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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Two step
Aperture Harmonics K162
2558
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Posted - 2013.01.17 03:39:00 -
[1] - Quote
I wrote a blog post about the summit, here: http://twostep4csm.blogspot.com/2013/01/i-am-small-portion-of-community.html
If you want CCP to work on the POS system, either by improving the current one or by starting work on the long awaited Modular POS system, post here. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Klarion Sythis
Bite Me inc Bitten.
86
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Posted - 2013.01.17 03:45:00 -
[2] - Quote
Post |
Marc Scaurus
Amok. Goonswarm Federation
18
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Posted - 2013.01.17 03:48:00 -
[3] - Quote
Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system. |
Tisisan
Hard Knocks Inc.
52
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Posted - 2013.01.17 03:51:00 -
[4] - Quote
I'm not involved with sov, but use poses all the time.
I do not exist. |
Zelle MacLeod
Hard Knocks Inc.
28
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Posted - 2013.01.17 03:52:00 -
[5] - Quote
Sort the POS's out pl0x :D |
Abis Cann
Hard Knocks Inc.
6
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Posted - 2013.01.17 03:52:00 -
[6] - Quote
You have my sword. |
Sorany
Hard Knocks Inc.
30
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Posted - 2013.01.17 03:52:00 -
[7] - Quote
I would be happy with more security features, however it's one of the only things remaining in it's almost original incarnation and should be given a look at.....
that or give wormholers stations, idc which just make storing my stuff not a risk to me unless someone burns down my wormhole. |
Ayeson
Hard Knocks Inc.
162
|
Posted - 2013.01.17 03:53:00 -
[8] - Quote
And my Bow. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Aid Bringer
Hard Knocks Inc.
0
|
Posted - 2013.01.17 03:53:00 -
[9] - Quote
And my strategic cru... I mean nerf gun. |
Alexsis Solette
Hard Knocks Inc.
1
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Posted - 2013.01.17 03:54:00 -
[10] - Quote
And my Axe. |
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ash veratis
Hard Knocks Inc.
10
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Posted - 2013.01.17 03:56:00 -
[11] - Quote
the notion that poses only affect a small portion of the eve population is ludicrous at best.
If it's even remotely true, then it's only happened because the existing POS system is the most broken piece of EVE.
If CCP wants people to become smaller groups living in null, then a revamped POS system that doesn't require us to trust every single POS resident is a REQUIREMENT, not a nice to have.
CCP. The broken pos system affects *every* *single* *one* of the members of Hard Knocks Inc.
Fix it. |
Red Bug
Hard Knocks Inc.
2
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Posted - 2013.01.17 03:58:00 -
[12] - Quote
POS FIX or GTFO |
ROSSLINDEN0
AQUILA INC Verge of Collapse
64
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Posted - 2013.01.17 04:00:00 -
[13] - Quote
they'll make it shite like everything else but posting anyway |
Witchway
Hard Knocks Inc.
0
|
Posted - 2013.01.17 04:00:00 -
[14] - Quote
WHAT!?!?!? |
Xila Wisemaster
Aperture Harmonics K162
0
|
Posted - 2013.01.17 04:05:00 -
[15] - Quote
As a person who has used pos' for both production, research and to live out of. I think that the interface, access level and even pos modules could use a rethink to revitalize the game much like the rest of eve has gotten in the past few years. |
Jess Tanner
Hard Knocks Inc.
2
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Posted - 2013.01.17 04:06:00 -
[16] - Quote
Didn't take long for this to devolve into youtube links and LotR references....
Still, CCP needs to give us something FFS.
Also, http://media.fukung.net/images/30056/cd51ced55868c3248d47a7d3fe06bfe2.jpg |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
290
|
Posted - 2013.01.17 04:08:00 -
[17] - Quote
Would love the modular POS's that were originally promised. Wormholes have been mroe or less ignored for quite a while, and POS's effect WAY more than a "small percentage". IMO you would be hard-pressed to find anyone who isnt a PvE mission runner who ISNT effected by POS's in some significant way. |
Chaos Incarnate
Faceless Logistics
532
|
Posted - 2013.01.17 04:10:00 -
[18] - Quote
I strongly disagree with the abandonment of the modular POS system, and support this thread in its entirety.
It's been said by CCP that the development of the modular POS system would only help a few people; POSs impact daily life for thousands of players (to use CCP Seagull's terminology, the 'instigators' and 'enablers', especially the latter, have to deal with them all the time), and it's one of the most ancient and diseased features of EVE. I also think properly reimplemented, they can be an amazing source for the player interaction that CCP says it's striving for.
It's also been said that it would be too much effort, and I respectfully disagree here as well. I think that you can spread the work out over a long period of time and develop it alongside other features. To quote my suggestion in the minutes blog thread:
Quote:Here's what I'll suggest: let's break things down into meaningful chunks, and make it an 18/24 month project. Build the new POS system slowly as a 'farms and fields' conflict driver in all levels of space; eg, you anchor the new towers at certain beacons/exploration sites to seize control of them and provide resources/abilities, and keep the old system roughly the same until the new system is full featured enough to feasibly replace it.
Start out doing something simple for summer 2013 (small POSs anchored directly attached to comets, mining for moongoo - no guns or anything too complex, think something like a POCO), but expand iteratively from there over time to new areas while working on reimplementing POS functionality alongside this. Maybe you add med towers, reactors, guns, corp storage, and mooring in winter 2013; maybe large towers, industry, labs, reprocessing, market, contracts, and moon anchoring in summer 2014; and maybe the full system can be replaced by winter 2014 with full docking/captains quarters, forcefields, etc. I think this is in line with what CCP Unifex posted in his blog. I think the biggest argument that I have to make here is that this isn't going away. If you don't do this NOW and just kick the can down the road, in two years or five years or ten years the utter misery of the POS system is going to be dragging EVE down. Hell, it already is.
-Chaos |
Kniht
Inter Arma Surely You're Joking
19
|
Posted - 2013.01.17 04:12:00 -
[19] - Quote
Towers need major love soon. |
MyrddinBishop
Future Corps Sleeper Social Club
4
|
Posted - 2013.01.17 04:12:00 -
[20] - Quote
Pleas CCP. POSes need some sort of revamp. Either addressing the current system or a good hard look at the new modular POSes. |
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Jacabon Mere
Capital Storm. WHY so Seri0Us
29
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Posted - 2013.01.17 04:13:00 -
[21] - Quote
Fix pos's already dammit. Capital Storm is recruiting Aussies for Nullsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net |
Sklaer
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.17 04:14:00 -
[22] - Quote
amidoinitrite |
Kenpachi Viktor
Gradient Electus Matari
233
|
Posted - 2013.01.17 04:15:00 -
[23] - Quote
Identity, ownership, community - the 3 biggest reasons I play this MMO
Overhauling the POS system increases my ability to have ownership What is the point if every race has an Jam/Damp/Disruptor/ ship etc? Not every race has to be a fluffy little mirror of each other, it's seriously not needed. Things like Gallente having the only drone BS and Caldari having the only ECM BS are incredibly cool distinctions that only add to EVE in both game play value and flavour. |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2468
|
Posted - 2013.01.17 04:16:00 -
[24] - Quote
Pretty much the entire CSM agrees that POSes have to be replaced in the mid- to long-term, and in the meantime, something has to be done to reduce the pain induced by current POSes.
I for one will be working hard to encourage CCP, during the planning process that they have just started, to choose a theme that naturally includes work on POSes. The unprecedented access we are getting during this process gives us the opportunity to make the case.
Our second Skype meeting about this is on Friday. Wish us luck. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
T'ango A'lee
Inquisition FiS Division Surely You're Joking
1
|
Posted - 2013.01.17 04:18:00 -
[25] - Quote
Good golly Miss CCP.
The # of POSes in High Sec. Low Sec Null Worm Hole
EVERY TIME I PUSH DSCAN I SEE A POS.
Please Fix POSes Soon. Very damn soon! |
Bane Nucleus
The Kairos Syndicate Transmission Lost
292
|
Posted - 2013.01.17 04:19:00 -
[26] - Quote
Fix POS's please.
Alliance CEO, Diplomat, Recruiter |
andy Achasse
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.17 04:20:00 -
[27] - Quote
I support a POS revamp. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
147
|
Posted - 2013.01.17 04:20:00 -
[28] - Quote
Any sov nullsec resident interact with POS often, be it only by using a jump bridge, warping to a forcefield, or of course fighting over one.
My corp have at least 1/4 of the players (RL players not characters) having a need to manage a POS, be it for fueling, reacting, inventing or manufacturing things on them. And I'm sure some others do it on high sec alts.
I'm not even talking about WH residents...
I don't get how you can consider that to be a small portion of the community.
And even if you still do, you can see it another way : the guys who manage POS, using them to create ships for us, resources so we can fight, taking time to fuel them and so can be considered often as either enablers or instigators. You said on these Minutes that these types of guys needed to be better treated... so don't say after that making their life easier is not worth of a high priorities.
And if you really can't for now, a few fixes on POS are really the minimum. There are lots of things for that, like making that we loss less time moving from module to another to do things inside forcefield, or having less issues with stuff for example. |
Victoria Anninen
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.17 04:21:00 -
[29] - Quote
andy Achasse wrote:I support a POS revamp.
motion seconded. |
Jack Miton
Aperture Harmonics K162
1262
|
Posted - 2013.01.17 04:21:00 -
[30] - Quote
POSs are used extensively in highsec, lowsec, nullsec and WH space. Apparently the people who live in those regions of space are a minor part of the EVE community...
POSs are a, possibly the, major infrastructure item on EVE and the need fixing urgently. |
|
Benny Ohu
Chaotic Tranquility Casoff
727
|
Posted - 2013.01.17 04:21:00 -
[31] - Quote
Wouldn't the people (~small portion of the community~) who manage starbases in alliances fall under the 'enabler' category of players CCP Seagull says need non-horrible tools to do their jobs |
Eon Ending
Cold Station 12 Surely You're Joking
12
|
Posted - 2013.01.17 04:22:00 -
[32] - Quote
Chaos Incarnate wrote:I strongly disagree with the abandonment of the modular POS system, and support this thread in its entirety. It's been said by CCP that the development of the modular POS system would only help a few people; POSs impact daily life for thousands of players (to use CCP Seagull's terminology, the 'instigators' and 'enablers', especially the latter, have to deal with them all the time), and it's one of the most ancient and diseased features of EVE. I also think properly reimplemented, they can be an amazing source for the player interaction that CCP says it's striving for. It's also been said that it would be too much effort, and I respectfully disagree here as well. I think that you can spread the work out over a long period of time and develop it alongside other features. To quote my suggestion in the minutes blog thread: Quote:Here's what I'll suggest: let's break things down into meaningful chunks, and make it an 18/24 month project. Build the new POS system slowly as a 'farms and fields' conflict driver in all levels of space; eg, you anchor the new towers at certain beacons/exploration sites to seize control of them and provide resources/abilities, and keep the old system roughly the same until the new system is full featured enough to feasibly replace it.
Start out doing something simple for summer 2013 (small POSs anchored directly attached to comets, mining for moongoo - no guns or anything too complex, think something like a POCO), but expand iteratively from there over time to new areas while working on reimplementing POS functionality alongside this. Maybe you add med towers, reactors, guns, corp storage, and mooring in winter 2013; maybe large towers, industry, labs, reprocessing, market, contracts, and moon anchoring in summer 2014; and maybe the full system can be replaced by winter 2014 with full docking/captains quarters, forcefields, etc. I think this is in line with what CCP Unifex posted in his blog. I think the biggest argument that I have to make here is that this isn't going away. If you don't do this NOW and just kick the can down the road, in two years or five years or ten years the utter misery of the POS system is going to be dragging EVE down. Hell, it already is. -Chaos Word And good god help POSes out.
MEOW |
Daniel Plain
Science and Trade Institute Caldari State
759
|
Posted - 2013.01.17 04:22:00 -
[33] - Quote
the reason why 'only a small portion of the community' is involved with POSes is because they are in a disastrous state. please fix POS mechanics.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Loki Lore
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.17 04:22:00 -
[34] - Quote
Pos fix plz |
Styledatol
Future Corps Sleeper Social Club
5
|
Posted - 2013.01.17 04:24:00 -
[35] - Quote
Fix POSes plx.
...and for Bob's sake, let us swap subsystems. We harvest the materials here, we build them t3s here, but nop - can't assamble/swap subs in wspace. |
Irrius Matrye
Hard Knocks Inc.
1
|
Posted - 2013.01.17 04:25:00 -
[36] - Quote
Saying that POSes only affect those who manage it and that POSes are a small aspect of EVE is a very ignorant statement. As many people have stated before, POSes can be found almost everywhere in space. Please fix the current POS system of it's current headaches and security issues CCP. |
AutumnWind1983
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.17 04:26:00 -
[37] - Quote
In approximate 1/3 of all systems it is only possible to establish a semi-permanent presence via a POS. Living out of a POS is a huge pain that is complete with a multitude of quirks, of stupids rules, and ****** security for your assets either from theft or destruction. Of course, this 1/3 of all systems is w-space, which CCP has stated in wspace is the least broken, or working as intended part of eve. As such I cannot help but understand how a POS revamp would affect only a small part of the community and is in fact a poor use or resources on the part of CCP. . . . 18 months. . . . SoonTM . . . Meh **** it, I'll just walk through the door of the station that I don't have since a large part of the community interacts with those regularly (22%). . . . Seagull please continue to put GÇ£the enablersGÇ¥ . . . "through a lot of painful, unnecessary work." Doing otherwise would break CCP tradition and I would expect nothing but the best from :CCP: . . . |
Dietrich III
Hard Knocks Inc.
9
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Posted - 2013.01.17 04:27:00 -
[38] - Quote
POS mechanics are...well...a POS (Piece of ****).
They affect practically every wormhole dweller, anybody who moon mines, owns a super (like it or not), every Nullsec alliance, any hi/lowsec research corporation....
To say that POS fixes would only affect a small portion of EVE is absurd. Let's show them how big this "small portion" of EVE really is.
CSM, show them the light. CCP, PLEASE DO SOMETHING about this clunky, insecure and unintuitive POS interface that we've had to endure for far too long. |
Earl oSatrun
Future Corps Sleeper Social Club
3
|
Posted - 2013.01.17 04:28:00 -
[39] - Quote
Dear CCP
The POWER OF BOB compels you to fix the pos'.
Or failing that... please please please please please please please please (/emote too lazy to copy that word 10k times. It's the thought that counts, eh?) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
572
|
Posted - 2013.01.17 04:30:00 -
[40] - Quote
A rather disturbing viewpoint from CCP. |
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Rhavas
Future Corps Sleeper Social Club
122
|
Posted - 2013.01.17 04:31:00 -
[41] - Quote
+1 |
Mocam
EVE University Ivy League
213
|
Posted - 2013.01.17 04:32:00 -
[42] - Quote
I brought this up a long time back as a neutral point for changes to the game.
It doesn't favor any portion of space over any other. *ALL* security status space gains if this is addressed. It isn't giving more to any area yet does reward players who show they are interested in longer-term investments, with risks, across the game.
Seriously -- look at it:
-- You change ships, like a hurricane, to "match others" of their ilk and CCP pisses off people who no longer can fit the ships like they used to.
-- You add ships and you cut into what other, existing ships are used for and that will annoy others.
-- If you change around resources in space, again, you are messing with how players operate and what they focus on for accomplishing things -- now favoring operations in this space or that one over how it was.
Addressing controls and capabilities for POS's rewards mostly "supporting abilities" of these *PLAYER OWNED* items, enhancing the uses of things that take a good deal of cooperative effort to use - these are "invested players" who need to keep play regularly to maintain and use them.
Unlike things that you don't have to log in to keep, you really do need to be involved in this game to properly use them *AND* they are an "at risk" item while deployed.
Net effect, of all the things CCP can enhance and extend, this rewards those who actually play the game regularly, using things that *ARE* at risk, without any favoritism for a given type of space one chooses to operate out of.
I really don't get how they can choose to shelve this vs other efforts that *WILL* annoy players. Those are much higher "player loss" changes than enhancing this portion of the game.
Note: No, I don't have a POS so I gain nothing really from these changes. I just see different areas of this game tweaked in ways that do annoy some/many -- this at least will engender a "worst case" of "I don't care about that..." - best case being an increase in the use of these being as they can be "adjusted" to be a better option than "no risk" things like NPC stations and Outposts. |
Eabegne
Tartarus Ventures Surely You're Joking
0
|
Posted - 2013.01.17 04:33:00 -
[43] - Quote
Kniht wrote:Towers need major love soon.
O. L. |
James Arget
Future Corps Sleeper Social Club
22
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Posted - 2013.01.17 04:33:00 -
[44] - Quote
I'm upping my efforts to attending fanfest specifically to be able to discuss this in person with devs. Yes, I'm serious, it is that important. |
Sklaer
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.17 04:33:00 -
[45] - Quote
I support whatever this man says. |
Lissorandia
Unexpected Productions
0
|
Posted - 2013.01.17 04:35:00 -
[46] - Quote
Supported, POS mechanics are frustrating and tedious at best, and hair pulling, rage inducing monstrosities at worst |
Mud Dawg
Hard Knocks Inc.
2
|
Posted - 2013.01.17 04:38:00 -
[47] - Quote
I have lived in and out of POSes for a long damn time now and the *only* thing that's gotten better for them in that entire span of time is the change to the force field password. Thanks for that small but significant change. But the POS system clearly needs love, not only from an administrative standpoint, but from a graphical and implementation standpoint.
Why should a POS be significantly different than an NPC owned station? There's no reason at all. And it's not only WH dwellers, it's the nullsec, lowsec and even some highsec players that are impacted by POSs.
Just because it's a *large amount of work* doesn't mean it shouldn't be done. That's one of the lamest excuses ever CCP. Seriously.
And your assumption that it affects only a small number of players is based on... what? Try pulling the number of players flagged for 'config starbase equipment' or 'starbase fuel technician' and then *post* those numbers as a a percentage of active players if you want us to buy that particular bag of b.s.
We have higher priorities? Okay, fix those first, fine. Just keep these POS fixes in the pipeline.
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2912
|
Posted - 2013.01.17 04:38:00 -
[48] - Quote
Minutes wrote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥.
A good POS system would impact upon the play style of:
- W-space dwellers (all of them, regardless of roles)
- Manufacturers
- Researchers
- Inventors
- Miners
- People using POSes as logistics bases in hostile territory
- People competing with any of the above
- People relying on any of the above for income or support
Of all the players in EVE, the only ones whose play style will not be impacted by revamped POSes are the ones who only ever spin their ships in stations (and even that is up for debate).
Revamped POSes will go a long way to ameliorating the sucking chest wounds of nullsec.
Revamped POSes will go a long way towards moving the entire EVE economy into player hands.
NOT revamping POSes will kill the game more certainly than spending a year fixing them.
Suggesting that the POS using population is small right now, thus no revamp required, is clearly putting the cart before the house (the causative link is actually: POSes suck, so only desperate people use them) Day 0 advice for new players: Day 0 Advice for New Players |
Bienator II
madmen of the skies
1432
|
Posted - 2013.01.17 04:40:00 -
[49] - Quote
having a proper pos system would be much more as only a minigame for a minority. Cities of poses where in discussion after the limitation of anchoring a single pos per moon would be dropped. A lot of other fun extensions could be built on top of that (even WIS). New terrain is very much needed in eve (just take a look at the bring lowsec DED1/2 plexes back threads).
CCP just wrote a devblog about a new process which allows to deal with features which do not fit in one expansion... modular POSes: DO IT a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Doctor Mustaka
Bite Me inc Bitten.
0
|
Posted - 2013.01.17 04:45:00 -
[50] - Quote
Fix POS mechanics now please..... |
|
None ofthe Above
422
|
Posted - 2013.01.17 04:46:00 -
[51] - Quote
I find it disturbing that POSes are being abandoned because they don't effect enough players.
And why do they not affect enough players? Because of their design.
Circular logic? You betcha.
POS revamp could include design changes that do make them important for more people. Either by making it easier and more prevalent for players to have them, or by having the players that do have them able offer more services to your average player.
An easy extension of the existing structure would be to allow the selling of jobs for material research of blueprints to strangers or by standings or whatnot. Very popular, I'd wager.
Or the POS could be important for any number of economic activities and they could hand them out at the end of the business tutorial. Make it easy for every one to have and make it their own home.
Not entirely sure these ideas are the best, but just a few things off the top of my head. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|
Aluniver Cabella
Hard Knocks Inc.
0
|
Posted - 2013.01.17 04:48:00 -
[52] - Quote
I'm a POS. Fix me. |
Celery Man
Talocan Mining And Industrial Talocan United
60
|
Posted - 2013.01.17 04:50:00 -
[53] - Quote
Good to know CCP does not care at all about the subscription fees of anyone living in wormhole space.
We matter so little that its fine to lie through your teeth at us about a POS revamp for all this time.
Time to unsubscribe my Wormhole Accounts. It clearly isn't worth playing in a part of the game they have paid zero attention since release, and clearly do not plan on fixing anything that is wrong with it. |
Winthorp
Future Corps Sleeper Social Club
5
|
Posted - 2013.01.17 04:54:00 -
[54] - Quote
I was critical of Two Steps lack of response until i see now he would have been at the time working on this blog and post, MY apologies and thanks for making it as big as an issue as it really should be.
POS's are horrible as they are and need to be fixed above all else. Fixing POS's will in fact invigorate more gameplay in Wh's and in the greater EVE community, it will enable WH corporations to actively recruit without so much paranoia and vile towards the possibility of recruitment. It will allow HS, LS and NS POS's to be built in greater numbers.
+1 Two Step for the response we needed. |
Akyla Dey
Future Corps Sleeper Social Club
31
|
Posted - 2013.01.17 04:58:00 -
[55] - Quote
It may not effect a large amount of the EVE population (and I don't actually believe that for a second), but it certainly does effect some of your loyalest, longest term players. People who have continued to sub through thick and thin, people who have made the effort to bring magic and content to your sandbox, people who have gone to lengths to bring new players to the game and keep them there. Discounting them discounts a (possibly) small but very vital part of your game. For that reason alone you should be looking at POSs.
Agreeing that if a POS revamp isn't in the near future, some stopgap measures should be taken to address the glaring issues (security, storage, management, etc). |
Omen Nihilo
AQUILA INC Verge of Collapse
95
|
Posted - 2013.01.17 05:01:00 -
[56] - Quote
If I could pick one area of the game that would influence the most players... POSes come to mind. |
Thor66777
Obstergo Exhale.
8
|
Posted - 2013.01.17 05:02:00 -
[57] - Quote
Please fix POS's, as a wormhole dweller, POS managments is a pain. The only way to keep our stuff safe is to have multiple POS's for new members. So after awhile there will be 20 small POS's floating around the system when we could all live in one. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2912
|
Posted - 2013.01.17 05:03:00 -
[58] - Quote
Trebor Daehdoow wrote:Pretty much the entire CSM agrees that POSes have to be replaced in the mid- to long-term, and in the meantime, something has to be done to reduce the pain induced by current POSes.
I for one will be working hard to encourage CCP, during the planning process that they have just started, to choose a theme that naturally includes work on POSes. The unprecedented access we are getting during this process gives us the opportunity to make the case.
Our second Skype meeting about this is on Friday. Wish us luck.
Here's a suggestion for a themed expansion release:
First theme: Industry
Focus: farms and fields, the player driven economy
Output: homogenise the refinery & reprocessing system. All NPC stations use variants of POS refineries/reprocessing modules. They all have a number of disassembly lines which handle a certain volume of product per hour, at a particular efficiency, with associated job and time costs. New skills to enhance processing/refining line capacity per hour. POS refineries will generally be better, higher capacity facilities will have worse efficiency (thus rewarding all-5 industrialists with bean counter implants).
Output: rework industrial ships. Remove ore bay and survey bonus from Orca, add new industrial command ship with skirmish link bonus, large ore bay. Add new ORE frigate with T2 variant (astrometrics/covops) no weapons, survey range, survey speed and web speed bonus.
Output: move Rorqual link bonus from industrial core to hull/ship skill, remove rorqual ore bay, add industrial capital ship with focus on ore bay & compression lines, ability for freighters to load from hangars. Thus the "field command" variants of orca & rorqual focus on mining head activity, "fleet command" variant focuses on ore logistics. Frigates focus on exploration and nimble mining. Rorqual becomes useful in a belt due to extreme range tractors and no need to fit industrial core.
Output: allow ice harvester upgrades to affect cycle times on mining lasers
Output: freighter variant specialising in compressed ore transport, requires some support skill such as ore compression
Output: ammo bays which hold charges, lenses, scripts, probes, missiles, etc.
Output: remove mineral compression: all manufactured items become larger than the minerals required to manufacture them.
Day 0 advice for new players: Day 0 Advice for New Players |
Aurelius Harrison
Aperture Harmonics K162
0
|
Posted - 2013.01.17 05:05:00 -
[59] - Quote
Just because something is hard, doesn't mean you shoudn't do it. |
Dino Boff
Lead Farmers Kill It With Fire
18
|
Posted - 2013.01.17 05:07:00 -
[60] - Quote
Living at a POS and building at a POS is a pain, and POS related role are ********.
Fix POSes now. |
|
Proclus Diadochu
Obstergo Exhale.
212
|
Posted - 2013.01.17 05:08:00 -
[61] - Quote
We are the 1%, please cure the disease that is the broken POS.
...Thanks :)
~Boredom Breeds Direction~ |
Zoldarion Katelo
Sword And Plow
13
|
Posted - 2013.01.17 05:08:00 -
[62] - Quote
please fix POSes! |
Boltorano
Owner Operated Transport Service Market Power
14
|
Posted - 2013.01.17 05:10:00 -
[63] - Quote
I would happily take a full expansion devoted just to fixing POS. |
Fillory
Obstergo Exhale.
4
|
Posted - 2013.01.17 05:10:00 -
[64] - Quote
Fix the POS, kthxbye <3 |
Nihk Anin
In Exile.
2
|
Posted - 2013.01.17 05:10:00 -
[65] - Quote
I have lived mostly in PoS's for the last 3 of my years playing eve, and they are a total pain. |
Chalmecatecuchtlz
Obstergo Exhale.
13
|
Posted - 2013.01.17 05:11:00 -
[66] - Quote
POS's are b0rked...
...must be fixed. |
Rees Noturana
Red Rock Mining Company
143
|
Posted - 2013.01.17 05:11:00 -
[67] - Quote
I started reading the direction of CCP for Decade 2.0 and I'm interested and excited. Then I read that the long overdue, much anticipated and talked about Starbase 2.0 is not going to be done?
Avatar based gameplay was never finished. Disappointed, but it wasn't ready. A chance at new exploration and avatar based too? I was excited. Then the project was cancelled.
Now starbases? No. Just no. I'm glad you're getting things turned around but I think you are highly underestimating the value of this revamp. It can literally be the foundation technology of so many cool things in New Eden. -á |
Shamus O'Reilly
Gungnirs' Point I Know Right
54
|
Posted - 2013.01.17 05:12:00 -
[68] - Quote
POS revamp please.
For ***** sake even fixing the damn refining arrays would be a decent start! i mean.... 75% over hours of time when i can move all of the ore to a station and get a perfect 100% refine in lowsec or hisec???
Yes. POS's need a revamp. In favor of the smaller entity or larger? i say neither or even in favor of the smaller group. But anything compared to what we have now for it......
Minus WHs and FW deployments give us a reason to use POSs over stations if we choose so |
Jon Obstergo
Obstergo Exhale.
3
|
Posted - 2013.01.17 05:13:00 -
[69] - Quote
On behalf of Obstergo,
We feel that the POS mechanic, as is, should be improved. +97 |
Peter Dostoevsky
League of Angered Gentlemen Kraken.
8
|
Posted - 2013.01.17 05:15:00 -
[70] - Quote
POSes need an overhaul. Seriously. The last time I had to set one up, it was a nightmare. |
|
Lucius Exitius
Protectors Holdings CORE Alliance
1
|
Posted - 2013.01.17 05:17:00 -
[71] - Quote
POSs suck please fix this, you promised us now you should come through for us! |
Calmatt
DEEP-SPACE CO-OP LTD Exhale.
6
|
Posted - 2013.01.17 05:24:00 -
[72] - Quote
I've been a wormholer since they first came out, and the limitations with POS's were immediately aparrent. They were obviously broken, and for years now I've been waiting for fixes. The current POS system is just lazy, that's all there is to it. At least just give us a damn personal storage area already, how hard would that be? Too hard, aparrently. |
Cethion
Semper Ubi Sub Ubi
5
|
Posted - 2013.01.17 05:28:00 -
[73] - Quote
POSes desperately need a rework. At least give us more divisions in the POS modules to accommodate more people! |
Silvonus
Future Corps Sleeper Social Club
2
|
Posted - 2013.01.17 05:28:00 -
[74] - Quote
I'm going to try to compose my thoughts on POSs, as CCP said last fanfest that they wanted not just corporate POSs, but individual ones and that they wanted most people in EVE to have one. They have a lot of potential applications in solving a lot of the other problems across EVE (such as being able to have higher refining for nullsec with some nullsec-only anchorable module), or to upgrade a system that a small force could fight over. The possibilities are endless, so why not incorporate those possibilities into the other fixes?
As a temporary measure, can we at least be able to repackage items in CHAs? |
Steph Wing
Applied Agoraphobia
68
|
Posted - 2013.01.17 05:31:00 -
[75] - Quote
Well gee, if I'm such a small portion of the community then I guess CCP won't miss my monthly fees when I unsub. |
Gritz1
Ice Fire Warriors Late Night Alliance
148
|
Posted - 2013.01.17 05:32:00 -
[76] - Quote
Please tweak POS's. I understand it may be a big undertaking, but it would really help out with the ones I use in LS and WH's. |
Xindi Kraid
The Night Wardens Viro Mors Non Est
91
|
Posted - 2013.01.17 05:32:00 -
[77] - Quote
If I may: I think you are actually marginalizing this issue by mentioning just the effect on wormholes. There are plenty of people living out of POSes in null and plenty of people in high and low sec also use POses for various functions. They are ubiquitous and have an effect on much of the player base. I urge you, Two Step, to try and bring other CSM members on-board with this as well since it affects their constituents as well as your own.
CCP's stance that this just affects the people that manage POSes is a fallacy. Managing a POS is a huge pain in the ass, to be sure, but everyone living at a POS is affected in some way by the haphazard system we have now due to the security issues they have.
POSes tie not only into wormhole exploitation, they also tie in to sovereignty and industry. beyond that, if they were improved, perhaps labs could be rented out to the public, which would could have some benefits in empire space as well. A system so widespread and important in as many aspects as POSes are really needs to have CCP's full attention. Even if it takes a couple expansions, CCP needs to deal with this problem. They need to start laying the groundwork NOW; the sooner they get started, the sooner they can be finished and the sooner they can iterate on that content to improve the EvE experience. |
Marcus Antovar
Semper Ubi Sub Ubi
1
|
Posted - 2013.01.17 05:32:00 -
[78] - Quote
What the ****? I've been waiting for some good POS changes for way to long. These changes would have huge effects on EVE in general. |
Snow Axe
GoonWaffe Goonswarm Federation
897
|
Posted - 2013.01.17 05:33:00 -
[79] - Quote
I can't believe CCP even needs to be told this after all this time, but here we are. Dear CCP, fix the ******* POS mechanic if you're not going to replace it. The current system isn't even close to adequate. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
Andrew Charante
Semper Ubi Sub Ubi
4
|
Posted - 2013.01.17 05:34:00 -
[80] - Quote
Poses need a rework we've been waiting forever |
|
Frying Doom
Zat's Affiliated Traders
1605
|
Posted - 2013.01.17 05:35:00 -
[81] - Quote
What is EvE?
To sum it up: Disappointment.
Fist there was the whole ambulation mess and so many other broken dreams. Now it is POS.
POS form the back bone and future of EvE.
So many players use them and a lot more do not. Why?
Why would they want to? For hi-sec residents it is easier and more efficient and cheaper not too.
Manufacturing is better and cheaper, Research while taking longer is cheaper and refining well it is a complete joke in a POS.
Why do so many stay in NPC corps and not engage in the community? Again why would they want to, there is no real down side to being in an NPC corp not interacting with the game as a whole besides the markets.
You don't want to fix POS with a complete revamp, ok that is fair enough. How about just improving POS stats and reducing NPC facility stats to allow us a reason for POS.
Let alone for those who live in a POS. Can anyone say increase hanger security?
What I would like to see without a revamp
- NPC facilities reduced to a base 30% refine
- POS facilities increased to a base 50% refine(plus skills)
- more slots added to manufacturing with no extra mineral cost on POS
- A massive increase in the cost of NPC facility manufacturing and research, copying ect.
- tabs in the ship maintenance arrays (yes you don't like them but unless you do a revamp we need them)
Now this is a lot and perhaps you like people who are taking risks to be the second class citizens, so worst comes to worse at least fix refining and the security problems.
You do up a lovely dev blog about Design for GÇ£EnablersGÇ¥ & GÇ£InstigatorsGÇ¥ and then 2 seconds later the GÇ£EnablersGÇ¥ are once again taking it from behind.
This is very much why when CCP puts out a Dev blog so much of the community just considers it as words on a screen and nothing else.
Yes you have a new corporate structure and the first act is too go against it on day one.
Does not say much for the future other than "More of the same" Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
Tibearious
Double-Down Industry Transmission Lost
1
|
Posted - 2013.01.17 05:38:00 -
[82] - Quote
Post |
Shawn Khannory
Pator Tech School Minmatar Republic
1
|
Posted - 2013.01.17 05:39:00 -
[83] - Quote
Posting. You know us wormhole guys live in POS's too not just the nullbears |
Hrald
Dreddit Test Alliance Please Ignore
103
|
Posted - 2013.01.17 05:39:00 -
[84] - Quote
Oh god pos revamp PLEASE. It's not just pos managers, other people use poses too. |
Klokvarg
Adhocracy Incorporated Adhocracy
7
|
Posted - 2013.01.17 05:40:00 -
[85] - Quote
"Two Step" wrote:Wormholers have been very patient with CCP during the last couple years while other supposedly higher priority issues have been addressed.
This is a massive understatement.
In the nearly 4 years since the introduction of wormhole space content, there has been virtually ZERO development or progression of wormhole space content or mechanics, except two exceptions.
First, was the anticipated storyline content that CCP Dropbear was working on, that we all hoped would lead to in game wormhole/sleeper development. But, any hope for further wormhole space content development seems to have packed up and left with Dropbear when he boarded the plane.
Second, was the one change that actually made a difference in our lives. I bet when this change was being requested a statement to the effect of "inclusion of corp bookmarks by itself would only affect a small portion of the community" was uttered more than once by a developer. Thankfully, corp bookmarks ACTUALLY were finally implemented and it was a GAME CHANGER for wormhole residents, even though it benefited all of Eve, much like POS rework would. Finally, some of the bureaucratic and artificial inefficient barriers were removed so we could actually start enjoying (and actually playing) the game more.
As pointed out by many, POS improvements are beneficial to everyone, but specifically would be a game changer for wspace residents. Unlike null, low, and high sec people we don't have any other options other than to live out of the very broken and poorly designed system that is Player Owned Structures. This unnecessary complexity and difficulty is forced upon us.
We're tired of being overlooked and taken for granted. This is why wspace residents banded together and voted Two Step into CSM. We're significant enough to have CSM representation. You've neglected us for 4 years now. CCP it's time you give us a little respect and attention.
o7 Klokvarg [ADHC Director who is constantly confused and frustrated by the POS interface] |
Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
25
|
Posted - 2013.01.17 05:41:00 -
[86] - Quote
the POS need some love... a lot of it... |
ChrisLCTR
Lead Farmers Kill It With Fire
2
|
Posted - 2013.01.17 05:42:00 -
[87] - Quote
POS concepts could use some polishing.
Hey look!!! I took part in something! I'm an activist!!! |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
88
|
Posted - 2013.01.17 05:44:00 -
[88] - Quote
Basically: POS stands for two things: Player Owned Starbase and Piece of Sh**.
Permissions are a mess, passwords are a mess, module placement is a mess, the UI is a mess, the reinforcement mechanic needs redone, and the code's probably vomited itself all over Eve by now.
This impacts every single serious industrialst in Eve in addition to most 0.0 and all WH dwellers (0.0 folks depend on POSes for, you know, jumpbridges and things as well as industrial stuff); even quite a few lowsec dwellers are impacted (just ask Hans about his methstar, or any of the Electus Matari members for that matter, as I'm quite sure they've been fighting with POS mechanics since they were founded). |
Brinxter
Bite Me inc Bitten.
7
|
Posted - 2013.01.17 05:44:00 -
[89] - Quote
I am, appearantly part of a minority.
The current pos system needs, nay, DESERVES a revamp! Last year at FF there was a huge cheer from the crowd when they talked about it, rest assured they'll get a ton of flack about it this year. |
Aliventi
Southern Cross Trilogy Flying Dangerous
23
|
Posted - 2013.01.17 05:44:00 -
[90] - Quote
POS love. Do it for the good of Eve. |
|
Sam Sabre
Fweddit I Whip My Slaves Back and Forth
48
|
Posted - 2013.01.17 05:44:00 -
[91] - Quote
If you aren't going to give us the POS Revamp, atleast give us Alliance bookmarks and the POS Revamp.
S. Sabre-á~-áFweddit-á~-áCasual Capsuleer www.casualcapsuleer.wordpress.com/
|
Xindi Kraid
The Night Wardens Viro Mors Non Est
92
|
Posted - 2013.01.17 05:45:00 -
[92] - Quote
So Fun fact: I have been playing this game since 2007, and have lived everywhere except lowsec and done a large number of different roles in EvE. Even when I was based out of high sec, the only time I had no interaction with a corp POS was the short periods of time where I was in an NPC corp.
In that entire time, a POS revamp has been coming SOON(TM) Why is it being taken off that list so suddenly? |
Lucius Cethion
Semper Ubi Sub Ubi
1
|
Posted - 2013.01.17 05:47:00 -
[93] - Quote
You have my full support, the POS system does need a lot of improvement. It is too hard to be secure, and little reason to use POS refining arrays over station arrays. Major graphical revamps wouldn't be necessary to address some of the issues that make them such a pain currently. |
Tamet
Hard Knocks Inc.
0
|
Posted - 2013.01.17 05:55:00 -
[94] - Quote
you know what's even more detrimental to the longevity of your jobs?
pissing off the people who pay you. repeatedly.
|
Crausaum
Ixion Defence Systems Test Alliance Please Ignore
16
|
Posted - 2013.01.17 05:58:00 -
[95] - Quote
Hey CCP remember back when POS's were introduced and the current system was said to be a placeholder until the UI and other components could be improved?
Hah, it's been a great decade... where's my update? |
Ididom Spiralflight
Black Hole Logistics
3
|
Posted - 2013.01.17 06:11:00 -
[96] - Quote
Post in support of pos rework |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2915
|
Posted - 2013.01.17 06:12:00 -
[97] - Quote
Frying Doom wrote:You do up a lovely dev blog about Design for GÇ£EnablersGÇ¥ & GÇ£InstigatorsGÇ¥ and then 2 seconds later the GÇ£EnablersGÇ¥ are once again taking it from behind.
This is very much why when CCP puts out a Dev blog so much of the community just considers it as words on a screen and nothing else.
Yes you have a new corporate structure and the first act is too go against it on day one.
Spot on! What are POS managers if not enablers? The guys who fuel the jump bridges? Enablers. The guys who maintain the blue lists and keep ammo in the POS guns? Enablers. The people who run corporations and keep the corporate roles and hangars sorted out? Enablers. The folks who run around setting up corporate bookmarks for gate approach and camping? Enablers.
I really need to reword my argument in the current corporate vernacular! Day 0 advice for new players: Day 0 Advice for New Players |
Dorn Val
Probe Patrol Exhale.
96
|
Posted - 2013.01.17 06:17:00 -
[98] - Quote
First I'd like to say that I understand where CCP is coming from, but that doesn't make the knife in my back feel any better. We were PROMISED a POS revamp, and living out of POSes is one of the shittiest parts of the game.
I agree with Ripard Teg -give us the ability to plant station eggs in W space. Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |
Dorn Val
Probe Patrol Exhale.
96
|
Posted - 2013.01.17 06:22:00 -
[99] - Quote
Daenna Chrysi wrote: I think this is a good example of how poorly CCP knows its own game.
This. I really thought that after Retribution, and the re-working of Crime Watch, that CCP actually understood their own game for a change. But now I'm not so sure...
Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |
Compayn
Broken Wheel Mercantile and Trading Company Illusion of Solitude
0
|
Posted - 2013.01.17 06:26:00 -
[100] - Quote
Another wormholer checking in and hoping that this decision is reversed ASAP. I may not technically run a POS but I do live in one and even when you're used to the quirks it's frusturating. |
|
ArmEagle Kusoni
Knights of Nii The 20 Minuters
3
|
Posted - 2013.01.17 06:29:00 -
[101] - Quote
I live in a POS and I have a problem.
Now, I took the first step. It's up to CCP to take the next. |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
309
|
Posted - 2013.01.17 06:32:00 -
[102] - Quote
I dont think pos's are really that important... I'd rather see a whole expansion dedicated to ring mining.
NOT!... Seriously Unifex... I hope at least a few of the more astute devs are looking at this thread right now and muttering under their breath "I told you so..."
Usually threads like this are full of nay sayers, trolls and people agreeing with ccp... But not here... Five pages in and there's unilateral agreement that this is something that needs sorting sooner, rather than later. You're going back on your word for absolutely no good reason. Kick Heim... MATE |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
309
|
Posted - 2013.01.17 06:33:00 -
[103] - Quote
ArmEagle Kusoni wrote:I live in a POS and I have a problem.
Now, I took the first step. It's up to CCP to take the next.
Now ccp needs to take... Two... Step... Kick Heim... MATE |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
311
|
Posted - 2013.01.17 06:36:00 -
[104] - Quote
Dorn Val wrote:First I'd like to say that I understand where CCP is coming from, but that doesn't make the knife in my back feel any better. We were PROMISED a POS revamp, and living out of POSes is one of the shittiest parts of the game. I agree with Ripard Teg -give us the ability to plant station eggs in W space.
What is it that you understand about ccps standpoint on this? Not trolling... Genuinely curious
Kick Heim... MATE |
Hellynx84
The Learning Curve.
8
|
Posted - 2013.01.17 06:36:00 -
[105] - Quote
Fix the POS's. Its one of the things all regions and playstyles share in common. That cant be a small part of the player base surely?
|
Alek Spline
University of Caille Gallente Federation
5
|
Posted - 2013.01.17 06:37:00 -
[106] - Quote
Please fix pos's... then perhaps wormhole corps won't require a blood sample to recruit you. |
Winthorp
Future Corps Sleeper Social Club
9
|
Posted - 2013.01.17 06:39:00 -
[107] - Quote
Alek Spline wrote:Please fix pos's... then perhaps wormhole corps won't require a blood sample to recruit you.
Only a blood sample, you got off light. |
Mortal Haxin
Ekchuah's Shrine Comporium Kill It With Fire
1
|
Posted - 2013.01.17 06:42:00 -
[108] - Quote
Yawp, fix POS's they are a huge pain to interface with no matter what you happen to be trying to do with them. |
Sauron Bauglir
Z Special
3
|
Posted - 2013.01.17 06:43:00 -
[109] - Quote
Make POSes less POSey.
Pretty please.
At least get the ball rolling with some tweaks... A total POS revamp has untold potential awesomeness, but a few little tweaks here and there would be a bonzer start. |
Marrakech Olivia Minter
GLU CANU Open Space Consultancy
1
|
Posted - 2013.01.17 06:44:00 -
[110] - Quote
Confirming that I would really like POS's fixed. |
|
Intex Encapor
9
|
Posted - 2013.01.17 06:47:00 -
[111] - Quote
yeah lets ignore one of the most broken things in eve. because of "effort"
|
Mocam
EVE University Ivy League
217
|
Posted - 2013.01.17 06:48:00 -
[112] - Quote
Thinking about it a little more, I did come up with some potential problems but they would be with implementing changes yet are concerns players would need to think about.
If changes to security are implemented, the players would need to adjust such settings:
- What "time window" would be involved in adjusting them? - What time windows would be involved in learning how to adjust them properly? - What state would these be in until adjustments were made? "Default" security being ... upon implementation?
If changes to the structure/layout were made:
- What happens to the now defunct structural layouts that *ARE* deployed? - What happens with layout changes needed to support a stronger configuration when the nearest base is ... far away?
So on and so forth.
The idea of changes do make sense and would be of benefit and value but getting there might cause mass nightmares for many outfits depending on how radical the changes are.
*YOU* might find it workable but how many owners might not be available "on demand" for when a server comes back up with changes implemented to adjust, repair and/or replace modules and such? How many of them might find themselves in untenable situations - robbed, blocked access to or unable to work with a long-standing POS that they own/operate?
As such, I can see this part of fixing them as potentially being a nightmare and causing CCP some serious grief. Those using them *ARE* "active players" to various degrees and changes that required revamp of security and/or layout/deployment of existing structures might prove very vexing.
IMO - it doesn't mean that changes should be shelved or pushed away. It does mean that the players would need to have *VERY* strong communications on how it progresses made available to them so they can properly prepare; potentially to the point where they can gain access to "replacement modules" or the like, prior to full implementation so they can have the stuff "in place" prior to final release of all changes.
That's a bit of a daunting challenge for CCP to look at but just something to keep in mind during design changes, not an excuse for not going forward with something this valuable. |
StrydeTaz
Adhocracy Incorporated Adhocracy
1
|
Posted - 2013.01.17 06:50:00 -
[113] - Quote
Klokvarg wrote:"Two Step" wrote:Wormholers have been very patient with CCP during the last couple years while other supposedly higher priority issues have been addressed. This is a massive understatement. In the nearly 4 years since the introduction of wormhole space content, there has been virtually ZERO development or progression of wormhole space content or mechanics, except two exceptions. First, was the anticipated storyline content that CCP Dropbear was working on, that we all hoped would lead to in game wormhole/sleeper development. But, any hope for further wormhole space content development seems to have packed up and left with Dropbear when he boarded the plane. Second, was the one change that actually made a difference in our lives. I bet when this change was being requested a statement to the effect of "inclusion of corp bookmarks by itself would only affect a small portion of the community" was uttered more than once by a developer. Thankfully, corp bookmarks ACTUALLY were finally implemented and it was a GAME CHANGER for wormhole residents, even though it benefited all of Eve, much like POS rework would. Finally, some of the bureaucratic and artificial inefficient barriers were removed so we could actually start enjoying (and actually playing) the game more. As pointed out by many, POS improvements are beneficial to everyone, but specifically would be a game changer for wspace residents. Unlike null, low, and high sec people we don't have any other options other than to live out of the very broken and poorly designed system that is Player Owned Structures. This unnecessary complexity and difficulty is forced upon us. We're tired of being overlooked and taken for granted. This is why wspace residents banded together and voted Two Step into CSM. We're significant enough to have CSM representation. You've neglected us for 4 years now. CCP it's time you give us a little respect and attention.
o7 Klokvarg [ADHC Director who is constantly confused and frustrated by the POS interface]
I couldn't say it better.
|
Balder Verdandi
Czerka. WHYS0 Expendable
98
|
Posted - 2013.01.17 06:52:00 -
[114] - Quote
I cannot see why CCP would do this, especially after last years FanFest announcement of a POS revamp and so close to the FanFest coming up in a couple months .... they will have very unhappy customers coming, and I don't think they will be friendly.
I've been managing several towers since this announcement, and even as a noob POS manager my first thought was "This could be better. Much better.".
You guys need to fix the towers .... not only management, but access as well.
Unless this is an extension of the "We can't fix the Orca corp hangar, so we removed it from the game" bullsh*t excuse for not fixing it. I expect a similar excuse for POS's now, too.
As an industrailist, I have labs running research. I have players in my corp wanting to do the same. There is no reason why you can't fix this issue unless you 1.) Don't want to; or 2.) You have something to replace it.
And when I say "replace" lets make sure it's not like the "replacement" of drone mineral drops with those stupid officer drops we had to wait 6 months for release.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Arronicus
Vintas Industries Mistakes Were Made.
72
|
Posted - 2013.01.17 06:55:00 -
[115] - Quote
Hello, my name is Arronicus, and I am a small portion of the economy.
I am used to hearing that things will take a long time. Balancing will take a long time. Redoing ship models will take a long time. Reworking faction warfare will take a long time. WiS will take a long time.
Well, we got new ship models, many of which are unpopular (the new vaga for instance). We got new faction warfare reworked. We got a lot of ships rebalanced, including an incoming buff to black ops battleships. Hell, we even got WiS.
But POS'es? No. Poses are just a small part of the community. Because there aren't more people active running control towers, than there are people in faction warfare... ... or are there? I would absolutely love to see the numbers, that stated a couple years ago, before faction warfare took off as a new player isk printing press, that there was more activity done in FW, than there was with control towers.
Don't give us such a lame excuse, we don't believe it. POSes do not affect a 'small' portion of the eve community, and the only reason they dont affect a far vaster portion than they already do, is because you, CCP, have kept them as lame ducks, for such an incredibly long period.
They SHOULD have been fixed when wormhole space was released. You know, when a part of the game came out reliant on... control towers, for habitation.
Sincerely, Used to things taking a long time, but no patience for fake excuses. |
Icanya
Sub Par. Talocan United
0
|
Posted - 2013.01.17 06:55:00 -
[116] - Quote
I know that me, my 60 man corp and all several hundred members of our alliance would be overjoyed to see *any& improvements to the POS system, as POSs are the thing we interact with daily, constantly, and the mechanics around POSs effect us more than any other factor in the game.
Shoddy POS security mechanics especially force us to be paranoid, intrusive and generally anti new player in our recruiting methods (or lack thereof).
In short, all of wormhole is the way it is (sneaky, rarefied, closed door, cloak and dagger, high skill previously organized groups only) because of POS mechanics. If we could ensure that our **** is safe on a basic intrinsic level we'd do so much more toward building a community. As it is it feels more like we're constantly on the move, never out of ship, always separated by a thin shield bubble from everything.
I like it, but I still admit it sucks, and there's a serious disincentive for me to hire new people or groom players I meet to join me, because again, POS mechanics are so dodgy.
Also, I live the other half of my life living out of a carrier in low/null. Why? Because there isn't a small stealthy pirate base type POS that I could use to store my stuff and move around in. POS could do so much more for the community, but right now all it does is allow for thefts and grief. |
Borlag Crendraven
Future Corps Sleeper Social Club
201
|
Posted - 2013.01.17 06:57:00 -
[117] - Quote
What we learn from this is that apparently a fringe feature, such as faction warfare, deserved more attention than a major feature like POS's that affect literally everyone either directly or indirectly. I'm seriously hoping that the dev who blurted out that brainfart that it only affects a minor portion of the playerbase is either getting sacked entirely or moved to handle something where they can't harm the game any further than already has been done. Might I suggest one of the "oh so vital and needed" features such as renaming the modules? Seriously, a comment like that can either be a brainfart of epic proportions or the sign of a completely clueless dev in the works. |
Durros1
Chainfire Inc
1
|
Posted - 2013.01.17 06:58:00 -
[118] - Quote
for the love of god, YES! |
Snow Axe
GoonWaffe Goonswarm Federation
900
|
Posted - 2013.01.17 07:01:00 -
[119] - Quote
Borlag Crendraven wrote:I'm seriously hoping that the dev who blurted out that brainfart that it only affects a minor portion of the playerbase is either getting sacked entirely or moved to handle something where they can't harm the game any further than already has been done. .
The dev that said that was CCP Unifex, the Senior Producer.
Yeah. We're that screwed. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
Vjorn Angannon
Fleet Escort Services Union 0f Revolution
71
|
Posted - 2013.01.17 07:02:00 -
[120] - Quote
CCP, you have admitted that POS's in it's current state is a problem. You have also stated that the legacy coding behind the current POS's is a problem. Problems only grow worse over time. Period.
W-space dwellers, as previously stated, are NOT the only folks affected by the sh**-poor current POS mechanics; all POS owners/dwellers in all areas of EVE are affected. Yes, I said dwellers, meaning those that live inside of POS's, but do not have roles granted to manage (cough, cough) said POS.
This problem is not going to go away or magically disappear into the ether.....I challenge you, CCP, to tackle the POS revamp ASAP. Granted, it may take a while to solve this, perhaps over a couple expansions....but start it NOW!
Winthorp wrote:Alek Spline wrote:Please fix pos's... then perhaps wormhole corps won't require a blood sample to recruit you. Only a blood sample, you got off light.
Hehehe perhaps Exhale would be willing to post the image in their in-game public channel???
|
|
Sorany
Hard Knocks Inc.
31
|
Posted - 2013.01.17 07:04:00 -
[121] - Quote
.............. |
Gripper
The Littlest Hobos Whores in space
1
|
Posted - 2013.01.17 07:04:00 -
[122] - Quote
Crausaum wrote:Hey CCP remember back when POS's were introduced and the current system was said to be a placeholder until the UI and other components could be improved?
Hah, it's been a great decade... where's my update?
Your truly supplying the chorus for the above opinion: It's been a frickin' "while" since the first promises to improve this and I'll bitchslap with a long-limb roe anyone who dares to say POS's are not relevant: THEY AFFECT THE WHOLE EVE COMMUNITY THROUGH T2/T3 PRODUCTION ALONE AND IT CAN BE IMPROVED INTO SOMETHING GREAT!
I think CCP's goal should be making the POS system attractive enough that in the future, not having erected ones own POS is like not having your cherry popped EVE-wise. That's how tempting it should be made and I believe this would serve the financial goals of CCP as well in the long run. |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
312
|
Posted - 2013.01.17 07:05:00 -
[123] - Quote
Quote:- What "time window" would be involved in adjusting them? This is a case of CCP managing their work programme after deciding on changes, and is really irrelavant, CCP can set a timescale, we just want them to commit
Quote:- What time windows would be involved in learning how to adjust them properly? CCP have already suggested a dual-pos system whereby as one is phased in... the other is phased out... similar to what happened with fuel blocks.
Quote:- What state would these be in until adjustments were made? "Default" security being ... upon implementation? This, and the above point are both implementation hurdles of making modular poses... we just want to see some POS love... no matter what state they're in.
Quote:- What happens to the now defunct structural layouts that *ARE* deployed? - What happens with layout changes needed to support a stronger configuration when the nearest base is ... far away?
They get phased out while the others get phased in... I.E: first have a period where both pos types co-exist... then a period where the old pos's can no longer be fueled... then eventually they go offline and eventually get deleted after a certain time period if they aren't picked up... again... this would be in the case of complete, modular pos re-design
Quote:The idea of changes do make sense and would be of benefit and value but getting there might cause mass nightmares for many outfits depending on how radical the changes are. That's why this improvement and possible re-design would more than likely take place over a number of expansions.
At this point... we only want ccp to commit to a promise of change and improvement... something which we thought they already had done, but blatantly going back on their word in this way, on something which would improve the lives of so many players... Is not only disappointing, it's one of the main reasons people end up un-subscribing. Kick Heim... MATE |
chris elliot
EG CORP Talocan United
94
|
Posted - 2013.01.17 07:08:00 -
[124] - Quote
Confirming that CCP is ruled by nullsec pocket books and that wormholers or the poor saps in null that do logistics do not matter. |
mxzf
Blackened Skies
2134
|
Posted - 2013.01.17 07:09:00 -
[125] - Quote
I'll throw my vote in that POSes definitely need some work. I've lived out of a POS in a WH and nullsec and I've used them in highsec and it's always a massive pain. They really do need some work, the sooner the better. |
Brooks Puuntai
Solar Nexus.
1013
|
Posted - 2013.01.17 07:11:00 -
[126] - Quote
Posting to say that POSs need a COMPLETE overhaul and has for many years. If deployment is an issue, then just add in new modular POSs and allow a transition period before removing the old ones.
IMHO redoing POSs should be top on CCPs list, the positive effects it can have on the game as a whole, far out weigh any new V3 or ****** new frig. |
Zloco Crendraven
BALKAN EXPRESS
256
|
Posted - 2013.01.17 07:13:00 -
[127] - Quote
Every Selsufficient corp (and there are really many around EVE)has at least 1 POS. I am alredy for 1 year around Lowsec and i really dont know if there is a single corp/Alliance that doest have a POS. My CEO has quite few to manage and it is really pain in the ass. And none wants to jump in to take the role of POS manager cos they sucks. Our corp could have 10 times more income than it is now from moon goo, but than there would be too much Complicated POSes around.
Hey and if the POSes would be modular i d have one just for giggles and RP. |
Hellynx84
The Learning Curve.
8
|
Posted - 2013.01.17 07:14:00 -
[128] - Quote
* Goes and Grabs popcorn in preparation of "Summer of Rage Part 2"
CCP you went down the path of ignoring your player base once, try not to repeat history. If enough people are saying its important to them, it cannot be a small portion of the community.
Off to load my badger full of POS modules, and inevitable headache. Wheres my aspirin..... |
Regan Rotineque
Rl'yeh Interstellar Ltd. Lawful Insanity
62
|
Posted - 2013.01.17 07:15:00 -
[129] - Quote
I packed up my widdle high sec life and moved out to the great beyond of null land.
I had been told to expect rainbows and ponies.
Instead I was treated by the POS monster.
For the love of cornflakes CCP please fix.... Let me open a can in one. Maybe let me fix things in them or perhaps restack/repackage modules.
I honestly dont know how anyone can stand it.....the insanity that is POS life.
The modular idea is an awesome one...let us build our homes and live in them and want to fight to defend them.
~R~ |
Vindictate
Vae Caudex Corporation
11
|
Posted - 2013.01.17 07:18:00 -
[130] - Quote
I believe you can do better CCP. I understand that things take time but as a char for 3 years ive been waiting long enough for fixes. Seriously when i started pos were flawed 3+ YRS later still flawed. Ships still unbalanced. Even since you introduced tiericide over a year ago its still not complete. Time to deliver.
Please Give Me the POS revamp I've waited years for. |
|
mynnna
GoonWaffe Goonswarm Federation
225
|
Posted - 2013.01.17 07:19:00 -
[131] - Quote
You know those "Enablers" and "Instigators" ya'll mentioned throwing some bones to in Seagull's blog? The POS revamp would be a fantastic bone to throw. They're the "small group" you don't seem worth catering to in this case. Which is foolish. Even if you've abandoned Greyscale's vision of "everyone wanting to own one", they're the types of person who maintain those POS on behalf of larger groups, and so throwing that bone to that "small group" has far reaching consequences, well beyond that "small group." And who knows, do a good enough job and maybe that "small group" will be joined, and Greyscale's vision achieved. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Grey Azorria
Federation Industries
247
|
Posted - 2013.01.17 07:20:00 -
[132] - Quote
I did use POSes regularly, but the desire to kill myself lead to my tearing them down in a fit of rage and almost quitting entirely.
FOR THE LOVE OF GOD FIX THEM ALREADY. Do not argue with an idiot. He will drag you down to his level and beat you with experience.
Mate. |
Xindi Kraid
The Night Wardens Viro Mors Non Est
94
|
Posted - 2013.01.17 07:21:00 -
[133] - Quote
chris elliot wrote:Confirming that CCP is ruled by nullsec pocket books and that wormholers or the poor saps in null that do logistics do not matter. That makes no sense since the major alliance power blocks are funded hugely through moon goo which is an industrial activity done with POses. besides that, the construction of supercap fleets can only be done at a POS and those same supercaps can only be stored at a POS.
Null bears have just as much of a stake in a POS revamp as the people living in wormholes. |
Sephanor
Universalis Imperium Tactical Narcotics Team
12
|
Posted - 2013.01.17 07:21:00 -
[134] - Quote
A pos revamp is sorely needed. |
Pancake King
eXceed Inc. No Holes Barred
19
|
Posted - 2013.01.17 07:21:00 -
[135] - Quote
"Only affect the group that manages POSes?"
Maybe if they were fixed, that number would increase..... |
Lin Gerie
Hole Perception Fade 2 Black
14
|
Posted - 2013.01.17 07:21:00 -
[136] - Quote
CCP you must realize that this is not just a POS revamp. For Wormholers its their way of life. In addition you can now do new things with POS's that could reshape how null or even faction warfare/LS space function.
Yes it will probably take a whole expansion in and of itself, but if you take your time and make them as perfect as you can it will hopefully be something you dont have to revisit again. Besides now you can also take into account the dust bunnies if you so desire.
To throw this to the wayside is to ignore a huge part of the game that is desperately outdated like almost nothing else. Think about how this will lower the skill ceiling to WH space, LS and null as players will be able to easily (comparatively) understand POS mechanics and set one up for their corp. |
Jokus Balim
Capital Destruction
12
|
Posted - 2013.01.17 07:22:00 -
[137] - Quote
I play EVE since mid 2007. I tried to get something done with POSes about half a dozen time. It was always again and again a frustrating experience because it is so insanely clumsy and unintuitive. In the end, I stopped to care about POSes again, and let more motivated people do it.
I can imagine that I'm not the only one who doesn't get involved with POSes thanks to their bad design. Like several posters before me, I think that CCP confuses cause and effect here. |
Jedediah Arndtz
Squirrel Horde Habitat Against Humanity
1
|
Posted - 2013.01.17 07:23:00 -
[138] - Quote
Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system.
Logged in just to repost this. |
Darckense Zakalwe
1
|
Posted - 2013.01.17 07:24:00 -
[139] - Quote
I have currently 0 POSs and 10 active accounts to my name, despite this I am posting in this thread to express that I would love to see a full expansion cycle dedicated to a good modular POS system, and am gravely disappointed that this looks unlikely at this time. This is from the perspective of someone who has to interact with them both directly and indirectly out in nul, and would strongly consider setting one up, primarily for subcap indy use, should the system improve. |
Arronicus
Vintas Industries Mistakes Were Made.
74
|
Posted - 2013.01.17 07:25:00 -
[140] - Quote
Regan Rotineque wrote:
The modular idea is an awesome one...let us build our homes and live in them and want to fight to defend them.
~R~
CCP Would prefer you live in invincible stations, versus a destructable structure, because god forbid, you might care about losing the pos. |
|
Nycterix
The Dark Tribe Against ALL Authorities
4
|
Posted - 2013.01.17 07:26:00 -
[141] - Quote
POSes need a revamp. This is readily apparent, and a very large number of players use them.
This was something I was looking forward to from last year's minutes, and to hear this attitude from CCP is very, very disappointing.
|
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
312
|
Posted - 2013.01.17 07:31:00 -
[142] - Quote
To marginalise POS users is to marginalise a LOT of players...
and to decide against implementing something which... when CCP told the CSM at last years summit they were working on... caused absolute, outright GLEE amongst them... is flat out ignoring the CSM... perhaps even going AGAINST what they think... I mean... WTF ccp!?!? Kick Heim... MATE |
Mad Mobius
My Little Pony - Friendship Force
10
|
Posted - 2013.01.17 07:33:00 -
[143] - Quote
This thread is why I voted for Two Step with all of my votes. Please fix Starbases. They have burnt to many directors from the constant management issues and they suck. WE WANT BETTER STUFF! |
nezrel black
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.17 07:35:00 -
[144] - Quote
Post.
Fix the broken things, like fitting, UI... pain in the ass management of just about everything about them? |
Sigras
Conglomo IMPERIAL LEGI0N
333
|
Posted - 2013.01.17 07:36:00 -
[145] - Quote
Jedediah Arndtz wrote:[quote=Marc Scaurus]Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system. This.
basically this is the same flawed logic that CCP had when they said that they only worked on balancing the ships that had the biggest impact on the player base . . .
This logic lead to several ships (The Eos, the electronic attack ships, black ops ships) never getting looked at because nobody flew them.
now this is fine logic until you realize that nobody flies them because they suck and never got looked at.
POSs and the economy are clearly the two most broken things in Eve, and should be fixed immediately.
IMHO if you want to make a list of priorities, they should be based on what is most broken, not what effects the most people. |
Vera Algaert
Republic University Minmatar Republic
679
|
Posted - 2013.01.17 07:36:00 -
[146] - Quote
CCP seems to see POSes solely as a tool for research, production, wh life, ... and forgets that POSes are also a tool for players and corporations to leave their mark on the world, their very own little castle.
"Our own POS" already is a stock goal of empire-based corporations - completely regardless of whether they have an actual use for the capabilities offered by a POS or not.
If the POS system would not be quite as terrible as it is POSes would quickly become the EVE equivalent of player-owned housing in other MMOs. I'm a NPC corp alt, any argument I make is invalid. |
Lamai Dahma
Hedion University Amarr Empire
2
|
Posted - 2013.01.17 07:37:00 -
[147] - Quote
Post Please fix our POS's :( |
Tau Cabalander
Retirement Retreat Working Stiffs
1490
|
Posted - 2013.01.17 07:37:00 -
[148] - Quote
I was soooo close:
Tau Cabalander wrote:#13 Posted: 2012.05.31 20:21
I'd hazard a guess:
* The next major POS upgrade is going to be V3 shaders. * A few years later, the force field will get a facelift, returning to the rainbow soap-bubble look. * Fuel block icons enhanced to a 3D transparent glass-like look. * Anchoring / On-lining / Reinforced timer text will be improved with a new font, scaling, and drop-shadows. * New racial POS soundtracks will be added.
All the sort of important things we've been begging for for years.
/bittervet
|
David Zahavi
Science and Trade Institute Caldari State
31
|
Posted - 2013.01.17 07:39:00 -
[149] - Quote
I can't imagine the current POS system still lasting another 2 years. I'll for sure have quit by then from this wonderful thing called BURNOUT. |
Syn Fatelyng
Redanni
73
|
Posted - 2013.01.17 07:40:00 -
[150] - Quote
I would be more inclined to install POSes for my corporation if fuel consumption was proportionate to the modules online. |
|
Debes Sparre
Hard Knocks Inc.
2
|
Posted - 2013.01.17 07:40:00 -
[151] - Quote
I support this product and/or service. |
Saul Hyperion
Palmetto Galactic
9
|
Posted - 2013.01.17 07:44:00 -
[152] - Quote
signed |
Petrus Justinianus
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 07:44:00 -
[153] - Quote
ccp's line of thinking: people aren't using pos's enough because they are so terrible, therefore there aren't enough people using them for them to be important |
vyshnegradsky
Organized-Chaos Apocalypse Now.
51
|
Posted - 2013.01.17 07:46:00 -
[154] - Quote
Post This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |
John DaiSho
Applied Creations The Fendahlian Collective
68
|
Posted - 2013.01.17 07:48:00 -
[155] - Quote
If I want? I do want! |
Lithorn
The Dark Tribe Against ALL Authorities
14
|
Posted - 2013.01.17 07:48:00 -
[156] - Quote
I agree with 2 step, I own several pos's and in the past have been a maintainer of a network of pos's for an alliance. Its a lot of work, things got better with the minor revamp of fuel and module anchoring times but more is needed. |
Dcna
Nehalem Baconators
5
|
Posted - 2013.01.17 07:50:00 -
[157] - Quote
I was waiting for the POS revamp so that me and my friends could move back into a WH. Looks like that won't be happening.
I use a POS all the time to make t2 modules that other people use to make explosions. Except since "only a small" amount of people are actually managing them means it has no value? I think this thinking is flawed horribly. Just look at how happy soooo many eve players were when it was announced that POSes would be revamped and that everyone will have one...now it will be even less people if anything, not more. |
Malcanis
Vanishing Point. The Initiative.
7106
|
Posted - 2013.01.17 07:50:00 -
[158] - Quote
I invite CCP Unifex to keep his character in W-space for a couple of weeks. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Rina Kondur
Fweddit I Whip My Slaves Back and Forth
9
|
Posted - 2013.01.17 08:01:00 -
[159] - Quote
Adding my voice to the request for POS revamps. |
Yuluthu
The Drunken Empire Fatal Ascension
1
|
Posted - 2013.01.17 08:06:00 -
[160] - Quote
poses dont affect enough carebears to warrant change pro logic |
|
GeneralJosh
Wormhole Engineers Greater Realms
16
|
Posted - 2013.01.17 08:10:00 -
[161] - Quote
Fix them POS's. My own tab at a POS would be nice.... |
Rogue Mennace
Eve Engineering Logistics Eve Engineering
10
|
Posted - 2013.01.17 08:11:00 -
[162] - Quote
Please fix POSes. They affect a very large portion of EVE players. |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
26
|
Posted - 2013.01.17 08:11:00 -
[163] - Quote
Confirming I am another player who would be very interested in having/using POSes if they were more user friendly or usable/controllable by individuals instead of only corps.
I'd be doing it on this character in wormhole and my alt would love to set one up in kspace even with the current issues, but is unable to because of corp roles I can't get because of the structure and needs of that character's corp. Please at a minimum provide a method for having personal POS! I liked all the teasers about a full modular-POS overhaul, but honestly being able to setup a personal base with making an entirely separate corp is the bare minimum.
This feature could be the equivalent to having a house in most other MMOs as it is a user placed, designed and maintained location for storing the things you own and launching your operations. These are enormously popular in other games and if they were accessible I'm sure they would be here as well. |
Aidamina Omen
Aperture Harmonics K162
20
|
Posted - 2013.01.17 08:12:00 -
[164] - Quote
Thank you CCP for getting my hopes up and once again crushing them. As Two Step said in his post, we've been ever so patient with you. But what do we get for it in return?
Another thing that infuriates me is the fact that apparently the new nebulas are too expensive to buy for WH space, does this mean that I can now submit a petition for a discount on my eve accounts? Apparently we aren't worth it. We wormholers are getting sick of being treated as second class citizens.
For a long time I used to say, be glad CCP doesn't do any work on WH space, because then they wont break anything either. But it's getting to the point it's ridiculous. Even a small changes to say C4 wormholes would be a small effort with CCP changing a few database records, but they don't seem to be willing to do that.
I had hoped with Two Step in the CSM something would change that, but clearly it hasn't. |
Arronicus
Vintas Industries Mistakes Were Made.
75
|
Posted - 2013.01.17 08:13:00 -
[165] - Quote
Malcanis wrote:I invite CCP Unifex to keep his character in W-space for a couple of weeks.
This. But not just keep it there, try to live there, with a corp. 'Guys, I need roles so I can store my ship and theres noone online half the time who can boot it out of the SMA for me, please guys I'm not gonna steal' 'sorry bra. safety first' |
Hannott Thanos
Notorious Legion
303
|
Posted - 2013.01.17 08:16:00 -
[166] - Quote
Always wanted to start messing around with pos's, but everyone ever told me not to because it's too much of a hassle for a small corp, let alone one guy with an alt. redo pos's please. |
Axloth Okiah
Dark-Rising
17
|
Posted - 2013.01.17 08:20:00 -
[167] - Quote
we need better POSes |
Vedrea
The Shahi Balti
11
|
Posted - 2013.01.17 08:20:00 -
[168] - Quote
As someone involved with both combat and industry in a new Corp, I have exposure to the POS system and will be dealing with it on a daily basis soon. I have also used them as a general resource/hangar etc for a couple of years in wormholes, in null, low and hi sec space.
I fully support the idea of CCP either reinstigating the development of the modular POS system, or at the very least improving the current one.
|
Zara Arran
Aperture Harmonics K162
14
|
Posted - 2013.01.17 08:24:00 -
[169] - Quote
Please, fix POSes... Aperture Harmonics - Recruitment Officer & Corp Diplomat Recruitment status - Open -á http://dontshootx.com/index.php?board=42.0 |
Ellente Fervens
Saiph Industries Talocan United
14
|
Posted - 2013.01.17 08:26:00 -
[170] - Quote
I read the blog post. I was tempted to come in here dropping f bombs left, right and center.
a few deep breaths later and here I am.
I just resubed. Only because I thought the POS system was about to get better. I am about to go and remove the auto sub from all of my accounts. They will expire unless the CSM post a clear and emphatic "POS life WILL be improved in May." once the 'planing phase' is done. |
|
Phaderift
Sky Fighters Talocan United
8
|
Posted - 2013.01.17 08:27:00 -
[171] - Quote
These really need to be fixed especially if you want to encourage small groups. In null small groups can't afford stations to live out of, and all of WH space have massive pains with growth as the current system is a massive security problem for members assets .. |
Arronicus
Vintas Industries Mistakes Were Made.
75
|
Posted - 2013.01.17 08:28:00 -
[172] - Quote
Ellente Fervens wrote:I read the blog post. I was tempted to come in here dropping f bombs left, right and center.
a few deep breaths later and here I am.
I just resubed. Only because I thought the POS system was about to get better. I am about to go and remove the auto sub from all of my accounts. They will expire unless the CSM post a clear and emphatic "POS life WILL be improved in May." once the 'planing phase' is done.
Y'all got Soon(tm) bombed! Ohooo! |
Indus Fervens
Saiph Industries Talocan United
0
|
Posted - 2013.01.17 08:29:00 -
[173] - Quote
Ellente Fervens wrote:I read the blog post. I was tempted to come in here dropping f bombs left, right and center.
a few deep breaths later and here I am.
I just resubed. Only because I thought the POS system was about to get better. I am about to go and remove the auto sub from all of my accounts. They will expire unless the CSM post a clear and emphatic "POS life WILL be improved in May." once the 'planing phase' is done. And cause I am a little pissed [annoyed, not drunk] (and it is an obvious alt, no real secret there) here is another account that will be unsubbing. Proving empty words aren't completely empty. |
Adal Kon
Serenity Tardis
2
|
Posted - 2013.01.17 08:29:00 -
[174] - Quote
Yes, fix POS's for gods sake. |
Kel hound
Lycosa Syndicate Surely You're Joking
24
|
Posted - 2013.01.17 08:30:00 -
[175] - Quote
Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. ... On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.
The ignorance in this quote boggles my mind. The PoS system is literally one of the only EVE mechanics that effects everyone who plays EVE.
If you reserch, or produce T2 in highsec, you use a PoS. If you live in lowsec, you probably use a PoS. If you live in nulsec, own a super, moon-mine or hold sov, you use a PoS. If you live in wormholes, you use a PoS.
There is no area or fassett in EVE that is untouched by the PoS system and yet, the PoS system is universally agreed by everyone who manages, uses, and/or lives to be horrible and in need of replacement. Knowing all this I do not understand how CCP can, with a straight face, tell us that modular PoS are not important enough to dedicate the full power of the company. |
Mocam
EVE University Ivy League
217
|
Posted - 2013.01.17 08:31:00 -
[176] - Quote
Heimdallofasgard wrote:....
I'll bring this to you in a slightly different way, you don't seem to be seeing what I do here. Unless you understand some aspects of software design complexities, you may not see potential problems -- we don't have the code to look at nor understand what "hacks" have been done to enable and disable certain types of functionality (such as POS shields, passwords on them, "POS bowling" 'fixes', etc.)
The changes desired... They may cause a great deal of grief. Think about it a bit and you may understand what I'm pointing at.
2 different "rule engines" for security - which works, which doesn't? "both work!" great, so which one is going to damage the other or overload it/change it? A more primitive tool is liable to cause all sorts of problems and trying to parallel implement a solution with old "hacks" doesn't turn out to well in many software situations.
"Phasing out" may not work. Literally, we don't know. There are all sorts of special rules about POS layouts that we know of but how they are coded and enforced are all unknowns and may not support "phasing out" vs just flat out junk it and replace - but replacing it along the lines of replacing a horse with a motorcycle... A tad different.
We just don't know but what we do know is that CCP has stated repeatedly they'd like to fix it and have "tweaked" it a few times in the past yet seem to hesitate when it comes to more radical fixes. Why?
"Lazy" - perhaps but it's quite possible that they also found they'll end up trashing the hell out of the existing POS's by "fixing it" for real.
Look at it this way -- if you held a POS in a premium location that many would like to take and it suddenly became vulnerable or went off-line due to changes -- so much so that someone else got in there and setup a POS on that spot while yours is "defunct" -- how thrilled would you be about those changes which just cost you a spot that you've been using potentially for years?
Is it worth the effort and risks? Most here say yes but most also don't seem to see the potential problems that "fixing it" may cause. Just like when the UI changes, there are "breaking in" periods where a hell of a lot of us hit issues with "glitches" (such as the old "no standings" vs "neutral standings" oddity issue that was hit a year or so ago).
When such glitches effect whether you keep or lose a spot that you have kept - that can cause a lot of complaints and problems if someone else takes it due to a bug or, even worse, a mechanics change that "phased out" a way you defended yourself.
Again, I do think it's worth the risks and effort but I also believe people need to think about this a bit and understand that there are potential risks to losing your POS (or losing access to it) depending on how different/radical the changes end up being.
I do think it's worth it but we would need CCP to explain some of the things and if it is radical - we can expect some/many to throw fits about losing their stuff. It is quite probably not going to be a clean fix situation with the thousands of POS's out there. |
Lev Arturis
Dark-Rising
13
|
Posted - 2013.01.17 08:32:00 -
[177] - Quote
I'm using pos's both in my main pvp corp and in my alt industry corp.
A rework would be very welcome. |
Rubke
The 8th Order
0
|
Posted - 2013.01.17 08:35:00 -
[178] - Quote
I normally don't post on forums, but when i do I want a POS revamp! |
MainDrain
7th Deepari Defence Armada
103
|
Posted - 2013.01.17 08:36:00 -
[179] - Quote
All I want is a more flexible system. If I realise a current small tower can't do what I need I have to pull everything down and start again, in low sec this Is annoying, in high sec it can be impossible due to standing changes. To me i would like to see the change moved more towards the way in which we construct our PI. With an upgradeable tower as the main structure with links connecting everything else. A quick fix for this could be to implement this plan in the first expansion, utilising all the existing assets, and over time improving and changing all the modules in subsequent expansions befor finally working on allowing towers to be anchored in other areas of a system.
An overhaul of the corp system including roles would also help massively in this aspect.
|
Acadia Reina
B0rthole Test Alliance Please Ignore
4
|
Posted - 2013.01.17 08:40:00 -
[180] - Quote
Oh no, we'll have to put logistics back on suicide watch! No CCP!
Please fix the POS! |
|
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1656
|
Posted - 2013.01.17 08:41:00 -
[181] - Quote
I've never owned a POS. I've never used a POS. But I wouldn't complain if they were given some development love. Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
tgl3
Wormhole Engineers Greater Realms
243
|
Posted - 2013.01.17 08:42:00 -
[182] - Quote
Fix POS's... "no one uses them " is a crap excuse - no one uses them they'de complicated, broken and difficult to use , and can be applied to almost anything that has been redone in late expansions. Old t1 frigs? No one used them beyond a select few. Bounty system? No one used it. Kill rights? Nope. FW was forgotten. But then you changed them and now people use them!
I was at the London meet and talked to the to Devs there. The initial ideas for the POS rework sounded fantastic, and was easily my most anticipated feature of 2013 - far above ship balancing and everything else. To hear CCP have gone "lol nope" is... extremely saddening. Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |
Indus Fervens
Saiph Industries Talocan United
0
|
Posted - 2013.01.17 08:42:00 -
[183] - Quote
Arronicus wrote:Ellente Fervens wrote:I read the blog post. I was tempted to come in here dropping f bombs left, right and center.
a few deep breaths later and here I am.
I just resubed. Only because I thought the POS system was about to get better. I am about to go and remove the auto sub from all of my accounts. They will expire unless the CSM post a clear and emphatic "POS life WILL be improved in May." once the 'planing phase' is done. Y'all got Soon(tm) bombed! Ohooo!
I'd retort that we were Soon(tm)ed about 6 months ago. |
Harnath Boloskarl
Ekchuah's Shrine Comporium Kill It With Fire
7
|
Posted - 2013.01.17 08:43:00 -
[184] - Quote
Having read or at least skimmed through every single page of this thread so far, I have not seen a single person stating they were against a POS revamp. If there is anyone sincerely against it, please post in this thread, and prove that I'm crazy.
What I would like to see from CCP is some hard numbers on the useage of POSes. Such figures would be:
* the number of currently active POSes in each class of sapce (high, low, null and WH) * numbers of POSes taken down and put up each day * numbers of blueprints researched or invented * trade volume and value of POS modules and fuel. * the number of people currently living primarily out of POSes (hint: every single wormholer) * average setup and takedown time of a large residential or industrial POS with full defenses, fuel and ammunition loaded.
Please CCP, prove to us that every single person disagreeing with you in this thread is insignificant, and not worth your time. |
oHAWKo
Rage of Inferno Malefic Motives
1
|
Posted - 2013.01.17 08:46:00 -
[185] - Quote
Pls do something with the current pos structure.
I am a part of the eve population that it affects. |
Sao DaSilva
Adhocracy Incorporated Adhocracy
4
|
Posted - 2013.01.17 08:47:00 -
[186] - Quote
+1 |
Indus Fervens
Saiph Industries Talocan United
0
|
Posted - 2013.01.17 08:51:00 -
[187] - Quote
Mocam wrote:Heimdallofasgard wrote:.... I'll bring this to you in a slightly different way, you don't seem to be seeing what I do here. Unless you understand some aspects of software design complexities, you may not see potential problems -- we don't have the code to look at nor understand what "hacks" have been done to enable and disable certain types of functionality (such as POS shields, passwords on them, "POS bowling" 'fixes', etc.) lots of other quite legitimate stuff.
All this is totally valid, and I say roll the dice, lets the ball fall where it may. FFS, I am happy to evac the hole leaving scanners only in there if it means we can then take brand new sparkly poses back in That aren't a complete ball ache to use.
For instance, I have three different reaction lines set up in my pos. Why? because I live in a WH and the corp cannot give out starbase config to everyone. It is directors only. So I can't change which reactions I have in the reactors. I can't change what materials go into the silos. So I offline the entire production line that is no longer profitable and bring on one that is, until that product dives.
|
Tovi Thibault
Eastern Sun
0
|
Posted - 2013.01.17 08:51:00 -
[188] - Quote
I just set up my first POS and am still struggeling with the managing options. I think the setup as well as the management part of a POS need some major improvements. |
GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
51
|
Posted - 2013.01.17 08:54:00 -
[189] - Quote
/me Facepalm for the last 3 years ive been interacting nearly daily with poses.
Currently pos interaction accounts for nearly 15% of my online time,
To say that they are only interested in what new players are able to do is a self made trap.
all players who leave npc corps are going to come into contact with poses, in fact one could argue with the ability to have your own home floating in space, it could be an enticement for more people to leave npc corps and strike out on there journeys to other realms of space much sooner. |
Van Kuzco
Stryker Industries Ocularis Inferno
56
|
Posted - 2013.01.17 08:55:00 -
[190] - Quote
If they would just focus on little things I'd be ecstatic.
-Being able to use containers inside a POS to organize things -Allowing alliance members to use POS structures such as Research/Reaction Labs |
|
Walextheone
The Red Circle Inc.
16
|
Posted - 2013.01.17 08:56:00 -
[191] - Quote
I think the POS revamp is something that will affect most players in some regard. From highsec, lowsec, null to w-space. In my corp there are 200+ that would love see a change. |
Guntaro
Anarchist Dawn U N K N O W N
0
|
Posted - 2013.01.17 08:57:00 -
[192] - Quote
do it |
Alec Freeman
The Dark Space Initiative
222
|
Posted - 2013.01.17 08:58:00 -
[193] - Quote
Soundwave is bloody clueless. This will affect more than just you Sovereign holding power blocks.
+support |
Jivlain Pollard
The Red Circle Inc.
0
|
Posted - 2013.01.17 09:00:00 -
[194] - Quote
Definitely support. The defects of the current POS system have wide reaching effects - all of which prevent people from doing more to interact with their POS in whatever space they're in. People don't interact with their POSes more because the system is too broken to let them. POSes absolutely need a lot of development love. |
X4me1eoH
Anarchist Dawn U N K N O W N
51
|
Posted - 2013.01.17 09:04:00 -
[195] - Quote
signed, we need new pos. |
Steven Grlscz
Inter Arma Surely You're Joking
0
|
Posted - 2013.01.17 09:05:00 -
[196] - Quote
Posted for a modular POS re-do. |
TheMasterSenor
Some Devils
0
|
Posted - 2013.01.17 09:05:00 -
[197] - Quote
+1 for POS changes.. |
MadbaM
Hard Knocks Inc.
22
|
Posted - 2013.01.17 09:06:00 -
[198] - Quote
Small and insignificant my voting subscription paying ass it is! |
Samillian
Angry Mustellid Iron Oxide.
193
|
Posted - 2013.01.17 09:07:00 -
[199] - Quote
Time for POSes to be what they should be not the mess they are. NBSI shall be the whole of the Law |
Pak Narhoo
Splinter Foundation
856
|
Posted - 2013.01.17 09:10:00 -
[200] - Quote
Under direction of CCP Soundwave, you took a small step for the countless POS owners and maintenance people, which was a big step for the whole of EVE by streamlining what was once called the POS fuel nightmare.
I don't see why you cannot add another step, and then another step to update the nearly decade old POS system (a placeholder for crying out loud) gradually, unless of course you just don't want to. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
|
Steelworks II
Anarchist Dawn U N K N O W N
14
|
Posted - 2013.01.17 09:10:00 -
[201] - Quote
have long been waiting for a change to the security of personal items on POSes hope the wait will not be too long |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
332
|
Posted - 2013.01.17 09:11:00 -
[202] - Quote
if your too lazy to redo the damn thing you guys @ CCP better at least make some improvements so we dont have to have 50 god damn pos' in our system just to keep our assets secure. |
Epsilon Eridanni
Nexus Ore Technologies and Excavations Surely You're Joking
5
|
Posted - 2013.01.17 09:11:00 -
[203] - Quote
I vote for a POS change! |
Sedilis
Lead Farmers Kill It With Fire
33
|
Posted - 2013.01.17 09:12:00 -
[204] - Quote
Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays! |
Chirality Tisteloin
Zervas Aeronautics WHY so Seri0Us
0
|
Posted - 2013.01.17 09:14:00 -
[205] - Quote
The vision we were given: that you can start with your private space cubicle and expand into a full village of modules would have allowed POSes to become even much more integral to EVE gameplay than they are now.
If it appears to CCP that "only a small portion" of players uses POSes now, the goal could be to change exactly this. POS space villages could be the apocrypha-like "new environments" that people conjure in their minds. They could be the in-game asset basis for many of the enabler/instigator tools that we would like to have.
I always understood the idea such that modular POSes will not be created only to fix what bothers current starbase owners, but also to provide new gameplay for the 99%. With ramifications to industry, null-sec "farms and fields", intel, but also new options for young players.
I totally support any effort to convince CCP that this an important thing to do.
Fly smart, Chira. |
Vedrea
The Shahi Balti
11
|
Posted - 2013.01.17 09:18:00 -
[206] - Quote
Chirality Tisteloin wrote:The vision we were given: that you can start with your private space cubicle and expand into a full village of modules would have allowed POSes to become even much more integral to EVE gameplay than they are now.
If it appears to CCP that "only a small portion" of players uses POSes now, the goal could be to change exactly this. POS space villages could be the apocrypha-like "new environments" that people conjure in their minds. They could be the in-game asset basis for many of the enabler/instigator tools that we would like to have.
I always understood the idea such that modular POSes will not be created only to fix what bothers current starbase owners, but also to provide new gameplay for the 99%. With ramifications to industry, null-sec "farms and fields", intel, but also new options for young players.
I totally support any effort to convince CCP that this an important thing to do.
Fly smart, Chira.
Totally this |
Kris Dethahal
10th level Banzee U N K N O W N
0
|
Posted - 2013.01.17 09:19:00 -
[207] - Quote
+ POS system need same changes... need more groups in pos. |
Vile Cat Askiras
Widowmaker Industries
0
|
Posted - 2013.01.17 09:20:00 -
[208] - Quote
Its idiotic of them to leave POSes as they are. More people would use POSes if they weren't so terribly broken and obscure. |
Bei ArtJay
Questionable Ethics. Ministry of Inappropriate Footwork
33
|
Posted - 2013.01.17 09:20:00 -
[209] - Quote
Get me in on that meeting Two-Step I need to unleash some Bei-Rage on CCP's ass.
|
Malcanis
Vanishing Point. The Initiative.
7110
|
Posted - 2013.01.17 09:21:00 -
[210] - Quote
POS may only be directly used by a small percentage, but that's a direct consequence of how incredibly unfriendly they are to deploy and manage.
I'll go ahead an predict that if POS were easy to manage and deploy, and the POS roles system was made actually usable, then we'd see an explosion in POS use. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|
The Slayer
GoonWaffe Goonswarm Federation
40
|
Posted - 2013.01.17 09:23:00 -
[211] - Quote
As someone who used to fuel these things and someone who has lived in a wormhole : signed.
Also agreeing with the sentiment that the reason this would only affect a small subset of users is because most people refuse to deal with the bullshit that is todays system, and redesigning it while making it more attractive to other players would open up this aspect of the game to more people. |
Snow Axe
GoonWaffe Goonswarm Federation
901
|
Posted - 2013.01.17 09:24:00 -
[212] - Quote
Even if POS usage was always going to be a niche thing, they're barely functional as it is. What a lovely message for CCP to send - "minority activity not working well? **** you, then!" "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
Sir Substance
I N E X T R E M I S Fidelas Constans
533
|
Posted - 2013.01.17 09:26:00 -
[213] - Quote
Dear CCP.
In the current implementation of POS management, I would rather drag my ******* over a bed of red hot rusty thumbtacks then manage POS's on a daily basis.
Have you considered that this might be why only a small portion of the community runs POS's?
If you update POS's to be a fun, good looking and manageable aspect to the game, you may see greater uptake on them.
Please update POS's.
Regards,
Tim Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
|
Kacer Xenro
Team Pizza No Holes Barred
10
|
Posted - 2013.01.17 09:26:00 -
[214] - Quote
Signed, the current measures we take to keep out **** safe in w-space is just ridicoulus and tedious. I feel sorry for whoever in my corp is managing it.
Signed |
Iq Cadaen
Cold Moon Destruction Transmission Lost
27
|
Posted - 2013.01.17 09:28:00 -
[215] - Quote
Fix my POS goddammit! |
Yugo Reventlov
Keeping Up Appearances Happy Cartel
13
|
Posted - 2013.01.17 09:28:00 -
[216] - Quote
So basically they are saying revamping posses would take the full development effort of one expansion and they can't sell that as an expansion. Okay, I get that.
However, POSes need work, so how are they planning on doing it then? Spread the work over different expansions? Is that even possible if the code is as broken as they want us to believe?
I disagree with the argument that POSes affect only a small portion of the community. How big is the "enablers & instigators" part of the community? Speaking of which, POS management seems like one of the things that "enablers & instigators" would be interested in. |
enterprisePSI
162
|
Posted - 2013.01.17 09:28:00 -
[217] - Quote
signed.
Also a POS Owners Union or POU-« should exist. The tears of the many, outweight the tears of the few. Or the one. enterprise-psi-¬
I made tweet, Y U NO FOLLOW!!! |
Jack Lo
B0rthole Test Alliance Please Ignore
4
|
Posted - 2013.01.17 09:29:00 -
[218] - Quote
Dude, cmon |
Liarali
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 09:30:00 -
[219] - Quote
CCP, your stance on this is unacceptable. You're spitting in the face of selfless logi bros everywhere. |
Ziv Erth
E X C E P T I O N
0
|
Posted - 2013.01.17 09:31:00 -
[220] - Quote
The POS change should not be a fix to the inventory system. that would really only reach a few players.
The POS change shouldn't be a move from loose modules to a single structure. that would just be pretty.
The POS change should be what I've seen discussed in CSM minutes, letting us place POSes where we please (almost) enabling new and exciting ways to use POSes. in a belt for mining, near a planet for ring mining, near eachother to create industrial hubs. Near eachother to create wormhole communities. Near eachother to create defensible camps. The ramifications of a real revamp would tie into sov, inevitably. and sov needs a fix too. it would tie into all sorts of industry, and industry in eve needs a fix.
Not because everyone's lives are touched by poses right now.
because everyone's lives SHOULD be touched by poses right now.
A POS of your own should be a goal to strive for for almost anyone in the eve universe, not just a painful requirement for a few.
A POS of your own should be as cool and beneficial as many of us first thought the current ones would be.
I've set up more than one POS and I'm equally sad every time I realise that it'd be less work and more profit from just using a station a few systems away.
POSes are cool as **** as a concept and EVE deserves POSes that actually live up to their own potential. |
|
Malagar
Lead Farmers Kill It With Fire
0
|
Posted - 2013.01.17 09:32:00 -
[221] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Couldn't agree with Sed more here, don't forget about WH's |
Evansec
In Fevered Dreams
0
|
Posted - 2013.01.17 09:36:00 -
[222] - Quote
New POS is a Jesus Feature, and it would benefit the whole community. Certainly the "instigators and enablers" you, according to the minutes, want to cater to. Open your god damn eyes, CCP. |
Illipsys
Bite Me inc Bitten.
8
|
Posted - 2013.01.17 09:36:00 -
[223] - Quote
I've spent pretty much my entire eve career inside wh's and whilst my knowledge of how others interact with POS's outside of this admittedly niche playerbase may be limited, industry & production and the nightmare of role allocation and distribution affects low/null/high and ( most especially ) WH.
If CCP wishes to cast us aside as a small portion of the community, could they perhaps publish some statistics to back up this claim?
How many people interacted with a CHA or SMA per month comparatively with stations etc? I realise it will not be of the scale, b ut i question whether we are as 'small' as they represent us being. as I personally know thousands of people log in every day to traverse the space of wormholes from their POS's, run missions or industry from their POS's in null or stage their forward armada in a great conflict from POS's in null/low. They are an integral part of the game the way YOU have designed it.
You made us promises, it's time to keep them. We've been incredibely patient, but you finally said those magic words and you better by god stick to them :)
Regards,
Apathetic Wormhole Denizem. |
Forget Myface
Lead Farmers Origin Kill It With Fire
0
|
Posted - 2013.01.17 09:37:00 -
[224] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
THIS! |
Joe Widowmaker
Barr Heavy Industries Test Alliance Please Ignore
0
|
Posted - 2013.01.17 09:37:00 -
[225] - Quote
I'm starting to wonder if they're just testing the community at this point, trying to rustle our jimmies. Yes we'd like a change to poses, no I don't manage one at the moment (because they're so broken). |
Mirrodin
eXceed Inc. No Holes Barred
50
|
Posted - 2013.01.17 09:41:00 -
[226] - Quote
I do not post to the forums often, but this is something worth posting for. The POSes need fixed. The only reason I packed up and moved into wormholes in the last year, was that I knew (or thought I knew) that POSes were being redone.
Clearly, I'm a part of just a small group of players. :( |
Ludwig Frohlich
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 09:42:00 -
[227] - Quote
Two step wrote:If you want CCP to work on the POS system, either by improving the current one or by starting work on the long awaited Modular POS system, post here.
|
Borlag Crendraven
Future Corps Sleeper Social Club
203
|
Posted - 2013.01.17 09:43:00 -
[228] - Quote
Yugo Reventlov wrote:So basically they are saying revamping posses would take the full development effort of one expansion and they can't sell that as an expansion. Okay, I get that. .
They've already passed rebalances and bug fixes as "expansions". Literally anything goes when it comes to CCP it seems.
|
Connall Tara
Red Federation RvB - RED Federation
66
|
Posted - 2013.01.17 09:45:00 -
[229] - Quote
as someone who uses invention to make isk I whole heartedly support twostep on this motion. Fly reckless cohost and all round bad pilot o7 |
Khanh'rhh
GoonWaffe Goonswarm Federation
1675
|
Posted - 2013.01.17 09:46:00 -
[230] - Quote
POSes are only used by a minority, because the system is so utterly terrible that only a small amount of people can be **trusted with any access at all** For instance, a WH corp of 50 people might have 5 people with full access, so you see this as 10% of people using them. However, 100% of that corp actually suffer from that terrible system.
It's a barrier to small groups living in lowsec. It's a barrier to small groups living in nullsec. It's a barrier to small groups living in WHs It's a giant pain in the ass for large groups living in nullsec.
CCP, how are you this blind? - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
|
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
313
|
Posted - 2013.01.17 09:46:00 -
[231] - Quote
Joe Widowmaker wrote:I'm starting to wonder if they're just testing the community at this point, trying to rustle our jimmies. Yes we'd like a change to poses, no I don't manage one at the moment (because they're so broken).
It is very strange that CCP would ignore and decide against implementing a feature that 99% of the entire eve community unilaterally support.
For a change, this isn't raging about something being badly implemented... like monocle gate, or unified inventory, or walking in stations, or factionwarfareLPgate, or mining barge buff etc...
This is the community getting together and saying that WE WANT something in our game. Kick Heim... MATE |
Evelgrivion
Calamitous-Intent
223
|
Posted - 2013.01.17 09:46:00 -
[232] - Quote
It really burns to have that sense of vindication, after all these years, of an old and long popular idea, be suddenly snatched away on the grounds of dissatisfied starbase users being seen as an insignificant minority in the grand space opera by the man calling the shots.
"Surprise! We're not doing modular starbases in the foreseeable future because the number of people affected is too small. New shiny is more important than making bad features that work into good features that work well."
I am not a happy man. |
Ya Huei
Imperial Collective
94
|
Posted - 2013.01.17 09:46:00 -
[233] - Quote
This is so very disappointing. W-space has not gotten any love since release. now CCP backs down on the POS revamp we've all been looking forward to since CSM 5 brought it up?
Want me to list some other niche features a large portion of the EVE populace doesn't give no fucks about ?
bollocks.
|
LF9000
NO TAX QUITE LAX
6
|
Posted - 2013.01.17 09:49:00 -
[234] - Quote
POS need to be reworked to make WH life less of a hassle. (Read: Not easier, just less convoluted) |
psycho freak
Snuff Box
243
|
Posted - 2013.01.17 09:50:00 -
[235] - Quote
Pos's only effect a small portion of players?
Damn that weed in iceland must be good
hmm maybe ccp should take a look at they sever and see just how many active pos are ingame in all areas
pos effects ppl from every area and need a major overhall from the managment side as well as things like refine rate that null baers been crying years for
for a group of ppl who made what gota be one of the best online games around they seem a bit clueless at times my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
Jev North
Anshar Incorporated
136
|
Posted - 2013.01.17 09:52:00 -
[236] - Quote
"A small portion of the community."
It might have been a larger portion of the community f the majority of people who end up dealing with POSs wouldn't end up in padded cells afterwards.
Complete redesign of the system into this modular POS thing may in fact be be overreaching, but some kind of revamp is sorely needed. The fuel block change was nice; more of that sort, please. |
Z1gy
Vindicator Corporation
1
|
Posted - 2013.01.17 09:52:00 -
[237] - Quote
one of the main reason i voted for selene was that about the pos revamp/re iteration . pls CSM push for POS revamp or improvement! the roles system are PITA and for you to do a invention and building stuff you need a bunch of roles and access to corp wallet division and some of the roles are not intuitive.
so either you revamp post or make more slot available in station for copying and invention and manufacturing |
Mad Mobius
My Little Pony - Friendship Force
11
|
Posted - 2013.01.17 09:54:00 -
[238] - Quote
http://wiki.eveonline.com/en/wiki/July_2011_Prioritization_Crowdsourcing
Please pay special attention to Item #75 in the results lists.
Fly Safe o7o7o7o7o7o7 |
Tas Nok
Hedion University Amarr Empire
42
|
Posted - 2013.01.17 09:54:00 -
[239] - Quote
Having had to work with POSes in HS, LS and WH space I confirm they are a pain in the backside and the reason a small percentage of the populace "interacts" with them is two-fold: A. If we let every scrub recruit have access to the POS tower(s) we'd be robbed blind B. The interface for managing a POS is so clunky and abnormal NO ONE wants to mess with them, leaving the fewest folks possible to manage the towers that are the industrial/research backbone of Eve and home away from home for WH dwellers. (has anyone at CCP tried to control the mods on a tower lately? it is easily the most dated UI in the game)
The last improvement was the fuel blocks... about 18Mo ago? it was a nice change, but hardly a major change, we just added a mfr. step and got 1 item where we used to have 8, kinda washes out.
Some thoughts... for the CSM, CCP, whoever... I thought the idea of using the current station egg mechanic was horrible, esp in WH space, but it carries the seed of a really GOOD idea, which should involve minimal coding... create 3 new classes of stations, S/M/L and make them destructible, current stations would be XL and destruction issue left open. all the traits of stations, hangars, personal space, no shield bubble, no guns outside would all be in place (you get a ton of extra HP for the loss of offensive/defensive mods) <-- this needs more fleshing out but its too late to type more.
While a proper full revamp is the desired path, I understand why CCP thinks it would be a maximum effort for minimal gain, I cannot count the number of annoyed corpies who have had to hand over their BPO's to a director for research, or the number of problems caused when setting up a POS in WH space and you forget to restrict access to a certain hangar and all your best PVPer toys are laid out for anyone. The reasons for posting a "keep out" sign on the POS varies from research, to theft to simply being responsible for the logistics of fueling... we have to keep out most of our own folks for our/their own safety.
|
Fellblade
Octavian Vanguard
21
|
Posted - 2013.01.17 09:55:00 -
[240] - Quote
The POS revamp should be something that they are aiming to do for the 'Instigators' and 'Enablers'. One of the first things that people need once they start organizing groups of players to do anything meaningful is start using POSes.
It seems paradoxical that they are saying that they want to do things for the 2000-or-so instigators in the game, but that they don't want to do POSes as the number of people managing them is small - I see a lot of overlap in those two groups.
But all of the above is not even taking into account that the people who currently do POS management is not the group of users that POS changes would affect. POS limitations affect every single player in wormhole space, making it a nightmare to recruit new players, and affect huge numbers of players using POSes in high, low and null to boot. |
|
Lanthanusa
Surfers of the Apocalypse B A C K B 0 N E
4
|
Posted - 2013.01.17 09:55:00 -
[241] - Quote
The problem of pos will be solved if a couple of ccp devs live and manage and produce and defend in a pos for a week.After that week these couple of devs will be walking the streets of Iceland rambling things like "God we were doing walk in stations while half of the players waste their life in poses" |
Dettol
Wind Walkers
2
|
Posted - 2013.01.17 09:55:00 -
[242] - Quote
Please make POS upgrades a top priority |
Kaisii
Constantine. Ninja Unicorns with Huge Horns
0
|
Posted - 2013.01.17 09:56:00 -
[243] - Quote
Fix POS soooooon |
Gankula
Lead Farmers Kill It With Fire
1
|
Posted - 2013.01.17 09:58:00 -
[244] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Give us secure storage CCP or the monument gets it! |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
313
|
Posted - 2013.01.17 09:59:00 -
[245] - Quote
From Here
Quote:Item Count Neg Score Neg Popular Name 34 1179 7 3,047.18 11.76 25.93%Docking games fix (CSM) 28 1122 2 2,894.59 4.29 24.68%Corporation and Alliance tool overhaul (CSM) 82 1010 0 2,620.75 0.00 22.22%Overhaul of roles and grantable roles system (CSM) 143 1001 39 2,604.45 103.49 22.02%War-dec mechanics (CSM) 91 954 5 2,529.96 10.75 20.99%Remote repping and aggression (CSM) 3 919 3 2,165.76 5.36 20.22%Add the feature of switching characters without relogging. (CSM) 14 902 2 2,113.26 5.50 19.84%Black Ops Improvements (CSM) 8 895 5 2,080.09 12.03 19.69%Assault Frigates 4th Bonus (CSM) 54 750 0 2,001.42 0.00 16.50%History of who added/kick character from Corporation 76 675 0 1,847.57 0.00 14.85%More Control Over Medals (CSM) 35 787 3 1,832.17 2.77 17.31%Drone improvements (CSM) 75 763 0 1,818.80 0.00 16.78%Modular Starbase (CSM) (includes Funky POS recommendation (CSM))
Modular starbases are12th on that list... but a lot of these have already been fixed/implemented so... Kick Heim... MATE |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
313
|
Posted - 2013.01.17 10:02:00 -
[246] - Quote
oh and here's this as well:
Quote:Results without Eve University (Ivy League) Votes
Item Count Neg Score Neg Popular Name 3 892 3 2,104.64 5.36 22.53%Add the feature of switching characters without relogging. (CSM) 14 889 2 2,085.54 5.50 22.45%Black Ops Improvements (CSM) 8 871 5 2,027.78 12.03 21.99%Assault Frigates 4th Bonus (CSM) 75 754 0 1,797.02 0.00 19.04%Modular Starbase (CSM) (includes Funky POS recommendation (CSM))
yes... the 4th most wanted thing behind assault frig buff (already done) blops improvement and switching characters without re-logging. Kick Heim... MATE |
Snow Axe
GoonWaffe Goonswarm Federation
902
|
Posted - 2013.01.17 10:02:00 -
[247] - Quote
Lanthanusa wrote:The problem of pos will be solved if a couple of ccp devs live and manage and produce and defend in a pos for a week.After that week these couple of devs will be walking the streets of Iceland rambling things like "God we were doing walk in stations while half of the players waste their life in poses"
Hell, just make them plan and set up a large POS with both industry and armaments. I doubt they'd even finish it before they either started planning a revamp or committed themselves to an institution. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
Sadron
BLOOM. Verge of Collapse
93
|
Posted - 2013.01.17 10:03:00 -
[248] - Quote
Person who lives in pos I can say this thing is so messed up. And they need to get fixed, if not the UI , then the layout. |
Felix Macey
Lead Farmers Kill It With Fire
5
|
Posted - 2013.01.17 10:03:00 -
[249] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
I work with reactions. I work with production. I work with research. All at POS. They are all mind-numbingly horrible, but all I want is my ships to be secure!
|
Borlag Crendraven
Future Corps Sleeper Social Club
203
|
Posted - 2013.01.17 10:03:00 -
[250] - Quote
Heimdallofasgard wrote:From HereQuote:Item Count Neg Score Neg Popular Name 34 1179 7 3,047.18 11.76 25.93%Docking games fix (CSM) 28 1122 2 2,894.59 4.29 24.68%Corporation and Alliance tool overhaul (CSM) 82 1010 0 2,620.75 0.00 22.22%Overhaul of roles and grantable roles system (CSM) 143 1001 39 2,604.45 103.49 22.02%War-dec mechanics (CSM) 91 954 5 2,529.96 10.75 20.99%Remote repping and aggression (CSM) 3 919 3 2,165.76 5.36 20.22%Add the feature of switching characters without relogging. (CSM) 14 902 2 2,113.26 5.50 19.84%Black Ops Improvements (CSM) 8 895 5 2,080.09 12.03 19.69%Assault Frigates 4th Bonus (CSM) 54 750 0 2,001.42 0.00 16.50%History of who added/kick character from Corporation 76 675 0 1,847.57 0.00 14.85%More Control Over Medals (CSM) 35 787 3 1,832.17 2.77 17.31%Drone improvements (CSM) 75 763 0 1,818.80 0.00 16.78%Modular Starbase (CSM) (includes Funky POS recommendation (CSM)) Modular starbases are12th on that list... but a lot of these have already been fixed/implemented so...
Except that the issues with POS's go far beyond the tower itself. From the quote you posted alone I see corporation and alliance tool overhaul including many of the issues we have with POS's, same thing with the overhaul of roles and grantable roles system. |
|
Danph
Cypher Systems
0
|
Posted - 2013.01.17 10:05:00 -
[251] - Quote
Fix POS CCP! |
Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
40
|
Posted - 2013.01.17 10:05:00 -
[252] - Quote
I am using a lot of poses. Improve them CCP |
Sir Substance
I N E X T R E M I S Fidelas Constans
533
|
Posted - 2013.01.17 10:05:00 -
[253] - Quote
Liarali wrote:CCP, your stance on this is unacceptable. You're spitting in the face of selfless logi bros everywhere.
logibro's are the best bros, bar none.
I <3 you logibros ;_;
Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
|
Brooks Puuntai
Solar Nexus.
1015
|
Posted - 2013.01.17 10:08:00 -
[254] - Quote
http://eve-search.com/thread/391410-0/page/1
After 6-7 years this has become more then just flogging a horse, but still is an elephant in the room for CCP. But who cares about the vocal minority right. |
Jimmy The Rustler
Lead Farmers Kill It With Fire
0
|
Posted - 2013.01.17 10:08:00 -
[255] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Fix them noaw! |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
313
|
Posted - 2013.01.17 10:09:00 -
[256] - Quote
Borlag Crendraven wrote:Heimdallofasgard wrote:From HereQuote:Item Count Neg Score Neg Popular Name 34 1179 7 3,047.18 11.76 25.93%Docking games fix (CSM) 28 1122 2 2,894.59 4.29 24.68%Corporation and Alliance tool overhaul (CSM) 82 1010 0 2,620.75 0.00 22.22%Overhaul of roles and grantable roles system (CSM) 143 1001 39 2,604.45 103.49 22.02%War-dec mechanics (CSM) 91 954 5 2,529.96 10.75 20.99%Remote repping and aggression (CSM) 3 919 3 2,165.76 5.36 20.22%Add the feature of switching characters without relogging. (CSM) 14 902 2 2,113.26 5.50 19.84%Black Ops Improvements (CSM) 8 895 5 2,080.09 12.03 19.69%Assault Frigates 4th Bonus (CSM) 54 750 0 2,001.42 0.00 16.50%History of who added/kick character from Corporation 76 675 0 1,847.57 0.00 14.85%More Control Over Medals (CSM) 35 787 3 1,832.17 2.77 17.31%Drone improvements (CSM) 75 763 0 1,818.80 0.00 16.78%Modular Starbase (CSM) (includes Funky POS recommendation (CSM)) Modular starbases are12th on that list... but a lot of these have already been fixed/implemented so... Except that the issues with POS's go far beyond the tower itself. From the quote you posted alone I see corporation and alliance tool overhaul including many of the issues we have with POS's, same thing with the overhaul of roles and grantable roles system.
Think I'm going to have to agree with you. There are so many different issues intertwined with pos mechanics that they need a huge overhaul and conceptualisation. Similar to what happened with crime watch last year.
If it's a case of ccp getting back to us and saying. "look, we're going to look at corp and alliance tools and roles as a pre-cursor to the pos overhaul" then at least it'd be a first step.
Kick Heim... MATE |
Danny Shihari
Lead Farmers Kill It With Fire
0
|
Posted - 2013.01.17 10:11:00 -
[257] - Quote
I am not just a small portion of the community! |
Dgram Loop
Dutch Squad Novus Dominatum
2
|
Posted - 2013.01.17 10:11:00 -
[258] - Quote
Please fix POS'es CCP, if not the interface or a major overhaul just start with the severely limited roles available to restrict structure usage, or perhaps expand divisions to 100 (or more) but make them hidden by default. SMA divisional access would also help on storage as ships no longer need to be put in CHA for security reasons in shared POS'es.
Also where is the monument I should be shooting at to "peacefully demonstrate" this decision to fix POS later(TM) |
Aura of Ice
Garoun Investment Bank Gallente Federation
0
|
Posted - 2013.01.17 10:13:00 -
[259] - Quote
FFS FIX POS CCP! |
Borlag Crendraven
Future Corps Sleeper Social Club
204
|
Posted - 2013.01.17 10:13:00 -
[260] - Quote
Heimdallofasgard wrote:Think I'm going to have to agree with you. There are so many different issues intertwined with pos mechanics that they need a huge overhaul and conceptualisation. Similar to what happened with crime watch last year.
If it's a case of ccp getting back to us and saying. "look, we're going to look at corp and alliance tools and roles as a pre-cursor to the pos overhaul" then at least it'd be a first step.
Exactly, if they'd only look at fixing the corp roles, I'd be more than happy with that. If they'd manage to add POS security into the new role mechanic, perhaps with roles specific to a certain tower vs. the current all towers, even that'd be a huge improvement that would make things better for literally every single area of the game.
|
|
Raiken Kaminari
Outer Ring Sleeper Collective A Number One
0
|
Posted - 2013.01.17 10:14:00 -
[261] - Quote
CCP - what a huge disappointment it was to read that you do not think revamping the POS isn't worth your time. After over one year of living in wormholes, and having to manage multiple towers, it pains me greatly to know how wrong you are. More and more people are coming to w-space now that missioning has changed. Please re-think your stance and address the huge problems that have plagued the POS system for far too long. |
Amy Outamon
Shadow Tech.
0
|
Posted - 2013.01.17 10:14:00 -
[262] - Quote
This will not stand. FIX POS! |
Morphisat
Millard Innovation Inc The 20 Minuters
22
|
Posted - 2013.01.17 10:18:00 -
[263] - Quote
Been in this game for over 7 years and was in a corp with a POS or owned one myself for almost that entire time. It has always been a buggy mess. At least setting up one is slightly improved but the whole system needs an overhaul !!!
And reading now that it's being put on the backburner is a huge disappointment ! |
Bloemkoolsaus
Viperfleet Inc. Transmission Lost
50
|
Posted - 2013.01.17 10:18:00 -
[264] - Quote
As a leader for my corp, I (with my directors) manage our POSses in our w-space system. Since we live out of our POSses, EVERY member in our corp has to deal with our POS for just about everything they do and not just our pos managers.
As you can see, the statement that only a select group of players (the POS managers) would benefit from POS improves is plain and simply, FALSE.
Unifex posted a nice devblog about not doing one major feature for every expansion, but smaller changes overall. Shouldn't be to hard to squeeze in some POS improvements. We're not asking for the full modular overhaul, just some improvements to the current system is all we need. |
Dzajic
96
|
Posted - 2013.01.17 10:19:00 -
[265] - Quote
You have my +1 |
Maximillian Hakaari
United Eve Directorate
3
|
Posted - 2013.01.17 10:19:00 -
[266] - Quote
I hate using POSes. I would very much prefer to enjoy using POSes. |
Lord MuffloN
Dreddit Test Alliance Please Ignore
48
|
Posted - 2013.01.17 10:20:00 -
[267] - Quote
I had this long post about "enablers" being shat upon again, and circular resoning being used to defend it, I even had a good, trying desperately not to sound like a bitter ex-girlfriend post about it being good CCP only makes imaginary spaceships, because if NASA had similar lines of thoughts on something being too hard, well, let's just leave it at that.
I'm not angry, I'm disappointed, "Son, I'm not angry, just disappointed" and then the father walks away visibly saddened disappointed. |
Javenna
Saiph Industries Talocan United
0
|
Posted - 2013.01.17 10:22:00 -
[268] - Quote
If you are not going to deliver what you promised at FanFest in 2012 and the May/June CSM summit at least fix the current system. Flick the proverbial booger in this "small community's" direction. |
Alastair Durad
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.17 10:25:00 -
[269] - Quote
I pits here because I like to see modular poses.
Barring that, at least give me more security options (more roles, roles applying to specific towers, personal hangar space)' so I can recruit freely without having to do extensive interviews and background checks, just so we can be reasonably sure our members won't be robbed blind.... |
Luxotor
Interwebs Cooter Explosion Fatal Ascension
7
|
Posted - 2013.01.17 10:28:00 -
[270] - Quote
Posting! THE NIGHT IS DARK AND FULL OF TERRORS! |
|
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
178
|
Posted - 2013.01.17 10:29:00 -
[271] - Quote
however much i fear changes to pos's and how it would affect our playstyle in wormhole space.....they need work. its a nightmare |
JamesCLK
260
|
Posted - 2013.01.17 10:30:00 -
[272] - Quote
Tell me all about how 100,000 isn't a significant amount of affected players. |
Michael1995
Lead Farmers Kill It With Fire
61
|
Posted - 2013.01.17 10:30:00 -
[273] - Quote
Alastair Durad wrote:I pits here because I like to see modular poses.
Barring that, at least give me more security options (more roles, roles applying to specific towers, personal hangar space)' so I can recruit freely without having to do extensive interviews and background checks, just so we can be reasonably sure our members won't be robbed blind....
This. Also +1. One does not simply buy their way into Goonswarm. |
Sephira Galamore
Inner Beard Society
86
|
Posted - 2013.01.17 10:31:00 -
[274] - Quote
Posting. |
Voodoo Williams
Veni Vidi Vici Reloaded Against ALL Anomalies
0
|
Posted - 2013.01.17 10:33:00 -
[275] - Quote
As a former/future wormhole resident, I too am a small portion of the community.
Wait a tick, if you can't build them at stations, where is this abundence of supercaps coming from?? Oh yeah....POSes Ditto research you don't need to wait a month for. Ditto jump bridges. Get the idea yet? |
ChrisLCTR
Lead Farmers Kill It With Fire
3
|
Posted - 2013.01.17 10:33:00 -
[276] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
+1
|
Snow Axe
GoonWaffe Goonswarm Federation
905
|
Posted - 2013.01.17 10:33:00 -
[277] - Quote
I just realized the hilarious/sad irony of CCP telling the CSM that POS revamp would only benefit a small minority of players. CSM 7, you know, the one where the highest vote-getter sitting at that table was the Wormhole candidate. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
237
|
Posted - 2013.01.17 10:34:00 -
[278] - Quote
I too want POS fixes. "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |
diabel
Hard Knocks Inc.
1
|
Posted - 2013.01.17 10:34:00 -
[279] - Quote
CCP FIX POS OR WE QUIT TO WOW |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
317
|
Posted - 2013.01.17 10:36:00 -
[280] - Quote
diabel wrote:CCP FIX POS OR WE QUIT TO WOW
wowowowowwww...
we're not THAT desperate Kick Heim... MATE |
|
Rena Senn
Resurrection Ventures Un.Bound
6
|
Posted - 2013.01.17 10:36:00 -
[281] - Quote
I just started living out of w-space, and it took me all of 5 minutes to cement my undying hatred of the POS interface. If it's enough to make me ever regretting having to live out of one when I'm not even doing anything more complicated than use it as a glorified GSC, then I can only imagine the sisyphean hell of the people who have to manage these rube goldberg machines of life and death full time. |
Chunky Lafunga
Questionable Ethics. Ministry of Inappropriate Footwork
1
|
Posted - 2013.01.17 10:37:00 -
[282] - Quote
Yes please fix the broken POS system and not something that isn't broken which ends up broken cause you tried to fix what was already fine. Thus creating your own mess and more work, which seems to me as a conniving way to escape the players demands.
POS management is broken, it needs a fix. Do it. "Why am I fighting to live... If im just living to fight" |
Techno36
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.01.17 10:38:00 -
[283] - Quote
+1 for fixing POSes. |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
318
|
Posted - 2013.01.17 10:39:00 -
[284] - Quote
Hey CCP... if you don't submit resources to working on pos mechanics for this expansion... what would they be doing instead? Kick Heim... MATE |
Dr Richtenstien
Hard Knocks Inc.
2
|
Posted - 2013.01.17 10:39:00 -
[285] - Quote
+1 FIX POS |
diabel
Hard Knocks Inc.
1
|
Posted - 2013.01.17 10:44:00 -
[286] - Quote
they will be working on dust514 instead of eve |
Brooks Puuntai
Solar Nexus.
1016
|
Posted - 2013.01.17 10:47:00 -
[287] - Quote
diabel wrote:they will be working on dust514 instead of eve
This will probably be the sad truth. We will see more Dust integration then we will POS improvements.
|
Lors Dornick
Kallisti Industries Solar Assault Fleet
409
|
Posted - 2013.01.17 10:47:00 -
[288] - Quote
Posting while refuelling a POS.
CCP Eterne: Silly player, ALL devs are evil.
|
Malcanis
Vanishing Point. The Initiative.
7116
|
Posted - 2013.01.17 10:49:00 -
[289] - Quote
Rena Senn wrote:I just started living out of w-space, and it took me all of 5 minutes to cement my undying hatred of the POS interface. If it's enough to make me ever regretting having to live out of one when I'm not even doing anything more complicated than use it as a glorified GSC, then I can only imagine the sisyphean hell of the people who have to manage these rube goldberg machines of life and death full time.
yep this pretty much.
Christ knows how the W-space guys put up with it. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Ice Outamon
Science and Trade Institute Caldari State
1
|
Posted - 2013.01.17 10:55:00 -
[290] - Quote
+1 FIX POS |
|
devian chase
The Red Circle Inc.
0
|
Posted - 2013.01.17 10:55:00 -
[291] - Quote
pls fix posses |
Veerus Weyland
Inner Beard Society
0
|
Posted - 2013.01.17 10:55:00 -
[292] - Quote
I've recently been looking into reestabilishing a presence in wormhole space, and while a staging POS would be a useful asset for combat, I seriously can't be bothered setting up all those bloody batteries. The current POS management is a sysyphean task, and like others have said, I feel that's the reason so little people care to manage POSes currently. |
T0SH1R0
10th level Banzee U N K N O W N
0
|
Posted - 2013.01.17 10:56:00 -
[293] - Quote
POS is one of the key features of EVE. +1 for POS improvement. |
Chaplain Silkor
Imperial Collective
0
|
Posted - 2013.01.17 10:57:00 -
[294] - Quote
Fix it, fix it now! |
Chijvz
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.01.17 10:58:00 -
[295] - Quote
I lived in a POS once, they do need some love. Posting +1 |
Wabs
Bite Me inc Bitten.
2
|
Posted - 2013.01.17 10:58:00 -
[296] - Quote
Yes! Fix Posses!!! 200+ people in corp, im sure we ALL want posses fixed / upgraded / overhauled! Dot it! ThnxGǪ |
Valgard Styrkar
The Red Circle Inc.
1
|
Posted - 2013.01.17 10:59:00 -
[297] - Quote
fix the damn posses already |
Miles Forrester
Reverberation Inc The Veyr Collective
5
|
Posted - 2013.01.17 10:59:00 -
[298] - Quote
Needs more posts.
Modular POS will give so much nice niches for logistics.
Any chance of implementing Walking In POS's? |
Fergus Runkle
Truth and Reconciliation Council
13
|
Posted - 2013.01.17 10:59:00 -
[299] - Quote
The number of people involved maybe small but they are nearly all that section of the player base CCP Seagull thinks are important, namely "enablers", they deal with the mess that is POS everyday and it takes a lot of their valuable time. CCP should ask what these people would be doing if they were not fighting with POS for large sections of their online time.
While browsing another forum I came across this which says things a lot better than I ever could.
Evelgrivion wrote: The logic being employed is dressed up better, but is no different, than the old mantra; new features sell better than new fixes. If an investment is not made towards finding a solution to the usability problems, things are probably going to start going to hell again.
I'd hate for us to go down that route again. |
Rob Cobb
Wormhole Hunters
1
|
Posted - 2013.01.17 11:01:00 -
[300] - Quote
agreed, ccp needs to make this a priority. |
|
Miss Jane LeRoy
The Fall From Grace AL3XAND3R.
1
|
Posted - 2013.01.17 11:02:00 -
[301] - Quote
pos's should be something that a corp is proud of rather than the horrible mess they currently are |
DiaLogical
The Red Circle Inc.
0
|
Posted - 2013.01.17 11:02:00 -
[302] - Quote
Quoting from another related topic;
Arronicus wrote:I may be being a little unrealistic here, but I'm one of the people who says, "You've been saying for years now, that you don't want to, because it will take a long time." Well, if you'd started then, you'd be done now...
Also, "small portion of people" affected by POSes reporting in. |
Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
249
|
Posted - 2013.01.17 11:02:00 -
[303] - Quote
I feel like CCP thinks that wormhole space is only a small part of community. Maybe we are but we all live in POSs. All 5% or so of EvE population. Im not even counting high, low and null.
Usually POSs are put up by people who are instigators of things so easier system would make them burn out less. If current CCP wants to make life of EvE organizers easier they mustfix POSes. |
Damo Heis
The Red Circle Inc.
0
|
Posted - 2013.01.17 11:02:00 -
[304] - Quote
I'm not always running a POS, but when I do, I hate it. |
Zackgar
Lead Farmers Kill It With Fire
120
|
Posted - 2013.01.17 11:03:00 -
[305] - Quote
I can pretty safely say that all 255 members of my alliance will be affected and pulling a u-turn like this is a pretty poor show. We've waited patiently now for 4 years and its time for us to get some love before you go back to 0.0.
Also @CCP Seagull - Im calling you out here, how can you say "We will start working to give the GÇ¥EnablersGÇ¥ better tools" while simultaneously ignoring the biggest enablers for an entire area of the game, and thats not even including low and null, or even high sec poses.
In fact, heres a list of players who will have a massive QOL improvement following a pos revamp:
1. Wormhole Dwellers 2. People living/building in null and low sec without a station 3. people researching in high sec 4. People who collect moon goo and do reactions 5. by proxy anyone who flys any t2 ship, or fits a t2 module 6. Anyone who does t3 production or reactions 7. by proxy anyone who flys a t3 ship 8. Supercap producers and guess what 9. Anyone who has ever flow or owned a supercap
The list goes on. and this is just a list of activities in game that *require* the use of the pos at some point so suggesting that people who use poses are just a small number of people is plain wrong.
Maybe we should all go ruin the jita monument again to get the message through |
Gemi
The Red Circle Inc.
0
|
Posted - 2013.01.17 11:06:00 -
[306] - Quote
+1 fix them |
Senn Denroth
Lead Farmers Kill It With Fire
49
|
Posted - 2013.01.17 11:08:00 -
[307] - Quote
Are you kidding me?!
They can't be serious, giving a blanket answer like that. How can it only affect the people that manage them.
I'm sorry but a few months ago they were determined to change the POS system for the better. Now that they have looked in to it and have seen it harder than what they thought they've just given a blanket answer because they don't want to put the hard yards in. Mainly because it's the opposite, it actually affects nearly everyone and they don't want to tred on any toes.
CCP: The current POS system is horrible at best and even worse for us wormholers. We deal with them every single time we log in and will have to after you've changed them as well. I would rather an updated changes POS system to the currently broken one.
I don't see what else could be on the cards.. this is the oldest mechanic in the game, you've changed everything else already there's nothing else to change. You can't say you're just going to add useless s*** without fixing the POS system first, just a waste of everyone's time.
Bad call CCP, bad call. |
Kainotomiu Ronuken
659
|
Posted - 2013.01.17 11:08:00 -
[308] - Quote
I do not personally interact closely with POSes but they affect me and those around me, and I think it would be a mistake to call those who are affected by the usability of POSes a 'small portion of the population'.
+1, fix them.
|
Simca Gem
The Red Circle Inc.
1
|
Posted - 2013.01.17 11:09:00 -
[309] - Quote
posses are a mess :) |
IAmSeannn
Black Rain Cartel
0
|
Posted - 2013.01.17 11:10:00 -
[310] - Quote
Fiiiiiiiiiiiiix itttttttttttt! |
|
Hellynx84
The Learning Curve.
11
|
Posted - 2013.01.17 11:11:00 -
[311] - Quote
over 300 posts in a day, on this 1 subject. Will CCP listen before its almost to late again?
|
iLLeLogicaL
The Red Circle Inc.
24
|
Posted - 2013.01.17 11:13:00 -
[312] - Quote
Zackgar wrote:I can pretty safely say that all 255 members of my alliance will be affected and pulling a u-turn like this is a pretty poor show. We've waited patiently now for 4 years and its time for us to get some love before you go back to 0.0.
Also @CCP Seagull - Im calling you out here, how can you say "We will start working to give the GÇ¥EnablersGÇ¥ better tools" while simultaneously ignoring the biggest enablers for an entire area of the game, and thats not even including low and null, or even high sec poses.
In fact, heres a list of players who will have a massive QOL improvement following a pos revamp:
1. Wormhole Dwellers 2. People living/building in null and low sec without a station 3. people researching in high sec 4. People who collect moon goo and do reactions 5. by proxy anyone who flys any t2 ship, or fits a t2 module 6. Anyone who does t3 production or reactions 7. by proxy anyone who flys a t3 ship 8. Supercap producers and guess what 9. Anyone who has ever flow or owned a supercap
The list goes on. and this is just a list of activities in game that *require* the use of the pos at some point so suggesting that people who use poses are just a small number of people is plain wrong.
Maybe we should all go ruin the jita monument again to get the message through This exactly. |
Cpt Kaiti
2
|
Posted - 2013.01.17 11:13:00 -
[313] - Quote
POS and Corporation/alliance management need some attention.
Thanks in advance. |
Jack Haydn
Valar Morghulis. Goonswarm Federation
25
|
Posted - 2013.01.17 11:13:00 -
[314] - Quote
Give us good POS already, seriously |
Sedilis
Lead Farmers Kill It With Fire
39
|
Posted - 2013.01.17 11:14:00 -
[315] - Quote
Seagull - CSM Meeting Minutes p5 wrote: Seagull: Enablers are the people who make the logistics for these large-scale things actually work.... And we kind of have a history of treating these people likeGǪ****. We put these people through a lot of painful, unnecessary work.
The approach that I want to take, is that if we look at these people and design exciting things for them, and make their lives less like hell doing the things they want to do anyway, that will create all kinds of interesting dynamics in EVE Online as a world.
These words sound very hollow right now. |
Pure Rnd
The Eden Trading International Corporation Curatores Veritatis Alliance
0
|
Posted - 2013.01.17 11:17:00 -
[316] - Quote
Rework that mess |
Eternus Inritus
Black Sun Brethren
0
|
Posted - 2013.01.17 11:17:00 -
[317] - Quote
After using POSes a lot in my early career in null but especially now that I have been mainly in wormhole space for the last year, this news made me die a little inside, I'd love to see CCP live off just a POS for a while to see how outdated they are and how much better they could be! |
Snow Axe
GoonWaffe Goonswarm Federation
908
|
Posted - 2013.01.17 11:18:00 -
[318] - Quote
Sedilis wrote:These words sound very hollow right now.
At this point, anything CCP says when an idea is still in early "wouldn't it be great if" conceptual stages is completely hollow. They love talking about grand ideas, but when it comes time to actually implement them, they start singing a very different tune (or in this case, stop singing entirely). "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
kesir sek
Look At This Amazing Bullet Talocan United
0
|
Posted - 2013.01.17 11:20:00 -
[319] - Quote
+ 1
Fix Pos system ,
No need to argue , you have the numbers of POS users CCP , you know very well why POS are a pain
Do your job |
Marcus Gord
Ghost Festival Naraka.
7
|
Posted - 2013.01.17 11:21:00 -
[320] - Quote
I logged in at work when I'm really not supposed to, just to post in this thread.
POSes need work, and have done for years. I don't know one person who thought fuel blocks were a bad idea, yet they were mostly a POS thing. Something that apparently doesn't affect many people. People love them.
I know many people across all sec areas who either hate POS management but have no choice for their corp/alliance, or like me, have done enough of it that they want nothing more to do with the stupid space tamagotchi.
I've spoken to CCP Unifex at a London meet, he isn't a stupid man.
Sort POSes out. It makes sense. |
|
Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
575
|
Posted - 2013.01.17 11:24:00 -
[321] - Quote
To be honest i don't care anymore. I lived with it for this long so i don't see why we can't continue. Sure there is room for improvement but a total redesign? I'm not convinced.
I would be a hypocrite if i demanded a redesign because as i've said multiple times, i don't want to pay for CCP to polish and fix eve, i want new content.
Come up with a list of things that the community feel need to be fixed then present it to CCP and if they refuse to do anything, publish that fact to the community. Job done. Surely someone is capable of making a better game than this... |
Zackgar
Lead Farmers Kill It With Fire
128
|
Posted - 2013.01.17 11:24:00 -
[322] - Quote
Eternus Inritus wrote:I'd love to see CCP live off just a POS for a while to see how outdated they are and how much better they could be!
Agreed, just ask CCP soundwave about corp bookmarks. Something which was fixed after he spent time dealing with the archaic bookmark can "system" because it was just ******* horrible. This was just a minor change that made everyones time in game so much better. Imagine the diffeence a big change like a pos rework would make |
Kerenton
Bat Country Goonswarm Federation
0
|
Posted - 2013.01.17 11:26:00 -
[323] - Quote
Make it happen. :) Please |
Macomb
N0 Destination RAZOR Alliance
2
|
Posted - 2013.01.17 11:26:00 -
[324] - Quote
Fix POS's please. |
Eliniale
co-operative resource extraction
30
|
Posted - 2013.01.17 11:27:00 -
[325] - Quote
CCP listen to this, we've been waiting for this ever since posses were introduced.
Please fix them, They may not be fully broken, but they are a weird system, that don't make much sense. And a real hassle to get anything done with. System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |
hfo df
Ramm's RDI Tactical Narcotics Team
13
|
Posted - 2013.01.17 11:27:00 -
[326] - Quote
I would love to see POS management made easier. |
Zadus Rejan
Kernel of War Goonswarm Federation
26
|
Posted - 2013.01.17 11:27:00 -
[327] - Quote
Fix POS's please |
Aleph Allieah
Never Ignorant Gettin' Goals Accomplished
3
|
Posted - 2013.01.17 11:27:00 -
[328] - Quote
Fix POS's please.
|
Tomytronic
GoonWaffe Goonswarm Federation
250
|
Posted - 2013.01.17 11:27:00 -
[329] - Quote
Fix POS's oh for the love of God fix POS's please oh no they're coming to put me in a POS send help fix POS |
CyberRaver
Black Omega Security Goonswarm Federation
11
|
Posted - 2013.01.17 11:27:00 -
[330] - Quote
POS interface is old outdates and a real chore to deal with, please fix this |
|
Andres Talas
Occupational Hazzard Get Off My Lawn
58
|
Posted - 2013.01.17 11:27:00 -
[331] - Quote
Please make life easier for people who set up and maintain POS. |
Polly Oxford
GoonWaffe Goonswarm Federation
80
|
Posted - 2013.01.17 11:28:00 -
[332] - Quote
It's sad that this thread is necessary. The pos stuff absolutely needs to be fixed. |
Jane Lad
Kernel of War Goonswarm Federation
0
|
Posted - 2013.01.17 11:28:00 -
[333] - Quote
Fix POS's please |
Magnuscio
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2013.01.17 11:28:00 -
[334] - Quote
+1 for fixing POS. |
Snow Axe
GoonWaffe Goonswarm Federation
908
|
Posted - 2013.01.17 11:28:00 -
[335] - Quote
Rek Seven wrote:To be honest i don't care anymore. I lived with it for this long so i don't see why we can't continue. Sure there is room for improvement but a total redesign? I'm not convinced..
CCP were the ones that said redesign, not us. In fact, the supposed upcoming-until-now POS revamp was a big reason you don't see people screaming even more for POS fixes, since they were all supposed to come with that. Now we've been told that we simply aren't worth CCP's effort. That's as low as it gets. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
Dmitry Grigoriev
Free Space Tech Banderlogs Alliance
0
|
Posted - 2013.01.17 11:28:00 -
[336] - Quote
Dear CCP, fix the POS please. |
Alison McCarty
Seniors Clan Get Off My Lawn
2
|
Posted - 2013.01.17 11:28:00 -
[337] - Quote
Why for the love of all space gods haven't you already started CCP ? We are waiting for a INDUSTRIAL expansion and we wait for a COMPLETE POS redone !
Get onto it please. |
Qris
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.01.17 11:28:00 -
[338] - Quote
:ccp: Your POS Mechanics are bad and You should feel bad. |
Bruce McRaven
The Praxis Initiative Gentlemen's Agreement
1
|
Posted - 2013.01.17 11:28:00 -
[339] - Quote
I would love to see POS management made easier. |
Ivana Twinkle
GoonWaffe Goonswarm Federation
296
|
Posted - 2013.01.17 11:28:00 -
[340] - Quote
This just proves that CCP hasn't got a clue about what goes on in nullsec apart from lag. :cripes: |
|
TriviusAkakous
Psykotic Meat C0NVICTED
0
|
Posted - 2013.01.17 11:28:00 -
[341] - Quote
Please fix the pos's! |
Balder Verdandi
Czerka. WHYS0 Expendable
101
|
Posted - 2013.01.17 11:28:00 -
[342] - Quote
Brooks Puuntai wrote:http://eve-search.com/thread/391410-0/page/1
After 6-7 years this has become more then just flogging a horse, but still is an elephant in the room for CCP. But who cares about the vocal minority right.
This!
This was an idea dreamed up in 2006, and all I can say is it's incredible. Why can't we have "this" with an easier way to manage a tower, regardless of where its anchored.
You guys @ CCP have players willing to help you solve the problems but you refuse to listen.
We want to help you .... when will you let us?
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Mister Vee
Magellanic Itg Goonswarm Federation
10
|
Posted - 2013.01.17 11:28:00 -
[343] - Quote
what the **** ccp
pos mechanics badly need a rework because it's only a minority that has the will to bother with them in its current state -- while, at the same time, poses are fundamentally important to economy and pvp, two of the main gameplay pillars in eve |
Anderton Faln
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.01.17 11:29:00 -
[344] - Quote
Fix POS already, holy crap CCP. |
Torales
Seniors Clan Get Off My Lawn
1
|
Posted - 2013.01.17 11:29:00 -
[345] - Quote
fix POS please |
Mark Artreides
NED-Clan Goonswarm Federation
6
|
Posted - 2013.01.17 11:29:00 -
[346] - Quote
Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system.
QFT |
Toastofferson
Senex Legio Get Off My Lawn
0
|
Posted - 2013.01.17 11:29:00 -
[347] - Quote
yeah fix POS's please |
Xaero Petraeus
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2013.01.17 11:29:00 -
[348] - Quote
I would love to see POS management made easier. |
Oli Csubakka
Kernel of War Goonswarm Federation
0
|
Posted - 2013.01.17 11:29:00 -
[349] - Quote
Fix POS's please |
Zagdul
Clan Shadow Wolf Fatal Ascension
1275
|
Posted - 2013.01.17 11:29:00 -
[350] - Quote
posting.
Save our logistics people CCP.
The reason it's a 'small number' is due to the nature of the role. Dual Pane idea: Click!
CCP Please Implement |
|
Fawlty7
Eternity INC. Goonswarm Federation
13
|
Posted - 2013.01.17 11:29:00 -
[351] - Quote
Fix pos's now! |
Chaves Utama
Science and Trade Institute Caldari State
0
|
Posted - 2013.01.17 11:29:00 -
[352] - Quote
fix POSes please CCP |
Freelancer117
So you want to be a Hero
53
|
Posted - 2013.01.17 11:29:00 -
[353] - Quote
The reason why nobody wants to do POS duty is because its shite.
If you improve building pos they will come, keep your promises CCP http://eve-radio.com/ |
Nundinae Classis
NED-Clan Goonswarm Federation
0
|
Posted - 2013.01.17 11:29:00 -
[354] - Quote
Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system.
QFT |
secuutus
The Shadow Plague Fidelas Constans
4
|
Posted - 2013.01.17 11:30:00 -
[355] - Quote
Please fix the pos management system, including the access roles. |
Lenara Koraka
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.17 11:30:00 -
[356] - Quote
fix POSes please CCP
get into it already ! |
Spicyspice
I N E X T R E M I S Fidelas Constans
1
|
Posted - 2013.01.17 11:30:00 -
[357] - Quote
Fix POS's please |
Katarina Reid
Deep Core Mining Inc. Caldari State
255
|
Posted - 2013.01.17 11:30:00 -
[358] - Quote
If ccp wont revamp the POS system atleast they should make some improvements. |
Lemonmint
Newton Conglomerate
11
|
Posted - 2013.01.17 11:30:00 -
[359] - Quote
As many have mentioned in this thread, POSes are a cornerstone of EVE life, regardless of where you live. The main reason more players don't engage with POSes is that they simply can't - with extremely clunky POS mechanics, both in functionality and public/corp/alliance based access. The amount of game play options that could be opened up right this second, simply by redoing how POSes work, is staggering.
We don't even need the stupid mobile-jumpdrive-pirate-deathstar stuff that was suggested at fanfest. Just bring the damn things out of 2004 and into 2013 (corp roles, and S&I installation methods as well). Hearing about the POS overhaul last year was the most exciting news I'd heard from CCP.
I am a small portion of the community and I'm very disappointed with CCP's attitude towards this. |
Senn Denroth
Lead Farmers Kill It With Fire
49
|
Posted - 2013.01.17 11:30:00 -
[360] - Quote
Chitsa Jason wrote:I feel like CCP thinks that wormhole space is only a small part of community. Maybe we are but we all live in POSs. All 5% or so of EvE population. Im not even counting high, low and null.
Usually POSs are put up by people who are instigators of things so easier system would make them burn out less. If current CCP wants to make life of EvE organizers easier they must fix POSes.
I have a real problem with the fact they say it's only going to affect a small group, because it sounds like that is directed at wormhole dwellers.
Hit dscan in any hisec / lowsec / nullsec system and what's the first thing to pop up? ALL OF EVE USES THEM!
However, wormholers have to live with them every single day, all times of the day, I think we should have the biggest say in what needs to be fixed regarding them. |
|
Voyager Arran
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 11:30:00 -
[361] - Quote
Literally everything about POS mechanics is terrible and makes me not want to play this game. Just think how much better the game could be if sov and sov war didn't involve a world of tedium for all participants? |
Niffel
Atztech Inc. Ixtab.
0
|
Posted - 2013.01.17 11:30:00 -
[362] - Quote
Fix dat POS please! |
Lunar Ituin
Republic University Minmatar Republic
0
|
Posted - 2013.01.17 11:30:00 -
[363] - Quote
do something CCP
FIX POS now |
gnome proper
NorCorp Enterprise No Holes Barred
0
|
Posted - 2013.01.17 11:30:00 -
[364] - Quote
If CCP don't understand that we need a concrete timeframe and plan for the fixing of current POS or introduction of a new modular POS, I see no reason for these threads or collecting feedback frpm the CSM or players - it's just being ignored anyway.
POSs should have been the top priority many years ago!
It's been too many years without anything solid, and from the CSM meeting minutes, it's fairly obvious that CCP haven't got the slightest clue about the impact of their terrible POS mechanics atm.
The reason it's not being fixed is because it's not being used because it's shite. And that CCP don't understand their own code.
Really? Grow up! |
rich dk
Mercurialis Inc. RAZOR Alliance
3
|
Posted - 2013.01.17 11:30:00 -
[365] - Quote
they need a good fixing, ;) |
baltec1
Bat Country
4763
|
Posted - 2013.01.17 11:30:00 -
[366] - Quote
Also own a POS. |
Meliria Kelycia
Kernel of War Goonswarm Federation
0
|
Posted - 2013.01.17 11:30:00 -
[367] - Quote
Fix POS's please |
Cray Havoc
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2013.01.17 11:31:00 -
[368] - Quote
POSes need a rework and you know it! |
LeoniaTavira
Violent Alternatives C0NVICTED
2
|
Posted - 2013.01.17 11:31:00 -
[369] - Quote
Please revamp the pos system so members can put up their own towers without having to be given the roles to take down all the corp towers. |
magna cartas
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2013.01.17 11:31:00 -
[370] - Quote
Fix the Pos system ! |
|
Virtuous Hamburger
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 11:31:00 -
[371] - Quote
Please fix POS so our logistics guys don't go all Kurt Cobain on us thanks |
dangphat
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.01.17 11:31:00 -
[372] - Quote
How much coding does it take to update a simple GUI?
Sort out the POS system CCP! |
Jonah Eridu
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 11:31:00 -
[373] - Quote
I understand there is a problem with the POS mechanics. I hope there are plans to address these issues in the near future. |
pup pup
Bat Country Goonswarm Federation
0
|
Posted - 2013.01.17 11:32:00 -
[374] - Quote
Fix it. |
flutterbye
Third Corporation From The Left Goonswarm Federation
0
|
Posted - 2013.01.17 11:32:00 -
[375] - Quote
Fix POSs. |
Undead Pebble
SUNDERING Goonswarm Federation
8
|
Posted - 2013.01.17 11:32:00 -
[376] - Quote
Make the POS better! |
Neotin Nahrain
The Praxis Initiative Gentlemen's Agreement
33
|
Posted - 2013.01.17 11:32:00 -
[377] - Quote
Added reply - i WANTED a pos setup for myself , by myself. Buuut apparently thats not possible if you don't have very strong roles IN the said corp. Being in the founding corp of our alliance - to be able to put and use a research tower i would have to have access to corp WALLET ... what ze ... f ... you know. Update the usefulness of tower and tower interface! |
Ofrr
Paxton Industries Gentlemen's Agreement
0
|
Posted - 2013.01.17 11:32:00 -
[378] - Quote
The POS system need an overhaul and you know it! |
Dead Links
Caldari Provisions Caldari State
4
|
Posted - 2013.01.17 11:32:00 -
[379] - Quote
Fix POS's please. |
Rasicloud
Helios Alliance C0NVICTED
0
|
Posted - 2013.01.17 11:33:00 -
[380] - Quote
fix pos, for the sake of tech2 inventers! |
|
zentroty
Thunderwaffe Goonswarm Federation
0
|
Posted - 2013.01.17 11:34:00 -
[381] - Quote
long time reader first time poster, Can CCP fix what is in the game before looking at new content, POS's and the way to interact with is and should be top of that list. Sart working for the good of eve and fix POS now ! |
Reikoku Ao
High Seas Empire
5
|
Posted - 2013.01.17 11:34:00 -
[382] - Quote
+1 for more awesome POSes. There is more potential in them than just being a tool for a "small portion of the community". |
kite179
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 11:34:00 -
[383] - Quote
pos |
Motoko Slade
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.17 11:34:00 -
[384] - Quote
Fix them Dam POS'Z CCP!!
Its is broke so fix it! |
Isphirel
GoonWaffe Goonswarm Federation
20
|
Posted - 2013.01.17 11:34:00 -
[385] - Quote
I've never seen a pos from the inside, yet literally everything I ever did in the game past day two or so has been dependent on the work that people in my alliance+beyond have put into pos management. It's ridiculous that it's apparently a lower priority than some of the niche bullshit that everybody is rageposting about. |
Contorted
Kriegsmarinewerft Goonswarm Federation
9
|
Posted - 2013.01.17 11:34:00 -
[386] - Quote
Mister Vee wrote:pos mechanics badly need a rework because it's only a minority that has the will to bother with them in its current state -- while, at the same time, poses are fundamentally important to economy and pvp, two of the main gameplay pillars in eve
Players explaining your game to you. Please fix Pos'
|
Lemming Alpha1dash1
Lemmings Online
10
|
Posted - 2013.01.17 11:35:00 -
[387] - Quote
I wonder when they will thread lock this post and tell us to redirect it to somewhere else (into oblivion) Confucius says: GÇ£Real knowledge is to know the extent of one's ignoranceGÇ¥ |
Stirko Hek
SUNDERING Goonswarm Federation
35
|
Posted - 2013.01.17 11:35:00 -
[388] - Quote
Why the hell do we even need to discuss this? FIx POSes already, CCP. If you think the existing system is good, try working with it every single day. |
Xinglon
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 11:35:00 -
[389] - Quote
How can we have fun in the sandbox if the bucket and spade are not fit for purpose? Sort out the POS system CCP! |
Digital Valkyrie
EVE University Ivy League
2
|
Posted - 2013.01.17 11:35:00 -
[390] - Quote
POS me please CCP! |
|
Nathan Jameson
Talocan Dominion Talocan United
553
|
Posted - 2013.01.17 11:36:00 -
[391] - Quote
I know what "POS" stands for, and it ain't "Player-Owned Station."
Give us what you promised, CCP. I'll even turn on the Captain's Quarters once in a while if you do. |
Dominionix
GoonWaffe Goonswarm Federation
51
|
Posted - 2013.01.17 11:36:00 -
[392] - Quote
Fix POS's please. |
Tendonor
The Red Circle Inc.
2
|
Posted - 2013.01.17 11:36:00 -
[393] - Quote
This is a very sad development. The POS system is terrible and needs to be fixed. It will be a excellent combat driver. |
PrettyGoodGuy
et al trading
2
|
Posted - 2013.01.17 11:36:00 -
[394] - Quote
POSs could be so much more than they are today. The reason that just a small amount of players use them today is because they are a pain to use. |
Captain MorganRum
I N E X T R E M I S Fidelas Constans
2
|
Posted - 2013.01.17 11:36:00 -
[395] - Quote
Post |
Gal Kor
NED Industries Inc.
2
|
Posted - 2013.01.17 11:37:00 -
[396] - Quote
Fix POS's please. |
SEKIREILE
Look At This Amazing Bullet Talocan United
1
|
Posted - 2013.01.17 11:38:00 -
[397] - Quote
I am a small part of the communauty , sure
All the people belonging to this small part know the way to Jita CCP. Give us a chance to show you how small we are.
Please
|
Anla'shok Delenn
The Last Samurais Cosmic Allianz
1
|
Posted - 2013.01.17 11:38:00 -
[398] - Quote
Please fix Pos-¦s CCP. |
Senn Denroth
Lead Farmers Kill It With Fire
51
|
Posted - 2013.01.17 11:38:00 -
[399] - Quote
Balder Verdandi wrote:Brooks Puuntai wrote:http://eve-search.com/thread/391410-0/page/1
After 6-7 years this has become more then just flogging a horse, but still is an elephant in the room for CCP. But who cares about the vocal minority right. This! This was an idea dreamed up in 2006, and all I can say is it's incredible. Why can't we have "this" with an easier way to manage a tower, regardless of where its anchored. You guys @ CCP have players willing to help you solve the problems but you refuse to listen. We want to help you .... when will you let us?
Just wow.... nice find. Everyone needs to read up on that. |
im mrmessy
SUNDERING Goonswarm Federation
13
|
Posted - 2013.01.17 11:38:00 -
[400] - Quote
Please fix POSes so we can allow GSOL to use plastic cutlery without supervision |
|
R Lampkin
Kriegsmarinewerft Goonswarm Federation
2
|
Posted - 2013.01.17 11:39:00 -
[401] - Quote
Xinglon wrote:How can we have fun in the sandbox if the bucket and spade are not fit for purpose? Sort out the POS system CCP!
This is a good Post.
|
Tolmar
Capital Industries Research And Development Fidelas Constans
31
|
Posted - 2013.01.17 11:39:00 -
[402] - Quote
My one alt lives in a pos pretty much at all times. I really could care less about what they look like or anything like that; however the storage aspect on poses is absolutely terrible. CHAs and SMAs need to really be redone... atleast make something that can be passworded so that only you and whoever you give password to can get into.
Oh also make a better way to arrange guns/ ewar mods, current state makes me want to strangle someone every time I do it |
Grey Lancer
McKenna's All-Weather Haulage
0
|
Posted - 2013.01.17 11:39:00 -
[403] - Quote
Please fix POS, you'll make me the happiest man in the world! |
Mirthander Kane
The Warp Core Stabilizers Tactical Narcotics Team
0
|
Posted - 2013.01.17 11:39:00 -
[404] - Quote
+1 pls fix POS system |
Imperium Romanus
Paxton Industries Gentlemen's Agreement
9
|
Posted - 2013.01.17 11:39:00 -
[405] - Quote
This is by far one of the areas in the game that causes players to burn out and leave the game forever.
90% of our POS managers quit the game because of this god-awful interface.
If CCP want player-retention, then this is one area that needs fixing.
Also, note that POS Managers normally have multiple accounts for logistics, pvp and empire stuff too, so each POS dude gone can be up to 4-5 accounts/subcriptions.
Please.....think of the children and fix this.
Thank you.
Impey (POS Dude living on the edge) |
Miner Hottie
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2013.01.17 11:41:00 -
[406] - Quote
WTB POS fix. It's all about how hot my mining lasers get. |
PiDG30N
Paxton Industries Gentlemen's Agreement
5
|
Posted - 2013.01.17 11:41:00 -
[407] - Quote
+1 |
Jeremiah Osiris
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.17 11:42:00 -
[408] - Quote
I manage 16 POS, please make the interface less rubbish! |
stierkobb
Metal Smashers S2N Citizens
1
|
Posted - 2013.01.17 11:42:00 -
[409] - Quote
here |
m4ster112
Apex Overplayed Coalition Fatal Ascension
1
|
Posted - 2013.01.17 11:43:00 -
[410] - Quote
Fix pos's please |
|
Vivi Aurora
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2013.01.17 11:43:00 -
[411] - Quote
Either replace the current system of do significant fixes to the POS system! No more carpel tunnel syndrome from setting up a pos! No more idiotic permissions for access to pos modules! |
Zer Res
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 11:43:00 -
[412] - Quote
Fix POSs. |
Rheia Skuld
Nigerian Prince Exports LTD Goonswarm Federation
0
|
Posted - 2013.01.17 11:43:00 -
[413] - Quote
+1 |
Judo Chopped
GET TO DA CHOPPER
6
|
Posted - 2013.01.17 11:43:00 -
[414] - Quote
Even as a comparatively small wormhole corp, POS management is a ball-ache. I couldn't possibly imagine how the medium/larger corps deal with this crap.
At the very least give us some much needed basic fixes. |
Tzic
Dreddit Test Alliance Please Ignore
5
|
Posted - 2013.01.17 11:43:00 -
[415] - Quote
I help manage the hundreds of towers in TEST.
This is driving me insane.
Post. |
Cougar Virpio
ZERO T0LERANCE RAZOR Alliance
0
|
Posted - 2013.01.17 11:44:00 -
[416] - Quote
Following the gist of this thread: Fix the POS System please. |
Shing Fe
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.17 11:44:00 -
[417] - Quote
Fix POS. |
Dax Jr
Ivory Research LLC
3
|
Posted - 2013.01.17 11:44:00 -
[418] - Quote
EVE has boundless potential. Why impose an unjustified limit when it could be the next big thing?
Please fix the control towers. GÇó Twitter:-áhttp://www.twitter.com/daxjr GÇó Blog:-áhttp://daxjr.blogspot.com/ |
qckrnu
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2013.01.17 11:45:00 -
[419] - Quote
Inventory system made things a little better, however a fundamental change is needed I think. Please fix pos' |
DJ Rubbie
Dreddit Test Alliance Please Ignore
4
|
Posted - 2013.01.17 11:45:00 -
[420] - Quote
Would appreciate some changes that will make onlining pos modules less painful. I wish there is a way to avoid babysitting modules, maybe even select all and online, and accumulate all the timers so they are onlined with the standard timers. So onlining 30 pos guns will take an hour much like it does now.
Also, making pos work easier would increase fuel consumption, thus creating demand thus more economical activities, which can never be bad for EVE. |
|
Schadenfreud
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.01.17 11:47:00 -
[421] - Quote
CCP would be insane to think that a POS revamp isn't necessary or that it would not bring new blood to the game. The system as it is now is completely unapproachable for all but the most insane player. This needs to change to be more accessible. |
Raging Beaver
Wildly Inappropriate Goonswarm Federation
7
|
Posted - 2013.01.17 11:47:00 -
[422] - Quote
Posting +1 for POS improvement.
POSes are now used AFAIK for the following reasons: 1. Hiding supers 2. Building supers 3. Storing supers 4. Hiding bots 5. Extracting moon goo 6. Processing moon goo 7. When a corporation lives in a rented space and can't afford a station and lives nowhere near one. 8. Researching blueprints. 9. Living in WH
Please note that from the above scenarios only 4, 7 and 8 are those that do not REQUIRE a pos. Meaning POSes are used generally only when there are no other options. Setting up of the POS under current mechanics is stupid (being delicate here). Industrial capabilities of a pos are generally pathetic (maybe apart from the mentioned research and super-constuction). If you're not willing to acknowledge that POSes need a thorough rework (and please don't let Greyscale anywhere near it, he'll just improve it in his own particular style, probably by making everything 50% worse and taking the forcefield away) then maybe just take the POS-only activities to the outposts and just leave it as an anchorable forcefield. Won't be much different. |
Tippia
Sunshine and Lollipops
12652
|
Posted - 2013.01.17 11:48:00 -
[423] - Quote
SLOPS may be a corp of only four, but that's still 100% interaction and GÇ£being touched byGÇ¥ a POS revamp.
Hell, the entire reasoning is circular since one of the key things about such a revamp would be to make more people interact with them. They're basically saying GÇ£we haven't achieved our goal before we start, so therefore we won't try to achieve itGÇ¥. Vote Malcanis for CSM8. |
kajorian
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.01.17 11:49:00 -
[424] - Quote
Please Fix!
|
Setsune Rin
Hammer Holding Wrong Hole.
18
|
Posted - 2013.01.17 11:50:00 -
[425] - Quote
As a wormhole dweller i wish to stop having to bash my head against these antiquated mechanics
at the very least give us a new module with a private hangar and item storage that is NOT m3 limited that would solve a lot of wormhole headaches
they still need a total rework....but some iteration is absolutely required |
Liner Xiandra
Sparks Inc Zero Hour Alliance
152
|
Posted - 2013.01.17 11:50:00 -
[426] - Quote
This needs to be done, clear and simple. |
Madlof Chev
Dreddit Test Alliance Please Ignore
98
|
Posted - 2013.01.17 11:51:00 -
[427] - Quote
Every time a goddamn POS goes skynet
Every time a logistics director burns out
Every time someone like me wants to set up a POS but decides it isn't worth the effort.
that's why a "small section of the community" uses POSes - I'd love to but I'd rather shoot myself in the face. fix that **** |
space chikun
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2013.01.17 11:52:00 -
[428] - Quote
Not empty posting. Do I need to log in all 4 accounts and reply for CCP to get the message?
NO ONE USES POSes BECAUSE THEY SUCK SO BAD YOUR WILL TO LIVE GOES AWAY AFTER A DAY OF MAINTENANCE. |
Preddz
Barr Heavy Industries Test Alliance Please Ignore
0
|
Posted - 2013.01.17 11:52:00 -
[429] - Quote
I don't use POS's personally at this time but hope to in the future. However; I do know that they need fixing. |
McBorsk
Multispace Technologies Inc Yulai Federation
5
|
Posted - 2013.01.17 11:53:00 -
[430] - Quote
Pos users unite! |
|
Capqu
Love Squad
68
|
Posted - 2013.01.17 11:54:00 -
[431] - Quote
I like how the reason for not fixing them is because "not enough people use them".
I wonder why no-one uses them http://pizza.eve-kill.net |
Caneb
GoonWaffe Goonswarm Federation
26
|
Posted - 2013.01.17 11:54:00 -
[432] - Quote
Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now.
I'm one of these. I would do reactions, and have in the past. But currently my towers are collecting dust in an alt corp's hangar, because managing multiple towers under the current system is just too annoying.
|
space chikun
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2013.01.17 11:54:00 -
[433] - Quote
Note that the "small section of the community" just happens to be the most masochistic of EVE players. |
Jason Xado
Xado Industries
45
|
Posted - 2013.01.17 11:54:00 -
[434] - Quote
I for one was really, really looking forward to the POS revamp. I am pretty disappointed by the news. |
GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
53
|
Posted - 2013.01.17 11:55:00 -
[435] - Quote
I know we have the CSM etc, but CCP can you please select a small number of people who have to use and manage pos's on a daily basis.
4 people at most.
Please include some of us who write code for a living so because we have an understanding on the difficulty in implementing specific features.
Some of us could write most of the code and story cases you need, and all you have to do is make some new graphics and modules, We get its going to take a while, that's why some of us have been deterministic patient.
We don't want to break existing things, so how about we build a new system, that doesn't touch the existing code. It may borrow the fuel mechanics and may use the existing anchor based defence system. these how ever will be recoded and bug checked and have test cases written before committing... they would also be implemented modularly so they can be changed easily at a later date.
Done right we would be mostly happy with starting with a limited feature set that accomplished a basic set of goals, and then over some time and possible refinement, new features could be integrated.
I have to agree with a number of people I know in that a whole new iteration that immediately replaced existing pos's is going to be totally broken or is going to be the complete opposite of what people had in mind.. and if you thought burn jita was bad, I really don't think you'd recover from the unsubs, because the unsubs would mostly be the people you determine to be enablers.
|
space chikun
Fweddit I Whip My Slaves Back and Forth
22
|
Posted - 2013.01.17 11:56:00 -
[436] - Quote
Screw it, I may make this my "do it or I cancel" issue. I've waited 6 goddamn years for a POS revamp, only to have this **** pulled. Seriously, how stupid do you have to be to think that "low usage" means "no one wants this".
IT'S LOW USAGE BECAUSE THE SYSTEM CURRENTLY SUCKS. |
FistyMcBumBasher
Agony Unleashed Agony Empire
41
|
Posted - 2013.01.17 11:57:00 -
[437] - Quote
It was stated in the dev blog where you talk about your plans for 2013 and beyond, you mentioned that you wanted to touch on themes that would affect all players. I think that poses would be a good place to start.
From here you can see that your plans from 2013 include changes to sovereignity, poses, PVE, balancing and exploration. Yet in the minutes it was stated that because such a small player base uses poses, they were earmarked as a large priority.
Could it be that the playerbase that know's about poses is so small because it is so counter intuitive and an extremely large PITA. A revamp to poses could affect Sovereignity, pve content, as well as ship balancing (boosters inside the pos, being forced to always have a pilot inside of a supercapital). As a bonus, you create player driven exploration where you go around looking for poses that are not fueled properly or go exploring for capitals outside of pos shields. This could also be tied into 0.0 to give some small gang objectives (destroy and loot enemy pos modules, steal refinement products etc.)
On top of this, people use poses in high sec, lowsec, 0.0 and in wormholes. So literally every single type of player can potentially be affected by this.
|
Hosiden
The Drunken Empire Fatal Ascension
15
|
Posted - 2013.01.17 11:57:00 -
[438] - Quote
Fix it!
|
Greig Hul
eXceed Inc. No Holes Barred
3
|
Posted - 2013.01.17 11:58:00 -
[439] - Quote
+1 from me. Do the POS thing please.
Seagull and Unifex would do well to walk a mile in our shoes before condemning us to another 4 years of Soon(TM). |
Tzic
Dreddit Test Alliance Please Ignore
9
|
Posted - 2013.01.17 11:58:00 -
[440] - Quote
DJ Rubbie wrote:Would appreciate some changes that will make onlining pos modules less painful. I wish there is a way to avoid babysitting modules, maybe even select all and online, and accumulate all the timers so they are onlined with the standard timers. So onlining 30 pos guns will take an hour much like it does now.
Also, making pos work easier would increase fuel consumption, thus creating demand thus more economical activities, which can never be bad for EVE.
Imagine a world where you could go to an existing tower and save the setup.
Location of anchored objects Fore field settings Reactions The works
Then you could go to an unclaimed moon, push out a tower and vomit out all of the modules, push a butan, and everything snaps into location with settings already applied and each module anchors and onlines one by one. |
|
Malcanis
Vanishing Point. The Initiative.
7129
|
Posted - 2013.01.17 11:59:00 -
[441] - Quote
Greig Hul wrote:+1 from me. Do the POS thing please.
Seagull and Unifex would do well to walk a mile in our shoes before condemning us to another 4 years of Soon(TM).
POS have been horrible for a lot longer than 4 years.... Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Jonathan Priest
Merch Industrial Goonswarm Federation
10
|
Posted - 2013.01.17 11:59:00 -
[442] - Quote
Please fix POS. |
Steve Ronuken
Fuzzwork Enterprises
1069
|
Posted - 2013.01.17 11:59:00 -
[443] - Quote
I'd like POS updates too.
Something like 'unified POS storage' would make my day. Having to shuffle stuff between arrays is a PITA FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
space chikun
Fweddit I Whip My Slaves Back and Forth
22
|
Posted - 2013.01.17 12:02:00 -
[444] - Quote
Malcanis wrote:Greig Hul wrote:+1 from me. Do the POS thing please.
Seagull and Unifex would do well to walk a mile in our shoes before condemning us to another 4 years of Soon(TM). POS have been horrible for a lot longer than 4 years....
I said 6 years, and even I know they've been bad longer than that..
Seriously, I mean.. who made this determination? It doesn't take a rocket scientist to see a trend of EIGHT YEARS of complaints about this crappy system of management MIGHT mean that very few people will use it when you sample.
I think I'm gonna have a stroke, the stupid is so strong.
I normally love CCP, but damn. This makes zero sense. |
Alyx Vas QuibQuib
Lumodynamics Power Control Corp Panda Cave
2
|
Posted - 2013.01.17 12:03:00 -
[445] - Quote
I am a member of a small portion of the community that runs or lives out of a pos. Please revamp the pos system. It would also allow me to attract other people to live in POS's Wormholers lowsec and nullsec people really really need this. |
Eliniale
co-operative resource extraction
34
|
Posted - 2013.01.17 12:03:00 -
[446] - Quote
CCP, I would like to point out that the support so far amounts to 1% of eve's daily logins System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |
Michael Yanai
Dreddit Test Alliance Please Ignore
2
|
Posted - 2013.01.17 12:03:00 -
[447] - Quote
Even if a complete rewrite does not make sense for CCP at this time, the current system can be drastically improved with some tweaks and/or duct taping code on to it. For example, change module onlining times to 5 seconds, or allow multiple modules to be onlined simultaneously / via a queue. I'm sure similar simple fixes/improvements, expanding on the current system, can be concocted for other issues. While we may not need skinnable POS with jump drives, simply doing nothing is a terrible idea. |
Proletariat Tingtango
GoonWaffe Goonswarm Federation
253
|
Posted - 2013.01.17 12:03:00 -
[448] - Quote
Hey CCP, I don't turn up to strat-ops, you know, pvp -a major part of your game- because in one year of playing I've shot enough POSes or whatever they are for a lifetime. I hate it. I sincerely hate those things and I've never even done anything with them except:
A. Form up at them B. Use a Jump Bridge C. Shoot them.
Those are three things that shouldn't inspire hate and dread, but here we are.
The number of people who manage and deploy POS towers and **** might be a small minority! I DON'T DOUBT THIS FOR ONE SECOND! Even shooting the things make me wonder why I'm paying for this game. I don't even know what I can say in the defense of GSF's logistics guys that hasn't already been said: This **** sucks. Sov warfare sucks, and it sucks specifically because of these stupid things. Managing a nullsec empire, the little bits and pieces of it that i've been exposed to- is a horrific terrible thing.
The POS as you, CCP, have developed it, is a nightmarish thing that affects a majority of your player base. Nobody likes these things, and they drive nearly every advanced mechanic in the game.
Fix what sucks you doofuses. |
Steve Ronuken
Fuzzwork Enterprises
1069
|
Posted - 2013.01.17 12:05:00 -
[449] - Quote
Eliniale wrote:CCP, I would like to point out that the support so far amounts to 1% of eve's daily logins
Psst. While I don't want to weaken the point, that's 450 or so comments. the maximum concurrent user count is at 54k or so per day. The number of people actually logging in is higher. we don't stay connected 23.5 hours a day. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Cpt Underpants
Goonswarm Federation
6
|
Posted - 2013.01.17 12:06:00 -
[450] - Quote
As someone who has burnt out of eve not once, but twice because of the burden of POS management... PLEASE FIX THIS MESS. Lurk more - http://i39.tinypic.com/2nktoiq.gif |
|
Solarais
Dogmatic Citizens Sadistica Alliance
3
|
Posted - 2013.01.17 12:07:00 -
[451] - Quote
6 years CCP..
Fix it or that small portion of players will most likely leave.
So sick to death of the current system..
|
Mohavrion
Backwater Redux Tactical Narcotics Team
1
|
Posted - 2013.01.17 12:07:00 -
[452] - Quote
hear! hear! Fix poses plz |
Zah T'ahmarr
Throwing Things
1
|
Posted - 2013.01.17 12:07:00 -
[453] - Quote
Support for fixing the POS system |
Dorn Val
Probe Patrol Exhale.
100
|
Posted - 2013.01.17 12:07:00 -
[454] - Quote
Heimdallofasgard wrote:Dorn Val wrote:First I'd like to say that I understand where CCP is coming from, but that doesn't make the knife in my back feel any better. We were PROMISED a POS revamp, and living out of POSes is one of the shittiest parts of the game. I agree with Ripard Teg -give us the ability to plant station eggs in W space. What is it that you understand about ccps standpoint on this? Not trolling... Genuinely curious
They would rather work on a lot of things than to devote an entire expansion to a POS update (according to Two Steps blog post). What that really means is that the current POS system is so FUBAR that it can't be fixed and would have to be re-written from the ground up. Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |
X4ver
The Eden Trading International Corporation Curatores Veritatis Alliance
8
|
Posted - 2013.01.17 12:08:00 -
[455] - Quote
Fix It!Fix It!Fix It!Fix It!Fix It!Fix It!Fix It! And yeah as we're at it...the sov mechanics are **** aswell - just sayin' |
vidax
Incompertus INC Fatal Ascension
7
|
Posted - 2013.01.17 12:08:00 -
[456] - Quote
The reason I dont get involved in POSes is because of how terrible and buggy the current system is. Still, being in a null sec alliance I am forced to interact with POSes on daily basis.
The argument that POSes only affect a small population is t2 gallente ammo null and void. Make a better system, more people will use it. |
SicSemperTyrannis
Wildly Inappropriate Goonswarm Federation
12
|
Posted - 2013.01.17 12:08:00 -
[457] - Quote
Save a GSOL dude. revamp pos' please. |
Ymir Esubria
Concordiat Black Core Alliance
20
|
Posted - 2013.01.17 12:08:00 -
[458] - Quote
Signed. POSes are what drew me into EVE, or to be precise: The idea of POSes. I started EVE with the dream of one day owning my own starbase. The current system feels like, at best, a placeholder for what the POS could be. POSes are a major part of EVE, and while not every single person who is affected by a POS has to manage one, streamlining and improving POSes can only be beneficial for the game as a whole. http://evebyymir.blogspot.nl/ |
Madlof Chev
Dreddit Test Alliance Please Ignore
101
|
Posted - 2013.01.17 12:09:00 -
[459] - Quote
Tzic wrote:DJ Rubbie wrote:Would appreciate some changes that will make onlining pos modules less painful. I wish there is a way to avoid babysitting modules, maybe even select all and online, and accumulate all the timers so they are onlined with the standard timers. So onlining 30 pos guns will take an hour much like it does now.
Also, making pos work easier would increase fuel consumption, thus creating demand thus more economical activities, which can never be bad for EVE. Imagine a world where you could go to an existing tower and save the setup. Location of anchored objects Fore field settings Reactions The works Then you could go to an unclaimed moon, push out a tower and vomit out all of the modules, push a butan, and everything snaps into location with settings already applied and each module anchors and onlines one by one.
holy **** that sounds glorious |
Deamos
Dev Null Development and Holdings
158
|
Posted - 2013.01.17 12:09:00 -
[460] - Quote
A post of support for you, sir! Fix the POS system, CCP. |
|
EnderCapitalG
GoonWaffe Goonswarm Federation
746
|
Posted - 2013.01.17 12:09:00 -
[461] - Quote
I was in GSF's logistics branch for a year and a half. Managing towers is literally the worst and it should be fixed. |
Eruanno Alcon
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.01.17 12:09:00 -
[462] - Quote
Please make everyone's life easier and fix the POS system. |
smokeAjoint
No Self Esteem Malefic Aspects
36
|
Posted - 2013.01.17 12:09:00 -
[463] - Quote
i am a small portion of the community
-álegalize it |
space chikun
Fweddit I Whip My Slaves Back and Forth
30
|
Posted - 2013.01.17 12:09:00 -
[464] - Quote
Dorn Val wrote:Heimdallofasgard wrote:Dorn Val wrote:First I'd like to say that I understand where CCP is coming from, but that doesn't make the knife in my back feel any better. We were PROMISED a POS revamp, and living out of POSes is one of the shittiest parts of the game. I agree with Ripard Teg -give us the ability to plant station eggs in W space. What is it that you understand about ccps standpoint on this? Not trolling... Genuinely curious They would rather work on a lot of things than to devote an entire expansion to a POS update (according to Two Steps blog post). What that really means is that the current POS system is so FUBAR that it can't be fixed and would have to be re-written from the ground up.
It wouldn't BE so bad if they didn't freaking promise every year to look at them, then say "welp, no time" each year. I mean SOMETHING besides reducing timers.
OMFG the access issues have GOT to be the easiest to fix - I mean, JUST FIX THOSE TO SHUT US UP FOR A YEAR. |
Minus Dronus
0ne Percent. Transmission Lost
226
|
Posted - 2013.01.17 12:10:00 -
[465] - Quote
PLEASE FIX IT!
