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Jason Itiner
Fleet of Fog
52
|
Posted - 2014.03.11 08:37:00 -
[1] - Quote
Currently, command ships seem to have no counters other than probing down and driving them off. So how about a module that neutralizes command links?
Command Link Jammer I
Prerequisites: Electronic Warfare V, Warfare Link Specialist V (maybe others?)
Fitting cost: 125 MW, 75 TF
Description: This module detects broadcasts from other command modules in the system, and broadcasts a phase-inverted signal that renders other warfare links unusable. May only be mounted on command ships. Only one module may be mounted and active.
This would provide a counter in which one command ship may neutralize all others in the system, but if two such modules are activated, ALL command links in the system are rendered unusable.
What does the community think about this? |

Anhenka
Daktaklakpak. Red Coat Conspiracy
337
|
Posted - 2014.03.11 08:48:00 -
[2] - Quote
No. Many reasons why not. Go read the bajillion and one threads about boosting to get all the nitty gritty details, cause someone proposes this every thread.
TLDR: Toys are cool, using cool toys is cool and should be rewarded, and having an "I CBA to bring my own toys so you can't use your anywhere in here" mod is both bad game design and anti-fun. It rewards having more people that the other group near exclusively since the universal jamming of links means specialized fleets for fighting outnumbered are much more difficult to fly in large combat. |

Jason Itiner
Fleet of Fog
52
|
Posted - 2014.03.11 08:56:00 -
[3] - Quote
You make a good point (which is pretty rare on this subforum from what I see). I was just throwing the idea to the wind since I had it and haven't seen it before... |

Kenrailae
Mind Games. Suddenly Spaceships.
256
|
Posted - 2014.03.11 10:23:00 -
[4] - Quote
Maybe playing devils advocate, maybe serious discussion point, not 100% sure myself:
What about a deployable structure with a limited range, calculated based on the the ship using x module's location, not where the target is?
Example: Structure has 100k range. Attacker is 140k away from structure, defender is 90. Attacker could still benefit from links but defender could not.
Where this might be used? Gate camp defense, tower defense? An over-arching 'I block the whole system' module, no, don' t like it at all. But a limited module.... IDK. The Law is a point of View |

Jason Itiner
Fleet of Fog
52
|
Posted - 2014.03.11 10:33:00 -
[5] - Quote
Kenrailae wrote:Maybe playing devils advocate, maybe serious discussion point, not 100% sure myself:
What about a deployable structure with a limited range, calculated based on the the ship using x module's location, not where the target is?
Example: Structure has 100k range. Attacker is 140k away from structure, defender is 90. Attacker could still benefit from links but defender could not.
Where this might be used? Gate camp defense, tower defense? An over-arching 'I block the whole system' module, no, don' t like it at all. But a limited module.... IDK.
That could work, I guess. It would make for an interesting turn of a battle when one party drops such a module during a brawl and starts burning for range... |

Lephia DeGrande
Luxembourg Space Union
282
|
Posted - 2014.03.11 11:50:00 -
[6] - Quote
Why not make a module/script dictors and/or Hics (or another Ship) that negates or decrease boosts instead of prevent targets from warping.
Like a Anti-Warefare-Link-BubbleGäó.
|

Corraidhin Farsaidh
Hello-There
273
|
Posted - 2014.03.11 11:56:00 -
[7] - Quote
Lephia DeGrande wrote:Why not make a module/script dictors and/or Hics (or another Ship) that negates or decrease boosts instead of prevent targets from warping.
Like a Anti-Warefare-Link-BubbleGäó.
escort destroyer use number 342...jamming platform..using a module that reduces effective warfare link range to be on grid. Easier than rewriting all the warfare link code too :D (and maybe I can get my tech II algos out of it...) |

Jason Itiner
Fleet of Fog
52
|
Posted - 2014.03.11 11:57:00 -
[8] - Quote
Lephia DeGrande wrote:Why not make a module/script dictors and/or Hics (or another Ship) that negates or decrease boosts instead of prevent targets from warping.
Like a Anti-Warefare-Link-BubbleGäó.
With DICs/HICs, it would probably be even less acceptable. I was going along the line of thinking "If it's warfare link, it should be command ships". |

