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Thread Statistics | Show CCP posts - 15 post(s) |

Sadew42
Seekers of Agartha
0
|
Posted - 2014.02.25 16:15:00 -
[151] - Quote
Suggestions:
Sansha: -Small shield HP bonus Reason: From my experience, the Phantasm is very easy to put a few Large Shield Extenders onto, I haven't tried anything with the Succubus or Nightmare, though. -Tracking disruption bonus Reason: Keeps it in line with actual Sansha NPC ships. Would probably be hard to fit though, and so not very important.
Blood Raiders: -Web effectiveness and web range, 50/50 Reason: Energy neutralizers have a rather short range. A bonus to web range won't really matter for these ships. Neuts prefer a ship that can get in range fast and then hold the prey down. Long range webs fit with Minmatar ships, but not very well with short range energy neutralizers. If you insist on longer web range, though, a range bonus to neut/nos modules would also be needed. -Cruor *possibly* needs an extra mid slot Reason: The Cruor needs a propulsion module, a web and a warp scram/disruptor, and a cap booster. However, with the changes to Nos always working, this is probably no longer an issue, time will see.
Guristas: -Small drone speed bonus could be beneficial Reason: Tough, high damage drones are nice, but for the worm at least they need to be quick and fast in order to keep up with the pace of small-ship battles. Drone navigation computers compete with the 2 to 3 free mid slots (scram/web) already which would most likely get used for tank. I don't fly drone ships much, though, and so this probably isn't a big deal.
Other Thoughts: Are there any plans to make a Caldari and Minmatar ship line like the Sisters of EVE? It feels kind of bogus that there's the SoE ship for Gallente and Amarr pilots now, bringing it to 3 Amarr hybrids and 4 Gallente hybrids, and although there are 3 Minmatar hybrids, there are only 2 Caldari hybrids. I'll leave the line's theme up to you guys, though I think a copy of the SoE line for Caldari and Minmatar pilots would be nice. I hope there's something like that in the future. |

LT Alter
TunDraGon Backseat Promises
99
|
Posted - 2014.02.25 16:16:00 -
[152] - Quote
Michael Harari wrote: In larger fleets, the 90% web is what allows dreads to hit ahacs. And frigates.
You obviously have little experience flying dreads, signature resolution makes that a nearly impossible task. The hitting value is not determined just by the relative velocity and range it has to do with gun resolution and sig radius as well which makes hitting these ships with a dread hard even at 0 velocity. The other fact is that this is the medium sized warfare I was referring to, fights of less than 100-200 people where a smaller gang can operate and fight the larger gang using it's resources to it's advantage. Blap dreads are a highly effective way to counter numbers and comes with so many down sides to using that that they are no where near broken.
I am a major advocate for any and all mechanics that support quality over quantity in eve, blap dreads not only require expensive fits and a large amount of skill points but they require great teamwork and skilled pilots that know what they're doing. |

bubble trout
Sky Fighters
191
|
Posted - 2014.02.25 16:16:00 -
[153] - Quote
Pretty cool changes. I have only one question at this time, are the resists staying the same? |

Anya Klibor
Guy Fawkes Trust Fund 31ST Reliables Division
652
|
Posted - 2014.02.25 16:17:00 -
[154] - Quote
If I'm reading this right, you're saying that you'd be locking the Guristas ships into damage types (thermal and kinetic) for maximum effectiveness, essentially relegating them to a semi-Caldari feel with regards to their new primary weapons system (missiles). On top of that (once again, going by your claim), you'd be allowing them to field only two drones at once, with a bonus to the power of the drones (so the Rattlesnake would get to field two Ogres with a 300% increase to damage and hit points).
No.
Missile ships see little use outside of PvE. You might see solo or small gangs, but there's little to no fleet doctrine with them. It doesn't matter if you get a pure missile damage bonus, it won't change this fact. Guristas are drone boats with a secondary in missiles. They have been. I take the Worm out all the time for fun, and I'll tell you it is always amusing. What you are proposing is a substantial nerf to a faction that already sees limited PvP. |

