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Needo
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Posted - 2003.09.18 12:36:00 -
[1]
I saw there was a lot of ranting about this. Can we try to have a constructive discussion about this?
From the other threads I have read I gather that what is needed is a grey-scale between PK ON and PK OFF.
* If you allow pirates to camp gates in 0.1-0.4 space, PK is ON and every noob warping in will insta-die. (If this is through jammable sentries, bugs etc doesnt matter, it will be done and the effect is insta-death)
* If you don't allow podding in 0.1-0.4 PK is OFF and noone will die.
The problem is, trying to make a PK grey-scale, that the effect of it is either alive or dead. There is no grey-scale in the result, so the grey-scale has to be implemented in the risk of being killed. How do you do that?
Some pirates cry now because they can no longer camp gates and pod any not so experienced players in 0.1-0.4 space because of the jumpgate sentries. Now, this is one type of border-zone. You can still pod in the belts, but not at the gates and stations.
One thing that jumps to my mind would be to introduce allowed threat-levels. That would mean that a players sec-rating (or similar) would be multiplied with a factor depending on what he is flying.
Let's pick some numbers for arguments sake: ------------------------------------------- Lvl 2 Battleship: 2.0 Lvl 1 Battleship: 1.5 Cruiser: 1.0 Elite Frigatte: 0.8 Frigatte: 0.7 Shuttle: 0.6
For example, our noob-podding friend, Hank PEO, with a really cool sec-rating of -7.0 could enter empire space in a shuttle or a frigatte without being attacked by concord (theat-level: 0.7x(-7.0)=-4.9), since he is not posing a threat to security (lower than 5.0). If he would enter his BS in secure space his threat-level would bounce up to -14 (2.0x(-7.0)) and he would be attacked on sight. The threshold for concord to attack could be different for different sec rated systems, like:
1.0-0.8: 5.0 0.7-0.5: 4.0 0.4-0.1: 3.0
or something similar.
This would implement a kind of grey-scale to the threat that a pirate can pose in empire space, not just allow or disallow insta-podding frigattes in battleships...
The existing rules for aggression initiation vs. gangs vs. corps vs. concord etc would have to be tweaked to allow bounty-hunting in secure space as well.
Another point I have been thinking about: Are webbers makeing PvP more interesting or are webbers destroying PvP?
+ Since there is no realistic counter, if you warp in on a blockade or camper, you either manage to reach the gate and jump, OR you get webbed and killed. Webbers remove the grey-scale of fighting, either they dont get a lock on you and you survive, or they get a lock and you die. You hardly ever escape badly damaged.
- If webbers were removed or nerfed, classy pirating would be killed. 
Any constructive thoughts? 
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Jash Illian
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Posted - 2003.09.18 12:39:00 -
[2]
Only that it would also have to take in account the overall security of the solar system so that a massive group of highly skilled pirates in frigates couldn't build up.
Numbers are just as deadly as ship types.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Daesdemona
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Posted - 2003.09.18 12:41:00 -
[3]
maybe concord should not equal GOD.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Needo
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Posted - 2003.09.18 12:42:00 -
[4]
Yeah, perhaps that could also be implemented if they are ganged or corped, but it could cause bad situations where your threat-level goes above the threshold because some other unknown pirate enters the system... 
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Needo
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Posted - 2003.09.18 12:44:00 -
[5]
Daes> the problem is that pirates come in battleships and in numbers. If concord can be beaten, it will be beaten and the noob-slaughter begins... 