Lephia DeGrande
Luxembourg Space Union
282
|
Posted - 2014.03.11 13:12:00 -
[9] - Quote
Corraidhin Farsaidh wrote:Lephia DeGrande wrote:Why not make a module/script dictors and/or Hics (or another Ship) that negates or decrease boosts instead of prevent targets from warping.
Like a Anti-Warefare-Link-BubbleGäó.
escort destroyer use number 342...jamming platform..using a module that reduces effective warfare link range to be on grid. Easier than rewriting all the warfare link code too :D (and maybe I can get my tech II algos out of it...)
Jason Itiner wrote:Lephia DeGrande wrote:Why not make a module/script dictors and/or Hics (or another Ship) that negates or decrease boosts instead of prevent targets from warping.
Like a Anti-Warefare-Link-BubbleGäó.
With DICs/HICs, it would probably be even less acceptable. I was going along the line of thinking "If it's warfare link, it should be command ships".
Ok NP, i can satisfy both of you.
We introduce a new Ship Line with Command Ship Destroyer that use the Hulls from the new Destroyer (Algos, Corax,...) and give Warefare links Scripts which generate Bubbles to Counter the same kind of Links as fitted but reduces the own Fleet Bonus by 50%.
|

Agondray
Avenger Mercenaries VOID Intergalactic Forces
71
|
Posted - 2014.03.11 14:40:00 -
[10] - Quote
Any thing along the system line would become heavy abused in empire against many groups. Specs would need to be developed to only work against those that are hostile against you otherwise there's nothing keeping someone rolling their alt in to system and shutting mining boost or all boosters in an incursion system. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Kenrailae
Mind Games. Suddenly Spaceships.
256
|
Posted - 2014.03.11 15:17:00 -
[11] - Quote
Agondray wrote:Any thing along the system line would become heavy abused in empire against many groups. Specs would need to be developed to only work against those that are hostile against you otherwise there's nothing keeping someone rolling their alt in to system and shutting mining boost or all boosters in an incursion system.
This could be answered by making a structure only anchorable in sec below .X The Law is a point of View |

Lephia DeGrande
Luxembourg Space Union
283
|
Posted - 2014.03.11 15:34:00 -
[12] - Quote
Agondray wrote:Any thing along the system line would become heavy abused in empire against many groups. Specs would need to be developed to only work against those that are hostile against you otherwise there's nothing keeping someone rolling their alt in to system and shutting mining boost or all boosters in an incursion system.
Using Anti-Warefare-Link-BubbleGäó in highsec gives you suspect flag. Only downside is when wardeccing but what ever it would be a nice Tool in all other cases, ofc you have to combine that with onGrid Boosting only. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
8254
|
Posted - 2014.03.11 15:37:00 -
[13] - Quote
No. Just no. Links have been shat on enough already... |

Gizznitt Malikite
Agony Unleashed Agony Empire
3650
|
Posted - 2014.03.11 15:39:00 -
[14] - Quote
Jason Itiner wrote:Currently, command ships seem to have no counters other than probing down and driving them off. So how about a module that neutralizes command links?
Command Link Jammer I
Prerequisites: Electronic Warfare V, Warfare Link Specialist V (maybe others?)
Fitting cost: 125 MW, 75 TF
Description: This module detects broadcasts from other command modules in the system, and broadcasts a phase-inverted signal that renders other warfare links unusable. May only be mounted on command ships. Only one module may be mounted and active.
This would provide a counter in which one command ship may neutralize all others in the system, but if two such modules are activated, ALL command links in the system are rendered unusable.
What does the community think about this?
I would prefer a deployable structure that disables all links in a system, or all links on a grid.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2562
|
Posted - 2014.03.11 22:27:00 -
[15] - Quote
Every single one of these suggestions leaves links completely and totally unusable... |

