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1. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Why can't we make it so that you can only assign to your squad commander, that'd make more sense for the purposes of immersion.
- by Worrlock - at 2014.02.06 19:20:00
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2. Wanted: Early 2003 chars ~ Any sp - in Character Bazaar [original thread]
http://eveboard.com/pilot/Worrlock DOB: 2003-05-07 22:18:00 I don't know if you're still buying or not but if you offer me something incredible I might consider it.
- by Worrlock - at 2013.09.15 06:43:00
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3. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Posting to say, "Please do the POS revamp."
- by Worrlock - at 2013.01.22 00:18:00
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4. Believability - in Player Features and Ideas Discussion [original thread]
Relating to speed: Please take into consideration rebalancing speed on ALL ships.. A 7.62mm bullet's velocity is between 600-900m/s. My MSE Dramiel can go 5200m/s+ without overheating. That is completely rediculous. It's beyond the realm of belie...
- by Worrlock - at 2012.02.14 00:35:00
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5. [IDEA] Bumping the Respec Idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Ajurna Jakar wrote: isn't FOTM good for the game? i dont exactly see why it should be bad. its good for industry and good for content. keeps things interesting. so more respecs for everyone! Everyone everywhere flyin...
- by Worrlock - at 2011.09.22 23:14:00
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6. [IDEA] Bumping the Respec Idea - in Player Features and Ideas Discussion [original thread]
Nezumiiro Noneko wrote: well...at least you didn't go "gee, I don't know if this idea has ever been posted before...". Lemme guess....you don't like the marauder or caps of your race and don't want to learn a new bs 5 and racial cap/new weapon...
- by Worrlock - at 2011.09.22 23:11:00
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7. [IDEA] Bumping the Respec Idea - in Player Features and Ideas Discussion [original thread]
Well avoiding players switching skills for FOTM would be handled by having the "respec" only allowed once in a great while. Yearly or bi-yearly even. Plus check out this link where he talks about how it helped bring people back to the game and whe...
- by Worrlock - at 2011.09.22 23:01:00
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8. [IDEA] Bumping the Respec Idea - in Player Features and Ideas Discussion [original thread]
Here are all the locked previous posts on the subject. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=691664 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1203497 http://www.eveonline.com/ingameboard.asp?a=topic...
- by Worrlock - at 2011.09.21 21:52:00
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9. 45 days training - 10 to go. - in Ships and Modules [original thread]
Quote: i'm a seasoned iteron mk5 pilot. for a long time the iterons did not have a speical bonus from skill and recently they got one. 5% reduced warp cap costs. i feel arngy. the ship was already fantastic at warping and now i can fly 500 ...
- by Worrlock - at 2003.10.21 21:41:00
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10. Titan Price - in Ships and Modules [original thread]
The are pretty much for large mining ops. They'll have just as many slots as a battleship but will have like 50k cargo space.. Or so I've heard.. but it makes sense since battleships already use all the highslots, so if it was meant as a superbatt...
- by Worrlock - at 2003.10.12 07:36:00
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11. Stacking Modules - in Ships and Modules [original thread]
Still looking for answers to this, don't a little testing on my own and its hard to tell. All I'm trying to figure out is if the medium slot enhancer takes over the "primary" slot once its activated? If not then its the one getting nerf'd and it'd...
- by Worrlock - at 2003.10.09 18:13:00
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12. Does this exist? - in Ships and Modules [original thread]
The way I understand it is supposed to be is that Titans will NOT replace Battleships as the main combat vessle. Titans will be large cargo ships with more mining ability and more defensive ability. Mobility will probably be an issue though, and I...
- by Worrlock - at 2003.10.09 18:03:00
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13. Level 2 Battleships still unbalanced... - in Ships and Modules [original thread]
Edited by: Worrlock on 09/10/2003 17:50:16 Quote: Before a Raven pilot comes squawking in to peck out your eyes, the Siege Launchers take a goodly sized amount of CPU. Fitting 6 requires cpu enhancers and a lot of eletronics skill. They ...
- by Worrlock - at 2003.10.09 17:46:00
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14. Missiles / Torps, Kind of? - in Ships and Modules [original thread]
ItĘs too bad you can't load different types of missiles in at once. You should have to have either all torpedoes or all cruiser or something, but then you should be able to mix up what kind of damage you want. So in a siege launcher with 5 torpedo...
- by Worrlock - at 2003.10.09 17:13:00
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15. Not impressed with the megathron at all - in Ships and Modules [original thread]
5 425mm's on my Mega and my friend was running 4 Tachs on a Tempest (no race bonus).. My DoT was way huge over his because: 1)I never run outta cap 2)Faster RoF If you are running outta cap using 425mm's then you must have a mod on that is -cap o...
- by Worrlock - at 2003.10.09 16:59:00
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16. *** WHAT CPU *** - in Ships and Modules [original thread]
Am I need reading it right? I thought that it went by -%. My Phontonic is only like -7.94% and my Quantum is -8.08% or something like that. Now you all got me wondering, I'll have to check when I get home. ---------------------------------------...
- by Worrlock - at 2003.10.03 20:59:00
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17. Missile Defense - in Ships and Modules [original thread]
Smartbomb is the best bet, if the targets are outside of 20km when launching missles then you just gotta scoop your drones until the target gets within 20km. The missles exploding on your ship will hurt the drones too so its better to keep them ou...
- by Worrlock - at 2003.10.03 19:28:00
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18. *** WHAT CPU *** - in Ships and Modules [original thread]
Are you sure Photonics are the best? I'm pretty sure for pure bonus that Quantum is the best now. Unless it takes an obscene amount of power I don't know how it could not be the best. ---------------------------------------------- When you die an...
- by Worrlock - at 2003.10.03 19:16:00
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19. Stacking Modules - in Ships and Modules [original thread]
Nobody knows? I know if you stack 2 lowslot tracking speed boosters that they'll nerf and the 2nd one won't be 100% effective, but can you get around this by putting on 1 medslot tracking speed booster and 1 lowslot tracking speed booster? If th...
- by Worrlock - at 2003.10.02 22:06:00
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20. Stacking Modules - in Ships and Modules [original thread]
Does the nerf still apply if you have a medium tracking enhancer and a low enhancer? If it still nerfs one then which one does it choose to nerf? ---------------------------------------------- When you die and die you will, you will die to the so...
- by Worrlock - at 2003.10.02 03:06:00
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