We need stuff like TABS in SMA's and just so much i dunno were to begin lol :P
Do it CCP. I DARE YOU |
Dudley2k
The Graduates RAZOR Alliance
1
|
Posted - 2013.01.17 12:10:00 -
[466] - Quote
Fix POS's please |
Solidbreakdown
No Self Esteem Malefic Aspects
1
|
Posted - 2013.01.17 12:11:00 -
[467] - Quote
fix posses |
Pandocrator
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.01.17 12:11:00 -
[468] - Quote
What the hell CCP ? Logistics people are in the biggest danger of burning out with a constant turnover rate because it's tedious, monotonous JOB. I know that I will burn out in a week if I'll have to do that. Biggest part of why it's so bad is the POS system. It's horrible, outdated and badly designed, it should've been fixed years ago.
Please make their lives easier. It doesn't matter if they're just a small group of people relative to the whole community, they do more than dozens of others because they create and support the civilization that has grown in nullsec/wormholes. It's not fair to discard them because you're lazy and don't want to work on your promises. Just do it already. |
madpsychc0killer
Solutis in Sanguis
29
|
Posted - 2013.01.17 12:12:00 -
[469] - Quote
POS's need fixing and they affect pretty much everyone in New Eden by varying degrees. Please make this a priority, it could be the greatest thing you ever do for the game. Let us really put down our own footprint. |
Dieter Rams
The Nommo Insurance Fraud.
32
|
Posted - 2013.01.17 12:12:00 -
[470] - Quote
Let the summer of rage begin, when will you ever learn to listen? |
|
space chikun
Fweddit I Whip My Slaves Back and Forth
30
|
Posted - 2013.01.17 12:12:00 -
[471] - Quote
How hard can it be to allow a checkbox that has a dropdown next to it that lets you select a custom-made title (already capable in-game) to determine Force Field or *gasp* fuel / anchoring access?
Really? How hard? I want an honest answer from a Dev. As a python developer for 10 years, I find it really hard to believe that portion can't be at least tweaked to make it a ******* billion times easier than it is today.
Great choices we have for POS management - trust everyone or no one. I get that mentality, but quit forcing it on us, and maybe we'll shut up about POSes for a while. |
Probebly Afk Cloaking
No Self Esteem Malefic Aspects
11
|
Posted - 2013.01.17 12:13:00 -
[472] - Quote
you have my cloak, and i wil not afk till this is fixed |
Finarfin
Immunity Syndrome
14
|
Posted - 2013.01.17 12:13:00 -
[473] - Quote
I am utterly baffled at CCP's point of view. Have they ever undocked in the last few years. POS's are everywhere, just travel through New Eden. May it be HS, LS , NS or WH there are POS's everywhere and they are the backbone for many of EvE's activities.
The only reason the esspecially the maintenance of the POS falls to few people is because the whole role system is so damn awful there is no other way. It is an insult to a 2013 game design that I have to put up my own POS because giving me access to wide range of acitivities on the corp POS would expose all assets of my fellow corp member to my mercy.
I am at loss how one could argue they only a small part of the community. This childish attitude makes absolutely no sense. You could argue against any feature this way. |
youneverguess
No Self Esteem Malefic Aspects
0
|
Posted - 2013.01.17 12:14:00 -
[474] - Quote
i am small portion of the community |
Maikins
University of Caille Gallente Federation
0
|
Posted - 2013.01.17 12:15:00 -
[475] - Quote
Can't believe not fixing mechanics made by a neckbearded programmer back in the previous millenium and resembling a poorly made hippie indie flash game can't be a priority for a supposedly competitive modern MMO game. |
Kelsier Chevalier
Airkio Mining Corp Gentlemen's Agreement
0
|
Posted - 2013.01.17 12:15:00 -
[476] - Quote
Please fix the POS! |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
42
|
Posted - 2013.01.17 12:16:00 -
[477] - Quote
Logistic guys are so few due to broken game mechanics of POS, those "enablers" are the ones that have to deal with them on a regular basis. Don't hate your enablers! Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Pyotr Kamarovi
PonyWaffe Test Alliance Please Ignore
35
|
Posted - 2013.01.17 12:16:00 -
[478] - Quote
I once helped to set up a POS.
The nightmare will remain with me for the rest of my life. |
Swidgen
Republic University Minmatar Republic
33
|
Posted - 2013.01.17 12:16:00 -
[479] - Quote
What moron could possibly think that the current well documented problems with POSes affect a niche of players few in number? What kind of drugs do you have to take to be so clueless?
This boggles the mind. Say you'll get around to fixing it. Then promise to re-do the whole thing (while keeping your own reasons for doing it under NDA). Then reneg on that promise. Then circle the wagons with lame excuses.
I had hoped that the Unified Inventory fiasco (which still isn't right) was a prelude to refactoring POSes and POS role management for the hangar divisions within. LOL I guess the joke's on me, eh?
Wrong.
POS improvements in the May 2013 expansion or else I'm done.
|
WillTradeForFood
Northstar Cabal Fatal Ascension
0
|
Posted - 2013.01.17 12:17:00 -
[480] - Quote
Fix the POS's already!!! |
|
F'P Amarria
No Self Esteem Malefic Aspects
0
|
Posted - 2013.01.17 12:17:00 -
[481] - Quote
we want more security
i am just a small portion of the community |
space chikun
Fweddit I Whip My Slaves Back and Forth
30
|
Posted - 2013.01.17 12:17:00 -
[482] - Quote
Maikins wrote:Can't believe not fixing mechanics made by a neckbearded programmer back in the previous millenium and resembling a poorly made hippie indie flash game can't be a priority for a supposedly competitive modern MMO game.
Agreed. You should hang out in your corp's Egghelende station. We can give you some market PVP pointers. |
Smokebreakdown
No Self Esteem Malefic Aspects
0
|
Posted - 2013.01.17 12:18:00 -
[483] - Quote
+1 |
motgus
Wildly Inappropriate Goonswarm Federation
9
|
Posted - 2013.01.17 12:19:00 -
[484] - Quote
Are you people brain dead? The poss system is horrid and needs to be fixed. |
Sir Marksalot
GoonWaffe Goonswarm Federation
329
|
Posted - 2013.01.17 12:20:00 -
[485] - Quote
I want to sink about 40b into reaction chains so I can make myself around 5bn worth of passive income per month.
But I don't because POSes are awful and It's how I burnt out on this game last time. Fix pos. Thanks.
e: Fuel blocks were a good start |
Lars Erlkonig
Eternity INC. Goonswarm Federation
13
|
Posted - 2013.01.17 12:20:00 -
[486] - Quote
I am a part of the small community that interacts with POS towers. For a while I did 0.0 logistics and I grew to hate the POS tower interface so much that I started a corp with a friend to kill them in High Sec. Seeing the general lack of knowledge on how they work, how they're supposed to work, and what to do when things get buggy on the CCP side of things was always discouraging.
While my career path in EVE has evolved, I still interact with the towers daily. (and I still shoot them)
"Small part of the playerbase..." has CCP bothered counting how many POS towers there actually are? How many people burn out with fueling them? |
Mydir
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.01.17 12:21:00 -
[487] - Quote
Fix POS's please |
Kronus101
Fem Fatal Security
9
|
Posted - 2013.01.17 12:21:00 -
[488] - Quote
Red Bug wrote:POS FIX or GTFO
I agree |
adahnn
Reconfiguration Nation Transmission Lost
0
|
Posted - 2013.01.17 12:21:00 -
[489] - Quote
Fix it...and I will get on my knees.. rub the shaft... cradle the balls and swallow the gravy.
|
Insane Zombie
No Self Esteem Malefic Aspects
0
|
Posted - 2013.01.17 12:21:00 -
[490] - Quote
Please fix the POS!
i'm a small portion of the community |
|
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
334
|
Posted - 2013.01.17 12:22:00 -
[491] - Quote
adahnn wrote:Fix it...and I will get on my knees.. rub the shaft... cradle the balls and swallow the gravy.
... My god... Kick Heim... MATE |
Ralmar Kimnot
Okorer
0
|
Posted - 2013.01.17 12:22:00 -
[492] - Quote
Please sort out POS's. They could do with an overhaul and it would make the life of many people a lot easier. The future of Eve dev blog talked about the enablers in Eve. Please make life easier for the enablers by sorting out POS's and while your at it you might want to look at corp & alliance management too.
|
Tommassino Preldent
SON OF RAVANA Dominatus Atrum Mortis
13
|
Posted - 2013.01.17 12:22:00 -
[493] - Quote
I'd love to see POS changes! |
Li Malak
GoonWaffe Goonswarm Federation
34
|
Posted - 2013.01.17 12:23:00 -
[494] - Quote
Please fix POSs. I have spent some time setting the stupid things up. Others have spent orders of magnitude more time doing the same thing. It is terrible right now. |
Braygo Khallazar
Eternity INC. Goonswarm Federation
4
|
Posted - 2013.01.17 12:24:00 -
[495] - Quote
Please fix the POS system or i'll lose another monitor to the wall. |
PsychoticSmurf
Black Omega Security Goonswarm Federation
0
|
Posted - 2013.01.17 12:24:00 -
[496] - Quote
Fix POS's please |
Sathras
Northstar Cabal Fatal Ascension
3
|
Posted - 2013.01.17 12:26:00 -
[497] - Quote
Fix POS's please |
Neola
Oruze Construction Directive
1
|
Posted - 2013.01.17 12:26:00 -
[498] - Quote
I am a small portion of the community. |
DrBmN
Axial tilt Malefic Aspects
6
|
Posted - 2013.01.17 12:27:00 -
[499] - Quote
We want and DESERVE a quality POS overhaul!
WH people are not a "small portion of the community" and calling us like that is arrogant and insultingly. |
Pirokobo
GoonWaffe Goonswarm Federation
26
|
Posted - 2013.01.17 12:27:00 -
[500] - Quote
Fix the POSes or we'll rig another election. Secretary - Goonswarm Federation Corps Diplomatique |
|
Swidgen
Republic University Minmatar Republic
36
|
Posted - 2013.01.17 12:28:00 -
[501] - Quote
T'ango A'lee wrote:EVERY TIME I PUSH DSCAN I SEE A POS. This +1 |
Roime
Shiva Furnace
1661
|
Posted - 2013.01.17 12:28:00 -
[502] - Quote
+1
At least we need the damn hangars, cans and access rights fixed.
Modular POSes would bring subscribers and conflicts, and those conflicts would mean more.
Neglecting POSes is a terrible mistake and for the first time I'm ready to come down to hisec and shoot a damn monument if it's needed to make CCP listen.
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |
Sanctosan
Trade Federation of New Eden The Order of Pandora
2
|
Posted - 2013.01.17 12:29:00 -
[503] - Quote
Posting to support this. POS's are awful now and in their current state
|
Callia Lilly
The White Swarm
2
|
Posted - 2013.01.17 12:29:00 -
[504] - Quote
I am not a giant alliance or the leader of a coalition of the willing. I am however someone who has spent some time setting up and operating POS. I ask that CCP please fix the POS managment system to make them slighlty less soul-crushing. |
Shilalasar
Dead Sky Inc. Talocan United
7
|
Posted - 2013.01.17 12:29:00 -
[505] - Quote
Confirming that 500 posts within 10h means this is not a major problem but will only affect few players... Remember that one guy with 5 accounts in one corp you mentioned at the beginning of the minutes? Why is he in a corp? Because he wanted a POS.
I-¦ll keep my wormholer-rage to myself, but fix these stupid sticks.
Let-¦s make this more interesting: Share your stories of why you hate POSes so much. Remember the time when: 1. Your own POS shot down your CEO? 2. You came home and wondered where all your ships had gone? 3. A GM had to come blow up your POS and everything inside because it was so horrible borked? |
Senshi Hawk
Occupational Hazzard Get Off My Lawn
82
|
Posted - 2013.01.17 12:30:00 -
[506] - Quote
+1 |
Dorijan
Dreddit Test Alliance Please Ignore
33
|
Posted - 2013.01.17 12:30:00 -
[507] - Quote
CCP needs to take a look at POS mechanics, they're long due for an overhaul. Simply stating that it's too much effort and it only affects a small percentage of your playerbase is not acceptable. |
Sulzer Wartzilla
Zebra Corp Gentlemen's Agreement
3
|
Posted - 2013.01.17 12:30:00 -
[508] - Quote
The proposed modular POS system would not only have been a fantastic boon to the players currently saddled with the POS system, it would cause people to re-subscribe and new players to flock to the game.
Player-built and -owned housing is one of the most coveted and requested features in competing MMOs. No MMO would be able to compete with the sandbox nature of modular POSes in EVE.
The idea that it is too much work is nonsensical -- it would be a headlining feature like no other, and would without a doubt drive new subscribers to the game. It is definitely worth a year of focused development, as it is an extremely important part of the game for manufacturers, everyone living in nullsec, and everyone living in wormhole space. |
MD74
Axial tilt Malefic Aspects
11
|
Posted - 2013.01.17 12:30:00 -
[509] - Quote
Eventhough WH dwellers might be a small portion of the whole EVE community, we are just as much entitled to receive improvements to our environment as any other player in this game. We pay for this game too!
POS security is needed, really, it is. The way things are working now is a mess. Highly sensitive to theft, which hardly can be prevented without causing massive paranoia. Nebulae? No money for it? You got to be f'ing kidding me! Space looks nice with the new nebulae, get them into wormholes too; wh space is space too!
CCP, you lost touch completely with the EVE community. To me it seems you guys are even ignoring CSM, and just do as you please. You focus on insignificant crap like the Bounty system, and fail to finetune the game where needed!
I am a portion of the community! |
SpArtA Kus
ICE is Coming to EVE Goonswarm Federation
4
|
Posted - 2013.01.17 12:30:00 -
[510] - Quote
Depending on how revamp is done, POS revamp can touch all players (i.e. allowing public access to POS) Anyway, it should be revamp ! |
|
Julius Lincinius
Ex Coelis The Bantam Menace
1
|
Posted - 2013.01.17 12:31:00 -
[511] - Quote
Lars Erlkonig wrote:Seeing the general lack of knowledge on how they work, how they're supposed to work, and what to do when things get buggy on the CCP side of things was always discouraging.
I got to watch a GM blow up my corporate POS tower in high sec, because of some bugged POS mods. Then he realized he couldn't reanchor it. Had to wait a few days to get a new one and then was told I had the joyous task of reanchoring everything at it for the next two hours, all so the people, who had reinforced the tower and caused the bug to appear, could kill it (a bug which only hurt our side, FYI). I came pretty close to quitting EVE right there.
The interface is awful-especially with the new inventory system. They are a pain in the arse to setup. And I have to agree that it seems like most of the CCP staff has no fricking clue how they are supposed to work. |
Eli Grange
Dreddit Test Alliance Please Ignore
48
|
Posted - 2013.01.17 12:31:00 -
[512] - Quote
As someone who would like to, but has never used a POS, I wish for a revamp.
Every time I express curiosity to people with experience, one of them climbs out of my computer screen, hands me a loaded gun, says "you may as well just get it over and done with" and sighs, he then stares at me for a few bewildering moments, takes the gun out of my hands and mumbles "just as I thought" before climbing back into my computer screen.
That is really offputting. |
Indigo Bowra
The Suicide Kings Test Alliance Please Ignore
2
|
Posted - 2013.01.17 12:31:00 -
[513] - Quote
Please look at POS. The levels of awesome this game can achieve with a rich and valuable player-owned structure system tie directly to your objective for deeper player involvement and our objectives for enjoying your game. TIA. |
Cede Forster
Enlightened Industries Test Alliance Please Ignore
138
|
Posted - 2013.01.17 12:32:00 -
[514] - Quote
it is very disappointing to see the big promises that are put out there, about how things will be done and then watch the entire implementation process by a backpedaling from what was previously said
i wont bore you with examples, this just starts looking like blizzard when it comes to promises and implementation of it and the excuses are even worse. it was known how many people would be affected by pos mechanics, just get the fracking job done as it was promised and then think twice before saying things you do not see through |
Ravenstain
Future Corps Sleeper Social Club
7
|
Posted - 2013.01.17 12:32:00 -
[515] - Quote
This thread NEEDS DEV attention! Lots of good post here.
I feel that CCP Unifex is very wrong in saying that POS rewrite would only affect those people who manage them. The number of people affected by this change cant be measured by the number of people that have POS manager roles (managers of POSes).
POS MANAGERS ARE NOT THE ONLY ONES USING THE POS (in most cases anyway).
Look at wormhole dwellers - not all of them have POS manager roles (I dont), but all of them live out of a POS. Similar with nullsec guys. How many POS managers are there is GoonSwarm or TEST? Not that many, I would think, but they are used by many, many others on a regular basis. I dont have the nummbers, obviously, but I would imagine that if you take the number of ppl with POS manager roles you would need to multiply that by at least 10, maybe even 100 to get anywhere near the actual number affected by POS rewrite.
Really hope to see some DEV input in this thread. Most of all it would be great to see CCP Unifex or CCP Seagull post here. Also, I hope TwoStep and the CSM will try and bring this to CCPs attention. If not I wouldnt be surprised to see another Jita riots event (though thats unlikely, I guess)
Ok, Iv gone on for long enough. Going to shut up now :P |
jonnykefka
Adhocracy Incorporated Adhocracy
185
|
Posted - 2013.01.17 12:32:00 -
[516] - Quote
The current POS system is a mess in a thousand different ways. I've learned my way around it, from the arcane art of POS setup to the utter idiocy of reaction chains, but it needs to be fixed. It doesn't just affect people who run POSes, it affects everyone that uses them, and that list starts with every single player in W-space and a pretty sizeable chunk of nullsec.
The benefits of a POS revamp would extend well beyond the niche that CCP seems to think it would occupy. If nothing else, perhaps if they weren't such a clusterf**k more people WOULD use them. |
Mackenzie Hawkwood
Event Horizon Expeditionaries Apocalypse Now.
25
|
Posted - 2013.01.17 12:33:00 -
[517] - Quote
Fix POS's please.
I am a small portion of the community Cut Down the UI Tree |
Katashi Valaru
Office of Securities Collection and Management Goonswarm Federation
1
|
Posted - 2013.01.17 12:33:00 -
[518] - Quote
Please fix these horrible nightmares. |
Giimi
The Suicide Kings Test Alliance Please Ignore
1
|
Posted - 2013.01.17 12:33:00 -
[519] - Quote
Please fix/liven-up POS. Modular POS, jumping POS, mooring points, no more hacky docking supers to inject skills, whatever. Just make them interesting please. |
Sushi Nardieu
Bite Me inc Bitten.
50
|
Posted - 2013.01.17 12:33:00 -
[520] - Quote
Dat POS. Guns of Knowledge-á |
|
The Slayer
GoonWaffe Goonswarm Federation
45
|
Posted - 2013.01.17 12:35:00 -
[521] - Quote
Wasn't there talk at some point about roving bands of marauders burning the crops of the massive space empires? I must be confused but how were we planning on achieving this without a revamp to pos? Were you actually going to add spacefrields at some point, did I think this was an analogy when in fact you were going to actually let us burn things in space?
POS would be a great focal point for fighting if there weren't so god damn ********. |
Mjollnir Arcote
The Praxis Initiative Gentlemen's Agreement
4
|
Posted - 2013.01.17 12:35:00 -
[522] - Quote
Only affects a small part of the player base?!?! The drugs must be good over there at CCP headquarters.
Everything runs on POSes and the abuse CCP inflicts on people that have to run them violates some sort of international convention I'm sure.
Even when I took a few years off from null sec, still couldn't escape the bane that is EVE POS mechanics.
It *needed* to be fixed years ago, saying its not worth the effort now is just plain insulting. |
Osmoses
BSC LEGION Tactical Narcotics Team
1
|
Posted - 2013.01.17 12:35:00 -
[523] - Quote
fix it! |
fixher
Viperfleet Inc. Transmission Lost
1
|
Posted - 2013.01.17 12:35:00 -
[524] - Quote
I am a small portion of the community |
Mirotrem
Eighty Joule Brewery Goonswarm Federation
3
|
Posted - 2013.01.17 12:36:00 -
[525] - Quote
I use POS on a daily basis and want to kill myself, I would very much enjoy not wanting to kill myself. |
Erik Finnegan
Polytechnique Gallenteenne
81
|
Posted - 2013.01.17 12:37:00 -
[526] - Quote
I do not know where to begin expressing my anger that CCP uses the lame currently broken system's usage rates as a benchmark for effectivity of the revamp effort.
- A new POS system was supposed to allow single nomad players and small groups to build a home away from home, up to alliances temporary staging facility and headquarters.
- A new POS can be conflict driver for small gangs and big fleets depending on the size of the object
- A new POS can be game-play and role-play opportunity
How can CCP think its only about crappy management tools which the broken system is the only reason that makes them necessary.
A new POS system is for all 300,000 players and all 600,000 accounts.
*aaargghhh* |
Vince Hawke
Stellar Progression
1
|
Posted - 2013.01.17 12:38:00 -
[527] - Quote
I support a revamp! |
Pak Narhoo
Splinter Foundation
860
|
Posted - 2013.01.17 12:39:00 -
[528] - Quote
I was going to keep this for myself but maybe it gives someone at CCP a bit more motivation then my other post here, to stand up in the canteen and jell " YES! WE'RE GOING TO FIX THOSE XXX POS!".
My previous corp had a highsec POS then my ex-CEO in a new character (long story) declared me 'not playing EVE', and ran away with 3 Bil. of BPO's and all my POS modules.
Because that's EVE too, I didn't made much fuzz about it. I'll just research a new Archon BPO, I thought at the time, said goodbye to the corp, since it was clear that the previous CEO could no longer be trusted and jumped back into my old two man corp.
I bought a new tower, bunches of new POS modules, waited a week for the standings to go up and off I went anchoring the POS. After it was online I docked up, grabbed as much modules from my hangar floor that I could fit into the cargo bay and jumped back to the POS.
Half an hour later I docked and moved the POS modules back into my hangar.
Why? Because I realized I hated it. I HATE anchoring stuff especially outside the POS shield. I HATE waiting for every single piece to online. And I hate the interface. I hate how it bugs out at times.
I hate having to CONSTANTLY put in the POS password after every dock/undock. And I hate how it looks. It looks like a stick in space. Not something a capsuleer (demigod) would use or looks up to. It looks like anything but a Player Owned Starbase.
Starbase. It's not a starbase! It's a frakking place holder. How can CCP not want to update this relic from the past?
Don't get me wrong, I want to use it but not as the old outdated Piece Of Sh* it's now.
CCP, please fix! Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Mag's
the united Negative Ten.
13580
|
Posted - 2013.01.17 12:39:00 -
[529] - Quote
Maybe it's a small part of the player base, because many many players are simply pissed off with POSes and never want to see them again. EVER.
It's not rocket science, POSes as of now and their interface, including roles, is utter shite. Ran one for ages, couldn't bear doing it again. The only time it became less of a chore, was when the fuel blocks were coming and the POS fuel hanger was massive. Short lived.
They suck and so does this decision.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Kristof Atruin
Dreddit Test Alliance Please Ignore
6
|
Posted - 2013.01.17 12:39:00 -
[530] - Quote
I've wanted to start up my own POS for ages, but after reading about how painful they are to manage I've avoided doing so. When you talk about the "small part of the community" you're only looking at the people who already run a POS. This could be a good way to start bringing farms and fields back to null. |
|
Wolfduke
Wildly Inappropriate Goonswarm Federation
13
|
Posted - 2013.01.17 12:39:00 -
[531] - Quote
Fix this **** |
Steven Hackett
Lead Farmers Kill It With Fire
2
|
Posted - 2013.01.17 12:39:00 -
[532] - Quote
Some thoughts on the minutes take the POS changes.
Quote:It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥.
The other day i read a devblog from CCP Seagul talking about the role of Senior Producer. In this devblog she talks about "Design for 'Enablers' and 'Instigators'". here is a quote for your pleasure:
Quote:There are some people who make things work - they pre-fit ships for a fleet op, they run mega-spreadsheets for the industry production lines needed to equip the war effort, build tools to manage a corporation or command large fleets. Their activities enable others to have fun in EVE.
I do believe the Enablers is a rather small portion of the player base and I am pretty sure that CCP's definition of an Enabler, also covers the people managing a POS.
The devblog also reads:
Quote:We will start working to give the GÇ¥EnablersGÇ¥ better tools, and to make sure GÇ£InstigatorsGÇ¥ have cool and worthwhile ways to make an impact on the EVE universe when they inspire others to join them.
Now please tell me.. How can giving Enablers better tools, to make sure the rest of the players can enjoy this game to its full potential be worse, than giving enablers better tools, to make sure the 1%(Instigators) have fun?
Does CCP really believe that the playerbase using POS's is a smaller portion than the 1% of the players, Seagul wants to go out her way to please?
Focusing that amount of time and effort on some small singular aspect of the game is exactly what CCP has done the last long time. Crimewatch, bounties, hell.. even Dust, is focused on a small singular aspect of the game. Some would say it is not, but it is a question of perspective.
The POS revamp for example, is not a singular aspect of the game. The way CCP talked about removing pos shields, you are talking about a game altering effect that will change the gameplay forever. With fixes to security and ship storing, you are opening a door named "w-space" for a lot of EVE Players who would never be trusted because of fear of thefts.
If CCP see the pos revamp as a small singular aspect of the game, then I am afraid that CCP have lost the very things that made EVE possible. The ability to look outside the box. The ability to be inventive and the ability to HTFU.
I hope Unifex made a mistake in the minuts and said something he didn't mean - If not, Seagul and Unifex needs a talk about pow rewamps, CREST and all other change that only affect a "small portion of the community"..
|
Helican Vamberfeld
Demon-War-Lords Fatal Ascension
4
|
Posted - 2013.01.17 12:40:00 -
[533] - Quote
Every day I have to interact with the the horrid interface and permission system.
FIX IT! |
Obifix
Viperfleet Inc. Transmission Lost
1
|
Posted - 2013.01.17 12:40:00 -
[534] - Quote
Please fix the posses
I am a small portion of the community |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
286
|
Posted - 2013.01.17 12:40:00 -
[535] - Quote
We NEED POS revamp, don't you guys understand!? We are in PAIN with the current system!!!
I Just lost the hope that CCP will do something as significant as a "Sand Castle POS" where you could shape it with 99% freedom... but not even a modular POS1?!?!? WTH!!!! WTF!!!! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Xion Sharvas
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.01.17 12:42:00 -
[536] - Quote
Keep to your promises.
I am a small portion of the community |
NickG158 Sasen
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.01.17 12:42:00 -
[537] - Quote
Fix it please. |
Vektom
Hard Knocks Inc.
1
|
Posted - 2013.01.17 12:43:00 -
[538] - Quote
Please revamp POS's. |
Beautiful Frelcia
Enlightened Industries Test Alliance Please Ignore
23
|
Posted - 2013.01.17 12:44:00 -
[539] - Quote
+1 for POS fixing.
I want modular POSes!!! |
AnarchoCap Ahashion
The Riot Formation Unclaimed.
1
|
Posted - 2013.01.17 12:45:00 -
[540] - Quote
CCP, please fix the POS's (even if its only the interface) |
|
Artemis Ellery Sazas
Mystic Innovations Originally Riotous Corps
1
|
Posted - 2013.01.17 12:46:00 -
[541] - Quote
The POS system we have now is horrible for all players in any section of EVE.
The sad thing is, if the POS was revamped properly, it could create much more player interaction within all sectors of space. For instance if players could rent out public lab space, if a POS had better refining than npc stations and even POS transfers could create a whole new economy in EVE. What is the point of giving isk to npc stations, if there could be a way to give it to other players that are willing to make the effort and risk the isk of owning a POS?
The thing that worries me the most with CCP is the "revamp properly" part, but they need to have the chance if they decide to change the POS. Fingers crossed
I think CCP is missing a great opportunity to grow the game and create a better player experience. Please fix the POS system we have now, it sucks!
|
Magnum 0pus
The Red Circle Inc.
3
|
Posted - 2013.01.17 12:46:00 -
[542] - Quote
I am a small portion of the community |
Uncle Sc4r
Ministry of War Amarr Empire
1
|
Posted - 2013.01.17 12:46:00 -
[543] - Quote
I am a small portion of the community |
HVAC Repairman
GoonWaffe Goonswarm Federation
361
|
Posted - 2013.01.17 12:46:00 -
[544] - Quote
The two biggest problems are POS and Sov. I personally feel that Sov is more important, but tackling neither is an incredible disservice to us all. Follow me on twitter |
IgnasS
High Intellion Exhale.
11
|
Posted - 2013.01.17 12:46:00 -
[545] - Quote
CCP we need POS'es to be fixed if it is not possible introduce new system soon.
How would you like to park your shiny Lambo in a public garage and anybody who wants to have a spin with it or even steal it could come and just do it, that's how I feel about my Loki when I park it for the night in the SMA. It is sad...
Just do something. |
Tarquin Fintin-Olay BiscuitBarel
School of Applied Knowledge Caldari State
1
|
Posted - 2013.01.17 12:47:00 -
[546] - Quote
I am a small portion of the community |
Billy Buysalot
Mega Ore Extraction
1
|
Posted - 2013.01.17 12:47:00 -
[547] - Quote
I have set up, taken down, and managed POS in Highsec and Nullsec. I have managed POS in lowsec and WH. The POS system is in serious need of some work. Please do not ignore this issue CCP. |
Vis Vires Mos-Moris
University of Caille Gallente Federation
2
|
Posted - 2013.01.17 12:47:00 -
[548] - Quote
I am a small portion of the community |
Minyahz
The Red Circle Inc.
1
|
Posted - 2013.01.17 12:48:00 -
[549] - Quote
I am a small portion of the community |
Glasgow Dunlop
Gigaverse The Imperial Senate
37
|
Posted - 2013.01.17 12:48:00 -
[550] - Quote
I, for one, think this needs to be done . . . . . POS changes, here my dr;tl bs 2 pence/cent/isk
I Mean, at the last count, approx 10% of all characters had residence in wormhole space, so to say that a ' the POS system by itself would only affect a small portion of the community' I would hardly say that 10% min. is small, I would haver a guess at the players with POS interactions, and we might not be the ones running the POS's , we have lived in, used, blown up, researched, built, is somewhere up in at 25% of all players. (My guessworkGÇÖs, numbers may vary )
You get the idea, itGÇÖs the breakdown to give roles to certain stuff to certain folk, itGÇÖs the way it needs to be mollycoddled every time your want to change it around.
ITGÇÖS THE FACT THAT YOU SAID YOU WERE GOING TO DO SOMETHING ABOUT IT, AND HAVE THROWN THE POS CHANGES OUT WITH THE DEFORMED FUEL BLOCK
You go on about having to keep med-long term players in the game, this might not be a game changer to you, but I can't think of how many countless guys and gals out there how would much rather spend there time doing much more EVE things than have to go through POS's and menu's to try and find one thing that they did last Monday so somebody else could get to that certain spot without accidentally blowing the whole shebang up!
Its one of these things that we would be appreciative if it got done, as you done a lot for the new player, what about us older ones?
I am a small portion of the community-á https://forums.eveonline.com/default.aspx?g=posts&t=194625 |
|
The Slayer
GoonWaffe Goonswarm Federation
46
|
Posted - 2013.01.17 12:48:00 -
[551] - Quote
Hey we don't like the current system of massive alliances gaining AFK income via POS moon mining. Lets not touch pos, K? |
Obviam Ire
The Red Circle Inc.
1
|
Posted - 2013.01.17 12:48:00 -
[552] - Quote
I am a small portion of the community |
Malception
Cold Moon Destruction Transmission Lost
65
|
Posted - 2013.01.17 12:48:00 -
[553] - Quote
Definitely need some POS love. |
Jack Mayhem
Kaer Industries
52
|
Posted - 2013.01.17 12:49:00 -
[554] - Quote
TBH, the only thing I was excited about for next expansion was POS rewamp.
Screw you CCP. |
Lex Tainn
State War Academy Caldari State
1
|
Posted - 2013.01.17 12:49:00 -
[555] - Quote
I am a small portion of the community |
Jamies Cryin
The Red Circle Inc.
1
|
Posted - 2013.01.17 12:49:00 -
[556] - Quote
I am a small portion of the community |
Zulric
The Praxis Initiative Gentlemen's Agreement
1
|
Posted - 2013.01.17 12:50:00 -
[557] - Quote
I've dealt with POS in high, null and WH. The only thing worse to deal with in this game is invention.
More game development stuff, less space barbies. |
Haki S'jet
Sabotage Incorporated Executive Outcomes
1
|
Posted - 2013.01.17 12:50:00 -
[558] - Quote
Heard of the "Butterfly Effect"?
The POS('s) affects us all in one way or another.
Please go over the mechanics involved in it. |
Nexx Z
High Intellion Exhale.
1
|
Posted - 2013.01.17 12:50:00 -
[559] - Quote
CCP we live in POS'es and your attention to the bugs is long overdue |
Dregol
Dreddit Test Alliance Please Ignore
27
|
Posted - 2013.01.17 12:50:00 -
[560] - Quote
As much as I like grinding my junk into broken glass repeatedly, which is currently more fun than setting up and maintaining poses, CCP, take a look at and fix POSes please. |
|
poerkie
Viperfleet Inc. Transmission Lost
0
|
Posted - 2013.01.17 12:51:00 -
[561] - Quote
I say Cookies \0/ |
Wkladam
High Voltage Industries Ash Alliance
0
|
Posted - 2013.01.17 12:51:00 -
[562] - Quote
I post here, so I guess I support that case |
Anton Burael
Zoran Industries
0
|
Posted - 2013.01.17 12:52:00 -
[563] - Quote
CCP, listen to your players and your few staff who know what they're doing... |
Swift Kaos
High Intellion Exhale.
24
|
Posted - 2013.01.17 12:52:00 -
[564] - Quote
I am a small portion of the community |
SamsungRampage
Big Johnson's PLEASE NOT VIOLENCE OUR BOATS
0
|
Posted - 2013.01.17 12:52:00 -
[565] - Quote
Please update |
Skippermonkey
Dreddit Test Alliance Please Ignore
1739
|
Posted - 2013.01.17 12:52:00 -
[566] - Quote
Are you ******* kidding me?
The POS revamp was the ONE thing that this game should really be working on
What planet do you guys on the CSM actually live on these days? COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |
Erramech
Zoran Industries
1
|
Posted - 2013.01.17 12:52:00 -
[567] - Quote
I like dealing with POS about as much as I like dragging my balls over broken glass. |
Kueyen
Ananke Astrodynamics Terran Commonwealth
3
|
Posted - 2013.01.17 12:53:00 -
[568] - Quote
I am a small portion of the community.
Think big, start small:
- Enable individuals to have homes in ANY (HS, LS, null, WH) space as soon as possible, then (perhaps in parallel with corp and alliance role overhaul), grow the new system to allow corporation ownership/use, alliance ownership/use, and beyond.
- Start with storage and basic defense, then add manufacturing, research, and other (new) stuff.
- Start with integrated systems (a core unit), then expand to allow additional specialised (lego-style) modules.
POS iteration is a conditio sine qua non for me. Too long have I been strung along on empty promises. POS revamp, or I leave. |
MargysLT
High Intellion Exhale.
0
|
Posted - 2013.01.17 12:54:00 -
[569] - Quote
I am a small portion of the community |
StarshipAI
Independent Traders and Builders MPA
0
|
Posted - 2013.01.17 12:54:00 -
[570] - Quote
Posting in a thread. |
|
ErraCore
Zoran Industries
0
|
Posted - 2013.01.17 12:54:00 -
[571] - Quote
CCP things EVE gate and space barbies are a good idea, but not POS revamps? |
Fradle
Bite Me inc Bitten.
19
|
Posted - 2013.01.17 12:54:00 -
[572] - Quote
I feel like I've been called insignificant by CCP :(, I want my new POS! |
Guillane Itaril
Rim Collection RC Test Alliance Please Ignore
89
|
Posted - 2013.01.17 12:54:00 -
[573] - Quote
I am a small portion of the community. |
Malcanis
Vanishing Point. The Initiative.
7133
|
Posted - 2013.01.17 12:55:00 -
[574] - Quote
Skippermonkey wrote:Are you ******* kidding me?
The POS revamp is one of hte biggest things that CCP should really be working on
What planet do you guys on the CSM actually live on these days?
Er, you realise that this was CCP, not the CSM? The CSM have been pushing for a POS rework for years. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Llauron
Aperture Harmonics K162
2
|
Posted - 2013.01.17 12:55:00 -
[575] - Quote
I can't imagine a single player that's not (indirectly) affected by posses. Wether it's a wormhole pos to store all your assets and a safe place to log off, or a high sec ganker that's buying his t2 guns from a guy that's producing those said guns in a pos, or a nullsec gang using jump bridges, etc etc etc.
POS's are a big deal, and i would feel cheated by CCP if they were to abandon working on them after they promised a less horrible pos system. |
ErraNetics
Zoran Industries
0
|
Posted - 2013.01.17 12:55:00 -
[576] - Quote
Posting in support of a change. |
AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
707
|
Posted - 2013.01.17 12:55:00 -
[577] - Quote
POS stopped me enjoying living in Wormholes and im sure im not alone in that, they are pretty clunky to deal with and after all the hype im shocked they are being left alone The Forsworn Protectorate-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
|
Kara Kardan
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.17 12:55:00 -
[578] - Quote
I am a small portion of the community.
As a wh dweller i live out of a pos every day. POSes need at the very least a lot fixes and work, best case a new system. I was very excited when i heard about the good plans to bring forward POS mechanics and systems, sadden to see that all be gone now. Please, at least consider fixing and changing the current pos hangers, arrays and systems. A private ship&cargo hangar division would be a start.
I see POS in every system i visit. I challenge you to show me any system without a POS. POS are essential to eves industry, invention, production and economy. They enable us to life inside WH Space and the enable most big 0 Alliances. Calling them a small part of the community is a slap in the face of most eve players, that enable others to buy ships, modules and ammunition.
I am a small portion of the community.
|
Nair Alderau
EVE University Ivy League
19
|
Posted - 2013.01.17 12:57:00 -
[579] - Quote
This.
I want my personal, modular, easy-to-care for POS. Actually, I want more than one.
This small portion of the community is pretty big. |
Vincent Trevane
Zoran Industries
37
|
Posted - 2013.01.17 12:57:00 -
[580] - Quote
Srsly now. POS are needed by all serious players. If you want to cater to mission runners because there are more of them, maybe I ought to unsub my 8 accounts. Full Disclosure |
|
Skippermonkey
Dreddit Test Alliance Please Ignore
1743
|
Posted - 2013.01.17 12:57:00 -
[581] - Quote
Malcanis wrote:Skippermonkey wrote:Are you ******* kidding me?
The POS revamp is one of hte biggest things that CCP should really be working on
What planet do you guys on the CSM actually live on these days? Er, you realise that this was CCP, not the CSM? The CSM have been pushing for a POS rework for years.
I know... i jumped the gun and have since edited my post COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |
Bella TheUnknown
High Intellion Exhale.
2
|
Posted - 2013.01.17 12:58:00 -
[582] - Quote
Make my home bearable, not just strain of outdated mechanics from times when POS'es where meant for one person to live in. Corps and alliances live POS'es now and your attention is required now, not later... |
Herbert Golls
To No Success
3
|
Posted - 2013.01.17 12:59:00 -
[583] - Quote
Posting for please please fix POS systems!
Does it improve the chances of this happening if I post with all toons? |
DoomDoom Revolution
BENEVOLENC3 Wormhole Kaleidoscope Alliance
8
|
Posted - 2013.01.17 13:00:00 -
[584] - Quote
I live out a POS everyday, I am a part of the 'small' community |
Jada Maroo
Mysterium Astrometrics
929
|
Posted - 2013.01.17 13:01:00 -
[585] - Quote
My enthusiasm for Eve was sapped the moment I read the minutes and saw what Jon said about POSes. The real kick in the teeth is how they :
1. Say that they don't want to do major theme releases
2. Bundle POSes into a major theme for sov redesign
3. Say that they can't redo POSes because it's too much work for one theme
Well, gee, maybe the answer is to NOT bundle POSes into a sov redesign, genius!
Sadly, I think modular POSes are the first causality in Eve as a result of Dust. Massive resources are now going to be tied into integrating Dust into a sov rework. That would be fine with me if it wasn't at the expense of a feature they've been teasing us about for the last year.
This kind of damn-the-torpedoes approach of not listening to what the players want is almost Hilmarian. |
Cassandra Blackmore
Future Corps Sleeper Social Club
2
|
Posted - 2013.01.17 13:01:00 -
[586] - Quote
Another in favor of POS revamp and a certain dev's sacking, or at the very least demotion... |
Gatts BlackBlood
Lead Farmers Kill It With Fire
3
|
Posted - 2013.01.17 13:01:00 -
[587] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
This at the least. Fix this ****. |
Spillrag
The Executioners Capital Punishment.
2
|
Posted - 2013.01.17 13:01:00 -
[588] - Quote
make this so, or at least make living improvments such as POS maitinence easier |
Ethan Revenant
Adhocracy Incorporated Adhocracy
36
|
Posted - 2013.01.17 13:02:00 -
[589] - Quote
While I am dubious about the power of threadnaughts, the irony of wanting to do things for the enablers that cross all types of space and gameplay but oh gosh not POSes that's just not widespread enough is hilarious. When I think of enablers, I think roles and POS management first and foremost.
I'm sorry, CCP, but if you're looking at feeding the enablers and instigators (you numbered the latter at a theoretical 2000 and want to improve their lives, and I'm sure the people who suffer through POS interfaces number far more than that), you're going to have to start on POSes sometime. POSes touch all aspects of gameplay. Industry is a pain with POSes. The POS environment dictates a different kind of PvP than stations do. I honestly thought, upon reading the minutes, that the great improvement that would cut across all reaches of space would be POSes and industry because what else does?
It makes sense that it might take more than an expansion's worth of time. That's fine. But it would be nice if you could tell us what you're thinking about POSes and we could tell you what we think of that so that it's clear ahead of time. It would also be nice if you could at least touch up POS roles/interface/industry if it's not all subject to change in the next year. |
Turelus
Caldari Independent Navy Reserve The Fourth District
225
|
Posted - 2013.01.17 13:03:00 -
[590] - Quote
+1 If POS were not such a huge headache I would actually run one myself. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
|
Jack Mayhem
Kaer Industries
52
|
Posted - 2013.01.17 13:04:00 -
[591] - Quote
Quote: I challenge you to show me any system without a POS.
But.. Jita has no POSes, and it has the highest population in EVE! That means that POSes kill player populations!
/sarcasm |
Blood Valentino
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
4
|
Posted - 2013.01.17 13:04:00 -
[592] - Quote
I never post on the forums, but, The POS system as archaic, and that is something we can all agree on. It needs to be redone.
I logged in specifically for this one reason, to give my opinion.
I think I can speak for everyone when I say, I'm not really that interested in new frigs or destroyers all the time, I want some good hard work on core things that are very old, outdated etc. IE: Drones, POS, Industry as a whole.
Lets stir the pot, guys. If you don't stir the pot things become rotten and stagnate, IE: Drones, POS, Industry as a whole, Tech 2 production |
Terrorfrodo
372
|
Posted - 2013.01.17 13:04:00 -
[593] - Quote
+1
Although I'm afraid that POSes could actually become worse, I certainly support POS overhaul in general. . |
Teeheelol
Black Scorpions Inc Surely You're Joking
1
|
Posted - 2013.01.17 13:06:00 -
[594] - Quote
The security of arrays and such really need overhauling.
It's a nightmare in a large WH corp that DEPENDS on POS. |
tofucake prime
AQUILA INC Verge of Collapse
72
|
Posted - 2013.01.17 13:06:00 -
[595] - Quote
129 members of Aquila. Only a few "manage" the POSes, but we all live in them.
lol |
Andreus Ixiris
Mixed Metaphor
1610
|
Posted - 2013.01.17 13:07:00 -
[596] - Quote
Please make starbases better, CCP. Mane 614
|
Sharon Tate
Cutting Edge Incorporated RAZOR Alliance
14
|
Posted - 2013.01.17 13:07:00 -
[597] - Quote
The current POS system causes AIDS, illiteracy, and kicks kittens and puppies.
Fix that god awful system, please. |
Ile Disco
Airtight Investment Racketeers
3
|
Posted - 2013.01.17 13:07:00 -
[598] - Quote
A POS isn't just for fanfest it's for life, fix them please. |
Aerallo
Kaesong Kosmonauts Test Alliance Please Ignore
313
|
Posted - 2013.01.17 13:07:00 -
[599] - Quote
Please fix this system. It is long overdue and deserves more attention than you give other content. Kaesong Kapitals - a TEST/HBC Capital/Supercapital Service http://www.kaesong-kapitals.com/ |
faerie neu
Spazzoid Enterprises Purpose Built
1
|
Posted - 2013.01.17 13:09:00 -
[600] - Quote
So wait, they made the inventory worse than it was - it's a pita to do anything within a pos shield because of it and I don't even manage the farking thing - and now they want to leave the whole mess people have been complaining about for ages to rot until we're all sick of actually playing the game ?
I guess I don't really need the wh macgyver alt I reactivated a few weeks ago then. |
|
xsrender
Polaris Rising Gentlemen's Agreement
1
|
Posted - 2013.01.17 13:09:00 -
[601] - Quote
Please fix POSes, they are god awful to manage.... |
Blood Valentino
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
6
|
Posted - 2013.01.17 13:10:00 -
[602] - Quote
Jada Maroo wrote:My enthusiasm for Eve was sapped the moment I read the minutes and saw what Jon said about POSes. The real kick in the teeth is how they :
1. Say that they don't want to do major theme releases
2. Bundle POSes into a major theme for sov redesign
3. Say that they can't redo POSes because it's too much work for one theme
Well, gee, maybe the answer is to NOT bundle POSes into a sov redesign, genius!
Sadly, I think modular POSes are the first causality in Eve as a result of Dust. Massive resources are now going to be tied into integrating Dust into a sov rework. That would be fine with me if it wasn't at the expense of a feature they've been teasing us about for the last year.
This kind of damn-the-torpedoes approach of not listening to what the players want is almost Hilmarian.
Im really hoping they don't intend to make sov hinge on a bunch of 12 year olds calling eachother f@%%ots on a console peasant game. It would be less than ideal to lose because retards can't win at FPS. Of course, this is only my opinion, but it better not hinge on them, because we are the gods of space |
Kari Trace
Advanced Tactics and Manufacturing Fidelas Constans
21
|
Posted - 2013.01.17 13:11:00 -
[603] - Quote
Fix POS's please, for the love of god/s.... Be safe, fly reckless. |
Stegas Tyrano
GLU CANU Open Space Consultancy
149
|
Posted - 2013.01.17 13:11:00 -
[604] - Quote
The theme of the next expansion should be about Empires, or Empire building. Make (low-level) POS easier to attain and run for newbies and small corps.
If not, at least do something for POS in the upcoming expansion. [PROPOSAL] INGAME ADVERTS FOR PLAYERS |
Alouette Bistrot
FOXH0UND Outer Heaven
5
|
Posted - 2013.01.17 13:11:00 -
[605] - Quote
Please upgrade the tents I use to campers. Eve is about collaboration and the current POS system makes collaboration very difficult. |
Ketplunk
Loki's Legion
14
|
Posted - 2013.01.17 13:12:00 -
[606] - Quote
CCP seem to have become so out of touch with the game again. POS fix or GTFO |
Sykin Mullerian
Lead Farmers Kill It With Fire
1
|
Posted - 2013.01.17 13:13:00 -
[607] - Quote
You never fail to disappoint, you say to us that you understand why we need these improvement to poses and why its important and then you turn around and tell us to **** off, we are not important. Excellent CCP, thank you very much |
Kronossan
Bellum Esca Peregrine Nation
41
|
Posted - 2013.01.17 13:14:00 -
[608] - Quote
POSes don't affect a lot of players at this moment but I can assure CCP that everyone and their mom will want to have a modular POS of their own out in space if the changes do go through. This totally justifies any resources spent on overhauling the POS system imo.
|
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
153
|
Posted - 2013.01.17 13:14:00 -
[609] - Quote
The very concept of POS is actually the single most important enabler of "giving players the tools to build their own space property".
You can build stations, and they cannot be destroyed, so in a way, they betray the harvest>build>destroy three-legger we've learned to think about EVE.
Only the POS is the real home among the stars so many devblogs and trailers blabbered about.
Fix the most glaring problems, and put in line a solid rework of it. It's one of the few mechanics shared among all four game zones (hi, low, null, wh), and cause untold amount of burn out. << THE RABBLE BRIGADE >> |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
228
|
Posted - 2013.01.17 13:16:00 -
[610] - Quote
I'm not in logistics or supercap building anymore but I still want POS to be my home away from outpost.
Make it happen CCP! |
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
288
|
Posted - 2013.01.17 13:17:00 -
[611] - Quote
CCP, can you fell it? it is the ground shaking as people gather in rage.....
Yes, you should fear... if Two steps says so, you will have so many people in jita shoting at that monument that no server in the world would support that....
The time is ticking... you should make your move fast, I tried to warn you... I posted to you many times... I'v even sent mails... now it is too late..... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
350
|
Posted - 2013.01.17 13:18:00 -
[612] - Quote
2006 CCP... it was a good idea then... it's a great idea now Kick Heim... MATE |
flakeys
Arkham Innovations Paper Tiger Coalition
763
|
Posted - 2013.01.17 13:18:00 -
[613] - Quote
Give my dickstar some love ....
We are all born ignorant, but one must work hard to remain stupid.
|
HunterPrimer
Dead Sky Inc. Talocan United
4
|
Posted - 2013.01.17 13:18:00 -
[614] - Quote
What is this madness CCP speak of.
POS's are in dire need of some love. The only reason it is a small number of people using POSes currently, is because they are such a ball-ache to set up in the first place.
Not to mention, they are necessary for everyone who wants to manufacture/research anything. As there is nowhere near enough manufacture/research slots in HS.
You could also have easily given us small tweaks for the old system, while you worked on the old one. I mean a small and simple bit of coding that allowed us to queue the anchoring and online of POS modules, so that we don't have to sit at the screen watching the online timer for over 6 hours.
You talk about great expansions like Apocrypha and wormholes, but you don't look after them after that. POSs are essential for WHs, and therefore it is almost impossible to recruit new players for corps as you can't trust them with access to anything (and so they can't live in your WH).
If you want expansions that inspire the same awe as Apocrypha. Maybe have it so that you can put up stations in WHs, and maybe also get sovereignity (or something similiar). Personally, I like the idea of nullsec, but I would never go participate in it, as I don't like local chat giving you away (damn tengu care bears warp back to there POSs to hide whenever you enter their system), and I don't like stargate mechanics as well as the stupid-pointless docking games.
TLDR: Fix POSes. |
Darker Domain
GoonWaffe Goonswarm Federation
39
|
Posted - 2013.01.17 13:18:00 -
[615] - Quote
Current POS mechanics are rubbish, if you do POS work in this game you literally hate yourself. (GSOL represent!) |
crazy0146
Boris Johnson's Love Children
4
|
Posted - 2013.01.17 13:19:00 -
[616] - Quote
Fix Pos's please |
corbexx
Aperture Harmonics K162
64
|
Posted - 2013.01.17 13:20:00 -
[617] - Quote
Seriously how the **** do you sort out priorities, you spend ages doing walking in stations (biggest load of crap ever), then just turn around out of no where and just say pos arent used by many so lets not do anything about them even though you have been promising for ages about redoing them.
Do you just randomly assign ideas numbers from 1 to 20, blind fold some one and just ask them to randomly hurl darts at a dart board in order to figure out what you will do next, and if you miss the dartboard you just randomly do something to **** the player base off. cos thats how it seems to me.
Infact i might just go ask twosteps if he saw any darts boards at ccp offices when he was there.
Sort pos's out god damn it. |
Gobbums Ltd Maken
THE INTERNET. Goonswarm Federation
3
|
Posted - 2013.01.17 13:20:00 -
[618] - Quote
Fix my pos before i have to put her down like a rabid dog |
Darklord Ky
I N E X T R E M I S Fidelas Constans
1
|
Posted - 2013.01.17 13:20:00 -
[619] - Quote
Yes please fix your system, any thing worth doing is worth doing right,...... |
Jasp3r
Deep Core Mining Inc. Caldari State
4
|
Posted - 2013.01.17 13:20:00 -
[620] - Quote
Post.
Have kept my subscription ticking over learning skills and was awaiting the POS changes before coming back. Will definitely reconsider my 2 x -ú9.99 pcm now. |
|
Max Goldwing
Global Economy Experts Stellar Economy Experts
5
|
Posted - 2013.01.17 13:21:00 -
[621] - Quote
Awful anchoring system combined with even more awful hangar options for personal storage of goods and storage.
Just a personal storage module would do wonders for many... |
Garphunkle
Universalis Imperium Tactical Narcotics Team
14
|
Posted - 2013.01.17 13:22:00 -
[622] - Quote
Posting in support of a POS revamp |
Hoxothul
Lead Farmers Kill It With Fire
22
|
Posted - 2013.01.17 13:22:00 -
[623] - Quote
Severely disappointed in CCP.
At the Wormhole Round table CCP Greyscale and CCP Masterplan both promised that they would move up the priority of POS revamp after they heard how much Wormhole dwellers had to limit their recruitment due to the insecure nature of the current POS System.
And now you decide to not do the POS revamp, because it only affects a small part of the community? Bullshit! |
Frying Doom
Zat's Affiliated Traders
1613
|
Posted - 2013.01.17 13:22:00 -
[624] - Quote
Don't forget to like Two steps original post at the start of this thread https://forums.eveonline.com/default.aspx?g=posts&m=2471738#post2471738
As CCPs comprehension skills seem to be failing them again. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
xZardoZx
Grumpy Bastards Talocan United
1
|
Posted - 2013.01.17 13:22:00 -
[625] - Quote
fix the damn pos system!
Last couple of pos update i thought were F* sweet! Now we need more changes on roles!
So we can actually have it effect more people as recruiting would go ALOT better!
SO Please change the damn system!
Thanks :) |
Takumiro
3
|
Posted - 2013.01.17 13:23:00 -
[626] - Quote
Fix POS's please. |
Lady Boon
Perkone Caldari State
12
|
Posted - 2013.01.17 13:23:00 -
[627] - Quote
I think CCP underestimated the desire that players have for the POS system to be developed. The POS update has always been "Soon(tm)", and I guess that's one reason the Eve community hasn't been more vocal about it. I wonder how many times a player has looked at the putting up a POS and then realised how painful the process would be, and forgot about the whole idea, got bored and quit. Carving out your own little part of space is something that many new players aspire to do, pity the current system doesn't really allow you to do that.
I can understand that revamping the POS system is a lot of work. I also think that players will understand if the revamp is done over many expansions. Perhaps working the old and new systems in parallel would give CCP the flexibility to make the POS system work properly.
In my mind, and working, well designed POS system, is a "must have" in a game like Eve.
|
Jim Augus
Hard Knocks Inc.
3
|
Posted - 2013.01.17 13:24:00 -
[628] - Quote
I can count on one hand the time's that I have posted on these forums, but this sudden information about POS changes being put on the back burner prompted me to do so.
To say that Wormholers, Nullsec, and low/high sec POS researchers and manufacturer's don't make up an amount of people significant enough to warrant a revamp is just plain silly in my opinion. And on top of that to basically say its to hard............
Someone in my corp had a good point, is there a monument we can all go blow up or something?
POS's need to be fixed, plain and simple. |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
350
|
Posted - 2013.01.17 13:24:00 -
[629] - Quote
Kick Heim... MATE |
space chikun
Fweddit I Whip My Slaves Back and Forth
32
|
Posted - 2013.01.17 13:25:00 -
[630] - Quote
Cede Forster wrote:it is very disappointing to see the big promises that are put out there, about how things will be done and then watch the entire implementation process by a backpedaling from what was previously said
i wont bore you with examples, this just starts looking like blizzard when it comes to promises and implementation of it and the excuses are even worse. it was known how many people would be affected by pos mechanics, just get the fracking job done as it was promised and then think twice before saying things you do not see through
I think it's perfectly fine for them to put off the modular POS revamp. I'm okay with that. But I am NOT okay with NO POS management improvements for 3 years.
Fuel blocks were not an improvement to POS management, they were an improvement to fuel management. |
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
288
|
Posted - 2013.01.17 13:25:00 -
[631] - Quote
Lanthanusa wrote:The problem of pos will be solved if a couple of ccp devs live and manage and produce and defend in a pos for a week.
After that week these couple of devs will be walking the streets of Iceland rambling things like "God we were doing walk in stations while half of the players waste their life in poses"
THIS Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Gorl Abris
PonyWaffe Test Alliance Please Ignore
0
|
Posted - 2013.01.17 13:25:00 -
[632] - Quote
One of the few times i feel really bad about being in the 1 %...
PLEASE PLEASE PLEASE make POS maintenance easier CCP. |
Summer Isle
Autumn Industrial Enterprises
2
|
Posted - 2013.01.17 13:25:00 -
[633] - Quote
I am one of the people who have avoided using a POS due to the videos I've seen about them, and the horrors I've heard people talking about with them. They were one of the things I resubbed for, hoping to get something set up in a C1 or C2, or perhaps some lowsec space, but have been dreading what I've seen of the POS system.
Who knows? Perhaps with a revamp, more people would begin to use them; as well, with a revamp, perhaps some of the empty systems where people go to rat and nothing else (such as systems without an NPC station), a revamp of the POS system would give people a way to begin living in those systems and making them a base, instead of a system they kill a few rats in as they pass through. |
Dr Agropoly
Lead Farmers Kill It With Fire
3
|
Posted - 2013.01.17 13:26:00 -
[634] - Quote
Saying that pos security changes only affects the ones who manage the pos makes me wonder if the one who wrote that has ever used a pos or ever been in a wormhole for that matter.If things get stolen from the corp your in of course it affects you in some way, if it's your personal stuff that gets stolen even more so.
This also affects all corps doing invention, research, and all other processes on a member level. Even if there might not be all the people in the corp that does this all members are usually affected by it because of money coming into the corp, being able to buy stuff cheaper from corpmates and so on. And even if would only affect the people managing the pos, the system behind pos management sucks so bad that setting up a pos is just painfull and a ui nightmare in general. The people managing the poses are also probably the most valuable people in I'd say most corps in Eve so don't think of it as helping a few people, think of it as helping your vip's. Any company that doesn't take care of their vip's are missing out on customer satisfaction from not only them but from most of the people connected to that vip as well, and vip's most often have a lot of connections.
Last of all, don't **** parts of your customer base of with quotes like that, even if we are just a small part of Eve. That is like saying a marketing campaign failed because you didn't get 80 more customers so we better not market at all. Anyone that has any marketing sense at all is probably going to agree that is just stupid. Even if the number of people affected would be 500 it would still not be okay to treat paying customers with that little respect. If you don't go out of you way changing the 500 peoples game play I can understand that but at east don't tell them that they don't matter, just a friendly advice even if I don't feel very friendly about you right now.. |
Axloth Okiah
Dark-Rising
22
|
Posted - 2013.01.17 13:27:00 -
[635] - Quote
32 pages in less than 10 hours? yeah, clearly only insignificant minority cares about POSes... |
Eternal Corrosion
DEEP-SPACE CO-OP LTD Exhale.
12
|
Posted - 2013.01.17 13:28:00 -
[636] - Quote
We want our POS new system, you damn CCP I will always love LowSec |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
48
|
Posted - 2013.01.17 13:28:00 -
[637] - Quote
Review POS please ccp! |
Aenea Dustshine
Immunity Syndrome
0
|
Posted - 2013.01.17 13:28:00 -
[638] - Quote
I am at loss of words. It has been so many years players are asking for a revamp of this terrible placeholder concept of a personal starbase. Just fix it already. |
Sasha Angelis
Airkio Mining Corp Gentlemen's Agreement
3
|
Posted - 2013.01.17 13:29:00 -
[639] - Quote
POSs need a serious rework |
Feledain
Rorqual Industry Empire Monkey Circus
19
|
Posted - 2013.01.17 13:29:00 -
[640] - Quote
A whole expansion for a new POS system that makes sense?
Thats the kind i would buy in a store. |
|
Xtover
Wormholers Anonymous Transmission Lost
76
|
Posted - 2013.01.17 13:30:00 -
[641] - Quote
Considering I live, every day, in a POS.
Considering I have "a lot of ISK worth" sitting in a POS that many can access.
Considering that WH space is littered with deadsticks
Considering that everyone in w-space, nullsec, lowsec, and highsec uses POSs
Considering again that a POS is my HOME.
I'm posting here. |
Nichya Derouke
Barr Heavy Industries Test Alliance Please Ignore
6
|
Posted - 2013.01.17 13:30:00 -
[642] - Quote
Poasting in this thread for support.
:ccp: |
Beiru
High Voltage Industries Ash Alliance
1
|
Posted - 2013.01.17 13:30:00 -
[643] - Quote
I do exists! So You know CCP.
better right's system is bare minimum we need.
|
Matt Ellis
Infinity Engine
89
|
Posted - 2013.01.17 13:32:00 -
[644] - Quote
As a CEO in a small/medium sized Wormhole corp, i get constantly frustrated by the current system. Its just a massive headache to get anything achieved in any space of time.
And because we are smaller, we get targetted by thieves, which thanks to the lame security on the current system, cannot be halted. Corps in Empire have had their updates now. Crimewatch being one major one. You overhauled that system entirely for an expansion. That system has nothing to do with us Wormholers on a daily basis, yet you still did it? How are the POSs any different. The only people it won't effect are those who just love to sit in the stations all day long. POSs are used by way over half of the eve community. There is your player base. Please sort it. :D
Matt, INFEN |
Hidden Fremen
Lead Farmers Kill It With Fire
86
|
Posted - 2013.01.17 13:32:00 -
[645] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
|
Mukit
Senex Legio Get Off My Lawn
4
|
Posted - 2013.01.17 13:32:00 -
[646] - Quote
The superheroes get cool bases and hideouts. The hobbits and elves get cool houses. Heck, even the dogs and cats get their doghouses. We get something that is so complicated that even the developers say it would be a lot of work to fix. It is perhaps the single worst part of Eve. No wonder noone uses it. Scrap it, start over. |
Raziel Walker
Grey Templars Fidelas Constans
11
|
Posted - 2013.01.17 13:33:00 -
[647] - Quote
Driven here by Poetic Stanziel to support TwoStep and modular POS-es.
I admit I haven't read the minutes yet but I do want POS-es to receive some love
|
Destoration
Amok. Goonswarm Federation
0
|
Posted - 2013.01.17 13:33:00 -
[648] - Quote
Fix these POS's please! |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
354
|
Posted - 2013.01.17 13:33:00 -
[649] - Quote
Kick Heim... MATE |
Nemo deBlanc
Phoibe Enterprises Project Wildfire
28
|
Posted - 2013.01.17 13:34:00 -
[650] - Quote
Posting just to remark on the idiocy and hypocrisy of CCP in this matter. You want to make the lives of "instigators" and "enablers" easier, but then in the same breath they're too small a subset to be worth investing development resources into? Especially for something as broad reaching as POS's, which touch every single relevant player in this sandbox. Two years ago as a noob, I dealt with my first POS when I was less than 3 months old, and man were they pieces of ****. Nothing has changed. |
|
Nejira
Rum Booty Plunder
4
|
Posted - 2013.01.17 13:35:00 -
[651] - Quote
POSes have so much potential. |
Ciara Talari
Orbital Dominance Malefic Aspects
2
|
Posted - 2013.01.17 13:35:00 -
[652] - Quote
CCP, FIX THAT GODDAMN POS CRAP!
We are a part of this damn community! |
Miss Madeveda
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.01.17 13:36:00 -
[653] - Quote
Fix it. |
Tiger Armani
Mialto Corp The Last Chancers.
23
|
Posted - 2013.01.17 13:36:00 -
[654] - Quote
Come on CCP. If your software developers are afraid touching total **it code made years ago, just admit it and roll your sleeves and fix it.
If your software developers can't do it. Contact me. Me and my corp mates can fix it :) |
The Kopt
Clann Fian Transmission Lost
0
|
Posted - 2013.01.17 13:37:00 -
[655] - Quote
I don't even know why we are posting here. Is it because CCP does not know how big a population live or use POSes? or, how many POSes are out there? or, that they do not know they need fixing in spite of being brought up in EVERY vote since their inception? I think CCP knows the answers to those questions. If it is not being done, I think it's because it's a boring peice of coding. To remedy that, try to think of cool ways to revamp POSes completely. Not just a management work-around, maybe something spectacular, something to motivate you to really bring an awesome new aspect to EVE. Suggestion: Make mine a Death Star that I feed with tears & fuel a Planet Buster superweapon that can suck the DUST bunnies right out into space. Oh & remote repair modules. |
wander tinkle
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.01.17 13:38:00 -
[656] - Quote
Something needs to be done to make them easier to use. A complete revamp along the lines of a modular system is a lot of work, but fixing some of the current issues around roles and anchoring would make a lot of people happy.
|
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
355
|
Posted - 2013.01.17 13:39:00 -
[657] - Quote
The Kopt wrote:I don't even know why we are posting here.
Threadnaughts are a good way to get attention when the playerbase is upset. Kick Heim... MATE |
Meatay
Department of Defence Eternal Syndicate
1
|
Posted - 2013.01.17 13:40:00 -
[658] - Quote
Supported, I would love to seem some improvements, no matter how small.
***DEP is Recruiting**
|
Jensen Kryplar
Ekchuah's Shrine Comporium Kill It With Fire
15
|
Posted - 2013.01.17 13:40:00 -
[659] - Quote
CCP, please, at the very least, give us private ship and item storage.
WSPACE IS NOT A SMALL COMMUNITY
As of the time of this writing, there are 7578 members in the most PVP-active wspace alliances/corps. Not to mention the large number of others that are not fully PVP-active but are very active in wspace.
We are in need of a new or updated POS system.
Please consider how patient we've been, CCP. |
Zakn Tawate
Paxton Industries Gentlemen's Agreement
21
|
Posted - 2013.01.17 13:40:00 -
[660] - Quote
I just build **** in them and they are ******* terrible. I can't imagine setting the damn things up, let alone live in the ************ like WH dudes do.
Your arrogance frustrates me :CCP: please un-**** yourself. |
|
Memrox
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2013.01.17 13:41:00 -
[661] - Quote
CCP we all love you all but PLEASE sort out POS's they are ridiculous. |
Horatius Caul
Kitzless
180
|
Posted - 2013.01.17 13:42:00 -
[662] - Quote
I'm probably in what CCP thinks is the "majority" who wouldn't benefit from a POS revamp.
Well, the reason I'm not using a POS right now is that they make me want to injure myself. I managed an invention POS solo for about a year, and every aspect of it was a chore. I don't want to imagine what life is like for people in nullsec who have to manage a whole alliance's worth of starbases, even with the fuel blocks.
I don't think CCP Seagull and Unifex understand the unrecorded number of people who would use a new POS system. Both people like me who have dealt with starbases in the past and people who have been scared away from it by the horror stories, as well as new people curious to play around with some cool new toys. Not to mention what it would do for instigators and enablers, Seagull's favourite groups.
How hypocritical do you think it sounds when CCP in one breath says they need to make it easier for the enablers and in the next breath take away the promised update that would do that more than anything?
Seagull and Unifex, take a flight into any system - doesn't matter if it's highsec, lowsec, nullsec or w-space - and hit your d-scan. Then head to the next system. And the next. Then tell me POSes are the playthings of the minority. Amarrad - Amarr language project |
Poloturion
Lead Farmers Kill It With Fire
24
|
Posted - 2013.01.17 13:42:00 -
[663] - Quote
Even if you refuse to do a POS revamp, we really need some way to secure SMAs.
I live in wspace and the security measures that are needed to be hacked together to make things secure is ridiculous.
Signed. |
Geebis Aran
Hard Knocks Inc.
1
|
Posted - 2013.01.17 13:42:00 -
[664] - Quote
I am quite disappointed that CCP thinks Wormholes, Nullsec, and High/Lowsec Research POS & Manufacturing POS's are not a significant portion of the player base.
Its almost like they are out of touch with their own game. |
Transmexa
LDK Test Alliance Please Ignore
0
|
Posted - 2013.01.17 13:42:00 -
[665] - Quote
Posting for support |
Ibn Taymiyyah
Fallen Supremacy Villore Accords
5
|
Posted - 2013.01.17 13:43:00 -
[666] - Quote
Supported.
POSs need some serious work.
Either: A) rework the management of current POSs to allow something very similar to what you can do in a station regarding personal hangar / corp hangar and POS management access (fuel bays etc) B) Redo the whole thing with a modular look from the dead horse thread.
Something must be done, even if it's in small iterations. |
Zedah Zoid
Adhocracy Incorporated Adhocracy
14
|
Posted - 2013.01.17 13:43:00 -
[667] - Quote
This has all happened before...
Seriously CCP, what are you guys and gals thinking?? As has been said many times already in this thread, if it's too big an elephant to eat in one bite, then break it into chunks. One thing about most wormhole players is we are a patient lot. We'll sit here cloaked up watching a hole for 90 minutes trying to kill a buzzard for God's sake. Read through this thread and if you need to implement things in small chunks then do it. As long as there is some progress we really are on your side.
Deciding to just not do this because it's hard is ludicrous. So maybe you can't have the first grand vision on the first (cough,cough) iteration with massive docking rings and completely lego style pos'es with interior spaces that look like something out of Starship Troopers(yeah, I know, but it did have cool spaceships and stations) but throw us a bone for crying out loud. Some personal storage and roles revamp would be a huge improvement. Just think hard about it CCP. It's not a "small portion of the community". It's some percentage that is absolutely 100% dependent on POS'es and what they provide for their full gameplay experience PLUS all the other people in null and K-space that have to deal with these monstrosities in their small 5 and 10 man corps that get all their stuff stolen and quit, not because of some really James Bond level infiltration, but because somebody pressed the wrong button on a completely unintelligible interface and somebody else(Eve being Eve after all) could not turn down an opportunity staring them in the face when roles granted them CEO level access to everybody's stuff.
Reconsider please CCP. Private storage and roles as a starting point. Do it over a whole year cycle if you have to. But don't give up because you think it's hard. |
Misa Itinen
The Forgotten Navy Gentlemen's Agreement
0
|
Posted - 2013.01.17 13:44:00 -
[668] - Quote
fix the damn POS:es, they have been a mess for years and it time to do something about it. |
DejaPeaux
Mine 'N' Refine The Unforgiven Alliance
0
|
Posted - 2013.01.17 13:45:00 -
[669] - Quote
The Work on the POSes are long overdue.
Come on CCP, Don't be asses and do it. Deja's Ammo Store |
Mireidor
Wildly Inappropriate Goonswarm Federation
55
|
Posted - 2013.01.17 13:45:00 -
[670] - Quote
The current POS system is bad and should feel bad. Hold on to your hooves, I am about to be BRILLIANT! |
|
flakeys
Arkham Innovations Paper Tiger Coalition
763
|
Posted - 2013.01.17 13:45:00 -
[671] - Quote
Meatay wrote:Supported, I would love to seem some improvements, no matter how small.
For starters make alliace usage easier to deal with ... that should not be THAT hard .
We are all born ignorant, but one must work hard to remain stupid.
|
space chikun
Fweddit I Whip My Slaves Back and Forth
33
|
Posted - 2013.01.17 13:45:00 -
[672] - Quote
Vincent Trevane wrote:Srsly now. POS are needed by all serious players. If you want to cater to mission runners because there are more of them, maybe I ought to unsub my 8 accounts.
I don't always agree with my former CEO, but in this case, I do. |
Mar Drakar
LDK Test Alliance Please Ignore
62
|
Posted - 2013.01.17 13:46:00 -
[673] - Quote
Pos's are tools used by ENABLERS AND INSTIGATORS, support them as you promised. |
Loksey
Hard Knocks Inc.
0
|
Posted - 2013.01.17 13:47:00 -
[674] - Quote
Posting for support.
I think its pretty clear that POS's effect far far more people that CCP thinks. |
Arian Mistacce
Krusual Research and Design
2
|
Posted - 2013.01.17 13:47:00 -
[675] - Quote
EVE is a game that has had issues in the past. Go back a year or two, or three and we had players raging because of the broken state of the game. The only reason I (and, I'd imagine, many others) have stuck around is because we feel like CCP is actually trying to move the game forwards. They've stopped creating features and then abandoning them. Faction Warfare is no longer worthless. All the ships that were underpowered are no longer ignored on the basis that "no one ever flies them".
Finding out that CCP has decided that updated the POS system is too much work undercuts that viciously. The POS system is, as it stands, at the core of EVE. You'd struggle to find someone who doesn't rely on it, even if very few actually work with them. If you've ever used a T3, you're relying on the stress and frustration of WH dwellers who have to fight with them daily. If you've ever used a T2 item, you're relying on moongoo extraction. If you've ever bought a ship for a decent price, you're probably relying on research done at a POS. If you've ever used a capital ship, that's a POS too.
Not a single player doesn't benefit from POSs. Making them less awful would allow all players to benefit more from them. |
Guillaume LeConquerant
Kernel of War Goonswarm Federation
42
|
Posted - 2013.01.17 13:47:00 -
[676] - Quote
Fix pos please.. fuel blocks were a step in the right direction, now if only it was possible to set one up and manage it without wanting to commit murder on small furry animals... |
Kelmurdoch
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 13:47:00 -
[677] - Quote
Posting in support.
I don't do POS's specifically because they are a huge pain in the arse. I would if they were even half-convenient. |
TheDeceit
The Forgotten Navy Gentlemen's Agreement
1
|
Posted - 2013.01.17 13:48:00 -
[678] - Quote
Supported.
it's time to fix this soon rather then later, POSes are god damn aweful to work with and that is when only one person is using it, try to live from it and there is so much pain. |
Domania
Aperture Harmonics K162
4
|
Posted - 2013.01.17 13:49:00 -
[679] - Quote
The last major change to POS's came out in 2007.(POS gunning, small changes to the UI layout). Most of those changes were removed over the years. (System Scanners, Tracking Computer Turrets, etc) Most Game Devs look at items and mechanics that aren't being used much and think of ways to improve it. Not throw it back on a priority list. It isn't 2007 anymore CCP. Revelations came out 6 years ago, it's time to look at POS's again. |
Javajunky
Eternity INC. Goonswarm Federation
40
|
Posted - 2013.01.17 13:50:00 -
[680] - Quote
Are you kidding me?
What happened to the line that POS needed to be more interesting. What about Personal POS's or POS's that could be anchored anywhere but gates and on top of stations? I mean my god talk about adding a new dynamic to the game.
POS's have sucked balls only because CCP chooses to let it happen. As someone who lives out of a POS full time, manages POS's for the Alliance, i don't dislike the POS per se but I was eagerly looking forward to some change.
Imagine the opportunities a POS that could allow a Super or Titan to anchor which would free up the pilot to participate in a non-super operation?
Imagine the opportunities for mods that change how the POS manages it power, converting grid to cpu or vice-versa.
What about options to increase or decrease buffers or resistances by increasing or decreasing the fuel block consumption rates.
What about shield, armor or hull repping turrets
Imagine the opportunities to create different battles situations around a moon resource when they have 3 POS's on the same grid armed with guns and ewar protecting a tech moon, could POS's then really do damage to a fleet? I mean its not just about making it into a game of lego's, it's about making POS life and POS fights more interesting.
The only thing a POS is good for right now is a place to get safe or mine some goo. Both are good things, I thought the intent was expansion and making things more fun. Honestly, it's only not important because CCP is making a conscious decision to say it's ok, should just keep sucking at this because we don't know what we want to do with it. |
|
Miss Vez
The Forgotten Navy Gentlemen's Agreement
0
|
Posted - 2013.01.17 13:51:00 -
[681] - Quote
for god sake :CCP: small part of the comunity my ass. |
Sierruk
Inner Beard Society
1
|
Posted - 2013.01.17 13:52:00 -
[682] - Quote
Please don't ignore the POS system.. it's all wormholers live in. |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
357
|
Posted - 2013.01.17 13:52:00 -
[683] - Quote
Kick Heim... MATE |
JointVW
Fearless Bandits SpaceMonkey's Alliance
0
|
Posted - 2013.01.17 13:53:00 -
[684] - Quote
Time to fix posses damn what an anoyance. |
KrakizBad
Eve Defence Force Fatal Ascension
1284
|
Posted - 2013.01.17 13:54:00 -
[685] - Quote
POS's suck, fix them www.minerbumping.com - because your tears are delicious |
Eternal Error
Immortalis Inc. Shadow Cartel
283
|
Posted - 2013.01.17 13:55:00 -
[686] - Quote
This is absolutely not acceptable. We understand that it will take a significant amount of time, but it NEEDS to be in the works. POSes in their current form are an unmitigated disaster. POS changes would positively affect WH pilots, supercap pilots, industrialists, and everyone in between. |
Arkhamina
GoonWaffe Goonswarm Federation
5
|
Posted - 2013.01.17 13:55:00 -
[687] - Quote
I've spent the last 4 years as a director, or subdirector of a major alliance logistics department. Dear CCP Devs, yes, it is very important to me, and the people who live in null sec to fix these damned things. That my department of logistics people are consider the worst masochists in our alliance says something. I don't recruit newbies more out of charity and not wanting them to quit the game, than security.
My average 'new hire' working with POS lasts less than 2 weeks.
While better than the '5 hours to set up a POS' days, it's still currently about 3 hours, and the green BOX UI looks like something an unpromising student of Full Sail Game Design program would come up with.
There are whole classes of modules that are so laughably underpowered, no person or corp in their right mind would use them, Check your stats for how many blaster pos are set up outside of low sec? or even low sec?
Gunning in the age of logistics ship heavy fleets and supercap fleets is actually pointless. It used to be some of the best fun in the game, to go and pop battleships as they reinforced your pos. Now you scratch their paint, and if you're truly lucky, a cyno ship or warp in. POS don't have the teeth to deal with modern Eve.
The fact that you can't queue up modules to offline or online, that anchoring things is a 100% focus task - with your point of view changing if you accidentally click in space and drift - speaks more of bad back end programing than design. You can queue up other actions... why can't we have an elapsed time and a load out like the ship fitting screen with corp fits? 'Instead, I have MS Paint. MS Paint POS tool
And I hope to seen an end to this: I hate this green box
http://farm7.static.flickr.com/6162/6163475862_93d360ca50_o.jpg |
Toxic Quantum
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.17 13:55:00 -
[688] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
C'mon you really think we are but a small part of the community and therefore not matter ?
|
Ar madyl
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.17 13:56:00 -
[689] - Quote
Glad to know W-space doesn't matter. Thanks, CCP.... |
Iniquita
Dreddit Test Alliance Please Ignore
115
|
Posted - 2013.01.17 13:56:00 -
[690] - Quote
Here are a few things that are wrong with pos presently:
POS roles are horrible. In order to let someone do something with a single pos you have to grant them roles which allow them to mess with every other tower you have. You are not able to assign roles to specific towers, systems, constellations, individuals, or groups. This is a problem for wormhole dwellers as well who live in their pos for extended periods of time.
POS setup is a painful mechanic Right now when setting up a tower you must manipulate a green box into a position at least 45km or so from the pos in order to anchor it, you must do this for each module. The process of anchoring a large number of modules becomes one of tedious camera manipulation and counting modules to ensure they are placed properly.
The amount of keyboard time required to setup a large deathstar pos of the type used for staging in deployment systems can easily exceed 2-3 hours. This is the amount of time required simply to online all the modules, not move them, manipulate thier position, or fill them with ammo.
A large alliance requires significant out game tools to manage POS tasks such as: Notifying logistics when pos need fueled, notification of a structure attack, figuring out fuel needs, etc...
The stront timing mechanic is incredibly tedious, annoying to calculate, and strontium has an incredibly large volume.
If you've ever tried to move a supercap or especially a titan around in a pos bubble or during a mass login you'll understand how bumping and pos also present an interesting challenge. Additionally some pos modules such as a ship maintenance array have an incredibly small refitting range making it more practical to unanchor and move the module rather than try and navigate your titan in range.
You are also unable to swap t3 subsystems on a ship maintenance array requiring wormhole dwellers to find a station in k-space if they wish to swap subsystems on their ships.
Please do not abandon this pos revamp, it impacts more players than you are willing to admit
|
|
McDuglas
The 1st Regiment HUN Reloaded
5
|
Posted - 2013.01.17 13:57:00 -
[691] - Quote
POS-es only affect those, who actually do more than missions in highsec. I agree with the need of revamping the POS-es, as a posmanager myself. If you have lived in 0.0, lowsec, you had encountered poses, which required plenty of time to set up, and make them work. Hell, I love the concept of owning things in middle of space, but the current pos-system just doesn't give me that feeling. Poses are just chains holding me and my time down... |
Rotchink
Fearless Bandits SpaceMonkey's Alliance
1
|
Posted - 2013.01.17 13:57:00 -
[692] - Quote
I have a feeling ccp is mistaking in how many people use posses. From high to 0.0 to wh. |
Nam Noissim
Dreddit Test Alliance Please Ignore
2
|
Posted - 2013.01.17 13:57:00 -
[693] - Quote
CCP believes no (significant) additional income will come from reworking POS mechanics? Okay. CSM, CCP, here is how that belief is wrong.
Developers that do not update and enhance their game in accordance with their player base's wishes are known as scumbag developers. People wonder why they should bother giving that developer any money if the dev won't listen to what they want the game to be. This was proven by monaclegate nearly killing your game, followed by the Commissaring of a lead dev, followed by a patch entirely dedicated to new mechanics and bug fixes. You fixed your game, and bittervets came back.
At the same time, how many moons in high sec are not towered? Quite a few actually, once you get a bit out of the way. How many people would make 1-man research POSes if it was easier to figure out what to do in order to get one setup and working? Or how many people would venture into lowsec and try to deal with reactions for boosters? If you make something more attractive, people will try more, find things they like more, and tell their friends "Hey, this thing is awesome." and boom, you have a new subscriber.
Failing new subscribers, being good to your current ones is also a great idea, because when you do pull a dumb like monaclegate, they will have something to look back on and say "Ok, this is dumb, but they did X in the past, so I'ma stick with them and hopefully they'll right their dumb." |
flakeys
Arkham Innovations Paper Tiger Coalition
766
|
Posted - 2013.01.17 14:00:00 -
[694] - Quote
Sierruk wrote:Please don't ignore the POS system.. it's all wormholers live in.
It's not just wormholes.IF you look at the replies given here i think i can honestly say that this topic is the only thing that people in low-sec , null-sec ,high-sec and WH would agree on.
That alone speaks volumes.
We are all born ignorant, but one must work hard to remain stupid.
|
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
367
|
Posted - 2013.01.17 14:01:00 -
[695] - Quote
Maybe CCP don't want to update pos's because... no-one at CCP has the faintest idea of how to use them? Kick Heim... MATE |
rsantos
TEC-NOLOGY Test Alliance Please Ignore
3
|
Posted - 2013.01.17 14:02:00 -
[696] - Quote
Just do it! Its broken.... fix it.
|
Tippia
Sunshine and Lollipops
12663
|
Posted - 2013.01.17 14:02:00 -
[697] - Quote
GǪI also have to question the whole Gǣonly a small portionGǥ from a statistics standpoint. What are they actually looking at when they say that?
To my mind, using the last available numbers, some 6.5% of characters lived in w-space. They are affected to a man by how POSes (don't) work. 20% Nullsec? Yeah, pretty much everyone in that category as well. Lowsec? Eh, maybe a bit fewer, but it's not like every moon out there is emptyGǪ so let's add in half of them as well GÇö another 4%. And finally highsec. The sheer amount of time required to find a free moon to park your POS at suggests that they're mighty popular in the highsec crowd as well. Can you find a spot? Sure. That doesn't mean that highsec isn't shock full of industrialists that rely on POSes for their work GÇö it just means that there are an awful lot of moons out there. Their own surveys say that some 8% of the players are engaged in manufacturing, so let's be conservative and add in that proportion of highseccers as well GÇö another ~5%.
That means at least a third of the players in this game are directly affected by how POSes work and interact with them on a regular basis, and pretty much everyone else will be indirectly affected.
That is not GÇ£a small portionGÇ¥. It is a pretty large portion. It is a portion on the same scale as how many run missions. It is also a very weak excuse unless they can specify it further and explain what they mean. Vote Malcanis for CSM8. |
Typo Interobang
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2013.01.17 14:03:00 -
[698] - Quote
I have always avoided doing any work with a POS other than keeping some ships in a corp hanger. The things are too much trouble and take too much time. Please make them fun. |
Mizhir
Red Federation RvB - RED Federation
2752
|
Posted - 2013.01.17 14:03:00 -
[699] - Quote
So they say that it will only affect a small portion of the players .... what about they redesign the system to make poses more accessable and desireable for more players, rather than keeping it as a "thing for a small portion of the players".
If you are having Smurf problems I feel bad for you son I got 99 problems but a Blue aint one. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
289
|
Posted - 2013.01.17 14:04:00 -
[700] - Quote
700
in a few hours (from 3:39 to 14:04).... will you wait for the whole player-base to say something to prove you wrong CCP? Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
|
Mascha Tzash
Royal Amarr Institute Amarr Empire
52
|
Posted - 2013.01.17 14:06:00 -
[701] - Quote
I allow myself to say that anyone within CCP will neither read this or hear from this thread nor will anyone within CCP takes any action out of this protest. Some Falcon or Eterne might see it, report it a the meeting in a way like "Yeah. Some players still anoy us with this LEGO-POS thing which turned out to be too complex and we don't want to tell them." I don't expect anything more than this.
I want new POSes.
The quote "we need to ask ourselves what is the best bang for our developer buck" just tells that CCP stoped shooting for the stars and startet to be a company like EA, Sony or Vivendi; in short boring. I'm deeply disapointed. |
Lukas Rox
Aideron Technologies
18
|
Posted - 2013.01.17 14:07:00 -
[702] - Quote
Iniquita wrote:Here are a few things that are wrong with pos presently:
POS roles are horrible. In order to let someone do something with a single pos you have to grant them roles which allow them to mess with every other tower you have. You are not able to assign roles to specific towers, systems, constellations, individuals, or groups. This is a problem for wormhole dwellers as well who live in their pos for extended periods of time.
POS setup is a painful mechanic Right now when setting up a tower you must manipulate a green box into a position at least 45km or so from the pos in order to anchor it, you must do this for each module. The process of anchoring a large number of modules becomes one of tedious camera manipulation and counting modules to ensure they are placed properly.
The amount of keyboard time required to setup a large deathstar pos of the type used for staging in deployment systems can easily exceed 2-3 hours. This is the amount of time required simply to online all the modules, not move them, manipulate thier position, or fill them with ammo.
A large alliance requires significant out game tools to manage POS tasks such as: Notifying logistics when pos need fueled, notification of a structure attack, figuring out fuel needs, etc...
The stront timing mechanic is incredibly tedious, annoying to calculate, and strontium has an incredibly large volume.
If you've ever tried to move a supercap or especially a titan around in a pos bubble or during a mass login you'll understand how bumping and pos also present an interesting challenge. Additionally some pos modules such as a ship maintenance array have an incredibly small refitting range making it more practical to unanchor and move the module rather than try and navigate your titan in range.
You are also unable to swap t3 subsystems on a ship maintenance array requiring wormhole dwellers to find a station in k-space if they wish to swap subsystems on their ships.
Please do not abandon this pos revamp, it impacts more players than you are willing to admit
Very insightful post. As a person who has to do with POSes on a daily basis I cant agree more.
POS system needs a ground up revamp, or at least serious maintenance. Setting up mods is just barely better because of reduced anchor/online timers. We need better GUI. We need better linking UI - one similar to the PI wouldn't be bad. POS fitting window would not be a bad idea. More control over who has access where would also help a lot.
Please cosider it - the amount of ppl who have to interact with POSs might be small, but we who do are enablers for the rest of our corp mates. Reducing fuel types to 1 was great idea, but it was only the tip of an iceberg. |
Nash MacAllister
The Kairos Syndicate Transmission Lost
34
|
Posted - 2013.01.17 14:08:00 -
[703] - Quote
CCP,
While I have been somewhat skeptical of many of the POS revamp ideas floating around, doing nothing at all is absolutely the wrong tactic. Currently, because the POS mechanics and management are SO TERRIBAD, it effects all of our Corp operations. Security management is an absolute joke and every time you allow access necessary for members to complete daily tasks, you are opening up the whole corp to sabotage from within. Our recruiting security has to be so strict, due mainly to the horrible POS security management, that we often turn prospective members away for even the slightest hint they may be a security risk. Perhaps you should consider the fact that if the POS issues were addressed, wh dwellers would be a much larger portion of the Eve community. But, while I speak as a wh dweller, I know firsthand these flaws effect many many Eve players.
If nothing more, we need individual SMA/CHA access coupled with Corp SHA/CHA tabs with assignable access. On top of that, there has to be a way to allow individual members to manage production and gas reactions without compromising the security of the entire POS or forcing Directors to do all the dirty work on a daily basis. But, there has to be work done to overall POS security and management. It cannot wait.
Thank you for your consideration.
Sincerely,
Nash MacAllister CEO - The Kairos Syndicate The enemy of my enemy is... -ájust another guy that needs killin' |
Derek Itinen
Running with Knives Nexus Fleet
3
|
Posted - 2013.01.17 14:09:00 -
[704] - Quote
POS revamp is the feature I am most interested in out of all I have ever seen, and I don't even use POSes. |
Tusko Hopkins
HUN Corp. HUN Reloaded
12
|
Posted - 2013.01.17 14:09:00 -
[705] - Quote
It's high time that something is done about POSes, they are a pain in the ass in their current form. We just read a dev blog about "Enablers" and "Instigators" by CCP Seagull, well, POSes definitely act as "enablers" for a lot of different operations. It's far from true that only those who are actively running POSes would be benefiting from POS changes.
About the possible target audience of the change: the stuff from CCP we heard about the in-design POS system was stuff like a "mobile habitat" you can upgrade and maybe even move. They said that they wanted everyone to have a spot in this dark and hostile galaxy they can call their home. This idea suggests that by designing a new POS system CCP did not only want to reimplement and tweak the existing system, but also wanted to broaden the circle of pilots actually running a POS. And this immediately cancels CCP Unifex' argument about how few people would be affected by a POS revamp.
I believe their original idea of redoing the POS system by also expanding it in way that allows anyone to have his own little POS was a pretty good one. They must have failed to come up with an idea that would enable the majority of the players to make use of a new POS system or something. |
atomtoaster
Apex Overplayed Coalition Fatal Ascension
5
|
Posted - 2013.01.17 14:10:00 -
[706] - Quote
Fix Posses CCP!
Kick Heim! |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
370
|
Posted - 2013.01.17 14:10:00 -
[707] - Quote
atomtoaster wrote:Fix Posses CCP!
Kick Heim!
:D
Edit: This is what I do when I'm in uni avoiding a deadline at 9am tomorrow morning. Kick Heim... MATE |
Invitus
Dreddit Test Alliance Please Ignore
17
|
Posted - 2013.01.17 14:11:00 -
[708] - Quote
This is important. |
Mr TD
The Forgotten Navy Gentlemen's Agreement
1
|
Posted - 2013.01.17 14:11:00 -
[709] - Quote
While I don't care about modular POSes what you need to fix is POS:es usability both when it comes to setting one up, using and managing. |
WInter Borne
Cold Station 12 Surely You're Joking
41
|
Posted - 2013.01.17 14:11:00 -
[710] - Quote
Take your time CCP, its not like we havent been waiting several years already. |
|
Lorilath
Playboy Enterprises Dark Taboo
1
|
Posted - 2013.01.17 14:11:00 -
[711] - Quote
These need fixing. The one pos I ran was a huge pita |
Skippermonkey
Dreddit Test Alliance Please Ignore
1744
|
Posted - 2013.01.17 14:11:00 -
[712] - Quote
Now would be a great time for CCP to release a statement or make a DEV post saying that their words have been 'misinterpreted' and that revamping the POS system is very much in the plans for the coming year COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |
SteelDragon
Strange Energy Gentlemen's Agreement
1
|
Posted - 2013.01.17 14:11:00 -
[713] - Quote
The POS system needs a TOTAL overhaul. How 'bout it CCP? |
DaveTheGreat
Enlightened Industries Test Alliance Please Ignore
2
|
Posted - 2013.01.17 14:13:00 -
[714] - Quote
Please fix POSes |
Cal Becka
Axiom Sprocket
11
|
Posted - 2013.01.17 14:13:00 -
[715] - Quote
POS's suck. I ran a network of 5 towers last year and it killed my enjoyment of the game. I currently co-run a POS in highsec. they need a revamp. and i was seriously looking forward to modular POS's. i personaly wouldn 't be averse to an entire expansion revolving around POS's. |
Novarria
B0rthole Test Alliance Please Ignore
3
|
Posted - 2013.01.17 14:13:00 -
[716] - Quote
I join my fellow Wormhole dwellers in beseeching you to reconsider your apparent abandonment of the POS revamp plans. This is an acknowledged broken aspect of the game that affects far more players than you seem to think it does based on the minutes. Please consider devoting the necessary resources to following through on this necessary revamp. |
FalconX Blast
Amok. Goonswarm Federation
29
|
Posted - 2013.01.17 14:14:00 -
[717] - Quote
Focusing on what CCP believes the masses want creates debacles like Incarna. Sometimes you have to listen to what even the 1% are telling you because they are the ones creating the in-game content that tens of thousands of players are benefiting from (whether those players realize it or not). There shouldn't be a single uninterested player, those not showing interest are simply ignorant of where GÇ£stuffGÇ¥ comes from and fat/dumb/happy consuming the efforts of others.
If we can improve the experience at the top of the chain, benefits will trickle throughout the rest of the playerbase. IGÇÖve been in multiple corporations that had great guys in it, but only 1-2 dudes in leadership that sacrificed their game time to struggle running the POS to give 100-150 dudes a reason for playing and interacting with each other. Those 1-2 dudes in leadership got burned out. The current POS design is directly responsible for multiple dedicated leaders being burnt out and leaving the game.
The idea of GÇ£high-level contentGÇ¥ in EVE should not be to burn out the leadership of corporations, those few leaders trying to build something to support their band of 100+ dudes, to the point where they are unsubbing from EVE and leaving those followers hanging. Those followers are then themselves left to contemplate whether they too should unsub or go through all of the pain of finding another home and a new group of friends to continue playing the game with.
Bad POS design creates unsubs. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
233
|
Posted - 2013.01.17 14:14:00 -
[718] - Quote
Maybe we should do a POS protest where we siege all the POS in Jita and burn them to the ground.
Some of them are quite the **** stars. |
JamesCLK
264
|
Posted - 2013.01.17 14:17:00 -
[719] - Quote
Tippia wrote:That means at least a third of the players in this game are directly affected by how POSes work and interact with them on a regular basis, and pretty much everyone else will be indirectly affected.
That is not GÇ£a small portionGÇ¥. It is a pretty large portion. It is a portion on the same scale as how many run missions. It is also a very weak excuse unless they can specify it further and explain what they mean.
Hence my 100k guesstimate; or ~22% of EVE; with some generous low-balling to boot. It's probably closer to what you're guessing. In other words: POS towers are, bar none, the single most influential piece of player infrastructure in the game. For CCP Unifex to deny this is preposterous. Malcanis for CSM 8! |
Ciara Talari
Orbital Dominance Malefic Aspects
3
|
Posted - 2013.01.17 14:18:00 -
[720] - Quote
FalconX Blast wrote:Focusing on what CCP believes the masses want creates debacles like Incarna. Sometimes you have to listen to what even the 1% are telling you because they are the ones creating the in-game content that tens of thousands of players are benefiting from (whether those players realize it or not). There shouldn't be a single uninterested player, those not showing interest are simply ignorant of where GÇ£stuffGÇ¥ comes from and fat/dumb/happy consuming the efforts of others.
If we can improve the experience at the top of the chain, benefits will trickle throughout the rest of the playerbase. IGÇÖve been in multiple corporations that had great guys in it, but only 1-2 dudes in leadership that sacrificed their game time to struggle running the POS to give 100-150 dudes a reason for playing and interacting with each other. Those 1-2 dudes in leadership got burned out. The current POS design is directly responsible for multiple dedicated leaders being burnt out and leaving the game.
The idea of GÇ£high-level contentGÇ¥ in EVE should not be to burn out the leadership of corporations, those few leaders trying to build something to support their band of 100+ dudes, to the point where they are unsubbing from EVE and leaving those followers hanging. Those followers are then themselves left to contemplate whether they too should unsub or go through all of the pain of finding another home and a new group of friends to continue playing the game with.
Bad POS design creates unsubs.
This ^^
|
|
Teezea Evotori
Red-Five ARK.
3
|
Posted - 2013.01.17 14:19:00 -
[721] - Quote
We've wanted to expand our operations, but the current POS system has made us pause and stick with the POSes we have and not add more. +1 to everything above, Please fix them! *\o/* |
mustangsally31
Dreddit Test Alliance Please Ignore
16
|
Posted - 2013.01.17 14:20:00 -
[722] - Quote
Come on CCP, why is it always one step forward then 10 steps back with you?, if you didnt realise how much of an issue this is for the community, I hope you are finally grasping it after this thread! |
Rex Rawhead
Trojan Legion Fidelas Constans
0
|
Posted - 2013.01.17 14:23:00 -
[723] - Quote
CCP Please fix the POS Situation. Thanks [:=d |
Viktoria Von Doom
Raven Microcybernautics
5
|
Posted - 2013.01.17 14:24:00 -
[724] - Quote
POS definitely need a change. +1 |
Area51
Aliastra Gallente Federation
1
|
Posted - 2013.01.17 14:26:00 -
[725] - Quote
+1, the current POS system really needs a revamp. |
Kilwerkz
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.01.17 14:26:00 -
[726] - Quote
With so many other things to "fix" or repair, why? |
Tyzone
Fweddit I Whip My Slaves Back and Forth
1
|
Posted - 2013.01.17 14:27:00 -
[727] - Quote
I would like POS to get fix / redone. Give us player housing and they will come. |
NoT KwarK
LP Incorporated
11
|
Posted - 2013.01.17 14:29:00 -
[728] - Quote
Please fix POSes CCP, they are complete garbage in their current state. |
Dragunov
The Kairos Syndicate Transmission Lost
2
|
Posted - 2013.01.17 14:30:00 -
[729] - Quote
I am a POS owner and I approve this message.
Fix them! |
Patrick Baboli
meadhan oidhche cinneach
0
|
Posted - 2013.01.17 14:30:00 -
[730] - Quote
i would love to be able to build POS's by puting them together rather than leaving them hanging in space, also players sometimes get stuck in the POS parts as they bounce around. i will not say how many times this has happened to me or people i know, however that number is not small. i vote for POS's and more involvment in designing and building a POS rather than slaping random parts into the bubble, thank you two step for speaking up. CCP i'm a new player that has gotten involved in POS's so it's not that unlikely for people to put them up, the barrier is that right now the rules for where and when you can put up POS's is to complicated for many people. i would also like to see a more intuitive POS manegment screen, if that is possible for you to do then thank you on behalf of the three eve players i live with |
|
space chikun
Fweddit I Whip My Slaves Back and Forth
40
|
Posted - 2013.01.17 14:32:00 -
[731] - Quote
Unifex - maybe you should be replaced; you say you play and understand the game, but it's obvious to me you have no clue what the hell actually goes on in this sandbox.
The castles you see, built on the backs of these horrible things. Before Dominion (I think?) POSes were the Sov-determining factor in the game. They were removed from that equation, certainly, but they're still needed for these massive alliances to even continue existing.
Perhaps we can explain it in a way that you understand:
This game would not be as big as it is without the POSes. Period. End of story. You would not have the gigantic alliances that you have, and you wouldn't have large-scale battles going on. This is a lot of money. Maybe you should consider that.
FIxing the POSes as they stand is not as good as new POSes, but holy ****, none of our combined language skills can come up with the words to describe how ******* wrong you are for saying not enough people were affected to justify the development effort.
When I'm working on our million+ customer-a-day web hosting services, and help coordinate the development process, if a single ******* user calls in about an issue with one tiny feature (a contact us button, for example), we will fix it, regardless of the amount of effort needed. Either the feature is removed, or it's fixed, period. We don't tell our ******* customers "you're not important enough to fulfill the promises we've made for the past 6 years". No, **** that.
I can't ******* believe I just renewed my wormhole alt early. If I'd waited until this was announced, I'm not sure I would have renewed at all.
I've been disappointed in CCP in the past, and this time, I'm downright pissed. I'm sick of the bullshit excuses - you don't have to make what Fozzie described at the tournament, he made it clear that it was a hopeful dream. BUT FOR THE LOVE OF ******* THE ENTIRE UNIVERSE, PLEASE AT LEAST FIX POS RIGHTS MANAGEMENT. |
Jadiss
HUN Corp. HUN Reloaded
0
|
Posted - 2013.01.17 14:33:00 -
[732] - Quote
+1 for fixed / modular POSes. |
Gabriel Baum
Lumodynamics Power Control Corp Panda Cave
0
|
Posted - 2013.01.17 14:33:00 -
[733] - Quote
If few use POSs, it's because they are broken. They represent the backbone of the EVE economy and their value is greater than the sum of those who use them. They should be fixed as a matter of priority. |
B Bilbo
Boob Heads Test Alliance Please Ignore
0
|
Posted - 2013.01.17 14:34:00 -
[734] - Quote
+1 please fix... at least over time.. a lot of the issues!!
I currently do not own one, but I use one... would like to own one but not the way it is now |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
374
|
Posted - 2013.01.17 14:35:00 -
[735] - Quote
This pos revamp isn't just for EVE... it's for the good of mankind that you'd be conceptualizing and designing these immense structures. Kick Heim... MATE |
Lucas Dimas
SUPERNOVA SOCIETY Tribal Conclave
0
|
Posted - 2013.01.17 14:35:00 -
[736] - Quote
+1 , I support this Idea |
Watercooler
Feuer Schwerter
0
|
Posted - 2013.01.17 14:35:00 -
[737] - Quote
Pls rework it |
Stags Leap
Li3's Electric Cucumber Li3 Federation
8
|
Posted - 2013.01.17 14:36:00 -
[738] - Quote
The only reason I'm willing to refuel POS towers for the Alliance is so I can be there when the modular conversion comes. Well, and because we need someone to do it as a service to the group. It's not currently entertaining. It limits my ability to get out and PVP. |
Koban Agalder
Future Corps Sleeper Social Club
2
|
Posted - 2013.01.17 14:36:00 -
[739] - Quote
+1
Occupy CCP's POSes to force the intruduction of modular POSes ? |
Mad Gus
E.M.P. Industries Gentlemen's Agreement
0
|
Posted - 2013.01.17 14:37:00 -
[740] - Quote
Please, fix the POS, it's really needed. |
|
Benilopax
Solar Storm Insidious Empire
391
|
Posted - 2013.01.17 14:38:00 -
[741] - Quote
Please fix POS.
Don't drop the ball again CCP... ... |
Project Molcos
Weyland Mulgrew Corporation Dominatus Atrum Mortis
0
|
Posted - 2013.01.17 14:38:00 -
[742] - Quote
Post |
Kara Kardan
Ekchuah's Shrine Comporium Kill It With Fire
3
|
Posted - 2013.01.17 14:38:00 -
[743] - Quote
Jack Mayhem wrote:Quote: I challenge you to show me any system without a POS. But.. Jita has no POSes, and it has the highest population in EVE! That means that POSes kill player populations! /sarcasm
Lol ok i give you that then... how horrible, these people sucking space-poses! |
czMulti
Posthuman Society
26
|
Posted - 2013.01.17 14:39:00 -
[744] - Quote
I want my space city. |
Sir Hammy
The Scope Gallente Federation
1
|
Posted - 2013.01.17 14:39:00 -
[745] - Quote
Revamp POS system please, preferable modular POS system |
Ayandra
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.17 14:40:00 -
[746] - Quote
There's so much ignorance in Unifex' comment. The whole system needs an overhaul badly so a corp's general memberbase can have the roles required to set up their own control towers, run reactions, etc. Relieve us of these and many other related POS annoyances already, we've been waiting for it long enough. |
Joshua Foiritain
Coreli Corporation Corelum Syndicate
152
|
Posted - 2013.01.17 14:40:00 -
[747] - Quote
As someone who uses starbases; They really need a lot of improvement.
Also; If they werent so terrible more people would use them and if the access to them could actually be made secure then they'd be a lot more useful to corporations and alliances. |
Strata Maslav
Born-2-Kill 0utNumbered
44
|
Posted - 2013.01.17 14:41:00 -
[748] - Quote
Give me a place that I can proudly call a home. Fix POSes! |
Radnaxela
Hard Economic Times Solutions
0
|
Posted - 2013.01.17 14:41:00 -
[749] - Quote
+1
Not to mention, if desires of "elite 00 PVP entities" are granted and we get destructible stations with loot drops, everybody will have to live on POSes. |
Akrasjel Lanate
Naquatech Conglomerate
1012
|
Posted - 2013.01.17 14:41:00 -
[750] - Quote
Soo they are saying that POS revamp is a new Jesus feature that they dont want to do beacause even if it will take one year and effort of the whole company the ending effect still may be not satisfying for the community. |
|
Susiqueta Muir
Bio-Tech Research Tribal Band
31
|
Posted - 2013.01.17 14:42:00 -
[751] - Quote
As per a post I made in another thread, you don't need to replace all the POS system in one go, start off small and add new components over time. Watch as players pick up on the development and come up with loads of uses (and ideas) for POS's.
I'd have a POS or two if they weren't such a pain to setup (finding space for one is challenging enough), maintain and use...
I want a PLAYER not CORP owned structure, a place to dock, stand up in, store stuff and hide away in the Ar$e end of an asteroid belt.. :)
SM. |
Keras Authion
Science and Trade Institute Caldari State
114
|
Posted - 2013.01.17 14:42:00 -
[752] - Quote
Do it CCP. I'll have one bad excuse less to stay in a npc corp if you make POSes not a huge pain to use. This post was rated "C" for capsuleer. |
space chikun
Fweddit I Whip My Slaves Back and Forth
43
|
Posted - 2013.01.17 14:42:00 -
[753] - Quote
Ayandra wrote:There's so much ignorance in Unifex' comment. The whole system needs an overhaul badly so a corp's general memberbase can have the roles required to set up their own control towers, run reactions, etc. Relieve us of these and many other related POS annoyances already, we've been waiting for it long enough.
The sad part is, I do the same **** he does for a living, for probably 10x as many customers, just not for a video game. And even I understand what he said was bad. I'd say I want his job, but apparently it's pretty effective at destroying one's mental faculties. I rather like the few I have left. |
Waldemar Pawlak
Hard Knocks Inc.
29
|
Posted - 2013.01.17 14:43:00 -
[754] - Quote
Dear CCP, pls commit some of your time to fixing POSes. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
293
|
Posted - 2013.01.17 14:43:00 -
[755] - Quote
Akrasjel Lanate wrote:Soo they are saying that POS revamp is a new Jesus feature that they dont want to do beacause even if it will take one year and effort of the whole company the ending effect still may be not satisfying for the community.
Soo, they will not do it at all, and have the worst outcome possible...a 0 in a 0-10... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Luna Deos
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 14:44:00 -
[756] - Quote
I usually don't care enough about most changes to post.
This is not one of those times.
The hoops I have to jump through for what I do (which is almost exclusively training these days, FFS) with POSes is utterly ridiculous. Time and time again we hear that CCP will try to work something out, but it's pretty lear the person calling the shots on this one only plays CCP-generated (PvE) content.
Is this not the same CCP that lauds itself for embracing user generated content? At it stands, it appears that those in charge have never experienced this content for themselves, as even small gang incursions depend richly on a POS to fall back on. |
Vincent Athena
V.I.C.E.
1513
|
Posted - 2013.01.17 14:44:00 -
[757] - Quote
Yes I want a new POS system. I think we should be able to build stuff all the way from a small "shack in the woods" to full size stations, and do it most anywhere in space.
I also said that in CCP's latest survey. You still can. Download a new copy of the client and log in a few times. Eventually the add for the survey comes up. http://vincentoneve.wordpress.com/ |
Max Kolonko
High Voltage Industries Ash Alliance
234
|
Posted - 2013.01.17 14:44:00 -
[758] - Quote
CCP, we really need something done to POS'es.
It getting harder and harder to acomodate our own corp members in our poses, even though we have capacity in terms of m3 for ships and cargo.
The reason is there are only 3 levels of access that can be set to modules. There are no provate hangars or sma.
I have almost 200 people i try to acomodate on 5 poses in my WH.
They have everyday problems with onlining/oflining sma's and hangars (and for that they need hi level of access to pos). with access to specific access that i can not set public to all, but at the same time i can not define sufficent level of access to sort it out so that all people that should have access have that access without giving access to similar modules and any other pos.
What i'm saying is that any fix to POS will not only help me or other director. not only the enablers will get easier life, but all POS living members of my alliance.
Therefore what i find in minutes is pure nonsense and lack of understanding of POS life from CCP perspective.
It seams from me that POS'es are viewed only from the "moon-goo-mining" point of view, where indeed, one person use the pos. but in many places people live in poses, and in that situation all of members living out of it will feel the impact of any improvements.
That is extremly important to all WH residents. We have to go miles out of our way to ensure our assets are secure AND that our ally/corp members have a place to live at the same time. Its not only problem to us - the enablers, but TO ALL PEOPLE LIVING OUT OF POS Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Tahna Rouspel
Big Johnson's PLEASE NOT VIOLENCE OUR BOATS
92
|
Posted - 2013.01.17 14:44:00 -
[759] - Quote
POS affect a lot more than just tower managers.
I'm a wormhole dweller and an industry manufacturer. I'm tired of the lousy storage and industry management of POS. This doesn't just affect me, it affects everyone living inside my POS and anyone that benefits from the existence of POS. This is a lot of people.
Not to mention, if there was some security, we could start hiring more easily into the corporation without fear of getting robbed. |
Zann Mei
Fatal Ascension
35
|
Posted - 2013.01.17 14:44:00 -
[760] - Quote
WARNING: Operating a starbase is harmful to your health. CCP is not responsible for any damage caused by operation of starbases in EVE Online. |
|
Eli Green
The Arrow Project
425
|
Posted - 2013.01.17 14:45:00 -
[761] - Quote
Post for support wumbo |
Talin
GERIS FOR HIRE
5
|
Posted - 2013.01.17 14:45:00 -
[762] - Quote
I'm reposting this here because it sums up my feelings on this mater really well. The Modular system that was perposed to us so many months ago was a great step forward in what I think EVE needs. People need more of a stake in this space game. Housing is or Personal Modular stations is a good way to give players a reason to come back, and allow for many things to be tied back that could potentally FIX a vast number of things if tied in correct.
We need something done with POS's to make them more accessable and more interesting. I would use one if they were. Anyway to make it short and sweet, CCP, something needs to be done about POS's and the Idea's you had so many months ago. Trust me when I say, these changes would have effected me. They really would have.
Your humble "Lurker" signing out.
Without anymore preamble here is the post I made earlier.
*******
Greetings to CCP and CSM,
I want to congratulate you one what seems to be a very successful gathering. You both seem to have hashed something to be relished. The new direction sounds promising and the new Custodian's of the EVE Universe seem to have a good grasp on what they want and perhaps what we want.
However in the course document I became extremely discourage. Perhaps I didn't read enough or didn't comprehend everything that was said, but from the nature of the minutes it seems that the idea of Modular POS's has been side lined if not completely scraped by the development team.
The idea's given to us several months ago were a beautiful reminder to me of the awe and potential of EVE. The honest truth is I've always wanted to have a little section of EVE that was distinctly my own. Something the current system of POS's does not provide to someone who by accountability terms for EVE would be considered a "Lurker". While I know it's possible open a Starbase in the current system. The thing purposed to the CSM's and the inadvertently the rest of the player base was exactly what I've always wanted. I've always wanted a home floating around the Planet of my choosing, so I could claim a little section of High sec for myself. I even have a little planetary Orbit I've picked out already.
Under the plans described to CSM back before the beginning of the new year I was excited and began actively playing again. Now the ball has been yanked out again, and a potentially great feature was taken away with no argument or consideration for what could become a very viable aspect of EVE if it was nurtured. Rather it was casually swept under the rug because it would be to constraining to impalement. Because it would effect to few players. Well if you had chosen to look into expanding the versatility and desire would undoubtedly increase. I know I would be making a new home in space.
The new Dev blogs even more outrageously continued to list POS's as part of the changes potential changes. While I know it was stated that it might not reflect the final list. They then cold handedly rip any continued idea of the aforementioned Modular POS's out because they don't THINK it will effect enough of us.
Well, it would have affected me if you had chosen to do it. I would have been ready to dumb hundreds of millions of ISK or probably hundreds of dollars in Real cash to make my little space home in EVE a reality.
For the futures sake CCP, and CSM's I hope you reconsider this course of action.
Thank you for listening, It's time I go back to lurking.
-Tal |
M'aak'han
C-7
4
|
Posted - 2013.01.17 14:46:00 -
[763] - Quote
I've lived in NPC Nullsec (almost) without stations (Great Wildlands). I've lived in WH space. I've lived in sov Nullsec without a nearby station or outpost.
I'm considering starting an industry alt that will need POSes, but I'm holding back until THEY GET USABLE!!!
CCP, maybe few people use those POSes because they are crappy and outdated in the first place!???
I'm one of those, I've given up on POSes until they are fixed! Just a few days ago, I was telling a guy who was prospecting on the test server how they were a pain to use, I don't know what he thinks now, but his first statement was like "WTF?!!" when he anchored the tower for the first time.
We NEED at least personal ship hangars, personal storage and proper rights management for each POS.
I'm supporting this thread.
|
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
208
|
Posted - 2013.01.17 14:47:00 -
[764] - Quote
I hereby express my sceptiscism about not revamping POSes.
Current POS mechanics are rather unappealing:
- Setting up POSes has been made shorter, but not more practical. - The "modules floating in a bubble" design is just plain ugly. - They are too cheap compared to what it takes to bring them down. - Manufacturing out of a POS requires too much logistics compared to stations or importation. - Current mechanics (POS gun placement) already allow "space penises" to be built, so no (additional) issue with a theoretical customizable modular POS design.
A POS revamp would be a huge plus to the game because:
- More appealing POS mechanics would lead to wider usage of POSes, in turn leading to easier life for small groups out of empire. - Building one's own starbase is awesome. It could even be a simple thing, like a central structure with "fitting slots" to which one can add either multi-connectors (providing additional fitting slots) or structures (see Earth 2160 european dynasty bases). - More awesomeness leads to more subscribers, leading to more money, leading to more staff, leading to more awesome. Circle of virtue.
Why active tank bonuses are bad for you |
dslave
Clann Fian Transmission Lost
3
|
Posted - 2013.01.17 14:47:00 -
[765] - Quote
+1 for fix. I dont know if this has been posted in here yet: http://eve-search.com/thread/391410-0/page/1 |
S1r DigbyChickenCaesar
Fweddit I Whip My Slaves Back and Forth
4
|
Posted - 2013.01.17 14:47:00 -
[766] - Quote
Plz Fix da pos's |
Bashar Hardin
Twisted Inc. Twisted.
3
|
Posted - 2013.01.17 14:48:00 -
[767] - Quote
I am a wormhole dweller and, therefore, a POS manager.
I was excited to hear, many moons ago now, that a complete POS redesign was on CCPs radar.
I am now disappointed that this appears to have been shelved.
I like wormhole space. I think it's been a wonderful addition to Eve but I continue to live there despite of the POS problems.
I've left wormholes before because of getting the hump with POS management but I've come back. I'll get sick of it again in the future at some point I know. What happens then I don't know. What has helped with the frustrations recently has been the sure knowledge that CCP were on the case and really wanted to modernise POS'. Now? Not so much. |
Denidil
Turalyon Plus
564
|
Posted - 2013.01.17 14:48:00 -
[768] - Quote
WE WANT NEW POSSES Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Maven Einstein
Ekchuah's Shrine Comporium Kill It With Fire
5
|
Posted - 2013.01.17 14:49:00 -
[769] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Corp theft is at an all time high with wh corps or for that matter any corp that lives out of pos's. There is no reason for this. I can understand if the players are just ignorant and can't fend for themself, but to not have an option to prevent all this is flat out sure laziness from ccp to revamp the pos system. Why does one person have to have access to al indusry jobs to do industry out of a pos? PLEASE for the love of god fix the role system and access system for the pos's. |
Bijata Dolinskaja
BurgezzE.T.F
3
|
Posted - 2013.01.17 14:49:00 -
[770] - Quote
Over the past few years I always planned owning a POS but got scared away because the current system is just one big mess which eats away a lot of time I could spend doing things I enjoy.
Revamp the POS! |
|
Vxrasa
GoonWaffe Goonswarm Federation
29
|
Posted - 2013.01.17 14:49:00 -
[771] - Quote
Please fix POS. |
Ishtanchuk Fazmarai
1012
|
Posted - 2013.01.17 14:50:00 -
[772] - Quote
Do you know what's the elephant in the room (for modular POSes)?
Modular POSes were conceived when CCP figured that they could be filled up with CQs and other avatar content that improved the player experience of owing a POS over owing a pile of junk inside a bubble.
So no avatars = no modular POSes.
Pray so you get the functional overhaul now... No, I'm not back. I had a PLEX on this account and just activated it to bang my head on the Door a bit more. |
Xpaulusx
Naari LLC
154
|
Posted - 2013.01.17 14:51:00 -
[773] - Quote
Snow Axe wrote:Borlag Crendraven wrote:I'm seriously hoping that the dev who blurted out that brainfart that it only affects a minor portion of the playerbase is either getting sacked entirely or moved to handle something where they can't harm the game any further than already has been done. . The dev that said that was CCP Unifex, the Senior Producer. Yeah. We're that screwed. Good god........ you would think that somebody that high up would have their finger on the pulse of the our community. Not good. Fix the POS's enough foot dragging and lame excuses. New Player retention is important to our community. |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
699
|
Posted - 2013.01.17 14:51:00 -
[774] - Quote
I don't exist, nor do I use POS's and I'm 52 years old.
Two out of three of these statements are false...
Interdict Hi-Sec - it's the only way to be sure... |
Domin Ique
Team Pizza No Holes Barred
22
|
Posted - 2013.01.17 14:51:00 -
[775] - Quote
We need POS improvements. WH'ers have been left out in the cold for far too long. We don't need a whole new POS system, just give us something new/different. Better security, better inventory management, T3 subsystem assembly at the bare min! |
Marsha Mallow
Vanishing Point. The Initiative.
13
|
Posted - 2013.01.17 14:53:00 -
[776] - Quote
Please reconsider the view that this issue is low priority for the players. POS management is by far one of the wost experiences this game has to offer. We've waited for years for some attention to be devoted to it. To see senior devs dismiss this as a minority issue undermines CCP's efforts to engage with the community, and quite frankly, makes you look foolish. It may appear on paper a minority issue affecting a small number of players, but POS affect a broad spectrum of player related activity. It simply isn't as clearcut as the number of POS owners vs the wider playerbase. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717 |
Konatsu Miyamoto
24th Imperial Crusade Amarr Empire
1
|
Posted - 2013.01.17 14:53:00 -
[777] - Quote
Please both fix the POS system and make it modular! It WILL attract more players! :D |
Eshnala
TURN LEFT Exodus.
10
|
Posted - 2013.01.17 14:54:00 -
[778] - Quote
Altho i never realy had to deal POS stuff myself, i feel that a POS overhaul is greatly need.
Especialy the idea of abandoning forcefields and removing it with the option for docking (a limited amount of) ships on it apeals greatly to me. It would mean that you have to expose your titan or whatever other ship you want to hide in safety, but still gain from its usefullness in space to other players. No more safezones floating in space! |
Ran Koh
Fweddit I Whip My Slaves Back and Forth
2
|
Posted - 2013.01.17 14:55:00 -
[779] - Quote
I WILL BUY MORE ACCOUNTS IF YOU FIX POSES
POS = SUBSCRIPTION
POS2013 |
MainDrain
7th Deepari Defence Armada
107
|
Posted - 2013.01.17 14:57:00 -
[780] - Quote
@CCP_Unifex Do I want a new modular POS system? No. Do I need to manage it easily? Yes. Please iterate - we've been patient! #tweetfleet
CCP Unifex GÇÅ@CCP_Unifex @RussellBarnes78 That's the key way to look at this.
This is a copy paste from twitter, and looks to be the first response to this issue from Unifex (i could be wrong and if i am i'm sorry)
This to me shows that although a whole new re-design would be bad in terms of the money and time required iteration and improvements of use is something that are happy with doing.
|
|
ShyAsianHunny
Fweddit I Whip My Slaves Back and Forth
3
|
Posted - 2013.01.17 14:57:00 -
[781] - Quote
i think pos' are just about everywhere in lowsec and null. How can say that poses are a "small portion of the community." not to mention WH corps live out of a POS.
"small portion of the community." i didn't realize that 85% of the eve map, including wspace, was only a small portion of the community.
|
Skippermonkey
Dreddit Test Alliance Please Ignore
1751
|
Posted - 2013.01.17 14:57:00 -
[782] - Quote
So i heard that CCP Greyscale is beign an arse to the CSM about POSs
Quote:UAxDEATH disagreed and brought up an example of priorities like POSes, GÇ£you promised us those thingsGÇ¥. Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset. With conversation now completely deteriorating, Unifex took control of the conversation and spoke about POSes. It isnt a flat-out wrong mindset when you presented a bloody roundtable about 'starbases' at fanfest, and went on about 'Fantasy POS 2.0
Stop beign such a bootlicker Greyscale and give your paying customers what you promised and what they want. (http://eveblog.allumis.co.uk/?p=832)
Quote:The next thing I attended was the starbases round table, although it was really a room with lots of chairs and a table at the front where CCP Greyscale and CCP MasterPlan sat. Unfortunately this didnGÇÖt have any microphones so it was more difficult to hear the Devs talk, and the discussions werenGÇÖt moderated particularly well, so some of the more vocal people in the room dominated at times.
CCP Greyscale has a vision he called Fantasy POS 2.0, which is a modular system, almost like a mini-outpost. This would need huge input from the art team, but would essentially allow you to set up a POS but not have to fly around all the different anchored structures to find out which lab the invented blueprints are in.
CCP Greyscale also liked the idea of small individual player POS which virtually anybody could own and put up and have some stuff there.
One of the most concerning aspects of this discussion was that the removal of POS forcefields seemed to be on the discussion table. One wormhole resident seemed particulary upset that players could hide in a POS and not get involved in PvP. However, with the discussions on removing POS forcefields, it didnGÇÖt seem that the impact of such a change had seriously been considered.
All in all, it was recognised that POS need love, but it doesnGÇÖt sound like any major changes are likely for quite some time. I'll enjoy watching CCP dig their way out of this hole they've dug for themselves COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |
TimNeilson
The Greater Goon Clockwork Pineapple
1
|
Posted - 2013.01.17 14:58:00 -
[783] - Quote
posting for pos revamp. also fix the corp interface please. |
HARD STEEL
Caldari Capital Construction Company
22
|
Posted - 2013.01.17 14:59:00 -
[784] - Quote
Advanced POS's = conflict driver. Maybe a small % of people are using them now because they are so horrible.
Space stations = huge sci fi element - I can't believe theres been such a backpeddle on this. Greyscale saying he wanted starbases that could jump systems - that got me so excited.
Now what do we have to look forward to based on this "lets do a little bit of everything" approach? How would that add a sense of wonder and mystery to the game vs "holy crap we can build star bases" ONLY THE HARD.-á ONLY THE STRONG. |
Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
183
|
Posted - 2013.01.17 15:00:00 -
[785] - Quote
I actually think that current POS design works well enough in general however I do think they are well over-due a decent overhaul.
My main gripe is the lack of "allowed" lists that you can add or remove a player from specifically to grant access to the forcefield, specific CHA or SMA, etc. (not just tied down to corp either).
Beyond that theres are some tweaks that wouldn't go amiss to make it a bit less of a chore/more intuiative for people who are managing them but overall I don't see the need for massive changes - setting up and maintaining a POS shouldn't be effortless IMO but at the same time you shouldn't be tied in knots trying to manage basic features. |
Istyn
Freight Club Whores in space
166
|
Posted - 2013.01.17 15:00:00 -
[786] - Quote
Quote:UAxDEATH disagreed and brought up an example of priorities like POSes, GÇ£you promised us those thingsGÇ¥. Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset. With conversation now completely deteriorating, Unifex took control of the conversation and spoke about POSes.
Compare with
http://www.eve-search.com/thread/139688-1/page/4#94
CCP Greyscale wrote:If the minutes are somehow giving you the impression that starbases aren't a high priority, then there's some miscommunication going on. They're a big damn job to do and they need a lot of runway to get them right, but we're working on it as fast as we can.
and
CCP Greyscale wrote: The thing is, starbases are a crufty old system that lots of people use and lots of people dislike using, and we've got to tackle them at some point. If you're classifying "jesus features" purely on size, then ruling them out means we'll never redo the corp management interface, or lowsec, or s&i, or sov warfare, or any of the other "big" projects that everyone wants dealt with.
Do you really think your subscribers are that thick, Greyscale? |
space chikun
Fweddit I Whip My Slaves Back and Forth
50
|
Posted - 2013.01.17 15:00:00 -
[787] - Quote
MainDrain wrote:@CCP_Unifex Do I want a new modular POS system? No. Do I need to manage it easily? Yes. Please iterate - we've been patient! #tweetfleet
CCP Unifex GÇÅ@CCP_Unifex @RussellBarnes78 That's the key way to look at this.
This is a copy paste from twitter, and looks to be the first response to this issue from Unifex (i could be wrong and if i am i'm sorry)
This to me shows that although a whole new re-design would be bad in terms of the money and time required iteration and improvements of use is something that are happy with doing.
Then he needs to clarify that here, not on Twitter, and tell us that they're going to iterate on the current system. As it stands, they've left it at "well, they're not important enough", referring to the players who manage POSes. |
Wafou Ka'Djo
Evolve Inc.
5
|
Posted - 2013.01.17 15:00:00 -
[788] - Quote
I'd like to see a POS Fix/Revamp and a more user friendly corp interface |
Erebus Gale
AQUILA INC Verge of Collapse
1
|
Posted - 2013.01.17 15:00:00 -
[789] - Quote
1) Go to any system. 2) Hit d-scan. 3) See POSes. |
Nair Alderau
EVE University Ivy League
23
|
Posted - 2013.01.17 15:01:00 -
[790] - Quote
MainDrain wrote:@CCP_Unifex Do I want a new modular POS system? No. Do I need to manage it easily? Yes. Please iterate - we've been patient! #tweetfleet
CCP Unifex GÇÅ@CCP_Unifex @RussellBarnes78 That's the key way to look at this.
This is a copy paste from twitter, and looks to be the first response to this issue from Unifex (i could be wrong and if i am i'm sorry) ...
Quoting this because it is important if genuine.
I disagree with no new system (because I think the current system is pretty broken from the get-go and would req. almost as much effort/resources to iterate to usability as simply starting from scratch - except for the art department, obvs.) |
|
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
386
|
Posted - 2013.01.17 15:02:00 -
[791] - Quote
MainDrain wrote:@CCP_Unifex Do I want a new modular POS system? No. Do I need to manage it easily? Yes. Please iterate - we've been patient! #tweetfleet
CCP Unifex GÇÅ@CCP_Unifex @RussellBarnes78 That's the key way to look at this.
This is a copy paste from twitter, and looks to be the first response to this issue from Unifex (i could be wrong and if i am i'm sorry)
This to me shows that although a whole new re-design would be bad in terms of the money and time required iteration and improvements of use is something that are happy with doing.
Or he's found the one person on earth who agrees with him. Unifex has gone back on his word about "pos's can't be iterated upon"... he needs to go all the way here... modular pos's are just too good to pass up on.
Kick Heim... MATE |
Aenrea
Terpene Conglomerate
15
|
Posted - 2013.01.17 15:03:00 -
[792] - Quote
CCP, please, revamp POSes, I hate the current system pretty much in all aspects. You said few months back that you want to make them more accessible, prettier, that everyone could afford to buy one, everyone would like them.
Please, CCP, make this happen. CEO of Terpene Conglomerate, Amarrian FW & exploration corp formed from -áKhanid, Amarrian and Caldari pilots. |
Glasgow Dunlop
Gigaverse The Imperial Senate
41
|
Posted - 2013.01.17 15:03:00 -
[793] - Quote
Yeah, so almost 800 Posts in 12 hours.
Your move CCP . . . I am a small portion of the community-á https://forums.eveonline.com/default.aspx?g=posts&t=194625 |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
296
|
Posted - 2013.01.17 15:04:00 -
[794] - Quote
Heimdallofasgard wrote:MainDrain wrote:@CCP_Unifex Do I want a new modular POS system? No. Do I need to manage it easily? Yes. Please iterate - we've been patient! #tweetfleet
CCP Unifex GÇÅ@CCP_Unifex @RussellBarnes78 That's the key way to look at this.
This is a copy paste from twitter, and looks to be the first response to this issue from Unifex (i could be wrong and if i am i'm sorry)
This to me shows that although a whole new re-design would be bad in terms of the money and time required iteration and improvements of use is something that are happy with doing.
Or he's found the one person on earth who agrees with him. Unifex has gone back on his word about "pos's can't be iterated upon"... he needs to go all the way here... modular pos's are just too good to pass up on.
True, it is not needed Iteraction.. It is needed a REVAMP, as POS is so important as a spaceship... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Saidin Thor
Norse Technologies
14
|
Posted - 2013.01.17 15:04:00 -
[795] - Quote
POSes in their current form are an abomination, but there isn't any alternative.
Almost every single resident of player-owned nullsec will be affected by a POS revamp (through staging towers, jump briges, etc).
Every resident of a wormhole will be affected by a POS revamp (since WH dwellers are totally dependent on POSes to actually live inside a WH).
Those residents of NPC-nullsec that have staging towers will be directly affected by a POS revamp.
Owners of lowsec towers, as well as any entities which have staging towers in lowsec, will be directly affected by a POS revamp.
Owners of hisec towers will be directly affected by a POS revamp.
This seems like a lot of people that are going to be affected. Considering that balancing nullsec basically only affects residents of nullsec, I would posit it's a significantly larger population than would be affected by working on "balancing nullsec." Finally, I believe that not seeing a real POS overhaul as part of the solution to Nullsec balance is a real mistake.
Does the change to POSes HAVE to happen as implementation of modular POSes? No, I don't think so. But improvements to the way they are handled now is something that needs to happen. |
Dynow Sawr
E.M.P. Industries Gentlemen's Agreement
0
|
Posted - 2013.01.17 15:04:00 -
[796] - Quote
Heimdallofasgard wrote:
...the current system is pretty broken
I totally agree, POS interface is a mess, please fix it. |
Qlyx
RowanTree Corp Nulli Tertius
0
|
Posted - 2013.01.17 15:05:00 -
[797] - Quote
Fix pos please. |
Pinky Feldman
Gank Bangers Moar Tears
485
|
Posted - 2013.01.17 15:05:00 -
[798] - Quote
Does this mean we will get hats finally?
The moar you cry the less you pee |
czMulti
Posthuman Society
28
|
Posted - 2013.01.17 15:05:00 -
[799] - Quote
Glasgow Dunlop wrote:Yeah, so almost 800 Posts in 12 hours.
Your move CCP . . .
we should burn jita or something...
or blow up every pos... |
Daoa Hakoke
Saiph Industries Talocan United
5
|
Posted - 2013.01.17 15:05:00 -
[800] - Quote
I support this thread and fixing/improving POS's. |
|
Horatius Caul
Kitzless
185
|
Posted - 2013.01.17 15:05:00 -
[801] - Quote
If CCP had put one game designer and one programmer to the task of sorting out POSes when they first promised it, most of the hurdles would probably be passed by now. I really don't see how a company like CCP with such excellent developers would need the entire EVE team to focus on modular starbases to get them to work.
Here's what you do:
You take a skilled programmer and put him in front of the codebase for POSes, and next to him you put a game designer who can draw diagrams of how everything fits together, and fetch the programmer some coffee when he asks for it.
You let the programmer un-tangle the POS code, and together he and the game designer document it.
Then you tell them to write a new system that can do all the same things, just like with Crimewatch, but you make sure that everything they write is solid code that can have stuff added or taken away. Also, you throw in some additional features they should keep the system open for, like modularity.
Then, once that's done, you put a full team on the job of developing the new POS system. With half of the coding done, they don't have to worry about untangling a big mess of yarn, or writing redundant code. Instead, they can focus on making new and cool stuff.
So, say maybe six months to untangle and re-write the original POS code, starting from last Fanfest. Another six months to build the new starbase system. That doesn't sound unreasonable to me, considering Crimewatch was done in less time, and I'm pretty sure that was an even messier system that was more dangerous to tinker with. Amarrad - Amarr language project |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
296
|
Posted - 2013.01.17 15:06:00 -
[802] - Quote
800+ now...
Does CCP realiza the size of the mess? Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Bertral
Les chevaliers de l'ordre Goonswarm Federation
1
|
Posted - 2013.01.17 15:06:00 -
[803] - Quote
Do not let the minorities down. Fix POSes, please ! |
LanFear TyRaX
Lead Farmers Kill It With Fire
18
|
Posted - 2013.01.17 15:07:00 -
[804] - Quote
I do not understand why we are a small portion of the community, actually we're the majority.
Only a small portion of the community doesn't deal with POS-es on a daily basis. From highsec manufacturers and industrialists to nullsec alliance lords. But only in wspace people live on a POS and they are essential to our way of playing the game.
I know some of the CCP Devs are living in wormhole space while in game. Please ask your corporation CEO and officers about how many hoops one has to jump through to join a wormhole corporation and even then nothing is certain as someone may steal all the ships he can. That would be acceptable in EvE, IF there were security measures present to prevent him from doing that and they were not used. But there are almost no security mechanisms on POS-es. Again please ask Wormhole corporation officers about how they have to manage this security by segregating people on different towers, putting password etc etc. This handicaps the corporation as a whole too.
If we don't want a huge. complete POS revamp, I thing this is the most essential thing that need to be added to the current POS :
Sedilis wrote:WE NEED SECURE SHIP STORAGE.! |
BlackerDragoon
My Little Pony - Friendship Force
1
|
Posted - 2013.01.17 15:07:00 -
[805] - Quote
ShyAsianHunny wrote:i think pos' are just about everywhere in lowsec and null. How can say that poses are a "small portion of the community." not to mention WH corps live out of a POS.
"small portion of the community." i didn't realize that 85% of the eve map, including wspace, was only a small portion of the community.
Most of the time, I'm having more POSes on D-Scan in Low, Null and J-Space than ships, so in my opinion POSes are no small issue here. They have a major impact on how people live, and their concept is outdated.
I know it cannot be an easy task to redo them, think of a way how they would be better and actually get them made, but CCP isn't exactly known for leaving impossible tasks to be undone. |
Patrick Baboli
meadhan oidhche cinneach
5
|
Posted - 2013.01.17 15:07:00 -
[806] - Quote
wow i guess that based soley on the number of pages of comments, this topic has seen more traffic in a single morning than some of the holiday devblogs saw in a few days |
ShyAsianHunny
Fweddit I Whip My Slaves Back and Forth
5
|
Posted - 2013.01.17 15:08:00 -
[807] - Quote
Pinky Feldman wrote:Does this mean we will get hats finally?
yes pinky, all the hats. |
Derrick Exonar
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.01.17 15:08:00 -
[808] - Quote
Srsly, fix this CCP. |
Arkon Olacar
Imperial Guardians Tribal Band
194
|
Posted - 2013.01.17 15:09:00 -
[809] - Quote
The sheer size of this thread shows how utterly clueless CCP Unifex is.
So apparently spending two expansions replacing one broken war dec system used by people griefing bear corps with another broken war dec system used by people griefing bear corps is okay, but fixing a huge fundamental cornerstone of the Eve universe is not?
Are you high or something? "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |
DJ DanB
Eve Radio Corporation
2
|
Posted - 2013.01.17 15:09:00 -
[810] - Quote
Yes!! It's a crappy system that I've had to work with just about 90% of my eve career. |
|
Lady Zarrina
Republic Military School Minmatar Republic
49
|
Posted - 2013.01.17 15:09:00 -
[811] - Quote
Fix POS's now. 100% support for this thread.
Allocate resources to FiS |
Catlos JeminJees
E.M.P. Industries Gentlemen's Agreement
63
|
Posted - 2013.01.17 15:09:00 -
[812] - Quote
The Star base sistem needs to be fixed.
CCP please dont go back to Incarna Standards. Please you have come such a long way . |
Pak Narhoo
Splinter Foundation
866
|
Posted - 2013.01.17 15:10:00 -
[813] - Quote
Istyn wrote:Quote:UAxDEATH disagreed and brought up an example of priorities like POSes, GÇ£you promised us those thingsGÇ¥. Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset. With conversation now completely deteriorating, Unifex took control of the conversation and spoke about POSes. Compare with http://www.eve-search.com/thread/139688-1/page/4#94CCP Greyscale wrote:If the minutes are somehow giving you the impression that starbases aren't a high priority, then there's some miscommunication going on. They're a big damn job to do and they need a lot of runway to get them right, but we're working on it as fast as we can. and CCP Greyscale wrote: The thing is, starbases are a crufty old system that lots of people use and lots of people dislike using, and we've got to tackle them at some point. If you're classifying "jesus features" purely on size, then ruling them out means we'll never redo the corp management interface, or lowsec, or s&i, or sov warfare, or any of the other "big" projects that everyone wants dealt with.
Do you really think your subscribers are that thick, Greyscale?
Try not to attack/bash dev's. Thus far this thread has been largely polite with some really good idea's and pov's why the current placeholder for POS are bad. We're more likely being heard if we can keep the thread this way.
Replying on your post, CCP is scared for an Incarna 2.0. I don't blame them because version 1 almost killed them. I still think if they do the POS revamp in little steps, 1 at the time they can avoid another furious rage. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Arbogast Thellere
Fweddit I Whip My Slaves Back and Forth
1
|
Posted - 2013.01.17 15:10:00 -
[814] - Quote
Anyone who's ever dealt with pos'es knows that they need fixes. Can't imagine how many like me don't bother with them anymore due to all the issues. |
Glasgow Dunlop
Gigaverse The Imperial Senate
42
|
Posted - 2013.01.17 15:10:00 -
[815] - Quote
Patrick Baboli wrote: wow i guess that based soley on the number of pages of comments, this topic has seen more traffic in a single morning than some of the holiday devblogs saw in a few days
It Looks like its now in the top 10 of recent most commented threads on here, Im just hoping somebody has started to read all this at CCP . . . . I am a small portion of the community-á https://forums.eveonline.com/default.aspx?g=posts&t=194625 |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
386
|
Posted - 2013.01.17 15:11:00 -
[816] - Quote
Link to tweet from RussellBarnes, responded to by Unifex. Kick Heim... MATE |
Tal'rakken
Aperture Harmonics K162
7
|
Posted - 2013.01.17 15:11:00 -
[817] - Quote
Well I don't have anything constructive to say about pos', beyond the fact that i have to suffer through their annoying interface on a daily basis as does ALL of wh space. calling the group that includes hisec manufacturers wh'ers and nullsec entities that are unable to buy stations yet a "small portion" of the eve population is frankly quite insulting. yeah we may not match the masses of mission runners but it shows yet again that ccp does not want to work on player retention which is one thing that player owned structures IS. |
SC0TT Tenorman
Legio Geminatus Gentlemen's Agreement
0
|
Posted - 2013.01.17 15:12:00 -
[818] - Quote
POS need a rework they will burn players out in the current form and it leaves less people to play this game |
War Machine
Solar Wind Test Friends Please Ignore
10
|
Posted - 2013.01.17 15:13:00 -
[819] - Quote
You need to work on making the POS system much easier.
It's slow, tedious and one of the main reasons I dont want to login.
Also while you're at it shooting structures sucks. Please stop making us do that.
PS 42 pages lol :ccp: |
Romla Yatolila
Paxton Industries Gentlemen's Agreement
22
|
Posted - 2013.01.17 15:13:00 -
[820] - Quote
Posting to aid the sanity of the "small portion" who have to interact with these systems. |
|
Meeyy
F0reverAl0n3
1
|
Posted - 2013.01.17 15:13:00 -
[821] - Quote
POS needs some dev love |
Shovi Chen-Shi
Hidden Agenda Deep Space Engineering
3
|
Posted - 2013.01.17 15:14:00 -
[822] - Quote
Post. |
Istyn
Freight Club Whores in space
168
|
Posted - 2013.01.17 15:14:00 -
[823] - Quote
Pak Narhoo wrote: Try not to attack/bash dev's. Thus far this thread has been largely polite with some really good idea's and pov's why the current placeholder for POS are bad. We're more likely being heard if we can keep the thread this way.
Replying on your post, CCP is scared for an Incarna 2.0. I don't blame them because version 1 almost killed them. I still think if they do the POS revamp in little steps, 1 at the time they can avoid another furious rage.
I didn't attack or bash him in the least, I asked him a question regarding his flip flop against his previous statements.
|
Huiron
Aperture Harmonics K162
3
|
Posted - 2013.01.17 15:15:00 -
[824] - Quote
To say that only a few people would be touched by a new modular pos system, seem to me to be evading the real issue. Which i suspect ( and apparantly unifex also stated ), its god damn hard to do.
However, I believe none of us play eve cause its easy. Rather the other way. We like eve cause its one of the most complex games out there. If we wanted simple games, we would just play EverQuest 2. We naturally expect the same commitment from the developers.
As I see it, every single wh dweller is highly depending on the pos system. And currently we could use more control and flexibility. Now I realize that wormhole dwellers are a minority of eve online, but none the less, we are growing. And many others use pos's too. A lot of manufactoring is being done in pos's, both in low and null sec.
Finally, this is about the current users of pos's. What about all the people, who today don't use them cause of their current state? I bet if you actually introduced the moduler design you talked about earlier, many more would start to be interested in them. It could really make an entire new area of eve if done right. I definately believe this can end up having a larger impact on eve that Planetary interaction had. And I am sure that was not easy to do either. |
kano donn
Senex Legio Get Off My Lawn
6
|
Posted - 2013.01.17 15:15:00 -
[825] - Quote
This is unbelievable.... Every single player in eve online interacts with POSes in some direct or indirect way. 3/4 of your systems in eve require a pos as a home. |
Ava Illyar
Aperture Harmonics K162
1
|
Posted - 2013.01.17 15:15:00 -
[826] - Quote
Minority? Who here feels like a valued customer? POSes are a hassle and an annoyance at the moment. They need a serious revamp/update.
|
Terra Infector Adoudel
The Red Circle Inc.
4
|
Posted - 2013.01.17 15:16:00 -
[827] - Quote
POSs are awful. They affect everyone. Fix them. |
MainDrain
7th Deepari Defence Armada
109
|
Posted - 2013.01.17 15:16:00 -
[828] - Quote
Nair Alderau wrote:MainDrain wrote:@CCP_Unifex Do I want a new modular POS system? No. Do I need to manage it easily? Yes. Please iterate - we've been patient! #tweetfleet
CCP Unifex GÇÅ@CCP_Unifex @RussellBarnes78 That's the key way to look at this.
This is a copy paste from twitter, and looks to be the first response to this issue from Unifex (i could be wrong and if i am i'm sorry) ...
Quoting this because it is important if genuine. I disagree with no new system (because I think the current system is pretty broken from the get-go and would req. almost as much effort/resources to iterate to usability as simply starting from scratch - except for the art department, obvs.)
Check on Twitter it should still be there |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
298
|
Posted - 2013.01.17 15:17:00 -
[829] - Quote
Pak Narhoo wrote:Istyn wrote:Quote:UAxDEATH disagreed and brought up an example of priorities like POSes, GÇ£you promised us those thingsGÇ¥. Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset. With conversation now completely deteriorating, Unifex took control of the conversation and spoke about POSes. Compare with http://www.eve-search.com/thread/139688-1/page/4#94CCP Greyscale wrote:If the minutes are somehow giving you the impression that starbases aren't a high priority, then there's some miscommunication going on. They're a big damn job to do and they need a lot of runway to get them right, but we're working on it as fast as we can. and CCP Greyscale wrote: The thing is, starbases are a crufty old system that lots of people use and lots of people dislike using, and we've got to tackle them at some point. If you're classifying "jesus features" purely on size, then ruling them out means we'll never redo the corp management interface, or lowsec, or s&i, or sov warfare, or any of the other "big" projects that everyone wants dealt with.
Do you really think your subscribers are that thick, Greyscale? Try not to attack/bash dev's. Thus far this thread has been largely polite with some really good idea's and pov's why the current placeholder for POS are bad. We're more likely being heard if we can keep the thread this way. Replying on your post, CCP is scared for an Incarna 2.0. I don't blame them because version 1 almost killed them. I still think if they do the POS revamp in little steps, 1 at the time they can avoid another furious rage.
True, people don't care about if it going to be a fast revamp or a slow revamp, as long as there is a Good revamp... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
BigKingNasty
EG CORP Talocan United
4
|
Posted - 2013.01.17 15:17:00 -
[830] - Quote
I've never been apart of a "1%" before! Change PoS please. |
|
Ribs Smoker
13 Rocks and Wrecks LTD. Vindication Mob
6
|
Posted - 2013.01.17 15:18:00 -
[831] - Quote
The current POS is not working. It is not reasonable to give so many rights to everyone in your Corp so they can access the POS. Every Corp that has any amount of POS is now considered a 'small portion' of the community ?? I disagree and STRONGLY fell that CCP SHOULD spend time and effort on the POS system. I also hang on the thread of hope that something will be done on the POSes PLEASE CCP do NOT break your promise to the EvE Community. |
Pak Narhoo
Splinter Foundation
867
|
Posted - 2013.01.17 15:18:00 -
[832] - Quote
Istyn wrote:[quote=Pak Narhoo]
I didn't attack or bash him in the least, I asked him a question regarding his flip flop against his previous statements.
Ah, ok, sorry edited my previous post.
Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Bennet Am
Seekers of Oblivion
15
|
Posted - 2013.01.17 15:19:00 -
[833] - Quote
Some of us have been waiting for the POS improvements for years. Why build a POS if you have mess around with that crap interface?
If switching a POS from a research / reaction footing to a defensive footing was not a complete pain in the ass, people would use them. But, as the system exists now I don't know if I will have enough time to deal with it when the 24 hour countdown kicks in.
I would have 2 POS, but after running some basic reactions on the test server I decided to wait until the appearance and functionality was fixed. |
Papa Boats
Legio Geminatus Gentlemen's Agreement
1
|
Posted - 2013.01.17 15:19:00 -
[834] - Quote
I have played this stupid game for years. It is hard to believe that since I operated ninja POS's in Feyth under BOB and RSF noses the same setup exists. It burns out players who have to spend rediculous amounts of time setting up and maintaining these things. Have any devs honestly tried setting up not only complex reaction chains solo the first time with no help. You have to redo it at least 4 times to get it to complete. Now lets get into setting up drug chains on a tower. You have better luck getting herpes than getting that to set up right. Now lets take into account all the clutter you get in towers having crap all over the place.
Just fix the stupid things in 6 years you have only anchor and online times that is pathetic and shows how CCP Devs do not understand how POSs work |
Light Theory
Crimson's Anarchy
1
|
Posted - 2013.01.17 15:19:00 -
[835] - Quote
post. |
Sara Mars
The Scope Gallente Federation
59
|
Posted - 2013.01.17 15:19:00 -
[836] - Quote
POS's are in need of a serious overhual, reading CCP's excuse's to not do the revamp is quite disturbing to say the least. I won't. go into detail how POS's greatly contribute to gameplay but I will say this. When you (CCP) say it will be too hard, time consuming and see no value in improving, Did you have that same mindset during beta? How bout when you introduced stargate? Or. T2 ships, wormholes the list goes on. If you lack ambition on POS's how will you ever deliver another Apocrypha? |
Aeril Malkyre
Knights of the Ouroboros
146
|
Posted - 2013.01.17 15:19:00 -
[837] - Quote
Speaking as someone who doesn't even use POS's, I'd love to see the system overhauled. When there was first talk of a possible 'homesteading' tie-in with the proposed POS revamp, I was all in. This game sorely lacks customization. It has character and complexity to spare, but customization beyond ship fitting is scarce. Modular POS's is one way to do that. A system that would allow giant alliances to erect towers bristling with weapons and shields, or a small swift corp with just a place to dock up for the night out in the black, or lurkers like me a way to stake a claim to a dark corner of a solar system would be game-changing, literally. Hell's bells, let some guy put up a gas station in a barren system and charge for repairs and power grid fill-up. These things would be huge, worth the time, and affect everyone that has ever wanted to have a place of their own in space. |
Xolve
Fweddit I Whip My Slaves Back and Forth
1320
|
Posted - 2013.01.17 15:19:00 -
[838] - Quote
POS Reform 2013. Inappropriate signature removed. Navigator. |
Arkon Olacar
Imperial Guardians Tribal Band
195
|
Posted - 2013.01.17 15:19:00 -
[839] - Quote
Pak Narhoo wrote: CCP is scared for an Incarna 2.0. I don't blame them because version 1 almost killed them. I still think if they do the POS revamp in little steps, 1 at the time they can avoid another furious rage.
Well thats ironic because the way things are going backpedalling on the POS revamp could cause Incarna 2.0 "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |
Slavn
The Greater Goon Clockwork Pineapple
1
|
Posted - 2013.01.17 15:21:00 -
[840] - Quote
I pretty much never log in to my EvE-o forums account.
But I'm logging in to say, POS mechanics are awful. I've dealt with them for years, and I know they could be worse, but they really need to be looked as a part of CCP's focus on flying in space. |
|
William Clark
Legio Geminatus Gentlemen's Agreement
0
|
Posted - 2013.01.17 15:21:00 -
[841] - Quote
+1 to OP
POS are painful right now for those of us who have to manage them and, god forbid, you have to manage more than a few. |
krickettt
Eviscerate.
11
|
Posted - 2013.01.17 15:22:00 -
[842] - Quote
+1 POSs suck. |
Aitan 'Bear' Ol'Speech
E.M.P. Industries Gentlemen's Agreement
0
|
Posted - 2013.01.17 15:22:00 -
[843] - Quote
Meeyy wrote:POS needs some dev love
My POS deserves everybody's love!!
Fix it up CCP, you can do it!! |
Perris Korat
PKor A.T. Metals and Mechanical
0
|
Posted - 2013.01.17 15:23:00 -
[844] - Quote
If you spend any amount of time in a WH, or in scientific industry, or in nullsec, then you know that POS's are hardly a minority issue. Why so afraid of them? I think its probably they lack a clear vision of how to change them, and further, lack the ability to do so.
I have heard many times ingame that the current devs did not build the pos system as it currently exists, and are afraid to make any changes to the system for fear of breaking it. If that's true, it's pretty ridiculous. |
Karmu Ivanostrov
Ivanostrov Heavy Industries
28
|
Posted - 2013.01.17 15:23:00 -
[845] - Quote
Having lived for a short while in WHs, I got to notice some of the pain of working with POSes, and I wasnt even managing it. I would love to put up a POS somewhere and really live out of it instead of being tied stations (say, Great Wildlands, not to mention Wormholes) |
Ribdro
e X i l e Initiative Mercenaries
0
|
Posted - 2013.01.17 15:23:00 -
[846] - Quote
POSs are one of the least changed areas in the game. They definitely need some updating after all these years. |
Gaspod TWD
Gas-Light-Industries Angel Causalities Demolition Crew
7
|
Posted - 2013.01.17 15:24:00 -
[847] - Quote
I fully support this even if it takes all CCP's development for an entire year.
Fix POS's |
Vegare
Stranger Things Nulli Legio
65
|
Posted - 2013.01.17 15:24:00 -
[848] - Quote
x |
Arele
Valar Morghulis. Goonswarm Federation
3
|
Posted - 2013.01.17 15:24:00 -
[849] - Quote
I don't really care about modular pos's as much as I care about a complete revamp of corporate roles, the real source of pain with current POS mechanics. I would also say that if there is too much effort required to revamp the pos's themselves, then throw our WH guys a bone and implement a personal hanger array. Just use the model from the corp hanger array, give it X number of personal storage slots and tada, you've fixed most of the problems.
The reason no one likes to run a POS is because the roles are complete horse **** to manage, often they are an all or nothing situation where security is far too valuable to give out to anyone but high up leadership people.
FIX ROLES FIRST |
DdAY852
Sons of The Forge SpaceMonkey's Alliance
4
|
Posted - 2013.01.17 15:25:00 -
[850] - Quote
for the love of god fix pos's and add a cap ship for fueling and setting up pos's |
|
Nemo Sokarad
Unidentified Murderers and Young Hack Offenders
2
|
Posted - 2013.01.17 15:25:00 -
[851] - Quote
POSes need some serious love, especially the hanger and rights management, which is even more important for all those who live in wormholes or lowsec/0.0 in systems without a station.
Why not make them a bit like stations: They appear in the overview, you can dock your ship there and if the POS gets destroyed all docked ships float in space (same for the pods of those who were docked and logged out). |
Slavn
The Greater Goon Clockwork Pineapple
1
|
Posted - 2013.01.17 15:25:00 -
[852] - Quote
Chiming in once more to say that going to Fuel Blocks was a good improvement, and we need more of this sort of iterative fixing of mechanics. |
Innern
xLegion of the dammedx.
0
|
Posted - 2013.01.17 15:25:00 -
[853] - Quote
Fix POS's. just play wtf |
Uncle Donald
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.17 15:25:00 -
[854] - Quote
LOL r u serious ccp?
First off all kinda find it strange that u promote that eve is a sandbox and encourage people to go and do there own stuff, then your gonna pick on a group that does.....?! First off all, talking about small community in the game, whole of eve is a small community in the gaming world. We dont have the numbers like WoW or whatever...But were loyal to the game, but the game develepors not to us?
Its costing us unnessesary isk, and u guys know it! U promised to make it better then follow up on that! |
Sara Rae
NED-Clan Goonswarm Federation
0
|
Posted - 2013.01.17 15:25:00 -
[855] - Quote
Fix POS's |
axente
Tainted-Warriors
1
|
Posted - 2013.01.17 15:26:00 -
[856] - Quote
Fix POS's |
Malicus Quai
The Red Circle Inc.
1
|
Posted - 2013.01.17 15:26:00 -
[857] - Quote
This is a priority for a large number of players. I hope that is enough to make it a priority for CCP, too. |
Ra Voreen
Federal Organization for Outerspace Freedom Fatal Ascension
12
|
Posted - 2013.01.17 15:26:00 -
[858] - Quote
+1, we really need a rework of the POS system. |
cykasm002
Sigillum Militum Xpisti Fatal Ascension
4
|
Posted - 2013.01.17 15:26:00 -
[859] - Quote
Fix POS's |
Bardook
Origin. Black Legion.
1
|
Posted - 2013.01.17 15:27:00 -
[860] - Quote
Please start work on the modular POS's! Was so excited when they were announced. |
|
Tuxedo Catfish
GoonWaffe Goonswarm Federation
7
|
Posted - 2013.01.17 15:27:00 -
[861] - Quote
Fix POS and POS mechanics will become relevant to more of your playerbase. |
Keb Banu-Ring
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.01.17 15:27:00 -
[862] - Quote
Player Owning Stars should be fixes.
:) You know why. Black wholes are deadly! |
Tiberius Murderhorne
CONTRATTO IMPERIAL LEGI0N
65
|
Posted - 2013.01.17 15:27:00 -
[863] - Quote
POS's are a POS Fix's must occur!
That is all! Disclaimer : My posting does not always reflect my Corps views or my allience views.... Infact sometimes it does not even reflect my views! |
Nair Alderau
EVE University Ivy League
24
|
Posted - 2013.01.17 15:27:00 -
[864] - Quote
Arkon Olacar wrote:Pak Narhoo wrote: CCP is scared for an Incarna 2.0. I don't blame them because version 1 almost killed them. I still think if they do the POS revamp in little steps, 1 at the time they can avoid another furious rage.
Well thats ironic because the way things are going backpedalling on the POS revamp could cause Incarna 2.0
I believe you are both right. CCP is somewhat scared of trying the big thing - in case they fail.
But WiS and POS are different. POSes are more crucial to a sci-fi game than WiS ever was. POSes belong to the promised in-space content. Also, even a complete rewrite of the POS system should be way less development effort than Incarna was (this was a completely new graphics engine, after all).
So CCP should just take the jump, because by now, most of were expecting a POS revamp... and being denied might cause bitterness and all that follows.
Thankfully - in stark contrast to Incarna - we receive the opportunity to rage and interecede just at the right moment. It is the coming weeks that CCP nails down the content of the summer expansion. For once, we might actually be able to communicate our wishes early enough.
So stay constructive, but firm. Communicate on all channels available to you. Ask your corp members to join us here and add their thoughts about what is wrong with the current POS system and how to rework it. |
Professor Dumbledore
NED-Clan Goonswarm Federation
1
|
Posted - 2013.01.17 15:27:00 -
[865] - Quote
Fix POS's thanks |
Money Magnet
ClusterFuck Mart
1
|
Posted - 2013.01.17 15:27:00 -
[866] - Quote
Fix POS's thanks |
Gincro
Incompertus INC Fatal Ascension
15
|
Posted - 2013.01.17 15:27:00 -
[867] - Quote
Confirming threadnaught status. |
Mara Tessidar
Bat Country Goonswarm Federation
733
|
Posted - 2013.01.17 15:27:00 -
[868] - Quote
POSes are terrible to work with and affect huge areas of the game. To say that they aren't worth fixing is, at best, laziness, and at worst, idiocy. Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |
Kismeteer
GoonWaffe Goonswarm Federation
217
|
Posted - 2013.01.17 15:27:00 -
[869] - Quote
A small portion of the community - Every pilot in W-hole space, almost every pilot in null sec, a lot of people with low-sec/high-sec pos...
I realize that some people like Greyscale might have over promised before looking at the code, but we obviously need improvements. So let's find common sense improvements we can do.
And if you say 'unsupported code base', then you have an obvious problem with your code! |
Kieran Thiesante
NED-Clan Goonswarm Federation
1
|
Posted - 2013.01.17 15:27:00 -
[870] - Quote
Fix POS's thanks |
|
Shar Nightwhisper
TnT Strong Hold Tactical Narcotics Team
1
|
Posted - 2013.01.17 15:28:00 -
[871] - Quote
PLZ fix POS'er |
Camy Iris
E.M.P. Industries Gentlemen's Agreement
1
|
Posted - 2013.01.17 15:28:00 -
[872] - Quote
Any self respecting corp has atleast a few POSs and they affect everyone in that corp in one way or another. how do you figure that they are not important enough.
I grant you that it will take a long time to fix. but gawd dam it dont just give up on it. |
SaucyOne
Perkone Caldari State
1
|
Posted - 2013.01.17 15:28:00 -
[873] - Quote
Fix POS's thanks |
Bashar Hardin
Twisted Inc. Twisted.
4
|
Posted - 2013.01.17 15:28:00 -
[874] - Quote
Winthorp wrote:I was critical of Two Steps lack of response until i see now he would have been at the time working on this blog and post, MY apologies and thanks for making it as big as an issue as it really should be.
POS's are horrible as they are and need to be fixed above all else. Fixing POS's will in fact invigorate more gameplay in Wh's and in the greater EVE community, it will enable WH corporations to actively recruit without so much paranoia and vile towards the possibility of recruitment. It will allow HS, LS and NS POS's to be built in greater numbers.
+1 Two Step for the response we needed.
My WH corp is a group of RL friends who've played together for years.
We had this very discussion a couple of nights ago.
We caught and killed a miner in WH GRAV site and invited him to our ransom channel for his pod. After the ransom was resolved (it's then we found out that he really was a new character and not a mining alt :P) we got to talking about getting some new characters interested in mining/production and introducing/getting them setup in our WH to supply resources to fuel our PvP. The discussion broke down pretty quickly after we couldn't figure out an easy way to bring them in and give them what they needed while securing our personal assets. This has happened a few times over the years when we thought about bringing in more pilots (combat or otherwise) to the corp. We have fun in our little group but the corp stagnates because we can't bring in new players/pilots because of security in wormholes. |
Money Mate
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.01.17 15:28:00 -
[875] - Quote
Fix POS's thanks |
Alekseyev Karrde
Noir. Black Legion.
960
|
Posted - 2013.01.17 15:28:00 -
[876] - Quote
Post.
Even beginning the undertaking in the smallest way would be encouraging, since the destination would be very very good for ALL of this game. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
961
|
Posted - 2013.01.17 15:29:00 -
[877] - Quote
As a nullsec resident, cap pilot and sometime T2 producer, I use POS pretty frequently. The current system causes me nothing but grief, I dread tot hink how bad it is for wormhole guys, or even POS managers. POS are badly in need of a revamp. |
BObbo
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.01.17 15:29:00 -
[878] - Quote
POSes only affect a small percentage of the population? That'd be the enablers and the instigators. They, in turn, affect everyone. So your argument is invalid. Watermelon. Cat. Please make the POS revamp a high priority. |
Viger
Blueprint Haus Get Off My Lawn
4
|
Posted - 2013.01.17 15:29:00 -
[879] - Quote
Mara Rinn wrote:Minutes wrote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. A good POS system would impact upon the play style of:
- W-space dwellers (all of them, regardless of roles)
- Manufacturers
- Researchers
- Inventors
- Miners
- People using POSes as logistics bases in hostile territory
- People competing with any of the above
- People relying on any of the above for income or support
Of all the players in EVE, the only ones whose play style will not be impacted by revamped POSes are the ones who only ever spin their ships in stations (and even that is up for debate). Revamped POSes will go a long way to ameliorating the sucking chest wounds of nullsec. Revamped POSes will go a long way towards moving the entire EVE economy into player hands. NOT revamping POSes will kill the game more certainly than spending a year fixing them. Suggesting that the POS using population is small right now, thus no revamp required, is clearly putting the cart before the house (the causative link is actually: POSes suck, so only desperate people use them)
^ this, well said!
follow me on twit : -á @viger1 |
knobber Jobbler
216
|
Posted - 2013.01.17 15:29:00 -
[880] - Quote
The whole POS thing needs a rework.
They're peoples space castles and a core feature of EVE, how can CCP ignore them? |
|
Crazy MF
Paragon Fury Tactical Narcotics Team
1
|
Posted - 2013.01.17 15:29:00 -
[881] - Quote
Really? POS management only affects a small number of players? |
Chris Avce
Trojan Legion Fidelas Constans
6
|
Posted - 2013.01.17 15:29:00 -
[882] - Quote
please fix pos's CCP they r completely broke and break the mental health of the poor ppl that have to deal with them yeh it only affects a small portion of the population those that actually fuel and setup but lots of people use pos's and pos structures daily |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2013.01.17 15:29:00 -
[883] - Quote
Just when we were starting to think CCP were getting it, they do a stupid like this, again. What better way to deflate the good feeling Tiericide has been generating by yet again showing a complete disconnect as to what is important to us. |
Myrrine Sandstrider
Imperial Academy Amarr Empire
1
|
Posted - 2013.01.17 15:29:00 -
[884] - Quote
Please commit to this issue and make POS available to a broader playerbase. |
Makia Velli
Finnish Space Jaegers Gentlemen's Agreement
5
|
Posted - 2013.01.17 15:29:00 -
[885] - Quote
Please fix POS asap! They are a pain in the rear side and generally uncool |
Arwen Brightstar
Backwater Redux Tactical Narcotics Team
1
|
Posted - 2013.01.17 15:29:00 -
[886] - Quote
PLZ fix POS |
Bronya Boga
Semper Ubi Sub Ubi
65
|
Posted - 2013.01.17 15:29:00 -
[887] - Quote
I want my POSs! Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |
Killian Starsaber
Space Exploitation Inc Get Off My Lawn
1
|
Posted - 2013.01.17 15:29:00 -
[888] - Quote
Please fix POS management for the sake of our unsung logistics heroes.
-kill |
stoxxine
OLVI industries Inter Malleum et Incudem
23
|
Posted - 2013.01.17 15:29:00 -
[889] - Quote
even small things could go far if chosen wisely and executed with the correct usecases in mind. +1 Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Dagda Morr
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.01.17 15:30:00 -
[890] - Quote
I have to look after a bunch of towers and I would sell my right kidney for a better, streamlined system. I don't care if all that can be managed is streamlining and simplifying rather than a major overhaul straight off - it would make my life a whole lot easier and the game overall more enjoyable. |
|
LethalGeek
Red Ochre Mining and Exploration Fatal Ascension
26
|
Posted - 2013.01.17 15:30:00 -
[891] - Quote
Remote skills are practically useless with free floating modules in POSes since material has to be perfectly split up in a predictive manner or I have to fly back/keep an alt on location at all times to move everything around.
Please change this! |
Minmatar Citizen160812
The LGBT Last Supper
122
|
Posted - 2013.01.17 15:30:00 -
[892] - Quote
Useless YES... i would like that stuff post that has been ignored since 2008? '06? in favor of new "pve experiences" and "space barbies". |
Daktar Jaxs
Wildly Inappropriate Goonswarm Federation
20
|
Posted - 2013.01.17 15:30:00 -
[893] - Quote
fixing POS would be pretty sweet yo. Also, trying to back out of **** you committed to doing, pretty ******. |
Kadean
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 15:31:00 -
[894] - Quote
As with many many things that needs doing, especially in 0.0, POS's is a major one that's been needed to be done for several years, just because it doesn't effect puppies in empire, it matters quite a big deal for the majority of power bloc alliances in null.
Aswell as making 0.0 worth while to actually live in and prosper, the POS's needs urgently revamping!
|
Nair Alderau
EVE University Ivy League
24
|
Posted - 2013.01.17 15:31:00 -
[895] - Quote
Alekseyev Karrde wrote:Post.
Even beginning the undertaking in the smallest way would be encouraging, since the destination would be very very good for ALL of this game.
Who among CCP devs is an ally to this course of ours?
No need to name names, just badger them to intercede on our behalf in private channels! |
Elewem
BRG Corp Ocularis Inferno
1
|
Posted - 2013.01.17 15:31:00 -
[896] - Quote
I would greatly love a POS review. :D |
sbeaulieu
Wildly Inappropriate Goonswarm Federation
43
|
Posted - 2013.01.17 15:31:00 -
[897] - Quote
POSes have been a great part of my internet spaceship career and they are a pain to deal with and the whole invulnerability field is somewhat over-powerful. How many times do you see a whole 250 + capsuler fleet hidden in them (myself included)? Maybe it isn't that much of an issue to most high sec mission runner but it is to any who leaves Jita and interact with others. They do need a revamp. |
Mylene Zrye
MOutcasts
1
|
Posted - 2013.01.17 15:31:00 -
[898] - Quote
PLZ fix tha POS'es |
Hye Torque
4
|
Posted - 2013.01.17 15:31:00 -
[899] - Quote
CCP, start revamping the POS system now. |
Chris Vattic
Paxton Industries Gentlemen's Agreement
12
|
Posted - 2013.01.17 15:31:00 -
[900] - Quote
Starbases are an inhumane disgrace of a mechanic. Please make them even remotely tolerable. Thanks. |
|
Dr Leon SpicyWiener
E.M.P. Industries Gentlemen's Agreement
1
|
Posted - 2013.01.17 15:31:00 -
[901] - Quote
Please fix POSs make them better. they are a very important part of our gaming experiance |
Avacore Estemaire
APEX ARDENT COALITION Persona Non Gratis
0
|
Posted - 2013.01.17 15:31:00 -
[902] - Quote
Personally I would LOVE to own a POS and I might get one eventually but currently I feel that I would have to create my own alt-corp just to manage it. If it was just slightly easier and they weren't completely useless for stuff like refining and the like I would probably have 2+ at the least.
FIX POS:es |
Nicolai Kapersky
1st Steps Academy Fidelas Constans
0
|
Posted - 2013.01.17 15:32:00 -
[903] - Quote
Please fix the anchorning process and the UI |
Reimon Jeh
The Praxis Initiative Gentlemen's Agreement
3
|
Posted - 2013.01.17 15:32:00 -
[904] - Quote
POS's are in need of a serious overhaul. Please make it happen. |
Jin alPatar
Entertainment 7wenty
62
|
Posted - 2013.01.17 15:33:00 -
[905] - Quote
ash veratis wrote:the notion that poses only affect a small portion of the eve population is ludicrous at best.
If it's even remotely true, then it's only happened because the existing POS system is the most broken piece of EVE.
Agree.
It's already been said but I'll add my voice: Make POSes something everyone wants to own and subscribers will increase. Make POSes something useful that almost everyone CAN own and subscribers will go through the roof.
|
RankOutsider
Eternity INC. Goonswarm Federation
8
|
Posted - 2013.01.17 15:33:00 -
[906] - Quote
Please revamp the POS system and make it easier to use |
Zarox Ilphukeira
Oberon Incorporated RAZOR Alliance
1
|
Posted - 2013.01.17 15:33:00 -
[907] - Quote
Broken POS is, Fixit you should!
Give Fix now!
Seriously... POS-Management is a nightmere... its just horrible. Given that 1/3 of the game is Space where most production is done in POS, where Ships are used that can only be build in POS, and where POS are shot in order to trigger a fight, I fail to see why this is "not worth doing" as it doesnt affect enough players. |
Chiana Stormreaver
MOutcasts
0
|
Posted - 2013.01.17 15:33:00 -
[908] - Quote
PLZ fix tha POS'es |
Protoburger
The Red Circle Inc.
4
|
Posted - 2013.01.17 15:33:00 -
[909] - Quote
Fix the POSes !!
At least open containers at the POSes hangars would be a great advance. |
Renkari
Ministry of War Amarr Empire
3
|
Posted - 2013.01.17 15:33:00 -
[910] - Quote
There is one citation from the minutes recurring in this thread, that suggests that POSes wonGÇÖt be revamped at all. There is another mention of them in the art discussion on page 99 of the minutes:
Quote:Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing.
This suggests it will be done in baby steps in the course of 2-3 years probably. While I wonGÇÖt argue about the measure of impact revamping POS system has, I can think of no better toolbox to build new gameplay opportunities.
- POSes are scalable, form personal towers to important alliance assets.
- OSes are configurable, so it is possible to add new interesting modules without introducing a whole new type of structures.
- POSes are viable objectives for small gang warfare, especially if itGÇÖs true that they plan to remove the POS field.
- POSes are ideal for providing groups bottom-up income, if their activities can be made taxable.
Just by reading through the two null-sec session (that is how far I got on the document) made me realize how many goals stated there a revamped POS system could help achieve. POS revamp was said to be much more than just making its UI better, and as such it holds tremendous value for CCP.
|
|
Hiro Gemulus
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 15:34:00 -
[911] - Quote
Players in all aspects of the game use POSes. From nullsec ~Elite PvP~ to highsec industrial barons (and even those crazy wormhole types), POSes are an integral part of the play experience.
I also can't image a nullsec/sov revamp without major POS changes. |
Axhind
Eternity INC. Goonswarm Federation
7
|
Posted - 2013.01.17 15:34:00 -
[912] - Quote
Considering that all of the t2 components come from POSs I would say that they impact every single player out there. Not to mention those of who handle logistics and have to handle POSs all the time. It's a few people as handling the POSs is such a hell that you have to be crazy to do it but their work affects a lot more people. Perhaps the work could be spread out with POSs being if not fun to use then at least ok unlike today.
So please do invest time in fixing one of the most broken parts of EVE. We can wait while it gets done. This is EVE, not politics, we accept long term planning as something good. |
Fishbone
Eternity INC. Goonswarm Federation
1
|
Posted - 2013.01.17 15:34:00 -
[913] - Quote
Its not worthy to be addressed? Its one of the oldest features in Eve that hasn't been revisited, revamped, nerfed, whatever you wanna call it.
