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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
4
|
Posted - 2014.02.25 15:27:00 -
[91] - Quote
i bet Cynabal is going to be the new Phantasm, its sooo stronk we dont need to rebalance it now, but when everything else is so competitive these days after the balance angel ships will probably turn out to be least used due to being outperformed in almost everything. |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 15:28:00 -
[92] - Quote
Rise
i would also strongly look at the daredevil and dramiel
dramiel has better cap and speed and tank and has drones and smaller sig radius and much better fitting...
daredevil needs more cap for blasters and webs.. more fitting for blasters and plates and more speed to compensate.. more armour for plate tank .. less shields .. give some drones
dramiel is supposed too be shield tanked but has far too much armour in comparison .. has more speed than inties do. and has more cap than daredevil for its capless guns ... remove drones
succubus - more fitting might be useful being lasers and all .. also reduce armour too prevent people just plating it.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 15:29:00 -
[93] - Quote
Umberto Burgundh wrote:Not sure about the way you want to evolve Guristas. I mean - when you control 5 drones, well, not a big deal if one doesn't hit. But when you control only two and one of them doesn't hit, you deal only half the damage.
I can only imagine that they were thinking of honourable solo pvpers like me who fly drone ships, and get blobbed and have to leave 5 drones behind every time, then go shopping for more. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2027
|
Posted - 2014.02.25 15:29:00 -
[94] - Quote
Hmmm...
I'll get back to you on this. BYDI recruitment closed-ish |
Cade Windstalker
Donohue Enterprises Ad-Astra
293
|
Posted - 2014.02.25 15:29:00 -
[95] - Quote
scimichar wrote:CCP Rise wrote: Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there. I thought we were going away from X damage type missile bonus. At least it includes therm, so it's not as terrible. I don't understand why give missiles the ability to choose damage type when you are usually restricted to which damage type you use by the ships bonus.
People have run the numbers on this a dozen times. The ships with missile specific bonuses get more launchers so they get more damage by default than other missile ships. Compare the damage on the Cerb vs the Sacrilege with various missile types. Plus having type-specific bonuses means you use that missile except when you get more from another type. Simple but with an interesting trade-off. |
Itago Gemulus
Station Spinners United
6
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Posted - 2014.02.25 15:29:00 -
[96] - Quote
Mythradites wrote:Why are you focusing on lower SP ships when you have players who have committed years and years to you, yet all they get are capital nerf after capital nerf...part of the attraction of Eve Online is the ability to fly big and sexy ships. But when you don't give any love to capital ships in YEARS with nothing more than nerfs you will start to lose your senior players. I understand that this is geared towards newer players and thats great...but when you give way to a player base who wants nothing more than a big blue doughnut and you bend to their whim when they don't like the way the game is going *read not in their direction* they cry for a nerf and you oblige. This is sad...albeit I will continue to play because never the less...I am addicted.
1. this is the wrong palce to whine about capital nerfs 2. do you honestly belive nerf to tracking titans was bad for the game? Or changes that make it harder for 100man fleet to just RR until downtime with no realistic chance to loose a ship?
Changes that goes against you can still be good for the game. Its also safe to assume that the pure number of pilots in CFC means that there are some in there that can come up with good changes (number of pilots in PL for instance means there are less likely to be many there, statisticly speaking atleast) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 15:30:00 -
[97] - Quote
Harvey James wrote: dramiel is supposed too be shield tanked
why |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 15:35:00 -
[98] - Quote
TrouserDeagle wrote:Harvey James wrote: dramiel is supposed too be shield tanked
why
because that's what ISIS says .... shield tanked and masters of projectiles
the dramiel and daredevil need stronger focus on what they are supposed to be good at Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Omnathious Deninard
Novis Initiis
2213
|
Posted - 2014.02.25 15:36:00 -
[99] - Quote
CCP Rise wrote: Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.
