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Thread Statistics | Show CCP posts - 8 post(s) |

Fuujin
Hadean Drive Yards
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Posted - 2006.09.23 01:15:00 -
[121]
It's only been how long... _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Ilya Murametz
Caldari Hybonashi Industries
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Posted - 2006.09.23 15:18:00 -
[122]
Edited by: Ilya Murametz on 23/09/2006 15:22:57
Originally by: Fuujin It's only been how long...
Now I think they're doing it just to tick us off even more, I mean what are the chances that a Dev or somebody on top did not see a 2 month old, 5 pages, 121 replies, and over 12,000 views post?
..or wait, maybe they're just overloaded with those paper cards shows/promotions, or "working on kali" cause you know ...them things (specially are SOOO important to bring in crowd to a server that cant support what we have now, and had tons of exsisting stuff that needs fixin. 
m'kay, i'm done *****in for today  _____________________________________________
Originally by: some nub ..aka recovering WoW person
What lvl can I start PvP ?
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digitalwanderer
Gallente The Nest
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Posted - 2006.09.23 21:15:00 -
[123]
You guys do realise that with Kali 1,it's not just a question of adding the new Tier 3 BS's and tier 2 BC's,but also pretty much redo all the ships that were released so far,and that includes carriers as well...Right?
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Fuujin
Hadean Drive Yards
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Posted - 2006.09.24 01:58:00 -
[124]
I dont think the model upgrade is due untilt he graphics update, which isnt kali 1.... _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.09.24 02:53:00 -
[125]
Edited by: Angus McLean on 24/09/2006 02:53:27 You know youll probably never get a GM or Dev post right? I dont mean to add crap posts that are unhelpful to this thread but look at the Amarr thread. Theres 78 pages of writing and not one Dev post. Granted only about 40 pages actually have good material in them...
But yes, I remember when I first saw the Caldari Carrier. ..It went something like this.
"Holy crap what! What kind of sweet new battleship is that!"
Quote:
Basically we've established, EVE physics < Amarr 
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ELECTR0FREAK
Eye of God Axiom Empire
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Posted - 2006.09.24 10:56:00 -
[126]
Edited by: ELECTR0FREAK on 24/09/2006 10:57:14
To those saying "devs say anything", they aren't because they already have. It was many months ago when they stated that the Chimera model size was bugged when they were adjusting the carrier model size to fit comfortably inside stations. This is also why the center point is at one end. They acknowledged it is a known issue and is on the to-do list to be fixed.
I'm a Chimera pilot and while it bugs me, I know that I've submitted a bug report about this with screenshots a long time ago, and I've been told it's known and unintended, so I'm content to stay quiet about it for now. Obviously if Kali 1 passes by and it's not fixed yet, I'll likely pipe up.
It really is humiliating to be in a capital ship of that size, and the center point bug just ruins the beauty of the ship. I can barely see a cool bridge at the back, as well as a semi-hidden-rear-facing runway, but all that beautiful artwork is lost when the camera sits kilometers behind the ship. It's also embarassing to watch it give birth to an ejected cruiser that is wider around than the ship itself.
If you want to really get a laugh, try ejecting a Mammoth. It's about the same dimensions as a Chimera. Not to mention, my tender ego can only take so much when some guy who's just got into a carrier undocks behind an experienced pilot like myself and laughs as his carrier dwarfs mine. 
Anyhow I've complained enough, at least it's comforting to know something will get done about it... eventually. I certainly hope sooner (next patch?) than later.
Discoverer of the Missile Damage Formula |

digitalwanderer
Gallente The Nest
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Posted - 2006.09.24 20:04:00 -
[127]
Originally by: Fuujin I dont think the model upgrade is due untilt he graphics update, which isnt kali 1....
There's 2 graphics updates in the planning stages right no,and yes the major one comes with vista,but that won't happen till sometime next year at the very least,once there's a half decent user base that's on vista and DX10 graphics cards...
The remodeled mega,and scorpion are part of this update in kali 1,as well as the introduction of the new ships....Can't have the older ships look like well **** ,compared to the new ones,now can we...
