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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2966
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Posted - 2013.01.21 20:30:00 -
[2401] - Quote
Time for another crowdsourcing of the feature priority list! Day 0 advice for new players: Day 0 Advice for New Players |
Toku Jiang
Jiang Laboratories and Discovery
135
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Posted - 2013.01.21 20:41:00 -
[2402] - Quote
Nice to see CCP Seagull respond to this thread and the discussion. Hopefully they have read this in it's entirety and should be able to glean from it the very improtant features we are all looking for in a POS system. |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2531
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Posted - 2013.01.21 21:45:00 -
[2403] - Quote
Jada Maroo wrote:You're still not getting a POS revamp this year. Not a full-blown one, no. But the CSM is pushing very, very hard for CCP to get some new POS stuff onto the development agenda. Every one of our theme presentations (sent to Seagull over the weekend) pointed out reasons why this is important.
CSM will also push hard to make the results of the release planning process -- or at least, a broad overview of them -- public as soon as possible after things are locked down. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Andy Landen
Exploring Eagles
87
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Posted - 2013.01.21 21:50:00 -
[2404] - Quote
Creating a ship-type pos shouldn't be harder than creating the Venture or the Noctis. They are already using the PG/CPU fitting model for the Dust suits and the Command Centers of PI. Just extend that to the pos. They already have the code for the Supercaps. All they need to do is to enable the ship/pos to automatically target guns not under player-control and to not remove the pos after player log-off. How hard can that be? Later, they can improve the looks and custom feel of each pos. The defenses will be sentry drones, which can be targeted and destroyed.
Oh yeah, and let go of the "charter" feature. Stations don't have them and they complicate the code. We don't need charters anyway. We are immortal superbeings.
POS fuel can be used to power specific pos functions like moon mining or research. Ice products would be used to jump the pos and stront would be used for powerful defenses, similar to triage on capital ships.
The pos skills will need to be adjusted and new ones added too. We only need enough features to make it work, and the rest can be added later. Let's do it already. Every player in Eve will want one. Big ISK sink there. Lots of production. Lots of trade. Lots of options and fun and ownership. |
Neville Smit
Griffin Capsuleers Ad-Astra
20
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Posted - 2013.01.21 21:52:00 -
[2405] - Quote
CCP Seagull wrote:...You will see the first results of our new way of planning expansions towards the end of February.... I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for hearing the EVE player community on the POS issues.
You have asked us to wait until the end of February. Fine - you got it.
Then show us some kind of plan - a high-level outline of what you intend to deliver, with estimated dates based on your current understanding of the complexities involved.
We understand it's subject to change. But please, show us some real PROGRESS and some DIRECTION - something we can all believe in and rally behind.
WE WANT YOU TO SUCCEED.
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Dersen Lowery
Laurentson INC StructureDamage
385
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Posted - 2013.01.21 22:12:00 -
[2406] - Quote
Andy Landen wrote:Creating a ship-type pos shouldn't be harder than creating the Venture or the Noctis. They are already using the PG/CPU fitting model for the Dust suits and the Command Centers of PI. Just extend that to the pos. They already have the code for the Supercaps. All they need to do is to enable the ship/pos to automatically target guns not under player-control and to not remove the pos after player log-off. How hard can that be? Later, they can improve the looks and custom feel of each pos. The defenses will be sentry drones, which can be targeted and destroyed.
They already have a ship that's about 80% of the way there: the Rorqual. Malcanis for CSM 8 |
Saangi Xhaxhu
Murderous Inc
9
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Posted - 2013.01.21 22:31:00 -
[2407] - Quote
First off, thanks for the response, Seagull.
The tightrope balancing act between repairing the old system and implementing a new one is not something I envy trying to tackle. However, I'm still getting the impression that problems from this "prototype phase" are leading to the issue getting shoved to the back burner. I hope what we, the playerbase, and the CSM can get across is that the reparation part of the "Great POS Overhaul" really needs to get started sooner rather than later, no matter what the Modular Prototype is showing you. It's clearly an issue, it has been an issue for a long time and that is understood by devs and players alike. But really, it's time for some movement on this, even just the baby steps of cleaning up the current mechanics. Nobody expects Modular POSes by May, but nobody wants to be having this exact conversation a year from now either.