Cade Windstalker
Donohue Enterprises Ad-Astra
294
|
Posted - 2014.02.25 16:17:00 -
[155] - Quote
Breselyer AnDu wrote: New ships, if my ship is OP then add new equals. People can vote with their feet (or their isk) buy the new "better balanced" ships or stick to the ones you like. No need to mess with what I fly to be fair to others, just give them something with comparable levels of benefits.
Which is a poor approach to design. For a start that's power-creep right there. Second it leaves us with a lot of useless ships that no one wants to fly because they don't fit the new higher power-average. Hence, things get rebalanced. Get over it, it's not going to stop happening. |

Meandering Milieu
FML LLC
1
|
Posted - 2014.02.25 16:18:00 -
[156] - Quote
Also, echoing what one or two others have said, I kind of wanted to see Guristas Jam |

handige harrie
Hedion University Amarr Empire
205
|
Posted - 2014.02.25 16:18:00 -
[157] - Quote
Changes look nice, but I would change the
Quote:SUCCUBUS
Amarr Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Caldari Frigate Bonus: 7.5% bonus to Small Energy Turret tracking speed
Switch the Amarr and Caldari bonus, it makes no sense for Caldari Frigates to give bonus to an Amarr weapon system. In the previous version of the succubus it was the lesser of two evils, but now it makes more sense lore wise to switch them around I think. Baddest poster ever |

Cade Windstalker
Donohue Enterprises Ad-Astra
294
|
Posted - 2014.02.25 16:22:00 -
[158] - Quote
LT Alter wrote:Michael Harari wrote: In larger fleets, the 90% web is what allows dreads to hit ahacs. And frigates.
You obviously have little experience flying dreads, signature resolution makes that a nearly impossible task. The hitting value is not determined just by the relative velocity and range it has to do with gun resolution and sig radius as well which makes hitting these ships with a dread hard even at 0 velocity. The other fact is that this is the medium sized warfare I was referring to, fights of less than 100-200 people where a smaller gang can operate and fight the larger gang using it's resources to it's advantage. Blap dreads are a highly effective way to counter numbers and comes with so many down sides to using that that they are no where near broken. I am a major advocate for any and all mechanics that support quality over quantity in eve, blap dreads not only require expensive fits and a large amount of skill points but they require great teamwork and skilled pilots that know what they're doing.
Or you can just park a dread or two, some 90% webs, and a bunch of Lokis or Rapiers on a gate and pop everything that comes through as frigates are ballooned up to over 1000 sig radius.
Plus none of this is really quality over quantity because if I can drop a big enough fleet, of anything, to melt your dreads they're going to die, probably shortly after the support fleet. It's not a tactic for smaller groups to take on significantly larger ones, it's a cheesy way to basically score free kills on anyone who isn't mashing a Cyno to hot-drop you before they blow up. |

Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.25 16:23:00 -
[159] - Quote
ok since im having a hard time figuring out these numbers and how they stack, what would be the final afterburner bonus on a succubus for a fully skilled pilot using T2 AB? |

Breselyer AnDu
Ashab Alliance
0
|
Posted - 2014.02.25 16:23:00 -
[160] - Quote
Cade Windstalker wrote:Breselyer AnDu wrote: New ships, if my ship is OP then add new equals. People can vote with their feet (or their isk) buy the new "better balanced" ships or stick to the ones you like. No need to mess with what I fly to be fair to others, just give them something with comparable levels of benefits.
Which is a poor approach to design. For a start that's power-creep right there. Second it leaves us with a lot of useless ships that no one wants to fly because they don't fit the new higher power-average. Hence, things get rebalanced. Get over it, it's not going to stop happening.
The market would adjust to their relative benefits. The old ships would come down in price giving people a cheaper alternative at a spec cost, the new ships could be balanced along the lines suggested now so no creep unless this rebalance is creep?
Rowells wrote:Breselyer AnDu wrote:No need to mess with what I fly to be fair to others That is a very self serving attitude
How is suggesting everyone gets new better ships self serving? |
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Dersen Lowery
Laurentson INC StructureDamage
1014
|
Posted - 2014.02.25 16:23:00 -
[161] - Quote
Lady Ayeipsia wrote:Sorry, I think the worm needs major revision. In the least, the bonuses should aid the worm as a drone support ship. Give a bonus to repping and ewar drones instead of just damage. Hell, this could even give gurista a special niche as the only race where ewar drones are good. 2 bonus webbing drones could actually slow a target and not face a stacking penalty that renders the 4th and 5th drones useless.
This is a great idea, but if you do this, keep the gigantic bonus to two drones, so that the stacking penalty is irrelevant. Two web drones with a 300% bonus, with one of them stacking penalized to ~89% effectiveness, would be something else. Proud founder and member of the Belligerent Desirables. |

