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Author |
Thread Statistics | Show CCP posts - 57 post(s) |
Naira Shandr
PIE Inc. Praetoria Imperialis Excubitoris
4
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Posted - 2013.08.05 23:22:00 -
[1171] - Quote
Boggles my mind how petulant and unnecessarily pessimistic some people get, when CCP has demonstrated a love of r their universe. Especially now that they seem to have kicked up their communication with the player base. But theres no need to get sucked into this endless argument so I'll just plop down my thoughts. I hope that you continue working on WiS at whatever pace you choose CCP, because a good chunk of the players who enjoy the setting and interactions with other characters would really appreciate the ability to do so in a "physical space". (I think. I know I would.) In my very much unprofessional opinion, I think the next small step would be to introduce some kind of basic corporate office, where we can at least walk up and bump into our corp mates. Seems to me to be the best way of testing the waters again without having to add too much. |
None ofthe Above
669
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Posted - 2013.08.05 23:41:00 -
[1172] - Quote
I am surprised this thread isn't locked. Team Avatar is disbanded and the prototype discarded. I don't see what can be said here that isn't off topic.
As close to topic as I can be:
It's unreasonable to expect any significant changes in the char creator or avatars before or as part of the winter release.
I expect more items and perhaps a few tweaks, largely related to the collector's edition.
It makes little sense to have CCP developers spend much effort on Avatar work in EVE until the Carbon team in WoD has some really stable stuff to try to port back. They don't seem to be gearing up for a marketing push for this christmas, so likely will be a year yet at least before we see something there.
This kind of project is huge, I was dismayed when CCP decided to roll-their-own. I still think Unreal would have been a better choice. The development of WoD is no doubt delayed due to this. That said, they do have the chance to push the boundaries and come up with something truly different. Best of luck to them.
Also sad that the revisionist history around Incarna has made it all about anti-WIS, cause that's not how I remember it.
I hope when WoD produces something worthwhile, we in EVE do get something out of it. There is some danger that the anti-spacebarbie crowd and the effort it would take to merge the forked Carbon code could make it more effort than it's worth.
I am actually more interested in the stories that can be told machinima-style than WiS, but that's just me. (Unless I can I can step through the door in Jita to track down and strangle some of the scammers & spammers, then I'm in.)
Don't make me hand you a wizard hat. |
Ishtanchuk Fazmarai
1528
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Posted - 2013.08.06 06:59:00 -
[1173] - Quote
Naira Shandr wrote:Boggles my mind how petulant and unnecessarily pessimistic some people get, when CCP has demonstrated a love of r their universe. Especially now that they seem to have kicked up their communication with the player base. But theres no need to get sucked into this endless argument so I'll just plop down my thoughts. I hope that you continue working on WiS at whatever pace you choose CCP, because a good chunk of the players who enjoy the setting and interactions with other characters would really appreciate the ability to do so in a "physical space". (I think. I know I would.) In my very much unprofessional opinion, I think the next small step would be to introduce some kind of basic corporate office, where we can at least walk up and bump into our corp mates. Seems to me to be the best way of testing the waters again without having to add too much.
Well, banging your head on a wall for 16 months can have some consequences.
Back when CCP (apparently) didn't know that to with the post-Incarna mess, I did everything in my hands to convince them to take little steps and implement WiS metaphorically one room at a time (yes, that's the same you've said).
CCP instead started work on a gameplay prototype involving a massive investment of time and resources, right as they said that "Jesus features" were gone. Later, they detached WoD carbon development from EVE, which means that whatever is made for WoD won't be usable in EVE WiS without a lengthy and costly portation(?) effort.
