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Arcadia1701
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Posted - 2006.04.23 13:35:00 -
[1]
Edited by: Arcadia1701 on 23/04/2006 13:40:22 I saw this little video os what Dx10 will be capable of, i must say, that i am rather impressed with it, unfortunatly, its not of eve lol.
http://trailers.gametrailers.com/gt_vault/t_crysis_gdc_h264.wmv
enjoy
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ToxicFire
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Posted - 2006.04.23 13:37:00 -
[2]
considering dx10 hasn't been finalised and vista just got pushed back a year... im a tad skeptical that its acutal dx10 footage
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Arcadia1701
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Posted - 2006.04.23 13:40:00 -
[3]
shhh ignorance is bliss
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Deakin Frost
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Posted - 2006.04.23 13:40:00 -
[4]
Beta runtime, beta SDK, beta hardware. They don't start developing the cards after the specification has been finalized.
Sig removed, maximum allowed image dimensions are 400x120 and maximum allowed size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) |

Zeonog
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Posted - 2006.04.23 13:49:00 -
[5]
Well, I thank you for the link anyway 
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Arcadia1701
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Posted - 2006.04.23 13:51:00 -
[6]
it does seem to be dx10, im sure they would have at least some kind of workable version.
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Matoxic
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Posted - 2006.04.23 13:54:00 -
[7]
dunno but, them GFX showin the shadows, are OMGWTF AMAZING
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Barthez Thed
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Posted - 2006.04.23 13:55:00 -
[8]
hmmm, i was planning on building a new machine. Maybe not for a short while now, at least until Vista and DX10 comes out.
It would be a real pain if i spent a significant amount of cash on a pc and parts, to have some of it non-compatable with the new software.
"It's hard to be religeous when certain people are never incinerated by bolts of lightning" -Me
Barthez Thed
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Raem Civrie
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Posted - 2006.04.23 15:13:00 -
[9]
"real-time ambient maps"
OH GOD YES FINALLY.
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Raem Civrie
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Posted - 2006.04.23 15:14:00 -
[10]
Originally by: Barthez Thed hmmm, i was planning on building a new machine. Maybe not for a short while now, at least until Vista and DX10 comes out.
It would be a real pain if i spent a significant amount of cash on a pc and parts, to have some of it non-compatable with the new software.
Yeah, I'm personally going to wait for the second batch of DX10 enabled cards to hit the market, which means I'll have to put up with this crap machine for at least another year or something.
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D'onryu Shoqui
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Posted - 2006.04.23 15:47:00 -
[11]
crysis have released no dx10 footage yet only dx9
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Joshua Deakin
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Posted - 2006.04.23 16:07:00 -
[12]
ahem:
3dGameMan 01-21-2006, 09:47 PM CryTek Unveils Crysis and Tech Demo (Hi-Res): 1st DX10 game announced: ~ source (http://www.gamershell.com/news/27536.html) | download (http://www.gamershell.com/download_12286.shtml)
Back in September 2005, at the PDC Microsoft Conference, CryTek, developers of Far Cry, released a movie that showcased some of the capabilities of the Cry Engine 2 under DirectX 10 API: dynamic day/night cycle, fully interactive enviroments, sunrays and diffuse transmission, real time soft shadows, soft particles, interactive/destructrible enviroments, volumetric clouds, and advanced shader technology. Courtesy of DocSEAL, we have the official version of the movie (hi-res version), along with a German video interview with Cevat Yerli, CEO of Crytek, Sten Hnbler, Lead Level Designer, and Bernd Diemer, Game Designer. Enjoy another Gamershell.com premiere :) The game is named Crysis and will be shipping, as the first DX10 enabled game, in Q4 2006. We have the first screenshots from the game, screenshots that were exclusive to the latest Gamestar magazine issue released today. http://www.3dgameman.com/forums/archive/index.php/t-41152.html ------------------------------------------------- AWM Corp is Recruiting |

Arcadia1701
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Posted - 2006.04.23 16:10:00 -
[13]
thank u thank u, someone that knows what there on about.
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j0sephine
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Posted - 2006.04.23 16:11:00 -
[14]
Edited by: j0sephine on 23/04/2006 16:13:21
"considering dx10 hasn't been finalised and vista just got pushed back a year... im a tad skeptical that its acutal dx10 footage"
It isn't.
"Despite the fact there are currently no cards that support DX10, Crytek managed to pull off a demo at PDC 2005 using software layering to show what to expect when the DX update & cards are out."
... in other words "it's what we hope dx10 graphics can be like" rather than actual dx10-compliant hardware footage.
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wierchas noobhunter
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Posted - 2006.04.23 16:12:00 -
[15]
um i need to buy new computer 
i will be nice Naughty - don't discuss moderation on the forums! - Cathath |

Maya Rkell
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Posted - 2006.04.23 16:15:00 -
[16]
Originally by: Raem Civrie "real-time ambient maps"
OH GOD YES FINALLY.
Perfectly possible without DX10. And in all honesty, not really worth it. There are far lower-cost ways to achieve the same or better visual results.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Koba Kyogen
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Posted - 2006.04.23 16:24:00 -
[17]
is this dx10 or not?
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Koba Kyogen
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Posted - 2006.04.23 16:24:00 -
[18]
Originally by: j0sephine Edited by: j0sephine on 23/04/2006 16:23:54
"considering dx10 hasn't been finalised and vista just got pushed back a year... im a tad skeptical that its acutal dx10 footage"
It isn't.
"Despite the fact there are currently no cards that support DX10, Crytek managed to pull off a demo at PDC 2005 using software layering to show what to expect when the DX update & cards are out."
... in other words "it's what we hope dx10 graphics can be like" rather than actual dx10-compliant hardware footage.
edit: and straight from horse's mouth, so to speak:
"Bernd Diemer: Everything you've seen has been running on DX9 and normal hardware you can get in the shops right now. It's all normal spec and doesn't even use a dual processor or anything like that, we don't have any special graphical hardware inside these boxes."
nm
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babyblue
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Posted - 2006.04.23 16:26:00 -
[19]
I downloaded the april dx SDK yesterday - they have some pre-rendered movies of basic DX 10 techniques - particularly liked the displacement mapping.
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pyr8t
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Posted - 2006.04.23 16:45:00 -
[20]
That video is the CRYTEC engine running DX10. It has nothing to do with how EVE will look though.... but it has everything with how CRYSIS 2 will look.
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Tachy
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Posted - 2006.04.23 16:56:00 -
[21]
Originally by: pyr8t [pointless blabla]
Feel free to follow the second link from j0sephine and to read the other posts. Feel free to check who the guy is that's been quoted by j0sephine. Feel free to check when the DX10 specs have been fixed. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Sensor Error
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Posted - 2006.04.23 17:23:00 -
[22]
Originally by: Arcadia1701 Edited by: Arcadia1701 on 23/04/2006 13:40:22 I saw this little video os what Dx10 will be capable of, i must say, that i am rather impressed with it, unfortunatly, its not of eve lol.
http://trailers.gametrailers.com/gt_vault/t_crysis_gdc_h264.wmv
enjoy
I think I just came...
yup... ... ... twice... RABBLE RABBLE RABBLE!!!
------------------------------------------
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keepiru
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Posted - 2006.04.23 18:29:00 -
[23]
Considering there's quite a few very recent games that dont even use SM3.0 (oblivion, for example) im not holding my breath quite yet. ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

Reiisha
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Posted - 2006.04.23 18:51:00 -
[24]
Originally by: keepiru Considering there's quite a few very recent games that dont even use SM3.0 (oblivion, for example) im not holding my breath quite yet.
Oblivion uses parallax mapping and HDR - both of them are sm3.0 functions.