I would imagine you would do similar to the Rattlesnake and Gila as you did the Worm, a 300% damage and HP buff to 2 drones. The problem for the Gila is medium drones generally suck DPS wise and are in dire need of a balance pass which could/would put the Gila in an awkward spot if it is balanced for use with medium drones before medium drones are re-done. A similar situation for the Rattlesnake will come up as it is usually Sentries or bust with large drones. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Rodrik Vikary
EVE University Ivy League
8
|
Posted - 2014.02.25 15:36:00 -
[100] - Quote
Just a little typo, don't know if anyone saw it already, but this:
SUCCUBUS
Amarr Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Caldari Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed
I think Caldari and Amarr are in the wrong places... |
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Hope Alar
Blue Tridents Sev3rance
1
|
Posted - 2014.02.25 15:37:00 -
[101] - Quote
Ayallah wrote:All these cool abilities make the Dramiel seem kind of bland =/
I hope it doesn't go like the Rifter.
You could. you know, cross train? Doesn't take long. |
David Kir
Sebiestor Tribe Minmatar Republic
407
|
Posted - 2014.02.25 15:37:00 -
[102] - Quote
Billy Hix wrote:
The real question is, how come Rise and Fozzie make up 50% of the changes each expansion. What are everyone else up to.
NDA-«
I'm already getting my arse ready, the next year or two are gonna be a funky ride. Friends are like cows: if you eat them, they die. |
Marlona Sky
D00M. Northern Coalition.
4900
|
Posted - 2014.02.25 15:37:00 -
[103] - Quote
Umberto Burgundh wrote:Not sure about the way you want to evolve Guristas. I mean - when you control 5 drones, well, not a big deal if one doesn't hit. But when you control only two and one of them doesn't hit, you deal only half the damage.
I guess in the end it evens out, but I get what you are saying. I just don't see a huge appeal to the change. On a good note it means ECM drone spewing Worms are less of an issue, but I don't think I ever saw a Worm using ECM drones. . |
David Kir
Sebiestor Tribe Minmatar Republic
407
|
Posted - 2014.02.25 15:38:00 -
[104] - Quote
Mythradites wrote:Why are you focusing on lower SP ships when you have players who have committed years and years to you, yet all they get are capital nerf after capital nerf...part of the attraction of Eve Online is the ability to fly big and sexy ships. But when you don't give any love to capital ships in YEARS with nothing more than nerfs you will start to lose your senior players. I understand that this is geared towards newer players and thats great...but when you give way to a player base who wants nothing more than a big blue doughnut and you bend to their whim when they don't like the way the game is going *read not in their direction* they cry for a nerf and you oblige. This is sad...albeit I will continue to play because never the less...I am addicted.
Pirate ships are high SP ships. Friends are like cows: if you eat them, they die. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 15:39:00 -
[105] - Quote
Harvey James wrote:TrouserDeagle wrote:Harvey James wrote: dramiel is supposed too be shield tanked
why because that's what ISIS says .... shield tanked and masters of projectiles the dramiel and daredevil need stronger focus on what they are supposed to be good at
maybe its versatility should extend to being equally good at both. |
Arthur Aihaken
Perkone Caldari State
2950
|
Posted - 2014.02.25 15:39:00 -
[106] - Quote
Omnathious Deninard wrote:A similar situation for the Rattlesnake will come up as it is usually Sentries or bust with large drones. Medium drones might need a tracking bonus on the Gila and a tracking and speed bonus on the Rattlesnake for heavies. I am currently away, traveling through time and will be returning last week. |
Verlaine Glariant
Amphysvena
45
|
Posted - 2014.02.25 15:40:00 -
[107] - Quote
I've been a Sansha pilot for ages, way before the Incursion Sansha-themed expansion came out.
The Sansha technology, as the lore of the game says, relies on heavy laser weaponry and unnaturallyd resilient shield defenses. What we have here is, shield, propulsion and weaponry they all eat capacitor, and let me say one thing: Sanshas capacitor is not precisely out or the ordinary. There are HACs with way better cap management. What we really have in fact are ships that can not maintain that shield tank they should excel at because the cap is dry when the battle just started (assuming you're not being cap-drained or cap-neutted).