Jason Itiner
Fleet of Fog
52
|
Posted - 2014.03.11 22:34:00 -
[16] - Quote
Danika Princip wrote:Every single one of these suggestions leaves links completely and totally unusable...
The original one would only leave them fully negated if two or more jammers were active in the system. It could be argued that you'd only use it to turn the tide if you were sure the enemy couldn't counter-jam your links, but on second thought, a grid-limited link jammer would be more appropriate. |

Zan Shiro
Alternative Enterprises
398
|
Posted - 2014.03.11 22:59:00 -
[17] - Quote
Kenrailae wrote:Maybe playing devils advocate, maybe serious discussion point, not 100% sure myself:
What about a deployable structure with a limited range, calculated based on the the ship using x module's location, not where the target is?
Example: Structure has 100k range. Attacker is 140k away from structure, defender is 90. Attacker could still benefit from links but defender could not.
Where this might be used? Gate camp defense, tower defense? An over-arching 'I block the whole system' module, no, don' t like it at all. But a limited module.... IDK.
you are hitting the issue that is, iirc, hindering ccps' attempts to get even off grid boosting off the server. They want links on grid. It's just its a complex problem that the calculation spam is bit much to handle. The calculation spam being constant updating of spatial relationship of ships to boost in relation to position of the link boat.
edit: this structure would have this same issue. Granted the problem gets easier as the structure won't move like a CS. BUt...its still a complex problem. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2563
|
Posted - 2014.03.11 23:17:00 -
[18] - Quote
Jason Itiner wrote:Danika Princip wrote:Every single one of these suggestions leaves links completely and totally unusable... The original one would only leave them fully negated if two or more jammers were active in the system. It could be argued that you'd only use it to turn the tide if you were sure the enemy couldn't counter-jam your links, but on second thought, a grid-limited link jammer would be more appropriate.
But there would always be a minimum of two in system. Always. Regardless of weather or not either side actually brought one.
And a grid limited one would also make links worthless. If you can't actually apply the bonuses to the ships in the fight, why bother bringing them? |

Lephia DeGrande
Luxembourg Space Union
283
|
Posted - 2014.03.11 23:28:00 -
[19] - Quote
Danika Princip wrote:Every single one of these suggestions leaves links completely and totally unusable...
What? Do you believe a Ship with a 10km bubble would make all links useless at once? lol
On the other hand, in every other Thread there are so many whiny players who think Links are sooooo super strong and now they are to weak to get any counter?
Whats the deal now? Are Links to strong, to weak or simply fine? |

Mike Voidstar
Voidstar Free Flight Foundation
451
|
Posted - 2014.03.12 00:00:00 -
[20] - Quote
I would imagine that a module or deployable as described would run into the same technical hurdle keeping links off-grid. There is probably no way to make a decent AE to cut links without killing them in the whole system.
However, a Communications Disruptor directed at a single ship as a targeted effect might do the job. |

Kenrailae
Mind Games. Suddenly Spaceships.
257
|
Posted - 2014.03.12 00:45:00 -
[21] - Quote
Zan Shiro wrote:Kenrailae wrote:Maybe playing devils advocate, maybe serious discussion point, not 100% sure myself:
What about a deployable structure with a limited range, calculated based on the the ship using x module's location, not where the target is?
Example: Structure has 100k range. Attacker is 140k away from structure, defender is 90. Attacker could still benefit from links but defender could not.
Where this might be used? Gate camp defense, tower defense? An over-arching 'I block the whole system' module, no, don' t like it at all. But a limited module.... IDK. you are hitting the issue that is, iirc, hindering ccps' attempts to get even off grid boosting off the server. They want links on grid. It's just its a complex problem that the calculation spam is bit much to handle. The calculation spam being constant updating of spatial relationship of ships to boost in relation to position of the link boat. edit: this structure would have this same issue. Granted the problem gets easier as the structure won't move like a CS. BUt...its still a complex problem.
You're quite right, it would be a very challenging hurdle to overcome. Another part of the On-grid problem though, is grid-FU and other grid stretching. Grids don't have a finite range. A set distance module would. It only alleviates part of the problem true.
*Note I have 1 char with max Leadership SP and another that is only missing fleet 4 and 5, and max skills on command ship hulls on both toons, one also can fly every cloaky T3 links in-game. I've invested ALOT of time and SP into Links. I'm not complaining links are too strong or too weak. I realize this module would directly negate that time/effort if I ran into it. But, I tend to like anything that allows more strategic choice and deviation without breaking the game.* The Law is a point of View |