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Oosel
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Posted - 2003.09.18 12:49:00 -
[6]
the thing i dont understand is in the early days the pirates stated that if you dont want to be killed stay out of 0.0 or get smarter at gates......
this the so called carebear peeps did they stopped going into 0.0 and started bookmarking gates and now because pirate advice was followed to the book pirates are now wanting back into empire space ie 0.8 to as a few have said get to the afk/carebear miners in their battleships.
is it so bad that some people do not want to fight pirates or run blockades and so stay in safe space to avoid losing their precious ships they've worked for
we all know if if pirates are allowed back into empire space that pirating/griefing/blockading would go straight back to the days of early retail
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Veruna Caseti
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Posted - 2003.09.18 13:18:00 -
[7]
Edited by: Veruna Caseti on 18/09/2003 13:18:45 My opinion is that CONCORD should hold a solid defense in much of Empire space.
The only thing holding back the PvP system right now is an imbalance of content. This issue is discussed in another thread.
Basically, there needs to be more motivation for players to travel into 0.0 space. Right now unless you're after rare ore, powerful NPCs or you specifically want to fight PC pirates there's no need to leave 1.0. (edit - no need to leave 0.3-1.0 or so.)
Two changes will go a long way towards evening out PvP in EVE:
1) Give players more reason to venture into pirate controlled territories and 0.0 space.
2) Give pirates more interesting/fun things to do in 0.0 space so they don't have to beg to be let back into Empire space.
I realize these are ambiguous. These changes could take many forms, and many patches to fully realize. But, in essence this is the key to revitilizing PvP as far as I can tell.
Veruna Caseti Ishukone |

Needo
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Posted - 2003.09.18 13:33:00 -
[8]
Another big problem as I see it is the imbalance in nearly all PvP action.
1) First there is the camping advantage. If you think about it it's utterly wrong. The advantage of surprise should lie with the attacker. If CCP would just fix the order of execution in the rendering so that all clients draw the same objects approximately at the same time (not up to half a minute apart!), camping gates/spawns would no longer be the "safest" way for pirates to operate. Why do pirates much more rarely jump in on players in belts? Because then they will be the ones at the other side of the gun, being lagged for half a minute while all mining drones render... They may actually get shot. 
2) The imbalances in the actual battles. It's hardly ever BS vs. BS, cruiser vs. cruiser, its more often 3-5 BS vs. 1 Indy or 1 cruiser. Ofcourse the weak side will always try to avoid this situation, and the strong side is not (should not) get any kick out of it. This makes PvP in EVE much more of hunter-prey type than player-vs-player. To me it sounds less interesting, on the other hand some pirates complain that it's harder for them to find easy targets now... Wouldn't more equal fights improve the PvP experience? People that only PK to get self esteem by killing smaller players do not really add anything to the EVE community. That's my 2c atleast.
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Veruna Caseti
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Posted - 2003.09.18 13:39:00 -
[9]
Good point Needo. While I don't like making declarative statements that I don't have hard facts to back up, it definitely SEEMS like most of the PvP which takes place involves the slaughter of a player who stands no chance against the opposing force.
This has two unfortunate side effects: (a) nobody wants to participate in PvP without a fleet of battleships at their disposal and (b) many players are put-off and "oppose" PvP, so it becomes much harder for the "legitimate" PvPers to gain support for their ideas and changes which might help improve their profession and PvP in EVE in general.
Hopefully CCP will resolve this... somehow.
Veruna Caseti Ishukone |

Callia
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Posted - 2003.09.18 14:33:00 -
[10]
Needo is spot on with his description of the PvP divide. I would much rather see a way of players being able to ease themselves into PvP on an equal footing.
With one exception, my PvP encounters and all those of the people I play with have been hugely imbalanced against us. Single frigates being blown away by 5 cruisers type of thing. You just come away with the impression that most all those shouting about PvP being nerfed are just *****ing that they can't get involved in totally unfair fights anymore.
I like Needo's idea about concord assessing the risk of a low sec rated player by threat-rating the ship they are flying although I wonder about its practicality. Perhaps it would work well. I would hope it would have the effect Needo describes.
I would not feel too hard done by being attacked by a few frigates in lower sec empire space. I might try to fight. Having my ship blown up by a battleship before I can even get a shot off though is just not much fun. It just encourages me to avoid the areas where it happens and then the so called pirates all ***** about having no easy prey.
Introducing this sliding scale of PvP danger would be one of the best improvements this game could see in my opinion. Who are you to tell me to question authority? |

Captain Carebear
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Posted - 2003.09.18 17:01:00 -
[11]
"maybe concord should not equal GOD."
Maybe PK psychos should go play Counterstrike?
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Daesdemona
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Posted - 2003.09.18 17:16:00 -
[12]
Listen, Concord should put up a harder and harder fight as you near 1.0 sec, but in .4-.6 it should be possible to fend it off with the cops, I am not a pirate, but there should be SOME risk, otherwise why not just make 2 types of space 1.0 and 0.0.
Ok, you say, NPS rats, big deal...
Bottom line is I agree that there should be more motivation to going into 0.0 space, because making money should be a challenge, not just time consumption.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

McWatt
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Posted - 2003.09.18 17:24:00 -
[13]
reaction to threat level.
building up of concord forces.
they know for years, they just don t implement it.
ever had a frig ****** by concord?
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Bobby Wilson
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Posted - 2003.09.18 17:27:00 -
[14]
Quote: Lvl 2 Battleship: 2.0 Lvl 1 Battleship: 1.5 Cruiser: 1.0 Elite Frigatte: 0.8 Frigatte: 0.7 Shuttle: 0.6
This is a great idea, however I think that shuttles should be totally free for any security rating. Even the most evil pirate can't really be perceived as a threat in empire space if he's in a shuttle. Come to Luminaire, look around, pick up a couple of modules/skills/implants and go home. But good luck buying a battleship and trying to fly it home :P. Maybe even a lower number for a light frigates as well, I wouldn't blame pirates if they felt more secure with the speed, slots and shields of an Atron or Vigil than in a shuttle, and they could do more biz that way besides.
I would also want to allow industrials at the same number as basic frigates, so that they can unload some of that Bistot and uuber modules on the general market :)
This isn't really realistic if you think of Concorde as a police force, but then it doesn't act like one. It acts like a security or peacekeeping force with powers to kill if necessary but not to arrest. For a security force interested only in minimizing mayhem in civilized space, this seem like a good idea.
Might I suggest you post your idea/link to the Ideas forum?
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Bobby Wilson
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Posted - 2003.09.18 17:33:00 -
[15]
Edited by: Bobby Wilson on 18/09/2003 17:36:01
Quote: Only that it would also have to take in account the overall security of the solar system so that a massive group of highly skilled pirates in frigates couldn't build up.
Numbers are just as deadly as ship types.
That's quite alright, if enough people really wanna own it, they can try. The problem identified is not PvP in empire space, it's people with 2 mil skill points heavily oriented towards combat using a solo Battleship on less experienced players. As MF has demonstrated, a bunch of frigates can do a lot of damage, but a solo BS can usually survive logging off if he is swamped by them. I for one would be quite happy to be part of a massive frigate or cruiser skirmish, and would take my podding like a man I'd like to think...
The real dopeyness of the gate camping has been solo BS campers with drones at 0.4 jumpgates, lag-killing and podding indiscriminately players with an 1/8th of their skill points and experience. This'd be the closest we could come to a ladder/ranking system.
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Needo
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Posted - 2003.09.18 20:03:00 -
[16]
The reason I wrote 0.6 on shuttles was that I figgered if you have maximum neg rating the police would get you regardless... but perhaps it's better if shuttles are safe since they have very little cargo anyways. Indy's are different, it shouldn't be too easy to buy re-equip. 
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Worrlock
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Posted - 2003.09.18 20:26:00 -
[17]
If you're wanted then you're wanted. The police shouldnt let you go because you're in a shuttle.
Pirates shouldn't even be allowed to dock at some stations. Stations named Police Headquaters or Police Assembly plant shouldn't allow negative sec players to dock. The Mineral aquisition facilities and such would still alow it.