So, when talking about Sansha ships, the problem is the capacitor.
In this case scenario, the reasonable path to follow would be simply add a Turret Capacitor Need bonus and Shield Modules Capacitor need bonus, and also increasing both capacitor capacity and capacitor recharge rate.
However this would never give the Sansha ships any sign of uniqueness (besides their alien shape, that is). The Afterburner nearly-exclusive bonus seems very interesting and you're going in the good direction, but you're not quite there yet. In my opinion, Sanshas need some kind of special unique ability that no other faction or ships could ever have.
Something like (and this is just an example) a built-in short-range (50km?) MJD, or reducing in a 15% per skill level the CD on MJD's. Please not that I'm using MJD's as an example. This idea could apply to any other abilities for the Sanshas.
Add to this the ability to join Pirate factions in FW and voil+í! (and while you're at it, give us some FW exclusive skills/ships/modules).
Dreaming is free. www.amphysvena.org |
Black Canary Jnr
Red Galaxy Disband.
86
|
Posted - 2014.02.25 15:40:00 -
[108] - Quote
Harvey James wrote:also any chance of reducing prices on faction ships in general? paying 50 mil plus for a frig seems excessive
By my calculations lvl 4 pirate missions in a T3 for the BRs are worth about 60 mil an hour. Now they will be worth more with actual good ships, so no, thou shalt not have cheaper pirate ships. |
Marlona Sky
D00M. Northern Coalition.
4900
|
Posted - 2014.02.25 15:40:00 -
[109] - Quote
Hope Alar wrote:Ayallah wrote:All these cool abilities make the Dramiel seem kind of bland =/
I hope it doesn't go like the Rifter. You could. you know, cross train? Doesn't take long. I think everyone should cross train all frigates. Like Alar said, it doesn't take long. The flexibility and enjoyment are well worth it. . |
Mythradites
High Flyers The Kadeshi
1
|
Posted - 2014.02.25 15:40:00 -
[110] - Quote
Pirate ships are high SP ships.
2 weeks and both frigate skills are to V.
Please think beyond the end of the month.
|
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Michael Harari
Genos Occidere HYDRA RELOADED
1092
|
Posted - 2014.02.25 15:40:00 -
[111] - Quote
I appear to have misread the succubus bonus.
I thought it was a flat 20% bonus. It appears to be 20% per level. This is incredibly broken. I thought a 50% bonus was tested during the assault frigate rework, and was found to be unworkably broken, and this is a 100% bonus. |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 15:41:00 -
[112] - Quote
Omnathious Deninard wrote:CCP Rise wrote: Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there. I would imagine you would do similar to the Rattlesnake and Gila as you did the Worm, a 300% damage and HP buff to 2 drones. The problem for the Gila is medium drones generally suck DPS wise and are in dire need of a balance pass which could/would put the Gila in an awkward spot if it is balanced for use with medium drones before medium drones are re-done. A similar situation for the Rattlesnake will come up as it is usually Sentries or bust with large drones.
well the gila could have 3 drones if needed .. the 10% damage bonus on HAMS should be pretty nice on 4 launchers.. the extra tracking and speed of mediums will give better damage application anyway...
but where is the -1 slot for droneboats here?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 15:41:00 -
[113] - Quote
Arthur Aihaken wrote:Omnathious Deninard wrote:A similar situation for the Rattlesnake will come up as it is usually Sentries or bust with large drones. Medium drones might need a tracking bonus on the Gila and a tracking and speed bonus on the Rattlesnake for heavies.
drones need a particular amount of tracking for their speed. medium drones to be usable as the main source of damage on a medium ship need to be much faster, and therefore to have a load more tracking as well. drone navs also need to increase tracking, imo. |
Breselyer AnDu
Ashab Alliance
0
|
Posted - 2014.02.25 15:43:00 -
[114] - Quote
I hate it when they mess with the ships I like. They could have rebalanced by adding new ships, affordable ones! People want more content not nit picking the bits we already have and messing up loadouts. |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 15:44:00 -
[115] - Quote
TrouserDeagle wrote:Harvey James wrote:TrouserDeagle wrote:Harvey James wrote: dramiel is supposed too be shield tanked
why because that's what ISIS says .... shield tanked and masters of projectiles the dramiel and daredevil need stronger focus on what they are supposed to be good at maybe its versatility should extend to being equally good at both.
