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Tennessee Jack
Blac-x
43
|
Posted - 2013.04.11 13:12:00 -
[1531] - Quote
smoking gun81 wrote:CCP Rise wrote:New versions of Hyperion and Megathron posted in the OP - let me know what you guys think. In short I'm not entirely convinced on either because there is no 8 weapon slot BS now you could adjust the mega to be the new 8 weapon slot boat but IMO this slot would have to be a low giving it a layout of: Slot layout: 8H, 4M, 7L; 8 turrets (+1) , 0 launchers(-2) And adjust drone stats to: Drones (bandwidth / bay): 50(-75) / 50(-75) These changes I would feel make it to quote yourself CCP Rise wrote: to move towards a completely dedicated gun boat. even with a Gallente Battleship Skill Bonuses: of 7.5% to Large Hybrid Turret rate of fire and Large Hybrid Turret tracking speed adjusting capacitor recharge and ships powergrid to compensate for the extra turret and ROF bonus. and as for the Hyperion: Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers Are you realy going to give the hyperion the launcher after orignialy wanting to remove the launcher points from the mega when it has gratley been admitted in the thread that 7 turrets and a neut or nos was used with the mega, I'm not saying take the 7th slot away just the launcher hardpoint. Zloco Crendraven wrote:
2 plates 2 eanm and a dc? Is not a solid tank?
NO just because you think It is does not make it so some people think pluging that explosive hole is important.
On the launcher thing. They do have uses, and giving the Hyperion alternative options is fine. Not everybody takes battleships out solely to blob 300 by 300 people at a time.
|

smoking gun81
The Scope Gallente Federation
6
|
Posted - 2013.04.11 13:31:00 -
[1532] - Quote
Tennessee Jack wrote:
On the launcher thing. They do have uses, and giving the Hyperion alternative options is fine. Not everybody takes battleships out solely to blob 300 by 300 people at a time.
No you're right even in the realms of PVE it would be more beneficial to fit something else than a launcher like:
A nos for incoming cap to help manage your local tank that you have a bonus to A salvager to salvage ( this can also be done by drones now ) A tractor beam A auto targeter module a smartbomb a neut
You also save space for all them lovley cap boost charges you are eating due to dual or even triple reps. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
28
|
Posted - 2013.04.11 14:14:00 -
[1533] - Quote
Jonas Sukarala wrote:seems like the navy brutix will kill off the new mega before it has started :(
WTF? |

Gabriel Karade
Noir. Noir. Mercenary Group
82
|
Posted - 2013.04.11 14:20:00 -
[1534] - Quote
Rise,
Not sure if you are still be looking for feedback, but after fiddling around with potential setups I think we're almost there:
On the Megathron, I would suggest to follow the Kronos approach to drone bay - 75/125, so that it sticks with the 'stronger gunboat' theme, but as a Gallente boat retains it's drone flexibilty and logically scales up from T1 to T2.
I think the Hyperion is there, the Dominix; we'll see.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Phoenix Torp
Almost Absolute
5
|
Posted - 2013.04.11 14:25:00 -
[1535] - Quote
Gabriel Karade wrote:Rise,
Not sure if you are still be looking for feedback, but after fiddling around with potential setups I think we're almost there:
On the Megathron, I would suggest to follow the Kronos approach to drone bay - 75/125, so that it sticks with the 'stronger gunboat' theme, but as a Gallente boat retains it's drone flexibilty and logically scales up from T1 to T2.
I think the Hyperion is there, the Dominix; we'll see.
I see that the problem with Mega is the problem with hybrids: range. But if you change range, you have lasers (by the cap approach, not the no-cap approach of Minma projectiles). I did severals posts months ago and see they have taken the right approach (Maels have 9x m/s and Mega have 12x m/s), but will be matter that someone test it in SiSi to see if it's enough with short-range blasters against AC's fitting TE's. Unluckly, I don't have time (university) to test it in SiSi. http://eveboard.com/pilot/Phoenix_Torp |