Being left hanging with the current system for another 1.5 - 2 years minimum means the players at least need a bone thrown in their direction in the form of the current system being more secure and intuitive. I realize this may interfere with your current expansion goals but quite frankly I'm hard pressed to come up with more than a handful of issues that really require dev attention right now, and getting started on POSes tops the list. If a new shiny thing has to be placed on the back burner instead, I say so be it. |
Arronicus
Vintas Industries Mistakes Were Made.
112
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Posted - 2013.01.21 22:51:00 -
[2408] - Quote
Rees Noturana wrote:CCP Seagull wrote:... While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. ... I think anyone that deals with starbases knows that this may be one of the biggest design and implement problems that CCP will have to face. Maybe we misread the CSM minutes but it sure sounded like CCP really backed off redoing them. All we want to know is that it is moving forward and is a priority, even if it's going to take some time.
This is pretty accurate to my thoughts. |
Thorvik
Minmatar Ship Construction Services Ushra'Khan
76
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Posted - 2013.01.21 23:42:00 -
[2409] - Quote
Not really adding anything to the conversation other than wanting to add a voice of support for a POS revamp
I would have a POS for my alts IF it didn't require me to make it a full time job. I'm not talking about dumbing it down, but it should be easier than it is. My personal opinion is that if they made it just a bit more accessible to players, POS management would not just be a "small portion of the community".
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Ashterothi
Aideron Robotics
151
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Posted - 2013.01.21 23:42:00 -
[2410] - Quote
I would like to add my voice as one who would like to own a POS, love the idea of POSes, but never have because the process is so daunting.
I also have a post in the works from themittani.com, TL;DR: instead of shying away from the development effort it would take POSes, just make sure that effort is useful to as many people as possible. Make POSes the theme and you could outdo Apocrypha. Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |
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Max Kolonko
High Voltage Industries Ash Alliance
245
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Posted - 2013.01.21 23:44:00 -
[2411] - Quote
Trebor Daehdoow wrote:Jada Maroo wrote:You're still not getting a POS revamp this year. Not a full-blown one, no. But the CSM is pushing very, very hard for CCP to get some new POS stuff onto the development agenda. Every one of our theme presentations (sent to Seagull over the weekend) pointed out reasons why this is important. CSM will also push hard to make the results of the release planning process -- or at least, a broad overview of them -- public as soon as possible after things are locked down.
Like someone few post above of You said: maybe its time for another crowd-voting on priorities? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Protelews
Aether Ventures Surely You're Joking
0
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Posted - 2013.01.21 23:49:00 -
[2412] - Quote
I support a POS revamp. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
351
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Posted - 2013.01.21 23:49:00 -
[2413] - Quote
[quote=Banlish If you are going to 'fix it' please remember the following things I've heard others suggest and maybe a few I haven't.
1. XL POS's for carebearing but NOT a bigger weapons array would be nice. 2. Being able to dock in a POS like we do in a station, even if everything is lost if the POS dies is something I doubt anyone would disagree with. 3. Modular POS's would be awesome, something that is like a lego set would be much better then the clunky system that has been the same for almost 9 years now. 4. Please enable a SAVEABLE POS setup, so if I deploy a POS, online it and put all the modules in the field it would begin setting up those modules like my saved configuration. However it would NOT arm any weapon. Please, setting up 12 large POS's during a regional invasion across 3 systems on 3 characters on a Friday night was the first time my wife called me 'a giant nerd for that boring crap.' 5. Please make it easier to open up POS usage to alliance mates or even the general public if we so chose, research slots, build slots, invention slots, copy slots, please make it better then just ME and PE slots we can share currently. 6. A smoother interface would be much appreciated - P.I. has the means to make POS links, routing, roles and such very easy please consider parts of it into the new POS system, however please remember 'the less clicks the better." 7. Please for all that is holy make it easier to move items around a POS, I have a tower in empire with 16 equipment arrays on it, even with the most ideal configuration it can take me close to 10 minutes to move my freighter around the arrays to gather the 96 jobs. I don't see a reason why having limits within the POS shield for moving items or gathering jobs is needed anymore, please, please, PLEASE remove it. If it's not combat related, don't make it 'take so much time' anymore. You want us to pvp more, reduce the clicks! 8. Want more people to use POS's, enable some way for corps to be able to allow any member to anchor a deal with his own POS, without A. spamming the corp with his fuel messages. B. Forcing us to trust him to give him the roles to be able to setup his OWN POS C. Know the very detailed corp system that would enable us currently give a single character roles for his own POS's that is a clockwork nightmare to deal with currently. 9. Open up anchoring in 0.8 to 0.9 for some faction of players that are for 'their faction only' give em rewards, open more moons, everyone wins. 10. Create tools that would allow players to turn POS's in empire systems WITHOUT STATIONS to make those systems usable towards that holding npc empire. Think of the vice-roy idea you guys mentioned to us and we've never heard of again in almost 4 years, it's not as over powered as allowing low sec stations to be controlled, but if someone put up a POS and fueled it for a good long time in a empty 0.6 and players wanted to take advantage of it and pay the owner for the privilege, hey good on them and let em do it.