I'm sure other graphics related glitches,bigger stations,since undocking a Minnie dread is always a riot in pretty much every station in eve,or carriers that actually look like they can haul multiple cruisers and BC's,are scaled up by significantly....
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Luna Nilaya
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Posted - 2006.09.24 20:51:00 -
[128]
Im a game developer myself and I really can't understand the sheer amount of these graphical bugs in EVE. They are so apparent and can be easily fixed but no one is doing anything. Single artist could propably fix them all in just couple of hours. Based on what you've said the Chimera seems to be accidentally scaled down, which is a huge bug in my opinion. I would be spanked for missing something like that so why aren't anyone being spanked at CCP?
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Ilya Murametz
Caldari Hybonashi Industries
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Posted - 2006.09.25 23:39:00 -
[129]
Originally by: ELECTR0FREAK Edited by: ELECTR0FREAK on 24/09/2006 10:57:14
To those saying "devs say anything", they aren't because they already have. It was many months ago when they stated that the Chimera model size was bugged when they were adjusting the carrier model size to fit comfortably inside stations. This is also why the center point is at one end. They acknowledged it is a known issue and is on the to-do list to be fixed.
I'm a Chimera pilot and while it bugs me, I know that I've submitted a bug report about this with screenshots a long time ago, and I've been told it's known and unintended, so I'm content to stay quiet about it for now. Obviously if Kali 1 passes by and it's not fixed yet, I'll likely pipe up.
It really is humiliating to be in a capital ship of that size, and the center point bug just ruins the beauty of the ship. I can barely see a cool bridge at the back, as well as a semi-hidden-rear-facing runway, but all that beautiful artwork is lost when the camera sits kilometers behind the ship. It's also embarassing to watch it give birth to an ejected cruiser that is wider around than the ship itself.
If you want to really get a laugh, try ejecting a Mammoth. It's about the same dimensions as a Chimera. Not to mention, my tender ego can only take so much when some guy who's just got into a carrier undocks behind an experienced pilot like myself and laughs as his carrier dwarfs mine. 
Anyhow I've complained enough, at least it's comforting to know something will get done about it... eventually. I certainly hope sooner (next patch?) than later.
I so hope you're right and it does come next patch _____________________________________________
Originally by: some nub ..aka recovering WoW person
What lvl can I start PvP ?
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RoCkEt X
Caldari The Order of Chivalry
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Posted - 2006.09.26 11:30:00 -
[130]
Maybe when they tried comparing it to the rest of the ships a MWD got mixed up along the way and the mass on the chimera is much higher than what it should be. tbh if i slap a MWD on my crow it prolly has the same sig radius as the chimera should have.
i was in a system in lowsec last week and a chimera jumps in. i looked at it and realized the ship he was flying was either a very large thorax or a very small ferox CARRIERS SHOULD NOT BE THE MIDGETS OF EVE SHIPS!
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digitalwanderer
Gallente The Nest
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Posted - 2006.09.26 21:31:00 -
[131]
Edited by: digitalwanderer on 26/09/2006 21:33:47 Well,i boarded my archon for the first time yestarday and i will say that the experience was less than impressive to say the least,especially since i had just hopped off the dreadnaught,and the archon is actually the biggest carrier of the bunch to make matters worse...
Since i have now had the experience of seeing both first hand,i checked out the specifications for mass and volume for both ships,and the numbers there simply don't make any sense at all,since the carrier in question only has roughly 10% less mass than the dread(1012500000 kg for archon vs 1125000000 kg for the revelation),despite the fact that the archon is not only at least 5x smaller than the revelation(visually),but also has a 500 000m3 ship storage area and another 80000 M3 for drones,wich means large open spaces,so how is the archon so heavy in the first place,and the revelation only 10% heavier?,despite the huge size advantage.
Then we have the volume figures,and while here the difference is bigger between both,(18,500,000 M3 for revelation vs 13,950,000 M3 for the archon),the visual size difference between both ships suggests more like the archon couldn't possibly have more than 3~4 million M3 in overall volume(about 2x bigger than a BS),not almost 14 million M3....
