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Author |
Thread Statistics | Show CCP posts - 57 post(s) |
Abdiel Kavash
Paladin Order Fidelas Constans
888
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Posted - 2012.10.09 13:12:00 -
[31] - Quote
Anslo wrote:Because DUSTies stay on planets like the plebs they are. As capsuleers vying for dominance, we all seek any way possible to one up each other, including but not limited to exploring Sleeper derelicts looking for shinies to use. Think of it as exploration anomalies, but on a station, in a suit, and with a gun in your hands.
I don't see how - again, in the grand scheme of things - this is any different from exploring anomalies from my battlecruiser by shooting said sleepers with space guns. Other than the switch of the gaming genre to one perhaps not everybody (myself included) particularly enjoys. End result is the same, you go in, you shoot some NPCs, you get loot. Only the visuals differ.
Is it cool, new and awesome? Definitely!
Would I like to see CCP spend time on this instead of a working treaty system, corporation management tools, starbase mechanics, less tedious sov grinding? I don't think so. YMMV.
Anslo wrote:Are you trolling? Player-player interaction with humanized avatar's tend to humanize the players themselves as opposed to making them abstract hunks of metal. People like interacting with people, not hulls. Just because YOU don't doesn't mean others wouldn't like it.
I don't know how you play EVE, and I have nothing against your playstyle, whatever it is. But the way I play EVE I interact with other people daily. And I would definitely rather shoot other people in spaceships than shoot some meaningless respawning NPCs in an EVA suit. Again, YMMV. |
Mai Khumm
Omen Industries -Entropy-
284
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Posted - 2012.10.09 13:13:00 -
[32] - Quote
This looks awesome...! Too bad it'll be years until we actually grt our hands on it!!! Since EVE will be pay to win very soon. --> 65 Mil SP subcap pilot/45 Mil SP Caldari-Indy Cap pilot looking for Powerbloc Coalition... |
Eugene Kerner
TunDraGon
156
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Posted - 2012.10.09 13:14:00 -
[33] - Quote
Sounds cool...curious. Carry on! |
Alice Saki
9348
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Posted - 2012.10.09 13:14:00 -
[34] - Quote
Mai Khumm wrote:This looks awesome...! Too bad it'll be years until we actually grt our hands on it!!!
You made me a Sad Panda Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
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pussnheels
The Fiction Factory
616
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Posted - 2012.10.09 13:16:00 -
[35] - Quote
wait wait , you mean we can leave our pod in space to explore some ancient or not so ancient spaceshipwreck to look for things we can use to produce more things
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Arthay
7
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Posted - 2012.10.09 13:17:00 -
[36] - Quote
Does that mean Boxy the Ninja is back? Veld for the Veld God!
If you find any misspelling or grammar errors, your allowed to keep them. |
Bagrat Skalski
Poseidaon
44
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Posted - 2012.10.09 13:19:00 -
[37] - Quote
Anslo wrote:Bagrat Skalski wrote:Cold, dark places, also far from safe. I think I will like it. But please, don't make it in the way that someone can one-shoot you. It would kill all fun. Are you kidding? That'd make it MORE fun. Picture it, exploring a sleeper station, harvesting some stuff. Suddenly that jerk that podded you a few weeks back and spammed your mail is in the same station...problem is he isn't so "hard core" outside his ship and he sucks at FPS/3PS style gameplay. You however, do not.... :3
Naaaah, there is nothing fun in "I WIN" button, skill, and weapon. I tried it in AoC. If you want it, you have to earn it. About WIS |
Anslo
BHEI Galactic Construction The Unforgiven Alliance
387
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Posted - 2012.10.09 13:20:00 -
[38] - Quote
Abdiel Kavash wrote: I don't see how - again, in the grand scheme of things - this is any different from exploring anomalies from my battlecruiser by shooting said sleepers with space guns. Other than the switch of the gaming genre to one perhaps not everybody (myself included) particularly enjoys. End result is the same, you go in, you shoot some NPCs, you get loot. Only the visuals differ. Is it cool, new and awesome? Definitely! Would I like to see CCP spend time on this instead of a working treaty system, corporation management tools, starbase mechanics, less tedious sov grinding? I don't think so.
