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Author |
Thread Statistics | Show CCP posts - 57 post(s) |

Shalua Rui
Rui Freelance Mining
21342
|
Posted - 2013.09.30 07:33:00 -
[2341] - Quote
Syds Sinclair wrote:..I'm assuming that you think Star Citizen is going to be the Eve Killer. How original. You assume wrong... read again, I wrote "successful" spaceship game... all I'm saying is that EVE, like WoW, might kill itself due to stagnation some day, and with the upcoming competition (of which EVE, unlike WoW, didn't have ANY for 10 years), that day could be here sooner then some people think. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Teinyhr
A Club for Reputable Gentlemen
238
|
Posted - 2013.09.30 07:33:00 -
[2342] - Quote
Rhes wrote:Unlike some people in this thread I spoke with my wallet. The only hypocrisy I see are people who say they can't enjoy this game without bathrobes and dance emotes but continue to pay (for multiple subs even!).
Let me try to explain this to you so that you understand. This is absolutely the last time I'll reply to your posts and will hide them after your reply if you keep blabbing your tired old troll answers.
First, I'm pretty sure we keep paying for the game because we love it. We love the story, we love the spaceships, we love the pew pew or we love the space rocks and space production lines or space markets. That's why I keep paying my sub. I love this game. But, second, I would love this game to expand beyond spaceships and space industry. I would love to meet you on some station so I can punch your character right in the kisser and then offer you my hand and a drink, hell, maybe even some work. Sure i could do that right now, but to me it would add some depth to the experience with actual humanoid avatars. I think it's just a human thing. And I would love to look stylish doing all that. I really don't think that would be too much to ask.
I've refuted many points before in this thread, among them that focusing on spaceships should not take anything away from WiS and vice versa. They had a fully working prototype of incarna the same time they made expansions Trinity-Empyrean Age-Quantum Rise. All of these expansions took a lot of work, especially Trinity which overhauled the graphics engine at the time, Empyrean Age brought with it the Factional Warfare system. The ambulation demo was largely feature complete. Now, pray tell, how can they not work on WiS and FiS at the same time if they could do so with a smaller team years ago? Really, tell me, how? Only reason I can think of that they're dead set on focusing on one thing at a time because apparently they no longer have no people working there that can effectively distribute workloads, and are happy to call regular larger patches "expansions."
If you ask me, there has not really been anything worthy of the title of an expansion since Tyrannis, since that is the last time we got an actual meaningful gameplay addition to the game, that actually expanded the game, and was not just rebalancing or reworking the old features. Would say Incarna too, in theory, but as we all know it has no meaningful gameplay features attached to it. I'm not saying it's not important that they work on improving the older content, but they should not be titled expansions.
Flame away. |

Shalua Rui
Rui Freelance Mining
21342
|
Posted - 2013.09.30 07:43:00 -
[2343] - Quote
Exactly... there never will be an EVE killer, other hen EVE itself.
Besides, comparing EVE with WoW is moot... each time a WoW competitor did hit the market, 1000s of players left WoW to check that new game out, and some didn't return, but that was no real problem for Blizzard, since they had millions of subscribers. Now, if EVE would loose, say, "only" 150 k players to SC and 100 k to Elite Dangerous... even if some of those players would eventually return... that would be a subscription hit CCP wouldn't be able to cope with for long. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Flamespar
Woof Club
759
|
Posted - 2013.09.30 07:47:00 -
[2344] - Quote
Not to mention that player attitudes and preferences change.
It's a competitive market. Thanks to games like Star Citizen, CCP will finally have to learn to compete. As opposed to making and breaking promises. I can post on a forum, therefore I represent everyone. |

J3ssica Alba
Federal Navy Academy Gallente Federation
968
|
Posted - 2013.09.30 10:19:00 -
[2345] - Quote
Teinyhr you can try to reason with the goon but rest assured he will use a recycled post from the previous 112 pages which will include some or all of the following keywords : Barbie, emotes, furries, second life This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Guttripper
State War Academy Caldari State
355
|
Posted - 2013.09.30 11:15:00 -
[2346] - Quote
A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe? |

