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fnvent
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Posted - 2006.04.19 12:08:00 -
[1]
i m using a ferox with this setup: hi 5 heavys 2 med nos mid 1 ab 2 spec hard t1 1 large shield booster t2 1 shield boost amp low 1 bcu t2 2 pdu t1 1 cpu "something"(just to fit it all)
i d like to know an opinion if its beter have a active setup as this one or go for passive tanking? by the way, if i can come at close range <10km, i can nos target and run the sb as i need it for very long time. using it for ratting in 0.0, but if a pirate comes.... id like to know if it is a good setup?

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FireFoxx80
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Posted - 2006.04.19 12:31:00 -
[2]
For PvP I prefer an active setup.
I used to have a great Passive Ferox tank, worked wonders (11k shields, 240s recharge; or something equally silly), I could tank NPCs all day long.
Problem is, I got ganked quite spectacularly on the way back from a mission in an empire war. In an engagement <20km. Prime territory for nos and active tank. Once my shields were at 25%, I still had full cap and was unable to balance things.
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GruFF83
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Posted - 2006.04.19 12:33:00 -
[3]
I personally use active sheild tanking, gives much better resists. My currect setup is
HIGH's 5 heavies 1 medium NOS (10km) 1 medium Energy neutraiser (11.5km)
MID's 2 active hardeners (kinetic resists, thats what the rats in my area dish out) 1 medium sheild booster 2 large sheild extenders
LOWS 1 medium armour rep 1 ballistic control mod 2 nanos or 2 stabs
this thing tanks like crazy. I tanks 2 BS's without much poblem, only problem is it doesn't deal enough damage to take those BS's out easily. I did kill a 500k BS rat but it took ages. Looking at your setup, i think that large sheild booster is really gonna be harsh on your cap!
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smallgreenblur
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Posted - 2006.04.19 12:36:00 -
[4]
It's a good npcing setup, but if a decent pirate turns up you'll die, same as 90% of npc ships. Best defence against pirates is to keep an eye on local / scanner and fit stabs (however don't forget it makes baby jesus cry if you fit stabs).
Ferrox can fit an awsome passive tank, especially against kinetic / explosive damage. It'll hurt when somebody uses em on you tho. Look at the passive shield tanking thread for more info.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Estoramus
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Posted - 2006.04.19 14:34:00 -
[5]
Which active shield hardeners would you guys use for PVP. currently i'm using 2 EM and 1 Therm but i'm thinking of dropping the 2nd EM for a Kinetic but i'm unsure really since i can't get back ingame to check the stats (PC problems).
Anyone know the numbers for...
1 EM hardener 2 EM hardeners 1 Kinetic hardener
All on a Ferox. cheers. |

Deathbarrage
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Posted - 2006.04.19 14:46:00 -
[6]
5 heavy missile 3 large t2 extenders, 2 t2 invul fields 4x shield power relay
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Jim McGregor
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Posted - 2006.04.19 15:04:00 -
[7]
Originally by: Estoramus Which active shield hardeners would you guys use for PVP. currently i'm using 2 EM and 1 Therm but i'm thinking of dropping the 2nd EM for a Kinetic but i'm unsure really since i can't get back ingame to check the stats (PC problems).
Anyone know the numbers for...
1 EM hardener 2 EM hardeners 1 Kinetic hardener
All on a Ferox. cheers.
Hard to say for the Ferox since you get added resistances depending on your battlecruiser skill. --- "2006.04.15 05:48:19 notify Ditrigonal Thermal Barrier Crystallization I is already modifyActiveShieldResonanceAndNullifyPassiveResonance." |

Estoramus
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Posted - 2006.04.19 15:13:00 -
[8]
Originally by: Jim McGregor
Originally by: Estoramus Which active shield hardeners would you guys use for PVP. currently i'm using 2 EM and 1 Therm but i'm thinking of dropping the 2nd EM for a Kinetic but i'm unsure really since i can't get back ingame to check the stats (PC problems).
Anyone know the numbers for...
1 EM hardener 2 EM hardeners 1 Kinetic hardener
All on a Ferox. cheers.
Hard to say for the Ferox since you get added resistances depending on your battlecruiser skill.
Work from Level 5.
