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fnvent
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Posted - 2006.04.19 12:08:00 -
[1]
i m using a ferox with this setup: hi 5 heavys 2 med nos mid 1 ab 2 spec hard t1 1 large shield booster t2 1 shield boost amp low 1 bcu t2 2 pdu t1 1 cpu "something"(just to fit it all)
i d like to know an opinion if its beter have a active setup as this one or go for passive tanking? by the way, if i can come at close range <10km, i can nos target and run the sb as i need it for very long time. using it for ratting in 0.0, but if a pirate comes.... id like to know if it is a good setup?

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FireFoxx80
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Posted - 2006.04.19 12:31:00 -
[2]
For PvP I prefer an active setup.
I used to have a great Passive Ferox tank, worked wonders (11k shields, 240s recharge; or something equally silly), I could tank NPCs all day long.
Problem is, I got ganked quite spectacularly on the way back from a mission in an empire war. In an engagement <20km. Prime territory for nos and active tank. Once my shields were at 25%, I still had full cap and was unable to balance things.
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GruFF83
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Posted - 2006.04.19 12:33:00 -
[3]
I personally use active sheild tanking, gives much better resists. My currect setup is
HIGH's 5 heavies 1 medium NOS (10km) 1 medium Energy neutraiser (11.5km)
MID's 2 active hardeners (kinetic resists, thats what the rats in my area dish out) 1 medium sheild booster 2 large sheild extenders
LOWS 1 medium armour rep 1 ballistic control mod 2 nanos or 2 stabs
this thing tanks like crazy. I tanks 2 BS's without much poblem, only problem is it doesn't deal enough damage to take those BS's out easily. I did kill a 500k BS rat but it took ages. Looking at your setup, i think that large sheild booster is really gonna be harsh on your cap!
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smallgreenblur
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Posted - 2006.04.19 12:36:00 -
[4]
It's a good npcing setup, but if a decent pirate turns up you'll die, same as 90% of npc ships. Best defence against pirates is to keep an eye on local / scanner and fit stabs (however don't forget it makes baby jesus cry if you fit stabs).
Ferrox can fit an awsome passive tank, especially against kinetic / explosive damage. It'll hurt when somebody uses em on you tho. Look at the passive shield tanking thread for more info.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Estoramus
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Posted - 2006.04.19 14:34:00 -
[5]
Which active shield hardeners would you guys use for PVP. currently i'm using 2 EM and 1 Therm but i'm thinking of dropping the 2nd EM for a Kinetic but i'm unsure really since i can't get back ingame to check the stats (PC problems).
Anyone know the numbers for...
1 EM hardener 2 EM hardeners 1 Kinetic hardener
All on a Ferox. cheers. |

Deathbarrage
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Posted - 2006.04.19 14:46:00 -
[6]
5 heavy missile 3 large t2 extenders, 2 t2 invul fields 4x shield power relay
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Jim McGregor
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Posted - 2006.04.19 15:04:00 -
[7]
Originally by: Estoramus Which active shield hardeners would you guys use for PVP. currently i'm using 2 EM and 1 Therm but i'm thinking of dropping the 2nd EM for a Kinetic but i'm unsure really since i can't get back ingame to check the stats (PC problems).
Anyone know the numbers for...
1 EM hardener 2 EM hardeners 1 Kinetic hardener
All on a Ferox. cheers.
Hard to say for the Ferox since you get added resistances depending on your battlecruiser skill. --- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |

Estoramus
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Posted - 2006.04.19 15:13:00 -
[8]
Originally by: Jim McGregor
Originally by: Estoramus Which active shield hardeners would you guys use for PVP. currently i'm using 2 EM and 1 Therm but i'm thinking of dropping the 2nd EM for a Kinetic but i'm unsure really since i can't get back ingame to check the stats (PC problems).
Anyone know the numbers for...
1 EM hardener 2 EM hardeners 1 Kinetic hardener
All on a Ferox. cheers.
Hard to say for the Ferox since you get added resistances depending on your battlecruiser skill.
Work from Level 5.
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smallgreenblur
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Posted - 2006.04.19 15:16:00 -
[9]
Personally i'd use 1 em II and 1/2 invulnerability field IIs, should get all your resistances up over 75%.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