---------------------------------------------- When you die and die you will, you will die to the sound of applause.
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Hematic
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Posted - 2003.09.18 20:48:00 -
[18]
Actually one of the security features is the sec hit you take. I killed a player in .4 space and went from 3.9 to 3.5. basically you take a hit equal to the sec of the system.
This encourages killing in lower sec space. Of which I agree.
I think part of the problem with some pirates is that they are unwilling to get agents to help them out with their sec status.
A well connected pirate could do a fair bit of killing and still maintain a close to zero sec status. Of course he would have to employ agents to do this for them.
I hate to say it but most (not all) pirates seem to want to camp a well travlled gate and just kill everything that approaches the gate. THAT is just plain laziness.
Sort of like the great ore thievery debate miners being called lazy for not using tools such as secure containers. Aren't the pirates who complain being a bit lazy by not using the tools provided ie agents?
This game is NOT an FPS. Some people would treat it as such and suggest rules to make it so they can do camp spawn points all day, but that is NOT this game.
This game requires work on many fronts to maintain any profession, this should include pirates/griefers.
The tools exist for them to travel freely in empire space however some just refuse to use them. Who's fault is it?
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Jash Illian
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Posted - 2003.09.18 20:57:00 -
[19]
Quote: If you're wanted then you're wanted. The police shouldnt let you go because you're in a shuttle.
Pirates shouldn't even be allowed to dock at some stations. Stations named Police Headquaters or Police Assembly plant shouldn't allow negative sec players to dock. The Mineral aquisition facilities and such would still alow it.
And you shouldn't be able to dock at an Archangel's station or Thukker Tribe Factory or any of the stations outside Empire space as most belong to a pirate corporation 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Joshua Calvert
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Posted - 2003.09.18 21:04:00 -
[20]
I agree with Jash.
Factions need to be introduced and actually mean something.
Read Moa/Apoc description for some idea why faction standings should have meant something LONG before now.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Athren Soulsteal
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Posted - 2003.09.18 21:57:00 -
[21]
Quote: And you shouldn't be able to dock at an Archangel's station or Thukker Tribe Factory or any of the stations outside Empire space as most belong to a pirate corporation
Why? If I kill a Blood pirate you donÆt think that the angels to thukker would like me hitting their enemy? Now if I have hit angels and not paid my angel agent to fix my rating (yes I have a lvl3 angel agent) then yes I should not be allowed in to dock. But just as you would fight other PCrats the NPCrats are at war with each other so they do not care unless you have hit their members and not had the good sense to get one of their agents before attacking them.
Quote:
I hate to say it but most (not all) pirates seem to want to camp a well traveled gate and just kill everything that approaches the gate. THAT is just plain laziness.
This is so true, all these guys seem to want I a BFG. I bet they would be happy if CCP just gave them a 1 button kill as soon as anyone entered the system. The sad thing is they would not know PVP if you drug them by the collar and pointed it out to them.
Quote:
Bottom line is I agree that there should be more motivation to going into 0.0 space, because making money should be a challenge, not just time consumption.
Why do you tie going to 0.0 space and making money together? Making is already a challenge or have you not read all the posts that complain about how making money on everything from ship sales to low paying agent missions (heck some cost me money to complete).
Think about this, where do you live, where is all the money made in your town/city. In every city you have the upscale areas the offices, the complexes and the markets all of which could be perceived as 1.0 area. But every town also has the seedy dives, the darkened areas where the drug dealers and hookers hang out. Where people might actually shoot you for a pack of cigs, this is 0.1 areas. Where is all the money made in the offices by the high rollers or on the streets by the thugs? What you suggest is equivalent of forcing people to deal with the thugs just so they can make as much money as the law abiding high rollersà Why?