Crazy KSK
Tsunami Cartel Gank for Profit
31
|
Posted - 2013.04.11 14:34:00 -
[1536] - Quote
Akirei Scytale wrote:
Actually, with 7 / 4 / 8, the new mega has better DPS at mid ranges than any fleet ship but an Abaddon, competitive mid-long range DPS only eclipsed by the Rokh, and everything necessary to tank like the best of them except a little more CPU. Without that CPU, it can have a tank equal to a Rokh's EHP with an inferior resist profile, or a perfectly balanced resist profile with about 7k EHP less than a Maelstrom.
Give the ship 600 base CPU and it will be an excellent fleet ship. The slot layout is the entire reason it can - with the wasted utility high (yes, wasted), it can't compete.
The thing about utility highs is they only apply to certain kinds of PvP. None of the items you could fit there matter outside about 25km range, except for a cyno, which is not something game breaking. The only fits that use that highslot are the ones fitting neuts for brawling (RRs are a waste in today's game). The thing about brawling megas is they benefit quite a bit from 8 lows - absurd gank or very solid tank become options, whereas before a mega couldn't fit a solid tank, only a decent one, without gimping its DPS. And honestly, megas tend to deplete their target's tank before they deplete its cap.
7 / 5 / 7 makes it a lot harder to justify a mega in a fleet - even if it got its 600 CPU, you're giving up a magstab for a tracking comp. This means it stops competing with the Mael and Abaddon in midrange (DPS plummets) and is just an inferior armor Rokh.
8 / 4 / 7 changes nothing from the current game, and keeps the ship completely unable to compete at all.
This is a good slot layout. The Hyperion gained a utility high to boot - there is still a ship that can blaster brawl with 7 lows, 5 mids and a heavy neut. Except now it has an even bigger tank. Because they chose to put the Hyperion in this role, it becomes a ship that might just be fleet viable as well - because of that massive base armor HP, it doesn't need to stack 2 plates to get to the 120-130k EHP range.
In short, there is still a heavy neuting blaster brawler, and Gallente just gained 2 potential fleet doctrine candidates. This is a win win, don't even try to complain dude.
so now if we left the mega alone with 7+1 4 7 as the fast attack BS and made the hype 6 5 8 with 20% falloff bonus and 10% damage gave the rep bonus to the domi alongside a 10% to all drone stats (controll range, damage, hp, speed, tracking,)
we would keep the well working mega would get an even more awesome fleet BS that could use blasters at medium range and a really good domi too Quote CCP Fozzie: ... The days of balance and forget are over.
|

Mike Voidstar
Voidstar Free Flight Foundation
114
|
Posted - 2013.04.11 15:02:00 -
[1537] - Quote
smoking gun81 wrote:No you're right even in the realms of PVE it would be more beneficial to fit something else than a launcher like:
A nos for incoming cap to help manage your local tank that you have a bonus to A salvager to salvage ( this can also be done by drones now ) A tractor beam A auto targeter module a smartbomb a neut
You also save space for all them lovley cap boost charges you are eating due to dual or even triple reps.
While on the supject of cap injection please adjust the cargo bay slightly on the Hyperion anything more than it is now.
For PvE?
You are funny, or just don't ever PvE.
Nos has a very marginal affect. Salvager/Tractors maybe on a Kronos with the tractor bonus, otherwise Noctis or drones. Auto Targeter isn't something you see alot of--- at least for mission running you tend to need to be careful of your targets. Smartbomb maybe in low or null. They are potentially a death sentence in high sec, griefer types like to cloak up next to you for concordokken fun. Neuts are 100% useless in PvE
With decent missle skills, even an unbonused light launcher works well for frigate control in PvE, especially if you dont carry light drones or carry salvager drones in place of a combat flight of lights. In addition, by the standards of a battleships powergrid and CPU light missle launchers are practically free, and even Rapid Light launchers are nearly negligeable, though their performance over standard light launchers are not worth their cost in fittings---but if you have it to spare, who cares?
Somewhat more useful, if you happen to be fitting rails and using light drones is a Drone Link Augmentor. An extra 20K or so of range on some lights can add beween 80 to 100 dps to more distant targets. Again, if you like using drones on an extended basis in PvE a small armor repairer can occasionally see use as well.
I'm personally a fan of a few utility launchers on most hulls, the same way drones have been added as utility on many hulls. You don't have to fit them, and they may not be optimal in many situations, but I personally favor having the option. For PvE, there are few highslot items that would be more useful, and most of them in very niche applications. A little bit of selectable, assured damage is always welcome. |