Arduemont
12 pound opinion
1943
|
Posted - 2013.09.30 12:13:00 -
[2347] - Quote
Guttripper wrote:A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe?
Not without letting go of developer resources for one of their precious hobby projects. Ie, Dust, Valkyrie, World of Darkness. If they would do that, then yes I believe they would be able to do it.
Crucible, my favorite expansion of all time and one of the biggest boosts to active player numbers we have ever had, managed double the in-space content of any expansion since then. Literally double. Go to the Crucible expansion page and have a quick read. Also, they included as big a balancing effort as every expansion after it.
On top of that, they also released more than 4 times the WiS content of Incarna. They released the three other CQs, plus other cloths, optimizations and tweaks. So, if CCP can do that, then we know they can. Also, I would like to point out, the Avatar exploration gameplay prototype was built during that development cycle. "In the age of information, ignorance is a choice." |

Shalua Rui
Rui Freelance Mining
21361
|
Posted - 2013.09.30 12:14:00 -
[2348] - Quote
Guttripper wrote:A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe? They would be, I don't have a doubt about that... but seeing how they are spreading their competencies over 3-4 different projects right now. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Jadiss
HUN Corp. HUN Reloaded
4
|
Posted - 2013.09.30 12:45:00 -
[2349] - Quote
Syds Sinclair wrote: WoW IS dying. It was defiantly slain. But it wasn't a murder. It was suicide. WoW killed itself by introducing content that drastically conflicted with the established player base. They didn't listen to the criticism from their community, they would not be talked down off the ledge.
Pandas = Walking in station.
No. WoW is dying because they have dumbed down high-end gameplay and made it actually non rewarding + blizz failed to add new features to the game over the years.
Btw I hope that SC and ED will affect EVE, even hurt it to some degree... because that would cause competition and thats good for us players. |

Ishtanchuk Fazmarai
1992
|
Posted - 2013.09.30 13:01:00 -
[2350] - Quote
Guttripper wrote:A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe?
Some 100 dudes in Atlanta think that the answer is yes. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
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Guttripper
State War Academy Caldari State
355
|
Posted - 2013.09.30 13:45:00 -
[2351] - Quote
Let me clarify further - when CCP first released the avatar and the room, many people had computer issues handling the intensity of the graphics. These situations were not just with people with lower ended computers either - some claims of high end computers were struggling with the program too. It appeared (at the time) that CCP programmed the avatar aspect for a future high end technology that was not readily available at a fair price yet. But instead of them optimizing the program for current specs of computers, CCP decided to play the wait and see game (again).
Add that up to the release of the avatar aspect, CCP stated it would be an optional use. But once it went live, it was mandatory to use for all in station aspects. Based upon my own experiences, waiting up to two to three minutes for it to load every time I entered a station quickly lost its appeal. CCP did make it an optional aspect soon afterwards, but the (subtle) "damage" was done.
So back to what I originally intended - can CCP create an avatar gaming aspect that would not be playable to all, save those with the highest of high end computers? Could they curtail the details down to a level to allow a broader player base even though they did not have any intentions of doing so previously? |

Teinyhr
A Club for Reputable Gentlemen
242
|
Posted - 2013.09.30 14:32:00 -
[2352] - Quote
I really don't know what was up with Incarna's resource hogging. CCP at least used to be known for making sure EVE could be played with fairly low end hardware, I remember playing EVE on computer with a 166Mhz Pentium MMX -CPU that had an integrated graphics card and 32Mb of RAM. This was back in 2005 or somewhere abouts, when far more powerful computers were available. CCP's insistence on low resource usage is one of the main reasons we don't have DX11 support yet, that, and that supposedly a whole lot of players even still run Windows XP. Mind you the community IIRC flipped their **** when CCP dropped the support for Windows 98 and ME.
Anyway, the lack of optimization for Incarna really surprised me because of that. |

