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Millay
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Posted - 2006.04.18 11:19:00 -
[1]
Step 1: Allow Concord to be a corporation players can join as ôcontractedö individuals.
Step 2: Make the requirements for joining Concord strict: No criminal history (A maximum of say, 5 non-aggressive PCs attacked in lifetime(we all make mistakes and sometimes shoot our buddies so some leeway should be given (but Concord also wouldn't want foolish pilots either)) No non-aggressive pods destroyed, and a Concord standing of 3.0-4.0 or something in that ballpark, etc.
Step 3: Implement a system wherein Concord assigns a set of bountied PC targets randomly (semi randomly really, certain factors should be taken into account, that is another whole post though) to Concord-corp PCs as missions. These missions should refresh every so often so as not to stick Concord-corp PCs with targets that are never online or more or less inaccessible to the Concord-corp PC.
Step 3: Give these players access to ConcordÆs Intelligence Department. This would be something akin to a location agents, but would only work for targets on the PCÆs current bounty list.
Step 4: Make it so that the bounty payout is 100% to only the Concord PC who has the contract.
If any non-Concord PC gets the kill, it would pay out at only 10% of the actual bounty. 10% more of that should disappear as a ôtaxö to prevent any abuse by investors, and individuals who invested in the bounty should get an 80% return on their investment.
If the Concord pilot is group with other pilots during the kill, 100% of the bounty should be split among all Concord PC pilots in the group. This should create cohesion among the Concord PCs.
Step 5: Make it so that any law violation in 0.1 space and above after acceptance into Concord results in an immediate expulsion and a return to NPC newbie corp and a permanent ban from the Concord Corp. This is harsh, I know, we all make mistakes, but the game canÆt judge your intentions. Any leeway on how much an officer of the law can get away with will be exploited by dishonest players.
Step 6: Create incentives for being in the Concord corp, as being in it would effectively limit you to NPCing in .1+ space (though I believe the majority of people just NPC anyway). You can still go crazy in 0.0 though.
This is currently a rough draft of the idea. I have several more ideas to flesh this out, but I want to see initial reactions because I may be missing something very obvious that would make this idea null and void.
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Queen Hades
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Posted - 2006.04.18 13:22:00 -
[2]
Sounds like a good idea to me.
The other solution I can think of is shutting down the existing pc - bounty system and replacing it with a system of contracts and sellable killrights.
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Ghargon
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Posted - 2006.04.18 14:12:00 -
[3]
I must say that i like alot of what you say, however i don't think that you should have to be in a concord specific corp to take up the job of a bounty hunter.
And just a quick idea, what if bounties could be placed on anyone? Of course it would cost more to place on someone who has a high sec rateing but i personally think it would add a great deal to the game, Would make it an incentive to have a high sec status. Also it would open up a way to get back at corp thieves and ore thieves. Not only that but it would take some strain off of the war system as it would allow for more personnal vendetta's. I know people would say that thats an open door to griefers, but think about it; the amount of money that somone would have to pay to get a decent bounty hunter to attack a person with a +5.0 security status would be almost ridiculous and make only the most determined people and alliances able to afford the cost.
Flame away
I never think of the future - It comes soon enough |

Nyabinghi
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Posted - 2006.04.18 16:45:00 -
[4]
Sounds good to me too. I'd add, as I have in other similar threads, that Bounty Hunting should have skills trainable which offer bonuses.
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Queen Hades
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Posted - 2006.04.19 07:32:00 -
[5]
Originally by: Nyabinghi Sounds good to me too. I'd add, as I have in other similar threads, that Bounty Hunting should have skills trainable which offer bonuses.
Such as "5% faster standing increase with CONCORD per level" or "5% additional payment per level"?
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Nyabinghi
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Posted - 2006.04.19 19:56:00 -
[6]
Originally by: Queen Hades
Originally by: Nyabinghi Sounds good to me too. I'd add, as I have in other similar threads, that Bounty Hunting should have skills trainable which offer bonuses.
Such as "5% faster standing increase with CONCORD per level" or "5% additional payment per level"?
Sounds good. Obviously the better skilled you are and the more successful you are the more you should be rewarded. Bonuses to ship would be cool too or perhaps some Bounty Hunting specific mods.
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Millay
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Posted - 2006.04.22 21:43:00 -
[7]
I've tooled around with the idea of bounty reward money acting as "credit". This credit could be used to buy nice mods that are flagged as player-specific and corp specific (i.e. they would still have to be in the concord corp to use the mods). This alone wouldn't eliminate the problems in the current system, but perhaps meshing the reward money as "credit" with the Concord Corp idea would. Concord PCs flying concord ships with concord weapons (obviously not as good as what the concord NPCs carry, but on par with faction equipment).
This would allow players who don't have the desire to join an alliance or pirate corp the opportunity to get nice equipment. They also wouldn't be able to just run amok with it either and abuse it.
Not to mention this brings a whole new aspect of Concord vs. Pirate to the table.
Any suggestions or criticisms?
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Lochmar Fiendhiem
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Posted - 2006.04.23 06:22:00 -
[8]
Instead of the total lack of any form of agression as a requirement (wouldn't concord want battle hardened pilots?), perhaps make it so that you need a 5.0+ security status or even you can move up the ranks of CONCORD with a higher sec rating.
Say you can join concord at 3.0 sec rating and fly a concord frigate and move up towards 10 security which would open up the better concord ships. (you would not be limited to concord ships when your not doing concord activities, think of it as your sec rating negates what concord ship you can fly, your skills would still be the factor for your personal ships).