Come on CCP - come out and say the real reason you do not wanna look into it. You guys have no idea how to improve the code used by the guy(s) that originally implemented POS, into the game. So you would have to basically start from scratch. Well, do it, it need some love, make it better for everyone, and I bet you would see a lot more people involved in them.
I know I used to do POS work for my old corp when they came out, I was the GOTO Guy when it came to POS's. Now, I am so glad I got out of managing them, because all I hear is a lot of bitching about their function, and/or lack of functionality. |
Clasina
Top Hat Innovations
0
|
Posted - 2013.01.17 15:34:00 -
[914] - Quote
There are countless POS in empire let alone lowsec/nullsec what kind of asshattery is this. |
Nicola Arman
Saiph Industries Talocan United
5
|
Posted - 2013.01.17 15:34:00 -
[915] - Quote
The POS system needs updating, polishing, and a little TLC. It's a brilliant concept and a vital part of the game. Revamp! Improve the system! |
Nair Alderau
EVE University Ivy League
24
|
Posted - 2013.01.17 15:34:00 -
[916] - Quote
Aralyn Cormallen wrote:Just when we were starting to think CCP were getting it, they do a stupid like this, again. What better way to deflate the good feeling Tiericide has been generating by yet again showing a complete disconnect as to what is important to us.
One good thing to remember. This time it seems to be more ignorance than complete lunacy coupled with arrogance (Incarna).
Communication with CCP is more open nowadays. And - most importantly - this time we can intercede just at the right time. CCP is thinking about the contents of the summer expansion RIGHT NOW. Unless with Incarna, we are not coming to late. We might just get through in time to change it. |
Violous
Vae Caudex Corporation
0
|
Posted - 2013.01.17 15:35:00 -
[917] - Quote
I want a Pos revamp
|
DZOAVITS
Paragon Fury Tactical Narcotics Team
0
|
Posted - 2013.01.17 15:35:00 -
[918] - Quote
The POS system is fundamental to game mechanics, you cannot own (and safely park) a super without a POS, you cannot live out of a wormhole without a POS, you essentially cannot do research in hi-sec without a POS, etc. They are also important in sov warfare and nullsec logistics. The only reason there is a "small group" of players managing POSes is because they are such a pain to manage, and a high-security activity, that the task must be reserved for leadership roles.
CCP: PLEASE MAKE POS REVAMP A TOP PRIORITY, WE NEED IT! |
Howllen
Jolly Codgers Get Off My Lawn
3
|
Posted - 2013.01.17 15:36:00 -
[919] - Quote
Once a CCP official said wouldn't it be great if everyone had a POS, wanted a POS, could use a POS? ( or something like that ) well wouldn't it? As it is now a POS is so complicated, so hard to manage it is restricted only to those who either have huge resources or complete dedication to their management. I've been playing over two years and have yet to set up a POS much less own one, as much as I might like to. Here is such a fundamental part of the game and because of it's over complication and poor design structure it is out of reach for most of the player base. |
Xirin
Sigillum Militum Xpisti Fatal Ascension
8
|
Posted - 2013.01.17 15:36:00 -
[920] - Quote
For the love of God, and all that is holy, please re-do the POS system from the ground up! |
|
Laraxie
The Suicide Kings Test Alliance Please Ignore
4
|
Posted - 2013.01.17 15:36:00 -
[921] - Quote
Signed, work on POS!
|
Zapman987
2K Helium Enterprises
5
|
Posted - 2013.01.17 15:36:00 -
[922] - Quote
I have 3 accounts active. All 3 depend on POS's to make my isk.
Please fix POSs! |
Arwen Brightstar
Backwater Redux Tactical Narcotics Team
5
|
Posted - 2013.01.17 15:36:00 -
[923] - Quote
Fix POS |
Goyathla
Apex Overplayed Coalition Fatal Ascension
10
|
Posted - 2013.01.17 15:37:00 -
[924] - Quote
So it's been a while since I worked with POS myself, but that's only because I couldn't handle the headaches that came with the current system anymore. At present there are others in my corp and alliance who are 'living with POS management'.
Most corps I've been in have had the majority of people using POS and about half their members putting up or maintaining them. That includes when i lived in high sec and null sec.
POS may not affect everyone in eve, but that doesn't mean they should be ignored.
~Goya |
Syldinada Matuss
SON OF RAVANA Dominatus Atrum Mortis
3
|
Posted - 2013.01.17 15:37:00 -
[925] - Quote
How many don't go anywhere near a pos once they understand how posses work? (Or don't work)
It affects by excluding. |
sayasic
Frontier Explorer's League Sadistica Alliance
3
|
Posted - 2013.01.17 15:37:00 -
[926] - Quote
I have used POS's in the past quite a bit and I only do not do so due to how hard they are to use.
If CCP does fix POS's, and I really hope they do, I will be one of the first putting them up again. |
Khura Shau
Saiph Industries Talocan United
3
|
Posted - 2013.01.17 15:38:00 -
[927] - Quote
Fix the POS! It's player owned! Make player intuitive CCP!! |
Tesiri Nightstar
TnT Strong Hold Tactical Narcotics Team
3
|
Posted - 2013.01.17 15:38:00 -
[928] - Quote
Please fix POSs! |
Ellisland
Eternity INC. Goonswarm Federation
3
|
Posted - 2013.01.17 15:38:00 -
[929] - Quote
As a POS user getting the POS system revamped gets my vote. |
Innominate
GoonWaffe Goonswarm Federation
206
|
Posted - 2013.01.17 15:39:00 -
[930] - Quote
I'm going to go ahead and disagree with a lot of the people talking about POS. In its current state POS management really does affect very few players. This is because they are broken and awful that very few people can tolerate dealing with them on a daily basis. That's the problem though. So few people deal with POS because of the headaches involved.
Adding to the problems, in the current system most of the useful parts of a POS require potentially dangerous roles to use. This makes many of the features of a POS useless unless it's a personal tower in a personal corp, or you are in a leadership position of your corp.
This is literally declaring that POS don't need to be fixed because they're broken enough that few people will go near them. |
|
Icarus Narcissus
Kraken Industrial Holdings Kraken.
6
|
Posted - 2013.01.17 15:39:00 -
[931] - Quote
As a null sec resident, and a former resident on wormhole space, I believe changes to POSes will affect a large portion of the community whether they acknowledge these effects or not. Changes to POSes do not only affect their managers. If life is easier for the managers life is easier for everyone with access to that POS.
- Members of high security space looking to move out of high security space will have one less hurdle to move out. While some hurdles are good, this one is created entirely by broken game mechanics and overly complicated interfaces and roles. This is not the kind of hurdle Eve Online needs. I'd rather see skill (not necessarily SP), and locals be the hurdles they have to face.
- Members of high security space not looking to move out of high security space will have more ease in placing POSes in 0.5-0.7 space. This has a wide variety of implications including industrial and PvP incentives.
- Low security residents often use POSes as safe-spots since they are much less camp-able than stations. Although I feel low sec will actually be the least affected by such a change. (Note: this is also the least inhabited area of space and is truly the "small portion of the community".
- WHS dwelling pilots need not be mentioned as the impact such changes would have on them exceed all others.
- Sovereign Null pilots use POSes every single day. They use them as jump bridges, hiding spots, formup spots, places to store giant things they pretend don't exist on voice comms and places to conga line in peace.
- NPC Null pilots use POSes for everything mentioned in Sovereign Null except jump bridges with extra emphasis on conga lines.
|
Angath Starfighter
Backwater Redux Tactical Narcotics Team
3
|
Posted - 2013.01.17 15:39:00 -
[932] - Quote
POS fix them |
Grimlan
Silver Guardians Fidelas Constans
5
|
Posted - 2013.01.17 15:39:00 -
[933] - Quote
yes its a ***** to set up a pos now pls change to a modular pos system ;) |
Siobhan MacLeary
BRG Corp Ocularis Inferno
67
|
Posted - 2013.01.17 15:40:00 -
[934] - Quote
The assertion that POS management only affects a small number of people is ludicrously fallacious. My entire corp as well as a scattering of subsidiary corps live in POSes managed by a small group of people who also happen to be the CEOs of these corps. All over EVE, POSes are in use by many people - wormholer bases, nullsec camps, hisec research bases, the list goes on.
Please, CCP. Fix POSes. |
Drifnir
Zealots of Bob
19
|
Posted - 2013.01.17 15:40:00 -
[935] - Quote
Update the damn POS system already. Unless you're too busy thinking up new vocabulary and playing tiddlywinks. Have a nice day. |
Thraia Arkadian
Risk Breakers Fidelas Constans
4
|
Posted - 2013.01.17 15:40:00 -
[936] - Quote
Heh.
The CFC hath laid claim to this threadnaught and decrees that POS' are **** that needs to be less ******. |
Justin Cody
Tri-gun C0NVICTED
38
|
Posted - 2013.01.17 15:40:00 -
[937] - Quote
Please CCP, for the love of your player base and the amount of time they spend ONLINING POS mods if you want to encourage the social aspect of the game let us put up a POS as a team and not drag it out as a one man job. Give us a better equity stake in these structures through better game mechanics.
it is a small but dedicated set of people managing these things and an even smaller set that actually sets them up or takes them down. Don't ignore this because it is hard. If this means Year 1 is spent re-factoring all of the crap code...then do it, as this only improves the quality of the game as a whole anyhow by removing bloat and improving standards as a whole. We will cheer you on the entire way.
This is step 1 in the next 10 years of EVE: better coding through growing a pair of balls. |
Renslip Darkdraught
Fweddit I Whip My Slaves Back and Forth
50
|
Posted - 2013.01.17 15:40:00 -
[938] - Quote
Just writing to confirm that POS's suck. Anytime my mind wanders to doing this I start up the google. What the google and the experience of others tells me is that POS's are fecal matter based. I hope much they be fixed. Drunk tank, best tank. |
Rafe Pulsar
Backwater Redux Tactical Narcotics Team
2
|
Posted - 2013.01.17 15:40:00 -
[939] - Quote
Make poses a little smoother to work with |
Ammorn
Caldari Provisions Caldari State
3
|
Posted - 2013.01.17 15:41:00 -
[940] - Quote
Develop the modular POS system. |
|
Dubious Builder
Wildly Inappropriate Goonswarm Federation
1
|
Posted - 2013.01.17 15:41:00 -
[941] - Quote
Post & how about reworking roles for access to hangers & yeah some more hangers; seperate ones w/ more layers of security for mega corps |
Brakoo
Shiva The Retirement Club
2
|
Posted - 2013.01.17 15:41:00 -
[942] - Quote
POS Revamp Signed |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
301
|
Posted - 2013.01.17 15:42:00 -
[943] - Quote
Woa! i blinked and it is 900+ .... soon there will be a 1000 posts here!!! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
G0hme
Lead Farmers Kill It With Fire
65
|
Posted - 2013.01.17 15:42:00 -
[944] - Quote
Even though they might not read this far, but thank you for basicly stating that we don't matter.
We dont need something new, we need to be able to garantee atleast some sort of security for our members assets. Its really simple, even transfering the CHA divions to SMAs would be an improvement, it wouldnt fix the problem entirely seeing as everyone with the same role would be able to access the same division, but its a start!
But thank your for forcing us to have 16 poses for a 100 man corp just to be able to provide some sort of security.
Also
"Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!" Shook Eelm's hand at Fanfest 2012 |
Rich Pickings
My Little Pony - Friendship Force
1
|
Posted - 2013.01.17 15:42:00 -
[945] - Quote
I agree Fix the pos system as its so outdated. The management of the pos and corp access has always been a pain and more of a security risk than it was worth. Maybe the pos defence system could do with a good revamp as well. |
L4ST
Helios Alliance C0NVICTED
22
|
Posted - 2013.01.17 15:42:00 -
[946] - Quote
my coalition, my alliance and my corp members are all going crazy about this because either they are directly affected or others around them drive them crazy about it.
"Doesn't affect enough players" - well as far as I can tell it affects at least:
GSF - 8920 Characters RAZOR- 3464 Characters FCON - 2390 Characters SMA - 2136 Characters LAWN - 1826 Characters FA - 2428 Characters TNT - 1408 Characters EXE - 998 Characters CO2 - 600 Characters A.I.F - 1011 Characters GENTS - 2083 Characters
Total: 27264 Characters
Assuming an absolutely exaggerating 7 characters average in alliance per person, this would still be be 3900 real people for the north western part of nullsec only directly or indirecly (which counts just as much, guys) affected. And I did forget some entities such as xix here. |
Blood Mage
Amok. Goonswarm Federation
2
|
Posted - 2013.01.17 15:43:00 -
[947] - Quote
My main experience with POSes came from when me and 5 IRL friends with around 10 accounts total decided to try life in a wormhole, after maybe a month or so all of us quit eve due to how much of a pain it is to use a pos on a daily basis and today only 3 of us have come back to eve since then |
fukier
RISE of LEGION
717
|
Posted - 2013.01.17 15:43:00 -
[948] - Quote
yes please but not all at once...
if they are smart and do it in stages then they can work on other things and work on this aswell...
i just dont want another 18 month thing... At the end of the game both the pawn and the Queen go in the same box. |
Lyriaka
Backwater Redux Tactical Narcotics Team
1
|
Posted - 2013.01.17 15:43:00 -
[949] - Quote
POS
FIX |
Ptrum
Di-Tron Heavy Industries Test Alliance Please Ignore
4
|
Posted - 2013.01.17 15:43:00 -
[950] - Quote
Please revamp |
|
Tetania
Wildly Inappropriate Goonswarm Federation
21
|
Posted - 2013.01.17 15:43:00 -
[951] - Quote
I have worked with and not worked with the POS system over my eve career. Currently I'm using it again for reactions.
It has ALWAYS appealed to me it is the real player housing of eve not captains quarters. I loved the Fanfest vision of POS something everyone could own from a relative new players ratting base through an industrialists factory complex to a nullsec block leader's super-capital harbour.
Structures in space is a mechanic which i firmly believe is aspirational to everyone but in it's current incarnation is only touching a small portion of the player base because it is so horrible.
And unlike every other mmo universe out there who have to instance their player owned structures eve has enough space that everyone can own their little piece in the trillions of trillions of AUs of space in this universe. (With some obvious exclusion zones and a decay system for unmaintained structures obviously)
So please commit to this feature for everyone. |
Perana
Wartime Piratical Industries Black Flag Alliance
1
|
Posted - 2013.01.17 15:44:00 -
[952] - Quote
YES
Even though it is inevitable that the masses will eventually want them to move around like the Star Wars Death Star. |
Yusul
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.01.17 15:44:00 -
[953] - Quote
Others have said it better, but I just wish to add my support to the POS revamp. I haven't touched them in years of play due to the frequent horror stories and little perceived benefit. I had high hopes of the POS revamp reviving production in nullsec. I have no reason to reactivate my old industrial alt account as things stand now. |
Groperson
GoonWaffe Goonswarm Federation
52
|
Posted - 2013.01.17 15:44:00 -
[954] - Quote
POSes are an absolute nightmare to work with and it results in many people not wanting to use them, please fix them. |
MinionOfNorm
Amok. Goonswarm Federation
1
|
Posted - 2013.01.17 15:44:00 -
[955] - Quote
Please fix POSes. They have always been horrible and just because a station is better doesn't mean you can ignore them. You have made a sand box, give us better tools and more sand thank you. |
Sarell Ensa
Sigillum Militum Xpisti Fatal Ascension
8
|
Posted - 2013.01.17 15:45:00 -
[956] - Quote
POS's are pretty much the core infrastructure of this game. So few people use them because of how terrible they are.
Why did you revamp faction warfare when so few people used it?
Please make POS-revamp a priority. |
Xa Enyalius
House Harkconnan
13
|
Posted - 2013.01.17 15:45:00 -
[957] - Quote
/Signed |
Bluelynx
Lead Farmers Kill It With Fire
0
|
Posted - 2013.01.17 15:45:00 -
[958] - Quote
Dear CCP, If its hard, then make it grand! The potential for amazing thing coming out of POS redesign is unlimited. How about player owned modular villages gradually replacing NPC owned stations? A whole new realm of possibility for traders. More, and more meaningful conflict. Meaningful economic warfare. Highsec gameplay could be so much more than minerbumping and freighterganking. I can see a whole lot of potential to revitalize lowsec too.
Also from a pure company profit perspective there's a whole slew of vanity store type possibilities. I know some people on certain other MMOs that spend more time and (real) money on thier player owned house than they do on actual gameplay. There's potential here to suck in a whole other market segment that you dont even have yet. If you could somehow combine this with actual functioning walking in stations, my god i can only imagine how awesome it would be. I can *only* imagine, because apparently its too hard.
On a more immediate level, could we at least have individual ship storage? You already have one module that has seperate storage for any player using it (POCO), would it really be so hard to adapt that for ship storage? (I know nothing about coding, and apologize if this is a grossly ignorant question). |
industrial oblitorator
I N E X T R E M I S
12
|
Posted - 2013.01.17 15:46:00 -
[959] - Quote
Hey CCP i dare you to listen to the players
I mean what do we know , we only have poses as a major part of our game other than ships and stations. Yeah you gave us walking in stations, so we could turn it off. So try something we want... How many people burn out or get sick of EvE because of POSES ????? fix the damn poses
you can do it http://www.eve-outtakes.de/industrial-oblitorator.jpg Indy 0/ |
Jantunen the Infernal
O C C U P Y
101
|
Posted - 2013.01.17 15:46:00 -
[960] - Quote
Posting for POS revamp. The reason why me, and probably many others, don't use POSes much is simply because it's such a pain in the arse with the current mechanics. I'd gladly set some up if doing so wasn't such torture. |
|
Slavn
The Greater Goon Clockwork Pineapple
8
|
Posted - 2013.01.17 15:47:00 -
[961] - Quote
Bluelynx wrote:Dear CCP, If its hard, then make it grand! The potential for amazing thing coming out of POS redesign is unlimited. How about player owned modular villages gradually replacing NPC owned stations? A whole new realm of possibility for traders. More, and more meaningful conflict. Meaningful economic warfare. Highsec gameplay could be so much more than minerbumping and freighterganking. I can see a whole lot of potential to revitalize lowsec too. .
I don't have enough Likes for this post. |
Merlin Centarii
Sundown Logistics SpaceMonkey's Alliance
15
|
Posted - 2013.01.17 15:47:00 -
[962] - Quote
POS infrastructure needs work. I am a small portion of the community. I would like to see this done, as it really does affect just about everything. POSes and the Corp interface suck. Please fix these. |
LesoDeVaren
Infinity Engine
4
|
Posted - 2013.01.17 15:48:00 -
[963] - Quote
As a Wormholer, I feel a POS update is absolutely necessary. Will we be left out in the cold with POSs like we have been with T3 subsystem switching? |
Sylvia Manuel
SON OF RAVANA Dominatus Atrum Mortis
3
|
Posted - 2013.01.17 15:49:00 -
[964] - Quote
Please fix. |
Trigalisk
The Red Circle Inc.
7
|
Posted - 2013.01.17 15:49:00 -
[965] - Quote
POSes need CCPlove and CSM needs our support.
Big big +1 for CSM pushing for long-overdue POS fix |
Silia Grau
SON OF RAVANA Dominatus Atrum Mortis
3
|
Posted - 2013.01.17 15:50:00 -
[966] - Quote
Yes , fix pls
|
PIbear
Killer Logistics Kill It With Fire
4
|
Posted - 2013.01.17 15:51:00 -
[967] - Quote
X for a pos rework - its pretty obvious that a significant portion of the eve playerbase say that this does matter.
The players are telling you it matters by using poses The forums are telling you it matters in this tread The CSM told you that it mattered Devs decided that it mattered at last years fanfest
Dont turn round to us and say that it doesnt matter... |
ReK42
Dreddit Test Alliance Please Ignore
67
|
Posted - 2013.01.17 15:52:00 -
[968] - Quote
I find it disgusting that CCP spends an entire devblog post talking about how important it is to give "enablers" better tools and help them do their job.
If I and my fellow logibros simply stopped playing this game because we're finally fed up with the hours of **** we have to go through, a 10000-man alliance would lose its jump bridge network, its cynogen network, its cyno jammers, all of its safe towers and 80% of its income practically overnight.
Affects a small portion of the playerbase my ass. You've made a massive mistake here Unifex/Seagull. |
fukier
RISE of LEGION
720
|
Posted - 2013.01.17 15:53:00 -
[969] - Quote
I dont see why people are surprised by this... CCP made a prototype for an actually usefull Avatar experiance... then they decided that it was too much work and they said not now... now they have done the same for a usefull pos exeriance and again they have said... not now...
it seams after the fearless thing CCP has lost guts to make bold changes to the game... At the end of the game both the pawn and the Queen go in the same box. |
Alicia Dominica
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2013.01.17 15:53:00 -
[970] - Quote
POS management IS an issue for every player in every corp that uses them. So it should be a major issue to fix them asap. |
|
Kusum Fawn
State War Academy Caldari State
284
|
Posted - 2013.01.17 15:53:00 -
[971] - Quote
HI everybody! im so glad that you could all come out to the latest in the POS : Flogging the dead horse threads!
Congratulations! here's to another 9 years of being ignored! Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Gordena Gecko
Greed Ltd.
5
|
Posted - 2013.01.17 15:54:00 -
[972] - Quote
If you can not do the modular system anytime soon, at least make placing and onlining modules easier. And while you are at it give the tower 1 large storage that all labs and factories can use. Maybe 1M m3 base storage extended by the amount of storage the individual labs have now.
|
Julius Aldeland
SON OF RAVANA Dominatus Atrum Mortis
1
|
Posted - 2013.01.17 15:54:00 -
[973] - Quote
If it won't be fixed for the reasons stated then it will never ever be fixed - is that acceptable? |
Lumbo
Capital Industries Research And Development Fidelas Constans
2
|
Posted - 2013.01.17 15:54:00 -
[974] - Quote
POSt damnit, POSt!!!! |
Daenor Falknor
Heaven's End League of Infamy
2
|
Posted - 2013.01.17 15:54:00 -
[975] - Quote
"Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes"
"Soundwave added, the POS system by itself would only affect a small portion of the community"
What utter and complete cluelessness! The problems with POS do NOT only affect the people who manage them. It affects everyone who uses (or could have used) them. The problems with POS, especially the security problems, played a major role (I would say it was probably THE major contributor) in the demise of my former corporation. That includes about 5 real life players that had started the game, played for about 6 months, then quit EvE. They were RL friends who enjoyed the game, were learning how stuff works, and were on the path toward being long-term players. They wanted to get into w-space with the corp vets, but the security hoops and roles issues screwed that up. They hated the idea of leaving all of their stuff "stealable" by others. The hassle factor ended up scaring them off and they quit.
While a total modular POS system revamp would be cool, it's not absolutely required. Just do SOMETHING to fix the security and roles problems.
|
Firvain
Wildly Inappropriate Goonswarm Federation
2
|
Posted - 2013.01.17 15:54:00 -
[976] - Quote
Working with over a dozen posses on a daily basis, i sure hope they can improve their useage coz sometimes its more of a chore then playing a game |
mulgrew Zero
Weyland Mulgrew Corporation Dominatus Atrum Mortis
0
|
Posted - 2013.01.17 15:54:00 -
[977] - Quote
yes as the pos system is so perfect and nothing ever goes wrong with them and everyone likes the 3km limit and ever so well set up security on them i can see why they think they dont need a rework
|
Allucia Darkcreft
Frontier Provisions Ltd.
1
|
Posted - 2013.01.17 15:55:00 -
[978] - Quote
CCP,
I am a new player; I bought in to EVE after years and years of abstaining with the advent of Retribution.
I come from years of playing virtually every MMO other than EVE. I have an MMO career that can be measured in decades. I have given years of my life to Zork, Everquest, World of Warcraft, Final Fantasy XI, Rift, Guild Wars and its sequel, and, most importantly yet not prominently, Star Wars Galaxies. Of those games, only my Star Wars Galaxies time is a time I yearn again for. That is because it was a sandbox that allowed true freedom, much to the same extent (though far further in its heyday) that EVE does.
After years of holy trininty hotbar gameplay, EVE has me rapt. It's different. It's freeform. It's bold and ruthless, cold and merciless. It challenges me to use every skill I have in real life GÇö social skills, business skills, and of course some level of dexterity and strategic thinking GÇö to make a path for myself in it. It is a fascinating universe, and I hesitate to call it a game: it is a simulation of reality, and as a result, I am hooked.
As a new player, I feel that my voice should be of utmost concern to you. I have not years of allegiance to EVE. I have not a swath of friends which keep me in the game regardless of the changes you make. I am the 99%; I am the non-subscriber turned subscriber on the verge of becoming an evangelist GÇö an EVEangelist.
To me, the thought of having my own POS is the current driving force. That's what I want to do in your sandbox. Your sandbox is sold as one where I can make my own way and do what I love. POSs are exactly what I want to do, and to think that the one thing that is propelling me in my newfound journey is not of consequence to you has me reconsidering my newfound addiction to your fine product.
POSs represent what I believe to be the most unique aspect of EVE and one of its biggest potential selling points. The PVP aspects of EVE are well known to outsiders, but that you can own your own piece of the game world is something that largely exists only in the minds of outsiders as an element of SWG. I had no idea you could own your own chunk of space until I had already subscribed, and I would bet quite a great deal of money that if non-subscribers knew about POSs, and they were given the time in the limelight with a solid update, that a HUGE chunk of new players would come onboard. This would be especially true if the POS gameplay could offer newer players a way to manage a smaller base in high sec; something simple but something to call their own.
Prove to me that you listen, CCP. Prove to me, and to the new players like me GÇö the ones that you want, which will grow your universe and your profits and give you another ten years GÇö that I owe it to you to give you years of my life, my voice, my imagination, and my money.
Prove to me, and I will be yours. |
Steve Ronuken
Fuzzwork Enterprises
1073
|
Posted - 2013.01.17 15:55:00 -
[979] - Quote
While it's not simple, what I want to see as a minimum is:
Allow anyone in a player corp to launch a POS, anywhere in a system, then lock down who can use it/access it/unanchor it to specific lists of players (one for each). A player level resource, not a Corp level one.
Sure, there's lots of other things that would be nice (unified storage for one) but that's my main problem with it. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Zankul
Paragon Fury Tactical Narcotics Team
2
|
Posted - 2013.01.17 15:55:00 -
[980] - Quote
Wtb pos fix! Using them daily both for production and in 0.0 |
|
Two step
Aperture Harmonics K162
2776
|
Posted - 2013.01.17 15:55:00 -
[981] - Quote
I just wanted to thank everyone for all the fantastic support. I was trying to read everything, but the posts are coming faster than I can read them. Please keep spreading the word, and showing CCP that you care about something being done for POSes. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Eliniale
co-operative resource extraction
40
|
Posted - 2013.01.17 15:56:00 -
[982] - Quote
two percent of daily logins have now supported this, this minority of people who would benefit is starting to look less minor than you'd thunk, isn't it ccp. I'm curious where this will end. Keep on going people System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |
Mamoru Usobusuke
FOXH0UND Outer Heaven
2
|
Posted - 2013.01.17 15:56:00 -
[983] - Quote
What's the point of having modular strategic cruisers which were designed in part for wormhole exploration if you can't switch subsystems in the very environment they were designed for..
Frustrated wormhole resident of over a year.
FIX THIS PLEASE |
Rex Augustus
Interwebs Cooter Explosion Fatal Ascension
23
|
Posted - 2013.01.17 15:56:00 -
[984] - Quote
/signed.
POS mechanics (and really the entire POS system as it currently stands) is blindingly stupid, and that's without going into some of the stupidity with moons in general.
These are supposed to be 'player owned starbases', yet they really aren't. They are -corporation- owned starbases that are MANAGED by players.
They need to be 'truly' player owned - I should be able to launch one that only I can use/access. ACL's need to be implemented (as many others have said). Reactions need to be looked at and streamlined.
Something BETTER just needs to be done.
The current way POSes are done is dumb. Let's make it not dumb. |
Merrizo
The Kairos Syndicate Transmission Lost
1
|
Posted - 2013.01.17 15:56:00 -
[985] - Quote
POS are a crucial element for WHspace, the current management and options are quite simply put, shite. CCP's decision to STILL do nothing about this is mindboggling. |
Remton Jason Dulyak
E.M.P. Industries Gentlemen's Agreement
0
|
Posted - 2013.01.17 15:56:00 -
[986] - Quote
POSes can be a better place to hang out than they are now. I undestand it would probably force CCP to invest a lot of time and resources to make it happen, but contrary to what's been said, and I'm sure I'm not the first to say this, they're a vital part of an incredibly high number of players, spanning from high sec to w-space. Please, fix them.
Op, you got my
+1 +1 +1 +1 +1
=5 |
Thorr VonAsgard
nemesis 2.0 Test Alliance Please Ignore
0
|
Posted - 2013.01.17 15:57:00 -
[987] - Quote
you have my sword too ! |
Drosal Inkunen
Harmonic Discord Lightning Knights
1
|
Posted - 2013.01.17 15:57:00 -
[988] - Quote
My experience in wormholes means that you definitely need updates to POS systems or new systems entirely. |
Fekka
Lumberjack Industries
1
|
Posted - 2013.01.17 15:57:00 -
[989] - Quote
Give the POS some love! |
Biterno Sintaph
Future Corps Sleeper Social Club
3
|
Posted - 2013.01.17 15:58:00 -
[990] - Quote
Dear CCP,
When I was a young carebear I dreamt of owning my own little empire. An empire consisting of beautiful Amarr ships, cargoholds full of exotic dancers, and some place to settle down and call my own. A "Biterno's Pleasure Hub", if you will. Some place I never had to share with any other pilot.
And then I learned about the POS interface. And how long and painful it was to set one up. And how much of a pain it was to do things in a POS that would be fairly easy at a station. I decided it wasn't worth the effort.
My point is, a POS revamp doesn't just have to be a "make the bittervets shut up already" feature. It could also be a "Hey newbies, here's a way to carve out your own empire that doesn't require the cost of a Station egg!" feature. You have stated in previous blogs and minutes that a major factor of EVE sales is empire building and empire crushing; giant null-sec fights of people attacking and defending the things other people built. Then encourage the newbies to make more things to crush.
Please reconsider.
Thank you,
~~ Biterno Sintaph |
|
Varag
0ne Percent. Transmission Lost
10
|
Posted - 2013.01.17 15:58:00 -
[991] - Quote
Haveing lived in POS since Apocrapha and them being the only way to live in W space please please please CCP make them a plesure to live in and hay maybe look a bit cooler to? U know considering that they are HUGE proportion of the game to people even outside wormholes. Truely the POS sytem had been due an overhaul for many years. Lets make 2013 the year ofthe POS overhaul.
Regards Varag |
Wry Salen
Wende Kapec Narwhals.
1
|
Posted - 2013.01.17 15:58:00 -
[992] - Quote
CEO of a small wormholling alliance checking in to say POS mechanics are terrible and my directors curse them out nearly every day. |
Praxis Ginimic
226
|
Posted - 2013.01.17 15:58:00 -
[993] - Quote
I highly support a revamp of the pos system , any indy worth his salt works out of one at some point which means that any one who uses the market is adversly affected by pos' unfavorable condition. Although I would like to see a full overhaul of the system, including higher security and access controls in a modular system, I think that a simpler solution is possible. If you could just combine all hangars and array interface into the central tower then give it a tiered access it would go a long way toward pleasing the community while drawing out the arduous process of an actual pos reprogramming |
Asayanami Dei
Adhocracy Incorporated Adhocracy
218
|
Posted - 2013.01.17 15:59:00 -
[994] - Quote
new POS system or no balls.
seriously tho, are CCP guys not playing in w-space and/or in null? do they not see how important (and horrible atm) POS's are? Come on. It's one of the oldest mechanics in game at the moment and it needs to be iterated on!
+1 www.wormholefundamentals.com Adhocracy Promo 2012 |
EmmerTemp
State War Academy Caldari State
7
|
Posted - 2013.01.17 15:59:00 -
[995] - Quote
Why is this even a question... WORK ON POSSES |
industrial oblitorator
I N E X T R E M I S
12
|
Posted - 2013.01.17 15:59:00 -
[996] - Quote
fix it http://www.eve-outtakes.de/industrial-oblitorator.jpg Indy 0/ |
Sylia
Posthuman Society
16
|
Posted - 2013.01.17 16:00:00 -
[997] - Quote
Would like a useful pos please
Also, if you go to fanfest, try and find a dev with a head non full of their ass and talk to them about it, a LOT senisbly. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
305
|
Posted - 2013.01.17 16:00:00 -
[998] - Quote
Allucia Darkcreft wrote:CCP,
I am a new player; I bought in to EVE after years and years of abstaining with the advent of Retribution.
I come from years of playing virtually every MMO other than EVE. I have an MMO career that can be measured in decades. I have given years of my life to Zork, Everquest, World of Warcraft, Final Fantasy XI, Rift, Guild Wars and its sequel, and, most importantly yet not prominently, Star Wars Galaxies. Of those games, only my Star Wars Galaxies time is a time I yearn again for. That is because it was a sandbox that allowed true freedom, much to the same extent (though far further in its heyday) that EVE does.
After years of holy trininty hotbar gameplay, EVE has me rapt. It's different. It's freeform. It's bold and ruthless, cold and merciless. It challenges me to use every skill I have in real life GÇö social skills, business skills, and of course some level of dexterity and strategic thinking GÇö to make a path for myself in it. It is a fascinating universe, and I hesitate to call it a game: it is a simulation of reality, and as a result, I am hooked.
As a new player, I feel that my voice should be of utmost concern to you. I have not years of allegiance to EVE. I have not a swath of friends which keep me in the game regardless of the changes you make. I am the 99%; I am the non-subscriber turned subscriber on the verge of becoming an evangelist GÇö an EVEangelist.
To me, the thought of having my own POS is the current driving force. That's what I want to do in your sandbox. Your sandbox is sold as one where I can make my own way and do what I love. POSs are exactly what I want to do, and to think that the one thing that is propelling me in my newfound journey is not of consequence to you has me reconsidering my newfound addiction to your fine product.
POSs represent what I believe to be the most unique aspect of EVE and one of its biggest potential selling points. The PVP aspects of EVE are well known to outsiders, but that you can own your own piece of the game world is something that largely exists only in the minds of outsiders as an element of SWG. I had no idea you could own your own chunk of space until I had already subscribed, and I would bet quite a great deal of money that if non-subscribers knew about POSs, and they were given the time in the limelight with a solid update, that a HUGE chunk of new players would come onboard. This would be especially true if the POS gameplay could offer newer players a way to manage a smaller base in high sec; something simple but something to call their own.
Prove to me that you listen, CCP. Prove to me, and to the new players like me GÇö the ones that you want, which will grow your universe and your profits and give you another ten years GÇö that I owe it to you to give you years of my life, my voice, my imagination, and my money.
Prove to me, and I will be yours.
Here is your chance CCP. Will you take it?
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Merlin Centarii
Sundown Logistics SpaceMonkey's Alliance
17
|
Posted - 2013.01.17 16:00:00 -
[999] - Quote
And after thinking for a minute, I know that every single person in my corp benefits from the use of POSes, so I guess the small portion must include all of them too. This small portion sure seems alittle big these days. |
Agent Type
Fweddit I Whip My Slaves Back and Forth
6
|
Posted - 2013.01.17 16:00:00 -
[1000] - Quote
Wow. After reading this post;
http://poeticstanziel.blogspot.com/2013/01/why-ccp-is-wrong-about-modular-poses.html
I WANT MODULAR POS'S! |
|
Zackgar
Lead Farmers Kill It With Fire
138
|
Posted - 2013.01.17 16:00:00 -
[1001] - Quote
And after 1000 posts, can we get an official CCP response to this in here? |
mulgrew Zero
Weyland Mulgrew Corporation Dominatus Atrum Mortis
1
|
Posted - 2013.01.17 16:00:00 -
[1002] - Quote
[quote=Steve Ronuken]While it's not simple, what I want to see as a minimum is:
Allow anyone in a player corp to launch a POS, anywhere in a system, then lock down who can use it/access it/unanchor it to specific lists of players (one for each). A player level resource, not a Corp level one.
lets just keep them on moons for the time being |
Axloth Okiah
Dark-Rising
25
|
Posted - 2013.01.17 16:00:00 -
[1003] - Quote
#1003
also, could we get more CSMs to show their lovely faces (and support) here?
edit: lol it was meant to be #1000, but theres new post every couple seonds... |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
304
|
Posted - 2013.01.17 16:01:00 -
[1004] - Quote
1000 Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
industrial oblitorator
I N E X T R E M I S
12
|
Posted - 2013.01.17 16:01:00 -
[1005] - Quote
please http://www.eve-outtakes.de/industrial-oblitorator.jpg Indy 0/ |
Thomas Serenaya
Ordos Humanitas Tactical Narcotics Team
1
|
Posted - 2013.01.17 16:01:00 -
[1006] - Quote
Starbases have existed more or less in their current form since i first started, and even in my first year when i had no real position inside the corp i was in, i had first exeriences with the Mechanics behind it and even back then it lacked some for me. I have since changed corps, been director, been CEO of a corp and while i got more and more to do with Starbases, (for example about half a year i did not dock once, i lived inside a forcefield) as i ventured out inot less secure space, the Starbase Mechanics stayed almost the same (yes you can shoot the guns now, and yes starbase guns are useless these days if facing a proper fleet). The only positive things out of about 7 years dealing with starbases one way or the other, i can say about starbases is, that i kind of got used to the horrible mechanic behind it and know what to do.
Granted i don't know as much about the potential mechanics behind the new ideas to aproach starbases, however what i read so far about the modular POS idea, where ships in order to be save can integrate with a POS to be protected by its shield, armor , structure and reinforce mode, sounds like both more interesting to play with from a player perspective (no diving in and out of shields to hope and kill off attackers you can't face fleet on fleet, no issues with leaked passwords, hiding at a POS is valid to get away from imidiate danger but won't protect you from a force that potentially can just blow the POS up). If done right it will make POS a more easy to use tool for everyone from the small corp trying to gt some lower level moon mineral (or whatever you use them for in the future) to the person inside an alliance responsible for dozens of POS.
In my opinion POS need an Overhaul, they need to get much easier to use from the perspective of a POS Manager, espacially when it comes to setting up, configuring or dismantling a POS. I also think that new meachnics to "live inside" a POS would be helpfull, not particulary making it much easier but getting rid of old and outdated mechanics like shield passwords and replace them with access rights depending on access lists, and standings for example. |
Kara Kardan
Ekchuah's Shrine Comporium Kill It With Fire
4
|
Posted - 2013.01.17 16:02:00 -
[1007] - Quote
Posts come faster then i can read them, hows that for minor part.
Just to reiterate, changes in small steps and continued development would be a great step in the right direction, more security, easier setup more abilites inside a pos, like T3 subsystem change out possible or ship repairs for example.
And maybe one time we really get a home between the stars. Who wouldnt want that, a personal own base.
Id also like to mention the many subscriptions that could been had. I personally know people that created more accounts to setup industry in poses, enable these that build and add to the game! |
Nair Alderau
EVE University Ivy League
28
|
Posted - 2013.01.17 16:02:00 -
[1008] - Quote
Biterno Sintaph wrote:Dear CCP,
When I was a young carebear I dreamt of owning my own little empire. An empire consisting of beautiful Amarr ships, cargoholds full of exotic dancers, and some place to settle down and call my own. A "Biterno's Pleasure Hub", if you will. Some place I never had to share with any other pilot.
And then I learned about the POS interface. And how long and painful it was to set one up. And how much of a pain it was to do things in a POS that would be fairly easy at a station. I decided it wasn't worth the effort.
My point is, a POS revamp doesn't just have to be a "make the bittervets shut up already" feature. It could also be a "Hey newbies, here's a way to carve out your own empire that doesn't require the cost of a Station egg!" feature. You have stated in previous blogs and minutes that a major factor of EVE sales is empire building and empire crushing; giant null-sec fights of people attacking and defending the things other people built. Then encourage the newbies to make more things to crush.
Please reconsider.
Thank you,
~~ Biterno Sintaph
Quoting a valuable post. |
Davion Falcon
Those Once Loyal
35
|
Posted - 2013.01.17 16:02:00 -
[1009] - Quote
Multiple characters spread over several accounts crew checking in.
I do business with my POS daily. The POS/industry side of the house needs an update.
/supported Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
218
|
Posted - 2013.01.17 16:02:00 -
[1010] - Quote
Besides, didnt CCP kinda promised POS revamp on fanfest? www.wormholefundamentals.com Adhocracy Promo 2012 |
|
Sylia
Posthuman Society
16
|
Posted - 2013.01.17 16:02:00 -
[1011] - Quote
Alx Warlord wrote:Allucia Darkcreft wrote:CCP,
I am a new player; I bought in to EVE after years and years of abstaining with the advent of Retribution.
I come from years of playing virtually every MMO other than EVE. I have an MMO career that can be measured in decades. I have given years of my life to Zork, Everquest, World of Warcraft, Final Fantasy XI, Rift, Guild Wars and its sequel, and, most importantly yet not prominently, Star Wars Galaxies. Of those games, only my Star Wars Galaxies time is a time I yearn again for. That is because it was a sandbox that allowed true freedom, much to the same extent (though far further in its heyday) that EVE does.
After years of holy trininty hotbar gameplay, EVE has me rapt. It's different. It's freeform. It's bold and ruthless, cold and merciless. It challenges me to use every skill I have in real life GÇö social skills, business skills, and of course some level of dexterity and strategic thinking GÇö to make a path for myself in it. It is a fascinating universe, and I hesitate to call it a game: it is a simulation of reality, and as a result, I am hooked.
As a new player, I feel that my voice should be of utmost concern to you. I have not years of allegiance to EVE. I have not a swath of friends which keep me in the game regardless of the changes you make. I am the 99%; I am the non-subscriber turned subscriber on the verge of becoming an evangelist GÇö an EVEangelist.
To me, the thought of having my own POS is the current driving force. That's what I want to do in your sandbox. Your sandbox is sold as one where I can make my own way and do what I love. POSs are exactly what I want to do, and to think that the one thing that is propelling me in my newfound journey is not of consequence to you has me reconsidering my newfound addiction to your fine product.
POSs represent what I believe to be the most unique aspect of EVE and one of its biggest potential selling points. The PVP aspects of EVE are well known to outsiders, but that you can own your own piece of the game world is something that largely exists only in the minds of outsiders as an element of SWG. I had no idea you could own your own chunk of space until I had already subscribed, and I would bet quite a great deal of money that if non-subscribers knew about POSs, and they were given the time in the limelight with a solid update, that a HUGE chunk of new players would come onboard. This would be especially true if the POS gameplay could offer newer players a way to manage a smaller base in high sec; something simple but something to call their own.
Prove to me that you listen, CCP. Prove to me, and to the new players like me GÇö the ones that you want, which will grow your universe and your profits and give you another ten years GÇö that I owe it to you to give you years of my life, my voice, my imagination, and my money.
Prove to me, and I will be yours. Here is your chance CCP. Will you take it?
When I first joined eve, found a small corp, we dreamed of heading into 0.0 with nothign but a pos and dreams. We set one up, disbanded not long after. What killed the dream, it was a (P)ile (O)f (S)hit headache |
Nair Alderau
EVE University Ivy League
28
|
Posted - 2013.01.17 16:03:00 -
[1012] - Quote
Allucia Darkcreft wrote:CCP,
I am a new player; I bought in to EVE after years and years of abstaining with the advent of Retribution.
I come from years of playing virtually every MMO other than EVE. I have an MMO career that can be measured in decades. I have given years of my life to Zork, Everquest, World of Warcraft, Final Fantasy XI, Rift, Guild Wars and its sequel, and, most importantly yet not prominently, Star Wars Galaxies. Of those games, only my Star Wars Galaxies time is a time I yearn again for. That is because it was a sandbox that allowed true freedom, much to the same extent (though far further in its heyday) that EVE does.
After years of holy trininty hotbar gameplay, EVE has me rapt. It's different. It's freeform. It's bold and ruthless, cold and merciless. It challenges me to use every skill I have in real life GÇö social skills, business skills, and of course some level of dexterity and strategic thinking GÇö to make a path for myself in it. It is a fascinating universe, and I hesitate to call it a game: it is a simulation of reality, and as a result, I am hooked.
As a new player, I feel that my voice should be of utmost concern to you. I have not years of allegiance to EVE. I have not a swath of friends which keep me in the game regardless of the changes you make. I am the 99%; I am the non-subscriber turned subscriber on the verge of becoming an evangelist GÇö an EVEangelist.
To me, the thought of having my own POS is the current driving force. That's what I want to do in your sandbox. Your sandbox is sold as one where I can make my own way and do what I love. POSs are exactly what I want to do, and to think that the one thing that is propelling me in my newfound journey is not of consequence to you has me reconsidering my newfound addiction to your fine product.
POSs represent what I believe to be the most unique aspect of EVE and one of its biggest potential selling points. The PVP aspects of EVE are well known to outsiders, but that you can own your own piece of the game world is something that largely exists only in the minds of outsiders as an element of SWG. I had no idea you could own your own chunk of space until I had already subscribed, and I would bet quite a great deal of money that if non-subscribers knew about POSs, and they were given the time in the limelight with a solid update, that a HUGE chunk of new players would come onboard. This would be especially true if the POS gameplay could offer newer players a way to manage a smaller base in high sec; something simple but something to call their own.
Prove to me that you listen, CCP. Prove to me, and to the new players like me GÇö the ones that you want, which will grow your universe and your profits and give you another ten years GÇö that I owe it to you to give you years of my life, my voice, my imagination, and my money.
Prove to me, and I will be yours.
Quoting another valuable post, so it doesn't get lost. |
Lightword
The Praxis Initiative Gentlemen's Agreement
6
|
Posted - 2013.01.17 16:04:00 -
[1013] - Quote
POS's are what fuel the biggest kills in the game, without POS's we are nothing. Most T2 ships would be impossible to make. Super Caps would not exist. Scrubs in low sec to null sec would have no where to hide. POS's in a way fuel this game in ways that have yet to be discovered or pondered. To over look this fact would be detrimental to EVE Online's future. |
Benilopax
Solar Storm Insidious Empire
393
|
Posted - 2013.01.17 16:04:00 -
[1014] - Quote
Two step wrote:I just wanted to thank everyone for all the fantastic support. I was trying to read everything, but the posts are coming faster than I can read them. Please keep spreading the word, and showing CCP that you care about something being done for POSes.
Just as an aside, thank you Two Step for raising this point. You have one of my votes should you decide to stand again this year. ... |
Lycosa Horribilis
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2013.01.17 16:04:00 -
[1015] - Quote
Yer. fix the **** |
Nair Alderau
EVE University Ivy League
28
|
Posted - 2013.01.17 16:04:00 -
[1016] - Quote
Zackgar wrote:And after 1000 posts, can we get an official CCP response to this in here?
I want this as much as anybody. But sometimes I think waiting a bit is smart.
The worst that could happen is that a snubbed CCP dev comes in, reiterates their current position and gets entrenched.
Give them time to think it over, let our opinions sink in. Now, obvs., if they NEVER reply, that would be bad. But i don't need an immediate reply, I actual prefer not to get one. |
Kani Prost
Atztech Inc. Ixtab.
1
|
Posted - 2013.01.17 16:05:00 -
[1017] - Quote
+1 |
Chin'Mei
Orion's Fist Test Alliance Please Ignore
4
|
Posted - 2013.01.17 16:05:00 -
[1018] - Quote
Oh god, change the POS mechanics already. I did it for two months, and in the effect quit eve for a year. |
Tsioc
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.01.17 16:07:00 -
[1019] - Quote
I agree, the POS system needs to be improved. |
Edward Olmops
Sirius Fleet
35
|
Posted - 2013.01.17 16:07:00 -
[1020] - Quote
Although I agree with everyone that POSes are to be overhauled in some way AND I know that especially wormhole dwellers are dependent on them, I also like the vision of "theme-based expansions" that is also laid out in the meeting minutes.
I do not want to force CCP to do anything by creating a threadnaught here.
...although it is true that I also stumbled over exactly these quotes when I read part of the minutes. I do not have the tools to monitor the whole population, but from my experience, it is hard to believe that POSes are only relevant for a small number of people. E.G. my corp is working around the whole matter by sitting in NPC-nullsec, but that is not because we would not be interested in POSes. It is just that POSes create work. Work that will land on the shoulders of few. Where I would be one of the few.
Solution: no permanent POS for my corp. We found other ways to have fun in EVE. If there would be better POSes we might reconsider. But whether this will be soon or in more distant future is not that important. |
|
Matthew97
Pro Synergy ARK.
158
|
Posted - 2013.01.17 16:08:00 -
[1021] - Quote
/signed - Do not abandon the POS Revamp. |
Cellynne
RC Industries Yulai Federation
3
|
Posted - 2013.01.17 16:09:00 -
[1022] - Quote
Please don't let POSes be bad forever! |
Tikktokk Tokkzikk
Cult of Escobar Ushra'Khan
134
|
Posted - 2013.01.17 16:09:00 -
[1023] - Quote
I belive you read that wrong. Here is what they meant:
Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, not affect Dust 514 players. Focusing that amount of time and effort on some small singular aspect of the game that doesn't affect Dust 514 and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37) |
irefayer
Industrial Gambit Bioco Empire
3
|
Posted - 2013.01.17 16:10:00 -
[1024] - Quote
Current POS setup makes baby Jesus Cry! |
Balmer Banshot
Strange Energy Gentlemen's Agreement
2
|
Posted - 2013.01.17 16:10:00 -
[1025] - Quote
I use a POS every day. The current system is a mess and needs a revamp. It is tolerated only because of vague promises of "it'll be fixed".
Guess I don't exist? |
Peter Tjordenskiold
86
|
Posted - 2013.01.17 16:10:00 -
[1026] - Quote
More industry in 0.0 would be awesome . A better POS mechanic is necessary.
Grescales visions are dead. |
JamesCLK
269
|
Posted - 2013.01.17 16:10:00 -
[1027] - Quote
Edward Olmops wrote:Although I agree with everyone that POSes are to be overhauled in some way AND I know that especially wormhole dwellers are dependent on them, I also like the vision of "theme-based expansions" that is also laid out in the meeting minutes.
IMHO POS touch enough aspects of EVE to be considered a "theme". I think many would agree. Malcanis for CSM 8! |
silens vesica
Corsair Cartel
363
|
Posted - 2013.01.17 16:11:00 -
[1028] - Quote
I do not own a POS but my corporation owns several. I am daily inconvenienced by the general shambles that is the current POS management system.
Add my voice to the masses: POSs needs fixes.
JamesCLK wrote:Edward Olmops wrote:Although I agree with everyone that POSes are to be overhauled in some way AND I know that especially wormhole dwellers are dependent on them, I also like the vision of "theme-based expansions" that is also laid out in the meeting minutes. IMHO POS touch enough aspects of EVE to be considered a "theme". I think many would agree. Agreed. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Manssell
OmiHyperMultiNationalDrunksConglomerate
138
|
Posted - 2013.01.17 16:11:00 -
[1029] - Quote
I'm calling bullplop on CCP reasons for why they don't want to do this. Doesn't effect enough people is garbage, the real reason this is off the table for them is that now a POS rework as much as they would probably like to do one, doesn't fit in with their new design strategy.
I think the real problem here is that the new design strategy does not allow for projects that would take huge amounts of man hours and can't be released in small stages. Everything CCP has said about a pos rework has hinted that the back end coding would be huge! I bet the problem is that it's so huge that for a small group to do it (under the new strategy) would mean that even getting the code ready for a first release would now take them years to do. And they know this and don't want to have to admit it now to players. POS's have needed fixed for years, and CCP promised to do them last year but they can't now come out and tell their players that under the new flow chart they are married too, doing so will take another 5-6 years to get done. So they lie and say it doesn't effect enough people. Middle management justifying the crap middle management does!
When a company adopts a design strategy thats built entirely on middle management speak things in the real world that don't fit in get tossed under busses. As much as I'm sure many want to do it, the problem is meetings have been had, flow charts have been adopted, and peoples reputations have been bet on this new design strategy so sticking to it now becomes more important than the product they put out. Hell, this new design strategy for a while IS the product they put out.
|
Finarfin
Immunity Syndrome
16
|
Posted - 2013.01.17 16:11:00 -
[1030] - Quote
Tikktokk Tokkzikk wrote:I belive you read that wrong. Here is what they meant: Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, not affect Dust 514 players. Focusing that amount of time and effort on some small singular aspect of the game that doesn't affect Dust 514 and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37)
So in the future the only worthwhile features that will receive significant Dev time must benefit Dust and EvE? Has CCP learned nothing from the WiS debacle. |
|
Asayanami Dei
Adhocracy Incorporated Adhocracy
222
|
Posted - 2013.01.17 16:11:00 -
[1031] - Quote
one more point: The best expansion ever was the one you iterated the most on many things, when you fixed and polished existing mechanics instead of introducing new ones, when you went thru the forums and petitions and read OUR opinions on what needs to be fixed, changed and made better. Follow thru with that line of thought, iterate more on your broken mechanics, fix and remake them. This is what makes your game better. I thought we agreed on that when you said "no more Jesus features, we are focusing on the tasks at hand".
Run a script and see how many POS's are there, how many are used daily, weekly, monthy, this is not a minority feature, this is a major thing everyone uses (by extension, like supercaps can be only ever made and kept at a POS). Fix them. Make them more intuitive, do what you said you would do and start developing.
www.wormholefundamentals.com Adhocracy Promo 2012 |
Cherry Delight
Perkone Caldari State
3
|
Posted - 2013.01.17 16:11:00 -
[1032] - Quote
Fix POS's plz
p.s. Taking Normady was hard, Not this find the will and ambition and CCP you will succeed. |
Shadowschild
Black Lance Fidelas Constans
23
|
Posted - 2013.01.17 16:12:00 -
[1033] - Quote
My suggestions:
POS: Remove fuel requirements. Boost Power / CPU grid. Boost the Shield / Armor / Structure Give them capacitors & low/mid/high slots. Create active tanking modules & rigs. Increase the cost for each tower & mod by a factor of 10. Remove the reinforce ability of the pos.
Outposts: Create smalll / Medium / Large varients. Allow them to mine 2 / 4 / 8 moons in systems. Allow them to be fitted with weapons & defensive systems. Limit the amount of ships that can dock
|
Evias Acik
Ekchuah's Shrine Comporium Kill It With Fire
2
|
Posted - 2013.01.17 16:12:00 -
[1034] - Quote
I think you under estimated how many of us this will effect, CCP. |
Cindare
GoonWaffe Goonswarm Federation
22
|
Posted - 2013.01.17 16:13:00 -
[1035] - Quote
Death to all POSes, A death by one thousand clicks-- Long live my POSes. |
Nair Alderau
EVE University Ivy League
34
|
Posted - 2013.01.17 16:14:00 -
[1036] - Quote
Finarfin wrote:Tikktokk Tokkzikk wrote:I belive you read that wrong. Here is what they meant: Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, not affect Dust 514 players. Focusing that amount of time and effort on some small singular aspect of the game that doesn't affect Dust 514 and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37) So in the future the only worthwhile features that will receive significant Dev time must benefit Dust and EvE? Has CCP learned nothing from the WiS debacle.
I actually doubt that. Right now, CCP is hoping Dust is successful. They don't know, though. They are not betting all on this new unproven game. If Dust in the future makes them significantly more money than Eve (big if), then things might go that way. |
Iogrim
Kaer Industries
21
|
Posted - 2013.01.17 16:14:00 -
[1037] - Quote
Tikktokk Tokkzikk wrote:I belive you read that wrong. Here is what they meant: Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, not affect Dust 514 players. Focusing that amount of time and effort on some small singular aspect of the game that doesn't affect Dust 514 and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37)
Not really.
The problem I suspect that CCP has statistics, and they do show that only a small part of players actually manage POSes. After all, most of high-sec carebears or 0.0 grunts don't touch them.
HOWEVER, they don't understand that all the people who create the content (or 'enablers') - directors, logistics guys, large-scale manufacturers, etc etc., are the ones who deal with POSes daily. Plus all the Wormholers.
The other thing they don't understand is that POS revamp is a big opportunity to attract new players who want to have their own homes. Add a number of various POS modules, add vanity items for AUR, and you can attract a number of new players as well.
|
LT Maxinio
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2013.01.17 16:14:00 -
[1038] - Quote
I think the pos system effect a lott of people in eve
an the most corp
man eve player habe a pos in low high or 0.0 space
and the pos managemant in the momant is crab |
Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
497
|
Posted - 2013.01.17 16:14:00 -
[1039] - Quote
/signed with great prejudice! |
SirJamHot
NorCorp Enterprise No Holes Barred
1
|
Posted - 2013.01.17 16:14:00 -
[1040] - Quote
/ signed
|
|
Moirae Nemesis
Bite Me inc Bitten.
10
|
Posted - 2013.01.17 16:14:00 -
[1041] - Quote
I live at a pos. I manage a lot of posses.
I feel like i want to send you a bill for all the unnecessary work you have put me through.
p.s
here take some free code and add 2 step auth. spelling the name of this char is easy, not all of my toons are as lucky. http://code.google.com/p/google-authenticator/ |
Sidi'Novis Tallon
The Dude's Interstellar Enterprizes Quixotic Hegemony
2
|
Posted - 2013.01.17 16:14:00 -
[1042] - Quote
Give us a POS revamp or feel our wrath!!! |
James Amril-Kesh
4S Corporation RAZOR Alliance
3367
|
Posted - 2013.01.17 16:14:00 -
[1043] - Quote
CCP derp'd Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm Want to enable BBcode on the forums? Here's how. |
Xanral
Ajo Heavy Industries
24
|
Posted - 2013.01.17 16:15:00 -
[1044] - Quote
/signed
"...the bare minimum that CCP should deliver, is to have real private ship and item storage at POSes."
Especially this portion. |
Sheynja
Jelly Baby Corporation Fidelas Constans
5
|
Posted - 2013.01.17 16:15:00 -
[1045] - Quote
/signed - Do not abandon the POS Revamp. |
Anshu Zephyran
Zephyran INC StructureDamage
14
|
Posted - 2013.01.17 16:15:00 -
[1046] - Quote
/signed |
Marbo Lechter
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.01.17 16:15:00 -
[1047] - Quote
/Sign |
Los Denub
Science and Trade Institute Caldari State
3
|
Posted - 2013.01.17 16:15:00 -
[1048] - Quote
Ever consider that the reason so few people use POS's is because it's done so poorly? |
Babbet Bunny
State War Academy Caldari State
5
|
Posted - 2013.01.17 16:15:00 -
[1049] - Quote
please fix the POS click fest and million open inventory windows. |
The alternative Enaka
Caldari Provisions Caldari State
3
|
Posted - 2013.01.17 16:15:00 -
[1050] - Quote
pls fix pos's. kthx. |
|
Ory iXo
SUNDERING Goonswarm Federation
2
|
Posted - 2013.01.17 16:16:00 -
[1051] - Quote
I ran a POS for two weeks last summer before I tore it down because POS management is a PoS. Please, fix this. |
Phsyco Mercer
The Scope Gallente Federation
2
|
Posted - 2013.01.17 16:16:00 -
[1052] - Quote
I lived out of an orca in w-space for six months because it was less hassle and less risk than living out of a POS. |
Bratok Srayona
Raging Ducks Goonswarm Federation
2
|
Posted - 2013.01.17 16:16:00 -
[1053] - Quote
Fix POS system please |
Velius Mischa
House Aratus Fatal Ascension
3
|
Posted - 2013.01.17 16:17:00 -
[1054] - Quote
Save our pos managers:
http://www.youtube.com/watch?v=DtWIT132Q8E |
Ginger555
Northstar Cabal Fatal Ascension
1
|
Posted - 2013.01.17 16:17:00 -
[1055] - Quote
Make Better Please |
Micah Klecal
Shiva The Retirement Club
1
|
Posted - 2013.01.17 16:18:00 -
[1056] - Quote
FIX OUR POS
Signed! |
Micheal Newmann
Violent Alternatives C0NVICTED
2
|
Posted - 2013.01.17 16:18:00 -
[1057] - Quote
I have not and will not touch the POS as it is currently. It does need a serious overhaul. |
Chazzi Niam
Meritoc Industries Inc. Talocan United
2
|
Posted - 2013.01.17 16:18:00 -
[1058] - Quote
I use a Pos Everyday. Like using them. want them to be upgraded. My first post in years of playing eve on the forums.
And i do not exist. |
Harry McMaverick
Jelly Baby Corporation Fidelas Constans
1
|
Posted - 2013.01.17 16:18:00 -
[1059] - Quote
Please fix it. i use some POSes. |
Keulemanski
Jelly Baby Corporation Fidelas Constans
1
|
Posted - 2013.01.17 16:18:00 -
[1060] - Quote
Post! |
|
Captain Tardbar
NEWB ALERT
27
|
Posted - 2013.01.17 16:19:00 -
[1061] - Quote
I don't always use a POS...
...but when I do I don't want to make 50 million clicks. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby" |
Ludovic Itovuo
Fweddit I Whip My Slaves Back and Forth
2
|
Posted - 2013.01.17 16:19:00 -
[1062] - Quote
Post for POS's. |
Jimtom
Council Of Internal War The Paganism Alliance
9
|
Posted - 2013.01.17 16:19:00 -
[1063] - Quote
Please please fix pos's :-) |
John Klecal
Corpmates.
5
|
Posted - 2013.01.17 16:19:00 -
[1064] - Quote
The POS system is bad and you should feel bad
Signed for a POS revamp! |
Imuran
Zentor Industries Spaen Scientific
50
|
Posted - 2013.01.17 16:20:00 -
[1065] - Quote
The whole POS system does need a major revamp with out doubt and really disapointed with the stance CCP are taking.
Just from the pure S&I point of few opening up the manufacturing, copying and invention slots to alliance members and even more so the general public could have a major impact on Eve. Want to make more manufacturing slots avaliable to null-sec? Maybe do it through the POS system.
The security options need to expanded
Only affects POS managers - plainly not true - how many characters live in WH? - they are living out of POS
|
Zakialwe
The Praxis Initiative Gentlemen's Agreement
3
|
Posted - 2013.01.17 16:20:00 -
[1066] - Quote
POS's need a revamp please CCP.
What will "kill the business" is not continuing along the track forged in Cruicible. You spend so much time CCP telling us that everything we do has an impact. It's the same for you. I may not benefit from an improved POS interface directly. But I sure will a few steps down the line.
So please CCP, do not disregard this just because a small number of people are directly affected. |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
72
|
Posted - 2013.01.17 16:20:00 -
[1067] - Quote
signed.
All of the good ideas and reasons have already been discussed. All that remains now is action. |
Mad Gus
E.M.P. Industries Gentlemen's Agreement
4
|
Posted - 2013.01.17 16:21:00 -
[1068] - Quote
54 pages already, and most of the states players still have to log in.
Sounds like a bad move from CCP |
Raidek
Wildly Inappropriate Goonswarm Federation
3
|
Posted - 2013.01.17 16:21:00 -
[1069] - Quote
poses have needed a fix for years.
Please take the effort to fix this legacy system. We already know its a bear of a mess. So stop giving us that excuse =p |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
389
|
Posted - 2013.01.17 16:21:00 -
[1070] - Quote
HEY GUYS! DUELING DEV BLOG JUST OUT!
LOOKS PRETTY GOOD! Kick Heim... MATE |
|
Vigilant
Vigilant's Vigilante's
8
|
Posted - 2013.01.17 16:21:00 -
[1071] - Quote
The pain of maintaining it has stopped me from putting it back up. Not to mention the standings grind if you space like I did.
Make it better and easier for new players and alike. Require the charters not the standings? Maybe?
Give me options to make it home, and allow 3 to 5 POS's per moon.
|
silens vesica
Corsair Cartel
365
|
Posted - 2013.01.17 16:22:00 -
[1072] - Quote
Iogrim wrote:Tikktokk Tokkzikk wrote:I belive you read that wrong. Here is what they meant: Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, not affect Dust 514 players. Focusing that amount of time and effort on some small singular aspect of the game that doesn't affect Dust 514 and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37) Not really. The problem I suspect that CCP has statistics, and they do show that only a small part of players actually manage POSes. After all, most of high-sec carebears or 0.0 grunts don't touch them. HOWEVER, they don't understand that all the people who create the content (or 'enablers') - directors, logistics guys, large-scale manufacturers, etc etc., are the ones who deal with POSes daily. Plus all the Wormholers. ^This.^ There are 80+ people in my corp. Three of them actually manage the POS. Another three or four get notifications for our various roles. The rest of the corp merely *uses* them - or doesn't use them, in part because of the awkwardness of the current system.
So - A change in management would mean that for our three POS, seven of us are *directly* affected on a day-to-day basis, and another 70+ people will be affected on an ongoing basis - and such a change would almost certain include an increase in POS (and WH) activity.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Preston Vane
Celestial Cartel
7
|
Posted - 2013.01.17 16:22:00 -
[1073] - Quote
/signed, as wh inhabitant |
Rek'NOR
Munitions Manufacturing Materiel System
1
|
Posted - 2013.01.17 16:22:00 -
[1074] - Quote
Please fix POSes.
Thank you,
R |
Nikonor Drishenko
Eve Friends Corp
2
|
Posted - 2013.01.17 16:22:00 -
[1075] - Quote
Fix it, or i'll kill my cat :> |
Livini Naship
Eve Ryuken Malefic Aspects
15
|
Posted - 2013.01.17 16:22:00 -
[1076] - Quote
one part of the "minority" here
i know you can do better ccp |
Go2
Nexus Advanced Technologies Fidelas Constans
3
|
Posted - 2013.01.17 16:22:00 -
[1077] - Quote
Two step has my full support in this.
If you make CCP Greyscale's vision come true, then everyone will be a POS user.
CCP, tear down this POS. |
Sixx Spades
GoonWaffe Goonswarm Federation
108
|
Posted - 2013.01.17 16:22:00 -
[1078] - Quote
Oh sure, BUMPING needed to be addresses first, but POS revamping isn't on your priority list? C'mon, CCP!
~signed Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |
Cat Troll
Systems Federation Coalition of Galactic Unity
201
|
Posted - 2013.01.17 16:23:00 -
[1079] - Quote
CCP, you can continue balancing your f'ing ships to "change the meta game", but if you don't fix the things that need fixing for years then you're ignoring problems. Null sec and PoS's are big on the list. From what CCP said in the CSM minutes, they were actually going to change and improve the PoS system, which gave me hope they would work on more broken mechanics. But no, all they want is better graphics and more balancing, and MAYBE a module or two and small UI changes.. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
311
|
Posted - 2013.01.17 16:23:00 -
[1080] - Quote
Valeo Galaem wrote:signed.
All of the good ideas and reasons have already been discussed. All that remains now is action.
Probably there are still annother thousand posts untill we reach this point....
the first 1000 was posted in the first half of the day 1...
Also, poetic discussion...http://poeticstanziel.blogspot.com.br/2013/01/why-ccp-is-wrong-about-modular-poses.html
And spread the word... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
|
Kalar Rathos
Eve Ryuken Malefic Aspects
0
|
Posted - 2013.01.17 16:24:00 -
[1081] - Quote
signed. |
Reah Loth
House Aratus Fatal Ascension
4
|
Posted - 2013.01.17 16:24:00 -
[1082] - Quote
I have never set up or managed a pos.
My corporation and alliance have people that do this for me, and the amount of time and effort they spend on making my life better is mind-blowing.
From having a place to store my ships, to jumpbridges, cynobeacons and last but not least, moon mining to pay for the ships I lose, poses have a major impact on my gametime. This rings true for more or less everyone living in null alliances.
The fact that the actual pos managers are not a majority of the population is irrelevant, consider the impact on the game if these masochistic bastards decided they have had enough of the outdated mechanics and simply quit. Nullsec would literally come to a grinding halt within days.
Fix poses, they are vital to a huge portion of your playerbase. |
Rob Benson
Sky Fighters Talocan United
0
|
Posted - 2013.01.17 16:25:00 -
[1083] - Quote
irefayer wrote:Current POS setup makes baby Jesus Cry!
Hang on, Baby Jesus, this is gon' get bumpy! |
Erredent
Fire f0r Effect
1
|
Posted - 2013.01.17 16:25:00 -
[1084] - Quote
Bump for POS work! |
Zerb Arus
WormSpaceWormS
9
|
Posted - 2013.01.17 16:26:00 -
[1085] - Quote
When I first heard that you could build POSs I was like: Wow I really need to build one someday! When I first saw a real POS I was like: Uh that looks somewhat underwhelming. When I first lived out of a POS (deep earlly dronelands and WH later): Doh thats cumbersome and I hope noone steals my stuff. ... When I first built and managed a POS I was like:
Arrr!!! POSs aint a feature, they are a necessary evil that we learned to live with only because of lacking alternatives for certain tasks.
And judging from my experiences with new players, there seem to be quite a lot of folks going through at lest the first two stages. |
BajaRocker
Future Corps Sleeper Social Club
3
|
Posted - 2013.01.17 16:26:00 -
[1086] - Quote
I am a small portion of the community. . . |
Malady Jane
The Kairos Syndicate Transmission Lost
3
|
Posted - 2013.01.17 16:26:00 -
[1087] - Quote
If the POS changes CCP was considering would only affect POS managers, then CCP needs to reevaluate the goal of changing POSes rather than dumping the idea wholesale. I don't manage a POS, but I do live out of one. I also do security checks for recruiting and know that a better POS system would not only help those people that manage POSes, AND those that live in them, but ALSO every player that aspires to live in wormhole space.
Fleet warfare was a tiny percentage of people, yet FW got a huge (imba) revamp. Wormholers are a larger group than fleet warfare used to be. Add in nullsec POSes with shenanigans like entire enemy fleets inside the POS shields trying to bump people out, or caps escaping due to password change bumping them far out of warp disruption bubble cages. Add in HS and LS research stations. POSes affect more than just a few people, CCP. |
Frying Doom
Zat's Affiliated Traders
1619
|
Posted - 2013.01.17 16:27:00 -
[1088] - Quote
Alx Warlord wrote:Valeo Galaem wrote:signed.
All of the good ideas and reasons have already been discussed. All that remains now is action. Probably there are still annother thousand posts untill we reach this point.... the first 1000 was posted in the first half of the day 1... Also, poetic discussion...http://poeticstanziel.blogspot.com.br/2013/01/why-ccp-is-wrong-about-modular-poses.html And spread the word... Think about the fact that it is a Thursday not a weekend, then imagine what this will look like if left to fester till said weekend when the rest of the POS users log in. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
Sierruk
Inner Beard Society
6
|
Posted - 2013.01.17 16:27:00 -
[1089] - Quote
Please rework the POS system, it's a nightmare for us wormholers. |
Craggus
Lead Farmers Origin Kill It With Fire
93
|
Posted - 2013.01.17 16:28:00 -
[1090] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Secure ship storage is what I'd like to see.
Ignoring w-space and calling us a small community is ridiculous. |
|
Doornroosje
Talocan Vanguard Talocan United
3
|
Posted - 2013.01.17 16:28:00 -
[1091] - Quote
I am running my wormhole-corp from a POS. EVERYTHING we do is affected by it.
I waited a long time already for changes. Why post-pone further? This needs to be adressed. |
Prime FLux
The Rising Stars Initiative Mercenaries
43
|
Posted - 2013.01.17 16:28:00 -
[1092] - Quote
I have played this game for quite a while now. During all the time i invested in the game I have tried many of the games mechanics and features. I have mined, run missions, done exploration, killed other players (both in 1vs1 fights and in 3000man fights), been a director and co-CEO for a middle sized 0.0 corp. Basically I have been around the block a few times.
My experience with the POS mechanics is somewhat less the enjoyable. The POS management / corp management is about the worse and most annoying mechanics in the game. The issues to make a POS usable and somewhat secure is a major pain. Which is why I today have my T2/research POS in a alt corp with my characters in it. Were is the social interaction in that?
At the same time the potential for a well working POS system is immeasurable. An working modular POS, a system that is scalable and easy to adapted to your different needs. It could anything from your humble 1-room space house to the super-cap producing mega shipyard. |
The Crimson Invaider
B0rthole Test Alliance Please Ignore
67
|
Posted - 2013.01.17 16:28:00 -
[1093] - Quote
Dear CCP,
Please Fix poses. Not many people use them currently as its boring as hell. A revamp or modular pos system, possibly tied into sov structures for system improvements would be a good thing. |
BreakingNews
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.17 16:29:00 -
[1094] - Quote
This must be some kind of bad joke by CCP . . . This is also the kind of things people resign over. |
Murbella Idaho
EVE University Ivy League
3
|
Posted - 2013.01.17 16:29:00 -
[1095] - Quote
The reason so few people manage POSes is it is horribly annoying to manage a POS and if you were allowed to manage 1 POS within a Corp, said Corp its than trusting you with every POS they own. Basically CCP is saying they want to keep a broken system because not many people have the patience to deal with the broken system...
Please put this back on the roadmap |
Poppazzard
Northstar Cabal Fatal Ascension
2
|
Posted - 2013.01.17 16:29:00 -
[1096] - Quote
Please CCP listen to your community.
POS have a huge impact on the game even if the position of POS manager is only slightly less of a minority than CEO's !
Give us a quick fix on private storage in hangars and assembly arrays and put in proposals for long term fixes for other issues and see the community sit back and smile |
Tonken Artrald
Inner Beard Society
2
|
Posted - 2013.01.17 16:30:00 -
[1097] - Quote
Signed |
Resnik Cesaille
EVE University Ivy League
2
|
Posted - 2013.01.17 16:31:00 -
[1098] - Quote
Definitely something that needs looking at.
I wonder how many people actually refrain from setting up a POS after hearing all those horror stories. |
Sorxus
High Intellion Exhale.
13
|
Posted - 2013.01.17 16:31:00 -
[1099] - Quote
For those who don't like reading walls of text: GIVE US OUR POS's NOW!
What CCP employees said at CSM minutes about POS's just shows that probably they are not competent enough in what they are doing, they have no idea how to improve POS's or that once again trampling around null-sec is "better for their business".
As i said in another topic, POS system was introduced back in 2003 and since then it didn't get any major improvement. When they introduced POS's, they had no idea back then that large corporations and alliances could live in this cumbersome system. There are few people that manages POS, yes, but all my corporation people, alliance people live with this outdated game mechanic from day to day. And its not just my alliance, there many other alliances, lots of people with the same problem everywhere around EVE universe.
If its too hard to make modular POS's, at least improve security problems. We have been waiting for tis for too long.
CCP employees, its urgent that you finally do it. |
Vexaliant Uhad
3
|
Posted - 2013.01.17 16:32:00 -
[1100] - Quote
This a beyond needed revamp. Consider this petition signed.
Little do they realize that yes, only a few people in eve may manage a pos, but it is the basis of almost any large scaled operations and without them working properly it hinders the gameplay experience for an entire corporation, not just for the ones managing it.
Please ccp. After all this turnaround you have done in the past couple years on listening to your CURRENT subscirbers, please don't turn over and go back to the old ways. Work with us here. Even if only a little... |
|
Prootje
LazyBoyz Band of Recreational Flyers Intrepid Crossing
4
|
Posted - 2013.01.17 16:32:00 -
[1101] - Quote
Modular personal posses plz plz plz, so we can build our own cities in the sky :) |
Nithmere
Meritoc Industries Inc. Talocan United
3
|
Posted - 2013.01.17 16:32:00 -
[1102] - Quote
Please for all of us that have to deal with this issue on a daily basis. FIX THE DAMN POS' This is a main reason recruitment for WH corps is a huge pain in the ***. Along with all the other points mentioned, you know it a main issue but want to pass it off as "too much work". Thats a joke, since we have to deal with "too much work" every time we open the pos menus.
+1 for all of this, glad people have responded to this. |
Silk daShocka
Greasy Hair Club
297
|
Posted - 2013.01.17 16:32:00 -
[1103] - Quote
#1102 of the small portion of the community, asking for POS's to be better. |
GoldmanSacks
Future Corps Sleeper Social Club
2
|
Posted - 2013.01.17 16:33:00 -
[1104] - Quote
Save the Pos Managers - http://www.youtube.com/watch?v=DtWIT132Q8E |
Gunnlaugur
Deep Core Mining Inc. Caldari State
4
|
Posted - 2013.01.17 16:33:00 -
[1105] - Quote
Pos all the way |
Jack Snipe
PonyWaffe Test Alliance Please Ignore
5
|
Posted - 2013.01.17 16:33:00 -
[1106] - Quote
Even people who aren't logistics and don't deal with POSes every day agree: GET US MODULAR POSES!
I for one would gladly sacrifice an expansions worth of content for POS reforms. |
silens vesica
Corsair Cartel
366
|
Posted - 2013.01.17 16:33:00 -
[1107] - Quote
Imuran wrote: Only affects POS managers - plainly not true - how many characters live in WH? - they are living out of POS
Correct. Indeed, an increase to flexibility would only help make W-space a more dynamic place. If I could, for instance, more easily farm out access to our station's research capacity, I'd happily have my CEO install additional lab space, solely for the purpose of renting to non-corp members. I could do that now, but it'd be a logistical nightmare.
Likewise, we share our WH with another corp - they're very active but rather poor, and their POS setup frankly sucks.* If we could easily rent facilities and capacity to them, without entering their alliance, we would happily install the additional capacity. Hell, we'd rent capacity to anyone who stops by - so long as they behave - if we could do so without formally making them Blue or risking our infrastructure to those tenants.
*(We let the live because they're prolific PI folks, and set up lots of POCOs - which they give us 'friend-rate' access) Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Darcel Black
The Scope Gallente Federation
12
|
Posted - 2013.01.17 16:34:00 -
[1108] - Quote
I would absolutely love POSes to be re done! Modular in particular. |
Sam Heart
Senex Legio Get Off My Lawn
1
|
Posted - 2013.01.17 16:34:00 -
[1109] - Quote
yes please |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
49
|
Posted - 2013.01.17 16:34:00 -
[1110] - Quote
Tossing my support behind this effort: Please Fix POSes... |
|
Vanessa Vansen
Cybermana
64
|
Posted - 2013.01.17 16:35:00 -
[1111] - Quote
space winnebago! and more
yes, please do something! |
Nys Cron
EVE University Ivy League
14
|
Posted - 2013.01.17 16:35:00 -
[1112] - Quote
Fix POS please. Thanks. |
Korim Nadar
Tobruk Heavy Industries A Point In Space
0
|
Posted - 2013.01.17 16:35:00 -
[1113] - Quote
SRY CCP, but we really need a POS-revamp. One way or the other ...
The current system is a nightmare. |
Basil Vulpine
Blueprint Haus Get Off My Lawn
11
|
Posted - 2013.01.17 16:35:00 -
[1114] - Quote
POSs need fixing, there are so many different ways that a few small fixes could vastly improve things. Allow us to queue up onlining of modules. Put in a "personal hangar" that means we can build things without having those remarkably sensitive corp roles. Many other things spring to mind.
Sadly the code is so bad that these little fixes can't be done and a major overhaul is needed. This old code is bound to be holding you back in other ways such as giving us a more fine grained corporate permissions system.
As for the "It only impacts a small number of people", was that measured by looking for how many characters have the config starbase equipment role? The one that means anybody with it can steal all of the POSs? How about comparing how many of the universe's BPC come from POS laboratories? How much of the invention occurs in POSs? How many people use T2 modules which rely on POS copying, invention and 3 stages of moon goo industry? Add in the number of people who use a JB in null-sec at least once a week, everybody who lives in wormholes.
The "small number of people" can only be the result of a flawed estimate, this thread should give plenty of ideas on how to get a better estimate of just the people using POSs now, let along the number of people who would use POSs if they were more accessible / user-friendly / corp roles friendly. |
Ayeshah Volfield
Republic Military School Minmatar Republic
36
|
Posted - 2013.01.17 16:36:00 -
[1115] - Quote
Supported. I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |
Gimble Revo
Swift Wing Red Villore Accords
9
|
Posted - 2013.01.17 16:36:00 -
[1116] - Quote
One of the reasons I haven't thought about doing anything with a POS, is after using them once in a wormhole, I'm aware of how bad their current state is. Setting up one to mine a moon or something sounds kinda cool (especially if the fuel reduction in upgraded FW space goes through), but that one experience using them just makes me not even want to try. |
Richard McTrader
EVE University Ivy League
0
|
Posted - 2013.01.17 16:36:00 -
[1117] - Quote
I support and long for a POS revamp. Please fix this. |
iskflakes
288
|
Posted - 2013.01.17 16:36:00 -
[1118] - Quote
threadnought detected - |
Karbox Delacroix
Immortalis Inc. Shadow Cartel
70
|
Posted - 2013.01.17 16:36:00 -
[1119] - Quote
Quote:Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset.
If Greyscale ever leaves CCP I am sure he could run a thriving business selling Guardian-Vexors in Jita. |
Brie DeMarllene
University of Caille Gallente Federation
3
|
Posted - 2013.01.17 16:36:00 -
[1120] - Quote
hey guys guys we did some research on hover boards no one is using them so we're not going to create them |
|
Qaldramas
Hard Knocks Inc.
22
|
Posted - 2013.01.17 16:37:00 -
[1121] - Quote
As one who has lived out of a POS in both Null and WHs, I hereby /sign that POSes need to be fixed. |
Eram Fidard
Republic Military School Minmatar Republic
10
|
Posted - 2013.01.17 16:37:00 -
[1122] - Quote
*one of the huge number of people who refuses to own a POS until they are 'fixed' |
Ixitch
Loki's Legion
1
|
Posted - 2013.01.17 16:37:00 -
[1123] - Quote
We wormholers, even the ones who don't personally manage POSes, have been waiting for this for forever, don't turn your back on us now CCP. |
Leon Alleile
EVE University Ivy League
1
|
Posted - 2013.01.17 16:37:00 -
[1124] - Quote
+1 |
Nathanael Lemmont
Kaesong Kosmonauts Test Alliance Please Ignore
21
|
Posted - 2013.01.17 16:37:00 -
[1125] - Quote
Knowing the tortured hellscapes that are the lives of my friendly local logistics heroes, I would gladly give an expansion to them. Without them, we would do nothing. We would be nothing. |
Grumplestiltskin
Caldari Provisions Caldari State
2
|
Posted - 2013.01.17 16:37:00 -
[1126] - Quote
Scruffy wants a new POS |
Arrendis
Hephaestus LLC Get Off My Lawn
12
|
Posted - 2013.01.17 16:37:00 -
[1127] - Quote
A small portion?
Let's remove the people who directly manage POS's from the equation. What's left?
Everyone who lives in a WH. Everyone who flies a T3 ship. Everyone who uses a jump bridge. Everyone who uses any item made with any kind of moon goo. Everyone who flies a T2 ship. Everyone who ever gets their ship not dead, because someone else was flying a T2 ship and provided repair / support / enough DPS on the bad guy to keep them from dying.
Everyone who wants to sell trit to the people who're using products of moon mining and WH-harvesting (be it ABC / Fullerenes or Sleeper loot / salvage).
Mining / Mission Running in Hi-Sec - getting a POS where we could research / produce was a goal unrealized. Then we lived in the hole for years - managing the POS's was our biggest headache. Now we're out in Null-Sec - we deal with POS's every day. Our corp, our alliance, our coalition, we all depend on the towers as the backbone of our infrastructure.
There is no part of life in EVE, beyond maybe the first month of 'I can't afford / use the better gear' that isn't indirectly affected by POS's.
Fix them, and you will see more people investing their time and effort into them. Fix them, and you will see fewer people burning out and leaving the game because of them. Fix them, and you will see more emergent behavior as fewer artificial constraints prevent us from being the inventive and insane innovators our species loves to be. Fix them, and you will see a more vibrant and engaged community, where more people feel the devs have a sincere interest in, and understanding of, the game we're playing - which is not always the same as the game you thought you were creating.
Please.
|
Plexas Aideron
Enlightened Industries Test Alliance Please Ignore
11
|
Posted - 2013.01.17 16:38:00 -
[1128] - Quote
I hope CCP isnt canning POS improvements to introduce duels ( http://community.eveonline.com/devblog.asp?a=blog&nbid=74208 ).
WoW in space is exactly what EVE needs right now. |
Nalha Saldana
Syneptics Inc. AL3XAND3R.
645
|
Posted - 2013.01.17 16:38:00 -
[1129] - Quote
Everyone will be affected by new POSes in some way, CCP needs to realize we need them asap. |
Lurifax
Grim Determination Nulli Secunda
0
|
Posted - 2013.01.17 16:38:00 -
[1130] - Quote
POS needs fixing bad. |
|
No More Heroes
GoonWaffe Goonswarm Federation
2128
|
Posted - 2013.01.17 16:39:00 -
[1131] - Quote
Seeing as how POS are everywhere- high/low/WH/null why not improve the quality of life for everyone who has to work with POS? It seems like a no-brainer to me. If they're not working on POS what in the world are they working on? More ways to nerf my welpcane? CSM Winter 2012 Summit Minutes- "On the subject of vanity items, Two step expressed many player's desire to be able to build a ***** in-áspace." |
Neuntausend
GoonWaffe Goonswarm Federation
18
|
Posted - 2013.01.17 16:40:00 -
[1132] - Quote
As far as I am concerned, If CCP needs to focus on remaking the POS system, then so be it!
It is true, that not each and every player has a POS to take care of, but likewise does not every player run incursions or fight for a militia, and those two things both got their own expansion. Hell, even that stupid door got its own expansion.
And unlike those things, POSes are the backbone of the industry in eve and a central aspect in most major conflicts in all of New Eden. And even tho they play a central role like that, everything involving a POS is a chore. Setting them up, fueling them, shooting them, defending them...
Right now, POSes are a major pita. Do something about it, for fucks sake! |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
389
|
Posted - 2013.01.17 16:40:00 -
[1133] - Quote
They've got sound reasoning behind it. just hope it's not going to be at the expense of more security in high sec :S
FIX POS'S Kick Heim... MATE |
Sedilis
Lead Farmers Kill It With Fire
53
|
Posted - 2013.01.17 16:41:00 -
[1134] - Quote
Guys be cool. They're giving us Duelling instead! |
Kronin McLion
LA MEGADITTA Test Alliance Please Ignore
0
|
Posted - 2013.01.17 16:41:00 -
[1135] - Quote
Please REMAKE the whole POS system. |
Theo Ramone
School of Applied Knowledge Caldari State
12
|
Posted - 2013.01.17 16:41:00 -
[1136] - Quote
My account! My Account for an updated POS! |
CaptainBen
Loki's Legion
1
|
Posted - 2013.01.17 16:41:00 -
[1137] - Quote
Signing. Would kill for a POS update. |
Qual
Infinity Engine
16
|
Posted - 2013.01.17 16:42:00 -
[1138] - Quote
POS revamp part one better be part of the summer update. We have waited long enough.
Regards, A soon to be 10 year customer of yours... |
Nivo Green
Wormhole Hunters
0
|
Posted - 2013.01.17 16:43:00 -
[1139] - Quote
Please update POS CCP :( |
Toku Jiang
Jiang Laboratories and Discovery
121
|
Posted - 2013.01.17 16:43:00 -
[1140] - Quote
POST - New Modular POS's or at least fix the current ones please!
I have been patiently waiting for POS revamp/fixes or what have you for over two years. If CCP is going not going to look into it any farther, then I guess I need to evaluate my own needs and what games I should be putting my money into.
|
|
Shyzandra
EyEs.FR Dominatus Atrum Mortis
0
|
Posted - 2013.01.17 16:43:00 -
[1141] - Quote
Post!
We really need a new POS system I feel a little betrayed... CCP made us a promise. And my mate and I were really waiting for this revamp, more than any other update... I dont want a new mining freg, or to be able to walk in the station... I dont care. I want a clean POS system, not the patchwork we've been dealing with since years... |
Implying Implications
GoonWaffe Goonswarm Federation
292
|
Posted - 2013.01.17 16:44:00 -
[1142] - Quote
POSes are ****. Fix POSes. püåpüÉpüàn+P |
Asayanami Dei
Adhocracy Incorporated Adhocracy
224
|
Posted - 2013.01.17 16:44:00 -
[1143] - Quote
Here's a reason to make new POS's:
You want to make features that connect DUST and EVE. Make new POS's that can, in some situations, be anchored at a planet, reinforcing a district on a planet. That way, simply put, DUST guys will have to get help from eve people to first kill the POS in order to attack the district, where dust guys can request orbital strikes from eve players again. booyah. fix POS system. www.wormholefundamentals.com Adhocracy Promo 2012 |
ARCHON79
High Voltage Industries Ash Alliance
0
|
Posted - 2013.01.17 16:45:00 -
[1144] - Quote
FIX IT OR ELSE! |
Jint Hikaru
OffWorld Exploration Inc
424
|
Posted - 2013.01.17 16:45:00 -
[1145] - Quote
Who can forget the old forum post 'Flogging the dead horse'
How old is that now? How long did it spend on the first page of the suggestions forum (without being stickied)
Players have been waiting and wanting a POS upgrade, including modular POSs for YEARS!
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Saffire Silynt
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 16:46:00 -
[1146] - Quote
POSs need revamp. period. |
Amenio
Enlightened Industries Test Alliance Please Ignore
1
|
Posted - 2013.01.17 16:46:00 -
[1147] - Quote
As a citizen of nullsec I find myself using POSes almost more then stations, even tho I don't manage them! I also let two accounts run out of subscription since I scrapped my idea of making a high sec industrial tower. Fix POS now! |
handige harrie
Hedion University Amarr Empire
22
|
Posted - 2013.01.17 16:46:00 -
[1148] - Quote
Im one of the people doing nothing with POSses (except using them for JB use and getting to bridging titans) because reading and seeing how they work, i've just given up on managing one before even starting. Just thinking about how to set one up gave e enough of a headache to not even see them as feasible gameplay Baddest poster ever |
Hazell D'ark
Lead Farmers Kill It With Fire
12
|
Posted - 2013.01.17 16:47:00 -
[1149] - Quote
The current POS system is just not enough to fulfilling the needs of wormhole player base. and regarding the "small portion " i want to say that wormholes of eve aren't as small as some people might believe and a secure ship hanger might help improve the number of players joining us. |
Feer Truelight
89
|
Posted - 2013.01.17 16:47:00 -
[1150] - Quote
POSes need some love! Killed by Brothel: http://i.imgur.com/WyR1x.png BC skill changes coming this summer: https://forums.eveonline.com/default.aspx?g=posts&m=2442879#post2442879 |
|
Ssoraszh Tzarszh
Tzarszh Capital Group Incorporated
1
|
Posted - 2013.01.17 16:47:00 -
[1151] - Quote
The POS revamp is one of the things i am most looking forward too |
Sugar Kyle
The humbleless Crew Capital Punishment.
203
|
Posted - 2013.01.17 16:47:00 -
[1152] - Quote
Some of my words on this:
CCP is moving forward and going back into themes. Player owned structures would be a beautiful theme. "Come join Eve, find a random chunk of space and make your home! But other people can take it so watch out!." My mind bubbles over at how exciting "Houses in Eve" would be to nonplayers. Those people that we want to become players? Video game houses are just that appealing to people.
You can't look at POS as they currently are. What they currently are is a stream lined product (stream lined by the players)due to their ineffective nature. It is not that people do not want POS and it is not that POS only effect a small part of the game (they do not but I will let the other POS people discuss those details) it is that the poor structure of POS creates the limitation itself. If you define a broken chair by the fact that it is broken instead of what it is when fixed then you will say all chairs are not what people are using to sit on because so few people are willing to balance on this broken one.
Why are there so many POS in high sec, anchored to every damn moon, if 'no one' uses them?
Tilde soaked words from something kinda like a pirate. |
Elizabeth Garneau
SOMER Blink Cognitive Development
3
|
Posted - 2013.01.17 16:48:00 -
[1153] - Quote
I own and operate multiple POS structures for production, research, and storage. It is interesting to note that wormholes were agreed to be a very successful gameplay addition, with a large amount of the playerbase interacting with them. And yet, even though every single person who lives in a wormhole uses a POS, they (and all the others who use player owned structures) are considered to be a small portion of the population.
I understand that the code is probably tangled, and that it is a solution that has no easy answers in terms of implementation. But it would be a misrepresentation of your players to say that POSes do not impact a significant amount of us, and do not warrant the time to fix them. I am part of this "small" portion of the population, and I would like to see POS mechanics fixed. |
Buzzy Warstl
The Strontium Asylum
444
|
Posted - 2013.01.17 16:48:00 -
[1154] - Quote
Most players outside highsec make use of POS's at one point or another, either POS's planted by someone else or their own. They are a core part of game play in dangerous space.
And that's with the current broken mechanics.
For the love of all that is gaming, fix them! http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Nemahs Aideron
DEEP-SPACE CO-OP LTD Exhale.
0
|
Posted - 2013.01.17 16:48:00 -
[1155] - Quote
We need a POS revamp CCP, cmon. |
Sara Seraph
FaintHeart Industries
10
|
Posted - 2013.01.17 16:48:00 -
[1156] - Quote
I have to plus one this item.
(will edit later after reading the threadnaught)
|
SirNine
The Praxis Initiative Gentlemen's Agreement
1
|
Posted - 2013.01.17 16:49:00 -
[1157] - Quote
While POSes are nowhere near as bad as they where say 2 years ago they still need more love. |
colera deldios
85
|
Posted - 2013.01.17 16:49:00 -
[1158] - Quote
I wonder why is everyone bitching about this ? Has CCP made an official statement why they decided not to rework the POS system ?
I mean people hear NO and just start bitching without asking for a reason as to why. Most dont even realize what complex thing this is, do they have the resources for this, the people, the time and what they chose to do instead of POS Overhaul.
I'm dissapointed that they chose not to work on the POS system but at least before i ***** like a litle school girl i would like to know the reason behind. |
Dersen Lowery
Laurentson INC StructureDamage
310
|
Posted - 2013.01.17 16:49:00 -
[1159] - Quote
Signed.
I'm a WH resident now, and the POS is really the only irritant. It's fidgety, it spams out Dscan, and doing the two-kilometer hop get to a hangar gets old fast.
If CCP brought them up to date, they would not only make a lot of Instigators happy, they'd probably see more people hanging POSes. |
Termy Rockling
EVE University Ivy League
19
|
Posted - 2013.01.17 16:49:00 -
[1160] - Quote
Even if there wont be full POS overhaul theres lots smaller changes that many wiser than me people here will be listing. |
|
Jimmy Katelo
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.01.17 16:49:00 -
[1161] - Quote
I thought about getting into POS reactions, but the system is so f***ed that I've given up on it. Hell, I would've used mine for industry, even. So much lost production unless they get fixed... |
DJ P0N-3
Table Flippendeavors
147
|
Posted - 2013.01.17 16:50:00 -
[1162] - Quote
So how about the stuff that got shelved because of imminent POS revamp? Are we at least going to get some quality of life improvements? You know, things like...
- Refitting T3s - Roles that aren't terrible - Assigning roles/access per POS module/POS - Audit logging of SMAs/CHAs - Refining that isn't terrible - An interface that doesn't make me want to claw my eyes out - Some kind of skill-queue-esque thing for onlining things in sequence so you're not sitting there babysitting it forever - Fixing the wretched ammo bug when disassembling a POS - Accessing cans without having to drag them into your cargo hold (now especially important since we no longer have personal CHAs in carriers/Orcas)
I could go on. We all can. We know a lot of this stuff has been put off until "the great POS revamp" but if that's but a twinkle in some dev's eye (easily confused with the tears they weep upon beholding the code), then for god's sake throw us a bone. We are your enablers and instigators. |
Dasquirrel715
Universalis Imperium Tactical Narcotics Team
23
|
Posted - 2013.01.17 16:51:00 -
[1163] - Quote
As someone who has watched a dozen people burn out over the last couple years because of the POS system, and as someone who uses them for reactions, I support a POS revamp. You may not gain subscriptions but you won't lose as many. |
Jake Warbird
Republic Military School Minmatar Republic
2100
|
Posted - 2013.01.17 16:51:00 -
[1164] - Quote
About time POS stood for the RIGHT thing instead of Piece Of #### |
Silk daShocka
Greasy Hair Club
299
|
Posted - 2013.01.17 16:51:00 -
[1165] - Quote
colera deldios wrote:I wonder why is everyone bitching about this ? Has CCP made an official statement why they decided not to rework the POS system ?
I mean people hear NO and just start bitching without asking for a reason as to why. Most dont even realize what complex thing this is, do they have the resources for this, the people, the time and what they chose to do instead of POS Overhaul.
I'm dissapointed that they chose not to work on the POS system but at least before i ***** like a litle school girl i would like to know the reason behind.
The reason you say?
"POSes: I am a small portion of the community" |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
566
|
Posted - 2013.01.17 16:52:00 -
[1166] - Quote
Signed.
I have been involved in ALL apsects of this game since 2005 (except for those really, really large fleet fights - never done those).
I was promised a POS revamp in 2013.
Broken promises again?!?!?!?
It's time to go on strike. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Pitt POssum
Atztech Inc. Ixtab.
1
|
Posted - 2013.01.17 16:52:00 -
[1167] - Quote
T2 invention is the most fun activity out there, almost as much as getting all assets stolen by a corp thief.
Signed |
Zurin Djehuti
EVE University Ivy League
1
|
Posted - 2013.01.17 16:53:00 -
[1168] - Quote
My support is given.
The potential for new bases would be awesome. There are some other changes I'd like to see first, however this is definitely in need of a major overhaul. Or at least some manner of pain killer. As a possition for the CSM to support and unite on, I think this is a good rallying banner.
A bit of modularity to the POS system I feel would be rather beneficial, another means of customization and optimization that is, in my opinion, one of the highlights of EVE. |
Tuliera
Atztech Inc. Ixtab.
0
|
Posted - 2013.01.17 16:53:00 -
[1169] - Quote
gas chain are kinda fun.... after 4 days of pain learning the mechanics with trial and error! |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
1
|
Posted - 2013.01.17 16:54:00 -
[1170] - Quote
As an instigator, as Unifex has coined it, I can tell you that an overhaul or even minor tweaks to the POS system would make my job considerably easier, leaving more time to engage my community in other less micro-management oriented tasks.
I understand you wish to deal with overarching tools which will help instigators and enablers, but please understand POS's should be right up at the top of that list.
Yes, the POS's are but a very small portion of the game. Yes, they are not very widely used when compared against the total playerbase.
There's one reason for this: to manage and understand them is worse than pulling teeth.
You are interested in what brings people together. The POS system does not do this presently. Your economic panel in the CSM minutes states, I quote:
Quote:Trebor: OK, slice it a different way. Would you prefer individual income or income that goes to a group first [and then is distributed by the group]?
Dr.EyjoG: Anything that would encourage group activity would be preferable in my mind. [But what that is a balancing question]. I would want to reward people for grouping together to earn income
For instance, a lot of the POS revamp work that needs to be done can fold into other areas of the game, like PI, other forms of industry etc. You could program a regional store for WH space so that *I DONT HAVE TO DO IT ON A SPREADSHEET* and pull from a secure hangar tab every single day. You will save the lives of enablers and instigators who are otherwise getting burnt out.
Work on PI and giving enablers tools to manage higher tier PI production in a line so members can work together to achieve higher processed goods. Corpies tend not to understand that we can make considerably more money if we do that in some instances, and from a management perspective with the current WH POS mechanics this is impossible to organize/monitor/initiate without far too much micromanagement.
tl;dr If you give those of us that use POS's back some of the time we waste trying to decode and understand the archaic language and idiosyncratic quirks to the system, [and the time we waste having to educate others] you will see the results multiply exponentially. |
|
mynnna
GoonWaffe Goonswarm Federation
236
|
Posted - 2013.01.17 16:54:00 -
[1171] - Quote
POS are a big system. We get it. No one realistically expects them for summer. But iterations would be nice. Work it into a theme. Make them easier to use, more friendly to use, etc. while working on the modular concept in the background. Roll it out when it's ready.
This thread should serve to show what players want. The many blog posts, mine included, should serve to show what players want. The concerns from the CSM that you clearly dismissed are not isolated concerns - they're the concerns of the entire playerbase. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
CCP Gargant
C C P C C P Alliance
374
|
Posted - 2013.01.17 16:56:00 -
[1172] - Quote
It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard. CCP Gargant | Community Representative | EVE Illuminati |
|
Lebowski2
Interwebs Cooter Explosion Fatal Ascension
3
|
Posted - 2013.01.17 16:57:00 -
[1173] - Quote
I'm too bad at this game to theory craft like all these other big wigs (and the more than occasional Sperglord) but as a null sec dweller I really appreciate the work the logistics guys do to make fights happen so making there lives easier would be great. +1 for POS revamp please CCP Edit: Also I can't be fully be on board with themed expansions when there is still so much iteration to be done. Pesonally I loved the amount of content in retribution (inferno not quite as much) and I feel like more work along tiericide couldnt hurt |
Fa Roo
Arviga Inc.
0
|
Posted - 2013.01.17 16:57:00 -
[1174] - Quote
Some way POS's should be reviewed ASAP to make them useful for co-playing in mid-large corporations. Talking about event makers you're pointing to 3 to 5% of EVE's populus. Same with POS managers - they aren't much bigger in count but they carry on, they're the backbone of every independent==experienced corporation. No time for deep LEGOrisation?- fine, but refine what already steals our time. |
handige harrie
Hedion University Amarr Empire
23
|
Posted - 2013.01.17 16:57:00 -
[1175] - Quote
mynnna wrote:POS are a big system. We get it. No one realistically expects them for summer. But iterations would be nice. Work it into a theme. Make them easier to use, more friendly to use, etc. while working on the modular concept in the background. Roll it out when it's ready.
This thread should serve to show what players want. The many blog posts, mine included, should serve to show what players want. The concerns from the CSM that you clearly dismissed are not isolated concerns - they're the concerns of the entire playerbase.
This post; plz make more like them, it hit's the nail on the head. Baddest poster ever |
Golar Crexis
Love Squad Confederation of xXPIZZAXx
45
|
Posted - 2013.01.17 16:58:00 -
[1176] - Quote
I fully support a pos revamp and I do not use pos's.
I am however one of the players that indirectly benefits from pos's and I do not want to see them left untouched. |
Aranth Brainfire
Ars ex Discordia Test Alliance Please Ignore
1
|
Posted - 2013.01.17 16:59:00 -
[1177] - Quote
I want to do stuff in a POS, even the stuff that's currently possible/practical. I don't because they are such a mess.
It's strange to me that a game rooted in player agency and world-building would deprioritize one of the few ways players can actually make their own physical mark in space. |
Cat Troll
Systems Federation Coalition of Galactic Unity
202
|
Posted - 2013.01.17 17:00:00 -
[1178] - Quote
Dear CCP, remember burn Jita? Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |
Tek Handle
Vanishing Point. The Initiative.
28
|
Posted - 2013.01.17 17:00:00 -
[1179] - Quote
Do it! |
Xurgosch
Atztech Inc. Ixtab.
0
|
Posted - 2013.01.17 17:00:00 -
[1180] - Quote
Better POS will result more WH population. ~sign |
|
Maganooz Bawbagski
Strategic Industries INC. Legions of the Pulsar
6
|
Posted - 2013.01.17 17:00:00 -
[1181] - Quote
Post.
Access to PoS use should be determined by in-game conditions (strength of corp/allies etc.), not on the ability to manage an awkward and confusing mechanic. |
Smoking Blunts
ZC Industries Dark Stripes
366
|
Posted - 2013.01.17 17:01:00 -
[1182] - Quote
fixes pos's for the love of god
oh and corp roles, that system is so broken its not funny OMG when can i get a pic here
|
JoostSkywalker
Future Corps Sleeper Social Club
5
|
Posted - 2013.01.17 17:02:00 -
[1183] - Quote
Maybe because wormholers like to keep themselfes out of certain useless politics! Maybe because we just like our privacy ! But we are wormholers! Masters of the T3! Kings of cloackies! And we destroy on average more and fly more expensive ships then anyone else! The pos is our home, its our safety!
And we have our expensive ships exposed, while everyone else has them safe in a station. Furthermore there is the titans and supers, wich outclass us wormholers in value. And also they relly on posses.
So CCP decides not to do anything about that what influences the safety of at least half the isk floating around in the economy. First you **** up T3 with removing the possibillity to eject during a fight, and now you also let us boil in the problems of posses.
Letting something boil causes an unbalance, and when it reaches a certain point it will have catasthopic consequenes for the family.
+1 ITS TIME FOR SOME POS LOVE
|
mynnna
GoonWaffe Goonswarm Federation
245
|
Posted - 2013.01.17 17:02:00 -
[1184] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Gargant: That makes this a case of poor messaging on the part of Unifex then, or perhaps a legitimate misunderstanding of just how important the POS revamp is to just how many players. Please do us a favor and bring this thread to his attention, so that it's clear that the number of players it would affect is not small. Thank you. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
soomon
Balkan Xpress Talocan United
0
|
Posted - 2013.01.17 17:02:00 -
[1185] - Quote
ccp please fix the pos system it makes the evelife really hard... |
Foo Chan
Sparks Inc Zero Hour Alliance
0
|
Posted - 2013.01.17 17:03:00 -
[1186] - Quote
So..
We are a small corp but still would like to be able to keep everyone's assets safe while granting POS access. Its simply stupid to recruit people and grant them any kind of access. Its almost all or nothing on a POS.
59 pages of replies here today .. and still going...
I'd say the POS management system is VERY relevant for players!
|
silens vesica
Corsair Cartel
371
|
Posted - 2013.01.17 17:03:00 -
[1187] - Quote
CCP Gargant wrote:
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
We don't ask that it happen all at once. We just want it started. NOW. No more delays. We'll gratefully accept it when it's done (even if done in pieces) - IF we're not first alienated by excessive delays in commencing.
Sooner begun, sooner finished. Carry on. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Sedilis
Lead Farmers Kill It With Fire
56
|
Posted - 2013.01.17 17:03:00 -
[1188] - Quote
@CCP Gargant
Thank you for your response.
We've waited a very long time for improvements to POS. Frankly we expect to see some of them this year. And the CSM notes give the impression that is not going to happen.
Some reassurance that it is being worked on is all we want. That its not just on some list of nice to haves that maybe next year maybe the year after that.
And saying we were not worth the time was a terrible mistake |
Erufen Rito
Echoes of Silence Kraken.
0
|
Posted - 2013.01.17 17:03:00 -
[1189] - Quote
Post. |
Drosal Inkunen
Harmonic Discord Lightning Knights
2
|
Posted - 2013.01.17 17:04:00 -
[1190] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
While it was never said it wouldn't be done, it was mentioned to be a lower priority because it doesn't affect as many people.
I think one of the bigger issues here is that "fixes to the POS system" are mixed in with the "modular POS" From reading through the thread it seems people care more about the POS system being fixed as a whole than they care about a modular POS.
My largest problems with the POS system, for example, are the permissions and lack of control that makes living in a wormhole hard.
|
|
Reikoku Ao
High Seas Empire
7
|
Posted - 2013.01.17 17:04:00 -
[1191] - Quote
Thank you for your reply, Gargant. What you're saying sounds reasonable to me. I'm looking forward to seeing what shape the POS will get in the summer expansion and beyond |
David Zahavi
Science and Trade Institute Caldari State
33
|
Posted - 2013.01.17 17:04:00 -
[1192] - Quote
Either A) Revamp the POS system, or B) come out with an entirely new functionality or groups of functions that provide the same necessary roles.
The current version cannot continue. If you do it right, you could have an entire expansion focusing on an updated POS revamp.
Manufacturing all the various parts would be involved, you could have them made with new materials, so the miners are involved, these materials could be both easy to get materials in high sec (for newer players).
For the more advanced modules you could have some very rare materials only found in sov null in highly upgrades systems, in a place that would encourage pvp.
Wormholers will be so giddy with a new system, I don't even think you'd have to throw them a bone, just let them refit their T3s and they'll be happy, though if you wanted you could include them in some other way as well.
I don't see how everyone can't win from a POS revamp.
I don't even work for you guys and I've already come up with a way to include everyone in the game, and I only spent maybe 3 minutes putting this together.
Think of all the amazing possibilities available to you when you combine the powers of all of your employees creativity. Please for the sake of all that is good in EVE, revamp the pos system.
I can guarantee it will improve the quality of life for ALL of your instigators. And if done right, will help more players interact with the POS system than are even allowed to currently because of roles. Suddenly new emergent game play is possible!
Not only that, but it should free up the time of many of your "instigators" creating yet even more opportunities for emergent gameplay. See how this could only be good?
|
Rengerel en Distel
Amarr Science and Industry
999
|
Posted - 2013.01.17 17:05:00 -
[1193] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard. You'll have to forgive us when we've heard the same thing time and again, and yet time and again, same old :CCP: shows up at the last minute. You say the overhaul cannot happen all at once, which is fine, but you've been talking about modular POS design for nearly a year. There was talk that there were already prototypes made. That seems to indicate works has been continuing on it for nearly a year, which is not "ALL AT ONCE". It appears more like the CSM said, every time they go to a summit, there's a new team in charge and a new "vision" that everyone has to work with for the next 6 months or year until that team is replaced. Corp management was going to be fixed, then totally dropped from the summit, because CCP said they weren't going to work on it. Now modular POS is being put off because it'll take up too much time.
|
Patrick Baboli
meadhan oidhche cinneach
7
|
Posted - 2013.01.17 17:07:00 -
[1194] - Quote
well that is awesome, the thing got bigg enough that i got a "we were ganked" messege from the site, and we got dev response. also the people who make up the bulk of this thread have had less than 24 hours on this, gargant you where able to have this on hand for longer than us players right? |
Tridgit
Tri-gun C0NVICTED
4
|
Posted - 2013.01.17 17:07:00 -
[1195] - Quote
POS Change is needed. |
Ravik Scrits
Explorer Corps Exhale.
0
|
Posted - 2013.01.17 17:08:00 -
[1196] - Quote
signed |
Tobias Checkov
EVE University Ivy League
4
|
Posted - 2013.01.17 17:08:00 -
[1197] - Quote
Did anyone ever play Pokemon Ruby/Sapphire/Emerald? If so you may know where I'm going with this...
For those who don't know, in the mentioned Pokemon games it was possible to use a move called Hidden Power on areas of the map. There were an abundance of locations and types of locations (trees, caves etc.) and using Hidden Power revealed....
....dun da da duhhhh
*A Secret Base!*
So now imagine a similar mechanic, you're scanning randomly because you're bored and you see a weird blip on the edge of the system. You refine the signal, warp to it and behold...an abandoned small outpost. Lacking shields and any security, you quickly renovate it to be a respectable place to store your useless crap.
OR
You find yourself mining in a site you've scanned down and find an asteroid you've never seen before...it appears to be completely made of.....just rock?...you hollow the bloody thing out, whack a door and some shielding on it and once again you have yourself a Secret Base!
Idea theft aside, I think this is a great idea (not just because I thought of it) because it opens up a whole new concept that can be explored by CCP as a mechanic and will draw attention from the wider player base, I feel, as a counter to the whole: "Not alot of people are into Poses" thing, which is a fair enough statement however.
Additionally, you could have special roles with different types of bases. Abandoned outposts could have an ability to provide some sort of system scanning mechanic, decrepit ship yards could be refusbished to become your latest production line, the asteriod you just dug out could fit a permanent foreman buff to you and your buddies in system.
I reckon there's a ton of different ways to take this. As a contrast though I can easily see it requiring new items, in-game models. sounds and effects, mechanic tweaking and design in general but I think it would be well worth it.
Also: http://bulbapedia.bulbagarden.net/wiki/Secret_base |
John Dowland
Martyr's Vengence Test Alliance Please Ignore
7
|
Posted - 2013.01.17 17:08:00 -
[1198] - Quote
The article on TheMittani.com said it best:
Quote:"The first is that that "small group" are the instigators and enablers that CCP Seagull wants to start building content for. Those are exactly the sorts of players who put up and maintain POS. Because they do what they do for other players, anything that helps them has a disproportionately large effect. Therefore, while they might be a small group themselves, labeling such actions as "not worth it" because they're a small group and because it would "only help them" is the height of folly."
Perhaps your own "Butterfly Effect" trailer will help you understand. |
Spacing Cowboy
Ordo Drakonis Nulli Secunda
61
|
Posted - 2013.01.17 17:08:00 -
[1199] - Quote
x for POS revamp.
Sugestion... to save the pain in ccp-ass / code stuff.
Build new pos'es.. modular.. shiny ... real cool and stuff, something usefull and does not give the logi boys / pos slaves so much pain in the royal ass ( dont forget the industrie guys also, invention.. yadieyadie )
Do it.. but let it exist right next to the old towers... Go all wild.. ect..
Then, when everything works.. intregrated in the sov , ect.. slowly you can phase out the old tower, as they will just be replaced or rebuild..
Then kill off the old POS code... |
AutumnWind1983
Future Corps Sleeper Social Club
12
|
Posted - 2013.01.17 17:08:00 -
[1200] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
The fact that you're the one responding and not Seagull speaks magnitudes. The fact that CCP as a company does not realize how badly this is being receiving and what a mess they have created is incomprehensible to me.
I have three active accounts and will be changing the autorenew function to off. I doubt I'll be the first, last or only to do so. |
|
Tover Chris
Suicide Kings
18
|
Posted - 2013.01.17 17:09:00 -
[1201] - Quote
edit: stupid forum ate my post, AND MY DRAFT.
No it can't be done at once, but iterate changes:
UI, permissions, security, T3, modularization
span it over 2 years. who cares.
make the UI like PI fix permissions so people can secure their **** let T3's refit make a modular POS
It's not rocket science, and if you can build an FPS from the ground up you can fix crap code. Stop making excuses. |
T3mp3s7
Kaesong Kosmonauts Test Alliance Please Ignore
12
|
Posted - 2013.01.17 17:09:00 -
[1202] - Quote
Hey CCP.
The ideas and concepts for the new POS system seemed really innovative and interesting.
As most of us bittervets know that nothing is ever easy in Eve, and reprogramming a very old system like the POS's is a massive undertaking.
But we would like to appeal to you that while perhaps a small population of Eve Players are directly interfacing with POS's is small. The people it affects is much larger.
POS's are massive logistics platforms, From jump bridges, reaction farms, and so much more. I'd urge you to please keep working on this project, we are patient players (eve if we whine all the time) and are not scared to hear it'll be another year. But please keep moving forward on this project.
See you all at Fanfest! <3
EDIT: OH YAY LOOK ABOVE ME :3 |
Ayeson
Hard Knocks Inc.
179
|
Posted - 2013.01.17 17:09:00 -
[1203] - Quote
CCP Gargant wrote:THE OVERHAUL CANNOT HAPPEN ALL AT ONCE.
It seems we have some confusion, currently, I'm pissed off that CCP and Unifex currently believe POSes do not affect anyone besides managers, that is wrong, 100% wrong, and is evidenced by this thread. How do you think we feel being treated like second class players? Soundwave himself was apparently was living in a WH, and HE wasn't affected by our old decrepit POS System? I call bullshit.
Then, tell me WHY FIXING your INADEQUATE system will kill your company. If anything, It's another opportunity to show that you listen to your playerbase, and deliver what people want. It DOESN'T need to happen tomorrow. It DOESN'T need to happen in may, but it NEEDS to happen, and you NEED to tell us you understand that, and you're working on it. Not that CCP NEVER promised us anything, that was the worst possible thing that you could've said. Seriously. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Sylvanium Orlenard
EVE University Ivy League
3
|
Posted - 2013.01.17 17:09:00 -
[1204] - Quote
Fix the Darn things!
By the size of this post one would think that a small portion of the community = 90%ish |
Prime FLux
The Rising Stars Initiative Mercenaries
44
|
Posted - 2013.01.17 17:09:00 -
[1205] - Quote
Smoking Blunts wrote:
oh and corp roles, that system is so broken its not funny
QFT! |
IrJosy
Club 1621 Goonswarm Federation
16
|
Posted - 2013.01.17 17:09:00 -
[1206] - Quote
Fire unifex! Fix these POS! |
Prootje
LazyBoyz Band of Recreational Flyers Intrepid Crossing
5
|
Posted - 2013.01.17 17:10:00 -
[1207] - Quote
If CCP wanted to know what people were thinking about the modular POS revamp Idea, I think this thread is a success. |
Qaldramas
Hard Knocks Inc.
25
|
Posted - 2013.01.17 17:10:00 -
[1208] - Quote
Thanks CCP Gargant for the reply. You make a good point - a POS fox would take time. I can respect that and I apologize if this thread looks like - or has turned in to - "Give us new POSes RIGHT NAOUGH!"
My concern is the part the Two Step quoted and that forms the title for this thread - that we're a group that's small so don't worry about us.
Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37)
I'm hoping that this was just a misunderstanding of some sort - the person taking minutes summarized things in an unintentional abrasive way or something like that. I'd like to see Unifex post to say what he meant here. This thread is to show that we are not a small group and it is worth devoting time to this. If it takes a long time to fix, that's understandable - I hear the POS code is a real mess. But do not write it off as unimportant. |
DonoAE
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 17:10:00 -
[1209] - Quote
Fix POS's please |
Drosal Inkunen
Harmonic Discord Lightning Knights
7
|
Posted - 2013.01.17 17:10:00 -
[1210] - Quote
Tobias Checkov wrote:Did anyone ever play Pokemon Ruby/Sapphire/Emerald? [center]*A Secret Base!* This idea greatly amuses me. What would the "secret base" be used for in Eve though? Decorating? |
|
Nair Alderau
EVE University Ivy League
45
|
Posted - 2013.01.17 17:10:00 -
[1211] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention: Thank you for stepping in here, it is appreciated.
CCP Gargant wrote:From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. " This is a bit weird. I don't think you could start the work on (new) modular POSes and have them work together with existing POSes... but that would need to be asked to the coders/developers in charge.
Overall, I somewhat dislike the approach of ... we need a theme... If you agree POSes need work... why do you just have to fit them in a theme of some sort? Just decide what your goal is and start working to get an additional base (mustn't be feature complete, just ready and useful and ready to be expanded upon).
CCP Gargant wrote:From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
Okay, the currrent CCP position seems to be: "we will iterate on the current POS system and make it less painful". That is good. But in the long run, the promise of a truly modular, scalable POS system (including docking, multiple POSes one one grid, POSes not only at moons) seems incomatible with the current POS system. If you say that you can work toward that goal by just iterating on the current POS code... okay. I am sceptical, but willing to see how this goes. But the complete revamp, with old and new system coexisting for awhile, was more convincing to me. I thought that had a better chance of actually getting there.
CCP Gargant wrote:I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard. Read and understood. Also appreciated. Just spread the word in Reykjavik that POSes effect not only a small portion of the community, but most of us. This is probably the only development decision that could receive unanimous consent from empire to null and deep into wspace. From industrialists to PvP corporations. As long as CCP knows that... |
Two step
Aperture Harmonics K162
2818
|
Posted - 2013.01.17 17:10:00 -
[1212] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Respectfully (because you are a giant and can crush me), I think you misinterpreted my post.
What I said was: 1) CCP has decided to not do modular POSes all at once 2) CCP has not decided what they will be working on this Summer 3) CCP did say that modular POSes would matter for only a small population of players
What I am trying to do with my blog post and this thread is demonstrate to CCP that #3 is wrong, and that POSes should be a part of the summer expansion (#2). CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Artcursis
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.01.17 17:11:00 -
[1213] - Quote
Fix POS's please |
Longinius Spear
Semper Ubi Sub Ubi
121
|
Posted - 2013.01.17 17:11:00 -
[1214] - Quote
I'm a CEO of a small WH corp. POS security is my biggest hang up to inviting more people into my corp.
I'm also a CO-Host for the one and only WH pod cast.
I could care less about modular POSes. Leave the system alone in my opinion but at least toss us a bone and make some sort of security upgrade.
At the very least add some more divisions. |
Donasha
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 17:11:00 -
[1215] - Quote
Fix POS's please |
Caesar Desilva
Furyan Federation
2
|
Posted - 2013.01.17 17:12:00 -
[1216] - Quote
+1 |
Jakob Anedalle
Beelzebub Corp
51
|
Posted - 2013.01.17 17:12:00 -
[1217] - Quote
I am a newish (less than 1 year) player and I want a POS. It can be tiny - like an "Extra Small." Maybe it can only dock a few ships, has a "Sole Proprietor" sized industrial module with five manufacturing slots and one research slot. Maybe the shields are so small that a single Battleship could put it into reinforced in an hour. But give me a place to start, a place to try things out, so later I can earn my way up to a "real" POS. Some way so that a solo or small group of new players don't have to sign up for somebody else's huge corporation and become cogs just to learn the ropes. Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
3
|
Posted - 2013.01.17 17:12:00 -
[1218] - Quote
I also want to follow up my earlier post and reply to CCP Gargant by saying I do have a lot of faith in Unifex. She is finally speaking in terms of instigators/enablers. I'm not quite the bittervet that some others on the thread are who are wary of "Soon".
Our community's question is not of timeframe as you have stated, we understand it's just too big to move all at once.
But our biggest fear is that we will see no movement at all this year on it. Please prove that false. |
Cat Troll
Systems Federation Coalition of Galactic Unity
202
|
Posted - 2013.01.17 17:13:00 -
[1219] - Quote
silens vesica wrote:CCP Gargant wrote:
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
We don't ask that it happen all at once. We just want it started. NOW. No more delays. We'll gratefully accept it when it's done (even if done in pieces) - IF we're not first alienated by excessive delays in commencing. Sooner begun, sooner finished. Carry on. QFT Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |
Aryth
GoonWaffe Goonswarm Federation
781
|
Posted - 2013.01.17 17:13:00 -
[1220] - Quote
CCP should not consider POS in the realm of too large to do, or a Jesus feature, or something that needs to be spanned over 2 years. POS are something every player can engage in the use of, regardless of SEC status of their chosen home.
Give players their own little slice of EVE. Promote ownership, this hits all the magic marketing areas. Players that have ownership in something are far more likely to stay with the game. No one wants to use POS right now unless they have to, the interface is godawful, the benefits almost non-existent, and the ability to use it for anything that isn't better served elsewhere very limited.
If Crimewatch can get a team dedicated to it, i see no reason POS shouldn't. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
|
Spec 593357629
Crypto-Fascist Syndicate
1
|
Posted - 2013.01.17 17:14:00 -
[1221] - Quote
POS FIX or GTFO |
Drosal Inkunen
Harmonic Discord Lightning Knights
11
|
Posted - 2013.01.17 17:14:00 -
[1222] - Quote
Two step wrote:
Respectfully (because you are a giant and can crush me), I think you misinterpreted my post.
What I said was: 1) CCP has decided to not do modular POSes all at once 2) CCP has not decided what they will be working on this Summer 3) CCP did say that modular POSes would matter for only a small population of players
What I am trying to do with my blog post and this thread is demonstrate to CCP that #3 is wrong, and that POSes should be a part of the summer expansion (#2).
This is exactly what I said but with better words! I don't think many people have problems with number 1, they understand this.
People are upset at number 2 because they have been waiting and it always seems to be put off.
Number three was definitely stated and that is why we are posting to prove it wrong! |
Nair Alderau
EVE University Ivy League
47
|
Posted - 2013.01.17 17:14:00 -
[1223] - Quote
Everybody here, remember: We knew of this early enough. The design phase for the summer expansion is begining right now.
Be firm, be constructive, be polite. Keep up a gentle pressure. |
Bronya Boga
Semper Ubi Sub Ubi
71
|
Posted - 2013.01.17 17:15:00 -
[1224] - Quote
CCP Gargant wrote: Nowhere has CCP stated that the Player Owned Structure system will not receive attention
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
And yet it isn't a priority like we were led to believe it will be not to mention the player base wants it to be Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |
fire elf
Solar Storm Insidious Empire
29
|
Posted - 2013.01.17 17:15:00 -
[1225] - Quote
I uses POSes, Corp uses POSes, Alliance uses POSes ... Builders and Researchers uses POSes , WH dwellvers uses POSes.
In my eyes ... That is a not a minority in EVE. Please start working on the POSEs |
Tover Chris
Suicide Kings
20
|
Posted - 2013.01.17 17:16:00 -
[1226] - Quote
Jakob Anedalle wrote:I am a newish (less than 1 year) player and I want a POS. It can be tiny - like an "Extra Small." Maybe it can only dock a few ships, has a "Sole Proprietor" sized industrial module with five manufacturing slots and one research slot. Maybe the shields are so small that a single Battleship could put it into reinforced in an hour. But give me a place to start, a place to try things out, so later I can earn my way up to a "real" POS. Some way so that a solo or small group of new players don't have to sign up for somebody else's huge corporation and become cogs just to learn the ropes.
Long ago they fluttered around the idea of harnessing an asteroid to make a "personal hanger" but it never got off the ground.
It'd be nice to do that, then make nullsec outposts destructable. |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
96
|
Posted - 2013.01.17 17:16:00 -
[1227] - Quote
Checking in.
All the previous talk about POSes hyped me up and the CSM minutes made me really disappointed. I am located both in high and nullsec and in low too from time to time. POSes are affecting my everyday activities directly and remotely everywhere all the time. There is a reason why so many people are so enthusiastic about it.
I don't mind sitting through a few more expansions with small features if that is the price, but please don't let the idea shrink! |
Nano V
Dreddit Test Alliance Please Ignore
70
|
Posted - 2013.01.17 17:16:00 -
[1228] - Quote
I want a POS revamp so people who are put off by the current system can enjoy building a 'home' out in space! |
Toku Jiang
Jiang Laboratories and Discovery
125
|
Posted - 2013.01.17 17:16:00 -
[1229] - Quote
CCP Gargant wrote:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
You found two little nuggets in the CSM minutes, but this here from the Null Sec portion on page 37 is what really screams out to me
"UAxDEATH disagreed and brought up an example of priorities like POSes, GÇ£you promised us those thingsGÇ¥. Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset. With conversation now completely deteriorating,
Unifex took control of the conversation and spoke about POSes. Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥."
So this makes it sound like POSes are not important and not going to get attention. |
Sidrat Flush
The Praxis Initiative Gentlemen's Agreement
122
|
Posted - 2013.01.17 17:17:00 -
[1230] - Quote
Of coursebyou dont have to reiterate the poses all in one go. That would be suicide, but I think you're selling yourself short - you CCP has just linked two worlds on two different pieces of hardware in to one almost homogeneous unit with Dust 514. Refactoring old code is a thankless task but you CCP brought Carbon into the world so it can be done.
If outposts can have personal hangers why not poses? They could be limited in storage of course, but its too early to talk anoit the detail.
Rework the code so that its more easily manageable and get back to us.
Have fun and stay warm.
The new home of the Eve Industrial Organiser is here. Enjoy the first in a series, EIO:Refinery now http://www.eve-files.com/media/corp/Sidrat/ Read about it http://eveindustrialorganiser.blogspot.co.uk/?m=0 |
|
Lodestar Wolfgang
Alea Iacta Est Universal Test Alliance Please Ignore
1
|
Posted - 2013.01.17 17:17:00 -
[1231] - Quote
Please fix the pos mechanics. It really needs some attention |
MisterAl tt1
Pretenders Inc W-Space
38
|
Posted - 2013.01.17 17:17:00 -
[1232] - Quote
As a CEO and recruiter for a large wormhole-based corporation I have to spend HOURS!!! on each and every recruit for a lone reason of current POS-system lacking ability to secure pilots' and corporation assets!
And now I find myself and other alliance members and all those people who voted for Two Step (like it or not, he is WH candidate) and put him into top-voted-for - now we all are "a small portion of the community." !!! |
Lobo Alfa
Merchants Trade Consortium The Last Chancers.
1
|
Posted - 2013.01.17 17:18:00 -
[1233] - Quote
Upgrade plz |
Beagle von Space
Ministry of War Amarr Empire
11
|
Posted - 2013.01.17 17:18:00 -
[1234] - Quote
People, including CCP, might be conceptualizing how to deal with the problem the wrong way. The two schools of thought seem to be incremental improvements on the current POS system and a completely new system that will replace POSes in one fell swoop. I can see the former being too piecemeal and inherently flawed because the underlying code is inherently flawed. The second may be too much to be tackled all at once.
So how about creating a parallel system, let's call it "Space Houses" (SH), that will exist alongside POSes for a few years and slowly make POSes obsolete as more and more functions are added?
Assign one team, and only one team, to work on SH. Their job is to list all of the things people currently use POSes for (refining, research, manufacture, storage, etc.), and then pretend that POSes do not exist. If CCP were to try to implement these features for players NOW, how would they go about doing it?
Start small. Maybe the first feature is just a simple, scalable research SH. But it's built on an underlying spine that lets you "dock" and manage all of the research modules attached all at once. Hopefully players would start replacing their research POSes with research SHes.
This spine would be open ended so they could add additional functions each expansions. Perhaps next they add the refining component, then the manufacturing one. It might be a few years before they get to the point where players can start storing and managing their ships in a SH, but by then the code would be robust and well tested.
A couple of months ago I stopped playing EVE and am letting my account expire. One of the things that I considered doing in-game was getting into manufacturing/research, but all the guides I read on the topic made the hassle of dealing with POSes sound like far too much work for a game.
(I heard about this issue because I still follow the EVE community on Reddit. There was so much discussion on POSes for so long, that to hear that CCP is considering not addressing them seemed like something worth commenting on.)
"EVE is hard" is different from "EVE is obtuse, cluttered, repetitive, buggy, and tedious."
POSes as they currently exist are a DETERRENT for a lot of people who might want to delve into the world-building side of EVE. It might look like a "small part of the community" because there are a lot of players who choose never to touch this onerous part of the game. |
Nair Alderau
EVE University Ivy League
47
|
Posted - 2013.01.17 17:19:00 -
[1235] - Quote
Two step wrote:Respectfully (because you are a giant and can crush me), I think you misinterpreted my post.
What I said was: 1) CCP has decided to not do modular POSes all at once 2) CCP has not decided what they will be working on this Summer 3) CCP did say that modular POSes would matter for only a small population of players
What I am trying to do with my blog post and this thread is demonstrate to CCP that #3 is wrong, and that POSes should be a part of the summer expansion (#2).
Reposting this, because it is important.
I'd add that I am doubtful that iterating on POSes as they are now can actually lead to the desirable endgoal of modular, scalable POSes that can allow docking, coexist on one grid and also be somewhere but just moons. |
Fred Lodenstane
Dreddit Test Alliance Please Ignore
14
|
Posted - 2013.01.17 17:19:00 -
[1236] - Quote
Fix the damn POSs already. I've never set up one or used one beyond just sitting in the shields I understand the pain that logibros go through so I can have fun playing a terrible game about internet spaceships.
Also its interesting how few people in NPC corps are posting in this thread. I guess everyone outside of such corps are a minority. Even those who do are supporting this. |
Icarus Narcissus
Kraken Industrial Holdings Kraken.
7
|
Posted - 2013.01.17 17:19:00 -
[1237] - Quote
Two step wrote: Respectfully (because you are a giant and can crush me), I think you misinterpreted my post.
What I said was: 1) CCP has decided to not do modular POSes all at once 2) CCP has not decided what they will be working on this Summer 3) CCP did say that modular POSes would matter for only a small population of players
What I am trying to do with my blog post and this thread is demonstrate to CCP that #3 is wrong, and that POSes should be a part of the summer expansion (#2).
I second Two Step here. In my prior post I simply tried to outline the number of people POSes (and their current mechanics) affect. As someone who has worked with Software Engineers, I do not expect an overnight miracle. The POS system in its current form is cumbersome and intimidating to new POS managers. Even a UI rework and some security to the existing modules this summer would be greatly appreciated. |
Redamok Houssa
EVE University Ivy League
0
|
Posted - 2013.01.17 17:19:00 -
[1238] - Quote
Strangely I didnt read all 62 pages so I am going to assume that others have said all the things that need fixing. Fix pls. |
thowlimer
Roprocor Ltd
1
|
Posted - 2013.01.17 17:19:00 -
[1239] - Quote
Even i who for most of my eve life have been one of those "lurkers" use POS'es and would dearly love to see them made more ...., well more everything really, easier to use, easier to deploy easier to... you get my point
thow
|
Mirichan
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.01.17 17:20:00 -
[1240] - Quote
we realy need this upgrade
all t2 and t3 production is comming from posses |
|
Intex Encapor
14
|
Posted - 2013.01.17 17:20:00 -
[1241] - Quote
Toku Jiang wrote:CCP Gargant wrote:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
You found two little nuggets in the CSM minutes, but this here from the Null Sec portion on page 37 is what really screams out to me "UAxDEATH disagreed and brought up an example of priorities like POSes, GÇ£you promised us those thingsGÇ¥. Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset. With conversation now completely deteriorating, Unifex took control of the conversation and spoke about POSes. Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥." So this makes it sound like POSes are not important and not going to get attention.
++
|
mynnna
GoonWaffe Goonswarm Federation
251
|
Posted - 2013.01.17 17:20:00 -
[1242] - Quote
Toku Jiang wrote:CCP Gargant wrote:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
You found two little nuggets in the CSM minutes, but this here from the Null Sec portion on page 37 is what really screams out to me "UAxDEATH disagreed and brought up an example of priorities like POSes, GÇ£you promised us those thingsGÇ¥. Greyscale replied that coming into meetings with the mindset of CCP promising a certain feature is a fallacious, and flat-out wrong, mindset. With conversation now completely deteriorating, Unifex took control of the conversation and spoke about POSes. Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥." So this makes it sound like POSes are not important and not going to get attention. In the interest of being fair and balanced I would like to point out to my fellow players that nothing from a game developer should be taken as a promise until there has been a firm commitment to doing so. While there was a lot of talk from CCP about the revamp that obviously gave us all a lot of false hope, that talk was anything but firm.
To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Demyen
Lonetrek Logistics Corp.
3
|
Posted - 2013.01.17 17:20:00 -
[1243] - Quote
I'm one of the many solo players talked about in the Summit minutes. I'm working right now on setting up my first little POS in highsec. Partly for gits and shiggles, partly for getting more into the manufacturing side of things, and partly to have a little space to call my own.
I was *really* looking forward to the POS redesign that's been bandied about for the last year or so. |
AFLACK
Dominion Enterprise Malefic Aspects
11
|
Posted - 2013.01.17 17:20:00 -
[1244] - Quote
Please!!!!!! FOR THE LOVE OF EVE PLEASE UPDATE THE POS SYSTEM!!! |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
1196
|
Posted - 2013.01.17 17:22:00 -
[1245] - Quote
I think that a POS rework would be to the benefit of most EVE players, not just a select few. /signed |
Xel Set
Clan Shadow Wolf Fatal Ascension
9
|
Posted - 2013.01.17 17:22:00 -
[1246] - Quote
The next "big" thing in Eve I'm waiting for is a revamp to POSes, and it's long overdue. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
315
|
Posted - 2013.01.17 17:22:00 -
[1247] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Man of courage! First dev to dare to face the crowd!!
As you have notice people really want this. and despite the fact that you can't make promises, they was already made along the years. We Just want to Know that there is someone working in it. Give us the name of the dev! And say to us that he will deliver to us more then we expect!
and remember to dont call us minority again. (That was a trap to a hotdrop) Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Kawa Ascot
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.01.17 17:22:00 -
[1248] - Quote
Upgrade |
Adam Aksyfar
Diversified Astronautic Solutions Group
1
|
Posted - 2013.01.17 17:22:00 -
[1249] - Quote
I POS. |
T Nips
Off-Grid Tax Havens
1
|
Posted - 2013.01.17 17:23:00 -
[1250] - Quote
FIX THEM |
|
Dianabolic Statham
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.01.17 17:23:00 -
[1251] - Quote
we do live in a wh we do need pos upgrades |
Nair Alderau
EVE University Ivy League
47
|
Posted - 2013.01.17 17:23:00 -
[1252] - Quote
mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong.
Very, very wrong indeed. |
Bagehi
Kaesong Kosmonauts Test Alliance Please Ignore
137
|
Posted - 2013.01.17 17:24:00 -
[1253] - Quote
I've said it before, I'll say it again. If towers aren't revamped soon, there will be pitchforks and torches. This truly cannot come too soon. At this point, almost anything is an improvement to the current archaic system. |
Brooks Puuntai
Solar Nexus.
1030
|
Posted - 2013.01.17 17:24:00 -
[1254] - Quote
CCP Gargant wrote: CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
It's been on the table and asked about for over 6 years now. CCP has stated alot of things over those years and has yet to deliver, only ignore. I doubt many are expecting an overnight miracle(especially when dealing with CCP) however continuing to delay doesn't strike much confidence within your customers. Hence the rage.
|
Thomas Hurt
Poteque Industries
83
|
Posted - 2013.01.17 17:25:00 -
[1255] - Quote
bump |
Thillery
Lead Farmers Kill It With Fire
0
|
Posted - 2013.01.17 17:25:00 -
[1256] - Quote
While I understand that revamping POSes entirely would require quite a lot of work, would it be possible to just fix SMAs so that they function similarly to CHAs in that you can secure sections of them? This would greatly help the players in W-space, as we currently have no good way of preventing corp theft, and are forced to use rather blunt measures to keep new players from being able to steal our stuff. This one fix would be greatly appreciated. |
Meynn
EVE University Ivy League
0
|
Posted - 2013.01.17 17:26:00 -
[1257] - Quote
A real POS redesign can not stop at the structures. For this project to make any sense CCP will also need to look into the corporate hangar system, corporate roles and titles as well as the corporate management system as a whole. |
Casperus Infernus
Natural lifetime W-Space
0
|
Posted - 2013.01.17 17:26:00 -
[1258] - Quote
W-Space for POS-changes!!! |
Zakarumit CZ
Zakarum Industries Exiliar Syndicate
37
|
Posted - 2013.01.17 17:26:00 -
[1259] - Quote
I would like to join this threadnought because I am really looking forward to POS being re-done. I think it should be one of current CCP's priorities, beside ring mining. |
DJ P0N-3
Table Flippendeavors
151
|
Posted - 2013.01.17 17:27:00 -
[1260] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Sup Gargant (I've always meant to ask: did your name come from Final Fantasy IX?)
We understand and are on board with the quotes you cited. I myself have been championing "don't roll them out until you're ready" re: POSes for a while now. The reason this went from zero to rage is the statement that POSes affect a small group of players and how that influences their prioritizing. (see also: "The atmosphere was notably tense" and all that.) It didn't come off well in light of all of that praise of the tiny group of enablers and instigators. It made that praise ring hollow. Cue threadnaught. |
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
176
|
Posted - 2013.01.17 17:27:00 -
[1261] - Quote
My first 2 years in 0.0 I was in a small corp in a small alliance and we lived in a POS.
I know first hand what a pos misery is, I live it. Today im in a bigger corp, a bigger alliance I live out of a station, but all my industrial live is done in poses due to 0.0 station / industry limitations, so in a way I still live this nigthmare!
Research, supers build, moon mining, having something I call my home, having a place where I store ammo, fuel, ships. POS are essencial to anyone that lives in 0.0, People that live in wormholes they have nothing else!
I can live with the fact that a NEW Pos will not happen, I can't however live with the current POS system, at least fix it, take the time you need, fix, fix, fix until you reach something we can call "new".
Pos windows UI sucks Pos Management sucks Module anchor/unchor mechaniscs sucks Modules behavior, functionality sucks Art sucks Guns sucks Pos gunning sucks Pos moon mining sucks Pos refining sucks Pos invention sucks ... start with something, change everything, step by step, just fix this **** please
just this justifies
A SPRING OF RAGE
maybe if everybody that uses a pos starts unsubing in mass CCP wakes up again! Allow us to change characters of the same account without the need to logout and put the password again. |
Borlag Crendraven
Future Corps Sleeper Social Club
229
|
Posted - 2013.01.17 17:27:00 -
[1262] - Quote
mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong.
Ditto. Faction Warfare affects a much smaller portion of players, it was worthy of advertising as one of the new features for an "expansion". Same thing with war declarations, no one in null or w-space care about them and they are meaningless when it comes to low sec as well, yet they're receiving yet some more attention in the upcoming "expansions". This dueling affects only people in high sec, and some very limited number of people who dwell in low sec and yet somehow lack balls to simply attack the target with or without any possible dueling mechanics. In short, everything they're doing is affecting a smaller portion of the userbase than this is, with the sole exception of ship rebalancing.
Which brings us to the situation we have now. 2 developers who have clearly called us the minority that doesn't matter. What CCP Gargant said, makes sense and is perfectly acceptable, but unless he is the one in charge of this POS revamp instead of Soundwave and Unifex, it's completely meaningless.
That said, I suppose I've finally joined the rank of bittervets and am unsubbing. Will still continue playing via plex, but having a hard time justifying actually paying real money for the development team that has lost the trust in providing the support I consider adequate for the money. |
Blake Halsted
Procyon Holdings
1
|
Posted - 2013.01.17 17:28:00 -
[1263] - Quote
I have specifically stayed out of Tech2 Invention because of the current state of POS'es. |
Batard
Alea Iacta Est Universal Test Alliance Please Ignore
0
|
Posted - 2013.01.17 17:28:00 -
[1264] - Quote
pl0x fix |
Atla Wolffriend
EVE University Ivy League
1
|
Posted - 2013.01.17 17:28:00 -
[1265] - Quote
/signed
|
Brie DeMarllene
University of Caille Gallente Federation
4
|
Posted - 2013.01.17 17:30:00 -
[1266] - Quote
+1 for OP... POSes need to be fixed. Their current use is the entire reason I DON'T use them and the REASON I moved out of a WH. POSes are literally starving off other gameplay elements. If you can't see that you didn't spend enough "prototyping" time on the new game play features. If you are saying "everyone" won't be affected then iterate on the damn feature until you finally see that EVERYONE will be or could play a part in their construction. |
Saangi Xhaxhu
Murderous Inc
6
|
Posted - 2013.01.17 17:30:00 -
[1267] - Quote
Miscommunication or not, making any statement about how few people POS changes would affect is nothing short of marginalizing anyone who has ever dealt with current POS mechanics, anyone who has ever avoided them because of bad stories and anyone who has ever benefited from the work of their corp/alliance logistics bros (ie: a lot of the playerbase).
I fully support this thread and hope that fixing POSes isn't getting bumped down the development queue because of some ill conceived notion that it isn't worth as much time as other things. That is exactly what I DO NOT want to see and what I find unacceptable in the linked quotes in the original post.
A fully fleshed out modular POS system in one go is certainly a pie in the sky idea, but we really need to seem some more convincing facts about what small steps of iteration you plan to do with this system, no matter how difficult it might be. I don't pay for this game for you to rationalize your way out from under the difficult issues, CCP. You make the bed, you lie in it.
The POS mechanics are inherently flawed and this is felt especially strongly by us folks in wormholes who have to live out of them, with no alternative. But anyone who has put up a POS in any system in New Eden knows all the headaches.
The bullet list of what I'd like to see: >small iterative changes would be most welcome, even if you don't want to base a whole expansion on this (fuel blocks were a great start)
>standings/tabs/roles adjustments being easier to manage really needs to happen sooner rather than later
>the ability for an individual to run a POS effectively while in a corporation without having to have it tied to corp roles/needing to have an alt corp would be great
>any changes towards a more modular POS setup would be nice to see, even if done slowly
Barring damage control from CCP, if anyone organizes a rally/protest regarding this issue, I will be there with all 3 accounts. |
Sanfrey Statolomy
Future Corps Sleeper Social Club
2
|
Posted - 2013.01.17 17:31:00 -
[1268] - Quote
this thread has blown up, which is awesome!!
oh and i support a POS revamp, we are not a small portion of the community!! |
Tover Chris
Suicide Kings
21
|
Posted - 2013.01.17 17:31:00 -
[1269] - Quote
mynnna wrote: In the interest of being fair and balanced I would like to point out to my fellow players that nothing from a game developer should be taken as a promise until there has been a firm commitment to doing so.
Part of the outcome of the Jita riots was to be more upfront and honest with the playerbase.
That means when you say you plan to do something, that it's not just blowing smoke up our asses. |
Icarus Narcissus
Kraken Industrial Holdings Kraken.
7
|
Posted - 2013.01.17 17:31:00 -
[1270] - Quote
At about 1.5 responses per minute (on average) I think CCP realized we were all in (using) a POS waiting for Two step to light the cyno to bridge. |
|
Nadrok Enderas
Portland Research
0
|
Posted - 2013.01.17 17:34:00 -
[1271] - Quote
i use a POS everyday for tech 2 production and fully support a revamp to the current system!!! id like to think i am not a small part of this community. |
Alezia Fireblazer
Pretenders Inc W-Space
0
|
Posted - 2013.01.17 17:34:00 -
[1272] - Quote
W-Space for POS-changes! |
Voyan Ageri
Dreddit Test Alliance Please Ignore
4
|
Posted - 2013.01.17 17:34:00 -
[1273] - Quote
A POS rework helps all of New Eden. |
Wivabel
Exanimo Inc Unclaimed.
80
|
Posted - 2013.01.17 17:34:00 -
[1274] - Quote
Yes CCP fix posses. This is one of the things I was most excited about. Right now they are terrible and I will not use them.
FIX POSSES and stop being Vaginas with a capitol V.
Wiv To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
Cid Tazer
The Green Cross Against ALL Anomalies
15
|
Posted - 2013.01.17 17:34:00 -
[1275] - Quote
Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
|
Lurifax
Grim Determination Nulli Secunda
0
|
Posted - 2013.01.17 17:34:00 -
[1276] - Quote
I am baffled that CCP thought that they could skip POS's again. |
Ashgar Aurilen
Crown of Swords Talocan United
0
|
Posted - 2013.01.17 17:34:00 -
[1277] - Quote
I agree, POS revamp would draw more subscribers and benefit all of EvE |
Captain Praxis
EVE University Ivy League
117
|
Posted - 2013.01.17 17:35:00 -
[1278] - Quote
I don't currently POS, but I'd like to! |
Wivabel
Exanimo Inc Unclaimed.
80
|
Posted - 2013.01.17 17:35:00 -
[1279] - Quote
Its only a small number of people because of how terrible posses are right now. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
316
|
Posted - 2013.01.17 17:36:00 -
[1280] - Quote
Nair Alderau wrote:mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong. Very, very wrong indeed. Very, very, VERY wrong indeed. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
|
Ibesa
Defenders of Vogsphere
0
|
Posted - 2013.01.17 17:36:00 -
[1281] - Quote
+1 for the POS revamp - pls do it now and do it right |
evsnike
Pretenders Inc W-Space
0
|
Posted - 2013.01.17 17:36:00 -
[1282] - Quote
W-Space for POS-changes! |
Ischie
Murderous Inc
0
|
Posted - 2013.01.17 17:36:00 -
[1283] - Quote
Bring us the modular pos revamp ccp! please!
I would like to see a jumpable pos configuration as part of the modular set of possibilities. |
Korvus Falek
Depraved Corruption Quixotic Hegemony
52
|
Posted - 2013.01.17 17:36:00 -
[1284] - Quote
+1 for pos revamp. I hate setting them bastards up, but taking them down is even more of an annoyance. So much so I want to just leave the pos there. |
CompleteFailure
Polaris Rising Gentlemen's Agreement
3
|
Posted - 2013.01.17 17:37:00 -
[1285] - Quote
I completely agree that not doing something to improve POS mechanics because it supposedly will only affect a small percentage of the player base is absolutely absurd. POSes are found in every area of the game, and not in small number; the fact that a small group of people manage them means nothing, a far greater number of people benefit from using them. CCP, please revisit this issue and at least clarify your position on this, seems like Unifex's statement has at the very least caused a lot of confusion. |
Rikanin
Azerick Industrial
60
|
Posted - 2013.01.17 17:37:00 -
[1286] - Quote
While I'd like to see the modular pos idea - and any number of improvements....
not the least among which would be... Ability to rent out slots...(be interesting to get rid of station services and be forced to use player owned slots wouldn't it? I know I know...BURN THE WITCH!) Ability to place them at more locations than just moons...
I was really impressed with the first section of the csm minutes and ccp really sounds like they want to put more thought into what they're going to do so...
I'm on board absolutely but not if it means ccp falling back into their old way of doing things - it really sounds like they're trying to turn it around and be more mindful of what they're doing and why they're doing it.
|
Buzzy Warstl
The Strontium Asylum
445
|
Posted - 2013.01.17 17:37:00 -
[1287] - Quote
Nah, people will just get fed up with unnecessary work and quietly log off.
Then forget to log back on again... http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Ayeson
Hard Knocks Inc.
183
|
Posted - 2013.01.17 17:38:00 -
[1288] - Quote
Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I HOPE twelve hundred posts in 12 hours will have more weight on his opinion than you think. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Demon Botaniq
Pretenders Inc W-Space
0
|
Posted - 2013.01.17 17:38:00 -
[1289] - Quote
W-Space for POS-changes! |
Tommock
Hard Knocks Inc.
3
|
Posted - 2013.01.17 17:38:00 -
[1290] - Quote
modular pos naow!!!11oneoneone |
|
Nalle Bear
The Forgotten Navy Gentlemen's Agreement
0
|
Posted - 2013.01.17 17:39:00 -
[1291] - Quote
As a person who has used pos' for both production, research and to live out of. I think that the interface, access level and even pos modules could use a rethink to revitalize the game much like the rest of eve has gotten in the past few years. |
Eugene Spencer
Appetite 4 Destruction
152
|
Posted - 2013.01.17 17:39:00 -
[1292] - Quote
I stopped using POS since they are so frustrating to use. I'd use them again if they were less intensive to run and manage.
CCP, Please fix the POS. even if you need to spend a year doing it and nothing else. At least once it's fixed, it'll be easier to maintain and iterate on in the future. I have a specific comb for my beard. |
Wivabel
Exanimo Inc Unclaimed.
85
|
Posted - 2013.01.17 17:39:00 -
[1293] - Quote
Alx Warlord wrote:Nair Alderau wrote:mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong. Very, very wrong indeed. Very, very, VERY wrong indeed.
very very very very wrong indeed
wiv To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
Nair Alderau
EVE University Ivy League
48
|
Posted - 2013.01.17 17:40:00 -
[1294] - Quote
Tover Chris wrote:mynnna wrote: In the interest of being fair and balanced I would like to point out to my fellow players that nothing from a game developer should be taken as a promise until there has been a firm commitment to doing so.
Part of the outcome of the Jita riots was to be more upfront and honest with the playerbase. That means when you say you plan to do something, that it's not just blowing smoke up our asses.
Thankfully, part of it is we also hear about it earlier. Just now, they are planning the summer expansion in Reykjavik, so this is just in time. I am optimistic that there IS a difference to the pre-summer-of-rage CCP. Post-Incarna it took weeks before we got any response from CCP. It took less than a day and the first CCP dev answers in here, and CCP Unifex apparentely is also aware (and somewhat responded on twitter - mind you, this week is summer-expansion-meeting-time in CCP headquarters, so many devs don't have much time between meetings to reply, but we'll force them to ) It is not quite the same old CCP. The CSM is involved in the planning sessions for the summer expansion this time - and they all agree on POSes.
Really, our position ain't that bad. I am not having a complete deja vu yet. CCP can be convinced.
The summer expansion shall include work on the POS system. |
Xavier Thorm
Dreddit Test Alliance Please Ignore
34
|
Posted - 2013.01.17 17:40:00 -
[1295] - Quote
I am part of the largest single alliance in the game, with over 11,000 characters, and I have never seen neither more unified excitement over an upcoming feature (when PoS changes were first rumored) nor more unified shock and disappointment over an announcement (this one). 11,000 characters is not a small portion of the EVE player base, and PoSs effect every single nullsec dweller, even those who do not personally maintain them. Please CCP, rework them. |
Claire Raynor
NovaGear
43
|
Posted - 2013.01.17 17:40:00 -
[1296] - Quote
Please may we have more places to Anchor the things too. I'd like a POS. But I'm small time and would like one in 0.7 security. I can't find a free place to put one though.
Don't fly what you can't afford to lose. And I would get dec'ed and would lose them! But I've reached the stage where I could afford to put up another. I just can't find sites. |
Ravenstain
Future Corps Sleeper Social Club
10
|
Posted - 2013.01.17 17:40:00 -
[1297] - Quote
@CCP Gargant
I think everyone understands that rewrite of this complex and fundamental part of gameplay cant be done all in one go. Thats granted. But the sooner you commit to doing it, the sooner it will get done. Sitting around and thinking about how long it would take isnt the most productive thing to do, I think.
And I would still like to see CCP Unifex and CCP Seagull give some attention to this thread, as it seems that theyr statements are what got all this started. Im sure CCP Gargant is a great guy, but for me this needs some response for the original source of the statements. |
EdwardNardella
Capital Construction Research Pioneer Alliance
9
|
Posted - 2013.01.17 17:40:00 -
[1298] - Quote
*I want a better POS for sedentairy W-Space living and a POS for a Nomadic group in W-Space OR K-Space. *A POS be much easier to defend (300-500% bonus to shield transporter effect). *less vulnerable to capitals (extremly low signature radius) *more vulnerable to large fleets of small ships (a damage bonus from smaller weapons) *Harder to play forcefield games with
Players have been begging for fixes for a very long time, I understand that CCP intends to fix the issues. I want them fixed ASAP. Lately when CCP fixes something they seem to do it all at once working on every detail of the problem. The issue with doing that for the POS system is that the complexity of the system is so immense. This makes fixing it without breaking it will require a massive rewrite of so much code on the server and client, a complete redesign of the UI, a redisign of most of the functionality, and a rework of the artwork.
From my uninformed perspective it looks like the amount of work required for fixing the POS system would mean an expansion with limited other features. Which would mean the fix would have to be amazing to quell the complaints of a lac of new features and fixes in other areas. I think what CCP needs to do is make the POS fixes AND impliement many new features related to the POS. I want this so bad. |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
5
|
Posted - 2013.01.17 17:40:00 -
[1299] - Quote
Aryth wrote:If Crimewatch can get a team dedicated to it, I see no reason POS shouldn't.
preach |
SC0T1SH WARRIOR
Dreddit Test Alliance Please Ignore
103
|
Posted - 2013.01.17 17:40:00 -
[1300] - Quote
Change dem tangs.
+1 POS reHAUL.
and corp roles and access rights need to be looked at while doing so. Dont mind me, -ájust touching your stuff. |
|
Cid Tazer
The Green Cross Against ALL Anomalies
16
|
Posted - 2013.01.17 17:41:00 -
[1301] - Quote
Ayeson wrote:Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I HOPE twelve hundred posts in 12 hours will have more weight on his opinion than you think.
That's not really hard data and 1200 posts means nothing if they are from 20 people.
Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts. |
Eliram Kahoudi
Big Red Rabbits
8
|
Posted - 2013.01.17 17:41:00 -
[1302] - Quote
i agree please do this |
Grath Telkin
Sniggerdly Pandemic Legion
1236
|
Posted - 2013.01.17 17:41:00 -
[1303] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
To all these words I would like to say;
Just suck it up and get it done for once and stop telling us about what will be and might be. Just DO something, and do all of it, you remember like when you did wormholes, you did ALL of it.
We didn't get the code layer for the wormholes, then the wormholes, then the sleepers.
We got one great big bad ass expansion.
How about you stop making excuses and give us another one. Pos's suck, they're all through the game and they're pretty much worse than masturbating with a cheesegrater.
Make 0.0 not suck and fix POS all in one expansion. It literally can't be that hard.
|
Grimm Index
Alea Iacta Est Universal Test Alliance Please Ignore
8
|
Posted - 2013.01.17 17:41:00 -
[1304] - Quote
Confirming that I am part of the "small portion" of the community that would benefit from a POS revamp.
Cheers. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
317
|
Posted - 2013.01.17 17:42:00 -
[1305] - Quote
Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
you are the post 1275... of the first day... some dev blogs reached it in a year... some never reached.... this is a good metric... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Crokeur
Not Even Light Talocan United
0
|
Posted - 2013.01.17 17:42:00 -
[1306] - Quote
/signed |
Xuallus Arkanum
Senex Legio Get Off My Lawn
8
|
Posted - 2013.01.17 17:43:00 -
[1307] - Quote
Fix POS's please |
Rikanin
Azerick Industrial
60
|
Posted - 2013.01.17 17:43:00 -
[1308] - Quote
Styledatol wrote:Fix POSes plx.
...and for Bob's sake, let us swap subsystems. We harvest the materials here, we build them t3s here, but nop - can't assamble/swap subs in wspace.
Edit: so 'only a small portion of the community'? Look at FW, it was pitiful, the butt of many jokes, hardly anyone bothered with it; yet, CCP won't fix a system that not only affects all empire/null POS owners but also every single soul that lives in wspace - not sure how to understand this. CCP either doesn't realize wspace residents have to live in this broken system, or we're too 'insignificant' for them to care for.
AND THIS...OH MY GOD that is SO IRRITATING! |
Blq blq Moreblq
Red Federation RvB - RED Federation
1
|
Posted - 2013.01.17 17:43:00 -
[1309] - Quote
For crying out loud how much pointers you need to see how many players live or die couse of posses nowadays. Industrials , wormhollers, researchers, infrastructure upgrades, null system upgrades , capital ship building arrays, staging points, invading posses, transport middle points , tech and general moon goo, nomad ppl in wormholes .... The fuel blocks were great feature, please measure the response of the community , did "only few ppl" commented about how happy they are for IT ? Please , the posses are not something affecting small part of eve. Posses are cornerstone for nullsec, bread and butter in wormholes and a very desired status in high sec. That kinda pretty much everyone ffs.
Fix it! |
mynnna
GoonWaffe Goonswarm Federation
253
|
Posted - 2013.01.17 17:43:00 -
[1310] - Quote
Cid Tazer wrote:Ayeson wrote:Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I HOPE twelve hundred posts in 12 hours will have more weight on his opinion than you think. That's not really hard data and 1200 posts means nothing if they are from 20 people. Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts.
Those are poor metrics, because POS are in many ways so broken that all but the most masochistic of enablers and instigators work with them, on behalf of everyone else.
That's something CCP can change. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
Byrune
EVE University Ivy League
3
|
Posted - 2013.01.17 17:43:00 -
[1311] - Quote
Confirming that POS mechanics suck. Go to work CCP. |
Daymio
TYTANIA Inc
0
|
Posted - 2013.01.17 17:44:00 -
[1312] - Quote
/signed |
Ehlendyr
Conficio
0
|
Posted - 2013.01.17 17:44:00 -
[1313] - Quote
Signing to know that i'm part of the 'small' community who uses POS's. |
Grythome DrakeAmour
Clann Fian Transmission Lost
1
|
Posted - 2013.01.17 17:44:00 -
[1314] - Quote
I'm new to POS's - my first time with any serious interaction with them has been in the last 4 months. Almost every facet of POS's, from the configuration planning, to the construction/deployment, to the constant interaction with my POS is painful, friction-causing, and reminds me of why I did NOT have a POS previously.
CCP - please fix POS's. Make them cool, make them functional, make them fun.
-Grythome DrakeAmour |
Bagrat Skalski
Poseidaon
124
|
Posted - 2013.01.17 17:45:00 -
[1315] - Quote
I want my own cozy POS! Inside mining barge, true story |
2Pac Shakurian
Probe Patrol Exhale.
3
|
Posted - 2013.01.17 17:45:00 -
[1316] - Quote
Hereby signed. |
Borlag Crendraven
Future Corps Sleeper Social Club
230
|
Posted - 2013.01.17 17:45:00 -
[1317] - Quote
It's somewhat amusing to think about who the real minority that doesn't matter is; the devs themselves. Numerically they are automatically the minority when compared to the userbase. The reason they don't matter? They are getting paid to do their jobs, complaining that it's too much work in days like this when people are getting laid off left and right is just downright idiotic.
No more excuses, time to deliver. |
Manssell
OmiHyperMultiNationalDrunksConglomerate
138
|
Posted - 2013.01.17 17:45:00 -
[1318] - Quote
Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I don't think data will change his mind either. Fundamentally I think the amount of work the POS redo needs does not fit in with the new design strategy and CCP can't really come out and say that. POS's are victim to the new greatest middle management idea of the month and CCP damn well can't come out and say "sorry but the POS rework doesn't fit into the new shiny charts we had all those meetings about". |
Mortimer Civeri
Aliastra Gallente Federation
369
|
Posted - 2013.01.17 17:46:00 -
[1319] - Quote
Do we have to shoot a statue in Jita, again? Please revamp POS CCP. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|
Wivabel
Exanimo Inc Unclaimed.
85
|
Posted - 2013.01.17 17:46:00 -
[1320] - Quote
I am proud that we are preemptively burning Jita here on the forums. Posses the one thing in the game that is used by every type of player in every part of space. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
|
Xaerana Arkanum
Senex Legio Get Off My Lawn
0
|
Posted - 2013.01.17 17:46:00 -
[1321] - Quote
Please fix POS's |
Cid Tazer
The Green Cross Against ALL Anomalies
17
|
Posted - 2013.01.17 17:46:00 -
[1322] - Quote
mynnna wrote:Cid Tazer wrote:Ayeson wrote:Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I HOPE twelve hundred posts in 12 hours will have more weight on his opinion than you think. That's not really hard data and 1200 posts means nothing if they are from 20 people. Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts. Those are poor metrics, because POS are in many ways so broken that all but the most masochistic of enablers and instigators work with them, on behalf of everyone else. That's something CCP can change.
Conversely, if you have say 5 characters maintaining 1000 poses because they are the only masochistic people in the corp, that tells you something as well. |
Leskit
The Night Wardens Viro Mors Non Est
9
|
Posted - 2013.01.17 17:46:00 -
[1323] - Quote
Agreed! CCP: fix the damn pos!
Perhaps pos management is only used by a "small" part of the community because it's one of the most broken down systems in the game.
But poses affect a very large part of the player base otherwise. How many hi-sec systems dont' have a pos? Same for lo-sec. I'm a WH dweller, and we have no choice but to use the system. While I haven't had any nullsec experience in over 2 years, i'm wondering if outposts are so popular in direct relation to pos's being so bad.
At the very least, could we get these features pushed out asap: The tab system used to be workable...but it's frustrating when it's tied to roles. Allow us to add as many tabs as we individually need (for any pos module that uses tabs for storage)
Let us assign individual tabs to individual pilots, not just each tab per role, or each hanger per role.
This is the absolute minimum that would help alleviate the management and initial pain-in-the-ass part of pos's
Something that would take more time, but is food for thought: Let us group the hangers (sma's and cha's) into large chunks instead of having all that space between them. A large cube that had all thos services--our at least that could be placed much closer together--would ease layout problems.
Let us condense the space between pos modules so a drug manufacturing farm (and any other pos activity that takes multiple modules) doesn't take 8km of linear space (see above point).
This would be a good start that would make the logistics of using a pos a bit easier.
Faction warfare wasn't working, so you went and spent a lot of time fixing it. Nullsec is constantly being adjusted (or perhaps more accurately, you're always looking for ways to make it better). crimewatch and stuff wasn't to your liking so you changed it. You've modified the UI. You're balancing ships. Great! Now i'm assuming that the POS coding is either a lot more complicated or just old and needs to be replaced, but that's not a reason to leave it alone! We don't play EVE because it's easy, and we don't expect you to only fix the problems that have easy to alter code. |
Per Bastet
B.O.O.M Obsidian Mining Coalition
20
|
Posted - 2013.01.17 17:46:00 -
[1324] - Quote
The Corps in my Alliance also Use alot of POSes in High sec - Please CCP consider the players |
Ayeson
Hard Knocks Inc.
184
|
Posted - 2013.01.17 17:47:00 -
[1325] - Quote
mynnna wrote:Cid Tazer wrote:Ayeson wrote:Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I HOPE twelve hundred posts in 12 hours will have more weight on his opinion than you think. That's not really hard data and 1200 posts means nothing if they are from 20 people. Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts. Those are poor metrics, because POS are in many ways so broken that all but the most masochistic of enablers and instigators work with them, on behalf of everyone else. That's something CCP can change.
Confirming.
And I think CCP have a way of determining how many unique posters there actually are in this thread, if they weren't, well...someone needs to fix that pronto. Also, up to 1300
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
6
|
Posted - 2013.01.17 17:47:00 -
[1326] - Quote
Cid Tazer wrote:Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts.
First metric: No indication, the headache of management is a serious deterrent.
Second metric: impossible to calculate. Can CCP reference the hours of chat log trying to make an alliance POS available for corp manufacturing, adding up the now three weeks of waiting on a petition on the issue still resulting in no response from CCP at all? Or the hours I've spent on the phone with my CEO and other directors trying to bang our heads against the wall about permissions and tab access?
Third metric: Also a poor indicator, 1st and 2nd points touch on that already, the nightmare of management is the single biggest deterrent.
When I have to say "No we can't do it that way, the game mechanic doesn't allow it" at least 5 times a week, it needs addressed, and it needs addressed this summer. |
Suri Rykken
Senex Legio Get Off My Lawn
0
|
Posted - 2013.01.17 17:48:00 -
[1327] - Quote
Working with POS's sucks, please fix them. |
XBLazeLX
Stone Circle W-Space
0
|
Posted - 2013.01.17 17:49:00 -
[1328] - Quote
W-Space for POS-changes! |
RobTheRad
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 17:49:00 -
[1329] - Quote
Managing a POS is horrible. Please fix them. |
Kat Davenport
Dreddit Test Alliance Please Ignore
3
|
Posted - 2013.01.17 17:49:00 -
[1330] - Quote
As part of Test Logistics, I have had to set up a deathstar pos, then I ran out of prescription antidepression meds and decided to stop before I went and jumped off a bridge. Please, fix POS. |
|
Belial Arkanum
Senex Legio Get Off My Lawn
0
|
Posted - 2013.01.17 17:50:00 -
[1331] - Quote
Please fix |
Gwyneth
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.17 17:51:00 -
[1332] - Quote
mynnna wrote:
Those are poor metrics, because POS are in many ways so broken that all but the most masochistic of enablers and instigators work with them, on behalf of everyone else.
That's something CCP can change.
Yeah, lets encourage CCP to make business decisions based on no data. It did wonders for the Incarna expansion. |
Raid'En
Poseidon Foundation
188
|
Posted - 2013.01.17 17:51:00 -
[1333] - Quote
We get it that you didn't said you won't do it. We get it it's hard, and may need iterations on more than one expansion. But we don't agree about POS being for only a small part of the population, and we also don't agree about the project being postponed AGAIN.
To try another approach, like used by Poetic, saying a revamp would be good for new players, I'll give you a little story.
When I began EVE 5 year ago, I was coming from WoW, and obviously wasn't too fond of PvP. it took me time to try a player corporation, and I choosed to join one having guys from a previous game I played. But before that (dunno if joining them is a good choice, and hey EVE is scary, maybe they want to eat me ? - don't laught, I got can baited on the noon system on my first mission, 30mn after creating my first char, was still allowed at this time), I tried creating my own corp, and that's how I first left the NPC corp. Why ? Because I wanted a POS.
At this time, I was playing around Rens, and mined in Abudban, one jump from it. But due to my poor computer, it tooked so much time docking and undocking, that I though it would better to be able to drop my cargo somewhere else. At the same time I was interested by doing some production stuff, but obviously there's no slots available, be it to manufacture or research. The system was 0.7 and so allowed POS. There was an empty slot available (and as a carebear had no issues of standings), so I put my own POS, to empty my cargo of ice, and try some research.
What do I remember ? That it sucked so much. That is my home ? But it's HIDEOUS ! That's a pile of junk in space! One of the true reason I wanted a POS was also to have my own thing, my own house... but how can a new player like these things ? It's horrible. Modular POS can change that totally. Obviously, I also hated how it was complicated to manage that... UI suck so much, and you need to move so much due to the 2500meters things, and how it's hard to put modules closes one to another (and if you fail you need to unanchor and reanchor these... at least you changed the time to anchor/online some time ago, it's always that earnt). I suppose you realize that for a new player, a small POS is really expansive (I was around one month old). And even if I was doing *things* on it, the fact that it had so much pain, and was so hideous made me quickly change my mind : this thing is not worth it. I wanted it, but it was like YOU didn't wanted me to.
End of the noob story. |
Foxtrot Yankee
0
|
Posted - 2013.01.17 17:51:00 -
[1334] - Quote
Like you all, I am a small portion of the community that uses POSes.
Im mad
Its mind blowing how they despise us like this, I don't know what is worse
the "Greed is good" episode or now the new "You are a small portion of the community, we don't care about you" episode
CCP is doing it all over again, they didn't learn nothing! |
Heribeck Weathers
Dred Nots
31
|
Posted - 2013.01.17 17:51:00 -
[1335] - Quote
I strongly Think POSs need a good revamp, because everyone needs their own little sand castle in eve, and crushing sand castles will make many people happy,
I would love to own a POS that didnt make me pull my hair out, and also had some reasons to use it above living in a station.
Tho I also think POSs hangers and ship bays shouldnt be able to be accessed while in reinforced, There needs to be a way to stop people from moving all their stuff out in high and low sec. Because a loot pinata is not fun its all the candy is taken out before it pops. |
Tover Chris
Suicide Kings
23
|
Posted - 2013.01.17 17:52:00 -
[1336] - Quote
Grath Telkin wrote: How about you stop making excuses and give us another one. Pos's suck, they're all through the game and they're pretty much worse than masturbating with a cheesegrater.
I want to have your babies.
|
scotayne hawkins
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.01.17 17:52:00 -
[1337] - Quote
ok i undertsand the short sighted view of only a few would be effected by a POS change, but consider this
0.0 towers supply majority of t2 reacted material or moon goo to do it from to make everything t2 w-space supplies all t3 ships and subsystems and reactions from gas
all t1 and capital bpo copying in empire that is run from inside stations due to security issues.
right now you have an idea of just how much is supplied to markets from the use of POS's and how many pilots are actually effected by POS usage directly or in-directly does effect alot more than just a small group are effected by POS and their workings.
graphiclly i think everyone is thinking the same we dont care.
we just need something thats got our asset security in mind or minimium some sort of logging system on asset movements to aid us all catching and proving corp theifts quickly.
for us w-space guys assembling our t3 and redoing sub systems would be highly greatful. and i expect many would be greatful of the option to repackage stuff hitting hanger item limit counts is very annoying |
Remo Naskal
Senex Legio Get Off My Lawn
1
|
Posted - 2013.01.17 17:52:00 -
[1338] - Quote
No one except masochists like the current POS system. Are you catering to the masochists now? |
silens vesica
Corsair Cartel
375
|
Posted - 2013.01.17 17:52:00 -
[1339] - Quote
Ravenstain wrote:
And I would still like to see CCP Unifex and CCP Seagull give some attention to this thread, as it seems that theyr statements are what got all this started. Im sure CCP Gargant is a great guy, but for me this needs some response for the original source of the statements.
This is would be good, and should be done. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Parsefona
X-Grow
1
|
Posted - 2013.01.17 17:52:00 -
[1340] - Quote
W-Space for POS-changes! |
|
District Jr
Lost World Compagny Talocan United
2
|
Posted - 2013.01.17 17:52:00 -
[1341] - Quote
I am a "small portion of the EVE community" and I want POS improvement.
Making small improvement now and rewriting a completely new system later on top of that doesn't seem logical to me. Do it at once. |
Sascha Fandermar
Atztech Inc. Ixtab.
0
|
Posted - 2013.01.17 17:52:00 -
[1342] - Quote
+1 |
Kara ''STARBUCK'' Thrace
Caldari Provisions Caldari State
0
|
Posted - 2013.01.17 17:53:00 -
[1343] - Quote
Plz fix POS's for the love of god.
So say we all |
n00b Paralex
EVE University Ivy League
0
|
Posted - 2013.01.17 17:53:00 -
[1344] - Quote
Please add better POSes! |
Zartel
Pretenders Inc W-Space
0
|
Posted - 2013.01.17 17:53:00 -
[1345] - Quote
Up, posses need total revamp. |
Raiken Kaminari
Outer Ring Sleeper Collective A Number One
5
|
Posted - 2013.01.17 17:54:00 -
[1346] - Quote
Two step wrote: What I said was: 1) CCP has decided to not do modular POSes all at once 2) CCP has not decided what they will be working on this Summer 3) CCP did say that modular POSes would matter for only a small population of players
What I am trying to do with my blog post and this thread is demonstrate to CCP that #3 is wrong, and that POSes should be a part of the summer expansion (#2).
