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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
KiithSoban
Big Johnson's
35
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Posted - 2014.02.25 14:49:00 -
[61] - Quote
OMG finally! So excited!
I must admit that I cannot comment at this time on specific stats b/c I haven't patched in the new stats to eft.
However, I will comment on the general direction for these ships:
Sansha: Props for using afterburners as a theme for this race, I like the unique idea. Honestly, I'm not sure where the Phant and Succ need to go and I don't have any revolutionary ideas. Be sure to give them an agility buff and tracking buff to make use of those ABs.
Blood: I practically drooled when I read what you had in store. IMO the bhaal is the most powerful ship in the game for <10 man combat. Giving it the "old neuts" would make it even more... awesome! As for how this will affect the ash, I actually like the ash in it's current state. It's not as underpowered as you think. However this ship too will benefit from the "old neuts" as I often ask my augs to cap transfer the ash because making it stable with sufficient tank is impossible. Simply adding the "old neuts" to the current ash will be a sufficient buff because you won't need the remote cap. Any1 else that thinks it would need any more is blind. The webbing bonus switching to range? heh, you know how 90% webs break dread combat on the small scale. For this class I don't think it would harm them much. Making the switch to range bonus is a good move.
Guristas: I kinda scratched my head at this one. Many people think Guristas ships should jam, but we all know how much you hate ECM. Idk y reducing the number of drones but giving them effectively the same effectiveness would change things much, unless you want to stealth nerf all drone hp so that the gruistas drones would be more resilient to smartbombs. Damage type change is pretty uninteresting.
Serp: This class is fine as it is. You saw how hard it was to try to change them. I foresee large community backlash if you do, but sometimes things need to be changed so dread blapping is not so broken.
Angel: People think the cyna needs a nerf. I disagree because any joe can take an 800 plate thorax with a nano in the low and slingshot the crap out of it. What I'm saying is that it does not need a nerf because you balanced other things around it. Honestly, the cyna isn't "worth it" to me anymore because of this, but maybe I'm not seeing something. The dram and the mach: They are good where they are for the same reason. The frig overhaul and Marauder rebalance really put these ships near the same level, and i feel comfortable with where they are now. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
377
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Posted - 2014.02.25 14:52:00 -
[62] - Quote
Spugg Galdon wrote:My only two issues are the disparity between web range bonus and neut/nos strength bonus on the Blood ships.
I feel that these should be the same bonus. Either strength or range. Not either or but you guys might be doing that on purpose.
My other issue is the fact that an AB speed bonus on a ship more or less welds and AB to the ship. Especially ships that are supposed to be shield tankers as dual prop shield fits are difficult to do. The bonus is a strong one though. I just don't see the point in fitting a MWD to a sansha ship anymore. hhhmmmmmm. Also, give us True Sansha afterburners to match the ships.
On second thoughts. AB bonus for Sansha is good. When Phatasm gets rebalanced I fully expect it to lose a High slot for a mid and to be given a low slot (as it is missing a slot - 14 vs 15 on other ships) |
Godfrey Silvarna
Arctic Light Inc. Arctic Light
152
|
Posted - 2014.02.25 14:53:00 -
[63] - Quote
CCP Rise wrote:What we are proposing at the moment is to change the web effectiveness bonus to web range for the Cruor and Ashimmu(which is a broadly useful bonus AND doesn't overlap with Serpentis AND matches the Bhaalgorn) This made my day.
Awesome! |
LT Alter
TunDraGon Backseat Promises
99
|
Posted - 2014.02.25 14:54:00 -
[64] - Quote
Michael Harari wrote:Sansha: Sounds cool Serp: I disagree on the web strength bonus. 1 90% web is equal to 5 normal webs. 2 90% webs is unmatched by any number of normal webs. Simply put, the bonus description (50% stronger) is NOT what the bonus does at all (between 5 and infinity times stronger). I would nerf the web strength to 75%, and then give the line a set of application bonuses (tracking and falloff for all of them). We had a massive thread on there discussing 90% web bonuses. Simply put, 90% webs allow you to hit a maximally sig tanked interceptor with large guns, even assuming perfect piloting from the interceptor. Its a broken bonus.