Maximus Andendare
Future Corps Sleeper Social Club
118
|
Posted - 2013.04.11 15:18:00 -
[1538] - Quote
wallenbergaren wrote:Asuka Solo wrote:Use the extra low slots and fit modules to boost your falloff.
If you want to shield tank a blaster boat with falloff bonuses, fly a Rokh. You mean a Deimos, a blaster ship that actually has a falloff bonus? Falloff bonuses are great for blaster boats and I agree that the Mega should have one instead of the tracking bonus. I'm inclined to agree here. I think the Mega's bonus should be +5% ROF and +5% Falloff per level, and the slot layout should be adjusted to 7/5/7--it still gives you the ROF bonus, and the falloff bonus allows you to apply damage in a larger engagement envelope (something blasters definitely need), all while not competing with the Talos' tracking bonus. What's more, the 7/5/7 slot layout is more flexible, allowing a TC in that fifth mid if you wanted to track harder, and much more flexibility if you wanted to go with a shield-tanking/high agility fit.
|

Macomb
N0 Destination RAZOR Alliance
4
|
Posted - 2013.04.11 15:25:00 -
[1539] - Quote
I totally understand the initiative here, to give current battleships distinctive roles.
However, please dont touch dominix... or tweak the changes a bit.
the turret nerf will make its already-horrible-dps even worse.... |

Jenn aSide
STK Scientific Initiative Mercenaries
1601
|
Posted - 2013.04.11 15:34:00 -
[1540] - Quote
Macomb wrote:I totally understand the initiative here, to give current battleships distinctive roles.
However, please dont touch dominix... or tweak the changes a bit.
the turret nerf will make its already-horrible-dps even worse....
With the standard Domi and sentry drones I get 800 dps (drone damage mods of course), not including guns. How much dps do yo consider good?
|

Omnathious Deninard
Extrinsic Operations
852
|
Posted - 2013.04.11 15:34:00 -
[1541] - Quote
Macomb wrote:I totally understand the initiative here, to give current battleships distinctive roles.
However, please dont touch dominix... or tweak the changes a bit.
the turret nerf will make its already-horrible-dps even worse.... 1200~1400 total DPS is horrible? Post changes it can still peak at 1000~1200 DPS. The only thing the Dominix needs is a bit more drone bay and more drone control range. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Jenn aSide
STK Scientific Initiative Mercenaries
1601
|
Posted - 2013.04.11 15:35:00 -
[1542] - Quote
Maximus Andendare wrote:wallenbergaren wrote:Asuka Solo wrote:Use the extra low slots and fit modules to boost your falloff.
If you want to shield tank a blaster boat with falloff bonuses, fly a Rokh. You mean a Deimos, a blaster ship that actually has a falloff bonus? Falloff bonuses are great for blaster boats and I agree that the Mega should have one instead of the tracking bonus. I'm inclined to agree here. I think the Mega's bonus should be +5% ROF and +5% Falloff per level, and the slot layout should be adjusted to 7/5/7--it still gives you the ROF bonus, and the falloff bonus allows you to apply damage in a larger engagement envelope (something blasters definitely need), all while not competing with the Talos' tracking bonus. What's more, the 7/5/7 slot layout is more flexible, allowing a TC in that fifth mid if you wanted to track harder, and much more flexibility if you wanted to go with a shield-tanking/high agility fit.
+1 for fall off bonus, especially give what the TE nerf will do to blasters.
|

Maximus Andendare
Future Corps Sleeper Social Club
119
|
Posted - 2013.04.11 15:41:00 -
[1543] - Quote
Jenn aSide wrote:Maximus Andendare wrote:wallenbergaren wrote:Asuka Solo wrote:Use the extra low slots and fit modules to boost your falloff.
If you want to shield tank a blaster boat with falloff bonuses, fly a Rokh. You mean a Deimos, a blaster ship that actually has a falloff bonus? Falloff bonuses are great for blaster boats and I agree that the Mega should have one instead of the tracking bonus. I'm inclined to agree here. I think the Mega's bonus should be +5% ROF and +5% Falloff per level, and the slot layout should be adjusted to 7/5/7--it still gives you the ROF bonus, and the falloff bonus allows you to apply damage in a larger engagement envelope (something blasters definitely need), all while not competing with the Talos' tracking bonus. What's more, the 7/5/7 slot layout is more flexible, allowing a TC in that fifth mid if you wanted to track harder, and much more flexibility if you wanted to go with a shield-tanking/high agility fit. +1 for fall off bonus, especially give what the TE nerf will do to blasters. Definitely. It'd vary up the space currently occupied by ships that fly with large blasters, while making the Mega able to apply it's damage farther out--something the Talos doesn't have to worry about because it's much faster than a BS.
I mean, I'd argue, too, that the Mega should have the -1 turret/+10% damage application per level over the Hype, and the Hype should get the ROF bonus, because ROF allows you to switch targets faster, a far better consideration for solo BSs trying to engage multiple targets and defeat them quickly.
Heck, if the Mega got the -1 turret/+10% damage thing, CCP could move the 7th highslot being freed up to the lows to have 6/5/8, which would make the Mega a true monster.
|

