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1. Two years later: Walking in Stations - in EVE General Discussion [original thread]
Fanfest 2013 Somebody asked for it earlier in this thread.
- by Jadiss - at 2014.01.02 15:09:00
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2. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Trii Seo wrote: I think it's time to get rid of the zombie, pin the whole thing as a locked sticky with Rise's statement so that it's clear where CCP's words stand. I think it would be unwise to take Rise's statement into consideration as...
- by Jadiss - at 2013.11.27 14:14:00
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3. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Bagrat Skalski wrote: Pak Narhoo wrote: Wack cam outside station in fis, stream through twitch, project on wall in wis, done. But this is not a window, right? This will be a jita cam, not the actual FIS environment seen outside when walk...
- by Jadiss - at 2013.11.04 20:11:00
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4. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Not impressed... At least try to alter the model somewhat.. not just reskin....
- by Jadiss - at 2013.10.03 12:56:00
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5. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Vaju Enki wrote: This is not a themepark mmo-rpg, in this game, players are the "content". That's a convenient excuse for delivering nothing....
- by Jadiss - at 2013.10.02 08:40:00
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6. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Arduemont wrote: Rhes wrote: Arduemont wrote: Rhes wrote: Cypherdog wrote: Didn't you watch the Incarna development videos? Compare what was in those videos to what was actually released. Exactly, dumb ass. We never got any o...
- by Jadiss - at 2013.10.01 09:00:00
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7. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Syds Sinclair wrote: WoW IS dying. It was defiantly slain. But it wasn't a murder. It was suicide. WoW killed itself by introducing content that drastically conflicted with the established player base. They didn't listen to the criticism from ...
- by Jadiss - at 2013.09.30 12:45:00
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8. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Jadiss,24,15,29,14,16,53,64,80,97,2,4,7,8,12,19,22,28,36,42
- by Jadiss - at 2013.08.05 12:52:00
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9. In Station Traffic = Nice - in Test Server Feedback [original thread]
Hopefully CCP will realign the CQ balcony so those who have avatars on can see it too....
- by Jadiss - at 2013.05.14 09:58:00
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10. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
+1
- by Jadiss - at 2013.05.06 10:04:00
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11. Viewing in station traffic from captains quarters - in Test Server Feedback [original thread]
Have already started a topic about this... sadly no reaction from the devs :(
- by Jadiss - at 2013.05.06 09:33:00
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12. V3 station traffic and CQ - in Test Server Feedback [original thread]
Hi! Is it intended that little or none (amarr hangar) can be seen from the new ship traffic feature in CQ mode? Also will there be small vehicle traffic added? Like the highway like thing in the caldari hangar vid.
- by Jadiss - at 2013.04.19 12:23:00
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13. Suggestions RE: Gallente BS Rebalance - in Player Features and Ideas Discussion [original thread]
Suicide Smith wrote: For the love of god people.. Enough with the 8 turrets. I don't CARE what it looks like, I just want it to work. The current configuration of 8 Turrets make managing cap on the Hyperion almost impossible. Just the guns al...
- by Jadiss - at 2013.04.17 14:16:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Johnny Aideron wrote: Hyperion: attack battleship 5% rate of fire and 7.5% reps per level 6300/ 6500 / 7500 increase in speed and agility, stats adjusted (nerfed) to attack role slot: 8/5/6, 8 turrets dronebay 75/75 Yes, give them both a rat...
- by Jadiss - at 2013.04.12 11:59:00
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15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Suicide Smith wrote: Jadiss wrote: Is there no way to keep the Hyperions 8 turret? You don't want the 8 turrets. The fewer turrets you have, the less ammo you use, and the less cap you need. The latter being VERY important on the Hyperion ...
- by Jadiss - at 2013.04.11 13:00:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Is there no way to keep the Hyperions 8 turret?
- by Jadiss - at 2013.04.11 11:11:00
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17. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Liked the 8 turret Hyperion more. (With 6 turret it looks bad imho) How about keeping the turrets and tweaking the bonuses instead? -keep 5 %/lvl hybrid damage bonus -increase armor rep to 10%/lvl -make it affect both local and (incoming)remote ...
- by Jadiss - at 2013.04.10 12:18:00
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18. Station V3 now on the test server! - in EVE General Discussion [original thread]
Really like this change. Sadly not much to see from the ship traffic in CQ mode . And some pipes on the balcony edge (gallente) look out of place (a bit too bright).
- by Jadiss - at 2013.04.08 11:50:00
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19. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
+1 for fixed / modular POSes.
- by Jadiss - at 2013.01.17 14:33:00
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