While this bonus can feel overpowered in that way, the main thing that makes it such an amazing bonus is the fact that it's scale ability is reverse to that of what most ships in eve end up, by that I mean when applied to larger fleets the web bonus is less and less important. While in smaller fleets it becomes more and more important. For this reason alone I believe it is one of the few bonuses in eve that need to stay as is, simply for the reason that they help smaller groups against bigger groups.
The fact that a vindicator can hit a frigate isn't really a large problem, it's certainly not prevalent enough to outweigh the good factors of the 90% webs. |
Laiannah Sahireen
Republic Military School Minmatar Republic
42
|
Posted - 2014.02.25 14:56:00 -
[65] - Quote
Harvey James wrote:also any chance of reducing prices on faction ships in general? paying 50 mil plus for a frig seems excessive
The market (i.e. the players) decides the value of the pirate faction ships, not CCP. It costs practically nothing to build a pirate frigate if you have the BPC and about 10mil to build a cruiser. The price comes from the relative scarcity of the BPCs compared to standard ships, for which you can just by a BPO from an NPC sell order.
Oh and if you're worried about the prices being too high, you're in for a rough ride, because they are most certainly going to go up on a lot of these hulls now that a buff is incoming in the not-so-distant future. |
Michael Harari
Genos Occidere HYDRA RELOADED
1088
|
Posted - 2014.02.25 14:58:00 -
[66] - Quote
LT Alter wrote:Michael Harari wrote:Sansha: Sounds cool Serp: I disagree on the web strength bonus. 1 90% web is equal to 5 normal webs. 2 90% webs is unmatched by any number of normal webs. Simply put, the bonus description (50% stronger) is NOT what the bonus does at all (between 5 and infinity times stronger). I would nerf the web strength to 75%, and then give the line a set of application bonuses (tracking and falloff for all of them). We had a massive thread on there discussing 90% web bonuses. Simply put, 90% webs allow you to hit a maximally sig tanked interceptor with large guns, even assuming perfect piloting from the interceptor. Its a broken bonus.
While this bonus can feel overpowered in that way, the main thing that makes it such an amazing bonus is the fact that it's scale ability is reverse to that of what most ships in eve end up, by that I mean when applied to larger fleets the web bonus is less and less important. While in smaller fleets it becomes more and more important. For this reason alone I believe it is one of the few bonuses in eve that need to stay as is, simply for the reason that they help smaller groups against bigger groups. The fact that a vindicator can hit a frigate isn't really a large problem, it's certainly not prevalent enough to outweigh the good factors of the 90% webs.
In larger fleets, the 90% web is what allows dreads to hit ahacs. And frigates. |
Arthur Aihaken
Perkone Caldari State
2950
|
Posted - 2014.02.25 14:59:00 -
[67] - Quote
CCP Rise wrote:Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there. These changes are definitely interesting, and I especially like what you've done with the drones to make the Guristas a bit more unique. Is there an outside possibility of getting 3 new missile-based Pirate ships sometime down the road as well? Where the focus would be missiles, missiles and missiles (in that order). Thanks. +1 on the changes so far. I am currently away, traveling through time and will be returning last week. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
739
|
Posted - 2014.02.25 15:00:00 -
[68] - Quote
Love the changes!
I'm glad you're keeping the Daredevil web! It is a great bonus when used properly (as that threadnought regarding the change earlier stated).
Look forward to flying everything else. |
MeBiatch
GRR GOONS
1745
|
Posted - 2014.02.25 15:00:00 -
[69] - Quote
For the worm. I would not mind loosing the missile damage if it meant replacing with drone mwd speed and tracking bonus... that would give it a solid niche as a interceptor killer. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Auduin Samson
Do not disturb Sanctuary Pact
156
|
Posted - 2014.02.25 15:00:00 -
[70] - Quote
Welp, looks like I finally gotta start training up those amarr frigate skills. You just lost your ship The tears will fuel my spaceship Go quit Eve again
-Bane Nucleus-á |
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Alvatore DiMarco
Capricious Endeavours Ltd
1800
|
Posted - 2014.02.25 15:02:00 -
[71] - Quote
Lady Ayeipsia wrote:...give gurista a special niche as the only race where ewar drones are good.