Lipbite
Express Hauler
843
|
Posted - 2013.09.30 14:42:00 -
[2353] - Quote
EVE was unique innovative game and few years ago WiS component was optional, but after other "internet spaceships" games will introduce similar sandbox functionality in persistent universe + avatar gameplay - then EVE will be perceived as crippled dinosaur which cost a lot more than its competitors while offering less content (which is often half-finished - like bounties system - or is extremely boring time sink - like scanning mini-game).
Being the most expensive game (~$200 per year per character) among competitors will require from EVE to be better than others in every single feature - including WiS. Otherwise "expensive dinosaur" stigma will drive old and (especially) new players away from EVE into hands of its competitors - like it happened with WoW which lost 1/3 of subscribers during 6 months when a lot of similar F2P/B2P titles appeared on the market.
WiS won't be optional when there will be competition among space sandboxes and considering "speed" of CCP's development it should have been reanimated yesterday. |

Solstice Project
I'm So Meta Even This Acronym
3991
|
Posted - 2013.09.30 14:50:00 -
[2354] - Quote
Teinyhr wrote:I really don't know what was up with Incarna's resource hogging. CCP at least used to be known for making sure EVE could be played with fairly low end hardware, I remember playing EVE on computer with a 166Mhz Pentium MMX -CPU that had an integrated graphics card and 32Mb of RAM. This was back in 2005 or somewhere abouts, when far more powerful computers were available. CCP's insistence on low resource usage is one of the main reasons we don't have DX11 support yet, that, and that supposedly a whole lot of players even still run Windows XP. Mind you the community IIRC flipped their **** when CCP dropped the support for Windows 98 and ME.
Anyway, the lack of optimization for Incarna really surprised me because of that. Thers was no lack of optimization.
Think abouf it. A badly coded program runs slow and doesn't really challenge the hardware, which is easily noteable by lack of noise and heat. The CQ though stressed hardware so much, it was literally burning out gfx cards.
That's no lack of optimization, they simply used up too much ressources in an efficient enough way to kill off (probably overclocked) hardware. |

Shalua Rui
Rui Freelance Mining
21364
|
Posted - 2013.09.30 15:01:00 -
[2355] - Quote
Jadiss wrote:Btw I hope that SC and ED will affect EVE, even hurt it to some degree... because that would cause competition and thats good for us players. Amen to that... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

J3ssica Alba
Federal Navy Academy Gallente Federation
969
|
Posted - 2013.09.30 15:11:00 -
[2356] - Quote
Solstice Project wrote: Think abouf it. A badly coded program runs slow and doesn't really challenge the hardware, which is easily noteable by lack of noise and heat. The CQ though stressed hardware so much, it was literally burning out gfx cards.
That's no lack of optimization, they simply used up too much ressources in an efficient enough way to kill off (probably overclocked) hardware.
I'd say that's a good thing, forces the people playing spectrum ZXs to come out of the electronic stone age and properly upgrade their systems once every couple of years as it should be. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

J3ssica Alba
Federal Navy Academy Gallente Federation
969
|
Posted - 2013.09.30 15:13:00 -
[2357] - Quote
As an aside, happened to be reading SC forums earlier and they call Eve a "toxic paradigm that attracts griefers" .. was pretty funny and kinda true.  This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Mr Kidd
Center for Advanced Studies Gallente Federation
1541
|
Posted - 2013.09.30 15:14:00 -
[2358] - Quote
Solstice Project wrote:Teinyhr wrote:I really don't know what was up with Incarna's resource hogging. CCP at least used to be known for making sure EVE could be played with fairly low end hardware, I remember playing EVE on computer with a 166Mhz Pentium MMX -CPU that had an integrated graphics card and 32Mb of RAM. This was back in 2005 or somewhere abouts, when far more powerful computers were available. CCP's insistence on low resource usage is one of the main reasons we don't have DX11 support yet, that, and that supposedly a whole lot of players even still run Windows XP. Mind you the community IIRC flipped their **** when CCP dropped the support for Windows 98 and ME.
Anyway, the lack of optimization for Incarna really surprised me because of that. Thers was no lack of optimization. Think abouf it. A badly coded program runs slow and doesn't really challenge the hardware, which is easily noteable by lack of noise and heat. The CQ though stressed hardware so much, it was literally burning out gfx cards. That's no lack of optimization, they simply used up too much ressources in an efficient enough way to kill off (probably overclocked) hardware.
The performance issue with Incarna went beyond simply burning out OC'd hardware, if even. At the time my system was right in the middle of hardware performance. Decent video card, decent processor. Certainly, it could not be characterized as meeting only the minimum system requirements of the game and yet CQ performance was horrendous. I've been building computers since, well, over 20 years, so I like to think I know at least how to spec out a system to my needs.
I recently rebuilt my system, new GPU included. Again, not to top of the line performance, I shoot for the most bang for the buck that I can while edging just over the line of mediocrity. I've found this to be a comfortable place. Given that we're now 2 years past Incarna's release one would think new generations of hardware would more than overcome performance requirements for Incarna. I was quite disappointed that it was still taxing my system, overly utilizing the GPU, fans complaining with their whirling as they attempted to keep my GPU cool. While I was in the +30fps arena with Incarna, it still suffered from laggy input and character control.
No, Incarna if optimized, is just poor code. If not optimized, is just poor coding. Either way you look at Incarna its bad. That CCP dropped it like a hot potato means there's nothing redeeming about it. Otherwise, customer complaints withstanding, CCP would not have abandoned it entirely. It was an investment. Or, just an alpha for WoD. Who knows. I'm sure half of what the community thinks they know isn't nearly what is reality within the iron curtain of CCP. Don't ban me, bro! |

