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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Saulea
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.08 15:58:00 -
[61] - Quote
OMFG, the dominix changes + armageddon changes kills the domi.. ****! It's pushed into a ****** sniper role when it already has a good shield ganker role.. or bait or rail pve etc.. now it's ****.. I can't imagine people realy useing sentry snipers in favor of guns.. the sentry dmg application is delayed by 4 seconds after you "engage" them.. and it's not like the domi can tank like a carrier or rattlesnake.. guns are instant the domi can't compete in that market.. If they wanted a sniper role for gallente they should have put hyperion in that role as it sucks at the moment anyway.. But no.. they somehow managed to not change the bonuses of the shittiest ship gallente has and at the same time ruin the most versetile one they have... WTF!? shittiest change i've seen so far.
goodbye domi :(
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HyperZerg
Free-Space-Ranger Nulli Secunda
12
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Posted - 2013.04.08 15:58:00 -
[62] - Quote
Explain me the Megatron-changes.
If I would shoot 1 per second. With a 50% RoF Bonus I do 1.5 per sec or 2.0 per sec? What would a 100% RoF Bonus I would do 2 per sec or INFINITED per sec ?
Btw, why nerfed to Dominix to oblivion ? |
Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
72
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Posted - 2013.04.08 16:00:00 -
[63] - Quote
Hyperion will be used even rarer that it's now. Active armor repair bonus is just outdated and kind of "lazy" design. "Amarr passive, Gallente Active and that's it". Most players dislike this approach yet you continue to push it.
I doubt anyone would ever prefer active tank bonus to armor resistance bonus. It won't fit for solo PvP, it won't fit for fleet battles, it won't be used for PvE. Also Hyperion is too tight on fitting compared to other combat BS. |
Andreus Ixiris
Mixed Metaphor
2411
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Posted - 2013.04.08 16:01:00 -
[64] - Quote
The Dominix could seriously use that drone MWD bonus we've seen on the Algos, to be honest. Mane 614
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Prometheus Exenthal
mnemonic.
521
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Posted - 2013.04.08 16:01:00 -
[65] - Quote
The Mega & Dominix looks fine to me, but the Hyperion looks like garbage. It can't dual rep anymore because you need to drop a web or propulsion, both of which are non-options since it doesn't have a range or tracking bonus.
My recommendation would be to drop a high slot, increase the damage bonus to compensate, and give it back its 5th mid. -áwww.promsrage.com |
Amantus
Snuff Box Urine Alliance
211
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Posted - 2013.04.08 16:02:00 -
[66] - Quote
in this thread: a bunch of nerds who hate and fear change |
Dez Affinity
Habitual Euthanasia Pandemic Legion
167
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Posted - 2013.04.08 16:05:00 -
[67] - Quote
Amantus wrote:in this thread: a bunch of nerds who hate and fear change
because all change is good |
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CCP Rise
C C P C C P Alliance
210
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Posted - 2013.04.08 16:06:00 -
[68] - Quote
After the first wave of feedback, we are already talking about ways to make this line look a little stronger. We tend to agree that there's room for some more strength, especially in the case of the Hyperion. We'll keep you updated. |
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Michael Turate
The Scope Gallente Federation
54
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Posted - 2013.04.08 16:06:00 -
[69] - Quote
Not that keen. Mega should be left alone and taking a low slot off it is ill judged. I quite like the Domi as a sentry boat but you've killed the best bit about the domi, the fact that it was the swiss army knife of battleships, you never knew WHICH Domi you'd be facing and that was probably it's biggest strength. Put it in and box and it will be countered and obsoleted. |
luredivino
Juice Indicate
2
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Posted - 2013.04.08 16:09:00 -
[70] - Quote
Amantus wrote:in this thread: a bunch of nerds who hate and fear change
No. I use a shield tank dominix to run missions, and this change is a significant nerf. The change nerfs the dps of the ship by 25% and gives a bonus that doesn't make up for it. |
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
2
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Posted - 2013.04.08 16:10:00 -
[71] - Quote
ummm, dual, rep tank on hybe does not work w/o 2x cap injectors... Unless you reduce the cap consumption of large armor reppers these changes are a significant nerf... What should have been done is the loss of a turret and high slot and the addition of a low slot. The damage bonus should then be changed to a ROF bonus and the graphical orientation of the turrets on the hype should be moved to different spots on the hull so 7 Turrets looks "symmetrical"...