This is actually kind of an amazing idea. It fits amazingly well with the Caldari, much like the other pirate factions (try to) fit with the Empire faction they're associated with. It's also nicely anti-Caldari, given that drones are a Gallente thing and Grr Gallente.
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Lady Ayeipsia
Red Federation RvB - RED Federation
777
|
Posted - 2014.02.25 15:03:00 -
[72] - Quote
Arthur Aihaken wrote:CCP Rise wrote:Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there. These changes are definitely interesting, and I especially like what you've done with the drones to make the Guristas a bit more unique. Is there an outside possibility of getting 3 new missile-based Pirate ships sometime down the road as well? Where the focus would be missiles, missiles and missiles (in that order). Thanks. +1 on the changes so far.
Yes please to a missile pirate faction, but please make them armor tanking! I'm tired of my only cruiser-sized missile ship choices for an armor fleet being a bellicose or sacrilege. |
Lucy tzung
Deep Strike Mining Divison
1
|
Posted - 2014.02.25 15:04:00 -
[73] - Quote
the image looks awesome on the facebook page. I understand from the lore sansha use old terrain tech? might be wrong but would be cool to see a junk fixed old school looking terrain ship. just concept's from real future projects made to look like a pirate hybrid. I really cant wait to see some more arkwork though never mind fly one
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 15:04:00 -
[74] - Quote
Quote:For now, I intend to leave it at full strength
it's just one disappointment after another with you guys. anyway, the issue with daredevils is that people abuse links and faction webs for ridiculous range control, for easymode kiting. you should fix this by swapping the hybrid damage bonus for a blaster damage bonus, pushing it toward being a fast honour brawler, which is what it's supposed to be (or you could, you know, fix links). it sure does have a large turret damage bonus. I wonder if that's justified, really not sure.
Quote:Amarr Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
I'm giving this one 0/10. first of all, I'm pretty sure the current succubus only has 3 highs, not 4, and second I can see all the FW scrubs armour tanking it already, like they do with breachers and hookbills, because webs and tracking disruptors >>>>>> an extra lowslot, and this is a larger issue I guess. anyway, my main issue is being locked into using an AB, which would be ok if you could fit beams and had a range bonus, but you don't, so you just get auto wrecked by kiting ships, because you're in a dumb inflexible brawler that can't do anything. drop the utility high for a midslot, maybe buff up the tracking bonus if you want it to actually be useful - tracking bonuses are pretty weak generally, and find something else for its amarr frigate bonus. solo-wise, there's also the issue that everyone knows what your fitting is, which alone is a pretty good reason for me to never fly it.
Quote:Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
please stop with the web bonuses, they're really horrible and easily abused and broken by kiting scum with links. also, 3 lows and no armour bonus on a pirate armour frigate? this is a joke, it needs 4 or 5 or something. I'd be more looking at 2 midslot no-web bonus stuff. it also looks like it's still ridiculously slow. I think some thought should go into all of the mobility stats on these ships, because they're pretty inconsistent. some of these things currently are as slow as AFs (which also need to be rebalanced), with nothing to show for it.
I really like this one, except the speed. I would like to have 5 mids though. many shield frigates suffer from this - with the strength of webs (nerf webs pls), you really really cannot afford to not have a web, so you're stuck with a 1 slot tank, which sucks. I hope on the gila, you can bring it down to 20 bandwidth with a massive damage and possibly drone speed bonus, because this heavies on cruisers thing is an absolute joke, and sentries, while OP, are not ideal a lot of the time.