You would only be able to attack players with a low low sec rating and are unable to attack pilots that have a bounty put have a positive sec rating.
This would open up abuse though, as many players I know are anti-pirate and are anywhere from -3 to -8 sec rating.
Maybe a system needs to be put in place for ship/pod killing on a character with a very low sec rating for this to work. I could see a group of pirates working for a few weeks to get they're sec up enough to join concord only for the purpose of ganking noobs and anti-pirates alike.
Sound idea, but it needs a lot of work and a few changes need to be made to how sec ratings work and how they would relate to concord.
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Precisionist
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Posted - 2006.04.23 06:59:00 -
[9]
yes having a a 5.0+ sec status would give it a reason to get. And you can place bounties on certain ships. It would also be cool if you are a pirate you cant insure your ships. So the pirate will not want to split the bounty with the hunter and exploit it more. And you can place it on people pods to as well or make it a bonus if you get the ship and the pod.
Skills for bounty hunters would be cool. Like +10 percent in Pod locking. and stuff that makes you find your Mark faster. Also if you get like 7.5+ or even 5.0 + and have a good skill level in bounty level( like say if you have Bounty hunting level 1 you get to kill marks in 5.0 and so on,but you cant kill them in 10.0 no matter what unless the guy who put the bounty on it pays something extra and its worth it).
But ya make it so that people who are like 0.0 who have a bounty on him cant insure the amount the bounty is on them. Like if he is 0.0 sec and someone puts a bounty on him for like 70 mill and he has a scorpion he will loose 70 mill of his insurance and his modules. but with higher sec he will get better Insurance and it will cost more money to the guy who put the mark out on his head for him not to be able to insure his ship that the bounty is set on. if -0.1 or lower its the opposite its harder to insure your ship if you have a bounty. and as you go up and down the sec status its gets better if you higher or worse if you are negative.
Skills for bounty hunting will be nice for better pod kills( only for people you have a contract for). But ya what you said and what I said Will be a good bounty system.
EVE BOUNTY HUNTING WILL ATTRACT ALOT OF PEOPLE TO THIS GAME. IF YOUR GOING TO CHANGE IT CHANGE IT SO IT WON'T BE WORTH EXPLOITING TO THE PIRATE. PLEASE CCP . I am A PIrate so dont think im trying to ditch pirates but I want more people hunting me.
And I would like to maybe get a second account for bounty hunting maybe and I wont eve kill my own Bounty. I wear mine with pride. But make it a profession that will attract people. Make it so pirates get more of a punishment when they **** off rich people. ( it may even help circulate money better.
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White Ronin
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Posted - 2006.04.23 07:00:00 -
[10]
A new skill like the ones for merchants but can be used for your concord agents. "Concord Connections - This skill allows the player to use 'locator' agents from a distance. The first level allows the player to contact any agent in the same system to use their location abilities. The second level allows the use within the same constilation. The third level allows contact and use from within the same region. The 4th level allows contact and use within any region of space that is .4 sec rating or higher. At level 5, the player may contact the agent from anywhere and have access to the 'locator' abilities." This would allow the player to use locator agents to actually and realistically hunt down prey. But I like the original auther's idea alot.
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Precisionist
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Posted - 2006.04.23 07:05:00 -
[11]
Have a bounty hunting Status to see how good you are at catching your mark. And if you die it lowers if you catch him hit goes up.
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Hickock
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Posted - 2006.04.23 07:31:00 -
[12]
Originally by: Ghargon
And just a quick idea, what if bounties could be placed on anyone? Of course it would cost more to place on someone who has a high sec rateing but i personally think it would add a great deal to the game, Would make it an incentive to have a high sec status. Flame away
Bounty hunting is a quasi judicial process i.e. it is aimed at bringing bad guys to book. Putting "bounties" on people with a positive security rating is not bounty hunting but is contract killing.
I like the ideas about bounty hunting as a profession with contractual obligations to concord and skills.
If you want to kill "innocent" people for money being a mercenary or a pirate is an available option. Lets not confuse the two.
Absurdity, n.: A statement or belief manifestly inconsistent with one's own opinion.
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Inturist
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Posted - 2006.04.23 09:32:00 -
[13]
Step 2: Make the requirements for joining Concord strict: No criminal history (A maximum of say, 5 non-aggressive PCs attacked in lifetime(we all make mistakes and sometimes shoot our buddies so some leeway should be given (but Concord also wouldn't want foolish pilots either)) No non-aggressive pods destroyed, and a Concord standing of 3.0-4.0 or something in that ballpark, etc.
Damn , i always wanted to be in Concord , but here we can do some changes :
Let's forget about criminal history , only standings 
Just think , Concord ransoming u 
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Bailian Moxtain
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Posted - 2006.04.25 11:28:00 -
[14]
LOL! i cant even dream bout joining concord if they had that strickt rules.. i got - in standing and a crazy criminal history 
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cytomatrix
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Posted - 2006.04.25 12:12:00 -
[15]
Originally by: Bailian Moxtain LOL! i cant even dream bout joining concord if they had that strickt rules.. i got - in standing and a crazy criminal history 
We dont need any badboys in concord corp.  ___________________________________________________
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Nyabinghi
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Posted - 2006.04.25 13:59:00 -
[16]
Why just imagine...a special Bounty Hunter faction ship given out by Concord...with it's own specif mods....Mmmmm...
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