Teinyhr
A Club for Reputable Gentlemen
244
|
Posted - 2013.09.30 15:29:00 -
[2359] - Quote
Solstice Project wrote: Thers was no lack of optimization.
Think abouf it. A badly coded program runs slow and doesn't really challenge the hardware, which is easily noteable by lack of noise and heat. The CQ though stressed hardware so much, it was literally burning out gfx cards.
That's no lack of optimization, they simply used up too much ressources in an efficient enough way to kill off (probably overclocked) hardware.
Granted I don't know a whole lot about game graphics design, but there has gotta be some reason why CQ graphics make GPU's run hot even though the graphics are on the lower upper end of current game graphics. I run about the same heat on Witcher 2 on high with shadow's off and CQ is no Witcher 2. Again, I don't know how graphics engines manage resource usage, but one would think somekind of optimization to the graphics engine does the trick.
Also, now that I think about it, didn't Incarna for some reason set on other computers the presentation interval to "immediate" whereas it's normally interval 1 or 2? So far I have no idea what that setting is supposed to do but make graphics cards belt black smoke when set to immediate, even in normal space environment. |

Shalua Rui
Rui Freelance Mining
21365
|
Posted - 2013.09.30 15:32:00 -
[2360] - Quote
J3ssica Alba wrote:I'd say that's a good thing, forces the people playing spectrum ZXs to come out of the electronic stone age and properly upgrade their systems once every couple of years as it should be. Especially funny, because there are actual EVE players there, agreeing to that notion... but yea, SC will not hurt EVE in the least... no sir.  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
|

Arduemont
12 pound opinion
1944
|
Posted - 2013.09.30 16:01:00 -
[2361] - Quote
Mr Kidd wrote: The performance issue with Incarna went beyond simply burning out OC'd hardware, if even. At the time my system was right in the middle of hardware performance. Decent video card, decent processor. Certainly, it could not be characterized as meeting only the minimum system requirements of the game and yet CQ performance was horrendous. I've been building computers since, well, over 20 years, so I like to think I know at least how to spec out a system to my needs.
I recently rebuilt my system, new GPU included. Again, not to top of the line performance, I shoot for the most bang for the buck that I can while edging just over the line of mediocrity. I've found this to be a comfortable place. Given that we're now 2 years past Incarna's release one would think new generations of hardware would more than overcome performance requirements for Incarna. I was quite disappointed that it was still taxing my system, overly utilizing the GPU, fans complaining with their whirling as they attempted to keep my GPU cool. While I was in the +30fps arena with Incarna, it still suffered from laggy input and character control.
No, Incarna if optimized, is just poor code. If not optimized, is just poor coding. Either way you look at Incarna its bad. That CCP dropped it like a hot potato means there's nothing redeeming about it. Otherwise, customer complaints withstanding, CCP would not have abandoned it entirely. It was an investment. Or, just an alpha for WoD. Who knows. I'm sure half of what the community thinks they know isn't nearly what is reality within the iron curtain of CCP.
I was running CQ on a two year old -ú1600 XPS laptop when it was released and it HATED it. It jumped and froze and took forever to load. The performance issues with CQ were, I believe, an important part of the summer of rage. Although they cleared the performance up significantly with their fixes in Crucible, it was too little too late.
Since then I have only built my own systems, and my most recent computer runs three CQs simultaneously with 70 FPS. But then I have always 'erred' on the side of powerful or expensive tech. Mind you, a perfectly cheap GTX 460 in my last build ran two CQs at 50 FPS. Which is perfectly acceptable I think.
All the above said, I can't say it runs well just because it runs well for me and my recent hardware. A lot of people have had serious problems with it, which is probably because CCP have terrible testing procedures and rushed it horribly. CCP still need to put some effort into optimizing the CQ, because there are some obvious memory leaks associated with loading the CQ each time. Just open your task manager and watch the memory usage continuously rise (and never go back down again) each time you load CQ anew. "In the age of information, ignorance is a choice." |