CompleteFailure
Polaris Rising Gentlemen's Agreement
130
|
Posted - 2014.02.25 16:25:00 -
[162] - Quote
elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1
Itago Gemulus wrote:2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones
It's 6 effective drones. You're not adding 300%, you're multiplying by 300%
300% = 3.00
2*3.00 = 6
learn2maths |

Harvey James
The Sengoku Legacy
650
|
Posted - 2014.02.25 16:26:00 -
[163] - Quote
Rowells wrote:ok since im having a hard time figuring out these numbers and how they stack, what would be the final afterburner bonus on a succubus for a fully skilled pilot using T2 AB?
im guessing at 2km/s ish.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

SkyMeetFire
The Rising Stars The Initiative.
31
|
Posted - 2014.02.25 16:26:00 -
[164] - Quote
Omnathious Deninard wrote:CCP Rise wrote: Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there. I would imagine you would do similar to the Rattlesnake and Gila as you did the Worm, a 300% damage and HP buff to 2 drones. The problem for the Gila is medium drones generally suck DPS wise and are in dire need of a balance pass which could/would put the Gila in an awkward spot if it is balanced for use with medium drones before medium drones are re-done. A similar situation for the Rattlesnake will come up as it is usually Sentries or bust with large drones.
I'd imagine they'd do 20 bandwidth for the Gila which than brings up the possibility of running an effective 16 small drones (4 small +300% bonus) vs a regular cruisers effective 7.5 small drones (5 + 25%). And the 16 smalls would always be better than 8 mediums, as they do more damage, would have better tracking, and have better speed to apply that damage quicker.
Expanding to the Rattlesnake, at 50 bandwidth we could be seeing a BS with 20 effective smalls or medium drones. That's pretty nuts from an anti-tackle or anti-support role, regardless of what its other bonii are.
Not saying that's what they'll end up doing, but I find the idea pretty damn hilarious and massively OP. But either way its an interesting idea to mix things up. I'd guess they'd do something like reduce to +200% for the Gila, and +100% for the Rattle, and tweak the bandwidth to keep things from getting out of hand.
As far as the others, at first I didn't really like the AB bonus on the Sansha, but the more I think about it, the more it fits. Neither race are known for great speed, but the lower cap use of the AB fits great with the higher use of Lasers and Shields, and a 100% bonus might be just enough to make it competitive. Will really require some testing/efting to be sure.
The Cruor bonus change is fantastic, should make it actually somewhat viable now. I'd probably like to see a 4th low rather than the 2 drones though, they seem like an unnecessary addition. |

Omnathious Deninard
Novis Initiis
2213
|
Posted - 2014.02.25 16:27:00 -
[165] - Quote
Rowells wrote:ok since im having a hard time figuring out these numbers and how they stack, what would be the final afterburner bonus on a succubus for a fully skilled pilot using T2 AB? It makes it to about 2300m/s Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Zamyslinski
Rionnag Alba Triumvirate.
5
|
Posted - 2014.02.25 16:27:00 -
[166] - Quote
Buff sancha capacitor and add a shield boost bonus like sleipnir's vaga's
like really those ships are shield tanked brawlers i think a tanking bonus would be totally in place.
|

Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.25 16:27:00 -
[167] - Quote
Breselyer AnDu wrote:Rowells wrote:Breselyer AnDu wrote:No need to mess with what I fly to be fair to others That is a very self serving attitude How is suggesting everyone gets new better ships self serving? Maybe im reading it wrong, but saying fairness to others is less important than messing with something you like doesnt make me think otherwise.
But specifically which ship are you talking about, the worm perhaps? |