While POSes would "only affect a small population of players" the trickle down effect is very great. Typically the people managing and griping the most about the POS problems are supporting a much larger cast. If CCP is inferring that only people who have to manage the POS (and I lump corp roles into this as well) are a small population of players without taking into consideration how many other pilots are affected, then they are very wrong. |
Teroh Vizjereij
Grim Determination Nulli Secunda
6
|
Posted - 2013.01.17 17:54:00 -
[1347] - Quote
Borlag Crendraven wrote:It's somewhat amusing to think about who the real minority that doesn't matter is; the devs themselves. Numerically they are automatically the minority when compared to the userbase. The reason they don't matter? They are getting paid to do their jobs, complaining that it's too much work in days like this when people are getting laid off left and right is just downright idiotic.
No more excuses, time to deliver.
Adding to that .. most of the dev's arn't even actively playing their own game and make assumptions about what the playerbase wants based on .. crystal balls? Cause like Blizzard, they sure don't listen to what the playerbase is suggesting them.
The pos revamp is badly needed and it should be the main focus of the next big expansion ... and dont tell us its not doable, it sure is!
Shooting some structures in Jita gave us one very good player inspired expansion. Do we really have to shoot structures on a half year base now to get expansions with feature that WE want?
Glad to see we have the old CCP back /sarcasm
|
silens vesica
Corsair Cartel
375
|
Posted - 2013.01.17 17:54:00 -
[1348] - Quote
Cid Tazer wrote:Ayeson wrote:Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I HOPE twelve hundred posts in 12 hours will have more weight on his opinion than you think. That's not really hard data and 1200 posts means nothing if they are from 20 people. Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts. So go back and look - I'm entirely certian there are easy tools to show the number of unique posters in any specific thread. My guess is, close to 700 unique posters.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Nair Alderau
EVE University Ivy League
48
|
Posted - 2013.01.17 17:54:00 -
[1349] - Quote
Hans Jagerblitzen on the POS thing. |
Roime
Shiva Furnace
1674
|
Posted - 2013.01.17 17:55:00 -
[1350] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Thanks for posting <3
-á- All I really wanted was to build a castle among the stars - |
|
Zeph1rus
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 17:55:00 -
[1351] - Quote
Avoiding the POS issue is like refocusing your whole spaceship game to be about walking around in metal boxes. It's a stupid idea, fortunately no-one would ever do that. |
mynnna
GoonWaffe Goonswarm Federation
253
|
Posted - 2013.01.17 17:55:00 -
[1352] - Quote
Gwyneth wrote:mynnna wrote:
Those are poor metrics, because POS are in many ways so broken that all but the most masochistic of enablers and instigators work with them, on behalf of everyone else.
That's something CCP can change.
Yeah, lets encourage CCP to make business decisions based on no data. It did wonders for the Incarna expansion.
I am not encouraging CCP to make business decisions based on no data. But on the other hand, this is not Planetside 2, where they can look at real-world time to kill stats for weapons and make balancing decisions that way. There are more subjective issues as well. And that's where the problem lies. Not in CCP's apparent abandonment of the revamp - CCP Gargant so helpfully pointed out, that's not the case. No, the problem lies in CCP Unifex's apparent misunderstanding of player priorities in this case. The overlooking of the fact that perhaps POS managers are a small population because they're so horrible. Overlooking the fact that those who do run them are instigators and enablers, the types of players who do work for everyone. Overlooking the fact that helping those players out has an effect that ripples out beyond just them.
THAT is the problem. And THAT is what I'm encouraging CCP to consider while making business decisions. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
6
|
Posted - 2013.01.17 17:55:00 -
[1353] - Quote
Recently a member of my corp was promoted to director and he said, I quote "Holy s**t this is what you have to deal with every day?" in regards to POS/corp roles interaction.
K, I'll stop now. |
Dr Splargo
Red-Five ARK.
0
|
Posted - 2013.01.17 17:56:00 -
[1354] - Quote
/signed |
Finarfin
Immunity Syndrome
17
|
Posted - 2013.01.17 17:57:00 -
[1355] - Quote
CCP Gargant wrote: THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I have been playing this game for 7 years and have been fighting with the abysmal POS system in every of its wide spread applications. I extremely happy to hear about a POS redesign prototype in the works as it is the major reason which keeps from trying to run a WH corp myself.
While I am grateful for your bravery to face the angry masses and give us some information I have again lost all hope about a meaningful revamp. I have read CCP excuses, plans and 'visions' for too many years. At best we will get some hasty bandaids for the most glaring problems and then the issue will be ignored again, as it has been the last 6 years.
There will be no major POS usability tweaks in 2013 nor will there be any kind of modular POS in 2013 or 2014. It was nice for the short time I actually thought these long asked features would actually be developed but then again I have to be realistic. It's CCP after all. Monopols have never been favourable for high quality work or innovation. |
Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2013.01.17 17:57:00 -
[1356] - Quote
Indeed Unifex signed the most epic fail since the times of greed is good. Spoken like someone who does not (yet?) own a POS because CCP. ______________________________ just because you're paranoid it doesn't mean they're not after you |
Destination SkillQueue
Are We There Yet
3950
|
Posted - 2013.01.17 17:58:00 -
[1357] - Quote
Cid Tazer wrote:Ayeson wrote:Cid Tazer wrote:Unfortunately I don't think pitchforks and rage will change Unifex's opinion on this. . . . . . . Data on the other hand is a much better tool to get the general point across.
For CCP: What metric did Unifex/Seagull/Ripley/Soundwave use to come to the conclusion that the major POS work would effect a small number of people?
For Players: What kind of metric do you think would show CCP how important changing the state of POSes is?
I HOPE twelve hundred posts in 12 hours will have more weight on his opinion than you think. That's not really hard data and 1200 posts means nothing if they are from 20 people. Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts.
They're not good enough metrics. You can't measure the popularity of owning your own house by looking at how many people spend their time in a house where there is no running water, electricity or heating and everything smells of cat urine, The current system is simply so primitive and lacking, that most people avoid having to deal with it unless it's absolutely necessary to achieve something they want.
What these kinds of threads highlight is, that there is great demand and desire to see the system improved, so that it can become something more then a mandatory burden to be endured for the sake of efficiency or necessity. The fact so few actually actively use the system is just more proof, that the system is fundamentally in need of dev love to bring out that potential and get more people involved. |
Toshaheri Talvinen
Ultimate Ascension
0
|
Posted - 2013.01.17 17:58:00 -
[1358] - Quote
CCP, please fix POS's. Many more people use them than you think |
Orin Zhu
University of Caille Gallente Federation
0
|
Posted - 2013.01.17 17:58:00 -
[1359] - Quote
/signed
Edit: we're not asking for "ALL AT ONCE", but if you guys had started working on POS mechanics 6 YEARS AGO, then it would already be finished. |
Tover Chris
Suicide Kings
23
|
Posted - 2013.01.17 17:58:00 -
[1360] - Quote
Today I learned 6 years means "all at once" |
|
Yaaar's Revenge
The Dark Space Initiative
46
|
Posted - 2013.01.17 17:59:00 -
[1361] - Quote
Saying that a change to POS's would only affect a small population of the EVE community is a serious understatement. To test it, CCP should remove POS's for a single day - just 24 hours and see how much chaos would be caused without them
Nullsec dwellers use them, wormholers live in them and need them to survive, industrialists in highsec use them for production and research, lowsec PvPers use them as temporary bases or "beachheads" and they server so many purposes as previously mentioned: jump bridges, death-stars, moon miners, safe havens
Please CCP - reconsider not carrying the change forward. Even if it is done gradually with other changes then that's fine - some progress is still progress after all |
islador
Frontier Explorer's League Sadistica Alliance
33
|
Posted - 2013.01.17 17:59:00 -
[1362] - Quote
My corp and I run twenty three (23) towers currently, my alliance's member corps run another twenty between the two of them. They're all moon mining/reaction towers. I would love to be able to do more with them, but you can't. Storage isn't private, roles don't let you build without also letting you cancel, the list goes on. Give me better tools, and we'll do cool things! Until then it's moon goo or screw off. |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
7
|
Posted - 2013.01.17 17:59:00 -
[1363] - Quote
Finarfin wrote: There will be no major POS usability tweaks in 2013 nor will there be any kind of modular POS in 2013 or 2014. It was nice for the short time I actually thought these long asked features would actually be developed but then again I have to be realistic. It's CCP after all. Monopols have never been favourable for high quality work or innovation.
Put away the crystal ball Miss Cleo. Also, I've never seen a harder working group of devs than CCP. That last bit is both false and unfair.
Edit: PS CCP's innovation and ambition is the only reason we all play this game. |
Victoria Esubria
SON OF RAVANA Dominatus Atrum Mortis
0
|
Posted - 2013.01.17 18:00:00 -
[1364] - Quote
I agreee pos's need more work, Wormholes need more new content. |
Tiberius Patterson
Phantom Consortium Kraken.
16
|
Posted - 2013.01.17 18:00:00 -
[1365] - Quote
I have a POS and I support this idea. Well, political tag lining aside, CCP has touched just about every aspect of this game, and even plans to include new features, but doesn't look at existing POS mechanics. Just because a small percentage of players in EVE own POSes, that doesn't mean that the existence of a POS only effects them. My alliance's industry director says this:
"Jump Bridges all use POSes.
Our Cynojammers and Cynobeacons will use POSes.
Our supercapitals will be made, and live, in POSes.
When you're ratting, the safest place to go when a neut shows up is a POS.
Inexpensive ammo and ships will be possible because of POSes."
POSes affect more than just those that own them. They affect everyone affiliated with an alliance or corporation who are given access to that POS. In NullSec, they are used to make much needed supplies and ships. How can CCP say that there is no need to rework them? |
silens vesica
Corsair Cartel
376
|
Posted - 2013.01.17 18:01:00 -
[1366] - Quote
Heribeck Weathers wrote:I strongly Think POSs need a good revamp, because everyone needs their own little sand castle in eve, and crushing sand castles will make many people happy, Yes, yes it would be. Especially since people have grown somewhat bored with kicking sand in each others' faces.
Quote:Tho I also think POSs hangers and ship bays shouldnt be able to be accessed while in reinforced, There needs to be a way to stop people from moving all their stuff out in high and low sec. Because a loot pinata is not fun its all the candy is taken out before it pops. Interesting. I'm ambivalent abuot this idea, which probably means it has some merit.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Kor'vesa
Stone Circle W-Space
1
|
Posted - 2013.01.17 18:01:00 -
[1367] - Quote
W-community vote for POS changes! |
Melerose Tenaku
Incompertus INC Fatal Ascension
6
|
Posted - 2013.01.17 18:01:00 -
[1368] - Quote
As the CEO and logistics director of a rather-large corp in Null, I can tell you that POS affect atleast half of my corp, be it that they desire to research blueprints, make ships, or just so they have a spot to park their carrier alt while ratting.
As far as painful, I have never had a worse distaste for a game mechanic, ever, then for the POSs in EvE. After nearly 2 years of managing towers, I am still the logistics boss because everyone else that has stepped up to the role has LITERALLY LEFT NULL THEY HATED POSs SO MUCH! If that isn't an issue, then you guys really aren't playing your own game enough to realize that making a game into an un-paid job is not the way to retain subscribers.
I must give props for the updates and the fuel blocks that have come around, its nice to be able to take a POS down in under 6 hours now. The system still needs lots of work, and making a new one from the ground up would probably be a good place to start.
Sincerely, tired-of-****-and-abuse POS manager, Mel. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2195
|
Posted - 2013.01.17 18:02:00 -
[1369] - Quote
CCP Gargant wrote:I*snip* Nowhere has CCP stated that the Player Owned Structure system will not receive attention. *snip*
Right. Well what some of us are saying is that CCP has been talking about giving modular POS's attenuation since 2006. You said they'd get attention this year, last year. Now we find out you don't have any kind of plans at all? What I for one would like to know isn't what CCP is NOT saying... I want to know what you ARE going to do about modular POS's.
The modular POS concept has been "going forward" on broad general themes that never materialize for over six years. We know it's a big project. CCP said that six years ago. We know you might not be able to drop the whole thing on us at once. You said that six years ago. What might be helpful is if CCP DID (as opposed to 'said') something that I can't find in a thread or a blog from 2006.
|
Dacryphile
Brutor Tribe Minmatar Republic
7
|
Posted - 2013.01.17 18:03:00 -
[1370] - Quote
I fully support flogging this dead horse. There may be life in her yet! |
|
mynnna
GoonWaffe Goonswarm Federation
256
|
Posted - 2013.01.17 18:03:00 -
[1371] - Quote
https://twitter.com/mynnna_eve/status/291968306146062337
We don't think it's not going to happen. Maybe we did at first, but that's on us - perhaps we didn't read closely enough, didn't notice the sections Gargant brought to our attention. So that's no longer the problem.
The problem now, that remains unaddressed, is we remain unconvinced that you understand how important the revamp is to us. Even relatively small tweaks within a series of theme expansions would be a Big Deal - modularity can come later down the road. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
ShiVAs PArAdOXx
Bite Me inc Bitten.
2
|
Posted - 2013.01.17 18:04:00 -
[1372] - Quote
Me and all my accounts is in NEED of new POS system. |
Nair Alderau
EVE University Ivy League
49
|
Posted - 2013.01.17 18:04:00 -
[1373] - Quote
Finarfin wrote:There will be no major POS usability tweaks in 2013 nor will there be any kind of modular POS in 2013 or 2014. It was nice for the short time I actually thought these long asked features would actually be developed but then again I have to be realistic. It's CCP after all. Monopols have never been favourable for high quality work or innovation.
Relevant: Hans Jagerblitzen's "The (P.O.S.) Elephant in the Conference Room"
|
Karak Terrel
As Far As The eYe can see Chained Reactions
153
|
Posted - 2013.01.17 18:04:00 -
[1374] - Quote
Yeah, plz fix POSes and this is what you should fix (no idea if i just repeat things, did not read the whole thread):
-> how you can manage access to hangars attached to them or tabs in this hangars. I want to create tabs only one player and directors or some specific role have access to. And i want to be able to limit space for this tab
-> how you can manage access to maintenance arrays or parts of this arrays. Same things as above
For Wormhole dwellers who liked to recruit new players and give them some space to store some stuff and ships the current system is horrible. If you recruit only ONE black sheep he can steal almost all the stuff from the other new players unless they store it in an anchored can outside the POS shield. And yes that does not work for ships.
-> And for the other modules, we didn't even try because the basic stuff was horrible enough so there may exist the same problem.
So NO, IT DOES NOT ONLY EFFECT THE POS HOLDERS. At the beginning of the CSM summit minutes and in her dev blog, CCP Seagull pointed out that you want to improve stuff for the "Enablers" and "Instigators". THIS IS ONE OF THEM.
We finally had to stop our recruiting effort because it was just frustrating for both sides. And yes this was a long time ago.
I don't need a new fancy modular POS system. I need a fix to the problems with the current system! |
Gizznitt Malikite
Agony Unleashed Agony Empire
1697
|
Posted - 2013.01.17 18:05:00 -
[1375] - Quote
I regularly interact with POS's on several accounts almost daily... and many POS / Corp hangar mechanics are soo wonky I feel the need to kick a kitten!!!
Think of the kittens CCP....
Make revamping or at least improvements to POS's a priority. |
Indy McSmarty
The Praxis Initiative Gentlemen's Agreement
2
|
Posted - 2013.01.17 18:06:00 -
[1376] - Quote
Fix the POSSES! It it something we all use. The paying customers that wants to play the game. We are NOT your property. You can choose to ignore us ... on your own risk. |
Niveuss Nye
The Advent of Faith
4
|
Posted - 2013.01.17 18:07:00 -
[1377] - Quote
I have not had the opportunity to experience a POS myself, but I have heard talk about them. Mostly complaints as to roles and the fact anyone could take anything. Why would I park a ferrri in the company garage if the guy in accountig can use it and wreck it when I am off duty? Shouldn't I have keys to the thing?
My question: at what point does a POS differ from an outpost or a station in an immersion standpoint? I know mechanics, but I really think they should be just smaller and larger versions of the same thing.
Make them destructable, too. Even starbases in sci fi novels could be destroyed. They can also be abandoned. |
Ne Groid
Hard Knocks Inc.
5
|
Posted - 2013.01.17 18:07:00 -
[1378] - Quote
I Don't always post on forums..
But when i do its about something that REALLLLLLLLLLLLLLLLLY pisses me off
FIX MAH POS @#$!@#$ |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
153
|
Posted - 2013.01.17 18:07:00 -
[1379] - Quote
I've never used a POS, other than to sit in one. I don't think I've ever even used a Corp Hangar. But the "Enablers" of EVE certainly use them, and those enablers make content for me as a player (and customer). Making them happy, giving them options, making them more efficient means they'll make even more content for me, which makes me a happier customer.
If I had to choose between new ships and a more modular, better POS system, I'd choose the latter. Grayscale is nuts sometimes, but I can't help but agree with his sentiment of awhile back: every players should want a POS (even if all of them can't attain one, or attain the best one).
Fix POSes. Fix POSes.-á Every player should want one (even if all players can't have one). |
Slavn
The Greater Goon Clockwork Pineapple
11
|
Posted - 2013.01.17 18:08:00 -
[1380] - Quote
I might be in the minority, but I don't want huge changes immediately. Even fixing the current system just a little bit.
1. Fix permissions on Ship Arrays and Hangars. Allow personal standings to affect them/have white lists of people you want be able to access hangar and array tabs. (Tabs in Ship Arrays would be neat). Hell, allow CHA's to be used by alliance members. (Rename them Hangar Arrays, or hell introduce a new module if the code doesn't allow for easy editing.)
2. There is no 2.
This would fix any problems that I have with pos mechanics at the moment. Modular poses are wonderful in theory, but honestly they can wait until you get the mechanics down right. |
|
backflipper
Hammer Holding Wrong Hole.
7
|
Posted - 2013.01.17 18:08:00 -
[1381] - Quote
I use a POS everyday and have for the past couple years. They need work. A lot of work. I understand that it can't be done all at once. But really that is something CCP should have realized much sooner. They said it would take time, and I'm ok with that. But they have had lots of opportunities to fix small things that would make it a lot better. They have given the reason for not doing this as being that they are working on a new system and the overlap would be a waste. It is but if your not going to release it all at once then it pretty much goes back on what you have been saying ever since they were working on fixing POS's. I have been very happy with how the expansions have been going, but this kinda makes me a little mad.
Basically CCP, you lead us to believe that we would be getting a full revamp all at once, and that was why we weren't getting small fixes. Well guess what now you've changed that and I hope that you make up for all that time we've been waiting for a full revamp.
Also small portion is kinda a bad way to look at it. Without POS's the entire economy would fall flat on its face. Its pretty ridiculous how many POS's you can see flying through null. Thanks for making pos passwords easier but seriously you need to do a little better.
Ok rant over,
TL;DR I'm a crazy wormhole person thats kinda mad at this explanation. RAWR!!!! |
Tsubragaul
Surfers of the Apocalypse B A C K B 0 N E
0
|
Posted - 2013.01.17 18:09:00 -
[1382] - Quote
CCP i love you and i wanna have lots of your children but you will not taste my honey if you dont fix the POS |
MeeKai
Paxton Industries Gentlemen's Agreement
2
|
Posted - 2013.01.17 18:10:00 -
[1383] - Quote
I suppose the question is, could the null community exist in the current state without POS?
If the answer is no, then ask the POS backbone players if they are happy about the current state of the POS system.
As i understand it, the entire thing is a nightmare.
tl;dr fix pos
|
Zalifer Esepula
Dreddit Test Alliance Please Ignore
21
|
Posted - 2013.01.17 18:11:00 -
[1384] - Quote
I would love to see the modular POS system come about. I want my space shack :D |
Rikkor Zane
SON OF RAVANA Dominatus Atrum Mortis
0
|
Posted - 2013.01.17 18:11:00 -
[1385] - Quote
I like convenience as much as the next player, but wormhole space is fringe living a bit of inconvience is implied. My point is, I wouldn't sacrafice realism for convenience. The ability to project a Holo grid patern for defence module placement would be cool though :) |
Cid Tazer
The Green Cross Against ALL Anomalies
17
|
Posted - 2013.01.17 18:12:00 -
[1386] - Quote
Besides the obvious changes to POS management and roles, I think that making some structures related to moon mining/reactions/industry that can be disabled for 6 or 12 hours before they self rep would be really cool. Something that has a relatively small amount of HP or a 5 min timer w/ a hacking module to disable would be great for roaming gangs to hit in nullsec. Who wouldn't want to be able to disable some Goon or PL tech moons for a few hours? I'm sure there are problems with this kind of idea, but it would give small gangs something to do. |
Nitko Koraka
EVE University Ivy League
0
|
Posted - 2013.01.17 18:13:00 -
[1387] - Quote
I am 100% in support of a total POS revamp. More options, more flexibility. A place to call my own. |
Aryth
GoonWaffe Goonswarm Federation
787
|
Posted - 2013.01.17 18:14:00 -
[1388] - Quote
Alx Warlord wrote:Nair Alderau wrote:mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong. Very, very wrong indeed. Very, very, VERY wrong indeed.
Oh boy a quota chain!
Very, very VERY VERY wrong indeed Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
mimori
Z3R0 RETURN MINING INC. Illusion of Solitude
1
|
Posted - 2013.01.17 18:14:00 -
[1389] - Quote
The pos mechanics are frankly horrible. Don't do this to us ccp. We were promised a fix, please deliver.
Fix poses! |
Bienator II
madmen of the skies
1437
|
Posted - 2013.01.17 18:16:00 -
[1390] - Quote
if i can't have the lego rifter, gimme the lego pos! a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|
MisterAl tt1
Pretenders Inc W-Space
38
|
Posted - 2013.01.17 18:16:00 -
[1391] - Quote
Cid Tazer wrote: That's not really hard data and 1200 posts means nothing if they are from 20 people.
Number of towers per corp would be a metric, number of hours involved in doing simple pos tasks, number of characters that are involved in accessing a pos per day. . . . . . . those are the metrics that I think will mean more than forum posts.
Then go check how many people voted for Two Step for CSM. As he is WH-representative Iwould expect most of his supporters deal with POS at daily basis. |
Kennesaw Breach
Z3R0 RETURN MINING INC. Illusion of Solitude
1
|
Posted - 2013.01.17 18:17:00 -
[1392] - Quote
Post. Yes please on POS revamp. |
Unkind Omen
Stone Circle W-Space
6
|
Posted - 2013.01.17 18:17:00 -
[1393] - Quote
CCP, wormhole dwellers are not small part of your subscribers. High-sec industrial corps are not. Deep npcnullsec corps are not. Only a few people in coprs operate POSes not because POSes are not needed but because they are SO HARD to operate. If you ever plan to make null sec outposts destructable you have to face POS revamp -> they will be affected. There are also SO MANY issues with current system that it is almost harder to solve them with current one than revamp POSes. This is a core game mechanic just as the stations and inventories are. And it needs love. |
Raid'En
Poseidon Foundation
190
|
Posted - 2013.01.17 18:18:00 -
[1394] - Quote
Also, if I'm okay with your doing some redoing on hangar and so much at first, but it makes me scared
Quote:Seleene: To clarify our position, typically what happens when we get into discussions about this kind of future feature, first we hear from Art who says, GÇ£Game Design comes firstGÇ¥. Then we hear from Game Design that GÇ£we can prototype it, but the artwork will take forever, so why prototype?GÇ¥ It is circular to the point of madness, and if we have this issue, you can imagine how the community feels.
Quote:Seleene: And sometimes things change towards the end, features get cut, and work Art has done never sees the light of day.
I am scared of things turning out like this :
CCP X : "if we do it that way, we'll have to redo the work enterly after if we do a modular system, so our work will be for nothing"
CCP Y : "ah yeah, it's an issue"
* weeks later *
CCP Y : "okay we changed our mind, it would be silly to make you work for that now, we'll see that another time when we have more ressources available to do a real project"
* years later*
player A : "so these POS revamp ?"
CCP Z : "soon" |
Mariel Mundae
Z3R0 RETURN MINING INC. Illusion of Solitude
1
|
Posted - 2013.01.17 18:19:00 -
[1395] - Quote
Post. Do want. |
Haelur
EVE University Ivy League
0
|
Posted - 2013.01.17 18:19:00 -
[1396] - Quote
It would be amazing for them to actually start making POS's better. Also maybe a way to remove in active POS's in High-sec? |
Sassums
Wormhole Exploration Crew R.E.P.O.
74
|
Posted - 2013.01.17 18:19:00 -
[1397] - Quote
I am a vocal minority, POSes need an update regardless of how much time, energy or cost it takes.
I understand that you cannot do an overhaul all at once (which really defeats the purpose of calling it an overhaul, the basic definition of overhaul would indicate an entire rewrite of the entire system)
As it stands the current POS Management system combined with Corporation Management system makes Wormhole POSes a living nightmare. Security is terrible at best.
Currently I can have access set to Alliance, Corp, Fuel Tech, and Config Starbase. This leaves us really with 3 roles for SMA access.
Incoming members can either have the keys to the city to an SMA or have no access at all, where is there any room for security? There are not enough ranks to have levels of access. New members come in with "Corp" Access which keeps them from Veteran and Elite SMA's and CHA's. It also only grants them access to one of 7 slots within a CHA based on their roles.
The problem here, is say this incoming player is a thief. We strip his roles. Great he cannot access the CHA's anymore, but WAIT. He can get into the SMA's and take all the shiney ships because the basic access required is only "Corp". This is unacceptable.
If anything simply reconfiguring SMA access to that of CHA access would be a great improvement. SMA's need "tabs" just like their CHA counterparts.
You cannot come out with the awesome ideas of a POS update like in the summer and expect us not to be upset when the entire design seems too large to handle and shelved. Clearly this is what the players want. Clearly it is something that would draw people to EVE. Who wouldn't want to aspire to a large POS that can be customized and designed to a player's liking?
On a separate note, why do WH dwellers get no love? Why can I not anchor a Capital SMA to store all my Capital ships? The system was broken and implemented poorly. |
Reiger Reiger
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.01.17 18:19:00 -
[1398] - Quote
+1 POS Revamp |
Rain Tian
GoonWaffe Goonswarm Federation
11
|
Posted - 2013.01.17 18:19:00 -
[1399] - Quote
Really? :/ Spare a thought for all the poor logistics chaps doing tower fuelling in nullsec. They have to deal with this interface day in day out.
Please fix poses.
|
Morwraith
Obstergo Exhale.
5
|
Posted - 2013.01.17 18:19:00 -
[1400] - Quote
On behalf of 4 paying subscriptions I approve this message.
|
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Pedrosuave
Rayn Enterprises Test Alliance Please Ignore
0
|
Posted - 2013.01.17 18:19:00 -
[1401] - Quote
Fixing pos mechanics would solve a number of problems-0.0 instantly becomes more viable, especially for the smaller groups who rely on a small amount of people within their alliance for a healthy economy (less chance for burnout, , etc). Depending on how the pos system is redesigned, i do also agree that this would drive new subscribers-having a pos as an aesthetic piece of property is something i feel would attract alot of people. I could imagine entire POS cities floating out there, not for industrial or strategic use, but to build something unique that one can call home. |
Dodikaedr
Pretenders Inc W-Space
0
|
Posted - 2013.01.17 18:20:00 -
[1402] - Quote
W-Space for POS-changes! |
Vatek
GoonWaffe Goonswarm Federation
38
|
Posted - 2013.01.17 18:21:00 -
[1403] - Quote
Fuel blocks were a start but POS's need more work and it needs to be sooner rather than later. |
Holefire
Z3R0 RETURN MINING INC. Illusion of Solitude
0
|
Posted - 2013.01.17 18:21:00 -
[1404] - Quote
Yes please. Improve POS mechanics. Gas reacting, hangar and ship security, and subsystem modification would be great places to start. |
Gerandor Huren
Mass Critical Incorporated Illusion of Solitude
2
|
Posted - 2013.01.17 18:21:00 -
[1405] - Quote
How can something that affects people who live in null-sec, low-sec, hi-sec, and wormholes be considered something that doesn't affect enough people? If affects people in EVERY aspect of the game? |
Armiena Draygo
The Rising Stars Initiative Mercenaries
2
|
Posted - 2013.01.17 18:21:00 -
[1406] - Quote
Hey, uh, CCP? I'm also affected by a POS revamp. I've conducted mining operations in wormhole space and used a POS as a staging point. I've done research, invention, and industry in a high sec tower. I wasn't the man who constructed the POS, but just running the invention and manufacturing runs was a major headache. I use T2 modules almost exclusively. I regularly use jump bridges.
Two step, you have my support. POSes need to be less of a headache. |
Eric Stratton
Re-Awakened Technologies Inc
2
|
Posted - 2013.01.17 18:21:00 -
[1407] - Quote
I've been living in w-space for 14 months. Fuel Blocks, Shield password memory and reduced anchor timers were nice, but POSs could still really use some love. While the ideas being tossed around in the minutes before these ones were very exciting, just fixing a few things about the current system would really take the pain away.
* Some sort of personal hangar option would greatly simplify the silly "you have permission to this hangar" system I try to make due with now, which does not scale at all past 7 people, applies to all hangars regardless of POS, etc. Given that my corp is not a "wormhole corp", my assigning hangar access like this for WH purposes creates security issues for our industry POSs out in k-space. I'm just dealing with a small wormhole operation. I can't imagine how awful this must be for larger groups.
* I had a relatively new corp member interested in making Hybrid Polymers. If I want him to be able to change silo types for his reactions, I need to grant him so many permissions that he can unanchor everything and take it. So, I don't want to discourage an ambitious new corp member who could help keep the corp vital with activity, but if I want to maintain any kind of security I need get in his way, slow him down, have him contact me to manually change silos for him, and otherwise make the whole endeavor something none of us wants to deal with.
* Likewise, some way to secure ships would be nice. If personal hangars are not desired, even corp hangar divisions would be at least some help with this, though still not ideal.
I see how POS revamp is a large project, because a lot of what is wrong with POSs are also things that really tie into what is wrong with corp management. If you want a theme that ties all of this together, how about something like "Cooperation" or "Together we are strong". Improving POSs, Corp Management, and a more universal Contract/Treaty system that has been bandied about since at least before the time of the Orca all work together to make cooperation and group interactions flow in a smooth, more interesting way. Group interactions drive what is cool about Eve. Remove the blocks.
Thanks
|
Zhan Lyre
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 18:22:00 -
[1408] - Quote
Adding my support |
Thomas Hurt
Poteque Industries
83
|
Posted - 2013.01.17 18:22:00 -
[1409] - Quote
X up if you are a strong beautiful black woman who dont need no man |
unforgivven Dethahal
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.01.17 18:22:00 -
[1410] - Quote
Modular Pos for Everyone!!! 2013!!!! |
|
Bookish
Exodus Development
0
|
Posted - 2013.01.17 18:23:00 -
[1411] - Quote
pls pos pls |
WarGod
V0LTA Verge of Collapse
16
|
Posted - 2013.01.17 18:23:00 -
[1412] - Quote
Make POS's less ******. |
Turhan Bey
EVE University Ivy League
3
|
Posted - 2013.01.17 18:23:00 -
[1413] - Quote
- Re: Quote:...the POS system by itself would only affect a small portion of the community.
I strongly disagree. While a relatively few will have direct interaction with a POS itself, the starbase is often a key component of a corporation, whether an industrial backbone or a logistic staging point for PvP or any of other numerous roles.
At the very least, I feel that the setup and maintenance of such an important asset should be made more streamlined and intuitive. Perhaps this may be done as a "first iteration", with any major changes to POS mechanics done (e.g. the proposed modularity idea) as a later iteration. |
Syndiaan
The Dark Space Initiative
1
|
Posted - 2013.01.17 18:24:00 -
[1414] - Quote
Please work on the POS's at least a little bit. For the love of GOD at least give CEO's the ability to assign their corp members to have complete control over a specific POS!!!
P.S thanks for the password storing system in the last expansion :) |
Ivana Planetoid
Zat's Affiliated Traders Originally Riotous Corps
1
|
Posted - 2013.01.17 18:25:00 -
[1415] - Quote
I was told to my face in a dev event in my hometown that the PoS changes were coming. This is a disgrace.
|
Barthum Haulaticus
Curry Fanatic Club Originally Riotous Corps
0
|
Posted - 2013.01.17 18:26:00 -
[1416] - Quote
+1 - the current PoS system stinks |
Vital Logistix
Friendship is Podding Test Alliance Please Ignore
22
|
Posted - 2013.01.17 18:27:00 -
[1417] - Quote
Dear CCP,
I realize fixing POSes will be hard. Not everything in life is as easy as rebalancing and skinning ships. Sometimes you have to suck it up and fix the tough things too.
There's a lot of us suffering through the current POS bullshit everyday. Don't go back on your word. Fix the damned things. |
I Love Boobies
All Hail Boobies
326
|
Posted - 2013.01.17 18:27:00 -
[1418] - Quote
I am in a 2 man corp, with our alts. Even we have a couple of POS up and running for when we go down to null and do stuff. They should be fixed, made easier to manage, and maybe even be more useful and not abandoned and promises broken. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
Eleanor EF
Native Freshfood Minmatar Republic
0
|
Posted - 2013.01.17 18:27:00 -
[1419] - Quote
Really crappy news +1 from me |
KrazyTaco
Boob Heads Test Alliance Please Ignore
2
|
Posted - 2013.01.17 18:28:00 -
[1420] - Quote
POS mechanics are currently terrible, and I abandoned any desire of regularly interacting with them when I saw how needlessly ridiculous it was trying to manage one. Please do what it takes to fix the POS system, make it an entire expansion if you have to - Myself and I'm sure many others would be thankful and totally understanding in you doing so. |
|
Tomytronic
GoonWaffe Goonswarm Federation
252
|
Posted - 2013.01.17 18:28:00 -
[1421] - Quote
Aryth wrote:Alx Warlord wrote:Nair Alderau wrote:mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong. Very, very wrong indeed. Very, very, VERY wrong indeed. Oh boy a quota chain! Very, very VERY VERY wrong indeed So unbelievably wrong that we'll have to invent a new word to describe it; wrong just isn't cutting it anymore. |
Axel Kurki
Aseyakone
2
|
Posted - 2013.01.17 18:28:00 -
[1422] - Quote
I hereby wish to notify that I do strongly support this cause.
....was there a low limit for input in posts? Usually when I post, I tend to write walls-of-text, but I kind of feel that the most necessary things have probably been said already. Consider the personal structures that were once thought about as a possible way to demo new starbase mechanics before expanding to corporate structures (proper starbases).
And yes, a revamp to starbase structures would probably increase POS usage, decrease POS manager pain and might even empower smaller groups to start putting down structures. Catering to small groups would probably help the large groups even more, but the smaller the initial investment (ISK and time) to structures, the easier it is to take the first step. |
Vera Algaert
Republic University Minmatar Republic
688
|
Posted - 2013.01.17 18:28:00 -
[1423] - Quote
mynnna wrote:https://twitter.com/mynnna_eve/status/291968306146062337
We don't think it's not going to happen. Maybe we did at first, but that's on us - perhaps we didn't read closely enough, didn't notice the sections Gargant brought to our attention. So that's no longer the problem.
Maybe you'd like to share your understanding with the rest of us? (as CCP seems to fail at communicating as usual)
I don't see how adding new hangar arrays to the current POS system would gradually lead to a modular POS system as outlined at the previous summit (no POS shields, mooring bays, jumpdrives, linking several POSes together, arc of fire on POS guns, ...).
To me it seems that the modular system would be so different from the current one that it would have to be developed separately and cannot be achieved through evolution of the existing POS system.
The vibe I get from the CSM minutes, Two Step's blog post and the CCP response in this thread is that we might get a few bandaid fixes to the current POS system in the summer expansion which will then push modular POSes off the roadmap for the foreseeable future as that area of the game is considered "dealt with". I'm a NPC corp alt, any argument I make is invalid. |
Chandaris
Immortalis Inc. Shadow Cartel
228
|
Posted - 2013.01.17 18:29:00 -
[1424] - Quote
POS code is difficult to deal with as it's some of the earliest code in the game.
I've known this for years, it's been stated over and over again everytime the subject comes up. CSM obviously is not paying attention.
Unfortunately I agree 100% w/ CCP here. If it's the 'old scary code' it's not worth the time investment in fixing until you know exactly what you want to do with it. As stated, POS managers are a very small percentage of the population. For the rest, they are simply wallpaper or something to bridge from.
Spending large resources on a singular aspect to change it 'just because' is silly. CCP should decide firmly on what posses should be, and how they should work moving forward and how they should change. Then, and only then should people start touching code.
EDIT: Modlar posses are a cool idea, but don't deliver any new gameplay or mechanics. Mechanics and gameplay need to be defined first. Then start hanging the tinsel and garland on it. |
Max Shader
Lom Corporation Tribal Band
0
|
Posted - 2013.01.17 18:29:00 -
[1425] - Quote
Pos access is a nightmare. Please Fix |
CinXodr
Stone Circle W-Space
5
|
Posted - 2013.01.17 18:30:00 -
[1426] - Quote
A rather disturbing viewpoint from CCP. (c)
WH people purely dependent on POSes, because they just.. live on them. And I rarely dont see a tower on d-scan in k-space. Quite interesting idea, how community, that do present almost in every system in known and unknown space.. turned out to be "a small portion of the community".
On summer CSM summit "Modular POS system" was declared to be the main point of next(2013) year expansions. And I dont know anyone, who didnt like this or at least was uninterested in this point. If now one of the most loved planned features will be just canceled, because "dont interest anyone".. it will be disturbing. Very disturbing. |
Nagarythe Tinurandir
Tormented of Destiny Zombie Ninja Space Bears
88
|
Posted - 2013.01.17 18:30:00 -
[1427] - Quote
approving the general message: give us the POS overhaul.
as far as my experience goes, every corp has at least one guy tending to (multiple) POSes and at least two POSes all the invention POS' in low and high... every 0.0 system with habitants has POSes (safe POS, moon mining, jump bridges) every WH with habitants has POSes just think about all the logistic POSes of alliances in low. ... ...
i thought all the talk about instigators and enablers, while rather abstract, had a core of truth. now please, don't fail to apply your shiny new method of game design @ the very first chance.
CCP, this your chance to make this the feature every single player wants to use. as i see it, every system without a station needs at least one POS for every entity using this system more then travelling through it, may it be high, low or 0.0 just think about how much more cruiser and the ex-low-tier frigs are used since its worth using them.
how can this be a feature only a few people woult interact with?
|
Acks
RONA Corporation RONA Directorate
38
|
Posted - 2013.01.17 18:30:00 -
[1428] - Quote
Please completely overhaul all things POS.
Improvements to what is there are desperately needed. An optimal solution is to start over with the Module POS etc plans. |
Sergeant Spacehopper
Curry Fanatic Club Originally Riotous Corps
0
|
Posted - 2013.01.17 18:31:00 -
[1429] - Quote
Oh this is bad news. I am not one for bashing CCP usually but boy, this time they deserve it.
+1 |
Niko Lorenzio
United Eve Directorate
232
|
Posted - 2013.01.17 18:31:00 -
[1430] - Quote
I live in high sec and I can attest that managing and running a POS is an absolute pain in the butt.
Please fix the POS. Thank you.
|
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2197
|
Posted - 2013.01.17 18:32:00 -
[1431] - Quote
Modular POS Thread from 2006
Another of many Modular POS threads in 2008 w/ more Dev response, and here's the useless CSM making it an issue in the same year.
Anyone remember this thread from 2011? It's on the old forums... it's interesting to go up a level there and see all of the topics they got player feedback on.
...and to top it all off: Keynote from Fanfest 2012 that talks about POS's (linked at 46 min).
"POS's... we're gonna re-do POS's." ~CCP
...so DO IT.
|
Tiradem Trulis
Curry Fanatic Club Originally Riotous Corps
0
|
Posted - 2013.01.17 18:32:00 -
[1432] - Quote
+1 |
Zedah Zoid
Adhocracy Incorporated Adhocracy
19
|
Posted - 2013.01.17 18:32:00 -
[1433] - Quote
@CCP Gargant - thanks for the reply. As other said, I appreciate the fact that CCP isn't saying they will never fix this, and for pointing out the other positive things in the Meeting Minutes. But it has been quite a while since it was brought up(like 5 years ago). And the words attributed to Soundwave about "the POS system by itself would only affect a small portion of the community." is complete and utter nonsense.
Sure, building a huge lego system for modular POS'es might be a Jesus feature that we could live without this summer or in 2013 and there are probably only a few people that would actively spend their time doing this, BUT the POS system itself needs some work and that work should be looked at and done without letting art and other things stand in the way. Just start by fixing the roles interface and hangar access. When you have to grant roles that will allow a guy that only wants to run T3 reactions to basically unanchor and run off with the entire POS setup of a 30 man corp that's just silly. Sure maybe one time it made sense because you had other areas of the game to concentrate on and reactions were something only a very few alliance leader alts did or something but today there is much more need for finer granularity in manipulating POS modules without giving away the keys to the Ferrari.
BTW, just so you know we're not all spoiled, screaming brats all the time, thanks a lot for the offline/online and anchoring timer changes. See? I can be thankful. Just give me a reason to be.
|
Liang Nuren
Heretic Army Heretic Nation
2697
|
Posted - 2013.01.17 18:32:00 -
[1434] - Quote
Sometimes people say "this is not cost effective" despite the benefits that it would bring. Don't be a child about it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Joe Endicott
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.01.17 18:33:00 -
[1435] - Quote
Two step sucks but a pos revamp is needed |
SAVANT Mahr
The Red Circle Inc.
17
|
Posted - 2013.01.17 18:33:00 -
[1436] - Quote
C'mon CCP you know its time to gives us POS dwellers some love....C'Mon just give us some FREAK'N LOVE.....oh yea and can we plz has some more loves plz for our POS love shacks plz |
Vega Sohalia
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.17 18:34:00 -
[1437] - Quote
As a player that uses POSs everday in-game I fully support a POS revamp.
Secure ship storage A more user-friendly interface
Please make this happen!
|
Joe XR
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.01.17 18:34:00 -
[1438] - Quote
I also believe two step sucks but think poses need to be revamped |
Cleuseau Remos
EVE University Ivy League
1
|
Posted - 2013.01.17 18:35:00 -
[1439] - Quote
I would love to get more involved with POSes but in my experience they were extremely difficult to manage and caused a all-or-nothing trust relationship.
I believe this goes against the technology based theme of the game itself. I highly respect Eve's developers and the work that has been done has been amazing, but I agree this is lacking a full set of management features. |
E Potato
Dreddit Test Alliance Please Ignore
18
|
Posted - 2013.01.17 18:35:00 -
[1440] - Quote
Some changes would be a huge help.
Allowing corporations to allow a member to change modules on one or certain towers without having to allow that member to make changes on all towers would be good.
Allowing tech 3 ships to change subsystems at a POS seems necessary. Is there even a good reason not to allow those ships to fly with partial subsystems? The ship could get a cargo container for a model when in that state if the model is the issue. |
|
kweler
Pretenders Inc W-Space
5
|
Posted - 2013.01.17 18:35:00 -
[1441] - Quote
Two step wrote: If you want CCP to work on the POS system, either by improving the current one or by starting work on the long awaited Modular POS system, post here. .
Keep your promises CCP |
Two step
Aperture Harmonics K162
2860
|
Posted - 2013.01.17 18:35:00 -
[1442] - Quote
Vera Algaert wrote:mynnna wrote:https://twitter.com/mynnna_eve/status/291968306146062337
We don't think it's not going to happen. Maybe we did at first, but that's on us - perhaps we didn't read closely enough, didn't notice the sections Gargant brought to our attention. So that's no longer the problem.
Maybe you'd like to share your understanding with the rest of us? (as CCP seems to fail at communicating as usual) I don't see how adding new hangar arrays to the current POS system would gradually lead to a modular POS system as outlined at the previous summit (no POS shields, mooring bays, jumpdrives, linking several POSes together, arc of fire on POS guns, ...). To me it seems that the modular system would be so different from the current one that it would have to be developed separately and cannot be achieved through evolution of the existing POS system. The vibe I get from the CSM minutes, Two Step's blog post and the CCP response in this thread is that we might get a few bandaid fixes to the current POS system in the summer expansion which will then push modular POSes off the roadmap for the foreseeable future as that area of the game is considered "dealt with".
This isn't the case. CCP has two basically separate decisions to make: 1) To fix the current POS system or not 2) To start work on a new POS system
Now it might be the case that they decide to fix the current system for this summer and start a new POS system after that, or they might decide to start on the new system at the same time they are fixing the current one.
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Akyla Dey
Future Corps Sleeper Social Club
40
|
Posted - 2013.01.17 18:36:00 -
[1443] - Quote
Regarding Hans' excellently written blog post here (I'm sure you've seen it), start the changes now. Nobody expects modular POSs by summer at this point, what we want is movement, direction, some kind of effort. Start small, address the things that are most needed - security, storage, roles management. Continue to iterate as you can. We'd love for you to end up at modular, but at this point we'll take any kind of improvement.
This is a quality of life issue. Just like moving from a one bedroom studio to a three bedroom house, the quality of where you live is important. Right now to live in the cool part of town where everything's going on, we have to live in a roach infested hovel where the plumbing doesn't work and your neighbors come steal your food. Improvements to POSs means good things for everybody - you retain and gain new players, people get to have the luxury of a working home, and newer players don't have to look to the future wondering if they have to move into the ghetto to have a good time.
Please, start working on it. Put it on the roadmap. Give us some sign that things will get better. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
318
|
Posted - 2013.01.17 18:37:00 -
[1444] - Quote
Zedah Zoid wrote:@CCP Gargant - thanks for the reply. As other said, I appreciate the fact that CCP isn't saying they will never fix this, and for pointing out the other positive things in the Meeting Minutes. But it has been quite a while since it was brought up(like 5 years ago). And the words attributed to Soundwave about "the POS system by itself would only affect a small portion of the community." is complete and utter nonsense.
Sure, building a huge lego system for modular POS'es might be a Jesus feature that we could live without this summer or in 2013 and there are probably only a few people that would actively spend their time doing this, BUT the POS system itself needs some work and that work should be looked at and done without letting art and other things stand in the way. Just start by fixing the roles interface and hangar access. When you have to grant roles that will allow a guy that only wants to run T3 reactions to basically unanchor and run off with the entire POS setup of a 30 man corp that's just silly. Sure maybe one time it made sense because you had other areas of the game to concentrate on and reactions were something only a very few alliance leader alts did or something but today there is much more need for finer granularity in manipulating POS modules without giving away the keys to the Ferrari.
BTW, just so you know we're not all spoiled, screaming brats all the time, thanks a lot for the offline/online and anchoring timer changes. See? I can be thankful. Just give me a reason to be.
Say by yourself, lol, I want a modular POS this year!!!, FTW! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
OldWolf69
GRIM MARCH SpaceMonkey's Alliance
17
|
Posted - 2013.01.17 18:37:00 -
[1445] - Quote
I just hope that we won't get a answer like"POS rewamping would make the game fluffy". Because there's enuf idiots wich would say that, and also prolly will. And CCP is the King of Partially Deaf Ppl. They hear mostly just what they want to hear. Anyway, i fail to see how 4 fail destroyers are a bigger improvement to game as a suitable POS. Unified Inventory makes me fail to see that again. And so on, and we all know, there's many of this **** out. Hope i won't see next expansion giving us things like "a wonderfull Sleeper rewamp: The Pink Sleepers". Too bad sleepers can't suicide gank Freighters in hisec. If they could, Sleepers would be already pink. |
Havar Thornkild
Serenity Prime Kraken.
0
|
Posted - 2013.01.17 18:37:00 -
[1446] - Quote
The current POS system is archaic and very difficult despite being the sole most important piece of equipment in WH space and extremely useful everywhere else. CCP shame on you if you focus all your time on the flashier aspects of the game only to let it's infastructure crumble under the weight of old age and poor game mechanics |
Oreamnos Amric
Z3R0 RETURN MINING INC. Illusion of Solitude
14
|
Posted - 2013.01.17 18:38:00 -
[1447] - Quote
I find it almost unbelievable that CCP is suggesting POSs affect such a small portion of the playerbase that it doesn't make sense to fix them. As as been pointed out many places in this thread, almost everyone who is half serious about EVE will interact with a POS with at least one of their toons. Even those who don't interact with POSs directly will deal with someone who does for e.g. T2 ammo, ships, etc.
I don't think anyone expects the POSs to be replaced overnight. A new habitation POS which only has the ability to hold ships and corp hangers would be a valid step towards sanity.
At the very least we need a revamp to the existing permissions system. An increase to the number of tabs available and to the number of configurable titles would be a start. Really the minimum that needs is fully configurable ACLs and if you are going to do that then you would be better off reworking the whole thing.
I work in software development and I would be embarrassed to find a feature of my product was as broken as POSs are in EVE |
Jin alPatar
Entertainment 7wenty
66
|
Posted - 2013.01.17 18:38:00 -
[1448] - Quote
Two step wrote: Respectfully (because you are a giant and can crush me), I think you misinterpreted my post.
What I said was: 1) CCP has decided to not do modular POSes all at once 2) CCP has not decided what they will be working on this Summer 3) CCP did say that modular POSes would matter for only a small population of players
What I am trying to do with my blog post and this thread is demonstrate to CCP that #3 is wrong, and that POSes should be a part of the summer expansion (#2).
Thank you. This.
This isn't about the players thinking this is easy to do or that it was said it would never happen. The problem is the reason--that POSes affect a minority of the playerbase.
We disagree. It affects large numbers. |
Mithrantir Ob'lontra
Ixion Defence Systems Test Alliance Please Ignore
27
|
Posted - 2013.01.17 18:38:00 -
[1449] - Quote
POSes need a revamp. I hope CCP will seriously reconsider and try to make a small but critical part of the game (for 0.0 and wormhole residents) a better and easier to use mechanic for those people. |
Grendaran
Celestial Tomb TOG - The Older Gamers Alliance
2
|
Posted - 2013.01.17 18:41:00 -
[1450] - Quote
POS Management within an Alliance is an enourmous pain for the Non-Owner corps. Security configuration is at the root of the issues
Please look at these Issues!
|
|
killorbekilled TBE
Initiated
201
|
Posted - 2013.01.17 18:42:00 -
[1451] - Quote
Yes please CCP. :) |
Kalenn Istarion
Northstar Cabal Fatal Ascension
3
|
Posted - 2013.01.17 18:42:00 -
[1452] - Quote
I have been interested in owning my own space base since I started in the game 5 months ago, but have been deterred by the face-on-keyboard frustrating mechanics that I've seen described and don't have time for that level of face smashing. I would be highly interested in using the system if it was actually attractive/interesting to do. Try Harder. |
Dhal Ramat
Mass Critical Incorporated Illusion of Solitude
0
|
Posted - 2013.01.17 18:42:00 -
[1453] - Quote
I don't post here so I'll keep this short.
POSs are currently terrible and affect ***everyone*** in some way. The paranoia and mistrust that the terrible and limited permissions system fosters is not good for a game. Given everyone needs POSs they need fixed if the player base is to grow. |
MadbaM
Hard Knocks Inc.
25
|
Posted - 2013.01.17 18:43:00 -
[1454] - Quote
I was looking for this earlier thanks for the promise link, CCP will say anything to make you happy at the time, but then quickly back track when people stop complaining 24/7.
But hey you fooled us! we tuck you at your word and let you get on and put some ideas together only for you to then conveniently ignore the issue. Out of sight out of mind. |
NiftyWolfie Aishai
Legion of the Strike Wolves Swollen Starfish Alliance
17
|
Posted - 2013.01.17 18:43:00 -
[1455] - Quote
Pls sort/make POSes better |
Vera Algaert
Republic University Minmatar Republic
688
|
Posted - 2013.01.17 18:44:00 -
[1456] - Quote
Two step wrote:This isn't the case. CCP has two basically separate decisions to make: 1) To fix the current POS system or not 2) To start work on a new POS system
Now it might be the case that they decide to fix the current system for this summer and start a new POS system after that, or they might decide to start on the new system at the same time they are fixing the current one. You make it sound as if the implementation of the new POS system is a foregone conclusion and only the timetable is unclear (?).
If CCP feels that the business case for reworking POSes is currently just not there, then why would they commit to a complete rewrite of the POS system after the most pressing issues have been fixed (through bandaids to the current system)?
I'm a NPC corp alt, any argument I make is invalid. |
Geo Vent
Bipedal Platypodes
0
|
Posted - 2013.01.17 18:46:00 -
[1457] - Quote
As someone who quit wormhole space due to the terrible vulnerability of your stuff when out there I can't understand why CCP think nobody is affected by this.
The level of investigation required by my old corp when recruiting new people was more than I needed for any job or club I applied for in real life. No wonder people are drifting out of w-space, and after w-space everything else seems boring. Not sure what I'm doing still here actually...
/me looks at Firefall |
Rengerel en Distel
Amarr Science and Industry
1006
|
Posted - 2013.01.17 18:47:00 -
[1458] - Quote
High sec industry is too easy. How can you fix that? Remove all npc slots and make it part of the modular POS structure.
There aren't enough small gang targets. How can you fix that? How about bases people set up that are destructible but yet are useful enough for people to want to set up and defend?
Corps can't recruit players because of security concerns. How can you fix that? Oh, the modular POS are personal structures, and the corp doesn't have to allow them access, that'd be great. Players could set up their own needs, while still being allowed to hook up with corp towers to help share fuel costs.
As others have pointed out, there are tons of ideas like that and probably exactly like that which have already been given. The players see the feature as something that can only get better, and we're frustrated that CCP can't give it any legs to start running. Personal modular POS is simply one of those things that can sell the game to the public at large.
|
Enta en Bauldry
EVE University Ivy League
0
|
Posted - 2013.01.17 18:49:00 -
[1459] - Quote
Fix them or redo them, just do something.
do eet |
Brooks Puuntai
Solar Nexus.
1033
|
Posted - 2013.01.17 18:49:00 -
[1460] - Quote
Two step wrote:
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show.
Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it.
|
|
space chikun
Fweddit I Whip My Slaves Back and Forth
53
|
Posted - 2013.01.17 18:50:00 -
[1461] - Quote
Drosal Inkunen wrote:While it was never said it wouldn't be done, it was mentioned to be a lower priority because it doesn't affect as many people. I think one of the bigger issues here is that "fixes to the POS system" are mixed in with the "modular POS" From reading through the thread it seems people care more about the POS system being fixed as a whole than they care about a modular POS. My largest problems with the POS system, for example, are the permissions and lack of control that makes living in a wormhole hard.
highlighting the important bit, still not addressed. this is why I'm mad. I can't speak for anyone else. |
Ayeson
Hard Knocks Inc.
184
|
Posted - 2013.01.17 18:52:00 -
[1462] - Quote
Two step wrote: This isn't the case. CCP has two basically separate decisions to make: 1) To fix the current POS system or not 2) To start work on a new POS system
Now it might be the case that they decide to fix the current system for this summer and start a new POS system after that, or they might decide to start on the new system at the same time they are fixing the current one.
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
Goodpost is good. QFE
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Matthias Aaron
VIRTUAL LIFE VANGUARD No blues
8
|
Posted - 2013.01.17 18:52:00 -
[1463] - Quote
Most important things have been said. So I will just log in my support and say that I also 'vote' for a new POS system, or at a bare minimum improvements to the current one.
Thanks Two step! |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
3
|
Posted - 2013.01.17 18:53:00 -
[1464] - Quote
Plex for POS drive anyone?
|
Dr Leon SpicyWiener
E.M.P. Industries Gentlemen's Agreement
2
|
Posted - 2013.01.17 18:55:00 -
[1465] - Quote
Sir SmashAlot wrote:Plex for POS drive anyone?
Get out |
Ayeson
Hard Knocks Inc.
184
|
Posted - 2013.01.17 18:55:00 -
[1466] - Quote
Sir SmashAlot wrote:Plex for POS drive anyone?
Paying more money to reinforce bad behavior is not how this should work. We've paid our subscription fees for years, we want someone to start listening. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Celly Smunt
Viziam Amarr Empire
20
|
Posted - 2013.01.17 18:57:00 -
[1467] - Quote
OK, here's my nice respectful post in support of the POS revamping idea and for modular POSes for us. my 7 accounts, plus a majority of my main's corp members use our POS and it does affect us.
I cannot envision a case where the 40 or 50 players/characters included in my statement above are some "special" few in the EvE universe and are not included in a larger majority of players who on a daily basis avail themselves of the use of a POS.
"the POS system by itself would only affect a small portion of the community"
Really?, that's why we can find in almost every system that allows a POS to be anchored POSes at the moons of the planets, most online, some offline, POSes in wh space, low and null... We have 2 at the moment and a 3rd ready for deployment in a yet TBD location. Modular POSes as discussed in the thread at https://forums.eveonline.com/default.aspx?g=posts&t=143764 would be awesome and worthwhile for CCP as well as I think that it would attract more players into that area of gameplay if they were able to do something more with them than simply have a stick in space with some stuff around it.
thx for reading.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Almost29
Black Sharks Division UNDEAD.
1
|
Posted - 2013.01.17 18:58:00 -
[1468] - Quote
I support a POS revamp. |
Zasamael
High Voltage Industries Ash Alliance
0
|
Posted - 2013.01.17 18:59:00 -
[1469] - Quote
I`m only a small portion of the community... |
Also Rans
Caucasian Culture Club Transmission Lost
0
|
Posted - 2013.01.17 18:59:00 -
[1470] - Quote
please do get the modular pos system on tq |
|
Jim Womack
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.17 19:00:00 -
[1471] - Quote
I haven't taken the time yet to read through all of the post yet and am sure anything that I could suggest has already been..
I just want to quickly add my name to the list that something should be done to address the current pos system. |
Aryth
GoonWaffe Goonswarm Federation
789
|
Posted - 2013.01.17 19:01:00 -
[1472] - Quote
Sir SmashAlot wrote:Plex for POS drive anyone?
The opposite is more viable. You can attack the subs. I already have a plan to do it actually. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Jr Instructorcon
Dreddit Test Alliance Please Ignore
93
|
Posted - 2013.01.17 19:02:00 -
[1473] - Quote
My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile. |
Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
31
|
Posted - 2013.01.17 19:02:00 -
[1474] - Quote
There is this graphic in one of the dev blogs, just realized it kinda explains the thing well.
http://community.eveonline.com/devblog.asp?a=blog&nbid=74191 |
Shasz
Angels of Anarchy AL3XAND3R.
27
|
Posted - 2013.01.17 19:02:00 -
[1475] - Quote
POSting for great POS justice.
+1 for the overhaul
I want to want to run a POS again...
I want it to put it wherever I want in space, not just on a moon.
Start small, but start modular and leave room to expand. Don't replace existing POSs with the modular until modular code is robust enough to replace everything current POSs do.
Put a team on it... you can do it! |
mynnna
GoonWaffe Goonswarm Federation
258
|
Posted - 2013.01.17 19:03:00 -
[1476] - Quote
Brooks Puuntai wrote:Two step wrote:
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show. Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it.
CCP should feel like we're simply voicing our support for a feature we deeply care about, not that we're a riotous crowd trying to ransom them into developing a feature we care about. Thus, being rude or mean is not the way to go. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Altrue
Exploration Frontier inc
298
|
Posted - 2013.01.17 19:03:00 -
[1477] - Quote
I was reassured by the fact that ccp WILL take a look at POSes.
But please, for the love of ponies, don't just "fix" things, rewamp them entierly.
The POS system is already impacting a lot of people, a lot more than only people using it. But more important, a rewamp of the POS system would allow players to use it in multiple and more interesting ways ! I was very pleased to see CCP view on this, a few months ago : more accessible POSes, more versatile, more mobile even !
Players of all kinds are dreaming of having a bit of space to call "home". I'm not talking about sovereignty or wormholes, I'm talking about single players, or small groups / corps. If you devs achieve to make small POSes work more like tents than towers, then this would be a huge argument to bring new players, attract non-POSes owners and raise the fun !
And I'm affraid but it doesn't seem fesible to do such things bit-by-bit in multiple expansions, (aka "not at once").
G££ <= Me |
Major Spag
GoonWaffe Goonswarm Federation
136
|
Posted - 2013.01.17 19:03:00 -
[1478] - Quote
I support POS revamping.
I don't support the absolutely appalling way CCCP (hurrr) is conducting itself in the face of its customers lately. Should I bother quoting from your OWN PEOPLE who promised to actually listen to the players???? Oh wait, sorry. Not actually listening to your player-base is "working as intended". |
Dunkler Imperator
N.F.H.P. SQUEE.
25
|
Posted - 2013.01.17 19:03:00 -
[1479] - Quote
there was a dev blog post about enablers and instigators. the summery of the blog was that ccp was going to help both out to make the game better for everyone.
well i got knews for ccp enablers = logistics = pos managment = living hell
logistics is one the largest sources of burnout in eve. Fixing roles and security issues would allow a large amount of the work that goes into these things to be distributed to others and lessen to load on our already overburden logistics pilots.
Pos's effect every single one of our pilots in SQUEE. and i can guarantee that it's the same for every moon holding,0.0,wh or low sec alliance.
|
Dr Leon SpicyWiener
E.M.P. Industries Gentlemen's Agreement
5
|
Posted - 2013.01.17 19:04:00 -
[1480] - Quote
Jr Instructorcon wrote:My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile.
See CCP... this isnt emergent game play its just sad |
|
Morgana Noven
B0rthole Test Alliance Please Ignore
1
|
Posted - 2013.01.17 19:04:00 -
[1481] - Quote
Jr Instructorcon wrote:My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile.
We also support multiboxing deployment of towers using supers. |
Jim Parsons
EVE University Ivy League
4
|
Posted - 2013.01.17 19:04:00 -
[1482] - Quote
POSes affect me, my members, and even some of the applicants I see and interview. They are MUCH more than just a shield to warp to (although the E-UNI one has been in "war" mode since I joined), and not having them be as important as docking stations, planets, ships, wormholes and jump gates hurts the credibility of EVE Online as a truly realistic and awesome space MMORPG. |
Celly Smunt
Viziam Amarr Empire
21
|
Posted - 2013.01.17 19:04:00 -
[1483] - Quote
Jr Instructorcon wrote:My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile.
ok, unless I'm misreading that, that sounds like more than a "small portion" :P Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Mel Anin
the mittani sends his regards
0
|
Posted - 2013.01.17 19:04:00 -
[1484] - Quote
I too support POS fixing. |
IrJosy
Club 1621 Goonswarm Federation
16
|
Posted - 2013.01.17 19:05:00 -
[1485] - Quote
Aryth wrote:Sir SmashAlot wrote:Plex for POS drive anyone?
The opposite is more viable. You can attack the subs. I already have a plan to do it actually.
But...You would need some sort of group of super rich mega lords to have even the slightest effect on the PLEX market...
|
drewex
Fweddit I Whip My Slaves Back and Forth
4
|
Posted - 2013.01.17 19:06:00 -
[1486] - Quote
Posting in hope of a brighter future with better pos systems |
Rengerel en Distel
Amarr Science and Industry
1006
|
Posted - 2013.01.17 19:06:00 -
[1487] - Quote
Quote:N.B. The feature areas listed above are examples, exact details of what will be in the various releases will come at a later date.
The graphic was just a picture of an example of a plan, not the plan.
|
Vayna Miychovich
NED-Clan Goonswarm Federation
10
|
Posted - 2013.01.17 19:07:00 -
[1488] - Quote
mynnna wrote:CCP should feel like we're simply voicing our support for a feature we deeply care about, not that we're a riotous crowd trying to ransom them into developing a feature we care about. Thus, being rude or mean is not the way to go.
Logging in 'cause we care. |
Arianna HurfBlurfington
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 19:07:00 -
[1489] - Quote
Joining in on POS Threadnaught.
Up with POS (fixes)
Down with CCP!!! |
Air Cloud
Caldari Accounting Co.
3
|
Posted - 2013.01.17 19:07:00 -
[1490] - Quote
POSes are crucial to this game in aa lot of ways, like: production of t2 elements, capitals, living in wormholes and nullsec, and even just satisfaction of having your own base in high sec. So fix them :) |
|
|
CCP Seagull
C C P C C P Alliance
87
|
Posted - 2013.01.17 19:07:00 -
[1491] - Quote
Both me and CCP Unifex are following this discussion, and will respond when we've had a chance to catch up on all of it and can address and clarify some things properly. Please see CCP Gargant's post: https://forums.eveonline.com/default.aspx?g=posts&m=2475724#post2475724 Senior Producer, EVE Online Development CCP Games Reykjavik |
|
Zann Mei
Fatal Ascension
39
|
Posted - 2013.01.17 19:07:00 -
[1492] - Quote
Hey CCP, are you sure this is your "small part" of the community? |
Spudzeebee
Gigaverse The Imperial Senate
0
|
Posted - 2013.01.17 19:08:00 -
[1493] - Quote
As the owner of a wh-based alliance I can also echo the sentiments of so many of the people in this thread.
POS's are a necessity for us, and yet in almost every area of their initial setup, configuration or subsequent operation they are a source of irritation, soul-sucking tedium and hassle.
None of this is new. The gaping security holes have been known for some time. Whole threads have been devoted to the analysis of areas that need improvement and suggestions on how to fix them.
I don't particularly want some POS-based Jesus feature in 18 months. What I need is CCP to actually commit to doing something about this mess now, and in a timely manner.
I'd happily take immediate iteration on asset security for example even at the expense of some major revamp that might be many upgrade cycles away. We need improvement right now on so many areas that putting all of it off is simply a bad decision.
As for the rest of the wh-based stuff, Klokvarg (Post #85) summed it up for me most succinctly. Wormhole dwellers have had the ****** end of the stick now for far too long. Fixing POS's in some way would go a long way to improving the daily Eve experience for all of us.
Spud [ISEN Leader who would rather visit the dentist than deal with POS] |
Two step
Aperture Harmonics K162
2872
|
Posted - 2013.01.17 19:09:00 -
[1494] - Quote
Brooks Puuntai wrote:Two step wrote:
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show. Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it.
Lets try playing nice until the planning process is done, to start with. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Kimon Shannon
Defiance LLC Fade 2 Black
0
|
Posted - 2013.01.17 19:10:00 -
[1495] - Quote
Please fix the POS system! |
Mara Pahrdi
The Order of Anoyia
255
|
Posted - 2013.01.17 19:10:00 -
[1496] - Quote
WTF?
I'm starting out in POS business currently. Everything is planned and prepared. Most of the stuff required to run this for at least two years is lying ready to go in the trade hubs.
All I'm waiting for is to get the standnigs sorted out. This will be sometime in March.
I even subbed a new account to support my other industrial toons. Small portion of the community?
Get going CCP! Nobody requires you to deliver this in a fortnight. But please get going! Remove insurance. |
Eliniale
co-operative resource extraction
41
|
Posted - 2013.01.17 19:10:00 -
[1497] - Quote
About 3% of daily logons in here (there will be a few people who have posted more than once, but still this is a very big number.) System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |
Brooks Puuntai
Solar Nexus.
1034
|
Posted - 2013.01.17 19:11:00 -
[1498] - Quote
Two step wrote:
Lets try playing nice until the planning process is done, to start with.
Well your no fun.
|
Nair Alderau
EVE University Ivy League
51
|
Posted - 2013.01.17 19:12:00 -
[1499] - Quote
Good to hear.
I was always of the opinion that the POST-Incarna CCP was way better at listening to and communicating with the playerbase.
All we are emphasizing is that POSes are probably the area of the game almost the entire playerbase wants to be properly done.
Also think of the allure to newer players... Your own small POS somewhere in a bookmark/safespot in your highsec system... It's not just an older player thing. Most new players LOVE the idea of their own little thing. If it's cheap enough, they won't even ragequit when it gets destroyed after they've been wardecced. :p |
mynnna
GoonWaffe Goonswarm Federation
261
|
Posted - 2013.01.17 19:12:00 -
[1500] - Quote
Brooks Puuntai wrote:Two step wrote:
Lets try playing nice until the planning process is done, to start with.
Well your no fun. Perhaps. But he is right. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
Tzic
Dreddit Test Alliance Please Ignore
10
|
Posted - 2013.01.17 19:12:00 -
[1501] - Quote
Jr Instructorcon wrote:My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile.
My drinking may or may not have increased exponentially since becoming more involved in logistics. |
Borlag Crendraven
Future Corps Sleeper Social Club
234
|
Posted - 2013.01.17 19:12:00 -
[1502] - Quote
Two step wrote: Lets try playing nice until the planning process is done, to start with.
Are we talking another 6 years here or? Like said before, enough playing nice, it's time to deliver and stop making excuses. If they've allowed themselves to fall into a situation where fixing this is too much work, they have only themselves to blame.
|
Ruges
EVE University Ivy League
0
|
Posted - 2013.01.17 19:13:00 -
[1503] - Quote
I am sitting in a POS right now, so I say POS mechanics affect me. |
Blastil
Black Thorne Corporation Black Thorne Alliance
48
|
Posted - 2013.01.17 19:14:00 -
[1504] - Quote
To me, if there is one thing that remains to be itterated, its POSES. Everything else is well running at the moment. It would be ABSOLUTE FOLLY to stop fixing the only remaining horrible mechanic in eve before moving on to add more Jesus features. |
Celly Smunt
Viziam Amarr Empire
21
|
Posted - 2013.01.17 19:15:00 -
[1505] - Quote
You my friend, have taken on a plate full and I wish you the best in your endeavors. :P
For myself, if I ever post something out of frustration that leads you or anyone else to think I don't care about the game, please understand that I get frustrated because I do care and sometimes can't convey that as well as I'd like to.
With that said
Thank you for working with us on these issues.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Lion Around
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.01.17 19:15:00 -
[1506] - Quote
I support a POS revamp.
At the very least, secure storage of individual items and ships should be a priority. "Corp thieves" have it really easy to take whatever they please the moment they gain access in a wh alliance. This isn't emergent gameplay, it's just a damned loophole in the game mechanics. "I'll put this 9 billion isk carrier in this hangar that ANYONE CAN ACCESS and trust that new guy we just recruited not to steal it."
GIVE US THE ABILITY TO SECURE ASSETS. This I believe is a priority for many alliances that rely on POSes for storage of important assets. That's my two cents. |
unimatrix0030
Viperfleet Inc. Transmission Lost
13
|
Posted - 2013.01.17 19:16:00 -
[1507] - Quote
I agree pos need Fixing!
I use pos in w-space life, in my mining/missioning days and i am planning getting one for my trade alt(although, i realy am not looking forward to all that work). In my opinion at least half the enablers can become instigators if they just have the time for it. Less pos work helps them doing that.
Maybe we also can help CCP with this. We should , except signing this thread , also start to think of a expansion-theme where a POS revamp can be one of the centerpieces.
|
Nair Alderau
EVE University Ivy League
52
|
Posted - 2013.01.17 19:16:00 -
[1508] - Quote
Borlag Crendraven wrote:Two step wrote: Lets try playing nice until the planning process is done, to start with.
Are we talking another 6 years here or? Like said before, enough playing nice, it's time to deliver and stop making excuses. If they've allowed themselves to fall into a situation where fixing this is too much work, they have only themselves to blame.
He means the planning process for the summer expansion, which is starting now and lasts a few weeks. Have you read Hans Jagerblitzen's "The (P.O.S.) Elephant in the Conference Room"? |
Benilopax
Solar Storm Insidious Empire
394
|
Posted - 2013.01.17 19:18:00 -
[1509] - Quote
CCP damage control is active.
But at least it's good damage control this time.
Keep in touch CCP! ... |
Jaylance
Perkone Caldari State
1
|
Posted - 2013.01.17 19:18:00 -
[1510] - Quote
Can I haz U stuffs?
Oh wait wrong post, Yea POS will affect me. |
|
Phae Mure
OEG Academy Goonswarm Federation
0
|
Posted - 2013.01.17 19:18:00 -
[1511] - Quote
+1 fix dat posez |
Jeb Hataska
EVE University Ivy League
6
|
Posted - 2013.01.17 19:18:00 -
[1512] - Quote
Just posting I have never been involved in POS management before, but am researching and trying to decide whether it would be worth it to set up a small POS on an OOC alt within the next few weeks. I'm considering T2 production. |
andrbr
Reconfiguration Nation Transmission Lost
0
|
Posted - 2013.01.17 19:18:00 -
[1513] - Quote
POS need Fix. |
BennyBoy Starhopper
Curry Fanatic Club Originally Riotous Corps
6
|
Posted - 2013.01.17 19:19:00 -
[1514] - Quote
OK - I am not usually one for CCP bashing at all - I usually avoid it like the plague.
However - CCP - one of your representatives lied to me face to face about this.
Roll on "Elite: Dangerous" |
Alli Othman
Habitual Euthanasia Pandemic Legion
45
|
Posted - 2013.01.17 19:19:00 -
[1515] - Quote
At the same time that CCP talks of the successes of themed expansions like oh what was that one... that one with the sleepers and all the probing.... that one where you have to live out of like an orca or a ...POS or something they talk about how the audience for POS work is so small that it's not worth it- so which is it, were wormholes a wild success or is there only a small group of people that would care for such a thing? |
Dark Viola
The Red Circle Inc.
0
|
Posted - 2013.01.17 19:21:00 -
[1516] - Quote
I support this |
Eperor
Skyforger Iron Oxide.
15
|
Posted - 2013.01.17 19:22:00 -
[1517] - Quote
X POS REwap needet as air for breading.
or start preper for jita burn again. |
Borlag Crendraven
Future Corps Sleeper Social Club
234
|
Posted - 2013.01.17 19:23:00 -
[1518] - Quote
Yes, and I've also read this entire thread, several older devblogs and dev comments about POS's needing to be fixed, that said I've yet to see anything happen. I don't want promises that they will be fixed, I want fixes. I'm fine with them coming out gradually but what I am not fine with is another batch of empty promises, blatant lies and belittling of the problem all the while admitting that there is a problem that needs fixing.
In the end Hans' blogpost has just as much information value as Two Step's post about staying calm or CCP stating that they are looking at it. Neither Hans or Two Step are the ones fixing the issues, and given CCP's track record, they are the ones that absolutely need to improve.
This isn't playing nice, it isn't playing mean, it's simply stating facts. |
Alekseyev Karrde
Noir. Black Legion.
966
|
Posted - 2013.01.17 19:24:00 -
[1519] - Quote
Nair Alderau wrote:Borlag Crendraven wrote:Two step wrote: Lets try playing nice until the planning process is done, to start with.
Are we talking another 6 years here or? Like said before, enough playing nice, it's time to deliver and stop making excuses. If they've allowed themselves to fall into a situation where fixing this is too much work, they have only themselves to blame. He means the planning process for the summer expansion, which is starting now and lasts a few weeks. Have you read Hans Jagerblitzen's "The (P.O.S.) Elephant in the Conference Room"? if you haven't you should. You=person reading this now. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |
Marsan
Caldari Provisions
68
|
Posted - 2013.01.17 19:25:00 -
[1520] - Quote
What the hell?!!? We've been patient with CCP not fixing anything related to POSes for quite some time because we'd been promised there was this new POS system coming. Believe it or not a lot of people depend on POSes. Maybe not directly but they sure as hell depend on goods produced in a POS. Wormhole dwellers are entirely dependant on POSes, and the complete lack of a sane security model has caused every corp I've played in to consider throwing in the towel. Not to mention I don't see how you'll ever get Null Sec industry going without a revamped POSes and/or stations. |
|
Ravenstain
Future Corps Sleeper Social Club
11
|
Posted - 2013.01.17 19:26:00 -
[1521] - Quote
Well thats a start. Good to know that you are keeping an eye in here, but Ill keep any praise to the minimum until you have caught up and actually started taking part in the discussion. |
Elder Ozzian
Frozen Dawn Inc Arctic Light
48
|
Posted - 2013.01.17 19:26:00 -
[1522] - Quote
As a wormhole dweller, i would love to see something done about the POS's. Currently they are horrific: Use of inventory (hangars), fitting services, ship maintenance bays, shooting at them, anchoring, doing the setup, fuel status and overall managing... I would like to get the feeling that the POS is my home, and make it less complex {currently the grid is full of sentrys and stuff}.
My opinion about how POS can be made to feel more like home: Let there be docking bay. Let us walk in our POS. Let there be love with the lonely towers lost in the unknown space of wormhole! I disagree! |
Kelyl Hanh
Frozen Dawn Inc Arctic Light
0
|
Posted - 2013.01.17 19:27:00 -
[1523] - Quote
I use POSes on daily basis and improvements are definitely in order. I would appreciate clear commitment from CCP to fix the issues preferably sooner than later. |
Kara Winter
Legion of Darkwind Order of the Void
0
|
Posted - 2013.01.17 19:27:00 -
[1524] - Quote
There may be a small number of people who manage POS's but without them we don't have moon goo and T2 production.
How many pilots will be affected by a revamp... all that want T2... so everyone from miners to pvper's from highsec to the lowest null sov. |
Valkyrs
Deep Vein Trading
21
|
Posted - 2013.01.17 19:29:00 -
[1525] - Quote
The argument that changing the POS system would only affect a small group of players is ridiculous.
At Fanfest they said they wanted to make the POS modular, be something everyone could have, etc.
I agree there are not a lot of people with POSs right now, but if you change them, that number could grow by leaps and bounds. Just the other day I was speaking to a new player and told him the POS is changing and it won't be long before he might be able to have his own. He was overjoyed at the idea. I guess I'll go tell him the bad news.
I use a POS, it's pretty much the only thing I use. It is a POS in all sense of the acronym, please please work on it! |
spanner man
Hexxed Warriors Hexxed Alliance
0
|
Posted - 2013.01.17 19:30:00 -
[1526] - Quote
well speaking as supporter of eve online for a number of years now and cant see that changing but a pos overhaul is well overdue mudular pos system and being able to anchor in deap space is something i would be very intrested in come on ccp wake up to the people keeping the game going as a single player we might be a single snow flake but together we make one hell of a snow ball give us our new pos overhaul PLZ |
Merisee
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 19:30:00 -
[1527] - Quote
Jr Instructorcon wrote:My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile.
It's true, I was once removed from Logistics because I was "too invested in my work," and that people were "highly concerned." But then they realized I was doing the job of 10 people, and quickly got me the help I needed.
Morgana Noven wrote:Jr Instructorcon wrote:My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile. We also support multiboxing deployment of towers using supers.
As one of said people, I have had to use my Nyxen in the past to keep up with alliance demands. I shudder to think what they'll make me do if/when I get an Erebus. |
Drakar Noir Eoner
EVE University Ivy League
0
|
Posted - 2013.01.17 19:31:00 -
[1528] - Quote
I fully support a revamp to the POS system as suggested. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
319
|
Posted - 2013.01.17 19:32:00 -
[1529] - Quote
Two step wrote: This isn't the case. CCP has two basically separate decisions to make: 1) To fix the current POS system or not 2) To start work on a new POS system
Now it might be the case that they decide to fix the current system for this summer and start a new POS system after that, or they might decide to start on the new system at the same time they are fixing the current one.
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
So the question is DOES CCP TRI TO FIX AND THEN REVAMP, or CCP JUST START TO REVAMP.
Well... Why to do twice a job, if you can only do it once? Only fix a part of the code if it is to stick to the final product... else the job will not bepart of the value aggregation of the feature... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Ager Agemo
Imperial Collective
200
|
Posted - 2013.01.17 19:32:00 -
[1530] - Quote
And my Giga Super capital Doomsday Gatling Antimatter Cannon.
now I completely agree pos need a total rework, I have setup 3 or 4 poses and it has been quite a pain always to manage and set them, not to mention, they were corp owned, not Player owned which mean I had to take them down each time I switch corp or alike. |
|
Mayfair Boozie
Hammer Holding Wrong Hole.
5
|
Posted - 2013.01.17 19:32:00 -
[1531] - Quote
I am also a SMALL part of this community, along with my 140man allaince.
Thanks CCP. Go give the goons what they want AGAIN. |
Variden
Future Corps Sleeper Social Club
6
|
Posted - 2013.01.17 19:34:00 -
[1532] - Quote
Please CCP, commit to doing something with the POS system. |
DethSilver
Reconfiguration Nation Transmission Lost
0
|
Posted - 2013.01.17 19:34:00 -
[1533] - Quote
supported
pls give us something new to play with ;) |
Argh Prkl
Frozen Dawn Academy Arctic Light
0
|
Posted - 2013.01.17 19:34:00 -
[1534] - Quote
I have never felt more enthusiastic about any upcoming new feature/fix in EVE online than the POS revamp.
Hearing that CCP doesn't feel like it's a priority at all made me legitimately angry, and made all the past explanations about it being difficult to implement etc. feel like excuses.
It's an important game mechanic and should be treated as such.
Please, revamp the POSes. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
319
|
Posted - 2013.01.17 19:35:00 -
[1535] - Quote
Thx CCP Seagull, you know what the POS rewor means to us. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Vallutaja122
DEEP-SPACE CO-OP LTD Exhale.
2
|
Posted - 2013.01.17 19:36:00 -
[1536] - Quote
Approving i posted somewhere, it would be nice that ccp would do something fitting for pos (like ship one). |
Notmo
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.17 19:37:00 -
[1537] - Quote
As someone in charge of a large majority of POS in large chunk of space (5 regions) I'm asking that you please make them less terrible.
Even if that is only making on-lining mods queue or something so I don't have to stare at my screen for over an hour and click a button every two minutes.
When I ask people to go and put a staging tower up, a part of me dies. |
Mr Lomz
Lom Corporation Tribal Band
0
|
Posted - 2013.01.17 19:37:00 -
[1538] - Quote
What the hell CCP! POS's need love ASAP!! No more delays! |
Bazlow
Lom Corporation Tribal Band
0
|
Posted - 2013.01.17 19:40:00 -
[1539] - Quote
There is an armageddon in jita shooting the memorial at jita, the ship name is "FIX MY POS!". I fully support this noble angry capsuleer. Pos upgrades have been talked about for too long. |
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
181
|
Posted - 2013.01.17 19:40:00 -
[1540] - Quote
CCP Gargant wrote: From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
page 15.....just saying |
|
AutumnWind1983
Future Corps Sleeper Social Club
16
|
Posted - 2013.01.17 19:41:00 -
[1541] - Quote
Thank you for your response in this thread and massive displease regarding the current situation with POS's. I and many others are looking forward to your response and actions. |
catallin
Bite Me inc Bitten.
18
|
Posted - 2013.01.17 19:42:00 -
[1542] - Quote
I, as part of the oh-so-very-small-portion-of-the-players-who's-life-revolves-around-POSes, approve this thread |
Perramas
Pan Caldarian Ventures
2584
|
Posted - 2013.01.17 19:42:00 -
[1543] - Quote
What is difficulty? Only a word indicating the degree of strength requisite for accomplishing particular objects; a mere notice of the necessity for exertion; a bugbear to children and fools; only a stimulus to men
+1 Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt |
Kana Akana
Frozen Dawn Academy Arctic Light
0
|
Posted - 2013.01.17 19:43:00 -
[1544] - Quote
Please please CCP bring the long needed improvements to POS's. I hope you listen to the community, POS's can sometimes be a really huge pain.
If POS's would be easier to manage, more and more players would love WH life :) |
Nair Alderau
EVE University Ivy League
53
|
Posted - 2013.01.17 19:43:00 -
[1545] - Quote
BennyBoy Starhopper wrote:OK - I am not usually one for CCP bashing at all - I usually avoid it like the plague.
However - CCP - one of your representatives lied to me face to face about this. It very likely is a case of he thought it was true and later on sbd else changed it. And mind you, it's not as if CCP says they are not doing POS in 2013. The question is how much (priority) and how exactly (iteration vs revamp). |
Von Keigai
1
|
Posted - 2013.01.17 19:43:00 -
[1546] - Quote
I am a newish player (started in 2012) and I recently formed my first corp so I could put up my first POS so I could live in wspace. Much research was needed to know how they worked, how to design it, what a good design was. This was daunting, but I did it. Actually putting the thing up, I didn't find terribly awful. But it did take a long time -- several evenings mostly devoted to launch for corp, anchor, online (wait.......), repeat. Doing it once was almost fun, if slow. But I would find it terribly awful if I had to do it more than once per year or so. Respect to those logistical types who do this on a regular basis.
Anyway, by now I am absurdly proud of my POS. It's mine. It'll reject anything but the strongest fleet and it is totally not worth attacking. And... I built that! That's going to keep me subbing (and someone else buying PLEX for me) for many months to come.
Ownership -- it sells subscriptions. Don't make that hard, CCP. Make it easy. |
Laurici
eXceed Inc. No Holes Barred
12
|
Posted - 2013.01.17 19:45:00 -
[1547] - Quote
I am a small part of the game, I use poses. That is all. |
Naybuka
Pretenders Inc W-Space
0
|
Posted - 2013.01.17 19:45:00 -
[1548] - Quote
W-Space for POS-changes! |
Ganthrithor
GoonWaffe Goonswarm Federation
466
|
Posted - 2013.01.17 19:46:00 -
[1549] - Quote
Frankly I don't care whether or not you do a fancy art-rework of POSes in the immediate future or not, but fixing some basic mechanical stuff should be high on your list of priorities and is an integral part of nullsec rebalancing.
At the very least you need to:
- Re-code POSes and their structures to: make forcefields work properly and consistently, allow structure access / permissions to be set more flexibly (for example, enabling configurations that allow characters with the password to use CHAs regardless of what corp they're in), etc
- Add / rework existing modules to make POS more useful-- things like "refining arrays" that can only handle stacks of a single type of thing, take ages to do their jobs and do it badly, for example, need to be made into practical tools.
- For the love of god, MAKE THE POSITIONING ARROWS USED TO CHOOSE WHERE TO ANCHOR MODULES APPEAR AS A FIXED-SIZE UI ELEMENT instead of treating them as an in-world object that gets smaller the further the camera is from the POS module!
- Add the T2 moon harvesting arrays that you never put in the game!
- Perhaps revisit POS armaments-- while armed POS used to be capable of deterring attacks back in 2007, supercapital proliferation has made POS defenses utterly irrelevant.
I'm sure there's a zillion other things that people who use POS more extensively than I do could recommend which could be done without hijacking the entire art team for six months. A full starbase rework could be awesome, but at the very least you should try and make the existing ones useful. |
Lord Zim
2281
|
Posted - 2013.01.17 19:47:00 -
[1550] - Quote
I used to take care of 5 POSes doing sylramic reactions. I still wake up in a sweat thinking I have to set it up again, or repurpose the POSes. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
|
Celly Smunt
Viziam Amarr Empire
22
|
Posted - 2013.01.17 19:48:00 -
[1551] - Quote
I also wanted to add this to the thread in the hopes that it might spark some discussion at CCP.
it seems to me that one of the major components of any change/revamp/rework that entails graphical changes has to be as taxing on the arts department as they are on the coding side of the issue, so why not put the graphic design into the hands of the player-base as has been done with some recent ship models? It's a given that the end result would be more than just what the players submitted, but, you could get a good solid start on that part of it. Now whether modules added would change the look of the POS or not would remain to be seen, but to get a good "base" platform for each race and even the faction versions, would be a terribly easy task for the players while allowing CCP to use it's resources toward other aspects of their work and then, have them step in for the final touches when needed.
I would also guess that many folks would be willing to do this without the expectation of any compensation at all and would be happy for nothing more than a footnote of "designed by" in the POS's information/description page, but IF CCP wanted to make it a contest of sorts, then that too would be terribly easy for them to do.
I'm sure that many folks would even donate something to a prize pool if CCP didn't want to give some incentive for people to help them speed the process up a little bit.
just a thought.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Brooks Puuntai
Solar Nexus.
1034
|
Posted - 2013.01.17 19:48:00 -
[1552] - Quote
Lord Zim wrote:I used to take care of 5 POSes doing sylramic reactions. I still wake up in a sweat thinking I have to set it up again, or repurpose the POSes.
Had 12 at one point. I guess that's why I'm so bitter now. |
Demyen
Lonetrek Logistics Corp.
4
|
Posted - 2013.01.17 19:48:00 -
[1553] - Quote
Seagull: I'm grateful you and Unifex are paying personal attention to this thread. Those of us who are paying attention understand that CCP's not going to do nothing, so more than anything I think this thread should be interpreted as we, the players, just making sure the pressure faucet is on at full blast on a topic that's VERY important to all of us.
I think most of us will be really happy with change happening over multiple expansions as long as we can see that *something* is being done, and that the design is being done intelligently.
To put a quick mostly-related bug in your ear on something I hope to talk the CSM in more detail about soon: a lot of things that have been done lately...well, over the past several years...on all levels of design, from UI on up, have been really immersion-breaking; things have felt more like game features built for an MMO than real tools designed for real capsuleers in the real world of New Eden running real supercorps and fighting real wars with each other. I believe if more focus is given to maximizing immersion and drawing more from the real world and real-world conflicts, many design challenges will solve themselves. This absolutely includes POSes and nulsec.
Thanks again. Looking forward to seeing what comes next! |
Zanthra Shard
EVE University Ivy League
1
|
Posted - 2013.01.17 19:49:00 -
[1554] - Quote
I think that with a POS change that allows people to put up personal POSes rather than restricting them to people in corporations with roles, that the number of people who will be involved with POSes will increase DRAMATICALLY! Make sure the new system is available to as many people as possive. Give them something to call their own in space. It will be awesome to have the feeling of owning a home. |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
7
|
Posted - 2013.01.17 19:50:00 -
[1555] - Quote
Unifex/Seagull, thanks for reading.
tl;dr of the thread:
1. The extreme importance of the POS overhaul cannot be stated more clearly. It should be present in the summer plan.
2. We would very much appreciate a concrete "You will see module x released in the summer expansion to deal with the problem with y" or "hangar tabs and permissions will be overhauled with the summer expansion" or really any specific action your team will take that deals with POS's with a specific time frame attached.
(I say "we would very much like" because none of us are going to unsub over this, too many rely on the work we do, just consider the amount of free time we could spend doing other things if literally any one of the POS's problems were fixed)
3. This is in no way a deviation from your plan to help instigators/enablers, this is in fact exactly in line with said plan.
Thanks for all the work you guys do, and I for one am hopeful. |
Lady Zarrina
Republic Military School Minmatar Republic
51
|
Posted - 2013.01.17 19:51:00 -
[1556] - Quote
Hathrul wrote:CCP Gargant wrote: From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
page 15.....just saying
So just ignore the other 100+ pages and grasp to this one paragraph that gives a glimmer of hope they might ... might ... get around to fixing the POS in the next 10 years.
If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality. Allocate resources to FiS |
Quintus Felix
Daring Greatly
0
|
Posted - 2013.01.17 19:53:00 -
[1557] - Quote
"Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37)
As this thread shows, and from what I and nearly everyone else here can tell you from personal experience, POSes are not some 'small singular aspect' of the game.
The entire expansion that CCP has gone on record as saying that they want to get back to in terms of *how* expansions work is Apocrypha- funny, then, that the cornerstone of that expansion (wormhole space) is entirely reliant on POSes. They are used in EVERY class of space, all over New Eden, and ignoring something that is a) already so important to so many and b) clearly could be used to market the game to new players keen to 'own their own share of the universe' - that "is what will kill the business".
I wholeheartedly support this thread. +1 OP. |
Cat Troll
Systems Federation Coalition of Galactic Unity
207
|
Posted - 2013.01.17 19:54:00 -
[1558] - Quote
Well, they can't do it all at once, considering they are now moving to a theme instead of a specific feature in their expansions. That means that a specific part of the game won't be the whole of the expansion - ever. But that doesn't mean they can't START it.
CCP should take the suggestion of someone else I heared - Keep the current PoS's alongside new "Space homes", which will be slowly but surely developed by a team. Each expansion will make these space homes more and more like the PoS's we wanted to have, and eventually the old ones will be replaced completely. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |
MailDeadDrop
Rage and Terror Against ALL Authorities
148
|
Posted - 2013.01.17 19:55:00 -
[1559] - Quote
Two step wrote:Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
Brooks Puuntai wrote:While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show.
Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it.
Two step wrote:Lets try playing nice until the planning process is done, to start with. The planning process for the release after Apocrypha *is* done. As is the planning process for the release after that, too. This is just some sick variation of SoonGäó that CCP uses to troll the playerbase.
MDD |
Marrakech Olivia Minter
GLU CANU Open Space Consultancy
3
|
Posted - 2013.01.17 19:55:00 -
[1560] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Well as long as it happens, even step by step. Thanks for the clarification. |
|
ep0c x
Ekchuah's Shrine Comporium Kill It With Fire
3
|
Posted - 2013.01.17 19:55:00 -
[1561] - Quote
I for one would really like to see a big POS reworking.
'A pos should be something everybody wants', modular, able to jump, all that goodness.
|
Sorxus
High Intellion Exhale.
16
|
Posted - 2013.01.17 19:56:00 -
[1562] - Quote
Think that expansion related to POS'es should be a priority. Many people are waiting for this. We don't need another FW or null-sec sov expansion. If it will take time for you CCP, we are ready to wait.
Apocrypha was a perfect expansion. Take notes from the past experiences. |
Pak Narhoo
Splinter Foundation
869
|
Posted - 2013.01.17 19:58:00 -
[1563] - Quote
I remember us being called 'golden goose' around the time the NEX was introduced and some other 'interesting' stuff leading up to Incarnarage. It was a bad choice of words, because it showed a severe disrespect to those who pay CCP to do their thing. Without our funding it's end exercise for EVE.
Now those who keep POS's up are being called a 'small portion of the community'. Once again a bad choice of words. In this case because there is so much more that hinges onto the antiquated POS system.
That poor choice of words coming from CCP Unifex just gives people the strong notion that the guy in charge has no idea what he or she is talking about. Now that, a game designer showing a huge lack of game knowledge, can put people on the fence, I hope you're not surprised.
It's like when one CCP dev once told us in a dev blog, to go out and target paint Supercaps, Structures, or Sieged Caps. You just asked for mayhem. (Do a search for CCP Nozh if you're unaware of what I'm talking about).
Are you actually playing your own game or do you make these things up while you move on from day to day? Because that is actually quite necessary since EVE is such a complex game. We're not talking about a predefined theme park here like Wow.
To CCP Gargant: NO ONE HERE IN THIS THEAD SOFAR SAID OVERHAUL IT AT ONCE. Look I can use caps too. :P
Most of us are older then 12. We say, it must be done. We say it must be done starting now because otherwise, since we know CCP, it takes forever to get it started again. We also say knowingly it is a huge task, to do it in small steps. One at the time.
WE also know about incarna, how much of the expectations got lost, how much it hurt CCP and subsequently our game. No-one in his right mind wants that again.
Just stop swinging around and around. Dev blog says this (too much of a hassle we cannot commit ourselves to just one feature), another one says that (we need to take care of those who enable stuff) and the minutes say something else (POS needs love but we have no clue how what when whenever and POS enablers are not worth our time).
For crying out loud make up your mind! *Focus* for once. Stop being so ultimately vague to us and your self. Set a course and stay with it for longer then a year. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Crash69
Colonic Hyperbole
0
|
Posted - 2013.01.17 19:58:00 -
[1564] - Quote
Cool Graphics .... Done Improved overview ... Done Ship Rebalance .... In progress Crimewatch .... done sov mechanics ... done FW updates ... done
MODULAR POSes .... ?????
DO IT NOW! |
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
120
|
Posted - 2013.01.17 19:59:00 -
[1565] - Quote
I too approve this rework of POSes as being needed asap.
We have small, medium & large POSes now.
I would like to see another couple of sizes of POSes:
X-large & Capital POSes. These new larger size POSes would allow for more variety of what to do with them. Plus it would make juicier targets for attackers.
It would be cool if there was a mini POS too. The access would be for player only. Would not need any corp roles & could only do one or two things. i.e. lab and personal hanger(ships/mods)
R.I.P. Vile Rat
[Proposal] Remove Skills for Plex |
Hustomte
Veritex Industrial Inc.
93
|
Posted - 2013.01.17 19:59:00 -
[1566] - Quote
Posting my $0.02 on a request for modular POS's.
As a very busy person IRL, my game play style has lent itself to planetary interaction to make POS fuel. I have always dreamed since my first week in Eve of owning and operating my own POS. Still to this day, years later, my colleagues and I are still grinding for standings to plant a POS. However even if one of us left corp to plant the POS on our own, all the moons in High Sec are taken. The attention then shifts towards hiring a merc corp to remove an inactive tower, along with the fear of it being an alts placeholder for Goonswarm or some other powerful entity that would simply crush our small research POS. The need for which was only spawned by the insanely long BPO copy queue times (45+ days).
I humbly beg and plead to CCP to please fix POS's. - To anchor them anywhere - To be modular - To preferably not be such a standings grind for industrialist players (a lot of courier missions LOL)
We are at your mercy on this. All I can do is say "please" and "thank you" for your hard work and continued dedication to the player base. ...Signature... |
NosceTeIpsum
Cult of Escobar Ushra'Khan
20
|
Posted - 2013.01.17 20:01:00 -
[1567] - Quote
Hydrogen Isos..... all I see in my sleep is Hydrogen Isos!!!!! FTLOG please improve the POS system. This thread has my undying support. |
Aryth
GoonWaffe Goonswarm Federation
790
|
Posted - 2013.01.17 20:03:00 -
[1568] - Quote
mynnna wrote:Brooks Puuntai wrote:Two step wrote:
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show. Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it. CCP should feel like we're simply voicing our support for a feature we deeply care about, not that we're a riotous crowd trying to ransom them into developing a feature we care about. Thus, being rude or mean is not the way to go.
I have a much different opinion on this than Mynnna. Historically CCP only seems to change their positions when the playerbase either riots, smears them in the media, or inflicts pain on their subs. I consider riotous behavior consistent with the belief that their behavior only seems to change when displeasure is voiced in the most extreme ways possible.
It isn't that I like that, it is that they seem to keep repeating the same mistakes as the past....not listening to the players until forced to. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
MadbaM
Hard Knocks Inc.
27
|
Posted - 2013.01.17 20:04:00 -
[1569] - Quote
Jr Instructorcon wrote:My alliance has a suicide watch style support network for people who manage the 500+ POS/infrastructure my alliance needs.
Stew on that for awhile.
I wish i was joking when i say we have had 2 players quit EVE and never heard from again as a direct result of managing all the POS in our WH. |
C'Lox
Die rot-weiss-roten Piloten
0
|
Posted - 2013.01.17 20:06:00 -
[1570] - Quote
Time for a change..do it! |
|
Mistah Ewedynao
Center for Advanced Studies Gallente Federation
340
|
Posted - 2013.01.17 20:07:00 -
[1571] - Quote
POS's need major work and modular with improvements would be awesome.
As a inventor, for an invention job it is ridiculous/unintuitive/just plain DUMB that I am required to place BPC, Datacores, decryptors which will be consumed, along with a racial interface that will not be consumed into the same hanger of the same lab I will use for the job.
After doing all those requirements I still have to tell the stupid interface which lab to use!
Some high tech marvel that is.
Lot's of work to be done here, and it is a MAJOR feature of the game for me and many, many others. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
115
|
Posted - 2013.01.17 20:08:00 -
[1572] - Quote
POS are terrible. Delete them all. |
Daedra Blue
Atomic Biohazard
29
|
Posted - 2013.01.17 20:09:00 -
[1573] - Quote
Hello, i would also love to say a few things poses can be but are not due to the limitations.
First i must say that building my own pos was what made me start to play eve 6 years ago. And i totally love the concept.
1.Building potential: Currently in highsec all station slots are full while pos slots sit empty. Wish there was a way to publicly rent pos slots in a way that did not require you to turn over all your belongings. 2.Production efficiency: Seriously why do i need to get carpal tunnel again if i want to scale up production? 3.Better permission: system to Pos and corp. You cant do many things without having to give people the possibility to rob you blind. 4.Looks: It's you own damn station, it looks like a damn stick within a bubble. The least impressive structure in eve. 5.Customization: There's really no branding to it. Give it a billboard with the corp logo or something. 6.Moving cargo: Would be nice if we did not have to move the stuff from different cargoes all the time we are in our own station, it can a least move the damn things within its perimeter and not have to use our pilots mechanism to be in range of all the things you want moved. 7. Somehow i am not really impressed by the combat systems around the pos. It should be more fun then afk-ing to bring it down.
|
Horus V
25
|
Posted - 2013.01.17 20:09:00 -
[1574] - Quote
Please bring love for POS users. its a backbone of every corp i know.
+1 REMOVE LOCAL !!! |
Bairfhionn Isu
EVE University Ivy League
9
|
Posted - 2013.01.17 20:10:00 -
[1575] - Quote
Any Dev get into a WH and live in it. You will despise the POS/Corp mechanics as everyone in here does. |
Darth Skorpius
Legion of Darkwind Order of the Void
77
|
Posted - 2013.01.17 20:11:00 -
[1576] - Quote
I'd like to point out one part of POS's that annoys the **** out of me. They are called PLAYER Owned Structures, but a better name for them would be CORP Owned Structures. They are so heavily reliant on corp roles that the only way to have a personal POS is to be in your own one person corp. When you eventually get around to fixing POS's, please make them truly PLAYER owned again. Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
319
|
Posted - 2013.01.17 20:12:00 -
[1577] - Quote
At this point this trad have more posts then the 1 year old modules sugestions tread at Feature and Ideas section... in just a day... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Tannat Skor
EVE University Ivy League
3
|
Posted - 2013.01.17 20:14:00 -
[1578] - Quote
POS's mechanics really need improvement, and in my opinion it should come before adding new ships and flavor (the captain's quarters for example).
Fix the current game we are playing, then expand it.
|
Brooks Puuntai
Solar Nexus.
1034
|
Posted - 2013.01.17 20:14:00 -
[1579] - Quote
Darth Skorpius wrote:I'd like to point out one part of POS's that annoys the **** out of me. They are called PLAYER Owned Structures, but a better name for them would be CORP Owned Structures. They are so heavily reliant on corp roles that the only way to have a personal POS is to be in your own one person corp. When you eventually get around to fixing POS's, please make them truly PLAYER owned again.
A corp is generally made up of players.
Really individual POSs isn't something I would be all crazy about. However improving POSs to the point where individuals wouldn't have the need for personal POSs is the direction it should go. |
Lord Zim
2281
|
Posted - 2013.01.17 20:14:00 -
[1580] - Quote
Bairfhionn Isu wrote:Any Dev get into a WH and live in it. You will despise the POS/Corp mechanics as everyone in here does. Each and every CCP employee who are thinking "well the POSes can wait" should try to setup a 2 simple to 1 complex reaction POS, using the interface they have in the game now. Then change the reaction to a new type. Then do it again. And again. And again.
Then tell me the POSes "just affects a minor part of the playerbase". Cyno's lit, bridge is up, but one pilot won't be jumping home. |
|
Marsan
Caldari Provisions
70
|
Posted - 2013.01.17 20:15:00 -
[1581] - Quote
CCP Gargant wrote:
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
These are all nice words and stuff, but to those of us who have been defending CCP's long years of inaction based on the mythical coming POS revamp are feeling a mite angry. Tell me have you, Seagull, or Unifex ever maintained a POS on a live server? Ever tried to manufacture anything in one? Ever setup a decent set of defences? Hauled the fuel for it? People do this all the time and they are the people who keep the T2 and T3 products flowing in game. They maintain the jump bridges. Setup staging POSes. Hauling fuel to keep them going. POSes are required for nearly any mid sized corp to function, and large sections of infrastructure. It's something that burns players out, and contributes the dead of corporations.
|
DiKKy Heartiez
Hearties Industrial Incorporated
1
|
Posted - 2013.01.17 20:16:00 -
[1582] - Quote
Please fix pos. Kthx. |
Joran Jackson
The Red Circle Inc.
51
|
Posted - 2013.01.17 20:17:00 -
[1583] - Quote
Poses are extremely important to the everyday management of our 200 character WH corporation. It's something that should be looked at sooner rather than later. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1399
|
Posted - 2013.01.17 20:17:00 -
[1584] - Quote
Posting in a Two Step plusrep donation drive.
(also yes fix POSs right now good lord) Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Deadcode Analord
Shockwave Innovations Shockwave Sovereign Industries
9
|
Posted - 2013.01.17 20:18:00 -
[1585] - Quote
Marsan wrote:It's something that burns players out, and contributes the dead of corporations.
To CCP: i just got off the phone with a fellow mate to whom I said "CCP is going to help us this year, just hang in there, they're going to help us, it will get easier."
Please don't make a liar out of me vOv |
silens vesica
Corsair Cartel
378
|
Posted - 2013.01.17 20:19:00 -
[1586] - Quote
Pak Narhoo wrote: ...'golden goose' ....
...'small portion of the community'.
...bad choice of words.
Picked out the central themes here.
Basically, CCP does not check with reality, each other, or the player base before spouting off. They arrogantly expect the player base to swallow whatever CCP feels like spouting at any point in time. To quote someone: "...bad choice...."
How many times does CCP need to get swatted with a rolled-up paper and have its nose rubbed in its latest mess?
Learn your lessons CCP: Get together, and get everyone on the same message. Check the message against previously delivewred promises. Check the actual game impact. Check with the player base. All that... Before delivering your message.
If you think you've got a loser of a message maybe it's time to rethink, or at least do some coherent expectations management. Don't deliver disappointments and broken promises by demonstrating ignorance of your own game and disrespect to those who play it.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Damikin
Nehalem Baconators
9
|
Posted - 2013.01.17 20:20:00 -
[1587] - Quote
What I would like to see for POS changes (sooner rather than later):
Individual storage Better security (setting per module access per characters, like with titles) Repackaging ability T3 subsystem changing Someway to repair burnt out modules (This might be interesting, but at least a way to get a module where repair paste can actually repair a module) |
Gorram Darkstar
State War Academy Caldari State
3
|
Posted - 2013.01.17 20:22:00 -
[1588] - Quote
It is a bit frustrating to think that CCP has been working on POSes all this time only to realize that they haven't even started, aside from some "prototype" that left them with the conclusion that the whole thing wasn't worth their time.
CCP, please recognize the importance of this feature request and take the steps (iterative is OK!) necessary to not only make current POSes usable, but to expand the concept to a broader set of users. |
mynnna
GoonWaffe Goonswarm Federation
267
|
Posted - 2013.01.17 20:23:00 -
[1589] - Quote
Aryth wrote:mynnna wrote:Brooks Puuntai wrote:Two step wrote:
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show. Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it. CCP should feel like we're simply voicing our support for a feature we deeply care about, not that we're a riotous crowd trying to ransom them into developing a feature we care about. Thus, being rude or mean is not the way to go. I have a much different opinion on this than Mynnna. Historically CCP only seems to change their positions when the playerbase either riots, smears them in the media, or inflicts pain on their subs. I consider riotous behavior consistent with the belief that their behavior only seems to change when displeasure is voiced in the most extreme ways possible. It isn't that I like that, it is that they seem to keep repeating the same mistakes as the past....not listening to the players until forced to.
They're turning over one stone with the new development paradigm. I'm willing to give them the chance to turn over a second with regards to responsiveness to players. If the concern continues to be ignored, well...that's another matter, of course. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Rampager
Pretenders Inc W-Space
1
|
Posted - 2013.01.17 20:23:00 -
[1590] - Quote
As a POS used on daily basis, would realy love POS rebalance / redesign. I realy hope CCP does that for this summer update. |
|
Shori Laya
New Eden Adventure Tours
0
|
Posted - 2013.01.17 20:24:00 -
[1591] - Quote
I support a POS fix/revamp |
Whisper Kasdeya
TEC-NOLOGY Test Alliance Please Ignore
0
|
Posted - 2013.01.17 20:24:00 -
[1592] - Quote
Give us a reason to put billions of isk floating in space where people can shoot it. Please ! Help the enablers of production and conflict at the same time. I've been waiting three years for a POS update. That's almost as long as waiting for a Blizzard title to come out... |
Kais Fiddler
Merch Industrial Goonswarm Federation
9
|
Posted - 2013.01.17 20:24:00 -
[1593] - Quote
Please for the love of all the people who fuel and run towers fix them. |
Aryth
GoonWaffe Goonswarm Federation
793
|
Posted - 2013.01.17 20:24:00 -
[1594] - Quote
mynnna wrote:Aryth wrote:mynnna wrote:Brooks Puuntai wrote:Two step wrote:
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show. Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it. CCP should feel like we're simply voicing our support for a feature we deeply care about, not that we're a riotous crowd trying to ransom them into developing a feature we care about. Thus, being rude or mean is not the way to go. I have a much different opinion on this than Mynnna. Historically CCP only seems to change their positions when the playerbase either riots, smears them in the media, or inflicts pain on their subs. I consider riotous behavior consistent with the belief that their behavior only seems to change when displeasure is voiced in the most extreme ways possible. It isn't that I like that, it is that they seem to keep repeating the same mistakes as the past....not listening to the players until forced to. They're turning over one stone with the new development paradigm. I'm willing to give them the chance to turn over a second with regards to responsiveness to players. If the concern continues to be ignored, well...that's another matter, of course.
I completely agree. Actions not Words Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Kesi Raae
Lollipops for Rancors
3
|
Posted - 2013.01.17 20:27:00 -
[1595] - Quote
POSes need looking at, not so it benefits me, but so it benefits the instigators and enablers. |
Flamespar
Woof Club
509
|
Posted - 2013.01.17 20:27:00 -
[1596] - Quote
CCP has lost it. The current POS system is ****, which is why few people use it. They talked about a modular POS system that would scale from solo players to corporations at fanfest. Which many more people would want to use.
There is nothing to look forward to in this game anymore, WiS didn't happen. POS isn't Gunna happen. Ring mining is a distant 'maybe'
What did we learn from the minutes? That CCP isn't the same company it used to be.
What exactly are we paying you for CCP? I can post on a forum, therefore I represent everyone. |
Red Maiden
PCG Enterprises
39
|
Posted - 2013.01.17 20:27:00 -
[1597] - Quote
I live in high sec. Sometimes I do exploring in low sec and ratting in null sec. I've been doing this for years. How do POSes affect me? I'm being sincere--I really don't know how they do so I'm looking to learn. |
Steve Ronuken
Fuzzwork Enterprises
1078
|
Posted - 2013.01.17 20:29:00 -
[1598] - Quote
As a complete aside, how about a POS module which can repair ships?
Ideally, I think, with something that can be bought/looted from NPCs. (adds another isk sink) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
mkint
956
|
Posted - 2013.01.17 20:30:00 -
[1599] - Quote
A good pos revamp could affect every player in the game. A good pos revamp would aim to replace all npc industry lines with player lines. Industry would be a thing to fight over for everyone.
But mostly pos's need to be redone because everything about them is both bullshit and necessary. Pos's make eve bad. That is reason enough. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Flamespar
Woof Club
509
|
Posted - 2013.01.17 20:30:00 -
[1600] - Quote
Oh and I don't know why you think voicing our opinions on this forum will make a difference. People have been talking on these forums about a POS update for years. Same with avatar stuff. Look how long it took FW to get addressed.
We simply have no way of effectively telling CCP what we as a players want. Short of another riot. I can post on a forum, therefore I represent everyone. |
|
Karbox Delacroix
Immortalis Inc. Shadow Cartel
71
|
Posted - 2013.01.17 20:30:00 -
[1601] - Quote
I don't know why CCP Greyscale is surprised. I mean, he only talked about POS changes during the Alliance Tournament. I mean, does anyone even watch that? |
Karbonadas
High Intellion Exhale.
15
|
Posted - 2013.01.17 20:32:00 -
[1602] - Quote
Please CCCP pimp my Tower of insolence |
Skogen Gump
4U Services Inc. Talocan United
127
|
Posted - 2013.01.17 20:35:00 -
[1603] - Quote
Don't taze my pos, bro! |
Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
152
|
Posted - 2013.01.17 20:36:00 -
[1604] - Quote
Posting for great justice. Please fix starbases. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
319
|
Posted - 2013.01.17 20:36:00 -
[1605] - Quote
Steve Ronuken wrote:As a complete aside, how about a POS module which can repair ships?
Ideally, I think, with something that can be bought/looted from NPCs. (adds another isk sink)
Well... take a look at THIS and you will see it there! in some way... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Talin
GERIS FOR HIRE
5
|
Posted - 2013.01.17 20:38:00 -
[1606] - Quote
Greetings everyone! I'm posting excepts from the almost 5 page long discussion that CSM and the CCP Dev's had back in May and June's minutes. Note that this is only small snippets of the much larger whole that I cannot post. This is in no way completely inclusive. You will need to look up the full Minutes from that time (May 30th - June 1st) to do that, but I wanted to show those who might not be aware of what CCP was Concepting and (seeming to) backed out of.
I know there have been Posts from DEV's saying that there might have been a miscommunication in the Minutes and that they have no backed out. That is fine. I just want you to know part of what I am voicing my Opinion and raising my hand for. I want you to see what might be possible in the future and more to the point I want you to know WHY I want the Revamp. Even if it is spread across multiple releases I want to know it's coming, and I want to know it WILL eventually be happening, if not Summer or Winter, then by the beginning of 2014.
Anyway, on to the Excepts!
Quote: Starbase rework
Present: CCP Greyscale, CCP Masterplan, CCP Ytterbium, CCP Soundwave, CCP Explorer, CCP Unifex, Alekseyev Karrde (Lync), Hans Jagerblitzen (Lync)
Editor's note: CCP calls player owned starbases (POSes) "starbases" internally, both terms are used during this session.
Foreword The current state of the starbase redesign is GÇ£in conceptingGÇ¥ - It has not had its initial direction pinned down - ItGÇÖs not had any kind of formal design assessment - ItGÇÖs not had any kind of formal technical assessment - ItGÇÖs not had any kind of formal art assessment - ItGÇÖs not had any kind of formal QA assessment - Nothing has been signed off by anybody at any stage of the decision-making process, beyond the initial instruction to begin concept work
Quote:CCP Greyscale started out by laying out their goals for a starbase rework (remember, dear reader, goals are one thing and the realities coming out can be something completely different):
1) A sense of ownership. New POSes should be "space housing", with players feeling that, "a starbase is their starbase, not a generic starbase." This includes some form of customization
2) Scalability. They need to scale from individual to alliance sized.
3) Get rid of the force field bubble, partly for technical reasons.
4) A single structure. This doesn't preclude some sort of modular system, but they want a single actual object in space, partly for technical reasons, partly for usability.
5) They want a path to retire the current starbase system. This may not happen in the first release, but eventually a new starbase system should completely replace the current starbase system. This means that everything that current starbases can do either needs to be replicated in the new system or removed from the game.
6) (added later on by CCP Masterplan) The current starbase system code is not the best, full of lots of edge cases, and the new one is a chance to greatly simplify things, similar to what CCP is currently doing with Crimewatch.
Quote:CCP Greyscale then moved onto a list of stuff they want to do in a new starbase system:
1) Modular. CCP's initial thoughts are that modules would be cubical and fit into a simple grid. Some modules might be much larger than others, such as the docking module. CCP is thinking about some sort of gameplay with the arrangement of the modules, such as having power generation modules that generate heat that needs to be dissipated. Players might then be able to reduce cooling costs by better arranging their modules.
CCP Greyscale said about the layout, "We want to have it yours, we want players to say, 'I want to make it look like the ISS', or 'I want to make it look like a spider', or whatever." Two step suggested many players might make ***** shapes instead.
Regardless of shape, to encourage this, the cooling cost reduction would probably not be extreme, to allow players to trade looks for functionality.
UAxDEATH asked about if POSes would be restricted to one per moon, and CCP Greyscale said that they wanted to allow them to be anchored just about anywhere. He would have an exclusion zone around gates and stations, but would allow them anywhere else.
Two step asked if there would be a one starbase per grid limit, and CCP said no. They want to allow people to build little "cities" of starbases. Greyscale said, "I want to make a major industrial outpost in nullsec a little constellation of small structures and ships flying between them. This makes CCP Ytterbium unhappy because they would be untidy."
Quote: UAxDEATH and Greene Lee asked about players connecting starbases to each other, and CCP Greyscale said they were thinking about allowing players to transmit power and CPU between starbases.
Kelduum asked about ownership, and if it would be transferrable between individuals, corps and alliances, and CCP said that they would probably allow something like that.
2) Defenses. CCP is looking into defensive modules that would have firing arcs, so they wouldn't shoot through the structure itself.
3) Force fields (or lack thereof). CCP wants to have docking modules, but they don't want them to be cheap, and they may want to limit the number of ships that can be docked. CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays.
Again this are only a few parts of the whole exchange and do not represent the complete whole of all the idea's and discussions addressed. Just key parts I personally would love to see happen. While I know not everything can happen and perhaps none of it will. I want the people here and the DEV's to know what I'm fighting for.
|
Grimnir
Republic Military School Minmatar Republic
3
|
Posted - 2013.01.17 20:38:00 -
[1607] - Quote
I am one of the unwashed, too. |
Lord MuffloN
Dreddit Test Alliance Please Ignore
57
|
Posted - 2013.01.17 20:38:00 -
[1608] - Quote
With the quick replies from CCP and all the support from the players that something should actually done about POSs things are looking up! |
Dennis Spacehopper
Curry Fanatic Club Originally Riotous Corps
1
|
Posted - 2013.01.17 20:39:00 -
[1609] - Quote
+1 to the dissapointed masses CCP = disappointment and lies year on year |
Alphea Abbra
Grim Determination Nulli Secunda
113
|
Posted - 2013.01.17 20:39:00 -
[1610] - Quote
If the POS mechanics are not fully revamped, improved and bettered, they should be completely fixed instead. |
|
Kelduum Revaan
EVE University Ivy League
1980
|
Posted - 2013.01.17 20:39:00 -
[1611] - Quote
Lady Zarrina wrote:If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality. I like this idea.
It could be Aurum only, and introduce "Pay To Whinny". Kelduum Revaan CEO, EVE University |
Audrey Thinkerbolt
Enlightened Industries Test Alliance Please Ignore
33
|
Posted - 2013.01.17 20:39:00 -
[1612] - Quote
I'm sure this has been written before but: I'm sure there would be more POSes if they weren't such a mess to deal with and especially if you could grant rights on a finer level. Today a corp has to be very careful how to give the rights to configure POSes because you can't limit what POS one can tear down. |
Petranova
Lava Factory Black Mesa Complex
2
|
Posted - 2013.01.17 20:41:00 -
[1613] - Quote
Gimmie the lego POS! |
Galee Bladestorm
The Circus Corp Intrepid Crossing
2
|
Posted - 2013.01.17 20:41:00 -
[1614] - Quote
fix plox |
Suffen
Coronis Corporation
3
|
Posted - 2013.01.17 20:42:00 -
[1615] - Quote
I am in full support of this much needed love for POS.
I also think that the whole mechanics revolving around anchoring POS's in Empire space needs some much needed attention. The whole standings grind does not make sense and the whole 'work around' the process shouldn't be a solution to the issue.
It affects more players than you'd like to think |
Requiem XIII
The Justified Ancients of Mu-Mu
4
|
Posted - 2013.01.17 20:42:00 -
[1616] - Quote
Please fix POS's! |
Puschka Aldard
EVE University Ivy League
1
|
Posted - 2013.01.17 20:42:00 -
[1617] - Quote
Please give some time and attention to the POS system....its NECESSARY! |
Zoyde
Lava Factory Black Mesa Complex
0
|
Posted - 2013.01.17 20:43:00 -
[1618] - Quote
Please make the POSes something everyone wants to use! |
Corpse Bride
4U Services Inc. Talocan United
31
|
Posted - 2013.01.17 20:44:00 -
[1619] - Quote
Teh POS's!
Fix them, please. |
silens vesica
Corsair Cartel
379
|
Posted - 2013.01.17 20:44:00 -
[1620] - Quote
Red Maiden wrote:I live in high sec. Sometimes I do exploring in low sec and ratting in null sec. I've been doing this for years. How do POSes affect me? I'm being sincere--I really don't know how they do so I'm looking to learn. Raw materials. Industry. That's your basic answer.
Almost the entirety of Nul relies on POS'. Nul provides the vast majority of MoonGoo and MoonGoo-derived products. These go into high-tech ships and modules. Nul also provides massive amounts of the rarer minerals, and no small part of the more common ones as well.
Nul provides a hom to huge numbers of corporations and all of the large alliances. That means that their industry output - which I gurantee you've consumed - is also enabled by the presence of POS'.
If you're an industrialist, I can guarantee that your output has been consumed by WH-dwellers, as well. WH-Dwellers make the ISK they use to buy your products where..? In Wormholes, supported by POS'.
Without POS', EVE would be a much more expensive, much less active, place to fly internet spacy-ships. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
|
Draven MCcloud
Knights of Azrael The Azrael Alliance
2
|
Posted - 2013.01.17 20:44:00 -
[1621] - Quote
I did not read every post here so if repeat some stuff i guess thats for the better.....Yes we definitely need revamp to POS's..i have been running a tower for over 2 years by myself and i am now a ceo of a corp and managing Pos roles is a pain in the ass and you cant make it secure for everyone to use,,,,So i think making the corp hangar act like a station hangar would be ideal +1 also a little work on corp roles in general may be a fix,,,,,My 2 cents |
Blaart TiwkcufFoobar
Zat's Affiliated Traders Originally Riotous Corps
2
|
Posted - 2013.01.17 20:45:00 -
[1622] - Quote
Dunno why we're acting in any way surprised about this latest news. +1 and bitterly dissapointed but definitely not surprised |
Alderrin
Lead Farmers Kill It With Fire
2
|
Posted - 2013.01.17 20:45:00 -
[1623] - Quote
Quote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
As usual our fearless leader puts it in perspective. |
silens vesica
Corsair Cartel
380
|
Posted - 2013.01.17 20:46:00 -
[1624] - Quote
Kelduum Revaan wrote:Lady Zarrina wrote:If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality. I like this idea. It could be Aurum only, and introduce "Pay To Whinny". I need to clean my monitor now. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Paikis
Vapour Holdings
547
|
Posted - 2013.01.17 20:46:00 -
[1625] - Quote
+1 for fixing POSes. The current implementation is AIDS! |
Fassandra Truespies Arzi
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.01.17 20:46:00 -
[1626] - Quote
+1
|
Kogh Ayon
SUNDERING Goonswarm Federation
70
|
Posted - 2013.01.17 20:47:00 -
[1627] - Quote
CCP Unifex made a very wrong conclusion. How many corporations are going to have a pos(s) ? Most of them. And the most of the active players are in corporations.
Yes there is only a small portion of people the in corporation directly dealing with pos, but they are at the level of corporation management.
If you burnout/**** off the management people, or at least refuse to give help to them, then many of them will work ineffectively and all the players in the corporations will feel bad. |
MrBrookes
Umbrella C0rp Dominatus Atrum Mortis
0
|
Posted - 2013.01.17 20:47:00 -
[1628] - Quote
Fix the POS's |
Ivor Spacehopper
Curry Fanatic Club Originally Riotous Corps
0
|
Posted - 2013.01.17 20:48:00 -
[1629] - Quote
Just get rid of PoS's altogether if the code is not gonna be sorted out |
needwaffles
Pator Tech School Minmatar Republic
4
|
Posted - 2013.01.17 20:49:00 -
[1630] - Quote
Why doesn't CCP just cancel the summer expansion and get the full POS fix out for winter 2013? CCP could have some kind of vote or something to see if everyone would be ok with that. Better to get the POS fix this year than have to wait till 2014 or 2015 to have the POS system they way we want it. |
|
Multiple Mus
Eviscerate.
4
|
Posted - 2013.01.17 20:50:00 -
[1631] - Quote
+1
Fix them!!!!! |
Kyra Taron
The Red Circle Inc.
0
|
Posted - 2013.01.17 20:51:00 -
[1632] - Quote
+1, pls look at the POS |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
320
|
Posted - 2013.01.17 20:52:00 -
[1633] - Quote
Kelduum Revaan wrote:Lady Zarrina wrote:If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality. I like this idea. It could be Aurum only, and introduce "Pay To Whinny".
Worth reading trough the 1611 posts just to read this!!!!
EPIC!!!!! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
TheSwelk
Benevolent Dictatorship
0
|
Posted - 2013.01.17 20:52:00 -
[1634] - Quote
I'm a small-time highsec industrialist (among other activities). I spend half of my industry time flying ingredients back and forth between the different labs and construction arrays of my POS.
Things I would like to see in a revamped POS system: -single inventory system for all of the stuff stored at a POS -improved UI for managing jobs at a POS -more fluid transition between fast-but-material-inefficient arrays and "standard" arrays (example: there's no material-efficient way to make tech 2 ships in a POS array) |
vikari
Infinite Covenant Tribal Band
46
|
Posted - 2013.01.17 20:52:00 -
[1635] - Quote
CCP Unifex for being the man that got CCP back on line from a major blunder in 2011. I think you should consider just how much of a role towers play in this game. Empires in nullsec and even industrial empires in highsec rely on these. Everyone from the super cap pilot down to the miner is effected daily buy their use. 0.0 battles resulting in billions of isk lost have been fought around POSs even after the sov changes. It was the tactical use of POS's that made the final stages of CFC's stand against the DRF and friends.
Honestly if you don't realize how much POS's play a role in the instigation of war, industry, and growth both personally and alliance then you've lost sight of what you saw in 2011. The players have demanded you seriously look into POS's and to say you don't see enough value in the time you'd spend on them is blindness.
You want to change something that effects almost every aspect of this game? Every region? Every career? Change POSs. Make them something new.
I dear anyone to list everything a POS does for different players, and how it's used for different careers and then ask yourself how many people are effected by them on any given day of EVE! |
Boffinalex Ahishatsu
Lom Corporation Tribal Band
0
|
Posted - 2013.01.17 20:53:00 -
[1636] - Quote
Woah, fix them now :D |
Vordak Kallager
Mafia Redux
513
|
Posted - 2013.01.17 20:54:00 -
[1637] - Quote
+1, supported. Sa souvraya niende misain ye. |
Lupin Mabata
Lom Corporation Tribal Band
0
|
Posted - 2013.01.17 20:54:00 -
[1638] - Quote
Posting.. Would love to see a modular POS system and was waiting for it! :D |
Matthew
BloodStar Technologies
4
|
Posted - 2013.01.17 20:55:00 -
[1639] - Quote
Firstly, I have no problem with the principle that we can't just wake up one morning and find a Modular POS solution has appeared fully-formed. But I would assume that at some point there are going to have to be some big step-change projects. If nothing else, the way CCP have been describing the POS Code for years now suggests that any significant change will have to come with a complete ground-up rewrite of the underlying POS simulation engine.
I guess what I'd like to see is that, ok, things are going to have to come in stages, but these are the stages, and the final vision is still intact. I guess I'd like to see something like:
1) Write a new POS simulation engine that can run the existing POS, but is also extensible and flexible enough to handle the rest of the plan (a bit like how Crimewatch seems to have been done). While this wouldn't immediately get rid of the existing POS difficulties, it would presumably at least eliminate some of the bugs and general reliability issues. If this new simulation engine could run both existing and new POS mechanics, it would also give more options for managing the transition (which is presumably a big concern in all this)
2) Start to develop small starter elements of the new vision. Quite where this starts is open to debate, but something along the lines of previous "Homestead" proposals might work in terms of being small enough in scope to be a step along the path (e.g. simplified access control, no need to tie into sov etc, small number of new art assets). This might also be a good fit for the goals of encouraging bottom-up economic activity in null, usage of space etc in conjunction with other changes that could form one of the coherent themes being looked for.
3) Build up and out, migrating existing functions from POS and introducing new functions in a series of steps alongside other supporting changes in key themes (e.g. overhaul the manufacturing, lab and refining arrays alongside any changes to Outpost facilities and measures to address the issues of mineral supply in null).
4) Eventually everything has been modularised, everyone has swapped their old POS arrays for the new stuff, lots of new people are running new structures that deviate from the narrow traditional POS paradigm, which is enabling far more, and more interesting, gameplay across all areas of space, impacting on everyone, not just those actually fuelling the POSes.
My main concern with what I read in the minutes about this was seeing these changes being downshifted with language like
Quote:only affect the group of people who manage POSes
This seems to be in direct opposition to the very encouraging talk elsewhere about focusing on Enablers and Instigators, such as:
Quote:the 10000 combined instigators and enablers become as equally valuable as the much larger lurking population .
POS in their current form are already both providers of enablement, and targets for instigation. Improving and expanding them would multiply that impact significantly, while also directly supporting other changes to achieve the wider goals and themes being looked at. And while those goals won't be achieved just by sorting out POS, I don't think they can be achieved wihout sorting out POS. |
Kusum Fawn
State War Academy Caldari State
284
|
Posted - 2013.01.17 20:55:00 -
[1640] - Quote
Seriously, **** the art department. I just want POS's to be functional.
all the rest of the crap that they need to be shiny has been useless **** that we complain about for months.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|
Tau Cabalander
Retirement Retreat Working Stiffs
1496
|
Posted - 2013.01.17 20:59:00 -
[1641] - Quote
CCP, of all the things mentioned in the CSM minutes, look what players chose to highlight as being very important to them.
|
Kurinkita Audeles
Freelance Wealth Redistribution Specialists Insurance Fraud.
0
|
Posted - 2013.01.17 20:59:00 -
[1642] - Quote
I support this product and/or service |
Mortimer Civeri
Aliastra Gallente Federation
370
|
Posted - 2013.01.17 21:00:00 -
[1643] - Quote
CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
See: everything involving starbases. From THIS Dev blog back in August of 2011.
Fix the damn things already. I don't care about modular POS's and stuff, just fix the damn UI, and roles system at least. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|
Bartosz Risallo
B0rthole Test Alliance Please Ignore
3
|
Posted - 2013.01.17 21:01:00 -
[1644] - Quote
YES, please change pos mechanics. |
Stoogie
Cadre Assault Force This is why we cant have nice things
51
|
Posted - 2013.01.17 21:01:00 -
[1645] - Quote
Please Fix pos's atm We don't use them in our corp/alliance because they don't fill the roles we need them to do. The modular pos's would have been brilliant and brought life into null and lowsec.
Also please stop giving us teasers to ideas or features you want to bring in and a year later saying your not going to do them. 3 years running at least you have done this with different features and it is a serious let down. Announce stuff at fanfest's your certain on or make it very clear (like you did with the advanced tesselation graphics) that this is an idea and a way to find out if people are interested. Maybe send out a questionaire once a year asking in a 1-5 ranking what people think should be important. |
Jada Maroo
Mysterium Astrometrics
931
|
Posted - 2013.01.17 21:04:00 -
[1646] - Quote
Orbital bombardment of CYA incoming! |
Kronossan
Bellum Esca Peregrine Nation
42
|
Posted - 2013.01.17 21:04:00 -
[1647] - Quote
Oh the massive movement by players on numerous platforms about this issue, even by people who have never used any POSes themselves would have brought tears to my eyes if I hadn't been made so bitter and cold by my experiences in EVE :)
|
StarFleetCommander
V0LTA Verge of Collapse
122
|
Posted - 2013.01.17 21:04:00 -
[1648] - Quote
I Support two steps decision |
Qvar Dar'Zanar
EVE University Ivy League
233
|
Posted - 2013.01.17 21:04:00 -
[1649] - Quote
I'm so angry about this that I will just leave it at that. |
Kitt JT
League of Non-Aligned Worlds Nulli Secunda
179
|
Posted - 2013.01.17 21:04:00 -
[1650] - Quote
Dead horse plox |
|
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2285
|
Posted - 2013.01.17 21:06:00 -
[1651] - Quote
Trebor Daehdoow wrote:Pretty much the entire CSM agrees that POSes have to be replaced in the mid- to long-term, and in the meantime, something has to be done to reduce the pain induced by current POSes.
I for one will be working hard to encourage CCP, during the planning process that they have just started, to choose a theme that naturally includes work on POSes. The unprecedented access we are getting during this process gives us the opportunity to make the case.
Our second Skype meeting about this is on Friday. Wish us luck.
What he said.
Issler |
Bashar Hardin
Twisted Inc. Twisted.
6
|
Posted - 2013.01.17 21:07:00 -
[1652] - Quote
Kelduum Revaan wrote:Lady Zarrina wrote:If the next "theme" turns out to be ponies, we might just get a floating stable plugged into the current POS dis-functional functionality. I like this idea. It could be Aurum only, and introduce "Pay To Whinny". /me Groans
(+rep) |
Samahiel Sotken
GoonWaffe Goonswarm Federation
122
|
Posted - 2013.01.17 21:07:00 -
[1653] - Quote
The promise of Modular POSes was a major component of my improving opinion of CCP. The current POS mechanics have directly and primarily negatively affected my High Sec and Null Sec industrial ventures. The opinions expressed by CCP Greyscale and CCP Unifex are misinformed at best. POSes need to be fixed NOW, and we need to see a framework for modular POSes in the near future. |
Blackbird Orlenard
Red Horse mining and Salvage Universal Consortium
0
|
Posted - 2013.01.17 21:08:00 -
[1654] - Quote
Minimal needs from my perspective: - spots where players can keep their stuff - t3 subsytem reconfiguration - repackaging of items and ships
|
K Frog
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.17 21:08:00 -
[1655] - Quote
Please work on the POS system it needs your love.
I need to park my super somewhere nice..
My current neighborhood is full of thugs and thieves that would steal my precious.! |
Fozzy theBear
Sacred Templars Unclaimed.
0
|
Posted - 2013.01.17 21:10:00 -
[1656] - Quote
The POS system needs love...
|
Sir Substance
I N E X T R E M I S Fidelas Constans
548
|
Posted - 2013.01.17 21:10:00 -
[1657] - Quote
Ivor Spacehopper wrote:Just get rid of PoS's altogether if the code is not gonna be sorted out
its far too late for that. if ccp removed pos's from eve, the whole economy, most of nullsec and all of wspace would implode.
you would have thought that factoid alone would be enough to persuade them pos's are worth the effort. Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
|
Celly Smunt
Viziam Amarr Empire
22
|
Posted - 2013.01.17 21:10:00 -
[1658] - Quote
mynnna wrote:
They're turning over one stone with the new development paradigm. I'm willing to give them the chance to turn over a second with regards to responsiveness to players. If the concern continues to be ignored, well...that's another matter, of course.
^^Logical common sense^^
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Brie DeMarllene
University of Caille Gallente Federation
5
|
Posted - 2013.01.17 21:10:00 -
[1659] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Why not talk about what prototyping and research you've done so far? I'm sure its not much but it's at best better than what everyone else perceives to be a lack of interest at the executive level. Especially Unifex's quote.
I work at an Agile development shop myself and there isn't a day that goes by that we aren't expressing what we're learning along the way (SCRUM). At times this isn't much or is a bunch of useless bugs but its always something that we didn't know or had the previous day. The awareness is always progressing forward toward our goals within our iterations. None of this involves promises or guarantees. Maybe there's a way to work some of this into a dev blog post about what you've learned, what we can learn and what you need from the community. No one has to put a deadline on anything or show artwork. I think knowledge itself is all thats needed. Talk.
|
Beeker Muppet
Sacred Templars Unclaimed.
0
|
Posted - 2013.01.17 21:10:00 -
[1660] - Quote
Please work on the POS system |
|
Apocryphal Noise
Science and Trade Institute Caldari State
12
|
Posted - 2013.01.17 21:11:00 -
[1661] - Quote
**** your theme bullshit, how about you just fix what needs to be fixed and some worrying about some esoteric unity. |
Sterilis Comedentis
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.17 21:12:00 -
[1662] - Quote
Please show the {POS} mechanic some Dev time |
Xphya
Sacred Templars Unclaimed.
0
|
Posted - 2013.01.17 21:12:00 -
[1663] - Quote
Fozzy theBear wrote:The POS system needs love...
+1 |
Xenalu Uitra
Sacred Templars Unclaimed.
0
|
Posted - 2013.01.17 21:14:00 -
[1664] - Quote
Fozzy theBear wrote:The POS system needs love...
+1 |
Brie DeMarllene
University of Caille Gallente Federation
5
|
Posted - 2013.01.17 21:14:00 -
[1665] - Quote
Mortimer Civeri wrote:CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
See: everything involving starbases. From THIS Dev blog back in August of 2011. Fix the damn things already. I don't care about modular POS's and stuff, just fix the damn UI, and roles system at least.
This is what I'm talking about. |
Ato Bee
Sacred Templars Unclaimed.
0
|
Posted - 2013.01.17 21:15:00 -
[1666] - Quote
Fozzy theBear wrote:The POS system needs love...
+1 |
Shpongleye
Hard Knocks Inc.
3
|
Posted - 2013.01.17 21:16:00 -
[1667] - Quote
POS needs an overhaul. Please keep W-space in mind when looking into any new POS system. |
black hawkminer
Sacred Templars Unclaimed.
0
|
Posted - 2013.01.17 21:17:00 -
[1668] - Quote
Fozzy theBear wrote:The POS system needs love...
+1 |
Wabaadu
Sacred Templars Unclaimed.
0
|
Posted - 2013.01.17 21:18:00 -
[1669] - Quote
Beeker Muppet wrote:Please work on the POS system
PLEASE!! |
David Laurentson
Laurentson INC StructureDamage
34
|
Posted - 2013.01.17 21:18:00 -
[1670] - Quote
Another small section of the community pointing out that I, too, live in a bubble.
I will note, though, that when Incarna launched and stations were almost unusable due to bugs in the mandatory, broken Walking in Stations stuff... it was nice to chill in wormhole space. |
|
Durnan al'Bastion
EVE University Ivy League
0
|
Posted - 2013.01.17 21:19:00 -
[1671] - Quote
I am interested in POSs being updated. |
Mara Tessidar
Bat Country Goonswarm Federation
734
|
Posted - 2013.01.17 21:22:00 -
[1672] - Quote
"POSes don't need work because only a small group of people use them."
Aaaaand why does only a small group of people use them?
:ccplogic: Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |
Nick Asir
Triple Helix Corporation
0
|
Posted - 2013.01.17 21:23:00 -
[1673] - Quote
Fix POS please |
Elevorot
Northstar Cabal Fatal Ascension
12
|
Posted - 2013.01.17 21:24:00 -
[1674] - Quote
The POS system really does need to be fixed. I feel bad for all the micromanagement that poor sods have to take care of just to keep the damn things from spitting mail at you. |
mkint
956
|
Posted - 2013.01.17 21:25:00 -
[1675] - Quote
+1 for not letting greyscale work on the new pos's once teams are assigned. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Count Necrosis
Sierra Solutions
0
|
Posted - 2013.01.17 21:25:00 -
[1676] - Quote
The reason I don't have a POS is due to the amount of crap I have to deal with to get the thing working. If it were more unified I'd consider making one. Terrible current mechanic. |
Celly Smunt
Viziam Amarr Empire
23
|
Posted - 2013.01.17 21:27:00 -
[1677] - Quote
Ivor Spacehopper wrote:Just get rid of PoS's altogether if the code is not gonna be sorted out
That would be like cutting off your right arm just because it went to sleep instead of waking it up and having it be useful again. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Silvonus
Future Corps Sleeper Social Club
13
|
Posted - 2013.01.17 21:27:00 -
[1678] - Quote
POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed: POS and other player controlled structures
Industry, production and group mining (ring)
Nullsec sovereignty
Corporation management
Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards. |
Krosu Ronuken
Exemplary Orphans
0
|
Posted - 2013.01.17 21:27:00 -
[1679] - Quote
Viva la EVE Renascence!
Look back at old mechanics. Make them amazing and relevant. Make the POS rework the first step on the path to a better EVE. |
Zine Kel'thet
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.01.17 21:28:00 -
[1680] - Quote
+1 For a POS Revamp.
Instead of thinking it's a waste of time to the majority of players, how about you make it worth the time to them instead. |
|
Nutbolt
Avalon Project Shadow Rock Alliance
70
|
Posted - 2013.01.17 21:29:00 -
[1681] - Quote
By fixing POSes you make me a happier CEO, which in turn makes the rest of my corp much happier as I stop bitching about them. So its suddenly not affecting 1 person, but 100 :)
|
Ion Breeze
Caldari Provisions Caldari State
2
|
Posted - 2013.01.17 21:29:00 -
[1682] - Quote
Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...
I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better... |
Levarr Burton
B0rthole Test Alliance Please Ignore
56
|
Posted - 2013.01.17 21:30:00 -
[1683] - Quote
As a long-term POS dweller, please prioritize POS updates over something I care less about. Even if it's just an update similar to the initial Crimewatch one. That is, something largely invisible to the player at the time, but which lays the groundwork for faster, more visible and radical progress. |
Emil Kosh
Mialto Corp The Last Chancers.
0
|
Posted - 2013.01.17 21:30:00 -
[1684] - Quote
CCP, Just admit you know POS mechanism is one of the worst piece of code you have ever written ... and fix it |
Mara Tessidar
Bat Country Goonswarm Federation
737
|
Posted - 2013.01.17 21:32:00 -
[1685] - Quote
Ion Breeze wrote:Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...
I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better...
I'd be happy with even that, as the art assets for those are pretty good. Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |
Ashen Spiral
Roving Guns Inc. RAZOR Alliance
5
|
Posted - 2013.01.17 21:34:00 -
[1686] - Quote
What's a sandbox without sandcastles?
Proper "housing" is a huge selling point for MMOs. Players want to be able to feel like they own a physical part of the universe. A "base" to call their own. The summer 2013 expansion should focus on this idea.
New starbases would be appealing for people in high sec, low sec, 0.0, and wormholes. Their uses should span across industry, PVE, and PVP. They would also go a long way towards creating real industry in 0.0. Modular starbases should be considered the ultimate solution for a whole slew of design issues, as well as being a major draw for new subscribers. Imagine an EVE trailer depicting a pirate corp who has recently invaded the protagonist's territory. The protagonist does something clever to find the pirate corp's secret modular starbase, then drives them out with a gang of his own corpmates in a surprise attack.
|
Matti Jokiwa
Infinite Covenant Tribal Band
0
|
Posted - 2013.01.17 21:34:00 -
[1687] - Quote
I always was extremely excited to hear about the modular pos system, but saddened to hear that it was canceled. Please hear the voices of your playerbase and take a look at it again. |
QT McWhiskers
Hard Knocks Inc.
74
|
Posted - 2013.01.17 21:35:00 -
[1688] - Quote
Being part of the "small percentage" i dont like being penciled out of the way. |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
19
|
Posted - 2013.01.17 21:35:00 -
[1689] - Quote
As an owner of 3 control towers, I really hope CCP will realize how important they are and give them some love.
And while we are on the subject, CCP would you please make it so offline POS's in high sec are either removed, or made so they can be picked up by anybody? High sec is absolutely littered with thousands of abandoned POS's. How about if they are offline for 30 days, they are sent to the owners hanger? or just repackaged, ready to be picked up by anybody. |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.01.17 21:37:00 -
[1690] - Quote
Ion Breeze wrote:Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...
I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better...
WTB: True Sansha POS that looks like a sansha battlestation!! |
|
silens vesica
Corsair Cartel
385
|
Posted - 2013.01.17 21:41:00 -
[1691] - Quote
The very first thing I want done:
Corporate roles management update: Make managing Corporate Roles not unlike managing an IT network.
- Permissions to resources are set in categories: "Look at"; "Use"; "Configure"; "Reset"
- Anything which can be done, any corporate action, and role, and resource (such as POS') has permsissions associated with it.
- Permissions can be bundled into sets.
- Sets can be assigned to Groups.
- Groups can contain Players.
This will allow very fine granularity of control over not only roles, but of access to and control over resources. This means less opportunity for massive corporate theft. It means you can assign a specific group of players specific and narrowly-defined roles without burdening them with other administrative headaches and without permitting low-level corp members access to high-priority resources.
That alone will make it possible to share the burden of POS administration with confidence and safety, not to mention making other aspects of Corp security potentially much tighter.
And yes, I understand that some CEOs and Directors will totally screw up their management. Too bad for them - CCP only need supply the tools. It's up to the player to use them effectively. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
nyogen
Lead Farmers Origin Kill It With Fire
1
|
Posted - 2013.01.17 21:42:00 -
[1692] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Fully supporting our leader.
2006 "small minority" player reporting in. I used to own a POS in LS, have lived around POS'es in 0.0, left when Aurum happened, returned to join a group of dedicated W-space players. I realize how much more the overdue promised revamp is needed.
This is just broken functionality, fixing it doesn't even need balancing and implications audit. Of course, a major revamp would be desirable and welcome but, in the meanwhile, please make it bearable for those in the "small minority" that are dependent on this old and broken system. |
warfreky
Clann Fian Transmission Lost
0
|
Posted - 2013.01.17 21:45:00 -
[1693] - Quote
My corporation and i live in a wh so pos's are basically the center of our life out there. so give them the love they deserve!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! there a whole damn community centered around them. |
Toterra
Agony Unleashed Agony Empire
56
|
Posted - 2013.01.17 21:48:00 -
[1694] - Quote
Personally I never use POSs. They are so flippin terrible I refuse. So yeah, it doesn't affect me.
Of course if they weren't so bad then maybe I would use them all the time.... |
okst666
GNADE Inc.
210
|
Posted - 2013.01.17 21:48:00 -
[1695] - Quote
x posrevamp [X] < Nail here for new monitor |
Altessa Post
Midnight special super sexy
8
|
Posted - 2013.01.17 21:49:00 -
[1696] - Quote
+1 for POS fix
POS are an important part of EVE. Even the smallest corp of losers dreams about having a POS.
Please, think about the use cases you would have as a POS owner in a corp and fix the security model. Allowing a POS to be a small market hub with restricted offerings would be a plus (e.g. different prices for different alliances/corps/standing). |
Callduron
160
|
Posted - 2013.01.17 21:49:00 -
[1697] - Quote
Eve is a game of long term goals and for many Eve players our aspirations involve some form of POS-based gameplay even if we're not currently running POSes.
T1 manufacturers may dream of a day when they become inventors.
High sec mission runners may be building up resources and skills to move out to nullsec and join the great wars over moon poses there.
Players may intend to go into unknown space where they'll be based in POSes. Not just for the fabled amounts of isk but we've also seen groups like Verge Of Collapse pioneer a new form of pvp based on raiding nullsec from W-space.
Now I'd particularly like to touch on Nullsec and the role of POSes there. Success in nullsec is currently based on ship to structure pvp and it's utterly dull. Deals are made before space is invaded and once you see a blue wall of, say, PL + Test + Raiden rolling towards you it's pointless to undock. Your "defence" is how boring they find it to kill all your structures.
Imagine a sov system that rewarded active defence without depending on it. 100 Drakes orbiting a defensive station that gives strong defensive bonuses to the ships outside it, enough to make blobs think twice. That's the game everyone in null wants, the game we could have if POSes are revised in the right way - so that player owned stations set up for close range ship support would encourage undocking to fight for your corner of the universe. |
Tecear
Posthuman Society
10
|
Posted - 2013.01.17 21:49:00 -
[1698] - Quote
As a "Small Minority" of eve players who wormhole this is ridiculous. You pour tons of development capacity into FW, Incarna, and bounty hunting but yet when it comes to use living in wormhole space (which was introduced in your most successful expansion ever) we remain neglected. I have seen corps destroyed by thieves which could of been prevented had POS'es been setup properly. I have to put up daily with a horrible age old system of living which significantly reduces my quality of game play. I speak for all of us living in POS'es when I say do not shelf this for another project! |
Nayadh
Exploration Frontier inc
30
|
Posted - 2013.01.17 21:50:00 -
[1699] - Quote
CCP, you don't want to make the POS rewamp ? Only little adjustments ? Well, do so then ! It's a good solution if you want to.. kill your game ;o |
Mereden
Space Lizards
9
|
Posted - 2013.01.17 21:52:00 -
[1700] - Quote
Another vote for spending time on POS rework - I've never managed one or set one up myself but every single time I move out to low or null sec they're the main coordination point for *everything*. Making them more capable, easier to manage and potentially adding smaller scale installations for individuals or small corps would make a huge difference to everyone other than those sitting in hisec spinning ships. |
|
Ertic
Sky Fighters Talocan United
0
|
Posted - 2013.01.17 21:54:00 -
[1701] - Quote
I too am the 'small minority' that uses the POS all the time. One thing I always liked about EVE is that you could 'own' even a small piece of something in the universe, but unfortunately that system doesn't really work very well. I found that Inferno was a less than earth moving expansion but found new hope in Retribution. Here is hoping that the spring expansion bring some much needed changes. So CCP, count my voice requesting 1) changes in the permission systems or 2) wholesale redesign of the POS system. |
Cheesy Feet
Reconfiguration Nation Transmission Lost
13
|
Posted - 2013.01.17 21:54:00 -
[1702] - Quote
+1 for moar POS lurv! |
Guillaume Maulerant
EVE University Ivy League
0
|
Posted - 2013.01.17 21:56:00 -
[1703] - Quote
PLEASE fix the POS mechanics. Start with some of Scrapyard Bob's ideas, move on to Keld's then other people's. I use POSes as a manufacturer (on alts) and the pain I feel even at one remove is too much. This should be a game, not a grind of setup and configuration. |
nightchild777
Demonic. Dominatus Atrum Mortis
1
|
Posted - 2013.01.17 21:56:00 -
[1704] - Quote
Please Please rework them. this is something a great many players feel need to be redone regardless if they post here or not.
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
327
|
Posted - 2013.01.17 21:56:00 -
[1705] - Quote
Matthew wrote:Firstly, I have no problem with the principle that we can't just wake up one morning and find a Modular POS solution has appeared fully-formed. I have an Embryo, here.. take it : POS REVAMP
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
LtCol Laurentius
Deep Core Mining Inc. Caldari State
113
|
Posted - 2013.01.17 21:58:00 -
[1706] - Quote
You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone?
Introducing EXODUS II; players moving out of NPC stations across the cluster and into new shiny, self-constructed homes. Basing out of NPC stations should primarily be attractive to newbies and when you are away from the game for longer periods.
Some brainstorming ideas (most of these can also be applied to current outposts):
A Player Owned Station (not structure) system that is modular and scalable - serving as anything from a personal home for a single player to an alliance level base star.
A minimum POS is a upgradable Command Module that provides power and CPU, which have a hangar, storage space and a captains quarters. A basestar could consist of multiple linked maximum upgraded command modules which provide massive amounts of power and CPU for a multitude of modules serving different functions.
NPC stations looses all level 4 and 5 agents. Level 1-3 only. Corps and alliances with sufficient standings can install level 4 (level 5 in low/null) agent modules on their POS for corp, alliance or public access. Access to those agents to be determined by standings to the POS owner in addition to the NPC corp operating the agent.
NPC stations looses all 50% refineries and only gets the 35% type. 50% refineries currently found in NPC stations can only be installed on POSes for corp, alliance or public access. The POS owner regulates the refining fees to be paid.
NPC stations keep their markets, but in addition you can install a market module on your POS for personal, corp, alliance or public access, making internal corp/alliance markets possible.
You can install research and manufacturing modules for personal, corp, alliance or public access. All research and manufacturing should be more efficient and cheaper on a POS than in a NPC station.
You can install office modules on your POS and rent them out to corporations (nice with an alliance level installation).The number of office spots at NPC stations should be reduced and rent increased.
If you want to keep your POS location a secret, it cannot contain any public module (market, office, refinery, laboratory, assembly array etc. set to public access), or any agent module. All poses with these services will show up in the overview.
This is what you can do with "generic" capbilities. I havenGÇÖt even touched new POS capabilities tailored for lowsec, nullsec or wormhole space. IGÇÖm sure there could be quite a few.
You should be able to anchor your POS anywhere in a solar system, making it possible to have thousands of POSes in a single system. You could take this opportunity to revamp the current moon mining mechanic as well.
You could allow players to cloak their POS (at the price of powering everything down) to avoid detection while on vacation for example. If someone has the bookmark to it, it can still be killed though. ItGÇÖs a gamble. Leave it uncloaked with powered-up defenses? Or cloak it and hope nobody have the bookmark and warps to it while you are away? |
Vibramycin
Pator Tech School Minmatar Republic
8
|
Posted - 2013.01.17 21:59:00 -
[1707] - Quote
sign me up for better POS's. If it takes multiple steps, so be it... let's start walking! |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
327
|
Posted - 2013.01.17 22:01:00 -
[1708] - Quote
Ashen Spiral wrote:What's a sandbox without sandcastles?
Proper "housing" is a huge selling point for MMOs. Players want to be able to feel like they own a physical part of the universe. A "base" to call their own. The summer 2013 expansion should focus on this idea.
New starbases would be appealing for people in high sec, low sec, 0.0, and wormholes. Their uses should span across industry, PVE, and PVP. They would also go a long way towards creating real industry in 0.0. Modular starbases should be considered the ultimate solution for a whole slew of design issues, as well as being a major draw for new subscribers. Imagine an EVE trailer depicting a pirate corp who has recently invaded the protagonist's territory. The protagonist does something clever to find the pirate corp's secret modular starbase, then drives them out with a gang of his own corpmates in a surprise attack.
THIS!!!! Sandcastles!!!!
also 1700 posts... reaching the 2000 in a single day soon... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Jysella Halcyon
Agony Unleashed Agony Empire
1
|
Posted - 2013.01.17 22:02:00 -
[1709] - Quote
I use POSes only rarely, usually as a meetup spot. Currently they aren't much more than that for me. I'm not an industrialist or a hole-dweller, nor do I have any boosting alts to park in a shielded safe spot. In their current form I have no reason to use a POS.
Give me a reason to want one.
More on-point, let me describe what it was that hooked me on this game. It was the perpetual nature of action. Players building empires, moguls bending the markets to their whims....A POS system that allows players to build their own homes, gives them something to protect - this would make me more likely to want a POS (which would of course require an alt to run it). |
Andski
GoonWaffe Goonswarm Federation
6381
|
Posted - 2013.01.17 22:02:00 -
[1710] - Quote
I'm hoping that the POS revamp actually takes place and the promised features actually make it into the game, rather than a Dominion-style implementation where completion never arrives and a lot of crucial aspects of the design are never seen on TQ. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
|
Frey Haklar
Exploration Frontier inc
1
|
Posted - 2013.01.17 22:03:00 -
[1711] - Quote
Towers need more love ! |
Bashar Hardin
Twisted Inc. Twisted.
7
|
Posted - 2013.01.17 22:03:00 -
[1712] - Quote
Aryth wrote:CCP should not consider POS in the realm of too large to do, or a Jesus feature, or something that needs to be spanned over 2 years. POS are something every player can engage in the use of, regardless of SEC status of their chosen home.
Give players their own little slice of EVE. Promote ownership, this hits all the magic marketing areas. Players that have ownership in something are far more likely to stay with the game. No one wants to use POS right now unless they have to, the interface is godawful, the benefits almost non-existent, and the ability to use it for anything that isn't better served elsewhere very limited.
If Crimewatch can get a team dedicated to it, I see no reason POS shouldn't.
Allucia Darkcreft wrote: POSs represent what I believe to be the most unique aspect of EVE and one of its biggest potential selling points. The PVP aspects of EVE are well known to outsiders, but that you can own your own piece of the game world is something that largely exists only in the minds of outsiders as an element of SWG. I had no idea you could own your own chunk of space until I had already subscribed, and I would bet quite a great deal of money that if non-subscribers knew about POSs, and they were given the time in the limelight with a solid update, that a HUGE chunk of new players would come onboard. This would be especially true if the POS gameplay could offer newer players a way to manage a smaller base in high sec; something simple but something to call their own.
Full (excellent post imo) post here https://forums.eveonline.com/default.aspx?g=posts&m=2475140#post2475140
With another post I read but CBA trawling to find that makes the point that all other MMOs give you the opportunity to have a residence all of your own. Be it a house, castle tower or superhero headquarters a sense of ownership invests you in the game. I would argue only more so if this then came under threat, as it would eventually have to (this being Eve and all).
How would this be implemented? No idea tbh. with 350k subs and 3 chars per sub those moons are going to dry up fast. Planets are reserved for Dust and NPC governments and Megacorps. Another post mentioned small anomalies in space (not quite comet mining or such but say, an asteroid composed entirely of just worthless rock, hollow it out and put some doors on it. That sort of thing). Maybe an ambitous (NPC) Megacorp, recognising the population rise in capsuleers, starts to put up orbital infrastructure to power smaller POS residences in highsec.
The point is I feel these posts I quoted above (and others in this thread) have legs enough to to be worth pursuing with regards to ownership and then onwards towards providing more incentive for CCP to go ahead with the brand new, ground up, base code. It will bring in more subs
(I may be getting off the point of this thread a little too much here but let's face it, I just want less work for my WH POS and more usability to employ more corpies safely for my corp ) |
Aloe Cloveris
The Greater Goon Clockwork Pineapple
100
|
Posted - 2013.01.17 22:04:00 -
[1713] - Quote
Yep, as the de facto alliance POS lackey, I strongly support this good thing. Dealing with POS (as well as that byzantine role management UI) is objectively the worst element of this game. There's good mental health reasons why no one else in alliance has attempted to wrap their head around this overly complicated bullshit UI, so I'm basically stuck with this ****** job forever. What fun! |
Fish Alabel
A Big Enough Lever
15
|
Posted - 2013.01.17 22:04:00 -
[1714] - Quote
fix pos. i want to make space dicks out of modular poses :P |
J3ssica Biel
Fatal Ascension
31
|
Posted - 2013.01.17 22:04:00 -
[1715] - Quote
buttes |
Jack Lagoon
Northstar Cabal Fatal Ascension
7
|
Posted - 2013.01.17 22:04:00 -
[1716] - Quote
POS logistics suck, we as POS managers demand reform of the system or we shall strike! |
BlueCommander1
Interwebs Cooter Explosion Fatal Ascension
3
|
Posted - 2013.01.17 22:05:00 -
[1717] - Quote
+1 for POS changes |
Apollo307
Crytek Dynamics
0
|
Posted - 2013.01.17 22:05:00 -
[1718] - Quote
Fix the pos. it need work, can u also do more on the next expansion pls. |
sembur
Adhocracy Incorporated Adhocracy
2
|
Posted - 2013.01.17 22:05:00 -
[1719] - Quote
I have immense professional sympathy for where CCP is coming from here.
I always saw the interlocking building block vision as highly ambitious and fraught with risks. But you eat an elephant one bite at a time.
We have been given the ability to name the components and arrays. That was a baby step, but it made a significant improvement in the player experience. Granted it came as part of the amelioration of the disruptions from Unified Inventory, but that demonstrates again how Player Owned Structures touch everything in this game. All Tech 2, Tech 3, combat booster industry depends on them (the user experience for reactions really wants your attention), and that discounts their use as shelter in all security of space which as has been pointed out drives conflict and generates content.
Please prioritize taking the next step, now.
|
Dakii
Eve Ship Building Inc. Fatal Ascension
0
|
Posted - 2013.01.17 22:06:00 -
[1720] - Quote
ccp please get to work on this..... thanks |
|
Fonac
Imperial Academy Amarr Empire
9
|
Posted - 2013.01.17 22:06:00 -
[1721] - Quote
Having done extensive POS, reactions in the past.. i can only say one thing; GET THAT REVAMP DONE!..
Doing it weekly made me not log in, at the end...
Thinking about alliance logistic people doing it DAILY make my sweat turn to the purest of salt....
POS's can be an awesome addition to the game, this is not only a revamp for the people that currently use it(WH people this message much hurt from CCP) .... But also for the average joe, which might get into this sorta thing if it became easire and better to use.
This revamp MUST happen, right now it's a joke beyond believe. |
Apothne
EVE University Ivy League
0
|
Posted - 2013.01.17 22:07:00 -
[1722] - Quote
Please, please, PLEASE work on the POSs. |
Ravcharas
GREY COUNCIL Nulli Secunda
199
|
Posted - 2013.01.17 22:09:00 -
[1723] - Quote
I would like it very much if ccp focused on better poses, and I would also like it very much if we could have a more appropriate pos deployment ship than the two and a half bil Rorqual.
I think that would be just aces. |
Eric Xallen
The New Era C0NVICTED
15
|
Posted - 2013.01.17 22:10:00 -
[1724] - Quote
Please look at fixing POSes in detail! they are so painful to use yet so critical in nullsec and wormhole life. We don't like punishing people by making them manage them! |
Ronan Connor
62
|
Posted - 2013.01.17 22:11:00 -
[1725] - Quote
One quick win could be to make arrays "upgrade-able" like PI stations. Like an invention array can be upgraded up to 10 times of a single array. Should be downgrade able as well. Doing so you dont have 8 research arrays to fill or 6 assembling arrays.
Also make a pos useable by everyone in an alliance if roles are provided.
Slots like for copy and invention should be able to be offered for a fee at an office in the system. For that all the needed resources should stay in your hangar and the arrays should work only like a "cloud computer" for calculations.
Thats what i got while only quickly thinking of some immediate actions you could take. |
Aloe Cloveris
The Greater Goon Clockwork Pineapple
101
|
Posted - 2013.01.17 22:11:00 -
[1726] - Quote
CCP eat the eggs. |
Dracvlad
Taishi Combine Saints Amongst Sinners
35
|
Posted - 2013.01.17 22:11:00 -
[1727] - Quote
To be blunt, I see the proposed POS system as the only thing that is likely to keep me in game, at this point I have given up on living in Sov 0.0 under the current system because its just not possible to play smart or under the radar and you are just picked off. So having the proposed POS which could be put anywhere with a stealth mode, that could jump out and be modular to suit your needs and have proper security really excited me, because I could operate in 0.0 without sov, this gave me something to continue playing Bottom up changes that enable people to do things themselves or in small groups are what is going to make 0.0 work again for smaller entities. Please do it, its really important and make sure you include the abilities I just mentioned... |
Dersen Lowery
Laurentson INC StructureDamage
312
|
Posted - 2013.01.17 22:12:00 -
[1728] - Quote
Thanks to the CCP devs for posting.
Given the options posted by Two Step, I'd argue that, ASAP:
1) have a team work on blunting the sharpest and pointiest bits of POS interaction, including corp roles and asset management; 2) have another team work on a clean-sheet redesign, building off one of the existing proofs of concept.
Both will be done when they're done. I'm happy to leave that determination to CCP. But given the sheer scope of a total reworking, the time to start on it is now.
I hope this thread has demonstrated that, as infuriating as they are, POSes are not a curiosity that's only important to a minority of the population. This needs to happen, and the sooner we know that there are actual teams in place doing the work, the happier we'll all be. |
Zagdul
Clan Shadow Wolf Fatal Ascension
1278
|
Posted - 2013.01.17 22:13:00 -
[1729] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
It's pretty much a no-brainer.
Go look at the "beating a dead horse" thread and implement everything in it.
You're done. Dual Pane idea: Click!
CCP Please Implement |
Acki
EVE University Ivy League
0
|
Posted - 2013.01.17 22:13:00 -
[1730] - Quote
I'd be interested in POS. |
|
Zyrbalax III
Goldcrest Enterprises
60
|
Posted - 2013.01.17 22:13:00 -
[1731] - Quote
LtCol Laurentius wrote:You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone?
Introducing EXODUS II; players moving out of NPC stations across the cluster and into new shiny, self-constructed homes. Basing out of NPC stations should primarily be attractive to newbies and when you are away from the game for longer periods.
Some brainstorming ideas (most of these can also be applied to current outposts):
A Player Owned Station (not structure) system that is modular and scalable - serving as anything from a personal home for a single player to an alliance level base star.
A minimum POS is a upgradable Command Module that provides power and CPU, which have a hangar, storage space and a captains quarters. A basestar could consist of multiple linked maximum upgraded command modules which provide massive amounts of power and CPU for a multitude of modules serving different functions.
NPC stations looses all level 4 and 5 agents. Level 1-3 only. Corps and alliances with sufficient standings can install level 4 (level 5 in low/null) agent modules on their POS for corp, alliance or public access. Access to those agents to be determined by standings to the POS owner in addition to the NPC corp operating the agent.
NPC stations looses all 50% refineries and only gets the 35% type. 50% refineries currently found in NPC stations can only be installed on POSes for corp, alliance or public access. The POS owner regulates the refining fees to be paid.
NPC stations keep their markets, but in addition you can install a market module on your POS for personal, corp, alliance or public access, making internal corp/alliance markets possible.
You can install research and manufacturing modules for personal, corp, alliance or public access. All research and manufacturing should be more efficient and cheaper on a POS than in a NPC station.
You can install office modules on your POS and rent them out to corporations (nice with an alliance level installation).The number of office spots at NPC stations should be reduced and rent increased.
If you want to keep your POS location a secret, it cannot contain any public module (market, office, refinery, laboratory, assembly array etc. set to public access), or any agent module. All poses with these services will show up in the overview.
This is what you can do with "generic" capbilities. I havenGÇÖt even touched new POS capabilities tailored for lowsec, nullsec or wormhole space. IGÇÖm sure there could be quite a few.
You should be able to anchor your POS anywhere in a solar system, making it possible to have thousands of POSes in a single system. You could take this opportunity to revamp the current moon mining mechanic as well.
You could allow players to cloak their POS (at the price of powering everything down) to avoid detection while on vacation for example. If someone has the bookmark to it, it can still be killed though. ItGÇÖs a gamble. Leave it uncloaked with powered-up defenses? Or cloak it and hope nobody have the bookmark and warps to it while you are away?
^^ This. Exactly this. CCP please start work on modular scalable POS system. Start with the smallest with limited functionality / avaialble modules but with a clear roadmap for what you intend to put in as potential functionality when all's done. Keep existing POSes as well until there's enough scale to replace the old ones. Keep building the new POSes up until they can also replace outposts. I don't use POSes at the moment but would love to have my own personal (small) home in space.
At over 1700 posts so far no-one's going to read this, so just another vote but every one counts...
Z3 |
NenYim
Garoun Investment Bank Gallente Federation
7
|
Posted - 2013.01.17 22:14:00 -
[1732] - Quote
id LOVE to see more ppl using a POS, but until they get worked on its like what came first the chicken or the egg. ppl cant use pos's as they are and cant/wont use them till they are fixed so what comes first? ppl using them or pos's been fixed?
i say fix the problem u have had 4 over 4 years! PS, i don't care if it takes 3/4 expansions 2 complete... but it need 2 start SOON! |
WilliamMays
Stuffs Inc.
53
|
Posted - 2013.01.17 22:15:00 -
[1733] - Quote
Anybody who thinks POS users are a small percentage of eve players needs their head checked. At the same time, the POS revamp as a whole is far to massive; it must be broken up into small chunks of work spread over multiple releases.
Start with the basics, the low hanging fruit, stuff that easily fits into either version of POSes. We don't immediately need a docking module, cap ship mooring, POS jump drives, or the huge POS city, all great ideas that have been discussed by players and Greyscale. A smaller, more doable chunk would be to build the new tower itself and a few modules that don't require a shield to be usable, such as SMA, CHA, assembly arrays, mobile labs, cyno becons, jump bridges, guns and ECM stuff. This would allow players to put up a ratting tower to hold ammo, loot, swap out ships (safe up in an old POS when necessary); industrialists can research and build without the shield too. JBs and cyno beacons might be a little more iffy, since those towers are often alliance used safe spots; but the idea here is to put stuff in the game and let players use it. A mining tower would still be difficult, since there is nowhere to siege a rorqual without the shield; leave that for later.
CCP and players only need a starting point, something fairly small that we can put to use. This will give players and Devs something they can experience and learn where we want to go next. |
GeoffWICE
Grey Nomads Combat Mining and Logistics
53
|
Posted - 2013.01.17 22:16:00 -
[1734] - Quote
Adding my Support for POS revamp.
last I checked POS's are in high sec, low sec, 0.0 and WH so exactly how does that not afect like every one?
also thinking about theams for next expansion.
pos rework required. corp management rework rocks/ice auto respawn so not requiring downtime
theam: ... establishment? sorry best i could come up with
|
silens vesica
Corsair Cartel
386
|
Posted - 2013.01.17 22:16:00 -
[1735] - Quote
silens vesica wrote:The very first thing I want done: Corporate roles management update: Make managing Corporate Roles not unlike managing an IT network.
- Permissions to resources are set in categories: "Look at"; "Use"; "Configure"; "Reset"
- Anything which can be done, any corporate action, and role, and resource (such as POS') has permsissions associated with it.
- Permissions can be bundled into sets.
- Sets can be assigned to Groups.
- Groups can contain Players.
Forgot to mention:
Seriouisly - just go talk to your IT folks - they'll be able to easily explain how it's done and the philosophy behind it. This alone would make the current incarnation of POS' very much easier to bear. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Yorinar
Tactical Soldiers Nulli Secunda
1
|
Posted - 2013.01.17 22:16:00 -
[1736] - Quote
I don't care if you do nothing else. Make POS's worth a damn and not a nightmare to maintain. They should be the center of nullsec life. Not an afterthought. |
Ammzi
Infinite Covenant Tribal Band
1295
|
Posted - 2013.01.17 22:22:00 -
[1737] - Quote
POS should be one of the highest top priorities on CCP's desk,
right
now quote CCP Spitfire
"Hello Im Blue,"
|
Seamus Donohue
EVE University Ivy League
31
|
Posted - 2013.01.17 22:22:00 -
[1738] - Quote
CCP Gargant wrote:Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard. Thank you, we appreciate this.
While I do not work with Player-Owned Starbases, myself, I have been given to understand the following:
1) The fraction of the playerbase that actually works with the Starbase interface is so small precisely because working with it is so mentally painful. The more you improve the POS feature, the more players that will begin directly engaging it on a regular basis.
2) Starbases are important to Tech 2 industry and Player Sovereign logistics (because of jump bridges) and utterly indispensable to Tech 3 industry (on account that Reverse Engineering must take place at a Starbase module) and wormhole dwellers (on account that a w-space corporation has no other place to store stuff long-term).
3) Consequently, because of the above points, while the fraction of the playerbase that actually works with the Starbase interface is small, the spillover benefits to other players who work with POS managers would be considerable if you can make POS management significantly less painful. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |
Pelea Ming
Prostitutes Are Always Wlling
3
|
Posted - 2013.01.17 22:26:00 -
[1739] - Quote
Considering I have personally known well over 100 corporations between null sec, wormholes, and yes, even high sec, that use poses, and have used them myself, I agree that something needs to be fixed! CCP does NOTHING but ***** about how wormholes aren't being properly populated and exploited, and the biggest[/] reason for this is the fact that POSes, as they now stand, require too much attention, research, effort, work, etc to [b]try to keep them relatively secure (compared to stations, or even the modular eggs) from corp thieves and all, and to have all that effort fail at a MUCH higher rate then the other to consistently FORCES this that CCP does want to change to NOT change.
CCP, get off your asses, and instead of complaining your player base isn't living up to your expectations, run your game as fits your player base!
make changes to POSes! |
Nylaklerk
Merch Industrial Goonswarm Federation
0
|
Posted - 2013.01.17 22:28:00 -
[1740] - Quote
I am in favor of a POS revamp. |
|
GeoffWICE
Grey Nomads Combat Mining and Logistics
53
|
Posted - 2013.01.17 22:28:00 -
[1741] - Quote
silens vesica wrote:silens vesica wrote:The very first thing I want done: Corporate roles management update: Make managing Corporate Roles not unlike managing an IT network.
- Permissions to resources are set in categories: "Look at"; "Use"; "Configure"; "Reset"
- Anything which can be done, any corporate action, and role, and resource (such as POS') has permsissions associated with it.
- Permissions can be bundled into sets.
- Sets can be assigned to Groups.
- Groups can contain Players.
Forgot to mention: Seriouisly - just go talk to your IT folks - they'll be able to easily explain how it's done and the philosophy behind it. This alone would make the current incarnation of POS' very much easier to bear.
this!
as a network admin myself, this would be awsome.
just incase you cant be bothered asking you IT people here it is.