The changes to the mega are reasonable... However I did not really see anything wrong with the ship in the first place. The lack of it's use in fleets has far more to do with the inability of BS to mitigate damage on the large scale (large sig, t1 resistances) and far less to do with it being immobile. The mega has been a staple of small scale close range pvp for years... Again I see no reason to change this.
Dominix? WTF are you thinking kill2. You have simply gutted the ship... The removal of the Hybrid bonus has pigeonholed the ship heavily... Before these changes it could gank with the best of them, or be used as a RR/Nuet Cheese Ball. These changes essentially remove the ability for this ship to gank at the potential it use it. In conclusion, Deleted these stupid changes to the ship and leave it alone, it's been working fine for years.
In conclusion? Step away from the Gallente BS, and move to a Balance project that ACTUALLY needs some attention. Oh you know, like Command Ships and t3s or something? ******* Christ.... |
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CCP Rise
C C P C C P Alliance
212
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Posted - 2013.04.08 16:11:00 -
[72] - Quote
I think its interesting how a lot of people feel the hyperion NEEDS 5 mids to be able to run an active tank - and at the same time a lot of people seem to think the megathron NEEDS its 7 lows back.
As far as the dominix and its old unpredictability, I expect that to be completely preserved. It won't be capable of the highest damage numbers of any battleship now, but it can still fit blasters across the top and run mag stabs along with drone damage amps and heavy drones. |
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Omnathious Deninard
Extrinsic Operations
802
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Posted - 2013.04.08 16:11:00 -
[73] - Quote
CCP Rise wrote:After the first wave of feedback, we are already talking about ways to make this line look a little stronger. We tend to agree that there's room for some more strength, especially in the case of the Hyperion. We'll keep you updated. The Dominix needs a role bonus of +100% increase to Drone Control Range, it seriously lacks control range for most sentries even without the use of Omnidirectional Tacking Units. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
MisterNick
The Sagan Clan Pax Romana Alliance
222
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Posted - 2013.04.08 16:12:00 -
[74] - Quote
How could you be so cruel to the potatoboat?
Taking away a huge chunk of possible DPS from a ship that was great already. Not impressed.
The Hyp and Mega changes seem fine though. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
247
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Posted - 2013.04.08 16:13:00 -
[75] - Quote
CCP Rise wrote: Exciting roles for every ship and every race - One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.
To continue hating on the Dominix changes, I selected this quote in particular.
You are directly removing the Dominix's current role as a blaster boat. (which it was still second-tier to the Megathron) You are indirectly removing the Dominix's current role as a neut boat. (which it was still second-tier to the Bhaalgorn, and other non-bonused hulls with more hi's, Rokh, Phoon, etc.) You are giving a different ship (Armageddon) the same exact drone damage bonus, the intended role it is supposed to primarily fill, so it's not even particularly special anymore.
I get that you want it to be a "combat" ship with more tank, less speed, and less damage projection, and I'm fine with the mass increase, and the HP is always nice, but you are basically killing this ship for anyone that isn't looking for a mini-slowcat fleet. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
119
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Posted - 2013.04.08 16:14:00 -
[76] - Quote
You ruined my day twice. First was Typhoon, now this. I wish I had bought a ticket to Fanfest. Want to hit your jaw. |
Roime
Shiva Furnace
2447
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Posted - 2013.04.08 16:14:00 -
[77] - Quote
These suggested changes would destroy all Gallente battleships.
Hype - it requires two cap boosters and a tracking comp, if the armor reppers are left in their dire state. Alternatively you could just buff the rep bonus to 10%, so triple repping wouldn't be the only option.
Mega - why would anyone shield tank an armor battleship? Speed is irrelevant when you fly battleships (that are not Machs). Currently Mega can fit a proper armor tank and even a damage mod.
Domi - there is absolutely no need to change the bonuses. Simple EHP and fitting buff is all the ship needs. Please focus instead on fixing the drone interface, mechanics and AI as stated in "Back to the balancing future" devblog.
-á- All I really wanted was to build a castle among the stars - |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
33
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Posted - 2013.04.08 16:16:00 -
[78] - Quote
But, how will I triple repair with a Hyperion now? I don't think it's very feasible on 1 Capacitor booster.... |
fukier
885
|
Posted - 2013.04.08 16:16:00 -
[79] - Quote
CCP Rise wrote:I think its interesting how a lot of people feel the hyperion NEEDS 5 mids to be able to run an active tank - and at the same time a lot of people seem to think the megathron NEEDS its 7 lows back. And along with this, why do you need 5 mids to fit 2 cap injectors? I can see some solo pilots having a more difficult time staying cap stable while running enough tackle, but this is a common problem for battleships and it seems weird that the Hyperion would be exempt.