Kel hound
Lycosa Syndicate Surely You're Joking
92
|
Posted - 2014.02.25 16:28:00 -
[168] - Quote
While the worm looks fun, how exactly is this going to translate to the Gila and Rattlesnake? If you make the Gila use 2 medium drones then can't it just launch 4 smalls? And what about the Rattlesnake? If you give her enough bandwidth for just 2 heavys what's to stop it from launching 5 mediums?
I am intrigued by the Gurista changes, it'll be nice to have a missile and drone based pirate faction at last I'm just not sure how you can carry the same theme to the larger ships. What works for frigates doesn't necessarily work for battleships. I'd also share concerns with other people about the Rattler turning into the new drone assister, what with the 50 drone assist limit thats supposed to come in soon. Is there more information you're not telling us here because right now as I'm looking at the worm I feel like I'm only seeing 5% of the total picture.
One thing I do love about all this though is the changes to blood raider ships. This is going to make the Cruor and Ashimmu very deadly and bringing back the old NOS mechanic as a ship bonus is quite awesome and very unique. These ships are supposed to be named after demons and with these changes they will be feared as such.
What I am probably most disappointed by here is the Dramiel. It's such a disjointed little frigate these days with its damage spread out between guns, drones, and missiles. It also has a strange excess of power but relatively low cpu. I've never known what to do with a Dramiel besides copy the generic cookie-cutter dual prop setups. You kinda hit the nail on the head for me when you said this: Quote:the biggest problem Angels face is direct competition with other Minmatar ships I don't see how angel ships are any different from minmatar ships save for different ship models. I seriously do not get how the Dramiel is any different from the Wolf or Jaguar. You've taken steps to make the other ships distinct from the empire factions, Im just not sure how the Angels are supposed to be unique. |

Cade Windstalker
Donohue Enterprises Ad-Astra
294
|
Posted - 2014.02.25 16:29:00 -
[169] - Quote
Breselyer AnDu wrote:Cade Windstalker wrote:Breselyer AnDu wrote: New ships, if my ship is OP then add new equals. People can vote with their feet (or their isk) buy the new "better balanced" ships or stick to the ones you like. No need to mess with what I fly to be fair to others, just give them something with comparable levels of benefits.
Which is a poor approach to design. For a start that's power-creep right there. Second it leaves us with a lot of useless ships that no one wants to fly because they don't fit the new higher power-average. Hence, things get rebalanced. Get over it, it's not going to stop happening. The market would adjust to their relative benefits. The old ships would come down in price giving people a cheaper alternative at a spec cost, the new ships could be balanced along the lines suggested now so no creep unless this rebalance is creep?
Unlikely, because people would stop farming and producing the lower-spec ships, so the price stays high because supply moved to match demand.
Plus, again, that's a lot of un-used game assets, and it's a lot harder to produce entirely new ships than to rebalance existing ones. Again, CCP committed to this almost 2 years ago and it's been well received by the player-base. Re-balancing is always a better solution than power-creep. |

X Gallentius
Justified Chaos
2070
|
Posted - 2014.02.25 16:29:00 -
[170] - Quote
Just going to add that the Daredevil is a wickedly good squishy solo boat that is completely vulnerable to faster ships, and neuting ships. The web bonus is not OP because it does no good when this ship is fighting outnumbered. In gangs, the DD will die and will ALWAYS lose the isk war if not the fight overall. Keep its web bonus where it's at. |
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Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.25 16:29:00 -
[171] - Quote
Omnathious Deninard wrote:Rowells wrote:ok since im having a hard time figuring out these numbers and how they stack, what would be the final afterburner bonus on a succubus for a fully skilled pilot using T2 AB? It makes it to about 2300m/s Thank you. I hope it works well on the phantasm too |