A G DL P
http://en.wikipedia.org/wiki/AGDLP
converted to EVE speak.
corp members corp groups/aliance groups station/pos groups permissions |
Zel Hashred
Prostitutes Are Always Wlling
0
|
Posted - 2013.01.17 22:29:00 -
[1742] - Quote
Pelea Ming wrote:Considering I have personally known well over 100 corporations between null sec, wormholes, and yes, even high sec, that use poses, and have used them myself, I agree that something needs to be fixed! CCP does NOTHING but ***** about how wormholes aren't being properly populated and exploited, and the biggest[/] reason for this is the fact that POSes, as they now stand, require too much attention, research, effort, work, etc to [b]try to keep them relatively secure (compared to stations, or even the modular eggs) from corp thieves and all, and to have all that effort fail at a MUCH higher rate then the other to consistently FORCES this that CCP does want to change to NOT change.
CCP, get off your asses, and instead of complaining your player base isn't living up to your expectations, run your game as fits your player base!
make changes to POSes!
I like and agree with this one |
Celly Smunt
Viziam Amarr Empire
23
|
Posted - 2013.01.17 22:30:00 -
[1743] - Quote
Silvonus wrote:POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed:
POS and other player controlled structures
Industry, production and group mining (ring)
Nullsec sovereignty
Corporation management
Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards.
dammit... that's a GOOD post
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Andski
GoonWaffe Goonswarm Federation
6383
|
Posted - 2013.01.17 22:30:00 -
[1744] - Quote
In two short years playing this game, I've done more with POS than I care to speak about. I've set up staging POS, tech mining POS, deathstars and dickstars, etc and the only thing I haven't done is set up a reaction farm, because it makes me want to gouge my eyes out. Believe me when I say that I don't do it out of enjoyment, because it isn't enjoyable, but simply because somebody needs to do it. Having to pan the camera around to move green boxes into place is miserable and that needs improvement. I can tolerate the two 30 minute timers for putting up a large tower, since I can just set a stopwatch, but having to place each little green box for each gun in place, fly up to each group of guns to shove ammo into them (hope you're using lasers with T1 crystals) prior to onlining is a bit ridiculous. You're talking about spending 2-3 hours on a single large tower setup.
And then there's the fact that POS guns don't pose a threat of any sort to supercaps, a few of which will defang a full deathstar POS in minutes. Then comes more fun: bringing in carriers WITH UNBONUSED HULL REPS to fix everything up and having to online everything once again. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
The Zerg Overmind
Rule Reversal Dec Shield
622
|
Posted - 2013.01.17 22:31:00 -
[1745] - Quote
+1 for module POSes Burn Highsec Griefers |
Akyla Dey
Future Corps Sleeper Social Club
48
|
Posted - 2013.01.17 22:32:00 -
[1746] - Quote
87 pages right now...
CCP, have you noticed that no one's in here saying "you know what, I think it's fine", or "I'd rather you work on something else instead"? Even with the Unified Inventory debacle, there were proponents of it from the player base. Most every major issue that's come up in this game has had people on both side. This one does not. There may be people that don't care or that it doesn't affect, but everyone who uses POSs, even tangentially or on a limited basis is in favor of this. Please take note. |
Hedion's oracle
Shark Enterprises
43
|
Posted - 2013.01.17 22:33:00 -
[1747] - Quote
The POS's ,fix them Error: Working As intended |
mynnna
GoonWaffe Goonswarm Federation
278
|
Posted - 2013.01.17 22:35:00 -
[1748] - Quote
Andski wrote:In two short years playing this game, I've done more with POS than I care to speak about. I've set up staging POS, tech mining POS, deathstars and dickstars, etc and the only thing I haven't done is set up a reaction farm, because it makes me want to gouge my eyes out. Believe me when I say that I don't do it out of enjoyment, because it isn't enjoyable, but simply because somebody needs to do it. Having to pan the camera around to move green boxes into place is miserable and that needs improvement. I can tolerate the two 30 minute timers for putting up a large tower, since I can just set a stopwatch, but having to place each little green box for each gun in place, fly up to each group of guns to shove ammo into them (hope you're using lasers with T1 crystals) prior to onlining is a bit ridiculous. You're talking about spending 2-3 hours on a single large tower setup.
And then there's the fact that POS guns don't pose a threat of any sort to supercaps, a few of which will defang a full deathstar POS in minutes. Then comes more fun: bringing in carriers WITH UNBONUSED HULL REPS to fix everything up and having to online everything once again.
This man? He's one of those enablers a POS revamp would help, and by helping him, help the rest of us. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
IrJosy
Club 1621 Goonswarm Federation
16
|
Posted - 2013.01.17 22:37:00 -
[1749] - Quote
Akyla Dey wrote:87 pages right now...
CCP, have you noticed that no one's in here saying "you know what, I think it's fine", or "I'd rather you work on something else instead"? Even with the Unified Inventory debacle, there were proponents of it from the player base. Most every major issue that's come up in this game has had people on both side. This one does not. There may be people that don't care or that it doesn't affect, but everyone who uses POSs, even tangentially or on a limited basis is in favor of this. Please take note.
This affects EVERYONE. Every Null sec player has used a PoS for staging. EVERY wormholer has used a PoS to live out of. (almost) Every tech 2 module/ship is invented in a PoS. Every player has purchased a ship/module created from a BPO/C that was more than likely researched in a PoS. PoS are used and have a HUGE affect on just about every aspect of the game. |
David Matsuda
EVE University Ivy League
0
|
Posted - 2013.01.17 22:38:00 -
[1750] - Quote
POSes directly or indirectly affect so many player groups and aspects of life in New Eden it's hard to think of anyone who wouldn't benefit immensely from a complete overhaul. I completely agree with the majority of posters in this thread - start with the low hanging fruit, work on it in the background, iterate and introduce new features as gradually as you must, but please do it. There's enough material in there for a full themed expansion, and it would be one of the better ones at that.
I have read this forum every day for two years now, and this is seriously the first issue important enough to post for. |
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2208
|
Posted - 2013.01.17 22:38:00 -
[1751] - Quote
Adding a few notes about why POS numbers might look like they do and why it's a bad idea to judge based on that:
1) POS's are a corp level asset. ...so I can't just set up a POS of my own accord if I'm in another corp. By design, there will be far fewer people interfacing with POS's in the logs... however everyone in the corp benefits in some way from a corp POS.
2) POS's are a pain in the a** to set up and maintain. Now, the IDEA of a POS is awesome! I still remember first going into nullsec being guided by the hand by a snigg vet and led to their little pirate gate camper POS waypoint. "This is a safe-safe spot." bookmark it." So we have our own secret base in a system with no stations?! That's awesome! Now that I know how to set them up, I know I don't want to bother with it. Too much hassle and too much risk of being killed by my own creation. This turns off a lot of would-be POS owners.
3) The differences between "my" POS and "A" POS are negligible.
4) Need sov to anchor.
There are a lot of would-be POS owners out there that haven't set one up simply because of the above issues. Fix even a few things and you'll see the number of POS owners rise. Everyone wants their own station... they just don't want a busted up buggy time-sink. See "small holding".
|
Mochodan Jawbone
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.17 22:40:00 -
[1752] - Quote
M-POS + 1 |
Tanzor
Lead Farmers Kill It With Fire
2
|
Posted - 2013.01.17 22:41:00 -
[1753] - Quote
Adding my name to the petition to fix PoS's
Lots of good idea here on how to improve them and make them more manageable.
+1 for the security fixes. We've all heard the stories of people cleaning out PoS's based on the poor implementation of roles and such.
IMHO a small amount of work by CCP could reap big rewards.
Dear CCP: Don't disregard this issue because you believe it only affects a "small minority". Think of it as a chance to improve something that would make it worthwhile enough that the "majority" will begin to use it and sing your praises for addressing. |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
392
|
Posted - 2013.01.17 22:43:00 -
[1754] - Quote
OI!
Capsuleers!
What do you think this is? GD?! Kick Heim... MATE |
The Djentleman Paulson
Dreddit Test Alliance Please Ignore
110
|
Posted - 2013.01.17 22:44:00 -
[1755] - Quote
please fix poses they are obnoxious |
Celly Smunt
Viziam Amarr Empire
25
|
Posted - 2013.01.17 22:46:00 -
[1756] - Quote
Ion Breeze wrote:Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...
I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... as long as the functionality changes for the better...
Why not add some immersion and backstory into it by allowing some explorer to locate an older structure that has (insert component here) still attached to it that while damaged, could be made functional again for use with the new POS system? reverse engineered or something or even just a forgotten vault that contained a modular station component BPO or BPC, you know, something to get explorers into it too. special data cores or schematics that allow a POS platform to be built with a fluidic type interconnect mechanism so that modules can be placed in different locations without some type of wiring nightmare to get the lights on in the thing.
someone mentioned exploring into Jovian space recently in an unrelated thread, so what would be wrong with someone (not a single person of course cause that would be daft) actually managing to make it to Jove space and unlocking the secrets of their stations? bringing back a small piece of tech that revolutionizes the way our POSes are today?, something that makes us able to live in our own place in space.
if not a someone?, how about a corp?, an NPC corp makes a wonderful breakthrough, ect ect and is willing to share the tech with all of EVE. There are almost no boundaries or limits to where that storyline could lead and to the effect it would have or "could" have on all aspects of life in New Eden.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Doc Fury
Furious Enterprises
1014
|
Posted - 2013.01.17 22:46:00 -
[1757] - Quote
It's as if... they don't play...their own...GAME!
/you will read this in Shatner's voice
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Lord Zim
2282
|
Posted - 2013.01.17 22:47:00 -
[1758] - Quote
Andski wrote:In two short years playing this game, I've done more with POS than I care to speak about. I've set up staging POS, tech mining POS, deathstars and dickstars, etc and the only thing I haven't done is set up a reaction farm, because it makes me want to gouge my eyes out. I keep thinking of setting up a reaction farm, and I keep having flashbacks from the last time I set some up, and I just end up wanting to biomass my character instead, it's that bad.
Kind of the same goes for the PI interface, but that's another issue for another 100+ page thread when CCP manages to go "it only affects a small portion of the playerbase". Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Kenneth Skybound
Gallifrey Resources
48
|
Posted - 2013.01.17 22:49:00 -
[1759] - Quote
Yes! A thousand times YES!
Poses have so many issues. Security. Usage rights. Tedium in installation. Storage. Click Fests.
Poses need improving. They are our homes - who'd choose to live in a broken home where the toilet only flushes when there's a prime number of plug sockets turned on? That's what it's like! |
Relgast
Losi Laboratories
5
|
Posted - 2013.01.17 22:50:00 -
[1760] - Quote
WH life and POS's are my most important aspects of eve. I have been sticking around mainly to see POS's revamped. Please ccp, dont let us down! |
|
Mara Tessidar
Bat Country Goonswarm Federation
740
|
Posted - 2013.01.17 22:52:00 -
[1761] - Quote
It's not like CCP won't redo game mechanics that affect literally nobody prior to the new expansion: What the hell did Retribution fix? Oh, right, the bounty system not a single goddamn person used. Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |
Zallith
Easy Co. Fatal Ascension
0
|
Posted - 2013.01.17 22:53:00 -
[1762] - Quote
I have put up and taken down a POS or two in my time, and let me tell ya its about the most un friendly and out dated system left in eve. The whole system really needs an overhaul. |
Pandorium9
Pandorium Prime The CodeX Alliance
29
|
Posted - 2013.01.17 22:54:00 -
[1763] - Quote
Please fix the POS's.
Thanks |
Lisa Longbow
0
|
Posted - 2013.01.17 22:54:00 -
[1764] - Quote
/signed
Here's what should be done:
1. Fix current POS security issues 2. Start working on the M-POS
With part 1., you get all the time you need to do part 2., nuf said. |
D'go Jahn
EVE University Ivy League
6
|
Posted - 2013.01.17 22:54:00 -
[1765] - Quote
+1. Aside from Sov and Outposts, a POS is probably the only accessible thing in New Eden that gives players a sense of ownership. In W-Space POS's are homes, in Null POS's are customizable logistics; In Low-sec and in Hi-sec POS's are a bit of both.
These little phallic temples affect every area of New Eden and could be made to attract or at least titillate the new player base. We want this change and it wouldn't be hard to market. "Your place among the starts..." or somesuch. |
Regan Rotineque
Rl'yeh Interstellar Ltd. Lawful Insanity
66
|
Posted - 2013.01.17 22:55:00 -
[1766] - Quote
Here is a thought
Why not leave the existing POS alone..... Don't fix one damn thing with them
Instead focus on building the new feature/modular concept - why spend any time on flogging the old dead horse.
Then over time the old POS will be replaced as ppl flock to the new structures.....then CCP can retire the old POS at a later date.
I can imagine that CCP is fearing a "What the hell do we do with the old ones" issue, I think people would just be so damn happy to get the new ones they would gladly immolate the old ones.
He's dead Jim!
Let's have a POS blow up party in Jita.....jettison your old POS and people can blow those up.
~R~ |
Esrevid Nekkeg
Justified and Ancient
177
|
Posted - 2013.01.17 22:56:00 -
[1767] - Quote
I could quote most posters above me and type something beneath it like 'This!!' or 'Agreed'. I don't do it because my post would be 88 pages long. Says a lot don't you think CCP? All those pages in 1 day?
To keep it a bit shorter: If you are not already doing so, start working on the POS system. Take one step at a time and DON'T STOP till it is done. Fix POS's. Please? Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|
Nair Alderau
EVE University Ivy League
55
|
Posted - 2013.01.17 22:58:00 -
[1768] - Quote
Akyla Dey wrote:87 pages right now...
CCP, have you noticed that no one's in here saying "you know what, I think it's fine", or "I'd rather you work on something else instead"? Even with the Unified Inventory debacle there were proponents of it from the player base. Most every major issue that's come up in this game has had people on both sides. This one does not. There may be people that don't care or that it doesn't affect, but everyone who uses POSs, even tangentially or on a limited basis is in favor of this. Please take note.
Quoted with emphasis.
|
Egsise
Frozen Dawn Academy Arctic Light
0
|
Posted - 2013.01.17 22:59:00 -
[1769] - Quote
CCP there are many of us who you can't see in dscan or in local, please fix the POS issues, it is my only home. |
Enta en Bauldry
EVE University Ivy League
1
|
Posted - 2013.01.17 22:59:00 -
[1770] - Quote
Silvonus wrote:POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed:
POS and other player controlled structures
Industry, production and group mining (ring)
Nullsec sovereignty
Corporation management
Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards.
This post reflects my thoughts. |
|
Iosue
Black Sky Hipsters
143
|
Posted - 2013.01.17 22:59:00 -
[1771] - Quote
i'm definately in support of POS's finally getting reworked. this serves to benefit many players from large null sec alliances to WH dwellers to solo hi-sec researchers. additionally, doing this in the right way may encourage players that have never considered owning and operating a POS to do so. Please do this CCP!!
If anything, the theme for the next few expansions should be PLAYER OWNED STRUCTURES. Don't stop with the current abilities of POS's, why not add additional modules that allow us the customize our POS's. They could be a space restaurant, neon sign, living quarters or a bar that allows us the ability pimp our POS. These don't even have to effect game play but could allow players to express a little creativity. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2208
|
Posted - 2013.01.17 23:00:00 -
[1772] - Quote
A POS should be able to grow up to be an outpost.
~ 'nother side note.
|
Relgast
Losi Laboratories
5
|
Posted - 2013.01.17 23:00:00 -
[1773] - Quote
Thinking about this more... Ok. Ill bite. Lets say ccp is right, and pos's are a minor feature in the game. Then remove them completely. In tonights downtime delete them all. And if ccp is right, there wont be many support calls. It will be fine.
Seriously CCP. Dont make another one of these kinds of mistakes.
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
179
|
Posted - 2013.01.17 23:05:00 -
[1774] - Quote
Im sorry but after I read the entire 100+ pages of the CMS meeting, my understanding is that due to the way releases will now be produced (by themes were CCP will try to touch different areas of the game) POSes might not be touched if the theme is not around that area or only be touch very lightly here and there, what means it can take the next 10 years before the POSes can be in a proper playable state !!!
For years POSes are in the table and for years CCP has been pushing them to the next expansion and CCP fails to deliver.
NO MORE! I sick of this bullshit.
You say "a new POS will take an entire expansion resources to make, sorry we can't dedicate 6 months of work only for this, not for a so small number of people",
OK!
I understand your position and I respected it, from a business point of view I would do the same, put all my chips on a number is crazy! You want to do it by steps. Fine!
But them I want you to make a deal with me, to compromise, to put it on writing and sign with blood, because Im sick of being lie too, of playing with my expectations.
1 - No more delays, whatever theme expansion who have in the next 2 years, POS fixes, revamping, art will be on it. 2 - In 2 years from now we will have at least address 80% of all the POS problems reported to date. 3 - I will release information and I will discuss with the community all POS fixes, priorities, modifications, improvements and game play I pretend to do/change on each release in a similar way I do it when I balance a ship.
CCP Seagull (please sign here)
_________________________
CCP Unifex(please sign here)
_________________________ Allow us to change characters of the same account without the need to logout and put the password again. |
Nicol Caius
Black Sky Hipsters
5
|
Posted - 2013.01.17 23:05:00 -
[1775] - Quote
Silvonus wrote:POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed:
POS and other player controlled structures
Industry, production and group mining (ring)
Nullsec sovereignty
Corporation management
Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards.
couldn't have said it better myself!! |
Jeune
The Kairos Syndicate Transmission Lost
5
|
Posted - 2013.01.17 23:05:00 -
[1776] - Quote
I'm torn on this issue now. On the one hand we have the opportunity to greatly improve a set of systems in DIRE need of attention. The chance to fix something that affects High, Low, Null and W-space as well as aspects of industry and PvP. On the other we have the potential to completely screw up something that is working... even if it is a PITA and makes the game miserable for many players.
I realize some people have grand schemes for POS's, but it's not necessary to jump straight to the modular-docking-games-enabled-elitist-no-POS's-below-C5 monstrosity that some have proposed. More granular access control would make the game more tolerable for many people. Not only the administrators of POS's, but the other residents as well. No... it's still not a simple request, but... if you wanted simple you shouldn't have endeavored to make the world's largest single-shard MMO.
Most of us (POS users) realize that we're not the majority in EVE, but we are easily the most influential.
What you decide to do with POS design and management not only influences the future of your creation, but your reputation as competent, innovative, and responsive game developers.
Thank you for a great game. Here's hoping you make it even better. |
Jean Leaner
Grim Determination Nulli Secunda
71
|
Posted - 2013.01.17 23:08:00 -
[1777] - Quote
No one cares that you're "following it" all we care about is the fact that you've learned absolutely NOTHING from incarna NEX and Aurum. I'm in the "minority that uses POS' . This is me telling you where you can shove your ten year plans. |
Hannah Flex
Elite Market PvP Consortium
98
|
Posted - 2013.01.17 23:09:00 -
[1778] - Quote
Small minority checking in |
Mahimata
Neos Xemeia
0
|
Posted - 2013.01.17 23:09:00 -
[1779] - Quote
I have managed many POSes, and I support this product and/or service |
Anoxim Acore
Abraxsys Get Off My Lawn
3
|
Posted - 2013.01.17 23:10:00 -
[1780] - Quote
please fix them CCP |
|
mean candy
Ramm's RDI Tactical Narcotics Team
0
|
Posted - 2013.01.17 23:10:00 -
[1781] - Quote
POS mechanics need overhaul! |
Heathkit
Merch Industrial Goonswarm Federation
86
|
Posted - 2013.01.17 23:10:00 -
[1782] - Quote
The modular POS system is one of the best new features on the roadmap. I really hope this gets priority and develops along the lines Mynna and Weasilor have described. Among other things, POS ownership and customization should be key to the way industrial-heavy players develop their comparative advantage. |
Wibla
Tactical Narcotics Team
123
|
Posted - 2013.01.17 23:10:00 -
[1783] - Quote
:ccp:
Fix poses already! |
Schwa Nuts
GoonWaffe Goonswarm Federation
16
|
Posted - 2013.01.17 23:11:00 -
[1784] - Quote
Pos changes please |
Vynka O'Dean
Avalon Project Shadow Rock Alliance
0
|
Posted - 2013.01.17 23:11:00 -
[1785] - Quote
CCP please fix the POSes Thanks |
Arpzz
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2013.01.17 23:11:00 -
[1786] - Quote
Posting in threadnaught as a member of the 'small minority' |
Mu-Shi Ai
Ai Capital
166
|
Posted - 2013.01.17 23:12:00 -
[1787] - Quote
Adding my voice to the chorus. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
183
|
Posted - 2013.01.17 23:12:00 -
[1788] - Quote
Unforgiven Storm wrote:Im sorry but after I read the entire 100+ pages of the CMS meeting, my understanding is that due to the way releases will now be produced (by themes were CCP will try to touch different areas of the game) POSes might not be touched if the theme is not around that area or only be touch very lightly here and there, what means it can take the next 10 years before the POSes can be in a proper playable state !!! For years POSes are in the table and for years CCP has been pushing them to the next expansion and CCP fails to deliver. NO MORE! I'm sick of this bullshit. You say "a new POS will take an entire expansion resources to make, sorry we can't dedicate 6 months of work only for this, not for a so small number of people", OK! I understand your position and I respected it, from a business point of view I would do the same, put all my chips on a number is crazy! You want to do it by steps. Fine! But them I want you to make a deal with me, to compromise, to put it on writing and sign with blood, because Im sick of being lie too, of playing with my expectations. 1 - No more delays, whatever theme expansion who have in the next 2 years, POS fixes, revamping, art will be on it. 2 - In 2 years from now we will have at least address 80% of all the POS problems reported to date. 3 - I will release information and I will discuss with the community all POS fixes, priorities, modifications, improvements and game play I pretend to do/change on each release in a similar way I do it when I balance a ship. CCP Seagull (please sign here) _________________________ CCP Unifex(please sign here) _________________________
Allow us to change characters of the same account without the need to logout and put the password again. |
Dierdra Vaal
Koshaku Gentlemen's Agreement
207
|
Posted - 2013.01.17 23:12:00 -
[1789] - Quote
I think a POS revamp is necessary. A large percentage of players in Eve interacts with POSes in one way or another on a daily basis (wh pilots, 0.0 pilots, industry pilots, etc). Additionally a revamp, if done correctly, may open up space structures for a much larger group of players that current are ignoring that part of Eve because it is either intimidating or tedious. As such I think a POS revamp will bring a lot of added value to Eve Online.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Baaklunde
Northstar Cabal Fatal Ascension
0
|
Posted - 2013.01.17 23:12:00 -
[1790] - Quote
I agree that its about time to fix the pos system - as it is now i find it very boring.. and wouId never invest time doing it - but with the changes soundwave taIked about - it wouId be fun to pIay with poses
None of my corpies or friends in eve find the current pos system good or interesting - and wouId Iove to see this change happen.
|
|
M1n1Tach
Love the Bubble SpaceMonkey's Alliance
0
|
Posted - 2013.01.17 23:13:00 -
[1791] - Quote
The POS system is long over due for a revamp! +1 to the post |
Drechlas
Shattered Star Exiles SpaceMonkey's Alliance
8
|
Posted - 2013.01.17 23:13:00 -
[1792] - Quote
fix this shizzle |
Shannon Bekka
Arup Industries
0
|
Posted - 2013.01.17 23:13:00 -
[1793] - Quote
An improvement would increase the gaming experience. |
01two
Future Corps Sleeper Social Club
5
|
Posted - 2013.01.17 23:15:00 -
[1794] - Quote
I support this product |
Markku Laaksonen
EVE University Ivy League
19
|
Posted - 2013.01.17 23:15:00 -
[1795] - Quote
Posting for our children's sake. |
Inae Viliana
Merch Industrial Goonswarm Federation
0
|
Posted - 2013.01.17 23:15:00 -
[1796] - Quote
adding myself to this list |
Celly Smunt
Viziam Amarr Empire
25
|
Posted - 2013.01.17 23:15:00 -
[1797] - Quote
LtCol Laurentius wrote:You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone? Introducing EXODUS II; snipped some ideas for space post at: https://forums.eveonline.com/default.aspx?g=posts&m=2477929#post2477929
pretty much most of this, but not this: "All poses with these services will show up in the overview." because of this: "making it possible to have thousands of POSes in a single system" as that would render the overview totally useless and the search by right clicking in space would be (like the overview) so long as to be useless too.
if someone wanted to offer "public for a fee" services at their station, then there would have to be a separate tab in the search for manufacturing/research/invention area of the UI that stated what and where and a destination could be set from within there the same as can be done with public places now. you have to factor in remote job skills too, can these public facilities be accessed remotely for research jobs?, or do they have to be done from within the station, can the station owner make them only available to folks who rent an office there so as to make it more exclusive to the station owner's customers, or just the general public.
What about risk? can the single player who owns the station have the station attacked at any time?, or is the station itself off-limits unless the owner's corp is wardec'd What about the station's residents?, if the station is being attacked are they allowed to legally defend the stations as well?
LOTS of questions to be answered before we can make the leap to a fully realized profitable non NPC station outside of Null and SOV, so for now, let's look t making them work properly and easily, then let's make them look cool and give us players the ability to create our own place to live with a garage and workbench if we'd like and then let's start talking about community building and station interlinking to benefit multiple players by pooling their resources.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Arban Staz
ZionTCD
2
|
Posted - 2013.01.17 23:16:00 -
[1798] - Quote
I want POS revamp please. #1 priority for me. |
Zevin Rialto
The Red Circle Inc.
2
|
Posted - 2013.01.17 23:17:00 -
[1799] - Quote
As has been pointed out repeatedly, it's likely that a lot more players would use POSes if they weren't so absurdly difficult to deal with (though the size of this thread also suggests that more players are affected by this than certain people seem to realize). I seem to recall some discussion at Fanfest around the idea of smaller groups being able to build structures in space as a sort of sov-lite to deal with the problem of large alliances holding tons of space they don't use. Why couldn't at least the beginnings of a POS rework be part of that?
I think most of us get that it's a lot of work and may not happen all at once. That's fine. If the plan is in fact to tackle this problem in phases over multiple expansions, I can live with that. If it's to throw out the whole idea of fixing this system because "it's too hard," that's not acceptable.
It seems to me that the fact that pretty much everyone on the CSM is displeased about this says something. For all the discussion of Two Step as "the wormhole guy" and Hans as "the FW guy" and so forth, if members representing all these diverse areas of the game are all clamoring for this to get done, doesn't that indicate that it touches a pretty wide range of players? |
Sirhan Blixt
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.01.17 23:17:00 -
[1800] - Quote
POS mechanics are a running, infected sore that has been neglected for too long. At this point I'm not sure I care what you do to fix them, since it would require truly monumental effort to make them worse, just get started on fixing them. |
|
Xel Set
Clan Shadow Wolf Fatal Ascension
9
|
Posted - 2013.01.17 23:17:00 -
[1801] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
I want to specify that my support is to having POSes being given a high priority, especially with the concept of docking in them like you would a station instead of the current, clunky iteration. It would be great if they included a "window" view, enabling you to use the same exterior view you get with them now (while yet remaining docked within a hangar). Beyond that, the problem of roles limitations is even more important, in general, and needs a better solution. To me, including steps towards these changes is something that should begin occurring with the next release. |
SerialTurd
Apex Overplayed Coalition Fatal Ascension
7
|
Posted - 2013.01.17 23:17:00 -
[1802] - Quote
I haven't used the new pos system with the blocks instead of individual fueling components but there was a time were I managed several poses for my corp/alliance and I remember it pretty much consumed almost all my time. I would have to check them daily to make sure they were topped off.
I had to constantly check jump bridges. Constantly check reactions.
Granted the above two aren't directly tied to poses it was still very tedious when it was all tied together. All in all it nearly burnt me out and there was a point I wanted to quit playing cause of it.
So yea, reform the system plz. |
Lan Staz
Sebiestor Tribe Minmatar Republic
21
|
Posted - 2013.01.17 23:18:00 -
[1803] - Quote
+1 |
Eidric
Shadows of HyperSpace Wormhole Holders
55
|
Posted - 2013.01.17 23:19:00 -
[1804] - Quote
POSes need the love.
Edit: Why cant the next theme be the modularity? |
Stalker ofeveryone
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.17 23:21:00 -
[1805] - Quote
We need more updates for NULLSEC, not JUST for the miners/mission runners in 1.0 space. |
Dawn Ramsey
Repercussus RAZOR Alliance
2
|
Posted - 2013.01.17 23:22:00 -
[1806] - Quote
Thank you to CCP for watching this thread, and understanding that it affects more than a small portion of EVE player base.
+1 to revamping POSs when possible/practical. |
Jaiimez C
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2013.01.17 23:23:00 -
[1807] - Quote
As an previous resident of W-Space and current resident of nullsec I most certainly feel that work on the current POS system is needed. |
Maximus Andendare
Future Corps Sleeper Social Club
55
|
Posted - 2013.01.17 23:23:00 -
[1808] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
|
Jiji Hamin
Aliastra Gallente Federation
88
|
Posted - 2013.01.17 23:24:00 -
[1809] - Quote
/signed in favor of asap POS work. |
Geldorf Drakar
Aperture Harmonics K162
12
|
Posted - 2013.01.17 23:25:00 -
[1810] - Quote
POS's since inception have been neglected, ignored, labor intensive, and actually discourage conflict (everybody hates shooting a POS, and would much rather blow someones nice ship up).
Fixes to POS related mechanics have happened, like adjustments to Moon Minerals, but are patchwork at best, and do not present a solution of any value.
The most significant thing to ever happen to POS's was the introduction of Freighters, and Jump freighters, which turned spending hours a day fueling and hauling between several POSs into a slightly less nightmare... and just lead to an increase in the number of POSs with subsequent increase in time spent doing logistics.
....FIX POSs!
Generate conflict, remove structure grind, make them less safe (especially in wormholes :P), reinvent the POS into the conflict drivers they should have been and add greater risk. |
|
Xython
Merch Industrial Goonswarm Federation
1050
|
Posted - 2013.01.17 23:26:00 -
[1811] - Quote
I'd be running a POS right now except that doing so means interacting with a huuuuuuuge disaster of an system.
Worse, if I understand it right, running a POS requires I drop my corp and join an alt corp -- or make an alt, which I refuse to do -- just to handle it, due to the way the permissions ball was dropped by CCP.
Blocking off POSes from casual players also blocks off the higher end tradeskill stuff, which basically shut down any interest I had in doing so, so... welp.
Of course, Nullsec's lack of an industrial base is a long known problem, which would require nerfing Highsec (even a straight buff to Nullsec would be a "nerf" to highsec) -- so we probably should just give up on this thread. CCP won't risk alarming the bleating masses. |
Silk75
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2013.01.17 23:26:00 -
[1812] - Quote
Please fix and preferably completely change POSes so they are not the pain in the ass they currently are, and are more in line with CCP Greyscale's vision.
1 man, 1 POS, more fun. |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2150
|
Posted - 2013.01.17 23:26:00 -
[1813] - Quote
Confirming that POS have very low impact on the general Eve population. What do the ice products mined in high-sec go toward again?
Adding POS functionality outside roles makes sense economically because it increases demand on ice products considerably.
How does this fit into the enablers/instigators mentality of development?
In short how can you say POS don't affect anyone when the very roles associated with them are prohibitive.
Please make game development decisions which add value. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
NilZad Berkina
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.01.17 23:29:00 -
[1814] - Quote
Adding this voice to the growing throng of users who look forward to the POS moving up the list of CCP's priorities.
Seriously. Did you really think that POS were that unimportant to such a small portion of the community.
I hope the sentiments expressed in this thread with clarity and almost singular purpose from a wide cross section of the community are heard and understood by those who can effect change.
I urge the CSM and all who have a mind to, to press this home, make CCP realise the depth of feeling and need for reworking player owned stations.
We understand it is complex, we do not expect it over night, we want CCP to do it right and make it awesome.
We hope we have demonstrated those of us who want POS revamped are not such a small portion of the comunity after all.
|
Kaylem Deng
Paladin Order Fidelas Constans
0
|
Posted - 2013.01.17 23:30:00 -
[1815] - Quote
POS' are so difficult to manage and learn.
You shouldn't have that many 'quirks' in a system.
Please fix this as it affects more than just a small portion of players. Entirety of 0.0 are affected daily by POS'.
Please fix these boring things so we can continue to have our fun! Sometimes running a corp is like work, and CCP should try its best to make the experience more fun and less real life grind. We all have real lives to grind - we don't need to pay subscription to another.
Real Life: I play for free! |
Eliniale
co-operative resource extraction
41
|
Posted - 2013.01.17 23:30:00 -
[1816] - Quote
Stalker ofeveryone wrote:We need more updates for NULLSEC, not JUST for the miners/mission runners in 1.0 space.
Nullsec gets more attention than low, high and WH combined, so, uhm, zip it? System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |
Rayy Lee
Paladin Order Fidelas Constans
0
|
Posted - 2013.01.17 23:31:00 -
[1817] - Quote
+1 Please fix POS! |
Falin Starwen
Ordo Mercuia
0
|
Posted - 2013.01.17 23:32:00 -
[1818] - Quote
Make POS easier to learn please!!!! |
MrTheGeoff
Vanishing Point. The Initiative.
0
|
Posted - 2013.01.17 23:32:00 -
[1819] - Quote
CCP please fix POSes
Every nullsec alliance is dependent on these, not just for moon mining but for somewhere to park supercaps , somewhere to stage in hostile territory and a driver for conflict.
Every wormhole alliance is also dependent on these. Ever seen a station in W-Space? Neither have I.
Add those two blocs up and that's a significant portion of your player base that is inconvenienced by the problems with POSes.
1. POS guns are so pointless against anything that can actually threaten a POS that they are mostly dropped in favour of Ewar and/or resists. 2. POS fuelling is an exercise in masochism. 3. The corp roles required to allow someone to fuel and maintain a POS are far from intuitive 4. You can't set your POS up to allow your bestest buddy +10 allies to get inside the shields if they aren't in your alliance. Instead you're stuck typing in a password that handily deletes itself every session change. 5. You announced a POS revamp as a forthcoming feature last year. Going back on your promises is not good business practice if you want to build your reputation and not slide back into the line of thinking that led to the summer of rage.
Think about it. You've got 2 serious competitors on the horizon which both received a ton of crowdsourced funding from your current player base (Star Citizen and Elite: Dangerous). If you want to keep your market share when you no longer have the monopoly on Internet Spaceships you need to start listening to your customers, and the CSM that represents us.
Just last week my corp had one of it's unsung heroes of POS management burn out and throw in the towel. That's one person who's money you're at risk of losing altogether purely because of how cumbersome it is to look after these annoying but necessary structures right now. |
Celly Smunt
Viziam Amarr Empire
27
|
Posted - 2013.01.17 23:34:00 -
[1820] - Quote
mynnna wrote:Andski wrote:In two short years playing this game, I've done more with POS than I care to speak about. I've set up staging POS, tech mining POS, deathstars and dickstars, etc and the only thing I haven't done is set up a reaction farm, because it makes me want to gouge my eyes out. Believe me when I say that I don't do it out of enjoyment, because it isn't enjoyable, but simply because somebody needs to do it. Having to pan the camera around to move green boxes into place is miserable and that needs improvement. I can tolerate the two 30 minute timers for putting up a large tower, since I can just set a stopwatch, but having to place each little green box for each gun in place, fly up to each group of guns to shove ammo into them (hope you're using lasers with T1 crystals) prior to onlining is a bit ridiculous. You're talking about spending 2-3 hours on a single large tower setup.
And then there's the fact that POS guns don't pose a threat of any sort to supercaps, a few of which will defang a full deathstar POS in minutes. Then comes more fun: bringing in carriers WITH UNBONUSED HULL REPS to fix everything up and having to online everything once again. This man? He's one of those enablers a POS revamp would help, and by helping him, help the rest of us.
yes and aside from the LOW/NULL sec aspects of his post, I've been through and done everything he's said there with our POSes.
and it bites...
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Arduemont
Rotten Legion Ops THE ROYAL NAVY
1130
|
Posted - 2013.01.17 23:36:00 -
[1821] - Quote
Posting in support of POS update. Thank you Two Step for sticking up for what we, the players, want. "In the age of information, ignorance is a choice." |
Loris Fritz
Phoenix of the Black Sun Wrong Hole.
0
|
Posted - 2013.01.17 23:36:00 -
[1822] - Quote
I Live in a wormhole. I love living in W-space and nothing would ever get me out of it. It is truly a nomadic lifestyle, always on the edge. I never know what is around the corner each day and I face it head on with excitement! If W-space where to ever become unlivable, unplayable, becomes overly underpopulated, or is no longer fun, I would not hesitate to stop playing EVE, as W-space is why I play EVE. I don't say this to be rude, or mean. I say this because I may be a minority, but from my perspective it is everything to me.
I understand that certian comforts are forfit when living in W-space. Things like Lack of local chat, Stargates, Asteroid/ Ice belts, and stations. Extra work has to be put into living in W-space as well, such as Scanning, managing Bookmarks, and all the logistical nightmares for doing ANYTHING in w-space. This is an aspect of 'W-SPACE SPECIFIC GAMEPLAY.'
BUT, there are some 'BASIC GAMEPLAY ELEMENTS' that are missing, that no EVE player should ever go without, and sadly its us W-spacers that are missing out. To get an even and balanced game that everyone can enjoy wherever they decide to live, changes need to happen. The simple idea of repackaging ships/moduals and having a private area to store MY stuff (something found in basically EVERY MMO EVER). There are also conceptual problems with W-space such as the sole reason for W-space to exist is to create T3 cruisers, which we cant even assemble or use out of the box in the WH. That logically unsound. It is like being able to make a sandwich at home but NEVER being able to eat it at home.
The truly sad thing Is that at the recent CSM meeting, it was decided to stop the advancement of development that would fix these problems.
Give us a chance to play like the rest of EVE does. |
Illectroculus Defined
GoonWaffe Goonswarm Federation
96
|
Posted - 2013.01.17 23:38:00 -
[1823] - Quote
The obvious answer is to Make it relevant to a larger part of the player base. Let everyone deploy structures in space, not full scale POS's just little places people can call home. I don't care what gameplay you have to make up for this but if it means a POS redesign then that's all that matters. |
Ted McManfist
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.01.17 23:40:00 -
[1824] - Quote
Illectroculus Defined wrote:The obvious answer is to Make it relevant to a larger part of the player base. Let everyone deploy structures in space, not full scale POS's just little places people can call home. I don't care what gameplay you have to make up for this but if it means a POS redesign then that's all that matters.
Agreed. Update POSes to MAKE them relevant to a larger group. |
Ammutseba Gangulur
GoonWaffe Goonswarm Federation
9
|
Posted - 2013.01.17 23:43:00 -
[1825] - Quote
I feel really sorry for whoever has to crawl through this legacy code and update the POS system. Regardless of the mechanics they change or update the physical act of coding this will be utterly horrible and would totally earn the eternal love of anyone who plays EVE as this will even benefit people who just do high sec missions and never even warped to a moon. |
Tzeneth
Exiled Kings Enlightened Violence
6
|
Posted - 2013.01.17 23:43:00 -
[1826] - Quote
/signed
If you can fix a little of the PoS problem and then make modular PoS's I'd love you. If you do anything to make PoS's better, I'll love you :) |
Maximus Andendare
Future Corps Sleeper Social Club
55
|
Posted - 2013.01.17 23:44:00 -
[1827] - Quote
CCP Gargant wrote:I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard. Respectfully, CCP Gargant, therein lies the problem. I certainly still have an enormous amount of respect for CCP and the job its Devs do every day, but if you're just writing to say "hold on guys, we hear you," but you can't actually comment on what's coming, then that doesn't really help us at all.
POSes are in a desperate state at the moment. And I think many people would agree--players and CCP--that something needs to be done to improve POS mechanics and, as a result, quality of life. Let me point out a few quotes of my own that I have found that give many of us posting here concern that "POSes had been shelved:"
Page 37 (after UAxDEATH brought up "broken promises" on a POS revamp):
"Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. (emphasis added)
Then back on Page 21:
"Unifex: We can't do everything in our long-term plan in the next 6 months. And when we actually do the prototyping and figure out how tough something is to actually do, our plans may change." (emphasis added)
Jumping ahead to Page 38:
"[F]rom a game design perspective, implementing changes to null-sec and the sov system in general would be easier than revamping the POS system. On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community."
It seems evident from the quotes above that CCP had, in fact, analyzed whether a POS revamp would be worth it but then decided that the developer cost-to-player benefit could not be justified due to POSes "affect[ing] a small portion of the community."
Certainly, we could look all over the EVE Universe and find points where problems exist, from high sec to low to null to wormhole space. And of course each player from those respective areas is going to want to lobby for their area being fixed. The thing about POSes, though, is that they affect players in all areas of the game, and this doesn't even speak of what POSes could do if given a proper once-over. They could make massive quality of life improvements, from refitting T3s in wormhole space to rethinking how refining and manufacturing fit in high sec space.
Granted there is merit in focusing developer talent and financial resources on individual areas, and there are many systems that need overhaul. But given the fact that POSes affect players in all areas, the answer seems obvious.
Whether its a new player or veteran, there's tremendous gameplay opportunity a POS revamp would afford. It could easily attract newer players to POSes if they weren't so daunting or hard to manage, and it would give veterans quality of life improvements that are long overdue.
I'm signing this thread, because I believe that our concerns weren't misplaced. And I feel that POSes are in need of change.
|
Manssell
OmiHyperMultiNationalDrunksConglomerate
139
|
Posted - 2013.01.17 23:44:00 -
[1828] - Quote
Silvonus wrote:POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed:
POS and other player controlled structures
Industry, production and group mining (ring)
Nullsec sovereignty
Corporation management
Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards.
My exact thoughts put much more concise and politely. well done. |
Elderel
Sundown Logistics SpaceMonkey's Alliance
1
|
Posted - 2013.01.17 23:44:00 -
[1829] - Quote
I'm far less interested in modular pos housing than I am in a corp management system that actually allows reasonable use of poses and pos modules without being a threat to corp production goals. Give us the ability to allow members to restrict delivery of other members jobs, restrict within a specific module who can access which tabs rather than the global garbage we currently have. |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2150
|
Posted - 2013.01.17 23:46:00 -
[1830] - Quote
How many people did they expect to want a monocole from the NEX?
That got plenty of dev time.
I thought greed was good, what's up with this?
More POS = More PLEX being sold.
When are you going to require bizdevs to actually play the game? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|
Lord Zim
2282
|
Posted - 2013.01.17 23:46:00 -
[1831] - Quote
Eliniale wrote:Stalker ofeveryone wrote:We need more updates for NULLSEC, not JUST for the miners/mission runners in 1.0 space. Nullsec gets more attention than low, high and WH combined, so, uhm, zip it? Nope. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Elle Lau
Lead Farmers Kill It With Fire
2
|
Posted - 2013.01.17 23:46:00 -
[1832] - Quote
CCP please fix up the POS situation so people stop stealing my expensive ships.
The old POS system is horribly broken by todays standards of what you could achieve, I know you can do better. |
Taawuz
League of Non-Aligned Worlds Nulli Secunda
17
|
Posted - 2013.01.17 23:47:00 -
[1833] - Quote
Fix pos's or it's Shoot Jita Monument CTA's!
*torches and pitchforks*
In a more coherent sense, I think the reason why Crucible, Inferno and Retribution were that great was because they were fixing **** that was broke and I honestly do not think I actually like the new ccp development roadmap. |
Buzzy Warstl
The Strontium Asylum
449
|
Posted - 2013.01.17 23:49:00 -
[1834] - Quote
Eliniale wrote:Stalker ofeveryone wrote:We need more updates for NULLSEC, not JUST for the miners/mission runners in 1.0 space. Nullsec gets more attention than low, high and WH combined, so, uhm, zip it? Modular POS is an update for *everyone*, especially if they do "anchor anywhere". http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Ametius
DYNAMIC INTERVENTION ORPHANS OF EVE
0
|
Posted - 2013.01.17 23:49:00 -
[1835] - Quote
Vera Algaert wrote:CCP seems to see POSes solely as a tool for research, production, wh life, ... and forgets that POSes are also a tool for players and corporations to leave their mark on the world, their very own little castle.
"Our own POS" already is a stock goal of empire-based corporations - completely regardless of whether they have an actual use for the capabilities offered by a POS or not.
If the POS system would not be quite as terrible as it is POSes would quickly become the EVE equivalent of player-owned housing in other MMOs.
POS System need revamping CCP. Lots of players will benefit and that is across the entire face of the game and in every corner of EVE.
It took me less than 1 minute moving my stuff into our Corp POS in Wh some weeks ago to see how much of a mess it finding places to store stuff was living out of a suitcase among the stars.
Get the system revamped so we can have a better home among the stars. You seriously think people dont want that. We all do. POS revamp affects almost everyone in EVE. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2210
|
Posted - 2013.01.17 23:50:00 -
[1836] - Quote
Taawuz wrote:Fix pos's or it's Shoot Jita Monument CTA's!
*torches and pitchforks*
In a more coherent sense, I think the reason why Crucible, Inferno and Retribution were that great was because they were fixing **** that was broke and I honestly do not think I actually like the new ccp development roadmap. Do you know what the roadmap is? Because I haven't a clue.
|
Vermillion Sands
XaV Enterprises
2
|
Posted - 2013.01.17 23:55:00 -
[1837] - Quote
Agreed, POS's need attention |
JohnnyRingo
TunDraGon
36
|
Posted - 2013.01.17 23:56:00 -
[1838] - Quote
Modular pos + Pos fixes PLEASE!
Also simple things like:
Anchoring GRID Preset module formations Anchoring queue
|
Saede Riordan
Alexylva Paradox
3137
|
Posted - 2013.01.17 23:58:00 -
[1839] - Quote
I am a small part of the community. I would like to see work done on POSes as soon as POSsible. (harr)
POSes don't have to be something 'just for POS managers.' From what CCP said before, they wanted to make POSes something for everyone, where everyone had their own POS of varying sizes and functionalities, allowing all sorts of fun things like mobile cynoing bases, automated mining and refining stations, cloaking raider bases, etc. I thought the idea was to make the POS not just for POS managers. Make them something that really mattered in gameplay. I want to see constellations of freefloating factories and orbital energy harvesters and automated mining stations that need protection and all manner of deployables in space to make it really feel like building a space-empire.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
aetherguy881
Malformed Entity C.L.O.N.E.
8
|
Posted - 2013.01.17 23:59:00 -
[1840] - Quote
Revamp needed. It effects high, low, null and unknown space.
You're also not allowing T3 refits in WH's for those that dwell there. |
|
Jenna Sol
Garoun Investment Bank Gallente Federation
2
|
Posted - 2013.01.18 00:01:00 -
[1841] - Quote
Do want.
Especially the personal POS. Carebears and newbs should be able to get one as well if they want to. |
Higher Quality
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.18 00:02:00 -
[1842] - Quote
As a nullsec pilot that sometimes thinks of soloing again, POS help would be appreciated.
I am daunted by the task the current system presents.
Thank you. |
Mark Rellyn
Exploration Frontier inc
0
|
Posted - 2013.01.18 00:02:00 -
[1843] - Quote
Thank you Two Step to side with the WH community. We really need an overhaul of the POS system !
Towers need more love ! |
Matches 42
Thunderwaffe Goonswarm Federation
6
|
Posted - 2013.01.18 00:04:00 -
[1844] - Quote
Having happily abandoned POS related duties this past year, Im proud to say that I will continue to rule out POS managment as long as the current system exists as it is. A more usefull and modular POS system would make me consider using one (or several) again.
Just think about how many people share the same sentiment.
Im just gonna put the tip in, just for a moment, just to see how it feels....-á |
Blackdawg
Sphere Industries V0RTEX.
1
|
Posted - 2013.01.18 00:04:00 -
[1845] - Quote
+1 POS's need to be fixed, CCP hear our voices |
Nitshe
Lead Farmers Origin Kill It With Fire
0
|
Posted - 2013.01.18 00:06:00 -
[1846] - Quote
I think reavmp is needed. I think it would be nice if ccp builds modular system like they mention in the player owned k-space modular station idea that was mention in fanfest. |
Taawuz
League of Non-Aligned Worlds Nulli Secunda
17
|
Posted - 2013.01.18 00:07:00 -
[1847] - Quote
Bring new towers before the themed expansions!
POS's are large enough to be their own theme. |
Zagdul
Clan Shadow Wolf Fatal Ascension
1280
|
Posted - 2013.01.18 00:12:00 -
[1848] - Quote
Let me queue "Onlining"
Just do this... Let me do this very freaking simple thing. Please.
I mean, you don't need a re-vamp for this.
just... Queue onlining. Dual Pane idea: Click!
CCP Please Implement |
Delois Lunar
Boxed Lunch Inc Test Alliance Please Ignore
0
|
Posted - 2013.01.18 00:13:00 -
[1849] - Quote
As a moon miner, I would love for the pos systems to be updated. As it stands they are horribly out of date. |
LOL56
Galactic Express Intrepid Crossing
35
|
Posted - 2013.01.18 00:14:00 -
[1850] - Quote
I don't use POSes because they are miserable, not because I don't want my own. |
|
Luxotor
Interwebs Cooter Explosion Fatal Ascension
10
|
Posted - 2013.01.18 00:14:00 -
[1851] - Quote
Fix POSes or I will kill the monsters under my bed. THE NIGHT IS DARK AND FULL OF TERRORS! |
Calydon
Red Ochre Mining and Exploration Fatal Ascension
0
|
Posted - 2013.01.18 00:14:00 -
[1852] - Quote
Zagdul wrote:Let me queue "Onlining"
Just do this... Let me do this very freaking simple thing. Please.
I mean, you don't need a re-vamp for this.
just... Queue onlining.
This would be awesome |
Atash Zartosht
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.18 00:15:00 -
[1853] - Quote
+1 In support of POS overhaul |
Arrow Oriki
Unified Combatants Pwnasaurus.
3
|
Posted - 2013.01.18 00:15:00 -
[1854] - Quote
Pos's need to be changed for the better.
|
Alizabeth Vea
Amok. Goonswarm Federation
94
|
Posted - 2013.01.18 00:17:00 -
[1855] - Quote
POSes are so critical to EVE to ignore them would be gross negligence. They are mandatory for so many things in this game. I hope CCP will not be this short sighted. A Guide to Good Posting:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=182980&find=unread I have a jar on my desk. -áIt is a magickal jar that I use to collect pubby tears, but no matter how many tears are collected, it is never full enough for me. |
Slaktoffer
House Aratus Fatal Ascension
6
|
Posted - 2013.01.18 00:21:00 -
[1856] - Quote
I would love to see POSes get an overhaul. The cornerstone of the comforts and the content I enjoy in this game comes from the people in my corporation and in my alliance who put so much effort into managing and maintaining jump bridges, reaction chains, research, production and pretty much anything POS related.
Those people make up the backbone of sov holding nullsec alliances, lowsec alliances, wormholers and high sec industrialists and allow them to keep on going day after day. It is high time to make Eve less of a chore for those guys and turn it into a game again. |
Celly Smunt
Viziam Amarr Empire
28
|
Posted - 2013.01.18 00:21:00 -
[1857] - Quote
Stalker ofeveryone wrote:We need more updates for NULLSEC, not JUST for the miners/mission runners in 1.0 space.
and it affects null/low/wh/high sec areas all just as much
not trying to be a tard, but why would someone even bother bitching about high sec in a thread that clearly benefits everyone, or is it that you just had nothing beneficial to add to the thread?
honestly there are plenty of threads for nullbear tears (no offense to my nullbear friends and foes alike)
this is an "ALLBEAR" thread so please kindly HTFU Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Arya Serah
Stahl Arms and Shipyards V0RTEX.
1
|
Posted - 2013.01.18 00:22:00 -
[1858] - Quote
+1 ... an improved POS system would be greatly appreciated. Would cure many personal migranes. :) |
Easthir Ravin
Easy Co. Fatal Ascension
71
|
Posted - 2013.01.18 00:25:00 -
[1859] - Quote
+1 for Iterative POS overhaul that makes sense. I do think that POS rework does not have to be themed, it should just be part of the natural improvement to the system. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |
Vhaine Vhindiscar
Wildly Inappropriate Goonswarm Federation
5
|
Posted - 2013.01.18 00:27:00 -
[1860] - Quote
I've lived in wspace. I've lived in a null pos. This is a serious quality of life issue for anyone in that position. Please prioritize the pos overhaul. It really is time. |
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2210
|
Posted - 2013.01.18 00:28:00 -
[1861] - Quote
I don't think that CCP disagrees that POS's need to be redone. From what I've read it seems to be just a couple of things:
1) CCP Doesn't think enough players care. You guys are doing a good job of correcting that here.
2) Will modular POSs bring more NEW players into the game? That's a little harder to say... let's be honest: most players don't even think about setting up a station in their first couple of months. I sure didn't come to EvE for the stations. Stations are a little more complex and require a lot of game knowledge to understand all of their functions... and to set one up you need to read a friggin' phonebook written in Greek. That's a hard sell to a newcomer especially. The real crux of this thread is whether POS's are going to bring in fresh meat or coming out with panda avatars or something will do better.
...that's the last I'll say on this. It's *popcorn* time for me.
GL o7
|
Opes2
The Red Circle Inc.
2
|
Posted - 2013.01.18 00:29:00 -
[1862] - Quote
Signed |
Wenthrial Solamar
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.18 00:29:00 -
[1863] - Quote
Taking a small steps approach would be fine, it need not be the new-shiny fix all... a team Paper-cuts style project for POS's ... but please some progress on them.
|
Korin Traise
The Drunken Empire Fatal Ascension
0
|
Posted - 2013.01.18 00:29:00 -
[1864] - Quote
Zagdul wrote:Let me queue "Onlining"
Just do this... Let me do this very freaking simple thing. Please.
I mean, you don't need a re-vamp for this.
just... Queue onlining.
This. |
Spike Hellthrod
DucKtape Unlimited SpaceMonkey's Alliance
0
|
Posted - 2013.01.18 00:30:00 -
[1865] - Quote
+1 POS revamp. I completely gave up on any type of POS management roles either for personal or corp use. After running a POS for about 6 months I told my corp that I would never mess with POS management and fueling again!!! I would rather not play EVE then manage or fuel a POS....granted I was fueling before the fuel block update. But still!!! |
Eve Orwell
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.01.18 00:32:00 -
[1866] - Quote
Definitely would love a pos revamp all my +1s |
Shinzann
Dead poets society The Laughing Men
2
|
Posted - 2013.01.18 00:32:00 -
[1867] - Quote
I support this notion. +1 for POS revamps |
Sha'Uri Dark
Terra Incognita Intrepid Crossing
4
|
Posted - 2013.01.18 00:32:00 -
[1868] - Quote
CCP Gargant wrote wrote:THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
Personally I don't think anyone ever expected it to be, what we are/were expecting is that it is/was already being worked on. Those of us that are familiar with programming and development know it takes time to design, code, test, bug fix, retest, bug fix, etc and the last thing we want is a rushed POS revamp. Stop kicking the can down the road and start working on it now so that in 12-24 months you can deliver a player owned structure system that not only meets the players expectations but exceeds them and becomes something the rest of the MMO game industry envies and copies.
One day I'd love to actually have player owned structures in space, all we have now are corporation and alliance owned structures in space...
|
Vaschel Novak
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.01.18 00:33:00 -
[1869] - Quote
+1 definitely would love to see |
Kathern Aurilen
State War Academy Caldari State
7
|
Posted - 2013.01.18 00:37:00 -
[1870] - Quote
Silvonus wrote:They have a lot of potential applications in solving a lot of the other problems across EVE (such as being able to have higher refining for nullsec with some nullsec-only anchorable module), or to upgrade a system that a small force could fight over. The possibilities are endless, so why not incorporate those possibilities into the other fixes? Things like this would help cure the wasteland that Null dwellers claim it to be. Give them the ability to make null and low at least as profitable as high sec is. |
|
Baby Dady
Red Federation RvB - RED Federation
2
|
Posted - 2013.01.18 00:38:00 -
[1871] - Quote
I am just some nub in RvB, And even I know that POS's are the most broken thing in the game!
More broken than Capitals!
More broken than Tec!
More broken than off grid boosting!
More broken than minning!
More broken than (insert broken thing here)!
If POS's only effect a small number of players, then why is ther one on every moon within 7 jumps of Jita?
Please make fixing POS's and Corp Management high on the list to fix! |
Arronicus
Vintas Industries Mistakes Were Made.
98
|
Posted - 2013.01.18 00:39:00 -
[1872] - Quote
CCP Gargant wrote: CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
From page 38:
"On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community."
This is a LARGE part of the issue at hand, which neither dev post in this thread has addressed, and was used in the CSM meeting to justify not having worked on POS'es, when there was much discussion the previous year indicating that they would infact.
This is part of what we, contest. What we say is not true. |
Crack Kills
Dreddit Test Alliance Please Ignore
3
|
Posted - 2013.01.18 00:43:00 -
[1873] - Quote
I don't think CCP actually has any idea how many players would be impacted by changes to the POS system.
I'd be curious to hear what the ratio is of POS per active player is. I bet they've never attempted to quantify how many players POS mechanics actually impact.
I am one of them, and I believe a POS rework is long overdue. |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
701
|
Posted - 2013.01.18 00:43:00 -
[1874] - Quote
Gogela wrote:
2) Will modular POSs bring more NEW players into the game? That's a little harder to say... let's be honest: most players don't even think about setting up a station in their first couple of months.
Can't speak for anyone else, but I wanted a place of my own, right from the Get Go! Of course, I didn't know how much I didn't know. And when I found out how much I didn't know...
Interdict Hi-Sec - it's the only way to be sure... |
Celly Smunt
Viziam Amarr Empire
30
|
Posted - 2013.01.18 00:48:00 -
[1875] - Quote
Gogela wrote: 2) Will modular POSs bring more NEW players into the game? That's a little harder to say... let's be honest: most players don't even think about setting up a station in their first couple of months. I sure didn't come to EvE for the stations. Stations are a little more complex and require a lot of game knowledge to understand all of their functions... and to set one up you need to read a friggin' phonebook written in Greek. That's a hard sell to a newcomer especially. The real crux of this thread is whether POS's are going to bring in fresh meat or coming out with panda avatars or something will do better.
Actually, I've shared this story a few times before, but not sure if I've shared it here in the EvE forums yet.
I said no to about a year's worth (or more) of requests from friends and even customers of my RL job to "Come play EvE with me Bro, you'll love it!!!"
to my own personal regret, they were right, I do love it, but that's not what's important in this post, what's important is how the one friend "sold" EvE to me or sold me on EvE. (whichever way makes more sense to you)
We played Navyfield, and we were damn good at it, but, like most MMORPG games, you never got anywhere unless you were at the helm of your ship battling, or in your armor, or riding your steed/mount or whatever and one night my friend said to me "Bill, dude you have to come play this, they have these books that help you learn and if you want to fly a certain ship, you stick this book in your head and learn it, and even better, if that book takes 2 days to learn, you can be logged off for 2 days and come back and you can fly that ship, or use the item the book is for" (as close to verbatim as I can get after all these years)
and that did it for me.. I tried the trial and I was hooked.
Now imagine telling someone the same basic thing, the build your own empire thing and adding, "you can even have your own private house in space complete with a garage, workshop and whatever you want to have..."
I think it would help, for me personally, I would have played a year or more sooner if I had been told that or had the game explained to me in such a way.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Avalloc
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.01.18 00:51:00 -
[1876] - Quote
As a previous member of the CSM I want to see the POS revamp. As they are now they present a high barrier of entry for newer players. Not to mention if more players get into POS using it'll stimulate the EVE economy even more.
Revamp will impact too few players? Do you have figures on number of people who ignored POS use because of their complexity?
|
Czar Vilinous
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
2
|
Posted - 2013.01.18 00:52:00 -
[1877] - Quote
please pos fix now? |
Janeway84
Masters Of Destiny Pride Before Fall
2
|
Posted - 2013.01.18 00:54:00 -
[1878] - Quote
Please CCP take pos management into the same awesomeness as inferno & retribution ship rebalancing efforts and propel pos managing part of the game into the future |
ivor windybottom
Northstar Cabal Fatal Ascension
0
|
Posted - 2013.01.18 00:54:00 -
[1879] - Quote
fix the pos system |
Royal Jedi
AQUILA INC Verge of Collapse
92
|
Posted - 2013.01.18 00:56:00 -
[1880] - Quote
94 pages and counting.
Signed!
:-) |
|
Wagner Alves
SUPERNOVA SOCIETY Tribal Conclave
0
|
Posted - 2013.01.18 01:00:00 -
[1881] - Quote
Alx Warlord wrote:We NEED POS revamp, don't you guys understand!? We are in PAIN with the current system!!!
I Just lost the hope that CCP will do something as significant as a "Sand Castle POS" where you could shape it with 99% freedom... but not even a modular POS1?!?!? WTH!!!! WTF!!!!
I totally agree with you Alx. You have my +1. |
Sorxus
High Intellion Exhale.
19
|
Posted - 2013.01.18 01:04:00 -
[1882] - Quote
Gogela wrote:I don't think that CCP disagrees that POS's need to be redone. From what I've read it seems to be just a couple of things:
1) CCP Doesn't think enough players care. You guys are doing a good job of correcting that here.
2) Will modular POSs bring more NEW players into the game? That's a little harder to say... let's be honest: most players don't even think about setting up a station in their first couple of months. I sure didn't come to EvE for the stations. Stations are a little more complex and require a lot of game knowledge to understand all of their functions... and to set one up you need to read a friggin' phonebook written in Greek. That's a hard sell to a newcomer especially. The real crux of this thread is whether POS's are going to bring in fresh meat or coming out with panda avatars or something will do better.
...that's the last I'll say on this. It's *popcorn* time for me.
GL o7
You are not completely right about 2nd point. I remember when i was rookie in this game, i've heard other players talking about player owned stations and control towers. I was very excited by the idea of having my own "space base", building it. Thought that some day i will have it, my own base of operations. Remember how awesome it looked back then.
And now as a CEO i have to look after multiple POS'es and mark my word - i am getting tired of this outdated and incomplete game mechanic. |
Nair Alderau
EVE University Ivy League
55
|
Posted - 2013.01.18 01:08:00 -
[1883] - Quote
Sorxus wrote:Gogela wrote:I don't think that CCP disagrees that POS's need to be redone. From what I've read it seems to be just a couple of things:
1) CCP Doesn't think enough players care. You guys are doing a good job of correcting that here.
2) Will modular POSs bring more NEW players into the game? That's a little harder to say... let's be honest: most players don't even think about setting up a station in their first couple of months. I sure didn't come to EvE for the stations. Stations are a little more complex and require a lot of game knowledge to understand all of their functions... and to set one up you need to read a friggin' phonebook written in Greek. That's a hard sell to a newcomer especially. The real crux of this thread is whether POS's are going to bring in fresh meat or coming out with panda avatars or something will do better.
...that's the last I'll say on this. It's *popcorn* time for me.
GL o7 You are not completely right about 2nd point. I remember when i was rookie in this game, i've heard other players talking about player owned stations and control towers. I was very excited by the idea of having my own "space base", building it. Thought that some day i will have it, my own base of operations. Remember how awesome it looked back then. And now as a CEO i have to look after multiple POS'es and mark my word - i am getting tired of this outdated and incomplete game mechanic.
This. If well done, the smaller/cheaper end of a scalable POS system would be HUGE attraction to new players.
|
Jotaro Haake
EVE University Ivy League
1
|
Posted - 2013.01.18 01:09:00 -
[1884] - Quote
+1 in support of keeping POS changes (ideally, bringing in modular POSes) as a priority.
Perhaps game metrics at CCP measure POSes as only being used by a relatively small number of players in the game, but this:
A) Assumes that the low use is by choice B) Does not predict how many players would potentially use POSes if they added several layers of awesome and friendly to them. C) Ignores their absolute importance to the wormhole resident community. D) Ignores the fact that the small number of players using POSes have a disproportionate impact on the game - corp directors, industrialists, logistics managers, etcetera - and that the in-game communities these players support suffer disproportionately as well if they burn out or disengage from using POSes.
In other words: metrics need to be understood in their context and not used to justify arguments beyond their ability to substantiate.
As far as CCP being worried about putting too many resources into what would be a giant project: I respect that CCP has to worry about the bottom line, and balancing adding new features with improving existing ones. Surely a proper re-do of POSes could be introduced as the ideal combination of both options? As well as a great jumping-off point to making meaningful changes to production, science, sovereignty, etcetera?
At the very least, if CCP is not going to bring in modular POSes, then improve what is there. To have an answer such as was communicated in the minutes makes eve players everywhere worry that POS changes will be either perfunctory or postponed to oblivion. That, too, will 'kill the business'. |
Callum Hughes
Northstar Cabal Fatal Ascension
0
|
Posted - 2013.01.18 01:09:00 -
[1885] - Quote
+1 |
Arduemont
Rotten Legion Ops THE ROYAL NAVY
1136
|
Posted - 2013.01.18 01:11:00 -
[1886] - Quote
I think it's frankly disgusting how CCP get their player base so excited about very close to promised features and then once the player base is riled up by the idea, they drop it.
I'm not just talking about POSes here. I have been very much looking forward to some Avatar based game-play content since the release of Incarna. The CSM minutes show that CCP are very much interesting in pursuing their own goals with a complete disregard for the feelings of their players. They can't just raise and dash out hopes like this. "In the age of information, ignorance is a choice." |
Paldur the Wary
Frozen Dawn Inc Arctic Light
0
|
Posted - 2013.01.18 01:11:00 -
[1887] - Quote
+1 to POS changes |
Willow corpus
State War Academy Caldari State
0
|
Posted - 2013.01.18 01:12:00 -
[1888] - Quote
I read in the csm, (now I am about to greatly simplify the issue for timesake) that they are giving up working on posses.
Why
because the amount of work to revamp posses is not = the amount of players who use them.
Thats the end of there thinking.
But wait, why do so few use posses?
1. Because it is broken
2. BECAUSE IT IS RETARDLY BROKEN.
(And here is why it is broken)
1. The roles needed to set your own pos up, also lets you take down every pos in your corp (BROKEN)
Maybe (no hear me out here) maybe when a game mechanic as cool as setting up a starbase is so rarely used by the majority of players, maybe its time to fix it and make it so more people can and will use it, make it so we all want a little base we can go to at the end of the day. Or a little base where in hi-sec mission agents will require us to pick up a mission there.
That being said I am a nullsec carrier pilot, and I want a pos where I can manufacture a couple of things (because the outposts all have like 2 slots)
In summary Revamp posses not because everyone uses them, but because very few use them, revamp them so that they are interesting and cool to own, as well as make it so you can have personal ones with very little connection to the corp you are in.
|
recky markaira
NullOcular Order THORN Alliance
1
|
Posted - 2013.01.18 01:13:00 -
[1889] - Quote
+2 |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
331
|
Posted - 2013.01.18 01:13:00 -
[1890] - Quote
Silvonus wrote:POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed:
POS and other player controlled structures
Industry, production and group mining (ring)
Nullsec sovereignty
Corporation management
Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards.
Pretty much This!! "Build Your Empire" and your Sandcastles!!! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
|
Stigman Zuwadza
Repercussus RAZOR Alliance
90
|
Posted - 2013.01.18 01:18:00 -
[1891] - Quote
CCP needs a development team with a 'can do' attitude, I thought CCP consisted of about 200 employees, maybe you (CCP) need to shed some fat and get in those 'can do' guys.
My snide remark aside, POSes need a serious rework.
An example of how bad they can be ...my friend gave my alt Directorship of his Corp because it was easier than faffing around with roles. Creating a better system for accessing a POS is much needed.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |
Kara Kardan
Ekchuah's Shrine Comporium Kill It With Fire
5
|
Posted - 2013.01.18 01:18:00 -
[1892] - Quote
I wonder how they measure pos usage. Just today i was reminded on how pos have their issues. Juggling access in a wh corp, including new members and enabling us to share and work together for our corp was not easy. It could be much better.
I am always sad when i see someone excited for wh and i can never just invite them because well, spais. |
Manzinus
Dreddit Test Alliance Please Ignore
12
|
Posted - 2013.01.18 01:18:00 -
[1893] - Quote
Fix POS mechanics. I don't care if thats the only thing the next whole expansion is on. Fix it. |
Fenrisian Wolf
Stahl Arms and Shipyards V0RTEX.
1
|
Posted - 2013.01.18 01:22:00 -
[1894] - Quote
+1 |
Legomaniax
The Pony Express
0
|
Posted - 2013.01.18 01:22:00 -
[1895] - Quote
SIGNED
Understandable that this is something that might take some time to revamp, but I have faith that CCP will do it right and it will be magnificent.
POS's are NOT the culmination of all what is evil in the world, but they could be improved.
While its easy to say on the outside looking in that nothing is being done, there are a good amount of people that aren't pulling out our hair because we can't repackage in a POS or there is no way to open cans inside the corp hanger.
Keep fighting the good fight CCP! Make us all proud! Or at least give us something else to complain about
-Lego |
Torshawna
Cold Moon Destruction Transmission Lost
4
|
Posted - 2013.01.18 01:24:00 -
[1896] - Quote
A change to the POS system is so over due that it's not even funny. I can't believe CCP would even consider backing out! |
Huron Rhea
Mining Exploits Dominatus Atrum Mortis
0
|
Posted - 2013.01.18 01:25:00 -
[1897] - Quote
My corp and alliance have spent a considerable amount of time working with POSs in low sec and wormholes. They're a crucial element for industry and wormhole warfare, even NPC null sec encounters -- not to mention their necessity in sov 0.0. In their current state there is ample room for improvements, many of which consecutive CSMs have brought to light for CCP. Alas, beyond the fuel block simplification, little else has been done to mend the work flow of the interface and the structures themselves. I'm very sympathetic to the "lego in space" concept if it means improving the player experience of POSs overall.
As some other replies have noted, if there is a dearth of use of POSs it may in fact be to their less-than-friendly comportment in the game.
Thanks for putting out this call to demonstrate our interest Two Step. |
Celly Smunt
Viziam Amarr Empire
31
|
Posted - 2013.01.18 01:27:00 -
[1898] - Quote
Manzinus wrote:Fix POS mechanics. I don't care if thats the only thing the next whole expansion is on. Fix it.
I'm sure many wouldn't care either, I know I wouldn't, however I think we (and CCP) have to remember that SOV needs work, badly according to what I've read, so I'd be more than willing to "share" the pos Revamp with SOV fixes and I also think (based on a few previous posts) that those two items would actually compliment each other in the long run. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Innominate
GoonWaffe Goonswarm Federation
207
|
Posted - 2013.01.18 01:28:00 -
[1899] - Quote
CCP Gargant wrote: "Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once.
...
Nowhere has CCP stated that the Player Owned Structure system will not receive attention.
|
Faldor Pahineh
Mining Exploits Dominatus Atrum Mortis
0
|
Posted - 2013.01.18 01:28:00 -
[1900] - Quote
Please improve the POSs. They're in dire need of iteration. Other replies state a range of what's needed, some of what's not. But really, we'd all love to see some action around POSs. |
|
Taawuz
League of Non-Aligned Worlds Nulli Secunda
18
|
Posted - 2013.01.18 01:35:00 -
[1901] - Quote
Manzinus wrote:Fix POS mechanics. I don't care if thats the only thing the next whole expansion is on. Fix it.
This. |
Infinion
My Little Pony - Friendship Force
34
|
Posted - 2013.01.18 01:38:00 -
[1902] - Quote
+1
at least work in tandem with other features if you don't want to put all your manpower into it |
Frying Doom
Zat's Affiliated Traders
1623
|
Posted - 2013.01.18 01:39:00 -
[1903] - Quote
Ok a bit of a long and rambly post from me
First I want to look at the time line as the minutes are all over the place.
Wednesday Schedule
CSM as stakeholder - Trebor - NDA REVIEW DONE Improvements on Bounty Hunting - Aleks - NDA REVIEW DONE Factional Warfare - Trebor - NDA REVIEW DONE Lunch Mercs, Wars and Crimewatch - Hans - NDA REVIEW DONE Nullsec - Elise - NDA REVIEW DONE NDA topic #1 (double session) - Hans - NDA REVIEW DONE
Thursday Schedule
EVE/DUST link - FIRST DRAFT DONE by Hans Player Experience (new and old) - Kelduum - NDA REVIEW DONE CREST for 3rd parties - Two step - NDA REVIEW DONE Lunch Voting system changes - Trebor - NDA REVIEW DONE Corp Management - SESSION CANCELLED NDA topic #2 - No minutes, NDA paragraph done by Trebor NDA topic #3 - No minutes, NDA paragraph done by Issler Out of Client (game on more platforms) - Two step - NDA REVIEW DONE
Friday Schedule
EVE Marketing - Dovinian - NDA REVIEW DONE EVE Economy & PLEX - Trebor - NDA REVIEW DONE NDA topic #4 - Trebor - NDA REVIEW DONE Lunch EVE UI - Kelduum - NDA REVIEW DONE Ship Balancing - Elise - NDA REVIEW DONE Art - Trebor - NDA REVIEW DONE Live Events - Seleene - NDA REVIEW DONE Community site - Very short session, paragraph written up by Trebor Nullsec part 2 - Elise - NDA REVIEW DONE DUST part 2 - FIRST DRAFT DONE by Hans
So the comments as they have been brought up
Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. (page 37)
and
Taking the opportunity to talk about POSes, Alek queried why the CSM were so late in learning that POSes were hard to do now. Further, he disagreed that POSes would only touch a small subset of the players and asked how did CCP feel able to accomplish the feat of balancing null-sec, which Alek viewed as comparatively more difficult than POSes. Soundwave was the first to respond and told Alek that he felt some of the assertions he made were incorrect and, from a game design perspective, implementing changes to null-sec and the sov system in general would be easier than revamping the POS system. On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community. (page 38)
Both of these comments were made on Wednesday
As to the response by CCP Gargant
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 19:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard. The page 19 quote is from The next decade session, as to where it sits only the CSM knows also its not page 19 but page 15
As to the other quote on page 99 is from the Art session held on Friday, this makes me wonder if the original "NO" from wednesday was possibly rethought a bit during the next series of sessions but on to the main hub of this
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
Frying Doom
Zat's Affiliated Traders
1623
|
Posted - 2013.01.18 01:39:00 -
[1904] - Quote
CCP Gargant wrote:Nowhere has CCP stated that the Player Owned Structure system will not receive attention.
I must point out in this that no where even in this thread has any member of CCP actually said "YES" we will do something about POSs. I for one would like to see a clear yes that they will start working on it, not as the full force of CCP but slowly releasing fixes in the next and every consecutive release until it is actually done.
Just one clear YES that is all Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
Didona Carpenito
Empire of Collateral Damage Heimatar Fleet Alliance
24
|
Posted - 2013.01.18 01:42:00 -
[1905] - Quote
I have 5 accounts. 3 accounts that use pos's. I have been very patient waiting for some love. No pos fix, no reason to keep 3 accounts.... Not mad, no raging, three (3) accounts that are paid in full every year will be gone......
|
Longtime Luver
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.01.18 01:43:00 -
[1906] - Quote
I don't work with POS because they are such a pain in the ass. If they were a bit easier to work with I would love to have a POS just for me. Devs need to hear that, MAKE POS SIMPLER OR STREAMLINED OR WHATEVER! Your loving players will make use of this new feature. EVE has a lot of great ideas in game that need fixing. There is already so much content, why not spend some major effort on this. I remember back in the Bob Delve wars they where saying they hated the POS system both because of the sov system and the POS itself. They fixed one of those. Called it good. |
Otto Jaeger
The Classy Gentlemans Corporation Moist.
0
|
Posted - 2013.01.18 01:43:00 -
[1907] - Quote
Fix POSes. If nothing else, then please DO something about the security. Then it won't be only small portion of eve players who use them ( let's not talk about how small with poses almost in every wormhole or hs/ls/null system) |
Sgetout
You are in da lock
0
|
Posted - 2013.01.18 01:48:00 -
[1908] - Quote
Fix POSes. For teh great justice! |
Kalel Nimrott
EG CORP Talocan United
173
|
Posted - 2013.01.18 01:55:00 -
[1909] - Quote
You can fix the space stick, or you can fix my stick. Your call. |
Tursarius
Capital Industries Research And Development Fidelas Constans
3
|
Posted - 2013.01.18 01:56:00 -
[1910] - Quote
I support revamping the pos system. It is in major need of an overhaul. More so than any other aspect of the game. The pos system could bring so much more to eve. Please Fix it now! |
|
Oghedron
The Independent Legion of Wookies End of Life
0
|
Posted - 2013.01.18 01:57:00 -
[1911] - Quote
I am also a small part of the community. Please fix or remake the pos system. |
Samus Arun
EVE University Ivy League
0
|
Posted - 2013.01.18 02:05:00 -
[1912] - Quote
+1, I support POS fixes. |
Grath Telkin
Sniggerdly Pandemic Legion
1243
|
Posted - 2013.01.18 02:05:00 -
[1913] - Quote
Man, this thread sure did fill up, shockingly it seems you might be mistaken about how small a part of your community HATES control towers and everything about them (because they suck hogballs). |
Ildryn
Xiloite
69
|
Posted - 2013.01.18 02:06:00 -
[1914] - Quote
-1 I would rather have the ship balancing and FW be made a priority.
|
Akyla Dey
Future Corps Sleeper Social Club
59
|
Posted - 2013.01.18 02:08:00 -
[1915] - Quote
Manzinus wrote:Fix POS mechanics. I don't care if thats the only thing the next whole expansion is on. Fix it. I'll see your post and raise you one. Quit with the other stuff. Skip an expansion. Sure, it'll mean less new subs initially, but the benefit in the long run is great. Hell, you can even quit with the ship rebalancing and v3 for awhile. I think it's going great, I love the new art and new balancing, but ships work right now. I can go savage another man's ship just fine. Maybe it's not optimal, but it works and it's fun. Right now POSs are neither.
I don't suggest this because I was my new POS and I want it sooner than later. I say it because it could be the foundation for everything you want to do. It ties in with industry, with null and the dynamics there, and with small gang action if the design is right. The 'Big 3' mentioned in the CSM Minutes, along with a whole host of other possibilities for emergent play. It could literally be the bedrock on which you base your future plans, while addressing something that is integral to the current game. I think it's worth the short term pain for the long term gain. |
ShogunAssassin
League of Non-Aligned Worlds Nulli Secunda
0
|
Posted - 2013.01.18 02:12:00 -
[1916] - Quote
+1 |
Aldo Hanso
The Red Circle Inc.
21
|
Posted - 2013.01.18 02:12:00 -
[1917] - Quote
Please, for the love of all that is holy, improve the POS system or give us modular POS's. I have eight of my nine characters working and living in POS's, some in highsec, some in W-space, and its a very frustrating mechanic. I know its hard to improve them, seemingly impossible, but the whole community is behind the idea, CCP. We know you are thinking about big things, but please don't ignore this.
Give us POS or give us Death! Aldo Hanso |
Clementina
The Scope
74
|
Posted - 2013.01.18 02:15:00 -
[1918] - Quote
POSes affect literally everyone who plays this video game. The stocks of Tech 2 materials that came from mission rewards have been exhausted a long time ago.
Also nearly every medium sized or large corporation tries to maintain at least one for various reasons. This will often drive CEOs to distraction. Wormhole corp members need POSes in order to survive.
CCP should fix them, they are broken beyond belief, and have been perhaps ever since their release. |
Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
33
|
Posted - 2013.01.18 02:16:00 -
[1919] - Quote
I have no idea what it would take to simplify or add to the existing POS system, but from the perspective of a new player I can tell you this: If you make it more accessible I would go to great, irrational lengths to acquire a POS.
I've always envied those rats in missions that have "bunkers." I've always thought...why can't I have a bunker I can deploy in the middle of space, with a fitting window where I can, say, add a cloak to it or something to hide it from other players, and chill the f out in it in the middle of space like a little cave in the mountains?
So ya, I'd love a 1-3 year revamp of the system and I'd make up a use for a POS even if I had no good reason to own one... |
Epigene
Federal Defense Union Gallente Federation
18
|
Posted - 2013.01.18 02:16:00 -
[1920] - Quote
Please don't turn POS into Stations. Yes they need to be tweaked but make it too easy, too comfortable and the allure of the frontier life is gone.
If you want to know more, read this blog post.
Fly dangerously |
|
Niveuss Nye
The Advent of Faith
5
|
Posted - 2013.01.18 02:19:00 -
[1921] - Quote
Epigene wrote:Please don't turn POS into Stations. Yes they need to be tweaked but make it too easy, too comfortable and the allure of the frontier life is gone. If you want to know more, read this blog post. Fly dangerously
Not if they can be blown out of orbit much easier than an outpost.
Which by the way... outposts and stations need to be destroyed, too. |
Morg Braktar
BlackTar Corporation Tesseract Nexus
3
|
Posted - 2013.01.18 02:25:00 -
[1922] - Quote
I also use POS's. I would love to see a new modular POS. I don't expect them to be delivered any time soon. Just please, CCP, do some work to make POS's better than they are. A little improvement until you can implement them as you really want them to be will go along way with the community. |
Daniel Plain
Science and Trade Institute Caldari State
770
|
Posted - 2013.01.18 02:29:00 -
[1923] - Quote
Manzinus wrote:Fix POS mechanics. I don't care if thats the only thing the next whole expansion is on. Fix it. yep
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Croccifixio1
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.18 02:31:00 -
[1924] - Quote
POS's need fixing, I'd particularly like to be able to change T3 subsystems on my ships in WH's.
+1 |
spiders vengance
5th Front enterprises Gank for Profit
7
|
Posted - 2013.01.18 02:33:00 -
[1925] - Quote
A pos improvement would be even if it added more reasons to have one. At the moment its for off grid boosting safety, moon mining, or a safe spot for supers. If it was viable to make it for more than just that I would be fine it there was just an expansion this year and it was called POSes!!!!!!!!!!!!!! |
Kynric
Sky Fighters Talocan United
5
|
Posted - 2013.01.18 02:36:00 -
[1926] - Quote
I too live out of a POS and have to deal with its limitations daily.
The security is terrible. A ship maintenance array with divisions would help greatly. We really do need to be able to set access and permissions on a tower by tower basis instead of corp wide. Corp members are unable to set up their own links for reactions which becomes a draw on the leaderships time. Instead of getting activities going we are distracted with lots of little tasks such as setting up links and fishing stuff out of divisions which members do not have access to but mistakingly dropped goods into.
There are dozens of little nuscance conditions, it is silly that we can not dig things out of containers without playing the cargo hold game and we can not rename the containers without jeting them into space. It is silly that we can not repackage modules, as a result we have to look at rows upon rows of modules layed out one by one. Unlike everyone else we can not change T3 subsystems. The list goes on and on, the POS code is by far the most annoying part of Eve. Please improve it. |
Yourself4
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.18 02:40:00 -
[1927] - Quote
Taawuz wrote:Manzinus wrote:Fix POS mechanics. I don't care if thats the only thing the next whole expansion is on. Fix it. This.
I fully agree, POS mechanics and the corporation management window are horrid. For those of us that live out of POSes on a every day basis it's a major pain in the butt. The fact that there are only 3 roles for POSes is terrible, it should be on a per POS or even per gun basis if desired. CCP could definatley take a page out of say Drupal and phpBB's permission management systems. |
Dev Aldard
Lead Farmers Origin Kill It With Fire
3
|
Posted - 2013.01.18 02:41:00 -
[1928] - Quote
I won't even pretend to say I've read all the posts in this thread. However, I probably agree with many of them. I've put up POS's, I've taken down POS's (from both sides ), and yeah, they're a pain in the rear end, primarily with configuration of the modules. I'd love to see what CCP can come up with to make our lives a little easier with regard to POS's, such as starting to implement the modular system. Just my two cents, again, on an issue that involves me every day in-game. |
Spliffsan
Interwebs Cooter Explosion Fatal Ascension
4
|
Posted - 2013.01.18 02:46:00 -
[1929] - Quote
I would very much like to see the Modular POSes. |
Mirel Dystoph
Kaesong Kosmonauts Test Alliance Please Ignore
34
|
Posted - 2013.01.18 03:03:00 -
[1930] - Quote
>2011+2 >not wanting a pos revamp
ishigiddy "Nothing essential happens in the absence of noise."-á |
|
Linkwood
Cobalt Valkyrie Industries Ping Federation
1
|
Posted - 2013.01.18 03:03:00 -
[1931] - Quote
Add me to the growing list. POS mechanics are now inherent to play in Eve. As such, they need to be revisited rather than being left as a piece of old code too obscure to fix. |
Muul Udonii
THORN Syndicate THORN Alliance
118
|
Posted - 2013.01.18 03:05:00 -
[1932] - Quote
If the idea of making POSes useful has NOT been abandoned, and if it will take 12 to 18 months to implement then for the love of God get started on it already?
We've been telling you they are an issue for only like 12 to 18 months already, so if you have not got a plan already you have failed in your jobs as developers.
We really don't want to wait another couple of pointless expansions before you actually start work on fixing the EXISTING content.
Please. Thorn Alliance:-á The worst alliance you ever heard of.
But you have heard of us. |
G4SK4AP
Grumpy Bastards Talocan United
0
|
Posted - 2013.01.18 03:06:00 -
[1933] - Quote
POST |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
182
|
Posted - 2013.01.18 03:06:00 -
[1934] - Quote
POS's are essential to science and industry in all security levels of space. And in WH space essential to everything. Fuel blocks were one small step in the right direction.
The effort to improve them and fix outdated mechanics will be well worth it for the entire game. |
Cuauhxicalli
Grumpy Bastards Talocan United
0
|
Posted - 2013.01.18 03:07:00 -
[1935] - Quote
Sort the POS'es Out :D |
Calli Inkos
Grumpy Bastards Talocan United
0
|
Posted - 2013.01.18 03:09:00 -
[1936] - Quote
POST |
IdiLesom
Smooth water Hard Workers Alliance
8
|
Posted - 2013.01.18 03:12:00 -
[1937] - Quote
post |
ant333
Suricats
0
|
Posted - 2013.01.18 03:13:00 -
[1938] - Quote
+1 |
HeadHanter man
Smooth water Hard Workers Alliance
6
|
Posted - 2013.01.18 03:19:00 -
[1939] - Quote
Post. |
GESMON
Smooth water Hard Workers Alliance
0
|
Posted - 2013.01.18 03:21:00 -
[1940] - Quote
Post. |
|
badasskitty
The Suicide Kings Test Alliance Please Ignore
14
|
Posted - 2013.01.18 03:21:00 -
[1941] - Quote
please revamp the pos system.
Yes, noobs wont buy directly into pos stuff but think of all the veterans that do! these veterans morivate, inspire, teach, assist, provide for any newbie therefor they will stick to our beloved game. So please! DO EET! |
OspreyPrime
EVE University Ivy League
4
|
Posted - 2013.01.18 03:21:00 -
[1942] - Quote
Count me as another vote to improve POS mechanics. Changing T3 subsystems and more granular control over containers and SMA's would be a great start. |
Za'Kran
Caucasian Culture Club Transmission Lost
7
|
Posted - 2013.01.18 03:23:00 -
[1943] - Quote
Give us new POS and we won't spray paint your pod. |
pshycer
Aperture Harmonics K162
1
|
Posted - 2013.01.18 03:28:00 -
[1944] - Quote
I have rioted for less.
Fix my POS plx. |
FluffyDice
Northstar Cabal Fatal Ascension
461
|
Posted - 2013.01.18 03:28:00 -
[1945] - Quote
Fix the roles system then fix POS mechanics please.
edit: and do something with faction towers. |
Steph Wing
Applied Agoraphobia
71
|
Posted - 2013.01.18 03:29:00 -
[1946] - Quote
CCP Gargant wrote:I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Remember, CCP:
We're watching what you DO, not what you SAY. |
Valaria Silver
Silver Enterprises
0
|
Posted - 2013.01.18 03:29:00 -
[1947] - Quote
I use POS's and would like to see them improved.
|
Neville Smit
Griffin Capsuleers Ad-Astra
15
|
Posted - 2013.01.18 03:31:00 -
[1948] - Quote
Dear CCP - you say that POSes are used by only a small segment of EVE players? Hmm, could that be because they are horribly designed, difficult to use, and aren't very much fun? Could that be because they don't provide sufficient economic opportunity or benefit, which would alleviated if players could, say, rent research slots safely to other players outside of their corp?
In other words, if you fixed POSes, more people would use them. And they could be fun - a whole new aspect to the EVE universe that makes the game more appealing.
So, please, fix POSes. Do it correctly. And enjoy the influx of new players as a result.
Thanks!
|
Jase Shakor
Aperture Harmonics K162
0
|
Posted - 2013.01.18 03:32:00 -
[1949] - Quote
Even if modular posses are just on the drawing board, the eve community deserves to know that CCP is paying attention to this vital aspect of much of eve space.
A POS fix has been needed for years, especially no SD in a forcefields.
+1 for private storage and keep the good updates coming. |
Baas Rutten
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.18 03:34:00 -
[1950] - Quote
I don't always gun from a pos, But when i do I prefer it to be modular. |
|
Beta Miner
COBRA Logistics Outer-Haven
59
|
Posted - 2013.01.18 03:35:00 -
[1951] - Quote
Quote:Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. ... On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.
CCP Unifex, you mean to tell me that they have already prototyped a pos fix? .... And _NOT_ implemented it?
THAT BLOWS MY FREAKING MIND!
CCP Soundwave, so no one flys a T2 ship or gone to war to defend their moon goo? The market doesn't benefit from a cheaper purchase because the BPC was researched? No one lives in Null or WH space?
Can CCP's leadership be that oblivious? I respect when a company makes decisions based on sound logic, but saying that POS's effect very few people is remarkably ignorant. AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.
|
Hormone1971
Neutral Industries L8
0
|
Posted - 2013.01.18 03:37:00 -
[1952] - Quote
Take POS's from the game and soon discover EVE cracking apart. EVE needs POS's. POS are very important and effects folks directly and indirectly also. Please fix and I will give you a hug. |
Ellente Fervens
Saiph Industries Talocan United
20
|
Posted - 2013.01.18 03:39:00 -
[1953] - Quote
Two step wrote:Brooks Puuntai wrote:Two step wrote:
Again, I'd like to remind folks that are actually reading this thread to keep things civil and constructive. Going all nutso will only hurt the chances of getting CCP to work on POSes.
While I agree with this to some point, however how long should the playerbase play nice? This has been discussed and almost unanimously support from the playerbase for years, yet it has remained a elephant in the room. While many would not wish to resort to rage, it seems to be the only effective measure to get CCP support, as history would show. Development on this should have started shortly after Apocrapha, especially with the explosion of POS use when wormholes where released. Yet it does not seem that CCP even cares or has even started working on it. Lets try playing nice until the planning process is done, to start with.
Sure bro,
But I am expecting that eve mail post-planning (to the alliance head not me personally) that tells us to relax cause them POS ARE getting a BIG improvement in May. otherwise....laters. |
Joe SMASH
You Got A Purty Mouth
101
|
Posted - 2013.01.18 03:40:00 -
[1954] - Quote
POSes are needed. POSes need a revamp. Shelfing this would be a kick in the balls to all facets of game play.
POS REVAMP NEEDS TO BE A PRIORITY!
Also, Two Step loves Gallentean men. |
Elvis Preslie
NRDS Securities Apocalypse Now.
18
|
Posted - 2013.01.18 03:47:00 -
[1955] - Quote
I would like to allow, through setting permission to do so, people outside of my corp to use some production modules and labs in pos. THis way one corp in aliance can host the labs for the alliance and the rest dont have to put labs in their pos's, as only ONE example.
We already have the ability to post the assembly lines of modules as public and based on standing. This part of the programming is already complete. Why not let us generate income by allowing people outside of corp to use these assembly lines, please?
This can only be accomplished with one of the following three:
- a private hangar, like personal station hangars, is created for each POS module that allows ONLY the owner of the job to see his materials and the output of the finished job. These hangars, unlike the other hangars of the modules, should have space limited PER character, not per pos module and should not be usable by the corp; the corp should still have it same amount of limited space, shared by the entire corp and they use the normal hangars they're use to.
Corp members with appropriate roles (director, ceo, or station manager) should be able to see everyone's materials and job outputs in this hangar so they can manage the pos, being the owner. This allows the gameplay to be as ruthless as it already is, making anyone using the pos's of corps have to trust the corp not to take their stuff and materials. The corp already has to trust letting them inside their shield to use them; why not make it work both ways.
-You could instead create another pos module that is this hangar and all jobs owned by the same character throughout all the pos's in the corp should come to this one POS, in this one module. THis would allow the corp to relax and put up a small pos with only this module and the allowed public, again based on standing or however the assembly lines are setup, could come into this pos without a shield password and use the assembly lines owned by the corp
- you could more easily allow all assembly lines of a corp be used by someone outside of corp that is docked in station, if they have the remote skill SUPPLY CHAIN MANAGEMENT. The materials are put in at the station and the output is returned to the owner's private hangar in the station. The range would be limited by the skill supply chain mangement.
just please let us put that nice system you have for managing assembly lines to work; allow us to use it toward the public!
WE are a NRDS coalition in null security; we allow neutrals in our systems and some pos's and would like for them to be able to use our assembly lines, for a fee. |
Marneous Calgar
Bioco Industries Bioco Empire
0
|
Posted - 2013.01.18 03:48:00 -
[1956] - Quote
Please revamp the POS system, I use it everyday and have to constantly work around its shortcomings. |
Renton Brax
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.01.18 03:53:00 -
[1957] - Quote
I endorse this thread and all that it stands for. |
Inepsa1987
Mind Games.
23
|
Posted - 2013.01.18 03:55:00 -
[1958] - Quote
It would be a travesty to overlook poses within the next 6 months. This has been put off way too long. Spaceship Pilot. |
Taarakhan
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.01.18 03:57:00 -
[1959] - Quote
Dear CCP,
Please reconsider your approach to POS improvements. These structures are more than a tower, they're the backbone and ecosystem for a great many players and corps. Any improvements to the usability of POS and modules yields direct benefits to many players.
How many threads were made begging for the ability to walk around in 3D avatars? It is completely unfair to compare the investment in POS improvements to previous failures for large projects. This is something you -can- invest resources in to yield positive benefits. If you need proof, look at Ultima Online. There's no way that game would have been as popular or lasted as long as it did without their investments in amazing player housing.
POS are our homes in your sandbox. Please help us manage them, organize their occupants, and use them creatively.
Best regards.
|
Lucina Dark
Partners in 8-1-8
0
|
Posted - 2013.01.18 03:59:00 -
[1960] - Quote
I'm not really decided between fixing the existing system or totally rewriting it, but I'd make two points:
1. CCP, if you say you're going to do something, do something. Doing nothing for a long time after you say something is coming will guarantee a big nasty reaction from your subscribers.
2. The current POS system is an enormous pain in the arse, and honestly ought to be embarrassing enough for you folks to spend some time knocking together a few of the bigger, easier ideas that would make living in a POS less awful.
Look, if you know you want to start from scratch but can't redo the whole thing right now for various reasons, that isn't a reason to ignore it completely; yes, it might be throwaway work, but fixing a few big things might be enough to get people to put the pitchforks back into the shed.
Please. Do something. |
|
Der Stuhl
Umbrella Division
1
|
Posted - 2013.01.18 04:04:00 -
[1961] - Quote
Give me Modular POS, or give me Death! |
phat dat
Lead Farmers Kill It With Fire
1
|
Posted - 2013.01.18 04:04:00 -
[1962] - Quote
something needs to be done CCP, we are not just a small part of eve. |
Celly Smunt
Viziam Amarr Empire
31
|
Posted - 2013.01.18 04:09:00 -
[1963] - Quote
99 pages in about 24.5 hours..
that alone in and of itself speaks volumes...
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Fishsticks Fred
Dreddit Test Alliance Please Ignore
27
|
Posted - 2013.01.18 04:09:00 -
[1964] - Quote
Dear CCP. I'm one of the precious few people that help to manage Dreddit's infrastructure. For reference, we manage upwards of 200 POS spread across about 3 primary regions, and we go through 70+ bil a month in fuel. It's pretty bad.
POS management sucks. The reason cited for not wanting to improve POS was that it effects a small amount of players. I'd argue that it effects a small group of people because POS are so stupid and broken in their current iteration. I'd go on to argue that if you do a POS revamp right, you might actually get more people that WANT to do things with POS.
Please reconsider your position on this. |
Willow corpus
State War Academy Caldari State
1
|
Posted - 2013.01.18 04:11:00 -
[1965] - Quote
Fishsticks Fred wrote:Dear CCP. I'm one of the precious few people that help to manage Dreddit's infrastructure. For reference, we manage upwards of 200 POS spread across about 3 primary regions, and we go through 70+ bil a month in fuel. It's pretty bad.
POS management sucks. The reason cited for not wanting to improve POS was that it effects a small amount of players. I'd argue that it effects a small group of people because POS are so stupid and broken in their current iteration. I'd go on to argue that if you do a POS revamp right, you might actually get more people that WANT to do things with POS.
Please reconsider your position on this.
Everyone should be able to use posses, they are pretty cool
come on ccp, give us some pos loving. |
Didoks
Natural lifetime W-Space
0
|
Posted - 2013.01.18 04:15:00 -
[1966] - Quote
W-Space for POS-changes! |
Veirs
Cold Moon Destruction Transmission Lost
1
|
Posted - 2013.01.18 04:19:00 -
[1967] - Quote
Please give us some love to the POS system CCP
It would be awesome! |
Dex Nederland
Lai Dai Infinity Systems The Fourth District
111
|
Posted - 2013.01.18 04:21:00 -
[1968] - Quote
Another POS manager voicing concern over Unifex's view that POS updates will improve Eve for a small segment of the player base. From those corps who use them as homes in wormhole space to null-sec industrialist feeding the Tech2 Industry to the high-sec research corporation, the "small" player segment that manages POSs improves the lives of players across the spectrum. Lai Dai Infinity Systems |
Zomgnomnom
SONS of LEGION RISE of LEGION
9
|
Posted - 2013.01.18 04:21:00 -
[1969] - Quote
POS's do need work guys. They affect a huge swatch of players either directly or indirectly.
Some functionality upgrades would be outstanding. |
Komen
Capital Enrichment Services Transmission Lost
155
|
Posted - 2013.01.18 04:22:00 -
[1970] - Quote
I moved into wormholes 2 years ago. I had to learn to utterly trust, in a game that does not foster trust, the people I live with. Of course we lock it down as best we can. It's not enough. Bluntly, one's personal assets are the most vulnerable to a corp thief; the corp's assets are the easiest to secure. The new inventory system, despite fixes, is still hellish to use within a POS, especially if you are at once overlapped by several hangars that are in use.
I support a POS revamp that includes some form of personal hangars akin to outposts/stations, that continues to offer anchored defenses to support the defenders, and that is either modular or reconfigurable to allow a POS to do different tasks such as manufacture/research and home defense in the event of invasion.
It is my opinion that CCP should make a complete ground up rebuild of POSes amongst their top priorities. Even if those of us who live in POSes are a small percentage, we are by definition dedicated, because no casual is going to put up with the migraine-inducing interface for managing one. |
|
Punchus Pilot
Hard Knocks Inc.
0
|
Posted - 2013.01.18 04:22:00 -
[1971] - Quote
So maybe the percentage of players who live out of POS's is small, but zoom in on that particular population of players and ask:
1- How many of these players are veterans who have been and want to continue supporting the game?
2- How many of these players generate content that CCP loves to use to market the game?
3- How many of these players (not sure about the answer on this) cause the destruction that fuels the player based economy?
If the answers to the above questions are "a disproportionate amount" or even "a largely disproportionate amount", why would CCP leave a set of mechanics in place that sucks time away from questions 2 and 3?
What purpose is served by making living out of a POS 5 times harder than living out of a station?
It reminds me a little of the old mission agent system, which was unnecessarily a pain in the ass not knowing what type of mission an agent would give out. Yes, the fact that it was unpredictable and sometimes sucky kind of created "content," but not really. Not the kind of content CCP decided to keep around.
|
Nazgylka
Pretenders Inc W-Space
0
|
Posted - 2013.01.18 04:25:00 -
[1972] - Quote
W-Space for POS-changes! |
Yrrek Scatoma
Industry and Investments NZAU Alliance
2
|
Posted - 2013.01.18 04:29:00 -
[1973] - Quote
No problem with complexity. Counter-intuitive. Awkward. Unwieldly. That I can do without. POS fixing time. |
Flamespar
Woof Club
510
|
Posted - 2013.01.18 04:32:00 -
[1974] - Quote
It's not cognitively challenging to figure out how an expansion that includes a POS remake could be done so that most player groups benefit in someway. I thought the whole idea of a modular system was to allow the flexibility required to meet the needs of all groups.
- Upgradable captains quarters (with ability to invite other players) for solo players - Homestead in space for small corps/ solo players - Illegal dug lab with mutilplayer bar for booster manufacturers and those interested in shady business. - Build your own trading hub for industrialists - Mobile death star for alliances
I can post on a forum, therefore I represent everyone. |
Saul Kain
DEEP-SPACE CO-OP LTD Exhale.
0
|
Posted - 2013.01.18 04:34:00 -
[1975] - Quote
Support Two-step and the POS change.
While you're at it, can you take a look at the click-fest that is invention in a POS? A simple "save settings" check box would be super.
Changing t3 subs in a wormhole would also be pretty neato. |
TahDah Samael
Wildly Inappropriate Goonswarm Federation
2
|
Posted - 2013.01.18 04:46:00 -
[1976] - Quote
Do It now |
Stags4
Caucasian Culture Club Transmission Lost
5
|
Posted - 2013.01.18 04:57:00 -
[1977] - Quote
Adding my voice to the "small" group of players here. The amount of people directly involved with POSs and then those indirectly effected by them (benefiting from moon materials, invention, blueprint research/copying done by others) is probably a staggering amount of the EVE populace. Throw us a bone already. |
Lev Taganov
15 Minute Outliers Novus Dominatum
0
|
Posted - 2013.01.18 05:06:00 -
[1978] - Quote
Please fix POSes. |
iownuall123
GRIM MARCH SpaceMonkey's Alliance
30
|
Posted - 2013.01.18 05:08:00 -
[1979] - Quote
Pos Revamp! NAO! |
Stridsflygplan
Wolfram Corp
17
|
Posted - 2013.01.18 05:11:00 -
[1980] - Quote
POSt for POSes!
NICE 100 pages! |
|
Imminent Downfall
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.18 05:11:00 -
[1981] - Quote
POSes need to be fixed NOW! I would gladly trade anything for a pure pos update or better yet a series of updates involving small tweaks (like how you deftly handled/are handling the BC/Dessie changes).
This is not mine in any way. I saw this on reddit and am not sure who the original author is but I was deeply moved by it and wanted to post it here on the off chance you haven't already seen it: http://poeticstanziel.blogspot.com/2013/01/why-ccp-is-wrong-about-modular-poses.html
|
Winthorp
Future Corps Sleeper Social Club
31
|
Posted - 2013.01.18 05:12:00 -
[1982] - Quote
100 page thread naught that confirms that the POS revamp will benefit no one.
Now get on to it CCP
Bump for 200 pages |
Vendictus Prime
Mercurialis Inc. RAZOR Alliance
2
|
Posted - 2013.01.18 05:17:00 -
[1983] - Quote
But, hardly anyone uses them!? !? |
Alekseyev Karrde
Noir. Black Legion.
973
|
Posted - 2013.01.18 05:17:00 -
[1984] - Quote
Stridsflygplan wrote:POSt for POSes! I see what you did there.
wow 100 pages guys. That's no small portion ;) "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |
Steph Wing
Applied Agoraphobia
74
|
Posted - 2013.01.18 05:20:00 -
[1985] - Quote
Alekseyev Karrde wrote:Stridsflygplan wrote:POSt for POSes! I see what you did there. wow 100 pages guys. That's no small portion ;)
Someone's gunning for the POS operator vote. |
Celly Smunt
Viziam Amarr Empire
32
|
Posted - 2013.01.18 05:30:00 -
[1986] - Quote
Alekseyev Karrde wrote:Stridsflygplan wrote:POSt for POSes! I see what you did there. wow 100 pages guys. That's no small portion ;)
agreed, especially if you factor in that generally only a small segment of the community even bothers with the forums, then counter that percentage with the turnout for this particular thread...
just saying.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Gus Machado
Amok. Goonswarm Federation
1
|
Posted - 2013.01.18 05:32:00 -
[1987] - Quote
I do not own a Pos! I don't want to own a Pos! But When I saw the purposed revamp at fanfest last year I was thinking man if they even come close to makeing some of the changes poposed I would definitely want to have one. I agree with most of the players in the thread Poses should be looked at and made a lot cooler and easier to maintain. So please CCP do not stumble, Think about how cool it would be to make the dream of your vision for Poses come true. the Pos revamp is still in my opinion a good idea. |
Allandri
Liandri Industrial Liandri Covenant
23
|
Posted - 2013.01.18 05:32:00 -
[1988] - Quote
Same POS's (literal and figuratuve) since I subbed in 2004. Fix them! |
Jarnis McPieksu
427
|
Posted - 2013.01.18 05:33:00 -
[1989] - Quote
Ex-POS operator "small minority" who cancelled two out of four accounts and packed up the POSes due to the fact that the whole game system is so terrible. Want 30 euros a month more from me? Rework POSes and industry related to them in general.
:waves money in front of CCP:
|
Proximo Kor-Azor
Viziam Amarr Empire
0
|
Posted - 2013.01.18 05:43:00 -
[1990] - Quote
Maximus Andendare wrote:CCP Gargant wrote:I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard. Respectfully, CCP Gargant, therein lies the problem. I certainly still have an enormous amount of respect for CCP and the job its Devs do every day, but if you're just writing to say "hold on guys, we hear you," but you can't actually comment on what's coming, then that doesn't really help us at all. POSes are in a desperate state at the moment. And I think many people would agree--players and CCP--that something needs to be done to improve POS mechanics and, as a result, quality of life. Let me point out a few quotes of my own that I have found that give many of us posting here concern that "POSes had been shelved:" Page 37 (after UAxDEATH brought up "broken promises" on a POS revamp): "Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥. (emphasis added) Then back on Page 21: "Unifex: We can't do everything in our long-term plan in the next 6 months. And when we actually do the prototyping and figure out how tough something is to actually do, our plans may change." (emphasis added) Jumping ahead to Page 38: "[F]rom a game design perspective, implementing changes to null-sec and the sov system in general would be easier than revamping the POS system. On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community." It seems evident from the quotes above that CCP had, in fact, analyzed whether a POS revamp would be worth it but then decided that the developer cost-to-player benefit could not be justified due to POSes "affect[ing] a small portion of the community." Certainly, we could look all over the EVE Universe and find points where problems exist, from high sec to low to null to wormhole space. And of course each player from those respective areas is going to want to lobby for their area being fixed. The thing about POSes, though, is that they affect players in all areas of the game, and this doesn't even speak of what POSes could do if given a proper once-over. They could make massive quality of life improvements, from refitting T3s in wormhole space to rethinking how refining and manufacturing fit in high sec space. Granted there is merit in focusing developer talent and financial resources on individual areas, and there are many systems that need overhaul. But given the fact that POSes affect players in all areas, the answer seems obvious. Whether its a new player or veteran, there's tremendous gameplay opportunity a POS revamp would afford. It could easily attract newer players to POSes if they weren't so daunting or hard to manage, and it would give veterans quality of life improvements that are long overdue. I'm signing this thread, because I believe that our concerns weren't misplaced. And I feel that POSes are in need of change. QFT. +1 for pos change
|
|
OziRia
Crit Line
9
|
Posted - 2013.01.18 05:44:00 -
[1991] - Quote
Sorry for my bad English. When CCP bad it feeds us all the sweet promises, but how are you get better, so it starts again spit on the players? Enough to fool us, do some reworking of the POS. POS FIX or GFTO |
Damoxenos
Deathstars'R'Us Erebus Alliance
0
|
Posted - 2013.01.18 05:44:00 -
[1992] - Quote
Dear CCP,
I am probably flogging a puddle of nondescript red goo that used to be a dead horse by now, but whatever, here goes:
You say too few people use POS for you to consider them a priority. How do you, on the other hand, measure the people that would start using them if they had good mechanics and intuitive interface?
Plenty of people I know just stay away from the damn things because it's not worth dealing with the cobbled together mechanics at this time. The fuel changes were an easy fix, and POS operators everywhere thank you for it, but now it's time to rework the whole system. Pretty please? |
Oliver Stoned
Republic Military School Minmatar Republic
9
|
Posted - 2013.01.18 05:55:00 -
[1993] - Quote
Dearest CCP,
In your own words, HTFU.
If 100 pages so far is a SMALL portion of the player base, just keep reading. |
Galendil
Broken Anvil Catastrophic Uprising
12
|
Posted - 2013.01.18 06:02:00 -
[1994] - Quote
+1 |
Ossirrus
Imperial Academy Amarr Empire
6
|
Posted - 2013.01.18 06:03:00 -
[1995] - Quote
Security of POSes need fixing however turning them into a station that you dock at is not the answer.
im all for a POS fix as long as you dont break them in the process. |
Zu'ferna
Detachment Alpha Narwhals.
0
|
Posted - 2013.01.18 06:04:00 -
[1996] - Quote
Howdy CCP! I'm rather fond of my POS. Mainly because it keeps my valuable stuff safe in my wormhole! But that doesn't mean I don't think it needs improvement! I'd very much like improvement! Quite a bit! Most importantly is alliance access to Ship Maintenance Arrays, and Corp Hangers, and Assembly Arrays. Under the current settings you can't really dictate who can use a SMA beyond owner corp, and everyone in the alliance. With Assembly Arrays and Corp Hangers, they can only be accessed by the corp that owns them. I personally have several accounts, in different corporations, in the wormhole with me. This makes managing mods and storing things a annoying process without the use of cans, but cans are vulnerable to being opened by anyone in the alliance, or with the force field password. Those are my two most desired improvements.
Oh, I'd also love to have a ship spin counter. It's been so long since I've been docked in a station, and I miss my little number. |
Sith1s Spectre
Sky Fighters Talocan United
67
|
Posted - 2013.01.18 06:04:00 -
[1997] - Quote
Posting in a 100 page threadnought confiming CCP need to pull their finger out and fix their broken stuff. May you be one with Bob |
Showmust Goon
Pretenders Inc W-Space
1
|
Posted - 2013.01.18 06:12:00 -
[1998] - Quote
W-Space for POS-changes! |
Carmine Zuigiber
United Aerospace Co-op
0
|
Posted - 2013.01.18 06:18:00 -
[1999] - Quote
Posting because I don't want a POS right now. I want what they could be: Farms & Fields
Victory Gardens for solo players. Community co-ops for elite PVPers. Slaughterhouses for alliances.
We know the devs have good ideas. Ideas that "scale", and touch industry, sovereignty, exploration, and more. Start small, take them on one at a time.
If POSes weren't so hard to deal with, they'd affect more players. Make it happen! |
Quatica Sicor
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2013.01.18 06:27:00 -
[2000] - Quote
I'am posting because the current POS system is just such a pain, and the modular system can be so much more.
So please go ahead with the change |
|
Avui
Lions Of Judah Against ALL Anomalies
3
|
Posted - 2013.01.18 06:27:00 -
[2001] - Quote
Hi,
I'm really enjoying the CSM minutes. Mainly because I was able to connect to the instigators/enablers metaphor.
And while it makes sense creating the APIs that allows those players to create tools to make their life easier, I think you should not classify the small instigator differently (like small gang leader of something) than the one that affects hundreds or thousands of players.
Those small instigators are the ones most likely to become bigger instigators and are the ones most likely to be found by the new player just arriving into Eve.
The power of Eve, as you already know, comes from the emergent gameplay. If a newbie come to Eve and only play solo missions I can assure you this is a customer that will not stay. Once he or she comes, with exception of few, most finished up in high sec and being involved into a high sec corp is the best way to insure that this new player will stay.
Also it is important to take into consideration that, although Eve is a PvP game, it's PvP is often overwhelming to a newbie and most would start as industrial/mining players, trying to learn the intricacies of the game before dive into the PvP.
Why is this guys saying that in the POS thread anyway?
Because one of the biggest marketing tools of a high sec corp is a POS. It shows to the new players that they can participate in several activities (T2 manufacturing for instance) that would be far more difficult if they didn't have the POS. And goes without saying that to establish a POS is one of the most common milestones for new corps.
However the status of the POSes makes several people with experience maintaining them to run from them like the devil. I have been keeping a POS for almost a year, I even lived in a POS and tried to build a new corp in a WH (where you should live in a POS) but it was too much effort for something that is so long term (corps starting from scratch typically take some months to be able to standing still).
Revamping the POS is not something to help a few guys. These few guys affect far more.
And if you don't want to do a complete revamp, at least solve the weird stuff. Right now there is too much of it, security to start with...
|
Stranger with Candy
Blue Republic RvB - BLUE Republic
9
|
Posted - 2013.01.18 06:44:00 -
[2002] - Quote
+1 Post.
POS's are an important part of Eve and a nightmare to manage. And maybe you should look at your communication method when it comes to upcoming features. Instead of building anticipation/expectation before you're ready to follow through with the plans, STFU until you're actually committed to doing something. |
Tallianna Avenkarde
O C C U P Y
414
|
Posted - 2013.01.18 06:48:00 -
[2003] - Quote
I posted, I can has jumping POS now pls?
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |
shackdavid
SA-Brotherhood SpaceMonkey's Alliance
4
|
Posted - 2013.01.18 06:56:00 -
[2004] - Quote
+1
@nd this "And maybe you should look at your communication method when it comes to upcoming features. Instead of building anticipation/expectation before you're ready to follow through with the plans, STFU until you're actually committed to doing something." |
Michael MitchellM
Facepunch Industries
2
|
Posted - 2013.01.18 07:00:00 -
[2005] - Quote
ORLY CCP, not many people use POSes? Please, you must have some sort of Statistics collection, and if you do, I bet you will find that many, many people have and use POSes.
Also, if you do not have statistic collect, how does run a game so well? Please tell. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
226
|
Posted - 2013.01.18 07:09:00 -
[2006] - Quote
We are the 1%.
www.wormholefundamentals.com Adhocracy Promo 2012 |
Ris Dnalor
Sebiestor Tribe Minmatar Republic
419
|
Posted - 2013.01.18 07:15:00 -
[2007] - Quote
MODULAR POS https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
HelloKittti
Iron BaIIs
0
|
Posted - 2013.01.18 07:17:00 -
[2008] - Quote
post |
Wander Prian
Frozen Dawn Inc Arctic Light
1
|
Posted - 2013.01.18 07:18:00 -
[2009] - Quote
I support the overhaul of POS. I live in wormholes, and the current mechanic is pretty awful. fixing them would be a huge qualoty of life improvement for those who live in them and use them. Fix the POS. Pretty please CCP?
|
Mike Azariah
Tolerance Training Academy Against ALL Anomalies
227
|
Posted - 2013.01.18 07:19:00 -
[2010] - Quote
I owned and ran a pos, the stress almost drove me from the game. I eventually took it down and breathed a sigh of relief.
POS's are a small part of the game because only a few are hardy enough to keep them running.
Needs a fix,
m |
|
Da Dom
Wii R
27
|
Posted - 2013.01.18 07:33:00 -
[2011] - Quote
What's the difference between a player owned stucture, a corporate owned structure and an alliance owned structure? If your liberty is won by others then you are not free, you are merely protected. Your freedom is parasitic and you suck the honourable man dry. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood |
Arronicus
Vintas Industries Mistakes Were Made.
100
|
Posted - 2013.01.18 07:45:00 -
[2012] - Quote
Da Dom wrote:What's the difference between a player owned stucture, a corporate owned structure and an alliance owned structure?
Player owned structure denotes that it is owned by players, and not an npc station, stargate, etc.
A corporate owned structure, is anything that a corporation anchors, and retains control of. This is a POS, a station they have conquered or deployed, or modules like a jump bridge.
An alliance owned structure, is a namesake. Alliances do not actually 'own' structures persay, but rather, corporations own them, on behalf of the alliance. |
Ramzzeus
Light Style
0
|
Posted - 2013.01.18 07:57:00 -
[2013] - Quote
post |
Norn Havwytt
The Flaming Sideburn's Waterboard
0
|
Posted - 2013.01.18 08:02:00 -
[2014] - Quote
None ofthe Above wrote:I find it disturbing that the POS redesign is being abandoned because it doesn't effect enough players.
And why do they not affect enough players? Because of their design.
Circular logic? You betcha.
This! 100% I came back from a 3 Year Hiatus because some of the changes I saw are great. The lack of development on playerowned structures is a shame! |
Templewood Terrinsbar
AntiMacro Decimation
6
|
Posted - 2013.01.18 08:17:00 -
[2015] - Quote
+1 for fixing POS's in the interim and +1 for eventually replacing them with a new working, expanded, and preferably dead horse-based modular system
Oh and just a side note...
1,953 posts in this thread by the time it was officially 24 hrs old... That's not really a small group, statistically considering the % of people who post in game forums as a whole.. |
Taawuz
League of Non-Aligned Worlds Nulli Secunda
20
|
Posted - 2013.01.18 08:21:00 -
[2016] - Quote
Threadnaught deployed!
Threadnaught wrecks you for 101 pages of damage.
Can we have pos's fixed yet? |
Ronan Uitoh
Avalon Project Shadow Rock Alliance
1
|
Posted - 2013.01.18 08:28:00 -
[2017] - Quote
Please fix POS's CCP my CEO gets grouchy every time he has to go near the things
But seriously they should have an expansion centered around them because like whats been said already, everyone dreams of having a POS.
Also they may only effect a small amount of people if you count pilots who have direct management over them, however if you then consider they effect and influence how whole corps work and run (me thinks of WH corps), that number increases hundreds of times over.
Do POS's not warrant attention then ? |
Grymwulf
Give Me Shelter From Taxes
3
|
Posted - 2013.01.18 08:38:00 -
[2018] - Quote
POS management, POS mechanics, and the Corp interface need a complete reworking to support better emergent gameplay. |
Donoviz
Alabama Technology Incorporated Prospectors Special
0
|
Posted - 2013.01.18 08:42:00 -
[2019] - Quote
POST FIX POS!!! |
Luzy Reha
Melnie Vanagi The Fourth District
0
|
Posted - 2013.01.18 08:45:00 -
[2020] - Quote
FIX POS |
|
Boredom Incarnate
Boredom Incorporated
3
|
Posted - 2013.01.18 08:47:00 -
[2021] - Quote
+1 Also. |
Ciara Talari
Orbital Dominance Malefic Aspects
6
|
Posted - 2013.01.18 08:51:00 -
[2022] - Quote
POST!
Oh, and give me Nebulae in W-space! |
Cass Lie
State War Academy Caldari State
57
|
Posted - 2013.01.18 08:53:00 -
[2023] - Quote
CCP, take your time if you need to, but change the system and do it right. So many possibilities for great emergent gameplay here... |
Da Dom
Wii R
27
|
Posted - 2013.01.18 08:54:00 -
[2024] - Quote
Arronicus wrote:Da Dom wrote:What's the difference between a player owned stucture, a corporate owned structure and an alliance owned structure? Player owned structure denotes that it is owned by players, and not an npc station, stargate, etc. A corporate owned structure, is anything that a corporation anchors, and retains control of. This is a POS, a station they have conquered or deployed, or modules like a jump bridge. An alliance owned structure, is a namesake. Alliances do not actually 'own' structures persay, but rather, corporations own them, on behalf of the alliance.
Nice
I read a blog saying that things like POS's should (unless brought by the corp) should remain the properpty of the individual that purchased it, rather than it be the property of a corporate label
I'd +1 that idea If your liberty is won by others then you are not free, you are merely protected. Your freedom is parasitic and you suck the honourable man dry. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood |
Celly Smunt
Viziam Amarr Empire
35
|
Posted - 2013.01.18 08:54:00 -
[2025] - Quote
Ronan Uitoh wrote:
But seriously they should have an expansion centered around them because like whats been said already, everyone dreams of having a POS.
Sure, it could be a 2 part expansion that covers an entire year, the focus of the expansion could be POS and SOV and they could call it "Empire" based on one of the game's own core components "Empire building"
what better way to meet the needs of the player-base and still stay true to one of the very core aspects of the game? they could address industry concerns which would encompass POSes too, and SOV issues some of which would also be complimented by POSes or "in station" industry concerns for our Nullbear friends who have difficulty getting enough slots and stuff out of their versions of starbases. so what if everyone would have to stop current jobs on or before a certain date (if the entire code needed replaced) who would complain if they knew something better, easier to use, and more efficient was right around the corner? I would imagine that not too many would and even more than that, I imagine it would be welcomed with open arms if presented and deployed properly. Maybe just add the new style POSes in and allow folks to migrate over to them, or do a hard replacement of the base tower with the modular platform (racially and factioned version of course) giving folks enough warning that no one would have jobs running and they could pull down the current arrays in time for the change over. at the time of the change, convert those arrays in the hangar to their modular counterparts and the next day watch as corpies, CEOs and pos managers happily assemble their new all in one units.
I made an earlier post about handing some of the base graphic design over to the player-base and nothing against CCP's art department, but I can think of no better way to get the "community" involved with something like this than to let them actually be a part of it.
I do apologize though, I am very excited at the prospect of this possibly coming to fruition and I have literally tons of ideas running through my head, so if I've posted more than I should, it's only because of that excitement and those ideas. :)
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
142
|
Posted - 2013.01.18 08:58:00 -
[2026] - Quote
Messing with POSes wouldn't be a top priority for me, but I can understand why people developed certain expectations and are upset that yet again their expectations are not being met. |
Cichlid Brood
Double-Down Transmission Lost
0
|
Posted - 2013.01.18 08:59:00 -
[2027] - Quote
A pos overhaul should be a top priority... live in one and understand the how old the tech is that runs them |
AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
43
|
Posted - 2013.01.18 09:09:00 -
[2028] - Quote
I still can't believe anyone deeply involved with Eve let alone apart of CCP can say POS's are a small group of the community...
Please give this number one priority. It is incredibly important and I feel disturbed to see this issue minimized in such a way.
Edit: After fanfest last year players felt like they were promised POS improvements. We are preparing for fanfest 2013 and still no real mention of this since. Last year I felt pumped about this whole concept, finding out its being swept under the rug... It seriously disturbs my motivation to keep waiting. |
Caineghis Beckett
EVE University Ivy League
0
|
Posted - 2013.01.18 09:13:00 -
[2029] - Quote
Hmm.. I'm going to attempt to take a step back from the raging threadnaught for a moment. It seems that there have been a number of emotions regarding POS mechanics in the forums, and indeed this may be in large part due to how complicated some of the current POS mechanics are. But before this thread descends even deeper into bouts of shouting, and emotional complaints, I'd like to remind those at CCP what they have stated to the many players of this amazing game.
Just two days ago, CCP promised us here, that going forward CCP would be doing what it could to help give "'Enablers' better tools" that they might "enable others to have fun in EVE." if this is indeed the current direction of CCP in regards to the development of EVE, might not the improvement of POS mechanics (and Corp. mechanics along with them) be one of the best (if not the easiest) steps towards enabling the enablers. For what are POS builders and managers, if not enablers, these people who spend countless hours manufacturing a significant portion of the ships, module and minerals necessary for the continued running of the endless war that is EVE. In making these mechanics simpler, CCP could simultaneously prove that it continues to uphold its commitment to make EVE Online one of THE BEST games on the internet |
Jomullen
EVE University Ivy League
0
|
Posted - 2013.01.18 09:18:00 -
[2030] - Quote
I"m all in favor of a total revamp of POS's. But I do not believe that CCP can handle the outcome in the long run, ie: additional lines of code for market transactions, graphics for added structures, re-writing code to enable a revamp for POS's, re-structuring code for the revamp of existing and/or new modualr POS's etc etc.. It would only benifit them to improve existing system and would without a doubt bring back experienced players as well as new ones with increased revenue on their end. But I seriously doubt that they are going to commit that type of capital and invested hours due to their expected capital return. Not to be a bummer but if they are not willing to make an investment on a long term capital return what other options can we avenue? |
|
K'arto
Avalon Project Shadow Rock Alliance
0
|
Posted - 2013.01.18 09:20:00 -
[2031] - Quote
+1 |
AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
43
|
Posted - 2013.01.18 09:23:00 -
[2032] - Quote
Jomullen wrote:I"m all in favor of a total revamp of POS's. But I do not believe that CCP can handle the outcome in the long run, ie: additional lines of code for market transactions, graphics for added structures, re-writing code to enable a revamp for POS's, re-structuring code for the revamp of existing and/or new modualr POS's etc etc.. It would only benifit them to improve existing system and would without a doubt bring back experienced players as well as new ones with increased revenue on their end. But I seriously doubt that they are going to commit that type of capital and invested hours due to their expected capital return. Not to be a bummer but if they are not willing to make an investment on a long term capital return what other options can we avenue?
If they can't be expected to make significant changes to their game anymore, it's just a matter of time before it will grow stagnant and we'll all move on to something else.
I hope sincerely this is a wrong assertion and CCP can still crank up new things.
Side note: Add content for PI please! Not talking about anything related to dust. If you follow PI at all you know what I'm talking about. If you don't: https://forums.eveonline.com/default.aspx?g=posts&t=7655&find=unread |
Gilbaron
Free-Space-Ranger Nulli Secunda
802
|
Posted - 2013.01.18 09:25:00 -
[2033] - Quote
wow, good to see this topic growing so fast :) We are recruiting german-speaking PVP players, contact me :)
(BANNER WAS USED FOR THIS POST) |
Otshelnik O
Crit Line
0
|
Posted - 2013.01.18 09:26:00 -
[2034] - Quote
+1 |
Lamthara Lachesis
Emporio Amarr
13
|
Posted - 2013.01.18 09:31:00 -
[2035] - Quote
Home is... where the POS is anchored.
...don't make us sad CCP, revamp the POSes :D
|
Renegade 41
Gigaverse The Imperial Senate
7
|
Posted - 2013.01.18 09:38:00 -
[2036] - Quote
Jomullen wrote:I"m all in favor of a total revamp of POS's. But I do not believe that CCP can handle the outcome in the long run, ie: additional lines of code for market transactions, graphics for added structures, re-writing code to enable a revamp for POS's, re-structuring code for the revamp of existing and/or new modualr POS's etc etc.. It would only benifit them to improve existing system and would without a doubt bring back experienced players as well as new ones with increased revenue on their end. But I seriously doubt that they are going to commit that type of capital and invested hours due to their expected capital return. Not to be a bummer but if they are not willing to make an investment on a long term capital return what other options can we avenue?
We could stop giving them our money???
& +1 for POS revamp.
We are the one's that pay the wages;
WE DEMAND SATISFACTION (By Giving POS's Some Love) |
Tom Gen
EyEs.FR Dominatus Atrum Mortis
1
|
Posted - 2013.01.18 09:47:00 -
[2037] - Quote
HI ALL AND CCP
POS needs a total revamp, as a wormhole player, and in the name of my corp, we support entirely TWO STEP in his request of getting a hard revamp work on the Pos.
CCP, the revamp of the POS will give great improvement in the game and believe it a lot of players as you can see are expecting it.
Modular POS allowing players to build a real complex will change the face of Eve and bring a lot of interest in the gameplay.
So please take your time to do it nice, we can still wait for winter expension 2013, but do it for the sake of your Players.
Eve is the greatest MMO so far and even if the work is hard, I think for the 10th anniversary you could do a real effort to bring great improvement out.
Thanks TWO STEP for your interest on that matter and GO GO GO CCP. |
Col Callahan
Sabotage Incorporated Executive Outcomes
5
|
Posted - 2013.01.18 09:48:00 -
[2038] - Quote
A POS revap is 4 years overdue. It should have been started and worked on with the start of the beating the dead horse thread. Its about time you get started on the one thing you haven't touched since release. |
Amahrien
University of Caille Gallente Federation
0
|
Posted - 2013.01.18 09:48:00 -
[2039] - Quote
Please sort out and revamp the current POS system. There are WAY to many players involved in POS operations to simply just NOT do anything about theirs current flawed state. |
Valia Celestial
The Red Circle Inc.
0
|
Posted - 2013.01.18 09:56:00 -
[2040] - Quote
+1 for POS love! |
|
Ametius
DYNAMIC INTERVENTION ORPHANS OF EVE
2
|
Posted - 2013.01.18 10:01:00 -
[2041] - Quote
Iosue wrote:i'm definately in support of POS's finally getting reworked. this serves to benefit many players from large null sec alliances to WH dwellers to solo hi-sec researchers. additionally, doing this in the right way may encourage players that have never considered owning and operating a POS to do so. Please do this CCP!!
If anything, the theme for the next few expansions should be PLAYER OWNED STRUCTURES. Don't stop with the current abilities of POS's, why not add additional modules that allow us the customize our POS's. They could be a space restaurant, neon sign, living quarters or a bar that allows us the ability pimp our POS. These don't even have to effect game play but could allow players to express a little creativity.
Expansio Theme: "Build your own Empire"
It may run over several expansion to complete but it affects every part and region of the game and at its core is POS System revamp. |
Bloodredd
Event Horizon Expeditionaries Apocalypse Now.
0
|
Posted - 2013.01.18 10:06:00 -
[2042] - Quote
Post... from POS-occupied null. |
Zzutar
Frozen Dawn Inc Arctic Light
0
|
Posted - 2013.01.18 10:14:00 -
[2043] - Quote
I strongly support the motion to rework the POS mechanics in the immediate future.
Being a WH resident and belonging to a WH alliance, the two main issues I would like to see getting the top priority are enabling private ownership of modules and ships in a POS, and enabling alliance level access rights to all POS modules. |
Haethorn
Strategic Acquisitions Group Tactical Research Lab
5
|
Posted - 2013.01.18 10:16:00 -
[2044] - Quote
Putting aside my experience in W-space.
If your corp is based in K-space where there is competition for manufacturing, research, invention slots, your CEO or an underling might be running a POS as part of corp operations. Time & frustration running the POS takes these people away from other aspects of the game & that effects everyone in their corp. |
Jack Jomar
The Scope Gallente Federation
1
|
Posted - 2013.01.18 10:17:00 -
[2045] - Quote
Another note to support POS revamps. There's so much that can be done with this.
With manufacture and research potentially moved to POSes, and with a revamp POSes become more desirable for everyone, stations would simply become places for people to do this work when they haven't *yet* gotten a POS.
And the way POSes are currently used as safe locations for alliances could also change, allowing everything from large deathstars, to possibly sneaky hidden bases for Blops players.
This is a thing, and it needs to happen. |
thebarry
Sniggwaffe YOUR VOTES DON'T COUNT
5
|
Posted - 2013.01.18 10:43:00 -
[2046] - Quote
revamp plz |
Blurtmaster
Aperture Harmonics K162
4
|
Posted - 2013.01.18 10:46:00 -
[2047] - Quote
POS:es are my nr 1 feature. |
Darth Skorpius
Legion of Darkwind Order of the Void
81
|
Posted - 2013.01.18 10:46:00 -
[2048] - Quote
i remembered i have one of those blog things, so i wrote a thing about how i feel about poses.
http://www.skorpiuschronicles.com/?p=839 Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |
Ling Noy
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.01.18 11:00:00 -
[2049] - Quote
Chaos Incarnate wrote:I strongly disagree with the abandonment of the modular POS system, and support this thread in its entirety. It's been said by CCP that the development of the modular POS system would only help a few people; POSs impact daily life for thousands of players (to use CCP Seagull's terminology, the 'instigators' and 'enablers', especially the latter, have to deal with them all the time), and it's one of the most ancient and diseased features of EVE. I also think properly reimplemented, they can be an amazing source for the player interaction that CCP says it's striving for. It's also been said that it would be too much effort, and I respectfully disagree here as well. I think that you can spread the work out over a long period of time and develop it alongside other features. To quote my suggestion in the minutes blog thread: Quote:Here's what I'll suggest: let's break things down into meaningful chunks, and make it an 18/24 month project. Build the new POS system slowly as a 'farms and fields' conflict driver in all levels of space; eg, you anchor the new towers at certain beacons/exploration sites to seize control of them and provide resources/abilities, and keep the old system roughly the same until the new system is full featured enough to feasibly replace it.
Start out doing something simple for summer 2013 (small POSs anchored directly attached to comets, mining for moongoo - no guns or anything too complex, think something like a POCO), but expand iteratively from there over time to new areas while working on reimplementing POS functionality alongside this. Maybe you add med towers, reactors, guns, corp storage, and mooring in winter 2013; maybe large towers, industry, labs, reprocessing, market, contracts, and moon anchoring in summer 2014; and maybe the full system can be replaced by winter 2014 with full docking/captains quarters, forcefields, etc. I think this is in line with what CCP Unifex posted in his blog. I think the biggest argument that I have to make here is that this isn't going away. If you don't do this NOW and just kick the can down the road, in two years or five years or ten years the utter misery of the POS system is going to be dragging EVE down. Hell, it already is. -Chaos
Someone give this man a medal please.
|
Debir Achen
The Red Circle Inc.
35
|
Posted - 2013.01.18 11:04:00 -
[2050] - Quote
Going from hi-sec stations to a POS hangar is a major shock to the syatem. Lets leave aside the permissions issues, and just look at the interface. Inside a POS, you can't show contents on containers or ships, you can't access containers or ship cargo, you get annoying permissions warnings every time you deposit an item in a hangar (even if there's nothing stopping you removing it), and you can't repackage stuff.
For example, to put stuff into a container, you need to undock in an indy big enough to hold the container, put the container in the indy, put the stuff in the container, put the container back in the POS hangar (click through warning), and finally put back the indy. Ugh!
And since everything in the POS belongs to the POS, it completely breaks the assets search interface. I might have a few billion in assets sitting in a hangar division, but as far as the game is concerned I have no assets. Too bad if I want to find out where a given module or resource is located.
Even if we don't get modular POS-es, at least fix the inventory and permissions issues on the current iteration. Please. Aren't Caldari supposed to have a large signature? |
|
Miss Manufacturing
Reconfiguration Nation Transmission Lost
1
|
Posted - 2013.01.18 11:06:00 -
[2051] - Quote
POSes need work, +1 this thread |
Frying Doom
Zat's Affiliated Traders
1630
|
Posted - 2013.01.18 11:11:00 -
[2052] - Quote
CCP Gargant wrote: Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
After a further look at this post I realised that as I had said before NOWHERE does CCP say it will do anything about POS other than the usual SOON and that is set with THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
and this little line I missed "I can't make promises for game designers or the people that make content for EVE Online." So in another words what he is saying is that his statement is just more CCP fluff with no actual content.
I will admit after this I could never go to a Fanfest, they will bring out something they have wasted hours of man hours on that could be used to fix the game to show their Vision for the Future and I would just be sour and storm out as it would just be another pile of lies from CCP. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
Celestial One
Militant Miners
5
|
Posted - 2013.01.18 11:12:00 -
[2053] - Quote
Valkyrs wrote:It is a POS in all sense of the acronym, please please work on it!
SO TRUE! |
Penates
Unknown-Heroes
1
|
Posted - 2013.01.18 11:21:00 -
[2054] - Quote
POS fix?? Yay? |
David Barr
Barr Heavy Industries Test Alliance Please Ignore
11
|
Posted - 2013.01.18 11:22:00 -
[2055] - Quote
WTB new POS mechanics. |
Anthar Thebess
REPUBLIKA ORLA C0VEN
44
|
Posted - 2013.01.18 11:25:00 -
[2056] - Quote
+1 do something about this.
1. They should be more logical - for example common storage space. 2. Have more DPS - be able to take at least one capital during a reinforce phase ( if someone is stupid ) 3. Be more customizable 4. Pos shield could be an additional module - vary in size ... and fuel consumption 5. Have different base setups: - industry pos 1 reinforce but no major ship storage - "home pos" large ship storage ... but no industry capability ( multiple reinforce timers ... yes sometimes you want to get 3 days off from the game) - military instalation High damage, high defence - JB, Cyno Jammers etc ... no industry or big ship storage, but large shield .
|
Alexa Monti
IX Legio Hispana Aquila Fidelas Constans
1
|
Posted - 2013.01.18 11:26:00 -
[2057] - Quote
We need new POS mechanics |
Brooks Puuntai
Solar Nexus.
1041
|
Posted - 2013.01.18 11:36:00 -
[2058] - Quote
So how many pages do we need in order to show that POSs are not just for a "small portion of the community"? And that contrary to what CCP thinks, the playerbase does not expect it to be ALL RELEASED AT ONCE. What we want is for CCP to actually START on it.
Same goes for Corporation Roles..... |
Vicious Meow
Apex Overplayed Coalition Fatal Ascension
2
|
Posted - 2013.01.18 11:41:00 -
[2059] - Quote
+1 POS overhaul |
Torrelus Toh'Kon
Cadre Assault Force This is why we cant have nice things
4
|
Posted - 2013.01.18 11:49:00 -
[2060] - Quote
Taking CSM Two step's blog post as a starting point, I'd like to highlight one specific line right near the top, from the CSM minutes - "It would, however, only affect the group of people who manage POSes."
I am sorry CCP, but you have here revealed two MAJOR flaws in your collective thinking.
1) You have seriously under estimated how many people care about modular POS, or POS control/maintenance/access/etc. So called "POS managers" exist ONLY because the existed implementation is both geared towards that point of view, and enforces it by being unbearable to the masses.
2) You have seriously under estimated just how much you can change POSs, in terms of player interaction (HCI, believe it or not you 'could' even make them noob 'friendly'), software level design and implementation, and let's not forget fundamental behaviour and functionality.
Yes, POSs have a huge number of things tied into them. For start, hangers and ship array for living, refineries, labs, reactions, construction arrays, defensive mods, and optionally manable offensive mods. For another list, indy corp science work, drug manufacture, super capital manufacture, jump bridges, moon goo, any and all parts of wormhole life (how many people do that, insignificant minority, all POS managers you say?), oh and lets not forget the role they used to have in sov control. I dare suggest more could be listed.
I agree with CCP, this is a huge complicated and seriously daunting task. I would not have suggested doing it in a 'single' expansion under the old system, but also find it inconceivable that sections cannot (or would not, or might not) be linked to the themes of the next three or four expansions.
You want themes, I have one. It ties in to problems with POSs and null-sec. I call it "helping the little guy", or "how small entities can live in null-sec without an outpost or clone station". Oh yeah BTW, null-sec has a serious issue with distribution of medical clone facilities. Imagine being able to build a POS up to be a bit like an outpost on a smaller scale. This means lots of personal hanger space (anchor for self, access by allowance list as in custom channels), the ability to boost the shield/fitting stats of a tower (either linking of towers, or new modules for shield/PG/CPU), and finally addition of a new POS module for medical clones (corp has automatic 'office' rites for medical). Dedicated fuel hangers (s/m/l) would solve scaling better than internal bays, and time (seconds) taken to consume a block instead of number of blocks per unit time.
On the inevitable thought of "but that'll mean far too much new artwork", feel free to reuse existing models where appropriate for a year or so. There in no reason why a 'modular personal hanger' should look any different from the old fashioned 'generic achored hanger' at first release. Much as we love Eve being pretty, we prefer function before form. You don't even need to replace the anchoring with a nicer Lego(tm) clip-on functionality until the last stage two years from now.
Now I return to where I started on this, with the one line quote and the flaws it reveals. I offer you my professional opinions and advice as a software engineer with experience creating complicated modular systems on multi-year projects.
1) DO NOT ever start a system rebuild be asking things like "what's wrong with the current system" and assuming things like "few users means few potential users". Equally, never start by looking to 'fix' or 'improve' the current system. Generally speaking, looking at an old system will not help, because the old system doesn't work. Invariably it either never worked, or the use case out grew the solution.
2) Always start with a fresh slate, ask "what is possible, desirable, desperately wanted, and needed" (ask in that order, implement in reverse). Ask repeatedly in different contexts, "what might different classes of user do with it, back-end admin (databases/etc), technical freedom versus limitation, etc".
3) Just because you're 'Agile' doesn't mean you can't be predetermined. Do the long term final design up front, and be certain it's one you can stick with. Do it at the high level, and do it at the mid level, let Agile handle the low level. It's easy to define a large 'complex' system that can be compartmentally built and work flawlessly, if you ask enough questions; oh and if you build the answers of "I don't know (yet)" into the design. In so doing, develop a 'general' solution instead of a custom one. You have recently succeeded at this sort of thing with smaller issues, such as Crimewatch. In fact as you demostrated in Crimewatch, no software problem is too complicated if you ask simple enough questions.
Please, please, please CCP, make 'POSs for all' and 'null-sec for the little guy' your top priorities for summer 2013. We will forgive you a small implementation, if you have instead a solid and guarunteed design for these features that will be incrementally delivered, without failure or back tracking.
P.S. Not only does null-sec lack sufficient medical facilites, but sov space is impossible for the little folk. It's giants and pets. Perhaps sov maintenance bills should increase exponentially with the number and quality of systems held. |
|
Mindboner
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.01.18 12:02:00 -
[2061] - Quote
POSes please - security is hard now! |
Davzarek
Aperture Harmonics K162
1
|
Posted - 2013.01.18 12:05:00 -
[2062] - Quote
All areas of space null, empire and WH needs better living quaters.
Right now they make baby Jesus cry!
Head Dev that fixes them will get a bottle of vodka! |
Jamie Banks
Wasted and Still Mining Lunar Industries Partnership
23
|
Posted - 2013.01.18 12:13:00 -
[2063] - Quote
Signed.
I gave up on POS' years ago.
|
BloodSoaked Goddess
Stone Circle W-Space
1
|
Posted - 2013.01.18 12:17:00 -
[2064] - Quote
W-Space for POS-changes! |
Bazul Grandmas
Dominion Empire Mining and Mfg
1
|
Posted - 2013.01.18 12:18:00 -
[2065] - Quote
Signed -- This really needs some work! |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
344
|
Posted - 2013.01.18 12:23:00 -
[2066] - Quote
Hey John Lander.... You saved the world once and saved the eve universe other many times.... time to save it again making POS comfortable... ( well... Everyone knows that you are doing exactly this, but we want to put some pressure in the POS feature becouse as players we lack this in EVE and we have many friends that left EVE just becouse of this...)
so... imagine that as 2000 players means 2000+ subscriptions... how many devs you can keep in this project and also have profit?
Also, Build your Empire is a god Theme for the next expansion... you can ask people to vote if you are not sure... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Yinmatook
Skilled Refugees Carthaginian Naval Supply Industries
2
|
Posted - 2013.01.18 12:40:00 -
[2067] - Quote
My Corp/Alliance works in Hi Sec. We need POS improvements for security and allowing Alliance members to actually use the POS that the management corp anchored in space. Without the POS, our T2 manufacturing would grind to a halt because of the horrendously long wait times in NPC stations for Copy and Material Research slots.
Please make POS's better.
Yinmatook Director, Skilled Refugees |
space chikun
Fweddit I Whip My Slaves Back and Forth
56
|
Posted - 2013.01.18 12:49:00 -
[2068] - Quote
Now that I've raged, I'll put forward a simpler modular POS idea so I can say I was constructive.
1. Don't worry about pretty. We can deal with ugly at first. 2. Make a "Starbase Gantry" of sizes Micro, Small, Medium, Large, X-Large and Mega, make it anchorable anywhere* 3. Push them out in a major update. 4. Iterate shortly afterward by adding a storage module for each size that changes what the gantry looks like when applied and add storage access controls / storage; no fuel or power is required, as this module has no shields.
Basic concepts: No gantry can have more than 1 module attached directly Gantries can't be anchored within 5km of a gate or mega gantry. Allow them to be anchored inside a current POS FF, where size appropriate Want shields on the structure? Put fuel in the gantry's fuel bay. Micro gantries shouldn't need more than 1 block a week to generate basic shields. Scale up for larger.
From there - iterate new modules and looks for these things. Maybe eventually an invasion module for Large+ gantries can be made that has multiple module slots itself - with a specific set of types that can be slotted.
A lot of this sounds complicated, but if you start with a simple base that you can build upon, you can iterate however you want.
Hell, if you get 3 modules in and realize it's useless to replace our current FF towers, that's fine - you can deal with those another way, and just use these for some neat structure opportunities *in addition* to the current (hopefully revamped a little) POS system. |
T'san Manaan
Murientor Tribe Defiant Legacy
51
|
Posted - 2013.01.18 13:01:00 -
[2069] - Quote
yes please |
Shasz
Angels of Anarchy AL3XAND3R.
29
|
Posted - 2013.01.18 13:06:00 -
[2070] - Quote
CCP needs a theme.
How about Ownership and Pride?
Take pride in the ships you own (custom paint/colors). Take pride in your frontier homestead (small, modular POS beginnings) Take pride in your planetary installations (PI upgrades, Dust 514 defense installations or something) Take pride in your Alliance's holdings or accomplishments (Some step toward sov revamp) Be proud of your accomplishments (Manufacture-able monuments that can be anchored)
POS: Begin the modular POS feature with small, personal outposts that can be placed anywhere. Give them hangar space. Let them mount a small amount of defense or attack modules. Later add other features like refining modules, research labs, manufacturing plants, shield generators, etc.
Maybe each modular POS has not only power-grid and CPU, but also a certain number of hard-points it can accept modules onto. Come up with a unified art design for mating up these hard-point surfaces, and you can mix and match. Maybe some modules have expansions for the number of hard-points. Maybe some boost the CPU and power-grid with supplementary generators. While I'm a huge fan of LEGO, I'm thinking more of a Tinkertoy design here.
Down the road, each of these modules could have their own interiors. Dust battles could be fought inside them, or something related to WiS. Anyway, this brainstorm is starting to ramble, but give us a home of our own that we can take pride in and design to our satisfaction.
Paint: Dozens of ideas abound for this. Make it happen! Add an isk sink on repairs such that it costs extra to repaint the damaged hull or armor sections. Sell Unique militia skins for LP. Sell paint blueprints. Involve the community in designing the paint schemes and select only appropriate patterns. Give credit to the author's characters in the blueprint description. Ownership - Pride!
PI: I'm sure you have plans for Dust/PI stuff. It most likely fits in this theme.
Nullsec: No idea what the plan is here, but you can kick it off with pride.
Monuments: Let the art team run with ideas for small, medium and large monuments. Let us anchor them. Let them absorb lots of minerals. Let them have custom text descriptions. Let them be blown up in accordance with Crimewatch. Anchoring a can and naming it something happens all over New Eden. Clearly there is demand for something like this. And it has to be an easy feature to implement, and its something the art team can dabble with in their spare time.
Perhaps a thesaurus might be handy in finding a snappier name for the theme, but Pride and Ownership lets you fit in all sorts of crowd-pleasing features. |
|
space chikun
Fweddit I Whip My Slaves Back and Forth
58
|
Posted - 2013.01.18 13:20:00 -
[2071] - Quote
Shasz wrote:CCP needs a theme.
How about Ownership and Pride?
Take pride in the ships you own (custom paint/colors). Take pride in your frontier homestead (small, modular POS beginnings) Take pride in your planetary installations (PI upgrades, Dust 514 defense installations or something) Take pride in your Alliance's holdings or accomplishments (Some step toward sov revamp) Be proud of your accomplishments (Manufacture-able monuments that can be anchored)
POS: Begin the modular POS feature with small, personal outposts that can be placed anywhere. Give them hangar space. Let them mount a small amount of defense or attack modules. Later add other features like refining modules, research labs, manufacturing plants, shield generators, etc.
Maybe each modular POS has not only power-grid and CPU, but also a certain number of hard-points it can accept modules onto. Come up with a unified art design for mating up these hard-point surfaces, and you can mix and match. Maybe some modules have expansions for the number of hard-points. Maybe some boost the CPU and power-grid with supplementary generators. While I'm a huge fan of LEGO, I'm thinking more of a Tinkertoy design here.
Down the road, each of these modules could have their own interiors. Dust battles could be fought inside them, or something related to WiS. Anyway, this brainstorm is starting to ramble, but give us a home of our own that we can take pride in and design to our satisfaction.
Paint: Dozens of ideas abound for this. Make it happen! Add an isk sink on repairs such that it costs extra to repaint the damaged hull or armor sections. Sell Unique militia skins for LP. Sell paint blueprints. Involve the community in designing the paint schemes and select only appropriate patterns. Give credit to the author's characters in the blueprint description. Ownership - Pride!
PI: I'm sure you have plans for Dust/PI stuff. It most likely fits in this theme.
Nullsec: No idea what the plan is here, but you can kick it off with pride.
Monuments: Let the art team run with ideas for small, medium and large monuments. Let us anchor them. Let them absorb lots of minerals. Let them have custom text descriptions. Let them be blown up in accordance with Crimewatch. Anchoring a can and naming it something happens all over New Eden. Clearly there is demand for something like this. And it has to be an easy feature to implement, and its something the art team can dabble with in their spare time.
Perhaps a thesaurus might be handy in finding a snappier name for the theme, but Pride and Ownership lets you fit in all sorts of crowd-pleasing features.
I change my answer to this. This is your theme, Unifex and Seagull - it applies to everyone involved, really. Pride in your product? :)
Heck you could split it up into two themes this year: "Pomp" and "Circumstance". Giving you timing options.
|
Shasz
Angels of Anarchy AL3XAND3R.
30
|
Posted - 2013.01.18 13:21:00 -
[2072] - Quote
More small modular POS brainstorming...
Say you can plant a small POS on a gate in nullsec with some guns.
Now plant a few of them around the gate to your home system/pocket.
Let your imagination run wild.
Alliance defense squads could play a mini-game of tower defense. Small gangs could infiltrate areas and try to offline some of these defenses. Fuel block resource usage would skyrocket. Mining demand would skyrocket. PI demand would skyrocket. Alliances could genuinely attempt to defend their space with something other than blobs.
I see win all around on this... |
Drake Scarrlette
TOG Royal Navy TOG - The Older Gamers Alliance
6
|
Posted - 2013.01.18 13:22:00 -
[2073] - Quote
I support a revamp of the current POS system to update the interface, fix access levels and modify or add new POS modules to revitalize this part of the game. |
space chikun
Fweddit I Whip My Slaves Back and Forth
58
|
Posted - 2013.01.18 13:24:00 -
[2074] - Quote
Shasz wrote: More small modular POS brainstorming...
Say you can plant a small POS on a gate in nullsec with some guns.
Now plant a few of them around the gate to your home system/pocket.
Let your imagination run wild.
Alliance defense squads could play a mini-game of tower defense. Small gangs could infiltrate areas and try to offline some of these defenses. Fuel block resource usage would skyrocket. Mining demand would skyrocket. PI demand would skyrocket. Alliances could genuinely attempt to defend their space with something other than blobs.
I see win all around on this...
These are all things talked about when Fozzie brought it up at ATX. I mean really, the stuff they've discussed in earlier CSM meetings may be over-thinking what's needed to get the ball rolling. Some of the features CCP wants seem like things better implemented as modules instead of a base feature. |
Ket Chii
Lead Farmers Kill It With Fire
0
|
Posted - 2013.01.18 13:32:00 -
[2075] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Private CHAs would be nice too. But even just private SMAs would be a good start.
|
Mirana Rinah
EVE University Ivy League
0
|
Posted - 2013.01.18 13:41:00 -
[2076] - Quote
I'm with you! |
space chikun
Fweddit I Whip My Slaves Back and Forth
59
|
Posted - 2013.01.18 13:43:00 -
[2077] - Quote
Mirana Rinah wrote:I'm with you!
I can't believe I'm agreeing with E-UNI! |
Nair Alderau
EVE University Ivy League
71
|
Posted - 2013.01.18 13:54:00 -
[2078] - Quote
space chikun wrote:Mirana Rinah wrote:I'm with you! I can't believe I'm agreeing with E-UNI!
We'll even support your right to wardec us and destroy our new, shiny, scalable, modular POSes. In the future, it won't be a pain to rebuild them after all... (*hope*)
Naturally, we'd prefer to defend them successfully. ;) *blob,blob* |
Meytal
School of Applied Knowledge Caldari State
141
|
Posted - 2013.01.18 14:01:00 -
[2079] - Quote
The co-existing idea is a good one, and will let you implement new, tight, efficient code while continually identifying the old code for easier removal later. As far as a "lore-based" reason, just say that the Amarr Empress doesn't like the look of all the towers in Amarr space, that they make the place look cheap and trashy, and demands an improvement in form and functionality befitting the Amarr Empire. The rest of the factions will scramble to catch up when they see she wasn't nuts and that the Amarr design was truly magnificent.
As far as what they look like, they should be big, nearly as big as stations for the large new-POS. You could go with the ring design on the Retribution loading screen and make it look really good; that looks amazing as it is, and I'd much rather look at that than the two sticks that I manage right now. The small new-POS could be a single ring that rotated slowly, the medium could be two rings that rotate slowly in the same direction. The large could have the two rings, and a larger ring (or other round-ish structure) in the middle that rotates in the opposite direction. The central core/stick should remain minimal, while all the features are added into fitting slots on the rings.
If you want to show that modules were fitted to the new-POS, you could make the rings skeletal, adding structure as modules were added. Or you could just make the whole thing full and solid. It might be faster to start with the latter option, so you can focus on getting the mechanics right before adding bells and whistles. Ultimately, it would still be important for the neutral or hostile observer to know what is installed at the POS without having to decloak.
I'm envisioning a system where you use a fitting screen, much like fitting a ship, to reconfigure the POS. Individual service modules would need to be offline, like with ships, before you could manipulate them, and the modules would need to be loaded into a cargo bay in the new-POS before they can be fit.
For starters though, working on a new access control list similar to those used in IT Security and adding audit logs to SMAs and CHAs would go a long way to making the current POS situation much better. Then allow us to assign rights to rearrange reaction chains, and I personally would be quite satisfied with POSes. Assembling and reconfiguring T3 cruisers could be done at a point release, if new tech needs to be added to support them. Or that could wait for the new-POS, to avoid touching the old POS code too much.
POSes are a huge, vastly important mineral sink. In Hisec, they are also ISK/LP sinks, due to the charters. If more people were able to set up a POS, more resources would be removed from the economy, and potentially more POSes would die. To facilitate this, add a new option for POSes to Launch for Self. The permission to do this lies with the corp management: if the corp allows members to launch personal POSes, they can do it. Once the Empress sees how aesthetically pleasing the new-POSes are, she may want them everywhere, and order the NPC corps to open the floodgates and allow individual players to set up a POS. Player corps would have this option turned off by default. Naturally, others would follow suit, or perhaps the Gallente or Caldari might be the first ones to push for this.
If POSes go dormant -- lack of fuel for an extended period of time, offline for an extended period of time, etc. -- then they could become hackable. A new status indicator for POS System Security that decreases over time as it is hacked by one or more players that counts down to zero. At zero, the POS can be unanchored and scooped, or the attacker could initiate self destruct, receiving some components that were used in its creation. If the POS is onlined or refuled, then it begins to regenerate the System Security until it reaches full status. Friendlies should also be able to hack it and choose an option to repair the System Security.
Perhaps make the hacking process require consumables, for a total cost of half the original build price of the POS itself, thus double-dipping with the sinks.
|
Fel Terrik
Crusnik Inc. The Orion-Syndicate
17
|
Posted - 2013.01.18 14:01:00 -
[2080] - Quote
I have lived in a POS in null sec and now have a POS hi sec and they badly need work. |
|
Hazen Koraka
HK Enterprises
172
|
Posted - 2013.01.18 14:14:00 -
[2081] - Quote
No raging here, but adding my non-rage post to the constructive nature of this thread. Please fix and/or sort out POS problems!
TIA Exploration is Random. Random is Random... or is it?! http://docs.python.org/2/library/random.html |
Karim alRashid
Red Federation RvB - RED Federation
204
|
Posted - 2013.01.18 14:18:00 -
[2082] - Quote
Definitely encouraging CCP to work on POS modernization. Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos |
alexhawz
Dead poets society The Laughing Men
0
|
Posted - 2013.01.18 14:30:00 -
[2083] - Quote
i am a wormholer, and think new pos changes would be awesome |
Krower Nopilei
FSPalm
0
|
Posted - 2013.01.18 14:35:00 -
[2084] - Quote
post. |
Cha Boi
Phoenix of the Black Sun Wrong Hole.
1
|
Posted - 2013.01.18 14:36:00 -
[2085] - Quote
go go POS fix |
Aeth Vakarian
Saek Industries
0
|
Posted - 2013.01.18 14:54:00 -
[2086] - Quote
I approve this tread and would love to see a POS fix, as a POS owner. |
Ta Mo
0
|
Posted - 2013.01.18 14:55:00 -
[2087] - Quote
Minority ? LoL
+1 for pos here |
Kolb
Novaku Inc Rebel Alliance of New Eden
0
|
Posted - 2013.01.18 14:59:00 -
[2088] - Quote
Please begin iteration on the pos revamp for the love of Jove. |
silens vesica
Corsair Cartel
397
|
Posted - 2013.01.18 15:00:00 -
[2089] - Quote
Kynric wrote:I too live out of a POS and have to deal with its limitations daily.
The security is terrible. A ship maintenance array with divisions would help greatly. We really do need to be able to set access and permissions on a tower by tower basis instead of corp wide. Corp members are unable to set up their own links for reactions which becomes a draw on the leaderships time. Instead of getting activities going we are distracted with lots of little tasks such as setting up links and fishing stuff out of divisions which members do not have access to but mistakingly dropped goods into.
There are dozens of little nuscance conditions, it is silly that we can not dig things out of containers without playing the cargo hold game and we can not rename the containers without jeting them into space. It is silly that we can not repackage modules, as a result we have to look at rows upon rows of modules layed out one by one. Unlike everyone else we can not change T3 subsystems. The list goes on and on, the POS code is by far the most annoying part of Eve. Please improve it.
Excellent. Any number of things in the quoted post that could be done one a one-by-one basis, any of which would constitute a material improvement. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Ghazu
497
|
Posted - 2013.01.18 15:02:00 -
[2090] - Quote
Ishtanchuk Fazmarai wrote:Do you know what's the elephant in the room (for modular POSes)?
Modular POSes were conceived when CCP figured that they could be filled up with CQs and other avatar content that improved the player experience of owing a POS over owing a pile of junk inside a bubble.
So no avatars = no modular POSes.
Pray so you get the functional overhaul now... You know what POSs do and what are they for? Not for a bunch of dudes to dress up and emote each other. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
|
Dawin4e
Merchant Union
73
|
Posted - 2013.01.18 15:08:00 -
[2091] - Quote
I beg your pardon - I badly know English so I use a translator. For me was a big disappointment news that the adaptations of the POS will not in the near future. Many will agree with me that this is perhaps the most anticipated and the most important apology from those mentioned above. But if for CCP is engaged in POS in the near future will be not possible - the path of least give the opportunity to repack items and change subsystems for settlements.
|
Ekaterina 'Ghetto' Thurn
Department 10
8
|
Posted - 2013.01.18 15:08:00 -
[2092] - Quote
I haven't fully read the CSM minutes yet so I can't truly comment but it does sound like there are some appalling ideas being raised that will potentially wreck both the economy of New Eden & the game itself.
Back to the OP. I don't think POSes & Outposts can be considered a minor part of EVE Online. Well that is unless a certain person gets his way and Invention is removed from high sec. CCP shouldn't have made such as big deal out of promoting modular POSes at Fanfest in 2012 if they didn't want to bring them to the game.
I won't be too upset if modular POSes are not implemented and I'm not personally in favour of 'dumbing down' the work entailed to build & get a POS/Outpost set up. I also don't think the idea of POS for individuals is such a good idea either given the limited places available to set one up.
BUT what does need to happen is a complete overhaul of the Corp/Alliance Roles & Permissions to make them user friendly & fit for purpose. Which they aren't atm. Also the interaction of the Corp/Alliance Roles & Permissions with the running of POSes to enable security and use by maybe a limited number of corp members should be made possible. No one can say the Corp/Alliance Roles & Permissions interface is of limited use or interest to the EVE playerbase as the majority of pilots are in player run corps & alliances. |
Taya Farrago
AntCorp
1
|
Posted - 2013.01.18 15:21:00 -
[2093] - Quote
Over 2000 posts in somewhat over a day? This cant be ignored! (and have yet to find a nay-sayer indeed)
+1 for POS revamp! Modular pos' with mooring/docking instead of the bubble would be amazing. The endless possibilities, a true feature for a sandbox MMO.
Cant wait to set up our POS 'village' in null with my space-buddies. (If its going to be modular etc.. that is)
Signed, Taya |
Kashmyta
Mean Corp Mean Coalition
46
|
Posted - 2013.01.18 15:35:00 -
[2094] - Quote
Touch my bum, this is life. |
Sean Parisi
Fugutive Task Force
134
|
Posted - 2013.01.18 15:48:00 -
[2095] - Quote
You have my Merlin. |
Vukae Dhoul
EVE University Ivy League
0
|
Posted - 2013.01.18 15:49:00 -
[2096] - Quote
Please fix POSes. |
space chikun
Fweddit I Whip My Slaves Back and Forth
64
|
Posted - 2013.01.18 15:51:00 -
[2097] - Quote
Sean Parisi wrote:You have my Merlin.
And my Dragoon. |
Sweet Trader
The Broken Mechanics
25
|
Posted - 2013.01.18 16:01:00 -
[2098] - Quote
Fixing POS is not a marginal issue... make them user friendly and aesthetically pleasing and many more players will use them. Eve also lacks interesting scenery in general... the new planets and nebula added so much to the feel of the game, modular POS would have a similar effect. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
121
|
Posted - 2013.01.18 16:03:00 -
[2099] - Quote
As someone who lived in wormholes and ran low sec POS's I would like to the that POS's need to be worked on. It is a daily life problem in EVE. |
ridley gatarue
EVE University Ivy League
0
|
Posted - 2013.01.18 16:05:00 -
[2100] - Quote
im a fairly new player but i can tell you that from word of mouth alone i will not be attempting to learn how the pos work in their present state. CCP has made a fantastic game but they have to understand that if you have substandard parts in your game it brings down the overall enjoyment, and polish of an otherwise great game. CCP, it should be a priority to bring substandard areas of EVE up to par with its best parts and poses would be a great place to start considering what an important role they could play in any pilots career. I know CCP is excited about the future of EVE as am I. I hope you will heed the call of your fanbase to fix poses. |
|
pSychoaa
IX Legio Hispana Aquila Fidelas Constans
0
|
Posted - 2013.01.18 16:06:00 -
[2101] - Quote
We need a new pos system!!! |
Sir Terati
IX Legio Hispana Aquila Fidelas Constans
0
|
Posted - 2013.01.18 16:09:00 -
[2102] - Quote
We need new POS mechanics |
Bobby Hatless
TEAMSTERS
2
|
Posted - 2013.01.18 16:17:00 -
[2103] - Quote
I frequently live out of POSes for months on end. The mechanics are pretty crummy.
They definitely arent 'for a small percentage of the population' - I bet **everyone** in the newbie channel wants to own their own POS - until they find out what that actually means.
We should have new POS's because they are a massive opportunity to do something very cool that has been sorely missing from the game since they were first released. That way everyone and their dog would want and use them. |
Nathaniel Sularis
Red Federation RvB - RED Federation
0
|
Posted - 2013.01.18 16:28:00 -
[2104] - Quote
New POS mechanics please. |
Merouk Baas
438
|
Posted - 2013.01.18 16:29:00 -
[2105] - Quote
Quote: Focusing that amount of time and effort on some small singular aspect of the game and delivering only that GÇ£is what will kill the businessGÇ¥.
What does that mean?
Did Incarna kill the business? No it did not. You lost some subscriptions, but the business was fine. Worst case scenario, your subscription numbers stay the same after you work for 6 months to 1 year. Big whop, in the current economy you can't really expect to reap great profits while doing **** all for a whole year. You work on modular POSes, you get another 100k subscribers, it's not a loss.
That particular quote reveals something about CCP. They are not happy with the current steady subscription growth. It's equivalent to "killed the business." They must want to put in a year of work and DOUBLE, TRIPLE their sub numbers. That's what they define as success. New management, determined to show the world what success really is.
It's scary. |
Vigilant
Vigilant's Vigilante's
8
|
Posted - 2013.01.18 16:32:00 -
[2106] - Quote
Any hard numbers on how many POS are deployed? And how many are sitting in hangers cause the system sucks?:) |
Malcanis
Vanishing Point. The Initiative.
7201
|
Posted - 2013.01.18 16:35:00 -
[2107] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 15:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
Yeah I think we get that POS are too big a thing to be ~fixed~ all in one go. The wider issue is the "POS are only used by a small percentage of players" thing, and the fundamental lack of recognition as to WHY that is - as evidenced by using that fact to justify deprioritising them.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Rich Pickings
My Little Pony - Friendship Force
4
|
Posted - 2013.01.18 16:36:00 -
[2108] - Quote
Vigilant wrote:Any hard numbers on how many POS are deployed? And how many are sitting in hangers cause the system sucks?:)
How many pos's are left abandoned in wh space? just because of the way they work or dont?
As an idea why dont CCP create a new type of POS that can be brought into game a stage at a time as as more gets added to the new POS the manufacture of the old type can be mothballed untill its just a colectors item?
That way game breaking code wont break mess up the whole of wh space or null sec in one go? |
Renegade 41
Gigaverse The Imperial Senate
7
|
Posted - 2013.01.18 16:37:00 -
[2109] - Quote
My guess would be 110k POS's (Hi, Lo, null & WH ) |
Lelia Bringbitt
Dutch Squad Novus Dominatum
0
|
Posted - 2013.01.18 16:42:00 -
[2110] - Quote
Fix it!!
Dgram Loop wrote:
Also where is the monument I should be shooting at to "peacefully demonstrate" this decision to fix POS later(TM)
|
|
Rattus Norwegius
25
|
Posted - 2013.01.18 16:46:00 -
[2111] - Quote
POSes are in my opinion one of the most important things to tackle in this game atm. A good POS refurbishment, along with the related overhaul of corp roles would solve a whopping huge amount of problems, from nullsec and empire industry, to reluctance of old corps to hire new players.
Also, owning your own starbase is a wonderful goal to set oneself, or should be anyaway. |
Gelina Minaro
Expatriates
2
|
Posted - 2013.01.18 16:49:00 -
[2112] - Quote
I am trying to get my own hisec POS going, it has been pretty arduous but I feel it's worth it in the long run.
The POS system should be reviewed and improved. Liked/Posted |
Vilnius Zar
Ordo Ardish
649
|
Posted - 2013.01.18 16:49:00 -
[2113] - Quote
We're not going to work on this ****** code because no one makes use of the stuff that's affected by this ****** code.... because it's ****** code. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |
Alekseyev Karrde
Noir. Black Legion.
981
|
Posted - 2013.01.18 16:51:00 -
[2114] - Quote
Gelina Minaro wrote:I am trying to get my own hisec POS going, it has been pretty arduous but I feel it's worth it in the long run.
The POS system should be reviewed and improved. Liked/Posted Proud to be your first "Like" bro, good luck. Hopefully that road will get a few of the potholes filled in soon. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |
MiliasColds
Infinite Improbability Inc Relativity Alliance
1
|
Posted - 2013.01.18 16:53:00 -
[2115] - Quote
reading the linked post from the mittani.com i am in agreement that the POS revamp isn't primarily felt by the people who manage POS. it is felt by those that use them for daily life foremost wH and such, but the effect that you can use them to alter 0.0 industry changes wars territory, cost of ships and items mining and just about everything. thus is not so much the all important thing that fixes everything but they seem to be a keystone in 0.0 and aren't functioning correctly which causes issues everywhere else in the arch, even if those features have no significant flaw. |
silens vesica
Corsair Cartel
398
|
Posted - 2013.01.18 16:58:00 -
[2116] - Quote
Rich Pickings wrote:[
How many pos's are left abandoned in wh space? just because of the way they work or dont?
Heh. One of our WH's has one - When I'm bored, I go shoot at it. One of these days, it'll get the full treatment and pop. But until then, I'm content to leave scorch marks on it.
What I'd really like (VERY LOW PRIORITY!) is an in-game mechanism whereby I can hack into it and take it over - Squatting in someone else's derelict tower seems kinda like a fun opportunity to get some pew-pew going on.
Alekseyev Karrde wrote:Gelina Minaro wrote:I am trying to get my own hisec POS going, it has been pretty arduous but I feel it's worth it in the long run.
The POS system should be reviewed and improved. Liked/Posted Proud to be your first "Like" bro, good luck. Hopefully that road will get a few of the potholes filled in soon. Second!
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
108
|
Posted - 2013.01.18 17:03:00 -
[2117] - Quote
My corp/alliance was very excited to hear about modular POSes when they were being heavily discussed last summer. As a small nullsec entity that lives out of several NPC areas and harrasses nullsec powerblocs we use POS for many different activities (baiting fights, researching blueprints, mining moon minerals, capital safety), and some of the ideas thrown around for a new system sounded perfect for a group of players like us (POS with jump drives, putting POS on any grid, repair modules, etc.)
We were extremely dissapointed to hear that CCP would not be focusing heavily on modular POS for the next year and would instead continue to work on "the little things" and incomplete features that need iteration, because it's "safe".
CCP has taken away many activities from us and new players in the last year and added nothing new in return. Faction war is garbage. They say they've made a commitment to deliver new activities for players like us in the new minutes, but like anything CCP says you can't know until it's delivered. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Steve Ronuken
Fuzzwork Enterprises
1080
|
Posted - 2013.01.18 17:08:00 -
[2118] - Quote
I''d like to see a number on how many active POS there are in game. Ideally split between wormholes, high, null and low.
Along with the number of moons in each (where something can be anchored. I don't care about moons in a 1.0 system). FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Korwiin
Dracos Dozen Eve Engineering
1
|
Posted - 2013.01.18 17:10:00 -
[2119] - Quote
As a corp member (non-director) living out of a POS with several other pilots, at minimum a fix to boost security for the individual pilot. Perhaps a new array, a Pilot Hangar Array, that provides a private hangar for 10 individual named pilots would be a great help.
Problems I would like to specifically address: Unable to open/interact with containers in a POS storage hangar. Unable to repackage items in a POS storage hangar. Unable to change Tier3 subsystems at a POS regardless of available assembly/maintenance arrays. |
Tyera Azrael
EVE University Ivy League
0
|
Posted - 2013.01.18 17:12:00 -
[2120] - Quote
I agree with this pettition, Please bring them up to standard with most of the rest of the game |
|
Batelle
Komm susser Tod
121
|
Posted - 2013.01.18 17:13:00 -
[2121] - Quote
The only reason "few players engage in poses" is because pos mechanics are clunky and corporation roles are a stagnated steaming pile of crap that makes it impossible for a pos to be reasonably used by anyone that isn't a corporation director. Also, they require corporate-level faction standings in hisec, so you either need to kick everyone out of the corp for a week or form a shell corp just to anchor one.
Despite this, having your own piece of eve real estate in the form of a pos remains incredible compelling. Its a fallacy to say that it wouldn't impact anyone beyond multi-account industry tycoons or nullsec directors and their logistics monkeys because this is just a symptom of the existing issues.
In addition to making the lives of budding industrialists easier without forcing them to go solo, fixing poses would make lowsec more attractive as well as the vast unused swaths of sov nullsec. Fighting is Magic |
silens vesica
Corsair Cartel
398
|
Posted - 2013.01.18 17:17:00 -
[2122] - Quote
Steve Ronuken wrote:I''d like to see a number on how many active POS there are in game. Ideally split between wormholes, high, null and low.
Along with the number of moons in each (where something can be anchored. I don't care about moons in a 1.0 system). Maybe DOTLAN could undertake this?
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Roniro Hunt
Apex Overplayed Coalition Fatal Ascension
0
|
Posted - 2013.01.18 17:19:00 -
[2123] - Quote
The POS's and in my view the role-system in special need improvements.
/sign |
Bob Boberson
Amarr Templar Logistica
7
|
Posted - 2013.01.18 17:36:00 -
[2124] - Quote
I'd like to see the gun management/fighting system redone. And how cans work. And operating ranges to modules. And powergrid/cpu balancing. And stuff.