That is, what they have made has been, chronologically:
- state that massive features are no longer in their plans - ignore the petitions to implement WiS step by step rather than as a massive feature - transform "interactable" WiS into a "combat only" WiS - ignore the petitions to implement WiS step by step (again) - turn "interactable" WiS into a possible aftermath of the massive combat-only feature - estimate the resources needed to implement the massive combat-only feature and discard its implementation for the curent production cycle (i.e. delay it at least until 2015) - stop developing avatar content - stop implementing existing avatar content - stop developing avatar technology in a way that allows to use it in EVE
These are facts. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Arduemont
Caldari Provisions Caldari State
1662
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Posted - 2013.08.06 07:14:00 -
[1174] - Quote
None ofthe Above wrote: It makes little sense to have CCP developers spend much effort on Avatar work in EVE until the Carbon team in WoD has some really stable stuff to try to port back. They don't seem to be gearing up for a marketing push for this christmas, so likely will be a year yet at least before we see something there.
The WoD team have abandoned the Carbon engine as it is known, and have created something custom out of it to suit their needs. From what Devs have said on the subject it sounds very unlikely that any code will be re-usable from their platform to ours. I had high hopes that the WoD production would eventually turn into WiS for Eve, but that seems very unlikely now.
I'll get you a link at some point, but currently the search function is inoperable. "In the age of information, ignorance is a choice." |
Quinn Corvez
Probe Patrol Polarized.
53
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Posted - 2013.08.06 07:39:00 -
[1175] - Quote
Flamespar wrote:Which do you think CCP should implement first? Modular POS with interiors, or the exploration stuff?
Exploration, without a doubt. That would add new gameplay which expands on what we already have and it would be pretty easy to come up with new/interesting concepts for avatar gameplay.
I would like like to explore the interiors of POSs but ultimately the would involve investing a lot of resources for little gain. |
J3ssica Alba
Federal Navy Academy Gallente Federation
862
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Posted - 2013.08.06 09:25:00 -
[1176] - Quote
CCP had the chance to do some, even basic, form of avatar gameplay before SC. When SC is out it will be too late. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Flamespar
Woof Club
633
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Posted - 2013.08.06 09:31:00 -
[1177] - Quote
J3ssica Alba wrote:CCP had the chance to do some, even basic, form of avatar gameplay before SC. When SC is out it will be too late.
I find the whole SC thing interesting.
If you listen to the forum whiners you'd think avatars will kill EVE.
Meanwhile players are literally throwing millions of dollars at a game that will include avatar content from the get-go.
o.O I can post on a forum, therefore I represent everyone. |
Cpt Tirel
Tyrfing Industries Viro Mors Non Est
33
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Posted - 2013.08.06 09:48:00 -
[1178] - Quote
I think letting players affect the general direction EVE took after Incarna was a grave mistake. Please CCP make the game as you intended it to be and if you think the players are going to whine about it again just shut down the forums for a few weeks after release of the new, glorious content. |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
295
|
Posted - 2013.08.06 15:29:00 -
[1179] - Quote
Ishtanchuk Fazmarai wrote:Naira Shandr wrote:Boggles my mind how petulant and unnecessarily pessimistic some people get, when CCP has demonstrated a love of r their universe. Especially now that they seem to have kicked up their communication with the player base. But theres no need to get sucked into this endless argument so I'll just plop down my thoughts. I hope that you continue working on WiS at whatever pace you choose CCP, because a good chunk of the players who enjoy the setting and interactions with other characters would really appreciate the ability to do so in a "physical space". (I think. I know I would.) In my very much unprofessional opinion, I think the next small step would be to introduce some kind of basic corporate office, where we can at least walk up and bump into our corp mates. Seems to me to be the best way of testing the waters again without having to add too much. Well, banging your head on a wall for 16 months can have some consequences. Back when CCP (apparently) didn't know what to do with the post-Incarna mess, I did everything in my hands to convince them to take little steps and implement WiS metaphorically one room at a time (yes, that's the same you've said). CCP instead started work on a gameplay prototype involving a massive investment of time and resources, right as they said that "Jesus features" were gone. Later, they detached WoD carbon development from EVE, which means that whatever is made for WoD won't be usable in EVE WiS without a lengthy and costly portation(?) effort. That is, what they have made has been, chronologically (non comprehensive list): - state that massive features are no longer in their plans - ignore the petitions to implement WiS step by step rather than as a massive feature - transform "interactable" WiS into a "combat only" WiS - ignore the petitions to implement WiS step by step (again) - turn "interactable" WiS into a possible aftermath of the massive combat-only feature - estimate the resources needed to implement the massive combat-only feature and discard its implementation for the curent production cycle (i.e. delay it at least until 2015) - stop developing avatar content - stop implementing existing avatar content - stop developing avatar technology in a way that allows to use it in EVE These are facts. awwwww pooo poo no emoting for you with a bunch of other dudes in "a room" TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
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Stitcher
Re-Awakened Technologies Inc
1824
|
Posted - 2013.08.06 16:35:00 -
[1180] - Quote
Eh. I want to see more Incarna content, but I'm patient. I want to own a casino, but I've got other means of making money. My enjoyment of the game isn't contingent on future content.