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smallgreenblur
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Posted - 2006.04.19 15:16:00 -
[9]
Personally i'd use 1 em II and 1/2 invulnerability field IIs, should get all your resistances up over 75%.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

DayVV4lkEr
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Posted - 2006.04.19 15:33:00 -
[10]
Let's see it that way. What is the worst that can happen to an active Shield Tanked Ferox ? I would say Nos and Neuts. How often do u see them in PvP the last days ? very often.
Do Nos and Neuts affect a passiv tank ? no.
Ip erosnally go with a passiv tank. Of course you are not dealing that great damagen then (because u need the lows for shield power relays) but with 1 invul field u already have quite good resistances and u can mange to get more Shield regen (on the peak of course) the a large shield Booster II does with an amp.
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Eiye
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Posted - 2006.06.23 20:39:00 -
[11]
This set up does wonders for me:
4 x Heavy missiles T2 3 x 250mm Rails T2
2 x Mag Scattering T2 1 x Large Shield Booster T2 1 x Invulnerability T2 1 x Cap Recharger T2
4 x Capacitor Power Relay T1
Caps stabalise at about 40% with every thing running, will need more than 2 Heavy Nosferatu to drain cap below 50% whilst running shield booster.
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Kel Shek
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Posted - 2006.06.23 21:41:00 -
[12]
Originally by: Eiye This set up does wonders for me:
4 x Heavy missiles T2 3 x 250mm Rails T2
2 x Mag Scattering T2 1 x Large Shield Booster T2 1 x Invulnerability T2 1 x Cap Recharger T2
4 x Capacitor Power Relay T1
Caps stabalise at about 40% with every thing running, will need more than 2 Heavy Nosferatu to drain cap below 50% whilst running shield booster.
don't those CPR's gimp the hell out of the shield booster?
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Tunajuice
Demon Womb Xelas Alliance
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Posted - 2006.09.04 04:20:00 -
[13]
if you are going with 2-4 SPR.. you need to go with shield extenders not boosters. You can't run boosters with all those SPR... nor would you really want to.
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DeathWarfare
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Posted - 2006.09.04 04:35:00 -
[14]
By the looks of things you people don't go into low sec very often. Stab's are a must to run on any ship! 2 minimum!
On another note i got bored the other night and had my ferox going at 1309m/s... see you can beat that! hehe 
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Kulmid
Dummies
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Posted - 2006.09.04 05:02:00 -
[15]
Originally by: DeathWarfare By the looks of things you people don't go into low sec very often. Stab's are a must to run on any ship! 2 minimum!
On another note i got bored the other night and had my ferox going at 1309m/s... see you can beat that! hehe 
a short while ago I had mine going 3200 m/s+ (not sure of the exact number)
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Tunajuice
Demon Womb Xelas Alliance
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Posted - 2006.09.04 05:03:00 -
[16]
Stabs are useless in low sec spac especially on a combat ship.
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Sion Gerge
Minmatar Facepunch Studios Gemini Federation
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Posted - 2006.09.04 05:37:00 -
[17]
Imo passive is better, try this setup. This setup gives me around 60 shield per second, i can use the tech II becous i dont need anny cap, my damage is good and so is my res.
Ferox
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II (replace that for another invul field if you whant) Photon Scattering Field II
Shield Power Relay I Shield Power Relay I Ballistic Control System II Ballistic Control System II
There are 3 kinds of ppl in the world: those who can count, and those who can't.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passenge |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.04 06:11:00 -
[18]
ôI personally use active sheild tanking, gives much better resists. My currect setup isö Considering both active and passive use the same resistance modules I fail to see why active would give better resistance. ShouldnÆt it be the same?
As for those that say use cap relays on an active tank, I find that crasy. Not only do they make your shield booster weaker but PDS modules make your tank stronger. YouÆre much better off using PDS to boost the passive tank which adds on top of the active tank.
Passive shield tanking guide, click here. |

Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.04 14:55:00 -
[19]
Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
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Ujio Noki
Puppets on Steroids iPOD Alliance
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Posted - 2006.09.04 15:02:00 -
[20]
Originally by: Sion Gerge Imo passive is better, try this setup. This setup gives me around 60 shield per second, i can use the tech II becous i dont need anny cap, my damage is good and so is my res.