the same versatility that minnie ships have? .. there needs to be more distinction between the 2 races.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Hope Alar
Blue Tridents Sev3rance
1
|
Posted - 2014.02.25 15:44:00 -
[116] - Quote
Verlaine Glariant wrote:I've been a Sansha pilot for ages, way before the Incursion Sansha-themed expansion came out.
The Sansha technology, as the lore of the game says, relies on heavy laser weaponry and unnaturallyd resilient shield defenses. What we have here is, shield, propulsion and weaponry they all eat capacitor, and let me say one thing: Sanshas capacitor is not precisely out or the ordinary. There are HACs with way better cap management. What we really have in fact are ships that can not maintain that shield tank they should excel at because the cap is dry when the battle just started (assuming you're not being cap-drained or cap-neutted).
So, when talking about Sansha ships, the problem is the capacitor.
In this case scenario, the reasonable path to follow would be simply add a Turret Capacitor Need bonus and Shield Modules Capacitor need bonus, and also increasing both capacitor capacity and capacitor recharge rate.
However this would never give the Sansha ships any sign of uniqueness (besides their alien shape, that is). The Afterburner nearly-exclusive bonus seems very interesting and you're going in the good direction, but you're not quite there yet. In my opinion, Sanshas need some kind of special unique ability that no other faction or ships could ever have.
Something like (and this is just an example) a built-in short-range (50km?) MJD, or reducing in a 15% per skill level the CD on MJD's. Please not that I'm using MJD's as an example. This idea could apply to any other abilities for the Sanshas.
Add to this the ability to join Pirate factions in FW and voil+í! (and while you're at it, give us some FW exclusive skills/ships/modules).
Dreaming is free.
AB Bonus is 100% unique...there is no need to overbuff Sansha.
|
Spectre Wraith
Darwin Inc.
124
|
Posted - 2014.02.25 15:44:00 -
[117] - Quote
Mythradites wrote: Pirate ships are high SP ships.
2 weeks and both frigate skills are to V.
Please think beyond the end of the month.
I wasn't aware you could also train up all the core skills, the T2 weapon skills, nav skills, and drone skills in 2 weeks. I must've done it wrong.
Just because it is a lower sp ship doesn't mean it doesn't need balanced. They have been doing a bottom up revamp of many ship lines recently, and with the influx of new players there is nothing wrong with giving newer players a boost before higher players. Frigs and cruisers use far outweigh BS anyways, so the way they're going about balancing, is ideal. |
Tikktokk Tokkzikk
Nightmare Machinery Illusion of Solitude
159
|
Posted - 2014.02.25 15:44:00 -
[118] - Quote
The Dramiel needs something special other than "OP Firetail", in my opinion. Sansha got afterburners, Blood Raiders got webs and nosferatu, Guristas got super drones, Serpentis got 90% web and Angel got what? I wouldn't mind a nerf to the Angel ships if we got a special bonus like the other pirate races. |
Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 15:46:00 -
[119] - Quote
Michael Harari wrote:I appear to have misread the succubus bonus.
I thought it was a flat 20% bonus. It appears to be 20% per level. This is incredibly broken. I thought a 50% bonus was tested during the assault frigate rework, and was found to be unworkably broken, and this is a 100% bonus.
yes... im intrigued by just how fast the sansha line of ships will be... but capacitor is something that needs the most attention on these ships... maybe allowing for a nos in the highs would be good but they never have the grid for it .. lasers still need lower fitting.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Altrue
Exploration Frontier inc Brave Collective
1018
|
Posted - 2014.02.25 15:46:00 -
[120] - Quote
"Amarr Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Caldari Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed"
You should swap these two bonuses on the succubus. Right now it makes no sense at all :D Signature Tanking - Best Tanking. |
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