Still. I was at fanfest, Hilmar asked if we wanted more Incarna content, and what I heard was a resounding "YES!" I very much hope that's listened to. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Ishtanchuk Fazmarai
1528
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Posted - 2013.08.06 19:26:00 -
[1181] - Quote
Taiwanistan wrote:Ishtanchuk Fazmarai wrote:Naira Shandr wrote:Boggles my mind how petulant and unnecessarily pessimistic some people get, when CCP has demonstrated a love of r their universe. Especially now that they seem to have kicked up their communication with the player base. But theres no need to get sucked into this endless argument so I'll just plop down my thoughts. I hope that you continue working on WiS at whatever pace you choose CCP, because a good chunk of the players who enjoy the setting and interactions with other characters would really appreciate the ability to do so in a "physical space". (I think. I know I would.) In my very much unprofessional opinion, I think the next small step would be to introduce some kind of basic corporate office, where we can at least walk up and bump into our corp mates. Seems to me to be the best way of testing the waters again without having to add too much. Well, banging your head on a wall for 16 months can have some consequences. Back when CCP (apparently) didn't know what to do with the post-Incarna mess, I did everything in my hands to convince them to take little steps and implement WiS metaphorically one room at a time (yes, that's the same you've said). CCP instead started work on a gameplay prototype involving a massive investment of time and resources, right as they said that "Jesus features" were gone. Later, they detached WoD carbon development from EVE, which means that whatever is made for WoD won't be usable in EVE WiS without a lengthy and costly portation(?) effort. That is, what they have made has been, chronologically (non comprehensive list): - state that massive features are no longer in their plans - ignore the petitions to implement WiS step by step rather than as a massive feature - transform "interactable" WiS into a "combat only" WiS - ignore the petitions to implement WiS step by step (again) - turn "interactable" WiS into a possible aftermath of the massive combat-only feature - estimate the resources needed to implement the massive combat-only feature and discard its implementation for the curent production cycle (i.e. delay it at least until 2015) - stop developing avatar content - stop implementing existing avatar content - stop developing avatar technology in a way that allows to use it in EVE These are facts. awwwww pooo poo no emoting for you with a bunch of other dudes in "a room"
The rubbish jokes thread is over there ---> The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
295
|
Posted - 2013.08.07 04:49:00 -
[1182] - Quote
what here? https://forums.eveonline.com/default.aspx?g=posts&m=2659906#post2659906 TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
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TharOkha
0asis Group
567
|
Posted - 2013.08.07 05:45:00 -
[1183] - Quote
Just a reminder of my proposals for CQ in another thread. https://forums.eveonline.com/default.aspx?g=posts&m=3456382#post3456382 GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Ishtanchuk Fazmarai
1530
|
Posted - 2013.08.07 06:53:00 -
[1184] - Quote
You're still butthurt because you couldn't manage to forward your request to join the wrestling contest? The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
295
|
Posted - 2013.08.07 07:59:00 -
[1185] - Quote
tell me again why eve is dying? tell me all the latest renditions of "because no emoting" TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
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Ishtanchuk Fazmarai
1530
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Posted - 2013.08.07 13:31:00 -
[1186] - Quote
Taiwanistan wrote:tell me again why eve is dying? tell me all the latest renditions of "because no emoting"
If you're looking for people who talks about emoting, you should look at your side of the fence. I still haven't seen a WiSer who merely wants to emote.