Ferox
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II (replace that for another invul field if you whant) Photon Scattering Field II
Shield Power Relay I Shield Power Relay I Ballistic Control System II Ballistic Control System II
exactly what i use on mine, and with t2 furys and a neut and nos in the highs  |

Duban Xtreme
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Posted - 2006.09.04 15:36:00 -
[21]
Originally by: DeathWarfare By the looks of things you people don't go into low sec very often. Stab's are a must to run on any ship! 2 minimum!
On another note i got bored the other night and had my ferox going at 1309m/s... see you can beat that! hehe 
OMG N00B!!!
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.09.04 15:41:00 -
[22]
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
I'd also like to know about this. Should a Railgun based ferox go active or passive? ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Duban Banned
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Posted - 2006.09.04 15:43:00 -
[23]
Originally by: Lisento Slaven
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
I'd also like to know about this. Should a Railgun based ferox go active or passive?
Railgun based feroxes should go dead. It's possible, but missiles are just better on ferox since it gets no rail
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Jerick Ludhowe
Arcana Imperii Ltd.
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Posted - 2006.09.04 15:48:00 -
[24]
Originally by: Pottsey ôI personally use active sheild tanking, gives much better resists. My currect setup isö Considering both active and passive use the same resistance modules I fail to see why active would give better resistance. ShouldnÆt it be the same?
The reason is that passive tanked Feroxs almost always use 3x extenders, an active tank would use a booster, boost amp, and another hardener in place of those extenders. Thus why someone would say an active would have better resistances.
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.04 16:04:00 -
[25]
Edited by: Pottsey on 04/09/2006 16:05:03 ôThe reason is that passive tanked Feroxs almost always use 3x extenders, an active tank would use a booster, boost amp, and another hardener in place of those extenders. Thus why someone would say an active would have better resistances.ö I donÆt really agree as thatÆs more a personal choice and not a case of one method is better resistance then the other. ItÆs like saying an active tank is faster and not mentioning you fit an afterburner and also not saying that you can fit an afterburner to the passive tank as well.
Also all the active tank setups posted so far have the same amount of resistance modules fitted as the passive tank. So saying the active tanks normally fit more resistance modules doesnÆt add up with whatÆs posted.
Passive shield tanking guide, click here. |

Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.04 16:45:00 -
[26]
Originally by: Duban Banned Edited by: Duban Banned on 04/09/2006 15:46:15
Originally by: Lisento Slaven
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
I'd also like to know about this. Should a Railgun based ferox go active or passive?
Railgun based feroxes should go dead. It's possible, but missiles are just better on ferox since it gets no rail damage bonus
Your point being? The Ferox comes from a line a optimal range bonus + shield resists bonus type ships. From Merlin, Moa, Ferox to Rohk.
Ferox gets no missile bonus either so your point remains invalid.
I wish to employ Rails on a Ferox as it was meant to be (as well as a Warfare Link module).
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Duban Banned
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Posted - 2006.09.04 16:53:00 -
[27]
Edited by: Duban Banned on 04/09/2006 16:53:50
Originally by: Waenn Ironstaff Your point being? The Ferox comes from a line a optimal range bonus + shield resists bonus type ships. From Merlin, Moa, Ferox to Rohk.
Ferox gets no missile bonus either so your point remains invalid.
I wish to employ Rails on a Ferox as it was meant to be (as well as a Warfare Link module).
Missiles are already more powerful to start off with. And the merlin can't damage primarily by rails or missiles, while the moa has mroe rails and only 2 missile slots. Ferox has a 5/5 setup so you have a full choice. Misisles in general are more effective. 5 missiles > 5 rails, and missiles with even basic missile bombardment skills are longer range then rails with optimal bonus anyways so the optimal range bonus doesn't really give it anything over missiles.
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Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
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Posted - 2006.09.04 20:13:00 -
[28]
Edited by: Majin82 on 04/09/2006 20:15:07 I own 2 ferox and they are both set up differently. 1 is set up for PVE and 1 is set up for PVP. The PVE on is active and the PVP one is passive. The reason being is that you will always have to engage large numbers of targets in PVE and in PVP you mostly will to take on 1 or 2 guys (if god likes you).