Yes, HL2 has a 2.0 HDR version, but that doesn't mean Oblivion uses the same kind of HDR. Far Cry and Oblivion both use a sm3.0 version - for that matter, Far Cry got displacement maps a while ago aswell.
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babyblue
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Posted - 2006.04.23 19:07:00 -
[25]
Edited by: babyblue on 23/04/2006 19:07:03
Originally by: Reiisha Far Cry got displacement maps a while ago aswell.
Current displacement mapping techniques are limited by the fact you can't tessellate in the shader, ie. one vertex in, one vertex out. DX 10 allows you to do this, ie. generate new geometry in the shader itself. The geometry instancing feature is also great for FarCry type densely occluded jungle scenery.
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j0sephine
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Posted - 2006.04.23 19:12:00 -
[26]
"Current displacement mapping techniques are limited by the fact you can't tessellate in the shader, ie. one vertex in, one vertex out."
Which doesn't mean real displacement mapping is impossible without dx10, and on per-pixel rather than per-vertex level to boot...
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babyblue
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Posted - 2006.04.23 19:16:00 -
[27]
Originally by: j0sephine "Current displacement mapping techniques are limited by the fact you can't tessellate in the shader, ie. one vertex in, one vertex out."
Which doesn't mean real displacement mapping is impossible without dx10, and on per-pixel rather than per-vertex level to boot...
Well technically you can't do it on a per-pixel level, because rasterization happens on a per-triangle level, if you see what I mean. It's simulated with bump mapping of course, but you can't self-shadow with bump maps and it's noticably a flat surface close-up. In order to do it properly, you need to take displacement values from a map and generate new triangles on an input triangle, outputting this new geometry. If you download the DX SDK there is an example in the sample browser.
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j0sephine
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Posted - 2006.04.23 19:24:00 -
[28]
"Well technically you can't do it on a per-pixel level, because rasterization happens on a per-triangle level, if you see what I mean."
No, i don't see what you mean. It might be worth to check the page i linked before you deem what's being done there as 'technically impossible' -.o
"It's simulated with bump mapping of course, but you can't self-shadow with bump maps and it's noticably a flat surface close-up."
Sure you can. It's called Steep Parallax Mapping.
There's simply more than one way to skin the cat, and just because dx10 chooses one way to skin it doesn't mean this is the only way possible and nothing can be done without it...
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babyblue
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Posted - 2006.04.23 19:30:00 -
[29]
Originally by: j0sephine "Well technically you can't do it on a per-pixel level, because rasterization happens on a per-triangle level, if you see what I mean."
No, i don't see what you mean. It might be worth to check the page i linked before you deem what's being done there as 'technically impossible' -.o
"It's simulated with bump mapping of course, but you can't self-shadow with bump maps and it's noticably a flat surface close-up."
Sure you can. It's called Steep Parallax Mapping.
There's simply more than one way to skin the cat, and just because dx10 chooses one way to skin it doesn't mean this is the only way possible and nothing can be done without it...
I checked the link. Don't make assumptions. Walk up to a steep parallax map, bump map, normal map, or any other kind of planar map and move from side to side and tell me you can see solid 3d geometry. Now do the same with a true displacement map. If you can't see the difference, then the technique is probably wasted on you.
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j0sephine
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Posted - 2006.04.23 19:37:00 -
[30]
"I checked the link. Don't make assumptions. Walk up to a steep parallax map, bump map, normal map, or any other kind of planar map and move from side to side and tell me you can see solid 3d geometry. Now do the same with a true displacement map. If you can't see the difference, then the technique is probably wasted on you."
I made this assumption because if you managed to completely overlook screenshots and videos on that page which demonstrate the very effect you talk about (visible change to silhouette of polygon instead of it appearing flat) ... then clearly you didn't check it close enough. Which isn't surprising when you replied in under 5 mins to my original post.
There is simply no difference here to see, that you speak of. (ok difference would be per-pixel displacement is probably far more accurate that extra polygons added by shader, but doubt this is the kind of difference you'd want me to point out, since it's not in favour of dx10 approach)
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