As far as the dominix and its old unpredictability, I expect that to be completely preserved. It won't be capable of the highest damage numbers of any battleship now, but it can still fit blasters across the top and run mag stabs along with drone damage amps and heavy drones.
why fit blasters when auto's are better?
At the end of the game both the pawn and the Queen go in the same box. |
fukier
885
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Posted - 2013.04.08 16:17:00 -
[80] - Quote
Pertuabo Enkidgan wrote:But, how will I triple repair with a Hyperion now? I don't think it's very feasible on 1 Capacitor booster....
fingers crossed the rep bonus will include a reduction in cap consumption...
so it would be 7.5% increase in rep amount and reduction in cap consumption per level... At the end of the game both the pawn and the Queen go in the same box. |
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Wacktopia
Noir. Noir. Mercenary Group
496
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Posted - 2013.04.08 16:18:00 -
[81] - Quote
DOMINIX
CCP Rise wrote:With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones.
Interesting direction, however, this bonus is designed mainly for sentries. Meaning that the benefit to non-sentry Dominix users has effectively been reduced.
Also...
What do snipe ships generally do? Fight aligned. What can sentry ships not do? Move without losing drones.
Gotta solve that problem before the Domi can really be called a "fleet sentry ship".
Quote:I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones GÇô no timeframe on them as of yet, but its something we have in mind.
If these mentioned sentry changes are to make sentries stationary until you recall them and then they can move to get back to the ship then; Yes! :)
MEGATHRON Appart from Baltec, who's probably doing backflips over this change, the Mega changes are going to leave the ship less of an armor doctrine fleet option than ever.
Not saying I hate this change, just that now the Hype will probably take the place of the Mega in fleets but with a wasted bonus.
HYPERION Yeah sounds great, people been asking this for years. Loss of a mid is sad but adding a low without hitting the mids would make it lol-powerful.
The only downside I can see from this is that now the hype will replace the Mega but with a wasted bonus for armor fleets and the Mega will now be the shield-gank-boat for Gallente instead of the Hype. The bottom line is that now I have one of those annoying signatures. |
Major Killz
165
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Posted - 2013.04.08 16:20:00 -
[82] - Quote
The Armageddon change sh!ts on the Dominix. To much overlap. The Hyperion is fine and will work. However, you can remove 1 turret hardpoint to keep 5 mid slots.
The Dominix is in bad shape. The Myrmidon has the same issue because of the Prophecy.
- killz |
Big Forehead
Center for Advanced Studies Gallente Federation
8
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Posted - 2013.04.08 16:22:00 -
[83] - Quote
omg pls no.
HYPERION.
It.
Needs.
5.
Mids.
Kil2 ffs you realize that the hyperion is literally only viable now because it can double cap injecter + scram web + MJD right? You literally just nerfed it, not buffed it. IT DOESNT HAVE A TRACKING BONUS, ITS NOT A VINDICATOR.
>mfw this hyperion change. Jesus, just change it back, it's going to be worse now. |
Krell Kroenen
Miners In Possession
134
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Posted - 2013.04.08 16:23:00 -
[84] - Quote
CCP Rise wrote:I think its interesting how a lot of people feel the hyperion NEEDS 5 mids to be able to run an active tank - and at the same time a lot of people seem to think the megathron NEEDS its 7 lows back. .
Well I don't fly the Hyperion but if was to guess, they active tank it and use cap injectors *smirks* while people like me buffer tank the mega with a sprinkle of damage mods.
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
63
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Posted - 2013.04.08 16:24:00 -
[85] - Quote
Roime wrote:These suggested changes would destroy all Gallente battleships.
Hype - it requires two cap boosters and a tracking comp, if the armor reppers are left in their dire state. Alternatively you could just buff the rep bonus to 10%, so triple repping wouldn't be the only option.
Mega - why would anyone shield tank an armor battleship? Speed is irrelevant when you fly battleships (that are not Machs). Currently Mega can fit a proper armor tank and even a damage mod.
Domi - there is absolutely no need to change the bonuses. Simple EHP and fitting buff is all the ship needs. Please focus instead on fixing the drone interface, mechanics and AI as stated in "Back to the balancing future" devblog.
Hype - does need more work on fittings and cap , but the main issue besides that is armour repping is still in an early stage and not good enough yet same as brutix really.