As hard as it can be, you need to pick 1 or the other, having a combination only works so well. I had a hell of a time building my Passive PVP set up, but in the end I came up with something that can tank Cruise Missiles and keep me in shields long enough to take the shields off a raven.
Just my 2 cents
------------------------------------- Sammael's Legion ARCH |

Jerick Ludhowe
Arcana Imperii Ltd.
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Posted - 2006.09.04 20:47:00 -
[29]
Originally by: Pottsey
I donÆt really agree as thatÆs more a personal choice and not a case of one method is better resistance then the other. ItÆs like saying an active tank is faster and not mentioning you fit an afterburner and also not saying that you can fit an afterburner to the passive tank as well.
Also all the active tank setups posted so far have the same amount of resistance modules fitted as the passive tank. So saying the active tanks normally fit more resistance modules doesnÆt add up with whatÆs posted.
I'm not going to sit here and argue with you about what is could have been would have been ect... However you have stated that the active tank setups posted in this thread do not have any more hardners than the passive setups posted, fair enough you're half right. Now at the same time you say that a 3x extender setup is a personal choice, I'd agree with you there as it is. However if you are going to base your argument on number of hardeners fitted to the ship on the setups posted in the thread I would hope that you would hold your own argument to your own argument and look at how many extenders the passive setups have in this thread.
Now I'm not argueing for or against passive tanking Feroxis in general as they both have a use. All I'm saying is that the cookie cutter passive tank does indeed have 3 extenders and if you do indeed wish to active tank it over passivly tanking it you have three slots available to your active tank. Two of which would be consumed by a Booster and Boost amp, and the thirst being used by what ever, aka could be used as a hardner. Thus it is reasonable for someone to state that active tanks have higher resistances.
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Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.04 22:23:00 -
[30]
Originally by: Jerick Ludhowe
Originally by: Pottsey
I donÆt really agree as thatÆs more a personal choice and not a case of one method is better resistance then the other. ItÆs like saying an active tank is faster and not mentioning you fit an afterburner and also not saying that you can fit an afterburner to the passive tank as well.
Also all the active tank setups posted so far have the same amount of resistance modules fitted as the passive tank. So saying the active tanks normally fit more resistance modules doesnÆt add up with whatÆs posted.
I'm not going to sit here and argue with you about what is could have been would have been ect... However you have stated that the active tank setups posted in this thread do not have any more hardners than the passive setups posted, fair enough you're half right. Now at the same time you say that a 3x extender setup is a personal choice, I'd agree with you there as it is. However if you are going to base your argument on number of hardeners fitted to the ship on the setups posted in the thread I would hope that you would hold your own argument to your own argument and look at how many extenders the passive setups have in this thread.
Now I'm not argueing for or against passive tanking Feroxis in general as they both have a use. All I'm saying is that the cookie cutter passive tank does indeed have 3 extenders and if you do indeed wish to active tank it over passivly tanking it you have three slots available to your active tank. Two of which would be consumed by a Booster and Boost amp, and the thirst being used by what ever, aka could be used as a hardner. Thus it is reasonable for someone to state that active tanks have higher resistances.
The big issue though you have completely forgotten is that Active Shield boosting takes cap.
You mentionned Active Tank taking 2 slots, Shield Booster and Shiled Boost Amplifier. But you have forgotten to take into account the means to sustain all this booster: The Cap Injector.
If you have ever flown an active tanked Ferox, then you would know that the absence of a Cap Injector will doom the tank altogether. Even 2 nos will not cut it (to counter other nosses and smaller ships). Thus 3 slots are taken leaving 2 for the resists: 2x invul or Em/Invuln combo.
The amount of resists still remains sensibly the same.
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Grendel Marqun
Caldari Deep Core Mining Inc.
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Posted - 2006.09.04 22:38:00 -
[31]
Ignore the twit saying "don't use rails". Ferox may not have a dps bonus, but 10% range means amat surprise for quite a ways. With BC 4 and 250s, my effective engagement range with amat is ~35 km. And while missiles might be reliable damage, good gunnery will get you at least the same dps, and the potential for 350ish wrecking hits.