meh. it's not really bad, I guess, it's just so dull. I get the same thing with the firetail as this ship - it can do so many different fits, but I don't want to fly any of them.. I don't feel they need buffs, I'm just not interested in them at all. I guess I'm just not a scrub. |
sabastyian
Death By Design
22
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Posted - 2014.02.25 15:04:00 -
[75] - Quote
May want to tone down the cruors web a tad, just seems like it could be abused on a ship like that. Beam cruor can get about 110-120 dps at 20-ish km. Someone more adept to frigate kiting could probably get more dps out of it. It'd be like a crow with a web bonus and more damage. |
Taritura
Akademia Milicyjna The North is Coming
5
|
Posted - 2014.02.25 15:04:00 -
[76] - Quote
Another excel expansion weee........ |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 15:06:00 -
[77] - Quote
CCP Rise wrote:Morwennon wrote:Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships? For now the plan is to leave them at the awkward 350. We did have a discussion about this and I don't feel really strongly either way. 400 is nicer for consistency and cleanliness but there also isn't a need for the power boost from the extra 50.
god you guys are awful. stop this ****. or drop the calibration on damage rigs to sensible levels. |
Little Blackjack
Money Savers Inc
4
|
Posted - 2014.02.25 15:06:00 -
[78] - Quote
NIGHTMARE - NEEDS a buff!
The nightmare is basically a POS. U cant use MWD on it cause u need every drop of cap for the lasers. If you want to stay inside your suggested speed buff, give a bonus on
MWD/AB cap use, e.g. 200% less cap use
Personally I would definatly prefer a DPS buff as the Nightmware is hardly compareable to many other newer ships anymore. In my opinion, it needs a drone upgrade to
100 Bandwidth /150 bay
Or you add pure laser buff if you wanna stick with lasers as THE weappon.
But PLEASE, do something to its DPS! |
Grath Telkin
Sniggerdly Pandemic Legion
2300
|
Posted - 2014.02.25 15:08:00 -
[79] - Quote
I am pretty sure you were making an attempt to out do the interceptor changes in the level of awesome and I gotta say, I think you did it.
I am literally going to spend all my monies on pirate faction frigates now (Already own like 15 DD"s so nbd) Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Michael Harari
Genos Occidere HYDRA RELOADED
1091
|
Posted - 2014.02.25 15:08:00 -
[80] - Quote
Really what they should do is triple the calibration on trimarks and extenders |
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Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 15:08:00 -
[81] - Quote
Little Blackjack wrote:NIGHTMARE - NEEDS a buff!
The nightmare is basically a POS. U cant use MWD on it cause u need every drop of cap for the lasers. If you want to stay inside your suggested speed buff, give a bonus on
MWD/AB cap use, e.g. 200% less cap use
Personally I would definatly prefer a DPS buff as the Nightmware is hardly compareable to many other newer ships anymore. In my opinion, it needs a drone upgrade to
100 Bandwidth /150 bay
Or you add pure laser buff if you wanna stick with lasers as THE weappon.
But PLEASE, do something to its DPS!
more turrets, more cap along with an extra high .. since its down a slot on the other ships.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Riot Girl
You'll Cowards Don't Even Smoke Crack
2799
|
Posted - 2014.02.25 15:13:00 -
[82] - Quote
Taritura wrote:Another excel expansion weee........ If you're sick of 'excel expansions' maybe you should try another game because I think you can expect many more of them in years to come. Personally, I find changes like this pretty exciting. Oh god. |
Cade Windstalker
Donohue Enterprises Ad-Astra
293
|
Posted - 2014.02.25 15:14:00 -
[83] - Quote
CCP Rise wrote:
Serpentis: One of the strongest and most fun pirate factions at the moment is certainly Serpentis. We didn't want to make major changes in theme, but there is a big conversation that can be had about the web strength bonus. As it stands, at 10% per level, it is one of the strongest bonuses in the game and in the right situation it can feel downright broken. For now, I intend to leave it at full strength. While it is very powerful, I believe it delivers on the excitement and special feel that pirate factions ought to provide. If you disagree and feel that this bonus is having a negative impact on your gameplay please let us know and we can continue to weigh the pros and cons here as this balance pass continues.
Personally I think the bonus is a bit over-powered. You need 4 standard 60% webs to equal the effect of a single % bonused web and while this isn't horrible on a Frigate, where fittings are tight and double 90% webs are rare on the larger ships it's down-right overpowering. The Vindicator specifically has more ability to take out smaller targets than any other ship in the game if they get within web range. and even after the Skirmish Link nerf that's still very close to 20km, meaning that the Vindi can keep most smaller ships out of effective weapons range, let alone effective tackle range.