Instead, everyone asks for avatar gameplay, but obviously TA, CCP and WiSer have different ideas of what would that mean. Which is funny as, in the meanwhile, avatars are the only featureless feature in the game and FiSers are thrilled about restating ships.
BTW, in case you wonder, my point is, exactly: the day EVE dies, when looking back, the failure to implement avatar gameplay will be deemed one of the main causes of its demise. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Arduemont
Caldari Provisions Caldari State
1666
|
Posted - 2013.08.07 14:22:00 -
[1187] - Quote
Taiwanistan wrote:tell me again why eve is dying? tell me all the latest renditions of "because no emoting"
You do look pretty stupid talking about emoting like anyone actually cares. "In the age of information, ignorance is a choice." |
Terranid Meester
Tactical Assault and Recon Unit
177
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Posted - 2013.08.07 14:29:00 -
[1188] - Quote
I play EvE for the spaceships. As do most people.
Id like to see an avatar gameplay approaching the spaceship complexity but tis just a dream for the moment. |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
296
|
Posted - 2013.08.07 20:50:00 -
[1189] - Quote
Ishtanchuk Fazmarai wrote:Taiwanistan wrote:tell me again why eve is dying? tell me all the latest renditions of "because no emoting" If you're looking for people who talks about emoting, you should look at your side of the fence. I still haven't seen a WiSer who merely wants to emote. Instead, everyone asks for avatar gameplay, but obviously TA, CCP and WiSer have different ideas of what would that mean. Which is funny as, in the meanwhile, avatars are the only featureless feature in the game and FiSers are thrilled about restating ships. BTW, in case you wonder, my point is, exactly: the day EVE dies, when looking back, the failure to implement avatar gameplay will be deemed one of the main causes of its demise. then why did you whine at the slightest possibility of death when TA mentioned the only goddamn semblance of content- exploration, i'd say you should just stop being a pining housewife and start an account in second life and run the "bar of your dreams" there already, that's my point exactly. TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
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None ofthe Above
670
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Posted - 2013.08.07 21:18:00 -
[1190] - Quote
Arduemont wrote:None ofthe Above wrote: It makes little sense to have CCP developers spend much effort on Avatar work in EVE until the Carbon team in WoD has some really stable stuff to try to port back. They don't seem to be gearing up for a marketing push for this christmas, so likely will be a year yet at least before we see something there.
The WoD team have abandoned the Carbon engine as it is known, and have created something custom out of it to suit their needs. From what Devs have said on the subject it sounds very unlikely that any code will be re-usable from their platform to ours. I had high hopes that the WoD production would eventually turn into WiS for Eve, but that seems very unlikely now. I'll get you a link at some point, but currently the search function is inoperable.
I would be interested in that link. Last I heard was that the code was "forked", which means they started from the same base as EVE but not bothering to commit any changes back to the original branch of the code. Some folk may view that as abandoning the Carbon engine but it shouldn't be.
If they've really chucked it out and started with ANOTHER custom engine, well they are working on a Duke Nukem release schedule then. I'd just write it off at that point.
Don't make me hand you a wizard hat. |
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Malcanis
Vanishing Point. The Initiative.
11182
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Posted - 2013.08.08 06:43:00 -
[1191] - Quote
Ishtanchuk Fazmarai wrote:Malcanis wrote:Ishtanchuk Fazmarai wrote:
In a very literal way, EVE is not going anywhere because there is noone at the wheel
In a very literal way, this is absolutely untrue. So there is actually a Plan but, let me guess: it's NDA'ed! So I must trust you.
Yes, precisely. Until CCP chose to make that communication I am absolutely forbidden to reveal anything about what they said to us on the subject. I did what I was able to which was to raise the issue and get an official answer.
Nevertheless there is a very competent person "in charge of EVE" at the moment. CCP have a plan for EVE, I have seen it, I think they can deliver it.