- Bob
|
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
567
|
Posted - 2013.01.18 17:38:00 -
[2125] - Quote
Lots of good feed back -- all of it "Get the POS's working properly, CCP".
Time to get the intermediate changes going. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
56
|
Posted - 2013.01.18 17:39:00 -
[2126] - Quote
I don't have a POS because the way it is right now, it's a nightmare: logistical, time-wise, isk-wise...
a POS revamp may help *every* aspect of game, it'll make the instigators do ****. |
Doug Ziggler
Aggressive Behaviours Psychotic Tendencies.
0
|
Posted - 2013.01.18 17:42:00 -
[2127] - Quote
saying that POS is used by a minority is a kind of lie. You might want to use your directional scan more often
Actually POS need a revamp. |
Marsan
Caldari Provisions
73
|
Posted - 2013.01.18 17:47:00 -
[2128] - Quote
My simple wish list:
- Ability to anchor my own containers inside a POS. (Everyone can have their own personal storage without need much new code.) - Ability to anchor a Cap Hanger in WH space (So there aren't all these arrays with one only carrier/dread/orca) - Ability to anchor hangers and maintenance arrays closer together. (Cause nothing is more annoying to have a ship on one side of the POS and your fittings on the other.) - Bloody well let me fully refit a T3 in a POS - Ability to repackage stuff in a hanger. (And maybe repackage ship if I drop them in a hanger.)
My more complex wish list:
- A way for people to have a personal hanger. Even if it's just a big container it's fine, but I need to be able to stuff a couple of fitted cruisers in it too. - The ability to open and move stuff from any hanger, array, silo, container, ship to hanger, array, silo, container, ship. None of this slow boating around just to move stuff from place a to place b. - Let me anchor a POS for myself not corp, let me anchor a POS for the alliance, and let me control FF access with standings. (it sounds stupid unless you've tried to use a staging POS). - Let me anchor a POS any where in space within reason, and let me put multiple POSes on the same grid within reason.
PS- Sure my #1 thing is to revamp security roles, but as a programer I suspect the code for that is such a rat's nest you'd need a complete rewrite. |
Safrador Gulken
Cobalt Academy Cobalt..
0
|
Posted - 2013.01.18 17:52:00 -
[2129] - Quote
Foo Chan wrote:So..
We are a small corp but still would like to be able to keep everyone's assets safe while granting POS access. Its simply stupid to recruit people and grant them any kind of access. Its almost all or nothing on a POS.
I run a small Academy and I have to queue people up to set up their own POSes for educational purposes. In other words, only one person at a time can deal with a POS and the whole reason we set them up at all is to teach people how to deal with the archaic mechanics. Once someone learns how, they take the POS with them to either set up their own corporation or find a corporation that would be willing to grant them this ALL access pass (unlikely).
It would be much much better to actually set up POSes that we could keep up and have actual corporate assets generating revenue for us but still allow people to set up their own POSes separately to learn the benefits of that. This organization and process would be akin to the way we build corporate assets like capital ships, but individuals are free to build their own if they have the financial wherewithal to do so.
Here's another vote to revamp at LEAST the all-or-nothing roles aspect of POSes. |
Rino Rain
Pretenders Inc W-Space
0
|
Posted - 2013.01.18 17:57:00 -
[2130] - Quote
W-Space for POS-changes! |
|
Shamus O'Reilly
Gungnirs' Point I Know Right
61
|
Posted - 2013.01.18 17:57:00 -
[2131] - Quote
Holy threadnaught... i posted on page 4 36 hours ago...
In all honesty there is a list of issues POSs have
1: Refining Arrays... need not say more here 2: Repackaging of ships/items for sorting and moving. (Im sorry but when i have to scroll through one of the hangars in the corp hangar array past the 1,000 unpackaged armor reppers/adaptive invuls/hull reppers/god knows what else just to find 1 module... yeah) 3: Why can't we just refit Tech 3 subsystems in the POS? i wouldnt mind being able to fit out a covert ship to a combat fit in a few minutes instead of leaving the POS and going to a station with the subsystem (or subsystems) in the cargobay which is not always the most viable option in order to fit them there then fly back to the POS. (At least tell us the reason we can't do so already... its kind of annoying that in order to easily go covert or combat you need two of the same T3 in the ship maintenance array for you. 4: Having to bring alliance members into your corporation to make POSwork easier can be annoying at times. 5: The corporate hangar array... At least allow private hangars also for other members
Did i miss anything? |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
567
|
Posted - 2013.01.18 18:01:00 -
[2132] - Quote
Shamus O'Reilly wrote:Holy threadnaught... i posted on page 4 36 hours ago... In all honesty there is a list of issues POSs have 1: Refining Arrays... need not say more here 2: Repackaging of ships/items for sorting and moving. (Im sorry but when i have to scroll through one of the hangars in the corp hangar array past the 1,000 unpackaged armor reppers/adaptive invuls/hull reppers/god knows what else just to find 1 module... yeah) 3: Why can't we just refit Tech 3 subsystems in the POS? i wouldnt mind being able to fit out a covert ship to a combat fit in a few minutes instead of leaving the POS and going to a station with the subsystem (or subsystems) in the cargobay which is not always the most viable option in order to fit them there then fly back to the POS. (At least tell us the reason we can't do so already... its kind of annoying that in order to easily go covert or combat you need two of the same T3 in the ship maintenance array for you. 4: Having to bring alliance members into your corporation to make POSwork easier can be annoying at times. 5: The corporate hangar array... At least allow private hangars also for other members Did i miss anything? This! And more .
To your #1 point -- go here to support an update -- HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Xessej
Darqsyde Exploration Limited Mass - Effect
3
|
Posted - 2013.01.18 18:11:00 -
[2133] - Quote
Corp roles and POS
1. The ability to set access by character and individual POS module. i.e. you can use this lab but not that one or this SMA full of T1 ships but not the other SMA full of faction fit T3 ships.
2. As above but cascade access down from the POS tower. i.e. The industrialist gets access to everything in the factory POS but nothing in the research tower.
3. Access logs for all POS items that contain stuff.
4. A finer grain of permissions. Being able to start your own research or manufacturing should not include the ability to deliver or cancel other people's runs.
5. Allow alliance members to use POS facilities if configured for them. |
beokill
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.18 18:14:00 -
[2134] - Quote
"Sedilis" wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
^^ This. We don't need a complete overhaul with redesigned everything. Just a secure SMA... Is that really too much to ask... |
Bo Red
Fresh Clean Scent Heavy Industries
0
|
Posted - 2013.01.18 18:35:00 -
[2135] - Quote
Modular POSs, please.
I'm guessing vets will move more production and research to POSs if they are more manageable and fun(!) . This would free up station resources for newer players.
Give them a vanity element and more will pop up in lowsec where they are fewer restrictions for launching. |
Skex Relbore
Space Exploitation Inc Get Off My Lawn
215
|
Posted - 2013.01.18 18:40:00 -
[2136] - Quote
"The mechanic is so convoluted and broken that no one wants to use it, so since no one uses it we see no reason to improve it"
Boy, that's some logic right there.
I know it's going to just repeat the last 106 pages. But maybe, just maybe, if you improved the system a bit it wouldn't be such a tiny percentage of the player base using them. I don't know, just a thought. |
Bo Red
Fresh Clean Scent Heavy Industries
0
|
Posted - 2013.01.18 18:40:00 -
[2137] - Quote
Batelle wrote:... Also, they require corporate-level faction standings in hisec, so you either need to kick everyone out of the corp for a week or form a shell corp just to anchor one...
This is a pretty broken way of doing things, I think. At least, they should only base it mainly on the CEO's and/or Directors' standings and make a skill like Diplomacy mollify the effect of corp members standings. |
Seetesh
Hand of the Sword
20
|
Posted - 2013.01.18 18:46:00 -
[2138] - Quote
A modular pos system that would allow the construction of complexes would be a wonderful addition to the game along with modifications to the pos management interfaces on a single pos and or multiple pos's. |
Aracari
Stargate Project New Eden Wormhole X-treme
0
|
Posted - 2013.01.18 18:46:00 -
[2139] - Quote
to quote Syncaine
If newish players are given the chance to jump in and setup a small home, how many new players does that bring in?
A house is the central point of the giant spiderweb we call sandbox content, and itGÇÖs a damn crime so many MMOs do it so poorly or donGÇÖt even do it at all
Get on it CCP even if it takes a few expansions cycles, but DO get on it before you are out competed by others. |
Smoogle
EVE University Ivy League
2
|
Posted - 2013.01.18 18:48:00 -
[2140] - Quote
The POS/stuff in space system could use some love. Yes. |
|
Seranova Farreach
Caldari Provisions Caldari State
411
|
Posted - 2013.01.18 18:54:00 -
[2141] - Quote
+1 for modual posses |
Wolf TheFallen
Protectors Holdings CORE Alliance
3
|
Posted - 2013.01.18 18:54:00 -
[2142] - Quote
Dear CCP,
Understanding that updating core code for a program that was written many years ago is a pain stacking, and headache process that is never wish on any one.
Unforgettably to prevent things from becoming overly stagnant these steps must be occur. You have already proven this by redoing and making changes to the ships we fly today, and you are still in the process of adjusting the next tier of these.
Pilots who use poses, do so painfully, and required to do so in some areas of the game. I personally know of 2 corporations who have tried to run and manage POSes to find themselves giving up with that aspect and move on with the game due to how they run and operate.
Updating the POS system to a modular pos system that was presented to us over a year ago has been a feature many of the pilots have been looking for. For we can Customize these POS to fit the exact role we attend to use them for. Which at this time is rather difficult to accomplish, and honoeslty not enough customize or difference to do anything with the current POS system.
If we went to a Modular POS system that was brought up and hung out over heads like a carrot, it would drive more pilots to began using them in this sandbox game of win, and generate more content of the it self.
There are many aspects of this game that need to be addressed, with each step of the players and the developers we should reach compromises, and do a little of time aspect. I like this approach to keep the game balanced as we move through each expansion.
Create the Modular system to use the current mods we have in the game. Then through the next couple of patches release the newer mods you where considering for the POS system. So you can adjust code with time, to make sure everything is matching up.
Something much like the Tieriside you are doing the ships, think of it as a POSiscide time and do it in set stages.
POS systems are not truely a single Pilot driven item in the game it was designed to be a Corporation Asset, so when look at the number of POSes in the game consider and think about the number of players required to maintain 1-3 POSes. the "Small community" utlizing the POSes is not small, it is always a group focus effort to gather resources for fuel, and logistics to keep them fueled, and protected from enemies. WARS have started over a "POS" in space.. Ask CFC, PL, or any Major NULL sec Corporation/Alliance what happens if someone looks at their Tech Mining Moon POS system wrong..
Move into a Wormhole for a month, ask yourself if you enjoy the "Home" anchored at to your moon. Ask yourself do i have enough guns on that thing as you hit dscan and you see ships appear that are not yours.
Ask the industrial sitting in Nullsec as he anchors the best of assembly arrays to build that Mother ship or titan. And go i hope the spy did not get this location, and i hope my allies respond when the mob comes into the kill the titan while its still a "baby"..
Content is always being generated with these items, i hear about the dread that siege on the mid point pos every week.
Rebuild these POSes make them what they should be today, don't keep them as they where, technologies of EVE itself has changed, All items should grow with them and not get shelved and become overly "stagnant"
Wolf |
Zugger
Clann Fian Transmission Lost
0
|
Posted - 2013.01.18 18:58:00 -
[2143] - Quote
I've been playing this game since 2007. The first thing that drew me to this game was POS's. I liked the concept of owning your own slice of universe.
Ive been in all types of space high, low, null, & WH for extended amounts of time and I always felt affected by POS's one way or another.
This is a game mechanic that needs to be updated. Its been sitting broken for far too long. |
Gramek MCAllister
Ekchuah's Shrine Comporium Kill It With Fire
0
|
Posted - 2013.01.18 18:59:00 -
[2144] - Quote
I am also one of the "few" POS user and i would appreciate it when CCP would improve it. |
Nova Fox
Novafox Shipyards
4262
|
Posted - 2013.01.18 19:06:00 -
[2145] - Quote
I think in order to make it feasible for a modular pos system is starting with a core. Have it co exist with the current system.
Core will be simple, plain, boring and minimal functioned to all the things it could do in the future. Something to start with something for players to start messing around with and start working on in ensuring that market is stable.
Tie a new skills system into it, call it station management, even make them racial if you want. Have the core have its own CPU and GPU and skills to effect. While modular and 'customizable' you will limit how far they can strech that still.
A private floating fortress of solitude that anyone could find eventually.
Then as expansions roll out and things go along, add more modules types.
Links, Computer, Reactors, Power Coupelings, Industry Slot +, Sinks, Shields, Weapons, Gantries, Special Functions
Add more sizes in the future, medium, meant for corporation functions, large for allaince only sort of deals.
Make the new station as a whole perform better than the pos, let the old system get obsoleted over time. That way retirement of the old star bases would be easily done.
|
Grune Jaeger
EVE University Ivy League
0
|
Posted - 2013.01.18 19:06:00 -
[2146] - Quote
Thank you for taking the time to receive this input.
Yes, please consider increasing the priority on allocating resources to a POS system enhancement.
|
Kiithnaras
Black Ice Protectorate The Imperial Senate
0
|
Posted - 2013.01.18 19:07:00 -
[2147] - Quote
The community as a whole seems to find and latch on to one little nugget said by one person and make supernovae out of white dwarves. Starbases are a relatively small part of the Eve experience, even though many players and groups utilize them (T2, Drugs, Wormholes, to name a few). It is entirely unreasonable to expect the whole of CCP's development staff to focus on a rework of the starbase system to push out modular starbases by this summer. Provided work is started on them by at least one team, I am satisfied with that, and that seems to be the case based on the CSM minutes and CCP's subsequent responses in this thread.
I for one am wholly thrilled with the idea of modular starbases, and look forward to seeing them introduced and replace the current logistical debacle that is the present iteration of starbases. In short, the community as a whole needs to approach a subject with calm and tempered rationale, critical thinking, rather than falling in step with groupthink. I have to admit, I was pretty pissed when one of my associates gave me the "brief summary." However, it took me all of five minutes of reading the initial thread as well as Dev responses to calm down and compose myself to discover the whole truth of the matter.
As long as modular starbases are being worked on (finally, after several YEARS after being proposed and supported immensely by the community at large via "flogging the dead horse"), I am satisfied with that response. For now. Time will tell what sort of direction CCP will take, and I will very likely re-evaluate my position based on the direction that is taken. However, I will not succumb to the drama, and I urge the rest of the community to abandon their drama llamas as well. Drama solves nothing and only creates friction and dissent between the developers and the community. |
vikari
Infinite Covenant Tribal Band
52
|
Posted - 2013.01.18 19:09:00 -
[2148] - Quote
CCP how many POS's are in the game? A 1000...2000...3000? How many of us warp to a POS per day...5000....7000....8000? It's time to consider that just because all of us don't run a POS doesn't mean they don't effect us.
My my alliance SRP is fully funded by POSs...how many 0.0 alliances have POS's mining moons for SRP?
How many super caps are in the game? I bet 1/2 of them have their own POSs.
How many T2 ships are made per day? How people fly T2 ships?
Giving CCP had roughtly 400k subscribbers in March of 2012. I think it's safe to say that giving most of us own 2 accounts, that puts it at around 200k individuals playing eve. In about 24hrs time nearly 1% of the eve player based voiced a support for the rebuild of POSs, at the very least they supported and intermediate fix.
Do not lose sight that you have one of the most mature player bases of any MMO. Hundreds of us work in the IT field and we understand to some extent the difficulties you could be experiencing, the time you may need to take, as well as the need to run CCP effectively and to make money. We understand this, please don't patronize us. |
Luke Eskar
Tin Foil Hat Club
15
|
Posted - 2013.01.18 19:12:00 -
[2149] - Quote
+1 for Modular POS's This is bob. Copy and paste him so he can take over the eve forums. Gÿ+/ /Gûî /n++ \ |
Romvex
435
|
Posted - 2013.01.18 19:14:00 -
[2150] - Quote
supported (a¦á_a¦á) ~ Post With Your Main-á ~ (a¦á_a¦á) |
|
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
568
|
Posted - 2013.01.18 19:17:00 -
[2151] - Quote
Nova Fox wrote:I think in order to make it feasible for a modular pos system is starting with a core. Have it co exist with the current system.
Core will be simple, plain, boring and minimal functioned to all the things it could do in the future. Something to start with something for players to start messing around with and start working on in ensuring that market is stable and sparking overall interest and ideas. Installable now, acnhorable now and will not require that much 'coding' now.
Tie a new skills system into it, call it station management, even make them racial if you want. Have the core have its own CPU and GPU and skills to effect. While modular and 'customizable' you will limit how far they can strech that still.
A private floating fortress of solitude that anyone could find eventually.
Then as expansions roll out and things go along, get the code working and begin to add add more modules types. Even if the art engine cannot support it yet it can always be added on later, as we did it with the missile launchers I can expect the same can be done eventually for these cores.
Links, Computer, Reactors, Power Coupelings, Industry Slot +, Sinks, Shields, Weapons, Gantries, Special Functions
Once the code is functionally workable then you can continue to add more sizes in the future, medium, meant for corporation functions, large for allaince only sort of deals.
Make the new station as a whole perform better than the pos, let the old system get obsoleted over time. That way retirement of the old star bases would be easily done people would most likely already flipped over to the new system and flipped over by then.
In the mean times make as many 'cost effective' fixes to current systems as possible. Make thier lives easier and more manageable.
Overal Goal:
Make player owned stations no longer a minority, but something of desire majority and affordablility and scalable to thier play styles.
Plant a Seed, Nuture it and let it grow in this sand box, it may take many months but apple tree's do not grow overnight. I like this idea -- give us one, two or three new POS modules every month in the new system. Start with the core and grow it up. Maybe even make it invulnerable (the intial core) until we have enough modules out to properly defend it (e.g. until guns, shield, ecm, etc. are ready). HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Nova Fox
Novafox Shipyards
4263
|
Posted - 2013.01.18 19:19:00 -
[2152] - Quote
doesnt have to be every month, just hopefully something every expansion as the code shapes up and is able to eventually handel the whole system. I would love to see the project done by 2014 winter expansion, I think its very fair reasonable and leaves room for every improvement possible and allow for more future growth.
|
nDyx
Exploration Frontier inc
0
|
Posted - 2013.01.18 19:30:00 -
[2153] - Quote
I support a POS revamp. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
568
|
Posted - 2013.01.18 19:31:00 -
[2154] - Quote
Given the history of late - of saying one thing, doing another, I would prefer to see monthly additions -- or even quarterly additions with standard weekly/monthly updates to the overall system.
Personally, I feel this would satisfy most of the people asking for an update --- regular updates that move us to an entirely new platform. I know I'd be elated to have a new piece of the puzzle every few weeks. It certainly would give everyone time to make the adjustment to the new system and find potential issues/exploits or whatevers with it so that the final release would be nearly fault-free. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
ngaly
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.18 19:35:00 -
[2155] - Quote
I also think modular POS should be a focus for several expansions. I donGÇÖt just want you to improve a few flaws of the current POS system but I want you to create a whole new modular POS concept.
Most of the modules should have to be linked to each other and not just float in space. It has to be like LEGO. Every module should only have a minimal specific purpose and not multiple purposes. (For example: you would have to combine like 3 different modules to get one assembly line to produce Frigates. You would need other modules to provide input and output storage.)
POS should have the following abilities:
- Cloak
- Jump Drive
- Captains Quarter
- can be anchored anywhere in the system
- Links for the different modules but also links to connect two POS
- Cyno Generator (not depending on Sovereignty but with restrictions regarding the amount of ships that can jump to it per hour)
- many separate forcefields (not covering the whole POS but only certain areas)
- maybe a market
- all the other abilities of the current POS
Above that you would have to redefine the difference between a POS and a station. I think you should remove abilities from Stations and give them to POS. The future purpose of NPC stations should be solely to provide an indestructible place to store and trade items. Especially manufacturing and research slots should be removed from NPC stations. T1 manufacturing should be possible everywhere. T2 and T3 production should not be possible in high-sec. All kinds of research should only be possible in null-sec and wh-space.
Generally speaking there should be two types of POS:
On the one hand it should be possible for large alliances to create a modular POS with huge offensive and defensive capabilities. It should be capable of withstanding the siege of a typical large null-sec blob for some time. Such a POS should be visible to everyone. It should be a threatening bastion. It should be possible to effectively use it as a forward operating base. It should be possible to link it to smaller POS providing some defense to them as well.
On the other hand it should be possible for small groups and solo players to create a modular POS whose only defense is the capability to hide.
IGÇÖm a member of an alliance but IGÇÖm mostly a solo player who likes manufacturing/research/trading. This is how I would like to use a modular POS: I would build a POS for invention. The POS would use a cloak for defense. It would also have a jump drive and a reinforce mode module.
The cloak module would cloak not only the POS but also every ship which is close to the POS. To find a cloaked POS a hostile player would have to probe a ship which is warping to the POS shortly before the ship lands (and gets cloaked) or shortly after a ship left the POS. Alternatively the hostile could simply get a POS-bookmark from a spy. Above that null-sec alliances should simply be able to access a list with every POS within their space including a bookmark for each POS. In NPC null-sec it should be possible to buy a bookmark from the NPC. In NPC null-sec the POS owner would have the option to pay GÇ£protection moneyGÇ¥ to the NPC monthly. The amount would be totally up to the POS owner. However, to buy a POS-bookmark from the NPC a hostile player would have to pay like 10 times of a monthly payment. Also maybe the hostile player would have to know the name of the POS owner to buy the bookmark.
I would choose NPC null sec for my POS because if **** hits the fan I could still use the jump drive to escape (in contrast to wh-space) and I wouldnGÇÖt have to bother with politics or possible spies (in contrast to Player null-sec). If someone manages to find my POS and decides to harass me by reinforcing the POS I would have two options: I could defend the POS or if the hostile group is too large I could initiate an emergency jump (a normal jump wouldnGÇÖt be possible during reinforced mode). An emergency jump would cause a certain percentage of industry jobs to fail (maybe 4% of all manufacturing jobs and 30% of all research jobs). Also all items which are stored in the POS would get damaged to a certain degree or maybe some would get destroyed.
All in all it would be playing hide-and-seek with players who want to harass me. ItGÇÖs important that itGÇÖs possible to harass me but it's also important that I can evade harassment to a certain degree.
This was just an example for a solo / small group industry usecase. I'm sure you can come up with interesting ways to use a POS for other types of players as well.
|
fenistil
Defensive Parameter The Mandalorians
67
|
Posted - 2013.01.18 19:37:00 -
[2156] - Quote
I'd like to point out that 100 or so likes this thread got and which got locked by CCP:
POS Reworked: https://forums.eveonline.com/default.aspx?g=posts&m=1741762 -á. |
Luc Chastot
Moira. Villore Accords
179
|
Posted - 2013.01.18 19:42:00 -
[2157] - Quote
POSes affecting or not a small portion of the playerbase is up to CCP; do they want to keep them limited to the roles they have now, as corporation assets? Or do they want to enable small players or even individuals to own them?
I'd love to have my little sation in the middle of nowhere, with a few stealth modules so I know it's my (relatively) safe haven. Make it idiot-proof and someone will make a better idiot. |
Rob Cobb
Wormhole Hunters
3
|
Posted - 2013.01.18 19:46:00 -
[2158] - Quote
possible temporary fix since modular pos's are apprently going to take so long:
-Allow directors to choose the number of divisions for both corp hanger arrays and ship maint arrays. -Allow directors to rename the divs, and mange access for each one, right click, manage, tickbox which corp/alliance members are allowed access.
that cant be too hard to implement, and gives people private ship and item storage...
afterwards ccp should work on modular pos's, since ive lost faith in it being done in a timely fashion...
|
psychorapist
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.18 19:50:00 -
[2159] - Quote
Please CCP, make those modular POS a reality. Either that or fix the current ones.
If you do, I promise to be naughty.
Very. |
Cowboy Nuggets
Sardaukar Merc Guild General Tso's Alliance
5
|
Posted - 2013.01.18 20:01:00 -
[2160] - Quote
Seranova Farreach wrote:+1 for modual posses +1 for +1 |
|
Vanessa Serenity
NorCorp Enterprise No Holes Barred
3
|
Posted - 2013.01.18 20:03:00 -
[2161] - Quote
I live in my POS 24/7. It is my home and I only visit stations when I am forced to by either buying, selling or upgrading my clone.
Right now I may not do changes to my POS since it is anchored for my corporation and giving me the right to build and modify my own POS also gives me the right to edit any other POS in the corporation. Since this is a security hazard I need to contact one of my directors for every small change I want to do.
"Config Starbase Equipment" should be selectable per POS and not corporation wide. |
Emma Royd
Maddled Gommerils
188
|
Posted - 2013.01.18 20:10:00 -
[2162] - Quote
erm TL/DR
CCP need to give the whole pos system a proper overhaul, it's not been touched since the fuel blocks, and that wasn't much of a touch.
Proper Modular Pos -
Get rid of Advanced, Mobile, Hyasyoda labs, have 1 lab that you can configure given certain restrictions, Copying slots takes takes so much resources, Invention takes a different amount, ME research takes different etc, simplify instead of overcomplicating, give us the option to tweak them to suit our needs at the time.
Not sure about arrays, since they're sort of specialised at the moment, but they need some attention, ammo array capacity is too small
Treat towers as individual units if preferred, so roles can be set to allow corp members into certain towers, but not others (such as supercap building arrays)
Make towers take resources even when offline, even if it's just empire charters if you're in empire, it's farcical that to anchor a tower I need a charter in the cargohold of the ship but it does nothing. Give a weeks notice that the tower is going to run out of charters, and then unanchor it
Allow personal towers within a corp, so player X can anchor a tower, use it properly, but not have access to player Y's tower
Proper storage facilities, corp hangar arrays for members, so everyone can have their own little bit of the storage, depending on how it's configured, it's up to the configuration to set how many members they have in the corp, and then the total storage space is divided up by that number, ie total storage is 2,000,000m3 and you have 50 members in the corp, each member gets 40,000m3 for storage of stuff, and also an array that can store ships that are not stealable instead of the SMA where anyone with the role can pull a ship out, as long as the ships are lootable should the storage get destroyed, they get spat into space, along with the hangar contents. |
selexus
The Red Circle Inc.
3
|
Posted - 2013.01.18 20:14:00 -
[2163] - Quote
Being a WH dweller i have to deal with the whole POS issue every day.
Please CCP listen to the experiances set down in this and other threads and give us the POS mechanics that we crave.
Cheers |
gnome proper
NorCorp Enterprise No Holes Barred
3
|
Posted - 2013.01.18 20:33:00 -
[2164] - Quote
Wivabel wrote:Its only a small number of people because of how terrible posses are right now.
It's not even that.
If you live in highsec, there are POSes everywhere. They are strictly necessary for industrialists.
If you live in lowsec, they are fundamental to gameplay and conflict.
In nullsec, they are fundamental to gameplay, conflict and are simply a requirement.
In wormhole space, it's the only thing you've got.
If Unifex think we're a small part of the community, I really don't know what to say.
I could see why he would think that, but I don't expect him to play the game, just understand the issues. |
Lady Zarrina
Republic Military School Minmatar Republic
52
|
Posted - 2013.01.18 20:41:00 -
[2165] - Quote
So here we are on page 109 of an unofficial thread relating to the CSM meeting notes. I sure hope CCP understand how badly they misunderstood the POS situation.
The next most popular thread is about CSM voting. Now this does not necessarily indicate the importance of each topic, but there definitely has to be some correlation.
Don't get me wrong, I want new and wonderful toys and mechanics. I would love to see the excitement, wonder and interest of a release similar to Apocrypha. POS revamp doesn't sound sexy, but I think I have read some decent suggestions in this thread (and others) that could be very interesting.
Sure hope we here from CCP soon. Allocate resources to FiS |
Not Politically Correct
Veerhouven Ventures
51
|
Posted - 2013.01.18 20:42:00 -
[2166] - Quote
I've never set up a POS of my own. I bought one, but didn't set it up.
Would I love to have one? YES.
Does it seem worthwhile at this stage of POS development? NO |
Freya Montray
Voodoo Children Workers Trade Federation
10
|
Posted - 2013.01.18 20:43:00 -
[2167] - Quote
As a regular user of POS's in WH's, I would like to add my voice to the list of players that think POS's need work. I've no useful suggestions outside those that have already been made above, but an expansion just devoted to POS's would not be a bad thing.
Ta. |
Jhon Quadeyes
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.18 20:50:00 -
[2168] - Quote
I support the original poster !!! |
Yabbiy
Lead Farmers Origin Kill It With Fire
12
|
Posted - 2013.01.18 20:51:00 -
[2169] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
410
|
Posted - 2013.01.18 21:09:00 -
[2170] - Quote
As a nearly six-year long CCP customer with multiple accounts, I cast my lot in with the POS using populace.
Historically, I have used POSes for:
> null-sec ore and ice refining / storage. > a null-sec base prior to conquering an outpost and in order to have a place to grab replacement ships when fighting got heavy. > a place to log in my capital ship when staging for null and low-sec PvP activity. > null-sec travel via both jump-bridge and cyno-gen. > a high-sec place to run research jobs. > a catalyst for great low and null-sec fights. > a means to reimburse lost ships in PvP through the extraction and reaction of moon gold.
I have a ton of ideas on the modularization of POSes which will enable greater use AND create additional targets for destruction, but no time to type... will add to this post or create a new post.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|
Damian Gene
Bloodtear Industries Gentlemen's Agreement
30
|
Posted - 2013.01.18 21:25:00 -
[2171] - Quote
Vanessa Serenity wrote:I live in my POS 24/7. It is my home and I only visit stations when I am forced to by either buying, selling or upgrading my clone.
Right now I may not do changes to my POS since it is anchored for my corporation and giving me the right to build and modify my own POS also gives me the right to edit any other POS in the corporation. Since this is a security hazard I need to contact one of my directors for every small change I want to do.
"Config Starbase Equipment" should be selectable per POS and not corporation wide.
This is a HUGE issue for 0.0. Small alliances try to move to null, and live out of a pos. Then have issues with security. All this dis-trust, underminds the overall goal. So alliances now think they have to grind for the 25b-80b for an outpost / outpost upgrades before even moving to 0.0. Or, even more often, they just fail at living in 0.0, and stay in empire.
WH space, same thing.
The current POS system HINDERS people from doing things. Fixing the POS issues, would help more people do thing and enhance overall gameplay.
IMHO, this is why POS restructuring should be a high priority on CCP's list. |
Matt Cooper
The Nommo Insurance Fraud.
0
|
Posted - 2013.01.18 21:34:00 -
[2172] - Quote
+1 for POS revamp/modular POSes |
EvEa Deva
State War Academy Caldari State
198
|
Posted - 2013.01.18 21:44:00 -
[2173] - Quote
+1 for self destruct button on a POS doing doomsday damage to everyone within 100km |
Not Politically Correct
Veerhouven Ventures
54
|
Posted - 2013.01.18 21:52:00 -
[2174] - Quote
This is actually a kick at the CSM 7 meeting notes that were recently released, too.
Too many of the vocal CSM 7 members want more stuff to destroy and have no interest in building things. I think this issue would have been pushed if that wasn't true.
Once again, CCP has totally missed the boat. A LOT of people want to build POSes, but, with the current interface, it just doesn't make much sense.
Are the vocal CSMers afraid that a revised POS system would make them harder to kill?
Yes, I read all 113 pages. |
Narzis
No Mutants Allowed H0RR0R VACUI
18
|
Posted - 2013.01.18 22:04:00 -
[2175] - Quote
On of the most critical part of the current POS system is not the POS itself. The problem is in the rights and roles. In w-space, security is all-important for a corporation or alliance who want to grow and expand. Corporations can't recruit as easy as k-space corps and potential members can't join to wh corps as easy. Members want to keep their assets in safe, but with the current role system, there is no good solution. How do I look like when I win a fight? https://dl.dropbox.com/u/32571986/out-2.gif |
Steve71342
Isotope Laboratories The Laughing Men
3
|
Posted - 2013.01.18 22:17:00 -
[2176] - Quote
perhaps the number of people living in wh space would rise if there was a more secure way to store stuff to prevent theft. as it is you can only have so many people in your corp w/ separate storage b4 you risk letting the wrong person have access to your shiny stuff. at the very least add tabs in the sma's similar to the cha tabs. |
Steve71342
Isotope Laboratories The Laughing Men
5
|
Posted - 2013.01.18 22:32:00 -
[2177] - Quote
Not Politically Correct wrote:This is actually a kick at the CSM 7 meeting notes that were recently released, too.
Too many of the vocal CSM 7 members want more stuff to destroy and have no interest in building things. I think this issue would have been pushed if that wasn't true.
Once again, CCP has totally missed the boat. A LOT of people want to build POSes, but, with the current interface, it just doesn't make much sense.
Are the vocal CSMers afraid that a revised POS system would make them harder to kill?
Yes, I read all 113 pages.
more creation means more destruction.
|
tritarian
Aperture Science Innovators The Laughing Men
0
|
Posted - 2013.01.18 22:42:00 -
[2178] - Quote
I think (at least in the mid term) woudl be to make pos's function much like outposts. You dock at them, you build up the tower with upgrades to get extra's (refining, corp hanger space, ship refitting, etc.)
Basically just copy and paste the outpost functions, scale it down to a corp level, have it function as a corp office for the single corp, with an "alliance" office type tab (assuming it is launched for alliance that is)
I beleive if you make the pos's more modular like the outposts it would be better than the current. with the upgrads it changes like the strat-cruisers do when you change their subsystems, you could even stretch it to be like the strat-cruisers and fit it like a space ship, enginerring core, defence core, et al. That would also open up corp outpost salvage to be used for rigs and the like, and (not knowing the low level programming of eve) you could just make the corp outpost and "ship" that does not move, you fit a "can" with one core for each subsystem and when it is "launched" the tower deploys with the moduals loaded.
(no idea on how to balance refitting after it has been deployed)
more short term ideas:
Personal hangar buildings ( less cpu/power, less capacity, only usable to the person who launched it, and maybe logged director/ceo access as well just incase it needs to come down and the owning player is afk/vacation something)
have pos's able to give a bonus to PI or simular for all PI done by that corp in the same system (just an idea)
some way to give towers extra cpu/power grid (limit to # of addons to tower size ex; one each for small, two for medium, etc.) |
Equinox II
L F C Ethereal Dawn
0
|
Posted - 2013.01.18 22:43:00 -
[2179] - Quote
Long over due a fix. |
Reachok
Full Circle Research Corporation
8
|
Posted - 2013.01.18 22:43:00 -
[2180] - Quote
Ideas:
1) Make the POS into a smaller version of an outpost. Can be done using current game mechanics. Can be made to look like an Imperial Deathstar for Amarr, or alike a Borg Sphere for the Minmatar. Or whatever.
2) Shields then are just like a ship's shield, right on the surface.
3) Services can be added and incapped as in outpost mechanics.
4) Labs, reactors, silos and such are added.
5) Ships can dock inside.
6) Defenses are mounted on the outside.
Modules are bought and manufactured as modules, but except for taking up cargo space during transport only guns and ECM antennas would actually show outside. All other services and modules would be added internally. You would not for instance have an externally visible or targetable reaction silo. The owner can install/uninstall it, but the only way to stop reactions by another player is to incap and/or blow up the POS.
There are probably 100 other more important things that can be done but I believe that the above structural changes could be accomplished easily. As for the mass insanity that is the patchwork of reactions, harvesting, etc. that will have to be hashed out by people more involved in that area.
Just my 2isk
The bad guys went the other way, seriously.... |
|
Alaekessa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
83
|
Posted - 2013.01.18 22:44:00 -
[2181] - Quote
Current POS mechanics are a steaming pile of *****.
CCP, Please don't abandon the revamp.
Starbase 2.0 needs to be done, please.
LOL, I didn't know ***** would be censored, otherwise I would've just used **** C'mon CCP, let us suicide gank the high-sec pub matches in Dust..... |
Phizban
The Needs Of The Few The Needs Of The Few Many
221
|
Posted - 2013.01.18 22:48:00 -
[2182] - Quote
Posting in a threadnaught.
Or maybe this has become a threadnarok.
Anyhoot - 6 years playing and my 2 isk:
POS got timers shortened for online/offline tower/modules.
POS got fuel blocks.
Security has never been a theme of EVE. The risk of being stabbed in the back is part of EVE. More divisions and more security makes things HARDER to manage not easier.
Managing any type of roles in the corporations is borked. Everyone in my corp is a director. Risky? Sure. Could I get screwed? Sure. That is also the reason I play EVE. I have been screwed. I have also been rewarded with epic loyalty... for now anyway.
POS being small part of player base? What planet are you living on? Thousands and thousands of POS in hi-sec alone. People grinding faction for hi-sec POS is probably the MAJORITY of mission runners.
meh |
P5LD2SE
Defying Gravity Brotherhood of Starbridge
7
|
Posted - 2013.01.18 22:48:00 -
[2183] - Quote
post |
mr roadkill
Jazz Associates Azgoths of Kria
3
|
Posted - 2013.01.18 22:51:00 -
[2184] - Quote
Another post...
Cus really, these people are right... pos needs work ccp. |
Max Biados
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.18 22:56:00 -
[2185] - Quote
CCP... the current pos systems needs a workover :D |
SubStandard Rin
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.18 23:01:00 -
[2186] - Quote
I am one of the POS users right now. From my perspective I loved the idea of a modular pos. What i would want from the pos:es is
1# make it totaly modular that a new player can use a lowgrade version of every module to get industry slots.
2# make them scalable from the 1person manufacturing/research (personal pos) to the huge starwars like deathstar pos with guns and even more guns.
3# allow new modular modules to be added like docking bay and shield expander (forcefield today) that allow every other station in game to be exchanged for a new POS. this would make them destructable.
4# once this is in place remove 95% of all build/research slots in highsec stations (or even better remove 90% of all highsec stations let the players run them).
5# create a
I would love a minigame like how i setup my pos from a resource point of view. for example a Powercore creates powergrid but creates heat and eats fuelblocks from the powercore i can add datacores that also create heat and eat power then we got the normal modules like Labs & Manufacturing & guns etc. with the new Docking bay (so you can dock like in a station) if you got a habitat module. combined with a force shield generator that can expand a shield (so our supers can be safe) at high cost of power and cpu. giveing then all modules a bonus if the adjent module is of the same type. and a heatsink module that allow the heat to dispatch faster (when you start to stack you modules)
POS i highsec cost system status nr of licence charts every hour the cost of those should be substantial thus giving the player/corp/alliance an incentative to move to "cheaper and more dangerous territory"
the other bonus from this thinking is
# you move all the manufacturing to a bigger risk, that of a player owned stations that can be destroyed. # thues boosting both mercs & pirates alike. and giving the nullsec a big incentative to run the manufactuing in nullsec.
with this thinking and with a "civilian modules" you can introduce POS for new players
You could also make the POS the backbone for a nullsec revamp removing station,IHUB,TCU,TBU and moving its functiosn to new modules for the modular pos.
I know its asking to mutch but put a small team on starting to build the building blocks for the new pos,es even if it takes |
Galatea Galilei
Profoundly Inquisitive Exploration
8
|
Posted - 2013.01.18 23:15:00 -
[2187] - Quote
[Reposting my thoughts from another thread, as this appears to be the more appropriate place for them.]
Arguing about how many people are affected by POS issues and whether they're a small portion of the community or not misses the point entirely. Their willingness to devote time to niches of the game is the problem here.
The wonderful thing about EVE is there are so many diverse things you can do. Not everyone does everything in EVE, and many of us do things that only a small portion of the community really does. The game has a huge variety of small niches. That's what makes EVE great.
If CCP is going to from now on only concentrate on adding or improving things that affect the majority, they will strip away from the game its greatest feature. It will certainly make the game much more homogenous, and probably reduce their work-load a lot, and allow them to devote more attention to features that affect more people. But the game will rapidly lose its depth, if this is to be the future direction CCP takes. It's worrisome to hear that kind of talk.
|
Seelen Jager
Future Corps Sleeper Social Club
0
|
Posted - 2013.01.18 23:37:00 -
[2188] - Quote
I think that it is the wrong approach to view a pos fix as something that only helps a few players. If done well the fix will get many more people making use of individual pos's thus making it a fix that helped a great many players. |
Eco Gordianus
Stahl Arms and Shipyards V0RTEX.
0
|
Posted - 2013.01.18 23:47:00 -
[2189] - Quote
+1 |
ExDex
CHE-G
0
|
Posted - 2013.01.18 23:49:00 -
[2190] - Quote
post |
|
Arronicus
Vintas Industries Mistakes Were Made.
108
|
Posted - 2013.01.19 00:08:00 -
[2191] - Quote
You have GOT to be kidding me.
POS'es were deemed to be not a worthwhile investment of resources, but what is?
What was more important than fixing poses? What would affect a larger playerbase than fixing poses? What have you dedicated some portion of resources to, that might have otherwards gone toward expiditing a pos fix?
"Carebear highsec fights" (Duelling.) https://forums.eveonline.com/default.aspx?g=posts&t=194782&p=2
That's right. A feature that almost noone wants, that almost noone cares about, that is already facilitated through the use of other mechanics (Jetcan at a safespot, be in same corp, RvB, safespot in lowsec), has been prioritized, over POS'es.
You should be proud, CCP. Really. I am in awe of your prioritization here. This is mind blowing. |
Jacabon Mere
Capital Storm. WHY so Seri0Us
36
|
Posted - 2013.01.19 00:11:00 -
[2192] - Quote
CCP Gargant wrote:It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:
From page 15:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
your quoting irrelevant stuff.
CCP Unifex. (Page 37)
It would, however, only affect the group of people who manage POSes.
CCP Soundwave (Page 38)
On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.
The objections are to those. Any defence for them when it is quite clear that a lot of people have vested interests? Capital Storm is recruiting Aussies for Nullsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net |
MedinaRegal
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.01.19 00:14:00 -
[2193] - Quote
Come on CCP.
You can't spend eternity trying to resist modernity. This is how you create bittervets. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2227
|
Posted - 2013.01.19 00:14:00 -
[2194] - Quote
Arronicus wrote:You have GOT to be kidding me. POS'es were deemed to be not a worthwhile investment of resources, but what is? What was more important than fixing poses? What would affect a larger playerbase than fixing poses? What have you dedicated some portion of resources to, that might have otherwards gone toward expiditing a pos fix? "Carebear highsec fights" (Duelling.) https://forums.eveonline.com/default.aspx?g=posts&t=194782&p=2That's right. A feature that almost noone wants, that almost noone cares about, that is already facilitated through the use of other mechanics (Jetcan at a safespot, be in same corp, RvB, safespot in lowsec), has been prioritized, over POS'es. You should be proud, CCP. Really. I am in awe of your prioritization here. This is mind blowing. Well.. I think that limited engagement feature was actually meant for Retribution and just didn't get done in time... so I don't think it was developed at the expense of POS's explicitly. I'm not sure that CCP even has firm plans yet for the summer. From the minutes it looks like there is no plan whatsoever.
|
Arronicus
Vintas Industries Mistakes Were Made.
108
|
Posted - 2013.01.19 00:16:00 -
[2195] - Quote
Gogela wrote:Arronicus wrote:You have GOT to be kidding me. POS'es were deemed to be not a worthwhile investment of resources, but what is? What was more important than fixing poses? What would affect a larger playerbase than fixing poses? What have you dedicated some portion of resources to, that might have otherwards gone toward expiditing a pos fix? "Carebear highsec fights" (Duelling.) https://forums.eveonline.com/default.aspx?g=posts&t=194782&p=2That's right. A feature that almost noone wants, that almost noone cares about, that is already facilitated through the use of other mechanics (Jetcan at a safespot, be in same corp, RvB, safespot in lowsec), has been prioritized, over POS'es. You should be proud, CCP. Really. I am in awe of your prioritization here. This is mind blowing. Well.. I think that limited engagement feature was actually meant for Retribution and just didn't get done in time... so I don't think it was developed at the expense of POS's explicitly. I'm not sure that CCP even has firm plans yet for the summer. From the minutes it looks like there is no plan whatsoever.
The POS rebalance has been many years overdue, and we were actually promised it a year ago, so development into limited engagements, while perhaps not drawing exclusively away from POS revamping, did directly draw away from the resource pool that we were informed what, last december (2011) was going to go towards the pos revamp. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2228
|
Posted - 2013.01.19 00:40:00 -
[2196] - Quote
Arronicus wrote:Gogela wrote:Arronicus wrote:You have GOT to be kidding me. POS'es were deemed to be not a worthwhile investment of resources, but what is? What was more important than fixing poses? What would affect a larger playerbase than fixing poses? What have you dedicated some portion of resources to, that might have otherwards gone toward expiditing a pos fix? "Carebear highsec fights" (Duelling.) https://forums.eveonline.com/default.aspx?g=posts&t=194782&p=2That's right. A feature that almost noone wants, that almost noone cares about, that is already facilitated through the use of other mechanics (Jetcan at a safespot, be in same corp, RvB, safespot in lowsec), has been prioritized, over POS'es. You should be proud, CCP. Really. I am in awe of your prioritization here. This is mind blowing. Well.. I think that limited engagement feature was actually meant for Retribution and just didn't get done in time... so I don't think it was developed at the expense of POS's explicitly. I'm not sure that CCP even has firm plans yet for the summer. From the minutes it looks like there is no plan whatsoever. The POS rebalance has been many years overdue, and we were actually promised it a year ago, so development into limited engagements, while perhaps not drawing exclusively away from POS revamping, did directly draw away from the resource pool that we were informed what, last december (2011) was going to go towards the pos revamp. Actually they've been taking about the need for a POS re-write since 2006. Don't get me wrong, I'm on the side of wanting the POS's to get fixed. I'm just saying if the foundation of an argument is shaky the probability of winning decreases. Here's a list of some links to devs talking about modular POS's going back to 2006.
|
Not Politically Correct
Veerhouven Ventures
55
|
Posted - 2013.01.19 01:11:00 -
[2197] - Quote
Steve71342 wrote:Not Politically Correct wrote:This is actually a kick at the CSM 7 meeting notes that were recently released, too.
Too many of the vocal CSM 7 members want more stuff to destroy and have no interest in building things. I think this issue would have been pushed if that wasn't true.
Once again, CCP has totally missed the boat. A LOT of people want to build POSes, but, with the current interface, it just doesn't make much sense.
Are the vocal CSMers afraid that a revised POS system would make them harder to kill?
Yes, I read all 113 pages. more creation means more destruction.
Not exactly what I had in mind, but POSes still need a LOT of work. |
Zandithious
Inner Shadow C.L.O.N.E.
0
|
Posted - 2013.01.19 01:13:00 -
[2198] - Quote
Please Fix POSes there is a large section of the community in Low and Null that uses them on a daily basis. |
Petrified
At River's Edge TOG - The Older Gamers Alliance
3
|
Posted - 2013.01.19 01:24:00 -
[2199] - Quote
I have managed and manage POSes.
I would greatly appreciate it if there was an improvement to the POS system. CCP has often demonstrated that to improve numbers of players partaking of a system, they improve that system - T1 Frigate and Cruiser improvements for instance. While the numbers of POS uses are small at present, anyone who has used a POS knows it is a pain in the tush to set them up and manage. Fuel Blocks simplified fueling - that was great. But right now I feel like I have a junk yard floating in a soap bubble around a moon.
I want something closer to a station in space, something that I and fellow corp mates could even dock in - perhaps Incarna's vision of players interacting out of pod can at least be realized in a small environment like a POS? But I digress: A modular system would be great to have. I want something that looks neat and clean. Something where I don't have to manually move minerals from X module to Y module to manufacture or invent something.
Give me a mini-station, that is really what I am looking for. |
Celly Smunt
Viziam Amarr Empire
56
|
Posted - 2013.01.19 01:27:00 -
[2200] - Quote
Anthar Thebess wrote:+1 do something about this.
1. They should be more logical - for example common storage space. 2. Have more DPS - be able to take at least one capital during a reinforce phase ( if someone is stupid ) 3. Be more customizable 4. Pos shield could be an additional module - vary in size ... and fuel consumption 5. Have different base setups: - industry pos 1 reinforce but no major ship storage - "home pos" large ship storage ... but no industry capability ( multiple reinforce timers ... yes sometimes you want to get 3 days off from the game) - military instalation High damage, high defence - JB, Cyno Jammers etc ... no industry or big ship storage, but large shield .
yes and no... You wrote: "home pos" large ship storage ... but no industry capability ( multiple reinforce timers ... yes sometimes you want to get 3 days off from the game)
However, I personally build stuff in my garage or basement all the time, i do little projects here and there plus I have tools, some people even have a home office, so simply saying "no industry" would have me and others like me simply living in a regular station since we'd have to go there to do any work anyway... I don't disagree with different sizes of POSes as that might determine how many items can be connected to it (IE. Modular) but the whole idea behind it being modular is to allow folks to customize their POS into their vision and that which would make it useful to them. in a sense we already have what you've suggested due to power and CPU limitations in the current system of small med and large/standard sized POSes all it would need is some permissions cleanup and a few smaller tweaks
just saying.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Zanmaru
Federal Defense Union Gallente Federation
6
|
Posted - 2013.01.19 01:44:00 -
[2201] - Quote
Junko Sideswipe wrote: Faction war is garbage.
Uhhhhhh... no. There's room for improvement, sure, but no.
+1 for POS revamp |
Van Slyke
The Red Circle Inc.
2
|
Posted - 2013.01.19 01:48:00 -
[2202] - Quote
I've lived in w-space for over 2 years now. For the love of Bob will you fix POS's already? We've paid our dues |
Merouk Baas
441
|
Posted - 2013.01.19 01:52:00 -
[2203] - Quote
Arronicus wrote:What was more important than fixing poses? What would affect a larger playerbase than fixing poses? What have you dedicated some portion of resources to, that might have otherwards gone toward expiditing a pos fix?
DUST 514. They don't want to take the Dust team and put them to work on EVE POSes.
We're confusing things a little bit in this thread:
- Fixing the POS game mechanic, adding security, making a nice user interface, whatever, that's doable, and they never refused to do that (eventually).
- Coding new station modules that you can walk inside of, which is what the original "Modular POS" idea was, requires all the art and animation guys that are currently working on DUST. They cannot take those guys away from DUST.
|
Celly Smunt
Viziam Amarr Empire
56
|
Posted - 2013.01.19 01:53:00 -
[2204] - Quote
silens vesica wrote:What I'd really like (VERY LOW PRIORITY!) is an in-game mechanism whereby I can hack into it and take it over - Squatting in someone else's derelict tower seems kinda like a fun opportunity to get some pew-pew going on.
That's easy Codebreaking, since each POS has a small power source that tells the computer to start the reaction when there's fuel in it. if you "hack" the POS's computer (which is online because of that start-up power source) you can rewrite it's software to recognize you/your corp as the new owner and accept your commands. It would require hacking specialization (new skill book) and at minimum a Tech 2 codebreaker and the chances of success would still be low. it would only work on offlined POSes in WH space because there's no access to the communications beacons there, so the Tower wouldn't be able to authenticate/deny your commands remotely and once you put fuel in it to bring it online, it would configure itself fully to your command codes and if someone came back?, well, they'd have to fight for it i'd think.
short version of course
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
J Drez
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.01.19 01:53:00 -
[2205] - Quote
+1
Two Step I love you |
Celly Smunt
Viziam Amarr Empire
56
|
Posted - 2013.01.19 02:10:00 -
[2206] - Quote
Bo Red wrote:Batelle wrote:... Also, they require corporate-level faction standings in hisec, so you either need to kick everyone out of the corp for a week or form a shell corp just to anchor one... This is a pretty broken way of doing things, I think. At least, they should only base it mainly on the CEO's and/or Directors' standings and make a skill like Diplomacy mollify the effect of corp members standings.
My corp CEO toon has SOV to 3 or 4 at the moment, I'd have absolutely no problem training "Corporate Diplomacy" on him and then updating the corp with his skills to achieve better "corp" standings with the factions even though some of the members` standings aren't that great.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Viziam Amarr Empire
56
|
Posted - 2013.01.19 02:14:00 -
[2207] - Quote
EvEa Deva wrote:+1 for self destruct button on a POS doing doomsday damage to everyone within 100km
well, if you have to go out, might as well go out big huh???
:P Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Trader13
NOT A FRONT
0
|
Posted - 2013.01.19 02:44:00 -
[2208] - Quote
As someone who interacts with the horrible pos system on a daily basis, the talk of a pos revamp was one of the most exciting prospects on the horizon.
Please don't continue to delay addressing the issues them. |
Metralha100
Stargate Command Original
0
|
Posted - 2013.01.19 03:39:00 -
[2209] - Quote
CCP, you promised. Keep your promise! |
Allota Lovin
Republic University Minmatar Republic
1
|
Posted - 2013.01.19 04:56:00 -
[2210] - Quote
I have lived in a wh for 2 years and have had hi sec pos's for several years. Please fight for the modular pos, I believe a lot more people are affected by pos's than they admit. Full support for the long promised pos changes. An expansion dedicated just to pos's sounds great to me. |
|
Luna Moonraker
LUNA-CORP
0
|
Posted - 2013.01.19 04:57:00 -
[2211] - Quote
Fully support the OP.
A revamp of the POS system, especially a modular design, would provide much that is missing now. Both in design and functionality. |
Zalzany Gerran
The Oasis Group TOG - The Older Gamers Alliance
0
|
Posted - 2013.01.19 05:14:00 -
[2212] - Quote
With the population of players finally growing to a respectable amount, as in I can recruit WoW players with out getting laughed at. I got to say its a bit overdo. I personally just got back into the game, tried it 6 years ago and wasn't happy with the rough start. Right now with out POS, the idea of doing profitable production is just a joke, 20-60 day research ques are the biggest reason I am trying to get access to my alliances's POS.
Its just sad to think about how many new players there are out there using unrehearsed BPOs, especially since most don't realize if they sold their building mats they would make quite a bit more isk, with out that research. |
Dolorous Tremmens
The Scope Gallente Federation
2
|
Posted - 2013.01.19 05:15:00 -
[2213] - Quote
Give the POS some Lovin! Better placement interfaces, automated turret deployment and reloading, better gunnery interface, more toys and BETTER GRAPHICS AND MODELS! |
Not Politically Correct
Veerhouven Ventures
57
|
Posted - 2013.01.19 05:33:00 -
[2214] - Quote
Dolorous Tremmens wrote:Give the POS some Lovin! Better placement interfaces, automated turret deployment and reloading, better gunnery interface, more toys and BETTER GRAPHICS AND MODELS!
You are asking for too much. What you want would require input from at least three of their teams, who seem to work together like oil and water do.
Suppose they just fix the interface first? |
Acac Sunflyier
Burning Star L.L.C.
501
|
Posted - 2013.01.19 05:41:00 -
[2215] - Quote
Honestly, kinda glad. I like the current force-field mechanics There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Cyprus Black
The Learning Curve.
599
|
Posted - 2013.01.19 06:28:00 -
[2216] - Quote
Does anyone else find it troubling that we have to put forth all this effort into convincing CCP that POS mechanics are a significant problem? Doesn't this sort of CCP denialism harken back to the days of Pre Incarna and the hubris of CCPs lead designer?
I find it troubling. Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2949
|
Posted - 2013.01.19 06:31:00 -
[2217] - Quote
Two step wrote:Lets try playing nice until the planning process is done, to start with.
What about soliciting ideas from the playerbase to aid in the planning process? Or is it already far too late for that?
Specifically, addressing issues raised by CCPs Gargant and Seagull:
- Do we put modules inside or outside? (both!)
- Where do we start? (e.g.: shoebox in space: just an anchorable place where we can "dock")
- Where to go from there? (e.g.: personally anchorable shoebox, then start working on revamped access controls that apply only to modular starbases)
Even the appearance of having some contribution to the discussion may be enough to turn people from "damn, they're abandoning POSes" to "hooray! they're working on POSes!"
Day 0 advice for new players: Day 0 Advice for New Players |
Tythihoz
Lycosa Syndicate Surely You're Joking
0
|
Posted - 2013.01.19 06:43:00 -
[2218] - Quote
The current PoS system is really in need of a revamp. There's so many changes that could be done
So yes, I'm all for the change of the current PoS system. |
Smokay
Aliastra Gallente Federation
0
|
Posted - 2013.01.19 06:48:00 -
[2219] - Quote
A revamped POS system would definitely get me more interested in w-space. +1 |
IIFraII
The Red Circle Inc.
4
|
Posted - 2013.01.19 07:40:00 -
[2220] - Quote
Do something CCP!
Don't make wh folks angry, who knows what could happen should a wh open above Iceland!
Seriously, we have endured awful pos mechanics enough. |
|
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Astraeaus
33
|
Posted - 2013.01.19 08:02:00 -
[2221] - Quote
Our corp lives full time in Anoikis and have for going on 2 years now...
Give us the Modular POS or GIVE US A WORKABLE POS.
But... may I make a suggestion?
Toss the current POS and give us Waking in Sleeper Stations... let us take them over and live in THEM! Sleeper Missiles... Sleeper Lazors... dare I say it... Sleeper Ships? OH HELL YEA!!
Either that or FIX THE GODS DAMNED POS!
'nough said. TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Slaktoid
Aperture Harmonics K162
19
|
Posted - 2013.01.19 09:14:00 -
[2222] - Quote
POS revamp - Because we're worth it =) |
Balder Verdandi
Czerka. WHYS0 Expendable
109
|
Posted - 2013.01.19 09:15:00 -
[2223] - Quote
CCP Gargant wrote: From page 15:
"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "
From page 99:
"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"
"Seagull: The reason there's a GÇ£noGÇ¥ to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."
Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
Let's break this down into a couple smaller ideas first because as a former programmer I know it can't all be done at once ..... but if you look both inside the box, and outside it, you can find solutions to most of the problems quickly.
In-Game Art and its effects on the game
Why are you guys trying to re-invent the wheel? You have literally TONS of in-game art you could use, albeit with some changes in color and appearance, which is already optimized for gameplay that won't effect it, and that would be more than effective in setting up a modular POS:
- Wolf Burgan's Hideout could be used as a small tower.
- Fort Kumar could be a large tower.
- Serpentis Hideout could be a medium tower/modular POS.
- Sansha's Hub as an example of another style of modular POS.
- Sansha's Occupied Mining Colony could be useful for moon mining operations, and it could serve as a large modular POS.
- Elohim X-Instinct LADAR site could also be another modular POS that you could upgrade over time.
- Forgotten Frontier Quarantine Outpost would be a useful example of a small/medium modular POS.
Security and Access on modular towers/POS's
Think corporate outpost using alliance outposts as the primer.
This could be addressed by simply having the same initernal mechanics of an outpost or station with individual hangars and a corp hangar with it's seven slots applied to the modular tower/POS. Since the backend mechanics for this are already built into the game, you simply tailor them around a modular tower and treat it like an outpost except that it cannot be "taken over" like an outpost. And if you need more room, it's modular; you simply add it.
The biggest issue we have with managing towers is how the access rights are setup. If you could lose the drop down lists (example: "Based at ..... ") and simply make a checkbox like you have for titles (example: "View" checked=you can see items but cannot take, "Take" checked = "View" and can place/remove items and automatically checks "View")
Having individual hangars, and/or allowing them, based on say new players to a WH corp, would eliminate the concerns 99% of us have about corporate theft and would solve the problems with inventory and loot when it comes to who owns what.
Gameplay
Towers should continue to provide what they offer now in the form of bonuses/defense/etc., and other than revamping some of the code on how they operate, they should continue to provide the services they offer now.
And since they are modular, adding and removing sections to a modular tower would be just like adding/removing from an outpost.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Balder Verdandi
Czerka. WHYS0 Expendable
109
|
Posted - 2013.01.19 09:25:00 -
[2224] - Quote
Jacabon Mere wrote:your quoting irrelevant stuff.
CCP Unifex. (Page 37)
It would, however, only affect the group of people who manage POSes.
CCP Soundwave (Page 38)
On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.
The objections are to those. Any defence for them when it is quite clear that a lot of people have vested interests?
This is the problem and I agree with Jacabon; the idea that "this only affects a small percentage of people" doesn't make sense because where does all the research come from? While it does affect the small number of tower managers, overall it affects anyone in a corporation that has at least one tower ...... and these numbers are huge.
Personally I would love to provide a second/third/fourth tower available to my corp mates so that they could run their own research jobs, or make their own ammo/drones/ships, or do some invention. However, the current security and access schema prevents me from doing so because there isn't enough granular control over access to corporate hangars or allowing jobs to be run from personal hangars. If there was any focus that needed to be done to how a tower functions, this is where you should start as my previous post covering art and gameplay covers everything but this. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Scout Esterhazy
Lucid Dreamers Tribal Band
0
|
Posted - 2013.01.19 09:28:00 -
[2225] - Quote
Modular POS would be great. Not that I expect to see anything for a while, I know how game dev is, it's a long arduous process. But still, progress of any type is always appreciated. |
Max Kolonko
High Voltage Industries Ash Alliance
236
|
Posted - 2013.01.19 09:55:00 -
[2226] - Quote
Going back to argument of poses affecting only small part of comunity
Apart from WH's which should be obviuos that it touched ALL WH DWELLERS.
Look at this topic from different perspective - WHY THE HELL did you reiterated FW? It was only small part of comunity, right? So why bother?
BECAUSE you made it better andthat followed with increase in usage of FW.
Now go back to what You wanted to do with POS'es - personal POSes? MINI POSes for small corps? Ability to expand without removing the proevious? Ability to put POSES anywhere and multiple POS on grid? Heck, even wild idea from grascale: POS Warp Drive...
Now let me tell you something - implement these things, and you will get a HUGGGGGEEEE increase in POS usage from all over the EVE:
- players will place their SOLO POS - small corps will try to place "covert" footholds in enemy teritory by placeing poses in some deep spots - players will go with emergent gameplay like putting poses near gates as chokepoints for incoming fleets (if that will be available) - players will build wonderfull strongholds with those - where lack of forcefield would actually make teraing them down a chalange and not tedious work
Just think how many players then would be affected - new ways of fight with poses (how many people today POS BASH? Thousands!!!! New ways of player housing, New ways of defending your home system.... and so on and so forth....
Go get You **** together and think Big on this - the whole Community of EVE will be very greatfull. Not only the enablers.
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Tornisk
Exploration Frontier inc
0
|
Posted - 2013.01.19 09:59:00 -
[2227] - Quote
I would be a shame if CCP would'nt improve POSes and WH side of the game ! |
Xander Phoena
Zebra Corp Gentlemen's Agreement
24
|
Posted - 2013.01.19 10:04:00 -
[2228] - Quote
I just really wanted to +1 this thread because I believe Two Step is spot on here. I don't believe he would have started this thread unless he felt after the Winter Summit there was a possibility POS reworking or iteration would not happen in a timeframe the playerbase would be happy with. As such, I hope the devs are paying very, very close attention to this thread because I am a part of that small portion of the community. |
Anuki Peime
Die rot-weiss-roten Piloten
1
|
Posted - 2013.01.19 10:16:00 -
[2229] - Quote
POSes need a revamp, do it Sorry for my bad english, spelling errors are for general amusement, if you find a grammar error you can keep it !!!
|
mr roadkill
Jazz Associates Azgoths of Kria
5
|
Posted - 2013.01.19 10:28:00 -
[2230] - Quote
CCP Gargant wrote:THE OVERHAUL CANNOT HAPPEN ALL AT ONCE
Would a little things/thousand cuts approach work with this or do we need a clear picture of the final product.
What are the mechanics people find the most bad about the current pos and start to include them as seen in several of the most recent 'expansions' .
I'm not trying to high jack this thread here but if everyone posted their top hate about the way pos currently work surely something could be done to work around it even if the code is 8 years old or whatever. Small changes could be released as part of the next couple of expansions or something until the art/modelling team have time to commit to this.
For example - lots of people complain about security at poses - introduce a personal hanger module that uses the corp hanger model, when modules/ships are in here they are marked as yours and not visible to other players much like your PI in a customs office. If the module is destroyed all items in the hanger still spill out as normal (and before someone starts trolling and saying looks like someones had stuff nicked recently - Yes i have ok ;))
Changes to poses doesn't have to be a complete change of the system in my opinion just a mechanics change. Once all the teams have free time you can then do EXODUS 2.0. |
|
Syr Dread
Z3R0 RETURN MINING INC. Illusion of Solitude
10
|
Posted - 2013.01.19 10:37:00 -
[2231] - Quote
Just wanted to say here's another 3 accounts with two of them living in w-space and the third in training and heading there shortly... and i had my share of POS annoyance in my old corp setting them up in w-space and managing them... it is hell and really annoying atm...
Wont rehash all them arguments for how POSes are kaputt right now. So i'll leave it at that. |
mr roadkill
Jazz Associates Azgoths of Kria
5
|
Posted - 2013.01.19 10:40:00 -
[2232] - Quote
Syr Dread wrote: Wont rehash all them arguments for how POSes are kaputt right now. So i'll leave it at that.
I agree as many points have been made before - Ill change my above statement to - why cant CCP come up with a list of little things and improve them |
Dayjavu
The Archaeus Initiative
2
|
Posted - 2013.01.19 10:44:00 -
[2233] - Quote
Do not abandon the pos revamp! |
bowlofmilk
Aliastra Gallente Federation
3
|
Posted - 2013.01.19 11:01:00 -
[2234] - Quote
CCP i will love you forever if you revamp POSES
|
Radgette
EVE Irn Bru Distribution
13
|
Posted - 2013.01.19 11:28:00 -
[2235] - Quote
please for the love of god do something about the incesant clicking required to run a pos industry setup.
I have my own personal pos and it's a complete ball ache running it so much so i probably lose loads of isk because half the time i cba to log in and switch stuff over in time.
even just starting by streamlining the silo's make them bigger and generic for reactions so you only need 1 or 2 instead of daisy chains.
basically my biggest problem with pos is with industry clicking as a whole :P
the 3 second online/offline was a step in the right direction tho. keep doing little things every patch |
StarStryder
The Terrifying League Of Dog Fort Get Off My Lawn
0
|
Posted - 2013.01.19 11:31:00 -
[2236] - Quote
If I read the CSM minutes correctly, CCP's problem is that they'd almost need to dedicate an entire release to the POS improvements and they didn't want to do this sort of "one feature" release anymore.
So, here's the sort of thing I'd like to see over three releases:
1) Security revamp. The ability to select titles (including Director) when setting access to POS modules. Corp hangars in SMAs. The ability to run personal research jobs in corp labs. Better options on forcefield access (standings based, limit to titles etc.)
2) Ease of use. Remote management or even just remote status dashboards would be a blessing. The ability of fill and empty silos without the offline/online faff. The ability to layout move and anchor a group of structures in one go.
3) Look and feel. Modular POSes. Make it happen.
This should let you FIX THE 10 YEAR OLD CRAP FEST whilst still doing other stuff with each release.
And please don't say it only affects a small number of people. If every POS manager in the game gave up managing POSes then everything except highsec would be impossible to do. |
Barrogh Habalu
Imperial Shipment Amarr Empire
385
|
Posted - 2013.01.19 11:34:00 -
[2237] - Quote
I support this. The notion that revamp will only affect POS managers doesn't realy work since it's not just interface overhaul that may be (or not, depends) needed. Whoever lives or seeks shelter using POS have to deal with not just interface, but mechanics (including internal security). Then it's maybe worth it to look at the way POS industry and defences work.
All in all, aspects of using POS are many, and it's not just what buttons POS manager have to press, so to speak, even if this one should be looked at as well. |
Ziggyjig Dohvahk
Lead Farmers Kill It With Fire
0
|
Posted - 2013.01.19 11:41:00 -
[2238] - Quote
The POS revamp was one of the things I was most really looking forward to.
Please CCP, if you do anything in 2013, please do this. |
Celestis Kudzu
Western Digital Enterprises
1
|
Posted - 2013.01.19 11:49:00 -
[2239] - Quote
+1 on modular pos, and normal invention/production ui |
Luc Chastot
Moira. Villore Accords
182
|
Posted - 2013.01.19 12:36:00 -
[2240] - Quote
Max Kolonko wrote: - small corps will try to place "covert" footholds in enemy teritory by placeing poses in some deep spots
It would need to be carefully balanced, but I like the idea of allowing the FW factions to place footholds on enemy territory. Make it idiot-proof and someone will make a better idiot. |
|
Taya Farrago
AntCorp
2
|
Posted - 2013.01.19 12:40:00 -
[2241] - Quote
Jacabon Mere wrote: your quoting irrelevant stuff.
CCP Unifex. (Page 37)
It would, however, only affect the group of people who manage POSes.
CCP Soundwave (Page 38)
On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.
The objections are to those. Any defence for them when it is quite clear that a lot of people have vested interests?
This is very true, in no way do even the current POSes affect only a small portion of the player. Added to that, new modular POS's would affect way more people as (hearing from everybody ive talked to about this) everybody wants their own starbase.
I truly believe that a new modular POS will bring many new players to Eve if this is done with care. As said before (dont remember who said it), I too experience that most of the new players ask the same question: How can i get my own base? When these new players are introduced with the current POS system they are dissapointed and let the issue go.
I hope CCP will realize that revamping the POS system is actually of great benefit in many ways.
Taya |
ProDeka
AimBot Team
0
|
Posted - 2013.01.19 12:51:00 -
[2242] - Quote
W-Space for POS-changes!
|
Kara Kardan
Ekchuah's Shrine Comporium Kill It With Fire
6
|
Posted - 2013.01.19 12:58:00 -
[2243] - Quote
I have decided i will do the whole process from a new player standpoint and start at 0 and setup a pos. I work with them daily but i want to see from the bottom up how they work now, to add more constructive criticism. Maybe there will be a tale of my time with that. |
Dyvim Slorm
Coven of the Morrigan
90
|
Posted - 2013.01.19 13:06:00 -
[2244] - Quote
+1 The rework of POS's is long overdue |
Docta Rivers
Pocket Proprietors
2
|
Posted - 2013.01.19 13:10:00 -
[2245] - Quote
+1 Please, for the love of Bob |
Crazy Janey
Pocket Proprietors
1
|
Posted - 2013.01.19 13:12:00 -
[2246] - Quote
Dudes, this is WAAAAAAAYYYYYY overdue. POS life sucks big hairy objects. |
Nosler Richter
The Red Circle Inc.
0
|
Posted - 2013.01.19 13:14:00 -
[2247] - Quote
Didn't we have riots the last time CCP ignored us like this?
+1 for POS fix |
Farnfax
Bob and Doug Storage Company
12
|
Posted - 2013.01.19 13:26:00 -
[2248] - Quote
Support the thread and the issue of modular pos or as a minimum pos improvement. As a T2 producer, the use of public production facilities is not adequate which mandates a POS, but some of the design issues with the current POS system mean that a number of painful work arounds are needed that consume needless energy and time. Do not believe we are a small portion of the community. |
Kadl
Imperial Academy Amarr Empire
10
|
Posted - 2013.01.19 13:28:00 -
[2249] - Quote
I do not personally work with POSes. I know that the interface should be fixed. Some of the modular stuff seems interesting.
There was a much more interesting idea posted over a year ago. That was in space housing. A home ship which people could setup in a system and use as a base. The base would be semi mobile (perhaps a jump drive only). It would disappear completely when it's owner/owners logged off. Otherwise it would be hidden except in certain circumstances. It would allow individuals and small groups to have a home base to try living on the unused parts of null sec. It could also help support wormhole residents. I liked this idea. Over time it became clear that CCP had not even noticed their own idea. They could revive the idea and slowly build it up to replace the current POS system.
Summary: I don't personally use POSes. I believe the POS system has problems. I would like to see personal bases which could be developed over time into modular POSes. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3878
|
Posted - 2013.01.19 13:34:00 -
[2250] - Quote
+1 I, too, am a small portion of the community. Currently own and operate one Large "Methstar" in lowsec for booster production, and would love to set up more POSes as well. But they are a pain in the ass to work with. One is fine enough for the time being, thank you. I'm looking forward to seeing how we can improve them ASAP. Vice Secretary of the 7th Council of Stellar Management.
|
|
Ametius
DYNAMIC INTERVENTION ORPHANS OF EVE
4
|
Posted - 2013.01.19 13:57:00 -
[2251] - Quote
I was just a player in my Corp for almost 3 years and for that time about half my Corp lived in WH Space. They always encouraged me to come out to WH Space to the HQ. I never liked the idea of living out of a suitcase (that what it seems like) if i was to move and live there and they were no facilities there for me to even do Industry in a meaningful way. It was just easier to do it all in High sec.
So about a few months ago I decided i'm give it a try and started gathering up some things in a WH Suitcase. Assembled some stuff in some Assembled GSC's for refitting ships, ammo, rigs, skill books and stuff needed modules and such. About a month ago I got a WH window in my region close by to move my stuff which some members of my Corp/Alliance helped with in moving into the WH via an Orca while I followed behind in my Covert Ops Buzzard.
I'd be honest to tell you it took a grand total of 1 minute to realize how a horrible mess the storage system was at POS. I'd be more honest to say it actually took less than 20 seconds once I decided to look while inside the shield with the other Corp mate asking where I wanted my stuff to go. I had no idea where he was to put my stuff. The Orca pilot had to wait in the shield with all my stuff while i had a Corp Director figure out where I could even put my stuff as he was messing with sorting out the awefull POS Role Management System. I'd try and it didn't quite work and he would have to play with roles again. That took some time. Then I would to get my stuff moved to a space tab on a Component Array. I couldn't even access itGǪ more fumbling with the POS Role System by the Director as time rolls on. It became damn funny!
The Orca pilot was getting agitated by how long it was taking and I was musing of horrible a mess figuring out all that role system was with the amount of players that also lived at the POS. I was an almost 3 year member of my Corp, well known inside my corp, I wasn't even a newbie. I had responsibilities in Corp management in a Wallet Division of the Corp. Imagine how much of a pain it is if I was a Newbie player or a younger Corp member moving to the WH POS. That's a llot of time a POS Director/Manager has to spend on that horrible role system at the POS sorting out roles. And I as a corp member was being affected by that, the Orca pilot was being effected by that as well having moved my stuff. And I still couldn't get access to put my stuff in a hanger or an array. Its not like a POS is the most easily livable place either in its current state.
It was so much of a mess that the Corp CEO who was on grid at the time in the WH POS shield decided it was likely faster if the Orca simply dumped the stuff/ships from Cargo out and help move it from there into some temporary spot in one the Component Array himself vs sorting out all the role access. There was a concern that jettisoning the ships some might go flying off outside the POS Shield. I though the thought of that was funny in itself if it happened. I had to re-board every ship dumped out inside the shield and one by one get them moved to another hangar for storage. This consumed allot of time and not fun or easy. It looked like a mess on DSCAN as someone in the Corp Alliance chat was now asking who has ship X, Y, Z on scanGǪ in the WH of all places.
After that was all sorted out It became even more funny, because now being in my Buzzard ship and no hauler ship yet I couldn't even access my own GSC's now inside one the spare tabs on the Component Array due to the drop down tree on the POS Array. The most i could access was a very small secure container which was small enough in m3 to move it back and forth to my Cargo space. I had to constantly move back and forth from the Component Array to my Cargo space on my Buzzard to access its content. That was a pain in the ass and wasn't much in it either! The more important stuff was in the GSC which i couldn't access inside the Array tab. I couldn't move it to a hauler to access its content since I had none.
It was a few weeks later I was able to get out to empire and get my Transport ship in to be able to move a GSC to the ships hull just to access its content and move stuff back and forth. There was more stuff as well like when I actually brought the Transport ship in I couldn't even more the unassembled ship to a hangar. What was even funny I couldn't even Jettison the damn ships out of my ship cargo. I had to move the ships to a Component Array I had access to, then assemble the Ships in the Component Array, then move the ships from there to a SMA that happen to be in distance to move it. And that took forever to figure out as no one was around to help. Someone in Alliance Chat had to help me figure that out.
But just from that little snapshot of my first experiences just moving to WH Space to our corp POS that was not a fun experience at all and quite a frustrating one at best with POS Mechanics. I can only imagine the daily frustrations of the players that live at POS everywhere as well the security issues they have with storage access and roles as well as dealing with new players to their Corps that are accessing their POS.
On my first encounter with my Corp POS moving my stuff to the POS, it affected 4 players (The Orca pilot, The POS Manager, My CEO & Myself included) that was in no small way as CCP said a POS will only affect a small amount of players mostly POS managers.
And i'm sure if i twiddled my thumb more at the POS I could of find more stuff that was a source of frustration all on my first 4 hours at the POS. Imagine what other players endure living at POS for years.
Needless to say sadly I don't spend much time at the WH or the POS. Its not exactly an exciting place to live or work out of. It would be more fun if a POS was more livable and easier to use with easier role management for Managers and more security features as well. |
SoHo White
Etoilles Mortant Ltd. Solyaris Chtonium
21
|
Posted - 2013.01.19 14:17:00 -
[2252] - Quote
Played for over 7 years and agree that POS's need work.
As the CEO of an Alliance I would welcome help with POS's and access/security.
Everyone I have spoken to in my Alliance would support a modular POS system and more people would use them if they weren't so restricted as they are at the moment. |
Adam Banisaba
Elite Death Force
0
|
Posted - 2013.01.19 14:29:00 -
[2253] - Quote
We REALLY need something done with the current POS system.
Please do something for the small portion of your player base... |
Mirel Dystoph
Kaesong Kosmonauts Test Alliance Please Ignore
34
|
Posted - 2013.01.19 14:58:00 -
[2254] - Quote
This thread isn't paging fast enough. "Nothing essential happens in the absence of noise."-á |
McSnarf
EVE University Ivy League
5
|
Posted - 2013.01.19 15:02:00 -
[2255] - Quote
Getting more usability out of a major investment like a POS? Absolutely!
WAY more important than "Duelling" :)
|
Green Guts
Expandentes Rudentis Online Originally Riotous Corps
1
|
Posted - 2013.01.19 15:23:00 -
[2256] - Quote
Hans Jagerblitzen wrote:+1 I, too, am a small portion of the community. Currently own and operate one Large "Methstar" in lowsec for booster production, and would love to set up more POSes as well. But they are a pain in the ass to work with. One is fine enough for the time being, thank you. I'm looking forward to seeing how we can improve them ASAP. How do you respond to the comment s by Seleene as to the fact that Two Step should have known that CCP was not shelving POSs as communication is at an all time high (I presume this is not including the whole bounty hunting lack of communication). And of course excluding the fact that there has been no public statement to the fact that any POS improvements will be included in the next expansion. |
genddr
Crown of Swords Talocan United
0
|
Posted - 2013.01.19 15:26:00 -
[2257] - Quote
What just affects POS owners ?
NOT
Owners and all the members that use the pos as there homes.
Some security enhancements are needed that's the biggest issue on my mind.
And why are they doing/did away with faction towers again ? I started this game for its variety, and it is slowly being taken away. |
Anna Kovalevskaya
10th level Banzee U N K N O W N
0
|
Posted - 2013.01.19 15:27:00 -
[2258] - Quote
Please improve POS system. Corp rights, security, tabs, UI - everything is way too old and need to be fixed. |
Don't NeedNo Man
Pator Tech School Minmatar Republic
1
|
Posted - 2013.01.19 15:56:00 -
[2259] - Quote
I'm a strong black woman and I don't need no man to be telling me what to do.
But it would be nice if you could improve POSes.
+1 |
Redragon
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2013.01.19 16:27:00 -
[2260] - Quote
As someone that has run POS for years now. Please CCP show us some love. The Current system makes me want to POD myself. |
|
Chorus Beck
Mirai Yume The Dark Nation
5
|
Posted - 2013.01.19 16:41:00 -
[2261] - Quote
POS needs some love...
Security Adding modules
I am tired of living out of a POS for the last 2+ years in a WH and bouncing off anchored structures, slow boating to get in range of hangars and research stations...
The guns are fun though.... Leave the guns... |
Commander Keem
Arkhon Industries Mineral Excavations and Combat Innovations
0
|
Posted - 2013.01.19 16:51:00 -
[2262] - Quote
Signed |
Qu Pollard
Nuvellus
0
|
Posted - 2013.01.19 17:00:00 -
[2263] - Quote
+1 modular pos but i would be happy with improvements to the current system. Something is better than nothing. |
Aryth
GoonWaffe Goonswarm Federation
806
|
Posted - 2013.01.19 17:01:00 -
[2264] - Quote
I love how the only responses from CCP are, "We are reading it", and "We were misquoted!"
Typical communications failures we have come to expect from CCP.
Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Bane Necran
Appono Astos
1487
|
Posted - 2013.01.19 17:18:00 -
[2265] - Quote
I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |
Aryth
GoonWaffe Goonswarm Federation
807
|
Posted - 2013.01.19 17:21:00 -
[2266] - Quote
Bane Necran wrote:I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.
I think you missed the part where we have been outlining how to rebalance null for months. POS are the one thing all EVE players can agree need to be fixed. Since, you know, not like there aren't a huge portion of them in highsec or anything. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Bane Necran
Appono Astos
1487
|
Posted - 2013.01.19 17:26:00 -
[2267] - Quote
Aryth wrote:I think you missed the part where we have been outlining how to rebalance null for months. POS are the one thing all EVE players can agree need to be fixed. Since, you know, not like there aren't a huge portion of them in highsec or anything.
I think you're missing how CCP said POS updates are still in the works, its just not their main focus right now.
So POS changes are still upcoming, and this thread has no reason to exist, except to force CCP to make POS changes the focus, and abandon or delay a much needed 0.0 sov revamp. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |
Viaana
Jazz Associates Azgoths of Kria
9
|
Posted - 2013.01.19 17:31:00 -
[2268] - Quote
Shocked this is still up for discussion, POS' are a right mess atm, they're a massive part of the game and it would mean alot to everyone playing if they were improved, even if they arn't even aware of it. One thing that sets this MMO apart from so many others is your ability to make something or somewhere your own. |
Aryth
GoonWaffe Goonswarm Federation
807
|
Posted - 2013.01.19 17:32:00 -
[2269] - Quote
Bane Necran wrote:Aryth wrote:I think you missed the part where we have been outlining how to rebalance null for months. POS are the one thing all EVE players can agree need to be fixed. Since, you know, not like there aren't a huge portion of them in highsec or anything. I think you're missing how CCP said POS updates are still in the works, its just not their main focus right now. So POS changes are still upcoming, and this thread has no reason to exist, except to force CCP to make POS changes the focus, and abandon or delay a much needed 0.0 sov revamp.
I haven't missed that at all, because they haven't really said that. They have danced around the issue and won't actually say what they intend to do. Vague statements about being misquoted, or that it wasn't scrapped, does not mean we get anything this year. CCP has been talking about a POS revamp since at least 2009 that I can remember. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Rengerel en Distel
Amarr Science and Industry
1032
|
Posted - 2013.01.19 17:43:00 -
[2270] - Quote
Bane Necran wrote:I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.
Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company.
|
|
Ciara Talari
Orbital Dominance Malefic Aspects
7
|
Posted - 2013.01.19 17:49:00 -
[2271] - Quote
Rengerel en Distel wrote:Bane Necran wrote:I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar. Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company.
And even if it would mean all of them working on it. it MUST be done! |
libel brian
Unexpected Productions
0
|
Posted - 2013.01.19 18:18:00 -
[2272] - Quote
Please let rework the POS situation. |
Damian Aurilen
Zephyr Corp Black Thorne Alliance
0
|
Posted - 2013.01.19 18:32:00 -
[2273] - Quote
The current POS system is a piece of s*** and in dire need of update. First and most important would be security or lack of i should say. Second if anyone ever tried doing reactions they know what a pain that is with current system. Third i would love if the module idea came about that i heard of, it's a pain flying around to structure A,B,C etc. Offline this online that. Lastly be nice if you could turn a POS into a reall floating city ( ability to spend billion isk or w/e to maybe get additional structure, more cpu, more grid etc). |
Demetrios Thanatos
Sarnef.com
0
|
Posted - 2013.01.19 18:55:00 -
[2274] - Quote
I'm pretty new into the game and my experience with a POS was brief. I plan to use POS'es in the future so i definitely think that revamping the POS and make it more accessible to the new players is a good ideea. |
Vilgan Mazran
Aperture Harmonics K162
12
|
Posted - 2013.01.19 19:26:00 -
[2275] - Quote
As a WH resident: if this needs to take place over multiple expansions, please prioritize the stuff that REALLY sucks. A modular POS system sounds great. A method to change clones in wspace is ESSENTIAL. You want community? Stop forcing people to have 2nd thoughts about going out on roams because they are unable to switch to a more appropriate clone. |
Celly Smunt
Viziam Amarr Empire
59
|
Posted - 2013.01.19 19:44:00 -
[2276] - Quote
Balder Verdandi wrote: Let's break this down into a couple smaller ideas first because as a former programmer I know it can't all be done at once ..... but if you look both inside the box, and outside it, you can find solutions to most of the problems quickly.
In-Game Art and its effects on the game
(Snipped some good stuff about existing graphics)
Security and Access on modular towers/POS's
Think corporate outpost using alliance outposts as the primer.
(Snipped more good stuff)
+1
I like the "groundwork already there" idea as I believe that it would make a massive move forward toward the revamp of the POSes rather than having the DEVS do a complete rewrite and completely different graphic scheme, sadly, I am not familiar with outposts, but that sounds like a solid foundation.
I also have mentioned a couple of times in this thread that they could put the base artwork into the hands of the player-base and that doing so would serve the purpose of allowing player participation and showing the player base that at least they are getting the ball rolling.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Viziam Amarr Empire
59
|
Posted - 2013.01.19 20:03:00 -
[2277] - Quote
Luc Chastot wrote:Max Kolonko wrote: - small corps will try to place "covert" footholds in enemy teritory by placeing poses in some deep spots
It would need to be carefully balanced, but I like the idea of allowing the FW factions to place footholds on enemy territory.
I wouldn't even limit it to FW, imagine some big alliance in Null finding that some smaller corp has built up a fair presence in some distant corner of their space? then you have to look at the possible outcomes of conflict or co-operation.
anything's possible given the right set of circumstances.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
11
|
Posted - 2013.01.19 20:22:00 -
[2278] - Quote
Ciara Talari wrote:Rengerel en Distel wrote:Bane Necran wrote:I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar. Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company. And even if it would mean all of them working on it. it MUST be done!
Funny, all the things I was thinking about concerning this issue got brought up on the very last page. Quite frankly, I can't believe Unifex meant his statement exactly as it was interpreted. It's true that a minor tweak of the existing interface would benefit a small number of people. But any major overhaul is going to affect the entire game. Bane makes the mistake of assuming the perception of POS as nullsec tools is the reality. We null residents might be more dependent on them, as places to moon mine, build super, store supers (on in the case of WH residents, store all the things). But highsec is rife with small POSes churning out blueprints, and lowsec POSes are almost as useful as nullsec POSes. The things are already everywhere, and are an integral part of the ecosystem. Any major revamp is going to have effects far wider-ranging than say, redesigning faction warfare.
Personally I think it would be just fine if most of CCP spent a year working on this. I feel that to some degree CCP is falling into the mental trap that consumes the makers of those "other" MMOs, that new and shiny content has to be released on a regular basis or people will get a sad and find something else to play. This is kind of missing the forest for the trees. If you improve overall gameplay, give players more options, make the existing options work better and be more relevant, you don't need to push shiny new stuff every single patch. That's the sort of thinking that ultimately led to the WiS debacle.
Now let's put this into the context of sov changes, and pulling staff off of other projects to work on the POS revamp. Why exactly is that a problem at all? The way I see it, a POS revamp would directly affect how sov warfare and territorial conflict evolves. How many strat ops consist of a battle at a POS, possibly followed by shooting the POS, or repping it? How many linchpins of territorial aggression consist of one POS with a couple bridging titans parked in it? certainly you could alter the sov warfare landscape with a new POS system.
And to take up an idea that's been brought up before, what if small corps/individuals could park POSes more readily inside systems that are owned by someone else, i.e. not just one per moon? The Personal POS, that lets the owner do a variety of relatively minor things without having to first remove the regular POS? As someone who lives in populated and active nullsec, people like this would mostly be targets for us (although we'd sitll have to spend time trying to evict them). But it would give both sides something to do. And there's much of null that's just empty. Dead. One player and five entire systems, all to themselves. A POS revamp could give smaller corps and individuals more reason to come into null and build something of their own, *without* having to get directly involved in the massive power game of sov-holding alliances and coalitions. I certainly like being part of that particular game... but if you want to keep nullsec active and churning, there need to be more tools whereby newcomers can profit from moving to null. The POS system is an obvious source of such tools.
Okay, too many ideas, post getting too long. But you wanna talk about enablers? Enablers need tools...
tl;dr A revamped POS system could be the biggest enabler of player activity in the entire game. The improved gameplay it could bring would be more than worth skipping other content in the short term. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
414
|
Posted - 2013.01.19 20:27:00 -
[2279] - Quote
Celly Smunt wrote:*snip*
I also have mentioned a couple of times in this thread that they could put the base artwork into the hands of the player-base and that doing so would serve the purpose of allowing player participation and showing the player base that at least they are getting the ball rolling.
o/ Celly Not a good idea as that would make for more work from a project management standpoint. CCP has relatively cheap graphics resources already hired and who have worked on EVE (tech 3 cruisers!) in china... why not leverage those resources and add on as necessary if artwork is a challenge?
CCP can easily do a better job communicating with project outlines, milestones, goals, etc.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
vikari
Infinite Covenant Tribal Band
59
|
Posted - 2013.01.19 21:05:00 -
[2280] - Quote
You want an instigator of small combat? How about you let small towers cloak themselves to the Sov notifications. So they can drop them in alliances sov and secretly do raids till the alliance locates them?
How about you increase the expenses we have by allow towers to jump around to new systems for a heavy fuel price.
There is no limit to the options of what POSs can do for this game. |
|
Bane Necran
Appono Astos
1493
|
Posted - 2013.01.19 21:11:00 -
[2281] - Quote
Rengerel en Distel wrote:Bane Necran wrote:I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar. Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company.
A POS revamp would arguably improve things for me more than anyone, being as i have ridiculously high standings with Gallente and Minmatar, and have even operated a business setting up hisec POS in the past. Yet i am still saying changes to 0.0 sov is a much more important issue because it truly and objectively is. People can still use POS as things are now, but only a small percentage of the playerbase can use 0.0 space.
And we agree it wouldn't take every resource CCP has to improve POS, but this thread is pretty much saying "drop everything and work on POS" which is what i disagree with. Very few people here seem content with 0.0 sov being the primary dev focus right now, and i wonder why that is. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |
Rengerel en Distel
Amarr Science and Industry
1037
|
Posted - 2013.01.19 21:49:00 -
[2282] - Quote
Bane Necran wrote: A POS revamp would arguably improve things for me more than anyone, being as i have ridiculously high standings with Gallente and Minmatar, and have even operated a business setting up hisec POS in the past. Yet i am still saying changes to 0.0 sov is a much more important issue because it truly and objectively is. People can still use POS as things are now, but only a small percentage of the playerbase can use 0.0 space.
And we agree it wouldn't take every resource CCP has to improve POS, but this thread is pretty much saying "drop everything and work on POS" which is what i disagree with. Very few people here seem content with 0.0 sov being the primary dev focus right now, and i wonder why that is.
I think most people envision a POS revamp that actually leads to 0.0 sov being changed. Personal modular POS would be conflict drivers if they do it right. They'd bring in more small gangs. They'd perhaps make the major alliances decide if they really want to defend every backwater system just because, or give it up to small squatters. They'd allow the membership to start churning out industry instead of only a few people because of corp roles. They'd also give CCP a reason to remove a majority of npc slots from high/low sec, again leading to more industry in null. Etc. etc. The POS revamp could be a major shift in game play if only they'd put in the :effort: to do it right.
|
Kvanta Kaifat
Waagh Ltd. Red Alliance
15
|
Posted - 2013.01.19 21:51:00 -
[2283] - Quote
post |
Cameron Jaynara
StellarTech Industries
0
|
Posted - 2013.01.19 21:56:00 -
[2284] - Quote
POS revamp for the win! |
Ianzgnome
Unexpected Company Broken Toys
1
|
Posted - 2013.01.19 22:06:00 -
[2285] - Quote
I live in a wormhole and pos's need a change fix it! |
erik520
Demonic. Dominatus Atrum Mortis
0
|
Posted - 2013.01.19 22:41:00 -
[2286] - Quote
pos love please! revamp
|
Neotin Nahrain
The Praxis Initiative Gentlemen's Agreement
38
|
Posted - 2013.01.19 22:42:00 -
[2287] - Quote
Rengerel en Distel wrote:
I think most people envision a POS revamp that actually leads to 0.0 sov being changed. Personal modular POS would be conflict drivers if they do it right. They'd bring in more small gangs. They'd perhaps make the major alliances decide if they really want to defend every backwater system just because, or give it up to small squatters. They'd allow the membership to start churning out industry instead of only a few people because of corp roles. They'd also give CCP a reason to remove a majority of npc slots from high/low sec, again leading to more industry in null. Etc. etc. The POS revamp could be a major shift in game play if only they'd put in the :effort: to do it right.
QFT |
Tribunus Taurus
SON OF RAVANA Dominatus Atrum Mortis
0
|
Posted - 2013.01.19 22:45:00 -
[2288] - Quote
POS needs work, for all the above reasons.
Trib |
Allison A'vani
North Eastern Swat Pandemic Legion
2
|
Posted - 2013.01.19 22:48:00 -
[2289] - Quote
Please improve the POS system k thx. |
Codex Allure
Sky Fighters Talocan United
0
|
Posted - 2013.01.19 23:02:00 -
[2290] - Quote
FIX POS PLZ... LIKE FOR REAL |
|
Mawderator
Mafia Redux
20
|
Posted - 2013.01.19 23:05:00 -
[2291] - Quote
As someone who runs capital escalations in wormholes, this is desperately needed. |
Jaenen
Laurentson INC StructureDamage
1
|
Posted - 2013.01.19 23:21:00 -
[2292] - Quote
I'm currently living out of a POS in W-space, something I've done several times in the past. Certainly the current POS system functions but it hardly does so well - we could really, really use an update to them to streamline their functionality. |
Max Kolonko
High Voltage Industries Ash Alliance
239
|
Posted - 2013.01.19 23:41:00 -
[2293] - Quote
Another thing: in the minutes You guys say again and again that You want to make Enablers life easier - and at the same time, you shove away redesign of one of the biggest pain in the butt for us.
Good job. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Marcus Rufus
Spartan Shipyards THE H0NEYBADGER
4
|
Posted - 2013.01.20 00:18:00 -
[2294] - Quote
CCP, the POS system needs a serious rework and progress needs to happen soon. It is absolutely miserable living and managing POS's and making them accessible and usable by everyone will make our lives easier and couple very easily attract many new players.
Thank you,
M. Rufus |
Skotykus
Griffin Capsuleers Ad-Astra
0
|
Posted - 2013.01.20 00:21:00 -
[2295] - Quote
As a person who manages POS in HS and WH, both would greatly benefit from a POS mechanics overhaul. |
ExookiZ
The Dark Space Initiative
27
|
Posted - 2013.01.20 00:50:00 -
[2296] - Quote
I haven't read all 115 pages and I am sure this has all been said already. But the only reason EVERYONE isn't using a pos is because they suck.
What happened to the CCP we talked to at fanfest? Everyone thought POSes were so important, and the possibilities so exciting that the POS roundtable went an hour and a half overtime, only ending because CCP had to leave to go get drunk.
What we discussed, sketched up and imagined there was the greatest stuff ever. The devs at the roundtable seemed so excited and enthusiastic to tackle this. What happened? You started and realized it would be hard and gave up? That is the dumbest reason ever. To be clear if that isn't the reason thats what it sounds like.
In countless places throughout the CSM you bring up a "theme" and keep telling us you want an expansion that touches everything. POSes ARE that theme. For some reason your looking around the obvious contestant, searching for something that is less sought after, and less important.
SO yu understand, this game mechanic is something that LOSES you customers. I know people that have quit after burning themselves out after trying to manage multiple poses. No one plays eve to feel like its work, and POSes are the closest to a job I have found thus far in eve. I am not asking for something stupidly simple, but at least make my effort worth something. |
Skoticus
Griffin Capsuleers Ad-Astra
1
|
Posted - 2013.01.20 00:51:00 -
[2297] - Quote
Skotykus wrote:As a person who manages POS in HS and WH, both would greatly benefit from a POS mechanics overhaul.
I second that. |
Allison A'vani
North Eastern Swat Pandemic Legion
3
|
Posted - 2013.01.20 04:06:00 -
[2298] - Quote
ExookiZ wrote:I haven't read all 115 pages and I am sure this has all been said already. But the only reason EVERYONE isn't using a pos is because they suck.
What happened to the CCP we talked to at fanfest? Everyone thought POSes were so important, and the possibilities so exciting that the POS roundtable went an hour and a half overtime, only ending because CCP had to leave to go get drunk.
What we discussed, sketched up and imagined there was the greatest stuff ever. The devs at the roundtable seemed so excited and enthusiastic to tackle this. What happened? You started and realized it would be hard and gave up? That is the dumbest reason ever. To be clear if that isn't the reason thats what it sounds like.
In countless places throughout the CSM you bring up a "theme" and keep telling us you want an expansion that touches everything. POSes ARE that theme. For some reason your looking around the obvious contestant, searching for something that is less sought after, and less important.
SO yu understand, this game mechanic is something that LOSES you customers. I know people that have quit after burning themselves out after trying to manage multiple poses. No one plays eve to feel like its work, and POSes are the closest to a job I have found thus far in eve. I am not asking for something stupidly simple, but at least make my effort worth something.
THIS +10000000, this exactly. There is so much room for amazingness if you revamp the POS system. You give life to smaller alliances trying to do their push into 0.0. Fix the broken stupidness of losing minerals at a POS refinery and actually make the interface decent. Make it so that I don't want to kill myself if I use a POS with guns other than amarr (seriously I would literally never ever use any POS other than amarr since there is no way I am going to go to 30 guns individually and reload them when they run out of ammo). Ship assembly array should have the rang of the POS field it is just ******** that it doesn't. The list goes on for quite a bit more but those are the big ones in my book. |
Amyclas Amatin
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.20 04:21:00 -
[2299] - Quote
My name is Amyclas Amatin, a returning newcomer after 5 years. And I support this petition. |
Resilan Bearcat
Cold Moon Destruction Transmission Lost
1
|
Posted - 2013.01.20 04:35:00 -
[2300] - Quote
As a director in a wormhole corporation, I would love to see the POS revamp be the highest priority until it is completed.
/support |
|
Za'Kran
Caucasian Culture Club Transmission Lost
10
|
Posted - 2013.01.20 04:40:00 -
[2301] - Quote
Admit it GMs! Your only mad at POS's because yours got killed! |
Inco Reeve
The Dark Space Initiative
2
|
Posted - 2013.01.20 05:32:00 -
[2302] - Quote
ExookiZ wrote:I haven't read all 115 pages and I am sure this has all been said already. But the only reason EVERYONE isn't using a pos is because they suck.
What happened to the CCP we talked to at fanfest? Everyone thought POSes were so important, and the possibilities so exciting that the POS roundtable went an hour and a half overtime, only ending because CCP had to leave to go get drunk.
What we discussed, sketched up and imagined there was the greatest stuff ever. The devs at the roundtable seemed so excited and enthusiastic to tackle this. What happened? You started and realized it would be hard and gave up? That is the dumbest reason ever. To be clear if that isn't the reason thats what it sounds like.
In countless places throughout the CSM you bring up a "theme" and keep telling us you want an expansion that touches everything. POSes ARE that theme. For some reason your looking around the obvious contestant, searching for something that is less sought after, and less important.
SO yu understand, this game mechanic is something that LOSES you customers. I know people that have quit after burning themselves out after trying to manage multiple poses. No one plays eve to feel like its work, and POSes are the closest to a job I have found thus far in eve. I am not asking for something stupidly simple, but at least make my effort worth something.
Despite the fact ExookiZ can't type - I agree strongly.
I had high hopes walking out of the POS panel (And the WH panel which became the POS panel.)
You seemed enthusiastic and understood our grievances, and seemed to also understand the importance of it as well. This is not something to take laying down. We know you want to move away from 'Jesus Features', but POS's simply need a complete and utter overhaul. They're inefficient and confusing at best in their current state - a reason to get the hell out of dodge at worst. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
230
|
Posted - 2013.01.20 06:51:00 -
[2303] - Quote
I just don't have the time to read all of this thread, and I think if I tried I would be perpetually playing catch up.
But, maybe CCP are right about POS affecting a small portion of the community as they are.
With changes though, they could affect EVERYBODY! Put really basic easy to run structures in there that can be used as a base, simlar to a landing platform. Make it cheap and semi disposable. But make that same platofrm upgradable, with isk, minerals or other resources so that it could one day develop into a mighty station!
We really want this CCP. We really NEED THIS! MODULAR DRONES
MORE ORE SHIPS |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
39
|
Posted - 2013.01.20 07:28:00 -
[2304] - Quote
Just posting to support OP. Total revamp or step-by-step improvement, but do it please, CCP. |
Wiu Ming
Dead Guy Syndicate Ishuk-Raata Enforcement Directive
30
|
Posted - 2013.01.20 09:38:00 -
[2305] - Quote
Sinzor Aumer wrote:Just posting to support OP. Total revamp or step-by-step improvement, but do it please, CCP.
^^^^^^^^^^^^^+++++++++++++++++++++++++++
^that |
Ciara Talari
Orbital Dominance Malefic Aspects
10
|
Posted - 2013.01.20 11:07:00 -
[2306] - Quote
And as usual, a very limited response by CCP. |
Meskiaggaseir
Anunnaku Industrial Corp.
0
|
Posted - 2013.01.20 11:13:00 -
[2307] - Quote
Pos are fine , make plenty of isk with them , leave them alone |
Nathan Jameson
Talocan Dominion Talocan United
555
|
Posted - 2013.01.20 11:25:00 -
[2308] - Quote
Meskiaggaseir wrote:Pos are fine , make plenty of isk with them , leave them alone
Says the guy in the 3-char, 1-man corp.
Where's the dislike button anyway? |
Danny Centauri
Huzzah Industries
64
|
Posted - 2013.01.20 11:58:00 -
[2309] - Quote
Really strongly support this, wrote an article on it infact for EN24 here.
I have a few quick win suggestions to at least make it not fail as much without huge art time requirements: 1 - POS manufacturing should never require more materials than building in stations, I'm looking at you T2 ship assembly arrays. 2 - Reward should scale with risk I'd like to see different bonus's for taking greater risk, i.e. faster build time in lowsec over highsec. 3 - Players should be encouraged to put shiney stuff in POS's for greater rewards. Your 2bil BPO in your POS, cool it copies twice as fast now. This shiney stuff should also show on POS KMs and have a potential to drop! 4 - Highsec large POS (and C1/C2 WH) should not be invulnerable to anyone other than a massive blob. We need some form of ship with a siege module for HS. I'm thinking a micro-Dreadnought with about 1/2 the DPS of a dread and no jump drive this adds something new to build and destroy in game making it super epic cool and adds risk to industry even in HS.
|
Silence iKillYouu
KA POW POW Inc Late Night Alliance
229
|
Posted - 2013.01.20 12:06:00 -
[2310] - Quote
I don't own a pos ATM but I would if they were changed.
Also Hans has a blog? EVE Mail me i dont check forums often. |
|
Silence iKillYouu
KA POW POW Inc Late Night Alliance
229
|
Posted - 2013.01.20 12:10:00 -
[2311] - Quote
Danny Centauri wrote:Really strongly support this, wrote an article on it infact for EN24 here. I have a few quick win suggestions to at least make it not fail as much without huge art time requirements: 1 - POS manufacturing should never require more materials than building in stations, I'm looking at you T2 ship assembly arrays. 2 - Reward should scale with risk I'd like to see different bonus's for taking greater risk, i.e. faster build time in lowsec over highsec. 3 - Players should be encouraged to put shiney stuff in POS's for greater rewards. Your 2bil BPO in your POS, cool it copies twice as fast now. This shiney stuff should also show on POS KMs and have a potential to drop! 4 - Highsec large POS (and C1/C2 WH) should not be invulnerable to anyone other than a massive blob. We need some form of ship with a siege module for HS. I'm thinking a micro-Dreadnought with about 1/2 the DPS of a dread and no jump drive this adds something new to build and destroy in game making it super epic cool and adds risk to industry even in HS.
Maybe some sort of deployable capital turret platform with low tank that needs RR EVE Mail me i dont check forums often. |
Willy DuWitt
The Independent Legion of Wookies End of Life
0
|
Posted - 2013.01.20 13:07:00 -
[2312] - Quote
POS improvements are long overdue and should definitely happen with the next expansion. Pls don't make it worse for all us POS users out there! I will await your decision, keep in mind that there are many aspects of EVE and playing this game, your goal should be not to disappoint any of them and try to give every group in EVE some attention every once in a while. |
Enolah
The Scope Gallente Federation
0
|
Posted - 2013.01.20 13:55:00 -
[2313] - Quote
I support a POS revamp. |
Shegunna Blow
EVE University Ivy League
0
|
Posted - 2013.01.20 14:54:00 -
[2314] - Quote
POS's for all. CCP please devote some time an energy to revamping a system which will take this "small" population of POS users and make it a large population enjoying a unique part of the game. |
naed21
The Dark Space Initiative
11
|
Posted - 2013.01.20 16:31:00 -
[2315] - Quote
During the WH Round table at fanfest last year, we basically sat around talking about how great WHs are and how terrible POSes are. We talked about how many cool features CCP could implement and how much POSes dragged us down.
Then Suddenly CCP Greyscale got the either room's attention and asked one simple question.
If it wasn't for POSes, are you telling me that WHs would be perfect?
The entire room shouted in rejoiced as the Kings themselves have come to understand the lives of his peasants.
But that's the thing, we're not the only ones that feels the pain. By fixing POSes, you'll touch on every region of space.
Instead of making a Theme for one area of the game, why not Choose Eve as your theme? Why not Choose POSes? |
Alastar Frost
Irrationality ILLC C0NVICTED
27
|
Posted - 2013.01.20 16:44:00 -
[2316] - Quote
I have seen some POSes, but never managed one. But i heard a bit about the diffculties with them. So i will post how i would imagine a working POS implementation, and hope for comments.
1. Assembling/Breaking down a POS I am a fan of accurately placed things, and that seems to be an issue. What i would do: -> Place a tower as an "Anchor" of the POS system -> The activated tower generates a "material dump", a site where inactive hardware can be placed and assigned to the pos. The tower then takes care with its tractorbeam systems that they dont float away (this is more lore than an issue, as the stuff gets fixed coordinates and doesnt move. The interesting part is "registring" the parts with the pos, so the POS knows what is there) -> Go to a window with a 3D grid, where you can assign modules to a position. If you commit the change, the tower will use its tractors to push the mod at the right spot and activate it. Same for deactiating modules, the tower will collect them and plase them at the material dump for further use or transport.
This allows to configure a pos very easily. And everyone with access to the shields can place modules into the material dump, allowing the pos manager to remotely set up the stuff via interface, simlar to how you manage a PI operation.
2. Operating a POS Besides managing the configuration from the 3D screen as mentioned above, fueling a POS is always an issue. Right now, you need a role for that iirc. -> Better way: Place a container at the material dump, register it with the POS, tell the manager. He will see the new container pop up in his menue so he can use it to fuel the pos.
3. Delivery service Sometimes you want to have people haul stuff to your pos that dont have access to the force field. -> Create a contract wich targets the POS (yes, you have to give up the position of the POS for that, but you can limit the visibility of contracts as usual) -> If someone has a valid contract, he can go to the pos and "fulfil the contract". This means his cargo will be dumped into space and the tower will tractor it into the material dump. So you could hire external people to haul fuel to your pos. If they make it there, they can dump the stuff and you can use it by the remote interface. (You probably want to have a collateral as with other couriers, and the deliverer has to scout the POS for a siege, but thats nothing new).
The rest of it is making the remote management UI good. You should have overviews of what your modules are doing right now (before you deactivate it), but that is something a UI guy can easily do if the rest is set up.
If the contract system is expanded to POSes, it can also be expanded to Customs Offices, giving the chance to outsource even those delivery jobs. This gives a lot of chances to mini jobbers in EVE.
Having the delivery jobs from and to POSes managed via contracts, you can pay your helpers simply by setting the contract up correctly. Also, you separate delivery from POS management roles. And with a remote access to the management screen, it will be easy for a few persons to manage large number of POSes.
One issue with that remote access is, that you dont have to fly around the pos in a hauler to place guns. I would compensate that by making the guns voulnerable to attacks (they can be destroyed independently from the POS). An additional logistic module inside the POS could repair them (new stuff is always cool), making it harder to destry them. This also creates the need to have spare guns inside the POS to replace destroyed guns. More to do for the industry guys. |
Tarwin Darkcloud
Paradox Innovations Umbrella Chemical Inc
3
|
Posted - 2013.01.20 16:51:00 -
[2317] - Quote
post |
Bane Nucleus
The Kairos Syndicate Transmission Lost
305
|
Posted - 2013.01.20 16:56:00 -
[2318] - Quote
You know what needs to get fixed above all else?
The Fed Navy Comet. WHY DOES IT NOT LOOK LIKE A POLICE CAR ANYMORE?!?!?! Alliance CEO, Diplomat, Recruiter |
Ayeson
Hard Knocks Inc.
209
|
Posted - 2013.01.20 17:00:00 -
[2319] - Quote
/signed Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
186
|
Posted - 2013.01.20 17:01:00 -
[2320] - Quote
+1
|
|
Roajax
Your Accidental Wormhole Neighbors
0
|
Posted - 2013.01.20 17:06:00 -
[2321] - Quote
I also support revamping the pos modules with a special emphasis on making pos's more hospitable to WH residents.
+1
|
DONMEN SOLO
Royal One Piece Corporation Deadly Unknown
0
|
Posted - 2013.01.20 17:25:00 -
[2322] - Quote
+1 for revamp even if its just the damn role management that window gives me nightmares. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
231
|
Posted - 2013.01.20 17:41:00 -
[2323] - Quote
HTFU and start fixin :) www.wormholefundamentals.com Adhocracy Promo 2012 |
Pak Narhoo
Splinter Foundation
874
|
Posted - 2013.01.20 18:05:00 -
[2324] - Quote
I'm sorry but no. Glad that annoying flash light is gone. But maybe you can advocate an on/off switch for it in the ship module menu?
Hi, I'm CCP Arrow, I screwed up the.. ummm... |
AMirrorDarkly
Ekchuah's Shrine Comporium Kill It With Fire
30
|
Posted - 2013.01.20 18:37:00 -
[2325] - Quote
Post |
Castor Troyy
DEEP-SPACE CO-OP LTD Exhale.
4
|
Posted - 2013.01.20 18:41:00 -
[2326] - Quote
post |
Kossaw
Body Count Inc. Pandemic Legion
55
|
Posted - 2013.01.20 19:32:00 -
[2327] - Quote
Posting as another player who doesnt use a POS any more because its just TOO PAINFUL WTB : An image in my signature |
Harrkin Otsada
EVE University Ivy League
0
|
Posted - 2013.01.20 20:24:00 -
[2328] - Quote
+1 for POS revamping |
Celly Smunt
Viziam Amarr Empire
63
|
Posted - 2013.01.20 20:24:00 -
[2329] - Quote
Hakaru Ishiwara wrote:Celly Smunt wrote:*snip*
I also have mentioned a couple of times in this thread that they could put the base artwork into the hands of the player-base and that doing so would serve the purpose of allowing player participation and showing the player base that at least they are getting the ball rolling.
o/ Celly Not a good idea as that would make for more work from a project management standpoint. CCP has relatively cheap graphics resources already hired and who have worked on EVE (tech 3 cruisers!) in china... why not leverage those resources and add on as necessary if artwork is a challenge? CCP can easily do a better job communicating with project outlines, milestones, goals, etc.
I understand that point and don't disagree with it, however, CCP has already used player input in the past for ship designs (the base) and then used their graphics folks to complete the finishing touches. nothing against CCP's folks, but if they are still up to their elbows in other projects, why not give them a jump on it. and I can safely say that there's more players than CCP has artists, so there would be a ton of ideas and input and in a much shorter time-frame and the player-base would love to have a chance to help. I know I would.
but your point is valid, I won't deny that, however my suggestion is also highly doable without cutting anyone at CCP out of work that I can tell.
:P
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Maude FreeLight
The Red Circle Inc.
0
|
Posted - 2013.01.20 20:43:00 -
[2330] - Quote
Please fix poses :) It's crazy messy for posses in W-space.
|
|
Celly Smunt
Viziam Amarr Empire
63
|
Posted - 2013.01.20 20:53:00 -
[2331] - Quote
Rengerel en Distel wrote:Bane Necran wrote: A POS revamp would arguably improve things for me more than anyone, being as i have ridiculously high standings with Gallente and Minmatar, and have even operated a business setting up hisec POS in the past. Yet i am still saying changes to 0.0 sov is a much more important issue because it truly and objectively is. People can still use POS as things are now, but only a small percentage of the playerbase can use 0.0 space.
And we agree it wouldn't take every resource CCP has to improve POS, but this thread is pretty much saying "drop everything and work on POS" which is what i disagree with. Very few people here seem content with 0.0 sov being the primary dev focus right now, and i wonder why that is.
I think most people envision a POS revamp that actually leads to 0.0 sov being changed. Personal modular POS would be conflict drivers if they do it right. They'd bring in more small gangs. They'd perhaps make the major alliances decide if they really want to defend every backwater system just because, or give it up to small squatters. They'd allow the membership to start churning out industry instead of only a few people because of corp roles. They'd also give CCP a reason to remove a majority of npc slots from high/low sec, again leading to more industry in null. Etc. etc. The POS revamp could be a major shift in game play if only they'd put in the :effort: to do it right.
^^this^^
is yet another well stated reason for CCP to do this now, do this first, and do this right. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Emerik
Federated Industrial Collective
0
|
Posted - 2013.01.20 21:54:00 -
[2332] - Quote
#2332 nice!...yes it deserves some love, and we will love you even more, no dollar!! |
Lisa Longbow
4
|
Posted - 2013.01.20 21:58:00 -
[2333] - Quote
We are not expecting any schedules when you are going to do something to POSes (atleast i'm not), nor what, but we'd like to get some response and clarification on, is this issue going to be properly dressed this time. I'm quite sure this effects on many of us, not just in-game, but as community of loyal gamers and "business relationship" aswell. This issue will not go through unanswered, so the sooner you step up and give us something, the better. |
Birrakk
Lowsec Static Exodus.
0
|
Posted - 2013.01.20 22:12:00 -
[2334] - Quote
I am a "small percenter". |
GulfXray
Washburne Holdings Situation: Normal
6
|
Posted - 2013.01.20 22:40:00 -
[2335] - Quote
Another request for POS changes... |
space gator
Adhocracy Incorporated Adhocracy
43
|
Posted - 2013.01.20 22:51:00 -
[2336] - Quote
Signed.
Take enough time to do it right. The POS fix deserves front-burner status and I think you (CCP) know it. |
Ugleb
Masuat'aa Matari Ushra'Khan
295
|
Posted - 2013.01.20 23:09:00 -
[2337] - Quote
I believe that a POS revamp is hugely important for EVE in so many areas, it affects a far wider demographic of players than you might first think.
Once upon a time, I was CEO of a corp living out in Omist, a remote area far removed from any decent markets unless you have access to an extensive jump bridge network crossing multiple regions. It was about 4 cyno jumps by carrier to bring anything in. We needed local industry to fill gaps, and we needed the 'grassroots' membership to step up and start filling gaps.
A junior member of the corp, recently joined, asked me for roles to setup his own POS to run some industry. My corp at the time held many of the alliances key strategic structures/POS. Despite being exactly what we needed, I had to turn him down on security grounds. The roles he needed were just too powerful to hand out to some guy I didn't really know and could have done considrrable damage to us had he turned out to be a spy.
I'm not sure if the guy even plays the game anyomore, and I felt pretty bad about blocking him from doing what he wanted to do and what the alliance could have benefitted from him doing.
We need a more robust system for handling individual assets without exposing everyone else to easy theft. Corp hangars, ship maintenance arrays and manufacturing arrays all need overhauling with individual users in mind, not communal groups.
We need better corp roles that simply allow for individuals to run their own POS without compromising others trying to do the same.
Addressing corp roles would go a long way towards unlocking areas of the game for newer players, as it is personal progression can become blocked by issues of security or simply from CEO's/directors not feeling confident in setting roles. I have had hours of my life wasted trying to talk others through corp roles or just what they can and cant dowith a corp POS. http://uglebsjournal.wordpress.com/ To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |
Andy Landen
Exploring Eagles
87
|
Posted - 2013.01.20 23:28:00 -
[2338] - Quote
The Pos should be modular capital ship-like structures, player owned, complete with cyno drive, and without limitations on where it can be. If 10 pos could be cyno'd to a system, they could really make a dynamic universe. The station fills the role of a stationary corp controlled base, while the pos is mobile and player controlled. The easiest part is making the pos player anchorable and controlled already.
The pos rework should be really easy: Just make the towers into new capital-type ships which do not have to have pilots in them and stay on grid when pilots sign out, and translate the pos arrays into fitable modules. |
Joelleaveek
Center for Advanced Studies Gallente Federation
186
|
Posted - 2013.01.20 23:30:00 -
[2339] - Quote
Having only set up a POS on the test server one time, I agree they need a full revamp. |
Sorxus
High Intellion Exhale.
23
|
Posted - 2013.01.20 23:38:00 -
[2340] - Quote
Ugleb wrote:I believe that a POS revamp is hugely important for EVE in so many areas, it affects a far wider demographic of players than you might first think.
Once upon a time, I was CEO of a corp living out in Omist, a remote area far removed from any decent markets unless you have access to an extensive jump bridge network crossing multiple regions. It was about 4 cyno jumps by carrier to bring anything in. We needed local industry to fill gaps, and we needed the 'grassroots' membership to step up and start filling gaps.
A junior member of the corp, recently joined, asked me for roles to setup his own POS to run some industry. My corp at the time held many of the alliances key strategic structures/POS. Despite being exactly what we needed, I had to turn him down on security grounds. The roles he needed were just too powerful to hand out to some guy I didn't really know and could have done considrrable damage to us had he turned out to be a spy.
I'm not sure if the guy even plays the game anyomore, and I felt pretty bad about blocking him from doing what he wanted to do and what the alliance could have benefitted from him doing.
We need a more robust system for handling individual assets without exposing everyone else to easy theft. Corp hangars, ship maintenance arrays and manufacturing arrays all need overhauling with individual users in mind, not communal groups.
We need better corp roles that simply allow for individuals to run their own POS without compromising others trying to do the same.
Addressing corp roles would go a long way towards unlocking areas of the game for newer players, as it is personal progression can become blocked by issues of security or simply from CEO's/directors not feeling confident in setting roles. I have had hours of my life wasted trying to talk others through corp roles or just what they can and cant dowith a corp POS.
You're right. +1. I am sure that CCP knows that POS'es need to be improved, they're smart people, question is why they are avoiding doing it. Maybe they lack resources, as they are working on "DUST514" and "World of Darkness" , maybe they are "afraid" to do it, because it is major project and they need to be sure that it will be worth investing a lot of time into it. Its a big step, yes, but that's what CCP was doing from beginning and that's why EVE online was a successful game. Recent expansions.. well... were kind of "simple", nothing amazing or big. Seems like CCP lost its passion to EVE online.
|
|
True Sight
Deep Freeze Industries
104
|
Posted - 2013.01.20 23:50:00 -
[2341] - Quote
Unifex, there's one hugely impactful yet relatively easy change to impliment that would make many corporations very happy, increase player retention and make it easier for new players to get involved in other aspects of EVE and more likely to stay, along with giving industry an influx of new manudacturers/researchers:
https://forums.eveonline.com/default.aspx?g=posts&m=1720577#post1720577 |
Ultimage
Explorer Corps Exhale.
0
|
Posted - 2013.01.21 01:32:00 -
[2342] - Quote
i am a small portion of the player base. |
RectumRanger
Sparkly Rectums
48
|
Posted - 2013.01.21 02:46:00 -
[2343] - Quote
Pieces Of ****? Yep I run one too unfortunately. |
AvarskyHink
Crimson Star Jammers Beacon Light Alliance
1
|
Posted - 2013.01.21 03:01:00 -
[2344] - Quote
We are but a few. |
Alvar Kesh
Ealurian Shipyards
41
|
Posted - 2013.01.21 07:25:00 -
[2345] - Quote
I am a small portion of the community Ealurian Shipyards' BPC shop |
Pallader
Merchant Union
2
|
Posted - 2013.01.21 08:25:00 -
[2346] - Quote
And I am a small portion of the community Nice feeling, when some1 says: u r to small portion - so who care u. |
Soteria Ariste
Mistress Minersha's Minmatar Maidens
0
|
Posted - 2013.01.21 10:14:00 -
[2347] - Quote
+1 Show our POSes sme love GÖÑ |
Alris Soben
Konzil der Drei
0
|
Posted - 2013.01.21 10:52:00 -
[2348] - Quote
POS updates are long overdue.
Private Hangar and private ships for everyone
Alris
|
Tux Tango
New Eden Energy Company
1
|
Posted - 2013.01.21 10:57:00 -
[2349] - Quote
fix my pos |
Nuko Akato
Tritanium Industries and Technology SQUEE.
1
|
Posted - 2013.01.21 11:03:00 -
[2350] - Quote
pos system needs a complete overhaul , modular design , more functionality , less restrictions on where they can be built. |
|
Brooks Puuntai
Solar Nexus.
1046
|
Posted - 2013.01.21 11:17:00 -
[2351] - Quote
Your turn CCP.. The "small portion" has spoken. |
Vile Adventurer
Future Corps Sleeper Social Club
1
|
Posted - 2013.01.21 11:26:00 -
[2352] - Quote
I am a small portion of the community. |
Sauli Denarr
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.01.21 11:50:00 -
[2353] - Quote
"Please Sir, I want some more." |
War Kitten
Panda McLegion
1653
|
Posted - 2013.01.21 12:13:00 -
[2354] - Quote
Quote: CCP Unifex. (Page 37)
It would, however, only affect the group of people who manage POSes.
CCP Soundwave (Page 38)
On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.
You mean it would affect people who stubbornly deal with the CURRENT POS system.
A NEW modular POS system that most anyone could use and expand to the level of complexity they desired would affect and entice lots of people.
+1
Do it!
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|
CCP Seagull
C C P C C P Alliance
114
|
Posted - 2013.01.21 13:09:00 -
[2355] - Quote
Hey all
Thank you for your participation in this discussion.
First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.
The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.
The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion. Senior Producer, EVE Online Development CCP Games Reykjavik |
|
GeeShizzle MacCloud
269
|
Posted - 2013.01.21 13:27:00 -
[2356] - Quote
thanks for the explanation Seagull!
=) |
Two step
Aperture Harmonics K162
3122
|
Posted - 2013.01.21 13:28:00 -
[2357] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thanks for the response, and for more fully explaining the CCP views on the subject. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 13:37:00 -
[2358] - Quote
CCP Seagull wrote:... While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. ...
I think anyone that deals with starbases knows that this may be one of the biggest design and implement problems that CCP will have to face. Maybe we misread the CSM minutes but it sure sounded like CCP really backed off redoing them. All we want to know is that it is moving forward and is a priority, even if it's going to take some time.
-á |
Sedilis
Lead Farmers Kill It With Fire
67
|
Posted - 2013.01.21 13:48:00 -
[2359] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thank you for your post Seagull.
Here's hoping we get to hear some solid stuff on its development next month and at Fanfest in April.
As you can see a lot of people really want this and a great player 'housing' feature would be great not only for us existing players but also for attracting new ones.
|
Lugia3
Pirates Incorporated
252
|
Posted - 2013.01.21 13:51:00 -
[2360] - Quote
I like trains.
Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
347
|
Posted - 2013.01.21 13:52:00 -
[2361] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thank you CCP Seagull!! Now I can't wait to see what you guys are doing!!! so until the February end we will have High Hopes...
I Just hope that the system that you guys are working on have the flexibility: A easy way to add to the game new modules later with different features to the POS, so you guys could always have the POS to add new things and solve problems. So this way you could delivery the system earlier as it reaches the quality level of the actual system....
Pleas take a look at this TOPIC, it gives some god ideas on what we expect... The Sand Castles of the Sand Box. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
GeeShizzle MacCloud
269
|
Posted - 2013.01.21 13:55:00 -
[2362] - Quote
i think one of the major hurdles for the POS revamp is getting a system in place whereby you can place 1 of the new pos's down anchored and online and able to take over the job of the old pos b4 tearing the other one down.
as pos's are used for very strategically important things (assets / resources and security) it would be unwise and unfair for CCP to not provide a period where towers can be replaced safely without drama or abuse, much the same when they replaced POS fuels.
creating those assets with special case rules allowing more than 1 pos to be placed on moons will be very very tricky as im sure the old legacy code isnt exactly flexable in that regard!
good luck to you guys on that! :S |
Jada Maroo
Mysterium Astrometrics
938
|
Posted - 2013.01.21 14:00:00 -
[2363] - Quote
Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
347
|
Posted - 2013.01.21 14:03:00 -
[2364] - Quote
GeeShizzle MacCloud wrote:i think one of the major hurdles for the POS revamp is getting a system in place whereby you can place 1 of the new pos's down anchored and online and able to take over the job of the old pos b4 tearing the other one down.
as pos's are used for very strategically important things (assets / resources and security) it would be unwise and unfair for CCP to not provide a period where towers can be replaced safely without drama or abuse, much the same when they replaced POS fuels.
creating those assets with special case rules allowing more than 1 pos to be placed on moons will be very very tricky as im sure the old legacy code isnt exactly flexable in that regard!
good luck to you guys on that! :S
They plan to make POS anchorable everywhere, ( with some good spce limitation so one will not be over other things), So a NEW POS could be placed somewhat near an old one... So messing up with the legacy code is not really necessary... Also Giving 6 months to everyone have the time to change everything from one system to others...(Including Titan construction)... woud solve things... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 14:06:00 -
[2365] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year.
It was never going to be an easy one release feature. Personally, I thought they would have been done with prototyping by now and would have announced a two year release schedule. Instead, we find out that its big and scary and they haven't put it on the schedule yet.
-á |
Prime FLux
The Rising Stars Initiative Mercenaries
47
|
Posted - 2013.01.21 14:08:00 -
[2366] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year.
I kind of agree, It-¦s only words atm and that is what we are likely to get until the thing is ready to launch. I would have liked a more solid statement with more commitment. But it is at least a beginning that CCP confirms that they are aware of the issue and that they are working on it.
So get cracking on it CCP, it have already taken to long to fix the broken thing |
Cid Tazer
The Green Cross Against ALL Anomalies
22
|
Posted - 2013.01.21 14:10:00 -
[2367] - Quote
Rees Noturana wrote:Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year. It was never going to be an easy one release feature. Personally, I thought they would have been done with prototyping by now and would have announced a two year release schedule. Instead, we find out that its big and scary and they haven't put it on the schedule yet.
It looks like they picked out the part that wouldn't be touching any other game systems to prototype which does make some sense. But game design has a mountain of work ahead (which I hope they undertake soon) to figure out how they want POS's to work with industry, logistics, travel, inventory, etc. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
240
|
Posted - 2013.01.21 14:10:00 -
[2368] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year. Are you suggesting that whining will make it happen this year?
At the end of the day, CCPs new direction with regards to expansion is to take a theme and link in parts of multiple features and iterate on them over time, rather than singular 'Jebus' features that tend to give one group.something awesome and another who are unimpressed. At least Thai way everyone should het something out of an expansion.
And who knows, phase one of the new POS system could roll in over next winter, just in time.for Christmas... MODULAR DRONES
MORE ORE SHIPS |
Benny Ohu
Chaotic Tranquility Casoff
743
|
Posted - 2013.01.21 14:12:00 -
[2369] - Quote
Thankyou for your reply, acknowledgements and explanations CCP Seagull |
Dagda Morr
Sabotage Incorporated Executive Outcomes
8
|
Posted - 2013.01.21 14:17:00 -
[2370] - Quote
Suggesting we need to wait a bit longer for a much better system than the summer expansion is reasonable - back-burnering the POS issue till all the planets align is a missed opportunity to change something that will have a really positive inmpact on your longer-term subscriber base - as well as denying a cool new "thing to do" for the newer players. |
|
Jada Maroo
Mysterium Astrometrics
939
|
Posted - 2013.01.21 14:23:00 -
[2371] - Quote
Hakan MacTrew wrote: Are you suggesting that whining will make it happen this year?
It most certainly has in the past.
I'm not suggesting CCP is slouching back into "old CCP mode." I'm sure Seagull and Unifex want to eventually get to POSes and have great plans. But to paraphrase Hilmar, now is the time we worry less about what they say and more about what they do.
With CCP's current pacing on POSes, we are going to be exactly where we are now a year from now. I'm sure they'll toss out a few bones for POS security and maybe a new module or two, but you best get to enjoying the current POS system because they aren't giving you anything significantly new for a long time.
Nothing Seagull just typed changed that in any way.
So if you're happy with that conclusion and want to call it a victory, be my guest.
I'm going to see it for what it is: Another year of talk, another year of nothing to show. |
Kelleris
Ars ex Discordia Test Alliance Please Ignore
4
|
Posted - 2013.01.21 14:32:00 -
[2372] - Quote
As a member of the "small portion" of the the community. I'm chiming in to say the POS system needs a ground up rewrite. The reason I don't own a personal POS right now is the current system makes POS setup and management too much of a PITA. EVE feels enough like a job already. |
Alekseyev Karrde
Noir. Black Legion.
998
|
Posted - 2013.01.21 14:34:00 -
[2373] - Quote
At this point all we can do is be a clear voice and let the planning process happen. POS fixes certainly factored into both of the themes that I sent in to CCP Seagull and I'm certain I'm not alone either on the CSM or other people in CCP.
It does seem certain that this will not come out as one release. But that might not be the worst thing. For me, the important metrics are improving usability of what we have and movement toward something better. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |
Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
207
|
Posted - 2013.01.21 14:44:00 -
[2374] - Quote
Thank you for making sure our POS Managers don't commit suicide anymore :p |
Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 14:44:00 -
[2375] - Quote
There is so much potential to make this happen incrementally, but the overall design plan needs to be in place so they don't build themselves into a corner.
Release 1: Home Sweet Home. Player owned structures.
Release 2: New industry. Corporate. Take over for research and manufacturing starbases.
Release 3: Sovereignty. Capital building, jump bridges, iHubs.
The only problem is reliving the CQ fiasco. If players don't see game play in the first release then we'll never make it to the second. -á |
Cid Tazer
The Green Cross Against ALL Anomalies
22
|
Posted - 2013.01.21 14:50:00 -
[2376] - Quote
Rees Noturana wrote:There is so much potential to make this happen incrementally, but the overall design plan needs to be in place so they don't build themselves into a corner.
Release 1: Home Sweet Home. Player owned structures.
Release 2: New industry. Corporate. Take over for research and manufacturing starbases.
Release 3: Sovereignty. Capital building, jump bridges, iHubs.
The only problem is reliving the CQ fiasco. If players don't see game play in the first release then we'll never make it to the second.
I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:
Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery
Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)
Point Release 3: Rework POS interactions with SOV structures
Point Release 4: Release new pos creation system
Point Release 5: New pos structures |
Bethan Le Troix
Krusual Investigation Agency
2
|
Posted - 2013.01.21 14:57:00 -
[2377] - Quote
Bane Necran wrote:I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.
I would beg to differ with your statement as most POSes are probably situated in high sec so I fully expect most contributions to this post to come from largely high sec residents.
Regarding the OP I don't think we should go along the route of POS being allowed to be sighted anywhere. This would provide vastly increased research capacity, as would increasing lines of public labs, and would severely flood and damage the market in researched goods & services. Not a good idea.
I do wholeheartedly agree though that Corporation Roles & Permissions used to run POS need to be completely overhauled so that all S&I jobs can be undertaken by corp members without risk to others jobs or the POS infrastructure itself.
Does anyone else sense another 'The Door' moment approaching? There is........a man.........a 'common denominator' with all these events. We had 'The Door'(Incarna),then the remove ice belts from high sec rumour. Then the remove invention from high sec rumour and the probable no to modular POS decision. Just a man. I wish something could be done about it. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
412
|
Posted - 2013.01.21 15:07:00 -
[2378] - Quote
Cid Tazer wrote:
I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:
Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery
Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)
Point Release 3: Rework POS interactions with SOV structures
Point Release 4: Release new pos creation system
Point Release 5: New pos structures
The problem with a plan like this is that it's missing the very large chunk of work/code that is needed to re-work the current code base to allow the changes.
Like many other 'early' features in EvE, POSes are based on code tweaked into doing stuff it wasn't coded for, and made to work a lot of voodoo and other practices of dark arts.
A splash of new paint and some go-faster stripes will not help when the problem is deep in core functionality.
CCP is well aware of the work needed, and that they have to dig down and do it right, which will take time and resources.
CCP Eterne: Silly player, ALL devs are evil.
|
Cid Tazer
The Green Cross Against ALL Anomalies
22
|
Posted - 2013.01.21 15:12:00 -
[2379] - Quote
Lors Dornick wrote:Cid Tazer wrote:
I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:
Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery
Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)
Point Release 3: Rework POS interactions with SOV structures
Point Release 4: Release new pos creation system
Point Release 5: New pos structures
The problem with a plan like this is that it's missing the very large chunk of work/code that is needed to re-work the current code base to allow the changes. Like many other 'early' features in EvE, POSes are based on code tweaked into doing stuff it wasn't coded for, and made to work a lot of voodoo and other practices of dark arts. A splash of new paint and some go-faster stripes will not help when the problem is deep in core functionality. CCP is well aware of the work needed, and that they have to dig down and do it right, which will take time and resources.
Actually I was trying to take that into account with the first 3 releases by having them rework the interactions that were the old spaghetti code and current functionality that we like what we can do but hate how we have to do it. |
Celgar Thurn
Department 10
148
|
Posted - 2013.01.21 15:13:00 -
[2380] - Quote
Alekseyev Karrde wrote:At this point all we can do is be a clear voice and let the planning process happen. POS fixes certainly factored into both of the themes that I sent in to CCP Seagull and I'm certain I'm not alone either on the CSM or other people in CCP.
It does seem certain that this will not come out as one release. But that might not be the worst thing. For me, the important metrics are improving usability of what we have and movement toward something better.
If we can get the Corp/Alliance Roles & Permissions and their full interactions with use of all POS modules completely overhauled so they are user friendly and provide security to corp members & POS owners THEN I feel most contributors to this POST will be a lot happier. I'm sure it can't be that hard to do....... |
|
Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 15:23:00 -
[2381] - Quote
Cid Tazer wrote:Lors Dornick wrote:Cid Tazer wrote:
I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:
Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery
Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)
Point Release 3: Rework POS interactions with SOV structures
Point Release 4: Release new pos creation system
Point Release 5: New pos structures
The problem with a plan like this is that it's missing the very large chunk of work/code that is needed to re-work the current code base to allow the changes. Like many other 'early' features in EvE, POSes are based on code tweaked into doing stuff it wasn't coded for, and made to work a lot of voodoo and other practices of dark arts. A splash of new paint and some go-faster stripes will not help when the problem is deep in core functionality. CCP is well aware of the work needed, and that they have to dig down and do it right, which will take time and resources. Actually I was trying to take that into account with the first 3 releases by having them rework the interactions that were the old spaghetti code and current functionality that we like what we can do but hate how we have to do it.
As a software guy I agree with Lors. They can't really tweak the current POS code much. It has to be a ground up rewrite. If they use new code they can create the new starbase system much faster than trying to work with the old system. It will need to be developed in parallel to the old POS system to allow for it to mature enough to take over.
My example, which was just a quick concept, is that they get a very basic system in place that provides new functionality. Then, new modules and processes can be ported over one step at a time. If they could provide a core module with a personal hangar module and the ability to anchor and allow for docking then we would have a great first step. Just that alone will have a tremendous amount of planning required but everything after that would just fall into place. -á |
Raid'En
Poseidon Foundation
199
|
Posted - 2013.01.21 15:34:00 -
[2382] - Quote
CCP Seagull wrote:When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. you should have said so 100 pages ago :/ |
Rengerel en Distel
Amarr Science and Industry
1056
|
Posted - 2013.01.21 15:43:00 -
[2383] - Quote
There are a few things they could do to tweak the current system. You could make it director only can cancel someone elses job. Director only can offline/unanchor a module. Maybe a bigger secure container that can't be launched in empire space.
I still think however that putting the full force of real talent into the modular, personal POS mechanics will lead to a much better EVE for everyone.
|
Manssell
OmiHyperMultiNationalDrunksConglomerate
141
|
Posted - 2013.01.21 15:57:00 -
[2384] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year. I tend to agree with you, yet I'm not sure what we can do at this point to change that. The key for me was this phrase
CCP Seagull wrote: But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes.
I think CCP already knows how bad POS's are, I think they already know what great new gameplay can be brought in with them, I think they honestly really want to do a POS revamp but fundamentally the POS revamp as players envision it is just too big to do in any meaningful form under the new design strategy. And not just in one or two releases (we already knew that), it's probably too big to do ever now, or will take several (as in 3-4) years to do not 2-3 releases. And they certainly can't come out and say that right now. I fear we may get a few cosmetic interface things done in a few releases to calm the rabble down and allow CCP to say they are working on it. But the full modular POS's tied to SOV type ideas I think that died when they adopted the new design flow chart. |
Pak Narhoo
Splinter Foundation
876
|
Posted - 2013.01.21 16:01:00 -
[2385] - Quote
All I wanted to read was, "yes its possible we are going to take on the problems with POS in small steps". I still read, can't be done, our prototype shows it's too big to chew off.
Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Zarak1 Kenpach1
Guild of the Faceless Men Entropy Alliance
62
|
Posted - 2013.01.21 16:23:00 -
[2386] - Quote
I am a small portion of the community.
Nothing short of modular stations would be acceptable in the long term. My subscriptions are on the line again just like they were for P2W and WiS. |
Brooks Puuntai
Solar Nexus.
1047
|
Posted - 2013.01.21 16:42:00 -
[2387] - Quote
A lot of words just to say SoonGäó. |
Borlag Crendraven
Future Corps Sleeper Social Club
242
|
Posted - 2013.01.21 16:43:00 -
[2388] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year.
Agreed, it's still the exact same situation as before. They need to start fixing POS issues instead of just talking about it and promising that there will be changes. The most obvious fixes that can be done before any modular pos stuff or the rest is quite simply in the roles. They need to be made more flexible so that a role can be specified on a tower to tower basis. This alone would fix a ton of security issues and as such make lots of people happy, despite POS's still having lots of unresolved issues.
And yes, it really would be just that simple. No new mechanics, just expanding of the already existing ones. If by some sideproduct of this, the roles management interface is made easier to use and manage, all the better. |
Bagrat Skalski
Poseidaon
125
|
Posted - 2013.01.21 17:04:00 -
[2389] - Quote
Quote:But the full modular POS's tied to SOV type ideas I think that died when they adopted the new design flow chart. I get impression, that new chart is like "we are working on it!", 100% time when you ask Gé¼Gé¼P about something. Delivering? What? We are still working on it!
Inside mining barge, true story |
Fergus Runkle
Truth and Reconciliation Council
15
|
Posted - 2013.01.21 17:06:00 -
[2390] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thank you for taking the time to read this thread and respond. I think you will find one of the reasons this thread has grown so fast is we players read the minutes and we are shown a CCP that one one hand wants to make a offline fitting tool which would be nice (if we didn't already have those tools OR you had done 7 years ago) and yet on the other hand appears to say we are not going to fix POS.
The POS and corporate management tools are some of the oldest mechanics left in game and sooner or later CCP is going to run out of little / simple wins and will have to step up and JUST PLEASE FIX THEM! |
|
Bagrat Skalski
Poseidaon
125
|
Posted - 2013.01.21 17:24:00 -
[2391] - Quote
Quote:They can't really tweak the current POS code much. It has to be a ground up rewrite.
That's what i have been thinking too. Take those input and output resources, just make POS's easier to use. Unified, easy to use GUI for POS with easy access and queve bars like in skill training queve, upgradable modules, that are like puzzle, who even child know where to put. Or just dumb everything down, and use central module only that will be expanded in one click, just put some resources in hangar. Inside mining barge, true story |
Ciara Talari
Orbital Dominance Malefic Aspects
12
|
Posted - 2013.01.21 17:31:00 -
[2392] - Quote
*Cracks whip* |
Newt Rondanse
Magnificent Mayhem Mining
0
|
Posted - 2013.01.21 17:46:00 -
[2393] - Quote
CCP Seagull wrote:When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. I appreciate the effort at communication, but I'm stumbling over this bit.
Of course development prototypes aren't going to have a broad impact on the community, they shouldn't go onto the production servers at all.
As soon as anything gets released to TQ everybody and their dog will be all over it. |
HaydenJD
Sons Of 0din Dark Therapy
10
|
Posted - 2013.01.21 17:47:00 -
[2394] - Quote
Bagrat Skalski wrote:Quote:They can't really tweak the current POS code much. It has to be a ground up rewrite. That's what i have been thinking too. Take those input and output resources, just make POS's easier to use. Unified, easy to use GUI for POS with easy access and queve bars like in skill training queve, upgradable modules, that are like puzzle, who even child know where to put. Or just dumb everything down, and use central module only that will be expanded in one click, just put some resources in hangar.
Easier to use I'm all for, making it so bloody simple a child could do It I'd rather not have it changed to. EVE is a complicated game, it's part of the appeal. Don't make it so easy for people that it encourages laziness. |
Lady Zarrina
Republic Military School Minmatar Republic
56
|
Posted - 2013.01.21 18:14:00 -
[2395] - Quote
Well CCP, thanks for some clarification on your thoughts. Many players have given theirs. You have bought a month and a bit of time. Please use it wisely.
If your new process does not allow you to address what needs to be fixed... you have much bigger issues than POS's. Allocate resources to POS improvement |
Brooks Puuntai
Solar Nexus.
1049
|
Posted - 2013.01.21 18:19:00 -
[2396] - Quote
Lady Zarrina wrote:Well CCP, thanks for some clarification on your thoughts. Many players have given theirs. You have bought a month and a bit of time. Please use it wisely.
If your new process does not allow you to address what needs to be fixed... you have much bigger issues than POS's.
Considering the scale and potential POSs have on Eve as a whole, I would doubt there's many issues that are bigger atm.
|
vikari
Infinite Covenant Tribal Band
63
|
Posted - 2013.01.21 18:20:00 -
[2397] - Quote
Can the CSM keep up with CCP, and question as to when they envision POSs receiving their first integration into this new theme expansion concept they have? Are we looking at something in the mid range (winter) or long term (2014 and beyond)? |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
573
|
Posted - 2013.01.21 18:42:00 -
[2398] - Quote
Lady Zarrina wrote:Well CCP, thanks for some clarification on your thoughts. Many players have given theirs. You have bought a month and a bit of time. Please use it wisely.
If your new process does not allow you to address what needs to be fixed... you have much bigger issues than POS's. This.
How many pages can we get this thread up to??? I wonder .... .... .... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Bagrat Skalski
Poseidaon
127
|
Posted - 2013.01.21 18:48:00 -
[2399] - Quote
Quote:How many pages can we get this thread up to??? I wonder .... .... ....
... over 9000? Inside mining barge, true story |
Banlish
Di-Tron Heavy Industries Test Alliance Please Ignore
1
|
Posted - 2013.01.21 19:01:00 -
[2400] - Quote
I've tried to stay off of EVE-O forums for a long time, but this one made even me come out of my lurking.
I'm one of those old guys who's been around basically since the beginning, I watched 0.0 open up when there weren't names for the regions yet. When the npc conquerable stations were created to give us a place to live BESIDES POS's because POS living in all of 0.0 was quite annoying. This was when litterally every single 0.0 dweller lived out of a POS, only those able to live out of NPC space in 0.0 were able to have the comforts of a station.
I say that to let you know I've worked with POS's, not a little bit, not a small bit, not a medium amount, a metric TON worth. When I hit my 2,000th POS I setup in 2012 I stopped tracking it, it wasn't a matter of pride anymore it was the most annoying thing I've ever done in a game ever. Remember when EVERY module took 10 minutes to anchor and 10 minutes to online? And if you didn't link them correctly you 'just' had to clear the links and reonline them again for another 20 minutes? Yeah.... that was awesome. Immersive even.
At my height I've run almost 70 POS's at once, and every day since 2005 I've run at least 1 Caldari large in empire, now up to 4 Caldari larges for my 19 alts. How people make decent money WITHOUT being effected by POS's I truly don't understand.
Almost anyone that plays for longer then a few months works up to tech 2 items, whether that item is a tech 2 gun, tech 2 drone, tech 2 mining laser, tech 2 tanking mod or tech 2 hull they get into tech 2 to some degree. Every single tech 2 item EVER made has come from a POS, whether it's the raw moon minerals minded, reacted, combined into components, built into the tech 2 item or the vast majority of invention I believe takes place in a POS lab to gain the bpc's. POS's are something hate to deal with, my entire corp has a meme of "Ban loves POS's!" or "Ban will show you how to setup a reaction chain" simply because I've given POS's the finger in the last months, it took almost 8 years but it finally broke me. I just can't handle them how they are anymore, I gave up a 70+ moon chain to an ally alliance and begged the corp not to moon mine as a corp anymore. Yup, it got that bad.
Now with all that said, and sorry for the length of it. I would love to see a POS rework with some of the very good suggestions I've heard from CCP and the community. Yes, even a bitter old vet like me still believes there is a good way to fix things and make another segment of the game a feature that people enjoy instead of despise.
If you are going to 'fix it' please remember the following things I've heard others suggest and maybe a few I haven't.
1. XL POS's for carebearing but NOT a bigger weapons array would be nice. 2. Being able to dock in a POS like we do in a station, even if everything is lost if the POS dies is something I doubt anyone would disagree with. 3. Modular POS's would be awesome, something that is like a lego set would be much better then the clunky system that has been the same for almost 9 years now. 4. Please enable a SAVEABLE POS setup, so if I deploy a POS, online it and put all the modules in the field it would begin setting up those modules like my saved configuration. However it would NOT arm any weapon. Please, setting up 12 large POS's during a regional invasion across 3 systems on 3 characters on a Friday night was the first time my wife called me 'a giant nerd for that boring crap.' 5. Please make it easier to open up POS usage to alliance mates or even the general public if we so chose, research slots, build slots, invention slots, copy slots, please make it better then just ME and PE slots we can share currently. 6. A smoother interface would be much appreciated - P.I. has the means to make POS links, routing, roles and such very easy please consider parts of it into the new POS system, however please remember 'the less clicks the better." 7. Please for all that is holy make it easier to move items around a POS, I have a tower in empire with 16 equipment arrays on it, even with the most ideal configuration it can take me close to 10 minutes to move my freighter around the arrays to gather the 96 jobs. I don't see a reason why having limits within the POS shield for moving items or gathering jobs is needed anymore, please, please, PLEASE remove it. If it's not combat related, don't make it 'take so much time' anymore. You want us to pvp more, reduce the clicks! 8. Want more people to use POS's, enable some way for corps to be able to allow any member to anchor a deal with his own POS, without A. spamming the corp with his fuel messages. B. Forcing us to trust him to give him the roles to be able to setup his OWN POS C. Know the very detailed corp system that would enable us currently give a single character roles for his own POS's that is a clockwork nightmare to deal with currently. 9. Open up anchoring in 0.8 to 0.9 for some faction of players that are for 'their faction only' give em rewards, open more moons, everyone wins. 10. Create tools that would allow players to turn POS's in empire systems WITHOUT STATIONS to make those systems usable towards that holding npc empire. Think of the vice-roy idea you guys mentioned to us and we've never heard of again in almost 4 years, it's not as over powered as allowing low sec stations to be controlled, but if someone put up a POS and fueled it for a good long time in a empty 0.6 and players wanted to take advantage of it and pay the owner for the privilege, hey good on them and let em do it.
Yes, I get wordy, that's my thing. I've been dealing with POS's far too long and would love to see them become as easy as certain structures or 'bases' in other games. Owning space or something IN SPACE drew me to EVE and if I could recapture that feeling of building up something in space I'd love to see it draw in others.
|
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2966
|
Posted - 2013.01.21 20:30:00 -
[2401] - Quote
Time for another crowdsourcing of the feature priority list! Day 0 advice for new players: Day 0 Advice for New Players |
Toku Jiang
Jiang Laboratories and Discovery
135
|
Posted - 2013.01.21 20:41:00 -
[2402] - Quote
Nice to see CCP Seagull respond to this thread and the discussion. Hopefully they have read this in it's entirety and should be able to glean from it the very improtant features we are all looking for in a POS system. |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2531
|
Posted - 2013.01.21 21:45:00 -
[2403] - Quote
Jada Maroo wrote:You're still not getting a POS revamp this year. Not a full-blown one, no. But the CSM is pushing very, very hard for CCP to get some new POS stuff onto the development agenda. Every one of our theme presentations (sent to Seagull over the weekend) pointed out reasons why this is important.
CSM will also push hard to make the results of the release planning process -- or at least, a broad overview of them -- public as soon as possible after things are locked down. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Andy Landen
Exploring Eagles
87
|
Posted - 2013.01.21 21:50:00 -
[2404] - Quote
Creating a ship-type pos shouldn't be harder than creating the Venture or the Noctis. They are already using the PG/CPU fitting model for the Dust suits and the Command Centers of PI. Just extend that to the pos. They already have the code for the Supercaps. All they need to do is to enable the ship/pos to automatically target guns not under player-control and to not remove the pos after player log-off. How hard can that be? Later, they can improve the looks and custom feel of each pos. The defenses will be sentry drones, which can be targeted and destroyed.
Oh yeah, and let go of the "charter" feature. Stations don't have them and they complicate the code. We don't need charters anyway. We are immortal superbeings.
POS fuel can be used to power specific pos functions like moon mining or research. Ice products would be used to jump the pos and stront would be used for powerful defenses, similar to triage on capital ships.
The pos skills will need to be adjusted and new ones added too. We only need enough features to make it work, and the rest can be added later. Let's do it already. Every player in Eve will want one. Big ISK sink there. Lots of production. Lots of trade. Lots of options and fun and ownership. |
Neville Smit
Griffin Capsuleers Ad-Astra
20
|
Posted - 2013.01.21 21:52:00 -
[2405] - Quote
CCP Seagull wrote:...You will see the first results of our new way of planning expansions towards the end of February.... I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for hearing the EVE player community on the POS issues.
You have asked us to wait until the end of February. Fine - you got it.
Then show us some kind of plan - a high-level outline of what you intend to deliver, with estimated dates based on your current understanding of the complexities involved.
We understand it's subject to change. But please, show us some real PROGRESS and some DIRECTION - something we can all believe in and rally behind.
WE WANT YOU TO SUCCEED.
|
Dersen Lowery
Laurentson INC StructureDamage
385
|
Posted - 2013.01.21 22:12:00 -
[2406] - Quote
Andy Landen wrote:Creating a ship-type pos shouldn't be harder than creating the Venture or the Noctis. They are already using the PG/CPU fitting model for the Dust suits and the Command Centers of PI. Just extend that to the pos. They already have the code for the Supercaps. All they need to do is to enable the ship/pos to automatically target guns not under player-control and to not remove the pos after player log-off. How hard can that be? Later, they can improve the looks and custom feel of each pos. The defenses will be sentry drones, which can be targeted and destroyed.
They already have a ship that's about 80% of the way there: the Rorqual. Malcanis for CSM 8 |
Saangi Xhaxhu
Murderous Inc
9
|
Posted - 2013.01.21 22:31:00 -
[2407] - Quote
First off, thanks for the response, Seagull.
The tightrope balancing act between repairing the old system and implementing a new one is not something I envy trying to tackle. However, I'm still getting the impression that problems from this "prototype phase" are leading to the issue getting shoved to the back burner. I hope what we, the playerbase, and the CSM can get across is that the reparation part of the "Great POS Overhaul" really needs to get started sooner rather than later, no matter what the Modular Prototype is showing you. It's clearly an issue, it has been an issue for a long time and that is understood by devs and players alike. But really, it's time for some movement on this, even just the baby steps of cleaning up the current mechanics. Nobody expects Modular POSes by May, but nobody wants to be having this exact conversation a year from now either.
Being left hanging with the current system for another 1.5 - 2 years minimum means the players at least need a bone thrown in their direction in the form of the current system being more secure and intuitive. I realize this may interfere with your current expansion goals but quite frankly I'm hard pressed to come up with more than a handful of issues that really require dev attention right now, and getting started on POSes tops the list. If a new shiny thing has to be placed on the back burner instead, I say so be it. |
Arronicus
Vintas Industries Mistakes Were Made.
112
|
Posted - 2013.01.21 22:51:00 -
[2408] - Quote
Rees Noturana wrote:CCP Seagull wrote:... While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. ... I think anyone that deals with starbases knows that this may be one of the biggest design and implement problems that CCP will have to face. Maybe we misread the CSM minutes but it sure sounded like CCP really backed off redoing them. All we want to know is that it is moving forward and is a priority, even if it's going to take some time.
This is pretty accurate to my thoughts. |
Thorvik
Minmatar Ship Construction Services Ushra'Khan
76
|
Posted - 2013.01.21 23:42:00 -
[2409] - Quote
Not really adding anything to the conversation other than wanting to add a voice of support for a POS revamp
I would have a POS for my alts IF it didn't require me to make it a full time job. I'm not talking about dumbing it down, but it should be easier than it is. My personal opinion is that if they made it just a bit more accessible to players, POS management would not just be a "small portion of the community".
|
Ashterothi
Aideron Robotics
151
|
Posted - 2013.01.21 23:42:00 -
[2410] - Quote
I would like to add my voice as one who would like to own a POS, love the idea of POSes, but never have because the process is so daunting.
I also have a post in the works from themittani.com, TL;DR: instead of shying away from the development effort it would take POSes, just make sure that effort is useful to as many people as possible. Make POSes the theme and you could outdo Apocrypha. Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |
|
Max Kolonko
High Voltage Industries Ash Alliance
245
|
Posted - 2013.01.21 23:44:00 -
[2411] - Quote
Trebor Daehdoow wrote:Jada Maroo wrote:You're still not getting a POS revamp this year. Not a full-blown one, no. But the CSM is pushing very, very hard for CCP to get some new POS stuff onto the development agenda. Every one of our theme presentations (sent to Seagull over the weekend) pointed out reasons why this is important. CSM will also push hard to make the results of the release planning process -- or at least, a broad overview of them -- public as soon as possible after things are locked down.
Like someone few post above of You said: maybe its time for another crowd-voting on priorities? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Protelews
Aether Ventures Surely You're Joking
0
|
Posted - 2013.01.21 23:49:00 -
[2412] - Quote
I support a POS revamp. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
351
|
Posted - 2013.01.21 23:49:00 -
[2413] - Quote
[quote=Banlish If you are going to 'fix it' please remember the following things I've heard others suggest and maybe a few I haven't.
1. XL POS's for carebearing but NOT a bigger weapons array would be nice. 2. Being able to dock in a POS like we do in a station, even if everything is lost if the POS dies is something I doubt anyone would disagree with. 3. Modular POS's would be awesome, something that is like a lego set would be much better then the clunky system that has been the same for almost 9 years now. 4. Please enable a SAVEABLE POS setup, so if I deploy a POS, online it and put all the modules in the field it would begin setting up those modules like my saved configuration. However it would NOT arm any weapon. Please, setting up 12 large POS's during a regional invasion across 3 systems on 3 characters on a Friday night was the first time my wife called me 'a giant nerd for that boring crap.' 5. Please make it easier to open up POS usage to alliance mates or even the general public if we so chose, research slots, build slots, invention slots, copy slots, please make it better then just ME and PE slots we can share currently. 6. A smoother interface would be much appreciated - P.I. has the means to make POS links, routing, roles and such very easy please consider parts of it into the new POS system, however please remember 'the less clicks the better." 7. Please for all that is holy make it easier to move items around a POS, I have a tower in empire with 16 equipment arrays on it, even with the most ideal configuration it can take me close to 10 minutes to move my freighter around the arrays to gather the 96 jobs. I don't see a reason why having limits within the POS shield for moving items or gathering jobs is needed anymore, please, please, PLEASE remove it. If it's not combat related, don't make it 'take so much time' anymore. You want us to pvp more, reduce the clicks! 8. Want more people to use POS's, enable some way for corps to be able to allow any member to anchor a deal with his own POS, without A. spamming the corp with his fuel messages. B. Forcing us to trust him to give him the roles to be able to setup his OWN POS C. Know the very detailed corp system that would enable us currently give a single character roles for his own POS's that is a clockwork nightmare to deal with currently. 9. Open up anchoring in 0.8 to 0.9 for some faction of players that are for 'their faction only' give em rewards, open more moons, everyone wins. 10. Create tools that would allow players to turn POS's in empire systems WITHOUT STATIONS to make those systems usable towards that holding npc empire. Think of the vice-roy idea you guys mentioned to us and we've never heard of again in almost 4 years, it's not as over powered as allowing low sec stations to be controlled, but if someone put up a POS and fueled it for a good long time in a empty 0.6 and players wanted to take advantage of it and pay the owner for the privilege, hey good on them and let em do it.
Yes, I get wordy, that's my thing. I've been dealing with POS's far too long and would love to see them become as easy as certain structures or 'bases' in other games. Owning space or something IN SPACE drew me to EVE and if I could recapture that feeling of building up something in space I'd love to see it draw in others. [/quote]
agreed with this topics... Having a POS weapon restriction in hi-sec other then size restriction is a good option Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
leboe
Stimulus Rote Kapelle
218
|
Posted - 2013.01.21 23:52:00 -
[2414] - Quote
I ran a booster production operation by myself for years. It got to a point where I was fueling the tower and not reacting anything, because it was easier to keep pumping fuel into it than to unanchor the tower.
Eventually CCP fixed that, and that now I don't have to deal with a POS, I almost never use that account. The current system is a joke, and I feel bad for people living in wormholes. http://rotekapelle.com/killboard/ |
Markius Proxim
Deadspace Knights
0
|
Posted - 2013.01.21 23:53:00 -
[2415] - Quote
Yes CCP, eve is great b/c of empire, nobody needs POS. Uninstall sandbox 0.0 plz.
-.-
Bring back the old CCP
and give us a POS REVAMP!!!!!!! |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
351
|
Posted - 2013.01.21 23:54:00 -
[2416] - Quote
Trebor Daehdoow wrote:Jada Maroo wrote:You're still not getting a POS revamp this year. Not a full-blown one, no. But the CSM is pushing very, very hard for CCP to get some new POS stuff onto the development agenda. Every one of our theme presentations (sent to Seagull over the weekend) pointed out reasons why this is important. CSM will also push hard to make the results of the release planning process -- or at least, a broad overview of them -- public as soon as possible after things are locked down.
The bottleneck is the POS system related to industry.... fix it and most of the other problems will get solved too... don't you think so? If you read this topic, and the others in the forum and feature and ideas discussion, you will notice that... Expecially the industry and nullsec problem... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Worrlock
SUNDERING Goonswarm Federation
0
|
Posted - 2013.01.22 00:18:00 -
[2417] - Quote
Posting to say, "Please do the POS revamp." |
Ajzhyn Raefness
Science and Trade Institute Caldari State
1
|
Posted - 2013.01.22 00:27:00 -
[2418] - Quote
POS revamp please |
Horsch Nidema
League of Non-Aligned Worlds Nulli Secunda
2
|
Posted - 2013.01.22 01:01:00 -
[2419] - Quote
I would like to own a POS, and I know many people that do.
Unfortunately it seems you need the excel working skillset of an autistic savant and the patience of a rock to be able to use one effectively.
Thus, until CCP does something about them, they will remain a 'little-used feature' that has the potential to be something nearly everyone uses.
POS revamp, and now kthxbye.
|
Ruareve
Applied Creations The Fendahlian Collective
97
|
Posted - 2013.01.22 01:05:00 -
[2420] - Quote
I will add my voice. I have no experience with a POS of my own but I have helped fuel one for my corp. The reason I never got my own POS is because the limitations set by security status, the benefits they provide, and the amount of time necessary to keep one running all ended up making them a low priority.
I really like the idea of a POS. I want to have my own station out in space that I can go to for trying industry or research, but with the current way they work I just don't see the point.
One of the things I've been looking forward to for a long time now has been the talk of fixing POSes and I'm sorely disappointed to see that endeavor pushed to the back burner. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
|
Angry Mustache
EVE University Ivy League
7
|
Posted - 2013.01.22 01:11:00 -
[2421] - Quote
IF only for the sake of adding something meaningful to High Sec presence, please Recamp POS's to something that has purpose in High-sec outside of just research. Indeed, they should be something that every player should want and be willing to fight over. |
Boone Croat
G and T Deep Space Enterprises Carthage Empires
0
|
Posted - 2013.01.22 01:13:00 -
[2422] - Quote
Just hopping on to say that I run four POSes personally. I have lived out of one in a wormhole for a couple of years. The inability of POSes to accomplish many of the day to day tasks required by my members (personal item and ship security, competitive refining, jump clones, t3 assembly, market sales, adding plex to game time) tie us to highsec and ultimately Amarr and Jita. We have a variety of workarounds, such as renting password-protected POSes to corp members, but that is ultimately a hassle and drives up cost for new people looking to make a home outside kspace.
Ultimately I would love to have a tiny station in wspace where my members could have secure individual access (except perhaps to a role so that the POS could be emptied and taken down), I could set up a local market for passers-by who did not want to travel to highsec, I could refine my local ABCs at a competitive rate and manufacture goods for my market, etc. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2966
|
Posted - 2013.01.22 01:13:00 -
[2423] - Quote
What are the chances of getting CCP to work on a simple thing first: shoeboxes in space as per Jester's blog post? Day 0 advice for new players: Day 0 Advice for New Players |
Landredas
Insectopia
1
|
Posted - 2013.01.22 01:19:00 -
[2424] - Quote
As a WH resident i was definitely looking forward to the POS being redone. Count me disappointed. |
Curley Rollard
Learning to Fly
1
|
Posted - 2013.01.22 01:22:00 -
[2425] - Quote
Sigh... really POS love is good love! |
Serptimis
The Fiction Factory Tribal Band
130
|
Posted - 2013.01.22 01:26:00 -
[2426] - Quote
havent progressed to owning or running a POS yet, and from what I've seen , another feature I would want to avoid in its current state. which is a shame as the more content the better. |
Marsan
Caldari Provisions
78
|
Posted - 2013.01.22 01:36:00 -
[2427] - Quote
CCP Seagull wrote:Hey all
The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.
As long time software developer I smell revisionist management bullshit. This is not apparent from the CSM notes, and this was no where in your 1st posting. Nor did you or the rest of CCP communicate it to the CSM. So I'm left to ask bullshit or truly inept communication?
|
Candy Oshea
Techfree Investment Group
25
|
Posted - 2013.01.22 01:41:00 -
[2428] - Quote
Have set-up a pos in 4 different wormholes. from when they came out in apocrypha a C1 to a C3
Have set-up various personal (solo corp) "research" towers in highsec. (works fine for this)
In a wormhole, players have no choice but to share a ship assembly array to store there vessels. it cannot be configured any other way.
To get around that problem, when we had 10+ ppl in 1 wh, we set up 2 ship arrays, and had access to director's only in one, and free for all in another. Now these 10 people we know in RL, so trust isn't the issue. Took me a while to work out thru the "roles" system to find that.
When it came to recruitment, to make our corp bigger, it was tough, most that try to join know the pos mechanics are screwed, and only want to join you to lift your stuff and move out.
You can allocate different people to different hangers, so we had 2 corp hanger arrays, 1 was set up with 7 different players using all the divisions, as there own personal "hanger" some used Lockable containers at safe spots. and the directer array, which no-one could access.
I understand CCP didn't want players to "settle wh's" and wanted them to be more nomadic, and maybe that is the reasoning behind the leaving the underwhelming Corporation roles system & pos system to late.
TL:DR Fix poses.
|
Kukkukola
Frozen Dawn Inc Arctic Light
1
|
Posted - 2013.01.22 01:47:00 -
[2429] - Quote
I expect some positive news at fanfest, don't let us down. |
Laudiur
Rim Worlds Republic Trouble In Little China
0
|
Posted - 2013.01.22 01:50:00 -
[2430] - Quote
I'm one of a few in my corps that use POS's and currently we're having the fun time of living a corp out of 3 ship arrays, one for director, one for "members" and one for recruits. it's a freaking pain.
we've had to resort to the pain in the arse'ness of having directors setup POS with members own passwords for them to be able to get access to a station, and even then they can only do research or manufactoring as it's too much of a pain to be able to get moon mining setup with corp members |
|
Marsan
Caldari Provisions
78
|
Posted - 2013.01.22 01:51:00 -
[2431] - Quote
Candy Oshea wrote: I understand CCP didn't want players to "settle wh's" and wanted them to be more nomadic, and maybe that is the reasoning behind the leaving the underwhelming Corporation roles system & pos system to late.
My guess is that every programmer who has looked at the role code has said they will need to rewrite the entire corp, and alliance code base to just make roles work in a sane manner in POS. Then the QA guys start twitching and throwing around huge man hour numbers for a corp role rewrite. Someone asks what they do if there is a major bug that lets people rob their corp/alliance blind. Things go downhill from there.... |
Marsan
Caldari Provisions
80
|
Posted - 2013.01.22 02:00:00 -
[2432] - Quote
CCP Seagull wrote: You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Note how Seagull promises we'll see something about the "new way of planning expansions towards the end of February". Not that anything will happen with reguards to POSes.
PS- Also forgive if I'm under whelmed by promises of CSM participation. The CSM didn't even know the last major update was about bounty hunting until the feature was set in stone. Never mind that I can't remember the CSM commenting about the content of the last several expansions until they were nearly out. |
Nickolas Protege
EVE University Ivy League
1
|
Posted - 2013.01.22 02:00:00 -
[2433] - Quote
I want to run a cool POS one day!
Not the current system though... |
ROCK MELTER
GETCO Black Thorne Alliance
3
|
Posted - 2013.01.22 02:06:00 -
[2434] - Quote
I would like to see POS's worked on. Being the CEO of my corp I am also an enabler. This would help me doing things for my corp and for the Alliance. They need to be a higher priority then they currently are. |
Mad B0mber
Novaku Inc Rebel Alliance of New Eden
1
|
Posted - 2013.01.22 02:10:00 -
[2435] - Quote
Please make POS's less of a uber pain in the ass..
Broken for so long.. WHY U NO FIX CCP???
|
Wrathraker
GETCO Black Thorne Alliance
0
|
Posted - 2013.01.22 02:19:00 -
[2436] - Quote
I would also like to see POS's wprked on. I read Jesters blog today and I think he summed it up real good.
"Know what I want first? I want a POS I can dock at. One office slot, a space-limited set of corporate hangars, a space-limited personal hangar for everyone in the corp, and that's it. I think that alone would make the wormholers happy... and I think the rest of us can wait. It'd be relatively straight-forward to do, I'll bet, and wormholers can leave their existing POSes in place for everything else. Just a little dockable POS that's just as hard to kill as the current ones to start, maybe with the sentry gun code. Wormholers would use it, null-sec players would use it, a few low-sec players here and there would use it, and it would start us down the road to a new way of looking at POSes. And then CCP could build from there for the next few expansions until we can finally delete the current POS code."
My experience with POS's?
I research and invention right now... I have in the past done moon mining... I am one of the POS managers right now When WH's first cam out we tried to live in a Class 1 in ours. What a pain in the ass.
Am I an Expert? No
Do I have experience? Yes
Please CCP make it a priority. |
Kantrel
GETCO Black Thorne Alliance
0
|
Posted - 2013.01.22 02:21:00 -
[2437] - Quote
Count my vote for POS rework. Besides the Fuel blocks, when was the last time something was done for them?
|
Marquette Altier
Ryan Rs Logistics
0
|
Posted - 2013.01.22 02:32:00 -
[2438] - Quote
I manage 11 POSes in nullsec, mostly moon miners. Under the current system they are painful to set up, annoying to maintain, and difficult to delegate. I wish CCP would improve them. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2968
|
Posted - 2013.01.22 02:41:00 -
[2439] - Quote
Marsan wrote:As long time software developer I smell revisionist management bullshit. This is not apparent from the CSM notes, and this was no where in your 1st posting. Nor did you or the rest of CCP communicate it to the CSM. So I'm left to ask bullshit or truly inept communication?
As a lifetime software engineer, I apologise for Marsan's bullshit attitude.
Marsan, you catch more flies with honey than vinegar.
Rather than vomiting your bile all over CCP Seagull, why not try expressing what it is that you are actually concerned about: for example maybe you are a current POS user and find that you are hamstrung (or "working with two hands tied behind your back") due to difficulties managing access controls and privileges. Perhaps you are a miner and are continually stymied by the lack of decent refining and storage capacity at a POS, forcing you to be reliant on NPC refineries or the one outpost allowed per system in nullsec.
We are all cynical of CCP Seagull's fluff piece. There is no need to be so belligerent about it.
Sure, label me a "white knight". All I'm trying to suggest is that you will make more progress describing why this sequence of events is troubling you, rather than how much this sequence of events is troubling you.
Day 0 advice for new players: Day 0 Advice for New Players |
Bo Kantrel
GETCO Black Thorne Alliance
2
|
Posted - 2013.01.22 02:47:00 -
[2440] - Quote
Having done research, invention and lived in a WH under the current mechanics, you have to do something, and soon.
After reading Jester's blog (Angry retort to the QOTW ) Well put.
Kirith Kodachi ( Forget POSes, Make POPs ) A good alternative.
|
|
Gah'Matar
Knights of the Nyan
22
|
Posted - 2013.01.22 02:48:00 -
[2441] - Quote
If you won't fix POS, can you renamed them PITAs? At least it will be truth in advertisement. |
Ambrose Oni
Sons Of Alexander AL3XAND3R.
1
|
Posted - 2013.01.22 02:48:00 -
[2442] - Quote
I currently co-run a smallish newbieish corp with my alt. We do a lot of indy, but not enough to warrant someone looking after a POS (according to many people, this is required with the current POS interface.
After talking to many indy-vets, we have decided to wait for POS interface changes before setting one up.
i.e. THIS EFFECTS NEW PLAYERS. Please enact some changes :) |
Akon Tracer
n.Die
1
|
Posted - 2013.01.22 02:52:00 -
[2443] - Quote
POS changes - As someone with skillpoints in research and production, I endorse this product and/or service. <3 |
Julail
xLegion of the dammedx.