Breselyer AnDu
Ashab Alliance
0
|
Posted - 2014.02.25 16:30:00 -
[172] - Quote
Rowells wrote:Breselyer AnDu wrote:Rowells wrote:Breselyer AnDu wrote:No need to mess with what I fly to be fair to others That is a very self serving attitude How is suggesting everyone gets new better ships self serving? Maybe im reading it wrong, but saying fairness to others is less important than messing with something you like doesnt make me think otherwise. But specifically which ship are you talking about, the worm perhaps?
You are reading it wrong. I am quite clearly suggesting fairness through alternate means or I wouldn't have said anything about new ships with equal abilities. Nope I don't have a worm. I do have a Dramiel. |

Michael Harari
Genos Occidere HYDRA RELOADED
1095
|
Posted - 2014.02.25 16:31:00 -
[173] - Quote
LT Alter wrote:Michael Harari wrote: In larger fleets, the 90% web is what allows dreads to hit ahacs. And frigates.
You obviously have little experience flying dreads, signature resolution makes that a nearly impossible task. The hitting value is not determined just by the relative velocity and range it has to do with gun resolution and sig radius as well which makes hitting these ships with a dread hard even at 0 velocity. The other fact is that this is the medium sized warfare I was referring to, fights of less than 100-200 people where a smaller gang can operate and fight the larger gang using it's resources to it's advantage. Blap dreads are a highly effective way to counter numbers and comes with so many down sides to using that that they are no where near broken. I am a major advocate for any and all mechanics that support quality over quantity in eve, blap dreads not only require expensive fits and a large amount of skill points but they require great teamwork and skilled pilots that know what they're doing.
A ship at 0 velocity gets hit for full dps by any guns not mounted on a titan.
Also, didnt you lose a bait tengu to me because you didnt know you cant light cynos in deadspace? And then had to burn a bunch of canes and falcons to save the archon you warped in? |

Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.25 16:31:00 -
[174] - Quote
Breselyer AnDu wrote:[You are reading it wrong. I am quite clearly suggesting fairness through alternate means or I wouldn't have said anything about new ships with equal abilities. Nope I don't have a worm. I do have a Dramiel. OK. I geuss i got caught up in that one phrase i saw. My bad. |

Breselyer AnDu
Ashab Alliance
0
|
Posted - 2014.02.25 16:31:00 -
[175] - Quote
Cade Windstalker wrote:Breselyer AnDu wrote:Cade Windstalker wrote:Breselyer AnDu wrote: New ships, if my ship is OP then add new equals. People can vote with their feet (or their isk) buy the new "better balanced" ships or stick to the ones you like. No need to mess with what I fly to be fair to others, just give them something with comparable levels of benefits.
Which is a poor approach to design. For a start that's power-creep right there. Second it leaves us with a lot of useless ships that no one wants to fly because they don't fit the new higher power-average. Hence, things get rebalanced. Get over it, it's not going to stop happening. The market would adjust to their relative benefits. The old ships would come down in price giving people a cheaper alternative at a spec cost, the new ships could be balanced along the lines suggested now so no creep unless this rebalance is creep? Unlikely, because people would stop farming and producing the lower-spec ships, so the price stays high because supply moved to match demand. Plus, again, that's a lot of un-used game assets, and it's a lot harder to produce entirely new ships than to rebalance existing ones. Again, CCP committed to this almost 2 years ago and it's been well received by the player-base. Re-balancing is always a better solution than power-creep.
The new ships could use the same hulls, no asset issues.
|