OK think of it this way...how are you more able to get intact loot in greater volumes, extracting it EVA? Or blasting it to smithereens? Think about it. You'd get more intact and new items going in than just shooting em up. Picture this. We use PLEX for 30-days IGT. The implants DUSTies use are sleeper based. Maybe those same implants can be sold (intact) at high prices for bonus items or abilities, or as better gear or something. I don't know what you know about physics, but fragile items like implants, soldier armor and weaponry etc will not be standing up to a blast from 8 tachyon beams.
So while the lazy way would make the gameplay unnecessary as you say it is, the team is working hard tyo make sure its needed AND lucrative.
Quote:I don't know how you play EVE, and I have nothing against your playstyle, whatever it is. But the way I play EVE I interact with other people daily. And I would definitely rather shoot other people in spaceships than shoot some meaningless respawning NPCs in an EVA suit.
Whats to say you cant shoot someone else in the same station trying to harvest stuff at the same time? Whats the difference between shooting them? Oh right, you'd need skill to shoot them in a station instead of just clicking a gun in space. Hah.
You wanna stay in space? Stay in space. But if executed right, these sleeper stations will hold major loot that people will let slip by because HURRHURR EVE IS SPACESHIP GAEM ONLY HURR. Not saying you're like that, but there are a few out there like that. |
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CCP t0rfifrans
C C P C C P Alliance
468
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Posted - 2012.10.09 13:24:00 -
[39] - Quote
Hey guys, thanks for the positive reaction. Like stated above, our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. Indeed they did start out like that, but as technology evolved, they become something much bigger. We hope you guys stay with us long enough for that dream to materialize.
Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting. |
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Warde Guildencrantz
TunDraGon
125
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Posted - 2012.10.09 13:26:00 -
[40] - Quote
confirming goodfeature
deadspace in my eve plz? I want to shoot stuff with a built in salvager and use built in tractor beam to grab far off debris. Electrical rewiring puzzle-majigs to reroute power to closed doors.
While you are at it build a "scan visor" into the suit, to scan certain objects and receive information about them, a-la Metroid Prime. That was honestly the best feature for people who want to nerd out in space exploration. Example:
"This creature has suffered severe lacerations to the sternum, resulting in fatal blood loss."
Could be a way of receiving hints on how to navigate the wreck. |
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Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1773
|
Posted - 2012.10.09 13:29:00 -
[41] - Quote
This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.
Keep up the good work! EvE is not about PvP.-á EvE is about the SANDBOX! |
Bagrat Skalski
Poseidaon
44
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Posted - 2012.10.09 13:31:00 -
[42] - Quote
I don't believe it. Ganking in stations? About WIS |
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CCP t0rfifrans
C C P C C P Alliance
471
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Posted - 2012.10.09 13:31:00 -
[43] - Quote
Vertisce Soritenshi wrote:This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.
Keep up the good work! If possible we'd like to allow for a hands-on playtest at fanfest. More will be revealed as the hour draws near. |
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Salpun
Paramount Commerce
386
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Posted - 2012.10.09 13:34:00 -
[44] - Quote
So what are you trying to get in by winter? |
Anslo
BHEI Galactic Construction The Unforgiven Alliance
388
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Posted - 2012.10.09 13:46:00 -
[45] - Quote
Warde Guildencrantz wrote:
While you are at it build a "scan visor" into the suit, to scan certain objects and receive information about them, a-la Metroid Prime. That was honestly the best feature for people who want to nerd out in space exploration. Example:
"This creature has suffered severe lacerations to the sternum, resulting in fatal blood loss."
Could be a way of receiving hints on how to navigate the wreck.
ALL OF MY WANT!! This feature would be amazing!!!
This would make me fall in love with Eve again.
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Alice Saki
9351
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Posted - 2012.10.09 13:47:00 -
[46] - Quote
CCP t0rfifrans wrote:Vertisce Soritenshi wrote:This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.
Keep up the good work! If possible we'd like to allow for a hands-on playtest at fanfest. More will be revealed as the hour draws near.
1st in line! Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
148
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Posted - 2012.10.09 13:48:00 -
[47] - Quote
CCP t0rfifrans wrote:Vertisce Soritenshi wrote:This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.
Keep up the good work! If possible we'd like to allow for a hands-on playtest at fanfest. More will be revealed as the hour draws near.