Milton Middleson
Rifterlings Point Blank Alliance
470
|
Posted - 2014.03.12 01:05:00 -
[22] - Quote
Buhhdust Princess wrote:No. Just no. Links have been shat on enough already...
You're a very sensitive soul if you think links have been severely mistreated recently.
Quote:Every single one of these suggestions leaves links completely and totally unusable...
Op success. Eve doesn't really need terrible, pants-on-head ******** buff mechanics. Maybe CCP should try to come up with some non-**** ones. |

Kenrailae
Mind Games. Suddenly Spaceships.
257
|
Posted - 2014.03.12 01:40:00 -
[23] - Quote
Milton Middleson wrote:Buhhdust Princess wrote:No. Just no. Links have been shat on enough already... You're a very sensitive soul if you think links have been severely mistreated recently. Quote:Every single one of these suggestions leaves links completely and totally unusable... Op success. Eve doesn't really need terrible, pants-on-head ******** buff mechanics. Maybe CCP should try to come up with some non-**** ones.
It could also be said you must be a very sensitive soul if you feel links are so 'pants-on-head ****** buff mechanics.' They're certainly not. Links have been nerfed a fair bit recently. That is factual. They've been reduced in effectiveness. They've been forced into open space. And 'unprobable' isn't a thing anymore. Very hard to probe still is, but not unprobable. All these things have directly nerfed links. Several of these changes, while not thrilling from the perspective of a command ship pilot were, even if only in hindsight, necessary. Some of them not really. But links HAVE been nerfed a fair bit recently. That's part of why this idea in the form of a 'disrupt ALL the links' is horrid, but in a small, deliberate, controlled scale, has some interesting discussion points to it. The Law is a point of View |

Milton Middleson
Rifterlings Point Blank Alliance
471
|
Posted - 2014.03.12 03:50:00 -
[24] - Quote
Quote:It could also be said you must be a very sensitive soul if you feel links are so 'pants-on-head ****** buff mechanics.' Only if you don't actually stop and think about the actual mechanics of warfare links. 'Passive buff aura dispenser' - and that is exactly what link ships are - is not, and is unlikely to become, a useful combat role. Which is why it is almost always palmed off on a semi-AFK alt, especially in small gang warfare where they are most contentious. Especially when the function is actually done better by an alt that doesn't need to worry about flying a combat-capable while the ship being actively flown by a human being isn't gimped by the need to fit 3+ warfare links.
Quote:Links have been nerfed a fair bit recently.
They've also been buffed with the addition of Faction mindlinks and multi-bonused CS that eliminated what little need there was for choice in link selection. You no longer even need two link alts to get the full benefits of skirmish + your favorite flavor of tank links. And the effectiveness nerf was a joke; it ranged from minor to insignificant and the sheer magnitude of the bonuses is still utterly ridiculous (pretty much equivalent to running multiple sets of HG pirate implants concurrently and nearly doubling the effectiveness of RR). |

Corraidhin Farsaidh
Hello-There
274
|
Posted - 2014.03.12 03:51:00 -
[25] - Quote
Kenrailae wrote:Milton Middleson wrote:Buhhdust Princess wrote:No. Just no. Links have been shat on enough already... You're a very sensitive soul if you think links have been severely mistreated recently. Quote:Every single one of these suggestions leaves links completely and totally unusable... Op success. Eve doesn't really need terrible, pants-on-head ******** buff mechanics. Maybe CCP should try to come up with some non-**** ones. It could also be said you must be a very sensitive soul if you feel links are so 'pants-on-head ****** buff mechanics.' They're certainly not. Links have been nerfed a fair bit recently. That is factual. They've been reduced in effectiveness. They've been forced into open space. And 'unprobable' isn't a thing anymore. Very hard to probe still is, but not unprobable. All these things have directly nerfed links. Several of these changes, while not thrilling from the perspective of a command ship pilot were, even if only in hindsight, necessary. Some of them not really. But links HAVE been nerfed a fair bit recently. That's part of why this idea in the form of a 'disrupt ALL the links' is horrid, but in a small, deliberate, controlled scale, has some interesting discussion points to it.
This is why I favour a dessie platform for this kind f disruption. It would be relatively fragile ( though not as fragile as a t1 dessie as I would prefer these to be t2) and as such would require protection. They would also be dangerous to the natural ships to send after them in frigates which could make for some interesting tactical choices. At least with this implementation the links are forced on grid along with the jamming ship so both sides get a chance to do something about it. |