With a railrox, I usually run a (somewhat) active tank. 2 LSE2, an invuln2, and a med booster2 in mids, with a web to round it out. Lows are pdcs to fit the gear, then magstabs. Highs are 5 250s and a pair of assaults. If you're missioning with it, most missions you can lose the booster and add a targeting comp to make those rails extra mean. Of course, that's back to being passive again :P
Since a railship needs cap, putting sprs on hurts your effectiveness. So, might as well kit for decent cap and shield regen, and have a booster to help your shielding out. With good cap skills and a couple of pdcs, you can get enough cap to run your invuln and booster forever, or your invuln, your rails, and about a 50% duty cycle on the booster. Make it 4 pdcs, and you'll be running the rails forever as well, but your dps will suffer.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.05 05:00:00 -
[32]
Originally by: Eiye This set up does wonders for me:
4 x Heavy missiles T2 3 x 250mm Rails T2
2 x Mag Scattering T2 1 x Large Shield Booster T2 1 x Invulnerability T2 1 x Cap Recharger T2
4 x Capacitor Power Relay T1
Caps stabalise at about 40% with every thing running, will need more than 2 Heavy Nosferatu to drain cap below 50% whilst running shield booster.
And How much does your SB give you with 4 CPRs fitted?
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.05 05:01:00 -
[33]
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
You have to go active. Passive you'd run out of cap from firing the rails and then you've be screwed due to abyssmal cap recharge.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy |

AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.09.05 05:29:00 -
[34]
Originally by: Waenn Ironstaff Most of these setups concern though Missile based Ferox.
What if I wanted to use rails instead? Go passive or active?
No tank really needed. Use T2 250mm rails and snipe from around 150km away. Carry assault launchers and 5x warrior drones for anti frigate defense if you get stupid with your snipeing locations or get overly brave.
Mind you the above takes alot of training to make it happen.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Pottsey's Clone
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Posted - 2006.09.05 06:04:00 -
[35]
ôYou have to go active. Passive you'd run out of cap from firing the rails and then you've be screwed due to abyssmal cap recharge.ö Passive tanks can have just as good cap recharge as active tanks so turrets are not a problem. All you do is use 1 or 2 PDS modules. I used to use 6 blasters on my domi passive tank without cap problems. So I dont see why a Ferox would have problems.
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Shadarle
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Posted - 2006.09.05 09:27:00 -
[36]
"Passive tanks can have just as good cap recharge as active tanks so turrets are not a problem. All you do is use 1 or 2 PDS modules. I used to use 6 blasters on my domi passive tank without cap problems. So I dont see why a Ferox would have problems."
Your tank suffers a fair bit to do this. So sure, you can use rails... but you're losing out on the tank part of your ship. If you wanna use rails that bad, fine... but realize the tradeoff you're making.
I see a lot of back and forth in this thread. Stop the name calling, crunch the numbers. Or better yet, check out my sig where I already crunched the numbers. You can compare a whole bunch of setups for a ferox/raven/cerberus to each other and see exactly how much damage they can all take before braking.
Basically a passive ferox with missiles is the simplest setup to use with a great tank. Active ferox may tank slightly better, when using missiles, but it requires active control so a crash/etc could screw you. But please, for the love of god, stay away from shield extenders on the same setup as a shield booster. If you use a shield booster there shouldn't be a single passive tanking item on your ship (Shield extender, SPR, etc).
Shield boost amps are decent, but they arn't god's gift to active shield tanking. 4 passive resist mods or 4 active resist mods are generally better than 2 with 2 shield boost amps. Inulns are simply crap for PvE, there are no level 3's that require quad resists. Only if you can spare plenty of tanking ability should you use them so you don't have to swap out each mission. You lose massive tanking ability in an active tank with invulns and you sacrifice a lot of tanking in a passive setup to get the cap to use invulns.
Rails and ferox simply don't work well... unfortunately. The cap requirements are just too large. If there was a dmg bonus then it may be worth it... but as it is, nope.
**********************************************
Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Takahashi Arran
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Posted - 2006.09.05 09:51:00 -
[37]
Originally by: Shadarle Inulns are simply crap for PvE, there are no level 3's that require quad resists.
except those that do- like the black market hub, or any of the other merc missions
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Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.09.05 10:40:00 -
[38]
Originally by: Takahashi Arran
Originally by: Shadarle Inulns are simply crap for PvE, there are no level 3's that require quad resists.
except those that do- like the black market hub, or any of the other merc missions
Mercs, Angels, Drones... :) ------------------------------------------
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.05 12:11:00 -
[39]
ôYour tank suffers a fair bit to do this. So sure, you can use rails... but you're losing out on the tank part of your ship. If you wanna use rails that bad, fine... but realize the tradeoff you're making.ö & ôOr better yet, check out my sig where I already crunched the numbers.ö Your tank loserÆs in one area but gets stronger in 2 tanking areas.
YouÆre focusing too much on the on the HP regen side and not takeing the rest of the tank into account. I donÆt agree with the results in you sig as your not taking into account hitpoints or the amount of time you spend at a higher regen. This is a very rough example. (at work so not 100% sure on numbers).
My PDS domi has sometime like 10k more hitpoints then a shield relay domi. I might lose 50HP/s regen over relays but it will take shield relay setup over 200seconds in combat to heal the amount of damage that I have as base over the shield relay setup. So even though I have less HP regen my tnak is stronger and better off then the high regen setup for the first 200 seconds of the battle.
As most battles are not that long the PDS setup is better then the relay setup for PvP and short PvE. Yet your results make it look like a bad choice.
The 2nd advantage is you spend spend longer at peak and in the high regen area with PDS over relays.
ôBut please, for the love of god, stay away from shield extenders on the same setup as a shield booster. If you use a shield booster there shouldn't be a single passive tanking item on your shipö ThatÆs just not true if you use shield boosters you should be using PDS modules. That and 1 shield extender can be useful for various reasons, Passive hardeners to are useful.
Passive shield tanking guide, click here. |

Shadarle
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Posted - 2006.09.05 16:51:00 -
[40]
Edited by: Shadarle on 05/09/2006 16:55:09 "YouÆre focusing too much on the on the HP regen side and not takeing the rest of the tank into account. I donÆt agree with the results in you sig as your not taking into account hitpoints or the amount of time you spend at a higher regen. This is a very rough example. (at work so not 100% sure on numbers)."
You obviously don't understand the numbers I have listed. My list shows avg tank, then it shows the max tank. The max tank is the most dps you can withstand forever. This is a critical number as it shows the true tanking ability of any setup. Sure if you have 15k shields it will let you tank for a bit... but generally you have 15k shields because you short changed your resists/shield boosting and thus it doesn't help one bit. If you have 15k shields and take 150 dps it's worse than having 5k shields and taking 50 dps in an active tank.
"As most battles are not that long the PDS setup is better then the relay setup for PvP and short PvE. Yet your results make it look like a bad choice."
What does length of the fight have to do with it? The SPR setup tanks better for a passive tank... it yields a higher regen. There is no other use for that cap in a missile setup. If you go with rails you sacrifice that added tank for the cap needed to use the rails. This is a pure loss of tanking to use rails, as I said.
"The 2nd advantage is you spend spend longer at peak and in the high regen area with PDS over relays."
This is the fundamental flaw with your reasoning. No, you don't spend longer in those areas because you're taking damage proportionally higher or you're regenning proportionally slower so you spend the exact same amount of time in those areas. The area itself is larger, but you go through it faster.
"ThatÆs just not true if you use shield boosters you should be using PDS modules. That and 1 shield extender can be useful for various reasons, Passive hardeners to are useful."
Exactly, an active setup uses shield boosters which means PDS. If you're using a different low you're screwing up. But if you have an active setup, the shield extender is severely hurting your tank compared to another resist mod or a shield boost amplifier. I've tested adding 1 extender to almost every setup and in ALL cases it drops your tank by a fairly large amount. Having the extra shields + extra sig is not a good thing if you go through those shields at a proportionally faster rate.
Also, read below about the passive resist mods. They are great and I don't even consider them to be a passive only item, in fact passive resist mods are better in active tanks than passive tanks sometimes depending on the exact numbers.
"except those that do- like the black market hub, or any of the other merc missions"
"Mercs, Angels, Drones... :)"
Angel's do 2 damage types for 90% of their dmg. Thus you can safely fit for Expl/Kin and do very well. Their EM/Therm dmg is tiny on almost all of their ships that you face a lot of/take a while to kill.