Gel Musana
LOL a Sticky Situation
21
|
Posted - 2013.09.30 16:02:00 -
[2362] - Quote
OK, this post is 1 year old now. Can you show this to us now? Or was this just smoke?  Ideology -ás-h-i-t -álist https://gate.eveonline.com/Profile/Gel%20Musana
|

Vaju Enki
Secular Wisdom
901
|
Posted - 2013.09.30 17:44:00 -
[2363] - Quote
Their is also a calculator on the game client, CCP should immediately upgrade it, we need a scientific calculator, and later on, we need some tool like Matlab in EvE, just to expand the universe. The Tears Must Flow |

Shalua Rui
Rui Freelance Mining
21366
|
Posted - 2013.09.30 17:54:00 -
[2364] - Quote
Vaju Enki wrote:Their is also a calculator on the game client, CCP should immediately upgrade it, we need a scientific calculator, and later on, we need some tool like Matlab in EvE, just to expand the universe. Shhh gankadin... you gotta be quiet when adults talk.  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Crasniya
Strange Energy Gentlemen's Agreement
232
|
Posted - 2013.09.30 18:37:00 -
[2365] - Quote
Rhes wrote:Shalua Rui wrote:No matter... pretty soon EVE will be the only (successful) spaceship game that is JUST about spaceships... hope all you intelligent players will be happy then. ...vision is scary.  We are already happy and we're also excited about CCP's vision for the future of Eve. I feel bad for people who are too narrow-minded to see that vision even if it lacks dance emotes and bathrobes.
You're the one too narrow-minded to see the vision that CCP actually has, and has promoted. You're so afraid of change, you can't handle it. EVE has to grow and evolve. |

Crasniya
Strange Energy Gentlemen's Agreement
232
|
Posted - 2013.09.30 18:41:00 -
[2366] - Quote
WiS itself was in no way to blame for Incarna being a misfire. You had two specific problems:
1. Macro-transaction pricing was ridiculous. 2. The hangar was removed for no good reason.
Both problems have since been remedied. It's time to iterate. |

Baby ChuChu
Ice Cream Asylum
1590
|
Posted - 2013.09.30 18:42:00 -
[2367] - Quote
Why do 99% of these freakin anti-WiS posts have to have some sort of asinine, snide remark attached to it?...
Christ. |

Shalua Rui
Rui Freelance Mining
21368
|
Posted - 2013.09.30 19:09:00 -
[2368] - Quote
Crasniya wrote:You're the one too narrow-minded to see the vision that CCP actually has, and has promoted. You're so afraid of change, you can't handle it. EVE has to grow and evolve. Calling people that actually want the game to expand and grow, narrow minded is... interesting, to say the least. ...but yea, the fear of change in this community is really all too evident...
...then again, it fits the personality of the core player base, as does the inability to have objective discussions.  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

ian papabearr
Red Federation RvB - RED Federation
1
|
Posted - 2013.09.30 19:30:00 -
[2369] - Quote
walter white dies in the end of breaking bad |

Miilla
Hulkageddon Orphanage
693
|
Posted - 2013.09.30 19:32:00 -
[2370] - Quote
Eve still a prototype... That's a new one.. I guess after over 10 years Beta is overused. |
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