LT Alter
TunDraGon Backseat Promises
99
|
Posted - 2014.02.25 16:32:00 -
[176] - Quote
TrouserDeagle wrote:Quote:For now, I intend to leave it at full strength it's just one disappointment after another with you guys. anyway, the issue with daredevils is that people abuse links and faction webs for ridiculous range control, for easymode kiting. you should fix this by swapping the hybrid damage bonus for a blaster damage bonus, pushing it toward being a fast honour brawler, which is what it's supposed to be (or you could, you know, fix links). it sure does have a large turret damage bonus. I wonder if that's justified, really not sure. Quote:Amarr Frigate Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage) I'm giving this one 0/10. first of all, I'm pretty sure the current succubus only has 3 highs, not 4, and second I can see all the FW scrubs armour tanking it already, like they do with breachers and hookbills, because webs and tracking disruptors >>>>>> an extra lowslot, and this is a larger issue I guess. anyway, my main issue is being locked into using an AB, which would be ok if you could fit beams and had a range bonus, but you don't, so you just get auto wrecked by kiting ships, because you're in a dumb inflexible brawler that can't do anything. drop the utility high for a midslot, maybe buff up the tracking bonus if you want it to actually be useful - tracking bonuses are pretty weak generally, and find something else for its amarr frigate bonus. solo-wise, there's also the issue that everyone knows what your fitting is, which alone is a pretty good reason for me to never fly it. Quote:Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness) please stop with the web bonuses, they're really horrible and easily abused and broken by kiting scum with links. also, 3 lows and no armour bonus on a pirate armour frigate? this is a joke, it needs 4 or 5 or something. I'd be more looking at 2 midslot no-web bonus stuff. it also looks like it's still ridiculously slow. I think some thought should go into all of the mobility stats on these ships, because they're pretty inconsistent. some of these things currently are as slow as AFs (which also need to be rebalanced), with nothing to show for it. I really like this one, except the speed. I would like to have 5 mids though. many shield frigates suffer from this - with the strength of webs (nerf webs pls), you really really cannot afford to not have a web, so you're stuck with a 1 slot tank, which sucks. I hope on the gila, you can bring it down to 20 bandwidth with a massive damage and possibly drone speed bonus, because this heavies on cruisers thing is an absolute joke, and sentries, while OP, are not ideal a lot of the time.
It seems as if your logic is only applying to what you want to do and what you like to fly, rather short sighted of you I must say. I agree with the daredevil at the least, the 90% webs on a frigate give it too much ability to dictate range in that environment it is highly over powered and a flat blaster bonus would do much to improve this fact. However 90% webs on all serp ships should remain. All of your other negativity I find rather astounding, as for once I think CCP finally did a good job balancing, rather than going all out "lets make everything the same", they're shaking things up a bit and I like it.
|

Hatsumi Kobayashi
Origin. Black Legion.
436
|
Posted - 2014.02.25 16:32:00 -
[177] - Quote
Seconding the "50% AB speed was tested on AFs and dumpstered for being too much" worries in light of what is now a 100% bonus on the Sansha hull. I think going with a reduction in sig bloom and cap use to MWDs would be less likely to create problems.
Good take on the Blood Raiders vs Serpentis web bonuses issue, too. Separating them between range and strength feels a lot more consistent.
I tend to agree with people who say that the 90% webs are too strong, but given the relative frailty of a Daredevil, I think this one is fine. When you get to cruisers and battleships, I hope you will reconsider your position.
The Worm's drones are a cool idea, I guess, but lore-wise it feels a little out of place. Yes Guristas ships were made into drone platforms to bastardize State ships with Gallente concepts, but the less-drones-with-mega-bonuses is a Sansha thing on the Revenant.
Seconding the idea that these reworks sort of make the Dramiel look bland in comparison. Over time its roles have been taken over by many other ships as everything else has been buffed while it stays the same. Please don't make it the latest Rifter! No sig. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2800
|
Posted - 2014.02.25 16:33:00 -
[178] - Quote
stg slate wrote:Worm:
I enjoy the new bonuses drone direction, but I'm afraid of what the Gila will look like based on that.
No matter what bandwidth you give the Gila I'll fill it full of Warrior 2's and a few drone nav computers and have 300% bonused, very fast Warrior 2's murdering frigates.
Current game mechanics with bandwidth won't let you expand out this design to the Gila or Rattlesnake without creating a balance issue at those levels. Why not? Oh god. |

X Gallentius
Justified Chaos
2070
|
Posted - 2014.02.25 16:34:00 -
[179] - Quote
Weaselior wrote:Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these" Carrier assist fleets will be replaced with Worm assist fleets! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
519
|
Posted - 2014.02.25 16:37:00 -
[180] - Quote
X Gallentius wrote:Weaselior wrote:Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these" Carrier assist fleets will be replaced with Worm assist fleets!
gila and rattlesnake though. it's going to happen, isn't it. **** this game. |
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