Chimera is even worse off obviously,but all carriers should be a lot bigger than they are by those mass and volume numbers....I'd say to make the overall size of all smaller carriers about 3/4's of the size of their respective racial dread,and motherships grow to half the size of a titan....
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F2C MaDMaXX
London Transport Freelancer Alliance
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Posted - 2006.09.27 22:46:00 -
[132]
I think at the very least, its a case of visually regonisable in combat.
I was watching a video wherein a thanatos was being murdered and even though you lose a little quality watching fraps videos, i still could not see this ship amongst the other normal ships, i even knew where it was and what i was looking for! :(
______________________________________ Natural Selection Developer
Sound FX |

Ilya Murametz
Caldari Hybonashi Industries
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Posted - 2006.09.29 18:55:00 -
[133]
FIX BEFORE FEATURE!!!   _____________________________________________
Originally by: some nub ..aka recovering WoW person
What lvl can I start PvP ?
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Ilya Murametz
Caldari Hybonashi Industries
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Posted - 2006.09.29 19:00:00 -
[134]
Originally by: digitalwanderer Edited by: digitalwanderer on 26/09/2006 21:38:38 Well,i boarded my archon for the first time yestarday and i will say that the experience was less than impressive to say the least,especially since i had just hopped off the dreadnaught,and the archon is actually the biggest carrier of the bunch to make matters worse...
Since i have now had the experience of seeing both first hand,i checked out the specifications for mass and volume for both ships,and the numbers there simply don't make any sense at all,since the carrier in question only has roughly 10% less mass than the dread(1,012,500,000 kg for archon vs 1,125,000,000 kg for the revelation),despite the fact that the archon is not only at least 5x smaller than the revelation(visually),but also has a 500 000m3 ship storage area and another 80 000 M3 for drones,wich means large open spaces,so how is the archon so heavy in the first place,and the revelation only 10% heavier?,despite the huge size advantage.
Then we have the volume figures,and while here the difference is bigger between both,(18,500,000 M3 for revelation vs 13,950,000 M3 for the archon),the visual size difference between both ships suggests more like the archon couldn't possibly have more than 3~4 million M3 in overall volume(about 2x bigger than a BS),not almost 14 million M3....
Chimera is even worse off obviously,but all carriers should be a lot bigger than they are by those mass and volume numbers....I'd say to make the overall size of all smaller carriers about 3/4's of the size of their respective racial dread as a baseline,and motherships grow to half the size of a titan....
Nah, they're rather make already half useless carrier even more useless than fix bugs.
FIX BEFORE FEATURE
One of the CCP employees even went as far as saying, "visual bugs are not critical, quit complaning about it" ... which is very sad in my opinion.
_____________________________________________
Originally by: some nub ..aka recovering WoW person
What lvl can I start PvP ?
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Fuujin
Hadean Drive Yards
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Posted - 2006.10.01 16:26:00 -
[135]
Well I have my fingers crossed that this issue will be resolved in the Kali 1 update. Pretty pretty please. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.10.02 00:48:00 -
[136]
pls fix my chimera CCP :)
I dont mind about the size, caldari ships tend to be denser and less agile than most other ships anyway.
Just pls fix the bugged centre point, it makes navigation tricky, and the strange shape shield hardners and boosters make over the hull is really.... just wrong you know :P
pls pls pls thx lube you :D ♥ ______________________________________
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Hatuk
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Posted - 2006.10.04 15:50:00 -
[137]
Originally by: Luna Nilaya Im a game developer myself and I really can't understand the sheer amount of these graphical bugs in EVE. They are so apparent and can be easily fixed but no one is doing anything. Single artist could propably fix them all in just couple of hours. Based on what you've said the Chimera seems to be accidentally scaled down, which is a huge bug in my opinion. I would be spanked for missing something like that so why aren't anyone being spanked at CCP?