Unlike real life they had a choice, if they choose to live in the gutters then they should make a living off of the rest in the gutters with them. CCP need to stop the welfare program for these players. They donÆt need money funneled to them they need to get a real job if they want to make isk. If they do not want to play as the rest of us do then they can play in the corner where they got themselves sent too. If they are too lazy to make isk for themselves then we should not be forced to support them.
I sure everyone knows someone like this, 35 and still living in their parents garage/basement because they want to do things there way. Well that fine as long as we are not forced to support their lazy ness.
Quote:
With one exception, my PvP encounters and all those of the people I play with have been hugely imbalanced against us. Single frigates being blown away by 5 cruisers type of thing. You just come away with the impression that most all those shouting about PvP being nerfed are just *****ing that they can't get involved in totally unfair fights anymore.
Remember that every major PKer has come out at one time or another and admitted that they are not interested in fighting. They have no interest in PVP and will kick and scream at anything that forces them to actually fight or work. They do not add ôspiceö or anything of value to the game. This is like saying at a tick added spice to your life by leaching off you for the day. EVE would have to be a pathetic boring game for PKers to add spice, this is not the case, all PKers do is detracting and distract the Devs from improving the game play.
Jash you still have not answerd the question: why do 99% of all the un-admined CS servers turn off TD?
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Monsang
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Posted - 2003.09.18 22:19:00 -
[22]
Quote:
Think about this, where do you live, where is all the money made in your town/city. In every city you have the upscale areas the offices, the complexes and the markets all of which could be perceived as 1.0 area. But every town also has the seedy dives, the darkened areas where the drug dealers and hookers hang out. Where people might actually shoot you for a pack of cigs, this is 0.1 areas. Where is all the money made in the offices by the high rollers or on the streets by the thugs? What you suggest is equivalent of forcing people to deal with the thugs just so they can make as much money as the law abiding high rollersà Why?
Stations/planets way out in the middle of no where should lack in certain goods which they should demand more money for than if they were in empire space. That's why.
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Jash Illian
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Posted - 2003.09.18 22:31:00 -
[23]
Edited by: Jash Illian on 18/09/2003 22:34:13
Quote:
Quote: And you shouldn't be able to dock at an Archangel's station or Thukker Tribe Factory or any of the stations outside Empire space as most belong to a pirate corporation
Why? If I kill a Blood pirate you donÆt think that the angels to thukker would like me hitting their enemy? Now if I have hit angels and not paid my angel agent to fix my rating (yes I have a lvl3 angel agent) then yes I should not be allowed in to dock. But just as you would fight other PCrats the NPCrats are at war with each other so they do not care unless you have hit their members and not had the good sense to get one of their agents before attacking them.
Why don't you check your corp/faction standings? What's your Angel/Thukker Tribe standing atm? If you want to use the 'criminal' argument, in reference to a number that denotes what your standing is in game, it's only fair to implement it fully.
Quote:
Quote:
I hate to say it but most (not all) pirates seem to want to camp a well traveled gate and just kill everything that approaches the gate. THAT is just plain laziness.
This is so true, all these guys seem to want I a BFG. I bet they would be happy if CCP just gave them a 1 button kill as soon as anyone entered the system. The sad thing is they would not know PVP if you drug them by the collar and pointed it out to them.
You remind me of the people that whined in Rogue Spear about the snipers. "All you want to do is sit in your perch and snipe people from afar! That's not real combat". What mattered tho was at the end of the match, which team was standing and which team was leaking blood all over the floor from headshots.
Quote:
Quote:
Bottom line is I agree that there should be more motivation to going into 0.0 space, because making money should be a challenge, not just time consumption.
Why do you tie going to 0.0 space and making money together? Making is already a challenge or have you not read all the posts that complain about how making money on everything from ship sales to low paying agent missions (heck some cost me money to complete).