1
|
Posted - 2013.01.22 02:53:00 -
[2444] - Quote
POS changes are needed |
Beck Budbeer
Ancient Future Technologies
1
|
Posted - 2013.01.22 03:03:00 -
[2445] - Quote
Please work on the pos system. |
Belloche
Risk Breakers Fidelas Constans
23
|
Posted - 2013.01.22 03:06:00 -
[2446] - Quote
I run a pos in high sec and its a pain. When will this be fixed? A concerned player wants to know. |
Achanei Belvar
EVE University Ivy League
0
|
Posted - 2013.01.22 03:09:00 -
[2447] - Quote
As somebody whose blue ooc alt recently got blapped by his own POS: Please work on POSes. |
Dustie Pyryt
Solar Sun Imperative Chronos Federation
4
|
Posted - 2013.01.22 03:12:00 -
[2448] - Quote
I was really looking forward to the POS revamp. I even purchased a fifth account in hopes of being about to set up my own POS. Now I'll have to rethink it... |
Alex Robles
EVE University Ivy League
0
|
Posted - 2013.01.22 03:30:00 -
[2449] - Quote
It need fixing! |
Pontos Maken
EVE University Ivy League
0
|
Posted - 2013.01.22 03:30:00 -
[2450] - Quote
Please fix the POS mechanics. |
|
Tauri Padecain
EVE University Ivy League
0
|
Posted - 2013.01.22 03:32:00 -
[2451] - Quote
POS's have been broken since day one. CCP have 'fixed' a lot of things and the POS system has remained in its painful state forever. |
Gizu Ichosira
Science and Trade Institute Caldari State
3
|
Posted - 2013.01.22 03:50:00 -
[2452] - Quote
Do it. |
Mioelnir
Cataclysm Enterprises Nulli Secunda
88
|
Posted - 2013.01.22 04:05:00 -
[2453] - Quote
I've been a player since 2007. I've also been in 0.0 since 2007. Very few things have stayed the same out here since then. One of them, is that every pvp campaign is preceeded by a call and need for staging towers.
Depending on the circumstances, those towers have escorts during setup. Or protection afterwards. Or are simply used as intended. Indeed, they have been - and still are - usually dropped by a select few people, that may even go to such lengths as skill a Rorqual (without the industrial core etc) on an otherwise pvp character, since it's the ship of choice for pos drops on a "hot grid".
Now, why is this only a select few, when POS have so much impact day to day on every nullsec dweller? Is it because the logistic guys are greedy and don't want to share this awesome gameplay? Most certainly not. It is because the mechanics surrounding a POS are god-awful and riddled with bugs, traps and pitfalls, that noone wants to touch them with a 10-foot pole. In a sense, the gameplay experience of POS and the code responsible for them seem to be a lot alike from what we players can infer from all the dev interviews that have been given over the years.
I urge CCP to not shelf the POS refactoring, it would be the most short-sighted decision in years. I don't know what kind of tangled mess the current POS code really is, but if it were possible to at least try to bring it in the realms of POLA and WYSIWYG, that would be a major upgrade. If a POS' manage menu and its internal decision on what it was really configured to do were the same, introducing people to the mechanics would be a lot simpler. Also, POS setup is a inherently designed single player activity, since a POS only supports one player setting it up. Bump the amount of modules that can online/offline/anchor/... to 25 and limit it per player to the level of the anchoring skill, and it becomes worthwhile to drop a POS as a group activity, since players are no longer forced to sit around and do nothing or actively hinder each others actions.
The simple fact that POS are still used, and have always been used, in absolute abundance, throughout new eden, DESPITE the bugs, shortcomings and game mechanics surrounding them should speak encyclopedic volumes about how important they are to the gameplay in eve. Such content would usually and rightfully just be ignored. |
Auferre
Science and Trade Institute Caldari State
6
|
Posted - 2013.01.22 04:36:00 -
[2454] - Quote
I'd LOVE to see the POS system updated, improved and expanded. I know you folks are busy, but I really hope that happens this year. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2248
|
Posted - 2013.01.22 05:16:00 -
[2455] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion. Sounds like "same ****, different day" to me. You've been "working out what needs to be done" since 2006. While I appreciate your frankness, I can't say I'm real impressed w/ what you've achieved (edit: with regards to POSs) (ie. seemingly nothing). Poor show.
|
Legault Revan
Hard Knocks Inc.
0
|
Posted - 2013.01.22 05:42:00 -
[2456] - Quote
I am a member of the POS community. |
Sui'Djin
Black Rise Guerilla Forces
10
|
Posted - 2013.01.22 07:35:00 -
[2457] - Quote
I cleaned and tidied my 6 POS, they're ready for the overhaul |
Parliaments
Infinite Origins Shadow Cartel
3
|
Posted - 2013.01.22 07:54:00 -
[2458] - Quote
I too desire a new POS system. Granted it need not be in one massive chunk but want i still do!
@CPP: More people would use POSes for more things if the system wasn't so massively dull and teadeous!! |
Serena Butler
Immortalis Inc. Shadow Cartel
1
|
Posted - 2013.01.22 07:55:00 -
[2459] - Quote
I've sorted my 5 POSes for the day. Whens the new system comming CCP?! |
Hundurinn Nero
Temnava Legion No Holes Barred
0
|
Posted - 2013.01.22 08:19:00 -
[2460] - Quote
We need to revamp the POS system! |
|
Sha'Uri Dark
Terra Incognita Intrepid Crossing
11
|
Posted - 2013.01.22 08:34:00 -
[2461] - Quote
CCP Seagull wrote: One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities.
I don't think anyone with reasonable expectations are expecting you to do the work in one expansion. If fact I have seen many posts stating the exact opposite. Don't rush it, start the ground work now and get it in place so you can then expand on it in the next expansion. We're not asking for nor expecting you to deliver a 100% completely new system in 1 go, what we're asking is that you get started on it so that maybe by the winter expansion or next spring you can start replacing the existing system with the new one.
Is that really to much to ask for?
|
Jamie Nardieu
The Daemons of the Warp
0
|
Posted - 2013.01.22 08:44:00 -
[2462] - Quote
I really would like the POS be revamped. Just give me a POS where my ships and assets are safe: as in: people can't just hop in my shiny tengu in the WH. I love to fly in the WH, but went out because my ship was stolen: twice. I need a pve ship, pvp ship, hauler and scanner in a WH to be able to live in a WH.
I don't mean this as to be a carebear. Ofcourse scams and stuff belongs in EVE, but isn't it a bit too easy in a POS? |
SuicidalPancake
Capital Storm. WHY so Seri0Us
20
|
Posted - 2013.01.22 08:45:00 -
[2463] - Quote
Yep, fix POS's please. -SuicidalPancake PvP Video: Emergence |
Chapalyn Toryann
Homeworld Republic The East India Co.
0
|
Posted - 2013.01.22 08:57:00 -
[2464] - Quote
I'm not using POSes yet but I basically always had bad return about using them.
Please fix them ! :) |
Boraf Flux
Os Terriveis
0
|
Posted - 2013.01.22 09:10:00 -
[2465] - Quote
POSes need to be sorted out, we have waited a long time while far less important but more "sexy" issues have been sorted out. |
Loki O'Grady
Lack Of Gravitas
5
|
Posted - 2013.01.22 09:18:00 -
[2466] - Quote
Adding another +1 to this thread. Running a POS under the current system is a pain in the neck to do.
A revamped POS system, building it module by module like the ISS, to make it my own piece of space, is what I was hoping to see. That's the kind of customization I would like, something that is lacking in Incarna/WIS.
No-one is expecting the new system to be launched 100% complete, fully-formed as though from the head of Zeus. CCP, you've managed to rebuild some trust with the last few expansions by iterating on gameplay - that is what we'd like to see here; making a start, and expanding on it piece-by-piece. |
Zanderiene
Os Terriveis
0
|
Posted - 2013.01.22 09:23:00 -
[2467] - Quote
http://jestertrek.blogspot.co.uk/2013/01/angry-retort-to-qotw.html
This. |
Cyprus Black
The Learning Curve.
626
|
Posted - 2013.01.22 09:49:00 -
[2468] - Quote
Wow, one hundred and twenty four pages and counting. That small portion of the community sure is small Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |
Amallya Trueshot
Dirt Nap Squad Dirt Nap Squad.
19
|
Posted - 2013.01.22 09:59:00 -
[2469] - Quote
give pos some love please. :P |
Iri'yana
Corvus Technologies
10
|
Posted - 2013.01.22 10:07:00 -
[2470] - Quote
+1
I'm just managing a small high-sec research POS (with ME research slots being as scarce as snow in the Caribean *sigh*), yet even I get the impression that the current POS systems feels a bit "unfinished". Yes, it works to some degree, but it could be SO much more.
A lot of EVE players are builders in their hearts and the "Sim City" aspect of the (formerly?) proposed new POS system really would have endeared them even further to this game. The current system is just weird in that aspect, with a central POS of a hugh 0.0 alliance just looking as much as an assembly of junk floating around a central tower as is the case for a tiny high-sec POS.
Also, a new POS system could open a ways to improve other aspects of the game as well .... something that the new CCP design philosophy seems to emphasize. Think about the ideas for POS modules taking over the current function of local in high-sec (and opening up ways for different gameplay scenarios this way) ,strengthening the role of industrial self-sufficiency of 0.0 making the life of wormhole residents (lacking convinient stattions) a bit easier.
Thus I sincerely hope, that CCP puts POS redesign back on the table ... and preferably not at the bottom of a hugh stack of major design changes.
Iri'yana |
|
phennellenaleen
Zat's Affiliated Traders Originally Riotous Corps
0
|
Posted - 2013.01.22 10:15:00 -
[2471] - Quote
+1 for POS revamp in the future and fixes to current system to start now. |
Robert Marconi
Grid Square Removal System Originally Riotous Corps
1
|
Posted - 2013.01.22 10:16:00 -
[2472] - Quote
Please fix POS |
Wolfpack Zydrine
Zat's Affiliated Traders Originally Riotous Corps
1
|
Posted - 2013.01.22 10:18:00 -
[2473] - Quote
+1 |
Nagapito
Calamitous-Intent
19
|
Posted - 2013.01.22 10:18:00 -
[2474] - Quote
Please fix POS |
Cain Leigh
Raptor Navy Dominatus Atrum Mortis
13
|
Posted - 2013.01.22 11:06:00 -
[2475] - Quote
Please fix this broken POS system, mixing corporation assets with personal assets is bad,
also, in this current system we have to use the corp roles and titles to create secure storage for everyone in the corporation which doesn't allow any form of regulating corporation assets anymore.
This POS revamp CCP promised us is actually the thing that kept me going for the last year.... |
ovenproofjet
The Illuminatii Mildly Intoxicated
73
|
Posted - 2013.01.22 11:16:00 -
[2476] - Quote
May I make a suggestion, lets meet CCP half way.
Surely some UI improvements/streamlining and some extra modules to allow for "personal" hangar space, would solve a great number of grievances with the current system?
This would act as a stopgap making the whole thing more bearable for players and give CCP more time to get a full POS revamp underway for the Winter Expansion perhaps? I know I'd accept a smaller summer expansion if we were anticipating the full POS revamp in 10months time instead of 4months...
|
Nimrodion
Xanthium Prime
0
|
Posted - 2013.01.22 11:18:00 -
[2477] - Quote
+1
The current POS system is unnecessarily complicated and needs to be fixed, along with corp roles that go along with it. I like the Sims-like method of placing POS modules, since it allows for a precise deployment of modules inside the shield. The problem, however, appears when you want to position modules outside the shield - you have to wrestle around with the camera, with overlapping modules, distance from shield... |
Frying Doom
Zat's Affiliated Traders
1650
|
Posted - 2013.01.22 11:20:00 -
[2478] - Quote
ovenproofjet wrote:May I make a suggestion, lets meet CCP half way.
Surely some UI improvements/streamlining and some extra modules to allow for "personal" hangar space, would solve a great number of grievances with the current system?
This would act as a stopgap making the whole thing more bearable for players and give CCP more time to get a full POS revamp underway for the Winter Expansion perhaps? I know I'd accept a smaller summer expansion if we were anticipating the full POS revamp in 10months time instead of 4months...
18 months time would be fine for the finish of the POS revamp so long as they patch up the current one before starting on the other. Oh and of course without any SOON tags. I think they have burned their bridges with SOON and POS, especially after the announcement that the POS revamp would happen after crimewatch was finished as the same team was doing both.
All we need is a quick fix now and the ability to see progress happen, just no more SOONs. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
Nimbor
D.A.R.P.A.
4
|
Posted - 2013.01.22 11:25:00 -
[2479] - Quote
i would like to see it imrpoved, enhanced, simplified or iterated on make it better |
Tim fromaccounting
Scorpius Federation
3
|
Posted - 2013.01.22 11:26:00 -
[2480] - Quote
+1 for this thread |
|
The Icefox
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.01.22 11:34:00 -
[2481] - Quote
As a small portion of the community I concur POS mechanics needs an overhaul.
On the matter of ownership and management:
The idea that something like a POS should only be an asset reserved for sov holding alliances and larger corporations is getting a bit old. I'm not super space rich. But I can maintain my own death-star / research pos / wormhole staging base / even the occasional sneaky jump freighter mid point / on the isk I make and it seems silly to me that I can't deploy one of these things for my self to protect my personal assets rather than force my corp to trust that I won't screw with all the corp assets after they grant me roles. Likewise putting my own assets at risk of a director or other member with equal access traipsing into my home to steal my stuffs.
On User Experience:
The easier a POS is to set up, configure, maintain, and derive satisfaction from, the more prolific their use will become. The rules regarding POS are part of the problem. Stop requiring these things to be anchored at moons. If you want to moon mine thats fine and makes perfect sense. If you just want a place to live what is the harm in allowing players to anchor a pos in a "safe spot" Even being able to anchor multiple pos on the same grid could create unique experiences we have yet to see. Imagine a true fortress system that was not dependant entirely upon a stront timer and blobs for defence but on the alliance's ability to build a strategic base capable of protecting its TCU. A vast research complex? A ship yard anchored in a belt full of asteroids to create an end to end production line? The modular pos could be so much more than the fidgity widget that it is right now but it will be nothing without your help CCP.
I have no doubt that the code level aspect of this is likely terrifying. It is however worth the effort. In a sandbox world what could be more in the spirit of emergent behaviour than providing the players the ability to create actual deep space communities, configurable, modular, expandable cities in the sky.
Barring that I'll settle for a place I can dock that doesn't require an egg.
|
Celestis Kudzu
Western Digital Enterprises
4
|
Posted - 2013.01.22 11:34:00 -
[2482] - Quote
I am a small portion of the community
and my other 5 accounts are too
btw. i thinking about suspend my other accounts if they didn`t change invention/manufacturing clickfest in few monts
|
frightning
Griffin Capsuleers Ad-Astra
3
|
Posted - 2013.01.22 11:49:00 -
[2483] - Quote
The idea of owning & lviing out of a POS is a good one, but the current system could do with an an overhaul.
A few things to improve upon, which could be resovled by making a POS more like a station "hanging in space" ~ When opening up a CHA it should memorise the last subsection you visited (it used to do this but stopped happening a few months ago). ~ The ability to repair items would help encourage more fighting as you could easily fix up ships that have been scratched. ~ The ability to repackage & stack items would clean up arrays immensely (please god help my OCD) ~ Roles & security could be rejigged so you can allocate access by titles or individual.
Please take a look & add POS's to the next expansion |
Gloria Stephson
Star circle
0
|
Posted - 2013.01.22 12:25:00 -
[2484] - Quote
As the owner to a small research/indy POS this topic is very much in my interest.
Sadly the way I interpreter CCP responses to the issue is: Words and more words, words to the effect, "please continue give us your money, we will deliver something soon, we promise and it will be awesome ".
Which to be fair does not really to my liking. The Pos issue is not new, It have existed for at least over 6 years. It may be the most complex thing and possible the worse code ever written, I have no clue.
If it is the case that the POS-code is scaring the **** out of you then I suggest start working on rewrite it. Because guess what, the POS issue will not just magically disappear. The only way it will stop being a issue is either you fix it or people stop playing and eve dieds.
No eve-player => no POS issues.
Which I am pretty sure none of us want.
I am sure most of us realized that it is a big undertaking to revamp the thing and it-¦s not done in a heartbeat. So get started and while you do it please outline some kind of plan, timeline whatever, which we the player can see understand and believe in.
"We want you to succeed!"
But we have got burned by "soon" and other promises way too much in the past that we are quite skeptical. Guess it all comes down to: We will watch what you do, not listen to what you say.
Get working on it sooner then later. Good luck |
Podrick Mileghere
Eagles of Essence
4
|
Posted - 2013.01.22 12:33:00 -
[2485] - Quote
I support a POS overhaul. I am a new player in a new player training corporation, and being able to easily teach my members how a POS works and make it as simple and intuitive as possible is something I would very much like to see. |
Doc Stryker
ASGARD HEAVY INDUSTRIES Zombie Ninja Space Bears
1
|
Posted - 2013.01.22 12:43:00 -
[2486] - Quote
Fix Pos pls |
Rojo Mojo
Sniggwaffe YOUR VOTES DON'T COUNT
5
|
Posted - 2013.01.22 13:05:00 -
[2487] - Quote
As a small portion of the community that actually uses the POS system, I too, would like them fixed. |
George Abdgdgwengo
Argentum Associates SPACE SUCKS.
1
|
Posted - 2013.01.22 13:28:00 -
[2488] - Quote
Saying that its not effort-efficient to rework POSes because only a very small player base actually interacts with them is sophistry at best and untrue at worst. For a start, virtually every non-hisec player has to at least enter a POS force field every week. Even if you ignore that and take it as a given that only a small proportion of players use POSes (and by that I assume you mean interacting with the management interface and the logistics that go alongside that), the reason they arent so widely used is actualy because of the issues which you now plan not to fix. Fix POSes and everyone and their mothers will want to own one. They already do infact, its just too much of a pain in the ass/expensive, in its current form. Trust me |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2013.01.22 13:52:00 -
[2489] - Quote
Dear CCP,
I currently manage two Player Owned Structures for industrial purposes and am very disappointed that the POS changes have been pushed down the priority list.
The hassle I have to undergo every day to operate them makes me wish I never owned those two towers.
So to stay brief: I want CCP to put the enhancement of Player Owned Structures their priority and dedicate as much resources as possible to solve the current unfortunate state of POSes.
Kind regards, Harb |
Kartoc Delunn
ALFA Mining Inc
0
|
Posted - 2013.01.22 13:57:00 -
[2490] - Quote
Dear CCP,
I am in a very small corporation, but even we found a use for a POS in high sec. and enjoyed it immensely until we found it too hard to maintain for an extended period. I would love to see modular POS brought into the game to have something that feels like i have more to claim then just a bunch of ships.
Kartoc |
|
Bagrat Skalski
Poseidaon
127
|
Posted - 2013.01.22 14:00:00 -
[2491] - Quote
Ok, i tried to put my own POS in space for industry job month ago or so, and I was amazed, how every little moon in 0.7 and below has it anchored already. I was ready to put it in space, but haven't found a room for it! IN SPACE! Inside mining barge, true story |
PropheticWarrior
2
|
Posted - 2013.01.22 14:16:00 -
[2492] - Quote
When I first read about the modular POS system I was excited, seeing all sorts of potential for scaling a POS to specific tasks more easily. When those plans got pushed back I just rolled my eyes at CCP's decision that it only affected a small portion of the player base. If you go by the number of players currently owning their own POS then yes the numbers are small. Some of us prefer letting someone else deal with the headache of POS setup and maintenance. The fuel block system was a step in the right direction. Now its time to take it to the next level. Modular POS's please. |
Jinrai Tremaine
Borealis Mining Concern CORE Alliance
2
|
Posted - 2013.01.22 14:45:00 -
[2493] - Quote
I am a small part of the community - I run a research POS on an alt corp in hisec. I just want to add my voice to the chorus asking for a POS revamp in the near future to make them easier to use, more secure and generally better. |
Tuomas Arturi
Cogs and Sprockets
7
|
Posted - 2013.01.22 14:46:00 -
[2494] - Quote
Jinrai Tremaine wrote:I am a small part of the community - I run a research POS on an alt corp in hisec. I just want to add my voice to the chorus asking for a POS revamp in the near future to make them easier to use, more secure and generally better.
i agree... a fix is needed. |
Pwebert
Rim Collection RC Test Alliance Please Ignore
0
|
Posted - 2013.01.22 14:51:00 -
[2495] - Quote
+1
The only reason i haven't Set up a personal pos in nullsec is that they're currently terrible. |
Thallius O'Quinn
Dreddit Test Alliance Please Ignore
2
|
Posted - 2013.01.22 15:07:00 -
[2496] - Quote
In case this post matters: poses are the main reason I left wormhole life for TEST. Even if the new system starts with a small docking platform with no bubble and 10k m/3 of hangar space, as long as I can drop it without roles and set up a custom ACL, I will be overjoyed. |
Cephias Caine
Blue Republic RvB - BLUE Republic
8
|
Posted - 2013.01.22 15:35:00 -
[2497] - Quote
Please take a long hard look at this CCP. We appreciate all of your information and the willingness on your part to discuss this topic, so thank you for that. I would not propose that POS changes could be effectively implemented within the next cycle, this is a project that needs a dedicated team, with dedicated resources, it will take a long time to be done right. POS's affect too many game mechanics and too many aspects of player activity to be changed quickly, but I strongly agree that they need to be changed.
so +1 from me, do it, but do it right. Not this summer, but get started on getting it ready for next summer! |
Fellblade
Octavian Vanguard
24
|
Posted - 2013.01.22 15:46:00 -
[2498] - Quote
Thanks for the response, Seagull |
Carpet Liquor
Benevolent Dictatorship
0
|
Posted - 2013.01.22 15:47:00 -
[2499] - Quote
I also spend a lot of my in-game time doing industry in a POS. Any improvements to the POS system, particularly to the industry interface, would be a great help to me! |
Ayuren Aakiwa
Wyvern Operations
56
|
Posted - 2013.01.22 16:42:00 -
[2500] - Quote
+1 fix poses pls pew pew 24/7 |
|
David Zahavi
Science and Trade Institute Caldari State
41
|
Posted - 2013.01.22 17:10:00 -
[2501] - Quote
Celestis Kudzu wrote:I am a small portion of the community and my other 5 accounts are too btw. i thinking about suspend my other accounts if they didn`t change invention/manufacturing clickfest in few monts
I have 9 accounts, all but 3 are doing production and manufacturing. If that system doesn't change soonish I'll probably also be canceling most of those accounts as well because of /burnout.
There are only so many times you can click the same options over and over and over and over and over and over, and have to fly back to the pos to move stuff, then back to the station to do stuff, and then back to the pos because you forgot to move something else... and then, o wait, in which of these 100 corp hanger slots did I lose something?
And o crap, my ship isnt in range of that, but awww f this i'll try again tomorrow, a fleets going out.
It all gets so tedious. |
Otumi Karasu
Corvidae Inc.
0
|
Posted - 2013.01.22 17:51:00 -
[2502] - Quote
I support this motion. |
Jhan Niber
Big Johnson's PLEASE NOT VIOLENCE OUR BOATS
14
|
Posted - 2013.01.22 18:19:00 -
[2503] - Quote
As a wormhole player a POS revamp is THE ABSOLUTE MOST IMPORTANT FEATURE WE NEED. I am very patient so if it takes two or three expansions to get done, I can live with that though I would much prefer this being treated a the highest priority for development and be finished in one expansion ASAP. |
Tebb1288
Ion Corp. NightSong Directorate
2
|
Posted - 2013.01.22 18:24:00 -
[2504] - Quote
I support this. |
DisBeyotch
Scifried Strategic Military Industries
3
|
Posted - 2013.01.22 18:32:00 -
[2505] - Quote
I support this thread. |
Rahmiro
Wormhole Exploration Crew R.E.P.O.
17
|
Posted - 2013.01.22 18:34:00 -
[2506] - Quote
I too agree that POS's should be fixed. This would make WH's more accessible.
Invention and Manufacturing should not be such and click fest pain. These days I have to be "in the mood" to even bother. I never seen these people in my life. I don't recognize them Your Honor |
T'Khlau
Bunnie Slayers Redrum Fleet
1
|
Posted - 2013.01.22 18:43:00 -
[2507] - Quote
+1 to fixing POS's, Its not as if you guys didn't promise too....... |
Kar Atavuli
Enlightened Academy
2
|
Posted - 2013.01.22 19:08:00 -
[2508] - Quote
I support this. |
Solomunio Kzenig
East Khanid Trading Khanid Trade Syndicate
5
|
Posted - 2013.01.22 19:18:00 -
[2509] - Quote
I support this thread, POS'es need to be made easier to manage and more intuative, along with making them more accessable.
Nuff Said. |
Maulos
Cosmic Encounter
6
|
Posted - 2013.01.22 20:24:00 -
[2510] - Quote
POS revamp should be made the #1 priority. |
|
Darveses
Martyr's Vengence Test Alliance Please Ignore
9
|
Posted - 2013.01.22 20:27:00 -
[2511] - Quote
Don't care how long it takes (within reason), do care about it being a priority and worked on. |
Rostro
Cosmic Encounter
0
|
Posted - 2013.01.22 20:27:00 -
[2512] - Quote
Post |
Janeo Brock
Griffin Capsuleers Ad-Astra
0
|
Posted - 2013.01.22 20:38:00 -
[2513] - Quote
POSes stink.
CCP: make them un-stink.
Please.
|
Celly Smunt
Viziam Amarr Empire
65
|
Posted - 2013.01.22 20:56:00 -
[2514] - Quote
True Sight wrote:Unifex, there's one hugely impactful yet relatively easy change to impliment that would make many corporations very happy, increase player retention and make it easier for new players to get involved in other aspects of EVE and more likely to stay, along with giving industry an influx of new manudacturers/researchers: https://forums.eveonline.com/default.aspx?g=posts&m=1720577#post1720577
that's simple, yet it would be a huge step forward in headache removal too.
posted, bumped and liked. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Viziam Amarr Empire
65
|
Posted - 2013.01.22 21:05:00 -
[2515] - Quote
Zanderiene wrote:http://jestertrek.blogspot.co.uk/2013/01/angry-retort-to-qotw.html
This.
read that, I would cokme with each of my accounts and bump some love to this thread, but while I understand Jester's thoughts, I think that CCP looking at posts and saying 7 or these are from the same person, would sully the results. just suffice it to say that I speak for more than one "paying account" as I'm sure many others in this thread do.
:)
While redundant, I think everyone (including CCP) should really read that too as Jester makes some very good points: http://jestertrek.blogspot.co.uk/2013/01/angry-retort-to-qotw.html
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Saede Riordan
Alexylva Paradox
3175
|
Posted - 2013.01.22 21:16:00 -
[2516] - Quote
dropping a link to my blogpost on POSes:
http://riordansramblings.tumblr.com/post/41219069748/a-pos-for-everyone
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1076
|
Posted - 2013.01.22 21:26:00 -
[2517] - Quote
I want new POS system :/ |
Quantum42
Executive Override Inc. Transmission Lost
0
|
Posted - 2013.01.22 21:31:00 -
[2518] - Quote
I support this |
Celly Smunt
Viziam Amarr Empire
67
|
Posted - 2013.01.22 21:36:00 -
[2519] - Quote
Meskiaggaseir wrote:Pos are fine , make plenty of isk with them , leave them alone
if the system in its current state does not change, you'll look back that this statement one day and have a "V8" moment. :P
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Viziam Amarr Empire
67
|
Posted - 2013.01.22 21:43:00 -
[2520] - Quote
Sauli Denarr wrote:"Please Sir, I want some more."
I got what you did there :P
+1
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Joran Sothos
APEX ARDENT COALITION Persona Non Gratis
1
|
Posted - 2013.01.22 21:48:00 -
[2521] - Quote
POSes affect everyone, even if not everyone actually uses them.
I have alts in a wormhole, and being unable to repackage items and ships, being unable to store ships with containers in them, the lack of repair facilities, and the general clunky interface all negatively impact the enjoyment of living out of a POS.
We need a POS revamp. Not all at once, I get that, but a steady, tangible improvement and iteration - not just more vague promises - would show some good faith. |
Serric
Stimulus Rote Kapelle
1
|
Posted - 2013.01.22 21:49:00 -
[2522] - Quote
I support this. |
Enn DeeKay
GalOre Industries HELM Alliance
0
|
Posted - 2013.01.22 22:29:00 -
[2523] - Quote
The POS system most definitely requires upgrading and I think the Modular POS system as described and outlined in CSM minutes is an extremely attractive and interesting way to approach POS feature enhancing.
I do not agree that POS development should be shelved or treated as a minor development of little or no importance.
The POS holder/owner community is much larger than the unfortunate assessment and comments on this topic by CCP employees appear to understand.
POS holders I've talked to over the last year are excited about a complete new POS system that allows creativity, expresion of a unique identity and multiple location anchoring options in systems.
We need a better interface with more options for access that take into account alliance affiliations, coalition affiliations and a better way to define access rights to POS modules. Member silos with more storage space would be very useful; haul it in with all your junk in it and hook it up to the power grid. Running out of power grid? Anchor more solar collectors.
The LEGO approach is a fantastic idea!
I want to 'Walk in POS' too! So after WIS is finally out there, let's have WIP and then Walk-in-Ships too; boarding parties, oh yeah!
Starbase Defense Management should not be so arduous a skill to acquire; lower the anchoring level so it can be learned earlier.
So, bring it on! Modular POS development team.... START! We want it SoonGäó! |
Celly Smunt
Viziam Amarr Empire
71
|
Posted - 2013.01.22 23:02:00 -
[2524] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
Thanks for the message, it is appreciated. It is my sincerest hope that you will take the following text as it's meant to be taken and not the wrong way...
I think I can safely say that it still leaves most of us wanting.
The reason I say this is because this is an issue that's been there for years, CCP has known of this for years, curing that time, we've gotten multiple expansions and new in-game features, even incursions which I would guess was no small feat itself, and throughout those multiple expansions and the addition of new content, the only thing that this particular headache has received was a new way to fuel it and a reduction in some timers.
I understand that no one wants to nail down a time-frame on particular issues, but I think it's more than safe to say that we (the player-base) would like to at least have a "we are working on (insert item here)" response that does more than just tell us "we have a prototype that lacks functionality". even in the "You will see the first results of our new way of planning expansions towards the end of February" you still haven't told us if POSes are a part of that. We can see the results of every expansion regardless of how CCP puts the planning phase into play, what we want to know is simply that Item 1, 2, and 3 are being worked on at the moment and we want to know how that's coming along, we could care less if the item is a hello kitty skin for the ships or a UI tweak, being vague about things only breeds distrust (as can be seen throughout this thread)
I also understand that you (CCP) wants to bring improvements to every aspect of the game each time (under the new plan) and this is presumably in an effort to bring new players into the game and different areas of it while addressing some of the vet's concerns too (retention), but I would be willing to bet money that if you polled the player base and ask them if it's ok to devote an entire year's worth of expansions to POSes and SOV, the reply would be a resounding yes and doing that would cover all of the bases as far as enticement and retention go.
anyway, just my 2 cents worth o/ Celly
TL;DNR: you need to give the dogs a bone every so often otherwise they feel unloved. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Marsan
Caldari Provisions
82
|
Posted - 2013.01.22 23:30:00 -
[2525] - Quote
Mara Rinn wrote:Marsan wrote:As long time software developer I smell revisionist management bullshit. This is not apparent from the CSM notes, and this was no where in your 1st posting. Nor did you or the rest of CCP communicate it to the CSM. So I'm left to ask bullshit or truly inept communication? As a lifetime software engineer, I apologise for Marsan's bullshit attitude. Marsan, you catch more flies with honey than vinegar. Don't get me wrong I've also suggested what I think would be minimal effort fixes to the current POS fixes, https://forums.eveonline.com/default.aspx?g=posts&m=2482154#post2482154
but I also know spin when I hear/read it. Seagull's post was 95% actual content and promise free and 99% pure spin. Not mention crafted in a way to seem to promise things it actually didn't. As far as honey I've done enough defending CCP over not fixing POSes only to have CCP leave me looking like a fool. Finally past history has shown vinegar works very well on CCP. |
Celly Smunt
Viziam Amarr Empire
72
|
Posted - 2013.01.22 23:32:00 -
[2526] - Quote
Banlish wrote: I've tried to stay off of EVE-O forums for a long time, but this one made even me come out of my lurking.
I'm one of those old guys who's been around basically since the beginning, I watched 0.0 open up when there weren't names for the regions yet. When the npc conquerable stations were created to give us a place to live BESIDES POS's because POS living in all of 0.0 was quite annoying. This was when litterally every single 0.0 dweller lived out of a POS, only those able to live out of NPC space in 0.0 were able to have the comforts of a station.
I say that to let you know I've worked with POS's, not a little bit, not a small bit, not a medium amount, a metric TON worth. When I hit my 2,000th POS I setup in 2012 I stopped tracking it, it wasn't a matter of pride anymore it was the most annoying thing I've ever done in a game ever. Remember when EVERY module took 10 minutes to anchor and 10 minutes to online? And if you didn't link them correctly you 'just' had to clear the links and reonline them again for another 20 minutes? Yeah.... that was awesome. Immersive even.
At my height I've run almost 70 POS's at once, and every day since 2005 I've run at least 1 Caldari large in empire, now up to 4 Caldari larges for my 19 alts. How people make decent money WITHOUT being effected by POS's I truly don't understand.
Almost anyone that plays for longer then a few months works up to tech 2 items, whether that item is a tech 2 gun, tech 2 drone, tech 2 mining laser, tech 2 tanking mod or tech 2 hull they get into tech 2 to some degree. Every single tech 2 item EVER made has come from a POS, whether it's the raw moon minerals minded, reacted, combined into components, built into the tech 2 item or the vast majority of invention I believe takes place in a POS lab to gain the bpc's. POS's are something hate to deal with, my entire corp has a meme of "Ban loves POS's!" or "Ban will show you how to setup a reaction chain" simply because I've given POS's the finger in the last months, it took almost 8 years but it finally broke me. I just can't handle them how they are anymore, I gave up a 70+ moon chain to an ally alliance and begged the corp not to moon mine as a corp anymore. Yup, it got that bad.
Now with all that said, and sorry for the length of it. I would love to see a POS rework with some of the very good suggestions I've heard from CCP and the community. Yes, even a bitter old vet like me still believes there is a good way to fix things and make another segment of the game a feature that people enjoy instead of despise.
If you are going to 'fix it' please remember the following things (snip).
1. XL POS's for carebearing but NOT a bigger weapons array would be nice. 2. Being able to dock in a POS like we do in a station, even if everything is lost if the POS dies is something I doubt anyone would disagree with. 3. Modular POS's would be awesome, something that is like a lego set would be much better then the clunky system that has been the same for almost 9 years now. 4. Please enable a SAVEABLE POS setup, so if I deploy a POS, online it and put all the modules in the field it would begin setting up those modules like my saved configuration. However it would NOT arm any weapon. Please, setting up 12 large POS's during a regional invasion across 3 systems on 3 characters on a Friday night was the first time my wife called me 'a giant nerd for that boring crap.' 5. Please make it easier to open up POS usage to alliance mates or even the general public if we so chose, research slots, build slots, invention slots, copy slots, please make it better then just ME and PE slots we can share currently. 6. A smoother interface would be much appreciated - P.I. has the means to make POS links, routing, roles and such very easy please consider parts of it into the new POS system, however please remember 'the less clicks the better." 7. Please for all that is holy make it easier to move items around a POS, I have a tower in empire with 16 equipment arrays on it, even with the most ideal configuration it can take me close to 10 minutes to move my freighter around the arrays to gather the 96 jobs. I don't see a reason why having limits within the POS shield for moving items or gathering jobs is needed anymore, please, please, PLEASE remove it. If it's not combat related, don't make it 'take so much time' anymore. You want us to pvp more, reduce the clicks! 8. Want more people to use POS's, enable some way for corps to be able to allow any member to anchor a deal with his own POS, without A. spamming the corp with his fuel messages. B. Forcing us to trust him to give him the roles to be able to setup his OWN POS C. Know the very detailed corp system that would enable us currently give a single character roles for his own POS's that is a clockwork nightmare to deal with currently. 9. Open up anchoring in 0.8 to 0.9 for some faction of players that are for 'their faction only' give em rewards, open more moons, everyone wins. 10. Create tools that would allow players to turn POS's in empire systems WITHOUT STATIONS to make those systems usable towards that holding npc empire. Think of the vice-roy idea you guys mentioned to us and we've never heard of again in almost 4 years, it's not as over powered as allowing low sec stations to be controlled, but if someone put up a POS and fueled it for a good long time in a empty 0.6 and players wanted to take advantage of it and pay the owner for the privilege, hey good on them and let em do it.
Yes, I get wordy, that's my thing. I've been dealing with POS's far too long and would love to see them become as easy as certain structures or 'bases' in other games. Owning space or something IN SPACE drew me to EVE and if I could recapture that feeling of building up something in space I'd love to see it draw in others.
+1 Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Static Avis
Ekchuah's Shrine Comporium Kill It With Fire
2
|
Posted - 2013.01.23 00:10:00 -
[2527] - Quote
+1 for a POS change, or at LEAST secure ship storage. |
Arazel Chainfire
Sons Of 0din Dark Therapy
177
|
Posted - 2013.01.23 03:53:00 -
[2528] - Quote
I can't remember if I have posted in this yet or not - But I want pos's changed. And this is a far higher priority for me than even teiricide. I say this as someone who has managed POS's before, manage POS's right now, and daily intereact with POS's even if I don't manage them.
WH Space Nullsec Lowsec Highsec
Everyone will benefit from POS changes.
-Arazel |
Styledatol
Future Corps Sleeper Social Club
21
|
Posted - 2013.01.23 04:18:00 -
[2529] - Quote
Call me hard to please, but I didn't like Seagull's post at all, and neither should you guys. The reason being? It was a damage control post, nothing more: - CCP says we're right and they were agreeing with us all along - it was all just a misunderstanding. - The part about the new prototype is being vague at best - is it focused on only some aspects of eve? or what? - Nowhere does CCP state that they're actually going to start working on POSes - this is my beef. Seagull keeps on walking in circles around the issue, never clearly stating anything.
I'm sure none of us, realistically, expect POSes to be fixed in this summer's expansion, or winter even. What we do expect is to hear a goddamn: "Yes, we ARE going to fix POSes, we will start working on it in X months. Don't get me wrong, I'm a huge fan, and I love Retribution and all the hard work you guys put in. What dislike is attempts to sweep an issue beneath the rag, hoping we'll calm down and forget all about it.
CCP is working on fixing POSes, in the future, maybe. They didn't actually say they ARE going to do it, they just didn't say they aren't. |
Naday Hamu
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.23 05:09:00 -
[2530] - Quote
As a reformed wormholer I would love to see POSesget some work, happy for it to start small such as Jester has suggested with somewhere to live. |
|
Doc McCoy
Caldari Provisions Caldari State
0
|
Posted - 2013.01.23 05:57:00 -
[2531] - Quote
POS issues have been at least part of why every corp I've been in has ended up abandoning wormholes for at least a time. It's a large part of why I've dropped out of a wormhole corp, and I'm considering quiting the game for a while. |
True Neutral
Free Space Tech Banderlogs Alliance
0
|
Posted - 2013.01.23 07:22:00 -
[2532] - Quote
I support this.
|
Bangas N'mash
Fenris Polaris
7
|
Posted - 2013.01.23 10:18:00 -
[2533] - Quote
As a habitual carebear I have been involved with POSes since the beginning of my EVE career and they definately need some serious love!
POSes influence all life in the game! |
Gripper
The Littlest Hobos Whores in space
4
|
Posted - 2013.01.23 10:21:00 -
[2534] - Quote
Player Owned Starbase structures as a whole needs complete overhaul. No matter if it's pink fluffy carebear POS in hisec, moon-suckin monster in null or a WH-habitat.
Please act quickly! |
Saphyn
Caldari Provisions Caldari State
0
|
Posted - 2013.01.23 10:39:00 -
[2535] - Quote
+1
small portion of community wrote 2,5k post |
Lora Evans
United Hislotters Ltd
0
|
Posted - 2013.01.23 10:39:00 -
[2536] - Quote
A radical reformation for all POS structures is urgently needed! (has been for several years)
CCP: hear our call! |
Winthorp
Future Corps Sleeper Social Club
57
|
Posted - 2013.01.23 10:52:00 -
[2537] - Quote
Even after Seagulls response that sounded more like a politician response than i am left wondering if they will ever do anything at all. |
Winter Unicorn
Requiem For Freedom
81
|
Posted - 2013.01.23 13:34:00 -
[2538] - Quote
+1 |
Liz Spocott
Finnish Storm Pioneers
0
|
Posted - 2013.01.23 14:53:00 -
[2539] - Quote
+1 |
TimT77
Aperture Harmonics K162
0
|
Posted - 2013.01.23 14:54:00 -
[2540] - Quote
+1 |
|
Demyen
Lonetrek Logistics Corp.
10
|
Posted - 2013.01.23 15:19:00 -
[2541] - Quote
Lugia3 wrote:I like trains.
Like a sir. |
TedochiKito
Russian Cosmonautics Industry Bank Darkspawn.
5
|
Posted - 2013.01.23 15:22:00 -
[2542] - Quote
request new POS's |
Hoshimura Makina
Russian Cosmonautics Industry Bank Darkspawn.
1
|
Posted - 2013.01.23 15:24:00 -
[2543] - Quote
TedochiKito wrote:request new POS's +1 |
Mpande ka Senzangakhon
Russian Cosmonautics Universal Cosmonautics
0
|
Posted - 2013.01.23 15:26:00 -
[2544] - Quote
+1 |
Nobomuura Vokian
Russian Cosmonautics Universal Cosmonautics
5
|
Posted - 2013.01.23 15:27:00 -
[2545] - Quote
+1 |
holding pattern58
Science and Trade Institute Caldari State
2
|
Posted - 2013.01.23 15:28:00 -
[2546] - Quote
I am all for the revamping of POS systems, but I also want them done _right_. I have no issue with small steps over time, as that would give the devs a higher chance of balancing and working out bugs. I see a complete POS revamp over 2 or 3 years to get it to a finished, bugfree state that improves the game to be an acceptable timeframe.
At the very least, having small changes (starting out with just the new POS hull, etc) will allow me time to build up standings for a hisec POS of my own when the new ones are fully in place.
Having both new and old systems in place over the course of a year or so would give tower owners ample time to get used to the new system and shift things over. |
Petrovytsh RusCosInd
Russian Cosmonautics Industry Bank Darkspawn.
4
|
Posted - 2013.01.23 15:29:00 -
[2547] - Quote
+1 |
burzum-ishi krimpatul
Russian Cosmonautics Industry Bank Darkspawn.
3
|
Posted - 2013.01.23 15:31:00 -
[2548] - Quote
TedochiKito wrote:request new POS's +1 |
Taji Taka
The Arcadian Sun
11
|
Posted - 2013.01.23 15:37:00 -
[2549] - Quote
Signed. |
DJ P0N-3
Table Flippendeavors
154
|
Posted - 2013.01.23 15:40:00 -
[2550] - Quote
Well. We'll see what February brings, then. |
|
Ugleb
Masuat'aa Matari Ushra'Khan
300
|
Posted - 2013.01.23 16:28:00 -
[2551] - Quote
http://syncaine.com/2013/01/17/mmo-housing-is-gameplay/
This little piece makes excellent points on what a POS revamp getting back to its original idea of player housing could mean. I'd be all for the summer expansion theme of 'living in space'. http://uglebsjournal.wordpress.com/ To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
1
|
Posted - 2013.01.23 16:59:00 -
[2552] - Quote
I very much agree, the desire to own a house (and to some extent being able to show it to other players) is very strong within many gaming communities and across genres. Countless house mods for Skyrim, Oblivion, Morrowind, Fallout 3/NV, positively acclaimed Dragon Age: Awakening (with your own fortress), whole The Sims series. Aion MMO is able to sell cosmetics for houses. Even Obsidian entertainment used a house/fortress as a stretching goal for their recent kickstarter Project Origin.
Player Owned House (as a part of POS reconstruction) in Eve Online cound be greatly marketed as a new, tempting feature and I'm honestly shocked CCP doesn't seem to realize that. |
Bagrat Skalski
Poseidaon
129
|
Posted - 2013.01.23 17:47:00 -
[2553] - Quote
THIS! Read it CCP! Inside mining barge, true story |
Max Devious
EPSYLON FORCE Unclaimed.
2
|
Posted - 2013.01.23 18:43:00 -
[2554] - Quote
If EvE is real, I should be able to build a house there. I might not be able to afford a mansion with walls, but at least I'd have some lockable doors and a corner to lean my shotgun in just in case.
From the CSM minutes, I can see that some CCP guys think the POS rebuild only affects a few people. At the moment, that would be true, because few of us are rich and insane enough to set one up. If you could, for a moment, however, imagine a POS that was better than what we have, a POS that could be anchored at any point in space instead of just moons, a POS that would have a range of affordability that reaches down to the resources of a young player, a POS that has security options that are more flexible and comprehensable, a POS you can actually dock in. You make something like that, and you got people hooked.
People don't want to walk away from stuff they own. I don't own a station, although I can live there. I might even keep my most valuable stuff there . . . like in a bank . . . even if I had a personal POS. But if I could build my own place that I could build and customize to my own tastes and needs, I'd be much more likely to try and keep it. After all, it's mine. I made it mine.
If you guys don't understand this stuff, you don't get EvE is Real at all. You give us tools to make it more real, and people will make investments. Long-Term. Income stream. Any of this making any sense to you?
Max. |
Freelancer117
So you want to be a Hero
56
|
Posted - 2013.01.23 18:45:00 -
[2555] - Quote
CCP Seagull wrote:Hey all
Thank you for your participation in this discussion.
The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion.
Don't forget players respond well to new methods of messing with each other, here is a great opportunity to refactore that in http://eve-radio.com/ |
Celly Smunt
Viziam Amarr Empire
73
|
Posted - 2013.01.23 18:48:00 -
[2556] - Quote
+1
Certainly a good article...
you know, if we even look at Minecraft players have to build a house just to be able to survive the night... the npcs there will hunt you down and kill you if you don't have a domicile of some sort and there are no NPC domiciles readily available for the most part. Players can have chests to hold their stuff, (hangars) crafting tables, (assembly arrays/labs) and furnaces to turn ore into materials (refineries), you can allow folks to join in with you and the group can work to make the house really nice, or you can have a place by yourself.
not at all unlike EvE in it's core gameplay style and just like EvE, other players can find and destroy your stuff and take that area from you (better SOV mechanic than EVE since you don't have to destroy it, just take it over and hold it)
just saying o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Two step
Aperture Harmonics K162
3208
|
Posted - 2013.01.23 19:26:00 -
[2557] - Quote
Updated first post with this:
CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast:
Quote:POSes are something that that is pretty much always up here and we will doing something with them for summer, whether it is small changes, first steps to something bigger, something is going to happen for the usability of them CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Neville Smit
Griffin Capsuleers Ad-Astra
22
|
Posted - 2013.01.23 19:37:00 -
[2558] - Quote
Two step wrote:Updated first post with this: CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast: Quote:...something is going to happen... Well, that is at least *something*. Eager to see what, exactly, that will be.
Thanks, Two step, for leading the charge on this. We EVE industrialists appreciate it!
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
416
|
Posted - 2013.01.23 19:40:00 -
[2559] - Quote
Two step wrote:Updated first post with this: CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast: Quote:POSes are something that that is pretty much always up here and we will doing something with them for summer, whether it is small changes, first steps to something bigger, something is going to happen for the usability of them This is the same CCP employee who was quoted in the CSM minutes as saying that:
CCP Soundwave wrote:the POS system by itself would only affect a small portion of the community.
How and why has Soundwave's perception of POS use and POS mechanics changed between the CSM meeting and when this podcast was recorded? What value does CCP and CCP Soundwave now believe that a POS-specific development investment will contribute to CCP's bottom line? That was the true issue on the table from CCP's perspective.
Furthermore, what is the scope of this project and how will the project be managed so as not to repeat the Unified Inventory debacle of 2012?
Currently, CCP management-level communications are coming off as either backtracking or placating statements intended to calm down an increasingly irate and dissatisfied customer base. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Ashterothi
Aideron Robotics
153
|
Posted - 2013.01.23 19:47:00 -
[2560] - Quote
Hakaru Ishiwara wrote:Two step wrote:Updated first post with this: CCP Soundwave was on voices from the void, and said this at 12:40 into the podcast: Quote:POSes are something that that is pretty much always up here and we will doing something with them for summer, whether it is small changes, first steps to something bigger, something is going to happen for the usability of them This is the same CCP employee who was quoted in the CSM minutes as saying that: CCP Soundwave wrote:the POS system by itself would only affect a small portion of the community. How and why has Soundwave's perception of POS use and POS mechanics changed between the CSM meeting and when this podcast was recorded? What value does CCP and CCP Soundwave now believe that a POS-specific development investment will contribute to CCP's bottom line? That was the true issue on the table from CCP's perspective. Furthermore, what is the scope of this project and how will the project be managed so as not to repeat the Unified Inventory debacle of 2012? Currently, CCP management-level communications are coming off as either backtracking or placating statements intended to calm down an increasingly irate and dissatisfied customer base. Just a small note: Soundwave has either changed positions, or ended up being taken completely out of context on several occasions.
I have met him in person, he is a far more in touch dude then most of his textual quotes make him out to be. Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |
|
Celly Smunt
Viziam Amarr Empire
73
|
Posted - 2013.01.23 20:02:00 -
[2561] - Quote
Hakaru Ishiwara wrote:How and why has Soundwave's perception of POS use and POS mechanics changed between the CSM meeting and when this podcast was recorded?
this thread maybe? or as indicated in the followup to your post being "taken out of context"?
Hakaru Ishiwara wrote:Currently, CCP management-level communications are coming off as either backtracking or placating statements intended to calm down an increasingly irate and dissatisfied customer base.
and in this particular area, clear and concise communication on CCP's part would serve them much better than the vague references of late have. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Lombardo
Wormhole Exploration Crew R.E.P.O.
0
|
Posted - 2013.01.23 20:38:00 -
[2562] - Quote
TedochiKito wrote:request new POS's
+1 |
Galmas
United System's Commonwealth R.E.P.O.
83
|
Posted - 2013.01.23 20:44:00 -
[2563] - Quote
Considering how widely and intensively POS are beeing used currently, e.g. some corps pretty much do EVERYTHING based out of a POS (or several) e.g. in w-space but also elsewhere, they got way to little attention since i actually play EVE, since early 2006.
Please work on the whole thing that is POS, it is an absolutely great feature in EVE and very well deserves more attention.
Cheers Gal |
Ashterothi
Aideron Robotics
154
|
Posted - 2013.01.23 21:45:00 -
[2564] - Quote
I still stand by my opinion about POSes, as described here: http://themittani.com/features/poses-apocrypha-and-themes Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |
blaYde666
Unexpected Company Broken Toys
0
|
Posted - 2013.01.23 21:50:00 -
[2565] - Quote
+1 |
Celly Smunt
Viziam Amarr Empire
73
|
Posted - 2013.01.23 21:52:00 -
[2566] - Quote
good read... :P
+1 Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
417
|
Posted - 2013.01.23 22:12:00 -
[2567] - Quote
Ashterothi wrote:Hakaru Ishiwara wrote:*snip* Just a small note: Soundwave has either changed positions, or ended up being taken completely out of context on several occasions. I have met him in person, he is a far more in touch dude then most of his textual quotes make him out to be. I would like to believe you, but there have been too many occasions where both Soundwave and Greyscale have seriously ****** up on game redesign projects (their deliverables created more problems than they solved from a user-perspective) to come to any other conclusions than either:
A) CCP operates under a non-user centric design methodology or
B) CCP's game designers are inept in their current roles.
Soundwave's POS-related comment sounds out-of-touch and his past design results lead me to believe that he *is* out of touch with the state of EVE -- I know that sounds completely absurd.
On a related note, I have been wondering who signed off on the CSM meeting notes from CCP and why there are lingering misinterpretations if both the CSM And CCP agreed to the notes' final state. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Ashterothi
Aideron Robotics
155
|
Posted - 2013.01.23 22:15:00 -
[2568] - Quote
Hakaru Ishiwara wrote:Ashterothi wrote:Hakaru Ishiwara wrote:*snip* Just a small note: Soundwave has either changed positions, or ended up being taken completely out of context on several occasions. I have met him in person, he is a far more in touch dude then most of his textual quotes make him out to be. I would like to believe you, but there have been too many occasions where both Soundwave and Greyscale have seriously ****** up on game redesign projects (their deliverables created more problems than they solved from a user-perspective) to come to any other conclusions than either: A) CCP operates under a non-user centric design methodology or B) CCP's game designers are inept in their current roles. Soundwave's POS-related comment sounds out-of-touch and his past design results lead me to believe that he *is* out of touch with the state of EVE -- I know that sounds completely absurd. On a related note, I have been wondering who signed off on the CSM meeting notes from CCP and why there are lingering misinterpretations if both the CSM And CCP agreed to the notes' final state. I am not saying that we shouldn't push hard, my article I just posted above shows that, I am just saying instead of hating on him for flip flopping, say "YES DO THAT!" Aideron Robotics is hiring for the Gallente Federation war effort! https://www.aideronrobotics.com/wiki/Applying |
Ugleb
Masuat'aa Matari Ushra'Khan
303
|
Posted - 2013.01.23 22:26:00 -
[2569] - Quote
Hakaru Ishiwara wrote:How and why has Soundwave's perception of POS use and POS mechanics changed between the CSM meeting and when this podcast was recorded? What value does CCP and CCP Soundwave now believe that a POS-specific development investment will contribute to CCP's bottom line? That was the true issue on the table from CCP's perspective.
Furthermore, what is the scope of this project and how will the project be managed so as not to repeat the Unified Inventory debacle of 2012?
Currently, CCP management-level communications are coming off as either backtracking or placating statements intended to calm down an increasingly irate and dissatisfied customer base.
I don;t think that Soundwave is trying to say that we should expect a Summer expansion centred on POS improvements, just that there will be some sort of POS improvement forming part of the package.
Don't expect huge things, expect an improved corp hangar array or something like that. http://uglebsjournal.wordpress.com/ To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |
Frying Doom
Zat's Affiliated Traders
1657
|
Posted - 2013.01.23 22:44:00 -
[2570] - Quote
Ugleb wrote:Hakaru Ishiwara wrote:How and why has Soundwave's perception of POS use and POS mechanics changed between the CSM meeting and when this podcast was recorded? What value does CCP and CCP Soundwave now believe that a POS-specific development investment will contribute to CCP's bottom line? That was the true issue on the table from CCP's perspective.
Furthermore, what is the scope of this project and how will the project be managed so as not to repeat the Unified Inventory debacle of 2012?
Currently, CCP management-level communications are coming off as either backtracking or placating statements intended to calm down an increasingly irate and dissatisfied customer base. I don;t think that Soundwave is trying to say that we should expect a Summer expansion centred on POS improvements, just that there will be some sort of POS improvement forming part of the package. Don't expect huge things, expect an improved corp hangar array or something like that. Anything that makes it suck less is a good start. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|
|
The Sardukar
The Imperial Sardaukar
23
|
Posted - 2013.01.23 22:55:00 -
[2571] - Quote
The current POS mechanics sucks big time, which is precisely why not more people use them. The potential of the POS as a hub of player generated content in EVE is almost limitless. Cant you see that CCP?
Imo, most EVE players should want a POS if you do this right. Instead you push it back 6 months at a time because its "huge". |
Maraner
The Executioners Capital Punishment.
248
|
Posted - 2013.01.23 23:30:00 -
[2572] - Quote
Dear CCP,
LOVED the most recent expansion. Thanks, can't wait for 1.1
POS towers need urgent attention and all of your effort and the resources that you can spare immediately please.
Make rare POS's - make them with TITAN sized gun modules that can one shot capitals, make them so we can put jump drives on them, can we have rare faction drop BPC poses that are radically different from traditional POS's. make them mini outposts that players can dock at.
The options are huge and it could indeed suck up all of your resouces for many releases but please, spend some time now, put down a stake, heck tie them into DUST if you like but we need modular easy to manage structures. The game needs it. The current POS mechanics are painful to say the least and not very exciting, a great deal of PVP, PVE take place at these structures, they have become dull and in dire need of a face lift.
So please, respectfully. Look at new POS structures, with a revamp of the interface, new gunner options.
Thanks.
|
Trep Algaert
Cult Of Scotch
0
|
Posted - 2013.01.24 00:36:00 -
[2573] - Quote
Proposal: We love ship rebalancing, so keep giving us that. Develop a real idea of what modular poses should look like and how they should function, for those who live in them AND those who shoot them. Work ship rebalancing into this: i.e. think about how fleets currently form, what fleets are used in one way or another with Poses, and think about how poses can support ships and roles best. Currently we're just supposed to shoot them with dreads, but lets think about how a battle can be waged over a pos with more shooting of other people instead of just shooting the pos itself. What ship roles do we need to make this happen? How can we fit all players into one or another ship role that is relevant to fights over poses? Since ship rebalancing doesn't seem to take nearly as much coding work as lots of other features, but adds a lot in terms of gameplay, devote the codemonkeys to revamping the codebase for poses, at least partially. I'm not saying we all need poses now now now or anything, just that they really need work, and now is a very good time to lay the foundation for the rest of the work to be done on them.
http://themittani.com/features/poses-apocrypha-and-themes has very good ideas, especially with regards to making a true home in 0.0, or anywhere else poses are used, for that matter. Stations are boring, and they're all the same. Systems are mostly the same, other than some are better for ratting, or mining or whatever. Give us something we can put work into that makes our space more valuable than someone else's. Then make it so that others can take it, because a good bit of eve gameplay is about owning things that you've worked for, and taking things others have worked for. This is a good bit of what brought me to eve, the idea of owning your own little bit of space in the game. Sov is already a high level thing, alliances take it so it doesn't feel like any one individual can claim it, except perhaps the leaders of those alliances and coalitions. Let the little guys have poses, so we can own our little part of space and be internet-spaceship-tyrants over our own hordes of exotic dancers that we store in our space.
Enough with the ridiculous rambling, I think the thing to take away is that now is a great time to lay the foundation and work on design for a pos revamp, while working on ship rebalancing and other features with a revamp in mind. |
cljjlc
Lost Soul Society Collective Soul
0
|
Posted - 2013.01.24 01:29:00 -
[2574] - Quote
While I admit I may not use a POS on a daily basis, I have used them in the past in null and in WHs. CCP I would love to see a change implemented to help out the poor souls responsible for POS maintenance. I love this idea in particular https://forums.eveonline.com/default.aspx?g=warning&l=http%3a%2f%2fthemittani.com%2ffeatures%2fposes-apocrypha-and-themes&domain=themittani.com
I support it with all 4 accounts |
Altrue
Exploration Frontier inc
306
|
Posted - 2013.01.24 06:23:00 -
[2575] - Quote
This..
And this.
The Sardukar wrote:The current POS mechanics sucks big time, which is precisely why not more people use them. The potential of the POS as a hub of player generated content in EVE is almost limitless. Cant you see that CCP?
Imo, most EVE players should want a POS if you do this right. Instead you push it back 6 months at a time because its "huge".
Any random guy with a bit of common sense will realize that limited popularity of POSes is the result of a system which sucks. Fix it with a huge rewamp, and it becomes interesting for everyone.
Seriously, the "home" thing has always been extremely interesting for a huge majority of players, EvE or not. Passing by is stupid because it could interest both old players and new-players that would join for that. Saying that you won't do that because of the opposite of what will happen, is rather appalling. G££ <= Me |
Aina Sasaki
Red Federation RvB - RED Federation
422
|
Posted - 2013.01.24 06:35:00 -
[2576] - Quote
I am a POS manager. Revamping them and making them more user-friendly would be awesome. :) - Rei |
Kattara
Order of Celestial Knights Suddenly Spaceships.
0
|
Posted - 2013.01.24 12:51:00 -
[2577] - Quote
I'm more of a forum reader than a poster, but felt i needed to log in and give this a +1.
Kat. |
Vyktor Abyss
The Abyss Corporation
244
|
Posted - 2013.01.24 14:14:00 -
[2578] - Quote
I've managed a rather large POS network myself.
It nearly made me quit the game because I felt I'd achieved something awesome finally having lots of cool moons and reactions going, only to be completely flat out managing all the damn things that I didn't have any time left to actually you know - play the game I want to play (pvp).
I gave away all my decent moons as a result and am back down to just two POSes.
The CCP excuse of "It is too big an effort for limited reward to attempt" is crud - POS are key to a lot of gameplay like pretty much all research, invention and industry like T2 (moon mining), and (super) capital building. They are transport links for null alliances, as well as being used as strategic 'footholds' in every security level space.
It is insulting to suggest you dont have the manpower now when you had less poeple at CCP implement (and repeatedly fix) POS originally from scratch. Sure its horrible code nobody wants to touch for fear of breaking it (again) but suggesting you can't do it or that it is not worth the time compared to the rest of the game is a weak argument that does not stack up especially in the long term.
Cheers. |
Carniflex
StarHunt
28
|
Posted - 2013.01.24 14:23:00 -
[2579] - Quote
Two step wrote: If you want CCP to work on the POS system, either by improving the current one or by starting work on the long awaited Modular POS system, post here.
I would like to get that modular POS. I am not alone - you can see, for example, the original bashing the dead horse thread in the old forums with hundred of pages of support expressed in there over the .. uhh .. was it around 5 years ? Do not remember exactly when was the initial post done in there.
There have been some minor tweaks to the making-it-cut-myself bad system we used to have but its all just bandaid - the fuel bays, the fuel pellets, etc. Small incremental fixes to the most dire issues but that thing needs the overhaul badly.
There might be "just a small number of people" who run the towers but there is nontrivial amount of people in addition to these in EVE who have to interact with these things in one form or another.
|
Ayeson
Hard Knocks Inc.
222
|
Posted - 2013.01.24 14:26:00 -
[2580] - Quote
CCP Seagull wrote:Good Words
This is the response I was looking for, Thank you. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |
|
Andy Landen
Exploring Eagles
88
|
Posted - 2013.01.24 15:01:00 -
[2581] - Quote
What is so hard about designing a ship which acts like a supercarrier but doesn't leave space and fits pos modules instead of carrier/ship modules and consumes fuel blocks for various processes? Then call it the new "pos" and add other features later. You could do that by the summer for sure. You could even let the pos warp and jump like capital ships if the player has the right skills, and it will be like a mobile, small, player station. Let's do it already.
Edit: Lock it down so that the player who owns/deployed it is the only one that can use it. Allow the player to specify other players who can use it too. |
Pivowarko
Senators of Eridan Red Alliance
0
|
Posted - 2013.01.24 18:53:00 -
[2582] - Quote
realy bild new poses we have tOOn troble him
(sorry my english) |
Aubaine
The Dark Space Initiative
4
|
Posted - 2013.01.24 19:20:00 -
[2583] - Quote
This is an essential part of the game that occupies every aspect of space, in every corner. It could easily become a widely implemented tool if the POS mechanic were to be upgraded into something more feasible and user-friendly, and could easily change the game (positively) in ways no EVE player could anticipate. I mean this in the most positive way and I can't stress how critical a POS update would be, and mean, for the whole community of EVE...not just WH dwellers in general. |
Balder Verdandi
Czerka. WHYS0 Expendable
116
|
Posted - 2013.01.24 20:06:00 -
[2584] - Quote
Is there a reason why new post notifications aren't coming through for this thread, even though I'm subscribed?
I smell a rat .....
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Dhuras
The Classy Gentlemans Corporation Moist.
13
|
Posted - 2013.01.25 00:48:00 -
[2585] - Quote
Good to know I am a "small portion" of the comunity and not worth CCP's time |
Dhuras
The Classy Gentlemans Corporation Moist.
13
|
Posted - 2013.01.25 01:01:00 -
[2586] - Quote
Borlag Crendraven wrote:mynnna wrote:To reiterate what I see is the problem here is not that they aren't doing them yet and (evidently) that they aren't working on them at all, but that they seem to see it as a problem that only affects "a small part" of the playerbase and so perhaps do not regard it as a higher priority item.
That is clearly very, very wrong. Ditto. Faction Warfare affects a much smaller portion of players, it was worthy of advertising as one of the new features for an "expansion". Same thing with war declarations, no one in null or w-space care about them and they are meaningless when it comes to low sec as well, yet they're receiving yet some more attention in the upcoming "expansions". This dueling affects only people in high sec, and some very limited number of people who dwell in low sec and yet somehow lack balls to simply attack the target with or without any possible dueling mechanics. In short, everything they're doing is affecting a smaller portion of the userbase than this is, with the sole exception of ship rebalancing. Which brings us to the situation we have now. 2 developers who have clearly called us the minority that doesn't matter. What CCP Gargant said, makes sense and is perfectly acceptable, but unless he is the one in charge of this POS revamp instead of Soundwave and Unifex, it's completely meaningless. That said, I suppose I've finally joined the rank of bittervets and am unsubbing. Will still continue playing via plex, but having a hard time justifying actually paying real money for the development team that has lost the trust in providing the support I consider adequate for the money.
^Exactly how I feel |
Helena Khan
Ministry Of Reverse Engineering
0
|
Posted - 2013.01.25 01:01:00 -
[2587] - Quote
Just another portion. As equally small as the other couple of hundred thousand of us.... |
Machagon
Mean Corp Mean Coalition
0
|
Posted - 2013.01.25 15:30:00 -
[2588] - Quote
I don't operate or significantly interact with POSes, but even I think this is an urgent issue.
|
Illyena Shahrizai
Perkone Caldari State
1
|
Posted - 2013.01.25 15:48:00 -
[2589] - Quote
I don't post very often on forums, but I think this is one of the critical changes that needs to be made in the near/immediate future, to make the entire thing more dynamic and more compelling.
Also, I heavily agree with the above link and the authors mindset: an entire theme dedicated to revamp and overhauling the current POS system would do wonders for everyone in the game and encourage far more activity in it.
+1 to the link and I hope CCP considers a serious revamp of the current POS system. |
Celly Smunt
Viziam Amarr Empire
76
|
Posted - 2013.01.25 17:26:00 -
[2590] - Quote
POS love bump... :) Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Incindir Mauser
Adhocracy Incorporated Adhocracy
46
|
Posted - 2013.01.26 05:01:00 -
[2591] - Quote
I am a "small part of the community".
Living out of a PoS provides challenges. None of which are very rewarding.
PoSes are convoluted and unnecessarily complicated.
I don't need all the pleasantries of a station to have fun. But at least make it make sense. A player can build Tech 3 cruiser hulls and sub-systems in a PoS but cannot assemble them into a functioning ship there.
Those of us that use them have been quiet for a little too long.
Player owned stations. Fix them or give us something new and shinier if the PoS programming is a endless bowl of spaghetti code.
I am a "small part of the community".
|
Ulam Stanislaw
22
|
Posted - 2013.01.26 07:42:00 -
[2592] - Quote
We definitelly need new POSes !!!
But please give us force fields too, just like in the old system. Also corporations settings and roles/titles would be something that you guys should work on because its very much tied up with the POSes.
+1 |
Slinky1984
Red Horizon Inc Cult of War
5
|
Posted - 2013.01.26 08:15:00 -
[2593] - Quote
New POS's please |
Pharaoh Horus
Ministry of Department
0
|
Posted - 2013.01.26 11:26:00 -
[2594] - Quote
Yes CCP, please improve the POS management as it is an absolute nightmare and which is a shame, any player living in a WH for an extended period of time will grow frustrated with the POS gods. |
The Hamilton
The Circus Corp Intrepid Crossing
49
|
Posted - 2013.01.26 12:08:00 -
[2595] - Quote
I have never really used a POS though my corp offers me the ability to. It's just too confusing, I can't be bothered. A single dockable system would be of great benefit to bring players like myself out of the woodwork.
There's a lot more I would love to have. But that's the crux to see who really wants these proposed upgrades. |
Red Maiden
PCG Enterprises
48
|
Posted - 2013.01.26 22:58:00 -
[2596] - Quote
Adding a +1 here. Improving, and expanding, POSes would definitely be a sellable idea (theme) and be attractive to new players (if it were made acccessible to them in some way). |
Sylvanium Orlenard
EVE University Ivy League
4
|
Posted - 2013.01.27 00:18:00 -
[2597] - Quote
I am a member of EVE-University and the Coordinator of E-UNI`s Wormhole Campus. Basically the whole point of the WHC (WormHole Campus) is to introduce new players how it is to live in Wormholes.
This definitely involves living out of a POS, and POSes are the main source of concern for our security. One thing that would greatly improve our security is quite simply Audit-Logs of the CHA and the SMA. This simple modification would allow us to know who stole from us and then give us options on how to deal with it.
Having a mechanic that allows us to do Reactions without requiring "POS Config" role or the ability to limit who can cancel a factory/laboratory job to the person that placed the job and few others would be nice to have also.
Just the 0.02 ISK of a new player. |
Cato XIII
The Carnifex Corp
1
|
Posted - 2013.01.27 06:50:00 -
[2598] - Quote
I would like to be able to dock and enter a station-like interface. Flying my ship around inside the POS to access different structures is silly and irritating.
Just like an NPC station it could have station facilities but in the case of a POS they would be blank and we would fill them depending on the way we set up our operations.
As far as art is concerned I would prefer to add-on to the tower than to have random structures floating around nearby.
|
Mamucha
Rookie Empire Citizens Rookie Empire
0
|
Posted - 2013.01.27 15:35:00 -
[2599] - Quote
So we got what we got before, someone admits theres a problem.
No put team together and get the damn prototype working, please include people that heavily depends on POS, such as inventors, blueprint researchers, moon miners... Im sure you can easily compile list of those from database based on activity....
Yes, im not holding my breath. i believe ccp cant fix this uneder two years...
While your at it, fix the damn scinece&industry UI as well. 11 clicks to launch remotely invention jobs, thats idiots design.
And then some wonder why im sure devs dotn play this game. If even one of them would play industrialist, all these would have been fixed years ago... We are recruiting, see: https://forums.eveonline.com/default.aspx?g=posts&t=196504&find=unread |
Dasola
Rookie Empire Citizens Rookie Empire
134
|
Posted - 2013.01.27 15:52:00 -
[2600] - Quote
Heres one ex-industrialist that gave up POS usage becouse how outdated they are and how difficult the mechanism is to use.
At peak time when i was fool, i was running 2 faction medium towers for tech2 invention, copying and manufacturing. have you developers ever even tryed launch invention job remotely? takes a big pile of clicks with mouse...
And then theres issues of opening your pos to corporation with other people in it. Roles are nightmare... I would love to be able to rent out slots when i dont need them for moment, but thats imbossible pretty much...
So please, please CCP, put team together to work in this new POS system. You newer delivered promised industry update, heres your perfect chance to start with somethign industry related...
Make it modular, make it easy to use, make it bossible to grant access per structure when your in corp with other people... AND for love of god, make it so invention remotely dosnot take 11 clicks no more. Im seriously considering you should send you fellows a bill for replaceing those mouse switches( yes i do electronics construction as hobby so i do even that)... [Insert something funny or smart here]
Good lord has set me on path, sometimes im confused about what he wants from me. But path leads on, towards why he placed me on this wonderfull planet... |
|
Newt Rondanse
Magnificent Mayhem Mining
10
|
Posted - 2013.01.27 20:43:00 -
[2601] - Quote
Andy Landen wrote:What is so hard about designing a ship which acts like a supercarrier but doesn't leave space and fits pos modules instead of carrier/ship modules and consumes fuel blocks for various processes? Then call it the new "pos" and add other features later. You could do that by the summer for sure. You could even let the pos warp and jump like capital ships if the player has the right skills, and it will be like a mobile, small, player station. Let's do it already.
Edit: Lock it down so that the player who owns/deployed it is the only one that can use it. Allow the player to specify other players who can use it too.
Perhaps something like this, they should be prototyping potential designs *now* to see what works in play.
Not necessarily on Sisi or any other public server, but all the hypothetical designs in the world don't count squat against actually trying a few out. |
Celly Smunt
Viziam Amarr Empire
86
|
Posted - 2013.01.27 23:43:00 -
[2602] - Quote
Newt Rondanse wrote:Andy Landen wrote:What is so hard about designing a ship which acts like a supercarrier but doesn't leave space and fits pos modules instead of carrier/ship modules and consumes fuel blocks for various processes? Then call it the new "pos" and add other features later. You could do that by the summer for sure. You could even let the pos warp and jump like capital ships if the player has the right skills, and it will be like a mobile, small, player station. Let's do it already.
Edit: Lock it down so that the player who owns/deployed it is the only one that can use it. Allow the player to specify other players who can use it too. Perhaps something like this, they should be prototyping potential designs *now* to see what works in play. Not necessarily on Sisi or any other public server, but all the hypothetical designs in the world don't count squat against actually trying a few out.
Actually, according to Seagull's one reply, they already have a prototype with graphics, they just don't have any functionality to speak of for the prototype.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Newt Rondanse
Magnificent Mayhem Mining
10
|
Posted - 2013.01.28 03:29:00 -
[2603] - Quote
If they don't have functionality, it isn't much of a prototype now, is it? |
Balder Verdandi
Czerka. WHYS0 Expendable
117
|
Posted - 2013.01.28 05:29:00 -
[2604] - Quote
Newt Rondanse wrote:If they don't have functionality, it isn't much of a prototype now, is it?
^ This FTW.
I honestly can't believe that they cannot take code from elsewhere in the game "that works" and scale it towards a corporate tower, or for lack of a better term, a corporate outpost.
It would function just like NPC stations or alliance built outposts in 0.0 except it would be at the corporate level. Some functions like cloning/medical services, repair services, and insurance wouldn't be available ..... however since all services aren't available at every station, the functionality I speak of translates over to a corp outpost rather well.
Modular POS'es (aka modPOS) would function just like outposts and stations; hangars, factories, labs, and refinery services would be simple add-ons that could be offlined/onlined at will, with the proper permissions, and would be available to all corp personnel (even remote research jobs from NPC stations for blueprints).
Even the artwork is already in the game. There are NPC hubs we've all shot at (Serpentis Hideout, anyone?) and good examples of modPOS'es (Forgotten Frontier Quarantine Outpost for example) that would simply need functionality added to them, that are modular, and wouldn't need new artwork since it's already in game and optimized.
Let's see if CCP can get on board with this.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Beani Kliadi
Omni-Tek Inc
0
|
Posted - 2013.01.28 12:09:00 -
[2605] - Quote
I strongly support the improvement to the POS system, after using a POS on many occasions for wormholes, its a laborious task for maintaining and altering the use of the POS. And then you also have to trust all the members of your corporation if they are going to have access to the POS in wormhole space. Then theres the issue of ships floating out of the POS shield, removing the POS, personal Giant Secure Containers, roles and titles (really restrictive).
I also ran a moon mining network in low sec Aridia for my corporation, this became a full time job. Time invested in anchoring and organising 7 POS's over two regions was a logistical nightmare. The POS didn't make it any easier, flying to each Silo and taking the material, in each POS until everything was done. Then you had to start again.
Also had some research and investion POS's in high security space, this was a pain. Very difficult to setup for members role and title wise, and difficult to keep access for each member restricted to that member and not other members or even the corporation station assets.
I hope CCP fixes these issues with the POS system, I'd be quite reluctant to use POS's again unless something is done about roles and titles, structures, the POS bubble, accessability. |
Scrapyard Bob
EVE University Ivy League
1222
|
Posted - 2013.01.28 15:12:00 -
[2606] - Quote
Even the current system is somewhat salvageable if you'd go after the low-hanging fruit.
- Finish fixing CHAs so that containers, especially audit containers can be fully used (both deposit *and* withdraw) just like you can use them in a corporate hangar in a station.
- Add the ability to repackage items in a CHA.
- Remove the requirement of handing out the "Factory Manager" role in order for regular corp members to use the POS labs/arrays. Anyone without the role should be allowed to install jobs, but can only cancel their own jobs. This is one of the major impediments to doing null / w-space industry because you can't trust that someone won't cancel your jobs in larger corps.
- ME/PE jobs which get cancelled should get partial progress (should be reasonably easy, other then jobs that consume materials). This needs to be done anyway if there is ever a chance of opening up ME/PE research to the public. It mitigates the problem of "what if someone cancels my research job mid-stride".
- Corporate divisions in the SMA. Right now, corps have to abuse the "POS fuel-tech" role in order to setup SMAs which offer more security then the corporate-wide SMA, or you have to do fun things with shield passwords.
- Re-balance the currently useless refining arrays. Make them much faster, use slightly less CPU/PG, and remove the "you'll only ever get 75% back" restriction. Change them so that with skills + implants you can get close to 99%. This is another major roadblock to null-sec and w-space industry.
- Add the faction tower BPCs back into the game as drops.
- Fix the missile/torpedo launcher batteries to not consume CPU.
- Fix the gas refining silos to not require starbase config roles to function.
Higher-hanging fruit:
- Allow access to research/manuf slots based on "titles" (i.e. if you have title X out of the 14 corp titles).
- Add access logs (deposit/take) at the hangar level, not just the audit-container level.
- Add access logs for job cancellation at labs/arrays.
- Add new CHA sizes. Give us a 1M m3 version with same PG/CPU as existing CAA and call it a "small CHA". Add a 8M m3 "large" version which takes 2.5x the CPU/PG of the existing CHA.
- Add more SMA sizes. Specifically something in the 50M m3 range (that is 2x the anchor cost of the current SMA).
- Add new tower sizes. I think a XL (2x the size / cost / fuel of the current large) and a XXL (4x the size/cost/fuel) would be useful. If someone wants something bigger which eats more fuel, then this would be the choice for them.
- Create a "personal" storage array, with 100 slots, each with 100k m3 of storage that members can rent.
- Change hi-sec slot fees to float more. If a hi-sec station keeps <50% of their slots busy one day, then they should cut prices by 1%. Over 50% busy, bump prices up about 1%/day. Over 80% busy, bump prices up 2% per day. Change the base minimum fee to be around 2500 ISK/hr instead of 333 ISK/hr. Let the market decide just how much those slot fees are worth (at around 6-8k/hr POS manuf slots become competitive, and about 9-12k/hr for POS research). |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
576
|
Posted - 2013.01.28 16:34:00 -
[2607] - Quote
Scrapyard Bob wrote:Even the current system is somewhat salvageable if you'd go after the low-hanging fruit. (clipped) - Re-balance the currently useless refining arrays. Make them much faster, use slightly less CPU/PG, and remove the "you'll only ever get 75% back" restriction. Change them so that with skills + implants you can get close to 99%. This is another major roadblock to null-sec and w-space industry. (clipped)
^ This, this, this.
"We want more industry in Null" (or so we've been told).. That's great .. now DO something about it. A little less talk and a lot more action.
Over in the other forum, you can read about an EASY to do change -- [Proposal] Update the POS Refinery Arrays.
Actions will always speak louder than words. Given the lack of communication and lack of action we've seen over the years, there had best be some BIG actions soon. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Frothgar
V0LTA Verge of Collapse
48
|
Posted - 2013.01.28 21:14:00 -
[2608] - Quote
I really want to see POS looked at. So many of the functions a POS could in theory do, they never will due to how terribly they do it compared to say a Highsec station.
Its annoyingly hard on WH residents, and I think we deserve some increased functionality for generating such good content for the rest of the players ;) |
Astrojet
Signal 7
0
|
Posted - 2013.01.28 21:58:00 -
[2609] - Quote
CCP
Fix POS's for goodness sakes. There are numerous possible suggestions here that can be investigated. POS dwellers are everywhere: WH's, Null, Lowsec, Hisec << So this affects ALL of eve, not just one small segment.
I happen to live in a WH with a nice group of players, so I am just a small part of eve. But I have 4 accounts in that WH, and most others have a few accounts as well. At least once a week a corp directors says something about "can't wait for Dec 2013 so POS's are fixed."
We have been patient. Please do not dismiss how we feel about this; or what we will do if SOMETHING is not done.
Astrojet
|
Shamus O'Reilly
Gungnirs' Point I Know Right
70
|
Posted - 2013.01.29 00:53:00 -
[2610] - Quote
Is CCP going to respond to this as they had said earlier in this thread? I'm curious as to what they would say |
|
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
578
|
Posted - 2013.01.29 01:14:00 -
[2611] - Quote
Shamus O'Reilly wrote:Is CCP going to respond to this as they had said earlier in this thread? I'm curious as to what they would say The 131 pages saying the same thing (albeit important) needs to be 200, 250, 300 pages.
Spread the word to ALL your Corp and Alliance mates. If you know of someone that hasn't posted before, get them here. MAKE them post - make it a requirement before they can join the next PvP, PvE, Mining, Stealth, whatever Op.
Mr. CCP ... "Tear that POS down" and make it right! HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Shamus O'Reilly
Gungnirs' Point I Know Right
70
|
Posted - 2013.01.29 01:17:00 -
[2612] - Quote
Infinite Force wrote:Shamus O'Reilly wrote:Is CCP going to respond to this as they had said earlier in this thread? I'm curious as to what they would say The 131 pages saying the same thing (albeit important) needs to be 200, 250, 300 pages. Spread the word to ALL your Corp and Alliance mates. If you know of someone that hasn't posted before, get them here. MAKE them post - make it a requirement before they can join the next PvP, PvE, Mining, Stealth, whatever Op. Mr. CCP ... "Tear that POS down" and make it right! heh |
Haiiro Aurgnet
Celestial Phoenix Industries
0
|
Posted - 2013.01.29 05:42:00 -
[2613] - Quote
no but seriously CCP, this is important =) i cant understand how anyone could ever say POSes are a "small part of the community." They're really prevalent in EVE actually. And really freaking annoying to use. Heck, my corp was just griefed by a long standing member. and there's no way to prevent this from happening without cutting off access to 95% of the corp. Not to mention that anchoring everything in a decent place is a pain in the arse, the refinery SUCKS, the defenses are subpar at best. there are a million logistical nightmares about POSes. dont get me wrong, i highly appreciate their existance, and i will continue to use them whether they change or not because i need to. but, if you want more support and love from your community, for the love of god, revamp these please =)
EDIT: and i do not mean nerf it like you do with every other problem you encounter |
John Waddell
Pro Synergy ARK.
5
|
Posted - 2013.01.29 07:48:00 -
[2614] - Quote
Yeah, fix the POSes, plz. |
Aroul
Serenity Tardis
1
|
Posted - 2013.01.29 08:24:00 -
[2615] - Quote
POS-¦s must be fixed! By the love of god dont drop the ball on this CCP! |
Galinn Ealur
Imperial Academy Amarr Empire
0
|
Posted - 2013.01.29 08:27:00 -
[2616] - Quote
Yeah, this aspect affects ppl everywhere and needs to be revised! POS-¦s have my vote! |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
264
|
Posted - 2013.01.29 10:05:00 -
[2617] - Quote
Scrapyard Bob wrote:Even the current system is somewhat salvageable if you'd go after the low-hanging fruit.
- Finish fixing CHAs so that containers, especially audit containers can be fully used (both deposit *and* withdraw) just like you can use them in a corporate hangar in a station.
- Add the ability to repackage items in a CHA.
- Remove the requirement of handing out the "Factory Manager" role in order for regular corp members to use the POS labs/arrays. Anyone without the role should be allowed to install jobs, but can only cancel their own jobs. This is one of the major impediments to doing null / w-space industry because you can't trust that someone won't cancel your jobs in larger corps.
- ME/PE jobs which get cancelled should get partial progress (should be reasonably easy, other then jobs that consume materials). This needs to be done anyway if there is ever a chance of opening up ME/PE research to the public. It mitigates the problem of "what if someone cancels my research job mid-stride".
- Corporate divisions in the SMA. Right now, corps have to abuse the "POS fuel-tech" role in order to setup SMAs which offer more security then the corporate-wide SMA, or you have to do fun things with shield passwords.
- Re-balance the currently useless refining arrays. Make them much faster, use slightly less CPU/PG, and remove the "you'll only ever get 75% back" restriction. Change them so that with skills + implants you can get close to 99%. This is another major roadblock to null-sec and w-space industry.
- Add the faction tower BPCs back into the game as drops.
- Fix the missile/torpedo launcher batteries to not consume CPU.
- Fix the gas refining silos to not require starbase config roles to function.
Higher-hanging fruit:
- Allow access to research/manuf slots based on "titles" (i.e. if you have title X out of the 14 corp titles).
- Add access logs (deposit/take) at the hangar level, not just the audit-container level.
- Add access logs for job cancellation at labs/arrays.
- Add new CHA sizes. Give us a 1M m3 version with same PG/CPU as existing CAA and call it a "small CHA". Add a 8M m3 "large" version which takes 2.5x the CPU/PG of the existing CHA.
- Add more SMA sizes. Specifically something in the 50M m3 range (that is 2x the anchor cost of the current SMA).
- Add new tower sizes. I think a XL (2x the size / cost / fuel of the current large) and a XXL (4x the size/cost/fuel) would be useful. If someone wants something bigger which eats more fuel, then this would be the choice for them.
- Create a "personal" storage array, with 100 slots, each with 100k m3 of storage that members can rent.
- Change hi-sec slot fees to float more. If a hi-sec station keeps <50% of their slots busy one day, then they should cut prices by 1%. Over 50% busy, bump prices up about 1%/day. Over 80% busy, bump prices up 2% per day. Change the base minimum fee to be around 2500 ISK/hr instead of 333 ISK/hr. Let the market decide just how much those slot fees are worth (at around 6-8k/hr POS manuf slots become competitive, and about 9-12k/hr for POS research). This is damn good stuff.
I've never understood why POS industry was always punished for refineing this way. Why would anyone use a POS refinery over a station that could given them as much as 33% higher yield for their efforts and in a fraction of the time.
The containers are just common sense. Please act on this CCP! MODULAR DRONES
MORE ORE SHIPS |
ClickNWhir
Signal 7
0
|
Posted - 2013.01.29 12:23:00 -
[2618] - Quote
POS fix please. I cant think of anything that would make me happier. Except maybe a strip club in space....but people would probably steal my strippers because the strip club would probably suck like the POS system.
Now I'm sad again.
cnw |
Celly Smunt
Viziam Amarr Empire
93
|
Posted - 2013.01.29 14:31:00 -
[2619] - Quote
Newt Rondanse wrote:If they don't have functionality, it isn't much of a prototype now, is it?
LOL, you'll get no argument from me on that point, but with that said, my understanding of CCP's design process is that art and functionality are 2 different things that at some point have to be combined, so they could realistically call an almost totally art "prototype" a prototype and be semantically correct even if the verbiage is misleading to the general public.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Viziam Amarr Empire
93
|
Posted - 2013.01.29 14:40:00 -
[2620] - Quote
Balder Verdandi wrote:I honestly can't believe that they cannot take code from elsewhere in the game "that works" and scale it towards a corporate tower, or for lack of a better term, a corporate outpost. It would function just like NPC stations or alliance built outposts in 0.0 except it would be at the corporate level. Some functions like cloning/medical services, repair services, and insurance wouldn't be available ..... however since all services aren't available at every station, the functionality I speak of translates over to a corp outpost rather well. Modular POS'es (aka modPOS) would function just like outposts and stations; hangars, factories, labs, and refinery services would be simple add-ons that could be offlined/onlined at will, with the proper permissions, and would be available to all corp personnel (even remote research jobs from NPC stations for blueprints). Even the artwork is already in the game. There are NPC hubs we've all shot at ( Serpentis Hideout, anyone?) and good examples of modPOS'es ( Forgotten Frontier Quarantine Outpost for example) that would simply need functionality added to them, that are modular, and wouldn't need new artwork since it's already in game and optimized. Let's see if CCP can get on board with this.
There's actually another great post such as this about using the current "outpost" mechanics as a template and just scaling down or using already in-game graphics several pages into this thread.
+100
:P
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Celly Smunt
Viziam Amarr Empire
93
|
Posted - 2013.01.29 14:49:00 -
[2621] - Quote
ClickNWhir wrote:POS fix please. I cant think of anything that would make me happier. Except maybe a strip club in space....but people would probably steal my strippers because the strip club would probably suck like the POS system.
Now I'm sad again.
cnw
Yeah, strip clubs would be awesome... :P
on a different note, in the next few days, I'm going to be putting up 2 more POSes... I sure wish I could look forward to them NOT being the headache i know they're going to end up being until CCP fixes this stuff. :(
but my corpies need places to run their jobs and such, so as a responsible CEO, I must take care of my people... Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
266
|
Posted - 2013.01.29 15:26:00 -
[2622] - Quote
I think the thread has moved from:
"We want modular POS revamp and we want it yesterday!"
...to...
"We understand our demands may take time, but fix the big issues ASAP please!"
Which in all honesty may not be a bad thing. MODULAR DRONES
MORE ORE SHIPS |
Balder Verdandi
Czerka. WHYS0 Expendable
122
|
Posted - 2013.01.29 16:24:00 -
[2623] - Quote
Hakan MacTrew wrote:I think the thread has moved from:
"We want modular POS revamp and we want it yesterday!"
...to...
"We understand our demands may take time, but fix the big issues ASAP please!"
Which in all honesty may not be a bad thing.
As a former programmer, I completely agree with Hakan ..... after learning GW-BASIC and Pascal in high school in the late 80's, Ada in the early 90's, and HTML in the late 90's through the early part of the first decade of the new millenium (along with Flash, Shockwave, using Dreamweaver, etc., etc.,) I decided to hang up my programmer's hat and moved into Cisco.
Celly Smunt wrote:Balder Verdandi wrote:I honestly can't believe that they cannot take code from elsewhere in the game "that works" and scale it towards a corporate tower, or for lack of a better term, a corporate outpost. It would function just like NPC stations or alliance built outposts in 0.0 except it would be at the corporate level. Some functions like cloning/medical services, repair services, and insurance wouldn't be available ..... however since all services aren't available at every station, the functionality I speak of translates over to a corp outpost rather well. Modular POS'es (aka modPOS) would function just like outposts and stations; hangars, factories, labs, and refinery services would be simple add-ons that could be offlined/onlined at will, with the proper permissions, and would be available to all corp personnel (even remote research jobs from NPC stations for blueprints). Even the artwork is already in the game. There are NPC hubs we've all shot at ( Serpentis Hideout, anyone?) and good examples of modPOS'es ( Forgotten Frontier Quarantine Outpost for example) that would simply need functionality added to them, that are modular, and wouldn't need new artwork since it's already in game and optimized. Let's see if CCP can get on board with this. There's actually another great post such as this about using the current "outpost" mechanics as a template and just scaling down or using already in-game graphics several pages into this thread. +100 :P o/ Celly
This would have been my post, however it's buried somewhere around page 55 and no one will read all 132 pages, nor do I expect them. I'm hoping that someone will (hopefully) use this idea to realize that while CCP has their hands full with the POS problems, they have folks helping them by providing solutions that are "outside the box".
Likes for you both!
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Astrojet
Signal 7
1
|
Posted - 2013.01.30 02:51:00 -
[2624] - Quote
This issue will not go away... And neither will we.
|
Newt Rondanse
Magnificent Mayhem Mining
16
|
Posted - 2013.01.30 04:29:00 -
[2625] - Quote
Astrojet wrote:This issue will not go away... And neither will we.
Actually, a lot of people might.
People seriously burn out on POS management, especially in larger organizations. |
Siobhan MacLeary
BRG Corp Ocularis Inferno
70
|
Posted - 2013.01.30 10:31:00 -
[2626] - Quote
CCP Seagull wrote:Hey all Thank you for your participation in this discussion. First, let me spell out what we agree on in CCP:
- The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
- People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
- Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
- Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.
For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places. The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes. The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase. Thanks for reading this, and for engaging in this discussion.
This is by far the politest "no, you can't have that toy yet" I've ever received. |
Celly Smunt
Viziam Amarr Empire
101
|
Posted - 2013.01.30 19:26:00 -
[2627] - Quote
Balder Verdandi wrote: This would have been my post, however it's buried somewhere around page 55 and no one will read all 132 pages, nor do I expect them. I'm hoping that someone will (hopefully) use this idea to realize that while CCP has their hands full with the POS problems, they have folks helping them by providing solutions that are "outside the box".
Likes for you both!
Thank you and here you go: pg 113 i think...
Balder Verdandi wrote:Let's break this down into a couple smaller ideas first because as a former programmer I know it can't all be done at once ..... but if you look both inside the box, and outside it, you can find solutions to most of the problems quickly. In-Game Art and its effects on the gameWhy are you guys trying to re-invent the wheel? You have literally TONS of in-game art you could use, albeit with some changes in color and appearance, which is already optimized for gameplay that won't effect it, and that would be more than effective in setting up a modular POS: - Wolf Burgan's Hideout could be used as a small tower. - Fort Kumar could be a large tower. - Serpentis Hideout could be a medium tower/modular POS. - Sansha's Hub as an example of another style of modular POS. - Sansha's Occupied Mining Colony could be useful for moon mining operations, and it could serve as a large modular POS. - Elohim X-Instinct LADAR site could also be another modular POS that you could upgrade over time. - Forgotten Frontier Quarantine Outpost would be a useful example of a small/medium modular POS. Security and Access on modular towers/POS'sThink corporate outpost using alliance outposts as the primer. This could be addressed by simply having the same initernal mechanics of an outpost or station with individual hangars and a corp hangar with it's seven slots applied to the modular tower/POS. Since the backend mechanics for this are already built into the game, you simply tailor them around a modular tower and treat it like an outpost except that it cannot be "taken over" like an outpost. And if you need more room, it's modular; you simply add it. The biggest issue we have with managing towers is how the access rights are setup. If you could lose the drop down lists (example: "Based at ..... ") and simply make a checkbox like you have for titles (example: "View" checked=you can see items but cannot take, "Take" checked = "View" and can place/remove items and automatically checks "View") Having individual hangars, and/or allowing them, based on say new players to a WH corp, would eliminate the concerns 99% of us have about corporate theft and would solve the problems with inventory and loot when it comes to who owns what. GameplayTowers should continue to provide what they offer now in the form of bonuses/defense/etc., and other than revamping some of the code on how they operate, they should continue to provide the services they offer now. And since they are modular, adding and removing sections to a modular tower would be just like adding/removing from an outpost.
yes, I have actually read every page of this thread so far :P (i just don't always remember who posted what)
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Balder Verdandi
Czerka. WHYS0 Expendable
124
|
Posted - 2013.01.30 20:09:00 -
[2628] - Quote
Celly Smunt wrote:ClickNWhir wrote:POS fix please. I cant think of anything that would make me happier. Except maybe a strip club in space....but people would probably steal my strippers because the strip club would probably suck like the POS system.
Now I'm sad again.
cnw Yeah, strip clubs would be awesome... :P on a different note, in the next few days, I'm going to be putting up 2 more POSes... I sure wish I could look forward to them NOT being the headache i know they're going to end up being until CCP fixes this stuff. :( but my corpies need places to run their jobs and such, so as a responsible CEO, I must take care of my people...
Actually .... one of the NPC examples I used does have a strip club ..... it says it right on the structure :)
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Bagrat Skalski
Poseidaon
143
|
Posted - 2013.01.30 20:21:00 -
[2629] - Quote
Why we can not tip a professional EVE stripper in professional EVE bar, in Professional EVE POS? Why CCP? Its not all about spaceships. Strippers are important too. Inside mining barge, true story |
Celly Smunt
Viziam Amarr Empire
103
|
Posted - 2013.01.31 19:04:00 -
[2630] - Quote
Balder Verdandi wrote: Actually .... one of the NPC examples I used does have a strip club ..... it says it right on the structure :)
http://evetravel.files.wordpress.com/2012/04/2012-03-20-02-22-12.jpg <- this one...
and My son showed me a Minmatar (i think) outpost that had a small sign on it too. :)
I've actually been fairly excited about the prospect of being able to run a bar or other type establishment in EvE since I first heard folks talking about it back before WiS ended up looking like it's not going to happen, or not going to happen any time soon.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Justin Ackaris
Order of the Shadow The Revenant Order
10
|
Posted - 2013.02.01 11:10:00 -
[2631] - Quote
So, from actually reading 53 (pages of responses) in this thread then sifting for CCP responses of the whole thread, I got CCP Garant and CCP Seagull.
In 132 pages of responses for POS fixes.
Does anyone want to work out the responses rate????
BTW, I'm all for POS reform. I was gearing up to occupy an Alliance WH on behalf of the Corp but never made it in. Reading made this occupation and operation to be a 'large' operation that I'd like to see made easier. This would benefit our Corp/Alliance in High/Low/WH as this point in time.
Fully support this thread.
Edits in brackets |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
281
|
Posted - 2013.02.01 13:14:00 -
[2632] - Quote
I have a vision:
A player owned cargo pad is moored in space. To begin with, it is used for mining ops and eventually processing facilities are added to it. At some point the pad is abandoned, probably because it was no longer needed, but bullet.holes and scorch marks on its exterior point to a more violent explanation. Pirates take over the pad and add docking facilities and a maintenance hanger. Over time it is added to further as more pirates come into the system. Eventually, a large alliance rolls in and absorbs the smaller pirate corporation. The pad becomes an outpost used for holding spare ships in times of war and depositing cargo from the empire's as it filters out to the surrounding systems. More modules and defences are added and what was a little cargo pad is now a station. The Alliance becomes a founder of a new Coalition and the station is chosen to be their main hub. This station becomes a hive of activity, not only producing and selling much of what is needed by its residents, but their close allies as well. Traders come from all over to sell their wares. While they are there, they use the local entertainment; bars and casinos, skin clubs and tattoo parlors. All the while, the Alliance is raking in a small.fortune every day from the token docking fee. 1,000 isk doesn't sound a lot, but when you get over 100,000 visits a day, it helps pay the fuel bills...
Make my vision a reality CCP! MODULAR DRONES
MORE ORE SHIPS |
Malcanis
Vanishing Point. The Initiative.
7532
|
Posted - 2013.02.01 13:33:00 -
[2633] - Quote
Hakan MacTrew wrote:I have a vision:
A player owned cargo pad is moored in space. To begin with, it is used for mining ops and eventually processing facilities are added to it. At some point the pad is abandoned, probably because it was no longer needed, but bullet.holes and scorch marks on its exterior point to a more violent explanation. Pirates take over the pad and add docking facilities and a maintenance hanger. Over time it is added to further as more pirates come into the system. Eventually, a large alliance rolls in and absorbs the smaller pirate corporation. The pad becomes an outpost used for holding spare ships in times of war and depositing cargo from the empire's as it filters out to the surrounding systems. More modules and defences are added and what was a little cargo pad is now a station. The Alliance becomes a founder of a new Coalition and the station is chosen to be their main hub. This station becomes a hive of activity, not only producing and selling much of what is needed by its residents, but their close allies as well. Traders come from all over to sell their wares. While they are there, they use the local entertainment; bars and casinos, skin clubs and tattoo parlors. All the while, the Alliance is raking in a small.fortune every day from the token docking fee. 1,000 isk doesn't sound a lot, but when you get over 100,000 visits a day, it helps pay the fuel bills...
Make my vision a reality CCP!
How are you going to get 100,000 visits per day? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
282
|
Posted - 2013.02.01 15:24:00 -
[2634] - Quote
Malcanis wrote:How are you going to get 100,000 visits per day? You would only need 73 docks per minute to achieve over 100,000 per day.
I know it's massively over the top, but even if it was 10% of that, a mere 7.5 docks per minute, you would still recieve over 10 million isk per day (@ 1k isk per dock)
Should a fee be a meager 10,000 isk and you average 2 docks per minute over a 23 hour day your still pulling in 27.6 million isk. That's 193.2 million isk per week or 828 million isk per month.
I would make the fee scaleable by standings as well, set by the Corp/Alliance/Coalition command. MODULAR DRONES
MORE ORE SHIPS |
Malkev
GRUMPS RESEARCH TEAM
55
|
Posted - 2013.02.03 01:00:00 -
[2635] - Quote
As a WH dweller and T2 producer, I can confirm that POSs make me , , , , , , and . |
Balder Verdandi
Czerka. WHYS0 Expendable
125
|
Posted - 2013.02.03 12:29:00 -
[2636] - Quote
Hakan MacTrew wrote:I have a vision:
A player owned cargo pad is moored in space. To begin with, it is used for mining ops and eventually processing facilities are added to it. At some point the pad is abandoned, probably because it was no longer needed, but bullet.holes and scorch marks on its exterior point to a more violent explanation. Pirates take over the pad and add docking facilities and a maintenance hanger. Over time it is added to further as more pirates come into the system. Eventually, a large alliance rolls in and absorbs the smaller pirate corporation. The pad becomes an outpost used for holding spare ships in times of war and depositing cargo from the empire's as it filters out to the surrounding systems. More modules and defences are added and what was a little cargo pad is now a station. The Alliance becomes a founder of a new Coalition and the station is chosen to be their main hub. This station becomes a hive of activity, not only producing and selling much of what is needed by its residents, but their close allies as well. Traders come from all over to sell their wares. While they are there, they use the local entertainment; bars and casinos, skin clubs and tattoo parlors. All the while, the Alliance is raking in a small.fortune every day from the token docking fee. 1,000 isk doesn't sound a lot, but when you get over 100,000 visits a day, it helps pay the fuel bills...
Make my vision a reality CCP!
I don't want my corporate station turning into Jita. We're not looking to make fees off of docking, just a fix to how we manage the modPOS and make using it easier.
If you want to charge fees, go to 0.0 space for it.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Celly Smunt
Viziam Amarr Empire
104
|
Posted - 2013.02.04 16:59:00 -
[2637] - Quote
POS love bump...
I hate to see this thread wither away... there's simply too much good stuff in it. :)
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
584
|
Posted - 2013.02.04 17:50:00 -
[2638] - Quote
Celly Smunt wrote:POS love bump...
I hate to see this thread wither away... there's simply too much good stuff in it. :)
o/ Celly Agreed.
Make continued corp/alliance membership based on whether or not your Corp Members have posted in this thread or if your Corp CEOs have posted :)
Squeeky wheel will get the attention. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Hakan MacTrew
Caledonian Light Industries
288
|
Posted - 2013.02.04 17:54:00 -
[2639] - Quote
Balder Verdandi wrote:Hakan MacTrew wrote:I wrote stuff. I don't want my corporate station turning into Jita. We're not looking to make fees off of docking, just a fix to how we manage the modPOS and make using it easier. If you want to charge fees, go to 0.0 space for it. It's just an option I would like being made available. Nothing mandatory. I'm sure some would love to create the next Jita. MODULAR DRONES
MORE ORE SHIPS |
Celly Smunt
Viziam Amarr Empire
104
|
Posted - 2013.02.05 01:29:00 -
[2640] - Quote
The CSM had a town hall meeting. the link below is to a condensed version of the meeting and there is a link in it to the podcast..
nothing deffinate, but at least POSes got mention there: http://spindensity.wordpress.com/2013/02/03/csm-townhall-meeting-03-02-2013/
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Balder Verdandi
Czerka. WHYS0 Expendable
125
|
Posted - 2013.02.05 09:37:00 -
[2641] - Quote
Celly Smunt wrote:
nothing deffinate, but at least POSes got mention there:
We've had "nothing definite" for how long?
It took a release to fix the Unified Inventory, why not one to fix management and bring in the modPOS?
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
359
|
Posted - 2013.02.05 15:37:00 -
[2642] - Quote
Sadly this is taking forever.... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Buzzy Warstl
The Strontium Asylum
462
|
Posted - 2013.02.05 16:12:00 -
[2643] - Quote
I do believe that one of the CCP posts upthread says that we'll have some news on this this month. Personally, I'm not expecting a finished product at this point, but we are only looking at a few weeks to where we can see if there is a light at the end of this tunnel, and whether it sounds like an oncoming train. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
104
|
Posted - 2013.02.05 16:35:00 -
[2644] - Quote
Balder Verdandi wrote: We've had "nothing definite" for how long?
It took a release to fix the Unified Inventory, why not one to fix management and bring in the modPOS?
agreed, and with their new way of doing things I doubt we'll actually see a "dedicated to (item)" expansion ever again unless something's broke to the point of affecting gameplay for everyone.
Still it would be nice if they knuckled down and did POSes and SOV for a whole year and then moved forward with their themed expansions.
I guess we'll see what they come out with for us this month as Buzzy Warstl mentioned and hope for the best.
in the meantime, I'm still going to pass this thread's link around to friends and hope that we continue to get people posting here and keeping the thread alive with ideas and commentary.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Edmond MacDantes
Glass Eye Pub The Irukandji
0
|
Posted - 2013.02.07 22:05:00 -
[2645] - Quote
Would love to see a rework. So much goodness in this thread i wont add more to the confusion. Don't gold-plate it to start, keep it small, keep it simple and iterate on it. Even if it didn't have a pretty graphic and looked like an orbital space-brick we'd be happy. |
Midori Amiiko
Garoun Investment Bank Gallente Federation
13
|
Posted - 2013.02.07 22:32:00 -
[2646] - Quote
At 130+pages, you can bet I haven't read all of this thread. Here's what I'd like to see:
I want to own some of the stuff that's currently in the deadspace complexes where I fly missions. I want a hollowed out asteroid, and some weird-looking conglomeration of floating space rocks and catwalks. The artwork is already done.
That stuff can do things like POS mods do. A research station so I can invent. A hangar so I can store ships. A module so I can fit them. Hell, maybe even a habitat module so I can walk in my own station, look out the window, things like that.
Allow me to scan out a deadspace pocket and put stuff in there. My stuff keeps the pocket open. Maybe I put an acceleration gate somewhere in space so my buddies can go there without having to scan it down. Let me restrict access to certain kinds of ships, or password protect it like a Jump Bridge in nul sec.
Here's the best part...let other a-holes scan me down and attack me without any grief from the local cops, just like what happens in missions. Let me defend my pocket to the best of my ability. This will bring some much-needed action to Hi-Sec.
2 cents have been deposited. |
Qvar Dar'Zanar
EVE University Ivy League
254
|
Posted - 2013.02.07 23:28:00 -
[2647] - Quote
Midori Amiiko wrote:That stuff can do things like POS mods do. A research station so I can invent. A hangar so I can store ships. A module so I can fit them. Hell, maybe even a habitat module so I can walk in my own station, look out the window, things like that.
Allow me to scan out a deadspace pocket and put stuff in there. My stuff keeps the pocket open. Maybe I put an acceleration gate somewhere in space so my buddies can go there without having to scan it down. Let me restrict access to certain kinds of ships, or password protect it like a Jump Bridge in nul sec.
That would be awessomesauce (as long as putting it in a dead-space pocket is optional). |
Rena Kenni
Perkone Caldari State
2
|
Posted - 2013.02.07 23:42:00 -
[2648] - Quote
Silly CCP, actually needing encouragement to work on something so terrible to use. |
Jalxan
L F C Ethereal Dawn
2
|
Posted - 2013.02.08 01:42:00 -
[2649] - Quote
From a coder's perspective, I can understand where CCP's coming from. Think of this as being inside of an old spaceship; a spaceship that has numerous deficiencies, ranging from underpowered, malfunctioning engines, old interfaces that barely work, wiring that constantly shorts out, components that are constantly failing, and a hull that is on the verge of venting you into space.
Now, some alien race has decided to upgrade and repair your ship for you, but has said that in order to not be infected by human-borne viruses (ie. encounter unwanted bugs on Tranquility, or a loss of data), they would need to do the repairs while in space, and doing the repairs while you are still inside the ship (ie. replace existing coding with new coding, while keeping the existing content intact).
Obviously, POS's are so broken that an entire coding rewrite would be needed. Thus, it can't be half-assed. To start, they would need to redo how POS's are put together. Then, they need to change the interfaces for all the fuctions, such as fueling, building, and POS setup. And finally, they have to make it work seamlessly with what's running on tranquility.
If they make a mistake, it's very possible it could lead to client/server crashes, the disappearance of modules or even POS's, losing whatever is stored inside of POS modules, have all the POS's go offline, to having it keep out or shoot anyone, regardless of allegiance. In other words, they would need to keep all the existing variable names and contents, while rewriting all the related code underneath, so that way Tranquility's existing world data, or rather data that players have created through construction, destruction, and manipulation, seamlessly merges with the new code. I can assure you that this is definitely not simple, and their current timeline or even making an expansion out of it is a very reasonable proposal. After all, let's not forget what happened when they transferred sovereignty to TCU's. :P
Also consider that the fact that they have a prototype, probably means that they have a separate, new POS setup going under different ID's and variables, to test and see how they work together, without worrying about how it meshes with Tranquility's database, and not affecting any legacy POS's that are running on whatever test server they have the prototype on.
That all said *Whew*, they should make this their top priority, hands down. And this coder's perspective is not meant to make CCP lazy with this ready-made excuse, so don't get any ideas, CCP. :P |
Alicia Stormbringer
United Base Players Inc. - Holdings Zealots of Atlantis Prophets
0
|
Posted - 2013.02.09 12:13:00 -
[2650] - Quote
This POS change is a must , it must be done |
|
Nobbler Hakuli
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.09 13:00:00 -
[2651] - Quote
Fix POS |
Mallak Azaria
GoonWaffe Goonswarm Federation
2312
|
Posted - 2013.02.10 19:26:00 -
[2652] - Quote
There isn't anything I can say that hasn't already been said, but I'm throwing in my support for POS changes regardless. As has already been pointed out multiple times, there's a reason that only a small portion of the community uses POS's: Because they are utter crap to setup, manage & maintain. Why would people use such a terrible system when you can do that same stuff in highsec basically for free & with no effort involved?
Fix POS's & you'll find a large part of the community will want to use them. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Axure Abbacus
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.02.11 01:58:00 -
[2653] - Quote
I expect the Dev team is up to the challenge of revising the POS coding. Since towers are at the heart of so much of production, I understand amount work that lay ahead of them will be difficult but I have faith that CCP has some of the most dedicated coders. Best of Luck. |
Demorest
Boris Johnson's Love Children
4
|
Posted - 2013.02.11 15:14:00 -
[2654] - Quote
Fix Plx |
Celly Smunt
Viziam Amarr Empire
104
|
Posted - 2013.02.12 10:58:00 -
[2655] - Quote
POS love bumpage... :P
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Mini Fing
Data Research Freedom Corp
0
|
Posted - 2013.02.12 12:46:00 -
[2656] - Quote
+1 for POS fixing.
CCP please can you make a start changing the most serious issues with a POS....SECURITY. Can we just have 2 new modules for now. A Member Hangar and Member Ship Array. These can take the coding from the station hangars and have the same functionality (CEO/DIR view only CEO take if POS is to be pulled down etc) This will give the guys in a WH somewhere safe to store their billion ISK T3's and T3 production components and allowes Null dwellers to store that a-type invul safely to be moved at a later date without the risk of a new corpie stealing it.
I'm fully aware of the coding implications of a new POS system but the current system is so broken there has to be a positive step made from now untill it can be switched to a new system or it will fall behind the rest of the game and become impossible to fix. |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
30
|
Posted - 2013.02.13 14:38:00 -
[2657] - Quote
I just recently started using a POS in the last few days. Now I understand what all the fuss is about. The least CCP can do in the next expansion is to make the existing system more user-friendly.
Don't Panic.
|
Balder Verdandi
Czerka. WHYS0 Expendable
126
|
Posted - 2013.02.14 06:52:00 -
[2658] - Quote
Still watching.
Still waiting, but I'll be patient with CCP. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Celestis Kudzu
Grimlock Technologies
5
|
Posted - 2013.02.14 11:30:00 -
[2659] - Quote
This topic is dying ;/
+1 for revamp |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
317
|
Posted - 2013.02.14 12:55:00 -
[2660] - Quote
Speedkermit Damo wrote:I just recently started using a POS in the last few days. Now I understand what all the fuss is about. The least CCP can do in the next expansion is to make the existing system more user-friendly. I am in exactly the same situation.
It's far from 'intuitive' or 'user friendly'. I wads pissed off with it within minutes.
I've already +1'd the thread and I wish o could so it again. MODULAR DRONES
MORE ORE SHIPS |
|
Random McNally
Red Federation
167
|
Posted - 2013.02.14 17:40:00 -
[2661] - Quote
During my time in EVE, I've lived out of POS's in null sec, in WH's (very briefly) and have run an industrial POS for quite some time. I would like to say that the change in fueling alone (YEA fuelblocks!) made a big difference in operation and the hassle level.
I understand that the coding/reworking of a bottom up POS change would be massive. I also understand that you have metrics for gaging how many people/how much/whereabouts a POS change would affect.
It was pretty much stated in the minutes that a POS revamp would consume a large amount of your resources and that your devs have a finite amount of time to dedicate to particular revamps/content/rebalancing/jesus features/null. I think that it's pretty clear that we would like you to consider keeping POS reworking NOT on the back burner (or stuffed into a laundry hamper in the back of your respective closets) but at least enough in the forefront so that it doesn't go forgotten.
Living out of a POS (as they currently are) sucks. Been there, done that. Would I unsubscribe just because you don't revamp them? Nah. But it would certainly make many of us happy to see some continuous iterations (potentially leading to a revamp) to not only inform us that you are giving it some thought and resources, but to give the POS users some indication of where it's going so that we can provide feedback.
I would be overjoyed to have Lego POS's but does MY version of the Lego POS match what you folks have in mind?
|
Char Kion
Profit's Prophets
0
|
Posted - 2013.02.14 21:50:00 -
[2662] - Quote
Just another pilot that needs a pos/roles revamp Wh living in a pos sucks |
AnJuan Jackson
shun the non believer Li3 Federation
49
|
Posted - 2013.02.15 19:26:00 -
[2663] - Quote
Post-Valentines day bump because I'm still depressed that POS's aren't getting enough love. |
Cain Leigh
Raptor Navy Dominatus Atrum Mortis
14
|
Posted - 2013.02.16 12:07:00 -
[2664] - Quote
Random McNally wrote:During my time in EVE, I've lived out of POS's in null sec, in WH's (very briefly) and have run an industrial POS for quite some time. I would like to say that the change in fueling alone (YEA fuelblocks!) made a big difference in operation and the hassle level.
I understand that the coding/reworking of a bottom up POS change would be massive. I also understand that you have metrics for gaging how many people/how much/whereabouts a POS change would affect.
It was pretty much stated in the minutes that a POS revamp would consume a large amount of your resources and that your devs have a finite amount of time to dedicate to particular revamps/content/rebalancing/jesus features/null. I think that it's pretty clear that we would like you to consider keeping POS reworking NOT on the back burner (or stuffed into a laundry hamper in the back of your respective closets) but at least enough in the forefront so that it doesn't go forgotten.
Living out of a POS (as they currently are) sucks. Been there, done that. Would I unsubscribe just because you don't revamp them? Nah. But it would certainly make many of us happy to see some continuous iterations (potentially leading to a revamp) to not only inform us that you are giving it some thought and resources, but to give the POS users some indication of where it's going so that we can provide feedback.
I would be overjoyed to have Lego POS's but does MY version of the Lego POS match what you folks have in mind?
I agree with the finite amount of dev time available,
Instead of the total bullshit that was walking in stations they'd better spend all that time on revamping POSes
I mean, i'm sure 95% percent of the players turned it off on the first day. (what was it? POSes, I'm a small portion of the community?)
And with along with the POS revamp they could actually increase the portion of the community that uses these POSes by adding public player markets and other stuff. They cannot do this with the gimmick that is called WiS because A, it has no features, and B people cannot run it on their laptops/pc's (specially if they use multiple accounts) |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
88
|
Posted - 2013.02.16 21:09:00 -
[2665] - Quote
Yes, please work on POS (either current code or a revamp/rewrite). I use a POS every day, all day, as a wormhole dweller. When I wasn't in the wormhole, I'd use a POS for my industry bent. |
Dhuras
The Classy Gentlemans Corporation Moist.
16
|
Posted - 2013.02.17 01:08:00 -
[2666] - Quote
I'm just not sold on this finite resources argument. CCP knows it has to get done, and the longer you put it off the worse its gonna be to redo all that code. If you get it done now you've got it out of the way and you can work on new systems all you like, and a large number of your players will be much happier.
no more kicking the can down the road |
Robart Baboli
meadhan oidhche cinneach Black Core Alliance
0
|
Posted - 2013.02.18 03:05:00 -
[2667] - Quote
I am a director in a corp which has at various time literally dozens of POSes. each one is slightly different. each one is decently set up. each one has been up for months. and you know what? a thief without ANY Starbase roles managed to come in and unanchor and steal 4 billion ISK worth of labs.
TL:DR POS broken, permissions broken. here is a theme, Personal empires. build your POS, build your corp, build your home, and do it without any need to really launch a dozen POSes to manage your research and capital factories. honestly, i don't need to track a billion bookmarks, and i don't like wandering around a giant POS to find that that mod i need is in another one, having spent 15 minutes checking hangars. give us modular POSes, give us a coalition system and alliance BMs. please don't make us indy guys watch another update without any love for our directors, when FCs have all these shiny new ships to order around. you want us to enable? you want fully player built goods? give us a system for alliances and coalitions to combine forces and build a super POS, give us a way to really make those fragging sticks a way to give aggressing fleets the finger, and deliver a market seed in one go, without a dozen JFs. let us have those things, and by whatever you believe in, whatever you cherish, we will make you amazed at these "carebears" who can move a supercap fleet across the region without help, or who can build more ammo than you can jetcan.
let's do it. let's blow some minds, with POS, and lasers too. |
True Sight
Deep Freeze Industries
129
|
Posted - 2013.02.18 14:02:00 -
[2668] - Quote
I've been using POS in every situation for 4 or 5 years now, the entire system needs a revamp BUT...
In the short term, a very small, much more straightforward change would massively change the usage and enjoyment, along with player retention and small corp and null corp industry and production:
https://forums.eveonline.com/default.aspx?g=posts&m=2631561 |
baker43
Aperture Harmonics K162
0
|
Posted - 2013.02.18 14:54:00 -
[2669] - Quote
Running the largest POSes in WH Space is a logistical nightmare to say the least. Although we found some ingenious ways to run dynamic setups, we need to have 90% idle modules in a POS while switching manufacturing cycles.
At least it cant get worse. :ccp:
I am lowering my accounts from 9 to 3 if POS:es are not on the correct patch after Fan Fest |
Zodiac TheMarketRat
Native Freshfood Minmatar Republic
1
|
Posted - 2013.02.18 16:52:00 -
[2670] - Quote
Roles / Permissions management, more than anything else, would be a blessing to both general corporation management and POS management as well. I would be exceptionally pleased if we were simply given a better permissions system. It is excruciating. All else can wait. |
|
BeanBagKing
The Scope Gallente Federation
229
|
Posted - 2013.02.19 00:55:00 -
[2671] - Quote
Posting, please fix POS's. I've read a few of the replies, inlcuding CCP's and it sounds like you guys are going to -start- doing -something- about them. I understand there's a new expansion style, and you can't do everything at once, etc etc. POS's are a huge pain though, for me an everyone else (and I don't even use them that much 0_o). Lets get the ball rolling now and then iterate on them expansion after expansion.
|
Lady Zarrina
Republic Military School Minmatar Republic
59
|
Posted - 2013.02.19 15:36:00 -
[2672] - Quote
Well it's getting near the end of February. Within the next week or two , we should hear the future plans, and if a POS revamp is in there.
Buying yourself a month and a half was smart, gave you time to think and for this thread to quiet down. But don't be fooled into thinking we have forgot.
Many people have come forth showing their interest. We have been very civil, some great ideas have been put forth, and, as always, you guys seem to come up with great innovative ideas yourself. So here's hoping some fantastic (and much needed) POS love is in the works. Allocate resources to POS improvement |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
327
|
Posted - 2013.02.19 18:09:00 -
[2673] - Quote
Well, they have promised POS improvements in the summer expansion. I for one will be looking forward to what they can improve, even if it is just a start. MODULAR DRONES
MORE ORE SHIPS |
Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
228
|
Posted - 2013.02.20 20:40:00 -
[2674] - Quote
Yes POSes need major help, everything from roles and the management interface to hangar security and much more. |
Knorkor
Spartan Advanced Mining Infinite Aggression
17
|
Posted - 2013.02.21 05:22:00 -
[2675] - Quote
My side of the coin:
My Corp did not want a POS since we have a station system, but I am a producer, so I need one in nullsec. I finance it myself, but sometimes Lines are empty. Not all, but some. So I would kinda like to open a line or two, not the whole module, to the corp for a fee. That does not work until those people have all access to hangars and if they have the roles, they can cancel each others jobs and steal each others stuff. The setup for each line is there, it just cannot be used properly. So if you could just tune that in, so it works out of the personal hangar on station if set to public or by standing etc, that would be most welcome. Of course that person would need Scientific Networking, but it would be so easy to handle access for the POS Labs for everyone in my corp.
|
Dark Reignz
Four-Q
2
|
Posted - 2013.02.21 11:45:00 -
[2676] - Quote
As someone who has been playing on and off since 2006 I remember the original thread where a player suggested the modular pos idea and put the effort in to create some awesome looking designs. The forum was buzzing.
7 years later... endless amount of threads... god knows how many thousands of supportive posts....
And we are all still waiting for this to get rolling.
Even for players who float in and out of the game, through null back into empire, in alliances or solo endevours, this is something a large portion of the players base defo want to see at some point during our lifetimes. Modular Pos & improved permissions. Yes please.
|
Buzzy Warstl
The Strontium Asylum
479
|
Posted - 2013.02.21 16:00:00 -
[2677] - Quote
CCP Seagull wrote: The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion.
Bump for bumpness! http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Prekyba
Zero Taxes Corp.
0
|
Posted - 2013.02.21 19:23:00 -
[2678] - Quote
I am just another small portion of the community... |
Celly Smunt
Viziam Amarr Empire
106
|
Posted - 2013.02.22 03:39:00 -
[2679] - Quote
Buzzy Warstl wrote:CCP Seagull wrote: The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion.
Bump for bumpness!
I still wish she'd have actually said something. :P
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Balder Verdandi
Czerka. WHYS0 Expendable
126
|
Posted - 2013.02.22 05:08:00 -
[2680] - Quote
CCP Seagull wrote: The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Thanks for reading this, and for engaging in this discussion.
I realize you guys are dealing with some ancient code and I don't expect miracles but let's face it, 7 to 10 year old code in this day and age truly is considered ancient. Your current programming staff might not know what its doing or what it's tied into, but the flip side to that is you folks should have had some code documentation or should have had someone doing it.
When I was in my programming heyday, deep into object oriented design & programming, I had documentation.
Fast forward a few years into HTML, and I had documentation.
Another fast forward into my present job. I have tons of documentation in Visio, with a dedicated "Changes" page, about the two physically separate networks I'm responsible for which include over thirty VLAN's, just over two dozen servers, and 40+ Cisco switches on each network. It also includes documentations on both the public and private IP space I manage, and how every device connects whether its fiber, CAT5e/CAT6, or the low bandwidth satellite shot used solely as a backup if the fiber backbone crashes.
I have documentation, not because the next guy might need it ..... but because it keeps me from going insane.
As a former programmer I can say this: if you guys don't know what your code does because you don't have documentation, you all have collectively failed from the top down.
It's becoming more and more obvious that the lack of documentation for your code is becoming the biggest hurdle you have when it comes to fixing your code or adding features in future releases.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
|
Celly Smunt
Viziam Amarr Empire
110
|
Posted - 2013.02.24 08:23:00 -
[2681] - Quote
Balder Verdandi wrote:Brooks Puuntai wrote:http://eve-search.com/thread/391410-0/page/1
After 6-7 years this has become more then just flogging a horse, but still is an elephant in the room for CCP. But who cares about the vocal minority right. This! This was an idea dreamed up in 2006, and all I can say is it's incredible. Why can't we have "this" with an easier way to manage a tower, regardless of where its anchored. You guys @ CCP have players willing to help you solve the problems but you refuse to listen. We want to help you .... when will you let us?
POS love bumpage... and quoting a great post Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
salesman844
Double Income No Kids Yet Exhale.
1
|
Posted - 2013.02.27 20:03:00 -
[2682] - Quote
I support a POS revamp.
Sincerely, small part of the community. |
RotasG
Double Income No Kids Yet Exhale.
0
|
Posted - 2013.02.27 20:04:00 -
[2683] - Quote
just do it |
Hell'o
Double Income No Kids Yet Exhale.
0
|
Posted - 2013.02.27 20:06:00 -
[2684] - Quote
POS'es must be changed or must be some kind of stations in wspace. where ppl can keep they stuff safe. WE need new POS management posibilities or modular poses. |
Endeavour Starfleet
843
|
Posted - 2013.02.28 02:28:00 -
[2685] - Quote
The current POS system is one of the primary aspects that keep newer players from decent corps just about anywhere. They are a small part of the community because of how crap they are and the stupid limitations that were made irrelevant over half a decade ago.
There needs to be changes and those changes are needed yesterday. Even if it makes them overpowered for now. |
Dino Boff
Lead Farmers Kill It With Fire
25
|
Posted - 2013.02.28 16:48:00 -
[2686] - Quote
CCP Seagull wrote:
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
Time to give us some updates and I hope they include some |
Lady Zarrina
Republic Military School Minmatar Republic
61
|
Posted - 2013.02.28 19:43:00 -
[2687] - Quote
We are now on the last day of Feb. Sure would love to see the future plans. Allocate resources to POS improvement |
Celly Smunt
Viziam Amarr Empire
112
|
Posted - 2013.02.28 21:22:00 -
[2688] - Quote
CCP Seagull wrote:
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
so we got info panels, lines in space?
basically NOTHING that we've repeatedly asked for?
Sorry but it seems as if your new way is not much different than your old way, see what the players (THE PEOPLE WHO PAY YOUR SALARIES) want and then do what you wanted to do anyway.
sorry for raising my voice there, I just wanted to make sure you understood who it was that was asking you to fix these things.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
353
|
Posted - 2013.02.28 22:12:00 -
[2689] - Quote
Celly Smunt wrote:CCP Seagull wrote:
You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.
so we got info panels, lines in space? basically NOTHING that we've repeatedly asked for? Sorry but it seems as if your new way is not much different than your old way, see what the players (THE PEOPLE WHO PAY YOUR SALARIES) want and then do what you wanted to do anyway. sorry for raising my voice there, I just wanted to make sure you understood who it was that was asking you to fix these things. o/ Celly I hope there is an update soon. But Celly, let's get one thing straight.
You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages. Here are your options: 1 - Unsub. 2 - Keep paying. Please note, neither of these results in you deciding if someone gets paid.
I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.
If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered. MODULAR DRONES
MORE ORE SHIPS |
Balder Verdandi
Czerka. WHYS0 Expendable
127
|
Posted - 2013.03.01 13:57:00 -
[2690] - Quote
Hakan MacTrew wrote:
I hope there is an update soon. But Celly, let's get one thing straight.
You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages. Here are your options: 1 - Unsub. 2 - Keep paying. Please note, neither of these results in you deciding if someone gets paid.
I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.
If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered.
I agree with you 100% and the business model folks like you and CCP have, but did we need lines in space?
We didn't need "info panels".
We didn't need someone jacking with the autopilot and where its located.
We didn't need the 7 months of dealing with the Unified Inventory fiasco which required a release to fix it.
We need to see the roadmap for fixes, proper fixes, where the game has problems and issues. CCP is sitting back telling us they don't have artwork or a way to make modular POS'es work, when the reality of it is they don't know how to fix it.
This is where they need to focus, and I want to help them ....... but they've gone back to their old ways. We can't help them if they won't let us.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
|
Mynutor
Yard Industries
0
|
Posted - 2013.03.01 18:09:00 -
[2691] - Quote
I'm a n00b, but even I understand the importance of sand castles in the sandbox. Please fix the PoS system. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
353
|
Posted - 2013.03.01 19:12:00 -
[2692] - Quote
Balder Verdandi wrote:I agree with you 100% and the business model folks like you and CCP have, but did we need lines in space?
We didn't need "info panels".
We didn't need someone jacking with the autopilot and where its located.
We didn't need the 7 months of dealing with the Unified Inventory fiasco which required a release to fix it.
We need to see the roadmap for fixes, proper fixes, where the game has problems and issues. CCP is sitting back telling us they don't have artwork or a way to make modular POS'es work, when the reality of it is they don't know how to fix it.
This is where they need to focus, and I want to help them ....... but they've gone back to their old ways. We can't help them if they won't let us. Lines in space - necessary, no. Cool, yes. Development intensive? I doubt it.
Info panels have drastically improved and simplified the use of the associated tools. I think they are great.
Unified Inventory also had a knock-on effect, it screwed up a lot of the botting community and that's always a win in my book.
As for the idea that CCP don't know how to fix POSs or make modular POSs work, o don't remember reading that anywhere. What I read was that they have a prototype and they didn't feel it would affect enough people. They have accepted this is not true and are working on it.
I really want modular POSs, the kind that start as little more than a can in space that can evolve into player owned stations. I want that, but I seriously doubt its going to happen soon. If nothing else, that code will probably need to be re done from the ground up.
I'm sure we will see an update, or at least a comment, from a dev to reassure us within the next few days. MODULAR DRONES
MORE ORE SHIPS |
Buzzy Warstl
The Strontium Asylum
496
|
Posted - 2013.03.01 20:35:00 -
[2693] - Quote
Oh, I know that they are taking it seriously, but I also know how easy it is for even important projects to get "deprioritized" in the churn and bubble of a complex project.
It is now March >.> http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
Jacque Custeau
Knights of the Minmatar Republic
0
|
Posted - 2013.03.02 04:59:00 -
[2694] - Quote
Declaring that I am part of the small portion of the community who owns and operates a POS. My main gripes
1- Poor anchoring/unanchoring/offline/online interface and gamplay. Why can't i anchor and unanchor multiple items at once? POS's are no longer relevant to sov warfare so why are archaic anti-tower spam mechanics still in place?
2- The box interface for anchoring is horrible, I complained about it at FF'07 and then CCP added the same interface to probing! Why do I have to move the anchoring box outside 30km...it should auto snap to viable positions outside the tower. How am I supposed to measure distance between the tower and the box? trial and error? every time?
3- Corporation members can take advantage of research and manufacturing slots only if they have hangar permissions. After 10 years of corp theft-online I would hope the general developer attitude goes towards reducing the need for hangar permissions, not increasing them.
More to come later.... |
Jacque Custeau
Knights of the Minmatar Republic
0
|
Posted - 2013.03.02 14:46:00 -
[2695] - Quote
I wanted to add a few things to my post. POS managers are by far the most likely to have multiple accounts, just for the amount of chores involved. So we may be few in number, but we are the ones paying multiple subscriptions.
Each corp has a handful of guys who do the POS stuff. Not because its an awesome game mechanic, but because its a chore. And if we don't do it, it wont get done at all. In addition, look at how busy research slots are. A POS is the only practical way to perform research on a bpo in a non-conquerable station. So this is an important part of the game.
I urge CCP to look at POS's with new eyes. So much of the POS mechanics is inherited from its SOV days to limit someone's ability to spam a huge number of towers. Those reasons no longer apply. The time for a complete redesign has come. |
Celly Smunt
Viziam Amarr Empire
114
|
Posted - 2013.03.02 21:09:00 -
[2696] - Quote
Hakan MacTrew wrote: I hope there is an update soon. But Celly, let's get one thing straight.
You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages. Here are your options: 1 - Unsub. 2 - Keep paying. Please note, neither of these results in you deciding if someone gets paid.
I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.
If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered.
you are absolutely right for the most part...
I know that I don't directly pay anyone's salary, and I too run a business so I fully understand the concept of the business hierarchy, however, we should not lose sight of the fact that without us, no one gets paid and no one's pockets get lined.
Many of us love this game and understand that the things we want aren't going to be overnight fixes, hell, I get that 100%, it's just that many of the things that we've all been asking for are things that have been asked for for a period of years and that is where the frustration comes into play. I think it would be different if they didn't allude to stuff then do something else, but then again, that's just my opinion and as you so aptly pointed out, I'm just a consumer.
:)
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
356
|
Posted - 2013.03.03 09:17:00 -
[2697] - Quote
Celly Smunt wrote:Hakan MacTrew wrote: I hope there is an update soon. But Celly, let's get one thing straight.
You are a consumer, your not a CEO, your not a shareholder, your not a manager, your not even an employee. You have no say in in what happens over at CCP. In short, paying for a product does not mean you pay someones wages. Your lining the guys wallet that is paying their wages. Here are your options: 1 - Unsub. 2 - Keep paying. Please note, neither of these results in you deciding if someone gets paid.
I run my own business and I've had that line pulled on me. I basically told them the same thing. In fact, I wasn't this polite.
If you hadn't noticed, CCP has had a few major changes to deal with on theast 12 months. They were already short on time when they started work on the upcoming expansion. Oh, and the roadmap for it has had big changes added along the way. So if they are a bit behind, I think we can forgive them a little, all thongs considered.
you are absolutely right for the most part... I know that I don't directly pay anyone's salary, and I too run a business so I fully understand the concept of the business hierarchy, however, we should not lose sight of the fact that without us, no one gets paid and no one's pockets get lined. Many of us love this game and understand that the things we want aren't going to be overnight fixes, hell, I get that 100%, it's just that many of the things that we've all been asking for are things that have been asked for for a period of years and that is where the frustration comes into play. I think it would be different if they didn't allude to stuff then do something else, but then again, that's just my opinion and as you so aptly pointed out, I'm just a consumer. :) This I do agree with. We are all just consumers. And without consumers, a business folds. I just have a major issue with that particular phrase.
As a rule, CCP do seem to listen to the desires of the community. I just hope we do hear an update from someone soon regarding the near future of POS's.
MODULAR DRONES
MORE ORE SHIPS |
Celly Smunt
Viziam Amarr Empire
115
|
Posted - 2013.03.03 19:19:00 -
[2698] - Quote
Hakan MacTrew wrote:This I do agree with. We are all just consumers. And without consumers, a business folds. I just have a major issue with that particular phrase.
fair enough :)
Hakan MacTrew wrote:As a rule, CCP do seem to listen to the desires of the community. I just hope we do hear an update from someone soon regarding the near future of POS's.
Unfortunately CCP is always going to be between a rock and a hard place in that respect because not all of us want the same thing at any given time, but I too remain hopeful for something directed at POSes soon.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Doomscryer
BlackWatch Industrial Group Unclaimed.
0
|
Posted - 2013.03.04 02:34:00 -
[2699] - Quote
Give the POSes the love they deserve..... CCP cant say that POSes are only used by a small minority.... SOV warfare is all about POSes, and there are plenty of SOV battles.... also... most research is done in POSes, as is all T2 moon goo.....
just saying.... |
Alice Katsuko
Terra Incognita Unclaimed.
204
|
Posted - 2013.03.04 08:26:00 -
[2700] - Quote
I will probably get lynched for this, but I agree fully with CCP Seagull on deciding to hold off on the aesthetic component of the POS system, in order to focus on POS functionality. An eye-candy rework of the POS mechanic is not what the community needs, regardless of what the community thinks it wants. An aesthetic POS expansion will be doomed to failure, because aesthetics are not a major, or even a minor problem with POSes, or even a problem at all.
The current disaggregated system of a single control tower surrounded by detached modules works fine. Some folk may not like the way it looks, but point to anything in the game, and a lot of people will hate its aesthetics. That's part of EVE. But the detached structure system allows a lot of flexibility for the POS designer. I can position modules within easy reach of one another for industrial purposes, out of the way of ships, and anywhere else I damn well please. I can set up tight batteries for easy repping and rearmament, or have a lot of small clusters.
I currently run two large and one small tower; I use them almost every day, in addition to a weekly trip to fuel up mining tower a in the middle of nowhere. So I speak from experience when I say that the current POS layout is fine. If it's changed to a unitary structure, that's fine by me; if it's left alone, I also don't care. Aesthetics are not a big problem, and should not be a priority.
The problem with POSes is the underlying link to corporate roles. The corporate role system has little granularity, especially regarding industry and structure access. Some parts of the role assignment system have little functionality; others are unintuitive and difficult to utilize to their full potential. Improving corporate roles to allow more granular control over access rights, and allowing greater control over access to control towers, will be a much better use of developer time than making a pretty little Lego minigame that no-one really uses because the underlying functionality is broken. Make no mistake -- aesthetics are nice, and I won't complain if the POS rework comes with a major aesthetic overhaul, but aesthetics should not take place of a solid re-design of the POS framework and how it interfaces with actual use of the towers themselves.
We have had aesthetic expansions without any content. The player base will fiddle with the pretty lights, and then shrug and ignore it. Anyone who thinks otherwise should consider just how successful and useful Incarna was. Technically, Incarna is amazing, but it has no interactive component, no gameplay.
I would like a POS system where giving permission for someone to manufacture ammo does not also allow him to cancel every corp industrial and research job in the universe. I want to be able to segregate access to different arrays based on title and role. I want blueprint lockdown to not induce carpal tunnel syndrome. And if I want to give someone access to everything, then by God I should be allowed to do that as well, sanity be damned. In sum, I want better control over who can do what to which thing at a POS.
**** modular POSes. I want modular corp roles and modular corp access. The pretty eye candy can wait.
That being said, there are some easy improvements to the current POS system:
- POS refining arrays. They refine at a max 75% efficiency. This may have made sense before Rorquals and exhumers were a thing. But now, they have too little capacity (one or two Hulks can keep an intensive refining array busy), are too slow, and take way too much fitting space. More damnably, it is always more efficient to compress minerals for export than to use the refining array, even considering the cost of fuel. Allow for 100% refining at these things, or at least massively improve their throughpout so a player faces a meaningful choice between
- Missile batteries. Why do they consume CPU? Why are they the only weapon system that goes offline under reinforce? A tower full of missiles can be tanked by a battleship local repper, so the entire POS missile system could use a major look at.
- Blasters. Tower optimal and tracking is calculated from the control tower. Blaster optimal and falloff combined is less than the radius of all but a small tower's shield.
- Containers in corp hangars. Please do this, and allow us to restrict who can remove containers from a given division.
- Divisions in the ship maintenance array. As a stopgap measure. |
|
ChromeStriker
The Riot Formation Unclaimed.
499
|
Posted - 2013.03.04 11:11:00 -
[2701] - Quote
I do not use POS's... BUT I WANT TO!!!!
make it more accessible CCP!! - Nulla Curas |
Balder Verdandi
Czerka. WHYS0 Expendable
128
|
Posted - 2013.03.04 12:51:00 -
[2702] - Quote
Alice Katsuko wrote:I will probably get lynched for this, but I agree fully with CCP Seagull on deciding to hold off on the aesthetic component of the POS system, in order to focus on POS functionality. An eye-candy rework of the POS mechanic is not what the community needs, regardless of what the community thinks it wants. An aesthetic POS expansion will be doomed to failure, because aesthetics are not a major, or even a minor problem with POSes, or even a problem at all.
The current disaggregated system of a single control tower surrounded by detached modules works fine. Some folk may not like the way it looks, but point to anything in the game, and a lot of people will hate its aesthetics. That's part of EVE. But the detached structure system allows a lot of flexibility for the POS designer. I can position modules within easy reach of one another for industrial purposes, out of the way of ships, and anywhere else I damn well please. I can set up tight batteries for easy repping and rearmament, or have a lot of small clusters.
I currently run two large and one small tower; I use them almost every day, in addition to a weekly trip to fuel up mining tower a in the middle of nowhere. So I speak from experience when I say that the current POS layout is fine. If it's changed to a unitary structure, that's fine by me; if it's left alone, I also don't care. Aesthetics are not a big problem, and should not be a priority.
The problem with POSes is the underlying link to corporate roles. The corporate role system has little granularity, especially regarding industry and structure access. Some parts of the role assignment system have little functionality; others are unintuitive and difficult to utilize to their full potential. Improving corporate roles to allow more granular control over access rights, and allowing greater control over access to control towers, will be a much better use of developer time than making a pretty little Lego minigame that no-one really uses because the underlying functionality is broken. Make no mistake -- aesthetics are nice, and I won't complain if the POS rework comes with a major aesthetic overhaul, but aesthetics should not take place of a solid re-design of the POS framework and how it interfaces with actual use of the towers themselves.
We have had aesthetic expansions without any content. The player base will fiddle with the pretty lights, and then shrug and ignore it. Anyone who thinks otherwise should consider just how successful and useful Incarna was. Technically, Incarna is amazing, but it has no interactive component, no gameplay.
I would like a POS system where giving permission for someone to manufacture ammo does not also allow him to cancel every corp industrial and research job in the universe. I want to be able to segregate access to different arrays based on title and role. I want blueprint lockdown to not induce carpal tunnel syndrome. And if I want to give someone access to everything, then by God I should be allowed to do that as well, sanity be damned. In sum, I want better control over who can do what to which thing at a POS.
**** modular POSes. I want modular corp roles and modular corp access. The pretty eye candy can wait.
That being said, there are some easy improvements to the current POS system:
- POS refining arrays. They refine at a max 75% efficiency. This may have made sense before Rorquals and exhumers were a thing. But now, they have too little capacity (one or two Hulks can keep an intensive refining array busy), are too slow, and take way too much fitting space. More damnably, it is always more efficient to compress minerals for export than to use the refining array, even considering the cost of fuel. Allow for 100% refining at these things, or at least massively improve their throughpout so a player faces a meaningful choice between refining a lot of stuff, or shipping out compressed ore.
- Missile batteries. Why do they consume CPU? Why are they the only weapon system that goes offline under reinforce? A tower full of missiles can be tanked by a battleship local repper, so the entire POS missile system could use a major look at.
- Blasters. Tower optimal and tracking is calculated from the control tower. Blaster optimal and falloff combined is less than the radius of all but a small tower's shield.
- Containers in corp hangars. Please do this, and allow us to restrict who can remove containers from a given division.
- Divisions in the ship maintenance array. As a stopgap measure.
Actually, no one will lynch you for this because this is exactly what we've been wanting.
There is enough in-game art to fix the issue with aesthetics .... I've made solid points about this. There is really no need for CCP to reinvent the wheel when it comes to modular POS'es and in-game artwork.
I agree that what we need is a re-vamp of POS security. I want my corpmates to be able to research their own BPO's, make their own ammo and rigs, and be able to use corporate resources for their own personal needs whether they need it for a ship or personal ISK. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Celly Smunt
Viziam Amarr Empire
119
|
Posted - 2013.03.04 18:15:00 -
[2703] - Quote
Balder Verdandi wrote:Alice Katsuko wrote:I will probably get lynched for this Actually, no one will lynch you for this because this is exactly what we've been wanting.
^^THIS^^
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Lady Zarrina
Republic Military School Minmatar Republic
61
|
Posted - 2013.03.04 19:02:00 -
[2704] - Quote
Well we are now in March. Sure would like to see some concrete ideas/plans for the POS.
They have had almost two months. Hopefully they have used this time wisely, and not just to devise more reasons why they won't do it. But with each day's delay, I think that's what they have done with their time. Sure hope I am wrong. Allocate resources to POS improvement |
Barbaydos
Infinite Improbability Inc Unclaimed.
3
|
Posted - 2013.03.05 08:27:00 -
[2705] - Quote
Lady Zarrina wrote:Well we are now in March. Sure would like to see some concrete ideas/plans for the POS.
They have had almost two months. Hopefully they have used this time wisely, and not just to devise more reasons why they won't do it. But with each day's delay, I think that's what they have done with their time. Sure hope I am wrong.
you would hope after 136 odd pages on this thread and god knows how many others..... but then again this is CCP :P |
Buzzy Warstl
The Strontium Asylum
503
|
Posted - 2013.03.06 16:25:00 -
[2706] - Quote
Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Echthalian
Trident Tactical Group The Unthinkables
4
|
Posted - 2013.03.06 17:12:00 -
[2707] - Quote
update all the POS's! |
Azami Nevinyrall
Carbon Circle Tactical Narcotics Team
724
|
Posted - 2013.03.06 17:28:00 -
[2708] - Quote
Fix POS's...!!! I'm not entirely clear on the point of this... but I do have a sudden urge to jump in a catalyst and blow up a miner... Twitter! - @AzamiNevinyrall |
Buzzy Warstl
The Strontium Asylum
504
|
Posted - 2013.03.06 18:50:00 -
[2709] - Quote
Oh, one other bit: Leave the existing POSes and modules alone, make the new modular POSes from complete scratch as a POH sort of thing, that way you don't have to replace all the existing functionality at once. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
121
|
Posted - 2013.03.06 18:51:00 -
[2710] - Quote
Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard.
well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Buzzy Warstl
The Strontium Asylum
505
|
Posted - 2013.03.06 19:41:00 -
[2711] - Quote
Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
122
|
Posted - 2013.03.06 21:55:00 -
[2712] - Quote
Buzzy Warstl wrote:Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter.
Just for the sake of S&Gs, imagine, setting up your station near an accel gate for a mission (fixed DED site) and some poor guy warping in there, seeing the station and thinking it was part of the mission.
I know, that on the side of the guy doing the mission, that wouldn't be funny at all, but, it would be funny as hell from the side of the person sitting there watching Concord warp/spawn in.
yes, I'm a bad person, i know.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Aquila Sagitta
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
3
|
Posted - 2013.03.07 05:33:00 -
[2713] - Quote
POS need work! Was really looking forward to the new modular pos system...
Just make it more granular and personal ship/item storage and WH dwellers will be set! :D |
Buzzy Warstl
The Strontium Asylum
507
|
Posted - 2013.03.07 14:10:00 -
[2714] - Quote
Celly Smunt wrote:Buzzy Warstl wrote:Celly Smunt wrote:Buzzy Warstl wrote:Port the permission code for Orca fleet holds to permission handling for POS modules.
Allow tower anchoring anywhere not on-grid with another tower or permanent structure.
Win round one.
It isn't trivial, but it isn't *that* hard. well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step. Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter. Just for the sake of S&Gs, imagine, setting up your station near an accel gate for a mission (fixed DED site) and some poor guy warping in there, seeing the station and thinking it was part of the mission. I know, that on the side of the guy doing the mission, that wouldn't be funny at all, but, it would be funny as hell from the side of the person sitting there watching Concord warp/spawn in. yes, I'm a bad person, i know. If any NPC structure is counted as a permanent structure this only becomes an issue if one spawns on your grid after you've placed your POH.
At which point I'd call it an incentive to not use FoF's willy-nilly. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
122
|
Posted - 2013.03.07 18:02:00 -
[2715] - Quote
Buzzy Warstl wrote:If any NPC structure is counted as a permanent structure this only becomes an issue if one spawns on your grid after you've placed your POH.
At which point I'd call it an incentive to not use FoF's willy-nilly.
without a doubt a mission spawning right where, or right near where you happened to anchor would be ummmmm..... "interesting" to say the least.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Sabotaged
Angels and Demons Inc. Mordus Angels
29
|
Posted - 2013.03.08 12:31:00 -
[2716] - Quote
I really want my own personal pos :) |
Celly Smunt
Viziam Amarr Empire
123
|
Posted - 2013.03.10 00:12:00 -
[2717] - Quote
maybe while they're at it, they'll allow us some variation of corp-wide PI too.... that way we could all assign 1 planet to the corp and anyone with the PI role could manage those planets. since roles for POSes also need to be fixed as well.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Seagrey Raholan
The-Hole-Idea Void-Legion
0
|
Posted - 2013.03.11 12:06:00 -
[2718] - Quote
Definately would love to see the POS system revamped or even changed completely. And really happy to know there is a chance it could be getting looked at :) |
Lady Zarrina
Republic Military School Minmatar Republic
63
|
Posted - 2013.03.11 20:10:00 -
[2719] - Quote
Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. Allocate resources to POS improvement |
Buzzy Warstl
The Strontium Asylum
511
|
Posted - 2013.03.11 21:45:00 -
[2720] - Quote
Yeah, a week and a half into March already without a peep, and the next round of ship rebalancing threads already starting, too.
Not that anyone really expected differently, but hope springs eternal. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
|
Frying Doom
Zat's Affiliated Traders
1875
|
Posted - 2013.03.11 21:48:00 -
[2721] - Quote
Lady Zarrina wrote:Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. In all honesty, I am hoping they do some small thing to string us along some more that way we get something
Because lets face it modular POSs are much like Ring Mining an ambitious idea that they will never work on and that we were fools to believe they ever would. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Celly Smunt
Viziam Amarr Empire
124
|
Posted - 2013.03.11 22:35:00 -
[2722] - Quote
Frying Doom wrote:Lady Zarrina wrote:Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. In all honesty, I am hoping they do some small thing to string us along some more that way we get something Because lets face it modular POSs are much like Ring Mining an ambitious idea that they will never work on and that we were fools to believe they ever would.
the thread can only die if we allow it to, and I for one don't want to be strung along, in their replies they implied something would be done and I think that we as a community should hold them to that.
this is just me...
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Frying Doom
Zat's Affiliated Traders
1875
|
Posted - 2013.03.11 22:42:00 -
[2723] - Quote
Celly Smunt wrote:Frying Doom wrote:Lady Zarrina wrote:Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.
Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad. In all honesty, I am hoping they do some small thing to string us along some more that way we get something Because lets face it modular POSs are much like Ring Mining an ambitious idea that they will never work on and that we were fools to believe they ever would. the thread can only die if we allow it to, and I for one don't want to be strung along, in their replies they implied something would be done and I think that we as a community should hold them to that. this is just me... o/ Celly Yes and the reason for this thread to begin with was that CCP had stated that the team working on POSs was doing crime watch at the time and would move on to modular POSs after that
Then as usual CCP reneged, this thread has hopefully gotten them to fix some of the horrors of POSs but I will not believe in miracles from a company that has promised so much and delivered so little of those promises.
As to the community holding them to it, all that will happen is that a portion of the community will leave in disgust, some of which will later return and they will try to get new subscribers to fill the gaps, again.
I myself will not quit over this but we will lose some as we always do and most of those will make no noise. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Buzzy Warstl
The Strontium Asylum
513
|
Posted - 2013.03.11 22:55:00 -
[2724] - Quote
I think they might be afraid to do the first increment on the new POSes.
Pro-tip: guys, you don't need to get rid of the existing ones first, and you can work out the anchoring rules on the test server.
I for one *promise* that I'll be there for those tests, I want to try to break them before they hit production, because for a builder like me that is fun of the first order. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
124
|
Posted - 2013.03.11 23:28:00 -
[2725] - Quote
Buzzy Warstl wrote:I think they might be afraid to do the first increment on the new POSes.
Pro-tip: guys, you don't need to get rid of the existing ones first, and you can work out the anchoring rules on the test server.
I for one *promise* that I'll be there for those tests, I want to try to break them before they hit production, because for a builder like me that is fun of the first order.
I would be willing to figure out how to go on the test server and work with the stuff too. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Gevlin
Sebiestor Tribe Minmatar Republic
208
|
Posted - 2013.03.12 14:18:00 -
[2726] - Quote
I look forward to a pos revamp
Though I think there should be build into different type
The Instant Foldable tent which the current POS System is, then a second larger type that actually takes a a while to build but is hard to destroy. This would be the Planet killer ship or the station ship. Where effort, not just isk is used to build the station and put people at risk. Ie Requires a Dread to siege and apply armor to the structure.
Also there be a mechanism to reduce the effectiveness of a blob of dreads grouping together and just mowing down installation after installation. Or a mechanism that will require several groups together to his several spots at once in different systems to unlock the invulnerability status covering a structure. Maybe behind gates preventing Large ship access. Some day I will have the internet and be able to play again. |
Optimo Sebiestor
The Society Calyxes
148
|
Posted - 2013.03.12 16:30:00 -
[2727] - Quote
I would very much like a new pos system :) It's all about beeing out there, having your own place to dabble with space stuff. I just wish it wasn't restricted to moons alone. The modular (minecraft idea) pos system got me drooling, something like that would be cool. |
Midori Amiiko
Garoun Investment Bank Gallente Federation
28
|
Posted - 2013.03.13 10:05:00 -
[2728] - Quote
Bump
This POS thing is really important to anyone in W-space. If you think POSes suck, try living out of one with 30 other people for a year. The Captain's Quarters never looked so good. Unfortunately, It looks like CCP has a hard-on for ship rebalancing...and since there's a lot of ships left to balance I'm guessing that this is a dead horse that's going to get a lot of flogging. I'm in for the long haul.
The corp role improvements seem even less sexy than POS improvements in general--but that just makes them that much more appealing to me. If I can actually use a corp POS to build ammo instead of operating my own (pretty much for that purpose + invention & booster cooking) then I could spend my time having, what do they call it? Fun. That's the word I was looking for. |
Athena Maldoran
Special Nymphs On A Mission
150
|
Posted - 2013.03.13 14:10:00 -
[2729] - Quote
I want to run naked around inside my own pos! |
Pak Narhoo
Splinter Foundation
915
|
Posted - 2013.03.14 13:00:00 -
[2730] - Quote
Two weeks further and still waiting on the info CCP Seagull told us in this same thread would come to us end of February.
Guess it's such bad news they're going to hide it under fanfest and hope nobody notices it. |
|
Balder Verdandi
Czerka. WHYS0 Expendable
130
|
Posted - 2013.03.14 13:51:00 -
[2731] - Quote
Pak Narhoo wrote:Two weeks further and still waiting on the info CCP Seagull told us in this same thread would come to us end of February.
Guess it's such bad news they're going to hide it under fanfest and hope nobody notices it.
^^ Sadly, this.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Tion Barton
Order of the Phoenix Gentlemen's Agreement
3
|
Posted - 2013.03.15 22:25:00 -
[2732] - Quote
Maybe it isn't March yet in Iceland, what with the time difference and everything. |
Buzzy Warstl
The Strontium Asylum
519
|
Posted - 2013.03.16 02:18:00 -
[2733] - Quote
Pak Narhoo wrote:Two weeks further and still waiting on the info CCP Seagull told us in this same thread would come to us end of February.
Guess it's such bad news they're going to hide it under fanfest and hope nobody notices it. Well, he didn't say which year >.> http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Celly Smunt
Viziam Amarr Empire
125
|
Posted - 2013.03.17 09:18:00 -
[2734] - Quote
Athena Maldoran wrote:I want to run naked around inside my own pos!
would it be bad form to say "I wanna watch"?
:P
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Balder Verdandi
Czerka. WHY so Seri0Us
131
|
Posted - 2013.03.17 11:54:00 -
[2735] - Quote
I can wait on a modular POS and all the flashy pretty artsy stuff since I've proven that the artwork in game would suffice ...... I just the corp roles fixed so I can let my guys do their own research or have access to a hangar without me jumping through all the hoops needed to allow it. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Indahmawar Fazmarai
1324
|
Posted - 2013.03.17 15:06:00 -
[2736] - Quote
Well, with my brain, i do know that CCP won't dare to abandon Modular POSe the way they abandoned WiS...
...but my heart cracks up laughing manically at the thought that Modular POSes may be shelved too. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Goldnut Sachs
9
|
Posted - 2013.03.18 15:06:00 -
[2737] - Quote
Indahmawar Fazmarai wrote:Well, with my brain, i do know that CCP won't dare to abandon Modular POSe the way they abandoned WiS... ...but my heart cracks up laughing manically at the thought that Modular POSes may be shelved too. go back to your hole in OOPE |
Celly Smunt
Viziam Amarr Empire
127
|
Posted - 2013.03.18 19:00:00 -
[2738] - Quote
Balder Verdandi wrote:I can wait on a modular POS and all the flashy pretty artsy stuff since I've proven that the artwork in game would suffice ...... I just the corp roles fixed so I can let my guys do their own research or have access to a hangar without me jumping through all the hoops needed to allow it.
Agreed, that would at least be the best place to start, then once the things aren't a mess and security risk (as much) to deal with, they could do the glitz and glitter as those will likely bring their own unique problems with them as well.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
kKayron Jarvis
9
|
Posted - 2013.03.19 02:11:00 -
[2739] - Quote
I am a portion of the community i live on a pos wh, and thay are a pany to use. |
Celly Smunt
Viziam Amarr Empire
131
|
Posted - 2013.03.23 21:50:00 -
[2740] - Quote
ok, let me be the first to share something from the following CCP announcement: http://www.eveonline.com/odyssey
and I quote:
The Little Things
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
it clearly says "player-owned starbases"
I'm unsure if they mean Player Owned Structures (which is what we've repeatedly been told that Poses are), or Player-owned Stations... I guess we will see.
I also see:
A New "Spacescape"
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and moreGǪ
Which if it holds to the promise it implies, will be good news for my nullbear friends as well.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Lady Zarrina
Republic Military School Minmatar Republic
72
|
Posted - 2013.03.23 22:12:00 -
[2741] - Quote
I would hope they are improving the player owned structures (yes I mean the POS's that you place on every moon regardless if it is hi-sec, low-sec null-sec or WH's, just incase there is any confusion within CCP LOL)? If they are not it is like CCP is just putting their 2 middle fingers up in the air and saying sure fooled you. But then again, we have been fooled before... many times.... Allocate resources to POS improvement |
Two step
Aperture Harmonics K162
3450
|
Posted - 2013.03.23 22:35:00 -
[2742] - Quote
Celly Smunt wrote:
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
it clearly says "player-owned starbases"
I'm unsure if they mean Player Owned Structures (which is what we've repeatedly been told that Poses are), or Player-owned Stations... I guess we will see.
CCP internally calls POSes starbases, and they keep slipping up when they decide what POS stands for. They are talking about POSes as we know them today. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Frying Doom
2008
|
Posted - 2013.03.23 22:40:00 -
[2743] - Quote
Two step wrote:Celly Smunt wrote:
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
it clearly says "player-owned starbases"
I'm unsure if they mean Player Owned Structures (which is what we've repeatedly been told that Poses are), or Player-owned Stations... I guess we will see.
CCP internally calls POSes starbases, and they keep slipping up when they decide what POS stands for. They are talking about POSes as we know them today. I may enjoy giving you crap about being the C5-C6 candidate and the secretary role
But you did a really good thing going against the CSM chairman and others to create this thread and bring this to everyone's attention.
Thank you Two Step We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|
Frying Doom
2010
|
Posted - 2013.03.24 12:20:00 -
[2744] - Quote
http://www.youtube.com/watch?v=vo0vbusruT0
2 minutes 50 seconds in I think they got the point of this thread.
I love the delay We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|
Celly Smunt
Viziam Amarr Empire
131
|
Posted - 2013.03.24 19:11:00 -
[2745] - Quote
Two step wrote:CCP internally calls POSes starbases, and they keep slipping up when they decide what POS stands for. They are talking about POSes as we know them today.
Alright, then I guess we wait and see what they come up with.
Also, What Doom said.. Thank you for starting this thread to get this issue out into the light. I wish this could be over in GD though where more folks could see and follow it, or even in F&I
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Viziam Amarr Empire
131
|
Posted - 2013.03.24 19:25:00 -
[2746] - Quote
Frying Doom wrote:http://www.youtube.com/watch?v=vo0vbusruT0 2 minutes 50 seconds in I think they got the point of this thread. I love the delay
also around 7:20 he comments on people catching his ear about how bad poses are, or something like that, I had trouble understanding exactly what he was saying in both the 2:50 and 7:20 times
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Lady Zarrina
Republic Military School Minmatar Republic
73
|
Posted - 2013.03.24 19:37:00 -
[2747] - Quote
Celly Smunt wrote:Frying Doom wrote:http://www.youtube.com/watch?v=vo0vbusruT0 2 minutes 50 seconds in I think they got the point of this thread. I love the delay also around 7:20 he comments on people catching his ear about how bad poses are, or something like that, I had trouble understanding exactly what he was saying in both the 2:50 and 7:20 times o/ Celly
Yeah, but at least he publicly acknowledged the issue and it has been specifically mention in the high level release features. Don't get me wrong I would love full blown module POSes, but just a handful of well done changes with access rights and usability could go a very long way. Allocate resources to POS improvement |
Balder Verdandi
Czerka. WHY so Seri0Us
132
|
Posted - 2013.03.25 06:59:00 -
[2748] - Quote
I just want to say thanks to everyone who has continued to post on this thread, especially Two Step for bringing this to our attention and for the follow up that clears up what's coming in the next release.
And like Lady Zarrina says in her post, a handful of well done changes would improve what POS managers need to do with their towers, corp hangers in stations, and allow corp access to resources like corp research labs.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Steve Ronuken
Fuzzwork Enterprises
1247
|
Posted - 2013.03.25 10:11:00 -
[2749] - Quote
You can thank me (in the future) for the changes mentioned. I reached back with the magical powers I will aquire when elected to CSM 8, to change CCPs roadmap.
You have to elect me now, or you'll create a time paradox that will destroy everything
More seriously, sounding good Hopefully the fixes knock off the most annoying edges. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |
Frying Doom
2014
|
Posted - 2013.03.25 10:36:00 -
[2750] - Quote
Steve Ronuken wrote:You can thank me (in the future) for the changes mentioned. I reached back with the magical powers I will aquire when elected to CSM 8, to change CCPs roadmap. You have to elect me now, or you'll create a time paradox that will destroy everythingMore seriously, sounding good Hopefully the fixes knock off the most annoying edges. A paradox you say.
It will destroy everything you say.
Well now here is hoping you don't get elected.
Best bit would be that none of us would notice as we would just no longer exist, well in this dimension anyway. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|
|
Viqer Fell
Aperture Harmonics K162
29
|
Posted - 2013.03.28 23:23:00 -
[2751] - Quote
Signing in as a small part of a community that has been around for the full ten years and has consistently moaned about the appalling POS mechanics.
Looking forwards to summer I hope |
Two step
Aperture Harmonics K162
3662
|
Posted - 2013.04.02 15:18:00 -
[2752] - Quote
Added a link to the new dev blog in the first post of the thread: http://community.eveonline.com/news/dev-blogs/odyssey-summer-expansion-starbase-iterations/ CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Oddsodz
Explorer Corps Polarized.
58
|
Posted - 2013.04.02 15:20:00 -
[2753] - Quote
I Have some issues with this. It is PVP related. Please do take the time to read it.
Quote:Accessing starbase arrays from anywhere within the shield
The requirement to move within range of each and every starbase structure to access their storage is a major annoyance for most starbase users, and one we are working to fix. Thanks to new advances in starbase technology, tiny drones will now carry items to and fro within the shield bubble. This changes the POS module access range to instead check that your ship is inside the shield, allowing players to access all the structures from one location.
As much as I applaud the work that maybe done in this area. I Am not sure it is a good idea on the grounds of PVP game play.
What I mean is, From a PVP stand point. This makes assessing if your target that you are stalking is active or not harder. In the current form of starbase arrays. Depending on how the POS was setup. Players sometimes have to move about the POS to get stuff done. Swopping out ships, Moving Pi about. Industry stuff and so on usually means that players have to shuttle about in their POS. This is an indicator to how active a target maybe. Now if the proposed change listed above is implemented. This will make scouting targets even harder. As you will have one lest indicator to know if a target is active or just AFK in the POS. This is not good for us PVPer.
I Know it is a pain in the ass to move about your POs to do stuff. But it is also a thankless job scouting/stalking targets in POS's when you can't tell if they are active or not. |
Line Khagah
Les Boucaniers de Caprica Silent Ascension
0
|
Posted - 2013.04.02 15:31:00 -
[2754] - Quote
there are also problems at the research lab,
when you open a POS with standing has all the alliance for research, it is necessary that each corp, and an office in the system, to put bpo in research must remove this limitation, and allow the research staff from the hangar expected. |
Lumi Staff
The Samara Familys Happy Place
0
|
Posted - 2013.04.02 16:31:00 -
[2755] - Quote
I want silos to do as fuel levels on POSs do. Report when full/empty in calendar.
The ability to choose what silos report on each POS.For example reactions means some is going empty, some fills up and you dont want them to report both. Only one going empty, or one getting filled up. Whats in them.
Having lots of POSs would make this alot easier to manage.
Fuel reporting works great, I just need to poke my hauler and remind him of the tower he forgot to fuel. If silos could be done in same way, many POS managers would be very happy :)
|
Doukyou
Deafening Silence Syndiate In Umbra Mortis
2
|
Posted - 2013.04.02 16:52:00 -
[2756] - Quote
Jumpin Jesus on a Pogo stick!!! We won't have to execute anyone for not making some progress on starbases. I am a very happy industrialist now. However I still expect you guys to move to modular POS's so I can build my "Death Star".
Thank you for your efforts.
CEO of Evil,
Doukyou |
Dark Lightstrong
Asset Reclamation Services LLC
10
|
Posted - 2013.04.02 17:56:00 -
[2757] - Quote
Hello, I would like to give a suggestion about working with POS modules like hardeners, gun modules etc...
It would be easy to learn and move the modules around in a way like moving probes is, in solar system view. Of course this time we would have the POS shield view instead of solar system view. Moving modules around would be very easy and fast to do with the same system moving we move probes, along with alt and shift commands.
I just mentioned this weeks ago when I was talking with someone and they told me to post it somewhere where a dev might read it. |
Mr Vrix
Vrix Nation
4
|
Posted - 2013.04.02 19:18:00 -
[2758] - Quote
yeah pos needs love
dunno if been mentioned before but would love some changes like this
- ofline posses should have no shield and no shieldrecharge, makes cleaningup easier - killing posmods should show what was inside
- ad a option to merg labs/array into 1 list for easy usage
|
Balder Verdandi
Czerka. WHY so Seri0Us
144
|
Posted - 2013.04.02 20:52:00 -
[2759] - Quote
Absolutely nothing about corp roles ..... well, maybe next decade.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Caleb Ayrania
TarNec
138
|
Posted - 2013.04.02 21:26:00 -
[2760] - Quote
A few comments or ideas for easier solutions to Starbase Personal Hangars.
How about interlinking this mechanic directly with a STATION oriented one, thus gaining more features in one single go?
A Personal Division Hangar (PDH) that integrates into the corp functionality, would add a range of solutions and opportunities to current mechanics.
This Division hangar would be unlimited like normal space, but with rental paid to corp based on space used. Thus a minimum rental fee per m3 would "limit" practical storage, or a limiting mechanic could be set for POS function, but still rentaining the rental feature.
The PDH would work rather similar on POS and STATION and I would suggest also in PI.
So you would be able to move from any PDH in a system to any other with only a time sink, similar to when transporting items in PI. Thus making it a sort of customs office functionality. The RP concept would be drone facilitated and interbus activity.
This would also be useful since getting kicked from a corp or leaving a corp or similar could make it move into Impounded storage in the same system where available. In Wormhole space this would not be accessible again except from another POS or PI.
IMPORTANT: Executive roles should grant take and view in such hangars. There is a lot of arguments for this, but the most relevant is that if you have trust issues with your executives you should not have a PDH. The added functionality from a corp perspective is rather big, and it would also make sense to let the owner grant take roles to other corp members. Using something akin to based at mechanics and person to person roles?
There are quite a few reasons to do it in some variation like this. First it helps PI mechanics. It makes a lot of potential future features a lot easier to create. Also the view option from corp to current personal hangar could be removed. There is no good valid reason why a corp can control who can see personal assets. Those that are personal responsibility but originates from corp asseets however should not only be visible but also accessible to execs and even corp members if possible. (though that mechanic might be a bit tricky to code, and can be omitted since work arounds are not that hard)
The reason for the interbus option is something that would make a lot of people very happy, and potentially industrialists would see it as a huge upgrade, since moving assets like fuel and raw materials could be made a lot easier. The limitation should be that someone would have to still move it on location from PDH to production enabled hangars. So it would not become an abused mechanic.
Ideally an actual drone or npc interbus ship would physically move it in space, to add a new type of soft target, but that is a nice to have mainly.
There are also a lot of potential features opened with this if a contract type could grant access to such hangars temporarily and thus work as a public contract fuel and industrialist feature.
Also if their view access granted BP access a lot of new sharing mechanics could develop. I even see this as a possible feature to open on Alliance basis to span these features even further.
Just a few ideas I would like devs and CSM to consider.
The concepts are drafts and ofc need tweaking and perfection, the main idea is to think it into a more broad function, to not end up with dead-end features.
PS: This idea also links directly into the Player POS to STATION Slot ideas. Where npc slots are removed entirely and players supply all station slots in all STATIONS at rental cost set by player, and adjusted by station owner (further fees and taxing) In npc this would be standing based, and in SOV space it would be a sort of added tax and thus an added revenue that NULL have wanted a while I believe. |
|
Frying Doom
2398
|
Posted - 2013.04.02 21:50:00 -
[2761] - Quote
Its a start and at least that is a good thing. I too would like to see work on the security.
But all I have to say is that without Two Step and this thread we would have gotten, Nothing. Again Thank you Two Step. Any spelling and grammatical errors are because frankly, I don't care!! |
whaynethepain
65
|
Posted - 2013.04.02 21:59:00 -
[2762] - Quote
All that empty space.
How about a fuelled Rorqual module that makes it anchor and throw up a shield? Or some new star-base capitol container with guns, dunno, you've got the stuff, it just needs the CCP magic spark and some player feedback.
As for reworking the old POS code, "Ball of mud." No-one wants the Eve team bogged down, go on, press the delete key, I dare you. Do it.
POS always seem to be at moons or planets anyhow, borrrrrring, dull dull, help us explore a little. Getting you on your feet.
So you've further to fall. |
Caleb Ayrania
TarNec
138
|
Posted - 2013.04.03 07:02:00 -
[2763] - Quote
Frying Doom wrote:http://www.youtube.com/watch?v=vo0vbusruT0 2 minutes 50 seconds in I think they got the point of this thread. I love the delay
Sounds really good. I just hope when they say more fighting over thing we get reasons that is not just shinies and isk dominance. More latteral integration is vital to shake things up. Also smart integration of aspects. We need a little more feeling of speed and feeling of accomplishment per time increment.
Oh and a personal WTF. Why can we have a link out of client on splash and in the code, but not a ctrl+click on links to go outside client when browsing? How hard it that to add to the game? Either that or open for some flash in the IGB for Gods sake. YouTube, twitch etc..
|
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
465
|
Posted - 2013.04.03 11:19:00 -
[2764] - Quote
Well, the devblog is a start...
Thank you Two-step for starting this thread. MODULAR DRONES
MORE ORE SHIPS |
Frying Doom
2398
|
Posted - 2013.04.03 11:35:00 -
[2765] - Quote
Hakan MacTrew wrote:Well, the devblog is a start...
Thank you Two-step for starting this thread. Definitely better than we would have gotten out of some of the rest of OUR CSM members. Any spelling and grammatical errors are because frankly, I don't care!! |
Celly Smunt
Viziam Amarr Empire
145
|
Posted - 2013.04.03 17:07:00 -
[2766] - Quote
Balder Verdandi wrote:Absolutely nothing about corp roles ..... well, maybe next decade.
"Since we at CCP have made mistakes with expectations management surrounding this feature in the past"
ya think?
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Balder Verdandi
Czerka. WHY so Seri0Us
144
|
Posted - 2013.04.03 22:50:00 -
[2767] - Quote
Celly Smunt wrote:
"Since we at CCP have made mistakes with expectations management surrounding this feature in the past"
ya think?
I would troll this post ...... but I'm too upset with CCP to attempt it. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Kronarn
Dirty Old Bastards Nulli Secunda
23
|
Posted - 2013.04.04 19:14:00 -
[2768] - Quote
I think the new hanger idea's for members is great, I don't like the fact that only members can remove their items, corp should be able to have the CEO remove items as many people go AFK without warning for extended periods of time, or the corp shareholders should be able to vote on releasing the items.
I like the proposed changes but I still feel the corp permissions/management needs reworking as a priority over towers.
Just my 0.02c |
Caleb Ayrania
TarNec
138
|
Posted - 2013.04.05 06:42:00 -
[2769] - Quote
Kronarn wrote:I think the new hanger idea's for members is great, I don't like the fact that only members can remove their items, corp should be able to have the CEO remove items as many people go AFK without warning for extended periods of time, or the corp shareholders should be able to vote on releasing the items.
I like the proposed changes but I still feel the corp permissions/management needs reworking as a priority over towers.
Just my 0.02c
The CEO take option is only natural, and should really be considered. Especially because it would also be a potential update for station hangars. A personal division hangar showing in your personal inventory but granting access to corp would make a lot more sense than current function. Your corp should not be able to look into your personal assets, but in your personal division only, and with take option for CEO.
See longer post PDH
|
Celly Smunt
Viziam Amarr Empire
145
|
Posted - 2013.04.05 21:04:00 -
[2770] - Quote
Balder Verdandi wrote:Celly Smunt wrote:
"Since we at CCP have made mistakes with expectations management surrounding this feature in the past"
ya think?
I would troll this post ...... but I'm too upset with CCP to attempt it.
LOL, go ahead, it will allow you to have some fun with it :)
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Andy Landen
Air Initiative Mercenaries
118
|
Posted - 2013.04.06 03:33:00 -
[2771] - Quote
Has anyone brought up the personal aspect of the player owned station in this thread yet? I want to own my own pos, without connection to my corp. If I change corp, then I still control the pos. If a director gets greedy and wants the stuff in my pos, then he actually has to siege it, unless I give him permissions to access it. |
Hawkwar
M.I.M.M.S The Watchmen.
17
|
Posted - 2013.04.06 05:13:00 -
[2772] - Quote
I would like POS's to not be confined by artificial limits but have the ability to gradually grow until they are massive industrial complexes in space and not necessarily next to a moon either. The opportunity to anchour a "hidden" POS in deep space which in time becomes a massive shipyard would be cool as players add to it with new hangers, factories, refinaries, computer cores and power plants as well as weapons and shield generators. This would also make fuel production and supply as well as defence fairly critical. |
Cage Man
192
|
Posted - 2013.04.06 18:23:00 -
[2773] - Quote
A change which I think is needed is that when you cancel a long ME process the BPO is returned but the queue stays active till the original process time expires so even if you cancel a job, you can't reuse the job queue. Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
Celly Smunt
Viziam Amarr Empire
145
|
Posted - 2013.04.07 19:31:00 -
[2774] - Quote
Andy Landen wrote:Has anyone brought up the personal aspect of the player owned station in this thread yet? I want to own my own pos, without connection to my corp. If I change corp, then I still control the pos. If a director gets greedy and wants the stuff in my pos, then he actually has to siege it, unless I give him permissions to access it.
Yes, that has been brought up as well you can search for "personal POS" and it should get you a list of the posts here containing that if you'd like to read/respond/comment on them.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Hien Morisato
Imperial Combat Engineers Empire of Arcadia
3
|
Posted - 2013.04.11 15:56:00 -
[2775] - Quote
First point before I get into POSes. The only thing that is keeping CCP alive as a company isn't the fact that they have a great Product, or awesome customer service. Its the fact that the players are loyal to a game that they have devoted time to and have built relationships in. Eventually that will end at which point CCP will either have to think up something or start producing lack luster graphical garbage that other gaming genre's like fighting, FPS, and Action Adventure games have become in order to survive. This will give the masses of younger gamers, who have never had the privilege of experiencing a real game or civil social interaction in a game, something to do with their lives to escape the pressures of their families and the industrialization of the schooling system. Anyway moving on.
Ya know I think the most amusing thing about a POS is the fact that CCP named it "Player Owned Star-base" when in reality a player in an NPC corp can't even anchor one. In order to anchor a POS you must be part of a player corp. The skills required to anchor a POS are a joke, level 1 anchoring takes all of 1 hour and 15 minutes if that to train up. Instead you have to grind to get your standings up with a faction, in the process destroy your standings with all the other factions if you wish to anchor in empire space low or high. Oh yeah almost forgot its not just the single player's standings that matter. It is the entire corp of which that player's character belongs to as well as the alliance to which that corp belongs to. Which brings me to yet another amusing thought. What the heck can an alliance with one corps POS do? Rent a research slot? maybe.... have fun setting that one up....they can't use manufacturing slots they can't use corp hangers, might be able to use the fitting abilities, they can't use refining arrays. So they can hide behind the POS shield bubble .....whoopity frak'n do....Another laugh is the abilities you get with a POS. So you can research things at a cost that exceeds any station research cost by atleast double most of the time more depending on the size of POS you are using. So you can manufacture things you can do the same in a station for cheaper, take the same amount of time, and the same amount of materials. So you can store things, 1.4mil m3 is nothing compared to the infinite space in a station. So you can fit ships, you can do that if you are near any ship that has a maintenance bay.
Anyway Things that you can do only with a POS is moon mine, build super capitals, create a jump bridge, and conduct material reactions. All of which are limited, which means that only a small number of people utilize the full potential of the POS.
Alright things that if done in addition to what the dev-blog http://community.eveonline.com/news/dev-blogs/odyssey-summer-expansion-starbase-iterations/ (which we all know is a bunch of words until we see physical proof) lists would further improve upon a POS, while keeping balance in the game and minimizing time spent on the project.
1.) Allow a Launching system similar to that of a GSC for the POS (Launch for Self, Corp, Alliance) this would allow the anchoring requirements to be based of You, Your Corp, or the Alliance you Belong too. You can still restrict it so that you only anchor if you are in a player corp. 2.) Have an option added to the POS to allow for onlining of player owned structures, corp owned structures, or alliance owned structures based off the Launching system. (So for example if you Launch for Alliance, other corps in your alliance could online a Structure attached to your POS. However you could go further as to have an allocation of POS resources for each corp. Initially your corp would have 100% of the POS Resources with you as the POS manager Recieving 100% of the POS resources [ POS Resources being CPU and Power-grid]) 3.) In addition to Private Hangers for Corp/Alliance hangers the POS Manager would have complete access to all hangers 4.) Corp/Alliance Hangers Should have minimal Resource consumption (1 CPU 1 Power-grid) and be of Sufficient size (100mil m3 or 1bil m3) 5.) Ship maintenance bays should also have minimal Resource consumption (1 CPU 1 Power-grid) 6.) As stated many times through out this form There needs to be a re-balancing between the refining Arrays on a POS and a Station a Station should have a lower Base then a POS also the POS refining array should be instant or take at least a 1/10th of the time it currently does. 7.) Also as stated many times through out this form there needs to be re-balancing between Assembly arrays on a POS and manufacturing slots on a station. The Assembly arrays on a POS should be not only quicker but consume even less materials then a station, Control tower resources should be lowered as well.
8.) Research Labs: This one is by itself because it seriously needs to get fixed. First Remove them completely from Stations. They are almost never used in low and null, and its usually 60+ days to get an open slot in high sec not to mention the fact that its way cheaper then any POS. The Labs themselves need to be fixed as well, 1 copy slot, 3 ME, 3 PE and 5 invention really CCP? You can Leave the ME and the PE slots alone but swap the Copy and the Invention. so it would be 5 Copy, 3 ME, 3 PE and 1 Invention slot for the Standard lab. For the Experimental Lab you could have 5 Invention, 3 Copy no ME or PE. And for Reverse Engineering Labs 3 Reverse Engineering, 1 Copy. Drug labs......1 slot......seriously c'mon....atleast give us what drone assembly array has give us 10 or maybe even half that 5 slots.
9.) Allow Material Reactions "Anywhere". What is so bad about reacting materials in high sec anyway? Heck When you are removing the research slots from the stations put in Reaction slots in the station. |
Hien Morisato
Imperial Combat Engineers Empire of Arcadia
3
|
Posted - 2013.04.11 15:56:00 -
[2776] - Quote
10.) Last but not least, this one is so easy a baby monkey could do it. Add in some "POS" skills. LIke for example a POS Anchoring Skill, a POS management Skill, and a POS Interaction Skill. (In order to anchor a control tower of what ever size you need to have the POS Anchoring Skill of what ever level. Small tower level 1, Large tower level 4. Same goes for POS structures to anchor say a Corp hanger or Ship maintenance Array POS Anchoring Skill level 1. For Capital Ship Assembly Array POS Anchoring Skill level 5. Structures could also require POS management skills and POS interaction skills based on what they do etc. etc.)
As stated before above are things that would require minimal dev time spent on fixing and rebalancing. Most of this stuff is changing some numbers in a database frame work and not manipulating lines of code well except for the first and last part but really all they might have to do is copy and paste lines from Anchor-able containers, toss in a few skills which we all know they love to do and do some debugging. Things that should be changed that may require new models, manipulating lines of code etc. are below.
1.) New POS Structures that would increase POS CPU and Power Grid at the cost of more POS Fuel consumption. 2.) External POS Fuel bay that could be Linked to POS for longer Operational Duration (For all you W-space guys love ya btw) 3.) New POS Defensive Modules similar to ship modules Shield Extender for more shields hit points, shield booster (Consumes fuel of some kind), Active Shield hardeners (Also Consumes fuel)
The next few are going to get mixed reactions.
4.) Allow Jump bridges outside of Sov space potentially allow the anchoring of a jump bridge in high sec thus creating a corp/alliance jump gate for private use (This would make a POS more valued in high sec as well as anywhere else in eve-verse not to mention make it more of a target then ever before for corps/alliances to go to war over)
All of these things I believe are do-able and I'm sure it will spark a lively discussion both constructive and destructive. But keep in mind they are just ideas. We all know how CCP works, They enjoy seeing conflict so if you voice a change to CCP always voice one that will potentially spark wars in the game or generate conflic |
Suffering Shadow
Heaven's Harvesters LEGIO ASTARTES ARCANUM
3
|
Posted - 2013.04.15 20:28:00 -
[2777] - Quote
It seems like in the new model of corp hangar you can not move stuff from your hangar to another persons hangar. That will make thigs really difficult. If whole corp is making fuel from PI, they need to be online at the same time to be able to move stuff? Of use containers like before to leave stuff for other members? That doesnt seem very convinient.
Also as the game is fast phased and you should log in every day to check things, many players can not do that. In the new model the maintenance persons (corp directors) can not move other peoples stuff safe if the pos is attacked. That means billions of isks lost if you can not log in every day. Especially in a wormhole where you dont always have exit anywhere near a station the stuff keeps pileing.
Other than these 2 things all the changes are great! Really looking forward to try them. |
nomad Raholan
1st Steps Academy Fidelas Constans
11
|
Posted - 2013.04.16 00:44:00 -
[2778] - Quote
Hien Morisato wrote:10.) The next few are going to get mixed reactions. Like the post and (most of) the ideas, well thought out and quite easy to follow.
Quote: 1.) New POS Structures that would increase POS CPU and Power Grid at the cost of more POS Fuel consumption. 2.) External POS Fuel bay that could be Linked to POS for longer Operational Duration Along this line, with the actual changes we know are coming, (IE; personal hangers), will existing pos's receive extra PG and CPU with which to anchor these or will the pos manager need to drop other essentials to make room?? .,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.-á .,.,.,My opinion is free and mine to own.,.,.,. |
Hien Morisato
Imperial Combat Engineers Empire of Arcadia
3
|
Posted - 2013.04.16 00:48:00 -
[2779] - Quote
nomad Raholan wrote:Hien Morisato wrote:10.) The next few are going to get mixed reactions. Like the post and (most of) the ideas, well thought out and quite easy to follow. Quote: 1.) New POS Structures that would increase POS CPU and Power Grid at the cost of more POS Fuel consumption. 2.) External POS Fuel bay that could be Linked to POS for longer Operational Duration Along this line, with the actual changes we know are coming, (IE; personal hangers), will existing pos's receive extra PG and CPU with which to anchor these or will the pos manager need to drop other essentials to make room??
Yeah those are things I'd like to see but for some reason I think our requests are falling on deaf ears. Glad to see some changes though not exactly what again in my opinion I'd like to see but at least its a move in the right direction for once. |
Balder Verdandi
Czerka. WHY so Seri0Us
144
|
Posted - 2013.04.22 07:15:00 -
[2780] - Quote
I'm still looking for fixes to the most basic stuff ........ you know, like corp roles?
I know the interface needs some work, and I'm sure we can fix that later ...... but really, myself and many others need corp roles fixed just so we can delegate the simple stuff out, provide labs to corpies, and not have our most prized possessions (insert WH corps here) stolen from us.
The new hangar is a start, but it doesn't solve the issue with corp roles that have been bypassed for far too long.
I can wait on getting all the pretty stuff ...... what I can't wait on is the functional stuff that makes my life easier. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
|
Devon Krah'tor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
53
|
Posted - 2013.04.22 21:35:00 -
[2781] - Quote
+1 for modular POS
I get it, for low effort you get high return when dealing with Ship Tiericide etc...
Modular POS will take a long time to implement, as the code is ancient (and nasty).
However, a well thought out POS system would be a game changer. We want to have our own homes/factories/labs that we can use without wanting to shoot ourselves in the face/that are actually better than the cheap super efficient NPC provided ones.
thanks.
PS do it CCP. Greater.Insight.Skill.Knowledge |
Alx Warlord
SUPERNOVA SOCIETY Last Resort.
427
|
Posted - 2013.04.26 09:15:00 -
[2782] - Quote
140 pages... And now the CCP chat leaks... Showing all concerns from ccp related to this tread...
http://pastebin.com/umuXEf3n
At this point I have low hopes that CCP will ever do anything close to this: https://forums.eveonline.com/default.aspx?g=posts&t=143764&find=unread
This makes me terrible sad. This had So much potential....
Please read these! > New POS system > New SOV system |
Choc talar
The Sp00n WHYS0 Expendable
4
|
Posted - 2013.04.28 07:52:00 -
[2783] - Quote
+1 bump to keep these topic fresh |
Jake Pappottess
Altyr Industries The Forgotten Templars
0
|
Posted - 2013.04.30 07:54:00 -
[2784] - Quote
Do not know if it is an original idea, but could current POS's become Player Owned Outposts (mostly in name) in the future/meantime while Player Owned Stations are developed by CCP and become Modular Stations. This allows both to serve similar purposes, but the obviously more complicated and expensive modular POS would be more efficient, more permanent, and more configurable. A good part of this solution is that it allows for Modular Stations to be released slowly overtime without a complete revamp of the entire current POS system.
Less so, A common issue seen is the WH space issue with stations. Stations being the technical sovereignty of WH space they provide some level of dominance. Perhaps Player owned outposts could be used as invasion tools with quicker deployment and the ability to be anchored near an enemy Station and to be offensive against it, or to provide staging areas to overcome lock down of large Modular Stations |
Arablue
BSC LEGION Tactical Narcotics Team
0
|
Posted - 2013.05.06 13:23:00 -
[2785] - Quote
I have scanned through the thread here as best I can, so please forgive me if this is a re-post of someone else's suggestions.
One thing that needs to be seriously looked at regarding POS' is to choose between who owns the POS when dropped.
There is nothing more irritating than POS fuel Nag mails from a POS that was dropped purely for a certain player in the corp. Like many of the other deploy-able equipment in the game where one can launch for player or launch for corp needs to be an option for POS' . This helps in 2 ways:
1: Players that want to experience POS control /activities that are in a corp withing an alliance the ability to maintain their own structure without having to be given specific permissions by the corp that in some cases Corp officers are reluctant to give out for corp security or other reasons.
2: A privately owned POS would not Flood Corp notifications with fuel issues so that the notifications for POS being attacked won't get lost in the spam about fuel from an individually run tower. |
Balder Verdandi
Czerka. WHY so Seri0Us
144
|
Posted - 2013.05.07 17:26:00 -
[2786] - Quote
Bump!
Because we do need a sound resolution to POS management, roles, and access rights. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Celly Smunt
Viziam Amarr Empire
147
|
Posted - 2013.05.13 13:42:00 -
[2787] - Quote
Balder Verdandi wrote:Bump!
Because we do need a sound resolution to POS management, roles, and access rights.
Another bump as well.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Balder Verdandi
Czerka. WHY so Seri0Us
145
|
Posted - 2013.05.21 07:52:00 -
[2788] - Quote
Roles.
Not the kind you would have for dinner, but the ones we need to make things easier for us in game.
I have guys in my corp that want and/or need to make ammo, rigs, drones, etc., and we keep the BPC's available in the corporate hangar for this reason but ........
These stupid roles!!! You're giving me a headache with these roles!!!
I can't allow my corpmates to simply run the job from even their own hangar or else they could mess up the other jobs we have running. My indy guy will freak out if someone were to accidentally cancel a research job, and the way you guys setup these roles is very very messy.
We need a fix. Now. I can't have my indy guy do everything, nor does he want to keep track of ammo for one guy, missiles for another, crystals for miners, etc.. He has enough on his plate with building, researching, and making copies of BPO's for corp use.
I know you can't do anything about it with the Odyssey, but really ..... this has gone on for far too long.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Balder Verdandi
Czerka. WHY so Seri0Us
146
|
Posted - 2013.05.22 08:43:00 -
[2789] - Quote
Balder Verdandi wrote:Roles.
Not the kind you would have for dinner, but the ones we need to make things easier for us in game.
I have guys in my corp that want and/or need to make ammo, rigs, drones, etc., and we keep the BPC's available in the corporate hangar for this reason but ........
These stupid roles!!! You're giving me a headache with these roles!!!
I can't allow my corpmates to simply run the job from even their own hangar or else they could mess up the other jobs we have running. My indy guy will freak out if someone were to accidentally cancel a research job, and the way you guys setup these roles is very very messy.
We need a fix. Now. I can't have my indy guy do everything, nor does he want to keep track of ammo for one guy, missiles for another, crystals for miners, etc.. He has enough on his plate with building, researching, and making copies of BPO's for corp use.
I know you can't do anything about it with the Odyssey, but really ..... this has gone on for far too long.
Quoting myself and bumping this. After this newest fiasco with the launcher, I'm fed up and want a fix ..... and the only reason why I've not cussed out you CCP devs is because I don't want to be banned even though I am upset to the point that if I ever go to FanFest there is a high probability I'll chew you devs a new arse for this stupidity and sloth.
And I mean a honest to goodness proper fix, not the normal buggy software patches you roll out that require additional patching or workarounds.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Celly S
Viziam Amarr Empire
156
|
Posted - 2013.05.24 23:46:00 -
[2790] - Quote
proper fix bumpage....
o/ Celly Smunt. Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|
Balder Verdandi
Czerka. WHY so Seri0Us
157
|
Posted - 2013.05.25 05:16:00 -
[2791] - Quote
Bump.
Because the devs need to stop with the circle jerk and fix the things that are truly broken.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Dring Dingle
Polaris Rising Gentlemen's Agreement
28
|
Posted - 2013.05.26 14:56:00 -
[2792] - Quote
...... In the last week I've had a pos shoot at its CEO.... Yes..... IT'S CEO!!!!! And blow up a +10 in contradiction to its attack settings.
... YES they need fixing |
Zlorthishen
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
1
|
Posted - 2013.06.03 15:58:00 -
[2793] - Quote
Bump |
Temba Ronin
234
|
Posted - 2013.06.03 17:16:00 -
[2794] - Quote
Kill Mails for POS Gunners! In this pvp centered game not giving kill mail credit to players that have taken the considerable amount of time to train to fight from their POS is not reasonable.
Power To The Players! |
MD74
No Self Esteem
14
|
Posted - 2013.06.04 18:08:00 -
[2795] - Quote
We ask for POS changes. And what do we get? 50k m-¦ storage space for modules. FFS guys! We want to keep our SHIPS safe..
|
Black Dranzer
242
|
Posted - 2013.06.10 01:08:00 -
[2796] - Quote
As a solo player, I've never had any interaction with POSes, but I'd really like to see a better "personal structure in space" system. I think a modular POS system would be good because it could extend to be a catch-all for any kind of large player built structure in space, no matter the size or the utility. Very small modular POSes could be a sort of "player housing", even.
I have dreams of a giant station in orbit over a planet that doubles as an infrastructure hub and a customs office. With its own built-in jump gate. Because. |
Revolution Rising
Native Freshfood Minmatar Republic
382
|
Posted - 2013.06.10 05:01:00 -
[2797] - Quote
Check it out, almost the exact same thread as last year. Glad to see this has progressed so far two step!
Here.
CSM7 Skype Leak
|
Celestis Kudzu
Grimlock Technologies
5
|
Posted - 2013.06.12 07:57:00 -
[2798] - Quote
As i`m small portion community, i already cancel 2 accounts and cancel 2 more after subs. ended
those changes are joke, and don`t change anything in POS-es
i will check update in next year or so
cya you all |
Revolution Rising
Norse'Storm Battle Group Circle-Of-Two
383
|
Posted - 2013.06.13 18:52:00 -
[2799] - Quote
Celestis Kudzu wrote:As i`m small portion community, i already cancel 2 accounts and cancel 2 more after subs. ended those changes are joke, and don`t change anything in POS-es i will check update in next year or so cya you all
I just got back after a year of doing the same thing, I figured something might've changed. Nothing has :\
CSM7 Skype Leak
|
Balder Verdandi
Czerka. WHY so Seri0Us
169
|
Posted - 2013.06.14 23:01:00 -
[2800] - Quote
Bump.
Because a fix has been needed for far too long. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
|
pmchem
GoonWaffe Goonswarm Federation
525
|
Posted - 2013.06.16 23:39:00 -
[2801] - Quote
I just wanted to snipe in a 141 page thread @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Revolution Rising
Norse'Storm Battle Group Circle-Of-Two
384
|
Posted - 2013.06.17 10:06:00 -
[2802] - Quote
CCP Gargant wrote:I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.
And now we feel free to once again follow through with our plan for new cups, new t-shirts, a pair of great new free to play games and their foreseeable in-game shops.
Next on the Agenda for Eve Online: The 10th year of ship rebalancing and formation flying - but no promises.
It has also been reported that Trebor thinks this year "Is the best CSM yet" (for the 3rd year in a row, but it's early days). Also the 3rd year in a row that this thread has been created.
Waiting for the CSM and CCP to do anything with Eve is like watching 2 snails ****. CSM7 Skype Leak
|
Celly S
Viziam Amarr Empire
158
|
Posted - 2013.06.27 15:29:00 -
[2803] - Quote
Guys, you remember that one girl in school?, the one who made all the boys melt into a puddle of goo when she walked in the room, couldn't talk when she was around without sounding like a geek, couldn't even think straight when she was around?
Well, on prom night she was being really friendly and we ended up making out in the back seat of my car until she took her sweater off and all of the stuffing fell out of her bra...
I got out of the car and left...................................................................................
Well, CCP, That's kind of how I viewed the promise that something would be done and how I felt when I saw what was really done which was a whole lot less than what was expected....
I do hope that the language barrier doesn't make the point in the analogy end up being lost on the CCP folks...
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
632
|
Posted - 2013.06.28 19:05:00 -
[2804] - Quote
141 pages.
It would be nice to have a weekly update so that the player base is being kept in the loop as to where things are at, what current plans & thoughts are, etc..... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
William Pareka
Imperial Shipment Amarr Empire
4
|
Posted - 2013.07.03 07:17:00 -
[2805] - Quote
long overdue POS lovin bump.
|
Photon Ceray
Caesar Lile Directorate
154
|
Posted - 2013.07.21 12:23:00 -
[2806] - Quote
Dear CCP,
Lets examine the facts: - 141 pages of this thread alone - thousands of pages of the same request in previous threads - players repeatedly ask for this EVERY YEAR - CSM raise this issue every time
If you still think this is a "small number of players" then - no offence but - you're either ********, blind or delusional.
Yes it will probably require a whole expansion, because it freaking needs a whole expansion!
Make it an expansion with POS, Industry, and player home system, they'll all be based on the same core and it'll be the BEST expansion since apocrypha!
There is no feature or idea that will add more game value than this
|
Photon Ceray
Caesar Lile Directorate
154
|
Posted - 2013.07.21 12:47:00 -
[2807] - Quote
Dasquirrel715 wrote:As someone who has watched a dozen people burn out over the last couple years because of the POS system, and as someone who uses them for reactions, I support a POS revamp. You may not gain subscriptions but you won't lose as many.
If they implement a player home system along with modular POS then they WILL get new subscriptions and a ton of older player who quit the game due to POS burnout and lack of personalization will return. I estimate no less than 10000-25,000 players at minimum! |
Andy Landen
Battlestars Ex Cinere Scriptor
127
|
Posted - 2013.07.22 16:17:00 -
[2808] - Quote
We demand POS revamp! We are not small numbers! Acknowledge the will of the people. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
Lady Thalrax
Sleepless Escorts
0
|
Posted - 2013.07.31 04:31:00 -
[2809] - Quote
i would appreciate POS update please.
|
Photon Ceray
Caesar Lile Directorate
167
|
Posted - 2013.08.01 22:36:00 -
[2810] - Quote
Small portion of the community?
Dear CCP, this is how you count the size of this community:
Count all the POSs in New Eden, EVERY single one of them is SCREAMING for overhauling!
Players have been asking for this for YEARS, it's probably the most demanded feature in the history of eve!
Years and you can't deliver 1 feature, what does that say about your capability as a company? |
|
Aodh MacDonald
Dynakinetics Synchrodyne
0
|
Posted - 2013.08.12 23:51:00 -
[2811] - Quote
Another update and what do we hear from CCP on POS's?****crickets**** |
Balder Verdandi
Czerka. WHY so Seri0Us
172
|
Posted - 2013.08.12 23:58:00 -
[2812] - Quote
Aodh MacDonald wrote:Another update and what do we hear from CCP on POS's?****crickets****
Once again, I'm glad to see CCP listening to their customers and responding in a timely manner.
Makes me wonder when they'll dump this thread into the cloud for it to disappear.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Malcanis
Vanishing Point. The Initiative.
11225
|
Posted - 2013.08.13 05:42:00 -
[2813] - Quote
Aodh MacDonald wrote:Another update and what do we hear from CCP on POS's?****crickets****
Agreed this has not been so well done by us.
OK here is what we can tell you:
1) Every single CSM member is individually keen to see POS improved, because even apart from the existance of this thread, we've all had personal experience of them.
2) We have not ignored the subject.
3) We have formally raised the issue with CCP at a high level.
4) As you know, anything that CCP say to us via CSM channels is by default NDA unless they specifically exempt it. This applies whether the news is good or bad (and "good" or "bad" can mean different things to different people; a detail might make some happy may not make others happy). So far CCP have not released from NDA anything POS-related they have communicated to us.
5) As you have already observed CCP haven't said anything bad enough to make any of us break the NDA or quit the CSM.
6) Yes I realise that I've basically told you a whole lot of nothing. Although at least you now know that we have raised the topic I guess.
7) POS are horrible.
8) That's a bad thing because they should be the keystone of the average EVE player's game experience and they're a sandbox tool of incredible powerful potential.
1 Kings 12:11
|
Dring Dingle
Polaris Rising Gentlemen's Agreement
49
|
Posted - 2013.08.13 11:34:00 -
[2814] - Quote
*sigh*. .............. |
Malcanis
Vanishing Point. The Initiative.
11229
|
Posted - 2013.08.13 12:14:00 -
[2815] - Quote
Has... has anyone told you that pout is quite sexy?
1 Kings 12:11
|
Phoenix Jones
Shockwave Innovations Surely You're Joking
161
|
Posted - 2013.08.14 14:51:00 -
[2816] - Quote
Going to swift kick this in the nuts cause this effects every community in eve. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Oliver Stoned
Republic Military School Minmatar Republic
11
|
Posted - 2013.08.16 04:23:00 -
[2817] - Quote
Malcanis wrote:Aodh MacDonald wrote:Another update and what do we hear from CCP on POS's?****crickets**** Agreed this has not been so well done by us. OK here is what we can tell you: 1) Every single CSM member is individually keen to see POS improved, because even apart from the existance of this thread, we've all had personal experience of them. 2) We have not ignored the subject. 3) We have formally raised the issue with CCP at a high level. 4) As you know, anything that CCP say to us via CSM channels is by default NDA unless they specifically exempt it. This applies whether the news is good or bad (and "good" or "bad" can mean different things to different people; a detail might make some happy may not make others happy). So far CCP have not released from NDA anything POS-related they have communicated to us. 5) As you have already observed CCP haven't said anything bad enough to make any of us break the NDA or quit the CSM. 6) Yes I realise that I've basically told you a whole lot of nothing. Although at least you now know that we have raised the topic I guess. 7) POS are horrible.8) That's a bad thing because they should be the keystone of the average EVE player's game experience and they're a sandbox tool of incredible powerful potential.
Thank you Mal for the update. CCP Seagull said that POS's won't be fixed in one Release or Expansion. It will have to be fixed in sections. This threadnaught IS just a HUGE reflection of how important said POS's are to EVERY player.
I just wonder if the OLD POS code is so bad, why not write/code new structures and phase out the old ones. |
Balder Verdandi
Czerka. WHY so Seri0Us
173
|
Posted - 2013.08.16 08:02:00 -
[2818] - Quote
Oliver Stoned wrote:
Thank you Mal for the update. CCP Seagull said that POS's won't be fixed in one Release or Expansion. It will have to be fixed in sections. This threadnaught IS just a HUGE reflection of how important said POS's are to EVERY player.
I just wonder if the OLD POS code is so bad, why not write/code new structures and phase out the old ones.
I have a feeling the person or group that originally coded the current POS portion of the game no longer works at CCP, or they don't have any code documentation for it, so they don't understand how it works.
Sadly, these things can and do happen ........ just another reason why I got our of programming and into networking.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3974
|
Posted - 2013.08.16 08:18:00 -
[2819] - Quote
Balder Verdandi wrote:Oliver Stoned wrote:
Thank you Mal for the update. CCP Seagull said that POS's won't be fixed in one Release or Expansion. It will have to be fixed in sections. This threadnaught IS just a HUGE reflection of how important said POS's are to EVERY player.
I just wonder if the OLD POS code is so bad, why not write/code new structures and phase out the old ones.
I have a feeling the person or group that originally coded the current POS portion of the game no longer works at CCP, or they don't have any code documentation for it, so they don't understand how it works. Sadly, these things can and do happen ........ just another reason why I got out of programming and into networking.
I've spent my life doing maintenance programming, extracting logic from an old dead corpse of software and rebirthing it under a new language, framework, and design philosophy. I keep applying to CCP and they keep telling me I'm not smart or cool enough to work for them
I'd give my right arm to be able to help with refactoring POS code, but CCP have decided a rewrite from scratch approach is the better option.
Programming is fun. You just have to be a masochistic sociopath to see the true beauty of the art.
Day 0 advice for new players: Day 0 Advice for New Players |
Balder Verdandi
Czerka. WHY so Seri0Us
173
|
Posted - 2013.08.16 09:46:00 -
[2820] - Quote
Mara Rinn wrote:
Programming is fun. You just have to be a masochistic sociopath to see the true beauty of the art.
After my experiences with COBOL and Ada ....... pass Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
|
Oliver Stoned
Republic Military School Minmatar Republic
12
|
Posted - 2013.08.17 02:24:00 -
[2821] - Quote
Balder Verdandi wrote:Mara Rinn wrote:
Programming is fun. You just have to be a masochistic sociopath to see the true beauty of the art.
After my experiences with COBOL and Ada ....... pass Someone should create a hazardous drink and name it COBOL. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
321
|
Posted - 2013.08.17 15:52:00 -
[2822] - Quote
Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system.
That's life on the frontier for you, wormholes are not nice places. If you want civilization there's a semblance of it in highsec. Dumbing down of Eve Online will result in it's destruction... |
bcs1
River-Rats in space The Ditanian Alliance
0
|
Posted - 2013.08.20 06:44:00 -
[2823] - Quote
BUMP!!!!! |
Temba Ronin
235
|
Posted - 2013.08.22 22:46:00 -
[2824] - Quote
This is a fight in which we the paying subscribing players of EVE Online will not relent in CCP, you need to free the CSM from it's NDA grip to openly discuss POS changes with you and with us.
The fact that everyone on the CSM has told you this needs to be fixed should be motivation enough.
The sad thing is that a well thought out well implemented redesign of how POS are used by players in the game would reap huge benefits for CCP in subscriptions that you are missing out on.
When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."
Come on CCP do the right thing here, and do it quickly!
Power To The Players! |
Celly S
Viziam Amarr Empire
164
|
Posted - 2013.08.25 23:00:00 -
[2825] - Quote
Hey BC.. good to see you FINALLY came... :)
POS Love bump too...
Temba Ronin wrote:The sad thing is that a well thought out well implemented redesign of how POS are used by players in the game would reap huge benefits for CCP in subscriptions that you are missing out on.
This I agree with 100%
Temba Ronin wrote:When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."
This too..
o/ Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly S
Viziam Amarr Empire
164
|
Posted - 2013.08.25 23:05:00 -
[2826] - Quote
Little Dragon Khamez wrote:Marc Scaurus wrote:Perhaps it could be that current active POS managers are only a small portion of the community because POSes are so bad right now. I once lived in a wormhole and it was a great way to make ISK. The reason I left? Managing the POS that was our supposed home, but felt more like a lean to or something Bear Grylls would make whilst swilling his own ****.
In short, if the POS management community is small, it's only through the continuing failure by CCP to grow it through (at the least) an accessible management system. That's life on the frontier for you, wormholes are not nice places. If you want civilization there's a semblance of it in highsec.
Agreed, the vast areas of space including wormholes are harsh, but if we look at his comparison honestly, he's not far off the mark and there are many "small" things that CCP can do to make POS management much less stressful.. for example the new hangars were not a huge step, but one that addressed a major concern of WH dwellers and in doing so, alleviated one aspect of the Current POS headaches.
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Danielle Firestar
State War Academy Caldari State
3
|
Posted - 2013.08.26 04:06:00 -
[2827] - Quote
I really really want the modular POS system.. I am a construction buff, at first i thought PI would be good enough to satisfy my itch but it wasn't. So please oh please make this system and make it great! |
Balder Verdandi
Czerka. WHY so Seri0Us
174
|
Posted - 2013.08.26 07:20:00 -
[2828] - Quote
Temba Ronin wrote:
When I invite a new buddy to join EVE Online I can say, "Hey stay here in my POS, it's a space station where I live, work, research, build, and defend my assets in the EVE universe, and I don't have to be a member of a huge alliance to do so, heck a one man corp can have his own POS space station home. Now of course EVE is a dangerous place so defending a POS from attack is risky at best for a one man corp so join us and be a little safer."
Honestly this is the most profound statement that CCP needs to wrap it's thick, cro-magnon head around ..... and needed to do it yesterday!
If the penny doesn't drop with this statement alone then truly CCP has no business running their own game any longer.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Ilaister
Task Force Proteus Protean Concept
6
|
Posted - 2013.08.28 13:42:00 -
[2829] - Quote
Adding my voice to the choir. WH life is troublesome enough without basic POS mechanics and the security of our members' - necessarily - expensive assets causing further headaches.
Properly setup div access by role pls. Despite recent changes (personal hangar array is forbidden in our corp as many others as you cannot take the bloody thing down if someone afk's with a piece of ammo in it) our quality of life is not improving. |
Dring Dingle
Polaris Rising Gentlemen's Agreement
50
|
Posted - 2013.08.28 15:00:00 -
[2830] - Quote
When was ccp's last update/word on this?
o7
|
|
Balder Verdandi
Czerka. WHY so Seri0Us
175
|
Posted - 2013.08.28 16:15:00 -
[2831] - Quote
Dring Dingle wrote:When was ccp's last update/word on this?
o7
Sadly, it was like 40 pages ago ......
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Temba Ronin
245
|
Posted - 2013.08.28 17:20:00 -
[2832] - Quote
Balder Verdandi wrote:Dring Dingle wrote:When was ccp's last update/word on this?
o7
Sadly, it was like 40 pages ago ...... Not many threads reach 140 plus pages, even taking into consideration that the Icelanders have been on vacation a lot CCP devs should be interfacing with us the players in this extremely active conversation. In this area we have no sizable faction of players or members of the CSM saying this should not be done.
CCP you give plenty lip service to the notion that you value our input as players, hell you created and host these forums, listen to the unified voice of your customers and prioritize what we are requesting to improve our enjoyment of your product.
This thread has defined the kind of changes that will both improve player retention for old and new players, and help attract new players to get involved in a really complex portion of the game in a simple step by step progressive manner.
If you are not going to do this CCP at least have the integrity to tell us and the CSM in a fashion not constrained by their NDA why you will not . Pretending this is not a priority among many many players is not going to cut it anymore, communicate with us clearly and swiftly please. The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Khaled Mehrzad
Imperial Academy Amarr Empire
0
|
Posted - 2013.09.08 19:51:00 -
[2833] - Quote
Would it be possible to introduce modular, new art, POS as something new, such as the long awaited player habitats
Such micro-POS could be initially separate from the current POS system. As each new module is introduced their art and mechanics can be reconsidered., allowing for the steady introduction of modules until the habitat system can be applied to POS system.
This would provide the kind of content (and new shiny) an expansion can be based around while heading towards iteration on an existing system that is too large to tackled all at once. |
Balder Verdandi
Czerka. WHY so Seri0Us
177
|
Posted - 2013.09.08 20:09:00 -
[2834] - Quote
Khaled Mehrzad wrote:Would it be possible to introduce modular, new art, POS as something new, such as the long awaited player habitats
Such micro-POS could be initially separate from the current POS system. As each new module is introduced their art and mechanics can be reconsidered., allowing for the steady introduction of modules until the habitat system can be applied to POS system.
This would provide the kind of content (and new shiny) an expansion can be based around while heading towards iteration on an existing system that is too large to tackled all at once.
This is what I've been saying for quite a while!
It's painfully obvious that CCP doesn't know how to fix the old code, and it's quite possible the programmer(s) that wrote it no longer works there. Fine with me, because all that needs to be done is create new code that has documentation and use the current in game art to create the modular POS environment and borrow what they need for code from the current NPC stations/user built outposts.
Once this is done, gut the "old POS code" from the game. Faction modular POS'es could be created as well, so that we don't have a gap there like we did with drones dropping minerals.
This solves many issues and would make folks quite a bit happier.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Dring Dingle
Polaris Rising Gentlemen's Agreement
61
|
Posted - 2013.09.10 13:57:00 -
[2835] - Quote
CCCCCCCCCCCCCC CCCCCCCCCCCCCCCC PPPPPPPPPPPPPPPPPPPPPPPPPPPP!!!!!!
NEWS?? |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
18
|
Posted - 2013.09.17 19:29:00 -
[2836] - Quote
As a new player, I've just recently done my first few POS setup and teardown. I'm sure most of my experiences have been accounted for in other threads, but I wanted to provide feedback, in the hope that it can be included in the eventual POS revamp.
Anchoring and Onlining modules is serial, and leaves the player waiting up to 2 minutes between modules. When I'm setting up a POS, it takes a very long time to anchor and online modules because I have to wait for one module to finish anchoring/onlining before I can do the next. The same goes for offlining and unanchoring modules, although slightly faster, still requires a lot of manual work.
Suggestion: Have queues for anchoring and onlining, so modules can be placed in space as preferred, and will online in order. Have the ability to adjust the order of the queue in a way that a module must be anchored and then onlined, and/or bulk select modules to be onlined/offlined and anchored/unanchored to reduce repetitive clicks. This has been requested to the CSM since at least 2009 [reference].
POS Management Interface is confusing and not intuitive Making production lines more intuitive by graphically showing the paths for materials to flow, maybe similar to the way planetary interaction works. Having a 1/_ be the only indication that a link has been made isn't very intuitive, and I've had to petition due a bug/glitch where hitting "Apply" after making the link would reset everything, and I had no idea what I was doing wrong.
Having a clear menu showing all of the modules and their status (online/offline/anchored/unanchored), and coordinates in a grid, and being able to manipulate them from one place rather than having to search around in space to find the module you want to manipulate would make things a lot easier. Something similar to a ship fitting screen, where you could create a POS setup, and then save the fitting would save a lot of time.
As an example, when setting up guns, it was very difficult to know how far away from the shield you were, even using the tactical overlay. I had to keep attempting to anchor the module and read the error messages until it was far enough away.
I'm sure this would be covered under a UI revamp, and the modular POS proposals made in the past. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
664
|
Posted - 2013.09.17 19:35:00 -
[2837] - Quote
Ransu Asanari wrote:As a new player, I've just recently done my first few POS setup and teardown. I'm sure most of my experiences have been accounted for in other threads, but I wanted to provide feedback, in the hope that it can be included in the eventual POS revamp. Anchoring and Onlining modules is serial, and leaves the player waiting up to 2 minutes between modules. When I'm setting up a POS, it takes a very long time to anchor and online modules because I have to wait for one module to finish anchoring/onlining before I can do the next. The same goes for offlining and unanchoring modules, although slightly faster, still requires a lot of manual work. Suggestion: Have queues for anchoring and onlining, so modules can be placed in space as preferred, and will online in order. Have the ability to adjust the order of the queue in a way that a module must be anchored and then onlined, and/or bulk select modules to be onlined/offlined and anchored/unanchored to reduce repetitive clicks. This has been requested to the CSM since at least 2009 [reference]. POS Management Interface is confusing and not intuitiveMaking production lines more intuitive by graphically showing the paths for materials to flow, maybe similar to the way planetary interaction works. Having a 1/_ be the only indication that a link has been made isn't very intuitive, and I've had to petition due a bug/glitch where hitting "Apply" after making the link would reset everything, and I had no idea what I was doing wrong. Having a clear menu showing all of the modules and their status (online/offline/anchored/unanchored), and coordinates in a grid, and being able to manipulate them from one place rather than having to search around in space to find the module you want to manipulate would make things a lot easier. Something similar to a ship fitting screen, where you could create a POS setup, and then save the fitting would save a lot of time. As an example, when setting up guns, it was very difficult to know how far away from the shield you were, even using the tactical overlay. I had to keep attempting to anchor the module and read the error messages until it was far enough away. I'm sure this would be covered under a UI revamp, and the modular POS proposals made in the past. Good feedback, but very obvious you were not around before they significantly reduced anchoring times. It used to take 10 minutes to online a Corp Hangar and to Anchor it. Yeah, 20 minutes.
To setup a decent d-star POS, it would take a couple of days (for the sane, or about 12 straight hours for the insane).
There are so many things wrong with POSs, the best CCP can do for us is tweak settings right now - better than nothing, I guess.
So CCP, 142 pages and no responses since, what, page 4 (or thereabouts)? What does that say? HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Oswaldos
Sine Nobilitatis
5
|
Posted - 2013.09.20 19:40:00 -
[2838] - Quote
Bump for a worthy cause even if we can't get modular poses in the near future CCP needs to know that pos functionality still needs to be on their radar. |
Dring Dingle
Polaris Rising Gentlemen's Agreement
64
|
Posted - 2013.09.21 00:38:00 -
[2839] - Quote
I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
|
Winthorp
Disciples of BOB
203
|
Posted - 2013.09.21 00:41:00 -
[2840] - Quote
Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. |
|
Temba Ronin
257
|
Posted - 2013.09.23 21:19:00 -
[2841] - Quote
Winthorp wrote:Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. CCP kindly take note of what your customers are saying! POS operators have demonstrated a willingness to invest time and stick with a learning curve, not the demographic EVE Online wants to discourage. Listen to us and make your game a little better.
I too am waiting to see what the next expansion addresses, with foolish optimism, if past is indeed prologue.
The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Celly S
Viziam Amarr Empire
167
|
Posted - 2013.09.27 02:07:00 -
[2842] - Quote
Temba Ronin wrote:Winthorp wrote:Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. CCP kindly take note of what your customers are saying! POS operators have demonstrated a willingness to invest time and stick with a learning curve, not the demographic EVE Online wants to discourage. Listen to us and make your game a little better. I too am waiting to see what the next expansion addresses, with foolish optimism, if past is indeed prologue.
well, we shall see how much substance there is and how much is nothing more than fluff... I'm not sure about the amount of fallout that will ensue if we keep getting our chains yanked, or keep getting ignored.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Concord Attraction Services
173
|
Posted - 2013.09.27 02:07:00 -
[2843] - Quote
Temba Ronin wrote:Winthorp wrote:Dring Dingle wrote:I'm just praying that this next winter expansion announcement is a modular pos system!!!, my faith in CCP has be slipping away the last year :(
I hear you loud and clear on this, i am currently only playing skill que online at the moment and if the expansion announcement is disappointing i will be unsubbing for a while. CCP kindly take note of what your customers are saying! POS operators have demonstrated a willingness to invest time and stick with a learning curve, not the demographic EVE Online wants to discourage. Listen to us and make your game a little better. I too am waiting to see what the next expansion addresses, with foolish optimism, if past is indeed prologue.
well, we shall see how much substance there is and how much is nothing more than fluff... I'm not sure about the amount of fallout that will ensue if we keep getting our chains yanked, or keep getting ignored.
o/ Celly |
Balder Verdandi
Czerka. WHY so Seri0Us
181
|
Posted - 2013.09.27 03:23:00 -
[2844] - Quote
Sadly, I'm getting my accounts ready so that come the expansion I'll spend the $20 USD per character transfer to make it happen if I need to.
I won't mind unsubbing an account or two at that point, and if something needs trained I'll buy my PLEX from Chribba, DOTLAN, or DeepSpaceSupply.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Celly S
Viziam Amarr Empire
167
|
Posted - 2013.09.27 15:13:00 -
[2845] - Quote
Balder Verdandi wrote: I'll buy my PLEX
If you are(or end up being) disappointed in CCP and wish to send them a message financially, plex is not the way to do it.
if something needs trained, you're better off to pay cash for the sub and save the money for getting 3 months at a time. Buying plex actually makes more money for CCP than paying with cash/card/paypal and buying blocks of time longer than 1 month
A GTC that converts into 2 plex costs $34.95, that's $17.475 for each plex (month of game time) as opposed to $14.95 straight cash purchase for one month. That same $34.95 that when converted to plex will give you 2 months game time can be made to give you 3 months time by simply adding $3.90 to it making a total of $38.85 and saving $6.00 or making CCP take $6.00 less to provide you with the same amount of game time and if you factor in the additional costs of the GTC it can be said that you are actually making them give you that same 3 months of game time that brings in $52.425 to CCP via plex for $13.57 less.
So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!"
just something to consider. o/ Celly Smunt.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Concord Attraction Services
173
|
Posted - 2013.09.27 15:13:00 -
[2846] - Quote
Balder Verdandi wrote: I'll buy my PLEX
If you are(or end up being) disappointed in CCP and wish to send them a message financially, plex is not the way to do it.
if something needs trained, you're better off to pay cash for the sub and save the money for getting 3 months at a time. Buying plex actually makes more money for CCP than paying with cash/card/paypal and buying blocks of time longer than 1 month
A GTC that converts into 2 plex costs $34.95, that's $17.475 for each plex (month of game time) as opposed to $14.95 straight cash purchase for one month. That same $34.95 that when converted to plex will give you 2 months game time can be made to give you 3 months time by simply adding $3.90 to it making a total of $38.85 and saving $6.00 or making CCP take $6.00 less to provide you with the same amount of game time and if you factor in the additional costs of the GTC it can be said that you are actually making them give you that same 3 months of game time that brings in $52.425 to CCP via plex for $13.57 less.
So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!"
just something to consider. o/ Celly Smunt.
|
Balder Verdandi
Czerka. WHY so Seri0Us
183
|
Posted - 2013.09.27 17:47:00 -
[2847] - Quote
Celly S wrote:Balder Verdandi wrote: I'll buy my PLEX If you are(or end up being) disappointed in CCP and wish to send them a message financially, plex is not the way to do it. if something needs trained, you're better off to pay cash for the sub and save the money for getting 3 months at a time. Buying plex actually makes more money for CCP than paying with cash/card/paypal and buying blocks of time longer than 1 month A GTC that converts into 2 plex costs $34.95, that's $17.475 for each plex (month of game time) as opposed to $14.95 straight cash purchase for one month. That same $34.95 that when converted to plex will give you 2 months game time can be made to give you 3 months time by simply adding $3.90 to it making a total of $38.85 and saving $6.00 or making CCP take $6.00 less to provide you with the same amount of game time and if you factor in the additional costs of the GTC it can be said that you are actually making them give you that same 3 months of game time that brings in $52.425 to CCP via plex for $13.57 less. So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!" just something to consider. o/ Celly Smunt.
Trust me, I hear you on this ...... This is why I buy in bulk or find a deal like they had on Amazon a few months ago, because I use it for other things like helping my corpmates dual train alts or as prizes for most kills in a month.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Jane Schereau
51
|
Posted - 2013.09.28 01:19:00 -
[2848] - Quote
+1 for fixing POSs |
Oswaldos
Sine Nobilitatis
8
|
Posted - 2013.09.29 14:49:00 -
[2849] - Quote
Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me? |
Demyen
Lonetrek Logistics Corp.
13
|
Posted - 2013.09.29 20:08:00 -
[2850] - Quote
Oswaldos wrote:Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me?
Nope, not just you. They're very clearly a stepping stone, the careful beginnings of just the POS system we've been clamoring for.
I think in one to two years' time we'll look at whatever POS system is in place and go, "well damn." Whether that'll be a good "damn" or a bad one remains to be seen, but for a variety of reasons, I'm pretty sure it'll be the former. |
|
Omega Flames
Last Resort Inn
55
|
Posted - 2013.10.04 19:30:00 -
[2851] - Quote
143 pages.... 2848 posts... 35 times more posts than the next highest post count on page 1 of Jita Park (as of this exact moment).... is commonly refered to as "the dead horse" because of how many times in the past several years it's been brought up as something we the players want changed and it's still getting beaten.... the players have spoken, ccp still dont listen. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |
Dring Dingle
Polaris Rising Gentlemen's Agreement
65
|
Posted - 2013.10.05 16:25:00 -
[2852] - Quote
Demyen wrote:Oswaldos wrote:Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me? Nope, not just you. They're very clearly a stepping stone, the careful beginnings of just the POS system we've been clamoring for. I think in one to two years' time we'll look at whatever POS system is in place and go, "well damn." Whether that'll be a good "damn" or a bad one remains to be seen, but for a variety of reasons, I'm pretty sure it'll be the former.
Ahhh such optimism, I remember feeling that same way over 2 years ago .... I hope in another two years you don't loose it like I have xD
As far as the personal hangar arrays, are they not just poco's that are anchorable in side your bubble? I'm holding out for some real changes.... I think it's a stretch to call them a steeping stone.
O7 Dringy |
Flamespar
Woof Club
807
|
Posted - 2013.10.06 00:46:00 -
[2853] - Quote
Demyen wrote:Oswaldos wrote:Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me? Nope, not just you. They're very clearly a stepping stone, the careful beginnings of just the POS system we've been clamoring for. I think in one to two years' time we'll look at whatever POS system is in place and go, "well damn." Whether that'll be a good "damn" or a bad one remains to be seen, but for a variety of reasons, I'm pretty sure it'll be the former.
I would assume no such thing. This is CCP. And they have a very good track record of introducing something and then ignoring it for years.
I would like it if CCP would give some sort of indication where this feature is going. At the moment all it looks like is a new set of deployables, which has nothing to do with a modular POS system. I can post on a forum, therefore I represent everyone. |
FightingMoose
Norse'Storm Battle Group
9
|
Posted - 2013.10.11 17:30:00 -
[2854] - Quote
Flamespar wrote:Demyen wrote:Oswaldos wrote:Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me? Nope, not just you. They're very clearly a stepping stone, the careful beginnings of just the POS system we've been clamoring for. I think in one to two years' time we'll look at whatever POS system is in place and go, "well damn." Whether that'll be a good "damn" or a bad one remains to be seen, but for a variety of reasons, I'm pretty sure it'll be the former. I would assume no such thing. This is CCP. And they have a very good track record of introducing something and then ignoring it for years. I would like it if CCP would give some sort of indication where this feature is going. At the moment all it looks like is a new set of deployables, which has nothing to do with a modular POS system.
I think you're wrong about this. CCP has made clear that fixing the POS system is high on their to-do list, but can't be done in a single expansion, and that the new POS system will be built from the ground-up. With these deployable pads, they've coded plenty of what would be required for a new POS system (and made that quite clear as well as dropping POS hints by saying that all of the code for deployable structures is new, and doesn't rely on any legacy POS code).
CCP Seagull's vision for the future of EVE online, if it can be believed (and I think that it can), requires a new POS system. Proud owner of an Ibis. |
Flamespar
Woof Club
822
|
Posted - 2013.10.13 07:31:00 -
[2855] - Quote
FightingMoose wrote:Flamespar wrote:Demyen wrote:Oswaldos wrote:Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me? Nope, not just you. They're very clearly a stepping stone, the careful beginnings of just the POS system we've been clamoring for. I think in one to two years' time we'll look at whatever POS system is in place and go, "well damn." Whether that'll be a good "damn" or a bad one remains to be seen, but for a variety of reasons, I'm pretty sure it'll be the former. I would assume no such thing. This is CCP. And they have a very good track record of introducing something and then ignoring it for years. I would like it if CCP would give some sort of indication where this feature is going. At the moment all it looks like is a new set of deployables, which has nothing to do with a modular POS system. I think you're wrong about this. CCP has made clear that fixing the POS system is high on their to-do list, but can't be done in a single expansion, and that the new POS system will be built from the ground-up. With these deployable pads, they've coded plenty of what would be required for a new POS system (and made that quite clear as well as dropping POS hints by saying that all of the code for deployable structures is new, and doesn't rely on any legacy POS code). CCP Seagull's vision for the future of EVE online, if it can be believed (and I think that it can), requires a new POS system.
CCP says a lot things. And an awesome sounding vision is the only thing that you can guarantee they will deliver...
Implementing it however... I can post on a forum, therefore I represent everyone. |
Celly S
Concord Attraction Services
172
|
Posted - 2013.11.04 04:41:00 -
[2856] - Quote
POS love Bumpage!!!!
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly Smunt
Concord Attraction Services
173
|
Posted - 2013.11.04 04:41:00 -
[2857] - Quote
POS love Bumpage!!!!
o/ Celly Smunt
|
Frying Doom
3199
|
Posted - 2013.11.04 11:54:00 -
[2858] - Quote
It is a shame that this went the way of so many promises by CCP.
Frankly I would have preferred this over Odyssey or Rubicon.
Lets face it 2 patches full of disappointment. Odyssey destroyed scanning and made wormholes crappier and Rubicon is just more rebalancing and not much else.
An expansion with a modular POS and fixed corp roles would have gotten them a lot more customers than the crap in those 2 patches. Any spelling, grammatical and punctuation errors are because frankly, I don't care!! |
Celly S
Concord Attraction Services
172
|
Posted - 2013.11.05 09:32:00 -
[2859] - Quote
Frying Doom wrote:It is a shame that this went the way of so many promises by CCP.
Frankly I would have preferred this over Odyssey or Rubicon.
Lets face it 2 patches full of disappointment. Odyssey destroyed scanning and made wormholes crappier and Rubicon is just more rebalancing and not much else.
An expansion with a modular POS and fixed corp roles would have gotten them a lot more customers than the crap in those 2 patches.
Well, maybe... and this is a big maybe.... The new personally deploy-able "depots" will be the start.... idk tbh.. |
Celly Smunt
Concord Attraction Services
173
|
Posted - 2013.11.05 09:32:00 -
[2860] - Quote
Frying Doom wrote:It is a shame that this went the way of so many promises by CCP.
Frankly I would have preferred this over Odyssey or Rubicon.
Lets face it 2 patches full of disappointment. Odyssey destroyed scanning and made wormholes crappier and Rubicon is just more rebalancing and not much else.
An expansion with a modular POS and fixed corp roles would have gotten them a lot more customers than the crap in those 2 patches.
Well, maybe... and this is a big maybe.... The new personally deploy-able "depots" will be the start.... idk tbh.. |
|
Caleb Seremshur
Gladiators of Rage Fidelas Constans
131
|
Posted - 2013.11.06 15:36:00 -
[2861] - Quote
Frying Doom wrote:It is a shame that this went the way of so many promises by CCP.
Frankly I would have preferred this over Odyssey or Rubicon.
Lets face it 2 patches full of disappointment. Odyssey destroyed scanning and made wormholes crappier and Rubicon is just more rebalancing and not much else.
An expansion with a modular POS and fixed corp roles would have gotten them a lot more customers than the crap in those 2 patches.
I think you're neglecting to mention that they're rebalancing the entire game starting with the easy stuff and finishing where it really counts; pos and caoitals. Rubicon does not feature player built star gates but it was said they're coming. Would you prefer they focus exclusively on pos which as stated accurately are only affecting a small population thanks to most people still living out of npc stations? |
Frying Doom
3253
|
Posted - 2013.11.07 09:04:00 -
[2862] - Quote
Caleb Seremshur wrote:Frying Doom wrote:It is a shame that this went the way of so many promises by CCP.
Frankly I would have preferred this over Odyssey or Rubicon.
Lets face it 2 patches full of disappointment. Odyssey destroyed scanning and made wormholes crappier and Rubicon is just more rebalancing and not much else.
An expansion with a modular POS and fixed corp roles would have gotten them a lot more customers than the crap in those 2 patches. I think you're neglecting to mention that they're rebalancing the entire game starting with the easy stuff and finishing where it really counts; pos and caoitals. Rubicon does not feature player built star gates but it was said they're coming. Would you prefer they focus exclusively on pos which as stated accurately are only affecting a small population thanks to most people still living out of npc stations? Rebalancing does not an expansion make.
As to player built stargates coming. They have also said Modular POS is coming, atmospheric flight is coming, walking in stations is coming, etc etc.. |
Balder Verdandi
Czerka. WHY so Seri0Us
189
|
Posted - 2013.11.07 10:14:00 -
[2863] - Quote
I agree ....
Walking in stations was planned back a couple years ago.
POS fixes were promised last year, including a fix to roles and modular POS's, which has been a topic that's been beaten like a dead horse.
I can see a balance to ships, and I agreed with most of it. What I fear is CCP doesn't know how to fix POS's because there isn't any documentation for it and that programming team is gone, and we've been left holding the bag for far too long.
|
Malcanis
Vanishing Point. The Initiative.
12275
|
Posted - 2013.11.07 13:08:00 -
[2864] - Quote
FightingMoose wrote:CCP has made clear that fixing the POS system is high on their to-do list, but can't be done in a single expansion, and that the new POS system will be built from the ground-up. With these deployable pads, they've coded plenty of what would be required for a new POS system (and made that quite clear as well as dropping POS hints by saying that all of the code for deployable structures is new, and doesn't rely on any legacy POS code).
CCP Seagull's vision for the future of EVE online, if it can be believed (and I think that it can), requires a new POS system.
100% correct.
POS are an abomination. It's going to take a long time to fix them without breaking things in exciting and unpredictable ways. There are many other calls on dev resources. Deployables have the potential to offer an 'end run' around the issue for many of the things that people need POS for in the first place.
|
Celly S
Concord Attraction Services
173
|
Posted - 2013.11.07 17:09:00 -
[2865] - Quote
Malcanis wrote:FightingMoose wrote:CCP has made clear that fixing the POS system is high on their to-do list, but can't be done in a single expansion, and that the new POS system will be built from the ground-up. With these deployable pads, they've coded plenty of what would be required for a new POS system (and made that quite clear as well as dropping POS hints by saying that all of the code for deployable structures is new, and doesn't rely on any legacy POS code).
CCP Seagull's vision for the future of EVE online, if it can be believed (and I think that it can), requires a new POS system. 100% correct. POS are an abomination. It's going to take a long time to fix them without breaking things in exciting and unpredictable ways. There are many other calls on dev resources. Deployables have the potential to offer an 'end run' around the issue for many of the things that people need POS for in the first place.
This is why I stated that "maybe" those are the start... it has the potential to be and the potential to grow, but after 9 years of a known issue and repeated threads, conversations and discussions, no one can blame folks for being skeptical, especially when that "vision" includes nothing but generic descriptions and no concrete "we are working on item 1, 2, and 3 which will allow us to go forward with item 4 if all works as intended"
It's also understood that when someone says "we are trying to make this item happen" lots of folks will say "but you promised" if it doesn't happen. The easiest way to avoid that is to simply say (as one person did) "this is not a guarantee, but it is what we are trying to achieve", this is not verbatim as I don't have their statement in front of me, but it's the jist of it and it's spot on imho.
That way folks know what's going on without being able to tell CCP "but you promised"
o/ Celly Smunt.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Dextrome Thorphan
Evil Genius Organisation
1
|
Posted - 2013.11.12 14:04:00 -
[2866] - Quote
Celly S wrote:Balder Verdandi wrote: I'll buy my PLEX If you are(or end up being) disappointed in CCP and wish to send them a message financially, plex is not the way to do it. if something needs trained, you're better off to pay cash for the sub and save the money for getting 3 months at a time. Buying plex actually makes more money for CCP than paying with cash/card/paypal and buying blocks of time longer than 1 month A GTC that converts into 2 plex costs $34.95, that's $17.475 for each plex (month of game time) as opposed to $14.95 straight cash purchase for one month. That same $34.95 that when converted to plex will give you 2 months game time can be made to give you 3 months time by simply adding $3.90 to it making a total of $38.85 and saving $6.00 or making CCP take $6.00 less to provide you with the same amount of game time and if you factor in the additional costs of the GTC it can be said that you are actually making them give you that same 3 months of game time that brings in $52.425 to CCP via plex for $13.57 less. So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!" just something to consider. o/ Celly Smunt.
This is only true if you live in America. For the rest of the world, in most cases, it's cheaper to buy GTCs. Only cheaper eve-website option for me is if I take the 1year subscription plan. All the rest is more expensive than GTCs. And for australians even the 1year subscription plan is more expensive than buying GTCs. |
Dextrome Thorphan
Evil Genius Organisation
1
|
Posted - 2013.11.12 14:08:00 -
[2867] - Quote
Dring Dingle wrote:Demyen wrote:Oswaldos wrote:Does anybody else see the new deployable personal hangers as a stepping stone to test the water for possible modular poses or is it just me? Nope, not just you. They're very clearly a stepping stone, the careful beginnings of just the POS system we've been clamoring for. I think in one to two years' time we'll look at whatever POS system is in place and go, "well damn." Whether that'll be a good "damn" or a bad one remains to be seen, but for a variety of reasons, I'm pretty sure it'll be the former. Ahhh such optimism, I remember feeling that same way over 2 years ago .... I hope in another two years you don't loose it like I have xD As far as the personal hangar arrays, are they not just poco's that are anchorable in side your bubble? I'm holding out for some real changes.... I think it's a stretch to call them a steeping stone. O7 Dringy
lol yes, a CCP stepping stone can sometimes be the last step for years and years xD |
Celly S
Concord Attraction Services
174
|
Posted - 2013.11.12 22:14:00 -
[2868] - Quote
Dextrome Thorphan wrote:Celly S wrote:Short snipped...
So, if you want to make a statement, PLEX is basically saying "Here CCP, have MORE MONEY!!!!!"
just something to consider. o/ Celly Smunt.
This is only true if you live in America. For the rest of the world, in most cases, it's cheaper to buy GTCs. Only cheaper eve-website option for me is if I take the 1year subscription plan. All the rest is more expensive than GTCs. And for australians even the 1year subscription plan is more expensive than buying GTCs.
That may, or may not be the case, and if so, it's cool, however, I also saw lots of people who were NOT from the US (America) complaining that they were having to pay the same price (or more) at the then current exchange rates for the Second Decade collector's Edition, so while what you are saying may be correct where you're at, I'm fairly sure that it's not that way everywhere.
o/ Thanks for the reply... Celly Smunt.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Santa Spirit
Christmas Spirit and Goodwill Toward Man
195
|
Posted - 2013.12.11 23:07:00 -
[2869] - Quote
POS love all year long...
o7 Santa On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=3918380 (2013) https://forums.eveonline.com/default.aspx?g=posts&t=183205 (2012) |
Balder Verdandi
Czerka. WHY so Seri0Us
190
|
Posted - 2013.12.12 22:31:00 -
[2870] - Quote
All I want for Christmas is a .....
Modular POS setup so I can pick and choose what I want to do with it, like make ammo and components, moon mining, or have a black hole generator so enemy ships can be sucked up.
Or a plasma rifle in 40 watt range :)
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
|
Santa Spirit
Christmas Spirit and Goodwill Toward Man
197
|
Posted - 2013.12.13 00:03:00 -
[2871] - Quote
Balder Verdandi wrote:All I want for Christmas is a .....
Modular POS setup so I can pick and choose what I want to do with it, like make ammo and components, moon mining, or have a black hole generator so enemy ships can be sucked up.
Or a plasma rifle in 40 watt range :)
I can't give you that, but you're welcome to join us Saturday if you'd like to.
http://community.eveonline.com/news/news-channels/eve-online-news/player-stocking-stuffer-giveaway/
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=3918380 (2013) https://forums.eveonline.com/default.aspx?g=posts&t=183205 (2012) |
Kelnarn Shaelingrath
River-Rats in space The Ditanian Alliance
2
|
Posted - 2013.12.17 16:13:00 -
[2872] - Quote
POS love please...
The mobile depot is a great item and it's already proven its worth in many a situation.
as Celly said above, it's a great start.
Keln |
Temba Ronin
271
|
Posted - 2013.12.20 18:57:00 -
[2873] - Quote
Malcanis wrote:FightingMoose wrote:CCP Seagull's vision for the future of EVE online, if it can be believed (and I think that it can), requires a new POS system. 100% correct. POS are an abomination. It's going to take a long time to fix them without breaking things in exciting and unpredictable ways. There are many other calls on dev resources. Deployables have the potential to offer an 'end run' around the issue for many of the things that people need POS for in the first place. With Malcanis we have a strong voice for the improvement of the POS on the CSM.
I sure as hell hope he is running for re-election because more work needs to be done.
The CSM needs strong voices and stable personalities to represent us all, a very diverse player base.
Malcanis continue to keep CCP focused on what make the game better for us the players. Malcanis you have our back and come election time we will certainly have yours! The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Temba Ronin
271
|
Posted - 2013.12.20 19:08:00 -
[2874] - Quote
144 pages since Two Step, the OP, started this thread. CCP please listen to our CSM and the player voices here. POS improvement should be a major priority. It will yield dividends and improve player satisfaction and new player retention. The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Kelnarn Shaelingrath
River-Rats in space The Ditanian Alliance
2
|
Posted - 2014.01.14 22:34:00 -
[2875] - Quote
Wanted to throw a little POS love bumpage into the thread so it doesn't die out and become forgotten.
Keln.
|
Bane Nucleus
Sky Fighters
736
|
Posted - 2014.01.16 02:27:00 -
[2876] - Quote
I would like to walk in my pos. Get on this please No trolling please |
Cheekything
Dark-Rising Executive Outcomes
141
|
Posted - 2014.01.17 20:39:00 -
[2877] - Quote
So did anything actually change with POSes from this thread, not being rude I am genunely curious it looked lik |
Anhenka
Hard Knocks Inc. Kill It With Fire
107
|
Posted - 2014.01.17 20:44:00 -
[2878] - Quote
Would you kindly.... keep working on this? |
Gloria Stephson
Star circle
2
|
Posted - 2014.01.18 05:40:00 -
[2879] - Quote
*bump* Because I still does not have heard anything from CCP that this is a issue they are working to solve. |
Ciara Talari
Native Freshfood Minmatar Republic
12
|
Posted - 2014.01.27 16:45:00 -
[2880] - Quote
So, hows that POS overhaul coming along that has been promised to us? |
|
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
6
|
Posted - 2014.01.29 11:10:00 -
[2881] - Quote
Dear CCP, a year has passed and I'm still part of this small portion of community. Do we have to riot on forums again to receive anything at all? |
Balder Verdandi
Czerka. WHY so Seri0Us
215
|
Posted - 2014.01.29 23:56:00 -
[2882] - Quote
Sheeana Harb wrote:Dear CCP, a year has passed and I'm still part of this small portion of community. Do we have to riot on forums again to receive anything at all?
No one's home ...... you can almost hear the wind blowing through the hallways. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Altrue
Exploration Frontier inc Brave Collective
979
|
Posted - 2014.02.03 13:26:00 -
[2883] - Quote
Here take a Mobile Depot. Stick it to a Mobile Warp disruptor or a 0m/sec HIC, and here you have your modular POS!
You have your shield () you have your refitting and your storage... Quit whining!
(On a more serious note, when I see how useful the hacking minigame and discovery scanner are... I know where they could have found the developpement time for POSes... Said the guy currently managing 21 POSes for his corporation.) Signature Tanking - Best Tanking. |
bigpaxi
River-Rats in space The Ditanian Alliance
0
|
Posted - 2014.02.06 14:18:00 -
[2884] - Quote
Balder Verdandi wrote:No one's home ...... you can almost hear the wind blowing through the hallways.
^THIS^
Pax
|
Endovior
Osmosis Inc Li3 Federation
175
|
Posted - 2014.02.06 15:12:00 -
[2885] - Quote
Balder Verdandi wrote:Sheeana Harb wrote:Dear CCP, a year has passed and I'm still part of this small portion of community. Do we have to riot on forums again to receive anything at all? No one's home ...... you can almost hear the wind blowing through the hallways.
Indeed. It continues to surprise me that people are still expecting POSes to be changed and improved, when the writing is on the wall; they're being replaced instead. |
bigpaxi
River-Rats in space The Ditanian Alliance
0
|
Posted - 2014.02.07 02:51:00 -
[2886] - Quote
Endovior wrote:Indeed. It continues to surprise me that people are still expecting POSes to be changed and improved, when the writing is on the wall; they're being replaced instead.
I think that if you read through these 140+ pages you'll find that the majority of us understand that the current POS system is going to get and NEEDS to be replaced, we simply don't want to wait, and honestly shouldn't have to wait another 9 years to see that come to fruition. Most of us think that UI tweeks and pretty graphics changes should be sent to the back burner while some real POS coding gets worked on, don't get me wrong, CCP's new conflict drivers are cool and even needed to ensure that the game doesn't stagnate for the majority of players who have no idea what a POS is, or does, but even with that, POS changes need to take a role in the forefront of development, not a backseat to a very small increase in pew, pew and lots of "my little ponies"...
Pax |
Temba Ronin
279
|
Posted - 2014.02.09 19:52:00 -
[2887] - Quote
Replace/ fix/ whatever you want to call it, CCP please address the desires that have been voiced in over 140 plus pages from your subscribers to improve a vital portion of the game for many of us. The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Celly S
Concord Attraction Services The Ditanian Alliance
261
|
Posted - 2014.02.18 21:08:00 -
[2888] - Quote
bigpaxi wrote:Endovior wrote:Indeed. It continues to surprise me that people are still expecting POSes to be changed and improved, when the writing is on the wall; they're being replaced instead. I think that if you read through these 140+ pages you'll find that the majority of us understand that the current POS system is going to get and NEEDS to be replaced, we simply don't want to wait, and honestly shouldn't have to wait another 9 years to see that come to fruition. Most of us think that UI tweeks and pretty graphics changes should be sent to the back burner while some real POS coding gets worked on, don't get me wrong, CCP's new conflict drivers are cool and even needed to ensure that the game doesn't stagnate for the majority of players who have no idea what a POS is, or does, but even with that, POS changes need to take a role in the forefront of development, not a backseat to a very small increase in pew, pew and lots of "my little ponies"... Pax
Without a doubt...
Moving forward, I hear a rumor that POS work has been placed on the back burner again because of "issues with the game code"
has anyone else heard anything about this?
Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Balder Verdandi
Czerka. WHY so Seri0Us
217
|
Posted - 2014.02.18 21:20:00 -
[2889] - Quote
Celly S wrote:
Moving forward, I hear a rumor that POS work has been placed on the back burner again because of "issues with the game code"
Has anyone else heard anything about this?
Celly
Honestly, I don't think it has never left the back burner. The team/person that provided that code obviously no longer works there, and since there isn't any documentation on the code CCP is STILL trying to figure it out. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Serum
Alchemical Innovations
0
|
Posted - 2014.02.19 16:58:00 -
[2890] - Quote
I think we should re-invent the POS system. call it the Corporate Operations Station. allow corporations to build and expand their Ops station to rival those facilities that have only been in stations. Allow a Corporation to establish a station where all its members could operate from. have it function very similar to a Station without the docking hangar.
Maybe start out with a tower, and connect things to it. add on a structure that has a physical connection to the Tower that adds the functionality of the Personal Hangar or Corporate hangar.
have a Refinery module connect to a Minerals and Ore Storage Silo (for lack of a better word... have your normal Weapon systems but get rid of the bubble...
this could be a very viable content generator. |
|
DaReaper
Net 7 The Last Brigade
192
|
Posted - 2014.02.26 18:57:00 -
[2891] - Quote
Bumping this still needs to be fixed. |
Nariya Kentaya
Phoenix funds
1069
|
Posted - 2014.02.26 19:49:00 -
[2892] - Quote
just popping in cause even if it took a year or two, the long term benefits of a reworked/recoded modular POS style system (instead of just being replaced with gimmicky deployables) would far outweigh the cost of development time.
since not only would it have a cool factor, it would also come with an accessibility factor to more players (since a majority of people right now dont do POSs because of how big of a hassle they like to be), not to mention if it came with a corp-revamp wed be able to utilize the new POSs to a higher extent, allowing more structure within a corporation for living in low/null/wh.
CCP does ship rebalancing because not enough people wanted to fly certain ships, so fix the POS system so more people will be able to tolerate working/living with them, then see how "small" a part of the community they are. |
Anhenka
Native Freshfood Minmatar Republic
248
|
Posted - 2014.02.27 21:15:00 -
[2893] - Quote
I dream a dream of a modular Minny POS capable of doing an excellent imitation of a trash heap.
Of course some functionality would be nice too :)
Just keeping this up there, can't let something like this slip too far past page one during election season. |
Balder Verdandi
Czerka. WHY so Seri0Us
217
|
Posted - 2014.03.05 05:27:00 -
[2894] - Quote
Anhenka wrote:I dream a dream of a modular Minny POS capable of doing an excellent imitation of a trash heap.
Of course some functionality would be nice too :)
Just keeping this up there, can't let something like this slip too far past page one during election season.
Bumping, for the reason being quoted.
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Altessa Post
Midnight special super sexy
86
|
Posted - 2014.03.07 21:11:00 -
[2895] - Quote
I quote Mara Rinn who once wrote a nice list:
- set up a POS and have alliance members be able to do research, invention, reverse engineering, reactions, manufacturing, whatever, all with the same access that I would give to members of my own corporation;
- use NPC & POS refineries the same way as other activity lines;
- give people the ability to cancel their own jobs, without being able to cancel everyone else's jobs too;
- pay for POS activity line fees out of my personal wallet;
- set up usage fees based on standings, just like POCOs;
- use BPOs from my personal hangar when doing research at a POS in the same system;
And to this list, I add my own wish: I would like to see POS lines similar like those offered in stations. No dedicated silo for each materials. Keep it simple: a hangar like container for stuff plus various structures to unlock capabilities. Capabilities operate on stuff in the hangar, the resulting product ends again in the hangar. Having to store the right ingredients in a specific structure is just artificially dull.
(I have seen people responding to this idea before. However, if responses again end in mathematical formulas explaining how you can split POS cargo space into segments for activities then complexity hints that you are wrong )
On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid. |
Temba Ronin
282
|
Posted - 2014.03.26 23:08:00 -
[2896] - Quote
Altessa Post wrote:I quote Mara Rinn who once wrote a nice list:
- set up a POS and have alliance members be able to do research, invention, reverse engineering, reactions, manufacturing, whatever, all with the same access that I would give to members of my own corporation;
- use NPC & POS refineries the same way as other activity lines;
- give people the ability to cancel their own jobs, without being able to cancel everyone else's jobs too;
- pay for POS activity line fees out of my personal wallet;
- set up usage fees based on standings, just like POCOs;
- use BPOs from my personal hangar when doing research at a POS in the same system;
And to this list, I add my own wish: I would like to see POS lines similar like those offered in stations. No dedicated silo for each materials. Keep it simple: a hangar like container for stuff plus various structures to unlock capabilities. Capabilities operate on stuff in the hangar, the resulting product ends again in the hangar. Having to store the right ingredients in a specific structure is just artificially dull. (I have seen people responding to this idea before. However, if responses again end in mathematical formulas explaining how you can split POS cargo space into segments for activities then complexity hints that you are wrong ) Good ideas in here. I support these fixes/ changes. A POS should be a completely functional station as compared to a NPC station, just on a smaller scale. But hopefully expandable so players could have even more control of commerce. The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Karen Galeo
Sin Factory Infinite Anarchy
21
|
Posted - 2014.03.26 23:17:00 -
[2897] - Quote
Altessa Post wrote: And to this list, I add my own wish: I would like to see POS lines similar like those offered in stations. No dedicated silo for each materials. Keep it simple: a hangar like container for stuff plus various structures to unlock capabilities. Capabilities operate on stuff in the hangar, the resulting product ends again in the hangar. Having to store the right ingredients in a specific structure is just artificially dull.
Yesssssssss. We've already set it so that players can access any storage from anywhere within the POS shield. The POS should be able to access itself just as easily. :)
I realize it could get complicated if you need to differentiate between three or four different Corporate Hangar Arrays/a Personal Hangar, but that would be a huge quality of life improvement too.
Author of the Karen 162 blog. Karen Galeo is running for CSM9! |
Celly S
Concord Attraction Services The Ditanian Alliance
263
|
Posted - 2014.05.05 16:39:00 -
[2898] - Quote
as to not be forgotten in the midst of fanfest and Kronos changes...
Bump
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3170
|
Posted - 2014.05.05 23:11:00 -
[2899] - Quote
Celly S wrote:as to not be forgotten in the midst of fanfest and Kronos changes...
Bump
If you note what was said by Seagull, they have plans. Kronos was some groundwork. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Malcanis
Deep Core Mining Inc. Caldari State
15317
|
Posted - 2014.05.06 06:50:00 -
[2900] - Quote
Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
|
Celly S
Concord Attraction Services The Ditanian Alliance
270
|
Posted - 2014.05.14 13:36:00 -
[2901] - Quote
Steve Ronuken wrote:If you note what was said by Seagull, they have plans. Kronos was some groundwork.
I did not see her presentation, but thanks for the info.
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Balder Verdandi
Czerka.
219
|
Posted - 2014.05.24 07:52:00 -
[2902] - Quote
Someone made a presentation?
Was it in Power Point?
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|
Frying Doom
3650
|
Posted - 2014.05.24 10:39:00 -
[2903] - Quote
Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before?
Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch. Any spelling, grammatical and punctuation errors are because frankly, I don't care!! |
Malcanis
Vanishing Point. The Initiative.
15646
|
Posted - 2014.05.24 10:55:00 -
[2904] - Quote
Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch.
Well given what Seagull's job is, I'd say that she's in a position to know.
If you're determined to believe that everything CCP say is a lie then I can't stop you. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Revolution Rising
Killson Corp Circle-Of-Two
390
|
Posted - 2014.05.24 13:33:00 -
[2905] - Quote
Malcanis wrote:If you're determined to believe that everything CCP say is a lie then I can't stop you.
More Lies. CSM7 Skype Leak
|
Malcanis
Vanishing Point. The Initiative.
15647
|
Posted - 2014.05.24 14:58:00 -
[2906] - Quote
Revolution Rising wrote:Malcanis wrote:If you're determined to believe that everything CCP say is a lie then I can't stop you. More Lies.
That's absolutely true. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Revolution Rising
Killson Corp Circle-Of-Two
390
|
Posted - 2014.05.24 16:34:00 -
[2907] - Quote
Malcanis wrote:Revolution Rising wrote:Malcanis wrote:If you're determined to believe that everything CCP say is a lie then I can't stop you. More Lies. That's absolutely true.
I see what you did there.
CSM7 Skype Leak
|
Frying Doom
3651
|
Posted - 2014.05.24 16:58:00 -
[2908] - Quote
Malcanis wrote:Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch. Well given what Seagull's job is, I'd say that she's in a position to know. If you're determined to believe that everything CCP say is a lie then I can't stop you. What a strange word for you to use. Lie.
Are you saying that CCP has lied to it's customers before?
If your allegations are true, we would be pretty stupid to take their word for it again wouldn't we? Any spelling, grammatical and punctuation errors are because frankly, I don't care!! |
Benny Ohu
Chaotic Tranquility
3279
|
Posted - 2014.05.24 18:30:00 -
[2909] - Quote
Frying Doom wrote:Malcanis wrote:Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch. Well given what Seagull's job is, I'd say that she's in a position to know. If you're determined to believe that everything CCP say is a lie then I can't stop you. What a strange word for you to use. Lie. Are you saying that CCP has lied to it's customers before? If your allegations are true, we would be pretty stupid to take their word for it again wouldn't we? its* |
Frying Doom
3651
|
Posted - 2014.05.25 12:15:00 -
[2910] - Quote
Benny Ohu wrote:Frying Doom wrote:Malcanis wrote:Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch. Well given what Seagull's job is, I'd say that she's in a position to know. If you're determined to believe that everything CCP say is a lie then I can't stop you. What a strange word for you to use. Lie. Are you saying that CCP has lied to it's customers before? If your allegations are true, we would be pretty stupid to take their word for it again wouldn't we? its* Thank you for that, that is what happens when you write something late at night like I am again.
But I should point out your own error in failing to read my signature LOL. Any spelling, grammatical and punctuation errors are because frankly, I don't care!! |
|
Malcanis
Vanishing Point. The Initiative.
15660
|
Posted - 2014.05.25 16:19:00 -
[2911] - Quote
Frying Doom wrote:Malcanis wrote:Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch. Well given what Seagull's job is, I'd say that she's in a position to know. If you're determined to believe that everything CCP say is a lie then I can't stop you. What a strange word for you to use. Lie. Are you saying that CCP has lied to its customers before? If your allegations are true, we would be pretty stupid to take their word for it again wouldn't we?
No, that's something you decided to invent. To the best of my knowledge, CCP were completely truthful during my CSM term. Obviously they immediately didn't say everything they know, because that's the business they're in, and some of them said a couple of things that they turned out to be wrong about or changed their minds on later (eg: freighter rigs). But no deliberate deception that I am aware of.
With specific respect to Seagull's plan, if it's a deception, even a self-deception, then it's a pretty elaborate and well supported one. I think it would probably be less effort to just do what she said than to fake it to this extent. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Brooks Puuntai
Solar Nexus.
1933
|
Posted - 2014.05.26 14:53:00 -
[2912] - Quote
So still a dead horse, gotcha. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Malcanis
Vanishing Point. The Initiative.
15660
|
Posted - 2014.05.26 15:49:00 -
[2913] - Quote
Malc: They're working in structures, look they even made a picture to make it easy to understand
Frying: Lies, all lies! Every piece of good news is a lie because I'm literally addictde to drama and I need a scandal like a junkie needs a wrap of ******
Malc: No they're not lying, I have every reason to believe they mean it.
Brooks Puntai: herpa derp that must mean they're lying because I'd rather biomass than ever admit any piece of good news into my cramped cerebellum. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Brooks Puuntai
Solar Nexus.
1935
|
Posted - 2014.05.26 17:28:00 -
[2914] - Quote
Malcanis wrote:Malc: They're working in structures, look they even made a picture to make it easy to understand
Frying: Lies, all lies! Every piece of good news is a lie because I'm literally addictde to drama and I need a scandal like a junkie needs a wrap of ******
Malc: No they're not lying, I have every reason to believe they mean it.
Brooks Puntai: herpa derp that must mean they're lying because I'd rather biomass than ever admit any piece of good news into my cramped cerebellum.
Actually its more out of history of dealing with CCP. They always talk a good game and even give hints on what they work on, HOWEVER it rarely pans out. So I'll believe it when I see it. I mean it isn't like this idea has been around for 8 years...Oh wait it has.
If you want to believe them then so be it, and I hope you are right, but I still have my doubts...
E: They CBA to change the model on the Nag to add an extra turret. So them completely revamping POSs, which they seem to not wanna do, shouldn't be surprising that people have skepticism. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Malcanis
Vanishing Point. The Initiative.
15660
|
Posted - 2014.05.26 19:21:00 -
[2915] - Quote
They haven't even solved world hunger either.
Also: Nag works just fine as it is, even if that wasn't a ship balancing/art team issue. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Brooks Puuntai
Solar Nexus.
1936
|
Posted - 2014.05.27 04:52:00 -
[2916] - Quote
Malcanis wrote:They haven't even solved world hunger either.
Also: Nag works just fine as it is, even if that wasn't a ship balancing/art team issue.
They haven't even made a "Logout" button yet, but I'm guessing they showed their volunteer PR staff a picture or maybe a graph on that aswell. World hunger is abit out of their league, also pointless analogy.
Nag just shows they are more willing to take the easy/lazy way out instead of the right way.
Back to the original topic.
Has CCP even released that "picture" to the public or was that only a CSM only thing? Last comment I've heard about it was a year ago in this thread, and ofc your little "they showed us a picture guyz!" which doesn't bode well to their development of it. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Malcanis
Vanishing Point. The Initiative.
15662
|
Posted - 2014.05.27 05:16:00 -
[2917] - Quote
Well they showed it to a few carefully chosen people at a private little event informally named the eve keynote at this years fanfest
Obviously they didn't want to make any kind of public commitment "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Brooks Puuntai
Solar Nexus.
1936
|
Posted - 2014.05.27 05:31:00 -
[2918] - Quote
Touche CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
Frying Doom
3651
|
Posted - 2014.05.27 07:19:00 -
[2919] - Quote
Malcanis wrote:Frying Doom wrote:Malcanis wrote:Frying Doom wrote:Malcanis wrote:Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables) Why do I feel like we have been here before? Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch. Well given what Seagull's job is, I'd say that she's in a position to know. If you're determined to believe that everything CCP say is a lie then I can't stop you. What a strange word for you to use. Lie. Are you saying that CCP has lied to its customers before? If your allegations are true, we would be pretty stupid to take their word for it again wouldn't we? No, that's something you decided to invent. To the best of my knowledge, CCP were completely truthful during my CSM term. Obviously they immediately didn't say everything they know, because that's the business they're in, and some of them said a couple of things that they turned out to be wrong about or changed their minds on later (eg: freighter rigs). But no deliberate deception that I am aware of. With specific respect to Seagull's plan, if it's a deception, even a self-deception, then it's a pretty elaborate and well supported one. I think it would probably be less effort to just do what she said than to fake it to this extent. Strange, I re-read the posts and it was you who used the word lie, not I and you seemed to use it an awful lot again in "Malc: They're working in structures, look they even made a picture to make it easy to understand
Frying: Lies, all lies! Every piece of good news is a lie because I'm literally addictde to drama and I need a scandal like a junkie needs a wrap of ******
Malc: No they're not lying, I have every reason to believe they mean it.
Brooks Puntai: herpa derp that must mean they're lying because I'd rather biomass than ever admit any piece of good news into my cramped cerebellum."
As I said strange choice of words YOU chose. No one chose them for you. This time round you brought up TRUTH, you really must have a trust issue with CCP, that you are refusing to acknowledge. Any spelling, grammatical and punctuation errors are because frankly, I don't care!! |
Absinyth
Pacifica. M I R A G E
2
|
Posted - 2014.05.27 07:48:00 -
[2920] - Quote
Perhaps consider this fresh approach to POS's:
1) Take time to locate code and bugs to improve upon and fix, respectively
2) Repair features that's realistic and do-able.
3) Once all the improvements that is capable of doing is fully completed, fully tested, and implemented in production then start work on a brand new POS system for a second-tier Starbase.
This would allow to spend the needed time to fix major failures of the POS without redesigning the entire code structure. Then you could keep the POS's and with their limitations in place indefinitely but then offer people a new type of POS they can upgrade to if they want. The new POS, modular or not, could offer increased benefits over a regular POS or Tech 1 POS if you will.
There is no worry of any compatibility issues and CCP could come out with the new POS structures little at a time that is more manageable while starting from the ground up. Little by little the changes to old POS's would decrease while changes to the new POS's increase. People could then chose which tiered POS they would like to have.
Also, isn't the problem with the tower itself and not with the anchorable structures? If this is true then the tiered system will only apply to the control towers and any newly created anchorable structures.
In summary, fix major problems with POS's then develop new code from the ground up to do what CCP wants to do with POS's and offer both types of POS to players. That way the old POS's (current POS's) aren't as bad but the cool new features are all in the new POS, like being more modular. |
|
Malcanis
Vanishing Point. The Initiative.
15662
|
Posted - 2014.05.27 12:05:00 -
[2921] - Quote
Absinyth wrote:Perhaps consider this fresh approach to POS's:
1) Take time to locate code and bugs to improve upon and fix, respectively
This is the stumbling block, since the code is uncommented and no one who wrote it is still at CCP.
So essentially what CCP have to do is map all the things that POS code does now, and it does some strange and unpredictable things and interacts with lots of other code block in excitingly unexpcted ways. And one of the biggest points of interaction is with the corps/roles code block which is itself also uncommented and ancient, making the problem exponentially larger.
One of the reasons that POS have been left for so long is that they touch so many other code blocks. As each code legacy code block is rewritten with nicely laid out, properly commented and neatly modular code, it becomes that much easier to fix all the remaining legacy code blocks that interact with it. Science and Industry was a massive project, as you can probably work out for yourself when you think about it for a few moments. Having that fixed will make fixing Corps & Roles easier, and when they're both fixed, the POS/Outpost rewrite will be more managable than it is now. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
Draconian Maass
Panhandle Industries Order of the Exalted
0
|
Posted - 2014.05.30 05:17:00 -
[2922] - Quote
I am just going to say the same thing as everyone else the pos system sucks. Simple. Make the game better and fix it. I need to be able to have more than 7 people in a corp who have stuff that is secure. I would like to have that 3 hour torture of moving a pos ended without me having to kill my self in the middle. I know it can be done and everyone says they need to here it from the community so here you go. Please fix pos and pos mechanics asap. Thanks! |
Temba Ronin
294
|
Posted - 2014.07.14 18:14:00 -
[2923] - Quote
Rewriting the POS code is going to be hard and take a lot of effort on the part of CCP. I get that. I hope they get that it should be done hard or not. We the paying customers deserve to have it fixed. If the original programmers no longer work at CCP, ok move forward with new people, do the work, release the small incremental progress reports when possible, but really do it.
If CCP does not listen to this consistent request from players, I fear they are listening for easy things they want to fix anyway so they can say "Look we fixed what you asked us to fix!", at least that is how it feels out here amongst the rank and file player base. Malcanis has had first person contact with CCP devs so I believe he has a pov we others do not. I trust his ability to separate wheat from chaff, so let's not chew him up for sharing his observations and conclusions.
POS Gunners should get killmail credit! In this killmail based game it's unacceptable to continue on as things currently are. Rewrite the POS code and solve many ills CCP! The Best Ship In EVE Online Is "Friendship", Power To The Players! |
Cecilia Smunt
Concord Attraction Services The Ditanian Alliance
0
|
Posted - 2014.08.06 16:00:00 -
[2924] - Quote
POS love bump, and an acknowledgement of more good points both in favor of and against the way CCP has dealt with the POS issue so far. Understandably, due to the nature of the legacy coding and the lack of anyone who originally wrote it still being accessible/working for CCP, there will be some delays and some cautionary steps forward so as not to totally break something that does at least "work", however those factors in and of themselves do not lessen the haste that we as players feel should be implemented in fixing/replacing them.
o/ Celly Smunt
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.08.31 05:14:31 -
[2925] - Quote
Cecilia Smunt wrote:POS love bump, and an acknowledgement of more good points both in favor of and against the way CCP has dealt with the POS issue so far. Understandably, due to the nature of the legacy coding and the lack of anyone who originally wrote it still being accessible/working for CCP, there will be some delays and some cautionary steps forward so as not to totally break something that does at least "work", however those factors in and of themselves do not lessen the haste that we as players feel should be implemented in fixing/replacing them.
o/ Celly Smunt
Because it's time for another POS love bump. Even if I end up being the only one bumping this on the regular (I don't think it'll happen) it's gonna get a bump.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Celly S
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.09.17 04:10:55 -
[2926] - Quote
Balder Verdandi wrote:Cecilia Smunt wrote:POS love bump, and an acknowledgement of more good points both in favor of and against the way CCP has dealt with the POS issue so far. Understandably, due to the nature of the legacy coding and the lack of anyone who originally wrote it still being accessible/working for CCP, there will be some delays and some cautionary steps forward so as not to totally break something that does at least "work", however those factors in and of themselves do not lessen the haste that we as players feel should be implemented in fixing/replacing them.
o/ Celly Smunt
Because it's time for another POS love bump. Even if I end up being the only one bumping this on the regular (I don't think it'll happen) it's gonna get a bump.
Agreed... we cannot let this thread die for no good reason...
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.09.17 04:10:55 -
[2927] - Quote
Balder Verdandi wrote:Cecilia Smunt wrote:POS love bump, and an acknowledgement of more good points both in favor of and against the way CCP has dealt with the POS issue so far. Understandably, due to the nature of the legacy coding and the lack of anyone who originally wrote it still being accessible/working for CCP, there will be some delays and some cautionary steps forward so as not to totally break something that does at least "work", however those factors in and of themselves do not lessen the haste that we as players feel should be implemented in fixing/replacing them.
o/ Celly Smunt
Because it's time for another POS love bump. Even if I end up being the only one bumping this on the regular (I don't think it'll happen) it's gonna get a bump.
Agreed... we cannot let this thread die for no good reason...
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4069
|
Posted - 2014.09.21 12:03:10 -
[2928] - Quote
I just wanted to drop in and say:
Really, don't worry about this being forgotten about
And can people let a CSM member they 'trust' know what they use POS for, along with things like a breakdown of how you would fit a POS for a particular purpose, and what kind of numbers you have of them?
For example: You might have a POS at a moon, that has a moon miner in it. But the actual purpose of the POS is for supercap storage, or maybe staging. It's something that's hard to determine purely from the database, and could lead to skewed numbers.
(We'll pass it on to CCP. Pick a CSM member that you don't think will break your opsec.
Woo! CSM 9!
http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.09.22 11:25:23 -
[2929] - Quote
Steve Ronuken wrote:I just wanted to drop in and say: Really, don't worry about this being forgotten about And can people let a CSM member they 'trust' know what they use POS for, along with things like a breakdown of how you would fit a POS for a particular purpose, and what kind of numbers you have of them? For example: You might have a POS at a moon, that has a moon miner in it. But the actual purpose of the POS is for supercap storage, or maybe staging. It's something that's hard to determine purely from the database, and could lead to skewed numbers. (We'll pass it on to CCP. Pick a CSM member that you don't think will break your opsec.
Here's the thing .... I wouldn't mind telling a CSM, or CCP for that matter, what I'm doing with a POS so long as I could anonymously. It's not difficult for CCP to find out which corps have POS's since they need to respawn them from server data after DT.
One could simply parse the info, find out which corps have POS's, send them a link for a survey to anonymously provide the information and they would know.
It could be as simple as how many POS's do you have, do you mine, do you provide mining boosts, are you doing invention/research, are you making ammo or ships, do you have a cyno beacon ..... I mean honestly most of this information could be had easily since is does need to respawn, right?
I don't see why it's so difficult for the brain trust @ CCP to figure most of this out.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Demyen
Araata-Teiva Kamloss
15
|
Posted - 2014.09.22 19:30:59 -
[2930] - Quote
Balder Verdandi wrote: Here's the thing .... I wouldn't mind telling a CSM, or CCP for that matter, what I'm doing with a POS so long as I could anonymously. It's not difficult for CCP to find out which corps have POS's since they need to respawn them from server data after DT.
One could simply parse the info, find out which corps have POS's, send them a link for a survey to anonymously provide the information and they would know.
It could be as simple as how many POS's do you have, do you mine, do you provide mining boosts, are you doing invention/research, are you making ammo or ships, do you have a cyno beacon ..... I mean honestly most of this information could be had easily since is does need to respawn, right?
I don't see why it's so difficult for the brain trust @ CCP to figure most of this out.
Steve Ronuken wrote: It's something that's hard to determine purely from the database, and could lead to skewed numbers.
|
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.09.23 05:43:27 -
[2931] - Quote
Steve Ronuken wrote: It's something that's hard to determine purely from the database, and could lead to skewed numbers.
Steve,
To be fair it's a poor excuse CCP is using here. Please don't drink the Kool-Aid.
Moon mining towers have silos/moon goo mining gear/storage (honestly if you have an R rated moon, you're mining it), cyno beacon towers of course will have a cyno beacon, if you're building ships you'll have a CSAA, if you're making ammo you'll have an assembly array, if you're researching BPO's you're going to have labs.
It doesn't take much to figure out what's going on just by looking at a tower. Why is this so difficult for CCP to grasp?
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4069
|
Posted - 2014.09.23 11:47:54 -
[2932] - Quote
Balder Verdandi wrote:Steve Ronuken wrote: It's something that's hard to determine purely from the database, and could lead to skewed numbers.
Steve, To be fair it's a poor excuse CCP is using here. Please don't drink the Kool-Aid. Moon mining towers have silos/moon goo mining gear/storage (honestly if you have an R rated moon, you're mining it), cyno beacon towers of course will have a cyno beacon, if you're building ships you'll have a CSAA, if you're making ammo you'll have an assembly array, if you're researching BPO's you're going to have labs. It doesn't take much to figure out what's going on just by looking at a tower. Why is this so difficult for CCP to grasp?
So, how do you determine the difference between a POS used primarily for super cap storage, or staging, which happens to have a moon mining array to help defray costs, from an POS which is there just to mine?
Woo! CSM 9!
http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.09.23 13:03:33 -
[2933] - Quote
Two possibilities here:
The super cap warps off (I wouldn't do this, but ....) and the server would need to keep track of where its warped to so that when you log in, it knows where to spawn.
You have a CSMA, you'd store it there. Ideally, the fact that you have a CSMA would mean you're storing something big.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Celly S
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.09.29 04:26:25 -
[2934] - Quote
Steve Ronuken wrote:I just wanted to drop in and say: Really, don't worry about this being forgotten about And can people let a CSM member they 'trust' know what they use POS for, along with things like a breakdown of how you would fit a POS for a particular purpose, and what kind of numbers you have of them? (We'll pass it on to CCP. Pick a CSM member that you don't think will break your opsec.
Thanks for the time to let us know...
Are you guys wanting this so that you can figure out what tiers of the new POSes there should be? or just usage stats from a player perspective instead of simple numbers with no point of view?
Are the discussions still going on in the realm of "Modular" posses?
and Briefly:
If built in the form of a mini-outpost, where the labs/assembly arrays/ect can be "attached" to the base unit wouldn't having PG and CPU and even "connector" upgrades to the base unit be better than having different sized units? Faction versions of them would of course start out with better Bonuses/PG/CPU/Connectors based on their respective races than the base units
This would negate the need to know what players are using them for mostly because the ability to add an upgrade to the POS would make most poses fit most playstyles if upgraded to do so.
As stated in another post, if there is a CSMA there to begin with, it could safely be assumed (I hate that term though) that at some point there's going to be something big in there, or a whole lot of little ships, so the Module" for ship storage could be discernible in some manner based on color, or shape so that a person could visually tell which one it is. Same with other Modules as well.
of course, I have lots of ideas LOL, but I'll just throw those out there for starters.
thanks again o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.09.29 04:26:25 -
[2935] - Quote
Steve Ronuken wrote:I just wanted to drop in and say: Really, don't worry about this being forgotten about And can people let a CSM member they 'trust' know what they use POS for, along with things like a breakdown of how you would fit a POS for a particular purpose, and what kind of numbers you have of them? (We'll pass it on to CCP. Pick a CSM member that you don't think will break your opsec.
Thanks for the time to let us know...
Are you guys wanting this so that you can figure out what tiers of the new POSes there should be? or just usage stats from a player perspective instead of simple numbers with no point of view?
Are the discussions still going on in the realm of "Modular" posses?
and Briefly:
If built in the form of a mini-outpost, where the labs/assembly arrays/ect can be "attached" to the base unit wouldn't having PG and CPU and even "connector" upgrades to the base unit be better than having different sized units? Faction versions of them would of course start out with better Bonuses/PG/CPU/Connectors based on their respective races than the base units
This would negate the need to know what players are using them for mostly because the ability to add an upgrade to the POS would make most poses fit most playstyles if upgraded to do so.
As stated in another post, if there is a CSMA there to begin with, it could safely be assumed (I hate that term though) that at some point there's going to be something big in there, or a whole lot of little ships, so the Module" for ship storage could be discernible in some manner based on color, or shape so that a person could visually tell which one it is. Same with other Modules as well.
of course, I have lots of ideas LOL, but I'll just throw those out there for starters.
thanks again o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.09.29 05:47:39 -
[2936] - Quote
Celly S wrote:Steve Ronuken wrote:I just wanted to drop in and say: Really, don't worry about this being forgotten about And can people let a CSM member they 'trust' know what they use POS for, along with things like a breakdown of how you would fit a POS for a particular purpose, and what kind of numbers you have of them? (We'll pass it on to CCP. Pick a CSM member that you don't think will break your opsec. Thanks for the time to let us know... Are you guys wanting this so that you can figure out what tiers of the new POSes there should be? or just usage stats from a player perspective instead of simple numbers with no point of view? Are the discussions still going on in the realm of "Modular" posses? and Briefly: If built in the form of a mini-outpost, where the labs/assembly arrays/ect can be "attached" to the base unit wouldn't having PG and CPU and even "connector" upgrades to the base unit be better than having different sized units? Faction versions of them would of course start out with better Bonuses/PG/CPU/Connectors based on their respective races than the base units This would negate the need to know what players are using them for mostly because the ability to add an upgrade to the POS would make most poses fit most playstyles if upgraded to do so. As stated in another post, if there is a CSMA there to begin with, it could safely be assumed (I hate that term though) that at some point there's going to be something big in there, or a whole lot of little ships, so the Module" for ship storage could be discernible in some manner based on color, or shape so that a person could visually tell which one it is. Same with other Modules as well. of course, I have lots of ideas LOL, but I'll just throw those out there for starters. thanks again o/ Celly Smunt
I like where this is going, and I'd like to expand the idea.
If we continue with the idea of a modular POS/mini-outpost, why not get rid of the CPU/PG/connector upgrades altogether?
CCP has been reducing the "out of game grey matter requirements" for the game (the UI, the industry changes, etc.) to make it easier for the newer player to really get a grasp of the game and not lose so many "truly new" players. This is a huge issue, and I can understand why.
It makes sense to switch to modular POS'es/mini-outposts, this way we're not trying to keep track of racial small/medium/large towers, then small/medium/large faction towers, the requirements of each, and what can/cannot be attached.
If we switch to modular POS'es/mini-outposts, you could have a limited number of attachment points (labs, refinery, manufacturing, silos/moon mining, etc.) and if you need more attachment points, you would upgrade it just like you would a regular outpost.
Thoughts?
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Celly S
Concord Attraction Services The Ditanian Alliance
282
|
Posted - 2014.09.29 11:48:00 -
[2937] - Quote
Balder Verdandi wrote:I like where this is going, and I'd like to expand the idea.
If we continue with the idea of a modular POS/mini-outpost, why not get rid of the CPU/PG/connector upgrades altogether?
CCP has been reducing the "out of game grey matter requirements" for the game (the UI, the industry changes, etc.) to make it easier for the newer player to really get a grasp of the game and not lose so many "truly new" players. This is a huge issue, and I can understand why.
It makes sense to switch to modular POS'es/mini-outposts, this way we're not trying to keep track of racial small/medium/large towers, then small/medium/large faction towers, the requirements of each, and what can/cannot be attached.
If we switch to modular POS'es/mini-outposts, you could have a limited number of attachment points (labs, refinery, manufacturing, silos/moon mining, etc.) and if you need more attachment points, you would upgrade it just like you would a regular outpost.
Thoughts?
I have to go to work, so I'll edit this reply when I get home :)
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Celly S
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.09.29 11:48:30 -
[2938] - Quote
Balder Verdandi wrote:I like where this is going, and I'd like to expand the idea.
If we continue with the idea of a modular POS/mini-outpost, why not get rid of the CPU/PG/connector upgrades altogether?
CCP has been reducing the "out of game grey matter requirements" for the game (the UI, the industry changes, etc.) to make it easier for the newer player to really get a grasp of the game and not lose so many "truly new" players. This is a huge issue, and I can understand why.
It makes sense to switch to modular POS'es/mini-outposts, this way we're not trying to keep track of racial small/medium/large towers, then small/medium/large faction towers, the requirements of each, and what can/cannot be attached.
If we switch to modular POS'es/mini-outposts, you could have a limited number of attachment points (labs, refinery, manufacturing, silos/moon mining, etc.) and if you need more attachment points, you would upgrade it just like you would a regular outpost.
Thoughts?
I have to go to work, so I'll edit this reply when I get home :)
ok, I'm back....
I was thinking along the lines of the current structures as each one has a PG and CPU requirement that the POS must have free in order to put the structure online, by being able to upgrade the base unit's level (possibly even in a manner similar to the command center upgrades) CCP could still keep expandability available (at some price) while not needing to bother with the whole offline/unanchor then put a better POS back down and start the whole process again.
hours of wasted time tearing down and redeploying just to gain more functionality, by having to upgrade the unit, you meet the requirements of gain + loss in that what is gained in ease and expandability is traded off for increased costs for expansion modules or upgrades to the system that would end up being comparable to the current costs.
probably not as clear as I'd like it to be and tbh my brain is fairly fried today, but I hope that makes sense.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.09.29 11:48:30 -
[2939] - Quote
Balder Verdandi wrote:I like where this is going, and I'd like to expand the idea.
If we continue with the idea of a modular POS/mini-outpost, why not get rid of the CPU/PG/connector upgrades altogether?
CCP has been reducing the "out of game grey matter requirements" for the game (the UI, the industry changes, etc.) to make it easier for the newer player to really get a grasp of the game and not lose so many "truly new" players. This is a huge issue, and I can understand why.
It makes sense to switch to modular POS'es/mini-outposts, this way we're not trying to keep track of racial small/medium/large towers, then small/medium/large faction towers, the requirements of each, and what can/cannot be attached.
If we switch to modular POS'es/mini-outposts, you could have a limited number of attachment points (labs, refinery, manufacturing, silos/moon mining, etc.) and if you need more attachment points, you would upgrade it just like you would a regular outpost.
Thoughts?
I have to go to work, so I'll edit this reply when I get home :)
ok, I'm back....
I was thinking along the lines of the current structures as each one has a PG and CPU requirement that the POS must have free in order to put the structure online, by being able to upgrade the base unit's level (possibly even in a manner similar to the command center upgrades) CCP could still keep expandability available (at some price) while not needing to bother with the whole offline/unanchor then put a better POS back down and start the whole process again.
hours of wasted time tearing down and redeploying just to gain more functionality, by having to upgrade the unit, you meet the requirements of gain + loss in that what is gained in ease and expandability is traded off for increased costs for expansion modules or upgrades to the system that would end up being comparable to the current costs.
probably not as clear as I'd like it to be and tbh my brain is fairly fried today, but I hope that makes sense.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.09.30 07:35:10 -
[2940] - Quote
I understand what you're saying, but I think for the sake of simplicity if we have a modular POS, aka mini-outpost, act just like a real outpost we reduce the need for all this stuff. I think that's the ultimate goal here for CCP; to reduce the amount of difficulty and requirements in out of game research to understand how it works, and then apply it in game.
We treat the mini-outpost just like the full size ones in null, where a racial benefit is applied and a lot of what's learned can be used later for the full blown outpost:
Amarr for manufacturing
Caldari for research/invention
Gallente for moon mining/silo storage
(It's biggest upgrade are corporate offices and this won't be used for a mini-outpost so we switch it to something useful)
Minmatar for refining
Maintain the requirement for starbase charters.
Apply the requirements to construct a mini-outpost similar to a full sized version:
- Mechanics V
- Anchoring V
- Industry V
Outpost Construction I - or make this a Mini-Outpost Construction I and a requirement for Outpost Construction.
Platform Upgrades - make these Mini-Platform Upgrades and requirements would be one tenth of what is needed for the full sized versions (Foundation, Pedestal, Monument Platform Upgrades).
Keep the ability to build a Dickstar, especially for WH'ers.
Eliminate or reduce the delay for activation, deactivation, and anchoring.
Just a side thought ....
WH attributes (armor, shield, etc.) could possibly effect the mini-outpost.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
|
Celly S
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.10.03 01:38:06 -
[2941] - Quote
well, the jump range changes thread has now surpassed this one in page numbers... I really wish CCP would fix POSes before delving deeper into new crap...
:(
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.10.03 01:38:06 -
[2942] - Quote
well, the jump range changes thread has now surpassed this one in page numbers... I really wish CCP would fix POSes before delving deeper into new crap...
:(
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Easthir Ravin
Easy Co. Fatal Ascension
103
|
Posted - 2014.10.03 10:23:57 -
[2943] - Quote
I would love to see POS's fixed and they will have to be, the jump nerf will kill small corp POS operations in Null. Well done CCP Fozzie and crew.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.10.03 14:20:20 -
[2944] - Quote
Easthir Ravin wrote:I would love to see POS's fixed and they will have to be, the jump nerf will kill small corp POS operations in Null. Well done CCP Fozzie and crew.
I think it's really fair to say CCP doesn't know how it's own game is being played.
I also think it's time to sell my toons and walk away from this game.
This is ridiculous.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Celly S
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.10.03 16:50:48 -
[2945] - Quote
Balder Verdandi wrote:Easthir Ravin wrote:I would love to see POS's fixed and they will have to be, the jump nerf will kill small corp POS operations in Null. Well done CCP Fozzie and crew. I think it's really fair to say CCP doesn't know how it's own game is being played. I also think it's time to sell my toons and walk away from this game. This is ridiculous.
I can haz ur stuffs? *wink*
don't go, we will adapt as we always do, besides my friends in game are worth staying for if nothing else, I'll just end up with a different play-style if forced to.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.10.03 16:50:48 -
[2946] - Quote
Balder Verdandi wrote:Easthir Ravin wrote:I would love to see POS's fixed and they will have to be, the jump nerf will kill small corp POS operations in Null. Well done CCP Fozzie and crew. I think it's really fair to say CCP doesn't know how it's own game is being played. I also think it's time to sell my toons and walk away from this game. This is ridiculous.
I can haz ur stuffs? *wink*
don't go, we will adapt as we always do, besides my friends in game are worth staying for if nothing else, I'll just end up with a different play-style if forced to.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.10.04 10:47:31 -
[2947] - Quote
I'd unsubscribe for a bit if I need to, but even with CCP driving this bus over a cliff and into a volcano ..... I'd stick around.
The sad part is this just reinforces the idea that CCP doesn't know how their game is played and have no way to find out.
What surprises me the most is they mess with capitals and add jump timers ..... but can't fix the POS issues.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Celly S
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.10.09 02:45:01 -
[2948] - Quote
Balder Verdandi wrote:What surprises me the most is they mess with capitals and add jump timers ..... but can't fix the POS issues.
Amazing isn't it?
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
312
|
Posted - 2014.10.09 02:45:01 -
[2949] - Quote
Balder Verdandi wrote:What surprises me the most is they mess with capitals and add jump timers ..... but can't fix the POS issues.
Amazing isn't it?
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.10.09 03:37:53 -
[2950] - Quote
Celly S wrote:Balder Verdandi wrote:What surprises me the most is they mess with capitals and add jump timers ..... but can't fix the POS issues. Amazing isn't it?
"Working As IntendedGäó"
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.10.13 16:56:58 -
[2951] - Quote
Bump to keep it on top, with all the other stuff going on we don't need to lose track of this.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Celly S
Concord Attraction Services The Ditanian Alliance
314
|
Posted - 2014.10.14 11:02:03 -
[2952] - Quote
Balder Verdandi wrote:Bump to keep it on top, with all the other stuff going on we don't need to lose track of this.
Agreed
o/
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
349
|
Posted - 2014.10.14 11:02:03 -
[2953] - Quote
Balder Verdandi wrote:Bump to keep it on top, with all the other stuff going on we don't need to lose track of this.
Agreed
o/
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Czerka.
234
|
Posted - 2014.10.25 19:28:46 -
[2954] - Quote
Bump.
It's been almost 2 weeks, so just keeping it in the limelight.
Long live the failure of "Unified Inventory"!
Player Owned Station fix dated back to 2006!
|
Sugar Kyle
Snuff Box
725
|
Posted - 2014.10.27 00:17:42 -
[2955] - Quote
Never forget.
Low Sec Lifestyle - A Blog
|
corbexx
eXceed Inc. No Holes Barred
802
|
Posted - 2014.10.27 00:30:37 -
[2956] - Quote
I've sent out over 100 questionnaires to various wh groups who have offered to help. had a fair few back and also interviewed a fair few of them as well. i've put the stuff on a spread sheet along with a word doc on issues. I've also had some wh people prepare some pretty good word docs for me along with some blog posts that i've added to the thread on the csm forum.
Corbexx for CSM 9 - Wormholes deserve better
|
Balder Verdandi
Czerka.
236
|
Posted - 2014.10.29 15:57:58 -
[2957] - Quote
Nice seeing two CSM's post about this.
Thank you to both of you. At least someone else higher in the food chain than I realizes there is a problem, and hopefully we'll see a fix.
Eventually.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Celly S
Concord Attraction Services The Ditanian Alliance
317
|
Posted - 2014.11.04 05:50:20 -
[2958] - Quote
Awesome!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
349
|
Posted - 2014.11.04 05:50:20 -
[2959] - Quote
Awesome!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Santa Spirit
Christmas Spirit and Goodwill Toward Man
239
|
Posted - 2014.11.06 04:10:59 -
[2960] - Quote
here's a POS love bump for Celly's mission.
Santa
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue.
Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=3918380 (2013) https://forums.eveonline.com/default.aspx?g=posts&t=183205 (2012)
|
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4130
|
Posted - 2014.11.06 04:34:57 -
[2961] - Quote
Balder Verdandi wrote:Nice seeing two CSM's post about this.
Thank you to both of you. At least someone else higher in the food chain than I realizes there is a problem, and hopefully we'll see a fix.
Eventually.
Oh, many of the CSM know of the problems with POS. I run one for manufacturing. And it's a pain to do some things.
As you'll see from the minutes, POS are being worked on
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Dwissi
Imperial Shipment Amarr Empire
84
|
Posted - 2014.11.06 13:55:20 -
[2962] - Quote
Darn - i so missed this thread - else i wouldn't have posted my thoughts in ideas&suggestions. Its pretty much the same base idea as Celly stated - clear seperation of the tower itself and everything else . Consider this another bump then
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|
William E McGee
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.11.09 14:44:15 -
[2963] - Quote
Modular POSes please, with the ability to allow access to those outside the corp/alliance in a way similar to the way outposts work today.
ty
|
Celly S
Concord Attraction Services The Ditanian Alliance
329
|
Posted - 2014.11.11 04:26:47 -
[2964] - Quote
William E McGee wrote:Modular POSes please, with the ability to allow access to those outside the corp/alliance in a way similar to the way outposts work today.
ty
yes please!!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
349
|
Posted - 2014.11.11 04:26:47 -
[2965] - Quote
William E McGee wrote:Modular POSes please, with the ability to allow access to those outside the corp/alliance in a way similar to the way outposts work today.
ty
yes please!!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Marquis Zenas
I.X Research
3
|
Posted - 2014.11.13 15:48:27 -
[2966] - Quote
Freshly back after 4 years and I see that POS's are as rubbish as ever.
I see lots of talk about new player retention. Crap game mechanics that are no fun to operate always puts people off and setting up and running a POS should be a goal that many aspire to. It should be engaging and rewarding gameplay. Imagine you're 3 months in, in a new corp of 10 people. You've scraped enough together to set up a modest POS to live out of in a system with no stations. To be a base of operations to build and reprocesses and PVP out of. You come to set it up and what happens next is a teeth grinding affair of drudgery followed by an "Is that it" feeling.
I remember seeing my first POS - a disappointing bunch of unrelated floating bits of junk, not the impressive fortified array of doom I pictured, with spacecraft docked up to it ready for your use. Setting one up was even less fun and as for dismantling it...
A reworked "Dead horse" style modular POS system is long overdue.
|
Dersen Lowery
Drinking in Station
1276
|
Posted - 2014.11.13 18:08:21 -
[2967] - Quote
I always liked the little deadspace compounds that rats got, and I still remember my disappointment at finding out that was all just set dressing. I'd love to have one of my own.
Proud founder and member of the Belligerent Desirables.
|
Celly S
Concord Attraction Services The Ditanian Alliance
344
|
Posted - 2014.11.17 20:41:44 -
[2968] - Quote
bumpage
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
349
|
Posted - 2014.11.17 20:41:44 -
[2969] - Quote
bumpage
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Czerka.
240
|
Posted - 2014.11.18 04:14:58 -
[2970] - Quote
Marquis Zenas wrote:Freshly back after 4 years and I see that POS's are as rubbish as ever.
I see lots of talk about new player retention. Crap game mechanics that are no fun to operate always puts people off and setting up and running a POS should be a goal that many aspire to. It should be engaging and rewarding gameplay. Imagine you're 3 months in, in a new corp of 10 people. You've scraped enough together to set up a modest POS to live out of in a system with no stations. To be a base of operations to build and reprocesses and PVP out of. You come to set it up and what happens next is a teeth grinding affair of drudgery followed by an "Is that it" feeling.
I remember seeing my first POS - a disappointing bunch of unrelated floating bits of junk, not the impressive fortified array of doom I pictured, with spacecraft docked up to it ready for your use. Setting one up was even less fun and as for dismantling it...
A reworked "Dead horse" style modular POS system is long overdue.
This is from a previous post I made a couple years ago here:
Quote:Let's break this down into a couple smaller ideas first because as a former programmer I know it can't all be done at once ..... but if you look both inside the box, and outside it, you can find solutions to most of the problems quickly. In-Game Art and its effects on the gameWhy are you guys trying to re-invent the wheel? You have literally TONS of in-game art you could use, albeit with some changes in color and appearance, which is already optimized for gameplay that won't effect it, and that would be more than effective in setting up a modular POS: - Wolf Burgan's Hideout could be used as a small tower. - Fort Kumar could be a large tower. - Serpentis Hideout could be a medium tower/modular POS. - Sansha's Hub as an example of another style of modular POS. - Sansha's Occupied Mining Colony could be useful for moon mining operations, and it could serve as a large modular POS. - Elohim X-Instinct LADAR site could also be another modular POS that you could upgrade over time. - Forgotten Frontier Quarantine Outpost would be a useful example of a small/medium modular POS. Security and Access on modular towers/POS'sThink corporate outpost using alliance outposts as the primer. This could be addressed by simply having the same initernal mechanics of an outpost or station with individual hangars and a corp hangar with it's seven slots applied to the modular tower/POS. Since the backend mechanics for this are already built into the game, you simply tailor them around a modular tower and treat it like an outpost except that it cannot be "taken over" like an outpost. And if you need more room, it's modular; you simply add it. The biggest issue we have with managing towers is how the access rights are setup. If you could lose the drop down lists (example: "Based at ..... ") and simply make a checkbox like you have for titles (example: "View" checked=you can see items but cannot take, "Take" checked = "View" and can place/remove items and automatically checks "View") Having individual hangars, and/or allowing them, based on say new players to a WH corp, would eliminate the concerns 99% of us have about corporate theft and would solve the problems with inventory and loot when it comes to who owns what. GameplayTowers should continue to provide what they offer now in the form of bonuses/defense/etc., and other than revamping some of the code on how they operate, they should continue to provide the services they offer now. And since they are modular, adding and removing sections to a modular tower would be just like adding/removing from an outpost.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
|
bcs1
River-Rats in space The Ditanian Alliance
3
|
Posted - 2014.11.22 12:14:20 -
[2971] - Quote
Bump |
Balder Verdandi
Czerka.
241
|
Posted - 2014.11.25 19:01:25 -
[2972] - Quote
Three day bump, and sprayed the thread with some Lysol to freshen it up.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Balder Verdandi
Czerka.
242
|
Posted - 2014.11.29 16:51:58 -
[2973] - Quote
POS Love Bump.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Marilyn Maulerant
Throng of the Drone Amalgamate The Ditanian Alliance
9
|
Posted - 2014.12.03 03:00:59 -
[2974] - Quote
bumpy |
Santa Spirit
Christmas Spirit and Goodwill Toward Man
333
|
Posted - 2014.12.07 09:53:53 -
[2975] - Quote
my turn!!!
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue.
Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=3918380 (2013) https://forums.eveonline.com/default.aspx?g=posts&t=183205 (2012)
|
Balder Verdandi
Czerka.
244
|
Posted - 2014.12.13 04:53:55 -
[2976] - Quote
Bumpity bump bump, look at Frosty go!
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Otto Jaeger
Union of Freelancing Tax-Dodgers
11
|
Posted - 2014.12.16 15:59:53 -
[2977] - Quote
Bumpity bump. |
Sugar Kyle
Snuff Box Snuffed Out
891
|
Posted - 2014.12.17 02:27:54 -
[2978] - Quote
Just in case people missed this post over here.
Member of CSM9 - CSM9 Weekly Updates
Running for CSMX - ReElect Sugar Kyle
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
|
Celly S
Concord Attraction Services The Ditanian Alliance
354
|
Posted - 2014.12.19 23:51:43 -
[2979] - Quote
That survey is
useless
in regard to the problems that have plagued POSes for the longest time
not to sound like a sour puss or anything, its just that the questions weren't really relevant to the issues, and then trying to get us to say what is working right? or compare POSes to sov is just a waste.
so, with that said
BUMP!!!
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2014.12.19 23:51:43 -
[2980] - Quote
That survey is
useless
in regard to the problems that have plagued POSes for the longest time
not to sound like a sour puss or anything, its just that the questions weren't really relevant to the issues, and then trying to get us to say what is working right? or compare POSes to sov is just a waste.
so, with that said
BUMP!!!
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
|
Balder Verdandi
Czerka.
250
|
Posted - 2014.12.20 06:49:51 -
[2981] - Quote
I agree. That survey asked questions which weren't even close to how we "interact" with structures.
POS's need a revamp .... roles need to be fixed ..... its just so "ugh".
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Frying Doom
3689
|
Posted - 2014.12.22 03:36:58 -
[2982] - Quote
Two Steps post is dated 17th of January 2013, it is now December 2014 and all CCP have done is talk.
This problem has been around for a very long time, we have been told time and again that it will be fixed and all we ever get is talk. Now you get a survey to go with the talking.
CCP had a great game on its hands will in front of anything else and what did they do, blow the cash on developing other games that never went any where.
Glad I stopped paying for this game a few years ago.
Well those that remain, have fun.
Any spelling, grammatical and punctuation errors are because frankly, I don't care!!
|
Frying Doom
3718
|
Posted - 2015.01.18 22:16:26 -
[2983] - Quote
And happy birthday thread.
2 years have now gone by.
Any spelling, grammatical and punctuation errors are because frankly, I don't care!!
|
Balder Verdandi
Czerka.
253
|
Posted - 2015.01.19 15:08:29 -
[2984] - Quote
Bump.
Why?
Because CCP still needs to see that we have an issue that needs to be fixed, not new releases every few weeks.
Ask not what your corp roles can do, ask what CCP will do to fix them.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4693
|
Posted - 2015.01.19 17:07:41 -
[2985] - Quote
POS haven't been forgotten.
They're on the schedule to be looked at.
(I run a large POS. I'm not forgetting about this.)
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
24
|
Posted - 2015.01.20 05:08:37 -
[2986] - Quote
Is this thread still valid?
In that case, take my bump. Needs to be reworked. |
Celly S
Concord Attraction Services The Ditanian Alliance
356
|
Posted - 2015.01.21 18:01:15 -
[2987] - Quote
a bump from me as well
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.21 18:01:15 -
[2988] - Quote
a bump from me as well
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Frying Doom
3720
|
Posted - 2015.01.23 05:10:55 -
[2989] - Quote
Steve Ronuken wrote:POS haven't been forgotten.
They're on the schedule to be looked at.
(I run a large POS. I'm not forgetting about this.) Oh Steve that has to be one of the funniest statements I have ever heard.
They like corporate roles have been on schedule to be looked at for, hell so long it really does not matter any more.
There have been so many times that it has been promised to be fixed, CCP makes politicians sound honest.
Lets be blunt, it will never happen, they will talk and talk and talk, oh and then they will promise, then explain why they have to break that promise and then talk and talk and talk some more. And just like the creation of this thread shows, when it comes to breaking the promise CCP will use the CSM as a bus road bump.
Any spelling, grammatical and punctuation errors are because frankly, I don't care!!
|
Benny Ohu
Chaotic Tranquility Warp to Cyno.
4264
|
Posted - 2015.01.23 07:13:45 -
[2990] - Quote
are you still here |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4760
|
Posted - 2015.01.23 14:23:06 -
[2991] - Quote
Frying Doom wrote:Steve Ronuken wrote:POS haven't been forgotten.
They're on the schedule to be looked at.
(I run a large POS. I'm not forgetting about this.) Oh Steve that has to be one of the funniest statements I have ever heard. They like corporate roles have been on schedule to be looked at for, hell so long it really does not matter any more. There have been so many times that it has been promised to be fixed, CCP makes politicians sound honest. Lets be blunt, it will never happen, they will talk and talk and talk, oh and then they will promise, then explain why they have to break that promise and then talk and talk and talk some more. And just like the creation of this thread shows, when it comes to breaking the promise CCP will use the CSM as a bus road bump.
Something to remember:
I'm not PR for CCP. I have a better idea of what CCP is working on than a regular player.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Celly S
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.29 15:07:15 -
[2992] - Quote
Steve Ronuken wrote: Something to remember:
I'm not PR for CCP. I have a better idea of what CCP is working on than a regular player.
As a member of the CSM it would be a tragedy if you didn't. (not berating you, just acknowledging your statement) Let me pose a question to you that you might carry forward with it wrapped in this little bit of historical perspective.
When asked (on my alliance leader main) where I see the alliance heading and what I envision us doing in the future, one of the main parts of my answer to that question is the player built gates and opening a new system to go explore with the hopes of finding new resources, new factions/races/anoms/ect.
How are we supposed to do that when no one can even figure out how to open the door to their Captain's quarters yet and it has been years that people have tried?
My point comes from working at a company for 7-ish years or so where we as employees would see changes and additions made that included new projects and stuff while simple things like typos on the site that had been reported numerous times were left and even carried forward into new revisions of the site, links that didn't work, or setup scripts that didn't work as stated, all left in broken or partially working states in order to boldly go (stumble) forward with "new content"
CCP is not the first place that I've seen this type of behavior at, my current boos gets scatter-brained too and I am not scared to tell him "let's get this done first, then we'll knock that out"
Leaving something half done, no matter why always has a tendency to cause issues down the line as is the case with anything, whether it is legacy code, half working scripts, typos that continue to carry forward or whatever.
I have no doubt that CCP has people smart enough to address the issues of POSes and their legacy code, I also understand that player attraction, player retention, and avoiding folks having the feeling that "stale" content is all there is, are important, so it begs to question why the stale (almost decade old) issues with POSes isn't being addressed and gotten out of the way aggressively.
thanks for reading. o/ Celly
and of course "BUMP"
PS. for those who are going to say "the door will never open", "walking in stations is dead" ect ect, I already know that, it was just an analogy :)
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.29 15:07:15 -
[2993] - Quote
Steve Ronuken wrote: Something to remember:
I'm not PR for CCP. I have a better idea of what CCP is working on than a regular player.
As a member of the CSM it would be a tragedy if you didn't. (not berating you, just acknowledging your statement) Let me pose a question to you that you might carry forward with it wrapped in this little bit of historical perspective.
When asked (on my alliance leader main) where I see the alliance heading and what I envision us doing in the future, one of the main parts of my answer to that question is the player built gates and opening a new system to go explore with the hopes of finding new resources, new factions/races/anoms/ect.
How are we supposed to do that when no one can even figure out how to open the door to their Captain's quarters yet and it has been years that people have tried?
My point comes from working at a company for 7-ish years or so where we as employees would see changes and additions made that included new projects and stuff while simple things like typos on the site that had been reported numerous times were left and even carried forward into new revisions of the site, links that didn't work, or setup scripts that didn't work as stated, all left in broken or partially working states in order to boldly go (stumble) forward with "new content"
CCP is not the first place that I've seen this type of behavior at, my current boos gets scatter-brained too and I am not scared to tell him "let's get this done first, then we'll knock that out"
Leaving something half done, no matter why always has a tendency to cause issues down the line as is the case with anything, whether it is legacy code, half working scripts, typos that continue to carry forward or whatever.
I have no doubt that CCP has people smart enough to address the issues of POSes and their legacy code, I also understand that player attraction, player retention, and avoiding folks having the feeling that "stale" content is all there is, are important, so it begs to question why the stale (almost decade old) issues with POSes isn't being addressed and gotten out of the way aggressively.
thanks for reading. o/ Celly
and of course "BUMP"
PS. for those who are going to say "the door will never open", "walking in stations is dead" ect ect, I already know that, it was just an analogy :)
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Nariya Kentaya
Ministry of War Amarr Empire
1741
|
Posted - 2015.01.29 17:56:35 -
[2994] - Quote
Celly S wrote:Steve Ronuken wrote: Something to remember:
I'm not PR for CCP. I have a better idea of what CCP is working on than a regular player.
As a member of the CSM it would be a tragedy if you didn't. (not berating you, just acknowledging your statement) Let me pose a question to you that you might carry forward with it wrapped in this little bit of historical perspective. When asked (on my alliance leader main) where I see the alliance heading and what I envision us doing in the future, one of the main parts of my answer to that question is the player built gates and opening a new system to go explore with the hopes of finding new resources, new factions/races/anoms/ect. How are we supposed to do that when no one can even figure out how to open the door to their Captain's quarters yet and it has been years that people have tried? My point comes from working at a company for 7-ish years or so where we as employees would see changes and additions made that included new projects and stuff while simple things like typos on the site that had been reported numerous times were left and even carried forward into new revisions of the site, links that didn't work, or setup scripts that didn't work as stated, all left in broken or partially working states in order to boldly go (stumble) forward with "new content" CCP is not the first place that I've seen this type of behavior at, my current boos gets scatter-brained too and I am not scared to tell him "let's get this done first, then we'll knock that out" Leaving something half done, no matter why always has a tendency to cause issues down the line as is the case with anything, whether it is legacy code, half working scripts, typos that continue to carry forward or whatever. I have no doubt that CCP has people smart enough to address the issues of POSes and their legacy code, I also understand that player attraction, player retention, and avoiding folks having the feeling that "stale" content is all there is, are important, so it begs to question why the stale (almost decade old) issues with POSes isn't being addressed and gotten out of the way aggressively. thanks for reading. o/ Celly and of course "BUMP" PS. for those who are going to say "the door will never open", "walking in stations is dead" ect ect, I already know that, it was just an analogy :) the problem with POS's si that they dont have their own code, their code is tied into several other mechanics, mainly the corp functions, so its not so much as POS's are going to just be reworked, they have to be completely removed from the game and reintroduced as a new feature
so CCP has to be careful, and as a grace period have to find a way to have both current and new mechanics operating simultaneously so people dont just log on one day to find every POS gone or messed up beyond repair
that coupled with the fact that POS are some of the oldest code in the game, noen of the devs who worked on it are still at CCP, and they left NO documentation/notes
all in all, CCP have to figure out what does what first, before they can even start, to avoid screwing up other parts of the game
that and coupled with the fact that the actual teams qualified to work on that code is relatively small, it takes time
POS ARE ON THE LIST, the 5 sections of legacy code that have to be gutted out before the new space/mechanics are put in, and these have to be done in a specific order, like peeling an onion, untie SOV from current corp mechanics into a new system, then untie corp from POS, then redo POS, or something to that effect |
Celly S
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.29 19:59:05 -
[2995] - Quote
Nariya Kentaya wrote: Wrote allot of good and true stuff that everyone already knows while missing the entire point of my previous post
My point was, why continue to pile new thing on top of new thing instead of fixing stuff they have known for years is wrong.
and please, don't take this reply as some sort of beratement to you because its not, its simply that the very points you make are why CCP needs to work on "that" aspect of stuff first before breaking their necks to continue giving us "new content".
TL;DNR Why continue avoiding something that they know has to be fixed when it is clear that they have people with the smarts to do it?
everything else is just excuses in the view of most of us "bitter vets" who have dealt with this for far too long now.
I do of course appreciate the reply nonetheless because at minimum, its a bump for the thread.
o/ Cindy
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.29 19:59:05 -
[2996] - Quote
Nariya Kentaya wrote: Wrote allot of good and true stuff that everyone already knows while missing the entire point of my previous post
My point was, why continue to pile new thing on top of new thing instead of fixing stuff they have known for years is wrong.
and please, don't take this reply as some sort of beratement to you because its not, its simply that the very points you make are why CCP needs to work on "that" aspect of stuff first before breaking their necks to continue giving us "new content".
TL;DNR Why continue avoiding something that they know has to be fixed when it is clear that they have people with the smarts to do it?
everything else is just excuses in the view of most of us "bitter vets" who have dealt with this for far too long now.
I do of course appreciate the reply nonetheless because at minimum, its a bump for the thread.
o/ Cindy
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Nariya Kentaya
Ministry of War Amarr Empire
1743
|
Posted - 2015.01.29 20:20:08 -
[2997] - Quote
Celly S wrote:Nariya Kentaya wrote: Wrote allot of good and true stuff that everyone already knows while missing the entire point of my previous post
My point was, why continue to pile new thing on top of new thing instead of fixing stuff they have known for years is wrong. and please, don't take this reply as some sort of beratement to you because its not, its simply that the very points you make are why CCP needs to work on "that" aspect of stuff first before breaking their necks to continue giving us "new content". TL;DNR Why continue avoiding something that they know has to be fixed when it is clear that they have people with the smarts to do it? everything else is just excuses in the view of most of us "bitter vets" who have dealt with this for far too long now. I do of course appreciate the reply nonetheless because at minimum, its a bump for the thread. o/ Cindy because there entire team CANNOT be set to one task, there is such a thing as too many people, there is an OPTIMAL amount of workforce for every task. If you have too many people working on the same task, they get bogged down in communication to find out whos changed what and how everyone else needs to change what they did because of it, which is slower than having 2-3 people who are in constant communication and can work through the project block by block.
so what do they do with the extra hands/developers? put them on other projects.
thats why CCP has like 15 development teams, each specializing in a different project, because they are each more familiar with a different part of the code, and each have an optimal work force to balance out coding and communication.
As a non-coding example, McDonalds usually has 5 or so people assigned per restaurant, this is a good number because each person can man their station and accomplish their specific task without interference, and can communicate their progress with the rest of the workgroup so that each piece of the meal is made correctly and on time so that nothing gets cold or holds up the order.
Now could they possible get food out faster with 10-15 people? yes, but the chances of orders being wrong, filled twice, or incomplete increases because everyone is too busy trying to figure out what everyone else is doing.
(too lazy to retype it out, but a better example would have probably been a kitchen rather than a fast food restauarant) |
Celly S
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.29 23:03:17 -
[2998] - Quote
Nariya Kentaya wrote: because there entire team CANNOT be set to one task, there is such a thing as too many people, there is an OPTIMAL amount of workforce for every task. If you have too many people working on the same task, they get bogged down in communication to find out whos changed what and how everyone else needs to change what they did because of it, which is slower than having 2-3 people who are in constant communication and can work through the project block by block.
so what do they do with the extra hands/developers? put them on other projects.
thats why CCP has like 15 development teams, each specializing in a different project, because they are each more familiar with a different part of the code, and each have an optimal work force to balance out coding and communication.
As a non-coding example, McDonalds usually has 5 or so people assigned per restaurant, this is a good number because each person can man their station and accomplish their specific task without interference, and can communicate their progress with the rest of the workgroup so that each piece of the meal is made correctly and on time so that nothing gets cold or holds up the order.
Now could they possible get food out faster with 10-15 people? yes, but the chances of orders being wrong, filled twice, or incomplete increases because everyone is too busy trying to figure out what everyone else is doing.
(too lazy to retype it out, but a better example would have probably been a kitchen rather than a fast food restauarant)
I get what you're saying, however almost no one has asked for the entire team to be on fixing POS code.
to use your own example (even though there is a kitchen in McDonald's LOL) if you make a double meat burger and one piece of the meat is old and taste funky, then the entirety of the burger will leave a bad taste in your mouth (please forgive the play on words) and all of the ingredients will be tainted by the bad meat.
Wouldn't it then make sense to get good meat while the rest of the folks are preparing the buns, sauce, pickles, lettuce, tomato, ect ect ect?
I mean, yeah, the other 4 people (and our Mc Donalds down the street keeps way more than 5 people in there, but, i will use your numbers) might have to wait a few seconds to a minute longer, but, when they give the burger to the customer, he/she won't be bringing it back because its "just not right"
o/ Celly
Also, not sure why I typed Cindy earlier, but she will get a laugh when I tell her that right after she called me, I signed a post as her LOL
and yeah, sometimes rewriting things sucks.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.29 23:03:17 -
[2999] - Quote
Nariya Kentaya wrote: because there entire team CANNOT be set to one task, there is such a thing as too many people, there is an OPTIMAL amount of workforce for every task. If you have too many people working on the same task, they get bogged down in communication to find out whos changed what and how everyone else needs to change what they did because of it, which is slower than having 2-3 people who are in constant communication and can work through the project block by block.
so what do they do with the extra hands/developers? put them on other projects.
thats why CCP has like 15 development teams, each specializing in a different project, because they are each more familiar with a different part of the code, and each have an optimal work force to balance out coding and communication.
As a non-coding example, McDonalds usually has 5 or so people assigned per restaurant, this is a good number because each person can man their station and accomplish their specific task without interference, and can communicate their progress with the rest of the workgroup so that each piece of the meal is made correctly and on time so that nothing gets cold or holds up the order.
Now could they possible get food out faster with 10-15 people? yes, but the chances of orders being wrong, filled twice, or incomplete increases because everyone is too busy trying to figure out what everyone else is doing.
(too lazy to retype it out, but a better example would have probably been a kitchen rather than a fast food restauarant)
I get what you're saying, however almost no one has asked for the entire team to be on fixing POS code.
to use your own example (even though there is a kitchen in McDonald's LOL) if you make a double meat burger and one piece of the meat is old and taste funky, then the entirety of the burger will leave a bad taste in your mouth (please forgive the play on words) and all of the ingredients will be tainted by the bad meat.
Wouldn't it then make sense to get good meat while the rest of the folks are preparing the buns, sauce, pickles, lettuce, tomato, ect ect ect?
I mean, yeah, the other 4 people (and our Mc Donalds down the street keeps way more than 5 people in there, but, i will use your numbers) might have to wait a few seconds to a minute longer, but, when they give the burger to the customer, he/she won't be bringing it back because its "just not right"
o/ Celly
Also, not sure why I typed Cindy earlier, but she will get a laugh when I tell her that right after she called me, I signed a post as her LOL
and yeah, sometimes rewriting things sucks.
As an aside to this discussion, we're not talking about a recent development either, this is something that has been going on for the better part of 10 years, so even putting 1 team on it over that period of time could have rewritten the entire thing from scratch and figured out the reach of the old code. :)
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Nariya Kentaya
Ministry of War Amarr Empire
1752
|
Posted - 2015.01.30 13:12:22 -
[3000] - Quote
Celly S wrote:Nariya Kentaya wrote: because there entire team CANNOT be set to one task, there is such a thing as too many people, there is an OPTIMAL amount of workforce for every task. If you have too many people working on the same task, they get bogged down in communication to find out whos changed what and how everyone else needs to change what they did because of it, which is slower than having 2-3 people who are in constant communication and can work through the project block by block.
so what do they do with the extra hands/developers? put them on other projects.
thats why CCP has like 15 development teams, each specializing in a different project, because they are each more familiar with a different part of the code, and each have an optimal work force to balance out coding and communication.
As a non-coding example, McDonalds usually has 5 or so people assigned per restaurant, this is a good number because each person can man their station and accomplish their specific task without interference, and can communicate their progress with the rest of the workgroup so that each piece of the meal is made correctly and on time so that nothing gets cold or holds up the order.
Now could they possible get food out faster with 10-15 people? yes, but the chances of orders being wrong, filled twice, or incomplete increases because everyone is too busy trying to figure out what everyone else is doing.
(too lazy to retype it out, but a better example would have probably been a kitchen rather than a fast food restauarant)
I get what you're saying, however almost no one has asked for the entire team to be on fixing POS code. to use your own example (even though there is a kitchen in McDonald's LOL) if you make a double meat burger and one piece of the meat is old and taste funky, then the entirety of the burger will leave a bad taste in your mouth (please forgive the play on words) and all of the ingredients will be tainted by the bad meat. Wouldn't it then make sense to get good meat while the rest of the folks are preparing the buns, sauce, pickles, lettuce, tomato, ect ect ect? I mean, yeah, the other 4 people (and our Mc Donalds down the street keeps way more than 5 people in there, but, i will use your numbers) might have to wait a few seconds to a minute longer, but, when they give the burger to the customer, he/she won't be bringing it back because its "just not right" o/ Celly Also, not sure why I typed Cindy earlier, but she will get a laugh when I tell her that right after she called me, I signed a post as her LOL and yeah, sometimes rewriting things sucks. As an aside to this discussion, we're not talking about a recent development either, this is something that has been going on for the better part of 10 years, so even putting 1 team on it over that period of time could have rewritten the entire thing from scratch and figured out the reach of the old code. :) 1) it ahsnt been worked on in the last 10 years because it wasnt "old stuff" for the whole 10 years, it was just "the stuff". plus CCP was on a "new things get more players than fixing old" attitude which they have recently fixed
as for the analogy, theres a difference between burgers and business. A burger is all or nothing, were talking pieces that work together independently but cohesively for an end result
and again, they do it piece by piece with a smaller team in a specific order, because thats how code works. if you have a bunch of people writing different parts, the chances of one person coding in a way that makes it imcompatible with the other developer's projects then all the time for that project is wasted and has to be redone, and with more people you either trust theyll magicall know what your coding and code appropriately, or you spend more time reviewing everyone else's projects than actually coding and it takes longer than the small groups going through steps anyways.
Im in college for programming, Ive had to work on large projects designing programs. Even for the same end result, working with a handful of other people and blocking out the tasks into priorities, is INFINITELY easier than having the entire class of 30 coding the same thing and saying "okay guys, have at it, and well see what everyones done and what works, then go back and redo the stuff coded wrong, then revise our design to accomodate stuff we cant do because of incompatibility, then recode those sections because we didnt anticipate this because we didnt see the early stages finished first, oh **** its ue already crap we failed the class" |
|
Celly S
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.31 01:03:09 -
[3001] - Quote
Nariya Kentaya wrote:more stuff
My analogy is perfect, and there has been problems with the way it works that CCP has known about for a long time. even 1 team, or person working on it for a majority of that time could have avoided much of the "bad taste" in the mouths of us old players. (not this toon obviously) I have worked in the computer and IT industry for almost 20 years now, I understand the finer points of many of the things you're saying, and I'm happy to see you cheer-leading for CCP on this one, but, the fact remains that this "known" issue has gone far too long as a known issue with excuse after excuse after excuse as to why it can't be fixed... or can't be fixed fast, or we have it on our road-map and here's some high sec sleeper drones while you're waiting, and we're bringing you player built stargates, and one day, you'll get to go to new systems and touch people's butts (pew pew) there, oh and BTW, those drones will now aggro and even POD kill you and we've changed the names on hundreds of modules to make them all come in line with our vision of re-balancing them and now here's a new ship, and some new restrictions, and a few other things and oh POSes?, yeah that sucks, we don't have the original coders here any more, but as we said a year ago, its on our roadmap, so don't worry, we'll get around to it sometime in the second decade if we have time in between giving you all kinds of other crap .
sad thing is?, some of us would just love to be able to assign roles without having to pull our hair out in the process...
I can't make it any clearer, but again, I appreciate the reply
I challenge you to find one person at CCP who will come to this thread and tell me that what I've said is wrong...
I'd advise you not to waste your time though, because i'm right and CCP knows it.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2302
|
Posted - 2015.01.31 03:07:48 -
[3002] - Quote
Klarion Sythis wrote:Post POSt
I can't wait to see some big changes to the things. They need work. I can't say what so much because I don't use em much. I don't use em, nay, I avoid them on purpose, because they are difficult and annoying. Also Starbase Defense Management skill is apparently useless. I long to use that skill, not only because I have trained it, but because I want to see what it's like to crew those guns. I've never been given that chance because I'm always more useful to the defense force in even a frigate.
CSM X: Sabriz Adoudel, Mike Azariah, Sugar Kyle, Corbexx, Jenshae Chiroptera
|
Celly S
Concord Attraction Services The Ditanian Alliance
357
|
Posted - 2015.01.31 03:48:10 -
[3003] - Quote
Reaver Glitterstim wrote:Klarion Sythis wrote:Post POSt I can't wait to see some big changes to the things. They need work. I can't say what so much because I don't use em much. I don't use em, nay, I avoid them on purpose, because they are difficult and annoying. Also Starbase Defense Management skill is apparently useless. I long to use that skill, not only because I have trained it, but because I want to see what it's like to crew those guns. I've never been given that chance because I'm always more useful to the defense force in even a frigate.
:P you have 1, 2, 3, 4, or 5 icons (depending on your skill level) that take the place of your capacitor and HUD, you activate the weapon much the same as you would doing a "hot lock" on your ship's weapon, then click on the victim... errr... target in your overview.
o/
;)
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
Concord Attraction Services The Ditanian Alliance
358
|
Posted - 2015.02.10 03:10:15 -
[3004] - Quote
bump
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
MD74
Honestly We didnt know Unsettled.
24
|
Posted - 2015.02.13 11:46:15 -
[3005] - Quote
bump |
Balder Verdandi
Czerka.
255
|
Posted - 2015.02.15 17:46:40 -
[3006] - Quote
BUMP!
Time for another .....
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
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Celly S
Concord Attraction Services The Ditanian Alliance
359
|
Posted - 2015.03.04 14:22:48 -
[3007] - Quote
BBBBBBUUUUUUMMMMMPPPPP!
o/
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or be singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
Concord Attraction Services
359
|
Posted - 2015.03.04 21:26:44 -
[3008] - Quote
today's bump aside, I wonder if i could activate an Entosis Link module on the dev team?
just a thought. o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Dersen Lowery
Drinking in Station
1485
|
Posted - 2015.03.04 21:57:46 -
[3009] - Quote
Since there's some confusion about how hard it is to tackle this problem: if you're a software developer, or an aspiring software developer, please watch this presentation from about 2:30 on, for about 10 minutes.
It's a master class in how to fail at object-oriented design. The rest of the presentation is how to do it right.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|
Celly S
Concord Attraction Services
359
|
Posted - 2015.03.04 23:26:15 -
[3010] - Quote
Dersen Lowery wrote:Since there's some confusion about how hard it is to tackle this problem: if you're a software developer, or an aspiring software developer, please watch this presentation from about 2:30 on, for about 10 minutes. It's a master class in how to fail at object-oriented design. The rest of the presentation is how to do it right.
Nice presentation...
I believe there's a bit of a misunderstanding of the replies in this thread based on the comments of a few folks who have been here and posted their opinions about how the majority of us who are proponents of a/the POS redo seem to think in regard to that undertaking.
No one who is serious about this issue discounts the difficulty of addressing the known issues with POSes, its just that we are at year 12 (almost) of EvE now and we still have the same base issues with them that were there when they were put into play...
Sure there have been some changes in fueling methods, personal hangers, UI changes, access ranges and the like, but the base functionality issues still remain.
roles being one of the most horrible aspects of it.
The modular design versions would be great, but, that's not what the whole thread is about even though there were many great suggestions for that.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
|
Balder Verdandi
Czerka.
256
|
Posted - 2015.03.05 00:29:11 -
[3011] - Quote
Celly S wrote:today's bump aside, I wonder if i could activate an Entosis Link module on the dev team?
just a thought. o/ Celly
If I could, I'd throw buckets of ISK at this idea ...
Oh, and bump.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Dersen Lowery
Drinking in Station
1489
|
Posted - 2015.03.05 04:55:17 -
[3012] - Quote
Celly S wrote:The modular design versions would be great, but, that's not what the whole thread is about even though there were many great suggestions for that.
Right, but the modular systems part isn't the point. The point is that to un-suck POSes, you have to un-suck the rat AI (which POS guns use) and drones, and decouple the whole mess from the most basic physics unit in the game, all without breaking anything.
You can't just fix POSes. That's the problem.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|
MD74
Honestly We didnt know Unsettled.
26
|
Posted - 2015.03.05 21:15:28 -
[3013] - Quote
Sooooo.. any progress yet? |
Alexi Komanov
The Combined Interests Group
8
|
Posted - 2015.03.08 18:40:28 -
[3014] - Quote
Hopefully we'll see something before the end of this year. |
Balder Verdandi
Czerka.
256
|
Posted - 2015.03.09 22:55:01 -
[3015] - Quote
Alexi Komanov wrote:Hopefully we'll see something before the end of this year.
Laughing ... and which year would that be?
Bump. Because the devs really need to find a way to get this back on the front burner.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Frying Doom
3720
|
Posted - 2015.03.11 01:49:22 -
[3016] - Quote
Steve Ronuken wrote:Frying Doom wrote:Steve Ronuken wrote:POS haven't been forgotten.
They're on the schedule to be looked at.
(I run a large POS. I'm not forgetting about this.) Oh Steve that has to be one of the funniest statements I have ever heard. They like corporate roles have been on schedule to be looked at for, hell so long it really does not matter any more. There have been so many times that it has been promised to be fixed, CCP makes politicians sound honest. Lets be blunt, it will never happen, they will talk and talk and talk, oh and then they will promise, then explain why they have to break that promise and then talk and talk and talk some more. And just like the creation of this thread shows, when it comes to breaking the promise CCP will use the CSM as a bus road bump. Something to remember: I'm not PR for CCP. I have a better idea of what CCP is working on than a regular player. Steve you are not PR...but you seem to forget how many times us regular players have been told this was going to be fixed.
And lets face it talk is cheap and frankly CCP have even managed to cheapen that phrase. Until it is actually done that is all it is cheap talk.
Any spelling, grammatical and punctuation errors are because frankly, I don't care!!
|
Balder Verdandi
Czerka.
257
|
Posted - 2015.03.11 03:51:04 -
[3017] - Quote
Frying Doom wrote:And lets face it talk is cheap and frankly CCP have even managed to cheapen that phrase. Until it is actually done that is all it is cheap talk.
We get a nerf to the Tengu, which finally kills the last of the missile boats ...... but no fix to something that's REALLY broke, like towers/corp roles.
Bump.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Celly S
Concord Attraction Services
359
|
Posted - 2015.03.20 01:20:28 -
[3018] - Quote
Dersen Lowery wrote:Celly S wrote:The modular design versions would be great, but, that's not what the whole thread is about even though there were many great suggestions for that. Right, but the modular systems part isn't the point. The point is that to un-suck POSes, you have to un-suck the rat AI (which POS guns use) and drones, and decouple the whole mess from the most basic physics unit in the game, all without breaking anything. You can't just fix POSes. That's the problem.
Sure you can.. LOL
They just have to get around to actually DOING it, and yes, there's a ton of crap that has to be traced in order to make sure that nothing gets broke in the process, that's also something else that the majority of us in this thread don't discount, but the fact that it's been broken for as long as it has been and the broken aspects of it have been known by those in power for almost the entire time doesn't change just because of the difficulty in fixing it. o/
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
Concord Attraction Services
359
|
Posted - 2015.03.20 01:40:51 -
[3019] - Quote
oh and BUMP!!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
Concord Attraction Services
361
|
Posted - 2015.03.21 07:41:44 -
[3020] - Quote
So, 2 years later, finally some of the suggestions made in this thread are not only acknowledged, but told we are getting a majority of them "Soon TM"
http://www.twitch.tv/ccp/b/638754943?t=6h56m49s
Starting this year.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
|
Celly S
Concord Attraction Services
361
|
Posted - 2015.03.21 18:10:13 -
[3021] - Quote
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
^^ I also like what I'm seeing here too ^^
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.03.21 18:10:13 -
[3022] - Quote
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
^^ I also like what I'm seeing here too ^^
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5057
|
Posted - 2015.03.21 19:39:25 -
[3023] - Quote
Celly S wrote:http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
^^ I also like what I'm seeing here too ^^
My response to seeing the devblog was 'ship it'
There are some more details to work out, but it looks good to me.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Celly S
Concord Attraction Services
361
|
Posted - 2015.03.22 00:06:25 -
[3024] - Quote
Steve Ronuken wrote:Celly S wrote:http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
^^ I also like what I'm seeing here too ^^ My response to seeing the devblog was 'ship it' There are some more details to work out, but it looks good to me.
agreed, hopefully soonTM will be "real soon", :)
Can't wait TBH.
Thanks to all the csm who have helped keep this in the forefront too. o7
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.03.22 00:06:25 -
[3025] - Quote
Steve Ronuken wrote:Celly S wrote:http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
^^ I also like what I'm seeing here too ^^ My response to seeing the devblog was 'ship it' There are some more details to work out, but it looks good to me.
agreed, hopefully soonTM will be "real soon", :)
Can't wait TBH.
Thanks to all the csm who have helped keep this in the forefront too. o7
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Bloody Hands
261
|
Posted - 2015.03.22 07:13:32 -
[3026] - Quote
You mean .....
CCP: Soon Gäó
Don't hold your breath.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Balder Verdandi
Bloody Hands
261
|
Posted - 2015.03.22 07:14:23 -
[3027] - Quote
SoonGäó
The new trademark statement of Eve 2.0
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Benilopax
The Ashen Lion Syndicate
446
|
Posted - 2015.03.22 09:57:13 -
[3028] - Quote
Welp we can all go home now...
Lock the thread!
...
|
Celly S
Concord Attraction Services
361
|
Posted - 2015.03.22 23:02:44 -
[3029] - Quote
Benilopax wrote:Welp we can all go home now... Lock the thread!
NO!!!!
CCP isn't getting off that easy...
o/
Celly
Just saying...
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.03.22 23:02:44 -
[3030] - Quote
Benilopax wrote:Welp we can all go home now... Lock the thread!
NO!!!!
CCP isn't getting off that easy...
o/
Celly
Just saying...
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
|
Celly S
Concord Attraction Services
361
|
Posted - 2015.03.31 21:23:12 -
[3031] - Quote
bump!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.03.31 21:23:12 -
[3032] - Quote
bump!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Viaharo Musa
Bearded BattleBears Brave Collective
26
|
Posted - 2015.05.02 18:26:23 -
[3033] - Quote
Sadly I feel they will not revamp pos code till the day they allow capitals in high sec :-) |
Malcanis
Vanishing Point. The Initiative.
16282
|
Posted - 2015.05.03 07:15:59 -
[3034] - Quote
Viaharo Musa wrote:Sadly I feel they will not revamp pos code till the day they allow capitals in high sec :-)
Given that POS as such are slated for removal, you're probably right.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Celly S
Concord Attraction Services
365
|
Posted - 2015.05.03 18:03:45 -
[3035] - Quote
Malcanis wrote:Viaharo Musa wrote:Sadly I feel they will not revamp pos code till the day they allow capitals in high sec :-) Given that POS as such are slated for removal, you're probably right.
They have stated that the changes are coming this year, so, with that, I don't expect "everything" to be done this year, but, if they keep their promise and start it while continuing to work on it, I will give them some slack...
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.05.03 18:03:45 -
[3036] - Quote
Malcanis wrote:Viaharo Musa wrote:Sadly I feel they will not revamp pos code till the day they allow capitals in high sec :-) Given that POS as such are slated for removal, you're probably right.
They have stated that the changes are coming this year, so, with that, I don't expect "everything" to be done this year, but, if they keep their promise and start it while continuing to work on it, I will give them some slack...
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Bloody Hands
264
|
Posted - 2015.05.07 23:24:59 -
[3037] - Quote
Bump for a "good" fix.
Because I haven't bumped this in a long time.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Celly S
Concord Attraction Services
365
|
Posted - 2015.05.19 02:49:50 -
[3038] - Quote
Balder Verdandi wrote:Bump for a "good" fix.
Because I haven't bumped this in a long time.
backup bump!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.05.19 02:49:50 -
[3039] - Quote
Balder Verdandi wrote:Bump for a "good" fix.
Because I haven't bumped this in a long time.
backup bump!!!!
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Temba Ronin
301
|
Posted - 2015.05.20 03:03:54 -
[3040] - Quote
Cautiously optimistic CCP might actually implement a good new version of the venerable POS.
But knowing full well how easy they can screw up good things I will wait and see how the roll out goes.
The Best Ship In EVE Online Is "Friendship", Power To The Players!
|
|
William E McGee
Legionnaires of Dust The Ditanian Alliance
5
|
Posted - 2015.06.20 00:22:26 -
[3041] - Quote
Bump for celly |
Celly S
Concord Attraction Services
377
|
Posted - 2015.06.26 23:15:53 -
[3042] - Quote
William E McGee wrote:Bump for celly
Thanks William... Bump
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.06.26 23:15:53 -
[3043] - Quote
William E McGee wrote:Bump for celly
Thanks William... Bump
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5383
|
Posted - 2015.06.27 16:14:18 -
[3044] - Quote
With what I've seen so far, I'm cautiously optimistic.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
273
|
Posted - 2015.07.08 18:00:18 -
[3045] - Quote
coming soon (tm) . . . . . .
@glasgowdunlop #tweetfleet
TDSIN Recruitment Director : Join 'TDSIN pub'
Glasgow / Edinbvrgh Meet Organiser
|
Celly S
Concord Attraction Services
379
|
Posted - 2015.07.18 22:26:02 -
[3046] - Quote
Steve Ronuken wrote:With what I've seen so far, I'm cautiously optimistic.
OK, I'll just be cautious then :P
o/
Celly S
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
384
|
Posted - 2015.07.18 22:26:02 -
[3047] - Quote
Steve Ronuken wrote:With what I've seen so far, I'm cautiously optimistic.
OK, I'll just be cautious then :P
o/
Celly S
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Arielle Silverwing
River-Rats in space The Ditanian Alliance
5
|
Posted - 2015.07.28 11:43:48 -
[3048] - Quote
Seems to me that they should be sharing some information with us about what's being worked on, and what timeline they have in mind for the release, but, I haven't seen or heard much since the "coming soon" post.
even just someone from CCP popping in here and throwing us a bone would be nice.
tks AS |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5467
|
Posted - 2015.07.28 12:00:22 -
[3049] - Quote
Arielle Silverwing wrote:Seems to me that they should be sharing some information with us about what's being worked on, and what timeline they have in mind for the release, but, I haven't seen or heard much since the "coming soon" post.
even just someone from CCP popping in here and throwing us a bone would be nice.
tks AS
http://now.eveonline.com/post/125176261953/construction-of-the-first-medium-class-citadel-is
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Arielle Silverwing
River-Rats in space The Ditanian Alliance
5
|
Posted - 2015.07.29 19:41:00 -
[3050] - Quote
Thanks Steve
|
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Temba Ronin
306
|
Posted - 2015.07.30 05:53:10 -
[3051] - Quote
Of course no design is final until it's announced and rolled out but thanks so much for sharing the direction of the ongoing work. They are surely on the right track in my opinion. Might have to buy a ticket to fanfest in Iceland when they get this right!
The Best Ship In EVE Online Is "Friendship", Power To The Players!
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5468
|
Posted - 2015.07.30 11:20:26 -
[3052] - Quote
By now, they've also shared the concept art for the large and the XL
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Balder Verdandi
Bloody Hands
266
|
Posted - 2015.07.30 17:05:49 -
[3053] - Quote
This is good news!
Now what's the plan for researched BPO's for towers? I know CCP said they're going to do a buyback, but how does it play out for the researched ones?
(I know we most likely won't get the ISK back from research, but you can't repack a BPO once you use it so "selling" it isn't going to happen.)
-Balder
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
neutin Local
Neutin Local LLC
0
|
Posted - 2015.08.03 21:56:34 -
[3054] - Quote
bump for and hello to Celly |
H3llHound
Koshaku Tactical Narcotics Team
55
|
Posted - 2015.08.09 21:00:48 -
[3055] - Quote
they will prolly just run a script and remove the BPOs and add the NPC price in isk to the character/Corp. maybe the same with bpcs |
Freelancer117
So you want to be a Hero
317
|
Posted - 2015.08.20 07:54:45 -
[3056] - Quote
Do not forget about destructible outposts CCP games
source: https://wiki.eveonline.com/en/wiki/Destructible_outposts_(CSM)
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
|
bcs1
River-Rats in space The Ditanian Alliance
13
|
Posted - 2015.08.21 22:24:55 -
[3057] - Quote
o/ Celly, Arielle, and Bump....
I've been waiting a long time to be where we are at this time, so i hope the train doesn't stall out now.
o/ Bill
|
Balder Verdandi
Bloody Hands
270
|
Posted - 2015.08.24 02:24:44 -
[3058] - Quote
Anyone remember this?
https://forums.eveonline.com/default.aspx?g=posts&m=2485328#post2485328
Looks like Modular POS'es to me ..... maybe just a little ;)
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
bcs1
River-Rats in space The Ditanian Alliance
13
|
Posted - 2015.09.09 22:21:48 -
[3059] - Quote
bump |
Balder Verdandi
Bloody Hands
271
|
Posted - 2015.09.14 23:43:35 -
[3060] - Quote
Bump
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
|
Malcanis
Vanishing Point. The Initiative.
17077
|
Posted - 2015.09.26 19:20:53 -
[3061] - Quote
Balder Verdandi wrote:Bump
It reads the devblogs or it gets the hose again
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Celly S
Concord Attraction Services
391
|
Posted - 2015.10.03 17:53:38 -
[3062] - Quote
yayyyyy lied to again...
seriously CCP, more POS work, less excuses...
CCP Renigs on their promise yet again
oh well..
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
395
|
Posted - 2015.10.03 17:53:38 -
[3063] - Quote
yayyyyy lied to again...
seriously CCP, more POS work, less excuses...
CCP Renigs on their promise yet again
oh well..
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
Concord Attraction Services
391
|
Posted - 2015.10.03 17:58:02 -
[3064] - Quote
OK, just mislead again, but there's really not much difference..
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly Smunt
Concord Attraction Services
395
|
Posted - 2015.10.03 17:58:02 -
[3065] - Quote
OK, just mislead again, but there's really not much difference..
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Bloody Hands
273
|
Posted - 2015.10.09 23:24:30 -
[3066] - Quote
Celly S wrote: OK, just mislead again, but there's really not much difference..
Seriously? I mean c'mon!!!
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Malcanis
Vanishing Point. The Initiative.
17102
|
Posted - 2015.10.10 11:02:25 -
[3067] - Quote
http://dictionary.reference.com/browse/renege?s=t
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Celly S
Concord Attraction Services
393
|
Posted - 2015.10.15 22:57:02 -
[3068] - Quote
correct, go back on a promise or to break their word..
I already knew this, hence the use of the term in my post.
o/ Celly
Edit: or were you pointing out the spelling as opposed to the content?, if so, the content in this case far outweighs a small spelling issue
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Celly Smunt
Concord Attraction Services
395
|
Posted - 2015.10.15 22:57:02 -
[3069] - Quote
correct, go back on a promise or to break their word..
I already knew this, hence the use of the term in my post.
o/ Celly
Edit: or were you pointing out the spelling as opposed to the content?, if so, the content in this case far outweighs a small spelling issue
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
Concord Attraction Services
393
|
Posted - 2015.10.16 12:10:09 -
[3070] - Quote
Balder Verdandi wrote:Celly S wrote: OK, just mislead again, but there's really not much difference.. Seriously? I mean c'mon!!!
When I listened to the vid, I heard: "I know we led a small portion of the community to believe that we would deliver some of these new structures toward the end of this year, but honestly, you guys aren't important enough to us for us to have focused on that enough to actually get some of them out to you, instead, we spent time on things we think are much more important that your 2+ year desire for changes to a 10 year old problem and you guys can just **** off as far as we are concerned. Love CCP Seagull"
just saying.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
|
Celly Smunt
Concord Attraction Services
395
|
Posted - 2015.10.16 12:10:09 -
[3071] - Quote
Balder Verdandi wrote:Celly S wrote: OK, just mislead again, but there's really not much difference.. Seriously? I mean c'mon!!!
When I listened to the vid, I heard: "I know we led a small portion of the community to believe that we would deliver some of these new structures toward the end of this year, but honestly, you guys aren't important enough to us for us to have focused on that enough to actually get some of them out to you, instead, we spent time on things we think are much more important than your 2+ year desire for changes to a 10 year old problem and you guys can just **** off as far as we are concerned. Love CCP Seagull"
just saying.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Malcanis
Vanishing Point. The Initiative.
17164
|
Posted - 2015.10.18 12:47:11 -
[3072] - Quote
*shrug*
If you're determined to interpret what she said in that way, there's nothing much anyone can say to you.
Will you cry yourself to sleep or write an angry poem about it and post it on your facebook?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Celly S
Concord Attraction Services
402
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Posted - 2015.10.18 14:26:22 -
[3073] - Quote
Malcanis wrote:*shrug*
If you're determined to interpret what she said in that way, there's nothing much anyone can say to you.
Will you cry yourself to sleep or write an angry poem about it and post it on your facebook?
Not sure why you seem to have such a hard-on for me, but I have a newsflash for you.
"I'm not the only one who feels that way and I'm not the only one who is tired of excuses"
if you aren't aware of that, then I'd suggest you go back through these 152 pages and read them. additionally, if you think that over the past two years, they couldn't have actually placed enough focus on this issue to have completed it by now, or at least given us something this year as we were told, then you need to get your head out of the sand.
I appreciate you being CCP's cheerleader in this, but honestly, enough is enough, and if all you can bring to the table are personal attacks, then save both of us the waste of time and don't bother to reply
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Boss Chikakka
RoyalSquad514 The Ditanian Alliance
0
|
Posted - 2015.10.22 13:14:46 -
[3074] - Quote
POS bump |
Santa Spirit
Christmas Spirit and Goodwill Toward Man
477
|
Posted - 2015.10.24 23:31:34 -
[3075] - Quote
POS Bump
so all this cool stuff coming, carrier changes, jump fatigue changes, new capital modules, new ships and FINALLY new posse... oh wait.... my bad.
Sorry Celly, I tried hun. Santa
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue.
Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=6081085 2015!!!!!
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5681
|
Posted - 2015.10.25 01:37:54 -
[3076] - Quote
Santa Spirit wrote:POS Bump
so all this cool stuff coming, carrier changes, jump fatigue changes, new capital modules, new ships and FINALLY new posse... oh wait.... my bad.
Sorry Celly, I tried hun. Santa
There was a structure presentation? finished about an hour ago? and it was on the schedule?
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Santa Spirit
Christmas Spirit and Goodwill Toward Man
478
|
Posted - 2015.10.25 02:52:17 -
[3077] - Quote
Steve Ronuken wrote:Santa Spirit wrote:POS Bump
so all this cool stuff coming, carrier changes, jump fatigue changes, new capital modules, new ships and FINALLY new posse... oh wait.... my bad.
Sorry Celly, I tried hun. Santa
There was a structure presentation? finished about an hour ago? and it was on the schedule?
I know, It is just that Celly and several of the folks who have been practically begging for POS issues to be addressed for the past few years were under the impression they would have something this year based on CCP's previous statements, sadly, they were "misinformed" and all of my magic couldn't fix it for her.
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue.
Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=6081085 2015!!!!!
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Marilyn Maulerant
Throng of the Drone Amalgamate The Ditanian Alliance
36
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Posted - 2015.11.19 12:31:25 -
[3078] - Quote
Celly S wrote:Malcanis wrote:*shrug*
If you're determined to interpret what she said in that way, there's nothing much anyone can say to you.
Will you cry yourself to sleep or write an angry poem about it and post it on your facebook? Not sure why you seem to have such a hard-on for me
Seems to me that some people just can't stand it when someone's right.
it has been too long and too many excuses have been given out. we'll see (i think) what happens in spring, until then, I'm sadly disappointed in my game provider.
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Cecilia Smunt
River-Rats in space The Ditanian Alliance
10
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Posted - 2015.12.28 15:10:21 -
[3079] - Quote
Bump for remembering POS work. |
Celly S
River-Rats in space
422
|
Posted - 2016.01.27 00:56:14 -
[3080] - Quote
Today marks the first real glimpse of changes to the entire POS system.
While most of us would have been happy to have functional roles and settings and even a smaller version of some modular POS setup, I was in fact impressed with what I saw today.
for those who didn't get to go, HERE is a screenshot.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
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Balder Verdandi
Sons-of-Liberty
277
|
Posted - 2016.01.27 17:42:49 -
[3081] - Quote
Now for roles and access .....
Maybe another 5 years?
Man, I sure hope not.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
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Celly S
River-Rats in space
422
|
Posted - 2016.03.04 22:41:17 -
[3082] - Quote
Bump for good POS lubbin
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Amak Boma
Dragon Factory
177
|
Posted - 2016.03.23 08:41:57 -
[3083] - Quote
will poses even get yet their lst gleaming? maybe instead of phasing them out at final stage of release of citadel structures give them niche use sush moon harvesting , gas reaction . there is alot of unreleased pos structures too theres on google eve items database and poses would have remote repairing modules too but they were never released . |
Balder Verdandi
Sons-of-Liberty
278
|
Posted - 2016.03.24 21:39:38 -
[3084] - Quote
Amak Boma wrote:will poses even get yet their lst gleaming? maybe instead of phasing them out at final stage of release of citadel structures give them niche use sush moon harvesting , gas reaction . there is alot of unreleased pos structures too theres on google eve items database and poses would have remote repairing modules too but they were never released .
I, for one, would like to keep the small POS's with a slight boost in CPU/PG for moon mining. CCP needs to release the T2 harvesting array and other assorted items.
With the costs for a BPC and materials, I can't see anchoring a medium citadel for moon mining.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
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Celly S
River-Rats in space
434
|
Posted - 2016.04.13 23:39:25 -
[3085] - Quote
\o/ still here...
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
River-Rats in space
434
|
Posted - 2016.04.13 23:40:57 -
[3086] - Quote
Balder Verdandi wrote:Amak Boma wrote:will poses even get yet their lst gleaming? maybe instead of phasing them out at final stage of release of citadel structures give them niche use sush moon harvesting , gas reaction . there is alot of unreleased pos structures too theres on google eve items database and poses would have remote repairing modules too but they were never released . I, for one, would like to keep the small POS's with a slight boost in CPU/PG for moon mining. CCP needs to release the T2 harvesting array and other assorted items. With the costs for a BPC and materials, I can't see anchoring a medium citadel for moon mining.
The thing I see with that is that they would have to leave the roles and crap in for POSes and that's one of the things that's borked already..
IDK though, they might find a way around that if they tried.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Celly S
River-Rats in space
435
|
Posted - 2016.05.03 11:49:37 -
[3087] - Quote
So, we've gotten Citadels, new graphics, definitely an isk sink at the moment and pretty much useless outside of the "epeen" factor.
We got some new ships, while on sisi the roles still aren't right on the citadels based on what I recall hearing.
some of us have billions of isks tied up in books that we aren't sure when we'll get those funds back now that the books are defunct. some of us have much time into training our fighter skill only to have it basically rendered useless and relegated to being nothing more than a prerequisite to silly changes that affect all of us who fly carriers, the much time and expense put into making/buying our fighters moved to the category of "FU players" for those of us who've spent the time and money on our carrier pilots only to have them pretty much having to figuratively start over again in order to be effective.
Don't get me wrong CCP like many of the folks here, I do love you guys and gals and I am appreciative of the things you do for us at least in the effort you put forth even when I'm not happy with the result of that effort, however with that said, there's 153 pages here spanning time back to January 3 years ago: (IE) From and including: Thursday, January 17, 2013 To and including: Tuesday, May 3, 2016 Result: 1203 days
It is 1203 days from the start date to the end date, end date included
Or 3 years, 3 months, 17 days including the end date Alternative time units
1203 days can be converted to one of these units:
103,939,200 seconds 1,732,320 minutes 28,872 hours 1203 days 171 weeks and 6 days 329.59% of a common year (365 days)
In not one single page do I recall anyone asking for "this" particular mess you've given us.
Sadly you would have made more of us happy by simply re-skinning the existing POSes than what you've given us so far, especially since it's nothing more than a bit of expensive, glorified eye candy at the moment without any real functionality and substance. Honestly, my POS (stick in space) with it's modules, arrays and defenses is much more valuable as a tool and a place of production than the current elephant in the room is.
Just my opinion.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
Balder Verdandi
Sons-of-Liberty
279
|
Posted - 2016.05.06 03:31:17 -
[3088] - Quote
Celly S wrote:Sadly you would have made more of us happy by simply re-skinning the existing POSes than what you've given us so far, especially since it's nothing more than a bit of expensive, glorified eye candy at the moment without any real functionality and substance.
Just my opinion.
o/ Celly
Seriously, this.
You could have used the current null-sec outposts, re-skinned them like I suggested a few YEARS ago, and we wouldn't have been in a holding pattern like we have been.
If you didn't want us using the refining arrays in them, they could have been disabled. We'd have hangars, factories, and better offices than we do now.
We practically had everything in game, you could have just tweaked it a bit and not waited 3 years.
-Balder
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
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