Mega - the talos is still a better option here for shield dps ships again part of the issue is ABC's dps is too good with its projection especially for a T1 ship they should become T2 Bc's and nerf their dps. Mega needs a much bigger buff to its speed and agility for shield tanking it to be worth it over armour tank.
Domi- i disagree here its dps was too good with split bonuses although heavy drones are severely lacking atm and the range issues with sentries needs fixing. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Kami3k
The Lucky Bible Company
1
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Posted - 2013.04.08 16:26:00 -
[86] - Quote
Is this suppose to be a late April fool's joke?
Nearly all of the changes seem like a nerf to the ships.... |
Elendar
North Eastern Swat Pandemic Legion
3
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Posted - 2013.04.08 16:27:00 -
[87] - Quote
These changes mean that Gal have no standard fleet bs, that any pilot who trains for gal bs will have no shiptype they can bring to either shield or amour bs fleets.
The domi looks nasty but can only be used in drone dedicated fleets.
The hyp is far too weak compared to other armour bs with only one useful fleet bonus to be used (look at the hyp compared to the apoc/abbadon for example, there is no range in which an amarr bs cannot outperform this ship in any sort of gang).
The mega has too few slots now to fit either shield or armor fleets with any sort of comparable tank so will get primaried first every time as a weak link.
Disappointing changes sirs. |
Mariner6
Agony Unleashed Agony Empire
117
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Posted - 2013.04.08 16:28:00 -
[88] - Quote
Askulf Joringer wrote:ummm, dual, rep tank on hybe does not work w/o 2x cap injectors... Unless you reduce the cap consumption of large armor reppers these changes are a significant nerf... What should have been done is the loss of a turret and high slot and the addition of a low slot. The damage bonus should then be changed to a ROF bonus and the graphical orientation of the turrets on the hype should be moved to different spots on the hull so 7 Turrets looks "symmetrical"...
The changes to the mega are reasonable... However I did not really see anything wrong with the ship in the first place. The lack of it's use in fleets has far more to do with the inability of BS to mitigate damage on the large scale (large sig, t1 resistances) and far less to do with it being immobile. The mega has been a staple of small scale close range pvp for years... Again I see no reason to change this.
Dominix? WTF are you thinking kill2. You have simply gutted the ship... The removal of the Hybrid bonus has pigeonholed the ship heavily... Before these changes it could gank with the best of them, or be used as a RR/Nuet Cheese Ball. These changes essentially remove the ability for this ship to gank at the potential it use it. In conclusion, Deleted these stupid changes to the ship and leave it alone, it's been working fine for years.
In conclusion? Step away from the Gallente BS, and move to a Balance project that ACTUALLY needs some attention. Oh you know, like Command Ships and t3s or something? ******* Christ....
The problem with a ROF bonus to the Hype would be yet even more cap consumption, not good. The Hype needs some serious fitting space added to it. If CCP wants to make active armor repping viable for it, which means then its sole purpose is for solo/small gang work then the boat needs to be a bit more uber than a normal BS. The ship needs every bit of those mids. It has be have some ability of dealing with a wide range of targets as a solo boat.
The Domi should have been the big brother of the vexor, which no one complains about. Navy Domi could have had all these added drone bonuses. But whatever...
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Roime
Shiva Furnace
2450
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Posted - 2013.04.08 16:29:00 -
[89] - Quote
CCP Rise wrote:I think its interesting how a lot of people feel the hyperion NEEDS 5 mids to be able to run an active tank - and at the same time a lot of people seem to think the megathron NEEDS its 7 lows back. And along with this, why do you need 5 mids to fit 2 cap injectors? I can see some solo pilots having a more difficult time staying cap stable while running enough tackle, but this is a common problem for battleships and it seems weird that the Hyperion would be exempt.
As far as the dominix and its old unpredictability, I expect that to be completely preserved. It won't be capable of the highest damage numbers of any battleship now, but it can still fit blasters across the top and run mag stabs along with drone damage amps and heavy drones.
Mids:
prop (it's a blaster boat) scram web/TC cap booster cap booster
= 5
Now if the armor reppers weren't so horribly inefficient, you wouldn't have to triple rep the Hype, and could do with just one cap booster.
-á- All I really wanted was to build a castle among the stars - |
Gavin Darklighter
Ministry of War Amarr Empire
0
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Posted - 2013.04.08 16:29:00 -
[90] - Quote
How I would do it:
Mega: 8 / 5 / 6 with 8 turrets and 100/75 drone bay/bandwidth Hyperion: 7 / 5 / 7 with 7 turrets and 150/125 drone bay/bandwidth |
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