Luna Nilaya you just stole my post... yea its few days work for 1 guy. i mean CCP does have all the models saved so where is the problem? 
btw all ships need resizing if we take a frigate as base size... cruisers and some BSs can pass but all other is a no-go.
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Sovarin
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.10.04 21:22:00 -
[138]
Not just the chimera is a midget ship i have recently realised, but the Wyvern is also not that much bigger than an apoc. the caldari carrier and MS are seriously undersized. If you look on the eve chart of all ships (Clicky Here) you can see that the size of these ships look like they meant to be like that? Please tell me that this aint so!, if the chimeras arnt suppose to be nothing more than a jumped up BS, that is seriously pathetic. If the chim and ms are meant to be midget ships, im training a different race of carrier to save the shame of having to listen to the cry of laughter in local.

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Sol Flare
Caldari The White Star Consortium
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Posted - 2006.10.05 17:39:00 -
[139]
On defense of the devs... I work for a software/hardware development company and there is something called a priority list!! This runs everything in the development side and requires the man (and woman) power of several different areas. So it isn't as easy as someone sitting down at the computer and adding a few more "inches" or resize the carrier, move center pivot to center, and then get it checked into the next code release.
Yes, it is small, looks puny, and it takes a BIGGER Caldari to undock in it... but the fact that this is just a cosmetic problem... VERY LOW on the priority list. Do not expect it to be fixed immediately. They have bigger fish to fry... They know it is an issue and an occasional bump on this thread would be fine... No need to twist the knife.
Patience, I've heard, is a virtue...
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Hippo117
Caldari 9th Fleet Academy
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Posted - 2006.10.05 22:10:00 -
[140]
Edited by: Hippo117 on 05/10/2006 22:11:46
Originally by: Sol Flare On defense of the devs... I work for a software/hardware development company and there is something called a priority list!! This runs everything in the development side and requires the man (and woman) power of several different areas. So it isn't as easy as someone sitting down at the computer and adding a few more "inches" or resize the carrier, move center pivot to center, and then get it checked into the next code release.
I agree with you in theory, but when you look at other things that should have a low priority, this defense is out. Why did we have the escrow and bounty tabs in the mission screen switched? Why was the square 'I' button changed to a circle? Why were personal ship info windows set to expand so no tab names were compressed, and now they can't be shrunk manually? That all came in dragon too, none of which is any more important than a ship resizing, but it was done regardless. --------------
Booby > Rokh
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Sol Flare
Caldari The White Star Consortium
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Posted - 2006.10.05 23:22:00 -
[141]
Originally by: Hippo117
I agree with you in theory, but when you look at other things that should have a low priority, this defense is out. Why did we have the escrow and bounty tabs in the mission screen switched? Why was the square 'I' button changed to a circle? Why were personal ship info windows set to expand so no tab names were compressed, and now they can't be shrunk manually? That all came in dragon too, none of which is any more important than a ship resizing, but it was done regardless.
Depends what code you are currently working in and where the modifications are in those codes. But really what I meant to say is there is a behind the scenes priority list. That tells where and what code needs to be fixed/modified and cosmetic changes can be applied during this time... that is when it will get applied not before not after. Hence you see those changes you mentioned... Lots of work is going into the escrow system. Also some of those things you listed are probably called globally... so a change to one line of code and quick verification as opposed to changing serveral lines of several codes that call from other areas followed by several days if not weeks of verification that the fix is in place and it didn't screw anything else up.
Every time you add/change the code there is a chance that it will get broke. Kali will most likely have this fix. But honestly... if you look at the man hours it takes to change those little things listed above to the man hours it would take to resize/correct center pivot, I'm almost certain you can double if not triple it.
Do not forget those symbols, tabs, and windows... are not in a true 3d map! Cool lighting effects yes... Hence why I believe those are global calls. Much more coding and QA work would be required for this fix.