Yes, I get wordy, that's my thing. I've been dealing with POS's far too long and would love to see them become as easy as certain structures or 'bases' in other games. Owning space or something IN SPACE drew me to EVE and if I could recapture that feeling of building up something in space I'd love to see it draw in others. [/quote]
agreed with this topics... Having a POS weapon restriction in hi-sec other then size restriction is a good option Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
leboe
Stimulus Rote Kapelle
218
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Posted - 2013.01.21 23:52:00 -
[2414] - Quote
I ran a booster production operation by myself for years. It got to a point where I was fueling the tower and not reacting anything, because it was easier to keep pumping fuel into it than to unanchor the tower.
Eventually CCP fixed that, and that now I don't have to deal with a POS, I almost never use that account. The current system is a joke, and I feel bad for people living in wormholes. http://rotekapelle.com/killboard/ |
Markius Proxim
Deadspace Knights
0
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Posted - 2013.01.21 23:53:00 -
[2415] - Quote
Yes CCP, eve is great b/c of empire, nobody needs POS. Uninstall sandbox 0.0 plz.
-.-
Bring back the old CCP
and give us a POS REVAMP!!!!!!! |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
351
|
Posted - 2013.01.21 23:54:00 -
[2416] - Quote
Trebor Daehdoow wrote:Jada Maroo wrote:You're still not getting a POS revamp this year. Not a full-blown one, no. But the CSM is pushing very, very hard for CCP to get some new POS stuff onto the development agenda. Every one of our theme presentations (sent to Seagull over the weekend) pointed out reasons why this is important. CSM will also push hard to make the results of the release planning process -- or at least, a broad overview of them -- public as soon as possible after things are locked down.
The bottleneck is the POS system related to industry.... fix it and most of the other problems will get solved too... don't you think so? If you read this topic, and the others in the forum and feature and ideas discussion, you will notice that... Expecially the industry and nullsec problem... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Worrlock
SUNDERING Goonswarm Federation
0
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Posted - 2013.01.22 00:18:00 -
[2417] - Quote
Posting to say, "Please do the POS revamp." |
Ajzhyn Raefness
Science and Trade Institute Caldari State
1
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Posted - 2013.01.22 00:27:00 -
[2418] - Quote
POS revamp please |
Horsch Nidema
League of Non-Aligned Worlds Nulli Secunda
2
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Posted - 2013.01.22 01:01:00 -
[2419] - Quote
I would like to own a POS, and I know many people that do.
Unfortunately it seems you need the excel working skillset of an autistic savant and the patience of a rock to be able to use one effectively.
Thus, until CCP does something about them, they will remain a 'little-used feature' that has the potential to be something nearly everyone uses.
POS revamp, and now kthxbye.
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Ruareve
Applied Creations The Fendahlian Collective
97
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Posted - 2013.01.22 01:05:00 -
[2420] - Quote
I will add my voice. I have no experience with a POS of my own but I have helped fuel one for my corp. The reason I never got my own POS is because the limitations set by security status, the benefits they provide, and the amount of time necessary to keep one running all ended up making them a low priority.
I really like the idea of a POS. I want to have my own station out in space that I can go to for trying industry or research, but with the current way they work I just don't see the point.