DayVV4lkEr
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Posted - 2006.04.19 15:33:00 -
[10]
Let's see it that way. What is the worst that can happen to an active Shield Tanked Ferox ? I would say Nos and Neuts. How often do u see them in PvP the last days ? very often.
Do Nos and Neuts affect a passiv tank ? no.
Ip erosnally go with a passiv tank. Of course you are not dealing that great damagen then (because u need the lows for shield power relays) but with 1 invul field u already have quite good resistances and u can mange to get more Shield regen (on the peak of course) the a large shield Booster II does with an amp.
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Eiye
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Posted - 2006.06.23 20:39:00 -
[11]
This set up does wonders for me:
4 x Heavy missiles T2 3 x 250mm Rails T2
2 x Mag Scattering T2 1 x Large Shield Booster T2 1 x Invulnerability T2 1 x Cap Recharger T2
4 x Capacitor Power Relay T1
Caps stabalise at about 40% with every thing running, will need more than 2 Heavy Nosferatu to drain cap below 50% whilst running shield booster.
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Kel Shek
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Posted - 2006.06.23 21:41:00 -
[12]
Originally by: Eiye This set up does wonders for me:
4 x Heavy missiles T2 3 x 250mm Rails T2
2 x Mag Scattering T2 1 x Large Shield Booster T2 1 x Invulnerability T2 1 x Cap Recharger T2
4 x Capacitor Power Relay T1
Caps stabalise at about 40% with every thing running, will need more than 2 Heavy Nosferatu to drain cap below 50% whilst running shield booster.
don't those CPR's gimp the hell out of the shield booster?
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Tunajuice
Demon Womb Xelas Alliance
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Posted - 2006.09.04 04:20:00 -
[13]
if you are going with 2-4 SPR.. you need to go with shield extenders not boosters. You can't run boosters with all those SPR... nor would you really want to.
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DeathWarfare
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Posted - 2006.09.04 04:35:00 -
[14]
By the looks of things you people don't go into low sec very often. Stab's are a must to run on any ship! 2 minimum!
On another note i got bored the other night and had my ferox going at 1309m/s... see you can beat that! hehe 
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Kulmid
Dummies
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Posted - 2006.09.04 05:02:00 -
[15]
Originally by: DeathWarfare By the looks of things you people don't go into low sec very often. Stab's are a must to run on any ship! 2 minimum!
On another note i got bored the other night and had my ferox going at 1309m/s... see you can beat that! hehe 
a short while ago I had mine going 3200 m/s+ (not sure of the exact number)
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Tunajuice
Demon Womb Xelas Alliance
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Posted - 2006.09.04 05:03:00 -
[16]
Stabs are useless in low sec spac especially on a combat ship.
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Sion Gerge
Minmatar Facepunch Studios Gemini Federation
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Posted - 2006.09.04 05:37:00 -
[17]
Imo passive is better, try this setup. This setup gives me around 60 shield per second, i can use the tech II becous i dont need anny cap, my damage is good and so is my res.
Ferox
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II (replace that for another invul field if you whant) Photon Scattering Field II
Shield Power Relay I Shield Power Relay I Ballistic Control System II Ballistic Control System II
There are 3 kinds of ppl in the world: those who can count, and those who can't.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passenge |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.04 06:11:00 -
[18]
ôI personally use active sheild tanking, gives much better resists. My currect setup isö Considering both active and passive use the same resistance modules I fail to see why active would give better resistance. ShouldnÆt it be the same?
As for those that say use cap relays on an active tank, I find that crasy. Not only do they make your shield booster weaker but PDS modules make your tank stronger. YouÆre much better off using PDS to boost the passive tank which adds on top of the active tank.
Passive shield tanking guide, click here. |

Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.04 14:55:00 -
[19]
Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
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Ujio Noki
Puppets on Steroids iPOD Alliance
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Posted - 2006.09.04 15:02:00 -
[20]
Originally by: Sion Gerge Imo passive is better, try this setup. This setup gives me around 60 shield per second, i can use the tech II becous i dont need anny cap, my damage is good and so is my res.
Ferox
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II (replace that for another invul field if you whant) Photon Scattering Field II
Shield Power Relay I Shield Power Relay I Ballistic Control System II Ballistic Control System II
exactly what i use on mine, and with t2 furys and a neut and nos in the highs  |

Duban Xtreme
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Posted - 2006.09.04 15:36:00 -
[21]
Originally by: DeathWarfare By the looks of things you people don't go into low sec very often. Stab's are a must to run on any ship! 2 minimum!
On another note i got bored the other night and had my ferox going at 1309m/s... see you can beat that! hehe 
OMG N00B!!!
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.09.04 15:41:00 -
[22]
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
I'd also like to know about this. Should a Railgun based ferox go active or passive? ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Duban Banned
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Posted - 2006.09.04 15:43:00 -
[23]
Originally by: Lisento Slaven
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
I'd also like to know about this. Should a Railgun based ferox go active or passive?
Railgun based feroxes should go dead. It's possible, but missiles are just better on ferox since it gets no rail
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Jerick Ludhowe
Arcana Imperii Ltd.
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Posted - 2006.09.04 15:48:00 -
[24]
Originally by: Pottsey ôI personally use active sheild tanking, gives much better resists. My currect setup isö Considering both active and passive use the same resistance modules I fail to see why active would give better resistance. ShouldnÆt it be the same?
The reason is that passive tanked Feroxs almost always use 3x extenders, an active tank would use a booster, boost amp, and another hardener in place of those extenders. Thus why someone would say an active would have better resistances.
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.04 16:04:00 -
[25]
Edited by: Pottsey on 04/09/2006 16:05:03 ôThe reason is that passive tanked Feroxs almost always use 3x extenders, an active tank would use a booster, boost amp, and another hardener in place of those extenders. Thus why someone would say an active would have better resistances.ö I donÆt really agree as thatÆs more a personal choice and not a case of one method is better resistance then the other. ItÆs like saying an active tank is faster and not mentioning you fit an afterburner and also not saying that you can fit an afterburner to the passive tank as well.
Also all the active tank setups posted so far have the same amount of resistance modules fitted as the passive tank. So saying the active tanks normally fit more resistance modules doesnÆt add up with whatÆs posted.
Passive shield tanking guide, click here. |

Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.04 16:45:00 -
[26]
Originally by: Duban Banned Edited by: Duban Banned on 04/09/2006 15:46:15
Originally by: Lisento Slaven
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
I'd also like to know about this. Should a Railgun based ferox go active or passive?
Railgun based feroxes should go dead. It's possible, but missiles are just better on ferox since it gets no rail damage bonus
Your point being? The Ferox comes from a line a optimal range bonus + shield resists bonus type ships. From Merlin, Moa, Ferox to Rohk.
Ferox gets no missile bonus either so your point remains invalid.
I wish to employ Rails on a Ferox as it was meant to be (as well as a Warfare Link module).
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Duban Banned
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Posted - 2006.09.04 16:53:00 -
[27]
Edited by: Duban Banned on 04/09/2006 16:53:50
Originally by: Waenn Ironstaff Your point being? The Ferox comes from a line a optimal range bonus + shield resists bonus type ships. From Merlin, Moa, Ferox to Rohk.
Ferox gets no missile bonus either so your point remains invalid.
I wish to employ Rails on a Ferox as it was meant to be (as well as a Warfare Link module).
Missiles are already more powerful to start off with. And the merlin can't damage primarily by rails or missiles, while the moa has mroe rails and only 2 missile slots. Ferox has a 5/5 setup so you have a full choice. Misisles in general are more effective. 5 missiles > 5 rails, and missiles with even basic missile bombardment skills are longer range then rails with optimal bonus anyways so the optimal range bonus doesn't really give it anything over missiles.
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Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
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Posted - 2006.09.04 20:13:00 -
[28]
Edited by: Majin82 on 04/09/2006 20:15:07 I own 2 ferox and they are both set up differently. 1 is set up for PVE and 1 is set up for PVP. The PVE on is active and the PVP one is passive. The reason being is that you will always have to engage large numbers of targets in PVE and in PVP you mostly will to take on 1 or 2 guys (if god likes you).
As hard as it can be, you need to pick 1 or the other, having a combination only works so well. I had a hell of a time building my Passive PVP set up, but in the end I came up with something that can tank Cruise Missiles and keep me in shields long enough to take the shields off a raven.
Just my 2 cents
------------------------------------- Sammael's Legion ARCH |