If it was giving up something substantive for the massive advantage this might be somewhat balanced but it's the single hardest hitting sub-cap in the game right now and sees massive use in PvE and PvP relative to its cost.
The problem becomes that having the faction bonus degrade as the size moves up doesn't make a lot of sense IMO and a small bonus to web strength on a Battleship is going to have a hard time straddling the line between mostly useless and really over-powered. Slot-layout could be tweaked down to 4 on the Vindi to make this mostly a non-issue but previous discussions indicate that most Vindi pilots feel this would kill the ship, even if it got the 8-lows treatment of the Megathron. At the least it would make it almost impossible to shield-tank the thing, but whether that's good or bad is up for debate. |
Billy Hix
Team JK
113
|
Posted - 2014.02.25 15:17:00 -
[84] - Quote
Riot Girl wrote:Taritura wrote:Another excel expansion weee........ If you're sick of 'excel expansions' maybe you should try another game because I think you can expect many more of them in years to come. Personally, I find changes like this pretty exciting.
The real problem is that 50% of each expansion is Fozzie and Rise. As they are all about the balancing it means each expansion 'feels' like excel updates.
The real question is, how come Rise and Fozzie make up 50% of the changes each expansion. What are everyone else up to.
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Ayallah
SniggWaffe WAFFLES.
109
|
Posted - 2014.02.25 15:20:00 -
[85] - Quote
All these cool abilities make the Dramiel seem kind of bland =/
I hope it doesn't go like the Rifter. -áFear The Tribes |
Michael Harari
Genos Occidere HYDRA RELOADED
1091
|
Posted - 2014.02.25 15:22:00 -
[86] - Quote
Cade Windstalker wrote:
Personally I think the bonus is a bit over-powered. You need 4 standard 60% webs to equal the effect of a single % bonused web and while this isn't horrible on a Frigate, where fittings are tight and double 90% webs are rare on the larger ships it's down-right overpowering.
You need 5 webs, and because of stacking penalty, no number of webs can match 2 90%s. |
Mythradites
High Flyers The Kadeshi
1
|
Posted - 2014.02.25 15:24:00 -
[87] - Quote
Why are you focusing on lower SP ships when you have players who have committed years and years to you, yet all they get are capital nerf after capital nerf...part of the attraction of Eve Online is the ability to fly big and sexy ships. But when you don't give any love to capital ships in YEARS with nothing more than nerfs you will start to lose your senior players. I understand that this is geared towards newer players and thats great...but when you give way to a player base who wants nothing more than a big blue doughnut and you bend to their whim when they don't like the way the game is going *read not in their direction* they cry for a nerf and you oblige. This is sad...albeit I will continue to play because never the less...I am addicted. |
scimichar
Republic Military School Minmatar Republic
148
|
Posted - 2014.02.25 15:25:00 -
[88] - Quote
CCP Rise wrote: Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.
I thought we were going away from X damage type missile bonus. At least it includes therm, so it's not as terrible. I don't understand why give missiles the ability to choose damage type when you are usually restricted to which damage type you use by the ships bonus. |
Cade Windstalker
Donohue Enterprises Ad-Astra
293
|
Posted - 2014.02.25 15:26:00 -
[89] - Quote
Michael Harari wrote:Cade Windstalker wrote:
Personally I think the bonus is a bit over-powered. You need 4 standard 60% webs to equal the effect of a single % bonused web and while this isn't horrible on a Frigate, where fittings are tight and double 90% webs are rare on the larger ships it's down-right overpowering.
You need 5 webs, and because of stacking penalty, no number of webs can match 2 90%s.
Yup, I say 4 because it's like, .2% off if I remember the math I did months back, which is generally close enough, and yeah 2 90% webs is hilarious. I saw your post, very well written :) |
Umberto Burgundh
Federation Of Free Worlds AAA Citizens
0
|
Posted - 2014.02.25 15:27:00 -
[90] - Quote
Not sure about the way you want to evolve Guristas. I mean - when you control 5 drones, well, not a big deal if one doesn't hit. But when you control only two and one of them doesn't hit, you deal only half the damage.
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