smoking gun81
The Scope Gallente Federation
7
|
Posted - 2013.04.11 15:44:00 -
[1544] - Quote
How about a hull bonus of this for the mega:
+7.5% Large Hybrid Turret tracking speed and Hybrid Turret fall off
The tracking speed bonus is even more essential if tracking enhancers are getting a hit ( unless the final low slot layout is 8 then it might work ). |

Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.11 15:44:00 -
[1545] - Quote
Just ran the number on the new Hyperion... With Damnation and Exile boosters you are looking at 1079 DPS and a 2673 DPS tank, unheated without capacitor issues.
Seems a high to me even faction fit...
Obviously not everyone would fit it this way but its a monster... It makes my PVP Navy Scorp fit with similar mods look like a toy.
[Hyperion, New Setup 1] Damage Control II Core C-Type Large Armor Repairer Core C-Type Large Armor Repairer Centus C-Type Armor Explosive Hardener Centus C-Type Armor Kinetic Hardener Centus C-Type Armor Thermic Hardener Federation Navy Magnetic Field Stabilizer
Republic Fleet Warp Disruptor True Sansha Stasis Webifier Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Core C-Type 100MN Microwarpdrive
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Ammatar Navy Heavy Energy Neutralizer
Large Ancillary Current Router II Large Nanobot Accelerator II Large Anti-EM Pump II
Berserker II x4 Warrior II x1 Warrior II x4
|

Alticus C Bear
University of Caille Gallente Federation
140
|
Posted - 2013.04.11 15:47:00 -
[1546] - Quote
I could certainly see that High on the Mega moving to a Mid instead of a low but with 8 lows the mega can still sub in as a decent fleet rail platform. Looks very flexible.
Looking at that Hellcat and the Rail Mega the interesting thing is when you shoot them at each other there is really only a 2k ehp in it in favour of the Hellcat. It is the CPU wall the Mega hits that is holding it back resorting to ANPGÇÖs.
|

Andski
GoonWaffe Goonswarm Federation
7434
|
Posted - 2013.04.11 15:49:00 -
[1547] - Quote
Shingorash wrote:Just ran the number on the new Hyperion... With Damnation and Exile boosters you are looking at 1079 DPS and a 2673 DPS tank, unheated without capacitor issues.
Seems a high to me even faction fit...
Obviously not everyone would fit it this way but its a monster... It makes my PVP Navy Scorp fit with similar mods look like a toy.
[Hyperion, New Setup 1] Damage Control II Core C-Type Large Armor Repairer Core C-Type Large Armor Repairer Centus C-Type Armor Explosive Hardener Centus C-Type Armor Kinetic Hardener Centus C-Type Armor Thermic Hardener Federation Navy Magnetic Field Stabilizer
Republic Fleet Warp Disruptor True Sansha Stasis Webifier Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Core C-Type 100MN Microwarpdrive
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Ammatar Navy Heavy Energy Neutralizer
Large Ancillary Current Router II Large Nanobot Accelerator II Large Anti-EM Pump II
Berserker II x4 Warrior II x1 Warrior II x4
What is this supposed to be? Good god mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.11 15:53:00 -
[1548] - Quote
Solo PVP fit, its not that expensive.... :)
Ill certainly be buying one like that if it stays how it is at the moment, that thing is a monster. |

Moretic
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.04.11 15:59:00 -
[1549] - Quote
Jenn aSide wrote:Macomb wrote:I totally understand the initiative here, to give current battleships distinctive roles.
However, please dont touch dominix... or tweak the changes a bit.
the turret nerf will make its already-horrible-dps even worse.... With the standard Domi and sentry drones I get 800 dps (drone damage mods of course), not including guns. How much dps do yo consider good?
current navy dom damage is good :D 1400 dps :D
|