Probably best and most exciting news to date. |
Warde Guildencrantz
TunDraGon
128
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Posted - 2012.10.09 13:49:00 -
[48] - Quote
Anslo wrote:Warde Guildencrantz wrote:
While you are at it build a "scan visor" into the suit, to scan certain objects and receive information about them, a-la Metroid Prime. That was honestly the best feature for people who want to nerd out in space exploration. Example:
"This creature has suffered severe lacerations to the sternum, resulting in fatal blood loss."
Could be a way of receiving hints on how to navigate the wreck.
ALL OF MY WANT!! This feature would be amazing!!! This would make me fall in love with Eve again.
Honestly, that feature is 60-70% the reason that Metroid Prime was such an acclaimed series, it basically seamlessly incorporates lore into gameplay, and people can choose to observe the lore or ignore it just based on their usage of scanning. Of course, not scanning would result in having less useful clues :P |
Anslo
BHEI Galactic Construction The Unforgiven Alliance
388
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Posted - 2012.10.09 13:52:00 -
[49] - Quote
Warde Guildencrantz wrote:Anslo wrote:Warde Guildencrantz wrote:
While you are at it build a "scan visor" into the suit, to scan certain objects and receive information about them, a-la Metroid Prime. That was honestly the best feature for people who want to nerd out in space exploration. Example:
"This creature has suffered severe lacerations to the sternum, resulting in fatal blood loss."
Could be a way of receiving hints on how to navigate the wreck.
ALL OF MY WANT!! This feature would be amazing!!! This would make me fall in love with Eve again. Honestly, that feature is 60-70% the reason that Metroid Prime was such an acclaimed series, it basically seamlessly incorporates lore into gameplay, and people can choose to observe the lore or ignore it just based on their usage of scanning. Of course, not scanning would result in having less useful clues :P
I'd love to scan different Sleeper alcoves or ruins or something. Hell what happens when you find a body and it is neither Sleeper...nor Jove...nor Empire human...Talocan? Tahkmal? THE POSSIBILITIES!!! LORE COULD BE SAVED!!! |
Bagrat Skalski
Poseidaon
46
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Posted - 2012.10.09 13:53:00 -
[50] - Quote
Quote:I'd love to scan different Sleeper alcoves or ruins or something. Hell what happens when you find a body and it is neither Sleeper...nor Jove...nor Empire human...Talocan? Tahkmal?
No U! About WIS |
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Metal Icarus
Endless Destruction Against ALL Anomalies
290
|
Posted - 2012.10.09 13:56:00 -
[51] - Quote
My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?
I think that this will make implants a much more interesting market! Even a profession! |
Warde Guildencrantz
TunDraGon
129
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Posted - 2012.10.09 13:58:00 -
[52] - Quote
Metal Icarus wrote:My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?
I think that this will make implants a much more interesting market! Even a profession!
It would be interesting if people could in fact board your ship, but upon docking at the wreck while a second person is docked, they land at the other side of the wreck. It would result in having to cross the wreck to reach the other pilot's ship, meaning a conflict would likely happen in the middle, or at least the person who knew they would be stealing would have to "stealth" past the other explorer.
Docking at the same spot and just turning around and boarding the other guy's ship just sounds a bit too easy :P |
Anslo
BHEI Galactic Construction The Unforgiven Alliance
388
|
Posted - 2012.10.09 14:00:00 -
[53] - Quote
Metal Icarus wrote:My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?
I think that this will make implants a much more interesting market! Even a profession! That would KILL it (in a good way). The risk would make those implants or harvested tech all the more expensive. And think of THIS.
How to make a Lore based segway into WiS proper? Well, why not use sleeper implants to modify capsuleers to be able to breath station air :p
But no really, the added risk of your ship being ****** up while you explore in the station coupled with getting ambushed...oh gawd. THAT'S pvp I could get into. |
Elistea
BLUE Regiment.
101
|
Posted - 2012.10.09 14:09:00 -
[54] - Quote
Love the idea of one consistent universe with many types of games in it . Idea is both ridiculous and ingenious.
One day! |
Metal Icarus
Endless Destruction Against ALL Anomalies
291
|
Posted - 2012.10.09 14:12:00 -
[55] - Quote
This will end up leading to new salvage parts (think like rigs) and new blueprints. This will make implants a more common thing. Low-grades will end up being the norm for the average pvper, IMO that would make things much more interesting.
Solo PVP might actually come back!
A new profession i say! |
Vincent Athena
V.I.C.E.
1027
|
Posted - 2012.10.09 14:38:00 -
[56] - Quote
Sounds interesting. Hope you can free up resources to work on it.
One thing concerns me about this being an open pvp area, even in high sec. In low or null, I could defend the people inside a structure by shooting any other ships that try and dock to insert their teams. In high sec...not so much. This is a basic imbalance that I think means you need to make high sec EVA exploration safer than that in low or null. One way to do that would be to say the high sec sites can only have one ship dock at a time, and only fleet members can funnel in through that one ship. Does that make it perfectly safe? No, safer but not safe. Fleet members can still kill each other, and the docked ship could be suicide ganked, allowing a second team in.
Next, I think the best goodies should be in low sec. High sec is picked over and only has scraps left. Null has not been populated long enough to have much (but more than none). Low has been populated long enough for alot to accumulate, but is not so populated that its been picked over. That, and low needs content.
Finally, CCP, you need to make sure multi-avatars work on all the different hardware us eve players use before content that can effect the game is released. We do not want the existence of implants to depend on content that fails to work for half the users. I suggest releasing multi-avatar content that has little impact first, and call it a technology test, before you do the major feature. Something as basic as social areas, or bars with gambling. That may be easy enough that you can slip it in with little impact to the FiS part of the game. http://vincentoneve.wordpress.com/ |
Pak Narhoo
Knights of Kador
723
|
Posted - 2012.10.09 14:46:00 -
[57] - Quote
Metal Icarus wrote:This will end up leading to new salvage parts (think like rigs) and new blueprints. This will make implants a more common thing. Low-grades will end up being the norm for the average pvper, IMO that would make things much more interesting.
Solo PVP might actually come back!
A new profession i say!
Personally I think it may go the other way, implants get way more expensive.
Reason is i don't think CCP will, if they ever get around to implement this and if they go the player build implants way, they would be not wise to have the big catches around in high sec where the most players reside. Think of how exploration is distributed.
Also note this idea they have for avatar exploration:
Quote:The gameplay premise is simple, players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment. Some of us are enthusiastically and maliciously killing teammates for personal gain. WeGÇÖve even allowed two teams into the environment to really let all hell break loose.
For me that means they will do their best (incursion style) to make this a team effort, not a solo game in a MMO. But well, all of this is a long, long way in the future.
I really like to see the POS revamp first. That part of EVE is really archaic. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Kenpachi Viktor
Gradient Electus Matari
210
|
Posted - 2012.10.09 14:47:00 -
[58] - Quote
:18 months:
Seriously, this is a nice way to introduce a new :jesus feature:
Please consider scheduling it as the next major feature after the funky POS is done. What is the point if every race has an Jam/Damp/Disruptor/ ship etc? Not every race has to be a fluffy little mirror of each other, it's seriously not needed. Things like Gallente having the only drone BS and Caldari having the only ECM BS are incredibly cool distinctions that only add to EVE in both game play value and flavour. |
Gilbaron
Free-Space-Ranger Ev0ke
365
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Posted - 2012.10.09 14:55:00 -
[59] - Quote
Kenpachi Viktor wrote::18 months: Seriously, this is a nice way to introduce a new :jesus feature: Please consider scheduling it as the next major feature after the funky POS is done.
there are about 17 things i would consider more important than this
but thanks for the heads up, can't wait to see this in a fixed eve |
Ifly Uwalk
Empire Tax Collection Agency
325
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Posted - 2012.10.09 14:58:00 -
[60] - Quote
Vincent Athena wrote:Finally, CCP, you need to make sure multi-avatars work on all the different hardware us eve players use before content that can effect the game is released. We do not want the existence of implants to depend on content that fails to work for half the users. I suggest releasing multi-avatar content that has little impact first, and call it a technology test, before you do the major feature. Something as basic as social areas, or bars with gambling. That may be easy enough that you can slip it in with little impact to the FiS part of the game. 100% this.
I imagine it summin like "Summer 2013 Expansion features: WiS Technology test - we shall open The Door for all you capsuleers to mingle around each station's common area." Seriously, I don't even need bars with gambling (although that would be ace). I just wanna know if my computer goes Chernobyl when it has to load more than, say, 10 different avatars. |
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