1 Kings 12:11
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Flamespar
Woof Club
636
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Posted - 2013.08.08 08:52:00 -
[1192] - Quote
Malcanis wrote:Ishtanchuk Fazmarai wrote:Malcanis wrote:Ishtanchuk Fazmarai wrote:
In a very literal way, EVE is not going anywhere because there is noone at the wheel
In a very literal way, this is absolutely untrue. So there is actually a Plan but, let me guess: it's NDA'ed! So I must trust you. Yes, precisely. Until CCP chose to make that communication I am absolutely forbidden to reveal anything about what they said to us on the subject. I did what I was able to which was to raise the issue and get an official answer. Nevertheless there is a very competent person "in charge of EVE" at the moment. CCP have a plan for EVE, I have seen it, I think they can deliver it.
CCP really needs to announce what they have planned for avatars and a loose timeframe for delivering it. Its pretty disrespectful to players to get them excited about the feature, and then do nothing about it. Even a general vision for avatars would be nice.
I don't like the whole 'build your own stargates' vision for eve as it seems a very alliance only feature. CCP needs to articulate what's in it for the smaller corps and 'lurkers' which make up the majority of players. I can post on a forum, therefore I represent everyone. |
Cpt Tirel
Tyrfing Industries Viro Mors Non Est
40
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Posted - 2013.08.08 11:17:00 -
[1193] - Quote
Flamespar wrote: CCP really needs to announce what they have planned for avatars and a loose timeframe for delivering it. Its pretty disrespectful to players to get them excited about the feature, and then do nothing about it. Even a general vision for avatars would be nice.
I think they should tell players less, in fact they should say nothing, and just make the game as they want it to be without interference. Almost like the genious Willy Wonka and his mysterious chocolate factory, only they make internet spaceships and quarters for the captains instead of chocolate. |
Arduemont
Caldari Provisions Caldari State
1668
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Posted - 2013.08.08 12:51:00 -
[1194] - Quote
None ofthe Above wrote: I would be interested in that link. Last I heard was that the code was "forked", which means they started from the same base as EVE but not bothering to commit any changes back to the original branch of the code. Some folk may view that as abandoning the Carbon engine but it shouldn't be.
If they've really chucked it out and started with ANOTHER custom engine, well they are working on a Duke Nukem release schedule then. I'd just write it off at that point.
When I said 'abandoned the Carbon engine as it is known', I meant that the Carbon engine they are working with for WoD is not the same as the one we have for Eve. "Forked" is right, it is apparently the same engine but customized (who knows how much) to be a better fit for the WoD project.
I get the impression that for the "fork" to have been noteworthy there must be significant changes, and therefore we're unlikely to see much content ported from one to the other. That is more or less personal interpretation, but I don't think it sounds good.
The original thread linked below; (I spent half an hour looking through my posts because the search function isn't working.) https://forums.eveonline.com/default.aspx?g=posts&t=174634 It has the article this information was taken from. Apparently information leaked by a CCP employee to the chap who wrote the article.
Below a quote from the original article;
Quote:We are able to report that the original idea of both EVE and the WoD MMO using a unified Incarna/Carbon engine is no more and hasn't been for some time. "In the age of information, ignorance is a choice." |
Jill Xelitras
Xeltec services Russian International Allegiance
213
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Posted - 2013.08.08 14:27:00 -
[1195] - Quote
We saw what CCP (Torfi) had envisioned, and we embraced it.
Saying that we should go and play SecondLife instead is pure nonsense. We don't want avatars for the sake of avatars. What we want, is to expand the game within its setting. We want to continue the intrigue and drama of both player created content (alliances, corporations) and RP story after we docked.
While VoIP and forums are very nice to do this, WIS would be taking it a step further.
We're patient
Join the in-game channel 'The Greater Fool Bar' now.
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Stitcher
Re-Awakened Technologies Inc
1844
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Posted - 2013.08.08 14:40:00 -
[1196] - Quote
Jill has it exactly right. EVE is all about sandboxy building, and there is no good reason why that sandboxy building has to be confined to spaceships. Indeed, it already isn't - there are players who make fortuns on market manipulation without ever undocking, others who get their corporations to bring them the minerals they turn into ships, and others still whose major contribution to the game has involved Teamspeak more than it has the F1 button.