A bad manufacturer is making around 20m for every battleship sold. A good one is clearing far more than that. A bad manufacturer is clearing about 1m-1.5m per Thorax. A good one is clearing more. Selling Multifreq M crystals at lowest price on the market, I cleared 100% profit and sold out constantly. Heavy Beam Lasers, Mega Beam Lasers, Tachyons...Usually gone within 1-2 days at 100% markup. Ammo...about 15%-25% markup on every round sold. Heavy drones, 50% markup. Missiles weren't big sellers but I plan to investigate that market one of these days because of the changes.
Those are the numbers for the things I sold solo, without using any corp corp resources except for the corp's large laser blueprints. Manufacturers have been exaggerating things a bit. Actual sales are slow, but the profit for the investment isn't bad at all if you know what to manufacture and where to sell it.
Quote:
Remember that every major PKer has come out at one time or another and admitted that they are not interested in fighting. They have no interest in PVP and will kick and scream at anything that forces them to actually fight or work. They do not add ôspiceö or anything of value to the game. This is like saying at a tick added spice to your life by leaching off you for the day. EVE would have to be a pathetic boring game for PKers to add spice, this is not the case, all PKers do is detracting and distract the Devs from improving the game play.
Jash you still have not answerd the question: why do 99% of all the un-admined CS servers turn off TD?
a choice. Or are you suffering from amnesia and don't rememeber the patch that suddenly made empire space so lethal that only those with battleships made it out with their characters and their ships intact. The rest had to use alts or take pod rides. Stay and die isn't a choice so I wish you'd quit saying that bull****.
2nd, I wouldn't know the foggiest thing about Counterstrike. I've never played the game. 1st person shooters on my computer are strictly limited to JK and RS.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Zen Later
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Posted - 2003.09.18 23:02:00 -
[24]
Edited by: Zen Later on 18/09/2003 23:05:57 I would have to agree that the current system in place has swung to far the other way.
Eve as it stands right now has in essence 1.0 systems and 0.0 systems when you stand back and look at what changes have been made.
While in some wierd and small way I do sympathize with the pup tent crowd these recent changes are partly the fault of some of their own ranks. We have very few "pirates" that demand tolls, demand percentages or all of a ship's cargo or even the ship a Eve'er is flying at a pirate blockade. It seems we have too high a percentage of folks that just like to blow things up with as little challenge as possible and little risk while from time to time sifting through the rubble but are unwilling to live with the consequences of these unlawful actions.
At the same time, a greater number of other players have to understand that Eve is about risk vs. reward. There are risks in this game like getting ship blown up and sent back to meet your clone...nevermind living with the consequences of being the perpetrator of "crimes against humanity".
The system ratings should once again be meaningful. If you have below a -5.0 rating there is no way in hell you should be allowed into "secure" empire space...traditionally .5 - 1.0 systems. These systems should have sentry guns and billboards at every gate and various police forces waiting to pounce on not only negative status players but those who engage in unlawful acts...the more infamous being shooting up another player.
.4 systems down to 0.0 systems should have risk brought back to them...the every other stargate with sentry guns was great I thought.
The gate camping issue isn't an issue IMHO...it's the result of lack of imagination and looking for the easy kill or ISK. What about adding small fleets of various police forces that move from system to system via stargates in .2-.4 systems to help prod along the pup tenters as just one possible idea. Defeatable lower end security forces is another idea for those "banished" to the outer rim regions of Eve as a change of pace.
Needo's idea on the ship you are in and the system you are in is an interesting one but IMHO, you do the crime you do your time. Whacked a bunch of folks and are proud of your -5.0 or below rating and that hefty bounty? Good for you and a job well done I guess but the consequence is that you can't enter .5 - 1.0 space now.
For players who only wish to sit back on mine away without ever worrying about big mean old whoever pouncing on them at a gate or in a belt...stay in .5 space or above. If you want to mine some ore that actually can generate a lot of revenue (as this is only one way to make some ISK in this game) then you have to be willing to take the risks that come with being in less secure space...like pirates, pk'ers and harder and harder NPC's.