As to the rest of those NPC's, the missions are all extremely easy. If you fit for two damage types they'd still be very easy. They really only do 3 damage types anyhow... so you could simply fit for 3 types instead of 2. It's still a better solution than using Invulns. Most people don't realize just how much that 4 cap/sec hurts their tank. Neither Mercs nor Drones do 4 types of damage in any real amount, it's 2 primary damage types with a 3rd thats of decent quantity... but mercs + drones are all in very easy missions for level 3's especially.
Even more don't realize that a t2 passive resist mod with level 5 pass resist skill in that dmg type is better than an active mod of the same type... mostly because of the 2 cap/sec savings. This is true more the smaller the ship you fly, but still barely true on BS's.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.05 17:46:00 -
[41]
ôThe max tank is the most dps you can withstand forever. This is a critical number as it shows the true tanking ability of any setup.ö But it doesnÆt show the true tanking ability only part of the ability. The critical number to me is the time you last in battle. I assume by true tanking ability you mean how long you last in combat? Your numbers say I can tank 80ish HP/s a sec so my setup looks worse then relay setups at 140hp/s and if someone did 160DPS I would die. But you numbers donÆt show is that I would last 163seconds. (actually longer as I didnÆt factor in any regen) while the shield relay setup would already be dead.
I am assuming 0 resistance to make the math easier as both setups would have the same amount of resistance. But my point is your not showing a true picture and the set-ups you show as better at tanking are not better in combat as they donÆt last as long.
The point at which a shield relay HP regen ship heals more hitpoints then the hitpoint ship has over the realy ship is the point when the shield relay setup is the better option. The problem is that time is often in minuets which is longer then most battles take.
Do I need to post an exmple?
ôIf you have 15k shields and take 150 dps it's worse than having 5k shields and taking 50 dps in an active tank.ö Its not always worse it depends on the regen of the two setups. Without regen both last 100seconds.
Passive shield tanking guide, click here. |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.05 17:46:00 -
[42]
Edited by: Pottsey on 05/09/2006 17:50:40 öWhat does length of the fight have to do with it? The SPR setup tanks better for a passive tank... it yields a higher regen. There is no other use for that cap in a missile setup. If you go with rails you sacrifice that added tank for the cap needed to use the rails. This is a pure loss of tanking to use rails, as I said.ö Ok going simplified this is a little and take out resistance as itÆs the same for both setups.
Say my PDS Domi has 22k hitpoints and for some reason instead of 66HP regen it has 0 regen my shield relay domi has 15k and 126 HP regen and for some reason shield recharge at peak from 0 to 100%. Someone does 20k worth of damage in 30 seconds. That leaves my PDS ship on 2k hitpoints and the shield relay over 30 seconds will have healed 3,780 added on top of 15k gives it 18k ish so itÆs dead as its sustained more damage then it can heal.
The shield relay ship is now dead and the PDS ship is still alive with more time to kill the enemy or run. Now take that same idea but factor in that the shield relay ship is not at peak from 0 to 100% and factor in the PDS ship also has HP regen. You now end up with the shield relay ship dieing even sooner and the PDS ship lasting a lot longer.
So if youÆre fighting a battle where the enemy will not break your tank sure shield relays are better. But if youÆre fighting a high damage battle hitpoint ships are better. So the length of the battle matters when determining which tanking method is best. ItÆs not a case of SPR tanks better for a passive tank not all the time. Choose the right setup for the right situation I often swap between PDS and relays depending on what I am doing.
ôI've tested adding 1 extender to almost every setup and in ALL cases it drops your tank by a fairly large amount.ö Yes your HP regne drops but what youÆre not taking into account is the extra hitpoints the enemy has to go though and the time it takes him to go though those hitpoints. For example a domi with no modules has 5400 ish hitpoints. Now add on a shied extenders and you get 2693 extra hitpoints thatÆs like having 22seconds worth of hitpoints at 120HP regen all in 1 go. You donÆt factor those hitpoints in you just look at the HP regne and thatÆs it.