Then there's EVEbet and Somer Blink, neither of which directly involve spaceships.
if there are new frontiers to explore where we assemble, say, hive-of-scum-and-villainy drinking dens where pilots can do business in deregulated cybernetics and black market modules, or casinos where interstellar intrigue plays out over hands of Shield Tank and exorbitantly priced glasses of whisky, then I personally want to explore those frontiers.
EVE is not just Internet spaceships. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Taiwanistan
Wildly Inappropriate Goonswarm Federation
297
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Posted - 2013.08.08 14:40:00 -
[1197] - Quote
Jill Xelitras wrote:We saw what CCP (Torfi) had envisioned, and we embraced it. Saying that we should go and play SecondLife instead is pure nonsense. We don't want avatars for the sake of avatars. What we want, is to expand the game within its setting. We want to continue the intrigue and drama of both player created content (alliances, corporations) and RP story after we docked.While VoIP and forums are very nice to do this, WIS would be taking it a step further. We're patient give an example of how avatars will be used to achieve the above. TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."
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Mashie Saldana
BFG Tech
654
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Posted - 2013.08.08 14:41:00 -
[1198] - Quote
Jill Xelitras wrote:We saw what CCP (Torfi) had envisioned, and we embraced it. I think that was the vision we all bought in to, too bad CCP failed in a spectacular way to produce something even remotely close to it.
Ah well I will still be here in 10 years time so who knows, we may one day get to open that door after all. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Stitcher
Re-Awakened Technologies Inc
1846
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Posted - 2013.08.08 14:56:00 -
[1199] - Quote
Taiwanistan wrote:give an example of how avatars will be used to achieve the above.
Let's say I dock on a Duvolle station. There are labs here. Duvolle Laboratories, full of prototype weapon and module schematics.
Those are the sort of thing I might want to get my hands on, to procure an edge in my space battles. I've got a few options. Maybe I can try to hack their systems for myself. Maybe I can hire somebody to do it for me. Maybe I've got hold of these things and want to make money off them rather than use them.
Maybe I want to do all of this without CONCORD noticing and damaging my security rating as a result, so I have to do it in person, face-to-face, in a bar. Maybe I can be the buyer rather than the seller and get these modules off somebody who's already done the dangerous part. Or some illegal deregulated implants with the limiters taken off.
Maybe I want to play a shell game to throw off the licensed enforcer who's trying to sniff out the black market by making it look like my place is the smuggler's dive, rather than the nice place my friend owns two systems over.
Maybe I want to make guns and tanks and stuff to sell to the DUST troopers, and need to use smaller scale factories than the ones capsuleers use, which can only be installed in corporate offices rather than coming with the station and being available to everyone.
Maybe I want to set up my own epic mission arcs and send people all over New Eden in a relationship where they get paid for doing the arc, and I get paid a little bit too.
Maybe I want to make NPC agents obsolete, and put mission running in player hands.
There are all sorts of options, if you just exercise a little imagination. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Anna Karhunen
Inoue INEXP
128
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Posted - 2013.08.08 15:13:00 -
[1200] - Quote
Stitcher wrote: Maybe I want to set up my own epic mission arcs and send people all over New Eden in a relationship where they get paid for doing the arc, and I get paid a little bit too.
Maybe I want to make NPC agents obsolete, and put mission running in player hands.
There are all sorts of options, if you just exercise a little imagination.
Good examples that remind me of something couple of days ago. Let's say that CCP decided to make the WiS part as something that was optional for capsuleers and either low price or free to play for non-capsuleers (and essentially meant to be gateway drug for them in order to get them hooked to EVE and get them to acquire pilot license). Now, to get around the non-capsuleers could hire other players, or NPC transports. Either one could be destroyed by players and non-capsuleer would then be stranded at closest station or planet. Not only might there be hazards out there to overcome (environment, hostiles), but they might have to light a beacon, to which any other player could then respond to, pick up the stranded player and drop off at drop off point. Some suitable NPC faction would then issue ISK and standing reward. Sort of player initiated dynamic mission, which could even be extended to include wormhole space. |
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