Marlona Sky
D00M. Northern Coalition.
3358
|
Posted - 2013.04.11 16:03:00 -
[1550] - Quote
Andski wrote:Shingorash wrote:Just ran the number on the new Hyperion... With Damnation and Exile boosters you are looking at 1079 DPS and a 2673 DPS tank, unheated without capacitor issues.
Seems a high to me even faction fit...
Obviously not everyone would fit it this way but its a monster... It makes my PVP Navy Scorp fit with similar mods look like a toy.
[Hyperion, New Setup 1] Damage Control II Core C-Type Large Armor Repairer Core C-Type Large Armor Repairer Centus C-Type Armor Explosive Hardener Centus C-Type Armor Kinetic Hardener Centus C-Type Armor Thermic Hardener Federation Navy Magnetic Field Stabilizer
Republic Fleet Warp Disruptor True Sansha Stasis Webifier Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Ammatar Navy Heavy Capacitor Booster, Navy Cap Booster 800 Core C-Type 100MN Microwarpdrive
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Ammatar Navy Heavy Energy Neutralizer
Large Ancillary Current Router II Large Nanobot Accelerator II Large Anti-EM Pump II
Berserker II x4 Warrior II x1 Warrior II x4
What is this supposed to be? Good god He is going to be so mad when he loses this because he was perma jammed by a flight of light ECM drones from a Drake.
Remove local, structure mails and revamp the directional scanner! |

Joe Neal
Koa Mai Hoku Nulli Legio
1
|
Posted - 2013.04.11 16:03:00 -
[1551] - Quote
I feel this is a very good day to be gallente. Everyone that says there needs to more changes are the ones that dont have the skills to use them properly. Myself and many others in alliance are already talking about how to use the domi in fun fleets and for major ops. The mega and hype have both gained something they both needed. The mega is likely to b made into a fleet concept and the hype is even better for low-sec and even for large scale battles. Unless there are issues when it comes time to try them on sisi i cant wait for these to come and i will b buying hordes of these beasts very soon.  |

Akirei Scytale
Test Alliance Please Ignore
3058
|
Posted - 2013.04.11 16:05:00 -
[1552] - Quote
Lloyd Roses wrote: There is so much... situational stuff you're prior to looking at the fit, just black out. Ships are more than just numbers, and going with static opinions to fits only leads to the armortalos. Just fly more, use less eft.
It's pretty damn cut and dry where blaster boats hold an advantage. Methinks you just aren't very bright. TEST Alliance BEST Alliance |

Akirei Scytale
Test Alliance Please Ignore
3058
|
Posted - 2013.04.11 16:11:00 -
[1553] - Quote
Andski wrote: What is this supposed to be? Good god
A pi+¦ata, duh. TEST Alliance BEST Alliance |

Grendell
Technologies Unlimited Superior Eve Engineering
675
|
Posted - 2013.04.11 16:12:00 -
[1554] - Quote
For CCP Rise
CCP Rise wrote:This design should also fit the 'flavor' that the Megathron has spent a decade building much more accurately. If you want to bring back the Megathron back to what it became famous for, you need to remember what dethroned it in the first place. Over the years there were many indirect nerfs that hit the Megathron such as: Speed nerfs, web nerfs, boosts in other races, etc. all changes that left the mega in worse and worse shape over time. While all these changes were being brought into the game, the Mega was never compensated for all the negative impacts that would affect it's performance. Ideally these compensation would have taken place while all the nerfs took place, but we know that did not happen. So now lucky you, has to deal the mess that you didn't even create. Good luck, keep your chin up.
My version of what I'd like to see.
Megathron: Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed +10% Stasis Webifier effectiveness per level (Would bring back the old 90% effect at max level. Allowing blasters to actually hit their targets properly)
Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 590 CPU(+40) Defense (shields / armor / hull): 6250(+39) / 6750(+109) / 7350(-150) Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 135(+20) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 100(-25) / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
This version provides the needed speed boost to actually get on target and apply the DPS. The added armor HP boost gives it a buffer to stay alive while it gets there, as well as making it a more viable choice for larger fleet doctrines.
The one thing I'm not certain on is the high and mid slot swap. Given the new ROF bonus it will be draining cap quite fast making a cap injector mandatory. Thus making an extra mid essential for any chance of cap stability, but the 5 mid slots opens the door for some odd shield setups.
|