One of the things I've been looking forward to for a long time now has been the talk of fixing POSes and I'm sorely disappointed to see that endeavor pushed to the back burner. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
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Angry Mustache
EVE University Ivy League
7
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Posted - 2013.01.22 01:11:00 -
[2421] - Quote
IF only for the sake of adding something meaningful to High Sec presence, please Recamp POS's to something that has purpose in High-sec outside of just research. Indeed, they should be something that every player should want and be willing to fight over. |
Boone Croat
G and T Deep Space Enterprises Carthage Empires
0
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Posted - 2013.01.22 01:13:00 -
[2422] - Quote
Just hopping on to say that I run four POSes personally. I have lived out of one in a wormhole for a couple of years. The inability of POSes to accomplish many of the day to day tasks required by my members (personal item and ship security, competitive refining, jump clones, t3 assembly, market sales, adding plex to game time) tie us to highsec and ultimately Amarr and Jita. We have a variety of workarounds, such as renting password-protected POSes to corp members, but that is ultimately a hassle and drives up cost for new people looking to make a home outside kspace.
Ultimately I would love to have a tiny station in wspace where my members could have secure individual access (except perhaps to a role so that the POS could be emptied and taken down), I could set up a local market for passers-by who did not want to travel to highsec, I could refine my local ABCs at a competitive rate and manufacture goods for my market, etc. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2966
|
Posted - 2013.01.22 01:13:00 -
[2423] - Quote
What are the chances of getting CCP to work on a simple thing first: shoeboxes in space as per Jester's blog post? Day 0 advice for new players: Day 0 Advice for New Players |
Landredas
Insectopia
1
|
Posted - 2013.01.22 01:19:00 -
[2424] - Quote
As a WH resident i was definitely looking forward to the POS being redone. Count me disappointed. |
Curley Rollard
Learning to Fly
1
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Posted - 2013.01.22 01:22:00 -
[2425] - Quote
Sigh... really POS love is good love! |
Serptimis
The Fiction Factory Tribal Band
130
|
Posted - 2013.01.22 01:26:00 -
[2426] - Quote
havent progressed to owning or running a POS yet, and from what I've seen , another feature I would want to avoid in its current state. which is a shame as the more content the better. |
Marsan
Caldari Provisions
78
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Posted - 2013.01.22 01:36:00 -
[2427] - Quote
CCP Seagull wrote:Hey all
The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.
As long time software developer I smell revisionist management bullshit. This is not apparent from the CSM notes, and this was no where in your 1st posting. Nor did you or the rest of CCP communicate it to the CSM. So I'm left to ask bullshit or truly inept communication?
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Candy Oshea
Techfree Investment Group
25
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Posted - 2013.01.22 01:41:00 -
[2428] - Quote
Have set-up a pos in 4 different wormholes. from when they came out in apocrypha a C1 to a C3
Have set-up various personal (solo corp) "research" towers in highsec. (works fine for this)
In a wormhole, players have no choice but to share a ship assembly array to store there vessels. it cannot be configured any other way.
To get around that problem, when we had 10+ ppl in 1 wh, we set up 2 ship arrays, and had access to director's only in one, and free for all in another. Now these 10 people we know in RL, so trust isn't the issue. Took me a while to work out thru the "roles" system to find that.
When it came to recruitment, to make our corp bigger, it was tough, most that try to join know the pos mechanics are screwed, and only want to join you to lift your stuff and move out.
You can allocate different people to different hangers, so we had 2 corp hanger arrays, 1 was set up with 7 different players using all the divisions, as there own personal "hanger" some used Lockable containers at safe spots. and the directer array, which no-one could access.
I understand CCP didn't want players to "settle wh's" and wanted them to be more nomadic, and maybe that is the reasoning behind the leaving the underwhelming Corporation roles system & pos system to late.
TL:DR Fix poses.
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Kukkukola
Frozen Dawn Inc Arctic Light
1
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Posted - 2013.01.22 01:47:00 -
[2429] - Quote
I expect some positive news at fanfest, don't let us down. |
Laudiur
Rim Worlds Republic Trouble In Little China
0
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Posted - 2013.01.22 01:50:00 -
[2430] - Quote
I'm one of a few in my corps that use POS's and currently we're having the fun time of living a corp out of 3 ship arrays, one for director, one for "members" and one for recruits. it's a freaking pain.
we've had to resort to the pain in the arse'ness of having directors setup POS with members own passwords for them to be able to get access to a station, and even then they can only do research or manufactoring as it's too much of a pain to be able to get moon mining setup with corp members |
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