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Ellison
Ellison

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Posted - 2003.09.18 16:30:00 - [1]

Any module that affects agility has no noticeable effect post-patch. Fitting 0 nanofiber structures gives the same acceleration/turning as fitting 1 as fitting 7. Modules that give a negative bonus to agility also have no effect to the agility stat anymore. Fitting 1-7 overdrives now doesn't make your ship turn any worse than not fitting them, even though it should. So agility is broken with this patch. I would expect the skills that boost agility also have no effect.
Ellison
Ellison
Sebiestor tribe

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Posted - 2003.09.18 16:30:00 - [2]

Any module that affects agility has no noticeable effect post-patch. Fitting 0 nanofiber structures gives the same acceleration/turning as fitting 1 as fitting 7. Modules that give a negative bonus to agility also have no effect to the agility stat anymore. Fitting 1-7 overdrives now doesn't make your ship turn any worse than not fitting them, even though it should. So agility is broken with this patch. I would expect the skills that boost agility also have no effect.
Ellison
Ellison

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Posted - 2003.09.18 22:26:00 - [3]

I don't think anyone, including CCP, can confirm or deny whether those skills work. If you can't tell if they work, then they either don't work or they do work and are useless, so don't waste your time training them if you don't have to.
Ellison
Ellison
Sebiestor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.09.18 22:26:00 - [4]

I don't think anyone, including CCP, can confirm or deny whether those skills work. If you can't tell if they work, then they either don't work or they do work and are useless, so don't waste your time training them if you don't have to.
   
 
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