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Hippo117
Caldari 9th Fleet Academy
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Posted - 2006.10.06 00:41:00 -
[142]
Oh, i do agree, I'm a programmer myself. But i've also done 3d modeling (and texturing) for games before, and know that making a ship model doesnt change a bit of code, its all in the model's data and hirarchy. --------------
Booby > Rokh
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Ilya Murametz
Caldari Hybonashi Industries
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Posted - 2006.10.06 17:35:00 -
[143]
Originally by: Sol Flare
Originally by: Hippo117
I agree with you in theory, but when you look at other things that should have a low priority, this defense is out. Why did we have the escrow and bounty tabs in the mission screen switched? Why was the square 'I' button changed to a circle? Why were personal ship info windows set to expand so no tab names were compressed, and now they can't be shrunk manually? That all came in dragon too, none of which is any more important than a ship resizing, but it was done regardless.
Depends what code you are currently working in and where the modifications are in those codes. But really what I meant to say is there is a behind the scenes priority list. That tells where and what code needs to be fixed/modified and cosmetic changes can be applied during this time... that is when it will get applied not before not after. Hence you see those changes you mentioned... Lots of work is going into the escrow system. Also some of those things you listed are probably called globally... so a change to one line of code and quick verification as opposed to changing serveral lines of several codes that call from other areas followed by several days if not weeks of verification that the fix is in place and it didn't screw anything else up.
Every time you add/change the code there is a chance that it will get broke. Kali will most likely have this fix. But honestly... if you look at the man hours it takes to change those little things listed above to the man hours it would take to resize/correct center pivot, I'm almost certain you can double if not triple it.
Do not forget those symbols, tabs, and windows... are not in a true 3d map! Cool lighting effects yes... Hence why I believe those are global calls. Much more coding and QA work would be required for this fix.
This go far beyond just what you explain right there my dear programer friend.
This goes to the point how CCP/DEVS/BH push out broken content into the game just for the sake of getting it there. No matter how messed up it is... and that to me is ignorance. We'll all, and they did as well, perfecly knew that sizes were bugged, recon ships are not working as they are, gang modules are buggged....etc just to list a few, but yet, the mentallity "lets push it out there to keep them all at bay and attrack more dollar signs (new user base)" is sad
.....
and guess what, we still have a lot of stuff broken, but what are our dear Devs concirned about..... i'll give ya hint, starts with a K and ends with an I and has AL in the middle, AKA Revelations... which i'm "assuming" will have more broken content to add to whatever we already have..
m'kay thanks, bye _____________________________________________
Originally by: some nub ..aka recovering WoW person
What lvl can I start PvP ?
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Pesadel0
Vagabundos
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Posted - 2006.10.06 20:31:00 -
[144]
This is one of that bugs that i as a player dont give rats a** ,because there is alot more things to fix that the "oh my my carrier feels small" effect.
Maybe because i see some things that need more work that this bug ,just to name a few: INSTAS,ECM,Improving server and client code = less LAG .
And i have to say this : fix the minmatar carrier.
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Fuujin
Hadean Drive Yards
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Posted - 2006.10.09 18:14:00 -
[145]
Honestly i'll be amazed when any plans to change those big changes comes into actual existence and is more then just thoughs on the issue. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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CrazzlY
DarkStar 1 Ascendant Frontier
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Posted - 2006.10.11 23:37:00 -
[146]
Edited by: CrazzlY on 11/10/2006 23:37:44 BUMP! Any response from the devs, please?

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R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.10.13 20:02:00 -
[147]
Please could we have a dev response to this issue? :)
Just a "yes we are gonna fix it" or "no we aint gonna fix it". If the former then an indication of timescale e.g. "kali 1" or "after kali" type of thing?
Would put my mind at ease... thnks ______________________________________
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Fuujin
Hadean Drive Yards
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Posted - 2006.10.14 00:48:00 -
[148]
lack of response = ain't gonna fix it. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Aeaus
Tharsis Security
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Posted - 2006.10.15 20:42:00 -
[149]
Originally by: Fuujin lack of response = ain't gonna fix it.
No, six months down the line you'll have somebody respond with "Holy crap guys, I never even knew of this issue!"
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Hammerfall Ceo
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Posted - 2006.10.16 20:39:00 -
[150]
bump lets bump until they will see this thread.
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