Some clean up of the war feature in the game is deserving of a look at as well nevermind clean up on the clients to help make large scale fleet combat actually do-able.
The idea that make faction standings meaningful is a great one...if your faction rating drops you can't dock at certain stations, some ships are simply not available to you, you receive hostile welcomes in certain systems to name just to name a few things. This makes the game a little more interesting nevermind emphasises the risk vs. reward aspect that this game has up until these changes have been made.
2 more ISK in the well.
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Keo Morigan
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Posted - 2003.09.18 23:21:00 -
[25]
carebears: 39 - Pirates: 0
If your not a part of the solution, then you'r probably a part of the problem. |

Danton Marcellus
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Posted - 2003.09.19 07:10:00 -
[26]
You should really contemplate that signature of yours.
Convert Stations
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Other Minion
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Posted - 2003.09.19 07:52:00 -
[27]
You know I wanna see factions mean something. Really, when the Apoc says one needs to have favor of the empire to command one that should mean that a person should need high standings with the Amarr to piolt that kinda fire power though Amarr space. Like they would allow soem minmatar rebel to fly one?
Also other empires should not allow battleships other then their own in their empire. Wait... Even better... How about they will allow other empire battleships into their empire but empire politics will affect it. So if the minmatar just blew up some amarr station all minmatar b-ships better get the f outa amarr space.
Also it would not be the all mighty CONCORD that would do the attacking but the empire navys. Prefearbly they would act more like npc pirates but without warp scramblers and be a little fair.
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Chromosphere
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Posted - 2003.09.19 08:29:00 -
[28]
Either that or use your smuggling skill to smuggle yourself through empire space. If your ship does nothing hostile at all then you stand a chance - depending on skill to fly through empire space (but not dock). Say you engage an item which hides your ships name or something like that, both from players and from npc's. Not a cloaking device, more a device that when powered up allows you to be seen, but masks your ships transponder, on the other hand prevents you from firing. Good for ambush's as well, you never quite know the pilot in that battleship is thats flying through.
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Needo
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Posted - 2003.09.19 09:12:00 -
[29]
Since a few "pirates" have been noob-podding wheneven given the chance, they basicly forced CCP to decide: Allow podding in empire space or do Not Allow podding in empire space.
If you don't like the sentries I think you should send your regards to them... It's not like CCP had much choice if you think about it.
I am all for corporate wars, feuds, resource-wars etc, but I fail to see the point of the mindless podding of people. It's just plain destructive. I think the way some pirate corps work as hired guns in corporate wars is very in-theme!
For all I care, there could be sentrys mounted on every single gate in the game. I don't think it would actually hurt if travel was free, at the very least in empire space. The bad part is that there is only one place to go for resources in a system, the roid belts. CCP would have to redesign the systems that combat could be taken elsewhere, for a good reason. Give people a reason to go to moons and planets and make the pirates hunt instead of camp. With the right design that would increase the gameplay for all parties! Perhaps gate-sentries in low-sec space should not insta-attack but instead start fireing at pirates if they stay close to the gate for more than 2 minutes (and only reset this timer if the pirate leave the system so that he cannot just warp between two gates)? Could be fun? 
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You are never alone in schizophrenia. ___________________________________________ |

McWatt
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Posted - 2003.09.19 10:46:00 -
[30]
Edited by: McWatt on 19/09/2003 10:46:22
Quote: Think about this, where do you live, where is all the money made in your town/city. In every city you have the upscale areas the offices, the complexes and the markets all of which could be perceived as 1.0 area. But every town also has the seedy dives, the darkened areas where the drug dealers and hookers hang out. Where people might actually shoot you for a pack of cigs, this is 0.1 areas. Where is all the money made in the offices by the high rollers or on the streets by the thugs? What you suggest is equivalent of forcing people to deal with the thugs just so they can make as much money as the law abiding high rollers… Why? quote]
thats great. why don t you just go and play a white collar game, where you can sort files all day long?
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