I feel like the drone number loss is going to be a significant disadvantage. Even given the increased HP on drones there are fewer drones for players and NPCs to have to target at kill. Its a pain to use Drones in PVE as it is and this seems to only make it worse.
I may be biased cause I love the rattle how it is and prefer minor tweaks over larger changes.
I would like to chime in on this as agreeing with Connor there.. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2804
|
Posted - 2014.02.25 18:50:00 -
[316] - Quote
Silivar Karkun wrote:Caldari Frigate Bonus: 7,5% reduction to shield boost capacitor need
lolwtf
Oh god. |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:53:00 -
[317] - Quote
Bagehi wrote:Not a hugely important thing, but I've always wondered why the Vigilant and Vindicator have green backgrounds and the Daredevil has the rust background of Minmatar/Cartel. Also, why the ship is colored Minmatar/Cartel while the other two have distinctive Guardian/Serpentis colors.
its from a lore standpoint, the daredevil was constructed from angel engineers and as such shares the same appearance than the dramiel, while not being minmatar focused, the daredevil has a minmatar origin, but its designed to be used for serpentis agents and as such shares the hybrid and armor bonuses of the other hulls, the vigilant and the vindicator where designs stolen from the gallente navy, and as such have a gallente origin, thus the different background on the icon |

Lady Ayeipsia
Red Federation RvB - RED Federation
778
|
Posted - 2014.02.25 18:54:00 -
[318] - Quote
I still think the best fix for the worm would be to take CCP's suggestion, but stretch the bonus to all drone types. Let the worm field 2 light web drones that are durable, provide a stronger web impact, but don't face the stacking penalties that 5 webbers currently face. Or the worm could field light repper drones and not lose efficiency because the 2 it fields ate as strong as 5 normal light reppers.
This way the worm can fight, but can still function in a drone support role and brings more value to underused ewar drones. |

Ravcharas
Infinite Point Nulli Secunda
287
|
Posted - 2014.02.25 18:54:00 -
[319] - Quote
Why not extend the Worm bonus to all drones? If someone wants to use a single medium instead of two lights, why not enable that choice? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 18:57:00 -
[320] - Quote
Ravcharas wrote:Why not extend the Worm bonus to all drones? If someone wants to use a single medium instead of two lights, why not enable that choice?
because it's worse in every way and there's never any reason to ever do it ever |
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Ashley Animus
7th Temporal Lounge
0
|
Posted - 2014.02.25 18:57:00 -
[321] - Quote
Altho the worm is really my favorite at the moment it still feels as if the missile bonus is a bit misplaced.
Currently if you fit 2 rocket launchers on it you have 45dps coming from only those rockets. A 50% increase on damage on only 45dps results in 67.5dps.
A bonus that gives you 22.5dps at best seems a little low (considering you will get around the 200dps from drones alone). And this is only with thermal and kinetic.
I would almost like to see the range bonus back on it since it feels as if that adds more to the power of the missiles rather than this little increase. |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 18:58:00 -
[322] - Quote
Riot Girl wrote:Silivar Karkun wrote:Caldari Frigate Bonus: 7,5% reduction to shield boost capacitor need lolwtf
i dont see why not |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
304
|
Posted - 2014.02.25 19:00:00 -
[323] - Quote
Bagehi wrote:Not a hugely important thing, but I've always wondered why the Vigilant and Vindicator have green backgrounds and the Daredevil has the rust background of Minmatar/Cartel. Also, why the ship is colored Minmatar/Cartel while the other two have distinctive Guardian/Serpentis colors. Rise actually responded to a thread I made about this and the nestor's BG. He said they're fixing all of them to have the right ones in a patch soon. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Ravcharas
Infinite Point Nulli Secunda
287
|
Posted - 2014.02.25 19:02:00 -
[324] - Quote
TrouserDeagle wrote:Ravcharas wrote:Why not extend the Worm bonus to all drones? If someone wants to use a single medium instead of two lights, why not enable that choice? because it's worse in every way and there's never any reason to ever do it ever Pretty much, except for a quite theoretical paper scenario. But that's not the point. If someone wants to do it why not let them? In order for there to be good choices there also must be poor choices. Or questionable choices. Or indeed edge-case hail-mary choices. |

Tuxedo Catfish
GoonWaffe Goonswarm Federation
67
|
Posted - 2014.02.25 19:02:00 -
[325] - Quote
I love all these changes, buffs and nerfs alike. This is the happiest I've been with tiericide since the t1 cruiser changes. |

MeBiatch
GRR GOONS
1745
|
Posted - 2014.02.25 19:02:00 -
[326] - Quote
I was really hopping split weapon systems were a thing of the past... please rethink the missile bonus and replace with something for drones or e-war or something that requries imagination...
like how about a bonus to e-war drones or utility drones... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 19:02:00 -
[327] - Quote
Ravcharas wrote:TrouserDeagle wrote:Ravcharas wrote:Why not extend the Worm bonus to all drones? If someone wants to use a single medium instead of two lights, why not enable that choice? because it's worse in every way and there's never any reason to ever do it ever Pretty much, except for a quite theoretical paper scenario. But that's not the point. If someone wants to do it why not let them? In order for there to be good choices there also must be poor choices. Or questionable choices. Or indeed edge-case hail-mary choices.
no |

Harvey James
The Sengoku Legacy
651
|
Posted - 2014.02.25 19:03:00 -
[328] - Quote
Ashley Animus wrote:Altho the worm is really my favorite at the moment it still feels as if the missile bonus is a bit misplaced.
Currently if you fit 2 rocket launchers on it you have 45dps coming from only those rockets. A 50% increase on damage on only 45dps results in 67.5dps.
A bonus that gives you 22.5dps at best seems a little low (considering you will get around the 200dps from drones alone). And this is only with thermal and kinetic.
I would almost like to see the range bonus back on it since it feels as if that adds more to the power of the missiles rather than this little increase.
mmm.. i think the worm should have 3 launchers change the drones too 3 and reduce the bonus so there is a more even split of dps.. more pg and cpu will prob be needed for it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 19:05:00 -
[329] - Quote
Harvey James wrote:Ashley Animus wrote:Altho the worm is really my favorite at the moment it still feels as if the missile bonus is a bit misplaced.
Currently if you fit 2 rocket launchers on it you have 45dps coming from only those rockets. A 50% increase on damage on only 45dps results in 67.5dps.
A bonus that gives you 22.5dps at best seems a little low (considering you will get around the 200dps from drones alone). And this is only with thermal and kinetic.
I would almost like to see the range bonus back on it since it feels as if that adds more to the power of the missiles rather than this little increase. mmm.. i think the worm should have 3 launchers change the drones too 3 and reduce the bonus so there is a more even split of dps.. more pg and cpu will prob be needed for it
CCP don't like proper split weapons ships for some reason. |

Silivar Karkun
Imperial Shipment Amarr Empire
159
|
Posted - 2014.02.25 19:06:00 -
[330] - Quote
the problem here is that the idea of Rise is to make them full drone users and take out the bonus to missiles, i think it would make more sense to give them a unique role with drones, and increase their missile bonus, make them shine with one or the other, or both......not make it yet another drone boat...
for the sanshas it could be either a tank bonus or an EWAR one, sansha's usually use tracking disruptors in missions, so it wouldnt be too crazy to think about replacing the 5% damage bonus for a 7,5% bonus to tracking disruptor effectivenes and range, and aditional to that, give them an aditional optimal range for lazors (tied to the 7,5% tracking bonus) |
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