Jason Itiner
Fleet of Fog
52
|
Posted - 2014.03.12 06:07:00 -
[26] - Quote
Danika Princip wrote:Jason Itiner wrote:Danika Princip wrote:Every single one of these suggestions leaves links completely and totally unusable... The original one would only leave them fully negated if two or more jammers were active in the system. It could be argued that you'd only use it to turn the tide if you were sure the enemy couldn't counter-jam your links, but on second thought, a grid-limited link jammer would be more appropriate. But there would always be a minimum of two in system. Always. Regardless of weather or not either side actually brought one. And a grid limited one would also make links worthless. If you can't actually apply the bonuses to the ships in the fight, why bother bringing them?
Having two in the system doesn't mean anything unless both are active. Turning the jammer on is a tactical choice, and even if the second ship counter-jams in a battle, the few minutes of upper hand the first jammer can buy their fleet some much-needed upper hand.
As for the structure, the point would be to drop it mid-fight, then burn out of its range before the enemy does (or notices), and hit their unbonused ships from afar with your bonused ones. Or just warp in a bunch of snipers. So links aren't worthless until they get countered. And when they do ... isn't the point of a counter to make the thing it's countering worthless? |

Lephia DeGrande
Luxembourg Space Union
283
|
Posted - 2014.03.12 06:47:00 -
[27] - Quote
My only problem with this whole idea is that we want ongrid command ships but offgrid jammers that makes no sense, there should no kind of "System Jammer" besides maybe for Cynos but anything else should be ON GRID no exceptions!
|

Kenrailae
Mind Games. Suddenly Spaceships.
257
|
Posted - 2014.03.12 07:30:00 -
[28] - Quote
Milton, you're clearly doing it wrong, and have only a base understanding of command ships. Show me where the bad links pilots touched you?
All the diversification of bonuses did was make it so some Command ships were actually used, and made more sense. Why Gallente were bonusing Ewar is beyond me.
The concept of Links is actually sound. A ship that is collecting and coordinating data, rebroadcasting it to the rest the fleet.
Data on enemy weapons, what they're firing, so how to defend against it better, what their sensor strength offensively and defensively is, triangulating hostile locations for better targetting.... A couple of the links bonuses are a bit silly, but most of them are fairly sound.
'Semi-afk alts?' No. Some times yeah, but certainly not the status quo. Why? Because command ships aren't cloaky, and a links T3 has 0 tank. Smaller gangs may use those T3's, but proper fleets will still bring their command ships, as they do now.
The 'Buff' you're talking about was not a buff, but a diversification, as opposed to the direct reduction in links effectiveness. And that diversification, as said earlier, has only brought some hangar dust balls back onto the battlefield, instead of only ever seeing Damnation's and vultures as links platforms.
@ rest of thread: No, we don't want off grid jammers. A deployable module would need to operate on the basis of dropping on top your targets to deprive them of links, while having sufficient force of your own to either not need them or survive without them long enough to inflict the important blows.
The Law is a point of View |

Lephia DeGrande
Luxembourg Space Union
283
|
Posted - 2014.03.12 08:59:00 -
[29] - Quote
Sry i hate deployable ****, i want my moduls installed and used with a real human behind the keyboard.
This whole deployable stuff is only a cheese move to bump solo gameplay for the sake of more member... |

Liafcipe9000
Critically Preposterous
18229
|
Posted - 2014.03.12 09:11:00 -
[30] - Quote
suddenly all warfare links stop working.
everywhere. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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