Jerick Ludhowe
Arcana Imperii Ltd.
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Posted - 2006.09.04 20:47:00 -
[29]
Originally by: Pottsey
I donÆt really agree as thatÆs more a personal choice and not a case of one method is better resistance then the other. ItÆs like saying an active tank is faster and not mentioning you fit an afterburner and also not saying that you can fit an afterburner to the passive tank as well.
Also all the active tank setups posted so far have the same amount of resistance modules fitted as the passive tank. So saying the active tanks normally fit more resistance modules doesnÆt add up with whatÆs posted.
I'm not going to sit here and argue with you about what is could have been would have been ect... However you have stated that the active tank setups posted in this thread do not have any more hardners than the passive setups posted, fair enough you're half right. Now at the same time you say that a 3x extender setup is a personal choice, I'd agree with you there as it is. However if you are going to base your argument on number of hardeners fitted to the ship on the setups posted in the thread I would hope that you would hold your own argument to your own argument and look at how many extenders the passive setups have in this thread.
Now I'm not argueing for or against passive tanking Feroxis in general as they both have a use. All I'm saying is that the cookie cutter passive tank does indeed have 3 extenders and if you do indeed wish to active tank it over passivly tanking it you have three slots available to your active tank. Two of which would be consumed by a Booster and Boost amp, and the thirst being used by what ever, aka could be used as a hardner. Thus it is reasonable for someone to state that active tanks have higher resistances.
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Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.04 22:23:00 -
[30]
Originally by: Jerick Ludhowe
Originally by: Pottsey
I donÆt really agree as thatÆs more a personal choice and not a case of one method is better resistance then the other. ItÆs like saying an active tank is faster and not mentioning you fit an afterburner and also not saying that you can fit an afterburner to the passive tank as well.
Also all the active tank setups posted so far have the same amount of resistance modules fitted as the passive tank. So saying the active tanks normally fit more resistance modules doesnÆt add up with whatÆs posted.
I'm not going to sit here and argue with you about what is could have been would have been ect... However you have stated that the active tank setups posted in this thread do not have any more hardners than the passive setups posted, fair enough you're half right. Now at the same time you say that a 3x extender setup is a personal choice, I'd agree with you there as it is. However if you are going to base your argument on number of hardeners fitted to the ship on the setups posted in the thread I would hope that you would hold your own argument to your own argument and look at how many extenders the passive setups have in this thread.
Now I'm not argueing for or against passive tanking Feroxis in general as they both have a use. All I'm saying is that the cookie cutter passive tank does indeed have 3 extenders and if you do indeed wish to active tank it over passivly tanking it you have three slots available to your active tank. Two of which would be consumed by a Booster and Boost amp, and the thirst being used by what ever, aka could be used as a hardner. Thus it is reasonable for someone to state that active tanks have higher resistances.
The big issue though you have completely forgotten is that Active Shield boosting takes cap.
You mentionned Active Tank taking 2 slots, Shield Booster and Shiled Boost Amplifier. But you have forgotten to take into account the means to sustain all this booster: The Cap Injector.
If you have ever flown an active tanked Ferox, then you would know that the absence of a Cap Injector will doom the tank altogether. Even 2 nos will not cut it (to counter other nosses and smaller ships). Thus 3 slots are taken leaving 2 for the resists: 2x invul or Em/Invuln combo.
The amount of resists still remains sensibly the same.
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