ôHaving the extra shields + extra sig is not a good thing if you go through those shields at a proportionally faster rate.ö A few points both the hitpoint based and relay ship tend to have the same amount of extenders so the sig is the same, next 25sig is nothing and hardly hurts. You donÆt always though shields at a proportionally rate. At least not always as above it depends on the length of the battle and the DPS you are takeing. The only time the shield relays are better are for long battles or low DPS battles for short to medium battles or high damage battles hitpoints are better as you go though your shields at a proportionally faster rate for the relay setup. ItÆs the length of the battle and the DPS you are being hit with that determines which is better relays or PDS. ItÆs not a case of 1 is better then the other.
ôYou obviously don't understand the numbers I have listed. My list shows avg tank, then it shows the max tank. The max tank is the most dps you can withstand forever.ö I understand your numbers I am saying they are misleading. ItÆs a great start and I do like what your doing I just think you need to factor in hitpoints or have some sort of note at the bottom explaining hitpoints can sometimes be better then HP regen. Otherwise people will take the HP regen setup thinking it better when sometimes itÆs worse. Passive shield tanking guide, click here. |

Dagam
Dagam Corp
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Posted - 2006.09.05 18:33:00 -
[43]
I find my railferox kills things much faster than missileferox but has a weaker tank. Bottom line, rails get the missions done faster, only problem is they're more SP intensive than missiles. Cap usage isn't a big deal and not the deciding factor in choosing what weapon to use.
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Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.05 19:49:00 -
[44]
Do you go with a passive tank with pds for the rail setup? Or the Large Shield Booster + Amp combo?
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.05 20:11:00 -
[45]
What do you do PvE, PvP, solo, gangs, what type of missions? Its hard to say whats best for you without knowing more on what you want to do.
There is no 1 best setup. I would go passive and railguns my self but I am not a big missile fan. If your doing lvl 3 missions both setups will work so use what you find most fun. Passive shield tanking guide, click here. |

Dagam
Dagam Corp
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Posted - 2006.09.05 20:35:00 -
[46]
I went with 5x 250 rails / 3 hardeners, AB, large shield booster II / 3 damage mods, 1 PDU. If you wanted to go passive, you can switch down to 200mm's to free up some pg for the 2 large shield extenders. Many mission running setups for lvl 3s look like overkill tankwise. If you can run the mission with 3 damage mods, you should do instead of fitting more tank which doesn't help you get it done fast.
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Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.05 20:47:00 -
[47]
Edited by: Waenn Ironstaff on 05/09/2006 20:48:40
Originally by: Pottsey What do you do PvE, PvP, solo, gangs, what type of missions? Its hard to say whats best for you without knowing more on what you want to do.
There is no 1 best setup. I would go passive and railguns my self but I am not a big missile fan. If your doing lvl 3 missions both setups will work so use what you find most fun.
Sorry for the lack of precision. I always assume it's pvp related since Pve setups are rather easy to guess.
The purpose of my Ferox is for Support Fire with assistance from the Siege Warfare Link Module, using Medium Railguns. Small to Medium Gang.
No limits on the type of weaponry, it could be either 250mm or Dual-125mm.
And no I am not interested in sniping setup for I have no interest in such pvp course and do not have access to it anyway.
But the question of tanking is the most problematic.
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Shadarle
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Posted - 2006.09.05 21:08:00 -
[48]
Pottsey, I see where our main lack of agreement is coming from. You are mostly basing your arguments on PvP damage and I'm basing mine on PvE. I replied a bit longer in my thread, but basically I agree you're probably right for PvP... extenders can be better depending on the amount of damage you're taking. In PvE, however, the max dps you can withstand is the main figure as you won't be taking such incredibly high burst dps generally.
The main reason for my list is because I see people posting ship setups over and over and over and over and everyone thinks their setup is the best. The reason is that humans love to base their opinions on how a setup "feels" to them, not on the numbers. I wanted to finally settle the debate about which setups actually tank better... next I plan to tackle the dps part of the equation in combo with the tanking. So I can list the DPS/Tankage of each setup... that will be truly interesting imo.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Dagam
Dagam Corp
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Posted - 2006.09.05 21:08:00 -
[49]
I still say go active because cap boosters are the win in many situations. 20km scrambler, cap booster, large shield booster II, EM hardener, invuln. Active without cap booster is vulnerable to nos and passive with rails is dodgy because of the power grid on rails.
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