| Pages: [1] 2 |
1. WTB Memory Implant - in Market Discussions [original thread]
Mail Ellison ingame if you have a memory implant to sell.
- by Ellison - at 2003.09.22 01:07:00
|
2. Not getting any new agent. - in Missions & Complexes [original thread]
Actually dumping a lvl2 agent at 101 missions would be a bad idea cause that's the mission my referrals to lvl3 agents started.
- by Ellison - at 2003.09.20 13:20:00
|
3. Nanofibers x Agility - in Test Server Feedback [original thread]
I don't think anyone, including CCP, can confirm or deny whether those skills work. If you can't tell if they work, then they either don't work or they do work and are useless, so don't waste your time training them if you don't have to.
- by Ellison - at 2003.09.18 22:26:00
|
4. Nanofibers x Agility - in Test Server Feedback [original thread]
I don't think anyone, including CCP, can confirm or deny whether those skills work. If you can't tell if they work, then they either don't work or they do work and are useless, so don't waste your time training them if you don't have to.
- by Ellison - at 2003.09.18 22:26:00
|
5. How many.. - in Missions & Complexes [original thread]
It's fairly random. Some people get a lvl3 agent from a lvl2 at around 68. Personally, I got my first referral after doing 101 successful missions for my lvl2 agent. Then I got 2 more lvl3 referrals at missions 103 and 104. My lvl2 agent was avera...
- by Ellison - at 2003.09.18 16:41:00
|
6. Nanofibers x Agility - in Test Server Feedback [original thread]
Any module that affects agility has no noticeable effect post-patch. Fitting 0 nanofiber structures gives the same acceleration/turning as fitting 1 as fitting 7. Modules that give a negative bonus to agility also have no effect to the agility sta...
- by Ellison - at 2003.09.18 16:30:00
|
7. Nanofibers x Agility - in Test Server Feedback [original thread]
Any module that affects agility has no noticeable effect post-patch. Fitting 0 nanofiber structures gives the same acceleration/turning as fitting 1 as fitting 7. Modules that give a negative bonus to agility also have no effect to the agility sta...
- by Ellison - at 2003.09.18 16:30:00
|
8. 1215 / 1217 Bug Compilation List - in Test Server Feedback [original thread]
Bookmarks moved to a folder post-patch are unsorted after relogging (ie they aren't sorted alphabetically anymore).
- by Ellison - at 2003.09.18 16:26:00
|
9. Maxium referals - in Missions & Complexes [original thread]
My standing with that agent's faction was around 2.60 at the time and my standing with the agent's corp was 4.00. I also had the max standing with the agent himself, although those standings were maxed out for a good 30-40 missions before a referr...
- by Ellison - at 2003.09.13 14:01:00
|
10. Maxium referals - in Missions & Complexes [original thread]
I didn't ignore any missions. The 2 missions that I failed were standard ones that I've since done many times each. My agent just didn't give me any missions that give referrals until successful missions 101, 103, and 104. You can tell which missi...
- by Ellison - at 2003.09.12 20:17:00
|
11. Maxium referals - in Missions & Complexes [original thread]
Edited by: Ellison on 12/09/2003 18:38:59 Curiously, right after I posted here, I got 3 lvl3 agent referrals in 4 missions from my lvl2 agent. 2 of the 3 are the same as the ones my corp mate got from the same agent. All 3 agents are pretty go...
- by Ellison - at 2003.09.12 18:37:00
|
12. Maxium referals - in Missions & Complexes [original thread]
Agent referrals are incredibly random. I've completed 99 missions and failed 2 for my first Level 2 agent. I've yet to receive a referral from him. However, a corp mate with the same charisma and social skill as me received 3 level 3 agent referra...
- by Ellison - at 2003.09.12 13:42:00
|
13. EVE Mail Bug - in Test Server Feedback [original thread]
There's a mail bug where once you have a certain amount of mail in your mailbox, you will continue to receive mail as it is sent to you but it won't show up in your mailbox until you delete some mail bringing you below some total number of message...
- by Ellison - at 2003.09.08 21:09:00
|
14. Cybernetics & Genetic Engineering? - in Skill Discussions [original thread]
I expect Biology, Cybernetics and the like will probably be available once techlevel 2 is introduced, whenever that happens.
- by Ellison - at 2003.09.08 20:59:00
|
15. production character - in Skill Discussions [original thread]
For future techlevels, production characters very well may require additional skills in order to use the new tools required to produce techlevel 2 and higher modules. For instance, in order to build tech2 turrets you might need science 5 and gunne...
- by Ellison - at 2003.09.08 20:57:00
|
16. 100 Harvesters - 10mill *ONE TIME DEAL* - in Market Discussions [original thread]
I actually got a similar deal from someone else yesterday, so you can contact the next person on the list. Sorry.
- by Ellison - at 2003.09.03 20:01:00
|
17. 100 Harvesters - 10mill *ONE TIME DEAL* - in Market Discussions [original thread]
I'll take 100 harvesters for 10mil. Mail Ellison ingame.
- by Ellison - at 2003.09.02 18:47:00
|
18. LMAO Trading!!! - in EVE General Discussion [original thread]
If you tried to buy something in constellation or region view, the listing was likely incorrect (ie. instead of the item being at the station listed, it's at another station in that system in a different quantity at a different price). This is due...
- by Ellison - at 2003.08.26 13:29:00
|
19. WTS Apocalypse - in Market Discussions [original thread]
I have an Apocalypse battleship for sale for 105mil isk. Mail Ellison in-game if you're interested. Thanks.
- by Ellison - at 2003.08.21 20:52:00
|
20. Extremely unstable? - in EVE General Discussion [original thread]
I rarely crash when others do but I have sound disabled. Try changing the line audio=1 to audio=0 in your prefs.ini to see if it makes a difference for you.
- by Ellison - at 2003.08.19 14:58:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |