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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Rise
C C P C C P Alliance
190
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Posted - 2013.04.08 14:23:00 -
[1] - Quote
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, so I'm going to lay out our overall tiericide and balance principles at the top of each race's thread, and also provide ship-by-ship explanation. I encourage you to read both before hitting the caps lock key, you may find answers to some of your questions and concerns.
Tiericide - Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which wonGÇÖt change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.
Exciting roles for every ship and every race - One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.
I am breaking the post into four, by race, with the hope of isolating feedback. We look forward to hearing what you all have to say.
Without further ado:
GALLENTE
Hyperion:
The Hyperion in a tight spot. We can acknowledge that for the moment active armor tanking is struggling to find a place. We know that many of you would be happier to have the Hyperion lose this bonus and pick up something more practical in today's Eve. However, we're committed to helping armor find its place, and so, to keep continuity with the rest of the Gallente line-up, the Hyp will keep its current bonuses.
It will be gaining a low slot (giving up a mid), hopefully making its purpose as a pure brawler more realistic.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret damage +7.5% Armor Repair amount
Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers Fittings: 15750 PWG, 600 CPU Defense (shields / armor / hull) : 7500 / 8000 / 8500 Capacitor (amount / recharge rate / cap per second) : 7200 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s Drones (bandwidth / bay): 100 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7 Sensor strength: 23 Magnetometric Sensor Strength Signature radius: 485
Megathron:
Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.
We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2) Fittings: 16000 PWG(+500), 550 CPU(+25) Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 100(-25) / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
Dominix:
With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.
We believe this is a very exciting direction for the Dominix, and hope you will too!
I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones GÇô no timeframe on them as of yet, but its something we have in mind.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 9000 PWG, 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / M... |
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Omnathious Deninard
Extrinsic Operations
799
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Posted - 2013.04.08 14:24:00 -
[2] - Quote
first, don't forget to make these sticky Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
gr ant
Blackwater USA Inc. Pandemic Legion
0
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Posted - 2013.04.08 14:29:00 -
[3] - Quote
OHHHHHH YEAHHHHHHHHHHHH |
Dez Affinity
Habitual Euthanasia Pandemic Legion
163
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Posted - 2013.04.08 14:32:00 -
[4] - Quote
Dominix doesn't need changing o7
Leave my Hybrid bonus **** sentry drone fleets in the ass |
Mina Sebiestar
Mactabilis Simplex Cursus
301
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Posted - 2013.04.08 14:36:00 -
[5] - Quote
I liked my navy 1400+ dps (garde + rails) domi for missions,but i assume this will make drone users happy i just dont think it will be viable as gank setup for missions anymore. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Kristoffon Ellecon
Kris' Karebear Killing Korp
58
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Posted - 2013.04.08 14:43:00 -
[6] - Quote
Please carry changes over to faction versions. Psychotic Monk for CSM |
Pattern Clarc
Aperture Harmonics
426
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Posted - 2013.04.08 14:43:00 -
[7] - Quote
Meh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
IrJosy
Club 1621 Goonswarm Federation
24
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Posted - 2013.04.08 14:44:00 -
[8] - Quote
Can we get fozzie to look at the gallente bs please? |
Entity
X-Factor Industries Synthetic Existence
361
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Posted - 2013.04.08 14:48:00 -
[9] - Quote
How will this affect the Megathron Federate Issue? GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Mina Sebiestar
Mactabilis Simplex Cursus
301
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Posted - 2013.04.08 14:49:00 -
[10] - Quote
Entity wrote:How will this affect the Megathron Federate Issue?
unfortunately you will have to pass them to me http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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TeeKay Latef
BINFORD Cha Ching PLC
1
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Posted - 2013.04.08 14:50:00 -
[11] - Quote
Quote:Hyperion[...] Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers
You forgot -1 launcher! |
Ouya Sfahei
Horizon Corp
8
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Posted - 2013.04.08 14:51:00 -
[12] - Quote
Well, there goes my shield tank Hyperion for incursions. |
Mizhir
Shrubbery Acquisitions
12173
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Posted - 2013.04.08 14:53:00 -
[13] - Quote
Ouya Sfahei wrote:Well, there goes my shield tank Hyperion for incursions.
Just use a Mega :D We will never forget you Saede!
I bet you dont see things like this so often in EVE |
Andreus Ixiris
Mixed Metaphor
2406
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Posted - 2013.04.08 14:53:00 -
[14] - Quote
Do not like the Megathron changes one bit. That missing low-slot is going to seriously hurt, as is the loss of the launcher slot for those of us who wanted to go pure DPS - and if you're going to give a rate-of-fire bonus to a ship whose guns use capacitor, could you at least retool the capacitor recharge rate as well to compensate? Mane 614
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Shubs
V0LTA Verge of Collapse
0
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Posted - 2013.04.08 14:54:00 -
[15] - Quote
for the love of god, leave the megathron alone, the changes on it are terribad |
Omnathious Deninard
Extrinsic Operations
799
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Posted - 2013.04.08 14:55:00 -
[16] - Quote
So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.
Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
F3X5ON
Caldari Provisions Caldari State
0
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Posted - 2013.04.08 14:57:00 -
[17] - Quote
The -1 lowslot will make my dual rep mega better. Thanks CCP! |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
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Posted - 2013.04.08 14:57:00 -
[18] - Quote
How about bringing back the old megathron model while you're at it? The new one is disgusting. |
Grath Telkin
Sniggerdly Pandemic Legion
1444
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Posted - 2013.04.08 14:57:00 -
[19] - Quote
Andreus Ixiris wrote: as is the loss of the launcher slot for those of us who wanted to go pure DPS -
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Catlos JeminJees
E.M.P. Industries Gentlemen's Agreement
65
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Posted - 2013.04.08 14:58:00 -
[20] - Quote
the Hyperion is like a starving 3rd world kid and you gave it some shoes instead of food.. for shame |
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Pattern Clarc
Aperture Harmonics
426
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Posted - 2013.04.08 14:59:00 -
[21] - Quote
After looking at Amarr and energy neutralisers online, the lack of change to active tanking bonuses is even more lol.
/o\ Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Logan Fyreite
Stimulus Rote Kapelle
26
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Posted - 2013.04.08 15:01:00 -
[22] - Quote
Most unnoticed change of the Mega is the loss of the ability to fly with five heavy drones. That's going to hurt. |
Just Smith
Rayn Enterprises Test Alliance Please Ignore
0
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Posted - 2013.04.08 15:03:00 -
[23] - Quote
I take it this is a joke list of changes and your real planed changes are going to come later, as this has to be one of the most screwed up list of changes i seen in 10 years of playing eve when it comes to ship balancing. |
luredivino
Juice Indicate
1
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Posted - 2013.04.08 15:05:00 -
[24] - Quote
These changes resulted in a nerf for the dominix and the megathron. Gallente are already poor at PVE, why are you making it worse? |
Tsubutai
Blue Republic RvB - BLUE Republic
183
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Posted - 2013.04.08 15:06:00 -
[25] - Quote
Not certain about the merits of taking a mid from the hype - it really needs the dual injectors to run a decent active tank, and with four mids that means it can't fit full tackle any more. Might be better to remove one of its highs instead, give it a stronger damage bonus to compensate for the lost gun, and let it keep the 5 mids. |
Lenier Chenal
Anomalous Existence Existential Anxiety
33
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Posted - 2013.04.08 15:07:00 -
[26] - Quote
Hyperion is still crap CCP. Domi is an ok change, but I'd appreciate another low slot.
You've made the mega better at least, totally epic now. |
Mariner6
Agony Unleashed Agony Empire
115
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Posted - 2013.04.08 15:08:00 -
[27] - Quote
Hyperion losing a mid yet expected to active rep (ie losing a cap booster slot)??? So if you want to active rep it then you have to drop the web and that makes it, as a solo ship, a thing of the past. Really sad. (now its just pure bait.) Simply won't hold up its reps long enough with only one heavy cap booster, especially with neuts on the field. This is terrible.
The Domi....don't know...... 1) if no turret bonus then might as well move one more High slot to a mid or low. Probably low. 2) I think the day of drone boats having one less slot should be long past. Every race now has tons of drones, and while unbonused, certainly enjoy from their benefits. A drone boat is in no way so OP because of drones that having the same number of slots would unbalance it.
So in my opinion, just flat out add a low slot to the Domi. And to be honest, I'm having a hard time figuring out why I would fly a domi over the neuting beast that will be the Geddon.
There should be a Gal EWAR BS. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
164
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Posted - 2013.04.08 15:09:00 -
[28] - Quote
Logan Fyreite wrote:Most unnoticed change of the Mega is the loss of the ability to fly with five heavy drones. That's going to hurt.
Yes the ROF change does give a DPS increase but -1 Lowslot and -1 Heavy probably doesn't equal out. Keep in mind drones are the only way for Gallente to give out Explosive or EM damage. |
Helicity Boson
Immortalis Inc. Shadow Cartel
523
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Posted - 2013.04.08 15:10:00 -
[29] - Quote
Midslot deficient brawlers are terrible. And you should feel terrible for proposing to remove one of the hyperion's mids.
You should feel even MORE terrible for thinking active tank bonuses like the Hyperion's are useful in any context past arranged 1v1s. |
Ix Method
Porphyrean Genetic Enterprises
13
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Posted - 2013.04.08 15:11:00 -
[30] - Quote
Would a little more speed for the Mega be out of the question? Just feels like it might struggle to run Armour given the TE nerf. |
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