Deerin
Murientor Tribe Defiant Legacy
96
|
Posted - 2013.04.11 16:20:00 -
[1555] - Quote
Grendell wrote:For CCP Rise CCP Rise wrote:This design should also fit the 'flavor' that the Megathron has spent a decade building much more accurately. If you want to bring back the Megathron back to what it became famous for, you need to remember what dethroned it in the first place. Over the years there were many indirect nerfs that hit the Megathron such as: Speed nerfs, web nerfs, boosts in other races, etc. all changes that left the mega in worse and worse shape over time. While all these changes were being brought into the game, the Mega was never compensated for all the negative impacts that would affect it's performance. Ideally these compensation would have taken place while all the nerfs took place, but we know that did not happen. So now lucky you, has to deal the mess that you didn't even create. Good luck, keep your chin up.  My version of what I'd like to see. Megathron:Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed +10% Stasis Webifier effectiveness per level (Would bring back the old 90% effect at max level. Allowing blasters to actually hit their targets properly) Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 590 CPU(+40) Defense (shields / armor / hull): 6250(+39) / 6750(+109) / 7350(-150) Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 135(+20) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 100(-25) / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20) This version provides the needed speed boost to actually get on target and apply the DPS. The added armor HP boost gives it a buffer to stay alive while it gets there, as well as making it a more viable choice for larger fleet doctrines. The one thing I'm not certain on is the high and mid slot swap. Given the new ROF bonus it will be draining cap quite fast making a cap injector mandatory. Thus making an extra mid essential for any chance of cap stability, but the 5 mid slots opens the door for some odd shield setups.
That would be a vindicator. |

Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.11 16:23:00 -
[1556] - Quote
I wouldn't be mad at losing it. Its only a few billion.
Although, yeah, ECM is a pain in the ass. |

Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.11 16:33:00 -
[1557] - Quote
Fleet Sentry Domi
650 DPS at 80KM with Garde II's and 586 DPS at 130KM with Bouncer II's.
That will likely be used in fleets on a regular basis if it stays as it currently is.
Gallente ships at the moment are looking like they are going to be much more useful in fleets. It is about time they got some love really...
[Dominix, Sentry] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II Experimental 100MN Afterburner I
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Heavy Energy Neutralizer II ? Heavy Energy Neutralizer II ? Large YF-12a Smartbomb ?
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Bouncer II x5
|

Akirei Scytale
Test Alliance Please Ignore
3058
|
Posted - 2013.04.11 16:37:00 -
[1558] - Quote
Shingorash wrote:Fleet Sentry Domi
650 DPS at 80KM with Garde II's and 586 DPS at 130KM with Bouncer II's.
That will likely be used in fleets on a regular basis if it stays as it currently is.
Gallente ships at the moment are looking like they are going to be much more useful in fleets. It is about time they got some love really...
[Dominix, Sentry] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II Experimental 100MN Afterburner I
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Heavy Energy Neutralizer II ? Heavy Energy Neutralizer II ? Large YF-12a Smartbomb ?
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Bouncer II x5
Fleets move, you know. Constantly.
Sentry ships that aren't carriers are losing their DPS every time they do an on-grid warp. Not viable to be completely frank. No one fights standing still. TEST Alliance BEST Alliance |

Ninavask
The Synenose Accord Celestial Imperative
31
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Posted - 2013.04.11 16:41:00 -
[1559] - Quote
No no no no. Eight guns on Hyperion or gtfo. I don't care if you have to take away drones for it to be balanced, Hyperion is a gunship not an aircraft carrier. Dr. Ninavask Revan CEO - Commander The Synenose Accord Not indicative of corporate policy unless otherwise stated. |

Omnathious Deninard
Extrinsic Operations
852
|
Posted - 2013.04.11 16:48:00 -
[1560] - Quote
Akirei Scytale wrote:Shingorash wrote:Fleet Sentry Domi
650 DPS at 80KM with Garde II's and 586 DPS at 130KM with Bouncer II's.
That will likely be used in fleets on a regular basis if it stays as it currently is.
Gallente ships at the moment are looking like they are going to be much more useful in fleets. It is about time they got some love really...
[Dominix, Sentry] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II Experimental 100MN Afterburner I
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Heavy Energy Neutralizer II ? Heavy Energy Neutralizer II ? Large YF-12a Smartbomb ?
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Bouncer II x5
Fleets move, you know. Constantly. Sentry ships that aren't carriers are losing their DPS every time they do an on-grid warp. Not viable to be completely frank. No one fights standing still. Almost seems like the Dominix could use some extra done bay so it it loses some drones it wont be crippled, and some control range so it can use railguns in the high slots rather than a bunch of DLAs. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
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